#nms-modding

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hearty wasp
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you make a mod that does that

modest kettle
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Any idea where to start? never made anything like that ever

hearty wasp
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if you don't need anything fancy you can just find a multitool material and copypaste the whole thing to the pipe material

modest kettle
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thanks alot

hearty wasp
round sage
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Hmm so If I do the weekend mission at nexus and I come to collect reward.. After I collected I reload and have my previous quicksilver but I can do the mission again ๐Ÿค”

hearty wasp
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is that modding related tho

vale moat
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Is there a simple way to reverse this issue, does Goat's editor work to fix this, or anyone's mod?

left sentinel
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Can you elaborate on the issue

steel crypt
# vale moat Is there a simple way to reverse this issue, does Goat's editor work to fix this...

This is not a simple answer but....given the info it's all I got.
Given relativity, we can see that reversing entropy will "undo" this. The problem we now need to solve is how we're going to get your human brain to understand it's happening as information is being removed from it.

AKA difficult to understand problems = difficult to understand answers. (otherwise known as E=MC2) That's relativity folks.

hearty wasp
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to reverse entropy, I think the only thing that may theoretically reduce entropy are white holes

glossy basalt
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Hiya. Was looking for a cloud improvement mod for the most recent update, anyone know any working ones?

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I was also wondering if I can manually increase my fov past 100 in the config too

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I did find the config with it, but wasn't sure if it would break ๐Ÿ˜…

hearty wasp
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  1. lo2k has some tweaks, search cloud on Nexus
  2. yes
glossy basalt
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Cool for both. Does #2 have a limit?

hearty wasp
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I tweaked my fov literally since launch

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you can set it to 360

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the game does not have remorse

glossy basalt
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Haha okay

hearty wasp
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only thing that can get fucked by it is the ship communiactor

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you just won't see the hologram npcs

glossy basalt
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Ah gotcha. Im running his trueclouds btw but they still look chonk

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I wasn't sure if any of the old ones that made them fluffier still worked. They went to a new engine right? Or just shader rework

hearty wasp
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aint much we can fuck with iirc

glossy basalt
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Yeah these clouds suck lul

hearty wasp
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beyond switched to vulkan so shader mods are now fucking dead

glossy basalt
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Rip

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Can I edit bloom by itself too or just Nvidia

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There's 2 that looked real good on nexus but they're probably outdated. I'm on mobile but I'll link after I finish my cig

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Better clouds for visions and rifts better clouds

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If I try it and it doesn't work will it corrupt my save? Or is it not that deep of modding

hearty wasp
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mods don't really fuck with your save

glossy basalt
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sick. you know how some games are, is all

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always a monkas swapping mods

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is the game literally forcing input lag <Property name="MouseClickSpeedMultiplier" value="0.500000" />

vale moat
# left sentinel Can you elaborate on the issue

Okay, i thought it was clear to veteran players, i cannot talk to some NPC aliens, i'm blocked from normal interaction, the 'Story' does this early from what i've heard, it blocks normal communication (as the pic shows) with "3 aliens", unfortunately i spoke to several NPCs that i want to interact with, maybe something to do with "16", and i'm looking to fix this issue asap.

vale moat
hearty wasp
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that's the mouse click hold time

left sentinel
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as a veteran player I know that bug and it happens very occasionally and is not related at all to modding

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which is why I asked you to elaborate if you messed with the game in a certain way that made every NPC say this line, or its this old bug

vale moat
# left sentinel which is why I asked you to elaborate if you messed with the game in a certain w...

From what i've been told it is the Story itself that imposes this restriction on 3 NPC aliens during everyone's play-through, i do not have this issue on every alien conversation, it is the same aliens every time, and i imagine an editor or mod could locate these aliens and modify the situation back to normal, possibly just redirect the restriction onto some other random aliens, as i assume the "3 NPCs" are identified in my save-games somewhere.

left sentinel
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hmm I guess you could with json editing

cinder beacon
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Can anyone help me with the save editor?

hearty wasp
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Ask your question first

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People will answer you when they see it in their time

cinder beacon
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Yeah ik i read the top seconds after sending that

hearty wasp
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Such is the miracle of text messaging, afterall

cinder beacon
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Aint it lmao

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Am i able to fix my missions with a save editor?

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like make them work again

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@hearty wasp

hearty wasp
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you can often advance the stage number by one to bypass a bugged section but that's about it

cinder beacon
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yeah thats what im trying to do

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which tab?

hearty wasp
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in the json

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people like gumsk or devi would prolly be able to tell your more since I don't really bother with quest shit

cinder beacon
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which save editor do you have?

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because im using this one

hearty wasp
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but it's essentially along the lines of going to the quest that's bugged in json and adding 1 to the quest stage number

cinder beacon
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this one doesnt have a tab like that

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i cant send the pictur

hearty wasp
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neither does

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in NMSSE you go thru the top menus to edit the json

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NomNom idk

cinder beacon
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ah okay i found it

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not sure what the hell any of this means but

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im here

hearty wasp
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and I'm going to sleep

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gumsk's prolly up soon tho

cinder beacon
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Ight man gn, thanks for the help

vale moat
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Been playing awhile now, so some questions: Is there any way to undo the auto-pilot's control of Ship? Is there any way to stop the water from going opaque and keep it translucent? Any way to turn off Shadows? (I've tried every setting and they're just in the way, imho).

steel crypt
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Is there any way to undo the auto-pilot's control of Ship? I assume you mean during landings? I think this would be possible, hmmm maybe, but would be a massive undertaking because the autopilot is not the ship but the landing node itself and it is many nodes spread across the game.
Is there any way to stop the water from going opaque and keep it translucent? Yes. Easiest way is to modify Water Global.
Any way to turn off Shadows? Not sure about this one. I think there have been "no shadow" mods but not sure if they are shader mods which will no longer work.

lucid temple
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i had a gripe with landing but founda mod to fix it.. the nose going up made no sense to me, a mod called "flat landings" fixes it

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those few seconds i'm landing, my ship is level, and when i'm in vr i can look around and get a better idea what i'm about to step into

vale moat
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About the "auto-pilot" i want to kill/disable, it's not for landings, it's the issue of rotating my ship as i approach the ground nose-down, the AP will try to rotate my ship and veer off course... i need to stop that.

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How do i modify "Water Global", does someone already have a mod created for this?

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Yeah, Shadows are really a bother, and actually so are Reflections, i thought i disabled them in Settings, but i'll have to check, seemed like they're still occurring...

left sentinel
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if you have disabled reflections in settings then it shouldn't occur

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only the old school "reflections" will be there which I dont think you can disable

steel crypt
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@vale moat One of my mods DUD'S SKY - COLORS has a mod in it called WaterEffects. It does this and a couple of other things. You don't have to use all the mods, you can just pick and choose which ones to use.
https://www.nexusmods.com/nomanssky/mods/968

vale moat
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This one?

steel crypt
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yes

vale moat
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At 5000U the Planet drops its Label, the water was transparent iirc down to the surface, but recent "updates" did a ton of quality removal to make the game easier on consoles/PCs, or i'm guessing that was the intention, so now they make water opaque to remove details under the water until you're actually in the water, shame.

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Ty, i will load it immediately!

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Crap, Nexus needs an acoount...

steel crypt
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That would make sense and is a good assumption, but all the underwater stuff is loaded anyway. I'm not sure why they did it. Just like the aquatic animals are rendered transparent while not in water but they are there anyway taking processing resources.

vale moat
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Wow, that's like... hey, is it my imagination or did my scanning distance shrink last updats?

steel crypt
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Yeah, you need an account. It's easy to set up and Nexus is really THE place for any kind of quality mod. Other sites suck for one reason or another.

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Some of that scanning distance is related to planet detail settings. When an object is an imposter, it can't be scanned.

vale moat
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No no, i have an account, it's on another PC, so it's a hassle atm, could take me an hour to get it...

steel crypt
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I'm trying to send you the mod in a DM. I can't upload it for some reason. Do you have that blocked or something? I have never had this issue before, so I'm not sure exactly what is happening. @vale moat

vale moat
round sinew
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downloading BAAA atm, thank you @hearty wasp

vale moat
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We need a Clear Water Mod... to remove the OJ/soup look.

hushed bronze
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Load Abyss then

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its not a clearwater mod, just a little clearer than default

vale moat
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Ok, i will try it, it may be a bigger mod than i need, and just to be clear (pun) i'm looking for transparency at altitudes...

hushed bronze
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the main issues with transparency at great altitude are 1) the objects aren't visibly spawned from that far, 2) if the water is clear you really just end up seeing the seabed awkwardly and 3) Being able to see the ground clearly through the ultra shallow seas just crushes the illusion that these planets have oceans at all

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Continuing on 2), there are also several water shaders of the fog and fade variety that don't function at long range also, and they suddenly load in when you get closer, causing you to transition from a totally clear surface to something hazy and optically confusing, and fairly abruptly

vale moat
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i guess we'll see, it used to be clear at altitudes, but just recently it went to a milky nothingness...

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...instant crash, would your mod have issues with a hover mod maybe?

hearty wasp
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it wouldn't

vale moat
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i removed the Hover Mod and the game didn't insta-crash, i would have to say that your(?) Mod is quite a good mod for water, but it extracts a heavy game speed toll, i do not think many will mind who like the improvements though. Btw, those pics are just comparisons, not exact, or how the two Mods compare at what they do best, just altitude shots where both may not fix HG's shader(?) changes...

hushed bronze
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Interesting, I wonder why your system has slowdowns with it, I havent heard of it before

vale moat
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I'm thinking that every system NMS plays on may need something created to improve playing response, i think this because on my Win10 PC there's a period of time before the game gets going, then it plays well, and if i make a big change it needs more time etc., then it plays well, i dunno it's a guess based on observations.

hushed bronze
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Oh yeah,first time shader loads n things, NMS does a lot of stuff at odd times

vale moat
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Both Hover Mods i dl'd from Nexus crash NMS at start... ๐Ÿ˜ฆ

vale iron
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What was the last updated date?

vale moat
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Mid April.

vale iron
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Yeah, that's not going to work. You tried Dazaster?

vale moat
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Looking at it, it's a bundle of tweaks, just wanting a solid hover ability.

vale iron
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Give me one minute

vale moat
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Wow, that was fast!

vale iron
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I just commented out everything else I had in there except minimum speed. It should do what you want, if you only want hover

vale moat
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restarting NMS... (did you see link?)

vale iron
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Yeah, that had some other stuff, and a couple of things I wasn't aware of, but you should be good with just minspeed

vale moat
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Ty, works!

vale iron
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No problem

hearty wasp
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Start using amumss or mod builder and you won't have that problem for these small mods next time lel

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But I guess I shouldn't overexpect anything

mossy perch
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has anyone had the link for this discord channel?

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it comes from here. i tried looking the link by myself but seemed couldn't find any

heavy merlin
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discord.gg/AEXcap6

mossy perch
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nice, thank you

hearty wasp
hushed bronze
glossy basalt
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is there any guide to unpacking PAK and how much are you allowed to do so for self use only (depending on the mod ofc)? I just want to take Long Range Freighter and reduce the jump from 1000 to 300-500, giving me reason to work on the modules still and make the jumps worthwhile

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I know he has his permissions posted but i solely wish to just see if its even possible right now, and likely not even distribute it ever ๐Ÿ˜„

stark portal
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hey is there any mod to unlock every item for purches in the trade shops

rapid sandal
# glossy basalt is there any guide to unpacking PAK and how much are you allowed to do so for se...

If you unzip the download you'll see it includes a lua script (text file) that you can use with AMUMSS to recreate the mod pak for the current game release. You can take that lua, adjust the jump distances, then either use AMUMSS (drop the lua in it's folder and run the bat file) or use the bot on the No Man's Sky Creative & Sharing Hub discord (feed it the lua and it will generate the pak for download).

fleet ferry
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Hey is it easy to put mods on

glossy basalt
vale iron
hearty wasp
vale iron
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@hearty wasp Did you try that SpaceshipSpawnFreqMultipliers variable the other day, and did it give any results

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I'm messing with it now and it seems to give more ships coming through, but I haven't done any significant testing yet

hearty wasp
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not rigourously

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bands of spaceships feels a little more frequent but that's it, don't really have concrete data

round sinew
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didn't get the time to play until today, and haven't even gone to space yet, but that interstellar black hole looks amazing, even from a planet ๐Ÿ˜„

hearty wasp
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it looks more janky the closer you get to it

round sinew
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yeah? ah no worries

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๐Ÿ˜„

fleet ferry
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where do you find the legit mods though

hearty wasp
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Nexus Mods

fleet ferry
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they donjt effect the game itself like missions? theyre just cosmetic stuff and new items?

hearty wasp
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they can if they're designed to

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just browse Nexus and find out

fleet ferry
hearty wasp
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go to the top, click Mods, click Browse All

hearty wasp
odd crater
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Sean is gonna hate you.

hearty crypt
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Space Baobab

sinful anvil
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Love this tree type; awesome!

hearty wasp
waxen cedar
shy grove
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jk

hearty wasp
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Sean shall manifest in janky vr hairless form

latent hinge
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Must have mod?

fallow meadow
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Bobble head when?

hearty wasp
hearty wasp
fallow meadow
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Just hinting at ideas

hearty wasp
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I just constantly forget they exist

fallow meadow
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Might do well as merchandise too, but it's fbx, not stl

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Not that the latter is an issue though

halcyon kiln
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Trying to use Save Editor to make a Surv save into a Normal/4646 but I'm erroring every time I close the box. Version 1.7.7

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Ignore me. Figured it out

mossy perch
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is there a way through modding or editing or else for reducing timer mission to instant?

steel crypt
halcyon dock
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dang nice i want to see gameplay

hushed bronze
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legend

vale iron
pastel copper
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is using vortex a viable option for a mod manager? or should i use something else to launch my mods from?

vale iron
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You can, but it's usually easier to just do it manually. It's just dragging a file into a folder

round sinew
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@steel crypt amazing stuff, congratulations! ๐Ÿฅณ

steel crypt
tepid sierra
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@pastel copper I use Vortex all the time, it helps to mark and control mods as they break with game updates and then get fixed.

waxen cedar
hearty wasp
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people are all naked under their clothes

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think about that

hushed bronze
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And they're all un-naked above their clothes

hearty wasp
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exactly

halcyon dock
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guys you're makin my brain hurt!

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i wonder if my brain wears clothes, and if so, does it have style

hushed bronze
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Thats what a hat is

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Without a hat, you're brain-naked, or "baked" for short

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thats how stoners get high

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@halcyon dock

hearty wasp
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your skull is your brain's clothes

frosty skiff
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Hey. Is there are any mods than over here than ONLY make the Freighter able to be in the same system as while there is another player's freighter and working with last expansion?

frosty skiff
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Ah thanks you very much! I was searching pretty much XD.

half charm
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is it only mods that don't affect the game play too much in here or are there mods where you can give yourself items and such

hearty wasp
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You can go to Nexus Mods and see for yourself spoggers

sinful anvil
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Channel description doesn't specify.

hushed bronze
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@half charmThe first thing. The modders cannot (meaningfully) edit the executable. A few have achieved something interesting with .dll's and the like

oblique sand
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any mods worth getting for this

steel crypt
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Thatโ€™s a very subjective question. Some people think so. Some people donโ€™t play without them. I suggest going to Nexus Mods and searching by last updated. Make sure the mod says it works with the current version. There are several very good mod makers.

spring wedge
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You can import ships, too.

tawdry veldt
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If you do run mods make sure to backup your saves ๐Ÿ™‚

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Iโ€™ve had 0 issues but some friends have had saves corrupt from funky building related mods. Itโ€™s rare tho

hearty wasp
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last time I had that happen was before AR

broken forum
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hi any mod for increase density of props and tree compatible with prisms like shaidak generation?

storm bronze
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theres "fine lod" or "view distance increase" but the latter is in beta and has a major bug so for now finelod is your best bet until the dev fixes it

hearty wasp
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Giving Kibbles 'N Bits some love

fallow meadow
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@fringe glade The only thing I am not seeing in that reddit guide, is a mention to delete any uploaded bases on the previous platform first before editing your save to create duplicates, which then require to be uploaded again. So without doing so, you will end up with identical bases on both platforms, which may cause an issue.

fringe glade
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yes, if the base uploaded it would most likely create some issue i think

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still thinking whether its worth the effort, lol

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or just add my other account as friend and then i assume i can visit the base ?

fallow meadow
fringe glade
fallow meadow
fallow meadow
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I personally have 2 accounts, both on Steam, which allows me to have more bases uploaded (exceeding the global part limit of 20k). So whenever I finish a base, I copy it to my other account for upload, which makes my main account a visitor.

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Either way, you have options here and things to consider, up to you what you do with it

fringe glade
fallow meadow
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There are other ways to keep bases, but avoid any limits. You can for example just upload a base, to then delete the save, which will then make you fully rely on the server, with no way to ever edit it again (unless you have backups).

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Not sure if the server imposes any limits though.

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But normally, without deletion, knowing upload limit is 3k parts, you can have about 7 bases per save slot, making that 35 total.

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I love building, which made that 2nd account well worth it

glossy basalt
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i guess this would be the spot to ask, are there any custom difficulty settings or something i can do to customize my experience? I want survival resources/prices/gains but Normal's forgiveness on death & start

fallow meadow
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I am sure there are mods that alter various things to change difficulty or treat things differently. I am not too familiar myself, but you could just browse the mods you find on Nexus Mods (I suggest to sort by last updated)

glossy basalt
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of course, i just wasnt sure if i could edit it myself easily ๐Ÿ˜„ thanks either way

fallow meadow
# glossy basalt of course, i just wasnt sure if i could edit it myself easily ๐Ÿ˜„ thanks either w...

Sure, if you have special wishes, you could try get into modding yourself. Doesn't require a huge understanding of everything to create some mods. You can also sort of look how others do things, copy what you'd like and implement for your own.

To get started you need .NET5, MBINCompiler, Modding Station (Includes PSARC) or AMUMSS (LUA scripts). You can check some tutorials here:
https://stepmodifications.org/wiki/NoMansSky:Tutorials
or ask here or join the NMS Modding Discord

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!moddinglink

hardy auroraBOT
glossy basalt
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i've been looking for sure! ive got a bit of exp in modding elsewhere but wasnt sure if it was just a simple .xml/txt file like the configs somewhere ๐Ÿ˜…

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could only find 1-2 difficulty mods that werent "all s class everything" etc so figured asking here about it was next best bet

fallow meadow
# glossy basalt i've been looking for sure! ive got a bit of exp in modding elsewhere but wasnt ...

First you unpack the game files, which then results in MBIN files, which are then decompiled into EXML which is reasonably easy to understand and follow. NMS is somewhat different in the way you mod things compared to most other games, but you'll just have to familiarise yourself a bit. Once you made changes to the EXML, you recompile to MBIN and turn it back into a .pak to include in the MODS folder ...

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Do not hesitate to ask if you still have questions ๐Ÿ˜‰

autumn ocean
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hello, I was wondering if it were possible to bring lighting/textures/tergen from the Foundations to the current version? I personally consider Foundations to be the best in terms of chill exploration and having atmosphere, so having that in VR would be a dream

fallow meadow
tiny dawn
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are there any mods that make the VR hud follow your head?

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for some reason the devs thought that every person is a robot and doesnt turn their head

muted marten
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are there any mods for signposts

or indicator decals with lettering

hushed bronze
spring wedge
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there's a newly updated mod that replaces quicksilver items with expedition items in the anomaly if you missed the expedition/s.

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i installed it to see if it works, and it does, but the items are expensive.

upper solstice
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You can mod this game..?

left sentinel
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no

waxen cedar
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no

hearty wasp
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p standard for qs items, been like that since dawn of the special shop

tawdry veldt
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Could someone with every title in the game share the titles portion of their GCUSERSETTINGSDATA.MXML file?

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Iโ€™ve shared mine but I have yet to find the code for Iteration 1

tiny dawn
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Does anyone know if theres a mod that lets you customize a ships color?

hearty wasp
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you can go to the seed discord and look for a same looking ship with a different colour instead

hardy auroraBOT
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@hearty wasp Message auto-deleted

hearty wasp
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whelp, can't post the link here but you get the idea

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I pinned the message in the modding discord discussion channel

analog lake
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Anyone use the save editor? Iโ€™m trying to give myself Remembrance because the atlas path is bugged for me and I canโ€™t fix it, but any changes I make in the editor donโ€™t show up in the game. When I reload the save in the editor it still shows the changes, but I donโ€™t have it when I start the game up.

hearty wasp
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rememberance is craftable, yes?

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try adding the ingrediants and craft it in game

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there may be some checks that yeets your items on load

analog lake
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I tried both, adding the recipe and adding the remembrance itself (I have the heart of the sun, the quest glitched out on me right at the end). I also tried adding other random things just to make sure it wasnโ€™t working, nothing got saved.

hearty wasp
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so no crafting recipe?

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you may just be editing the wrong save

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auto/manual are 2 saves, afterall

opal inlet
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how do I change my difficulty with a save file editor?

hearty wasp
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think it's gameversion in the json

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check pins for the numbers

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you can prolly just search for the number of the mode your save's currently in

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and just replace it with another number

torpid elk
hearty wasp
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is it not working?

torpid elk
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afaik .. its not

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says Updated for Expeditions

hearty wasp
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ah, exo said it in comments

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please check comments before you truly assume

torpid elk
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last update April?

hearty wasp
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well the comments explains things p well

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read em yourself and find out why it's not updated ๐Ÿ‘

torpid elk
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so, "no" ? ๐Ÿ˜

hearty wasp
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yes, no

analog lake
torpid elk
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"A recent update (3.35) to NMS caused ALL mods based on the GameplayGlobals file to cause an effect where the ship scanner would not recharge. This effect does NOT case a permanent save glitch. Some people believed it did because they had more than one mod affecting GameplayGlobals, and by removing only one, the bug did not go away, causing the false impression that the save had been permanently affected.

THIS mod, quick-scan, has been updated since 3.35 and works normally."

hearty wasp
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saves locked from access?

analog lake
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I even downloaded a different editor (nomnom) and it still shows the items in the editor, but not when I load the game. Iโ€™m not getting any errors or anything, just nothing is showing up.

hearty wasp
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try running the editor with admin privileges

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although NMSSE should already be since you launch it from bat

torpid elk
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can anyone suggest a similar mod to "QuickScan" that I might try? ๐Ÿ™‚

hearty wasp
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check the full mods list sorting by "Last Updated"

analog lake
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Nope, still not working

hearty wasp
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have you only reloaded the save in editor or closed the editor, open it again and loading the save again

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tho I doubt that'd make a difference

analog lake
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Iโ€™ve done both

hearty wasp
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tried going into the game, save the game, and then check again in editor?

analog lake
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Iโ€™m pretty sure I have, because Iโ€™ve hopped in and out of my ship while trying to edit it. Still shows stuff I edited in the editor, but not in game.

hearty wasp
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then you prolly loaded the wrong save

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since if the game yeets something in your save, it wouldn't be in your save anymore

analog lake
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I only have the one save. Iโ€™ve checked both manual and auto save.

hearty wasp
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try removing both saves from your save folder

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copy one save in

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and then edit that one

analog lake
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Think I figured it out - turned off Steam cloud saves in the process of trying to remove them from the folder because steam kept replacing them with it on. Remembrance seems to be there now. Thanks for helping me troubleshoot

hearty wasp
#

oh lel

#

weird since I have steam cloud on and it doesn't seem to do that to me

#

it seems to actively fuck with some people's saves

#

is it like a setting or sth?

analog lake
#

Yeah no idea why it was giving me trouble, but turning it off seems to have solved it

#

No idea, I just told steam not to backup my NMS saves

hearty wasp
#

anyway it's good to know steam fucks people over

oblique sand
#

If anyone has or know of a mod that gets rid of the black vehicle windows, primarily for ships, so that you can see inside the cockpit, please let me know

left sentinel
#

what's the missionindex in the json to see the NPCs that have the "we do not speak of it" dialogue?

hushed bronze
#

@oblique sand There is no "inside the cockpit" From outside the ship

hearty wasp
#

nonono let em see the nothing inside

#

they'll definitely be happy having their immersion broken spoggers

fallow meadow
left sentinel
#

yeah, basically trying to figure out if you can remove the flag

fallow meadow
hearty wasp
#

the quest override interaction, I presume

#

which doesn't work that way

#

you simply advance the quest stage and it'd be un-overridden

fallow meadow
#

You can mod the outcome or completely alter the quest

vale iron
#

There are 3 NPCs it will mark as never talk-to-able again. I think they mean that

left sentinel
#

Yeah what Gumsk said

vale iron
#

I was wondering that, too, recently

left sentinel
#

removing the flags works

#

can confirm

vale iron
#

I might help track that down after I finish birthday cake

#

Oh,nice

left sentinel
#

I removed two out of the three

#

and those two went back to their old dialogues

#

apparently some user had more NPCs get stuck in that dialogue because someone in multiplayer messed it up

fallow meadow
#

I can see that happen, considering the mission loops back to itself through 'NextInteraction'

celest fern
#

well hello hello, someone told me to ask about a mod to skip time here anyone got something like that?

vale iron
#

There's not one to skip all time, but there might be one to skip time on a certain mission. What are you wanting to skip?

celest fern
#

the waiting on the starbirth quest items

#

exemple: neural stem

vale iron
#

Let me check if it's updated, one minute

celest fern
#

dw about time, you still have minimum 60h before its of no use to me XDDDDD

vale iron
#

Good point ๐Ÿ™‚ It doesn't look like it's been updated recently, but I'll look at updating it quickly

celest fern
#

take your time and thanks a lot <3

vale iron
#

Just found a mod from February, fixed a comma in the script, and recompiled it

celest fern
#

thank you i am going to try this right away ;p

vale iron
#

If that doesn't work, there's a save editing way around the timer

celest fern
#

uhhhhhhhhh sooooo where exactly do i put this file XDD

vale iron
#

Put the .PAK in PCBANKS/MODS folder (you have to make it) and delete PCBANKS/DISABLEMODS.TXT

celest fern
#

is that in .roaming or in steam library or something else?

vale iron
#

One sec

#

C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS for me

celest fern
#

okay yep got it

#

so i create a MODS folder in pcbanks and delete the disable mods

vale iron
#

Yep

celest fern
#

and then i just start my game and everything should be set?

vale iron
#

Correct. You should get a red warning about mods when you launch

celest fern
#

launch the game or savegame?

vale iron
#

When you launch the game

celest fern
#

and if it didnt appear?

vale iron
#

You're on Steam, right?

celest fern
#

yes

#

and steam cloud is disabled if that changes anything

vale iron
#

Then either the disablemods.txt is still there or the MODS folder isn't detected, I believe

#

Double check both of those, make sure PCBANKS/MODS. There's one that already exists in GAMEDATA/MODS that is wrong

celest fern
#

yea no my dumbass just put the pak file in pcbanks folder and forgot to create a mods folder to put it in XDDD

vale iron
#

It happens ๐Ÿ™‚

celest fern
#

alright got the warning thanks a lot for everything !!!

#

i swear the community of this game are all literal GODS

vale iron
#

Well, demigods maybe

celest fern
#

dont underestimate yourself <3

vale iron
#

Rank 0 divinity in D&D still comes with a lot of perks!

celest fern
#

omfg no way you are interested in dnd as well yep this confirms it you are above gods as well you might as well just be the dm of this world

vale iron
#

I worked on it, actually ๐Ÿ™‚

celest fern
#

XDD

vale iron
#

Living Greyhawk Circle, if that means anything - probably not, this far after

celest fern
#

dude you actually make miracles happen, ive been having graphic glitches since i started to play the game and putting the mod in fixed it????

vale iron
#

Ok, that has to be a pure coincidence. I like being awesome, but I didn't fix that!

celest fern
#

well thats a once in a lifetime coincidence then jesus christ XDDD

#

i bet you this one comma was the change of everything for my game XD

vale iron
#

We'll just run with that idea

celest fern
#

and that wasnt a choice ;p

fierce canopy
left sentinel
steel crypt
lime mesa
#

what are the best mods for more realistic graphics

hearty wasp
#

simply set everything in your graphics settings to ultra

lime mesa
#

less cartoony

hearty wasp
#

you can't

#

time to be sad

lime mesa
#

sadness

amber fjord
#

Does anyone know of any decent mods to populate bases and freighters with NPCs? I spend most of my time in a rather empty freighter, and I don't even bother with anything more than the basics for bases I rarely visit.

#

Ideally something that lets you choose the NPC race. I'm rather fond of my little Gek buddies.

hearty wasp
#

yeah, Eucli-ea

amber fjord
#

Awesome, thanks. I wasn't having much luck searching Nexus without knowing what I was looking for, but this is exactly it.

static stump
#

does anybody know some good performance increasing mods? I was going to try project potato but it says it doesnt work anymore.

vale iron
#

@left sentinel Mind sharing exactly what you changed to clear up those NPCs yesterday?

hushed bronze
#

He bribed them

vale moat
left sentinel
vale iron
#

Ahh perfect, thanks

lucid temple
#

that "tap the sign" thing is not %100 accurate. there are mods that while they "work" in multiplayer, do nothing for the other player.

#

like planet changing mods

#

ship changing mods

wicked schooner
#

Hello all! anyone that can help with FOV?

hearty wasp
lucid temple
#

You are indeed correct, dang the text is tiny, though

hearty wasp
#

click on the image

lucid temple
#

even doing view original, it's so small

hearty wasp
#

click "open original"

lucid temple
#

i did! XD

hearty wasp
#

oh you're on the phone

lucid temple
#

nope

#

1080p screen

hearty wasp
#

oh, a browser that doesn't support viewing in original size?

lucid temple
hearty wasp
#

cos I use both chrome and firefox and both work

lucid temple
#

that's at full size

hearty wasp
#

you ever just click on the image

lucid temple
#

i have several zoom addons that make sure i'm viewing at full size, it's just such a large image with small text is all

#

i. am. viewing. at. full. size.

hearty wasp
#

the image is 1080 wide

#

if you can't read it even then, it's not really the image's issue

lucid temple
#

browser at full screen, full zoom

hearty wasp
#

then your browser is not actually viewing at full size

lucid temple
#

mine isn't going as wide as yours for some reason, yeah

hearty wasp
#

which I did suggest as a possibility

lucid temple
#

hm. it says it's at %100 zoom.

hearty wasp
#

is that edge?

lucid temple
#

firefox

#

latest

hearty wasp
#

huh, firefox looks like it has a max height limit

lucid temple
#

ah, that's it i guess

hearty wasp
#

but fyi you can use ctrl + scroll wheel to zoom

lucid temple
#

yeah i did

hearty wasp
#

anyway if you're ever troubled by the meme, you can check out the source at Intelligence Enhancer on Nexus

#

that's the public depository of the doc

shy grove
left sentinel
#

this?

wind bronze
# left sentinel

LOL! Thanks for posting that message, gave me a good laugh this morning

left sentinel
#

MODS WORK IN MULTIPLAYER.

  • Procedural generation is mostly client-side, generated in real time with the seed provided by the game. As the seeds are almost never changed by the mods, most mods which change generation are changing the options of which the game selects in generation.
  • As a result, these mods are client-sided, changes by which other players in the same session will not see without the same mod installed.
  • Terrain mods will not sync between clients as terrain is generated client-side,however, terrain changes made with the Terrain Manipulator will sync, resulting in possible floating balls of terrain to others.
  • Flora and rocks will not sync between clients as they are generated client-side, but the destruction of commonly generated fora and rocks will sync.
  • Animals will sync between clients. It is because of the seeds for the animals are generated with the planet seed, of which the generation options can be changed. The positions and seeds of the modded animals are synced. Other players may only see the modded animals when in proximity of the modded player.
  • If the client also has a terrain mod installed, the animals may also float in the air for other players.
  • If the modded player is the host of the session, the modded discovery data will also be synced across players,resulting in players without the mod not being able to discover certain modded animals.
  • Colours will not sync between clients. The colour options and the generations are client-side only.
  • Technology changes depend greatly on the way the tech is modified.
    If a vanilla tech is modified with new or modified values, the effects will be synced from the modded client to the other players. It is because the damage and otherwise effect data are simply sent from the client and received on the other end.
  • If the tech uses custom made, new projectiles, other players will not see the projectile, but will feel the effects of it.
  • Character model parts will sync between clients as long as the model is an existing vanilla model. Otherwise the respective parts will be invisible to other players.
  • Animations are synced between clients as long as the animation ID exists on both clients.
  • If the other players are using the same modded files, the generation and otherwise experience will be identical. However, as the modded animals spawn only around the modded player, Base objects will not sync between clients, as the base object placements are based on their IDs, modded objects will not show up for other players. Any already existing vanilla objects will still be visible, as they are already in the game.

MODS DO NOT IN ANY WAY HINDER THE ABILITY TO CONNECT TO OTHER PLAYERS' GAMES.

shy grove
left sentinel
#

definitely pin since its like all the common questions in one post

#

which isnt an image you have to zoom in and read

#

can spruce it up if you need to

shy grove
left sentinel
#

aye

shy grove
left sentinel
#

no problem!

hearty wasp
shy grove
vale moat
#

Anyone, how are the .hg savegame files turned into JSON files for editing and then back into .hg files again?

hearty wasp
#

don't need to be

#

they're already in the json format

#

save editors just deobfuscate field names and prettify the text

vale moat
#

Ty!

lime mesa
#

Hello

covert salmon
#

Hello guys. Sorry if its been already discussed but where can I download the time skip mod? Specifically for the living ship quest. THank you very much.

covert salmon
#

Dumb question but. How do I use it? Window just blinks and nothing happens

#

Seems like I dont have the right program to open it

burnt sinew
#

no no you dont open it

#

like

covert salmon
#

I just download it and thats it?

fallow meadow
#

@covert salmon What platform are you on?

#

Steam?

covert salmon
#

Yes

#

PC Steam

burnt sinew
#

go to steam and right click NMS> manage>browse local files

fallow meadow
#

Download the .pak file, then put it in the below location:
<Steam Library Location>\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS\...
If the MODS folder does not exist, you have to create it first

#

Do not use the already existing MODS folder in GAMEDATA, as this is an imposter

covert salmon
#

So I created a folder in PCBANKS called MODS

#

and I put it there and thats it

#

It has a weird fucking format tho

#

It literally has Internet Explorer icon ..

fallow meadow
#

Now rename the DISABLEMODS file and you should be good

covert salmon
#

So in PCBANKs I create a folder called MODS

#

And put the file there

#

I go back

#

and rename the DISABLEMODS.TXT to what?

fallow meadow
#

DISABLEMODS_old or whatever, as long as it is different

burnt sinew
#

dude its fine, no need to call yourself that extreme

fallow meadow
#

The game checks to see if that specific named file is there, and if not, it assumes using mods

burnt sinew
covert salmon
#

Can I go multiplayer with mods? Can I do everything normally with that mod?

burnt sinew
#

yes

covert salmon
#

So it looks like this now

#

Thats okay?

fallow meadow
#

Mods in general only affect the game locally, although some mods are also visible in MP.

burnt sinew
#

yea thats great

covert salmon
#

What about the icons being internet explorer? Whats that about?

#

Am I missing a program like word or some shit?

fallow meadow
#

The game will now start with a warning, which means it detected use of mods.

covert salmon
#

It did start with a warning

burnt sinew
fallow meadow
#

Nothing to wrry about with the icon. Just a file extension that has no specifically registered application. The game will know what to do with it though

covert salmon
#

And when I am done with it

#

I can just delete the file and rename the thing back to original

fallow meadow
#

To remove mods, just remove the .pak files from MODS. To disable mods, just name the DISABLEMODS file correctly again

#

You can also verify game files through the Steam Client, which will put the correct DISABLEMODS back again, but will not remove any mods

elder pulsar
#

im here lol

#

but my problem may be fixed. i will close and start it again. i always the command java -jar /home/makem/NMSSaveEditor.jar in a terminal

#

forgot to mention i use linux so start it via a terminal

#

restarted and path is still present ๐Ÿ™‚

#

will do ty

fallow meadow
fallow meadow
#

Sorry about that ... ;-)

elder pulsar
#

i heard nothing ๐Ÿ˜‰

fallow meadow
#

We do not speak of it!

elder pulsar
#

lol

#

bfn

wicked schooner
#

Heya gang any chance you guys know of a mod that sorts items when placed in storage?

#

I seem to waste so much time reorganizing items between myself and containers. Like if I collect carbon and send it to my carrier it'll place it in the first open slot instead of a partial stack I have elsewhere on the ship

white glen
#

Can someone link the freighter multiplayer mod? i cant seem to find it

white glen
#

apparently theres a mod that llets you own several freighters

#

Jordan was talking about it earlier

fallow meadow
white glen
#

I asked "So its possible to own multiple freighters? With the mod, i mean?" and they replied "yes"

hearty wasp
#

then they replied wrong

fallow meadow
white glen
#

oh

#

:(

hushed bronze
#

Jordan is French so its not crazy he just misunderstood something slight

white glen
#

!moddinglink

hardy auroraBOT
lime mesa
#

what mod will allow me to place stuff upside down

fallow meadow
vale iron
#

Placement restrictions would be GBase or Beyond Basebuilding, I think. I think the other two are more for parts access aren't they?

#

Or do they do placement as well?

fallow meadow
lime mesa
#

AH worked

#

thank you

fallow meadow
#

I am not well versed with all the mods out there. Main goal for above user is to be able to rotate parts otherwise not possible. In this case Light Fissure

waxen cedar
#

@vale iron Are the new QS fireworks functional in the game already?

#

Just ruling out the possibility of them needing to be properly patched in

vale iron
waxen cedar
waxen cedar
#

rip

vale iron
#

Only tested the first one, wasn't too impressed by it. Just a pinwheel pattern

waxen cedar
#

Neato

#

do you have any screenshots?

mortal kiln
#

Anybody who uses Blender with the mod know how to make circles easily? I tried watching a guide, but the math for it is above me...

hearty wasp
#

you choose how many sides you want the circle to have

#

then divide 360 by that number

#

you then compound that number for each side you place

#

as the rotation

mortal kiln
#

See, that last bit is what confuses me. So if I was wanting to use 16 walls, I divide 360. How do you go about compounding that? Iโ€™m sorry, math isnโ€™t my strong suit.

left sentinel
#

Place the next part at a 22.5 degree of rotation

mortal kiln
#

So the number I get before compounding is how far out I place the item, then 22.5 is just the degree as I move it around? Interesting!

mortal kiln
#

I should have done more Blender training in the past. Having so many issues. Ha ha

hearty wasp
#

in blender you can do math right in the transform fields

#

so you can just type 22.5*2 and it'll get the angle for the second side

#

et cetera

mortal kiln
#

So, the last part of the equation I don't understand is how to figure out how far from the cursor in the center things need to be.

And on a side note, how can I get an item to snap or get them right where they need to be after I rotate them? For instance, I made my circular building using triangles to help. Now I want to build a roof of sorts that slopes upwards at an angle. However, when I put them at a 45 degree angle, if I just lift the item or scoot it over I'm not sure if it's in the /exact/ right position. Can't pop pictures in here so it's hard to show exactly what I mean.

hearty wasp
#

1m = 1u

#

for reference, nada is exactly 2m tall

#

which is the size of the default cube

#

you can try this for snapping tho I'm not sure it'll work since the mesh maybe children of an empty

#

or you calculate its position with trigonometry

mortal kiln
#

I'll check that option out. When I used snapping from the addon it took away the 45 degree angle I gave the window.

hearty wasp
#

that's because snapping in game works that way

#

you can prolly snap it onto position and then rotate it instead

mortal kiln
#

I was trying, but then it rotates it weird and if I lift the the item again it's not touching the original piece.
Kind of like if you had two boxes and rotate one to a 45 degree in their same spaces, they suddenly won't be touching the right way.

hearty wasp
#

if that's the case then yeah, snapping, rotating and then moving it again based on trigonometry would work

#

or I'd just eyeball it cos pieces drift in game anyway and all precision is meaningless

#

anyway good luck I'm going to sleep

mortal kiln
#

Thank you so much! You have a good night!

lean saffron
#

Anyone have a high-res version of these star system icons, or know where I might find them without unpacking game files?

hearty wasp
#

you can extract files with AMUMSS's explorer without unpacking

lean saffron
#

Ah OK, will look into that.

hearty wasp
#

that's system info icons right

lean saffron
#

Right, screen-grabbed them from the Discoveries tab

hearty wasp
#

try either TEXTURES\UI\HUD or TEXTURES\UI\FRONTEND

rapid sandal
#

... may be wrong about dot, need yellow not grey according to your pic.

#

... NMS Mod Builder will allow you to view all pak items (includes mbin and dds viewers) without having to extract, decompile, or unpack anything, it does it all in-memory and on-demand. A C# scripting system also allows things like searching for pak items (and saving to disk if you want) using regex expressions. https://github.com/cmkushnir/NMSModBuilder

lean saffron
#

Managed to grab all five items. Thanks to both of you. ๐Ÿ™‚
Not sure what's up with the grey-vs-yellow, but that's not really an issue. They're also fairly low-res, but that kinda makes sense given how/where they are used and how big they need to be in-game. But the silver lining is I understand better how/where to find stuff like this.

hearty wasp
#

you're better off tracing em manually in AI

#

or PS I don't judge

fluid solstice
hearty wasp
#

yes, and?

#

mods are temporary

#

memes are eternal

fluid solstice
#

Thatยดs unfortunately true.

left sentinel
#

unfortunately

fluid solstice
#

In case of good or interesting mods, which we now canยดt play due being outdated, in some cases.

vale moat
#

Aww, i wanna be Sean, but now everyone is Sean, i wanna Mod that makes me Sean to everyone.. ๐Ÿ˜ฆ (pout pout)

dry flint
#

Hey modding, is there a way to see the upgrade table for modules? More specifically, where youi at on the table and how many to go until you get to a desired stat?

waxen cedar
#

@hearty wasp I've got an idea. Space station exterior which is just a huge Sean head and you fly in through the mouth

hearty wasp
#

that'd be cool

#

if I can be arsed

waxen cedar
#

And a bit creepy

round sinew
hearty wasp
hearty wasp
#

think KnB already fucks with scaling multipliers so I'm not gonna have it in Eucli-ea

hearty wasp
#

getting used to how frigate lods work, but they are working

#

gonna decide if I want interior in these buildable frigates later

#

actually, prolly not

#

since I want em to be scalable

arctic dune
#

im trying to do some stuff with AHK, ive never used it before
the script is doing w hat its supposed to do in notepad, but in no mans sky the keys dont do anything
mouse buttons work fine but when it should press e, nothing happens in no mans sky
if i use it somewhere else it presses e perfectly fine tho

fallow meadow
fickle quail
#

I remember switching my objective to just exploring and not doing the main mission, can I go back to doing the mission? because im not finding how to

#

is this something i should do thru the save editor?

fickle quail
#

is there any mod to make the emptiness of space dark instead of all glowy?

hearty wasp
#

black space

#

search it up on Nexus

fickle quail
#

ty

arctic dune
fallow meadow
# arctic dune E is bound to... E?

By default E will do interaction and usually requires to be held for some time to take any effect, unless you are in some specific menu. Seeing the script would be useful too.

arctic dune
#

I did it using the Logitech gaming software

#

I wanted to do something in the build menu

fallow meadow
hearty wasp
#

you should buy a boat

#

full sized buildable frigates because they have interior

#

just scale em down if you need em small

raw arch
#

whoa

waxen cedar
hearty wasp
#

it has 5

waxen cedar
#

weird

hearty wasp
#

they're just not noticeable because it's at max a 30-40% tri decrease from eyeballing it

waxen cedar
#

ah

hearty wasp
#

you can view it in model viewer and see how little it changes

waxen cedar
#

also a question about the frigate base parts

#

are the interactable parts interactable? Like landing pads etc?

#

or is it just the model

#

would be fancy if you managed to keep the actual landing pads in tact

hearty wasp
#

I yote all of em

#

because they're scalable

waxen cedar
#

oh righty

#

neato

primal nymph
#

Anyone here using GUMSK's Base Building mod?
It says you can build all items everywhere so does that mean u can also put builds that are not allowed to build in freighter. Also does that affect multiplayer somehow

hearty wasp
#

yes, no

primal nymph
#

lets say if i put a short range teleproter in the freighter and my friends comes there will he see it or it will be empty place

hearty wasp
#

the former

primal nymph
#

okay thanks

oblique sand
hearty wasp
#

have you not a frigate in vanilla

hushed bronze
oblique sand
#

why cant i land on frigates then

hushed bronze
#

You can @oblique sand

#

Go land on your frigate. Its easy

hearty wasp
#

I gotta go have dinner but I'll finish teasing these after that

hushed tree
#

Is the modding part NMS only for pc?

vale iron
#

Yes

hushed tree
hearty wasp
normal condor
#

Good morning channel, I want to transfer my Xbox save to steam.
Ready, Go!

drifting peak
#

...

normal condor
#

Nomnom.
NMS save Editor.
And then, something about Java 8.

No experience with this.

fallow meadow
#

NMSSE will not work to transfer, as it only handles Steam saves

normal condor
#

Now I could just mod my save to be more like my Xbox save, yes?

fallow meadow
#

Of course there are different ways to go about it.

#

You can of course just have your Steam save and add stuff you used ot have on GP

normal condor
#

I've been reading up on this for the last few days. I still feel like I don't have enough information.
So are there any special conditions to run the No Man's sky game save editor?
Nomnom wanted java8.
What's that all about.

fallow meadow
#

The source code is created using Java8, so you want the 64-bit installed on your system to be able to run NMSSE

normal condor
#

๐Ÿ‘๐Ÿป.
So the save editor..
I'm on GitHub right now

fallow meadow
#

Sorry, confused me there for a bit. NMSSE has Java8 required

normal condor
#

Yep depending on 8 as well

#

My bad.

hearty wasp
fallow meadow
#

NomNom requires .NET 4.8 and possibly soon .NET 5

normal condor
#

More things to learn.

fallow meadow
#

You just need to learn to work with either Save Editor ;-)

normal condor
#

I am going to mess with the save editor.
I don't want to screw up a thousand hours of gameplay.
Bringing my steam account up to speed seems more logical.

#

I do appreciate the clarifications you gave me.

fallow meadow
#

Make backups before messing around!

hardy auroraBOT
#

Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

normal condor
#

Can and will ๐Ÿ˜

hearty wasp
#

"Introducing Fleets"
Updated with MBINCompiler 3.53.0.2
Added new Sentinels category under Additional Decorations, and moved all sentinel parts under it
Added 22 new decorations:
Under Vehicles:

  • 2 Exomech models
  • 3 Pre-release freighter models
  • 3 Small freighter models
  • 6 Frigate models
  • Sentinel Ship model
    Under Sentinels:
  • 3 Sentinel Drone models
    Under Additional Decorations > Faction Decorations > Miscellaneous Factions
  • Euclid Trading Company Emblem
  • Project Facade Emblem
  • Artifices Caeli Wall Flag
  • Project Facade Wall Flag
    Allowed vanilla orange monitor to be buildable
    Reorganised Decals again since last reorganisation accidentally grouped all decals under Miscellaneous Decals
    Fixed Gek Radio Tower Roof having no snappoints
    Fixed minor recipe issues
    https://www.nexusmods.com/nomanssky/mods/367
    Spend less, Furnish more
magic lava
#

Wow

calm compass
#

So I'm looking into stuff for when I buy NMS next sale. I know you can use mods to get previous expedition rewards, but what about twitch drop exclusives?

fallow meadow
round sinew
#

btw, i was able to run goatfungus save editor the other day with openjdk-16

hearty wasp
#

consumerism has em all anyway

#

come next expedition you can get em all

oblique sand
hearty wasp
#

have you never had to repair your firgates

hushed bronze
#

Im guessing he's just blind enough to not see that the frigates have huge, active landing pads on them. Probably smacking into other parts of the ships like a fly that cant find the open window ๐Ÿ˜›

hearty wasp
#

or, if you truly can't land on em

#

report it to HG

#

or maybe they only have theNormandy

#

in which case fair

hushed bronze
#

Normandy is unlandable? Is it also able to do missions without ever being damaged?

urban silo
#

can u play multiplayer with mods?

calm compass
#

๐Ÿ“Œ

#

Short answer: yes

hushed bronze
urban silo
#

coordinate a time?

shy grove
lofty portal
gaunt lantern
#

Lo

wind haven
#

What's modding

steel crypt
#

whatever you want it to be

hearty wasp
steel crypt
#

You live to serve the community ๐Ÿ™‡โ€โ™‚๏ธ

hearty wasp
#

I aim to google

open wave
#

I need some help with it... I'm trying to get it to work, but for some reason it's not working for me.

#

For example: I log into the game, load onto the planet I'm currently on with no mods active...

#

Then I log out, exit the game... Turn on Woody Montana's "Better Planet Generator", and log back into the game, but the planet still looks the same!

#

And I'm pretty sure I've done everything right too... I got rid of the "disabledmods" in my mod folder.

#

So, it should work...?

#

Would there be any other mods that are keeping this mod from working? What's going exactly? Help would definitely be appreciated.

fallow meadow
#

@open wave Are you getting a mod warning when starting NMS?

open wave
#

Yep

fallow meadow
#

And the mod is put inside ...PCBANKS\MODS\ and not inside the other imposter MODS folder ?

open wave
#

Yep.

#

It sure is.

#

I'm wondering if I should put it into the "Put Disabled Mods Here" folder...?

fallow meadow
#

Maybe try the mod on it's own to ensure no other mods interfere?

open wave
#

It might work then, hmm?

#

Yeah... Might as well do that too. I was wondering the same.

fallow meadow
#

Appears you are doing it correct

open wave
#

What exactly are "NMSARC.2FD..." files...?

#

I have a lot of those in my PCbanks folder...

#

I'm scared to get rid of them too... In fear of fucking the game up, lol.

#

Excuse my french! ๐Ÿ˜‰

fallow meadow
#

Those .pak files in PCBANKS are from the game itself

open wave
#

So, keep those then?

fallow meadow
#

Oh yes

vale iron
#

The only things you touch in PCBANKS are making a MODS folder and getting rid of the DISABLEMODS.TXT file. Leave everything else alone

fallow meadow
#

You only mess with the MODS folder inside PCBANKS

open wave
#

Ok, got ya.

#

What about the file "BankSignatures.bin"? That is located in my PCBANKS as well...

fallow meadow
#

Leave it be

open wave
#

Is that one normally in NMS...? Because I've downloaded a number of mods, and I can't remember which is which! Ahahaha...

fallow meadow
#

That is a file from NMS

open wave
#

Okay, cool.

#

Got ya.

fallow meadow
#

Your mods should not be there among those

#

You go into the folder and that's where all your stuff should be

#

C:\<Steam Library Location>\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS\...

#

Basically the way it works is the game will be loaded (everything in PCBANKS), then it checks for a DISABLEMODS file, and upon failure it will load any .pak inside MODS on top (overwriting what exists), and in order it finds them inside your MODS

open wave
#

Ok, got ya.

fallow meadow
#

Any luck?

open wave
#

Testing it out now...

#

I'll definitely let ya know, here in a moment.

#

Nope, doesn't work!

#

I'm going to try to unninstall the game, and then re-install it.

#

Then re-place the mod back into the mod folder ((Within the PCBanks Folder)).

fallow meadow
#

A verify should be enough, just be aware it will put DISABLEMODS back

open wave
#

And hopefully that works...

#

Right, I know that. ๐Ÿ™‚ I do appreciate the heads up though!

fallow meadow
#

Fingers crossed for ya

open wave
#

Ty

open wave
#

Weird...

#

So I uninstalled the game.

#

Re-installed it.

#

Now I have no MODS folder in that PCBANKS folder...

#

So do I just create a new one...?

#

How do I go about doing this?

vale iron
#

What mod are you trying to install, btw?

wind haven
#

Nms

#

You guys should add seasons to the planets

#

It would be a great characteristic of the planets and their worth

steel crypt
#

I think that would have to be done with a script hook or a modified .exe. There are a couple of people now entertaining the idea of making a script hook. It would still require a more advanced programmer to do it.

open wave
#

And so far, it doesn't seem to be working.

edgy crest
#

Hello... What 'Advanced' mode really do in NomNom? I did not see any differences when is ticked or unticked

vale iron
#

I believe it allows you to set 'unsafe' changes that might not stick

vale iron
# open wave And so far, it doesn't seem to be working.

I see three possibilities: 1) Mods aren't working at all for you (have you tried installing a mod with a very obvious effect that would test this?), 2) BPG is working but you aren't recognizing the changes (have you tried multiple planets with and without the mod to look for changes?), 3) BPG isn't working, in which case you would need to ask the author.

open wave
#

Yeah, I'm guessing it's the mod... All other mods work just fine. So it's either 1. The effects are taking place on certain planets, and only certain planets... or 2. The mod is broke. I doubt the problem is coming from me though... Oh well. ๐Ÿ˜ฆ

#

Can't wait until we get another diverse environment mod... Either from RayRod or Fantasy's, but I doubt Ray Rod's Multi-verse is coming out anytime soon. He's taking a long time with that mod, lol.

#

No Man's Sky ((IMO)) just isn't fun, when you have to experience the same old copy/paste planets over, and over, and over, and over again.

#

But with a diverse environment overhaul, no planet is truly the same... And some are very neat/and creative looking... Some of the planets I've seen inspire my own creativity.

vale iron
#

There are a few biome overhaul mods that work. Terrain generation I would have to check

open wave
#

Yeah, but that only changes the terrain...

#

It helps though, don't get me wrong.

#

But just not to the extent that I would like.

#

And thanks for the heads up on that. ๐Ÿ™‚

vale iron
open wave
#

Yeah, already have it.

opaque scroll
#

mods only work in MP when both players have them installed right?

fallow meadow
opaque scroll
#

๐Ÿ‘

tough condor
#

So I wanted to install mods, but how do they affect the game? I mean, do they affect performance and cause issue when there are updates?

fallow meadow
tough condor
#

Just one more thing, I saw a mod for purchasing the expedition rewards with quicksilver, unfortunatly i wasnt able to get them, so will the mod create bugs? You can uninstall it once you get the rewards

fallow meadow
#

There are other ways to add the expedition rewards as well

tough condor
fallow meadow
#

Yes, the rewards are stored inside a file called GCUSERSETTINGS, which can be edited with a text editor.

Important: Make a backup first, in case you make a mistake!!!

tough condor
#

I see, thanks

fallow meadow
#

I can explain what to add/edit to make it work that way, if you wish.

tough condor
#

You dont have to, dont worry

fallow meadow
#

I am not worried at all and explaining is no bother

tough condor
#

I would need some help :)

fallow meadow
#

Alright.

tough condor
#

Is it a long process tho?

fallow meadow
#

Let's first locate that file and make sure you have a backup created in case it all goes horribly wrong ;-)

#

No, it's pretty easy, matter of copy/paste basically

tough condor
#

Oh good

hardy auroraBOT
#

Settings Locations

GoG: <Game Install Location>\No Man's Sky\Binaries\SETTINGS\...
Steam: <Steam Library Location>\steamapps\common\No Man's Sky\Binaries\SETTINGS\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bd190hzg1sesy\LocalCache\Local\Microsoft\WritablePackageRoot\Binaries\SETTINGS\...

Shared by: @fallow meadow

fallow meadow
#

You are on Steam, right?

tough condor
#

Yes

fallow meadow
#

Ok, so locate the SETTINGS and make a copy of GCUSERSETTINGS.MXML to paste as a backup in another location you can easily find back again

#

Once you have done that, go back to the original file and open it with a text editor of choice. Then have a look over what is shown to somewhat familiarise yourself with the formatting

#

Have you done any of the expeditions?

tough condor
#

Wait i cant find steam library Location

fallow meadow
#

Default perhaps?
C:\Program Files (x86)\Steam\...

tough condor
#

Found it

#

Alright i opened the text file after copying it

#

Whats the next step?

fallow meadow
#

Ok, you are looking for the part that says 'UnlockedSeasonRewards'

tough condor
#

Found it

fallow meadow
#

Are there any rewards listed for it, or is it empty and directly followd by 'UnlockedTwitchRewards'

tough condor
#

Empty, i started playing recently, after the event

fallow meadow
#

Ok, so it shows as follows:

    <Property name="UnlockedSeasonRewards" />

Note the /> part at the end (self-closing tag)

tough condor
#

Exaxtly

fallow meadow
#

Ok, now before I paste the full block as text here for you to copy, I will show you what it should eventually look like

#

This part at least ...

tough condor
#

Sure

#

I see

fallow meadow
#

Note how the self-closing has now changed to just > instead of />

#

The closing now happens after the block of rewards by using:
</Property>

#

To then continue with what comes after ... in this case twitch rewards

#

Also note how the rewards themselves, inside the block, are spaced once more

tough condor
#

So what do i have to do now sorry?

fallow meadow
#

Each reward self-closing

#

Well, you will replace the single line you have,which does not have the rewards, with the full block I am about to give you

tough condor
#

Oh

fallow meadow
#

Then you check and make sure the formatting is correct and you should be able to run your game and get the rewards

tough condor
#

Its that easy

fallow meadow
#

Here comes:

    <Property name="UnlockedSeasonRewards">
        <Property name="UnlockedSeasonRewards" value="EXPD_FIREPACK01" />
        <Property name="UnlockedSeasonRewards" value="BLD_EXPD_BASE01" />
        <Property name="UnlockedSeasonRewards" value="EXPD_TITLE02B" />
        <Property name="UnlockedSeasonRewards" value="EXPD_HELMET01" />
        <Property name="UnlockedSeasonRewards" value="EXPD_DECAL01" />
        <Property name="UnlockedSeasonRewards" value="EXPD_DECAL02" />
        <Property name="UnlockedSeasonRewards" value="EXPD_BACKPACK01" />
        <Property name="UnlockedSeasonRewards" value="EXPD_TITLE01" />
        <Property name="UnlockedSeasonRewards" value="EXPD_SHIP01" />
        <Property name="UnlockedSeasonRewards" value="EXPD_BANNER01" />
        <Property name="UnlockedSeasonRewards" value="EXPD_BANNER02" />
        <Property name="UnlockedSeasonRewards" value="EXPD_TITLE02A" />
        <Property name="UnlockedSeasonRewards" value="MYSTERY_TRACKER" />
        <Property name="UnlockedSeasonRewards" value="EXPD_SPEC02" />
    </Property>
fallow meadow
# tough condor Its that easy

It is indeed that easy, but if done wrong, the GCUSERSETTINGS will reset to default, losing anything else you had in there. Now that would be bad if it wasn;t for the backup you made ;-)

tough condor
#

So i just save now

fallow meadow
#

So once you have replaced your single line with the block above and checked to see if done right, go check the Anomaly and see if you can claim any of these rewards

#

Yes, save once satisfied and willing to go try

#

Let me know if it worked

tough condor
#

Im trying now, anyways, is it the same for the twitch rewards?

fallow meadow
#

Not quite. The copying process is the same, but these are checked server side. This means you need to rule out the server by disconnecting from the internet to be able to claim them. If connected to the internet, the server will correct the file and remove the additions for Twitch

tough condor
#

So Im in the anomaly and everything works fine, but I still cant get the rewards

#

Strange

fallow meadow
#

How do you mean you can not get the rewards? Is claiming Expedition rewards an option now?

tough condor
#

No

fallow meadow
#

The QS shop basically has 3 options to start with, normal QS shop, Twitch Rewards, and Expedition Rewards

#

Ok, maybe a mistake was made in the settings file. Can you go check if it reverted to default?

tough condor
#

It has not reverted

#

Wait, it has

#

What? It changed random

fallow meadow
#

If it reverted, it will look like a whole lot has changed back

tough condor
#

So I need to put the old one back right?

fallow meadow
#

So quit NMS, then overwrite it with a copy of the backup

#

Then you need to try again, making sure to not make any mistakes

tough condor
#

One thing, do I need to only replace the property string?

fallow meadow
#

If you wish, you can drag the file in here, for me to make the change. We can delete the posts after we're done if you wish

#

(if that works with your role level)

tough condor
#

I can try to

fallow meadow
#

Look at the images below

#

So your line is just a single line without the full block

#

Then it needs to become like this

#

Of course this is just a part of the full file, focused on what we're changing

tough condor
#

it looks like this

#

<Property name="UnlockedSeasonRewards">
<Property name="UnlockedSeasonRewards" value="EXPD_FIREPACK01" />
<Property name="UnlockedSeasonRewards" value="BLD_EXPD_BASE01" />
<Property name="UnlockedSeasonRewards" value="EXPD_TITLE02B" />
<Property name="UnlockedSeasonRewards" value="EXPD_HELMET01" />
<Property name="UnlockedSeasonRewards" value="EXPD_DECAL01" />
<Property name="UnlockedSeasonRewards" value="EXPD_DECAL02" />
<Property name="UnlockedSeasonRewards" value="EXPD_BACKPACK01" />
<Property name="UnlockedSeasonRewards" value="EXPD_TITLE01" />
<Property name="UnlockedSeasonRewards" value="EXPD_SHIP01" />
<Property name="UnlockedSeasonRewards" value="EXPD_BANNER01" />
<Property name="UnlockedSeasonRewards" value="EXPD_BANNER02" />
<Property name="UnlockedSeasonRewards" value="EXPD_TITLE02A" />
<Property name="UnlockedSeasonRewards" value="MYSTERY_TRACKER" />
<Property name="UnlockedSeasonRewards" value="EXPD_SPEC02" />
</Property>
<Property name="UnlockedTwitchRewards" />

#

any error?

fallow meadow
#

Only the spacing is not quite how it should be

#

The closing
</Property>
needs to be in line with the opening
<Property name="UnlockedSeasonRewards">
Then the
<Property name="UnlockedTwitchRewards" />
needs to start at the same spacing as
<Property name="UnlockedSeasonRewards">

#

Other than that, the formatting looks good

#

Usually spacing is not an issue, although I am not sure if the same with NMS

#

I'd say give it a try once you think you got it right. If correct the changes made should stick

tough condor
#

i'll try

#

can i send you a screenshot in private?

fallow meadow
#

Yeah sure, hang on while I send a friend request

#

Ok

fallow meadow
#

For whoever just asked, I'll just say that Biological Horrors are referred to as FIEND in the source files (Spider Rig if I recall correctly). Doesn't help removing questions ... Oh well
MODELS\PLANETS\CREATURES\SPIDERRIG\FIEND.SCENE.MBIN

magic lava
#

@dull cedar ^

fallow meadow
#

Ah, thanks Gleam, I wasn't sure

magic lava
#

Np

dull cedar
#

My bad, I actually found out soon after I sent the message and intended to delete to clear it, but I guess I should've of just said something about how the question was answered. Apologies.

fallow meadow
odd crater
open wave
open wave
# odd crater np

And thanks for bringing these mods to us too... Not enough people ((it seems)) are bringing more diverse-environments mods to the game, which literally ((for some of us)) changes the very foundation of the game itself ((for the better, of course))... I just wanted to thank you man, that's all... I'm not very good at showing appreciation, so if this thanks feels half-ass... I do appologize, but just know it comes from the heart. ๐Ÿ™‚ People like you do NMS community a real service... IMO. Take care.

open wave
#

๐Ÿ™ Namaste. ๐Ÿ™‚

dull cedar
#

Hi, does anybody here use the NMS Collections Backup and Restore Tool? I'm asking to confirm whether or not this mod/software is safe to install and use. My antivirus flagged it and VirusTotal displays 1/68 possible trojan (I scanned the Nexusmods files). I just wanna confirm from others who've used it whether or not this is just a false positive and if the tool is 100% clean. No offense to the creator of the mod if he is here but the design reminds me of early 2010s bloatware so I'm just being cautious.

fallow meadow
dull cedar
#

Alright thanks.

open wave
#

Will this mob bring back my lost expedition rewards...?

#

mod* not mob, lmao.

lean saffron
#

(10 hrs ago or so)

open wave
#

Hey, last question... Does anyone know of any cheap construction mods...?

#

I use to have one downloaded, where everything costed just 1 carbon to build.

#

Can't use it anymore, not since Prisms...

lean saffron
#

Why not just play on Creative? @open wave

sleek dune
#

hey are there any mods that turn your ship into the tardis from doctor who

oak oxide
#

yes id love a tardis mod

open wave
hearty wasp
#

you'd think you'd check the 2 mods that does custom ship models

sleek dune
#

i scrolled through 73 pages of no man's sky mods on nexus mods

hearty wasp
#

and not sorting by "last updated", apparently

#

or searched the word "ship"

#

live and learn

violet mica
#

What are the sites where nms mods are present? (such as GitHub and nexusmods)

fallow meadow
violet mica
hearty wasp
#

no

#

go Nexus

#

profit

violet mica
#

I rather use tools then mods so I'll probably decide myself but thank you for quick reply

hearty wasp
#

actually MBINcompiler has a github but you can just google that

#

but AMUMSS is on Nexus and auto fetch the compiler

#

so you can indeed grab everything off Nexus

fallow meadow
#

Pretty much, yes

violet mica
fallow meadow
#

Most mods are .pak files, which requires tools to check the source. Most actual tools, have a repository, usually on Github, but often also provided through Nexus Mods

violet mica
#

I'm gonna check it out I guess

#

Thanks for help

hearty wasp
#

I doubt a pak getting loaded by the game can infect someone's computer but I'd love to see someone try

fallow meadow
#

Feel free to ask again if you can;t find the source to something. I bet someone on here knows

hearty wasp
#

imagine script extender without a script extender exe

#

a pak to surpass gamebryo

fallow meadow
#

I am trying to imagine all kinds of things now, but 'worried' is not one of them

violet mica
#

Is the game loading the packs or there is external program?

fallow meadow
#

As for actual programs and exes etc found on Nexus, I guess I can imagine being hesitant if not familiar

hearty wasp
#

the former

#

unless you talk about save editing

rugged hinge
#

hi, does anyone know if there's a way to grab a system's galactic coordinate if it's a discovery on your list, perhaps from the save file?

fallow meadow
# rugged hinge hi, does anyone know if there's a way to grab a system's galactic coordinate if ...

I'd think the easiest way would be to set the system as a waypoint, then look for it in the save data under:
GameKnowledgeData > Waypoints
It will likely have two sets of data in there, with one being GalaxyWaypointType: User
You can then note the Address data, ie.:

    "Address":{
        "VoxelX":-1730,
        "VoxelY":5,
        "VoxelZ":-394,
        "SolarSystemIndex":239,
        "PlanetIndex":0
    },

With the above calculating to the following Galactic Coords:
013D:0084:0675:00EF
See wiki link below to calculate:
https://nomanssky.fandom.com/wiki/Galactic_Coordinates

rugged hinge
fallow meadow
#

There are possibly other ways to do this too, but might get more involved

#

@rugged hinge Another way would be to check the PlayerStateData > TeleportEndpoints, but this would only work if it is in the Teleporter list in-game. If so, you can select that data and do a search on the right for the name or something else unique and identifiable. You'd end up with the same UniverseAddress data requiring calculating to Galactic Coords. Just works better for having to do a lot of them.

steel crypt
#

I don't trust any programs unless they have source but you're running NMS.
These .pak files you download as mods can be unpacked and you can look at the contents.

rugged hinge
fallow meadow
#

I know it has a way of listing Discoveries, but I am not sure if those decimal values are useful in any way to revert to Galactic Coords.

The above way should work by setting it as waypoint, which of course only works if actually in the same Galaxy. If you really like ot get fancy, you could just add it to your TeleportEndpoints, and jump there right away from a Space Station

#

Or just Edit your current spawn, which NMSSE can do as well, once you got the Galactic Coords

#

Or, what I often do, is manually edit my spawn, since it uses the same AddressData, so calculating would not even be needed

rugged hinge
fallow meadow
#

Ah yes, I just realise that also means you are using NomNom then? Not quite the same as NMSSE, but similar, at least for the Raw JSON. Best be careful and do it correctly, but I assume it would work more or less the same as on PC, apart from the extra tools and conversion required before being able to have a go at it.

fallow meadow
#

Make backups! Good luck on your trip down memory lane ๐Ÿ˜‰

rugged hinge
#

thanks! I'll let you know if it works out

urban silo
#

hey you know AMUMSS its not working for me is there anything like that i could use for windows edition

rugged hinge
#

well, it sounds like everything is against me. it looks like the normal save editor doesn't work with PS4 save files, and Nomnom is PC-only and I use Mac. oh well, back to warping

round sinew
#

spin up a windows vm

hearty wasp
#

^

#

maybe an emu?

round sinew
#

if wine is available on mac, roll with that

hearty wasp
#

yeah wine's on mac

round sinew
#

after installing needed dependencies to the prefix it should work; last resort, windows vm

rugged hinge
#

hmm didn't think about Wine, I'll look into it thanks for the suggestion

hearty wasp
#

people would only be able to help if you provide more information

urban silo
#

is there a way to to edit a pck file to make a mod

#

on windows

hearty wasp
#

yeah

#

with AMUMSS

urban silo
#

it wont work for me

#

i have windos editen

hearty wasp
#

tho I don't remember if gamepass or whateverthefuck works as of now

#

it's cheap on steam anyway

urban silo
#

ight

dull cedar
#

Hi, is there a proper procedure to safely uninstall mods? I played around with some and decided to no longer use them so I deleted them from the PCBANKS folder. After doing so, my game started to have visual glitches, start to drop frames and lag 5 minutes after loading; sometimes, it starts lagging when I'm loading into the save file. Anyway to fix this?

steel crypt
#

what folder were the mods originally in?

dull cedar
#

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