#nms-modding

1 messages Β· Page 238 of 1

mental marsh
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Devs removed debugsetting flair which was how mod was able to function

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It allowed us to spawn freighter without any limit, even someone without that mod in party,

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You could spawn another freighter as last

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But if you spawn first, non-mod users can't spawn next.

round sinew
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did you notice (should be in the zip as well); i'm guessing this isn't a setup file

fallow meadow
fallow meadow
round sinew
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oh right

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forgot that was a thing

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sorry mb

alpine egret
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Where can i modify the starships boost speed?

steel crypt
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If you are talking about modding, it's in the spaceship global.
If it's save editing, I dunno.

merry wasp
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@knotty totem so yeah nexusmods you need to indeed register nowadays, but it us the biggest website to get mod for basically any game

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For nms only you could just get the scripts

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But for that you need sto know how to compile them

knotty totem
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Ok? Still deciding whether to register at all

merry wasp
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Most likely ds you can get from nms modding script collection

merry wasp
knotty totem
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Bit unsure whether I want to use mods at all

merry wasp
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Depends what you want

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There mods in all flavours

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Current mod tool dev are bringing some cool features

knotty totem
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Yea, following that just a tad

merry wasp
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Here you can get most scripts

knotty totem
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Saw couple of mods which look interesting enough

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Thnx

merry wasp
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To compile them

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If it sounds complicated go to modding discord for help

knotty totem
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Nah not too complicated, used to work in IT

merry wasp
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Ok

knotty totem
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Was Network admin πŸ™‚

merry wasp
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Thats my inventory mod i talked about

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The unbalanced version is ofcourse not what you need :D

knotty totem
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Emphasis on β€œwas”

merry wasp
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Haha

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Well !moddinh-link

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Fml

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! modding-link

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Or is it 1 word i forgot

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! moddinglink

hardy auroraBOT
knotty totem
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There

merry wasp
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Haha

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Well questions bout scripts and all can be asked there

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But if you want to avoid nexusmods then github script collection is the way to go

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Not sure if you can acces without an account on gitveither

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Thats how it is these days

ocean prairie
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how do i use erm more visual mods, which mods override which? Biggest mod goes top of the list and smaller mods go bellow it or?

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for example i would like to use: DUD'S SKY - COLORS , HD Clouds 1.3 and ArghWater, how do i go on about it?

fallow meadow
ocean prairie
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Ok so last one overrides the rest, good so best choice is to put biggest ones first, and smaller ones last to override the bigger one just in case?@fallow meadow

fallow meadow
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Well, it will all depend on the source files they edit. If multiple mods edit the same files, you will likely run into conflicts. This can only be prevented by 'merging' mods using available tools

ocean prairie
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what is alt+43? + is 1st mod, - is 2nd mod, . is third and so on?

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conflicts, but does that metter if they get overridden anyways?

fallow meadow
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I think Alt+XX is an alternative way to get the + character.

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Like U+002B.

ocean prairie
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i see

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i cannot get any of them πŸ˜„

round sinew
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all of those mods are compatible with each other

ocean prairie
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just holding alt plus the numbers?

round sinew
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no need for merging

ocean prairie
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nice, but again do i really need to merge? if they can override the mod?

round sinew
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hd clouds MATERIALS\ATMOSPHERE.MATERIAL.MBIN
argh's water doesn't do atmos
dud'sky colors does skies and lots of other stuff, but doesn't touch ATMOSPHERE.MATERIAL.MBIN

fallow meadow
ocean prairie
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Alrighty, thank you to the both of you!πŸ«‚

vestal heron
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So.. anyone familiar with the Missions list? I've got a notification stuck from the Expedition and I can't get it to go away. I cleared my entire mission list, and that got rid of it, but.. I don't want to restart every mission in the game. The names are fairly obtuse and I was hoping someone here might have some idea which mission's the guilty party and/or how I can narrow it down a bit from the 410 in the list.

vestal heron
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It was one of the dozen or so ROGUE_GRAVE missions. πŸ‘

kindred canopy
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wait, lua scripts? used to build mods (compiled) or to automate tasks in some way?
need link! πŸ˜„

green jewel
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Hello, Can anyone tell me is there a mod that disables the main stories. I.e find in anomaly , awaking ect. I still want the trading, mission givers ect. You see I want the game without the start missions.

jaunty pawn
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I think there’s a mod on Nexus called skip tutorial or something

green jewel
green jewel
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Thanks found them Wonderful.

merry wasp
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@round sinew how's the mod coming along?

round sinew
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haven't really done anything with it this week

merry wasp
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XD

round sinew
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😦

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need to get back on it.

merry wasp
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i get the feel

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well imma convert AddNewFoodV2 to NMSMB

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been long overdue tbh XD

round sinew
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stayed till 2am or something last night looking through various exmls

merry wasp
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or looking for

round sinew
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maybe you can help me!

merry wasp
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ofc

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there what the modding com is for ;D

round sinew
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i'm looking for the scan targets of minotaur's radar array

merry wasp
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oh

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got that

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gimem sec

round sinew
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i don't remember where, but there was a file that had that but for planetary charts

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so i was trying to find it again

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i have a really big problem trying to find things like this

merry wasp
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there 2 files maybe

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but

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its bit weird

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gimem sec

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trying to fidn the lua

round sinew
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i looked in technologytable

merry wasp
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yeha no

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wrong file

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that for tech

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you cna make custom scanner tho

round sinew
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not the proc one

merry wasp
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;D

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aha found it

round sinew
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iirc, the radar array is called MECH_SCAN

merry wasp
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yeah sec

neat hedge
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Now i'm curious how would an elite dangerous skin mod would look like in nms lol

neat hedge
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Yeah i know he makes this stuff

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I just Wonder how would it look xD

merry wasp
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but think the first lua is better for what you're trying @round sinew

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been a while since i looked at that lua

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@round sinew so what you need is fe this

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and change this

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to MECH_SCAN or whatver its called

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this part , is what scan event it is, adding scan events is a pain, and not all of them work like you think they would

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so keep that in mind

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hope that helps?

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and that the file

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you need

round sinew
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ahhhh

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vehiclescantable!!

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πŸ₯³ doh

merry wasp
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you can look at the scan events from maps and try to cope them over to vehicle scan table

round sinew
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thanks πŸ™‚

merry wasp
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but like i said might mot work as intended

round sinew
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i kinda just want toconfirm in game files what i'm seeing in game

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which is

merry wasp
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HG hides some of the logic in the exe

round sinew
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in game, i'm seeing radar array > distress signals : can only pick up distress beacons, crashed freighters

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but

merry wasp
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oh that

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diff mod that edits that

round sinew
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from time to time, i'm also seeing "no nearby building detected" OSD message

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which is weird

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but

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expected

round sinew
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that's in rewardtable?

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oh...

merry wasp
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yeah

round sinew
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man...

merry wasp
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XD

round sinew
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πŸ˜„

merry wasp
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maps are basically

round sinew
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ok i'll start there

merry wasp
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products that are consumble

round sinew
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yeah that i know

merry wasp
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and the reward of the consume is in rewardtable

round sinew
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closely relates to consumableitem table or something

merry wasp
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the consumable table will say waht the reward is

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but that for products

round sinew
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yeah

merry wasp
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lemme see

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lo2k has a mod on the scan tower

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or what its called

round sinew
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i'm after the "tech's possible results"

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yeah i remember i think is that the one that places the markers on top of buildings?

merry wasp
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or was it lazmonk

round sinew
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awesome

merry wasp
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aha

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here

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also that

round sinew
merry wasp
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depends on the mod

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and what it changes

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look at my starmap mod

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there's quite a few ways to add 'scan events'

round sinew
merry wasp
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look at the lua

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see what they do

round sinew
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yeah

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i will

merry wasp
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i just know they were similar

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but diff none the less

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already sahred that

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but that also an option πŸ˜‰

round sinew
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basically for now i just need to confirm what targets can radar array scan for, because of an infographic i'm making

merry wasp
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radar array

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hmm

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if you know the ID for that thing i might get it

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@round sinew

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that where i assume it be

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in reward table under interaction

round sinew
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MECH_SCAN i think it is

merry wasp
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mech scan is the scan for the exo mech tho

round sinew
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which is what i'm after

merry wasp
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oh

round sinew
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oh

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wait

merry wasp
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then its vehicle table

round sinew
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you mean the quickscanner

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?

merry wasp
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XD

round sinew
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no no

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radar array is the minotaur's signal booster tech

merry wasp
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METADATA/SIMULATION/SCANNING/VEHICLESCANTABLE.MBIN

round sinew
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yes!!!!

merry wasp
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^^

round sinew
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thank you so much!!

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that confirms what i was seeing in game.

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it cannot scan for observatories or abandoned buildings (table entry 12)

merry wasp
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well no that what the other scan option is for πŸ˜„

round sinew
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the abandoned.dds is in fact the same dds used for the land exocrafts b-class tech upgrade quick menu entry

merry wasp
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dont start on DDS

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i wanted to change the DDS for crashed ship and Distress

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but both use the same DDS

round sinew
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distress npc?

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yeah

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they do

merry wasp
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yeah but you can't edit the DDS without changing both

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its 2 for 1

round sinew
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can't you add another DDS and point one of them to it?

merry wasp
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nope

round sinew
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oh?

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sad face

merry wasp
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lemme see what file it was

round sinew
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i was thinking of giving that a try, even though gimp doesnt work properly with nms dds for some reason (i'd need an alternative, if trying to keep it on bare metal)

merry wasp
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wait

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wrong file

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XD

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METADATA/SIMULATION/SCANNING/SCANEVENTTABLEVEHICLE.MBIN

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think it was here

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or that one of the files

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an both point to the same enum

round sinew
merry wasp
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could be

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names make no sense

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that something you gotta figure out yourself XD

round sinew
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i guess i could look at LOC files

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right?

merry wasp
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LOC use usually language

round sinew
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and have text strings in there too

merry wasp
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ID != text string

round sinew
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uh - like they have text in there

merry wasp
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then you can llok

round sinew
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the text we see in game UI

merry wasp
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give it a try

round sinew
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i mean, i corrected a few dialogs that had typos on it, so i figured that'd be a good place to start to confirm that

round sinew
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i only corrected 2 things so far

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so it was easy

merry wasp
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gimme sec

round sinew
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i was tired of seeing those typos in game

merry wasp
round sinew
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because it's two things i've been doing recently, cargo scan deflecting and recruiting frigates

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oh i play in english

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hehe

merry wasp
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oh i know

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just an fyi XD

round sinew
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yeah i do know there's like multiple languages

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and

merry wasp
round sinew
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i'll probably need help if i ever want to make that a goal, having stuff translated into multiple languages

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don't want to googletranslate it all πŸ˜„

merry wasp
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i do english french and dutch

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some german

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but thats the languages i know most about

round sinew
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i'd do pt, es, en, fr.. that's it

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lol

merry wasp
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yeha i dont know pt or es

round sinew
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pt-br too, i guess

merry wasp
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so that google trans

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jap and kor and chin

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are hell

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like

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well

round sinew
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kor i'm gonna ask gumsk πŸ˜„

merry wasp
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i see some tokens

merry wasp
round sinew
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😦

merry wasp
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so yeah

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he offered it too

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but i was like yeah no need

round sinew
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πŸ˜„

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yeah

merry wasp
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winderTp is good for chinese tho

round sinew
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oh really? that's awesome

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πŸ™‚

merry wasp
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well he is chinese

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i think

round sinew
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oh

merry wasp
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at least if i look at his twich XD

round sinew
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well, that would ofc explain it haha

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neat

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knowing where people are from, what languages they speak

merry wasp
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well for me aint that hard πŸ˜„

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it literally in my name πŸ˜‰

round sinew
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every country i visit, i'm going to learn a little bit of the language for sure

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anyway

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i need to find out this radartower thing

merry wasp
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Id?

round sinew
round sinew
# merry wasp

yeah, radiotower definitely looks like to be transmission towers in game

merry wasp
round sinew
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yes!

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perfect.

merry wasp
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NMSMB πŸ˜‰

round sinew
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but

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wait

merry wasp
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really usefull too

round sinew
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i need to learn how to

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do that

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πŸ˜„

merry wasp
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just use NMSMB to look for stuff

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and then look for it in the exml fe

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like this

round sinew
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i don't remember mine having so many tabs.

merry wasp
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i now know that ferrite dus == LAND1 in id

round sinew
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why is that?

merry wasp
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oh you gotta select your game

round sinew
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oh wait

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i remembered why

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it's because

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since i'm not running it on bare metal

merry wasp
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that how it looks when you boot it

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click on this

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to fidn your game

round sinew
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i only used to copy the PAK folder into the vm disk

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so i

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don't have the game installed on the vm

merry wasp
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yeah

round sinew
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and NMSMB dislikes that

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so

merry wasp
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fair

round sinew
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i'm unable to run it

merry wasp
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but you dont need unpacked game

round sinew
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like

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i was thinking

merry wasp
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just base game

round sinew
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i'll try copying my entire install folder in

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instead of just the PAK folder as i used to do for amumss

merry wasp
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you can do that

round sinew
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and maybe then nmsmb won't complain

merry wasp
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you can point manually to your install folder

round sinew
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and bypass registry lookups and stuff?

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that would be good

merry wasp
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i'd ask @rapid sandal

round sinew
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if it doesn't go after that kind of stuff

merry wasp
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he can explain it better

round sinew
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it can possibly work

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let me try

merry wasp
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im just an user

round sinew
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hold on let me just finish this infographic

merry wasp
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sure thing

round sinew
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done

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want to see it?

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hmm maybe not

merry wasp
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idk

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looking at the food mod for NMSMB XD

round sinew
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wasn't "because of you"

merry wasp
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^^

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that modding

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finish mod and then go like

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you know what

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i wanna try this...

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or that

round sinew
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hehe

merry wasp
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literally one of the last mods i have to port

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still a pain tho

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why do all my big mods add new porducts

round sinew
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alright so, yeah, this is final - release candidate 2

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πŸ˜„

merry wasp
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not sure what the goal is, but nice

round sinew
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thank you so much for helping with confirming the info

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πŸ™‚

merry wasp
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no worries

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i know the file around that area a bit

round sinew
merry wasp
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oh

round sinew
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(among other things ofc)

merry wasp
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fair enough

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so basically for an faq

round sinew
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-help material, yeah

merry wasp
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yeah im not that much in help

round sinew
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ik

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πŸ˜„

merry wasp
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as my knowledge is lacking XD

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well more

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like outdate

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or modded

round sinew
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πŸ˜„

merry wasp
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sometimes i go like but you can craft it

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then i forget thats a mod

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XD

round sinew
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lolol

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yeah, i do draw the line somewhere before that

merry wasp
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so why i dont bother

round sinew
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otherwise that might end up happening to me, and since i like -help

merry wasp
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i send them to help

round sinew
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anytime

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πŸ™‚

merry wasp
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fml

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stupid mod

silent pivot
round sinew
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very cool

silent pivot
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πŸ™

cursive crescent
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Is there a way to reset the freighter battle timer ? I waited 3 hours and wanted to sue the save/reload but i messed up and i'm stucked with the same freighter

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perhaps, modifying the json ?

rapid sandal
# merry wasp

@round sinew When you select a folder NMSMB looks for both NMS.exe in the correct location and PCBANKS in the correct location in order for the selected folder to be valid. It uses NMS.exe to guess at the game release (to determine what libmbin.dll is required), and PCBANKS in order to extract the assets from the pak files. It also looks for PCBANKS/MODS, but that is optional (iirc).
So if you already have PCBANKS then just copy NMS.exe into the correct subfolder and it should work.

round sinew
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because vm/won't actually install the game on it

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that will suit my needs just fine

rapid sandal
round sinew
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yeah, absolutely πŸ˜„

merry wasp
round sinew
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was doing some other stuff but now i know what to do

merry wasp
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^^

golden nacelle
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Possible to generate a modded file that can be possibly of the naturally generated files in existant? Such as forcing probability of specific designs, sizes, colors? Wanna make the wheel stop on a few companions, ship outcomes etc

steel crypt
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It would be technically possible but very complex and difficult. Good luck.

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Many many changes to many files and creating new files.

golden nacelle
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Id just want to see possible file preview of 3d rendering with color before finalizing the file

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Thing is i just started the game on console so im unable to mod things let alone acquire past expedition items like the leviathon. Im told obtaining modded items can get u banned or corrupt your game. Will old expeditions make a return?

normal bay
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Modded items can't get you banned from what I know, The only cases I heard of bans were people cheating AGAINST other players and griefing.
But I think they can corruot files if it's not well made but I'l not a professional I just got there for the first point.

round sinew
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brain fart: it's DISABLEMODS.TXT, or DISABLEDMODS.TXT?

merry wasp
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or rename to enablemods

merry wasp
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@round sinew there we go the addnewfoodscript is done for NMSMB

steel crypt
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Working on new rare space colors and nebulas.
@round sinew

magic lava
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Nice

hearty wasp
# merry wasp jap and kor and chin

can you do like a "Backstroke of the West" type version for English where it's just English translated to Chinese back to English like 12 times

merry wasp
#

all your base belong to us

hearty wasp
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ye p much

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"Do not want"

round sinew
round sinew
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great taste in colors, as always

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patiently waits for release πŸ™‚

steel crypt
#

DUD'S SKY - COLORS updated v3.93.3
-Updated _MOD_DUD_Skies_v3932 to _MOD_DUD_Skies_v3933
(Adjustments to nebula. Increased variation.)
-Updated _MOD_DUD_SpaceColors_v3672 to _MOD_DUD_SpaceColors_v3933
(Added 33 new rare space colors.)
https://www.nexusmods.com/nomanssky/mods/968

slow smelt
#

any save editor experts around? im tryna unlock Rift-Walker since its bugged out

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think i found the title section...

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anyone know the JSON term for rift-walker?

magic lava
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T_WEEKEND - maybe?

slow smelt
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thx, ill try that

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booting up now, here's hoping

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it worked!

night moat
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trying to make better quality clouds but it's very demanding

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and here is without it on Ultra

hearty wasp
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if I'm to be frank, yours kinda have that windows error/solitaire end screen artefact

night moat
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I know, I need to work on it A LOT

hearty wasp
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why'd that happen tho

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but yeah cloud is hard to mod

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prolly worth looking at a number of old mods

gritty radish
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is save wizard worth it for save editing or is there something cheaper

normal bay
night moat
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probably some effects like blur or smth I need to tinker with it more

hearty wasp
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trying to make it look sharper?

night moat
hearty wasp
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understandable

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may be a shader thing tho

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if it is you're kinda fucked

night moat
normal bay
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Do you think it would be possible to make them look less flat at the bottom ? In the game they are nice but well the bottom is flat and at the same level for every cloud.

night moat
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I think it's possible but rn I'm trying to make them more sharp less blurry

normal bay
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Oh okay

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Then good luck

night moat
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ty

night moat
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okay I made some changes and it looks MUCH better

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BUT now something is happening to my ship

night moat
night moat
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it took much less tinkering than I thought

hearty wasp
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lookin good

night moat
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this I cannot solve it's happening in vanilla

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but clouds are now much better quality

round sinew
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mod's looking good, i agree

round sinew
night adder
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@gritty radish SaveWizard is the only option for editing PS4 saves, unless you have a jailbroken console

gritty radish
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ohk

novel merlin
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hi guys

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im noob at modding but i want to try and change some of the values and chances in game

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but i dont know where can i start to learn modding

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anyone can suggest me how should i start ?

novel merlin
hexed gulch
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Hey guys

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Will I be able to play multiplayer with some mods on?

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Just want the water and cloud ones

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Ive seen some screenshots and now I really with to have them in game

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But wont add em if multiplayer will be locked for me

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My bad

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Found all explanations

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First time found the multiplayer game with such fun β€œrules”

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Looks like devs enjoy mods and want people to use it lol

round sinew
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possibly

steel crypt
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DUD'S SKY - COLORS updated v3.93.4

thorn scarab
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going to try this one out after it was recommended by @jolly stag πŸ‘

bronze badger
#

does nexus have a tag for which mods will not work with multiplayer?

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like will this ship handling tweak mod work multiplayer?

shy grove
bronze badger
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perfect, ty!

bronze badger
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which of the three versions of exosolar

#

expanse should i grab?

#

and should i grab any other of the exosolar quality improvement mods? is there a suite for visual fidelity recommended?

#

and are the mod conflict tools necessary anymore?

merry wasp
#

And take the version you like, exo usually provides screenshots

bronze badger
merry wasp
#

Vortex is ok for visual mods but we still recommend manual install

bronze badger
#

theres lots of images for the expense mod

#

but none of them are tagged with like, names

#

so i dont know which they apply to

merry wasp
#

Hmm

#

Gimme link

bronze badger
#

you suggest against using vortex? really?

#

is there a reason?

merry wasp
#

Etc

#

For visual mods it is usually ok

bronze badger
#

i only plan to install visual mods

merry wasp
#

But it depends if they overlap or not

bronze badger
#

will i be able to tell upon launching the game?

#

i can just install them manually

#

its very weird that a mod manager wouldnt do that

merry wasp
hearty wasp
#

Only sign would be your game crashing

bronze badger
#

only mod i would install that wouldnt be visual, i think, would be a ship control mod or a mod that stops the minotaur from being damaged from just existing

merry wasp
#

That be a new one

bronze badger
#

cuz the mino being damaged seems entirely arbitrary

hearty wasp
#

MBINs are MBINs

merry wasp
#

Fair enough

hearty wasp
#

Unless you're talking about textures

#

Then they nevah break

bronze badger
#

this is what im using rn

#

im just trying to decide on an exosolar expanse version

merry wasp
#

Anyhow, on exolars mod the description says it all

#

The top version gives you most possible combo's

#

In terms of colors

#

2nd half + random sun and no space clouds

bronze badger
#

ok so top one

merry wasp
#

3rd is a merge with duds i think

bronze badger
#

this one only has manual download

#

ok that ones installed

merry wasp
#

Well if you encounter issues visit the modding discord.

#

! modding-link

#

! moddinglink

bronze badger
#

its pinned i got it

hardy auroraBOT
bronze badger
#

im at max discords rn so

merry wasp
#

Oh lol

bronze badger
#

il do it at last ditch

merry wasp
#

There is a limit?

bronze badger
#

yeah there is a limit

merry wasp
#

Oo

round sinew
#

someday would be nice HG thanks πŸ˜„

merry wasp
#

Anyway if you don't see the effects of one of your visual mods it's probably getting overwritten by an other mod

merry wasp
#

Yeah tried it

round sinew
merry wasp
#

Think i found what enum decides what ships are upgradeable

round sinew
#

oh nice

merry wasp
#

But it's well definde by the exe

#

So yeah

round sinew
#

aww

merry wasp
#

Couldn't edit

round sinew
#

HG, please

#

lol

merry wasp
#

But might become possible

#

Nms-api is a thing now

#

Still gotta dabble in it

bronze badger
#

is there a mod to stop minotaur from being wrecked by just existing

round sinew
#

i see this as a thing for the future πŸ˜„

bronze badger
#

his parts break by just existing

#

so you have to keep uninstalling them to get the brain back

merry wasp
#

Oh you mean ai controlled

bronze badger
#

or using repair kits

#

yea

merry wasp
#

No idea, don't use it

#

Xd

bronze badger
#

i live on a planet with hostile fauna

#

so when im just relaxing its good to have it destroy the hostile cats

merry wasp
#

I have a shotgun and a flamethrower

bronze badger
#

sometimes i like to, tab out

#

:cough:

merry wasp
#

If you're in SP mode your game pauzes

bronze badger
#

i have a script to stop that

merry wasp
#

Lol

bronze badger
#

lol

merry wasp
#

Why

bronze badger
#

cuz i dont like the immersion being ruined when the game pauses

merry wasp
#

Not sure i follow

bronze badger
#

when i tab out, while streaming

merry wasp
#

Oh

bronze badger
#

the game pauses, its very annoying

#

so i fixed it

#

1 monitor gamer

merry wasp
#

Well no idea it exists

#

I do know some godmode mod(s)

#

Exists

bronze badger
#

yeah i dont want those

#

lol

merry wasp
#

Yeah can't find one yet

#

Could be looking for wrong tag

bronze badger
#

ty

merry wasp
#

Knew gusmk might have it

bronze badger
#

lots of stuff i dont want in there tho. infinite jetpacks kinda uh.

#

wonder if i can tweak it

merry wasp
#

You can

#

All his mods come with scripts

#

So do mine, but for that you'll need to recompile them

bronze badger
#

oh nice, gmech only no damage is a thing

merry wasp
#

And not gonna try explaining in phone

merry wasp
merry wasp
#

Also great to see if you have conflicting mods

round sinew
#

yeah, super super useful

#

i assume it can also repak conflicting mods together ofc

merry wasp
#

Yeah, als .cs with PAK's

#

Nmsmb are all cs scripts

hexed gulch
merry wasp
#

But for more details ask cmk

hexed gulch
bronze badger
#

hasnt been updated in 2 yrs

hexed gulch
#

Also, can someone explain me in a couple of words how to install mods?

bronze badger
#

^

hexed gulch
#

Ive got some experience it that, but gonna start modding nms today and need some basics lol

bronze badger
#

top pin

hexed gulch
#

Should I join modding discord to get answer?

#

It also says I can ask general questions so...

bronze badger
#

everything u need to know about installing mods is in the readmes included in mods aswell as in the pins here

hexed gulch
#

Im not native speaker, so, sometimes its hard to understand some words

#

Need some simple explanation-guide like im 3yo lol

bronze badger
#

im just gunna repeat whats said there

hexed gulch
#

Yeah, will be very thankful for it!

#

So, to make it clear for me - make MODS folder in pcbanks, rename disablemods.txt and add mods in MODS folder - the .pak files, thats all?

#

No kind of modmanager or any other difficulties?

bronze badger
#

someone told me here the mod manager (vortex) is unadvised because of mod conflicts. you can use it.

#

but they suggest installing manually, like explained.

hexed gulch
#

Manually is good for me, I suppose cuz not gonna add a huge amount of them

night moat
hexed gulch
#

Are there any tips of which mods wouldnt work for some reason and what should I pick while looking for them? I got a bunch of mods while scrolling nexusmods.com, so, can I send links here for you to confirm if they will work?

hexed gulch
night moat
#

The only issue is FPS when set to ultra but on the high settings they look better than on vanilla ultra

bronze badger
#

i installed it too

hexed gulch
bronze badger
night moat
#

and mods from Lo2k

hexed gulch
bronze badger
#

yes

night moat
#

yessss

bronze badger
#

annoying to keep latching on in derelict freighters and you need to place a ladder to go down a level in stacked cube rooms

#

this turns it into a hole you can hold e to climb

hexed gulch
#

Wait you can build on derelicts?

bronze badger
#

no

merry wasp
#

Vanilla if you get to close to a ladder you will literally get sucked up by it

hexed gulch
#

Ok Ill keep that in mind then. Will add mod when I first face the fact of annoyance

merry wasp
#

Very annoying in prefab bases

hexed gulch
#

Recommended :

DUD's Sky - Colors : load planetary colour palettes after BPG.

#

That was at the end of Better Planet Generation description

#

So, that means I should rename mods to make DUD`s sky a number 1 and BPG a number 2?

night moat
#

colors after BPG

hexed gulch
#

Oh my bad

#

So sky is 2 and bpg is 1 right?

#

Will water mod become 3 then?

night moat
#

it's a guide for load order

#

I use this manager to disable mods, the ones on the bottom are loaded first

#

I have arghwater after all of them

#

but it just changes shaders so it's not big of a deal

#

and keep an eye for mods that change the same file

hexed gulch
#

Wow that a bunch of mods u got there!

night moat
#

because they will need to be merged

night moat
#

I actually recommend this mod manager it can even check if mods conflict with each other

hexed gulch
#

Where can I get it?

#

Seems like it much more comfortable to use it than just manual way

night moat
#

it's on nexus I will send you a link

#

you can always use vortex but I don't like it

bronze badger
#

this is cool.

lime mesa
#

I used Nexus for Witcher 3. Its a popular modding tool :) where modding is usually complicated, it makes it simpler.

#

I personally don't mod this game. I just prefer to play it vanilla!

night moat
bronze badger
lime mesa
#

I will mod when its possible to be rendered as jetpacking through space (jetpacking in pulse and hyperdrive too) instead of your ship. I would find it amusing!

night moat
#

when I started playing on pc I was so annoyed by this lag

bronze badger
#

ok yeah there is a mod incompatibility issue.

#

have to fish it out

bronze badger
#

so, the mod pack i created didnt end up liking the settlement timer mod.

#

dont know what its conflicting with, but i hate timers, so thats the only reason i installed it.

#

launching with all mods enabled except that one now

#

and it launches

#

ok thisa is much better in every way, and the only advantage ive given myself is nicer flight controls

bronze badger
#

i dunno what it would conflict with its just changing the timers

merry wasp
#

Link?

bronze badger
#

uhhhhh 1 sec

#

nvm it doesnt work

#

needs updating

#

everything else works. i think

merry wasp
#

I got a script for timers

#

Gusmk too

bronze badger
#

heres what im using

#

no crashes

#

dont know if everything is working

#

need to find water

#

most of it seems to work. need to check out the nexas, find water, check out a black hole, warp, and stare at a planet in space

#

naxus*

#

nexus*

#

is there a mod to not decrease the ore gained from using the larger terrain manipulator orb? i think you get 50% the yield or something rather than using the smaller laser and spending a few minutes. its not that much it just saves time.

merry wasp
#

I'd still recommend merging as that would be safest

bronze badger
#

would you mind running me through it sometime tomorrow? gunna test this as is first.

#

wanna have it ready for when i stream

merry wasp
#

Ask on modding discord,im currently at work breaktime

#

So same for tomorrow

bronze badger
#

sounds good. il figure it out. thanks.

merry wasp
#

And rest of the week Xd

bronze badger
#

enjoy your break SeraSalute

merry wasp
#

Fyi

bronze badger
#

bless g

merry wasp
#

Should be up to date

#

And if you want massive overhauls, duds sky

#

Or redmas might be your thing, altho haven't tried redmas yet

#

But i know he does overhauls

hexed gulch
#

Hope it works with microsoft store version of the game

#

Are there any mods that change space fights?

#

Like to make it more interesting and entertaining

bronze badger
#

yes

hexed gulch
#

So can you share some?

#

Please

bronze badger
#

just browse the site by date updated

hexed gulch
#

Are there any special words to easily search?

#

Tags or etc

bronze badger
#

combat

hexed gulch
#

Seems to be most popular mod

#

And damn

#

"Rescue Freighter" space battles:
Total 40-50 pirate ships spawn
Total 10-30 friendly ships spawn
Total 2-4 attack frigates

#

50 pirates wtf lol

#

Surely installing this one

#

Hell yeah epic space battles, finally

#

I wonder if this will change some Nexus missions about killing pirates

#

Like, will other players suffer from much more speed and firerate from pirates?

bronze badger
#

no

hexed gulch
#

Thats cool

#

Ill test the mod and write my kind of review here so others will understand do they need it

#

Also, how can I backup save file? Where are they storaged?

hearty wasp
#

at least I think all encounters initiated by you

night moat
hexed gulch
#

Mods do work, conflicts are shown, everything is OK

night moat
#

good to know!

wicked summit
#

How can I check whether mods edit the same file/lines?

merry wasp
#

or use AMUMMS or NMSMB

wicked summit
#

Isn't there a program where I can load pak files up and it'll tell me if there's a conflict?

merry wasp
#

NMSMB

#

would be the easiest(in my humble opinion) at least visually

#

but amumms can do it too

hearty wasp
#

I like how you two just did the same question and answer but twice

#

not a dig at you but it's p funny

merry wasp
#

oh yeah i see it

#

yeah

#

but first one was quick one

#

2nd was verification with the programs actually attached XD

wicked summit
#

Thank you!

#

Ok so it found these conflicts, does this mean I should merge the mods with the conflicts together? It seems like none of them alter the same exact lines so they could be merged.

rapid sandal
# wicked summit Ok so it found these conflicts, does this mean I should merge the mods with the ...

ideally yes. if all the mods for a given conflict have lua scripts then use AMUMSS to merge, if they have c# scripts use NMSMB. the scripts may be on nexus as a separate download, or they may be included in the pak; you can either unpack all the mods or look at their contents in nmsmb to see if there is a _SCRIPTS folder (c#) or lua files.
if a given conflict is due to some pak's using lua and some c#, or some w/ neither, then it will be a bit more work:

  1. check the versions for the mods in conflict, are they using the latest libmbin for the game e.g. atmohover and increasedsclass look to be a bit old, may want to check if can get newer versions or find scripts to do the same.
  2. you can create a patch either way i.e. merge all lua based mods into a single pak then use nmsmb to add other mods as a patch on lua pak, or merge all c# based mods into a single pak then use amumss to add other mods as a patch on c# pak.
    Note that in nmsmb the conflicts are displayed in load order i.e. for a given conflict the last listed mod wins, so for gameplayglobals it will use the one in remove_tech pak.
wicked summit
#

Thank you!

rapid sandal
waxen cedar
#

Hmm.... we can have moving freighters by replacing the file paths of frigate flybys with freighter models, right?

#

Just an interesting idea

hearty wasp
#

prolly

novel merlin
#

hello guys , thanks to u i learned how to change some basic values and make a mod , but i want to make some change on the optical laser stats . i search the files in reality folder but i didnt find the optical laser , dose anyone know where should i search for it ?

vale iron
merry wasp
#

Or damagetable

#

Or whatever that file is called

steady plover
#

Is there a mod that lets your play settlement music in you own bybeat device.

merry wasp
#

finally last mod converted from lua to NMSMB (i think)

glacial needle
#

I have a question concerning mods

#

If someone where to mod there game let's just say with an item would they be able to bring it to another's game and would it still work as intended

west relic
merry wasp
merry wasp
glacial needle
buoyant harness
#

Hello. How can I delete a base that I can't access the base computer anymore? I was using one of the planet improvement mods and decided not to use it anymore and now my base is in the center of the planet so I can't reach it to delete it.

#

or is there a way to move it to the surface?

fallow meadow
buoyant harness
#

Which one? I tried nomnom and it crashes if I click the delete option

fallow meadow
#

You will likely have to do it through Raw JSON editing

#

But let me check on that. There may be a delete through regular means.

#

Was the base uploaded? Because deletion from save is not going to delete it for others (from server)

buoyant harness
#

Not sure, been awhile since I played and just getting back into it but don't wanna start fresh just yet so looking for another way to get rid of it.

#

NMSSE didn't crash so lets see if it moved it. No option to just delete so fingers crossed

fallow meadow
#

I do not see a way to delete normally in either of them. You will have to use the JSON editor. Look for 'PersistentPlayerBases' then check each of the bases to find the one you want to delete. Best to look for the ownership data towards the bottom of each base (it has Name of the base). Once you know which base it is, you can completely delete the associated data and save.
Note: Make a backup first!

#

Moving it is more complicated. For the inexperienced, easiest to make a new base, save it, find that new base, copy the old base to overwrite the new, but keeping the location.

buoyant harness
#

Got it deleted, which is fine since it was just a temp base anyway. Thanks for the help

dense karma
#

Anyone tried this mod and noticed any real improvements?

ruby torrent
#

Can someone tell me where I can find the VoxelGeneratorSettings.MBIN I don't know which pak it is in

ruby torrent
#

Is it possible to copy the terrain settings from the Pathfinder version to the current version is that how it works or is there more to it

odd crater
#

The pre Next terrain settings are totally different, with more variables.
It is not compatible with the current version.

round sinew
#

i'm stuck - trying to figure out what's this Proc Product Enum "Tool" fleet expedition reward is

merry wasp
odd shell
#

Its likely this is a dumb question but do certain mods affect FPS?

#

Also i have a faint idea that Duds terrafirma causes terrain to rise here and there on its own where i have flattened the area

lime mesa
#

Wondering if one of the rewards is a multi tool

lime mesa
odd shell
#

Eeehm suddenly my mod that grants instant scanning on stuff on a planet. Tried reinstall and what not. Tried another mod as well without any luck?

round sinew
#

and iirc, there was never any account wide expedition reward multitool

#

twitch rewards had a few, iirc, and those are also account wide

lime mesa
#

Unless Fleet Expedition rewards are based on the type of multi tool you have currently equipped? Not sure. Modding an infinite game didnt seem overly appealing to me. It kind of piques my interest to see what the files look like, admittedly

round sinew
lime mesa
#

But i suck at scripting

round sinew
#

which is why i was surprised, and it very likely has nothing to do with multitools at all πŸ™‚

rapid sandal
round sinew
#

hi cm πŸ‘‹ πŸ™‚

#

thanks for the input as always

merry wasp
round sinew
#

uh?

#

sorry, did i do something wrong?

#

Lenni says he/she says this might/should be it

#

yay!

merry wasp
#

Probably right

round sinew
#

"TRADEPROD"

#

hmm

#

let me see what DDS looks like

merry wasp
#

Hf

#

Hg doesn't always make sense

round sinew
#

oh, it uses the holographic analyzer DDS (a frigate fleet consumable)

#

what..

merry wasp
#

Welcome to modding XD

round sinew
#

"IsCraftable" = False

#

so that can't be consumables

#

there it is!!

#

πŸ˜„

#

hahahah

#

found it

#

ok now i can update the file..

merry wasp
#

that mean it cant be crafted πŸ˜„

#

what you're refferign to is Deploys Into

#

or IsConsumable

round sinew
merry wasp
#

not sure if you need the consumable id

#

thats it for consumable

round sinew
#

yeah, this isn't a consumable

merry wasp
#

also if a product is deployable it cant be stacked

round sinew
merry wasp
#

no i know what you meant

#

just wanted to clarify πŸ˜‰

buoyant harness
#

I may have dreamed this long ago but wasn't there a mod that disabled guided flight into space stations? Is that still a thing?

lime mesa
#

Why would you mod this game lol?

#

Creative mode is basically mods.

dark oriole
#

What is a good mod for making stuff hit alot harder?

lime mesa
round sinew
#

plenty of reasons to mod

sterile gulch
#

are any of these known to crash your game upon entering an exocraft

round sinew
#

enhancedthirdpersoncamera perhaps?

sterile gulch
#

I'll have to do trial and error but I will start with that one

sterile gulch
#

after deciding to just remove all my mods

#

the only thing left is reshade.me that is causing this crash

#

I uninstalled it and got a momentary freeze

#

then was falling thru the world

snow shuttle
#

@shrewd thorn can you show @trim garden how to get the save editor

shrewd thorn
heavy storm
#

where do I find the time until next space battle?

round sinew
#

open your save up, edit raw json, then ctrl+f for one of those properties?

#

this would be the duration sentinels are shutdown after defeating level 5 sentinels, right? 60minutes, can't be 60s.

#

it comes accompanied with SHOW_HIVE (scanevents? reveal? anyway, what happens when you defeat level 5)

#

also trying to figure out what's that R_SENT_OFF_W5

night adder
#

@round sinew My guess is it's referring to using a pillar to disable sentinels as equivalent to defeating level 5 sentinels.

round sinew
#

that last one, R_SENT_OFF_W5?

night adder
#

Yes

round sinew
#

ah nice!

#

and ofc, that 60 would be in minutes.

night adder
#

Yep

signal wind
#

Anyone know if there is a mod for softer ambient sounds in NMS? Most of the decorative/base equip. is driving me nuts with all the buzzing noise πŸ™ƒ

fallow meadow
# round sinew that last one, R_SENT_OFF_W5?

The R_SENT_OFF_W5 is an ID reference where 'R_' stands for 'Reward'. If you look for the actual mission, you will find it listed/ID separately somewhere with it. W5 = Wave or Wanted level 5 I assume. The 'R_' is commonly used in mission type scenarios.

round sinew
#

wasn't making sense to me

#

NearHive, why not just DroneHive, you know?

#

πŸ§‘β€πŸ³

heavy storm
#

If so, would setting it to 10800, trigger a space battle after 5 warps? Currently just had my first warp in space battle after first 5 warps

round sinew
#

just use a battle timer mod

#

instead of messing with your save file

heavy storm
#

what mod would you suggest? have never modded @round sinew

#

actually, if I mod the game, will I not be able to find player anymore?

#

that dont have the mods I do

heavy storm
#

alright

round sinew
heavy storm
#

just realized what those 2 values are. time when last battle occurred and which jump it was on. any way to check how many times ive jumped in the save?

delicate hamlet
#

Quick question, if a friend on pc has mods can he still play with me (ps4)?

round sinew
#

i wouldn't bother.

#

i would just save before i warp out to the next system

#

if i had a specific system in mind which i wanted to farm in

#

i'd just place a base computer in a system next to it

#

and again, just save before i warp out to the next system

heavy storm
#

in your milestone tab, is your warp count between 2105 and 2110?

heavy storm
#

hmm thats a fair point

round sinew
#

as i was saying: when i got the battle, reload last save, teleport to base computer,warp to target system, battle will spawn

heavy storm
#

if I want a venator capital, which systems would I want to go to?

#

or does it literally not matter

round sinew
#

there's only 1 capital freighter model per system

heavy storm
#

also, guess ill do that instead of modding

round sinew
#

so

#

you can

#

do what i said above

#

but instead of using a base computer, etc

#

be sure to save everytime before warping out, that's the same

#

and when you get the freighter rescue battle as you warp to another system..

#

reload the save back to the previous system, and start warping to systems near by (preferably, t3 or outlaw), until you find a venator design

#

run !faq-freighterfarm bot command in #bot-spam

heavy storm
#

alright

#

ty

lime mesa
#

I take it with MBINC, I am looking at v3.90.0-pre2 ?

#

I dont know if the 3.91.0-pre1 is relevant or not. I guess that is like upcoming content?

dark goblet
#

Maybe not exactly modding, but is there any photoshopable things to do in this game?
Have made car skins and UI skins for some games I enjoy, would be nice to make something for this too, if there is anything