#nms-modding

1 messages · Page 215 of 1

sleek dune
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ya

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like the one they added in beyond

hearty wasp
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I really need to be told which pieces are disabled

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preferably with screenies

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cos I don't play the game enough to know vanilla pieces

left sentinel
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we're talking about all the wood/concrete/metal basic parts

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they're all disabled now

hearty wasp
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ok those are easy to search

sleek dune
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i just dont see why they disabled them instead of improving them along with the new parts it would just make base building even better

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imagine the variety in bases if we had all the new parts and the old parts

hearty wasp
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aesthetics, prolly

sleek dune
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i guess

hearty wasp
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taken in the new update

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gon try thomas next

rare roost
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I assume this is still true. What about lighting and water shaders mod? Thinking about installing again

hearty wasp
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which lighting mod

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relight may work but many decor has been changed

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shader is prolly changed

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@waxen cedar do you know which music track is used in the trailers

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I'm in need of it for... a release

rare roost
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The black space one and arghwater shader

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Also used one that reduced asteroids, but guessing it’s broken now

hearty wasp
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you can always try the trusted method of "installing it and see if the game crashes"

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it's fairly reliable

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unless you have epilepsy, I guess

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fucked shader mods may flash

rare roost
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Yeah don’t feel like reinstalling the game just for it to crash, just gonna wait for updates ig

hearty wasp
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wise choice

waxen cedar
hearty wasp
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ah ok, couldn't find it in the OST

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thank

jovial ice
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anyone get the save editor to work

mossy perch
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no

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i was about to ask the same thing

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it says, empty, right?

jovial ice
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have you tried messing with the backup save then using that one

mossy perch
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nope

vital gale
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hey

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i search NMSSE goatfungus on google, and the top results are all github pages of various ages

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idk how to use github, and idk if i'm on the right one

fallow meadow
vital gale
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and half of those were optimization

fallow meadow
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Also be aware that many mods may have been broken by the current update. So do expect them to not work until updated as well

fickle frost
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Inventory stack mod still works!!

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thank goodness.

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the one thing I can't play without lol

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now just to remember what the heck to do with psarc files 🤣

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pak files

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whatever

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nope it's psarc

left bobcat
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question. can nomnom transfer a gamepass pc save to a steam save?

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or is that beyond the scope of its capabilities

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i know rn pc saves are kinda fucky because of frontiers but im more talking in general.

fallow meadow
fickle frost
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See! I tried that but it just gave me a psarc file

unborn shale
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BTW the base parts are exactly the same size.

fickle frost
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But psarctool apparently did what I needed to

fallow meadow
hearty wasp
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that makes the decision to hide em even more dumb?

unborn shale
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Yes

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They hid them? That is stupid

hearty wasp
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from building

unborn shale
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they should have made them be a base computer thing

left bobcat
unborn shale
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I mean you know the construction terminal you can build at early game

vital gale
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where are my savefiles located on my computer? NMSSE can't find them, or they're finding the wrong ones

left bobcat
unborn shale
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Lol I just hope we can mod them back in for new save files

left bobcat
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xbox gamepass Shrug

vital gale
fallow meadow
hardy auroraBOT
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Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

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Settings Locations

GoG: <Game Install Location>\No Man's Sky\Binaries\SETTINGS\...
Steam: <Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

Shared by: @fallow meadow

vital gale
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right so i'm there in the appdata whatever

fallow meadow
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Make sure to backup before doing anything you may regret later:
Backup saves, backup GCUSERSETTINGSDATA.MXML

vital gale
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and it says Slot 1 - Normal Slot 2 - Normal whatever

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what the hell are those

fallow meadow
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We used to have just 5 slots, with each slot having 2 saves (auto and manual)

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It always shows the latest for the slot

vital gale
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hmm okay

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well

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Slot 4 is empty (which it isn't) and Slot 6, the one I'm trying to edit, isn't there

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also Slot 1 should say "Survival"

fallow meadow
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With Steam, each save also comes with an addition mf_.... to make each save a pair (steam metadata file)

vital gale
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and they all show the wrong save date

fallow meadow
vital gale
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they ALL say "modified 8:46pm", but I saved and closed my game like 10 minutes ago, which was 10:15pm

modest mulch
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Is file naming matters in modding or I can name it as I wish?

fallow meadow
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You can name your mod anything as long as it uses valid characters for a file name.

modest mulch
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I'm about files inside the mod

fallow meadow
vital gale
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NMSSE

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gonna try NomNom

fallow meadow
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So if you change BASEBUILDINGTABLE.MBIN for example, you have to keep it that name after having made changes

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Then turn it back into a .pak of course as the actual mod, which can have any valid name you wish

modest mulch
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If I want to change localisation file, can I threw away anything I haven't changed or NMS mods works just as file replacing?

fallow meadow
fickle frost
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On a side note, just out of curiosity, does anyone know what the diff is between psarc and psarctool?

vital gale
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the github talks about a NomNom.exe

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but i ain't finding it

fallow meadow
fickle frost
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Also WHAAAAT there's a new save editor?? That's awesome!

vital gale
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hey y'all i need help with NomNom

fickle frost
modest mulch
fallow meadow
fickle frost
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Try that @vital gale

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ope

vital gale
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hmm

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okay NomNom is only showing 1 save from 2 years ago

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maybe it's looking in the wrong folder

left bobcat
lyric yew
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Hello, can I play first expedition somehow? Maybe if I download old version of NMS when it was on, change date on PC and play offline?

vital gale
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okay I literally can't even open AppData

fallow meadow
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@left bobcat Not sure, I have not tested them yet. It appears that NMSSE (goatfungus) is currently not working as it should

fallow meadow
lyric yew
vital gale
fickle frost
fallow meadow
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Open file explorer > select top tab 'View' and make sure 'Hidden Items' is checked

hardy auroraBOT
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Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

fickle frost
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I'm able to open NomNom at least!

left bobcat
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do i need to have a pre-existing save to transfer it into the saves folder for the steam version?

jolly creek
left bobcat
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download nomnom and use it?

jolly creek
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yeah

fallow meadow
left bobcat
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does nomnom have a way to access the save for backups?

fallow meadow
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Basically creating a new in the same game mode, then save as soon you can to have a dummy

left bobcat
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or does it only copy the save over when transfering it

jolly creek
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@left bobcat sorry for the tag but would you mind helping how to use it?

left bobcat
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kinda busy at the moment sorry

fallow meadow
jolly creek
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yeah

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just downlaoded

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and it works

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You have to get it from Nexusmod

fickle frost
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Oh, good deal!

left bobcat
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does nom nom still get rid of your pets on save transfer or was that fixed?

fallow meadow
fallow meadow
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You can check the release notes for changes made. I think the pets was like 2 updates back

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Save Transfer screenshot

jolly creek
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how did you manage to work ?

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mine doesn't

fallow meadow
jolly creek
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yeah

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mine doesn't even find files

fallow meadow
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Just download the NomNom.zip to a folder you can find again, then extract and run NomNom.exe

jolly creek
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it is on

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but

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I don't have the options like you

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and it says Platform Unknown

fallow meadow
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If it does not find save files, use 'File' at the top and browse to the 'save path'

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What platform are you on?

jolly creek
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Steam

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I wish I could post screenshot here

left bobcat
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alright i made the save

fallow meadow
jolly creek
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yes

left bobcat
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i cant seem to find the save file

jolly creek
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yeah same

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I am on the folder but When I try to open with it

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it doesn't find the stuff

left bobcat
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mind you nms isnt installed on my main os drive, its a second drive i have for games

jolly creek
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and also they are branded as HG file for some reason

fallow meadow
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Like I said, browse to the correct folder manually after selecting 'File' (top left) > 'Open' > 'Save Path' and browse there manually

jolly creek
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I did

fallow meadow
jolly creek
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but it can't find any

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I did 😦

fallow meadow
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It doesn;t show the save files themselves when browsing for the folder to use

jolly creek
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no

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it doesn't

fallow meadow
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you select the folder though, which then shows the files back in NomNom

jolly creek
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I didn't understand this sentence

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ah

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I did

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but it still says Platform Unknown

fallow meadow
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This is the folder I select

jolly creek
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I did

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did litterallyu like you said 😦

fallow meadow
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Then it shows like this in NomNom. See the top line that says save, some icons, then the path I chose

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Don't mind the output path it shows below

jolly creek
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can I dm you if you don't mind?

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the screen shot

left bobcat
jolly creek
fallow meadow
jolly creek
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will I not get banned for that?

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since its about modding

fallow meadow
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No, it is fine to post there if your level is not high enough but still require assistance here

jolly creek
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allright I am doing it

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Thank you

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and I did as you say

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it still says unknown

jolly creek
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no

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I am on steam

left bobcat
fallow meadow
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Have you created saves from within the game itself yet?

jolly creek
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st folder is only generated if its on steam if I am not wrong

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yes

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I have 2 saves!

left bobcat
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so i only have an autosave save for right now

fallow meadow
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@jolly creek You do have the st_xxxxxx folder at least

jolly creek
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yes I do

fallow meadow
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@jolly creek So your save path looks fine, but says unknown and doesn't actually show any saves.

jolly creek
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yeah

left bobcat
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nvm i got it now

jolly creek
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that is the problem

fallow meadow
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@left bobcat Your save path seems odd. Oh wait, it works now?

left bobcat
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ight what do i select for the save path to transfer to?

jolly creek
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Burryaga — Today at 22:12 If you have Steam, saves do not work the same way as of Frontiers. Your saves have been updated to the new format, and their backups are somewhere mentioned in the patch notes.

fallow meadow
left bobcat
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it detected something

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i selected the st_####### folder

jolly creek
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I have solved it!

left bobcat
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how do i initialize the save transfer?

fallow meadow
# left bobcat it detected something

Yes, it detected the Game Pass saves, so that is good, then the transfer to Steam also looks good.
Whether this is going to work remains to be seen considering the changes made to saves

left bobcat
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how do i make it transfer>

fallow meadow
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To initialise you use the tiny icon that shows before 'Destination'

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Not all that obvious at all, but reported/suggested to change with a future update

left bobcat
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hmm its grayed out and clicking it doesnt seem to do anything

fallow meadow
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Then it may not actually work atm :(

left bobcat
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well wait

fallow meadow
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It looks like it still doesn't recognise the target platform

left bobcat
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what our normal saves are stored as backups somewhere right?

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what if i were to transfer my save to that?

fallow meadow
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It said so, yes

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I doubt it works. We tried, but probably best to wait until this is sorted with the editor(s)

left bobcat
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hopefully gamepass save transfer will still work after this

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i bought the steam version specifically to transfer my data over

fallow meadow
modest mulch
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How can I unpack several mbins at once?

fallow meadow
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You mean unpack .paks, or decompile .mbins?

quaint holly
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is there a reference/doc on the new save file format?

fallow meadow
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Not seen anything on it yet. Your best bet is to keep an eye open in NMS Modding Discord

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!moddinglink

hardy auroraBOT
left bobcat
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its weird

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it appears nomnom is still picking up my saves

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however the gamepass version my saves wont load so the game freezes when i try to select my save meaning there is probably a bug with it

slate veldt
slate veldt
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Was that the issue?

left bobcat
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yeah

slate veldt
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Yeah, weird but easily fixed thankfully

left bobcat
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just gotta wait for that nomnom update

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or info that gamepass save transfers cant be fixed so i can refund my steam purchase of nms and just keeping playing the gamepass one

hushed bronze
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Wow, Beyond Basebuilding may be out of a job XD

hallow pumice
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Gone! But not forgotten!

weary lance
hardy auroraBOT
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@jolly creek Message auto-deleted

jolly creek
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awh

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I can't post the invite link for the modding server

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I asked them

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bascially

weary lance
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The NomNom server? I just joined it.

jolly creek
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ye

rotund pecan
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are there any "must-have" mods?

hushed bronze
hushed bronze
# rotund pecan are there any "must-have" mods?

All of them, all at once. Especially that one that still gets endorsed to the top page to this day, Dark Space v2, which hasn't been updated in five years nor has it worked in five years 🙂

rotund pecan
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lol

hushed bronze
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For real though, since the update just landed, I would say just wait about 5 days, and a bunch of mods will get their Frontiers updates

rotund pecan
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i've never installed any mods before

sharp musk
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Using the mech without the movement mod will be painful

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that and I got too used to Better Rewards

lusty nymph
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it will all be back before you know it 🙂

foggy scarab
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Has anyone confirmed what mods are still functional with frontiers

vale iron
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No. It's pretty safe to just assume whatever it is doesn't work

odd crater
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Everything is gone.

left bobcat
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has any save editor updated with frontiers support yet

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i just realised something and its hilarious

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out of all the mods that broke with this update.

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the one that replaces everything with sean's head probably still works

manic lake
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Some mods still work

hearty wasp
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thankfully HG didn't change the geometry or the scene file formats (again)

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not as everlasting as texture mods, but model replacements do have longevity as well

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which is why I do em, because I'm lazy

left bobcat
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wait did you make that mod?

upper lily
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Anyone know of any mod that makes building free? no crafting requirements

sinful anvil
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Creative mode? 😛

upper lily
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Haha

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very funny yes

sinful anvil
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is it not true...?

upper lily
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Yes but why would i ask if i was planning on playing creative

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I have my normal save and id rather just stick to it

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but building can be very tiresome when u have to go and gather everything

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wich is why im askin

sinful anvil
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I guess I just don't understand; but I also don't think there is a mod that removes build requirements as there is also a save editor to add whatever you need to construct things with

upper lily
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Ah yes

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Just sucks frontiers broke that

sinful anvil
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For a bit; its only yesterday they'll update it before too long

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There's always this grace period

upper lily
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Yeah ofcoure

heavy oar
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@hearty wasp wonder how u gonna use those settlements for modding

ionic plinth
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Is the fast refiner mod updated?

vale iron
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No

ionic plinth
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Oof

vital gale
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hey any news about NMSSE or NomNom since yesterday?
are they compatible with the new update?

vale iron
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Not compatible, no news

vital gale
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damn

waxen cedar
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@vale iron do you know what the new tech in expedition 3 ship does?

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does it have some special functionality or just same old with different textures?

vale iron
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Not yet. I tried to look at the tech table, but there were some property changes so I can't tell

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There are 3-4 new items that seem like variations on the basic ship techs.

waxen cedar
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So might they be hiding something for the season end then

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like they did with exp 2

vale iron
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Could be. I hesitate to feed the hype train more, but maybe the expedition leads into another update that uses the new tech. No idea

waxen cedar
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This just seems... odd. Like... the update seems to be around the size of desolation in terms of playable content and yet its released as this years major update. Just doesn't seem right

vale iron
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They labeled it 3.6. I don't think they view it as a major update

waxen cedar
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Then again it did get a next/beyond style teaser

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that could've been just because of 5 year anniversary tho

vale iron
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Yeah, I think so

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FYI, there are 4 new items in the technology table that I think correspond to the tech on the new Expedition 3 ship: LAUNCHER_SPEC, SHIPJUMP_SPEC, HYPERDRIVE_SPEC, and SHIP_LIFESUP. I can't tell exactly what makes these special, but it lines up.

exotic ibex
hearty wasp
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the things in the settlements already are buildable I think?

vale iron
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Timers would be a good place to start, when we can

hearty wasp
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I'll leave that for others

vale iron
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There will likely be a few within a couple hours of the compiler updating

heavy oar
hearty wasp
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why

heavy oar
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why not?

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have new buildings on settlements

hearty wasp
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that I can think about

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but the new system is proc gen heavy like lsystems and I'm not knowledgable in that

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I'd welcome it if someone else wanna use my scenes but other than that I'm too lazy

heavy oar
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i think they use for interior the tech they used for derelict freighter

hearty wasp
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I haven't even look at that once

left sentinel
waxen cedar
viral badger
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Afaik, it's gonna be a toxic one.

vale iron
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The first few phases have a lot of planetary exploration items, so makes sense

quick garden
#

Any compatible mods for screen shake/depot inv size?
I think the one I was using before Frontiers stopped working.

quick garden
jolly creek
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is there a mod where you can controll the weather? specially rainy weather

mossy perch
#

is it true to make NMS save editor does the trick in editing our save files, we must use what lies in strbackup folder?

wanton heath
#

@vale ironI am having trouble expanding base limits: at 763u from the base computer the EMG I put down does not seem to let me keep adding to the base (and I need to go farther). Could Frontiers have reduced the maximum base range?

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Even though I'm close enough to the power hotspot for the EMG to produce power, I can't get to the power wire (the only build menu I get is the portable). This is after I save-and-reload to get past this type of bug from the past.

robust spruce
#

base range is borked right now

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easily fixable once we can edit that building global again I'd think

wanton heath
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Ah, bummer. And it was only 962u from the hotspot to the base computer, too.

robust spruce
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ill see what I can decompile but I haven't really tried much yet

vale iron
robust spruce
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is it broken I assume gumsk?

vale iron
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Yeah think I tried it last night, bit not 100%

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I was clicking around pretty randomly

wanton heath
# vale iron I'll take a look once we can mod that file

For reference, once I walked back toward the base I could get the full menu up again, and the magic distance seems to be 750u: the only base part out here is an EMG further out (but I'm in its local base part range limit). With the full build menu if I walk away from the base past 750u or so it says "Too far from base" until I retreat again.

vale iron
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That's strange since it's farther than the default, but not as far as the mod distance

wanton heath
#

And while I can build from that position (as in the EMG further away) if I'm beyond 750u when I start up the base editor it only gives me the portables menu, even standing next to the EMG in the base beyond 750u.

wanton heath
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Not cool.

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Also the new build menu makes it harder to expand bases because you used to be able to have the build menu up and walk back toward the base, looking at it, until it would flip into the full menu. Now you can't do that.

robust spruce
#

so I can open the building globals but it doesn't decompile right so it can't be trusted

vale iron
#

Oh interesting point

robust spruce
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<Property name="MinRadiusForBases" value="1.4174815E+13" />
<Property name="BaseRadiusExtension" value="197.32103" />
<Property name="MaxRadiusForPlanetBases" value="1.42454156E+13" />
<Property name="MaxRadiusForSpaceBases" value="52264264" />
<Property name="MinRadiusFromFeaturedBases" value="697.3642" />

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so will wait for mbinc to update

vale iron
#

Yeah those values are messed up, but at least the properties look the same

robust spruce
#

gumsk you remember where the planetary charts are?

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those tech table or something?

smoky wing
wanton heath
#

omigosh... Could base ranges now not be cylinders but spheres?

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I am playing around at the 750u mark trying to build upward and am hitting "Base Out Of Range" above stair parts that are not out of range if I stand down there.

exotic ibex
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rip space bases if so

wanton heath
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That's what I'm afraid of...

hearty wasp
#

it's not really a modding concern

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since blender reigns supreme

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but good info nonetheless

vital gale
#

is there a discord server for NomNom and NMSSE?

robust spruce
#

there's some fuckery with the building table so I'd guess HG would fix it

spring vessel
hearty wasp
#

Featured in PC Gamer.
RUINED Sean Murray.
From the same guy who's batshit enough to make Sean Murray's head into a shitty 3D model.
Sean Sean's Sean
https://youtu.be/DCDpCHanwtk
https://www.nexusmods.com/nomanssky/mods/2054/

Facebook:https://www.facebook.com/winder.gaarli
Twitter:https://twitter.com/WSLTP

Any material in all videos published is used under Fair Use or Creative Commons (Details stated in the video).
All work created by this channel can be licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativecommons.org/li...

▶ Play video
viral badger
#

Bless your heart.

magic lava
#

Spelled curse wrong

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(J/k ofc)

hearty wasp
#

Curse Curse's Curse

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I mean, it's just as catchy

magic lava
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Lol

left sentinel
#

lmao the last second

modest mulch
#

the "NMS_LOC1_LATINAMERAICANSPANISH.MBIN" have the typo in filename. Will it be fixed in the future updates or it's forever?

hearty wasp
#

it's forever

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no need to fix what's not broken

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and if it's broken it'll be fixed

tidal smelt
#

Is there a way to get the whispering companion egg even if the expedition is over?

hearty wasp
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when the mods updated, prolly

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but y'know, when they're updated

tidal smelt
#

Aight, thanks

magic lava
tidal smelt
#

Oh

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That explains it

magic lava
#

😄

tidal smelt
#

I was asking because the menu stated expedition finished, good to know that it's a new one! Thanks

proper ivy
#

is this the right channel to ask about the save editor and it not seemingly reading the save files correctly since the frontiers release?

vital gale
#

i tried yesterday

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both NMSSE and NomNom don't work

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all we can do is wait for them to update it...

proper ivy
#

is to be expected it's only been a day after all, I just need to find a nice reshade for the game for now though I think too

hearty wasp
unborn shale
#

People who used Exosolar's Beyond Base Building should know:
So for those of you who are like me and wanted to finish off some builds that now use the "Legacy" metal but retexured to rust/stone. If you have already placed some parts down in that build of the right colour, you are in luck.

What you have to do is:
-SAVE incase you mess anything up.
-Go into build menu and open the Legacy tab.
-Push C to go into edit mode
-Pick up an old part with left click and place it back where it was. (it will clip back in place at a slightly different height than before. Take that into consideration when you pick up the part. It will be a couple mils out.)
-Then push E to cycle through the menu. The parts you are cycling through will have the same colour/texture as the part you picked up. If you did not start from the Legacy tab in the build menu you will end up cycling into which ever tab you had opened before hitting C
-Recolouring an already placed part will keep which ever texture you had placed on it.

west nymph
#

So how do install mods? like Shorter_Settlement_Timers-2056-1-0-1630610435?

#

there is .pak file do i just put it in the binary folder?

dusty stream
#

save editor still working ?

#

everything seem gray out for me

fallow meadow
#

Do not use the other MODS folder you find

#

Also remove the DISABLEMODS.txt

#

or rename if you wish

fallow meadow
waxen cedar
#

So what are the juiciest datamines so far?

exotic ibex
#

bubble pipes

#

i saw the textures for those, pretty sure u mentioned them to me

waxen cedar
#

what about all the thousands of modifications behind the scenes?

#

I heard HG changed over 100k files or something

vale iron
#

Over 15000 new files and 90000 modified files

#

They added a couple of files for every existing base part, then a few files for every new base part, changed a bunch of shader files, added all the settlement stuff, etc

waxen cedar
#

many

#

heard about some dynamic placement algorithm. What's that about and is it in use rn?

vale iron
#

No clue, maybe how settlements are built?

hushed bronze
#

@vale ironDo you know if any of the active modders intend to take on all the new snapping errors?

vale iron
hushed bronze
#

well im not surprised its not in motion yet, just wondered if someone was interested. I'm not, but it seems there are a lot of snapping mistakes this time around

vale iron
#

I've barely even opened the new build menu, feel a little overwhelmed by all the new stuff

hushed bronze
#

I havent opened the game yet XD

#

Hopefull a GTX 960 will arrive tomorrow and I can boot the game

austere depot
#

hey guys. How's it going? In Frontiers, is there a way to set all 10 containers to 48 slots with any current mods?

mental wren
#

What sort of mods are there for this game?

vale iron
#

A bunch of broken ones, currently

#

The game just updated two days ago and broke most things

white vine
#

@vale iron if I where to ask you about the best mod for water graphics what would you suggest?

white vine
#

does anyone know how people where able to move there saved game from the windows version over to steam? Ik it was some program that needs to be updated but if someone could point me in the direction so I know where to go once its updated

vale iron
white vine
vale iron
#

It will be available there or on zencq's github

white vine
#

okay and this will be able to move my saved game from windows to steam?

vale iron
#

As long as he's able to update it to match the new save format, yes

white vine
#

prayers he does

grand schooner
#

which save editor is better the nomnom one or the goatfungus? i've been using the goatfungus

vale iron
#

NomNom is definitely more versatile with its ability to open saves from other platforms. NMSE might be a little more polished, with icons and such

exotic ibex
#

does nomnom need java? cus i recall nmse did

grand schooner
#

also im trying to create a mod that increases animal density. what does the GROUNDABLEALIEN.MBIN change? like which kind of animal is that?

hushed bronze
#

is it new?

grand schooner
#

don't think so

#

just don't exactly know what the animals it modifies are

#

also haven't decided to use google yet

hushed bronze
#

i doubt google can help with that

hallow pumice
#

Id look at outdated mods, that did the same thing, and see what files they edited

vale iron
#

GROUNDABLE or GROUNDTABLE?

grand schooner
#

table

vale iron
#

Was going to say that looked odd 🙂

grand schooner
#

hmm I think the files im editing aren't the new ones 😬

#

the mod station does update itself right?

#

like im not doing this to completely outdated stuff

steel crypt
#

date on that is 8/15

honest herald
grand schooner
#

oof ok. I've just wasted a lot of time lol

#

been modifying my old ones XD

#

does anyone know how to add animal interactions to things like birds? I'm thinking about creating a mod that does a lot of different things for the animals in this game

#

also if I do that should I use AMUMSS and lua's because of the auto updating?

#

not the mod station

brittle goblet
#

Is Shaidak's Generation mod still working?

hearty wasp
#

You can try and report back

#

But my guess is prolly not

#

But go ahead and try

brittle goblet
#

Any other mods that increase Spawn rate?

brittle goblet
#

Big Things
Arghwater
Hd clouds
Reduced Lauch Cost

these work

hearty wasp
#

It's not really a secret lol

hearty wasp
#

Now you too can answer the question if someone asks if this mod works with justice and great vengeance

sand sinew
#

Is there any mod (that still works) that removes the hazard hud overlays? (frosted effects, heat etc) that blocks your view during storms?

hearty wasp
#

Should be a texture mod on Nexus

#

Maybe search for "hazard" or "overlay"

sand sinew
#

well, the "no weather overlay' hasn't been updated since 2019 and hazard doesn't result in anything useful unfortunately

finite stirrup
#

any great creatures generator mod?

modest mulch
#

How can I unpack mod.pak?

#

can I do that with mod station?

vale iron
#

You can use AMUMSS, put it in the ModScript folder and run BuildMod

modest mulch
#

Is it for unpacking?

vale iron
#

If the only thing in ModScript is a .PAK, it will unpack it

modest mulch
#

ok, thanks

hearty wasp
#

Texure mods pretty much never breaks

#

One may say they are... Eternal

sand sinew
#

@hearty wasp Unfortunately, that mod doesn't work anymore. I've tried >.<

hearty wasp
#

Sad

#

I do remember a new one coming out a couple months back tho

#

May just need to sort by release date and scroll thru on Nexus

vale iron
#

Yeah, someone made one a little while ago, but can't remember what it was called

cerulean hearth
#

are mods updated

#

need the building mod

vale iron
#

No, waiting on the compiler, which could take a while. Building mods might be problematic, too, with all the changes

unborn olive
#

might be too early to ask but are there any mods that enable base building in a settlement yet?

hearty wasp
#

You can just put down a base 300u away from the settlement and build towards it

#

Tbh if you can't open the build menu I suspect it's the same check with outposts

#

In which case either modifying the physics component volume params or cheat table may do

unborn olive
#

yeah but that won't encompass the entire settlement, will it?

#

what's the base range again?

hearty wasp
#

700-1k I think?

unborn olive
#

has anyone tried this?

hearty wasp
#

I've heard people succeeding

unborn olive
#

I'll try it today after work; if it doesn't work out, I'll just wait for a mod since I'm sure someone will make one

hearty wasp
#

If you can open the build menu in the settlement then I guess disabling restrictions in debug globals may work

#

But the one in graphics settings doesn't anymore and it's concerning that the one in debug may be the same

#

Yeah worst case scenario there'll be a CE table for it

unborn olive
#

so what you're saying is that people can't open the build menu when they do this?

hearty wasp
#

I don't know

#

I don't really play the game

unborn olive
#

okay

hearty wasp
#

I just think out loud tbh

unborn olive
#

also according to what I see online, this still wouldn't work because the base range is 300u, not 700

#

it extends 300u around the computer

vale iron
#

Most likely it works like base computers near each other where the default build radius (300u) is also how far away you need to be to drop another computer. That means you'll always have to do base expansion to get into the settlement

unborn olive
#

so it wouldn't reach the settlement (it'd be right on the edge)

vale iron
#

You can expand the base, by default up to 1000u

unborn olive
#

in vanilla?

hearty wasp
#

Yeah p sure it goes outwards as you build

vale iron
#

yes, every item you place has a 50u sphere around it of expanded base territory

unborn olive
#

ah okay

vale iron
#

You just have to gradually build out

unborn olive
#

well like I said I'll mess with it when I get home today and report on the results

round sinew
#

i could not expand into the settlement

#

every item you place has a 50u sphere around it
did not work as expected

#

will try with 3.62

hearty wasp
#

I've seen reports of it working in 3.60 tho

#

oh shit I should cover up the nam

vale iron
#

Yeah, I've heard of multiple people doing it

hearty wasp
#

from the folks from the hub

fluid gate
#

Save Editor come out with a new version yet?

vale iron
#

No

lime mesa
#

is there cross save from pc > ps5?

cold umbra
#

Also, did the new save streaming break the save editor?

fallow meadow
#

Not even sure you can access PS5 file system like you can PS4

lime mesa
lime mesa
fallow meadow
#

Yeah, through PS4 is likely possible, to then transfer and upgrade

unborn shale
#

When a new save editor comes into play it will have more popularity than ever before because. I am willing to bet ppl are very interested in having all base parts. Even more than a golden alpha vector.

spring vessel
fallow meadow
modest mulch
#

How to mod with lua scripting?

grand schooner
#

lol this isn't google

modest mulch
#

I just read on some mode page that it's fully lua-scripted, so is lua-scripting is more flexible than usual mod building?

hearty wasp
#

search up AMUMSS on Nexus

#

read everything

modest mulch
#

ok

#

thanks

grand schooner
#

anyone know why the modding station won't create an EXML file from the MBIN for me? it was working fine yesterday but now it's not working

hearty wasp
#

which version of compiler you using

#

even the newest one is not able to decomp everything

grand schooner
#

I haven't updated it but it was working as intended yesterday

#

and I'm trying to decompile the same file as I previously did

hearty wasp
#

you may also want to check off read only on the unpacked side

#

think it's in the settings

grand schooner
#

of the modding station?

#

hmm idk I think im just going to delete the project file. For some reason only one project path won't let me decomp

hearty wasp
#

maybe the folder is read only?

#

idk just throwing spaghet at the wall

grand schooner
#

yeah idk what's going on. idek how to change from read only to edit

#

but it is only the one project that isn't working

#

and when I try to make a new one it also can't decomp there

hearty wasp
#

does your path to the compiler have spaces or weird characters?

#

try to move it to another place and set the path again

grand schooner
#

well it's not that. I can decompile things but just not for new folders

hearty wasp
#

that's... really weird

grand schooner
#

whenever I create a new project and try to decompile a mbin in the project folder, it doesn't work. but when it's an old project I can

hearty wasp
#

try to decomp it in the unpack?

#

I mean it's a workaround at least

grand schooner
#

oh well now I think it is the decomp

#

I forgot that the old project files are of the old unpacked files

#

it seems it doesn't want to decomp any of the new game files

hearty wasp
#

KEK

#

well at least now you know

grand schooner
#

yeah...

#

is there a new version of the mbincompiler yet?

hearty wasp
#

I'm just taking a week break because I know it takes time to update the compiler

#

also I don't wanna see the game with all the Seans after a week

modest mulch
#

Yeee! I created my first mod for NMS. That not the mod I first start with (I still not end it), but it works XD. That's VR-mod-disabler. What interesting, when I just download existing obsolete mod, it HAS lua script and even do what written in it, but it haven't work somewhy. I just looked at the script, made what it write and it works LOL

hoary sun
#

weird, mods are broken right now for VR. When it opens the mod warning, pressing any key on my controllers or keyboard cant get past it. No problem when I launch with PC. Anyone got an idea how to get past it or will I need to wait for a patch?
I didn't have the issue before frontiers, and pressing a key on my keyboard would let me continue.

round sinew
#

most likely need for mods to be updated?

hoary sun
#

Thats the thing, its a new updated mod

#

Lets me skip the mod warning on non vr

modest mulch
#

Oh, I was updated other mode. Just when I put it in the mod folder, the VR-mod-enabled finished patching files. Feel myself stupid now -_-

#

But at least we have VR-mod-enabler, that takes long time, but don't needs to be updated, because it's not a mod

shy harness
#

Hi All, hoping someone can help me. I've tried all the no-screen shake mods available on nexus that I can find and the game wont launch with them - says incompatible

#

anyone know of one to help with motion sickness that works?

lean ledge
mortal night
#

is there a version of relight that works in frontiers?

hearty wasp
#

!moddinglink

hardy auroraBOT
hearty wasp
#

it really may not, just asking

mortal night
#

i never used relight

#

lol

hearty wasp
#

try it

#

report back after

mortal night
#

link me

#

i can only find 2020 files

#

online

hearty wasp
#

that should be it

#

if you're on Nexus

#

2.1 should be latest

mortal night
#

idk

#

i'll check later

#

if it's 2.1 i'll try it

hearty wasp
#

godspeed

elfin forge
#

Just installed Sci-Fi Fantasy mod through vortex. What would be your advice for having this installed during multiplayer and inside the anomaly?

hearty wasp
mortal night
#

such a toxic emoji

#

there's a 2.2 @hearty wasp

#

wait no, 2.3

hearty wasp
#

cool

#

works?

mortal night
#

uploaded like

#

yesterday

#

nah didn't try yet

hearty wasp
#

ok

#

try?

mortal night
#

yeah i'm going to try in a bit

hearty wasp
#

nice

#

godspeed

mortal night
#

what is the

hearty wasp
#

I should get it too

mortal night
#

mod manager bs

hearty wasp
#

just drag the mod to your MODS folder manually

mortal night
#

ikr

limpid flame
#

are there any mods or anything for unlimited jetpack or like faster speed?

mortal night
#

wait what is this

hearty wasp
#

if there are they'd be broken

mortal night
#

there is a .lua and a .pak

#

in the .zip

limpid flame
mortal night
#

what am i supposed to do with this

hearty wasp
#

use pak

mortal night
#

ok

hearty wasp
limpid flame
#

oh im not on frontiers lol

#

im still on prisms

hearty wasp
#

oh

#

then yeah

mortal night
#

cracked

hearty wasp
#

just go search on Nexus

#

there are a few jetpack mods

#

search by "jetpack"

limpid flame
#

bet -- was just wondering if theres any recommended ones

hearty wasp
#

yeah I've got ED-E

#

and Inertia Drifto for cars

mortal night
#

sounds like drug talk

hearty wasp
#

you haven't heard half of my mods' names

mortal night
#

blyat

hearty wasp
mortal night
#

ah ur like

#

a modder

hearty wasp
#

most mods are broken

mortal night
#

i was about to write down some sad shit

#

before realised this was a public server

#

so :cryingwithcoolglasses:

hearty wasp
#

I mean you can still do that

mortal night
#

hide the pain

#

i feel like the hotfixes after a patch

#

not really cared about

#

yikes

#

also wow what is it with you and this sean guy who is that

hearty wasp
#

what, this guy?

mortal night
#

yes

#

he looks horrifying in your mods

hearty wasp
#

oh he's just the creator of Hello Games

mortal night
#

oh ok

#

sorry sean

#

love u

#

i think relight is working

hearty wasp
#

nice

#

thank you for your service

mortal night
#

look dms pls

#

is that working

#

looks working to me

hearty wasp
#

if game not crash then it prolly working

mortal night
#

it didn't crash but like

hearty wasp
#

you did get the mod warning right

mortal night
#

does it look lit

#

yeah but i have some other mods too

hearty wasp
#

then it prolly work

mortal night
#

is it possible that the game runs smoother with this mod

#

it literally feels smoother

hearty wasp
#

idk

mortal night
#

also ur black hole mod looks lit lol

#

does it work

hearty wasp
#

prolly

#

haven't had time to test again

mortal night
#

what is the mod that makes the space black

#

i always wanted to get that but was too lazy

hearty wasp
#

it changes the blackhole entity too so unlike other model replacements it may break

mortal night
#

those are too complicated for me to consider

hearty wasp
#

I'll prolly check it once I'm off my break

mortal night
#

is there a mod

#

to like

#

bring back melee in the air mechanic

hearty wasp
#

the what

mortal night
#

you used to be able to

#

melee in the air

#

to do the boost thing

#

and go like really fast

hearty wasp
#

yeah

#

you still can

mortal night
#

you can't anymore

#

no it doesn't work

hearty wasp
#

it's literally a feature

mortal night
#

not in the air

hearty wasp
#

oh

#

in the air

#

then no

mortal night
#

it works on the ground

#

you used to be able to do it in the air

hearty wasp
#

just get a jetpack mod or something

mortal night
#

no it was cool and fast

#

i have like 6 jetpack mods already

#

is it possible to even mod that

hearty wasp
#

no

mortal night
#

sadge

#

i'm really sad about that

exotic ibex
hearty wasp
#

dates 6 Jun

#

it's like that fireplace all over again

exotic ibex
#

neat thanks

merry wasp
#

@dawn haven fyi a few mods that still work

hearty wasp
#

and I think all of my model replacements save maybe BAAA

white vine
#

@broken forum my only problem with the water was the shoreline and how pixelated the white was

broken forum
#

try its working on frontiers

white vine
#

well I can't try it rn cause I have the windows version of the game

#

if Im not wrong you can't mod that version

#

I bought the game for steam but I am waiting for the update to nom nom so I can transfer my progress

broken forum
#

i understand

white vine
#

ye he has a month to update the mod or Ig Ill be refunding :/ cause I hated every bit of the start of this games quest

limpid flame
#

whats nom nom

white vine
#

a mod to allow you to transfer saved games. It probably does more then that but thats what Im using it for

limpid flame
#

oh gotcha. I'm looking for something to adjust my jetpack movement speed or something

white vine
#

there are jetpack mods but as everyone is saying a lot of mods are not working rn due to the update

white vine
#

anyone know the best graphical mods that are still working?

hearty wasp
#

Windrex prolly still does

#

other than that try reshade

unborn olive
#

@round sinew works for me, but I'm not on the experimental

#

(I know this is an very late response; was at work lol)

round sinew
#

no problem

#

yeah, i mean, i couldn't

#

lol

#

not sure

unborn olive
#

@round sinew what version are you on? I’m on whatever the latest stable build is

#

Like is there an experimental version about to be released that will prevent me from building in the settlement? Lol

round sinew
#

currently exp, but when 3.6 dropped i was on public

#

i'll play around with it later

hearty wasp
#

ironically, the exps are the more stable ones

unborn olive
#

@hearty wasp yeah but does the current one prevent what I did in that screenshot?

hearty wasp
#

prolly doesn't?

unborn olive
#

Like is this about to be fixed when I’m in the middle of decorating? lol

#

If someone on exp could try that’d be nice, since I probably can’t downgrade back to stable if I go to exp

rough cobalt
#

Anyone know a good stack mod that doesn’t cause issues after the update?

waxen cedar
#

is it just me or did they change the lighting?

#

it feels like they tweaked it a bit

waxen cedar
#

also many colors were removed from building menu

lime mesa
#

would somebody mind joining my game and giving me some credits & stuff, salvaged data etc? my game bugged and i have all my progress but all my recipes are gone and i have 0 credits now

grand schooner
#

this is channel is for conversation about mods

#

also has MBINCompiler been updated yet? kinda want to get started modding again

vale iron
dawn haven
grand schooner
#

I tried to decompile mbins and I couldn’t

#

that was using the mod station

hushed bronze
#

Super geeks can do it. The rest of us just have to wait till the geniuses put the apps together for us

gilded grotto
merry wasp
#

now i gotta look into that, should make managing my mods easier

merry wasp
#

thx

round sinew
#

"These instructions are for Linux only, I don't have a Windows machine available to test building and I never even came physically close to a Mac."

#

hehe

#

my man

#

what's the advantage of using this though

#

just that you don't have to copy stuff manually?

spring vessel
#

just an attempt at standardising things afaik, instead of having a different mod manager for each game

merry wasp
gilded grotto
#

Yee, having it all packaged into one .zip is convenient and saves time. Including this simple fomod folder in the archive allows Vortex to see that and people using Vortex will be able to choose which option they want to use as seen above in my ss.

#

just some .xml files and some images

polar sierra
#

Hey everyone so I bought the game on Steam and I installed a mod, would like to know if someone can assist me on something I may not understand lol i unlocked the untamable pets mod, but I can’t seem to tame some of them. They are just hovering half above and below ground (still moving but not going anywhere), and can’t interact with them, so no taming and no scanning either. PM me if it’s not allowed to talk about this here. Ps I think they are called diggers or something.

merry wasp
polar sierra
merry wasp
#

i mena might eb the most likely anwser but

#

did you remove the disable mods file?

polar sierra
merry wasp
#

fine too

#

well jsut in case read the mod description

#

might be awnser to your question there 🙂

polar sierra
#

So yeah I’ll just wait then

covert trail
#

Question , could no man's sky have gmods level of modding?

narrow mason
#

guys i used long time mod re_miningdrill_jetpack_spaceship_exosuit
it was like all in one stronger mining , can fly longer faster with jetpack, spaceship and exosuit dont need fuel etc

its obsolette is there something common ?

narrow mason
#

or some help how to get this old mod work.. it works but i cant drive my exo vehicles says no fuel xD

merry wasp
#

my own exocraft mod broke but after recompile it worked again

#

but about 90% fo mods are broken now

narrow mason
#

yeah its out of date longer but was atleast working. its now set to hidden on nexus mods so rip

merry wasp
#

but what did it exactly do?

narrow mason
#

so i need find replacement(s) anyway

merry wasp
#

^probably

#

or make an AIO yourself

narrow mason
#

it was like 3-4 mods together
super strong mining
super jetpack
ship dont eat fuel fly faster ? distance
and prolly exo vehicles too ( but i dont need that)

merry wasp
#

well exocrafts is something i have tbh

narrow mason
merry wasp
#

but i'm waiting for new MBIN to update it offically

#

hmm

narrow mason
#

think i use only nautilus anyway 😄

merry wasp
#

will update it as soon as new MBIn is on

narrow mason
#

i have only short time of playing so i used all the mods to play without grind stuff, to explore n play

merry wasp
#

i get you

narrow mason
merry wasp
#

i have a few anti grind mods

#

etc etc

#

you can check my mods anyway if you click the mod-author name

narrow mason
#

i will thanks you

#

whats the code in your name btw ? 🙂

fallow solar
#

I really need an updated mod to make scanning faster. it hurts how slow it is

merry wasp
merry wasp
narrow mason
#

ohh i see

rough cobalt
#

@merry wasp Are those anti grind mods you posted broken too?

merry wasp
#

currently most of my mods are broken

#

invtory rebalance still works

rough cobalt
#

Inventory rebalance looks like what I’ve been after since the update (something to increase stack size)

#

The other stack mod I used caused problems with the story (it prevented me from receiving timber building blueprints for some reason)

vital gale
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like specifically

merry wasp
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see description

leaden laurel
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@merry wasp this one spoiled me so much, such a pain to find portals now in vanilla, I tried to get it working in the current update via Amumss, compiles the pak file with zero errors, but only adds one option, to scan for buildings lol

merry wasp
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which mod?

leaden laurel
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Extended Exocraft And Ship Scan Options

merry wasp
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oh

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right i also frogot to include the texture for the lua

leaden laurel
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Mbin gets extracted and all, but yeah it's not there yet.

merry wasp
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also

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you need to install all the exocraft scanners(see description)

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but

leaden laurel
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Oh?

merry wasp
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got the pak here

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so

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gimem sec

leaden laurel
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So it wont work with just the default scanner? Interesting.

merry wasp
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want some balance 😄

leaden laurel
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Was that a recent update to it?

merry wasp
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nah jsut personal recompile for frontier

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gotta wait for new MBIn for official update on nexus

leaden laurel
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Ahh, I thought I was going mad, cause it worked pre frontiers on the entry level scanner lol

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Thanks. 🙂

merry wasp
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gotta another fun one coming tbh 🙂

leaden laurel
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Looking very much forward to it

merry wasp
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Xd

leaden laurel
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Hmmmm map, I am curious lol

merry wasp
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works planetwide

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rather usefull

grand schooner
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how are you creating mods?

merry wasp
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oh i made that pre frontiers

grand schooner
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oh

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I see

merry wasp
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so rn it wont compile due to MBIn being out of date

grand schooner
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Yeah that’s my issue as well

merry wasp
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some mods still work tho

grand schooner
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trying to revamp creature spawns but I can’t 😢

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and have fun with sizes

merry wasp
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😄

leaden laurel
grand schooner
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idk what that is

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so no

leaden laurel
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One sec

merry wasp
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this ?

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i think he means

leaden laurel
merry wasp
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asmuss comes with MBIn

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so does modding station and mod builder

leaden laurel
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Yeah, but the above one is not official yet, the newest one they have for frontiers

merry wasp
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i know i linke dit from the discord

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but i prefer to full release 😄

leaden laurel
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Github is also so messy lol

merry wasp
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true dat

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@leaden laurel tell me if the pak works for you or not 🙂

leaden laurel
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Will do, gonna go in in a bit to check it out, thanks again. 🙂

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@merry wasp sorry to tag you again, that mod that allows you to buy everything at a terminal, not sure who wrote it, you remember it's name?

merry wasp
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hmm

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this mods?

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it has a lua

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@leaden laurel

leaden laurel
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I think so, I might also have it somewhere in my messy Amumss folder, but for the life of me, can't remember it's name lol

merry wasp
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lol

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i have a few subfolders

leaden laurel
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That is neat, mine is a old amumss in a new amumss folder, under the directory 1

merry wasp
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yeah i can be that messy

leaden laurel
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Then it has a 1000 sub directories, one of them labelled working. 😄

merry wasp
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would screw me over when making new mods

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i do have a temp folder on my desktop 😄

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to store currently broken mods

leaden laurel
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Oddly enough I sort of know where x lua is, like in real life, if it's to neat, I don't find it. My wife always puts my jeans away, like I left it on the couch the previous day, where is it NOW? 😄

merry wasp
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lel

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i got instant text dispaly too btw

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if you're interested 😄

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made my own version of it

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nexus version was to slow

leaden laurel
merry wasp
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these work for me

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intstant actions can be foudn on the enxus

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great mod for pc tbh

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no more hold E bs

leaden laurel
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_MOD_Galactic_Trade, one I was referring to, but this one is a 2019 version, maybe they named the updated version something else. Modifies DEFAULTREALITY

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haha nice, yeah will go look for it for sure

merry wasp
leaden laurel
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Oh nice, thanks

merry wasp
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np

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i love my unique exocraft mod tbh

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can't believe how slow they are vanilla XD

leaden laurel
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haha yeah

merry wasp
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seriously my pelgrim goes 70u/s with a single upgrade 😄

leaden laurel
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Lately I use my butterflies more lol

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Point them in the direction I wanna go, sit back and take a sip of coffee. 😄

merry wasp
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fair enough

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but nothing can beat my 50u nautilon tho 😄

leaden laurel
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Darn it, can't extract DEFAULTREALITY yet, gonna remake that mod when I can, or try to lol

merry wasp
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well if you got question we're here to help

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but best thign is to wait for new MBIN update

leaden laurel
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Thanks, yeah agree. I see they are making good strides with the save editors also.

fallow meadow
merry wasp
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the what now

azure bronze
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is there a way to reduce the brightness of the stars in the sky somehow? I'm trying black space mods and all still have space looking bright af

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with the stars and whatnot

fallow meadow
azure bronze
fallow meadow
azure bronze
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You got any reccomendations?

elfin hedge
merry wasp
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well fast refiners

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cuts down time on refining

fallow meadow
fickle frost
elfin hedge
azure bronze
merry wasp
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sec

azure bronze
merry wasp
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mod doesnt exist anymore

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😄

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but still got its lua so yeah

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:p

fallow meadow
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!moddinglink

hardy auroraBOT
gilded grotto
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Indeed. very helpful folk over there and a ton of info there