#nms-modding
1 messages Β· Page 238 of 1
It allowed us to spawn freighter without any limit, even someone without that mod in party,
You could spawn another freighter as last
But if you spawn first, non-mod users can't spawn next.
did you notice (should be in the zip as well); i'm guessing this isn't a setup file
Make sure you have Java 8 64-bit installed and follow instructions here: https://github.com/goatfungus/NMSSaveEditor#installation
The .exe is the self-extracting 7Zip archive you get from the download, which provides the files contained within
Where can i modify the starships boost speed?
If you are talking about modding, it's in the spaceship global.
If it's save editing, I dunno.
@knotty totem so yeah nexusmods you need to indeed register nowadays, but it us the biggest website to get mod for basically any game
For nms only you could just get the scripts
But for that you need sto know how to compile them
Ok? Still deciding whether to register at all
Most likely ds you can get from nms modding script collection
If you ever gonna mod any other game nexusmods is THE place to be
Bit unsure whether I want to use mods at all
Depends what you want
There mods in all flavours
Current mod tool dev are bringing some cool features
Yea, following that just a tad
Here you can get most scripts
But you need https://github.com/HolterPhylo/AMUMSS
To compile them
If it sounds complicated go to modding discord for help
Nah not too complicated, used to work in IT
Ok
Was Network admin π
Thats my inventory mod i talked about
The unbalanced version is ofcourse not what you need :D
Emphasis on βwasβ
Haha
Well !moddinh-link
Fml
! modding-link
Or is it 1 word i forgot
! moddinglink
There
Haha
Well questions bout scripts and all can be asked there
But if you want to avoid nexusmods then github script collection is the way to go
Not sure if you can acces without an account on gitveither
Thats how it is these days
how do i use erm more visual mods, which mods override which? Biggest mod goes top of the list and smaller mods go bellow it or?
for example i would like to use: DUD'S SKY - COLORS , HD Clouds 1.3 and ArghWater, how do i go on about it?
Mods get loaded in order by their naming. This means you can change order by editing the name:
+ ALT+43
- ALT+45 (a minus or dash)
.
0.
0
1.
1
...
9.
9
= ALT+61
A
a
...
Z
z
_ ALT+95 (underscore)
__ ALT+95 (underscore x2)
Last one to load a source file, will 'win' to make the edits the mod has.
Ok so last one overrides the rest, good so best choice is to put biggest ones first, and smaller ones last to override the bigger one just in case?@fallow meadow
Well, it will all depend on the source files they edit. If multiple mods edit the same files, you will likely run into conflicts. This can only be prevented by 'merging' mods using available tools
what is alt+43? + is 1st mod, - is 2nd mod, . is third and so on?
conflicts, but does that metter if they get overridden anyways?
all of those mods are compatible with each other
just holding alt plus the numbers?
no need for merging
nice, but again do i really need to merge? if they can override the mod?
hd clouds MATERIALS\ATMOSPHERE.MATERIAL.MBIN
argh's water doesn't do atmos
dud'sky colors does skies and lots of other stuff, but doesn't touch ATMOSPHERE.MATERIAL.MBIN
Just use the + itself. Usually no need to use alternative ways
Alrighty, thank you to the both of you!π«
So.. anyone familiar with the Missions list? I've got a notification stuck from the Expedition and I can't get it to go away. I cleared my entire mission list, and that got rid of it, but.. I don't want to restart every mission in the game. The names are fairly obtuse and I was hoping someone here might have some idea which mission's the guilty party and/or how I can narrow it down a bit from the 410 in the list.
It was one of the dozen or so ROGUE_GRAVE missions. π
wait, lua scripts? used to build mods (compiled) or to automate tasks in some way?
need link! π
Hello, Can anyone tell me is there a mod that disables the main stories. I.e find in anomaly , awaking ect. I still want the trading, mission givers ect. You see I want the game without the start missions.
I think thereβs a mod on Nexus called skip tutorial or something
Oh great. well check. This is a great game.
Thanks found them Wonderful.
@round sinew how's the mod coming along?
haven't really done anything with it this week
XD
stayed till 2am or something last night looking through various exmls
the fck you trying to make?
or looking for
maybe you can help me!
i'm looking for the scan targets of minotaur's radar array
i don't remember where, but there was a file that had that but for planetary charts
so i was trying to find it again
i have a really big problem trying to find things like this
i looked in technologytable
not the proc one
iirc, the radar array is called MECH_SCAN
Now i'm curious how would an elite dangerous skin mod would look like in nms lol
ask gumsk
this too
but think the first lua is better for what you're trying @round sinew
been a while since i looked at that lua
@round sinew so what you need is fe this
and change this
to MECH_SCAN or whatver its called
this part , is what scan event it is, adding scan events is a pain, and not all of them work like you think they would
so keep that in mind
hope that helps?
and that the file
you need
you can look at the scan events from maps and try to cope them over to vehicle scan table
thanks π
but like i said might mot work as intended
that might not got 1 on 1 tho
HG hides some of the logic in the exe
in game, i'm seeing radar array > distress signals : can only pick up distress beacons, crashed freighters
but
from time to time, i'm also seeing "no nearby building detected" OSD message
which is weird
but
expected
rewardttable for that
yeah
man...
XD
π
maps are basically
ok i'll start there
products that are consumble
yeah that i know
and the reward of the consume is in rewardtable
closely relates to consumableitem table or something
yeah
i'm after the "tech's possible results"
yeah i remember i think is that the one that places the markers on top of buildings?
or was it lazmonk
awesome
aha
here
also that
changes made in the following files:
- METADATA\SIMULATION\SCANNING\SCANEVENTTABLEVEHICLE.MBIN
- METADATA\SIMULATION\SCANNING\VEHICLESCANTABLE.MBIN
- METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
depends on the mod
and what it changes
look at my starmap mod
there's quite a few ways to add 'scan events'
METADATA\SIMULATION\SCANNING\VEHICLESCANTABLE.MBIN
METADATA\SIMULATION\SCANNING\SCANEVENTTABLEVEHICLE.EXML
i just know they were similar
but diff none the less
already sahred that
but that also an option π
basically for now i just need to confirm what targets can radar array scan for, because of an infographic i'm making
radar array
hmm
if you know the ID for that thing i might get it
@round sinew
that where i assume it be
in reward table under interaction
MECH_SCAN i think it is
mech scan is the scan for the exo mech tho
which is what i'm after
oh
then its vehicle table
i thought the radar array buidlign you fidn in the wild
XD
METADATA/SIMULATION/SCANNING/VEHICLESCANTABLE.MBIN
yes!!!!
^^
thank you so much!!
that confirms what i was seeing in game.
it cannot scan for observatories or abandoned buildings (table entry 12)
well no that what the other scan option is for π
the abandoned.dds is in fact the same dds used for the land exocrafts b-class tech upgrade quick menu entry
dont start on DDS
i wanted to change the DDS for crashed ship and Distress
but both use the same DDS
can't you add another DDS and point one of them to it?
nope
lemme see what file it was
i was thinking of giving that a try, even though gimp doesnt work properly with nms dds for some reason (i'd need an alternative, if trying to keep it on bare metal)
METADATA/SIMULATION/SCANNING/VEHICLESCANTABLE.MBIN
wait
wrong file
XD
METADATA/SIMULATION/SCANNING/SCANEVENTTABLEVEHICLE.MBIN
think it was here
or that one of the files
an both point to the same enum
is RADIOTOWER uh Transmission Tower?
LOC use usually language
and have text strings in there too
ID != text string
uh - like they have text in there
then you can llok
the text we see in game UI
give it a try
i mean, i corrected a few dialogs that had typos on it, so i figured that'd be a good place to start to confirm that
oh god
you're trying that?
gimme sec
i was tired of seeing those typos in game
because it's two things i've been doing recently, cargo scan deflecting and recruiting frigates
oh i play in english
hehe
tell me bout it
i'll probably need help if i ever want to make that a goal, having stuff translated into multiple languages
don't want to googletranslate it all π
my scripts got you covered
why i dont hassle with it
i do english french and dutch
some german
but thats the languages i know most about
yeha i dont know pt or es
pt-br too, i guess
kor i'm gonna ask gumsk π
i see some tokens
yeah but his wife doesnt like games
π¦
winderTp is good for chinese tho
oh
at least if i look at his twich XD
well, that would ofc explain it haha
neat
knowing where people are from, what languages they speak
every country i visit, i'm going to learn a little bit of the language for sure
anyway
i need to find out this radartower thing
in table11
yeah, radiotower definitely looks like to be transmission towers in game
NMSMB π
really usefull too
i don't remember mine having so many tabs.
i now know that ferrite dus == LAND1 in id
why is that?
oh you gotta select your game
i only used to copy the PAK folder into the vm disk
so i
don't have the game installed on the vm
yeah
fair
i'm unable to run it
but you dont need unpacked game
just base game
i'll try copying my entire install folder in
instead of just the PAK folder as i used to do for amumss
you can do that
and maybe then nmsmb won't complain
you can point manually to your install folder
if it doesn't go after that kind of stuff
he can explain it better
im just an user
hold on let me just finish this infographic
sure thing
i started looking at it, then thought "i think i want to change it some more"
wasn't "because of you"
^^
that modding
finish mod and then go like
you know what
i wanna try this...
or that
hehe
literally one of the last mods i have to port
still a pain tho
why do all my big mods add new porducts

not sure what the goal is, but nice
q: "what can exocrafts do besides being mules? <proceeds to post above image>"
oh
(among other things ofc)
-help material, yeah
yeah im not that much in help
so why i dont bother
otherwise that might end up happening to me, and since i like -help
i send them to help
Finishing a new game overhaul ( + several other mods releases )
https://youtu.be/Xf4pbBRyCFY
very cool
π
Is there a way to reset the freighter battle timer ? I waited 3 hours and wanted to sue the save/reload but i messed up and i'm stucked with the same freighter
perhaps, modifying the json ?
@round sinew When you select a folder NMSMB looks for both NMS.exe in the correct location and PCBANKS in the correct location in order for the selected folder to be valid. It uses NMS.exe to guess at the game release (to determine what libmbin.dll is required), and PCBANKS in order to extract the assets from the pak files. It also looks for PCBANKS/MODS, but that is optional (iirc).
So if you already have PCBANKS then just copy NMS.exe into the correct subfolder and it should work.
So if you already have PCBANKS then just copy NMS.exe into the correct subfolder and it should work
yeah, you caught up on my follow up "question", nice thank you for confirming that π
because vm/won't actually install the game on it
that will suit my needs just fine
yeah, just need the correct folder structure with NMS.exe and the game pak's ... which is frankly most of the game, you only save on some of the other files in Binaries folder and settings.
yeah, absolutely π
got it worked out now?
was doing some other stuff but now i know what to do
^^
Possible to generate a modded file that can be possibly of the naturally generated files in existant? Such as forcing probability of specific designs, sizes, colors? Wanna make the wheel stop on a few companions, ship outcomes etc
It would be technically possible but very complex and difficult. Good luck.
Many many changes to many files and creating new files.
Id just want to see possible file preview of 3d rendering with color before finalizing the file
Thing is i just started the game on console so im unable to mod things let alone acquire past expedition items like the leviathon. Im told obtaining modded items can get u banned or corrupt your game. Will old expeditions make a return?
Modded items can't get you banned from what I know, The only cases I heard of bans were people cheating AGAINST other players and griefing.
But I think they can corruot files if it's not well made but I'l not a professional I just got there for the first point.
brain fart: it's DISABLEMODS.TXT, or DISABLEDMODS.TXT?
delete that file
or rename to enablemods
@round sinew there we go the addnewfoodscript is done for NMSMB
cool!!
Nice
can you do like a "Backstroke of the West" type version for English where it's just English translated to Chinese back to English like 12 times
lol
all your base belong to us
π oh my god - absolutely beautiful. amazing shots. posted these in #nms-photomode-gallery ? π
absolutely love this one
great taste in colors, as always
patiently waits for release π
Yes pls
Is released now π
DUD'S SKY - COLORS updated v3.93.3
-Updated _MOD_DUD_Skies_v3932 to _MOD_DUD_Skies_v3933
(Adjustments to nebula. Increased variation.)
-Updated _MOD_DUD_SpaceColors_v3672 to _MOD_DUD_SpaceColors_v3933
(Added 33 new rare space colors.)
https://www.nexusmods.com/nomanssky/mods/968
any save editor experts around? im tryna unlock Rift-Walker since its bugged out
think i found the title section...
anyone know the JSON term for rift-walker?
T_WEEKEND - maybe?
trying to make better quality clouds but it's very demanding
and here is without it on Ultra
if I'm to be frank, yours kinda have that windows error/solitaire end screen artefact
I know, I need to work on it A LOT
why'd that happen tho
but yeah cloud is hard to mod
prolly worth looking at a number of old mods
is save wizard worth it for save editing or is there something cheaper
I may be wrong but they look the same ? Well As I said I may be wrong so I hope someone will explain me what changed
probably some effects like blur or smth I need to tinker with it more
trying to make it look sharper?
yep
It could but if it is... yeah I'm not going to make it in a loooong time
Do you think it would be possible to make them look less flat at the bottom ? In the game they are nice but well the bottom is flat and at the same level for every cloud.
I think it's possible but rn I'm trying to make them more sharp less blurry
ty
okay I made some changes and it looks MUCH better
BUT now something is happening to my ship
okay I think it's fixed now and ship is fixed too
it took much less tinkering than I thought
lookin good
yeah, that's a vanilla bug, can confirm having experienced it with multiple ship types
mod's looking good, i agree
π π
@gritty radish SaveWizard is the only option for editing PS4 saves, unless you have a jailbroken console
ohk
hi guys
im noob at modding but i want to try and change some of the values and chances in game
but i dont know where can i start to learn modding
anyone can suggest me how should i start ?
the "Beginner" section
thank u β₯
Hey guys
Will I be able to play multiplayer with some mods on?
Just want the water and cloud ones
Ive seen some screenshots and now I really with to have them in game
But wont add em if multiplayer will be locked for me
My bad
Found all explanations

First time found the multiplayer game with such fun βrulesβ
Looks like devs enjoy mods and want people to use it lol
possibly
DUD'S SKY - COLORS updated v3.93.4
- Updated _MOD_DUD_SpaceColors_v3933 to _MOD_DUD_SpaceColors_v3934
(Added 17 more new rare space colors.)
(Adjusted odds of encountering new rare colors.)
https://www.nexusmods.com/nomanssky/mods/968
going to try this one out after it was recommended by @jolly stag π
does nexus have a tag for which mods will not work with multiplayer?
like will this ship handling tweak mod work multiplayer?
there's a pin about multiplayer
perfect, ty!
which of the three versions of exosolar
expanse should i grab?
and should i grab any other of the exosolar quality improvement mods? is there a suite for visual fidelity recommended?
and are the mod conflict tools necessary anymore?
Depends on mod
And take the version you like, exo usually provides screenshots
Argh water
Vortex is ok for visual mods but we still recommend manual install
theres lots of images for the expense mod
but none of them are tagged with like, names
so i dont know which they apply to
you suggest against using vortex? really?
is there a reason?
i only plan to install visual mods
But it depends if they overlap or not
will i be able to tell upon launching the game?
i can just install them manually
its very weird that a mod manager wouldnt do that
Well not every game operates under the same way
only mod i would install that wouldnt be visual, i think, would be a ship control mod or a mod that stops the minotaur from being damaged from just existing
With visual mods?
That be a new one
cuz the mino being damaged seems entirely arbitrary
MBINs are MBINs
Fair enough
this is what im using rn
im just trying to decide on an exosolar expanse version
Anyhow, on exolars mod the description says it all
The top version gives you most possible combo's
In terms of colors
2nd half + random sun and no space clouds
ok so top one
3rd is a merge with duds i think
Well if you encounter issues visit the modding discord.
! modding-link
! moddinglink
its pinned i got it
im at max discords rn so
Oh lol
il do it at last ditch
There is a limit?
yeah there is a limit
Oo
someday would be nice HG thanks π
Anyway if you don't see the effects of one of your visual mods it's probably getting overwritten by an other mod
works great, after having copied the exe in
Think i found what enum decides what ships are upgradeable
oh nice
aww
Couldn't edit
is there a mod to stop minotaur from being wrecked by just existing
i see this as a thing for the future π
Wdym?
his parts break by just existing
so you have to keep uninstalling them to get the brain back
Oh you mean ai controlled
i live on a planet with hostile fauna
so when im just relaxing its good to have it destroy the hostile cats
I have a shotgun and a flamethrower
If you're in SP mode your game pauzes
i have a script to stop that
Lol
lol
Why
cuz i dont like the immersion being ruined when the game pauses
when i tab out, while streaming
Oh
Yeah can't find one yet
Could be looking for wrong tag
@bronze badger https://www.nexusmods.com/nomanssky/mods/1518
ty
Knew gusmk might have it
lots of stuff i dont want in there tho. infinite jetpacks kinda uh.
wonder if i can tweak it
You can
All his mods come with scripts
So do mine, but for that you'll need to recompile them
oh nice, gmech only no damage is a thing
And not gonna try explaining in phone
Well there ya go
Yeah its an awesome tool
Also great to see if you have conflicting mods
Hey, these clouds are really insane, is that kind of your wip mod as I understood or is it available to download somehow?
But for more details ask cmk
https://www.nexusmods.com/nomanssky/mods/1003 I found this but that seems not the same as screenshots u sent
hasnt been updated in 2 yrs
Also, can someone explain me in a couple of words how to install mods?
Ive got some experience it that, but gonna start modding nms today and need some basics lol
top pin
Should I join modding discord to get answer?
It also says I can ask general questions so...
everything u need to know about installing mods is in the readmes included in mods aswell as in the pins here
Im not native speaker, so, sometimes its hard to understand some words
Need some simple explanation-guide like im 3yo lol
Yeah, will be very thankful for it!
So, to make it clear for me - make MODS folder in pcbanks, rename disablemods.txt and add mods in MODS folder - the .pak files, thats all?
No kind of modmanager or any other difficulties?
someone told me here the mod manager (vortex) is unadvised because of mod conflicts. you can use it.
but they suggest installing manually, like explained.
Manually is good for me, I suppose cuz not gonna add a huge amount of them
I am still working on it, but it's going in the right direction, I hope to release it soon
Are there any tips of which mods wouldnt work for some reason and what should I pick while looking for them? I got a bunch of mods while scrolling nexusmods.com, so, can I send links here for you to confirm if they will work?
Nice! It looks awesome, hope everyone can use it and enjoy real clouds you made! Thanks for your work β€οΈ
https://www.nexusmods.com/nomanssky/mods/2036?tab=description so, this mod basically changes water, I want to use it, but last update date is 1 march 2022
The only issue is FPS when set to ultra but on the high settings they look better than on vanilla ultra
It's working I am using it
i installed it too
Are there any more mods you can suggest to use?
if you want more diversity I would suggest Better Planet Generation and Dud's Sky-Colors
and mods from Lo2k
Gonna use them too, thanks!
Are ladders that huge problem for people? I think they are too rare to meet lol
yes
yessss
annoying to keep latching on in derelict freighters and you need to place a ladder to go down a level in stacked cube rooms
this turns it into a hole you can hold e to climb
Wait you can build on derelicts?
no
Yes they are annoying
Vanilla if you get to close to a ladder you will literally get sucked up by it
Ok Ill keep that in mind then. Will add mod when I first face the fact of annoyance
Very annoying in prefab bases
Recommended :
DUD's Sky - Colors : load planetary colour palettes after BPG.
That was at the end of Better Planet Generation description
So, that means I should rename mods to make DUD`s sky a number 1 and BPG a number 2?
colors after BPG
it's a guide for load order
I use this manager to disable mods, the ones on the bottom are loaded first
I have arghwater after all of them
but it just changes shaders so it's not big of a deal
and keep an eye for mods that change the same file
Wow that a bunch of mods u got there!
because they will need to be merged
Dud's colors is pick what you want that's why haha
I actually recommend this mod manager it can even check if mods conflict with each other
Where can I get it?
Seems like it much more comfortable to use it than just manual way
I used Nexus for Witcher 3. Its a popular modding tool :) where modding is usually complicated, it makes it simpler.
I personally don't mod this game. I just prefer to play it vanilla!
I love vanilla but I wanted more diversity and mods gave that to me
I will mod when its possible to be rendered as jetpacking through space (jetpacking in pulse and hyperdrive too) instead of your ship. I would find it amusing!
IT IS MOST IMPORTANT MOD EVER
when I started playing on pc I was so annoyed by this lag
so, the mod pack i created didnt end up liking the settlement timer mod.
dont know what its conflicting with, but i hate timers, so thats the only reason i installed it.
launching with all mods enabled except that one now
and it launches
ok thisa is much better in every way, and the only advantage ive given myself is nicer flight controls
Either out of date or conflict
i dunno what it would conflict with its just changing the timers
Link?
uhhhhh 1 sec
nvm it doesnt work
needs updating
everything else works. i think
heres what im using
no crashes
dont know if everything is working
need to find water
most of it seems to work. need to check out the nexas, find water, check out a black hole, warp, and stare at a planet in space
naxus*
nexus*
is there a mod to not decrease the ore gained from using the larger terrain manipulator orb? i think you get 50% the yield or something rather than using the smaller laser and spending a few minutes. its not that much it just saves time.
I'd still recommend merging as that would be safest
would you mind running me through it sometime tomorrow? gunna test this as is first.
wanna have it ready for when i stream
sounds good. il figure it out. thanks.
And rest of the week Xd
enjoy your break 
Fyi
bless g
Should be up to date
And if you want massive overhauls, duds sky
Or redmas might be your thing, altho haven't tried redmas yet
But i know he does overhauls
Thanks! Gonna install that
Hope it works with microsoft store version of the game
Are there any mods that change space fights?
Like to make it more interesting and entertaining
yes
just browse the site by date updated
combat
Seems to be most popular mod
And damn
"Rescue Freighter" space battles:
Total 40-50 pirate ships spawn
Total 10-30 friendly ships spawn
Total 2-4 attack frigates
50 pirates wtf lol
Surely installing this one
Hell yeah epic space battles, finally
I wonder if this will change some Nexus missions about killing pirates
Like, will other players suffer from much more speed and firerate from pirates?
no
Thats cool
Ill test the mod and write my kind of review here so others will understand do they need it
Also, how can I backup save file? Where are they storaged?
only if you're the host in an online session
at least I think all encounters initiated by you
that I don't know
Thats working π
Mods do work, conflicts are shown, everything is OK
good to know!
How can I check whether mods edit the same file/lines?
check mod description
or use AMUMMS or NMSMB
Isn't there a program where I can load pak files up and it'll tell me if there's a conflict?
NMSMB
would be the easiest(in my humble opinion) at least visually
but amumms can do it too
I like how you two just did the same question and answer but twice
not a dig at you but it's p funny
oh yeah i see it
yeah
but first one was quick one
2nd was verification with the programs actually attached XD
Thank you!
Ok so it found these conflicts, does this mean I should merge the mods with the conflicts together? It seems like none of them alter the same exact lines so they could be merged.
ideally yes. if all the mods for a given conflict have lua scripts then use AMUMSS to merge, if they have c# scripts use NMSMB. the scripts may be on nexus as a separate download, or they may be included in the pak; you can either unpack all the mods or look at their contents in nmsmb to see if there is a _SCRIPTS folder (c#) or lua files.
if a given conflict is due to some pak's using lua and some c#, or some w/ neither, then it will be a bit more work:
- check the versions for the mods in conflict, are they using the latest libmbin for the game e.g. atmohover and increasedsclass look to be a bit old, may want to check if can get newer versions or find scripts to do the same.
- you can create a patch either way i.e. merge all lua based mods into a single pak then use nmsmb to add other mods as a patch on lua pak, or merge all c# based mods into a single pak then use amumss to add other mods as a patch on c# pak.
Note that in nmsmb the conflicts are displayed in load order i.e. for a given conflict the last listed mod wins, so for gameplayglobals it will use the one in remove_tech pak.
Thank you!
for amumss or nmsmb specific quesions e.g. how to patch, you're better off asking in the corresponding channel in the No Man's Sky Modding discord e.g. https://discord.gg/TppKhN9E
Hmm.... we can have moving freighters by replacing the file paths of frigate flybys with freighter models, right?
Just an interesting idea
prolly
hello guys , thanks to u i learned how to change some basic values and make a mod , but i want to make some change on the optical laser stats . i search the files in reality folder but i didnt find the optical laser , dose anyone know where should i search for it ?
It's in the technology table. Search for mining and you'll hit it eventually.
Is there a mod that lets your play settlement music in you own bybeat device.
finally last mod converted from lua to NMSMB (i think)
I have a question concerning mods
If someone where to mod there game let's just say with an item would they be able to bring it to another's game and would it still work as intended
No
Live mbin modding coming soon https://youtu.be/jnfzQ-gY-OY
Depends on the item, if it's a custom item, no. If it's an item that exists in vanilla then maybe
You need the modder role
Yeah I found a little about it earlier and if it's a vanilla item but it was altered by mods then you can I found this out because someone gave me a companion egg that hatches into a massive bird also I have extras if anyone is interested although I may or may not ask for something in return we will see
Hello. How can I delete a base that I can't access the base computer anymore? I was using one of the planet improvement mods and decided not to use it anymore and now my base is in the center of the planet so I can't reach it to delete it.
or is there a way to move it to the surface?
Save Editor will help you out
Which one? I tried nomnom and it crashes if I click the delete option
See pin here for NMSSE or NomNom
<#nms-modding message>
You will likely have to do it through Raw JSON editing
But let me check on that. There may be a delete through regular means.
Was the base uploaded? Because deletion from save is not going to delete it for others (from server)
Not sure, been awhile since I played and just getting back into it but don't wanna start fresh just yet so looking for another way to get rid of it.
NMSSE didn't crash so lets see if it moved it. No option to just delete so fingers crossed
I do not see a way to delete normally in either of them. You will have to use the JSON editor. Look for 'PersistentPlayerBases' then check each of the bases to find the one you want to delete. Best to look for the ownership data towards the bottom of each base (it has Name of the base). Once you know which base it is, you can completely delete the associated data and save.
Note: Make a backup first!
Moving it is more complicated. For the inexperienced, easiest to make a new base, save it, find that new base, copy the old base to overwrite the new, but keeping the location.
Got it deleted, which is fine since it was just a temp base anyway. Thanks for the help
Can someone tell me where I can find the VoxelGeneratorSettings.MBIN I don't know which pak it is in
Is it possible to copy the terrain settings from the Pathfinder version to the current version is that how it works or is there more to it
The pre Next terrain settings are totally different, with more variables.
It is not compatible with the current version.
i'm stuck - trying to figure out what's this Proc Product Enum "Tool" fleet expedition reward is
Probably something conveluted, i'd say ask on modding discord might get you awnser faster
Its likely this is a dumb question but do certain mods affect FPS?
Also i have a faint idea that Duds terrafirma causes terrain to rise here and there on its own where i have flattened the area
I am not a modder and apologies if this is not helpful in any way. Looking at that screenshot, I can follow a bit of what is going on here I think!
I read that to look more like the rewards of Season ?? Expedition rather than Frigate Expedition (In the EXPEDITIONREWARDTABLE.MBIN table)
Wondering if one of the rewards is a multi tool
I think mods would indeed affect FPS. Also I thought terrain manipulated will reset to its seed when you leave the system (maybe the planet even)
Eeehm suddenly my mod that grants instant scanning on stuff on a planet. Tried reinstall and what not. Tried another mod as well without any luck?
no problem, i'm very much a noob at modding as well. that being said, season rewards (aka expedition game mode rewards) aren't in EXPEDITIONREWARDTABLE, season rewards are in UNLOCKABLESEASONREWARDS
and iirc, there was never any account wide expedition reward multitool
twitch rewards had a few, iirc, and those are also account wide
Unless Fleet Expedition rewards are based on the type of multi tool you have currently equipped? Not sure. Modding an infinite game didnt seem overly appealing to me. It kind of piques my interest to see what the files look like, admittedly
should i ask in #mod-discussion, in #nmsmb-csharp?
But i suck at scripting
in this case, i've never seen anything in game from just playing that indicated any remote relation between multitools and fleet expeditions in any way
which is why i was surprised, and it very likely has nothing to do with multitools at all π
probably mod-discussion, as it's a general question about mbin values, not specific to nmsmb or c# ... I'm not sure what tool refers to, I would have guessed multitool but maybe it's another trade type tool
Yeah, was biut respond same way
uh?
sorry, did i do something wrong?
Lenni says he/she says this might/should be it
yay!
Probably right
Welcome to modding XD
"IsCraftable" = False
so that can't be consumables
there it is!!
π
hahahah
found it
ok now i can update the file..
no
that mean it cant be crafted π
what you're refferign to is Deploys Into
or IsConsumable
which would be why it couldn't possibly be a frigate consumable (which can be crafted), even though they both use the same icon
yeah, this isn't a consumable
also if a product is deployable it cant be stacked
here i meant "frigate consumables", not "any consumable" sorry
I may have dreamed this long ago but wasn't there a mod that disabled guided flight into space stations? Is that still a thing?
What is a good mod for making stuff hit alot harder?
probably doc's nightmare mod
PTSD
creative mode won't add thousands of colors to proc gen tables will it? π
plenty of reasons to mod
are any of these known to crash your game upon entering an exocraft
ah I also have reshade.me on
enhancedthirdpersoncamera perhaps?
I'll have to do trial and error but I will start with that one
after deciding to just remove all my mods
the only thing left is reshade.me that is causing this crash

I uninstalled it and got a momentary freeze
then was falling thru the world
@shrewd thorn can you show @trim garden how to get the save editor
@snow shuttle Sure thing. @trim garden See the installation section near the bottom here. https://github.com/goatfungus/NMSSaveEditor#installation
where do I find the time until next space battle?
in your save file? after having looked at my own save file values for timer/warp counter.. well, here they are.
open your save up, edit raw json, then ctrl+f for one of those properties?
this would be the duration sentinels are shutdown after defeating level 5 sentinels, right? 60minutes, can't be 60s.
it comes accompanied with SHOW_HIVE (scanevents? reveal? anyway, what happens when you defeat level 5)
also trying to figure out what's that R_SENT_OFF_W5
@round sinew My guess is it's referring to using a pillar to disable sentinels as equivalent to defeating level 5 sentinels.
that last one, R_SENT_OFF_W5?
Yes
Yep
Anyone know if there is a mod for softer ambient sounds in NMS? Most of the decorative/base equip. is driving me nuts with all the buzzing noise π
The R_SENT_OFF_W5 is an ID reference where 'R_' stands for 'Reward'. If you look for the actual mission, you will find it listed/ID separately somewhere with it. W5 = Wave or Wanted level 5 I assume. The 'R_' is commonly used in mission type scenarios.
the part that says "NearHive" sorta threw me around
wasn't making sense to me
NearHive, why not just DroneHive, you know?
π§βπ³
Is that in seconds for the space battle?
If so, would setting it to 10800, trigger a space battle after 5 warps? Currently just had my first warp in space battle after first 5 warps
what mod would you suggest? have never modded @round sinew
actually, if I mod the game, will I not be able to find player anymore?
that dont have the mods I do
try this one
alright
see pins on multiplayer and mods
just realized what those 2 values are. time when last battle occurred and which jump it was on. any way to check how many times ive jumped in the save?
Quick question, if a friend on pc has mods can he still play with me (ps4)?
the warpcounter is the warps since the last battle, but as you can see, my save file says over 2k warps "since the last battle" (?) which isn't possible, i haven't done that many. that being, yes, you can check how many times you've warped in the milestones tab in the pause menu.
i wouldn't bother.
i would just save before i warp out to the next system
if i had a specific system in mind which i wanted to farm in
i'd just place a base computer in a system next to it
and again, just save before i warp out to the next system
in your milestone tab, is your warp count between 2105 and 2110?
i have no idea
hmm thats a fair point
as i was saying: when i got the battle, reload last save, teleport to base computer,warp to target system, battle will spawn
if I want a venator capital, which systems would I want to go to?
or does it literally not matter
there's only 1 capital freighter model per system
also, guess ill do that instead of modding
so
you can
do what i said above
but instead of using a base computer, etc
be sure to save everytime before warping out, that's the same
and when you get the freighter rescue battle as you warp to another system..
reload the save back to the previous system, and start warping to systems near by (preferably, t3 or outlaw), until you find a venator design
run !faq-freighterfarm bot command in #bot-spam
I take it with MBINC, I am looking at v3.90.0-pre2 ?
I dont know if the 3.91.0-pre1 is relevant or not. I guess that is like upcoming content?
Maybe not exactly modding, but is there any photoshopable things to do in this game?
Have made car skins and UI skins for some games I enjoy, would be nice to make something for this too, if there is anything
