#nms-modding

1 messages · Page 234 of 1

smoky patio
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ok

fallow meadow
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Why is the BASE_FLAG still in the text file?

smoky patio
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i added it back im not copying it dont worry

fallow meadow
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Ok, just making sure

smoky patio
fallow meadow
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So when you have all the objects copied from the text file, you need to paste them in 'Objects' for your base after the BASE_FLAG block there in the editor

fallow meadow
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It should become like this:

[
    {
        "Timestamp":1624736681,
        "ObjectID":"^BASE_FLAG",
                ...
    },
    {       <--- Start of your new objects
                ...
    },
        ... A whole bunch of blocks from the parts 
    {       <--- The start of last base part 
                ...
    }       <--- No comma there
]
smoky patio
fallow meadow
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That is the 'Objects' of the base where you are copying the parts to

smoky patio
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this is what i have rn

fallow meadow
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The dots just shows there is more following, the arrows show some important things to pay attention to (formatting)

fallow meadow
# smoky patio

That is not correct, because now you have 2 BASE_FLAGs

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And you copied 'Objects' field name too

lime mesa
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how to decrease base limits to 50u

smoky patio
fallow meadow
fallow meadow
wraith sage
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Hi, Does somebody use scanner mods?

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I'm looking for a mod what can highlight the unscanned flora/fauna/minerals for me.

vale iron
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There's nothing that automatically highlights anything for you, but there are scanner mods that make the highlights more visible or last longer after you pass over them

wraith sage
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Lo2K's Better Binocular Scan Colors?

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It can only highlight the looked object better from the background, not every one what are still not scanned right?

vale iron
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There are a few that do similar things, and yeah they only make it easier to see, they don't automatically highlight anything

wraith sage
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Kk thanks.

hearty wasp
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you know what time it is

indigo trellis
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idk if this is the right channel for this but does anyone know where to find solar ship seeds im tired of reloading saves after generating random ones

steel crypt
fallow meadow
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You can also try the NMS Coordinate Exchange Reddit, or Discord. We also have the #explorers-archive where you can have a look as well as a topic currently specifically dedicated to #nms-legacy-ships

indigo trellis
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preciate it

vernal crow
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Is there a mod to allow planting regardless of biome?

cyan venture
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Hi, is there any how-to for installing a mod? I'd like to change Black Holes' appearance

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I'd like to install the "Realistic Black Holes Mod"

vale iron
cyan venture
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That's it ?

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I mean, it's that simple ?

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if yes, thanks @vale iron

lime mesa
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That doesn't sound simple to a person who's never used a pc before this January but I suppose it's always something to learn

hearty wasp
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Doesn't make my eyes bleed at all

hearty wasp
marsh eagle
vernal crow
hearty wasp
grand charm
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can anypne let me know what color code id need to make my ship black on nms?

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im using the save editor

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and i tried 0,0,0,1 but it has an ugly brownish undertone

steel crypt
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Not sure if this applies here, but you might try 0.001 instead of 0.

grand charm
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ill try it, worth a shot at this point

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trying to get the dark grey look going

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ive seen it on a few other ships but i cant figure it out

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so 0.001,0.001,0.001,0.001?

steel crypt
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Just for R G and B. The A (alpha) needs to be 1. Don’t know how that goes in the save but usually the order is RGBA.

grand charm
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okay

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trying it now

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ill let u know how it goes

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i think it worked

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let me see in a different light

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it always seems to have a weird tint with it

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check it out

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see how its not exactly grey, its like something else with grey

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like almost a purple

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the center seems fine

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maybe if i changed the texture itd look like that?

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cuz the more metallic part near the cockpit is what im going for but it always turns out to have some weird undertone

steel crypt
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I assume you’re talking about the cockpit section? If it is the metallic type texture then it will have more reflective type properties. Any light (and there are probably more sources than you realize) will affect it.

grand charm
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yeah the wing area is the part that looks off

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but the cockpit and infront of it looks fine

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whats the metalic texture? how can i add it to the entirety of the ship

steel crypt
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With that being said, I don’t have any experience with ship coloring specifically. I can tell you that diff textures have diff properties and are treated by the shaders differently.

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I don’t know if there is a way to do that in the save and I kinda doubt it. I know you could change it in a mod by calling diff materials in the model.

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Gumsk has more experience with ship coloring and textures and might know some tricky thing to do.

grand charm
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gumsk?

steel crypt
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Are you saying that pink/purple wing is what you colored black?

grand charm
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yes

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the part that look purpleish

steel crypt
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I misunderstood that.

grand charm
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and i want it to look like the center area

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cuz thats what the 0.001 color turned into

steel crypt
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Gumsk is a modder that is on here but in Korea I believe so hours are diff.

grand charm
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yeah 12 hour time difference i think

steel crypt
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It’s not going to look like the center unless you change the material and texture.

grand charm
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yeah thats what im gonna try

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if i can figureout what the centers texture type is

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u think metallic right?

steel crypt
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You might be able to make the wings or other parts black somehow. I just do t have experience with saves and how they are applying things.

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The center def looks like it has a metallic shader flag and mask. So yes metallic in some sense.

grand charm
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alright

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well ill play around with it see what i can do

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this is maddening

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nms colors are so f'ed up

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like pure black ends up as a bright neon blue

steel crypt
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When you set it, you set it to 0.001, 0.001, 0.001, 1. ?

grand charm
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yes

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and it turned to that weird purpleish one i sent

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as a matter of fact

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it auto changed it to a whole diff number

steel crypt
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Well if you are using 0 then it might actually be turning off the coloring. Why I suggested 0.001.

grand charm
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went from 0.001 to

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0.296999990940094

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for all that should be 0.001

steel crypt
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That’s a problem lol

grand charm
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yeah

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way to stop it from auto changing like that?

steel crypt
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Not sure. Are you using a save editor or just editing the JSON?

grand charm
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instead of black do you know a number for like a dark grey?

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and im using the save editor and editing raw json

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so both in a sense

steel crypt
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I don’t know why that would happen.

grand charm
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my guess is it errors and switches to the closest number it can process

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but idk

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ill try it again and see what happens this time

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seems to be staying the same this time ill try loading in and see

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very odd

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loading in now, ill send what it looks like

steel crypt
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So 0 is absence of a color and 1 is the full color. It is I. RGBA format which means if I have all 1 then it is full red and full blue and full green which equals white. If all 0 then no red no green no blue which equals black. It is a scale between those. So that a grey is always equal amounts of the three. 0.5,0.5,0.5 would be exactly a medium grey. 0.1,0.1,0.1 is much closer to black etc.

grand charm
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oh i see

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you think that would work better then trying black?

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also i got the same weird purple color again

steel crypt
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Did loading the save Bork the numbers again?

grand charm
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maybe

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let me see

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nope!
s

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stayed the same

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could it be the reflection of the stars?

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let me try something

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im gonna try going to a diff system

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cuz rn theres a yellow and blue star in my system

steel crypt
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If you are in a binary or ternary system then that jacks some colors up in different places.

grand charm
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interesting

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it looks black inside of the station

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lemmy try a single star system

steel crypt
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The station is fairly isolated on light and has the default screen filter so it’s a good place to check actual color….sorta

grand charm
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yeah sometimes its a bit strange tho

steel crypt
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Not technically the actual color but close to what you would call actual color in game.

grand charm
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is the screen where u see ur invenory good?

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for checking

steel crypt
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That is actual color but will never look like that in game.

grand charm
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cuz its like stealth fighter black in that

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i see

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so that the real color?

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okay cool!

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is ther a way to turn off the setting where it messes with the colors so much? so it looks more like it should?

steel crypt
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Yes the menu where you see the ship model and inventory is the actual model color with only a small white light on it and no filter. So as actual as you can get.

grand charm
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this is the model

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looks good to me

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hbu??

steel crypt
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There are a massive amount of things in the game recoloring everything. It’s not a setting. It’s probably 1/5 of NMs code.

grand charm
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also heres a screenshot of me in the single star glalaxy

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and no mods?

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that fix that

steel crypt
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That looks black. There might be some way to mod the texture or material. In fact there should be a way to change the material to not reflect as much light etc. but it would have to be done for all the textures and is a decent sized project.

grand charm
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i think thats about as good as itll get in vanilla

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it looks pretty damn good tho

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i appreciate it

steel crypt
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Also know other players will not see it as a modded version.

grand charm
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thats fine

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i just care about the way i see it

steel crypt
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That is about as good as you are going to get without seriously modding things.

grand charm
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i do like it

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it looks pretty sexy, and exactly how i wanted

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i appreciate u taking the time to help me with that issue

steel crypt
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No problem.

grand charm
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and explaining the whole reflection thing

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thought i was going nuts or something, my ship would just up and change color on me sometimes

grand charm
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oh i wanted to ask one more thing

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does changing your multitool color work still? i read somewhere that it doesnt but i wanted to see if its true

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wanted to make my gun match my armor

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black with white trim

odd shell
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Is there a mod that adjust camera distance in third person view?

marsh eagle
odd shell
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Are there any mods that can make space and planets a bit more realistic in colour and not this psychedelic mode its in now?

vernal crow
odd shell
odd shell
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This is what i mean. Space is black not pink 😄

rapid sandal
odd shell
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Thank you 🙂

round sinew
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also, there's systems that will have a black skybox with dud sky colors

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just depends on the system

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also

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is black space still compatible?

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because...

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last update was 2020

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i don't think it is still compatible but i could be wrong

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@odd shell just keep that in mind ^

vale iron
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It's supposedly still compatible, per Lo2k's mod status page

distant narwhal
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anyone know if custom pictures mod shows up for other players in your base

distant narwhal
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well thats lame nvm then..

hearty wasp
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No custom buildable IDs are

distant narwhal
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boooo

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thanks tho

hearty wasp
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Godspeed

indigo trellis
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Where do I go in the game files to make it where I can just press the button to craft more objects instead of holding it down, is there a way to do that without straight up using a mod?

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ohh i think i found it is it <Property name=“InstantUIInputs“ value=“false“ />?

hearty wasp
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you can try

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I only know the mouse click speed param modifier controls mouse click speed

indigo trellis
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yeah instantui did it i just changed it to true

round sinew
odd shell
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Is there some kind of software that can tell if some mods are in conflict with eachother?

vernal crow
odd shell
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thanks

rapid sandal
# odd shell Is there some kind of software that can tell if some mods are in conflict with e...

Also NMSMB, it auto-detects based on the mods in your game MODS folder, and will auto-update as you add|remove mods from the folder:
https://www.nexusmods.com/nomanssky/mods/2032
https://github.com/cmkushnir/NMSModBuilder
See: https://github.com/cmkushnir/NMSModBuilder/blob/main/Doc/Tab/PakConflicts/PakConflicts.md

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

GitHub

No Man's Sky Mod Builder. Contribute to cmkushnir/NMSModBuilder development by creating an account on GitHub.

rapid sandal
steel crypt
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super dark comes from the space color while on some planets (The ones with a space colored sky of course). Also there is a light color for night sky, and a screen filter for the planet. If you get a combo of a "scorched" screen filter, a black space, and even a normal night light...it will be very dark.

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Like turn on your flashlight and see 3ft in front of you dark.

rapid sandal
# steel crypt super dark comes from the space color while on some planets (The ones with a spa...

ya, run into a couple of these since installing dud's. fly down to the planet and almost run into the ground cause can't see anything, but then it lightens w/ landed. as ray says "it's all interconnected", but still, they could have done a better job making the transitions from space to ground more correct instead of relying on a bunch of settings being adjusted just so to work correctly together.

steel crypt
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I agree with that! I don't know if you are interested, but there is a ship headlights mod in DUD'S SKY that might help with some of that if you aren't already using it.

rapid sandal
steel crypt
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ShipHeadlightsPlus_v3893

rapid sandal
steel crypt
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oh lol, okay I understand.

rapid sandal
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oh, actually it's a diff one

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you're right, I used colors one

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where's the NMSMB scripts is what I want to know !!!

steel crypt
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The colors one is like visual FX and colors. That one I just posted is gameplay type stuff. Then I have TERRA FIRMA which is voxelgen.

rapid sandal
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I mean you go on and on about NMSMB being the best thing since sliced bread, and then don't include any scripts for it ... hmmm

steel crypt
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Well, ya got me there man.

rapid sandal
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I'll try _MOD_DUD_ExocraftMechanics_v3881 and _MOD_DUD_ShipHeadlightsPlus_v3891, cool.

steel crypt
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I'm not trying to convince anyone to use them, just letting you know they exist.

rapid sandal
steel crypt
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hmm

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is that not in the solargen global?

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wait...yeah no there?

rapid sandal
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you know, you fly towards them at pulse then it kicks you out and you have to fly at normal speed for a min before going through

steel crypt
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like you want to be able to pulse direct into that punk?

rapid sandal
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haven't looked into it yet, but was playing today and found it anoying

rapid sandal
steel crypt
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so just closer or smaller slow down radius

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I will look cuz I might know where to set that.

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I actually thought about having it pull your ship in and you had to fight it, but then thought ummm that might be annoying.

rapid sandal
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guess they may be using PulseDriveStationApproachSlowdownRange PulseDriveStationApproachSlowdownRangeMin in GCSPACESHIPGLOBALS.GLOBAL.MBIN for both station and black hole ?
I''ll try them and see what happens

steel crypt
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not sure. I do know that during testing that black hole mod, (which my models in it are resized from vanilla to 3X size) the range/radius for the slow down seemed to increase. Maybe that was just a placebo effect...didn't "prove" it.

rapid sandal
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well I've made the change, and I think I have a save in a bh system, so I'll test now ...

steel crypt
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cool

rapid sandal
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I just divided both values by 5

steel crypt
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And maybe it is using the model size to determine some of it by applying the distance to the closest edge of the model vs the center locator? I dunno.

rapid sandal
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nope

steel crypt
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So far, I'm not seeing anything specific to the black hole. I don't remember seeing anything before. I looked at the entity of the model and see nothing.

rapid sandal
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no joy, tried /5 and /20 and stopped at same distance

steel crypt
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the only place i can remember seeing distances like that is in globals.

rapid sandal
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maybe the model is so large that the I'm hitting the collision box so far out that a couple 1,000u distance doesn't make a diff wrt to hit testing

steel crypt
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make that dude 0

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just for tets

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test

rapid sandal
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k, I'll try both PulseDriveStationApproachSlowdownRange and PulseDriveStationApproachSlowdownRangeMin = 0

steel crypt
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there might be a specific to black hole setting with a weird name somewhere.

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okay yeah

rapid sandal
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nope, kicked out of pulse at same dist

steel crypt
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hmm what is the exact or close lol text that appears when you are too close?

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gravitational anomaly or something?

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might be a hint of some text for a variable to look for

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only other thing that I can think of that might help is to know the approx distance

rapid sandal
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maybe they use the miniwarp distances

steel crypt
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You can boost when in that slowdown range right? Just not pulse jump?

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I'm gonna try to figure out roughly the distance somehow. I think I have a black hole system ready in my testing save. Loading to see.

rapid sandal
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trying some other values now e.g. Warp.EntryWorldlDistance

steel crypt
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<Property name="NoBoostAnomalyDistance" value="3000" /> <Property name="NoBoostSpaceAnomalyDistance" value="700" />
These in spaceship global....why are there 2? Is one the old anomaly and the other is the Nexus/new anomaly or is one the gravitational anomaly/black hole? Distances don't seem right though...

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hmmm wait I wonder..... the black hole entity does have a main range. But that's not the distance for the entity to fire the warp sequence. hang on I'm gonna look at that real quick again.

rapid sandal
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think those Anomaly may the creatures and stuff you find at random in a system

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So none of these have any effect, mbin = GCSPACESHIPGLOBALS.GLOBAL.MBIN:
mbin.Warp.EntryWorldlDistance /= 10;
mbin.WarpInRange /= 10;
mbin.WarpInRangeFreighter /= 10;
mbin.WarpInRangeNexus /= 10;
mbin.PulseDriveStationApproachOffset /= 10;
mbin.PulseDriveStationApproachSlowdownRange /= 10;
mbin.PulseDriveStationApproachSlowdownRangeMin /= 10;

steel crypt
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Lol was trying to place my freighter in front of the black hole and back away to see distance and went into the damn thing. Reloading save.

rapid sandal
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there is a AnomalyBlachHoleSpawnData field, so bh seem to be a type of anomaly

steel crypt
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yeah I remember seeing it refered to as a gravitational anomaly somewhere...god knows where

rapid sandal
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BlackHoleJumpVoxelDist, that's prob voxel in galaxy, not in system though ... GCGAMEPLAYGLOBALS.GLOBAL.MBIN

steel crypt
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it's more than 700

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huh where's that at?

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also referred to as "AMB_Blackhole"

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the only thing in the entity is at what distance from the center locator to trigger the warp sequence and how far the ambient sound goes.

rapid sandal
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I'll try the NoBoostAnomalyDistance ones you mentioned.

steel crypt
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Wait a sec lol it doesn’t show the distance to my freighter. How am I gonna measure it.

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Fail fail fail.

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Hmm might try the 3000 one.

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I’m trying to judge the distance yeah right.

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Also there is an angle.

rapid sandal
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🙂 yeah, there is no dist, that's why I was using the gun circle, which just happens to fit right inside hole when stop pulse. so as I test changes I see if gun circle goes further inside or outside hole ring.

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mbin.NoBoostStationDistance /= 10;
mbin.NoBoostAnomalyDistance /= 10;
mbin.NoBoostSpaceAnomalyDistance /= 10;
mbin.NoBoostFreighterDistance /= 10;
mbin.NoBoostShipDistance /= 10;
GCSPACESHIPGLOBALS.GLOBAL.MBIN did nothing either

jolly drift
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dos anyone know if there is any mod that allows displaying of exosuit stats and detailed stats for starship and multitools?

steel crypt
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Yeah I was just trying to get a rough number to help with a search but yeah not sure I can. Within the slowdown radius, you can turn a certain degree away from the black hole and be able to pulse. So maybe there is an accompanying angle variable.

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Haha okay I’m going to use a stopwatch and some other bs to get a distance

rapid sandal
rapid sandal
steel crypt
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I can tell you it’s a huge ass number. Still backing up

rapid sandal
steel crypt
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Okay I went somewhere close to 3 minutes at 200 U per second backing up. Still I couldn't pulse towards it. I can get super close to it and look the opposite direction and pulse. seemingly no matter how close I am.

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It's seems more like an angle of approach with a distance.

rapid sandal
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so no collision box in the geom.

smoky patio
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mod names for building underwater items?

steel crypt
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Cuz from far away I can pulse straight at it.

rapid sandal
steel crypt
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right. we're on the same page. that distance, If I can even figure out how to get a close number is a very big number.

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way more than 36000

rapid sandal
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could alway do the opposite, if can't stop when kicked out of pulse I could maybe increase when the warp starts in the entity mbin GcActionTrigger.Event.Distance = big

steel crypt
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yeah well lol I guess that would eliminate slowdown

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when I think of how big the distance is, I don't see anything with that big of a number anywhere.

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I don't know. Maybe I need to try to figure a way to find the distance just can't yet.

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I'm gonna bail for now but I will look at this some more and let you know.

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gotta crash

rapid sandal
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k, ttyl

smoky patio
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how can i install a pak mod

rapid sandal
neat hedge
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Anyone here know what was that mod that lets you put a screenshot as a poster?

copper cape
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does someone know if consumerism is up to date ?

hearty wasp
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why would it not be

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no one has said it doesn't work in the comments

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and there's always the lua

merry wasp
hearty wasp
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nah people complain about consumerism way too much

merry wasp
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true but doenst work comments are untrustworthy

hearty wasp
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practically every big update that had added new rewards people had complained about "missing rewards"

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fuckin putting em into the bugs section and shit

merry wasp
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90% of those are doesnt want to learn how to merge or doesnt merge Xd

hearty wasp
merry wasp
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that basically my comments

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doesnt work...

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and they forgot to merge

hearty wasp
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yeah, not to mention Vortex messing it up

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how does that even happen anyway

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should we start telling people to use hardlink deployment or somethin

steel crypt
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I found out why it happens ||program is complete shit hole||

merry wasp
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dont have issues with it

hoary goblet
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Does anyone know of any working mods that adjusts camera FOV? My friend is feeling a bit claustrophobic with how close the camera is. We already changed the built-in FOV and it's just not enough, sadly. I tried searching Nexus but the one I found hasn't been updated.

heavy merlin
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You can edit the settings file to increase the FOV.

hushed tree
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Anyone got a modded dragon pet?

opal urchin
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is there a mod that would let me tame this?

hearty wasp
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searching for "companion" or "pet" will reveal some pet related mods as well

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cos yknow

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"pet" mods

opal urchin
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thanks

junior junco
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How do I backup save file?

hearty wasp
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You copy the save folder

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And paste it somewhere else

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I'm sure there's a command somewhere that shows you the path on here

magic lava
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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux (Steam)
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

junior junco
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Is there a mod for living ships?

junior junco
hearty wasp
hearty wasp
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there're mods to shorten living ships quest timers

steel crypt
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Are there mods that make better? Post link. KK

magic lava
junior junco
hearty wasp
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yeah there are

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just search for terms like "settlement" or "timer" or "timers" on Nexus

junior junco
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Alrighty

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Have anyone tried this mod?

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There's no comments so I'm not really sure if it's safe to use

hearty wasp
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should work

rain pier
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Anybody know if there’s a mod that allows you to place a window on your freighter base?

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That way it shows the outside?

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I’ve always wanted to make a cozy room with a space window

sudden wasp
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Is there a way to permanently repair the paint scratches on a ship?

hearty wasp
sudden wasp
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@hearty wasp I know about that one. As far as I can tell, it’s neither permanent or visible to other players. I’m just wondering if the scratches are inherent in the seed or if it’s an item in json that can be modified.

marsh eagle
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Ship scratches is a permanent and fixed texture thing

rain smelt
#

Can I somehow change all my currencies?, I messed up and now have 999,999,999

cloud basin
steady plover
cloud basin
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RIP

steady plover
#

😭

steel crypt
runic flicker
#

Anyone got a good save for Xbox launcher PC?

gritty bramble
#

anyone got mod to make every ship S tier?

#

including frighter

rapid sandal
gritty bramble
#

oh okay sweet thank you

hearty wasp
cunning geode
#

are mods approved? I am trying to find some sort of map thing cause I wanna go somewhere far for shits n giggles lol

hearty wasp
#

the only banned person is on console

cunning geode
#

ok is there a thing i need to download to look at the mods or? or is it complicated? lol

cunning geode
#

I am on PC and I got the nexus mod manager thing now, I am trying to find a mod to help with a galaxy map or something, any suggestions?

hardy auroraBOT
merry wasp
#

id say look for keywords

#

galaxy

#

also altho Vortex works for NMS it isn't actually recommended when you install multiple mods as it does not support merging

#

we highly recommend manually installing mods

#

IF you by anyway are stuck with how to or whatever

#

!moddinglink

hardy auroraBOT
merry wasp
#

and ask around in help

runic flicker
cunning geode
#

awesome thank you all ❤️ i got like 6

merry wasp
#

a little side note tho

#

if you deisntall the mod or update hits

#

slot on exocrafts revert to vanilla

#

so keep that in mind

gritty coral
#

🤔

merry wasp
#

more due a bug in saving

#

HG part

#

even save editor can't fix that

#

there's optional files for specific changes

gritty coral
#

This is why I’m reluctant to mod. You get used to something and then poof, update kills it. Gotta wait for the author to update it (if it’s even still being maintained).

#

Hell even I gave up on my WoW add on years ago

merry wasp
#

but yeah on some part its annoying

gritty coral
#

No I know, but you could be hit by a bus tomorrow and bye bye

merry wasp
#

yeah

#

but all my scripts are on the NMSmodding scriptS collection :d

gritty coral
#

Rad

merry wasp
#

also

#

i provide lua for ALL my mods

#

heck now i even provide NMSMB scripts

#

crap

#

i made my incinerator OP

gritty coral
#

You monster

merry wasp
#

300 damage :d

#
  • DOT
gritty coral
#

What have you done

#

Look what your careless hands have wrought

merry wasp
#

i made acustom mods mod

#

you might've seen that one pass

#

:p

#

@gritty coral

gritty coral
#

Oh for your ship?

merry wasp
#

oh yeah

gritty coral
#

Dang

#

Thought it was a MT thing

merry wasp
#

oh that too

gritty coral
#

Of course 😃

merry wasp
#

still a few bugs

#

finally put some time in to test it XD

#

might have over done it a bit

gritty coral
#

Holy…

merry wasp
#

gotta say the damage is... nice

wheat raven
#

no google translated no man's sky?

merry wasp
wheat raven
# merry wasp ?

have you seen something like this?

https://youtu.be/KZE_c5b7UaQ

I may introduce you: Texture Tuesday!... not really. don't expect these kinds of video. but hey, Terraria 1.4.2 brought Steam workshop supports. It's not quite a mod, but technically, it modifies certain things on the game, so is a mod..?? well, whatever, some one managed to translate it into English... Now you might say: but the game is already...

▶ Play video
#

in short, it's basically a bunch of mistranslated texts

merry wasp
wheat raven
#

that makes sense so much

merry wasp
#

but the effort that would be needed

#

i mean you can ask in

#

!moddinglink

hardy auroraBOT
wheat raven
#

eh

merry wasp
#

but i won't make something like that at least

hearty wasp
#

https://www.nexusmods.com/nomanssky/mods/1064
Ships of Moar 2.2.0.4

Fixed meshes disappearing before outing out of view

Fixed crashes related to Droid Tri-Fighter and Dark X Wing

A Wing minor mesh tweaks

tidal hamlet
#

does nms have any performance mods?

merry wasp
hardy auroraBOT
merry wasp
#

First link,

silent pivot
#

In NMS fantasy, which is a full game revision gameplay wise, visual wise and content wise 🙂 , you can start with bonus spaceships, multitools , and characters skins ( in several theme :" Gek", "Korvax", "Helmets", "vykeen",travellers","outlaws" . )( and save them and keep it without the mod)

hearty wasp
#

ok

silent pivot
#

it's not confusing ?

magic lava
#

Nope 😄

silent pivot
#

👍

untold salmon
#

anyone familiar with save editor?

granite raven
#

don't suppose there's a mod that removes collision from the photo mode camera? never mind, it's part of AMUMSS

oak warren
#

Guys, any mod that really helps with low end PCs? FPS wise

silent pivot
silent pivot
magic lava
# silent pivot https://youtu.be/UKB-hM7W_WI

Download link :

Featured:
0:00 Stating planet example
2:41 Change skins anywhere on a planet
3:02 Walking player movement ( instead of jogging in vanilla )
3:46 Planet take off visual improvements
4:14 Space Rework ( colors and asteroid fields enhancements )
4:25 Pulse ...

▶ Play video
silent pivot
#

thx

serene goblet
#

Is there a mod that fixes ships clipping into space stations when landing and leaving?

steel crypt
#

@serene goblet
DUD'S SKY has a fix for that vanilla bug in _MOD_DUD_TractorBeam_v3751

-Made tractor beam pull on freighter and space station close to the door.
-Slowed down the entrance and exit speeds in space station.
-Fix for vanilla NMS bug of AI ships clipping through ceiling of space station when entering.

You don't have to use all the mods in DUD'S SKY. You can use 1 or all. They all work together.
https://www.nexusmods.com/nomanssky/mods/507

steel crypt
steel crypt
steel crypt
bleak jay
#

Does no mans sky save editor still work

vale iron
#

Yes, both do

merry wasp
#

Could be an other water mod too

shy grove
merry wasp
#

Quite a few

#

But think argh is quite praised

shy grove
#

oooh really? i'd no clue. oops

#

it looks amazing in that shot

merry wasp
#

Also i use argh

#

Really like it :D

shy grove
#

i wish i could use mods. for water, i totally 100% would if i could pikashock

#

in that screenshot, that water's amazing

merry wasp
#

Haha

#

Not on pc

hearty wasp
merry wasp
#

But do have a few argh screenshots

merry wasp
#

Just searched for 'water'

hearty wasp
#

it is

#

it's likely the only shader mod atm as well

merry wasp
#

Lol

#

Anyway if you see fancy water screenshots that don't look vanilla it's probably argh

hearty wasp
#

I think jason had dealings with water foam params etc too

#

but obviously nothing shader related

steel crypt
#

I undid everything water related when Argh! made his water mod. Conceded to the feat.

#

Well, I do have water colors including night and night foam levels so....I guess you're right.

hearty wasp
#

2 different implementations tho right

#

or does argh edit water params outside shaders too

steel crypt
#

Correct, but I had done some things like wave speed/size and some other settings in the water global which are included in Argh! Water via shader. Argh! Water and my settings combined made a super fast Willie Wonka ocean, so I dropped those settings in favor of Argh! Water.

hearty wasp
#

Ah, I see

#

Interesting to know those things can be further controlled in the shader too

steel crypt
#

Also Argh! Water does a proper fix to the water height issue which can not be properly fixed outside shaders. Some people do a fix in the mbins but it only undoes a band-aid HG did, which IMO makes it worse.

#

If something makes a pixel on screen, you can control it almost any way you want if you are good at shaders. Just very little reasonable access to them now. Argh! got lucky with the water mod.

hearty wasp
#

Understandable

tidal sky
#

@vale iron how would I go about tweaking the values in this mod? it doesn't seem to use LUA files

#

somehow they've sped up the first person camera for exocraft and other things, makes the handling more realistic

#

I just wanna apply my modified version of your gmech mod to it

#

since I'm not sure how merging them will work out

#

also the fact I'm not sure I can merge them given it doesn't use Lua

#

oh

#

wait

#

jason is right there

#

lmao

#

hmm

vale iron
#

Strange, I thought jasondude used LUAs for those. If there's no LUA, you'll have to do a compare against the vanilla files to see what the changed values are. Or you can use AMUMSS to make a patch file

steel crypt
#

I'm here, but don't LUA and apparently can barely use a keyboard.

tidal sky
#

hrmm

#

I mean i have next to no knowledge on this stuff I just change funny number until I like it

#

this is my edited version of gumsk's

#

i have no clue how to open jason's files and look at the values

#

let alone add the function that speeds up the exocraft camera

steel crypt
#

gimme a min and I can prob tell you what line it is.

tidal sky
#

since I liked the handling of the exocraft

#

but I want to increase the speed a little

#

which is what I have on my edited version of gumsk's gvehicle

#

i'll probably tone it down a little though

steel crypt
#

okay so you just need to know what adjusts the camera movement speed in first person right?

tidal sky
#

yeah

steel crypt
#

one min

tidal sky
#

I liked the handling of the exocraft too

#

watch my game immediately fail to boot after it finishes installing the update from mods

steel crypt
#

If you want to do more than change that one setting, you need to do a compare and choose what you want.

tidal sky
#

how would I do that?

#

would I just jam the pak files together to compare them and run a bat file or something?

steel crypt
#

You can use winmerge or notepad+ and compare them. You need to decompile a vanilla file and the modded file and compare the exmls.

tidal sky
#

I tried to open the exml file in notepad++ and it came up with a garbled mess

#

oh

#

nevermind that was something else I tried to open

#

ah it was an mbin file i tried to open

merry wasp
tidal sky
#

but yeah

#

looks fine

#

ah, assuming this is what I have to copy over?

steel crypt
#

okay wait, so you have the modded and vanilla exmls?

tidal sky
#

well

#

gumsk's version that I edited

#

english

steel crypt
tidal sky
#

which I'm not exactly sure where to insert them in the first place if I do copy them over since gumsk has it formatted or something

#

gumsk's one when I scroll down, looks like yours

#

I probably seem stupid since I don't know anything about this lol

steel crypt
#

If you compare the vanilla to the modded ones, you can see the places I changed things.

tidal sky
#

right

merry wasp
#

You can also use NMSMB to do compares

steel crypt
#

You are looking at a LUA and I don't know much of anything about using AMUMSS

merry wasp
#

Just fyi

tidal sky
#

so how exactly would I insert the changed camera values, assuming I can just copy paste them?

merry wasp
#

But what are you trying to do @tidal sky

tidal sky
#

would I simply make a new line and paste it in or no?

tidal sky
#

and for the mech I'd like my own settings with the first person camera change

#

I probably don't have enough knowledge to do this though so idk

merry wasp
#

I could help but im at work

tidal sky
#

fair

merry wasp
#

So best bet

#

Is modding discird

#

! moddinglink

hardy auroraBOT
tidal sky
#

yeah im in it, just figured i'd ask here, wasn't planning to go this in depth here lmao

merry wasp
#

Ask in the lua channel

steel crypt
#

these are the settings for the first person cam

#

brb afk

merry wasp
#

And that way you can see diff old vs new lua

#

And you could do manual edits in the future yourself :)

tidal sky
#

fair enough lol

#

well first I'm going to diagnose if any of my mods prevent the updated game working

#

get the game functioning again

#

then ask

tidal sky
#

YUP

#

immediately

#

FUN!

merry wasp
#

Doesn't prevent editing lua

#

xD

tidal sky
#

i mean yeah true

merry wasp
#

Gotta think about the future ;)

tidal sky
#

time to disable like 10 mods at a time until it can boot lol

#

ok i've gotten into the menu

#

lets see if the game will actually let me load into a save

merry wasp
tidal sky
#

hmm

steel crypt
#

sorry I can't help anymore right now. Kids school is getting stupid as usual, so I have to deal with that. See yall soon.

tidal sky
#

i have a mod that reduces farming times and increases settlement production cap

merry wasp
#

That the bare minimum in most updates

tidal sky
#

freighter upgrade slots mod

#

lets me upgrade system freighters to max

#

hmm

merry wasp
tidal sky
merry wasp
#

Dats me

tidal sky
#

huh

#

nice lol

#

ok well i managed to load in

#

time to diagnose what stops the game booting, fun

merry wasp
#

Slot master goes beyond

#

Could ve inventorytable

tidal sky
#

yeah i'd get slot master but I'm just worried that if something breaks it all my item stacks will be obliterated

merry wasp
#

3.89 had quite few bugs there

#

Slot master doesn't affect stacksize

tidal sky
#

ooh

#

wait

#

oh

#

ohhh that one for exocraft

#

yeah

#

i would get that

#

but same reason

#

i'm worried that if the mod breaks or im forced to disable it

#

anything in the extra slots will get deleted

merry wasp
#

All inventories save

#

Except exocrafts

tidal sky
#

yeah that's what I meant

merry wasp
#

So you can upgrade all slots

#

And remove safely

#

I did put it in my description tho, it's an is on HG's side

#

I did upload a lua excluding exocraft edit

tidal sky
#

oh nice

merry wasp
#

I think

#

At least i have the script somewhere

tidal sky
#

oh yeah new expedition

merry wasp
#

Notes out?

tidal sky
#

nope

#

i just saw the expedition notice in the bottom right as I was clicking play

merry wasp
#

Anyway gotta work :D

tidal sky
#

seeya

merry wasp
#

I can help you on the lua issue in about 4ish hrs

hearty wasp
hearty wasp
#

the best time to shut people up is before they speak

merry wasp
#

Well that is IF you can update tho

hearty wasp
#

indeed

#

I don't think they changed creature data stuff, thank fuck

#

they changed a global tho

dusty tree
#

are mods broken with the new update or are they disabled for expeditions?

#

nvm disablemods.txt is readded

hearty wasp
dusty tree
#

is there a better solution to mods being incompatible than waiting for the mods to be updated?

#

is there a way to know what mods are being incompatible with nms?

hearty wasp
#

but for the less programmer-y people, no

dusty tree
hearty wasp
#

and if the mod is utilising one of those listed files, it likely needs an update

dusty tree
hearty wasp
#

yeah

#

!moddinglink

hardy auroraBOT
hearty wasp
#

it's under mod-resources channel

hearty wasp
#

period

#

unless it's a texture mod

#

texture mods never break

dusty tree
hearty wasp
#

tbh if someone's smart enough they can prolly make a bot that checks if a file is changed or not

dusty tree
#

jesus fuck thats a lotta files changed lol

hearty wasp
#

yeah

#

I never said it would be easy lol

#

this time is just a bit different tho

#

usually small updates are 90% shorter

#

this time HG just decided that they want every texture to be re-exported

#

and they didn't even change how they work

#

may just be better compression

dusty tree
#

yeah i think imma just use premade modpacks lol

#

thanks for the help

hearty wasp
#

that's why we have luas

dusty tree
#

if you combine mods using luas, will aumss make it compatible with the latest version?

hearty wasp
#

amumss builds mods based on the latest game files

#

and the compiler

#

and just doesn't include the files it can't compile into the pak

dusty tree
#

so yes?

hearty wasp
#

if it can be made

#

you just have to remember that MBINCompiler needs to be up to date

#

before anything else

dusty tree
#

ty very much

sly plank
#

Hello, can anyone help me to transfer my save from gamepass to steam?

#

I tried to use nomnom but when I click the windows logo only one save appears and it is not even mine

silent pivot
#

I have Updated NMS FANTASY for Leviathan update

Pacth 1.07

  • Leviathan update support
  • debuged sentinels modded fight
  • debuged modded fiends attacks
  • Fixed a missing mod feature

note that the following files are temporarily disabled until next mod patch:
__NMSFVI-BONUS-NEWGAME-SPACESHIPS+MULTITOOL-OUTLAW1-VERSION.pak
NMSFVI-BONUS-NEWGAME-SPACESHIPS+MULTITOOL-ALPHA-VECTOR-VERSION ( and other versions )
_NMSFVI-GAMEPLAY-SPACESHIPS-CONTROLS-REWORK+WARPSPEEDx4
_NMSFVI-GAMEPLAY-SPACESHIPS-CONTROLS-REWORK+WARPSPEEDx2

https://www.nexusmods.com/nomanssky/mods/2269?tab=files

After each vanilla update, empty your mods folder ( this is important )
and install updated mod version

bleak jay
#

Is there a moddijg tool for ps4 users I got save wizard ?

hearty wasp
#

modding, no

#

save editing yes

#

try NomNom

shy grove
#

friggin love the name of that save editor so much

dusty tree
#

if i install the PTSd mod and start the expedition, will upgrade modules cost even higher than 5k?

sly plank
bleak jay
#

how do I get nom nom edutor to recognise my save file

#

Eidtor

#

File Patterns: memory.dat is for ps4 it supports ps4 saves

neat hedge
#

Any mod that unlock expedition stuff early? I want to do the expedition on xbox but not in steam again

bleak jay
#

How do you do it for ps4 save ?

neat hedge
#

No way, i just want to do it for my steam saves

neat hedge
#

Yeah, it doesn't work for me for some reason

#

I extract the .pak file to my MODS folder and, while other mods wor-

Oh wait i forgot that after each update, DISABLEMODS.TEXT appears again

#

Remember that guys

turbid oriole
#

I'm having issues with the consumerism mod, Leviathan content isn't showing up

neat hedge
#

Don't be like me, downloading mods straight away without yeeting the DISABLEMODS.text thing first

#

Ok now i deleted that and it still doesn't show

#

Oh wait

#

It does

#

@turbid oriole try in QS exotic objects

#

It should be there

turbid oriole
neat hedge
#

Have you deleted the DISABLEMODS.TEXT file first?

#

It appears there after each update

turbid oriole
#

I thought that just gave you a warning

neat hedge
#

Nope

#

You have to delete it

#

Or rename it, i'd say delete it

#

Get rid of it, it's just a blockade for mods

turbid oriole
#

having some issues right now

hearty wasp
#

who woulda thunk a mod does what it advertises

turbid oriole
#

got consumerism working

#

now the other stuff

storm bronze
#

if a moderator from the NMS modding discord is reading, I'd like to get unbanned because I was hacked a while ago. Please PM me for more details

silent pivot
quasi garden
#

how long until nom nom is updated for leviathin>

hearty wasp
quasi garden
#

nice

hearty wasp
#

you'd know because afaik it tells you it's gonna update when you open the program

quasi garden
#

oh ya .-. sorry FIRST time using it

#

used it to get the expedition stuff i missed

hearty wasp
#

you can also just check the mod page on Nexus

#

along with all the other mods

obsidian tree
hearty wasp
#
copper depot
#

Every time a new patch hits, I get 1 step closer to wanting to learn to mod so I can update things myself Curious

hardy auroraBOT
copper depot
#

Ooo thank you

plain silo
#

Hello guys

#

I remember vaguely 4 years ago making use of something called a save file editor

#

but i forgot where i can get it from and how to use it

#

and any essential mods u guys can recommend me?

fallow meadow
#

@plain silo Links can be found in the pins
<#nms-modding message>
I suggest to check Nexus Mods, paying attention to when they were last updated, and also checking the last replies, as it helps to determine if a mod may or may not work with current version.

plain silo
#

thank u

#

Am i stupid or dont i see the mod on nexus mods

#

should i use nomnom or the original one

fallow meadow
#

Oh and both are NomNom is on Nexus as well.

plain silo
#

Thank u

#

Im looking for a mod that removes this flight UI "crosshair" infront of my ship

#

its too big

fallow meadow
hollow skiff
#

anyone know of a method to access all the previous expedition rewards? I,ve been using safe wizard and exporting the files and using HxD but no luck yet. Best I've done is get the Golden Vector added. This is for a ps4 save.

waxen cedar
#

goatfungus save editor

mossy jacinth
#

hi, is there a way to change the exp7 save to normal instead of survival once it ends and converts to a survival save?

vale iron
#

Yes, you can save edit to change the mode of a save

mossy jacinth
feral cypress
#

yooo is someone willing to help me how i install mnods? 😄

vale iron
feral cypress
#

k thanks. honestly its as simple as i was hoping for 😄

#

faster scanning time lets go, thats all i really want

feral cypress
vale iron
#

Most likely, yes

feral cypress
#

does the folder need to be named MODS aka all caps?

vale iron
#

Yes

feral cypress
#

k ty lol

feral cypress
#

damn i installed 4 mods and now the game gives me an error on opening hm

sacred marsh
#

It’s not an error, it’s a warning

feral cypress
#

no its an error. straight up tells me error and closes the game

sacred marsh
#

If there’s an error the game crash

#

Ok 👍

#

Try uninstall one by one and relaunch each time !

feral cypress
#

its "quicksilver missions" that has a 10-20% chance to give a QS reward on a mission

merry wasp
#

could be one is out of date

#

or conflicting

feral cypress
merry wasp
#

yeah it hasnt been updated yet

#

last was 22/5

feral cypress
#

ahhh

#

yeah thats quite unfortunate. welp i threw it out for now. faster scanning, faster dock rotation and better animal icons seem to work (at least no crash)

merry wasp
#

its why i add game versionas version of my mod

feral cypress
#

u so good guy ❤️

merry wasp
#

also that mod has a lua, so you can basically update it yourself

feral cypress
hardy auroraBOT
merry wasp
#

go there

#

lua channel

#

people alwasy willing to help you set up AMUMSS

feral cypress
#

its fine, i got the 3 mods that speed up the 2 things i do the most (scanning and landing lol) thats all i need for now. but i appreciate it 😄

#

whats AMUMSS?

merry wasp
#

tool that compiles lua to working pak

#

to put it simple

feral cypress
#

ah

feral cypress
merry wasp
#

sec

feral cypress
#

yeah the animal mod doesnt work sadly, the icon is glitchy lol

merry wasp
#

yeah lots of authorts still gotta update

feral cypress
#

you got that instant text for me?

merry wasp
#

oh yeah

#

want fast refiners?

feral cypress
#

hm. idk, give me the link and i'll read it

#

you know i dont wanna feel like im "cheating the gameplay"

merry wasp
#

that combined

#

ill look for the mods on nexus too

feral cypress
#

oh i thought you give me the nexusmod link 😄

#

yes pls, i like to read what exactly it does first

merry wasp
#

yeha but i have thos on my personal mods too

#

well yeah

#

there

feral cypress
#

does instant text work? cause the readme says "nsm desolation v2.62"

merry wasp
#

i compiled it from my own list so yes

feral cypress
#

meh fast actions sounds nice, but i dont want to alter refinery tbh

#

or do i? :x

#

eh fuck it lol i'll get it, ty

merry wasp
#

didn include fast refiner in it

#

as you said you didnt want it 😄

feral cypress
#

so the fast actions 4.3 from nexus mods includes the refiner one?

merry wasp
#

fast actions is just

#

no more hold E

#

to enter ship

#

or whatever

feral cypress
#

"- launching refinery processing"

#

ah LAUNCHING lul

#

im dumb

merry wasp
#

anyway the pak i gave has

#

thats it

feral cypress
#

hmmm. can you give it to me with faster refining? if i dont like it i'll just use the first one without refining modded

merry wasp
#

so basically your refining will be ... very fast

#

stack of 500 in 1 sec

#

or bit more

feral cypress
#

hm and with this file installed i can delete the other mod i have installed for faster scanning and text?

merry wasp
#

yes

#

this mod combine all 4

feral cypress
#

hm thanks

#

but fast actions i still keep cause no more holding down e for 1 sec?

merry wasp
#

instant actions does same thing 😄

feral cypress
#

oh LOL

#

well so now im down to technically 2 mods. the one you send me and faster docking rotation

merry wasp
#

anyway

#

if you have issues do tell

feral cypress
#

mhm, thanks for your help lets see how it goes

feral cypress
merry wasp
#

told ya

feral cypress
#

tho i wish scanning wasnt instant instant but would rather take like 0.2 sec. idk i like the bar fill up lol

pseudo tendon
#

Anyone know how to remove that annoying 2d cloud layer that spawns above the volumetric clouds?

rapid sandal
merry wasp
feral cypress
#

cheers 😄

merry wasp
feral cypress
#

i guess im not complaining :x

feral cypress
feral cypress
# merry wasp sure?

so i got the "trail" for the ship from the expedition, it only activates when i hol ddown w. but it also actives when i hold shift and w. do i go slower by holding shift + w than just holding shift?

merry wasp
#

you can see your speed in 1st person

#

in cockpit

feral cypress
#

oh yeah true lol. ty ty

merry wasp
#

any other mode you want from my list?

feral cypress
#

whats clean multiplayer

merry wasp
#

removes those message beacons that everyone likes to spam

feral cypress
#

how much does the settlement time reduction reduce time

merry wasp
#

10% of vanilla value rn

feral cypress
#

it reduces time by 10% or it reduces the time to only 10%?

merry wasp
#

only 10

#

its quite fast tbh 😄

#

like 5mins or less

feral cypress
#

yeahhh thats too fast imo

#

i wouldnt mind 50% but 10% is way too fast lol

merry wasp
#

done

feral cypress
#

lol

merry wasp
#

yeah i can edit them on the fly

#

they are my personal collection 😄

feral cypress
#

just curious: is there also one for freighter expeditions? cause one of them glitched and is sitting at 260 hours

merry wasp
#

oh no

#

everything in exp is x10

#

so that "normal"

#

is actually not a bad mod idea XD

feral cypress
#

big brain

#

i'd use it once so my glitched expedition can return and i dont have to wait 11 days

#

im fine with a 21h expedition, but 260h is too buggy lol

merry wasp
#

haha

#

anyway

#

so settlement timers and the fast stuff

feral cypress
#

yeah the stuff from before, you can leave it at what i have. but settlement timers halfed would be nice hm

merry wasp
#

scan time is 0.5 now

feral cypress
#

pog. thanks lol

#

will this break my ongoing settlement construction?

merry wasp
#

it shouldn't

#

you should see less time

feral cypress
#

should be able to save in a few min then i'll install it yo

feral cypress
#

but since the start time was 2h, that makes sense

#

thanks youre awesome 😄

merry wasp
#

np 🙂

#

most of these mods can be found on nexus tho

#

bust some of them are out of date or different

feral cypress
#

but theres a ton of them so finding them isnt that easy 😄

merry wasp
#

well

#

keywords 😛

#

fast

#

instant

#

etc

feral cypress
#

also: shift + w is the same as shift. but with the trail

merry wasp
#

^^

#

the more you know

feral cypress
#

yeah its my first trail and it looks nice 😄

final temple
#

Anyone know if the companion pet unlocker has been updated yet?

merry wasp
#

if it's yesterday or the coming days then it's up to date

woven crag
#

heeeeeey can anyone help me figure out why my faster refining mod isnt working

#

its not new with this update i just didnt care much but for survival its a main thing i use

plain silo
#

Are the changes you make in the save file editor real time?

#

or u have to reload a save each time

#

answered already nvm

lime mesa
#

fast actions doesn't seem to be workin either 😦

hearty wasp
#

sounds like you may've installed mods wrong

lime mesa
#

I used the nexus mods tool & get the warning at the beginning

#

my 3rd person camera mod works fine, I think better planets is working? (honestly not sure)

merry wasp
lime mesa
#

multiple mods yes

merry wasp
#

do they change the same file?

#

most mod author will say what files mods change on their description pages

#

if so then you'll probably need to merge the mods

#

depending of the mods i could help

lime mesa
#

ill check now sorry was in a pirate fight

hearty wasp
#

try doing it manually

merry wasp
#

just cant merge XD

hearty wasp
merry wasp
#

havent had any issues with it tbh

hearty wasp
#

we've had multiple reports for multiple mods compressed correctly

#

sometimes it just refuses to work

merry wasp
#

weird

#

but for NMS i only use it for textures mods tho

#

XD

lime mesa
#

alright i just closed the game.. So don't use vortex installer?