#nms-modding
1 messages · Page 234 of 1
Why is the BASE_FLAG still in the text file?
i added it back im not copying it dont worry
Ok, just making sure
copied
So when you have all the objects copied from the text file, you need to paste them in 'Objects' for your base after the BASE_FLAG block there in the editor
this correct?
It should become like this:
[
{
"Timestamp":1624736681,
"ObjectID":"^BASE_FLAG",
...
},
{ <--- Start of your new objects
...
},
... A whole bunch of blocks from the parts
{ <--- The start of last base part
...
} <--- No comma there
]
im confused the insutrtions are confusing me
That is the 'Objects' of the base where you are copying the parts to
i know its how you formated it. its confusing me
this is what i have rn
The dots just shows there is more following, the arrows show some important things to pay attention to (formatting)
That is not correct, because now you have 2 BASE_FLAGs
And you copied 'Objects' field name too
how to decrease base limits to 50u
should i remove the top base_flag and remove the "objects" on line 23
You will have to redo it, because you are not understanding what to do. Let us move to DM if you do not mind, now we are getting other questions here
thyats fine
GCBUILDINGGLOBALS.GLOBAL
<Property name="MinRadiusForBases" value="300" />
<Property name="BaseRadiusExtension" value="50" />
<Property name="MaxRadiusForPlanetBases" value="1000" />
Hi, Does somebody use scanner mods?
I'm looking for a mod what can highlight the unscanned flora/fauna/minerals for me.
There's nothing that automatically highlights anything for you, but there are scanner mods that make the highlights more visible or last longer after you pass over them
Lo2K's Better Binocular Scan Colors?
It can only highlight the looked object better from the background, not every one what are still not scanned right?
There are a few that do similar things, and yeah they only make it easier to see, they don't automatically highlight anything
Kk thanks.
you know what time it is
Eucli-ea 3.4.0 Rebuild the World
18 new pirate station decorations
Scaffoldings
Crane
A whole ass ship
Various fixes
Spend less, Furnish more.
https://www.nexusmods.com/nomanssky/mods/367
idk if this is the right channel for this but does anyone know where to find solar ship seeds im tired of reloading saves after generating random ones
https://discord.gg/NqzZY9kt
@indigo trellis
You can also try the NMS Coordinate Exchange Reddit, or Discord. We also have the #explorers-archive where you can have a look as well as a topic currently specifically dedicated to #nms-legacy-ships
preciate it
Is there a mod to allow planting regardless of biome?
Hi, is there any how-to for installing a mod? I'd like to change Black Holes' appearance
I'd like to install the "Realistic Black Holes Mod"
Download the ZIP file(s) from Nexus Mods.
Extract the PAK file(s) from the mod ZIP file(s)
Place the PAK file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS"
Delete the DISABLEMODS.txt file from "No Man's Sky\GAMEDATA\PCBANKS"
That doesn't sound simple to a person who's never used a pc before this January but I suppose it's always something to learn
I love the comic sans on the banner
Doesn't make my eyes bleed at all
Try gBase
It's a place holder, added yesterday
Nah it's not in there, I'm already running it haha
Uhhh tried BBB?
can anypne let me know what color code id need to make my ship black on nms?
im using the save editor
and i tried 0,0,0,1 but it has an ugly brownish undertone
Not sure if this applies here, but you might try 0.001 instead of 0.
ill try it, worth a shot at this point
trying to get the dark grey look going
ive seen it on a few other ships but i cant figure it out
so 0.001,0.001,0.001,0.001?
Just for R G and B. The A (alpha) needs to be 1. Don’t know how that goes in the save but usually the order is RGBA.
okay
trying it now
ill let u know how it goes
i think it worked
let me see in a different light
it always seems to have a weird tint with it
check it out
see how its not exactly grey, its like something else with grey
like almost a purple
the center seems fine
maybe if i changed the texture itd look like that?
cuz the more metallic part near the cockpit is what im going for but it always turns out to have some weird undertone
I assume you’re talking about the cockpit section? If it is the metallic type texture then it will have more reflective type properties. Any light (and there are probably more sources than you realize) will affect it.
yeah the wing area is the part that looks off
but the cockpit and infront of it looks fine
whats the metalic texture? how can i add it to the entirety of the ship
With that being said, I don’t have any experience with ship coloring specifically. I can tell you that diff textures have diff properties and are treated by the shaders differently.
I don’t know if there is a way to do that in the save and I kinda doubt it. I know you could change it in a mod by calling diff materials in the model.
Gumsk has more experience with ship coloring and textures and might know some tricky thing to do.
gumsk?
Are you saying that pink/purple wing is what you colored black?
I misunderstood that.
and i want it to look like the center area
cuz thats what the 0.001 color turned into
Gumsk is a modder that is on here but in Korea I believe so hours are diff.
yeah 12 hour time difference i think
It’s not going to look like the center unless you change the material and texture.
yeah thats what im gonna try
if i can figureout what the centers texture type is
u think metallic right?
You might be able to make the wings or other parts black somehow. I just do t have experience with saves and how they are applying things.
The center def looks like it has a metallic shader flag and mask. So yes metallic in some sense.
alright
well ill play around with it see what i can do
this is maddening
nms colors are so f'ed up
like pure black ends up as a bright neon blue
When you set it, you set it to 0.001, 0.001, 0.001, 1. ?
yes
and it turned to that weird purpleish one i sent
as a matter of fact
it auto changed it to a whole diff number
Well if you are using 0 then it might actually be turning off the coloring. Why I suggested 0.001.
That’s a problem lol
Not sure. Are you using a save editor or just editing the JSON?
instead of black do you know a number for like a dark grey?
and im using the save editor and editing raw json
so both in a sense
I don’t know why that would happen.
my guess is it errors and switches to the closest number it can process
but idk
ill try it again and see what happens this time
seems to be staying the same this time ill try loading in and see
very odd
loading in now, ill send what it looks like
So 0 is absence of a color and 1 is the full color. It is I. RGBA format which means if I have all 1 then it is full red and full blue and full green which equals white. If all 0 then no red no green no blue which equals black. It is a scale between those. So that a grey is always equal amounts of the three. 0.5,0.5,0.5 would be exactly a medium grey. 0.1,0.1,0.1 is much closer to black etc.
oh i see
you think that would work better then trying black?
also i got the same weird purple color again
Did loading the save Bork the numbers again?
maybe
let me see
nope!
s
stayed the same
could it be the reflection of the stars?
let me try something
im gonna try going to a diff system
cuz rn theres a yellow and blue star in my system
If you are in a binary or ternary system then that jacks some colors up in different places.
The station is fairly isolated on light and has the default screen filter so it’s a good place to check actual color….sorta
yeah sometimes its a bit strange tho
Not technically the actual color but close to what you would call actual color in game.
That is actual color but will never look like that in game.
cuz its like stealth fighter black in that
i see
so that the real color?
okay cool!
is ther a way to turn off the setting where it messes with the colors so much? so it looks more like it should?
Yes the menu where you see the ship model and inventory is the actual model color with only a small white light on it and no filter. So as actual as you can get.
There are a massive amount of things in the game recoloring everything. It’s not a setting. It’s probably 1/5 of NMs code.
also heres a screenshot of me in the single star glalaxy
and no mods?
that fix that
That looks black. There might be some way to mod the texture or material. In fact there should be a way to change the material to not reflect as much light etc. but it would have to be done for all the textures and is a decent sized project.
i think thats about as good as itll get in vanilla
it looks pretty damn good tho
i appreciate it
Also know other players will not see it as a modded version.
That is about as good as you are going to get without seriously modding things.
i do like it
it looks pretty sexy, and exactly how i wanted
i appreciate u taking the time to help me with that issue
No problem.
and explaining the whole reflection thing
thought i was going nuts or something, my ship would just up and change color on me sometimes
oh i wanted to ask one more thing
does changing your multitool color work still? i read somewhere that it doesnt but i wanted to see if its true
wanted to make my gun match my armor
black with white trim
Is there a mod that adjust camera distance in third person view?
@grand charm have a look at this ship colorizer tool, it can make ships pitch black: https://www.patreon.com/posts/65130473
Are there any mods that can make space and planets a bit more realistic in colour and not this psychedelic mode its in now?
Dud's Sky - Colors is pretty nice
Thanks i will try that
This is what i mean. Space is black not pink 😄
Black Space: https://www.nexusmods.com/nomanssky/mods/1471
Although it will likely conflict w/ some of the pak's in Dud's Sky. I use a similar mod (NMSMB Space_Colour script) and a subset of Dud's Sky and am pretty happy w/ the results.
... may also need something like the NMSMB Shader_Pipeline script as well to get rid of some of the star 'twinkle'.
Thank you 🙂
also, there's systems that will have a black skybox with dud sky colors
just depends on the system
also
is black space still compatible?
because...
last update was 2020
i don't think it is still compatible but i could be wrong
@odd shell just keep that in mind ^
It's supposedly still compatible, per Lo2k's mod status page
anyone know if custom pictures mod shows up for other players in your base
No
well thats lame nvm then..
No custom buildable IDs are
Godspeed
Where do I go in the game files to make it where I can just press the button to craft more objects instead of holding it down, is there a way to do that without straight up using a mod?
ohh i think i found it is it <Property name=“InstantUIInputs“ value=“false“ />?
you can try
I only know the mouse click speed param modifier controls mouse click speed
yeah instantui did it i just changed it to true
oh, ok, thanks for the heads up. i know cmkushnir's name, and i should have kept my mouth shut 😄
Is there some kind of software that can tell if some mods are in conflict with eachother?
thanks
Also NMSMB, it auto-detects based on the mods in your game MODS folder, and will auto-update as you add|remove mods from the folder:
https://www.nexusmods.com/nomanssky/mods/2032
https://github.com/cmkushnir/NMSModBuilder
See: https://github.com/cmkushnir/NMSModBuilder/blob/main/Doc/Tab/PakConflicts/PakConflicts.md
A one-stop solution for researching and creating NMS mods using C#.View game and mod pak file items, without having to extract to disk or decompile, the app does it in-memory and on-demand.
No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.
ha, no it's good, was wondering why some planets go super-dark at night, guessing it might be the black skybox you mentioned.
super dark comes from the space color while on some planets (The ones with a space colored sky of course). Also there is a light color for night sky, and a screen filter for the planet. If you get a combo of a "scorched" screen filter, a black space, and even a normal night light...it will be very dark.
Like turn on your flashlight and see 3ft in front of you dark.
ya, run into a couple of these since installing dud's. fly down to the planet and almost run into the ground cause can't see anything, but then it lightens w/ landed. as ray says "it's all interconnected", but still, they could have done a better job making the transitions from space to ground more correct instead of relying on a bunch of settings being adjusted just so to work correctly together.
I agree with that! I don't know if you are interested, but there is a ship headlights mod in DUD'S SKY that might help with some of that if you aren't already using it.
I downloaded it to try the black hole changes, and stayed for the rest. 🙂 I had to delete a couple that conflicted with the changes my scripts make (after looking at the changes and verifying they change the same things), but I'm using most of them. Don't see anything that looks like it's for headlights, I'll redownload and check.
It's not in the color mod. It's in this:
https://www.nexusmods.com/nomanssky/mods/507
ShipHeadlightsPlus_v3893
yep, that's the one I was using, checking now
oh lol, okay I understand.
oh, actually it's a diff one
you're right, I used colors one
where's the NMSMB scripts is what I want to know !!!
The colors one is like visual FX and colors. That one I just posted is gameplay type stuff. Then I have TERRA FIRMA which is voxelgen.
I mean you go on and on about NMSMB being the best thing since sliced bread, and then don't include any scripts for it ... hmmm
Well, ya got me there man.
I'll try _MOD_DUD_ExocraftMechanics_v3881 and _MOD_DUD_ShipHeadlightsPlus_v3891, cool.
I'm not trying to convince anyone to use them, just letting you know they exist.
Still want one that makes the pulse jump usable closer the black holes.
you know, you fly towards them at pulse then it kicks you out and you have to fly at normal speed for a min before going through
like you want to be able to pulse direct into that punk?
haven't looked into it yet, but was playing today and found it anoying
almost, want to stop a bit short in-case it's between be and a planet|station I'm flying to and i didn't see it when started pulse
so just closer or smaller slow down radius
I will look cuz I might know where to set that.
I actually thought about having it pull your ship in and you had to fight it, but then thought ummm that might be annoying.
guess they may be using PulseDriveStationApproachSlowdownRange PulseDriveStationApproachSlowdownRangeMin in GCSPACESHIPGLOBALS.GLOBAL.MBIN for both station and black hole ?
I''ll try them and see what happens
not sure. I do know that during testing that black hole mod, (which my models in it are resized from vanilla to 3X size) the range/radius for the slow down seemed to increase. Maybe that was just a placebo effect...didn't "prove" it.
well I've made the change, and I think I have a save in a bh system, so I'll test now ...
cool
I just divided both values by 5
And maybe it is using the model size to determine some of it by applying the distance to the closest edge of the model vs the center locator? I dunno.
nope
So far, I'm not seeing anything specific to the black hole. I don't remember seeing anything before. I looked at the entity of the model and see nothing.
no joy, tried /5 and /20 and stopped at same distance
the only place i can remember seeing distances like that is in globals.
maybe the model is so large that the I'm hitting the collision box so far out that a couple 1,000u distance doesn't make a diff wrt to hit testing
k, I'll try both PulseDriveStationApproachSlowdownRange and PulseDriveStationApproachSlowdownRangeMin = 0
there might be a specific to black hole setting with a weird name somewhere.
okay yeah
nope, kicked out of pulse at same dist
hmm what is the exact or close lol text that appears when you are too close?
gravitational anomaly or something?
might be a hint of some text for a variable to look for
only other thing that I can think of that might help is to know the approx distance
hmm, don't know, just using the gun circle to judge distance, it fits just inside bh ring when kicked out. I looked for pulse, now looking for slow
maybe they use the miniwarp distances
You can boost when in that slowdown range right? Just not pulse jump?
I'm gonna try to figure out roughly the distance somehow. I think I have a black hole system ready in my testing save. Loading to see.
trying some other values now e.g. Warp.EntryWorldlDistance
<Property name="NoBoostAnomalyDistance" value="3000" /> <Property name="NoBoostSpaceAnomalyDistance" value="700" />
These in spaceship global....why are there 2? Is one the old anomaly and the other is the Nexus/new anomaly or is one the gravitational anomaly/black hole? Distances don't seem right though...
hmmm wait I wonder..... the black hole entity does have a main range. But that's not the distance for the entity to fire the warp sequence. hang on I'm gonna look at that real quick again.
think those Anomaly may the creatures and stuff you find at random in a system
So none of these have any effect, mbin = GCSPACESHIPGLOBALS.GLOBAL.MBIN:
mbin.Warp.EntryWorldlDistance /= 10;
mbin.WarpInRange /= 10;
mbin.WarpInRangeFreighter /= 10;
mbin.WarpInRangeNexus /= 10;
mbin.PulseDriveStationApproachOffset /= 10;
mbin.PulseDriveStationApproachSlowdownRange /= 10;
mbin.PulseDriveStationApproachSlowdownRangeMin /= 10;
Lol was trying to place my freighter in front of the black hole and back away to see distance and went into the damn thing. Reloading save.
there is a AnomalyBlachHoleSpawnData field, so bh seem to be a type of anomaly
yeah I remember seeing it refered to as a gravitational anomaly somewhere...god knows where
BlackHoleJumpVoxelDist, that's prob voxel in galaxy, not in system though ... GCGAMEPLAYGLOBALS.GLOBAL.MBIN
it's more than 700
huh where's that at?
also referred to as "AMB_Blackhole"
the only thing in the entity is at what distance from the center locator to trigger the warp sequence and how far the ambient sound goes.
I'll try the NoBoostAnomalyDistance ones you mentioned.
Wait a sec lol it doesn’t show the distance to my freighter. How am I gonna measure it.
Fail fail fail.
Hmm might try the 3000 one.
I’m trying to judge the distance yeah right.
Also there is an angle.
🙂 yeah, there is no dist, that's why I was using the gun circle, which just happens to fit right inside hole when stop pulse. so as I test changes I see if gun circle goes further inside or outside hole ring.
mbin.NoBoostStationDistance /= 10;
mbin.NoBoostAnomalyDistance /= 10;
mbin.NoBoostSpaceAnomalyDistance /= 10;
mbin.NoBoostFreighterDistance /= 10;
mbin.NoBoostShipDistance /= 10;
GCSPACESHIPGLOBALS.GLOBAL.MBIN did nothing either
dos anyone know if there is any mod that allows displaying of exosuit stats and detailed stats for starship and multitools?
Yeah I was just trying to get a rough number to help with a search but yeah not sure I can. Within the slowdown radius, you can turn a certain degree away from the black hole and be able to pulse. So maybe there is an accompanying angle variable.
Haha okay I’m going to use a stopwatch and some other bs to get a distance
although you can adjust how the ui elements look, I don't know that you can add new data elements.
old-school hack is fine 🙂
ahh ok thanks!
I can tell you it’s a huge ass number. Still backing up
yeah, thinking it must be hitting the collision box, and it's so big that any pulse stop distance is tiny in comparison ... maybe reduce the collision box size
Okay I went somewhere close to 3 minutes at 200 U per second backing up. Still I couldn't pulse towards it. I can get super close to it and look the opposite direction and pulse. seemingly no matter how close I am.
It's seems more like an angle of approach with a distance.
so no collision box in the geom.
mod names for building underwater items?
Cuz from far away I can pulse straight at it.
when I pulse straight at it it kick me out at a far distance, that's the issue.
right. we're on the same page. that distance, If I can even figure out how to get a close number is a very big number.
way more than 36000
could alway do the opposite, if can't stop when kicked out of pulse I could maybe increase when the warp starts in the entity mbin GcActionTrigger.Event.Distance = big
yeah well lol I guess that would eliminate slowdown
when I think of how big the distance is, I don't see anything with that big of a number anywhere.
I don't know. Maybe I need to try to figure a way to find the distance just can't yet.
I'm gonna bail for now but I will look at this some more and let you know.
gotta crash
k, ttyl
how can i install a pak mod
in the game GAMEDATA/PCBANKS/ folder delete any file like disablemods.txt. Then place the mod pak in GAMEDATA/PCBANKS/MODS/ you may have to create the MODS folder.
Anyone here know what was that mod that lets you put a screenshot as a poster?
does someone know if consumerism is up to date ?
why would it not be
no one has said it doesn't work in the comments
and there's always the lua
you can never trust the comments
nah people complain about consumerism way too much
true but doenst work comments are untrustworthy
practically every big update that had added new rewards people had complained about "missing rewards"
fuckin putting em into the bugs section and shit
90% of those are doesnt want to learn how to merge or doesnt merge Xd
I mean yeah but at least people'd see em if they exist
yeah, not to mention Vortex messing it up
how does that even happen anyway
should we start telling people to use hardlink deployment or somethin
I found out why it happens ||program is complete shit hole||
weird
dont have issues with it
Does anyone know of any working mods that adjusts camera FOV? My friend is feeling a bit claustrophobic with how close the camera is. We already changed the built-in FOV and it's just not enough, sadly. I tried searching Nexus but the one I found hasn't been updated.
You can edit the settings file to increase the FOV.
Anyone got a modded dragon pet?
is there a mod that would let me tame this?
searching for "companion" or "pet" will reveal some pet related mods as well
cos yknow
"pet" mods
thanks
How do I backup save file?
You copy the save folder
And paste it somewhere else
I'm sure there's a command somewhere that shows you the path on here
!faq-savefiles
to view, enable Link Preview 
Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG
%appdata%\HelloGames\NMS\DefaultUser\...
Linux (Steam)
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
Is there a mod for living ships?
Thanks!
Got it!
love you gleam
living ships what
there're mods to shorten living ships quest timers
Are there mods that make better? Post link. KK

Yes this, and also other timers like settlement upgrades?
yeah there are
just search for terms like "settlement" or "timer" or "timers" on Nexus
Alrighty
Have anyone tried this mod?
There's no comments so I'm not really sure if it's safe to use
should work
Anybody know if there’s a mod that allows you to place a window on your freighter base?
That way it shows the outside?
I’ve always wanted to make a cozy room with a space window
Is there a way to permanently repair the paint scratches on a ship?
@hearty wasp I know about that one. As far as I can tell, it’s neither permanent or visible to other players. I’m just wondering if the scratches are inherent in the seed or if it’s an item in json that can be modified.
it's not a seed thing
Ship scratches is a permanent and fixed texture thing
Can I somehow change all my currencies?, I messed up and now have 999,999,999
https://www.nexusmods.com/nomanssky/mods/1491 @steady plover
thats for steam.....mine is gogo something
RIP
😭
What are you saying? You have the GOG version?
GOG and Steam NMS are the same. What works with one will work with the other.
Anyone got a good save for Xbox launcher PC?
Yes, NMSMB comes with a script Class_Probabilities, it has a function GcInventoryClassProbabilitiesS that will make everything (ships, mt, freighter, ...) S-class.
oh okay sweet thank you
search for NomNom on google
are mods approved? I am trying to find some sort of map thing cause I wanna go somewhere far for shits n giggles lol
nothing is not approved
the only banned person is on console

lol
ok is there a thing i need to download to look at the mods or? or is it complicated? lol
I am on PC and I got the nexus mod manager thing now, I am trying to find a mod to help with a galaxy map or something, any suggestions?
searhc on nexusumods
!nexuslink
id say look for keywords
galaxy
also altho Vortex works for NMS it isn't actually recommended when you install multiple mods as it does not support merging
we highly recommend manually installing mods
IF you by anyway are stuck with how to or whatever
!moddinglink
and ask around in help
I’ve used them. But I’m looking for peoples layouts and I’m rating the best build for a video 🤙🏼
awesome thank you all ❤️ i got like 6
@gritty coral https://www.nexusmods.com/nomanssky/mods/2242
a little side note tho
if you deisntall the mod or update hits
slot on exocrafts revert to vanilla
so keep that in mind
🤔
more due a bug in saving
HG part
even save editor can't fix that
there's optional files for specific changes
This is why I’m reluctant to mod. You get used to something and then poof, update kills it. Gotta wait for the author to update it (if it’s even still being maintained).
Hell even I gave up on my WoW add on years ago
well i keep my mods up to date
but yeah on some part its annoying
No I know, but you could be hit by a bus tomorrow and bye bye
Rad
also
i provide lua for ALL my mods
heck now i even provide NMSMB scripts
crap
i made my incinerator OP
You monster
Oh for your ship?
oh yeah
oh that too
Of course 😃
still a few bugs
finally put some time in to test it XD
might have over done it a bit
Holy…
gotta say the damage is... nice
no google translated no man's sky?
?
have you seen something like this?
I may introduce you: Texture Tuesday!... not really. don't expect these kinds of video. but hey, Terraria 1.4.2 brought Steam workshop supports. It's not quite a mod, but technically, it modifies certain things on the game, so is a mod..?? well, whatever, some one managed to translate it into English... Now you might say: but the game is already...
in short, it's basically a bunch of mistranslated texts
i mean it could be made
that makes sense so much
but i won't make something like that at least
https://www.nexusmods.com/nomanssky/mods/1064
Ships of Moar 2.2.0.4
Fixed meshes disappearing before outing out of view
Fixed crashes related to Droid Tri-Fighter and Dark X Wing
A Wing minor mesh tweaks
does nms have any performance mods?
!nexuslink
First link,
In NMS fantasy, which is a full game revision gameplay wise, visual wise and content wise 🙂 , you can start with bonus spaceships, multitools , and characters skins ( in several theme :" Gek", "Korvax", "Helmets", "vykeen",travellers","outlaws" . )( and save them and keep it without the mod)
ok
it's not confusing ?
Nope 😄
👍
anyone familiar with save editor?
thats a beautiful ship
don't suppose there's a mod that removes collision from the photo mode camera? never mind, it's part of AMUMSS
Guys, any mod that really helps with low end PCs? FPS wise
👍
Download link :
Featured:
0:00 Stating planet example
2:41 Change skins anywhere on a planet
3:02 Walking player movement ( instead of jogging in vanilla )
3:46 Planet take off visual improvements
4:14 Space Rework ( colors and asteroid fields enhancements )
4:25 Pulse ...
thx
Is there a mod that fixes ships clipping into space stations when landing and leaving?
@serene goblet
DUD'S SKY has a fix for that vanilla bug in _MOD_DUD_TractorBeam_v3751
-Made tractor beam pull on freighter and space station close to the door.
-Slowed down the entrance and exit speeds in space station.
-Fix for vanilla NMS bug of AI ships clipping through ceiling of space station when entering.
You don't have to use all the mods in DUD'S SKY. You can use 1 or all. They all work together.
https://www.nexusmods.com/nomanssky/mods/507
DUD'S SKY - COLORS updated v3.89.4
https://www.nexusmods.com/nomanssky/mods/968
Does no mans sky save editor still work
Yes, both do
oooh how many are there?
i wish i could use mods. for water, i totally 100% would if i could 
in that screenshot, that water's amazing
argh's is the only water shader mod tho
But do have a few argh screenshots
It might be, never really looked at the others
Just searched for 'water'
Lol
Anyway if you see fancy water screenshots that don't look vanilla it's probably argh
I think jason had dealings with water foam params etc too
but obviously nothing shader related
I undid everything water related when Argh! made his water mod. Conceded to the feat.
Well, I do have water colors including night and night foam levels so....I guess you're right.
2 different implementations tho right
or does argh edit water params outside shaders too
Correct, but I had done some things like wave speed/size and some other settings in the water global which are included in Argh! Water via shader. Argh! Water and my settings combined made a super fast Willie Wonka ocean, so I dropped those settings in favor of Argh! Water.
Ah, I see
Interesting to know those things can be further controlled in the shader too
Also Argh! Water does a proper fix to the water height issue which can not be properly fixed outside shaders. Some people do a fix in the mbins but it only undoes a band-aid HG did, which IMO makes it worse.
If something makes a pixel on screen, you can control it almost any way you want if you are good at shaders. Just very little reasonable access to them now. Argh! got lucky with the water mod.
Understandable
@vale iron how would I go about tweaking the values in this mod? it doesn't seem to use LUA files
somehow they've sped up the first person camera for exocraft and other things, makes the handling more realistic
I just wanna apply my modified version of your gmech mod to it
since I'm not sure how merging them will work out
also the fact I'm not sure I can merge them given it doesn't use Lua

oh
wait
jason is right there
lmao
hmm
Strange, I thought jasondude used LUAs for those. If there's no LUA, you'll have to do a compare against the vanilla files to see what the changed values are. Or you can use AMUMSS to make a patch file
I'm here, but don't LUA and apparently can barely use a keyboard.
hrmm
I mean i have next to no knowledge on this stuff I just change funny number until I like it

this is my edited version of gumsk's
i have no clue how to open jason's files and look at the values
let alone add the function that speeds up the exocraft camera
gimme a min and I can prob tell you what line it is.
since I liked the handling of the exocraft
but I want to increase the speed a little
which is what I have on my edited version of gumsk's gvehicle
i'll probably tone it down a little though
okay so you just need to know what adjusts the camera movement speed in first person right?
yeah
one min
I liked the handling of the exocraft too
watch my game immediately fail to boot after it finishes installing the update from mods
If you want to do more than change that one setting, you need to do a compare and choose what you want.
how would I do that?
would I just jam the pak files together to compare them and run a bat file or something?
You can use winmerge or notepad+ and compare them. You need to decompile a vanilla file and the modded file and compare the exmls.
I tried to open the exml file in notepad++ and it came up with a garbled mess
oh
nevermind that was something else I tried to open
ah it was an mbin file i tried to open
okay wait, so you have the modded and vanilla exmls?
i do not have the vanilla exmls but I want to copy the values to my version of the mech mod
well
gumsk's version that I edited
english

These are the globals (only part of my mod) from my mod.
which I'm not exactly sure where to insert them in the first place if I do copy them over since gumsk has it formatted or something
gumsk's one when I scroll down, looks like yours
I probably seem stupid since I don't know anything about this lol
These are vanilla
If you compare the vanilla to the modded ones, you can see the places I changed things.
right
You can also use NMSMB to do compares
You are looking at a LUA and I don't know much of anything about using AMUMSS
Just fyi
so how exactly would I insert the changed camera values, assuming I can just copy paste them?
But what are you trying to do @tidal sky
would I simply make a new line and paste it in or no?
what I'm trying to do is apply their first person camera tweak for exocraft to the mech although if possible, I'd like their handling of exocraft minus the mech but with the speed increased a little
and for the mech I'd like my own settings with the first person camera change
I probably don't have enough knowledge to do this though so idk
I could help but im at work
fair
yeah im in it, just figured i'd ask here, wasn't planning to go this in depth here lmao
Ask in the lua channel
Fair, but they can help you edit the lua etc
And that way you can see diff old vs new lua
And you could do manual edits in the future yourself :)
fair enough lol
well first I'm going to diagnose if any of my mods prevent the updated game working
get the game functioning again
then ask
Highly likely
i mean yeah true
Gotta think about the future ;)
time to disable like 10 mods at a time until it can boot lol
ok i've gotten into the menu
lets see if the game will actually let me load into a save
I assume gonna be edits to reward,product table at least
hmm
sorry I can't help anymore right now. Kids school is getting stupid as usual, so I have to deal with that. See yall soon.
i have a mod that reduces farming times and increases settlement production cap
That the bare minimum in most updates
Sounds like mine
Dats me
huh
nice lol
ok well i managed to load in
time to diagnose what stops the game booting, fun
yeah i'd get slot master but I'm just worried that if something breaks it all my item stacks will be obliterated
ooh
wait
oh
ohhh that one for exocraft
yeah
i would get that
but same reason
i'm worried that if the mod breaks or im forced to disable it
anything in the extra slots will get deleted
yeah that's what I meant
So you can upgrade all slots
And remove safely
I did put it in my description tho, it's an is on HG's side
I did upload a lua excluding exocraft edit
oh nice
oh yeah new expedition
Notes out?
Anyway gotta work :D
seeya
I can help you on the lua issue in about 4ish hrs
https://www.nexusmods.com/nomanssky/mods/2062
Added rewards from Expedition 7
Speedy boi
the best time to shut people up is before they speak
Well that is IF you can update tho
indeed
https://www.nexusmods.com/nomanssky/mods/2248
https://www.nexusmods.com/nomanssky/mods/2054
updated player character model related shit
I don't think they changed creature data stuff, thank fuck
they changed a global tho
are mods broken with the new update or are they disabled for expeditions?
nvm disablemods.txt is readded
I forgot to mention that the Sean update contains the cape texture by @halcyon dock
is there a better solution to mods being incompatible than waiting for the mods to be updated?
is there a way to know what mods are being incompatible with nms?
you can help update the tool that makes everything else possible
it's literally on github https://github.com/monkeyman192/MBINCompiler
but for the less programmer-y people, no
does that tool allow those mods to be updated for the new nms version?
lo2k posts a list of changed files every update
and if the mod is utilising one of those listed files, it likely needs an update
did they post it for this update yet?
it's under mod-resources channel
they allow mods to be made
period
unless it's a texture mod
texture mods never break
i just found it and its a massive wall of text. where can i find the files that are updated? not added/removed?
search "Contents Differ"
tbh if someone's smart enough they can prolly make a bot that checks if a file is changed or not
jesus fuck thats a lotta files changed lol
yeah
I never said it would be easy lol
this time is just a bit different tho
usually small updates are 90% shorter
this time HG just decided that they want every texture to be re-exported
and they didn't even change how they work
may just be better compression
that's why we have luas
if you combine mods using luas, will aumss make it compatible with the latest version?
amumss builds mods based on the latest game files
and the compiler
and just doesn't include the files it can't compile into the pak
so yes?
if it can be made
you just have to remember that MBINCompiler needs to be up to date
before anything else
ty very much
Hello, can anyone help me to transfer my save from gamepass to steam?
I tried to use nomnom but when I click the windows logo only one save appears and it is not even mine
I have Updated NMS FANTASY for Leviathan update
Pacth 1.07
- Leviathan update support
- debuged sentinels modded fight
- debuged modded fiends attacks
- Fixed a missing mod feature
note that the following files are temporarily disabled until next mod patch:
__NMSFVI-BONUS-NEWGAME-SPACESHIPS+MULTITOOL-OUTLAW1-VERSION.pak
NMSFVI-BONUS-NEWGAME-SPACESHIPS+MULTITOOL-ALPHA-VECTOR-VERSION ( and other versions )
_NMSFVI-GAMEPLAY-SPACESHIPS-CONTROLS-REWORK+WARPSPEEDx4
_NMSFVI-GAMEPLAY-SPACESHIPS-CONTROLS-REWORK+WARPSPEEDx2
https://www.nexusmods.com/nomanssky/mods/2269?tab=files
After each vanilla update, empty your mods folder ( this is important )
and install updated mod version
Is there a moddijg tool for ps4 users I got save wizard ?
friggin love the name of that save editor so much
if i install the PTSd mod and start the expedition, will upgrade modules cost even higher than 5k?
nvm I was able to convert the save from gamepass pc to steam using https://github.com/goatfungus/NMSSaveEditor
prolly idk try it
how do I get nom nom edutor to recognise my save file
Eidtor
File Patterns: memory.dat is for ps4 it supports ps4 saves
Any mod that unlock expedition stuff early? I want to do the expedition on xbox but not in steam again
How do you do it for ps4 save ?
No way, i just want to do it for my steam saves
consumerism
just scroll up
Yeah, it doesn't work for me for some reason
I extract the .pak file to my MODS folder and, while other mods wor-
Oh wait i forgot that after each update, DISABLEMODS.TEXT appears again
Remember that guys
I'm having issues with the consumerism mod, Leviathan content isn't showing up
Don't be like me, downloading mods straight away without yeeting the DISABLEMODS.text thing first
Ok now i deleted that and it still doesn't show
Oh wait
It does
@turbid oriole try in QS exotic objects
It should be there
not there :/
I thought that just gave you a warning
Nope
You have to delete it
Or rename it, i'd say delete it
Get rid of it, it's just a blockade for mods
having some issues right now
if a moderator from the NMS modding discord is reading, I'd like to get unbanned because I was hacked a while ago. Please PM me for more details
( This is from my let's play expedition 7 with NMS fantasy )
https://youtu.be/iUwcMBO0cEo
how long until nom nom is updated for leviathin>
when it's done
nice
you'd know because afaik it tells you it's gonna update when you open the program
https://github.com/monkeyman192/MBINCompiler/releases/tag/v3.90.0-pre2
MBINCompiler is updated 😄
https://www.nexusmods.com/nomanssky/mods/367
https://www.nexusmods.com/nomanssky/mods/1017
https://www.nexusmods.com/nomanssky/mods/1890
https://www.nexusmods.com/nomanssky/mods/1942
https://www.nexusmods.com/nomanssky/mods/1941
https://www.nexusmods.com/nomanssky/mods/2248
https://www.nexusmods.com/nomanssky/mods/2262
Updated
A mod that adds over 1000 new base objects, including decorations, new outpost and basic structures, flags and decals.
Every time a new patch hits, I get 1 step closer to wanting to learn to mod so I can update things myself 
do it
!moddinglink
Ooo thank you
Hello guys
I remember vaguely 4 years ago making use of something called a save file editor
but i forgot where i can get it from and how to use it
and any essential mods u guys can recommend me?
@plain silo Links can be found in the pins
<#nms-modding message>
I suggest to check Nexus Mods, paying attention to when they were last updated, and also checking the last replies, as it helps to determine if a mod may or may not work with current version.
thank u
Am i stupid or dont i see the mod on nexus mods
should i use nomnom or the original one
Sorry for a late reply. NomNom is planned to be more advanced, but still in beta, although working pretty well. NMSSE has less features, but more consistent and stable.
Oh and both are NomNom is on Nexus as well.
Thank u
Im looking for a mod that removes this flight UI "crosshair" infront of my ship
its too big
This one might still work?
https://www.nexusmods.com/nomanssky/mods/757
anyone know of a method to access all the previous expedition rewards? I,ve been using safe wizard and exporting the files and using HxD but no luck yet. Best I've done is get the Golden Vector added. This is for a ps4 save.
goatfungus save editor
hi, is there a way to change the exp7 save to normal instead of survival once it ends and converts to a survival save?
Yes, you can save edit to change the mode of a save
okay thankyou
Mods Updated (Mine or maintained by me)
https://www.nexusmods.com/nomanssky/mods/2242
https://www.nexusmods.com/nomanssky/mods/2209
https://www.nexusmods.com/nomanssky/mods/2205
https://www.nexusmods.com/nomanssky/mods/2193
https://www.nexusmods.com/nomanssky/mods/2192
https://www.nexusmods.com/nomanssky/mods/2066
https://www.nexusmods.com/nomanssky/mods/2045
https://www.nexusmods.com/nomanssky/mods/2040
https://www.nexusmods.com/nomanssky/mods/1944
https://www.nexusmods.com/nomanssky/mods/1939
https://www.nexusmods.com/nomanssky/mods/1938
https://www.nexusmods.com/nomanssky/mods/1932
https://www.nexusmods.com/nomanssky/mods/1925
https://www.nexusmods.com/nomanssky/mods/1586
https://www.nexusmods.com/nomanssky/mods/1492
https://www.nexusmods.com/nomanssky/mods/1491
https://www.nexusmods.com/nomanssky/mods/1477
https://www.nexusmods.com/nomanssky/mods/1421
https://www.nexusmods.com/nomanssky/mods/1383
https://www.nexusmods.com/nomanssky/mods/1400
yooo is someone willing to help me how i install mnods? 😄
Download the ZIP file(s) from Nexus Mods.
Extract the PAK file(s) from the mod ZIP file(s)
Place the PAK file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS"
Delete the DISABLEMODS.txt file from "No Man's Sky\GAMEDATA\PCBANKS"
k thanks. honestly its as simple as i was hoping for 😄
faster scanning time lets go, thats all i really want
i have to make the "mods" folder still right?
Most likely, yes
does the folder need to be named MODS aka all caps?
Yes
k ty lol
damn i installed 4 mods and now the game gives me an error on opening hm
It’s not an error, it’s a warning
no its an error. straight up tells me error and closes the game
If there’s an error the game crash
Ok 👍
Try uninstall one by one and relaunch each time !
yup was my idea since its only 4. found the troublesome mod
its "quicksilver missions" that has a 10-20% chance to give a QS reward on a mission
what mods?
could be one is out of date
or conflicting
https://www.nexusmods.com/nomanssky/mods/2288?tab=description its this one that was the issue
ahhh
yeah thats quite unfortunate. welp i threw it out for now. faster scanning, faster dock rotation and better animal icons seem to work (at least no crash)
its why i add game versionas version of my mod
u so good guy ❤️
i do have my own version of it
also that mod has a lua, so you can basically update it yourself
yeah now youre reaching lol, i have never done anything with mods other than installing them 😄
!moddinglink
its fine, i got the 3 mods that speed up the 2 things i do the most (scanning and landing lol) thats all i need for now. but i appreciate it 😄
whats AMUMSS?
ah
no instant text and actions?
didnt find that one. i browser for ~10min hm
sec
yeah the animal mod doesnt work sadly, the icon is glitchy lol
yeah lots of authorts still gotta update
you got that instant text for me?
hm. idk, give me the link and i'll read it
you know i dont wanna feel like im "cheating the gameplay"
oh i thought you give me the nexusmod link 😄
yes pls, i like to read what exactly it does first
yeha but i have thos on my personal mods too
well yeah
there
does instant text work? cause the readme says "nsm desolation v2.62"
i compiled it from my own list so yes
meh fast actions sounds nice, but i dont want to alter refinery tbh
or do i? :x
eh fuck it lol i'll get it, ty
so the fast actions 4.3 from nexus mods includes the refiner one?
hmmm. can you give it to me with faster refining? if i dont like it i'll just use the first one without refining modded
so basically your refining will be ... very fast
stack of 500 in 1 sec
or bit more
hm and with this file installed i can delete the other mod i have installed for faster scanning and text?
instant actions does same thing 😄
oh LOL
well so now im down to technically 2 mods. the one you send me and faster docking rotation
mhm, thanks for your help lets see how it goes
i love the fast text its so chill ❤️
tho i wish scanning wasnt instant instant but would rather take like 0.2 sec. idk i like the bar fill up lol
Anyone know how to remove that annoying 2d cloud layer that spawns above the volumetric clouds?
https://www.nexusmods.com/nomanssky/mods/968
_MOD_DUD_NoHighClouds_v2221
Removes flat high altitude clouds.
Could do that but imma eat first
cheers 😄
Btw hows fast refiners treating you
good, but i assumed it would also burn through the ressources faster 😄
i guess im not complaining :x
btw can i ask you something not mod related?
sure?
so i got the "trail" for the ship from the expedition, it only activates when i hol ddown w. but it also actives when i hold shift and w. do i go slower by holding shift + w than just holding shift?
oh yeah true lol. ty ty
whats clean multiplayer
removes those message beacons that everyone likes to spam
how much does the settlement time reduction reduce time
10% of vanilla value rn
it reduces time by 10% or it reduces the time to only 10%?
done
lol
just curious: is there also one for freighter expeditions? cause one of them glitched and is sitting at 260 hours
oh no
everything in exp is x10
so that "normal"
is actually not a bad mod idea XD
big brain
i'd use it once so my glitched expedition can return and i dont have to wait 11 days
im fine with a 21h expedition, but 260h is too buggy lol
yeah the stuff from before, you can leave it at what i have. but settlement timers halfed would be nice hm
should be able to save in a few min then i'll install it yo
it went from 78min remaining to 18min remaining lol
but since the start time was 2h, that makes sense
thanks youre awesome 😄
np 🙂
most of these mods can be found on nexus tho
bust some of them are out of date or different
but theres a ton of them so finding them isnt that easy 😄
also: shift + w is the same as shift. but with the trail
yeah its my first trail and it looks nice 😄
Anyone know if the companion pet unlocker has been updated yet?
idk check the nexus and look when it's last been updated
if it's yesterday or the coming days then it's up to date
heeeeeey can anyone help me figure out why my faster refining mod isnt working
its not new with this update i just didnt care much but for survival its a main thing i use
Are the changes you make in the save file editor real time?
or u have to reload a save each time
answered already nvm
fast actions doesn't seem to be workin either 😦
sounds like you may've installed mods wrong
have you tried following the following instructions to the word, including deleting the txt file again https://nomanssky.fandom.com/wiki/Mods#Installing_Mods
I used the nexus mods tool & get the warning at the beginning
my 3rd person camera mod works fine, I think better planets is working? (honestly not sure)
running more then 1 mod?
same for you your only mod or more?
multiple mods yes
do they change the same file?
most mod author will say what files mods change on their description pages
if so then you'll probably need to merge the mods
depending of the mods i could help
ill check now sorry was in a pirate fight
Vortex is unreliable for installing mods
try doing it manually
it installs fine
just cant merge XD
not always
havent had any issues with it tbh


