#nms-modding

1 messages · Page 224 of 1

narrow notch
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I will have to get home from school but I can get a screen shot when I can

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Also you can ride it really well

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Acts like any other flyer

livid turret
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ok cool:) is it fast ? my fastest is a giatn beetle, but beetles are massive in screenspace, it's ahrd to see around :/

narrow notch
livid turret
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ohh

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damn I really need one

narrow notch
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I can give you one when I get home

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The gene sequencer also works with it

livid turret
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ah I wouldnt mind 🙂

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thanks 🙂

narrow notch
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I have a friend at school that plays pc so he can mod a fish as a companion so me and him can have fish and give it to people who want them

livid turret
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ahah yeah I've tried but it looks weird 😉 also tried those hum .. "weird thing that zoom around the surface, half burried"

narrow notch
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Oh the little mole things that looks like Sid the sloth

livid turret
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ah no, that one is a tad too creepy 😉

hearty wasp
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just use AMUMSS

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the lua's exist for a reason

round sinew
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<Data template="GcRecipeTable">
<Property name="Table">
<Property value="GcRefinerRecipe.xml">
<Property name="Id" value="RECIPE_1" />
<Property name="Name" value="UI_YEAST_PROCESS" />
<Property name="TimeToMake" value="5" />
<Property name="Cooking" value="True" />
<Property name="Result" value="GcRefinerRecipeElement.xml">
<Property name="Id" value="FOOD_P_POOP" />
<Property name="Type" value="GcInventoryType.xml">
<Property name="InventoryType" value="Product" />
</Property>
<Property name="Amount" value="1" />
</Property>
<Property name="Ingredients">
<Property value="GcRefinerRecipeElement.xml">
<Property name="Id" value="FOOD_P_POOP" />
<Property name="Type" value="GcInventoryType.xml">
<Property name="InventoryType" value="Product" />
</Property>
<Property name="Amount" value="1" />
</Property>
</Property>
</Property>

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FOOD_P_POOP is wild yeast - and iirc, it's PLANT_POOP (faecium) that refines to FOOD_P_POOP; that is created in RECIPE_26

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so, according to RECIPE_1, wild yeast processes into wild yeast?

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that doesn't make much sense..

hearty wasp
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Tried it in game?

round sinew
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yeah, Pixy did actually, as i'm not in game rn

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and yeah, yeast processes into yeast at 1:1

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i'll be changing that recipe for sure.

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also, one other question if i may

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i (i mean we, i've been getting help while doing this) managed to get food to go in the quick recharge menu (i did have to modify ChargeValue)

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is there a way to add entries to quick menu itself, like we've got recharge, emotes, utilities, etc?

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i would like to have one that is just to eat food; like, allow me to consume food from a quick menu entry, instead of having to open inventory. that list would be populated with the items i have on my inventories.

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or instead of that, allow quick menu recharge entries to be consumed, instead of used to recharge?

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because consume reads REWARDTABLE, but recharge doesn't

proper temple
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is there a mod to disable the profanity filter (for local play)?

hearty wasp
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Meta mod basically do just that, I'd look there

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Not sure if it can interact with the inventory tho

merry wasp
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where was it again

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think i made this for gleam and... someone else here they wanted new food flavours

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haven't seen those yet tho XD

grave cipher
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Can anyone help me mod to get unlimited jetpack

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i looked on nexus mods but they come with a bunch of other stuff i dont want

vale iron
minor quiver
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Quick question
If I install a mod that adds new ships, will they be added to generated pools or how would I get them?

hearty wasp
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Which mod exactly

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Different mods have different implementations

minor quiver
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Oh
Then I need to look it up again
Can't do that at work though..

hearty wasp
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Dw we can wait

solar spoke
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@round sinew How do they like that mod? Is it good?

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Also since BK asked me to post it here, does anyone use NMS Fantasy Reborn mod? I am thinking of getting it

round sinew
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yeah, i hear its pretty good, though some planets might push machines harder

solar spoke
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Hmm, I may check it out. I am guna watch a few videos on it then

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If anyone else has any input on reborn mod, please feel free to DM me

solar spoke
round sinew
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i believe there are new ships as well? i'd need to check nexusmods

solar spoke
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Sweet, I am guna try it, see what I think. Thanks for the help BK

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Question, when I make the MODS folder, that goes into the BANKS folder, right?

round sinew
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a subfolder of PCBANKS, yes

solar spoke
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sweet, thank you again BK

minor quiver
hearty wasp
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reading instructions and relevant information is good

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people should try that more often rather than getting their info from random social media groups

minor quiver
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This wasn't in the description...

thin rampart
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Who knows Aurora? I think she should make a song for No Man's Sky and then have the song play after you've ||resetted the Atlas and "zoom out" from the galaxy||.

minor quiver
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Looks cool like a stealth field
But i doubt the Swordfish had that...

minor quiver
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Normal Anomaly stuff, move along

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i would love to have a weird ship like this unmodded
LS are nice, but this is even weirder

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Like a ball of energy or floating crystal

subtle bronze
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Does anyone know why support frigates in the save game have greater fuel reduction numbers than what their traits all add up to?

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I have a support Frigate with [Generator Grid (-9), Portable Fuel Ignitor (-9), Oversized Fuel Scoop (-6), Retrofitted Turrets (+3 Combat)] which should give me a fuel reduction of 15 + 9 + 9 + 6 = 39. But in the save game, the fuel reduction is 43.

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I got another support ship that comes with a (+3 Exploration, +1 Trading, -6 Fuel, -6 Fuel) but the stats in the save game show 28 instead of 15 + 6 + 6 = 27.
Where are these bonuses coming from? Are they inherent to Support ships as a secret stat?

solar spoke
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How do I get rid of all those damn trees? Reborn mod

hushed bronze
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@solar spoke SHOOT THEM

grave cipher
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Does anyone have a base in galaxy 256 or is it easier to just teleport myself there

waxen cedar
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just figured out they have actual physics in space

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if you bonk them with your ship they will float to that direction

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and bounce off asteroids and such

spice agate
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I was too lazy to do the 4th expidition and used the save editor to give it to me but when I try to claim it from the anomaly it says 'reward not yet earned' what do?

eternal pollen
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okay, I can't believe I've never asked this before

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but uhhh, is multiplayer still possible with mods enabled?

vale iron
vale iron
lime mesa
merry wasp
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i should post this on my description page for my mods

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altho allmost no-one asks me

hearty wasp
robust spruce
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Almost done fixing these up

wanton salmon
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Hey all does the date / time method work anymore for the expeditions? I tried setting mine to Dec 2nd for example and it just do the 2nd one. So I did the offline mode, etc. Now I get the whole in 2 weeks or maybe was 2 weeks ago haha. Not sure if there is any other method to trick it. Not doing it for the loot doing it to play through it

subtle bronze
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In case anyone was curious, I can confirm that support ships just inherently have a hidden -0 to -5 (maximum I found) fuel reduction. They just do.

I'm not complaining. Extra fuel reduction boosts are always nice. It is like a miniscule amount anyway.

shell spruce
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Alright, I've never said this and will never say it again. I'm jealous of pc. The mods for this game on pc look awesome....

verbal pelican
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@untold hazel dragging it over because it may be least-offtopic here ... HG would have the data in their discoveries database. you can probably even get very nice plots without figuring out where in a region the systems are, and just going by "how many systems per region are discovered". (location of the regions is straightforward since they are just coordinates to begin with)

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bonus would be having (even coarse, like year or month) timestamps for the discoveries.

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could render some pretty pictctures / models with that.

untold hazel
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@eiko now i see why it interests you...it would provide a whole new dimension of gameplay with very little effort. Perhaps suggest it to the devs. I took a similar initiative with Star Citizen devs regarding piracy mechanics and they implemented some of my ideas. (I own and operate the piracy brotherhood gang and discord channel ... tpbl)

verbal pelican
untold hazel
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Ah k i see ...well it would be a cool new channel to add for sure.

subtle bronze
merry mist
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Hey I have NMS on Ps4... Can I mod it on the console too?

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Actually the first time I saw this section for mods

hearty wasp
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no

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but you can get shit transferred to you all the same

merry mist
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How do you do that?

hearty wasp
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how do people transfer items to you in vanilla

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people just do that to you

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it's not complicated

hushed bronze
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@vale iron Your naming scheme needs more name lol

hollow thicket
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is there a mod which changes all system's background color to black?

lime mesa
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does anyone know if theres an exocraft speed mod thats up to date? I cant find one

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the newest I could find is from February

fallow meadow
lime mesa
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I’ll try it thanks

hearty wasp
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inertia drifto has a lua

vale iron
waxen cedar
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has anyone made a custom script or modified the files somehow to force the game to fetch bases more often from the servers

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just have it send requests every minute or so

merry wasp
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try !nexuslink

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!nexuslink @waxen cedar

hardy auroraBOT
merry wasp
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or !moddinglink @waxen cedar

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!moddinglink

hardy auroraBOT
stray wren
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So looking on the nexus at some of the mods available, how do they work if you have friends visit your planet(s). like the planet generation and big things mods

magic lava
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If they don't have the same mods, they won't see the same things

stray wren
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thats what i figured yeah. ill prob stick to visual tweaks for now then.

green ridge
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Is there a mod that ups rare fauna spawn rates? :V

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Like, Rare is now has the same spawn chance as uncommon. That's all I need :V Tired of checking six huge beautiful cave systems, perfect for something to spawn in and finding nothing. >:c

vale iron
waxen cedar
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thanks

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btw

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where is our friend list stored?

cinder coral
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is there a way to give your saves the status of having done the expedition so you can retrieve rewards from the anomaly

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or do you have to obtain items manually if you're aiming to obtain previous expedition rewards

merry wasp
sudden snow
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Can you mod console

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Like xbox

vale iron
sudden snow
# vale iron Not really

When you say "Not really", are you saying it's possible but an absolute pain in the backside to do?

vale iron
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It might be possible but I don't know of anyone that does it

hearty wasp
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it's as possible as it is possible to hack said consoles in general

waxen cedar
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Isn't there a risk of getting your online account and console ID perma banned if sony or microsoft notices "hacking"

round sinew
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i seem to remember multiple players getting their accounts banned for hacking gta on ps4

hearty wasp
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yeah, but they didn't ask about the safety of it so I didn't bother thinking about it

lofty fulcrum
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what mods do you guys recommend?

viral condor
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ArghWater

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Also UninstallCoreWeapons

hearty wasp
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Sean

lofty fulcrum
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Sean?

hearty wasp
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Sean.

lofty fulcrum
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ok

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I kinda forgot where to put mods

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I put them in pc banks right?

round sinew
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PCBANKS/MODS, yeah @lofty fulcrum

lofty fulcrum
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thank you

untold hazel
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As a proud new father of a very ugly LS, (and as well as the commander of a fully maxed out cap ship with zero bulkhead expansions available) . . . is there a mod for augmentation expansion slots on LS's?

haughty bay
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there is a way to increase LS slots with a glitch

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isn't too tedious, just need storage augs and a friend

untold hazel
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I could use a friend about now . . . and I have 7 regular ship aug upgrades.

haughty bay
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hello

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you can also upgrade with units

green ridge
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Maybe some food for thought about module upgrade seeds.
I'm doing the exploit where you install stuff and see what's good, then reload and keep track of the order, install cheap stuff and the one you want in the same order.

What I'd like to share is that I've noticed, the same seed often produces good modules regardless of the one used. I suppose this isn't surprisingly, and people who've looked at the numbers if even possible might not be surprised either. But I thought it was neat :3

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Like I've got a banger Movement Module in the 10th seed slot. 10th slot also produces a near perfect Pulse module.

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Have seen this twice before, might be luck, but I thought it was interesting!

hearty wasp
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does save editing not work

viral condor
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Is there a mod that makes compass markers permanent after you discover them?

waxen cedar
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You can also color them

viral condor
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Yeah that's what I do. But way points don't exactly say what is at their location.

I kinda wish you could at least select the icon of the way point or something to match what is there.

waxen cedar
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You could also use base computers I guess

hushed bronze
untold hazel
# haughty bay hello

Living Ships don't have legit available expansion slots beyond the default amount. Definitely something HG ought to fix sooner than later. No motivation beyond "hey that's a cool breathing fuselage."

vale iron
green ridge
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tyvm! :D

waxen cedar
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well thanks nexusmods

magic lava
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Yw

hearty wasp
waxen cedar
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Oh right, there is a role for that here

magic lava
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Yeah, you want the role?

waxen cedar
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sure

magic lava
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🪄

waxen cedar
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Thanks

round sinew
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love those tall trees!

sick haven
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is there a mod that makes it so freighters warping in are just quieter? i've seen the one that makes them non-blinding...

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it's space. they shouldn't deafen me.

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wait. looks like that one might do it too? trying it...

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no, it doesn't. it just gets rid of the flash. oh well.

odd stag
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Are there any tools for modding using Linux or is someone using linux and can give me some hints?
I switched to Linux half a year ago and came back to the game now and would like to update some older mods I made

left sentinel
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offtopic but this is new

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for some reason I cant read @fair crown's messages and I've never blocked them in the past or any other spam related issue

hearty wasp
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robots make mistakes

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or maybe robots hates anyone who talks too much

round sinew
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tried getting stuff to run via wine bottles for a bit, ended up deciding it wasn't really worth the time, so i just spin a vm up whenever i need to use modding stuff

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(assuming a bit) nice to see yet another Linux user running nms though

round sinew
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i get the same thing

fair crown
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...I really need to have the explanation on some .txt file

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I fell for the game phish scam about like three weeks ago I think its been, only just got my account back in my control around week and half after emailing discord devs about it all.

magic lava
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Keep trying, I can see them fine

fair crown
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(╯°□°)╯︵ ┻━┻

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Recently emailed discord as well about the whole spam thing, no response

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yet

magic lava
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Hope you get it worked out

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Glad you got your account back

merry wasp
left sentinel
hushed bronze
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Now get a million! 🙂

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thats a reasonable next step, right?

remote patrol
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No adverts = great

twilit smelt
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@hallow blade LOL

hallow blade
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XD

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i need help

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first time doing it

twilit smelt
hallow blade
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nope

remote patrol
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Okay

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Nom nom is the hands down best name I’ve heard for a modding system

twilit smelt
# hallow blade nope

start there, do you have java installed on your system already? NMSSE uses Java, Nomnom does not.

hallow blade
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yea i got java

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which u prefer ?

twilit smelt
hallow blade
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i guess nmsse XD

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this website ?

twilit smelt
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that's the one

hallow blade
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what do i need to do now ?

twilit smelt
hallow blade
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downloading XD

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i open it

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it ask me for 7 zip self extracting archive

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i extract it to ?

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the same disc as my nms or ?

twilit smelt
# hallow blade downloading XD

just follow that.
now, a further word of caution. save editors are amazing tools - let you work around stupid things like not being able to change the color black, stuck mission progress, BS like that.
they also will let you cheat super bad. i really urge restraint. you only rob yourself of gameplay when you, say, just give yourself a pile of nanites.

hallow blade
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nahh

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i just wanna change colour XD

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can i delete it after that ?

twilit smelt
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totally.

hallow blade
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will it affect it ?

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oo so nothing will happan

twilit smelt
hallow blade
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i still keep colour

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niceeee

remote patrol
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It has been edited into your save

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Doesn’t change back

hallow blade
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oo nicee

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ok i have extract it

twilit smelt
# hallow blade niceeee

NMS stores all info into what is effectively a big text file. really. you're just changing some text about your freighter color.

hallow blade
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what do i need to do now ?

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ohh

twilit smelt
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did you extract the files?

hallow blade
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1 sec

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what do i need to do after extract ?

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i press extract

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it say C / user / user / download

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i extract it to there

remote patrol
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There any mods that makes NMS more difficult?

twilit smelt
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store it where you want it. if you're not going to keep it after this, download is fine.

twilit smelt
remote patrol
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The amount of times I sling myself into walls and die in survival

hallow blade
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after i extract

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where it when XD

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it give me a READ ME

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and i open it

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and it was saying some stuff

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and nothing after that

twilit smelt
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run that

remote patrol
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Already rocking the fantasy mod

hallow blade
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hmm i dont see that

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it have a nmseditor conf

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nmssaveeditor

twilit smelt
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\bin

hallow blade
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found it

twilit smelt
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OH - you have file extensions hidden

hallow blade
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i just search it

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XD

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i forget i can search

twilit smelt
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it'll say "windows batch file" in the description

hallow blade
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yea

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i open it

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now it came a cmd.exe

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i press any key

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and is gone XD

twilit smelt
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that's why you don't see the .bat part

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are you sure you have java installed?

hallow blade
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yea

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hmm weird

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bruhh

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when i open java it straight close

twilit smelt
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the batch file just runs this:
java -jar NMSSaveEditor.jar -autoupdate

hallow blade
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hmmm

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when i open the bat

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it open a cmd

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and it say press any key

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and i press any

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and it close XD

twilit smelt
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at least - it should

hallow blade
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hmmm but nothing happaneing

twilit smelt
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like this

hallow blade
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nope

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it just close

twilit smelt
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if you open a command window and type java and hit enter, what does it do?

hallow blade
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it open

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and it close

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XD

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ohh i know why

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i might need to update it XD

twilit smelt
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not in your current path?

hallow blade
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let me update it

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XD

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1 sec

twilit smelt
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doesn't sound like that's what wrong, but won't hurt

hallow blade
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i havent update it for 6 month XD

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it might be that

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nope

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nvm

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still not done

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almost doneeee

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idk how many update XD

twilit smelt
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you should probably let java auto-update - un-updated java is a security nightmare

hallow blade
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btw

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it say out of date java version detected

twilit smelt
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aha!

hallow blade
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java 8 update 45 64 bit static

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should i uninstall it ?

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or not now ?

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it say it may cause some older java application to no longer run

twilit smelt
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not now, you need it to run the editor

hallow blade
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okok

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ok done

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let me try again

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to open bat

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nope

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XD

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i think we just the other website

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big oof

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it straight close the window when i type any thing

twilit smelt
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ok - look, so go grab Nomnom instead. 🤣 this is why java and i are not buds.

hallow blade
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XD

hallow blade
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ok downloading

twilit smelt
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just extract the zip to somewhere

hallow blade
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okok

twilit smelt
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and then run nomnom.exe

hallow blade
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ok done

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btw

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do i need to have anything online ?

twilit smelt
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game should be turned off

hallow blade
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steam ?

twilit smelt
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no matter

hallow blade
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okok

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i off all XD

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ok i open it

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it got 5 save

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i see my main one XD

twilit smelt
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you'll start here

hallow blade
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yes

twilit smelt
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pick your save, and then the more recent save file of the two at the bottom

hallow blade
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both of them are expedition

twilit smelt
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the click "Edit save data" on the left

hallow blade
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so i just pick my main save ?

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i got one 94 hours

twilit smelt
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whichever one has the freighter you want to change, naturally

hallow blade
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okok

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i at the change thingy

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u see nanite and the money

twilit smelt
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so click freighter tab

hallow blade
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yes

twilit smelt
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see the Home seed?

hallow blade
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yea

twilit smelt
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change that to match one you like from the seeds site

hallow blade
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the one u send me ?

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Category: Freighter
Type: Capital
Seed: 0xe47a4e88f5b7481 / 0xd30004ae24b3
Colours: White, Light Blue, Blue
NMS Version: Beyond
Description: Resurgent-Class Star Destroyer with Gek crew

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i see this one

twilit smelt
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sure, look through the list, find one that matches the color scheme you want to start with

hallow blade
#

a full shite kinda

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white

twilit smelt
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just don't confuse the model seed and the home seed

hallow blade
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i think is the same XD

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if not wrong

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so i just copy them ?

twilit smelt
#

you'd just change the home seed to match

hallow blade
#

0xe47a4e88f5b7481 / 0xd30004ae24b3

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which is home

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the first one ?

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so i just copy and paste the first one to the home ?

twilit smelt
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you can tell - the home seed is a couple digits shorter

hallow blade
#

ahhh

twilit smelt
#

looks like on the site, the home seed is the second number

hallow blade
#

so i just copy and paste ?

twilit smelt
#

that's the idea - overwrite what's there now. nomnom will make a save backup, too.

hallow blade
#

so i just paste it

twilit smelt
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yep

hallow blade
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ok done

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what do i need to do after pasting it ?

twilit smelt
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ok, so go to file/Save, then close it and open the game

hallow blade
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ok

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1 sec

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btw

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it wont do anything right ?

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just the colour ?

twilit smelt
#

if you pasted the correct number to the correct place, yep

hallow blade
#

Loading in

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Even the build inside will stay ?

twilit smelt
hallow blade
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Demm the mod

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How it even do that

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I wish nothing go wrong

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Xd

twilit smelt
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not really a mod - we just changed the game's own saved data

hallow blade
#

Btw

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U know how to delete them ?

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Xd

twilit smelt
#

delete what?

hallow blade
#

Like literally everything

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Both of the mod

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Urmm

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The ship look the same Xd

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Oof

twilit smelt
#

both of the editors you downloaded? just delete the fodlers where they were extracted to.

hallow blade
#

Okok

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The freighter haven’t changed

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Urmmmm

twilit smelt
#

the freighter looks the same as before?

hallow blade
#

Yep

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Black and yellow Xd

twilit smelt
#

did you have the right save slot and did you edit the right save file?

hallow blade
#

Yep

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Cuz i only play one save file

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Nothing has change

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Bruhh

twilit smelt
#

and the freighter model looks the same as well?

hallow blade
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It when back to the same number

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Yep nothing change

twilit smelt
#

ah, ok. you can edit it again. and make sure you save changes, and the time of the save file is updated to the current time after that.

hallow blade
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I try again

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1 sec

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Let me off the game

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ok 1 sec

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Urmm

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It keep changing back to the old number

#

When i go file save and i close

twilit smelt
#

does the date on the save file get updated when you change it in nomnom?

hallow blade
#

I think so

#

But it keep changing it back

#

The number of the home seed

hearty wasp
#

privilege issue?

#

or the folder's read only

hallow blade
#

Hihh

#

Huhh

hearty wasp
#

gamepass?

twilit smelt
#

without running the game in between?

hearty wasp
#

tho I haven't heard of much issue from gamepass either

#

nah

#

you can run the game while editing the save

#

just don't save in game after saving in editor

#

that'd be dumb

twilit smelt
#

but running the game could be causing steam to overwrite from sync

hallow blade
#

But i not in game

hearty wasp
#

oh, yeah, steam sync

#

just turn that shit off

hallow blade
#

But i off steam

hearty wasp
#

keep forgetting that's a thing

hallow blade
#

When i changing it

hearty wasp
#

you on GoG?

hallow blade
#

Gog?

twilit smelt
#

jerry's saying it changes back

hearty wasp
#

then just turn it off anyway?

twilit smelt
#

right after making the save

hallow blade
#

Yea

#

I reopen the nomnom

#

And is the same seed

hearty wasp
#

yeah just try giving it admin privileges I guess

twilit smelt
hallow blade
#

Yea

#

It load

#

And chamhe bacl

#

Change back

twilit smelt
#

and then the date/time of the save slot should say now

hallow blade
#

After i save

#

It did update the time

#

let me go in the game again

#

1 sec

#

Hmm

twilit smelt
#

ok. so save changes, close nomnom, re-open, and check the freighter seed again.

#

and verify time on the save you're opening.

hallow blade
#

1 sec

#

Let me try again

#

Ok this time the same

twilit smelt
#

and make sure you've got a valid home seed from the site. maybe try a slightly different one.

#

i just edited my freighter's home seed - it stays

hallow blade
#

Hmm

#

Let me try joining the game

twilit smelt
#

(in Nomnom)

hallow blade
#

It stay this time

twilit smelt
#

if the save file's updates aren't sticking it definitely won't be different in game

hallow blade
#

It stick now

twilit smelt
#

ah ok, if it stayed the same this time

hearty wasp
#

try saving in game just to be save

hallow blade
#

Okok

#

Joining game

#

Btw where u guys from ?

#

Xd

#

Ok i in

hallow blade
#

Urmm

#

Still the same

#

Still black and white

#

Black and yellow

#

Urmm weasel@

#

This time the seed stay

#

But it didnt change the freighter

hearty wasp
#

try loading the save in the editor again

#

and make sure the save the game loaded is the same as the one you edited

hallow blade
#

Is the same

#

But it didnt change anythinf

hearty wasp
#

you edited the autosave or the manual save

hallow blade
#

Autosave

hearty wasp
#

and did the game load the auto save or the manual save

hallow blade
#

Autosave

hearty wasp
#

ok just making sure

hallow blade
#

I even try reloading

hearty wasp
#

sometimes the game forgets

hallow blade
#

Hmmm

hearty wasp
#

but yeah load the save in the editor again

#

and turn off steam sync if you have it on

hallow blade
#

let me try 1 more time

#

if not working gonna go to sleep XD

#

is like 4 midnight here

#

oof

hallow blade
#

It still the same

hearty wasp
#

same what

hallow blade
#

the freighter

hearty wasp
#

same as unedited or same as edited

hallow blade
#

everything

#

unedited

hearty wasp
#

do you have steam sync on?

hallow blade
#

i off it

hearty wasp
#

ok then I guess try again?

hallow blade
#

i off it before i try it

#

but i didnt change anything

hearty wasp
#

tbh I still think it's prolly a sync or privilege issue

#

prolly just missed a thing somewhere

hallow blade
#

privilege issue ?

#

how to change that ?

hearty wasp
#

access rights

#

right click and launch as admin

hallow blade
hearty wasp
#

no

hallow blade
#

ohh

#

run as adminstrator ?

hearty wasp
#

ye

hallow blade
#

let me try

#

i will let u know when done

hallow blade
#

unedited

twilit smelt
#

so - let me get this straight - you can edit the home seed in nomnom, and it stays there if you close nomnom and re-open it

fair crown
twilit smelt
#

but it reverts to the old value if you run the game?

hallow blade
#

nope

#

it stay

hearty wasp
twilit smelt
hearty wasp
#

that's about it

twilit smelt
#

converts between platforms is another

hallow blade
#

but it dont change in game

fair crown
#

Ah

hearty wasp
#

try making a manual save on that save and then editing the manual save?

twilit smelt
hearty wasp
#

also if it's just colour you're changing, sometimes colour just get bugged

hallow blade
#

nope

hearty wasp
#

you need to travel systems for colours to refresh

hallow blade
#

i just changing colour

#

ohh

hearty wasp
#

it's a freighter thing

hallow blade
#

really ?

#

bruhhh

#

fak me

hearty wasp
#

especially anything black or white

hallow blade
#

let me try

#

i changing from black to white

#

1 last try

#

Gonna get to sleep

#

4 am now

#

Ood

#

Oof

hallow blade
hearty wasp
#

then yeah you prolly just missed something

#

try NMSSE

hallow blade
#

My java not working

hearty wasp
#

not working how

hallow blade
#

Like i open

#

And it straight close

#

Dk why

hearty wasp
#

reinstall java?

hallow blade
#

Maybe can try

hearty wasp
#

and did you open it with the bat

hallow blade
#

Cuz is kinda old

#

Yea

#

Same thing

#

Btw if anything when wrong

#

How do i use back the backup save ?

hearty wasp
#

open the zip and just drag the save the files to the save loaction

#

you have 2 saves per slot anyway

#

just yeet the auto save and let the game load the manual save

hallow blade
#

Ohh

hearty wasp
#

easier to delete the autosave and then edit the manual save to make sure you don't edit the wrong save too

hallow blade
#

And the munual will load the old save?

hearty wasp
#

yeah

hallow blade
#

Welp

#

Maybe i gonna ask tmr Xd

#

Gonna go to sleep

#

Gn

#

Btw sorry for all the problem

#

Ty guysss

subtle bronze
#

I couldn't find one, but is there any mod that shows you the computed stats after adjacency bonuses?

hearty wasp
#

no

#

can't

merry wasp
#

sigh, he opened a new issue without even responding to the old

remote patrol
#

Fantasy reborn mod be like

#

TREE

merry wasp
#

need it for one of my own mods

remote patrol
#

Is this supposed to happen 🤔

merry wasp
#

check the description i guess

remote patrol
#

I can’t MOVE

merry wasp
#

also lots of frost planets have lots of trees

remote patrol
#

Supercritical

merry wasp
#

0.1fps?

remote patrol
#

Nah it’s not that bad it’s just horrible whenever I walk and it has to render

merry wasp
#

so its bad 😄

#

well check the mods description might be a few thing you can do about it

remote patrol
#

It’s just been the one planet so far that’s awful, can just stay away from it

merry wasp
remote patrol
#

If I gotta stay away from 1 in every 50 planets I can live with it

merry wasp
#

but i like me my lush planets

remote patrol
merry wasp
#

looks epic tbh

#

forest base

#

glass cuboid base

steel crypt
#

My computer would flash a big red “F U” on the screen and shut down.

sinful anvil
remote patrol
#

The mod is still absolutely amazing, thanks for the information

sinful anvil
#

Does make for beautiful vistas; I had a planet where the LOD was causing space to show through the grass

#

Made for a very trippy planet but I approved honestly xD

remote patrol
#

Sounds like a fun time for screenshots xD

sinful anvil
remote patrol
#

It’s beautiful

sinful anvil
#

It was

#

And also 15 fps haha

lime mesa
#

Hi from UK here. I am not clued on modding in this game whatsoever. Is it possible to make a mod like Player Is The Spaceship? Where the player is just casually jetpacking through space. Obviously this is just a visual switch, but unsure if this fits into modding as doable or not.

vale iron
#

You can easily mod things to get infinite and powerful jetpacks and immunity to space hazards, but it wouldn't be nearly as fast as a ship and you wouldn't be able to have space encounters, warp, enter stations or freighters, etc.

#

As for replacing the ship model with the player character, I don't think anyone has tried that.

lime mesa
bold meteor
#

are you really not able to edit a save if you use game pass for pc

vale iron
#

You should be able to use NomNom save editor

bold meteor
#

very glad i asked, thanks

bold meteor
#

if i click unlock on the golden vector in the save editor then am i able to just go buy it from the quicksilver guy or is that something else

vale iron
bold meteor
#

whats the best place to find seeds?

hearty wasp
#

Because the customization data makes the model simply invisible

#

Unless we can somehow gut the player model from the customization station in a way that keeps the model visible

odd stag
#

@bk201 thanks for the hint, thats a good idea!

eternal pollen
green ridge
#

Is there a mod that removes shuttles from the spawn pool?

merry wasp
green ridge
merry wasp
#

well it shouldnt be difficult to make tbh

merry wasp
#

but gonna eat first

green ridge
#

If it's not any trouble :O

#

yeah eat :3

merry wasp
#

meh

#

shouldnt take superlong to make i think

merry wasp
#

but just removing the shuttles

#

XD

green ridge
#

Yeah I saw that one :3
If I had it customized I'd make exotics a lot more common, but that's only compared to their current rarity. 1% instead of .3%

Yeah, tbh removing shuttles entirely would make me happy lol. Thought about lessening their chances but then it just means it's even more annoying when they clog up the spawn pool.

Constantly I'm ship hunting and 5 shuttles come first wave at an outpost. It's a waste of time.

#

The best I've ever seen is "oh that's neat, I'd still never fly it but it looks alright."

merry wasp
#

you do know i also have mods right

#

and im currenly hunting ships

merry wasp
#

but ill try to make the mod for the shuttles in a sec

green ridge
#

Oh very nice :3c I almost grabbed that ship scan option one.
I was looking for one that added stuff you see through the visor to the exocraft's 'c' scan. Like buried tech, fossils, salvageable tech. It's silly to have to exit the exocraft to look for it when it has three heckin scanner upgrade modules.
I was sure I saw one around the time I started playing but I couldn't find it.

merry wasp
#

yeah i know which

#

see the description

green ridge
#

I didn't see anything like that when I read through the description :o

merry wasp
#

should rename my mod tho

#

it basically only exocrafts

green ridge
#

ah, I see, but that still doesn't add anything like Buried Technology to the regular scanner. When you hit C to scan, and it sends out the ping, stuff like deposites and damaged tech shows up,

#

I want more to show up for that

merry wasp
#

yeah but no scan events exit for that

#

we're using existing scan events that are useualy grouped and separate them for "ease of use"

#

but i think the crashed ship starmap suits your boat then

hearty wasp
green ridge
#

gotcha, and I think you misunderstand me!
I meant a separate mod specifically for the regular scan ping. Not location blips, but regular stuff that just shows on your hud.

hearty wasp
#

iirc it's just the matter of making the probabilities 0?

merry wasp
hearty wasp
#

yeah, a lua will do well with that I think

merry wasp
#

sbout it

#

but will check now

green ridge
#

This shows up because I highlighted it, but I want it to be able to show along with the sodium on a regular scan. Are you saying that's not possible or are we talking about different things.

merry wasp
#

something ill need to look into in fine detail

#

so no shuttles right?

green ridge
#

Yeah zero shuttles, and if it's easy, can you make exotics show up 1% chance instead of .3% :D

merry wasp
#

yeah shouldnt be an issue

#

but the % are a bit wonky tho

green ridge
#

yarr, just so it's about as rare as an S-Class 1-2% :D

merry wasp
#

will see

merry wasp
#

but the pool of avaialable ships is built differnty

#

but will give it a try tho

green ridge
#

hm!

#

are those edited or pre-edited?

merry wasp
#

that the original code

#

that jsut 1/8

green ridge
#

is that for like, a korvax system, explaining the higher weight for scientific

merry wasp
#

yeah kinda like that

green ridge
#

ah so it is

merry wasp
#

so dont think we have an exact %

#

so i might place it at 10 for royal

green ridge
#

Yeah weights are... strange.

merry wasp
#

yeah the "totals range"from 301-401

#

so idk how much 1 would affect this

#

as you can see 401 "total

#

and here its 301

green ridge
#

Are you saying it might get upset if you simply change the shuttle weight to 0? Making it 201 and 301?

merry wasp
#

no

#

just saying the % might get skewed

green ridge
#

gotcha

merry wasp
#

few 10 could be like 7% for exotic

#

idk

remote patrol
#

Basically

green ridge
#

Yar yar, I see what you mean now. Can't give me an exact percentage because the weight to percentage isn't something that's readily clear

merry wasp
#

^that

remote patrol
#

It would take 50/401 to 50/301

green ridge
#

and removing shuttles will increase exotics even more

merry wasp
#

can you take it for a spin?

green ridge
#

Yaassss :D

remote patrol
#

Or such, depending on how percents are set up

green ridge
#

backs up saves

merry wasp
#

file changed is solargeneration

#

so if you got conflictign mods

#

make sure to check

green ridge
#

I don't think I've got anything that affects spawn rates already.

merry wasp
#

could be some global set up somewhere

#

that say its 500

#

we basically dont know

remote patrol
#

Considering those say “weights” either way it would change % chances

#

Would it not?

merry wasp
#

yes it would

green ridge
#

Here's my mod list for reference.

merry wasp
#

but the effect of how much

remote patrol
#

Ah

#

Gotcha

merry wasp
#

XD

#

tjat tje file i've change

green ridge
#

I figured but that was the fastest way to check :D

merry wasp
#

well

green ridge
#

yeah yeah I understand it's not a guarantee, but it's a better indication than nothing!

merry wasp
#

hmm shouldnt conflict

#

i think

#

you gotta check the mod desc they usually tell you

#

royal =>10

green ridge
#

kk, was just about to restart, will use that one instead

merry wasp
#

hope this works

#

: p

green ridge
#

:D

#

every ship that lands is an exotic

#

whoops!

#

jk

merry wasp
#

nah wouldnt be possible

green ridge
#

I know it's a joke :D

merry wasp
green ridge
#

So far so good, no shuttles anywhere <3

merry wasp
#

^^

#

i could enable flying meatball

viral badger
merry wasp
#

Alien = LS

merry wasp
green ridge
# viral badger <:PanCry:679804056478285896>

I'm sorry code! I just don't find shuttles interesting in the least. They're a kitbashing lover's dream, but I don't care for them. Too chaotic for my brain to want to bother with.
I've seen a few I liked but, I'm never ever going to find them in the wild.

green ridge
#

Oh! Sorry. Naw I don't like seeing living ships in the wild. I like them being a player only thing :D

viral badger
green ridge
#

^ Shuttles

#

Buuuuut ... maybe if they're as rare as exotics were originally :3c

#

you could give them a weight of 1

merry wasp
#

_<

green ridge
#

I'm sorry does that fux with things?

merry wasp
#

nah

#

like that all i ahd to "type

#

0 => 1 and im done

green ridge
#

Noice!

merry wasp
#

there ya go

#

need the lua?

green ridge
#

Wouldn't hurt to have, I think I might dabble a bit in the future

#

Thank you so much :D

merry wasp
#

no worries

#

like i said

#

5mins of work

green ridge
#

Bit more than that! but I get you. :D

merry wasp
#

well no

#

just more waiting for you to confirm

green ridge
#

ahaha exactly xD

merry wasp
#

and chatting on the how and why

green ridge
#

mh mh

merry wasp
#

code itself was like 2mins

#

compiling my craftable upgrade mods

#

take longer then all this

#

full 7mins compile

solar spoke
# remote patrol TREE

Bro I had to delete the 2 biome reworks cause of that bullshit. Nowhere to land, even on "barren" planets

hearty wasp
#

It was originally Integrated into the main Eucli-ea lua but I've since separated it for obvious reasons

merry wasp
#

yeah i can see that

#

lots of adds and removes i assume?

hearty wasp
#

Concats and making new mbins, actually

merry wasp
#

oof

#

yeah that would do that too

odd stag
green ridge
#

@merry wasp I have a suggestion for your module mod. Make them stack lol

merry wasp
#

when an item become "deployable" you cant stack them

green ridge
#

That's stupid because ^^^ >:C

merry wasp
green ridge
#

Like what?

merry wasp
#

all the mods

#

XD

green ridge
#

They're hanging out for when I find a new damn MT >:C Which is never

frozen magnet
#

hello everyone! what do i need to do to make my installed mods work? how do i activate them?

#

the mod is JJ's better ships

vale iron
#

Download the ZIP file(s) from Nexus Mods.

Extract the PAK file(s) from the mod ZIP file(s)

Place the PAK file(s) in "No Man's Sky\GAMEDATA\PCBANKS\MODS"

Delete the DISABLEMODS.txt file from "No Man's Sky\GAMEDATA\PCBANKS"

If you have multiple mods, make sure you don't have any conflicts

hallow blade
#

hey guys if i change my frieighter it will be another home seed at nom nom right ?

vale iron
#

Yes

hallow blade
#

ohh okok

green ridge
#

@merry wasp I'm not gonna lie I think 10 for Royal/Exotic is too strong. lol
I see them every 4-5 waves. Which, personally, I don't mind. I'm late game so it's nbd. but yeah at 10 it pretty much normalizes their presence. maybe 5 would be better.

merry wasp
#

Also told ya :p

green ridge
#

no worries. and hey them being a mildly common sight might be a selling point. But, I think what made me decide this was too often is that when I hear their special sfx for landing, I started to ignore it, rather than get excited :c

#

I did not deny anything you said :3

merry wasp
#

I might set it back to 2

#

As the shuttle wheight is out it might affect all

green ridge
#

Yeah for sure

#

2 is where I was gonna suggest starting as well, was surprised you jumped to 10, originally :D but I deferred to you as the modder with lots more exp :3

hearty wasp
#

nah that's just about average

green ridge
#

wait, wasn't it at zero before?

#

and did this add living ships with a 1? :3c

merry wasp
#

no

merry wasp
green ridge
#

yarr, thought you gave me one where you changed alien to 1 so it was a rare chance like an exotic was

merry wasp
#

you didnt want it last time

#

so haven't added those

green ridge
#

fair enough.

merry wasp
#

if i want to "prefect" this i'll have to fine-tune this mod a bit more

#

but thats for another day

#

if you want LS just say Y or N and ill add them to it but same as the shuttles at 1

green ridge
#

Y

merry wasp
green ridge
#

I quite like the frequency of exotics at 10 weight, I want to see what 3 is like tho as well.
How can I best describe to you the change, to better help with your fine tuning it?

merry wasp
#

the fine tuning is me pusing all other non shutles ships accordingly

#

ie more "code"

green ridge
#

gotcha

merry wasp
#

and help well just say how frequent they are i guess

#

but again that relative to the spawnpool too

#

so yeah

green ridge
#

gotcha!

viral badger
vale iron
#

You could always change the weighting to be a sum of 100, so you always get a percentage. Might be easier for you to predict that way

frozen magnet
#

dear modders, in gaming world i respect you the most. but why, why isnt there a more ship slots mod? it breaks my heart. thanks. deephouse

steel crypt
#

That’s in the exe if I’m not mistaken.

#

Even if you were to somehow mod that, I think you are dealing with writing/rewriting several systems to do that.

frozen magnet
#

so i have no hope other than expecting from devs 😦

vale iron
#

And I don't think they will ever expand it either, since it's tied into freighter size as well. Unless they prevent party members from landing on your freighter, 6 is the limit

remote patrol
#

If only they added more pet slots

#

Let me collect em all

vale iron
#

That I think they could probably do, if they wanted to spend the hours on it

remote patrol
#

Instead of a only have 6 at a time thing let me collect em all from planets I go to, would be fun

frozen magnet
#

just add a special freighter with 12 slots, is it difficult?

remote patrol
#

Wdym by more ship slots, like, inventory wise?

frozen magnet
#

having only 6 is not enough, i like many different ships and i wanna have them

remote patrol
#

Ah that

vale iron
#

It probably wouldn't be that difficult for them to rework the hangar bay to make the landing pads a little closer and extend the back wall a little to fit another row of landing pads

remote patrol
#

Gotcha

frozen magnet
#

and its a problem when you go crashed ship hunting

remote patrol
#

Personally I love how FR adds a scrapper onto the freighter

steel crypt
#

If anyone has some backup files, I need a copy of:
MODELS\COMMON\SPACECRAFT\FIGHTERS\COCKPIT\COCKPIT_D\COCKPITD.SCENE.MBIN
From 3.42
or a lil earlier maybe
i think 3.42 is the best shot
Please @ me if you have or know someone that does. Thank you.

Nevermind, got it sorted. Thanks!

merry wasp
steel crypt
#

Before:

#

After:

junior surge
#

you're the guy who made dud's sky thing?

steel crypt
#

yes

junior surge
#

awesome!

#

i love your mod

steel crypt
#

ty 🙂

steel crypt
#

@round sinew you know the "ai ships clip through the top of space stations when entering the station" bug?
I fixed it. Do you happen to use my "tractor beam" mod?

Also, if you happen to use my ship headlights mod, I'm going to have a host of ship fixes in it in the next release. I fixed several wing locations on shuttles, made thruster trails go straight back instead of down at a 45 deg angle, fixed locations of several engine glows, engine flames, and trails. Also will include the canopy fix above in the headlights mod.

round sinew
steel crypt
#

Tractor beam doesn't currently.

#

I'm going to include the fix in the next tractor beam release. If you don't use tractor beam then I can make a standalone mod that just fixes the entering ships.

#

If you use tractor beam then I'll just work instead on getting the release out for that.

#

@round sinew

round sinew
#

hold on, tractor beam in dud's sky?

steel crypt
#

yes. it changes the auto entering distance in stations and freighters and slows down the entry/exit

round sinew
#

i can give that a go, yeah, sounds like it would be fine

steel crypt
#

Okay then I'll work on the release and let you know when I get it out.

round sinew
#

you're awesome, thanks

steel crypt
#

further down the rabbit hole...I found a fighter that has broken model on a wing set that makes it look like the texture is not rendering right on the left wing....but it's actually the model. I'm trying to fix it now. Will post pics if I fix it.

hearty wasp
#

yes

hushed bronze
#

since NEXT

#

Blakespot noticed it pretty much immediately when NEXT dropped IIRC, it affected one of his favorites

thick quartz
#

is there a way to have my character model appear in 1st person?

hushed bronze
#

you mean for photo mode?

thick quartz
#

nah, i just wanna see my legs and arms in first person

hushed bronze
#

I think you need a VR kit for that

green ridge
#

@merry wasp I think there may be a possibility that messing with the weights changes what ships spawn.
I felt like I was seeing too many different explorer types in a vy'keen system, so I turned the mod off.
I've now seen two different explorers, and fighters I hadn't seen yet. I'd been camping here quite awhile so, I don't think it's luck.

vale iron
#

Yes, it does

green ridge
#

welp, guess I'll deal with shuttles then.

#

We changed shuttle spawn weight to 1, exotics to 3, and alien to 1.
I didn't expect it would affect the amount of each type that can spawn or what gets spawned, just negate shuttles.

steel crypt
hushed bronze
#

Imagine if the walkers could run as fast as a nomad

remote patrol
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Can someone help me edit the json to add a base computer near space? 🙂

hearty wasp
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Would be easier to put a base computer down first before moving the base

#

Instead of just adding a base entirely in json

remote patrol
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Would I be able to per say, build the base on the ground and then move it into the air?

remote patrol
remote patrol
#

Weasel

twilit smelt
#

i'd say definitely easier to drop comp and then shift position

remote patrol
#

How do I do that then

hearty wasp
#

You build a base computer in game

#

Done

twilit smelt
#

to see the path, you can add a base comp, then add a save beacon directly above it (say, by using some walls and a floor panel)
the editor will let you exchange the positions of the two objects.
note the base coords in json before and after the move. then you understand how the coords change when moved by that much. and just scale those numbers out however many u you want.
i've not played with low orbit bases, so someone else can comment on the safe max distance, but that'd be my path. someone else might have a better idea.

#

(to be clear, once you see that pattern of how the base coords change you can manually change them to get the altitude you want)

vale iron
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I just added 900 to the Y coordinate of the BC in the past, but that's sloppy, doesn't go straight up, and things might have changed since

#

1000u above terrain level is where things stop rendering, so stay safely under that

twilit smelt
vale iron
#

Yeah, I think so. I meant the coordinates for the base itself

twilit smelt
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or rather, a base object with relative position to base coords

#

i don't know how it was "in the long ago", but devilin sounded mildly surprised at how moving the base comp seems to be treating base comp coords differently now

remote patrol
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How does my noob self find the place to change where said object is in the game

vale iron
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PersistentPlayerBases

remote patrol
#

Gotcha

twilit smelt
hearty wasp
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Yeah but ain't they tryna move the whole base

#

Moving the base computer'd just be moving the base computer

remote patrol
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Either or works, either moving a base or moving the computer to where I can build a base in the air

#

Haven’t built it yet

remote patrol
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No I’m saying either way would work for what I’m doing

twilit smelt
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base comp is just a base object; you're not moving the 300u default build radius by just moving the base comp

hearty wasp
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But you can't build a base in the air just because the base computer is in the air

#

It's like moving your penis into the air instead of moving your entire body up into the air

remote patrol
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Okay… how would one move a base into the air then

twilit smelt
remote patrol
#

Also that comparison lol