#nms-modding

1 messages · Page 226 of 1

merry wasp
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oh well worries for 2morrow

lime mesa
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It updated when I was in the owner’s server

waxen cedar
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what are "UpgradedUsers"

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there's an empty array for that in save data

vale iron
lime mesa
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Hey gumsk, I saw ur the only one on the nexus with egg mods, was wondering if you knew how to remove the condition requirements for egg laying. Like, have the game not check for anything, just always spit out an egg

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bc I messed with the lua of the companion mod and got this result

waxen cedar
lime mesa
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How would I go about doing that?

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It's not on my roster

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If anything I want all eggs/companions to be "all" biome

waxen cedar
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it's right there in save editor

lime mesa
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I need the companion in a companion slot for that to work

waxen cedar
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well all you can do is make the companion do so

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that would most likely make their egg to have a "all biome" child too

lime mesa
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I sadly dont have it as a companion on my roster

waxen cedar
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Well you can hatch it and then use the save editor to make the pet "all biome"

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then every egg that pet lays will be all biome and so on

lime mesa
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I need an egg for it

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its hard to explain

merry wasp
lime mesa
lethal dagger
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Is there a save editor for 3.75

fallow meadow
lethal dagger
fallow meadow
lethal dagger
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Nomnom

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The nms save editor give me a metadata error

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So probably same issue

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But i dont see why i cant convert a modded pc save

fallow meadow
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Ok. And the error you get is that about Name Mapping?

lethal dagger
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Metadata?

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No i dont belive so

fallow meadow
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So hang on ... you are trying to convert a modded PC save to PS4?

lethal dagger
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No no just mod my ps4 save

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But im sure i can convert a modded pc save they use the same file type

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And ive added pc mods to skyrim and minecraft so i dont see why it wouldnt work here

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I just need a pc save to test xd

fallow meadow
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I am sort of lost on what you are actually trying to do here

lethal dagger
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Mod my psr save for quick silver since i have to play offline

fallow meadow
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But when you say 'modding', you actually mean editing, right?

lethal dagger
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For save yes but i did infact see that theres nms mods so i guess eventually ill be doing both

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If ps4 allows

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Wich it should (hopefully)

fallow meadow
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PS4 and actual modding, nope, not yet done by anyone and likely won't happen any time soon. Editing save, sure, with use of either Save Editor, together with Save Wizard

lethal dagger
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Im jailbroken though im tat person

fallow meadow
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Ah, that makes quite a diff

lethal dagger
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I can open and edit any game files and create my own flcs ^^

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But type i cannot

fallow meadow
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Now when we stick to Save Editing, this should work fine with either Save Editor

lethal dagger
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It needs to be updated so i can

fallow meadow
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I can't verify that, but I honestly don;t see why it needs updating, unless this is about the Account Data instead of the Save Data. Unless new mapping is required for NomNom to do the job. NMSSE will work regardless of requiring update Name Mapping

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For something as simple as QuickSilver, hex editing (with help of Save Wizard) should be easy too

lethal dagger
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Save wizard works for ps4

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But im jailbroken and broke so i use save mounter

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Nom nom wil be soon patching it to use save mounter

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Idk how to hex edit sadly but if i can get the qs name in the json file i can learn rq but scanning over my save i didnt see quick silver only rewards

lethal dagger
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Also would you like to help me see if modding is possible for ps4 were gonna have to manually place the mod files

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I guess i should say besides my personal goal id like to see for the ps community if we can use pc saves and if we can add mods

fallow meadow
lethal dagger
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No no i just need your pc knowledge ill take care of the jailbreak part and making a tut for other jaiobroken users

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I dont have the pc game cause my pc cant run it lol

fallow meadow
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Quicksilver is called 'Specials' and if not mapped, it would be called kn;

lethal dagger
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Ty

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Whats the path(s) for mods in nms

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And could you toss me a fresh standard save

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Thats all i need help on

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Please

round sinew
round sinew
lethal dagger
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Awesome

round sinew
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going for dinner now but

lethal dagger
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I tried googling for one and came up with ps4 saves not pc lol

shy grove
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@lethal dagger

Since jailbreaking can be used for legal and illegal reasons it is frowned upon by all device makers and all of them will void your warranty if you jailbreak your device and in the case of Playstation they will also ban you from using their online services.

lethal dagger
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Cant use online services jailbroken

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And everything im doing is legal no worries

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Also my ps4 lost its warrenty 3 years ago

shy grove
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mostly giving you the heads up since you mentioned this:

No no i just need your pc knowledge ill take care of the jailbreak part

lethal dagger
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Im jailbroken im not asking anyone else to do it

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I just need a pc save at this point

gentle prism
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Is there a mod that speeds up surveying? Right now it takes forever to scan every item...

waxen cedar
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is this long gone now? I was wondering if we could somehow bring it back?

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Well the item for it did exists last year at least but I remember that I couldn't find a way to place it so I assumed it was just leftovers from a planned feature.

Just recently found out about it actually having had a function.

lethal dagger
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Do mods just appear or is there another way to tepl you have em

lethal dagger
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But technically yes you can bring it back i dont see why not

lime mesa
lime mesa
lime mesa
lime mesa
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Theoretically speaking, if I wanted to make a mod, and it involved logging stats that the game already displays in Milestones - but I wanted to generate more on top, and compile it all into one place - would this be possible??

I was thinking a career summary, which could be saved as an additional file, simple size say XML? I have no clue on modding. To be honest I am not even sure I am capable.

The idea I had in mind was to have a comprehensive stat screen, everything in one place. I would possibly need to have a new menu to show it? Or redo the Milestones menu perhaps. I would like this idea to work for PD saves, so even if you get a game over, you could still view the saves accomplishments.

Hope that makes sense

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Also something else important to note, when the game creates either save type, an update to the file would be required. So if you do a save reload, you don't keep ghosted stats. For the things I would need to calculate that the game doesn't store I mean. Sorry for the long text!!

lime mesa
hearty wasp
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if it's just up to the objects then they prolly are still in the files and only need to be configured in the basebuilding objects table properly to be placed down

hearty wasp
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shit that can fetch data from memory like Cheat Engine may help with that, if they are not already saved in your saves

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milestones should be in saves tho

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either way, you're gonna prolly need an external tool to export any data

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as for in-game milestone UI, I'm not familiar with, but there is a slim chance you can put more shit into it

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it'll just be very difficult spoggers

shut plover
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How do mods work?

hearty wasp
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in what level

shut plover
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Wdym

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Im survival

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In*

hearty wasp
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if you mean on a code level they work the same as vanilla files

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if you mean on a user level you put the mod files into a folder and they work

shut plover
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Is there anyone someone could mod me?

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Or is it self nodding

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Modding

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(Im also on ps4)

hearty wasp
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you can't mod on consoles lul

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get the game on Steam

shut plover
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So only pc?

hearty wasp
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unless you're content with editing saves

shut plover
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Nah lol

hearty wasp
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then get the game on Steam

shut plover
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Can you get steam in ps4?

hearty wasp
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no

shut plover
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Ok

lime mesa
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anyone here familiar with amumss?

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I made a folder with content in it and Im trying to figure out how to get the game to use it

hearty wasp
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you put the stuff in the extrafilestoinclude folder with proper fodler structure

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and AMUMSS asks you if you wanna include em

lime mesa
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Can I mod if im using the xbox gamepass on pc?

fallow meadow
hushed bronze
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Me sitting here learning about the starship racing feature for the first time like "nah instead of that we got protogek milking"

lime mesa
hearty wasp
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never hurts to try

lime mesa
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Na, if I cant implement my ideas, that would just frustrate me

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Actually I dont even run mods

waxen cedar
merry wasp
waxen cedar
bright oriole
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Any suggestions for popular mods that dont change gameplay? Essentially gfx mods

hearty wasp
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Sean

bright oriole
magic lava
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Lmao

bright oriole
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Plus grass, plant, sand etc

magic lava
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Yep

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Check out his other mods also

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And here is a bad ass ship mod

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And a building mod to allow a lot more construction opportunities

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Oh

bright oriole
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Amazing ty, i was looking for exactly these kind of mods

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These will work on gamepass version right?

magic lava
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I know you can mod on gamepass, I'm steam though so no clue about details

bright oriole
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Ah perfect

lime mesa
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how do i copy bases

waxen cedar
# lime mesa how do i copy bases

save editor has a back up button on the base section. You can use that to copy and the restore button to paste your base to another computer

hearty wasp
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^

waxen cedar
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anyone know creature ID or descriptors for these things?

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or their original form of blue jellyfish

vale iron
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I can get you one of their IDs in a couple of hours, but those don't always match up with pet IDs, if that's what you're trying to do. It probably won't have any descriptors, since there's no variety in them.

waxen cedar
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also the security drones in derelicts too if you can

lethal dagger
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Anyone interested in helping me see if pc mods can be converted to ps4 i have a jailbroken ps4 and what not just no knowledge of how to make mods nor a pc capable of running nms

vale iron
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There shouldn't be any conversion needed. You just need access to the file system and put the mods in a PCBANKS\MODS folder

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I haven't seen the PS file structure though, so I don't know for sure

lethal dagger
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Is it ok to show you in pm that way i dont spam chat, its different and so far where ive placed them m9ds have given me a black screen but usually your right its a drag n drop

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Atleast start screen was black with audio

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@vale iron

vale iron
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Yeah you can send me a message, but I doubt I'll be able to help really unfortunately

lethal dagger
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No worries i just sent what i wanted here

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Do you think making a folder named MODs in /data itd work better?

vale iron
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Hmm that's much different. Interesting

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I was guessing it would be the same structure, just packed up

lethal dagger
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It usually is semi the same

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Can we extract pak files

vale iron
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Psarc does that

lethal dagger
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Idk what that is

vale iron
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It's a program for packing and unpacking PS format . PAK files

lethal dagger
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Maybe thats all that needs to be done

fallow meadow
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That nms-arc looks like the PCBANKS folder we are familiar with. Not sure if creating a MODS folder inside to put the mods in would work. Not even sure if there is a DISABLEMODS file present

waxen cedar
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updated infinicam for latest version

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have fun

fallow meadow
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@lethal dagger Being homebrew, it may even require editing the existing pak files to contain the modifications

vale iron
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With the PAK files being named differently, I don't think mods will work on their own, as I think they have references to the vanilla PAK files

lethal dagger
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That shouldnt be an issue sense i make my own gp4 files

vale iron
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It's getting too much into stuff I don't know much about, unfortunately

lethal dagger
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Gp4 tells what the pkg file must read

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How do i extract the pcs pak files

fallow meadow
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PSARC

lethal dagger
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Ok so it does but i misunderstood

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Both*

fallow meadow
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Other than the file structure being different, the pak files also have normal naming instead of hex values in them

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So I guess if you look for the source pak it is supposed to edit for the mod, you can then un-pak that source pak instead to edit it and then re-pak. In theory that should work. In our case, those mods are in their own folder and overwrite the data from the original source because they are loaded last.

lethal dagger
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Thats what makes me think bringing in another folder would solve cause shouldnt it apply one folder at a time and not all at once

fallow meadow
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Only thing I am unsure about is how the re-pak is being done in case of references, but I think PSARC will work fine for that

lethal dagger
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Im checking rn

fallow meadow
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Yes, having a separate MODS folder would normally be best solution, but the mod you have there is likely created as a pak including references to a different structure.

lethal dagger
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Ooooh i see what you mean

fallow meadow
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Either way, the game can also be played fully unpacked :)

lethal dagger
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No cap?

fallow meadow
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So once all is unpacked, you can make an edit to any of the files and it should work as well.

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Just make a backup ...

lethal dagger
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So i can just unpack the files and drope em in the game and that might work?

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I have 2 backups xd

fallow meadow
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Not sure what you mean by 'dropping them in the game'. What you showed is from the game, right?

lethal dagger
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Yeah drop the unpacked pak files and drop them in the arc folder

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Extract*

fallow meadow
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Ahuh, exactly

lethal dagger
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Ok cool thanks for the many ideas ill lyk how my adventure goes

fallow meadow
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Just for giggles though, have you tried making a MODS folder in the 'nms-arc' folder and put a mod in there?

lethal dagger
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Not just yet i just started the process hit that black screen asked around all while being interupted constantly xd

fallow meadow
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Also make sure the mod is supposed to work for your version. That date from 2021, not so sure

lethal dagger
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I didnt even think about that and thats modding 101🤦 where do you get your mods from

fallow meadow
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Nexus Mods

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I think Gumsk made a pretty recent mod with some cool freighter

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Although not sure how easy to test in your save

lethal dagger
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Should be pretty easy

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Extracted file types look the same gonna extract a bigger one and see the folders

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Ok i lied

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The ps4s pak files are not extracting

waxen cedar
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illegal activity

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space station =/= base

fallow meadow
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Ahuh and I am not sure you modified the BC to allow building anywhere

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(although that may not work regardless, can;t recall, been a while)

waxen cedar
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just made cam range very big

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character is still standing on planet

fallow meadow
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Ah, but what about base/build range?

waxen cedar
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increased that as well, tho it shouldn't matter because I'm not currently building in any base

fallow meadow
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Ah ok

lethal dagger
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Is there any recent mods for random planets and the ability to have more than 1 frighter

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Ok just the more than 1 frighter

fallow meadow
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I don't think owning more than 1 is possible, not even with mods.

lethal dagger
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Sadness

lethal dagger
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Mods are in building fpkg meow

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@vale iron your pegasus will lmk if it worked or not, if i dont run into black screeb

vale iron
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You have a capital freighter, right?

lethal dagger
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Yeah

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My computer is being stupid so its taking time the thing randomly shuts off

vale iron
# waxen cedar also the security drones in derelicts too if you can

For the derelict freighter, I see FLOATER, FASTFLOATER, FREIGHTERDRONE. None have descriptors. They're in kind of unconventional places, so they might not do what you want. In the normal planet creatures folder is a FLOATERCREATURE that also has IDs of STRANGE, STRANGE_FLOAT, and FLOAT that has the following descriptors:
FLOAT_RADIALWAVE
FLOAT_TRAILORB
FLOAT_METALORB
FLOAT_EYEFISH
FLOAT_ROSEFISH
FLOAT_FLATCREATURE
FLOAT_RIDGEEEL
FLOAT_ELEPHLOATER

waxen cedar
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Thank you. I'll check out how they are

waxen cedar
vale iron
lethal dagger
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Installing game rn

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Sooner or later ill figure out how to make it an update

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Still didnt work

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Sadness

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@vale iron goodnews ps4 reads the mods folder badnews still black screen

fair crown
waxen cedar
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It does

lime mesa
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Anyone know what slugs are? They’re in the creature code but I can’t figure it out

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They’re listed as slugs and their only info is slug

magic lava
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I have a guess

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I'll post a screen in main

leaden coyote
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try SPACEJELLYFISH

waxen cedar
leaden coyote
waxen cedar
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that just disappeared as well

woeful wharf
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Hello can anyone help me with fixing conflicting mods it keeps crashing my game on start up and I know nothing of modding so any help is greatly appreciated

waxen cedar
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  1. Check if the mods are up to date with the latest version of the game

  2. If two mods modify the same file it can cause a conflict

woeful wharf
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How do you know which file they modify?

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I want to add faster mining and faster scanning of the environment these 2 mods always conflict with a file

waxen cedar
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Usually mod authors include that info in their mod descriptions but you can also unpak them to see which files they modify

woeful wharf
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The mining one was updated September last year

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Modifies the Optical Drill and Advanced Mining Laser Tech to mine faster and get more resources.

Modifies GCTECHNOLOGYTABLES

Optical Mining Drill
Changes Weapon_Laser_MiningBonus to 16 from 1.5
Modifier also affects how many plants you harvest while the multi-tool active.

Advanced Mining Laser
Changes Weapon_Laser_Mining_Speed to 0.25 from 0.85
Most mining takes about a second or less.

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That's the description do I need to remove a file out for this to work or?

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I have no idea what to do or what to look for

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:/

vale iron
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Those are two different mods? If so, they modify the same file and only one will work. That, however, wouldn't cause the game to crash. One of your mods is out of date must likely. September might be ok. I think early October was the last update but I can't remember if the tech table was affected

woeful wharf
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Okay I found a fast scanner last updated last year April time this again is causing confliction where is the file that conflicts with it?

vale iron
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We have no way of knowing what conflicts because we don't know what you have installed. Last April would be too old for that file anyway

woeful wharf
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Then there is no mod for fast scanning that would be up to date

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There all 1+ year old mods

vale iron
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There are multiple updated ones, including one I make, gGame

hushed bronze
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There's always my scanner mod that's regularly updated by Babscoole

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@woeful wharf

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But yeah there are two very old ones that are constantly and inexplicably upvoted all the time despite being useless lol

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A lot of mods do that, actually. I can't explain it

waxen cedar
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Some mods are even from like 4-5 years ago and still get upvoted

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nexusmods is a potato

woeful wharf
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Hmmm i’ll be sure to try it but if it conflicts with something I need help I’m stupid with modding or changing files to make something work

woeful wharf
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@hushed bronze tytytytytytytytytytyty it works I have been looking for days for a working scanner mod since you and everyone here knows all about mods do you know the best mining mod that works that I could use?

woeful wharf
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Does anyone know a working no tech overload mod?

vale iron
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That will conflict with scanner mods

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You need one that does both in one mod or a custom mod

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gGame does both, but it has other things in it too that you might not want

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@woeful wharf

woeful wharf
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what other things

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do you have the link to the file?

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I found it no I'll get this tbh

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it looks good the one you made @vale iron

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it still is giving me the overload issue?

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What am i doing wrong I removed the other mods that would conflict with this one

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nvm I got it to work thank you again for this mod yano ty to all of you who create awesome mods 🙂

fair crown
waxen cedar
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oh heck

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forgot that

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one sec

fair crown
waxen cedar
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updated

fair crown
waxen cedar
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now

fair crown
waxen cedar
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hmm

fair crown
waxen cedar
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sure

fair crown
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thank

hallow flame
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How this room work?

vale iron
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You talk about mods

hallow flame
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K so no asking FOR mods?

vale iron
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You can, but chances are slim. You're more likely to get help making that mod

hallow flame
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On a scale of 1 to 4 how hard is it for xbox s

vale iron
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4, if possible at all

hallow flame
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K ty

waxen cedar
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so umm

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I really do wonder if it's possible to backwards engineer the UID somehow into a friend code

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@vale iron doesn't the friend list store peoples UID's as well?

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also where the heck do I find my friend list

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😅

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okay UID was definitely user id

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same code can be found in a string referring to "AuthorOnlineID" in bytebeats

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added myself to blocked users

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how does this turn into that

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or do they even have any relation to one another

vale iron
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My guess is that they aren't related, but it's purely a guess. It wouldn't be a hex conversion

waxen cedar
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id for your personal friend code is MY_FRIEND_CODE at least

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54AD-2423-08BE-24AF"

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this was alternative friend code

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hmm

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time to add that and see what happens

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friend failed to add

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hmm

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I set HG's UID as the preset ID to PLAYER01 in the multiplayer join list

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umm

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would anyone care to provide their UID for testing purposes?

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I'm attempting to turn my base into someone elses base

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"UserData":4278190087,

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this is separate user data

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that ID seems to be tied to placed base objects

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so everything placed by me will have that UD

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everything placed by other people will have UD of 0 or 45 it seems

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ok I turned my base into HG's base

fallow meadow
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@waxen cedar The "UserData" part of base objects is used to identify various things for that specific object. Can be colour, material, logic state, etc.

waxen cedar
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because HG's UID is the only one I know

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this i sthe base owner UID

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I changed it to external base and made HG's user ID the owner

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other players bases are shown as External

fallow meadow
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That is not going to do much though, only to how you perceive it

waxen cedar
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I can report my own base now

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don't have build perms

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hmm

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I have claimed my PS5 accounts base on my PC

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I can edit it

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my PS5 account can see the edits

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despite all permissions being off

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this is hecking illegal

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this is a base of my PS5 account and I can literally upload it on PC

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the heck

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welp, on a positive note you can basically have shared bases now

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idk I'm drunk

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sorry for spam

fallow meadow
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Did you change the UID/LID for the base data on your PC save?

waxen cedar
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ye

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idk but now my PC and PS5 acc has the exact same base and both accs can see the edits and such

fallow meadow
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Then you created a copy that now belongs to you on PC, so sure you can upload it. The PS5 base is still there as well though, owned by the PS5 account

waxen cedar
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what if I would change the platform PTK of my PC copy to PS?

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as well as the TS

fallow meadow
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You can likely check now you have it uploaded. Restart and force bases to reload from the server, then check your save data and you likely see both bases (one PC, other PS5)

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TS = TimeStamp. PTK is the platform code for the UID/LID

waxen cedar
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welp

fallow meadow
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All you are doing is making local edits.

waxen cedar
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at least I've reached my goal of getting my PS bases to PC

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I've wanted to do that for a while now

fallow meadow
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Oh yes, this is exactly how that is done when transferring between platforms

waxen cedar
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don't really care for the shared thing. Just thought it was now possible in my drunken state xD

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sry for misunderstanding

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😅

fair crown
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Is it possible to move settlements?

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Aka from a place that's literally hell to somewhere less....hot

fallow meadow
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@waxen cedar However, bases have always remained a bit of an issue, because if you truly wish to do it right, you would have to remove the initial base on the original platform, after you have done the transfer. If not, there will remain a duplicate base.

waxen cedar
waxen cedar
fair crown
#

I wish someone would release a mod that throws up a large shield around an area to protect against environmental hazards and stuff

fallow meadow
fair crown
#

especially settlements, I know that emergency heaters can make you immune to the cold planetside

fair crown
fallow meadow
hybrid ivy
#

Hello, I was wondering if there were any face/race adding mods (or iterations as I think they are called). Also, I tried to install the mod manager on nexus mods, but the download said it may be unsafe, so I wanted to check if that was the case or not.

Finally, the pins say that while most stuff is identical if two people have the same mods except base mods. What exactly does this entail, just nothing in a base being visible? My friend and I have been sharing settlements, so that'd be inconvenient.

fair crown
#

is there no mod that negates hazardous conditions around a general proximity?

fallow meadow
fair crown
fallow meadow
waxen cedar
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still need to figure out how to get UID into friend code

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my ultimate goal is to add Hello Games to my friend list

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I have their UID

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where the heck is friend list located in

fair crown
fallow meadow
waxen cedar
#

couldn't get HG to appear by adding them to FRIENDSINVITESPAGE as presetID for player1

vale iron
waxen cedar
fair crown
waxen cedar
vale iron
#

The protection bubble is registering as a collision box. I tried some things but couldn't figure out what is causing it

fair crown
fallow meadow
fair crown
#

is there a mod that can also extend the range of emergency heaters?

vale iron
#

I can extend the heater range. That shouldn't break

fallow meadow
#

@fair crown Here is the settlement data (SettlementStatesv2), near the bottom of PlayerStateData
Make sure you have the right index (number on the left) that belongs to you, which can be seen in the data on the right for the owner.
Basically the highlighted data is unique to the settlement and should not be altered. All the other data can be pretty much copied from a previous settlement, and then has your progress, buildings built, stats, everything.

fair crown
#

probs wouldnt even let me I bet

waxen cedar
#

@fallow meadow do you know where the friend list is located at?

fair crown
fallow meadow
#

@waxen cedar I don't think it is located locally, but more likely all done server side

waxen cedar
#

I will never get to add HG to my friends list :c

fallow meadow
#

In that case, I doubt it

fair crown
vale iron
#

It already protects against everything

fair crown
fallow meadow
waxen cedar
#

isn't the heater radius basically equivalent of the state when you're in a building

#

or in a cave

vale iron
#

It's a similar state, yes

fair crown
#

...would be nice if the same can be done at settlements

waxen cedar
vale iron
#

I'm pretty sure it does

#

I'm not at my computer to look

fair crown
#

I can take a quick attempt...?

waxen cedar
#

well at least it's not preventing you from getting hazard damage and such

#

the base part version is purely visual

fair crown
#

I use em on some of my bases

waxen cedar
#

oh heck

vale iron
#

I'll look in a little bit

waxen cedar
#

that's changed then

#

I remember trying that on the pie4 console when we first got those items

#

and they didn't protect from cold

fallow meadow
#

I actually believe it negates all planetary environmental effects (not sure about extreme storms, lightning, meteors etc.)

fair crown
fallow meadow
#

If scaled to max size, radius of protection is max as well

fair crown
vale iron
#

I'm pretty sure I can slap together an extension for it shortly

#

It's just going to be an integer in the entity file

fair crown
vale iron
#

I have that mod already

fair crown
vale iron
#

I'd have to play with the area effects

#

Some of them maintain the overlays and some hide them

fallow meadow
#

If you are giving it a range Gumsk, large planets are 130ku radius 😉

fair crown
#

range isn't very appreciable but the smol heater is cute ngl

fair crown
waxen cedar
#

umm

#

@vale iron what

#

help

fair crown
#

IT DOES WORK

waxen cedar
#

help what

vale iron
#

You're gonna get in trouble :p

waxen cedar
#

oh no oh no

#

why did I click it

#

help

#

am drunk

#

a

#

sorry

#

@vale iron please check featured base list

#

help

vale iron
#

I'm not online

vale iron
#

Maybe should submit a bug report and tell them what you did, how you did it, and that you hope you didn't cause a problem

fair crown
#

Eyup heaters make you immune to being in flames as well

#

this should be a meme

fallow meadow
fair crown
waxen cedar
#

umm

#

this is a completely random base

#

like

#

literally

#

I didn't even edit anything in anywhere

#

why can I rename the base

fair crown
#

kek

waxen cedar
#

why can I feature it

#

help

#

I'm hecking stressed

vale iron
#

I think I've seen that before, maybe in the save file. It's possible you're just changing a flag in the save file and not doing anything bad. I have no idea

fallow meadow
waxen cedar
#

I'm just trying to add HG to my NMS friend list. Issue is I've drank and stumblin upon other stuff while trying to find the relation of UID to friend code

#

Idk where am going. I just wanna see HG in my friends list

fallow meadow
#

I don't think there is a direct relation between UID and friend code.

#

Only relation they have is being a unique identifier

waxen cedar
#

alright

#

okay it was just UI thing. It wasn't actually doing anything

#

you need to be a dev and have some account and server override stuff active for that to actually work

#

thank god

vale iron
#

@fair crown Still around? I have an extender you can test

hybrid ivy
#

What's one of the better reshade mods that doesn't add distance blur?

#

(Also, will Better Planet Generation only function if we make a fresh world, or will it start to work once we visit a new planet?)

vale iron
#

BPG will work as soon as you load any save.

#

It transforms old planets, too

hybrid ivy
#

Got it, additionally, are there any good increased walk speed mods besides Vanilla plus? That and increased refined speed are conflicting with my other mods

vale iron
#

Refining speed is Gameplay Globals, which many mods hit, so it's going to be hard to not conflict there. Walk speed is Player Globals, which is also pretty common. What are the mods that are conflicting?

hybrid ivy
vale iron
vale iron
#

The others shouldn't conflict with each other

#

gEpic has increased walk speed but it also has a ton of other stuff you may not want

hybrid ivy
lime mesa
#

what a odd coincidence, my irl name is griffon

#

@gusty totem you got the stuffs?

waxen cedar
#

pain

#

I somehow managed to wipe my freighter base out of existence last night

#

time to see steam cloud backups

hearty wasp
#

Base exports are always your friends

waxen cedar
#

btw

#

can I safely just delete all the stuff in the st_ folder

#

with saves and such

#

if I've made a cloud save

hearty wasp
#

You can try by just moving the files first

waxen cedar
#

lets see

hearty wasp
#

But theoretically yeah

#

Except the preview images I think

waxen cedar
#

welp

#

everything is fince now except for a freighter base

#

anyone mind sharing their freighter base?

haughty bay
#

about 12 hours late but i just exported my freighter base is this right?

#

seems like a lot of garbage though

#

and not right

fallow meadow
haughty bay
#

the no man's sky save editor by goatfungus

#

which is the only save editor i know of, the top search for nms save editor

fallow meadow
#

Ah yes, should be good, but is the compressed data which makes it unreadable and possibly only useful to NMSSE itself

#

So NMSSE can 'Restore' this file fine from this freighter backup, but NomNom likely doesn't know what to do with it.

#

I personally prefer to make JSON backups, but although readable, requires understanding of the JSON and where it needs to go inside the full Save Data JSON

lime mesa
#

@slate veldt probably should take chat here so what about base building mods would that be client sided I dont know what's safe to install for client side just in case if I play with friends

slate veldt
#

The folks in this channel can answer that better than I can tbh

lime mesa
#

Also that mod you suggested I think I'm definitely getting

slate veldt
#

Yeah, it sounded pretty neat!

lime mesa
#

Also I can't find any mods by gumsk can you suggest one

#

@slate veldt

vale iron
#

@lime mesa what was the question you had?

waxen cedar
#

too bad these don't work anymore

vale iron
#

Yeah :(

lime mesa
#

Wait what defense turrets?

waxen cedar
#

weird that it was still kept as a base building part tho

lime mesa
#

Hmm weird

vale iron
#

Weird they ever put it in there. I don't know what they were planning

waxen cedar
#

also whatever happened to these?

vale iron
#

I think they kind of worked on some sort of base defense system at some point

waxen cedar
#

in the present state of the game it wouldn't really be that fancy tho

#

looking at you, settlement defense events

lime mesa
#

So the guy who makes no man's sky forgot his name has he mentioned anything about modding that he doesn't like it or like it because I would feel bad If I modded and he frowned upon it

fallow meadow
#

@lime mesa To answer your question about building mods and client side or not, this depends on what is being added and done by the mod. Some build mods will allow vanilla objects to be placed in situations or ways otherwise impossible, but still visible this way by any other player. Other build mods will introduce new objects or existing objects that are not supposed to be possible, which will then be just client side only, unless another player has the same mod. With the latter there may also be some issues involved where it might be possible for other players to crash when getting your 'modded' base parts loaded (same session or uploaded base)

lime mesa
#

I see thanks

fallow meadow
#

There is also a pinned post with lots of info for that matter when it comes to MP

vale iron
lime mesa
#

Oh ok yeah it's rare for a company to support modding its usually frowned upon

#

Unless it's Bethesda lol that's a different story

lime mesa
#

@vale iron make lego ninjago shhip mod

vale iron
#

I don't think there's a model available for that. Haven't seen one at least

lime mesa
#

The destinys bounty

#

Freighhte

vale iron
#

I'll look later

lime mesa
digital blade
#

There's blatant bugs that would easily be fixable with a mission as SOON as you leave the vault

#

They refuse to fix anything

#

There's plenty of quest breaking bugs; I had an issue where a main quest completed way ahead of time without any of the pre-requisite stuff all because I was exploring and opened a terminal.

It just randomly completed a quest and locked me out of a lot of quests and content

#

I quit the game over that shit

lime mesa
# digital blade They refuse to fix anything

Fixing it won’t make them more money, they got a lot of ppl on initial release and are still getting a good number of them via that subscription system. I forget what the ‘premium’ sorta thing gets u but yeah. It def sucks

digital blade
#

It would make more money indirectly

#

The game would have a lot more players if they consistently fixed their game

lime mesa
#

when it comes to fallout 76 yes however they have made some masterpiece games like skyrim

digital blade
#

I don't mind the occasional silly bug, but leaving quest breaking bugs in the game is unacceptable

#

Skyrim isn't some wonderful masterpiece lol; it's a good game, don't get me wrong, but it took a LOT of updates over the years to get "good"

#

It relies heavily on it's mod community to fix a ton of issues as well

#

That option doesn't exist for Fallout 76

#

Not to mention, the mod scene is STILL a mess for Skyrim after their insane anniversary update breaking mods

#

They lost money from me, because I enjoyed 76 until I started running into quest and progression breaking bugs that ruined my save

lime mesa
#

personally I still play it and enjoy it

digital blade
#

I had a subscription to Fallout 1st, I promptly canceled it when I started encountering unacceptable bugs

#

76 is littered with bugs you'd expect from that type of game while it's still in development, pre-release type bugs

lime mesa
#

I think we should take modding chat back to nms related

mental marsh
#

Just again, putting these up to sharing

#

all clean and updated to date.

#

o7 have fun.

vale iron
#

Extends the range of emergency heaters (from derelict freighters), makes them always on, and optionally hides weather effects inside the heater area. Thanks to JasonDude for help finding ways to make it always on.
https://www.nexusmods.com/nomanssky/mods/2154/

lament mountain
#

Is there any way to tell what ships line up with those generated codes when using the save editor?

magic lava
#

@lament mountain

#

They also have a discord

#

!creativehublink

hardy auroraBOT
hearty wasp
#

just use the ship builder bot on their discord lmao

twilit smelt
lean saffron
#

I forget, is there a mod for hiding mission guidance text completely?

lean saffron
#

If it does what it says it does, that looks perfect for this use case

#

Depending on how faded they mean

sudden wasp
#

@twilit smelt @lean saffron Thanks! That’s what I needed!

twilit smelt
woeful wharf
#

Is there a mod that allows a starship to have 48 tech slots?

hearty wasp
#

can't you just edit your save

woeful wharf
#

huh?

#

What do you mean edit?

#

With like notepad or something?

hearty wasp
#

with a save editor

lean saffron
woeful wharf
#

Yeah I know that but I can edit the save file to give my ship 48 slots instead of 21 tech slots

hearty wasp
#

yes

fallow meadow
#

@lime mesa No guide, but really easy to do and most mods will explain how to install and possible requirements needed.

In short, download the mod, put all the .paks into a folder called 'MODS' (all caps and created if it doesn't exist) inside the PCBANKS folder, NOT in the already existing 'imposter' MODS folder. Then remove or rename the DISABLEMODS.txt in PCBANKS.

Make sure your mods are not outdated, and be aware of possible conflicts if mods change the same game files

#

Thanks for posting the link to the online guide @vale iron

lime mesa
#

how do i access the pcbanks mod

#

idek how to access the nms mod folder in general

vale iron
lime mesa
#

what do i do with that file?

#

i extracted the folder then ran the application now i have a screen that popped up

vale iron
#

It just does its job, then when it's done you can use mods

lime mesa
#

so now that it says press any key to exit i can just load NMS and the mods will be in the game?

vale iron
#

No, you have to browse nexusmods to find the mods you want. Then you install them with the guide I showed earlier

lime mesa
#

ohh ok

#

i have the mods just havent implimented them

#

one question how do i access the actual folder for nms the guide doesnt say how to

vale iron
#

The path is listed on the Microsoft enabler page above

lime mesa
#

if i click the HelloGames folder then click NMS am i supposed to have defaultuser file?

vale iron
#

"The PCBANKS folder where you can put your MODS folder after running this can be found by entering the following into the Windows file Explorer:
%localappdata%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\GAMEDATA\PCBANKS
Note, the _bs190hzg1sesy part may be different. In that case navigate to %localappdata%\Packages and navigate to the folder from there."

lime mesa
#

yea if i input that into my file explorer it sends me to my internet browser

vale iron
#

Try browsing there manually

lime mesa
#

im on my %appdata% folders

#

and i found the HelloGames folder

vale iron
#

I don't remember if there's a difference between appdata and localappdata and not at my computer to check

lime mesa
#

there is i never noticed that

#

do i just put the mods in the mods folder because in the mods folder theres another folder

vale iron
#

You're in PCBANKS\MODS?

lime mesa
#

yes

#

i put all the mods in the mods folder in pcbanks?

vale iron
#

Yes, the . PAKs

lime mesa
#

am i unzipping the folders?

#

theyre all zipped folders

vale iron
#

You need. PAK files

fallow meadow
lime mesa
#

the mods i got from nexusmods all downloaded into zipped folders

fallow meadow
#

Game Pass makes use of localappdata, Steam mostly Roaming within AppData

lime mesa
#

wait theres .pak files inside the mod files

#

some of the mods have multiple .pak files do i just put them all inside the mods folder?

fallow meadow
lime mesa
#

the page doesnt say anything about multiple pak files

fallow meadow
#

Which mod is it?

lime mesa
#

shaidaks generation

fallow meadow
#

Forget about that mod, it's no longer updated nor maintained

lime mesa
#

no worries then

fallow meadow
#

Someone did create an update at some point, but that one is hidden currently. I would suggest to check the 'last updated' date and if not recent, to check the posts. Often it is quickly figured out if still working or not

lime mesa
#

so for these other mods do i just put the pak file in the mods folder and then the mods installed after that?

fallow meadow
#

Yes, installing means putting those .pak files in that folder, that's it

lime mesa
#

if i did this right the mods are installed

#

will the game tell me the mods are installed or do i just load the game and hope for the best?

fallow meadow
#

There should be a warning when you start the game, just prior to the intro screens

#

If the game for some reason fails to start, it is likely a mod causing an issue

lime mesa
#

Mod warning is that what I’m supposed to see?

#

Oop the game failed

fallow meadow
#

Yes, the mod warning shows when you have removed the DISABLEMODS file (or possibly removed by ANMSMEMSPC)

lime mesa
#

Kinda sucks I have to remove a mod then enter the game just to see if it works

fallow meadow
#

You'll grow more familiar with the mods and will learn when a mod may fail.

lime mesa
#

Tbh I’m just looking for graphical mods that’s it

#

I don’t want anything game changing just graphical changes

fallow meadow
#

But yes, only way to tell is by trial and error. Remove one at a time, or if you have many, remove half at a time to speed up this process

lime mesa
#

Do you know any updated graphics mod for NMS

fallow meadow
#

Oh and yes, Shaidak appeared to have multiple .pak files, depending on the quality or density you wanted, I think. Either way, you only had to pick one of them.

fallow meadow
lime mesa
#

Lemme redownload shaideks and see if it works

#

Oop it loaded shaideks

fallow meadow
#

Argh Water Mod, Duds Sky, not too many graphics mods though

lime mesa
#

Nvm no it didn’t

fallow meadow
#

I could recommend ReShade, but that's not really a mod to begin with, but sure can improve your graphical experience

lime mesa
#

What’s does reshade do?

fallow meadow
#

ReShade is post-processing graphics

lime mesa
#

I might just not use mods and run vanilla I’m getting pretty tired of loading the game and then it not loading getting kinda annoying

fallow meadow
#

@lime mesa Try one mod at a time perhaps?

#

Or start with a mod known to work? Hard for me to tell not knowing what mods you selected for a first install

slate veldt
#

Ok, dead topic, i know, but i scanned around the chat and didnt see anything shared. Did you post this fix on Nexus?

vale iron
#

I think it's in dud's sky ship headlights plus

restive wolf
#

Any interstellar music mod guys?

thorn scarab
#

make a playlist in Spotify or something ?

restive wolf
#

Nah

leaden coyote
#

does anyone know how to derive any useful info about the coordinates of base parts relative to the base computer using the forward value?

#

since what i do know is that controls what the plane of the base computer is

#

-0.22818604111671448,
0.972118616104126,
0.05400592461228371

#

do not set the forward values to 0

#

doesnt work

fallow meadow
# leaden coyote

The Base Computer is no longer involved when it comes to other base parts. Base parts indeed used to be relative to the BC, but now we can move it in-game, this is no longer the case. Base parts are relative to general base position.

#

As for the Forward and At values, those are normalised vectors for the rotation, but also control size.

fallow meadow
#

So yes, setting those to 0 is not a good idea. They are usually close to 0,1,0, or 1, 0,0, or 0,0,1 or something alike

leaden coyote
#

thats how much we missed

leaden coyote
#

how do i change that

fallow meadow
#

Well, this change was pretty recent, so the save editor and Blender plugin, likely still handle it that way. So as long as you do not move your base computer, it should make no diff

leaden coyote
#

it does tho

#

quite a big one

fallow meadow
#

The BC was always made the 0,0,0 on the planet for other base parts relative to it. Now the planet position for the base is made the 0,0,0. By default the BC is placed at 0,0,0 anyway, so no diff there

#

The diff you are getting is a miscalculation

leaden coyote
#

im

#

not sure it is

#

i cant see any other possible way

#

someone else i gave the values of did the calculation

#

i checked the values with player and ship location so i dont think they are wrong either

fallow meadow
#

Base 1 is relative to Planet 1 core, Base 2 is relative to Planet B core. Each have their own orientation as well. Then you have the planets themselves which are relative to the system space.

#

The mistake most often made is the diff between being relative to planet and relative to system space

leaden coyote
#

i have both coords relative to the system

fallow meadow
#

Also the rotation, because getting that wrong, you may have the correct distance, but going the wrong way

leaden coyote
#

which i checked with player and ship position which also seems to be relative to the system

leaden coyote
fallow meadow
#

Those are the vectors you showed

#

the normalised ones

leaden coyote
#

the forward vectors?

leaden coyote
fallow meadow
#

The forward for the planet is important, yes

leaden coyote
#

so do i multiply my values by the forward ones then divide them by the magnitude of the forward vector

fallow meadow
#

but you also have the base parts, which use an Up and At

leaden coyote
#

yes

fallow meadow
#

To calculate a position in 3d space, you need multiple vectors unless you already know the base axis

leaden coyote
#

so i do need to calculate the plane the base computer sets and then recalculate the position vectors?

fallow meadow
#

Think of it this way, you have a base at planet 1, of which we are ignoring where it's at for now. Now you have a base on surface relative to this planet. You need to know the forward and up to know its orientation. The position is relative to the planet core. You now need rotation (forward and up) together with the position vector relative to this planet position to know where to move each base part to.

Now move into space, you can check the planet positions, and then calculate the distance between each core. But now taking the bases with it, you have relative stuff going on towards 2 planets, and then towards each other

steel crypt
fallow meadow
#

@leaden coyote The easiest way would be to first calculate the distance between both planets and the vectors to know direction of this distance from one planet to the other (lets call it Space Move). Then you get the base part position relative to planet 1 and the direction, move it there, then move it along the Space Move, then you need to once more move it from the core of planet 2 to the end position on planet 2 surface, which also has a position and direction.

I am really not sure how to describe it any better

#

Not sure it helps in any way, but there are 4 planet sizes (radius):
15k Moon, 65k Small, 98k Medium, 130k Large
You can easily figure those out to then simplify base part relative to planet core, other than direction to core.
planet base position is given, then:
base distance from core = sqrt(x^2+y^2+z^2) <- will more or less equal one of the radii mentioned above

#

Of course all base parts are relative to this position and you have yet to determine any direction

#

Some prefer to eyeball it or do some sort of triangulation or other manual way and less precise tricks to get it right. I prefer calculation myself, as adjusting is going to be a pain due to relative orientations. Certainly possible though and I I know someone who does it that way. Check out Peter Laan on YouTube

fallow meadow
#

Could also just install a mod like InfiniCam ...

leaden coyote
leaden coyote
hearty wasp
#

Just get a camera mod with lua

#

The fuck we're trying to achieve again?

leaden coyote
hearty wasp
#

Yeah gCam

#

Should have a lua

leaden coyote
hearty wasp
#

I can be wrong but I'm p sure Gumsk don't really make stuff without luas

leaden coyote
#

the issue is i cant unpack the camera paks

#

for whatever reason

#

the one thing i wanted couldnt be unpacked

vale iron
#

Then look on either the gmods page that has all my LUAs, or the modding LUA GitHub repository

steel crypt
#

@vale iron Hey, I don't know if you saw that final "fix" for the heater thing. Just giving you a heads up in case you didn't. Anyway, the solution or idea is in there which you might be able to use for other things.

vale iron
#

I did, thank you! I'll definitely keep it in mind for future uses

slate veldt
#

Is there a mod that totally disables the photo mode vignette?
Or just a way to always default it to 0%
I have the most annoying banding issue with it that often ruins shots when I forget to remove it

vale iron
#

There's a recent mod for it, but you have to hit a key first. Completely removing it requires editing a LUT, which I might do sometime if I feel like learning that

slate veldt
#

Also, I have an oddball question that maybe someone here can answer.
I'm trying to save edit my position in an old Path Finder save.
I'm using a save editor from the 1.2 days but it doesnt have the convenient coordinate viewer option that the modern save editors have.
Would anyone know hte specific areas I'd need to save edit my position to a station in a system in a different galaxy?

slate veldt
vale iron
#

Yeah that's what the mod does. I messed with it before and had the same results.

slate veldt
#

oh ok, i misunderstood

fallow meadow
vale iron
#

Huh, I can't find that mod now

slate veldt
slate veldt
#

oh, removes controls banner too, neat

vale iron
#

For the save edit, change your location first digit to 0, then the state to inship

fallow meadow
#

Any system in a diff galaxy?

slate veldt
#

then 256, 257
you get the idea

fallow meadow
#

Does not have to be Space Station?

slate veldt
#

I'm looking to put this debate about 257 to bed lol

slate veldt
fallow meadow
#

What is the debate again?

slate veldt
#

Whether 257 ever existed

vale iron
#

Though I think you're going to run into the wall you mentioned earlier: unverifiable myth

#

No matter what you actually prove

fallow meadow
#

Keep in mind that internal galaxy values are 1 less than what the wiki shows, even though it makes sense to do it like that

vale iron
#

"it's in the wiki" and "but I heard some people still have access"

slate veldt
#

It's basically trying to prove existence of god at this point

slate veldt
#

I'm firmly in the camp that Odyulatai is the actual last galaxy

#

since its index 255

vale iron
#

Me too, and that Odyalutai is the fallback for anything outside the 0 to 255 range

slate veldt
#

yep, that what my testing resulted in

fallow meadow
#

@slate veldt I would just visit a space station with your ship in the current save. Then jump out of ship to have it saved there.

After that, go into the raw JSON and edit the 'RealityIndex' to 255 for Odyalutai, or 256 for Yilsrussimil

Can always use a portal to jump to a core region

slate veldt
#

for current game at least

slate veldt
#

1.2

#

Path Finder

vale iron
#

I tested just before they fixed the Galaxy map and found the same thing

fallow meadow
#

Ah ok, so it would require to get a match region or system from current

slate veldt
#

Not necessarily, I want to test it locally.
Not concerned about galaxy reset

#

Just want to see if the game version back then ever supported a galaxy beyond Odyulatai

fallow meadow
#

Could at least test the galaxy. Let me know if you really need a system near core

slate veldt
#

I also have 1.03 on another hard drive, but I have to find that HDD

slate veldt
fallow meadow
#

Ok, I will have to find one and get the data from it

slate veldt
#

afaik, core warping would take you to 256 back then

vale iron
#

I think it puts '256' in the save file and generates a name to match, maybe some other things, but planets are all in the same place and bases from Odyalutai are still there

fallow meadow
#

Just a system with SSI 1 would be safe bet, just need a region close to core

slate veldt
#

It still said i had bases everywhere nearby

fallow meadow
#

!coords 0804:0083:0804:0001

hardy auroraBOT
#

@fallow meadow

0804:0083:0804:0001 // planet 0
portal0portal0portal0portal1portal0portal4portal0portal0portal5portal0portal0portal5
000104005005
Distance from center: 3250 ly

fallow meadow
#

let me convert that to proper decimal values

waxen cedar
#

question

#

if this is a thumbnail for player base

#

and this is a thumbnail for a space station

#

then what the heck is this

#

what are those doors and paths in there

slate veldt
slate veldt
# waxen cedar

Cropped out the majority of it but it looks like the Artemis chamber in the Anomaly

viral badger
waxen cedar
slate veldt
#

which thumbnail?

waxen cedar
#

lemme see

#

THUMB.BASEBLUEPRINT.DDS

#

but for bases they use THUMB.BASE.DDS

fallow meadow
#

@slate veldt So you want the below values for respective fields in your save. I don't think it will be any diff. You will find this pretty much at the top of the JSON. Just make sure you saved in a Space Station, although still no guarantee you will actually end up in there, as sometimes you still spawn near or inside the mesh.

        "UniverseAddress":{
            "RealityIndex":255,
            "GalacticAddress":{
                "VoxelX":5,
                "VoxelY":4,
                "VoxelZ":5,
                "SolarSystemIndex":1,
                "PlanetIndex":0
            }
        },
slate veldt
#

Takes bloody forever to load the save

fallow meadow
#

Let me know if the JSON is quite diff, as I have never played such an early version (started just prior to Atlas Rises)

lime mesa
#

can someone link the message with the mod website links

vale iron
#

I always set SpawnStateData\LastKnownPlayerState to InShip so I'm safe if I spawn in space

lime mesa
#

i cant seem to find it

slate veldt
#

so i have to search manually

fallow meadow
lime mesa
#

thank you gumsk

slate veldt
vale iron
#

No problem

fallow meadow
#

Only time you spawn out of ship (when previously saved in SS), is when it is an uncharted system

lime mesa
#

is deep space v2 known to work?

fallow meadow
#

@vale iron At least that is what happens in current versions

vale iron
#

Definitely not. Hasn't in years

lime mesa
#

aww man

#

do you know any mods that improve graphics that are known to work?

slate veldt
#

idk, Prisms kind of surpassed some of those old mods imo

vale iron
#

Sort by Last Updated or restrict your searches to recent

slate veldt
#

FineLOD helps with pop-in though, if thats what youre after

vale iron
#

ArghWater makes the water look really good. I don't know of any others that are still active, but I don't follow that closely

slate veldt
#

oh right, ArghWater

#

Unpopular opinion, but I really think the old water was pretty terrible.
I just don't see the appeal in it personally.

lime mesa
#

i really want a mod that makes space look better

vale iron
#

Like what do you want it to look like? Better is really subjective

lime mesa
#

more like you can see nebulas in the background type stuff

#

i saw a mod that had that but it doesnt work

fallow meadow
#

@slate veldt Another thing to keep in mind is the fact that values as edited in the JSON, will stay that way in some cases. When you change RealityIndex to 256 for example, it will still show 256 after having loaded in and having saved again, even though you are now in Euclid. Not sure the same happens in the old version, but be aware of this, as this may be part reason of the convoluted debate.

slate veldt
#

uh

#

vanilla game has nebulas and stuff

#

super visible now since Prisms

lime mesa
#

ive never seen nebulas in vanilla before

slate veldt
#

seriously??

lime mesa
#

yea

slate veldt
#

not sure what to tell you, they are definitely in the vanilla game

lime mesa
#

never seen something like that before

slate veldt
#

gotta get out there and explore

lime mesa
#

usually my sky is really blank

slate veldt
#

Hmm, i dont think its related to settings

vale iron
slate veldt
#

Not every system will have visible nebula/gas clouds

lime mesa
#

i really like that mod

#

does it work?

slate veldt
#

march 2020...probably not 🤷‍♂️

vale iron
#

It does

#

According to l02k. I haven't tested it recently

slate veldt
#

lol, i never know with old mods

vale iron
#

I did test it late last year though

lime mesa
#

2.0 or 2.1

slate veldt
#

l02k is usually on it, so maybe
I think they also post a list of their currently working mods

#

that or im thinking of other well known modders

vale iron
#

Plenty of useful stuff there

slate veldt
fallow meadow
#

Works for me at least, yes

slate veldt
#

ok, if I fuck it up, I can just overwrite a previous save and it should load back in fine

fallow meadow
#

Make sure you have a proper backup

#

Then overwriting the edited save should revert it

slate veldt
#

The old game had 3 saves

#

So saving over one of the 3 for that playthrough updates it as teh most recent to load

#

kind of like using a manual save to overwrite the autosave nowadays

#

that was a shit description, ignore it lmao

fallow meadow
#

Why does the wiki say you can reach Yilsrussimil with a Save Editor?

#

Was this still possible in Visions?

vale iron
#

Because there's bad info on the wiki 😛

slate veldt
#

Because you can put in 256 in the save editor. Also, the save editor decided to keep Yilsrussmisl in the list of galaxies

#

Idk why tho

vale iron
#

You definitely can't anymore

fallow meadow
#

At least it doesn't say it is a different galaxy, other than name/colour

slate veldt
#

Wiki being the wiki lol

fallow meadow
vale iron
#

Yeah, they fixed that around Origins

slate veldt
#

Right, but its not

#

The galaxy map just says euclid

#

And the system names in the map are incorrect

fallow meadow
#

Oh well, live research in progress, way more fun than discussing wiki data

slate veldt
#

Yeah, this is the same results i had

#

Ah fuck, the game isnt loading my saves at all currently

vale iron
#

You used to be able to put any value you wanted for the galaxy and it would generate a procgen name, but actual experience as above

slate veldt
#

Havent even save edited yet

vale iron
#

I still have a list of some of the names and values

lime mesa
#

All the mods from that list work

#

Well all the ones I picked

vale iron
#

Ah, I only have some of the negative values and names saved

lime mesa
#

Btw @vale iron that space mod for the nebulas is what I was looking for

vale iron
#

Great!

lime mesa
#

I also got a realistic icons mod

#

And ngl it’s so cool

slate veldt
#

Oh wow @fallow meadow i think my install is actually broken 😅

#

No galaxy during load

fallow meadow
#

Awwww

vale iron
#

With just that save edit?

slate veldt
#

I didnt even save edit yet

vale iron
#

Oh, that sucks

slate veldt
#

I recently update nvidia drivers though, so maybe i need to revert

lime mesa
#

I used an anomaly detector and it spawned a black hole

slate veldt
#

I hear myself running, jetpacking, etc

#

White screen with system name on it

#

Menu opens at least

#

Gonna try it in bordered window

#

Also a no lol

lime mesa
#

Is there a mod that gives units or increases the units you receive from doing/selling things

slate veldt
#

@vale iron or @fallow meadow, any idea as to how to fix?
Any files I could delete and allow to be rebuilt?

#

Actually, let me try reverting the driver for now and i'll get back to you

slate veldt
#

Argh
Reverting the driver didnt help

#

At this point, either the install is screwed or my VR headset is causing issues

fallow meadow
#

Hmmm, so 258 would be Gukarbolez?

vale iron
#

Not sure, only have some negative names

fallow meadow
#

From what I am seeing currently, Yilsrussimil is the same as Odyalutai

#

Both have the same Station name, same 5 planets, same everything

vale iron
#

You're testing current version?

fallow meadow
#

Yes, this is with current version