#nms-modding
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๐
we know how to trigger it at least
that's good
now trigger 10 of those
could do it with actual freighters maybe?
freighters no
aw
but the flying model won't be interactable I assume
no landing etc
since it only takes the model and drags it across the sky xD
a fellow called AyyMang tested a tiny bit with the expedition entry bit and that's all the info we have rn
Also is it just me or doesn't the reward flyover thing set the model in incorrect scale?
but seeing the table makes me feel that there's a way to call multiple frigates at once, possibly customisable based on type
the frigate did look larger from the planet's surface than it does from your ship in space, but maybe it's that same effect where everything looks kinda small from your ship until you use your camera, and everything is massive
I really hope HG won't just reuse this flyby over and over now
you do fly into space to start a conversation tho right
it won't go into space
it will disappear when exiting atmosphere and warp back in when entering it
it warps away and then it magically joins your fleet in space
prolly not abundantly
ah ok
HG do have a shit ton of componenets to work with in regards to missions
if you let it fly around without interacting it will just drift up until despawning upon atmospheric exit
they know how to reuse shit without drawing too much attention on the repetition
That's a good thing. NMS has a ton of gameplay mechanics and features from over the years that never really get properly utilized
now I wonder what'd happen if you trigger the reward while in space
maybe just fucks off when you look away?
anyway I can prolly do it tmr since I wanna slow down work on Eucli-ea again
in the new expedition can i remake the new game to get a different starter ship?
or is it always the same
i spawned on Tibertant Alpha which im guessing is the samew for everyone
is the starter multitool different too?
well at least the audio changes seem to have finally fixed the earrape in storms
nvm
New compiler posted. All files good to go. ๐
Yo, does the game make some sort of log when it kills the app due to a fatal error in a mod?
no
@fair crown what are you trying to figure out?
What mod is breaking it?
If so, the easiest way is binary search i.e. divide them in half, remove half, test. Repeat until culprit is found.
DUD'S SKY and DUD'S SKY - COLORS updated (compatible with NMS v3.42)
https://www.nexusmods.com/nomanssky/mods/507
https://www.nexusmods.com/nomanssky/mods/968
HELLO GAMES: Can you please give the comets a seed so I can create a proc coloring rig for them? Thank you as always.
btw @steel crypt does the game select a palette of colours for planets and such or does it do something else since 3.0?
Works the usual way. One main colour palette that manages almost everything then planet sub types call their own palette that overwrites some of the colours.
hmm so origins just basically added more options rather than a proc gen gradient
oh, must've saw some other palettes then lol
The game uses one "main" palette and each planet can call another to overwrite some (or all) colour values.
Like this.
Here you have every "base" colours in the game. You also have other files for water, space and skies.
But everything else is here. Buildings, plants, living ships, ...
Fauna too.
https://www.nexusmods.com/nomanssky/mods/1942
Updated and flying fast
perfect!
@velvet brook As said, NomNom is the way to go, so keep an eye on it, as I know the author is working on updating it and further improving the tool
What you might have seen is one of us dudes that do colors a lot making some kind of PNG or DDS or something with the color palettes on them so we can see the colors and make adjustments and stuff.
i'm wondering how NMS caves are calculated
Perlin Worms?
I think Innes McKendrick said that in a GDC
Memory check....I think so. From messing with the voxgen, it definitely looks that way.
fyi: this looks like the most useful way to get a quick complete of expedition 2 - https://www.reddit.com/r/NoMansSkyTheGame/comments/mlqvdm/how_to_save_edit_to_get_a_completed_expedition_in/
how do you edit your user settings?
can you be more specific or point me to a tutorial on save file modding (I am a programmer and published mods for other games, just brand new to NMS)?
I found the json in the NMSSE pretty easily
they're in binaries under the install folder
oh btw I got some issue where the game told me the expedition is over probably due to my crappy internet (I am on Safari--a real one not the browser LOL)
How do I tell which mod(s) are conflicting? Even when I uninstall literally everything through Vortex it still tells me there's a conflict
nvm, turns out i had some ancient files in there that somehow only caused a problem when I tried to add new mods????
Check manually which mbins the mods uses
Alternatively you can ask for a feature that tells you that for AMUMSS lol
Nah it was some ancient mods I was using that Vortex didn't pick up on but apparently NMS didn't even see until I started adding mods in Vortex?
Manually deleted those ancient mods, all Vortex mods installed
Does anyone know why my freighter would keep resetting to what it was after changing the seed in the save editor?
Do you actually get to see it with the new seed, or has it already changed before you can check?
as soon as I open the game and look at my freighter with <tab> it is back to the old one
So you have yet to actually see the change?
Are you sure you are actually saving after making the edit?
yep, as when I re-open it after closing game again, the new seed is still there. just doesnt show up in game as the new ship
Which save editor are you using?
No Man's Sky Save Editor : https://github.com/goatfungus/NMSSaveEditor
trying to use this one: https://www.nmseeds.club/Seeds/Detail/83799473ecba437420f13590405b495f
0xe5e4ebb0e0cb46f4 / 0x22e02fcd6e67a
I think so?
when you search the seeds on nmseeds.club it shows it like that.
Seed: 0xe5e4ebb0e0cb46f4 / 0x22e02fcd6e67a
so I put the first one in home seed and the second in model... unless I'm doing that wrong
Its the one all the way at the bottom
I am starting to think something is wrong with having both, but we'll have to figure it out, as I am not sure yet
white, black venator style?
yep
Not clearly specified on the site, or maybe I am missing it, but try swapping both seeds in the editor
ok, sec
lol worked
dont know why I didn't think of that.... thank you very much sir
Yeah, after some deduction using the front page, it appears the first is the seed, second is home seed
You're welcome, have fun
any mod that make the base storage work with Tab menu like inside the freighter?
next time just manually install all the mods
is there a mod that can override technological overload?
how do i get a save editor
i just lost my last ship because of a glitch
i cant go back to my autosave because it just breaks me to when my ship glitches and i lose everything
First link should be Github, "goatfungus"
Go there, click the green "โฌ๏ธCODE" button, click "Download ZIP" Unpack it somewhere, open it, run the exe then the jar
ty ill have to try it tmrw
I received the reward Normandy SR1 but how do I make it actually join my frigates?
(I am trying to figure out if i messed up the modding I did)
Pulling from horrible memory, you get it at the quicksilver dude?
Is using a save editor against terms of service
no
Thanks
Do any mods exist that just fix bugs?
For instance fixing the myriad of bugs on explorer ships.
This is a good start. Thank you.
There are a few I believe. GTech does it and has a version that just does that if you don't want the other stuff.
Same as any other frigate. YOu fly up to it and it'll contact your ship communicator and ask to join your fleet.
Is there a mod that makes it so my goddamn vehicles stop killing every flora they tread on? Like, just let them clip through small rocks or plants? I know it's a super tiny issue but my inner pacifist screams every time my exo inadvertently rolls over a rock and it explodes into dust.
does it just warp in randomly?
It warps in when you finish the current expedition
You can turn off the destruction, but not sure if you can easily turn on clipping, which would make them almost unusable
You just need to turn the param off in every single plant and rock entity
Maybe a hundo entities at worst
Just curious, how many entities are we talking about here. hundreds?
possibly
generic plants and rocks uses a common 6-9 entities
but there're more that has unique interactions
pearls, interactables, damage dealing plants, etc
prolly around a hundo or two
ah. You prolly meant it as a joke but, I'm just assessing if a noob like me could actually do it. Like, if it's a simple True or False value then I don't see why not if I get too anal about it
No no I meant, if someone was crazy enough to actually do it. I fully believe this could take hundreds of edits
ah ok
I mean it is just the same boolean value inside the entities tho
if AMUMSS gets a multiple file editing feature based on file names it would prolly get easier
the collision? maybe the vehicle globals
dunno if there're params to turn that off globally
Yeah, maybe set collision damage to zero
there's no damage
You'd hope for a collision layer to be present that allows turning it off for vehicles
they just get destroyed
yeah that's what in the physics component
but yeah no one's crazy enough to pack a hundred entities in a mod haha
Would this also affect giant flora, since they also get scale rng? I wouldn't want to clip through big trees etc. I just don't want to obliterate every little grass/pebble I come across
yeah they would but generic entities are separated by size
I don't remember how the game decides which size can the cars disintegrate but you can maybe leave the large plants entity untouched if you wish
the scaling rng may fuck you over but that's not really my expertise
Thanks though ๐
Honest question : are the colours too weird?
I feel like I've overdone it.
For me personally, they could never be too weird
Fair point. They are not always like that, too.
Every time I play nms im just blown away by how weird it is
Every time
I wish I could still see it that way.
Thousands of hours of modding have tainted my view of the game.
Now, I cannot play / enjoy the game casually anymore.
I only see files and tables when I try.
It tends to do that, but it shows you care!
I guess so.
and if I miss it? I have been checking frigates for a while and not seeing it despite getting the reward and the unlock in my quicksilver vendor
I don't know. If you can claim it through the vendor do so I guess?
If not, the save editor recently added support for the Normandy.
pls i need a mod for saturation on green/lush planets and moons
from this https://static.wikia.nocookie.net/nomanssky_gamepedia/images/9/94/Eulavi_Surface1.png/revision/latest/scale-to-width-down/1600?cb=20180805155515
to this https://i.ytimg.com/vi/lCHAVfw0QMc/maxresdefault.jpg
is it many other graphics settings too?
Reshade comes with loads of shader settings
can i recolor trees i dont like for example?
Like individually?
idk
That sounds more like something you'd need to mod the game for
nevermind ill just install it and check it out
Shaders is pretty much everything graphics related
Check the website and see if it offers what you are looking for
does it still work?
It should. If it doesn't, let me know so I can fix it :)
@odd craterIs that still Stratos or have you made your own sky blends?
Making my own.
Nice
I'm trying, at least.
It is done through the weather files, so it's compatible with stratos in certain conditions.
Just updated my "Quicksilver Rewards" mod for the new "Beachhead" version:
https://www.nexusmods.com/nomanssky/mods/1814
I also updated "No Asteroids" and "Less Asteroids" to work with Beachhead:
https://www.nexusmods.com/nomanssky/mods/1802/
https://www.nexusmods.com/nomanssky/mods/1888/
FInally got super dense forests to work with almos tno fps loss
how do mods play with uploading bases and multiplayer more broadly in NMS?
like a normal base
whether the receiving end would see the modded parts should depend on if they have the mods, like everything else
as for everything else:
would it be possible to make some biomes very low resolution, making them pixel worlds?
like minecraft?
possibly, or like Fugl
with out modifying shaders and that is not easy with vulkan, or replacing all assets it will be hard
I mean it can be possible to make incredibly jagged terrain
what MIGHT work is ... extending the range of the possible resolution scaling ...
there is a setting for that, remember
your what sugesyting have everything use low detail lod?
umm, let me start up the game and see if i can find the name of the setting in the menu ...
are you suggesting render at very low res and upscale
yes
that actually might work
look good.... well i do not know. i assume all UI elements will be un usable
yea - that's kind of the problem - but - it's not any better on most storms anyway, it affects even UI elements in-game
oh nm - guess it doesn't
but yea that'd be the only downside
don't know if it's feasible to do separate resolutions for game world vs. UI
i could see a good engine supporting render at lower and upscale the viewport and have ui at full resolution
but I do not really think that is a standard or commonly used thing
was more just a matter of me remembering - hey, there's this option already, wonder if it'd be useful
i'd be very curious to see how that looks
Like paper Mario
upping the UI scale along with it - might be a reasonable approach
That "Less Astroids" mods is dope af, but is there a mod to make space black? It's tiring flying around in a fairy floss void, I don't feel like i'm actually in deep space.
"fairy floss void"
Fuck, found my Grrl Punk band name.
nvm google is my friend
@rich zincLo2k has a decent one, and I suspect my own "Expanse" still works as it has for ages through many updates. Has no effect on the star colors of multistar systems though
loved the world gen in that game
does the pc game still have 20k limit,
any way to remove it?
DUD'S SKY updated v3.42.2
- Updated _MOD_DUD_Asteroid_v3371 to _MOD_DUD_Asteroid_v3422
(Adjustments to distance between asteroid fields.)
(Asteroid distribution changed to be less uniform.)
- Updated _MOD_DUD_AsteroidEffects_v3421 to _MOD_DUD_AsteroidEffects_v3422
(Added large asteroid rock debris.)
(Adjustments to debris effects on all asteroid types.)
https://www.nexusmods.com/nomanssky/mods/507
So if a mod comes with both a pak and a lua, do i need both?
possibly
get AMUMSS and put your lua inside the ModScripts folder
it's for making a compatibility pak when there are conflicts
I'm just wondering cause I can't get this one mod to work at all. Nothing I'm trying is working.
I haven't tried to run with just thatmod though
well try it
if it doesnt have an LUA paks should just workk finne if you run AMUMSS
but LUAS work better in general
Disable all other mods
It still doesn't work, alright, let's just disable that mo-
Wait, I still had one other mod enabled. Let me see if....
Disable that last other mod
Aaaand it works. Well that's a lucky way to find the incompatability.
Is there any save editor for sp4?
I already know about save wizard, but as far as I know there is no function about unlock recipes, change freighter color or change seeds.
PS4? Not that I know of
You'd have to use Save Wizard or Save Mounter, then use NomNom to edit before converting it all back again to PS4. NomNom is however currently not updated, but planned to be soon.
Yes, it is currently outdated, but being worked on
So its not working now right?
Correct
I need an editor to use right now.
Then you're out of luck
And don't even know when the work is done, isn't it?
No
That's a very helpful answer, waiting for a editor no one knows when it will be updated.
Thanks.
I mean some of us can edit the raw json
if you can learn how to do it you won't have to wait for fuckall people 
@wise panther I suggest you reconsider how you approach this channel. The people here aren't doing a job and they aren't at your beck and call. If something isn't done then yes the suggestion to figure how to do it yourself is the best option. Please don't be antagonistic about it in the future. Thank you.
I am thinking of using mods but I was wondering how it would affect the multiplayer component of the game. Is it possible to get banned for using certain mods?
I know they work in multiplayer, what I'm talking about is if it would impact other people's games as well.
For example, there's this one mod that makes every procedurally generated item S-Class. Would a mod like that affect the entire session I'm in?
read the rest of the text
little has changed
shipwise I think it should depend on the host
if not, report back
Can anyone link me to the api?
You mean an API for NMS?
We wish ...
You could get started by getting yourself a few tools.
Well, modloader?
For starters you could use Modding Station which already has PSARC included, to unpack the .pak files (game files).
You then also need MBINCompiler:
https://github.com/monkeyman192/MBINCompiler
If you wish, you can use lua to create your mods, using AMUMSS:
https://www.nexusmods.com/nomanssky/mods/957
Then the best place for support would be the NMS Modding Discord:
!moddinglink
What's the recommended language?
NMS modding is sort of unique or at least different requiring specific ways.
Sounds like you are used to having access to most of the actual game source files, like Unity or UE4
Here you have access to the resources, but that's about it.
A lot of the resources are data structures that can be altered, to actually change how the game behaves
Creating some code to do injections or possibly in combination with memory editing is going to be quite a task
I suggest having a look around to familiarise yourself with modding for NMS. Maybe unpack a few mods to see how things are done.
how do I find "No Man's Sky\GAMEDATA"
found it
Does playing with a simple HUD change mod disable multiplayer?
@hearty wasp
[shameless plug] ... or you can try NMS Mod Builder, will view old paks, diff against current game pak, allow you to use C# for scripting to build mod paks, and more.
Ah yes, totally forgot about your new tool. Had read about it not too long ago, although in all honesty, not looked into it just yet
๐ no problem, just hoping to get some testing feedback so mentioning it now and then
I certainly prefer C# over LUA for scripting mod creation. Although LUA is great fun to actually code with
Don't have enough experience w/ lua to comment on general use, but I had troubles doing some of the modding I wanted w/ it - hence Mod Builder.
Off topic to really go into my LUA experience, but last time I used it extensively was with Minecraft modded servers I had been running, to create a full in-game economy
full in-game economy ๐ฎ
Thanks though for the shameless reminder ;-) Will have a look when I find some time
๐
can't wait to learn another language
@hearty wasp@nocturne zephyr Last time I messed with altering ship spawns in MP, each player just got their own randomizations of the ships involved regardless of the mod status
Like My buddy said Hey come here this ship is S class. So I walked over there and for me, it was C class
So I doubt there was synchronization of ship specs even before mods get involved
so it's just client sided now
This was something I encountered around 2 years ago, could have changed, but seems unlikely
I'm not sure if "modding" is the right channel for it, but i would love to extract my favorite ships, as well as the metal and glass base building pieces, to assemble a base in blender and upload it to VRchat
just use nmsdk
again
except manually deleting snapgroups rather than having the game handle it
good luck with that
Hmm?
you'll see it when you import the scenes
that wording gives me concerns
don't worry about it
if it's something you're 100% gonna encounter it's no use worrying

I'd kill to get my character exported to VR chat
your NMS character?
I mean... possible?
avatars 3.0 has a lot of cool options
Oh man if i could put the NMS space suit on my tiger
@fair crown @lucid temple Getting the models not too hard, including the animations as well as MT, a bit more work, but still not impossible.
Check out NMSDK
https://github.com/monkeyman192/NMSDK
So not sure what happened but I installed one mod and it is not letting me start up the game.
It's saying there's a mod incompatibility, but the mod seems to be up-to-date with the latest version of NMS and it also seems to be working for other players.
you sure you're not mistaking the mod warning screen?
that always pops up, just hold left click
It's saying there's a mod incompatibility what exactly is "it" and what exactly is it saying?
No, it doesn't even start the game for that screen to be visible.
"It" being the error. It just says that mod imcompatibilities were detected so NMS can't start.
Like in a little white window?
If so, that is sorta a really generic error that can easily have nothing to do with mods.
^
that's just HG's way of saying "game crashed and we know you have mods installed but we don't know anything else"
I mean it's correct most of the time now that the game is more stable
I dont even understand 1/4 the page is talking about smh
It gets easier when you actually start using it
Tbh half of it is just blender being blender
getting anything to work with blender is the real challenge lol
Why can't we all just yo-ho some autodesk apps like the pros do
so I'm testing calling a flyby reward on planet surface
it's really close to you and just spawns out of nowhere
has normal moving collision
when you get in the ship the specified dialog shows up
can't trigger the reward in a ship unless I'm in vr
since I'm using emotes to call it up
not by the system's properties other than star colour
Bummer - ok thanks
huh, adding new GcRewardFrigateFlyby rewards doesn't seem to actually change anything
FrigateFlybyType has no bearing on entries being called
and it's always the top entry i.e. Normandy
I checked the exml and I don't think I did anything wrong so maybe it's just not a very finished mechanic
actually, it may be somewhat hardcoded? since ad I actually added a new entry into the flyby table before the normandy entry
ok yeah I yote the normandy entry and now it's not calling up any frigate
so my guess is it's locked to the specific FrigateFlybyType
adding other frigate types matches previous tests
it's just multiple frigates stacked into each other
p disappointing tbh
hope HG fleshes out the mechanic soon
What is the reverdious point json value?
Too tiered from debugging to do the final one
so basically the normandy "hitbox" is just all the frigates in one big pile?
yeah
can anyone help me with the save editor?
Is there a mod for no mans sky to allow vive tracker full body tracking
So that I can have like legs and hips also be tracked (even if I am the only one who can see it)
Can you be a bit more specific?
i just moved from console nms to pc and heard theres a way to basically mod your save to have everything again
so was wondering how
What PC platform are you on now?
steam
also your pfp is dope
i already got the mod
the editor mod
just dk how to use it
you can technically transfer your xbox save onto PC too
I assume you got the latest from Goatfungus then?
https://github.com/goatfungus/NMSSaveEditor
Scroll down to Install and click the link for 'latest download'
Make sure you have Java 8 (64 bit) installed as well.
yup got it
run the exe and it will unpack the files.
The .bat is the main executable
Make a backup of all your saves first
Just in case ;-)
The editor will also make backups, it adds a folder for it.
Save File Locations
GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
Shared by: @fallow meadow
See above for Steam, just copy the full folder to a location you can easily find again
screenshot?
That is your Steam folder, st being steam, the number after being your Steam64ID
I usually copy the full NMS folder just before it
so just paste that into my documents area?
Then I paste it in a folder with date, as I have many more
okay bet
Yeah, just create a simple folder structure
okay done
As long as you understand it ๐
Ok, with the expeditions wrapping up here is your Expeditions 2: Beachhead save editing guide! Instead of using JSON, we can skip this step all the way:
- Make sure NMS is closed
- Open
C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGSin your file explorer - Open
GCUSERSETTINGSDATA.mxmlin a text editor by dragging the file in - locate
<Property name="UnlockedSeasonRewards"> - Paste in the following below the end of the property section:
<Property name="UnlockedSeasonRewards" value="EXPD_SHIP01" />
<Property name="UnlockedSeasonRewards" value="MYSTERY_TRACKER" />
<Property name="UnlockedSeasonRewards" value="EXPD_DECAL02" />
<Property name="UnlockedSeasonRewards" value="EXPD_BANNER02" />
<Property name="UnlockedSeasonRewards" value="EXPD_SPEC02" />
<Property name="UnlockedSeasonRewards" value="EXPD_TITLE02A" />
``` Should look line this https://e.reeee.ee/98ZTfd.png
6. Save the file
7. Open NMS
it looks sooo good on pc
@lime mesa Now just run the editor and have a look around. top left shows 'file' which should find your save location and be able to load any.
Inside the editor, with a save loaded, you can make changes easily. .Most is self explanatory. try right click on slots, options, search, things like that.
until you want to modify expeditions stuff
Under 'Edit' there is the Raw JSON editor, which is the more advanced stuff. If ever needed, ask for help here again
Well, you can edit only saves that actually exist for that matter, So I guess your new one?
hang on, will show an image
kk ty
Mjjstral made a mod to automatically unlock the seasonal rewards
So you can use that too
I'll prolly also release Consumerism to public since that can of worms is opened already
After next expedition's release, that is
top left, 'File' > open file/path, should open the default steam file location
OHHHHHH
Above you see my save slots listed.
You have a backup now, so feel free to mess around a bit and try a few things.
okay thanks so much
If you then still have questions, feel free to ask again
All good, just be careful, this is a powerful tool which can easily spoil you completely, to a point that playing can become pointless. So be aware, tread lightly, don't ruin the fun
ofc, i just wanna get back to where i was thats all :))
uyhm
uhm
also
cache there isnt any saves lol
Uninstall the save editor right after
cache folder in the same place as saves?
yes
oki
I made the mistake of installing the editor and I may have cheated in all my quicksilver
Although, TBF I have 150 hours on my mainsave so
yeah i had a ton of qs and the main currency but iwas more focused on finding a nice planet tbf
like one for my self
I can explain which files will eventually end up in the cache folder, if you wish. But like I said, hardly any reason to ever do anything with
the thing is i love this game, its beautiful and has so much but it seems a lil repetitive after awhile yk?
and
no i mea
mean
legity
Activated indium farm
i dont have saves in the cache foulder
Legit way to earn unlimited monies
there will never be any saves in that folder. After some time, you will find images (DDS) for discovered locations, a JSON file that contains the star system names you see when launching the game, a steam verify file to ensure content is correct, and a JSON containing a cache of expedition season data
What is it currently showing? Can you capture an image?
Ok, happy editing!
yes
oki thanks:)))
you can close to main menu, do not have to fully quit
Make sure to 'save' to actually have the changes be made to the file
so you know the discovery tab is that how i give myself stuff?
Not directly, but it can teach you items from a few categories
Let me try give an example
Let's say you go to 'Known Products' and add 'Di-hydrogen Jelly', it basically teaches you the recipe for it. This then allows you to make this in game, but it is not directly adding the product
It is basically the crossed wrenches you see in the catalogue in-game
If you want to actually give yourself the product, you do this by going to an inventory instead, right-click on an empty slot and select 'Add Item'
ahhh i see, thank you :))
So yeah, think of discovery as knowing the 'recipe'
@fallow meadow oki so i made the file and saved it but when i load the save up its the old save?
Did you go to the 'Main' tab and clicked 'Save Changes'
yesss
Often it then comes up with another popup window then asking to reload, where you say yes
this lookin p good
i cant send screenshots for some reason or id show you
i dont think the game is loading the file i actually saved
Try #nms-photomode-gallery instead, you may not yet have leveled up enough
ill send there
Is that using an edited existing save?
I forget, is there a max base boundary again?
@lime mesa Did you start with an actual game save to then edit and save again? Or did you start empty somehow?
okay so in #nms-photomode-gallery i showed i saved
yeah i played until i could go in and out of the ship to save
sent in screenshots
I see what you did wrong
what did i do
You have selected the backup location as the location where your saves are, but you need to select the actual %localappdata%... location where the real saves are
OHHHHH
So you have most likely just been overwriting the backup save
You can fix the backup by copying from the real location again and pasting over it in the backup location
how do i access app data if i cant type in the little menu
Ok, let me see how I explain
So click 'file' at top left, then 'Open File/Path'
Then click the folder icon with the green arrow pointing up
And repeat clicking until you get to the main PC location with drives
done bro
At the bottom the drives on your PC, but letters are not showing
No, you can do the whole planet
yaaaass
finna build a big city
with like no roads
You found the real saves, or still trying to get there?
mainly because I can't think of a way to make good enough looking tarmac in NMS
im on this page
Ok, you see one drive with a tiny blue windows icon, which is the C: drive the top of that list of drives
If you click it, it shows C:, then double click and it will open
Then look for 'Users' folder
double click to open again
yep
Then look for a folder with your username (from the computer username)
double click again
yep
yes for my nickname
@lime mesa I think you can not see hidden files and folders.
Leave that window where it is
kk
Open a new File Explorer window just from the computer
done
Open your C: drive
done
Now all the way at the top, make sure to select 'View'
yep
done
open and then your BP, then see if AppData is there
cool, now back to the editor window
yess
May have to click the green arrow folder once and then back again
That will refresh the items.
So then BP > AppData > Roaming > HelloGames > NMS > st_xxxxxxxx
Does it now show your save(s)?
just my save bc i only have 1 rn
Remember, those are the 'real' saves, not the backups. It will now always start there to find them. Select it, make changes, save, then test
okay thanks so much
Tarmac?
With building this was as close as I got to Tarmac. Using the old pavement tiles in black
yeah but that's wasteful to building quota lol
Of course not even close to real, but as close as I could with existing items
I'm thinking about maybe finding a larger flat rectangular part and using the concrete basic parts material
Well, it is a max size base with 3k parts
anyway that's for future me to figure out
That would like work well
I have like a few large paving parts but they are not totally flat
Isn't pavement mostly flat when you turn it over?
mostly, but I think the corners are chopped as well
could be, do not really recall right now
still usable if I really need it
it's a good thing I thought to make make the mat to be colourisable beforehand
else they'd look like this off green which is really damn gross
Does that change it as a whole or can parts of a single structure be coloured separately?
each section is a separate object
Ah nice
so yeah you can colour em individually
Pretty cool
helps the user build different skyscrapers with ease too which is what I wanted em to be
I'm hoping to find a modder to help me. My goal was to unlock every item in the catalogue. Unfortunately, 4 items that I know of don't actually exist in the game.
Can someone help me out?
Whooaaaah sweet jesus
anyone know how to use save editor?
can u use save editor to change the rate of freighter spawn
for example, changing the S class spawn rate to 100percent
I am sick of rerolling
anyone can help me with save file editor
so i bought the C class ship
i tried to change it to S class
it is not working
you mean like turning everythingisknown to true in debug globals?
the class is just a letter
has fuckall influence to stats after generation
so it will work to being S class
doesn't mean you'll get S class stats
unless you haven't gotten the S class icon either in which case you prolly didn't save the changes
No. I don't think so. I just mean, diplo chunks, giant eggs, fiendish roe, and craw milk.
I'm Xbox. I can't edit.
theoretically you could, just not directly
yeah the save may have the equivalent blocks too
what I mean is, you could try making 2 backups, edit one, and restore it
anyone know the global variables i need to change to reduce/eliminate asteroid fields, npc fleets, and pirate encounters?
Would anyone be up for editing their pc save, then transfer said items to me online?
If I offered crypto, would that influence the answer?
As I mentioned previously, I'm on Xbox. I don't have a computer.
https://github.com/cengelha/NomNom
+ Xbox
Update through Game Pass```
oh no PC either
No. My wife has a computer, but she'd wring my neck if I used it for gaming purposes.
Fiendish Roe, Craw Milk, Diplo Chunks, and Giant Eggs.
but they dont exist ๐ค
None of these items exist in normal gameplay, but are required to complete the catalogue.
Diplo chunks and giant eggs DID apparently exist until an update
Fiendish Roe was supposed to be meat from the brood creatures.
ok nvm they do exist
I can't find any information on what craw milk was supposed to be
Fiendish Roe is the oddest one, I think. It's even part of a food recipe called Haunted Pie. It's an item that's been in the game files since original release, yet has never been available because of an apparent scripting error.
What are the chances I can get you to help me, @midnight shale ?
๐คฉ
You would make my day
ok so i figured out how to modify asteroid spawns and pirate encounters, but still unsure about npc fleets
I'll do it if you transfer all of your portfolio into dogecoin

so i'm using a couple mods (including a black space one) and at night the black starry sky just flickers weirdly
as in: the stars get brighter, then go darker again, then bright again
it's pretty annoying, does anybody know a potential fix?
I've got 884 doge ๐
these are the mods I'm using
that's rookie numbers
have you tried making sure every mod is up to date and usable
cos unless it's texture replacements, mods from before 2 weeks - half a year ago won't work properly
try removing old mods and try again
hm, fair
i'll check that out ig
next time when you get mods, sort on Nexus by Last Updated
i actually don't use the nexus
oh then you're getting your mods from the wrong place
nmsmods aren't getting used by most modders anymore
as in: i'm using the nexus website, not the vortex app itself
At least I'm not a dumb enough serf to invest in stable-coin, am'I right?
Anyone know if i can get a mod to give me access to the space anomaly early?
Like let me warp it in
On xbox? Uhh no?
Ah, you should fix your name, and yeah roles.
There's a field in the save you could try changing, HasAccessToNexus
Ah then it lets me in?
I haven't tried it, but I expect so.
Lets hope so
Where is that exactly in the JSON?
Ah... Near the bottom of PlayerStateData anyway.
Found it
control-f
Hey cool nexus works
Ah, good
Now lets see if my freighter works
I added one
I didnโt have one before
Aw crap nope
What do i change in the JSON to change maneuverability stats
Ive basically made a mimic golden vector
@heavy merlin do u know?
The seed, for normal ships, apparently... But the real golden vector doesn't really have a seed, it's it's own thing, so it may have its own maneuverability.
What can i add to make it believe i completed the expedition for the gold vector then
I saw a claimed rewards setting in the json
Idk what reward it is tho
You can skip the json. It's rewarded in GCUSERSETTINGSDATA.MXML.
Someone can share their full exp1 list, but the vector is name="UnlockedSeasonRewards" value="EXPD_SHIP01" />. Search for Ping for Toast's post about the Exp2 rewards on how to add it.
Tysm
Also is there a way to advance my playtime in the save editor
you can just edit your system time
Ive heard that breaks saving
advancing prolly doesn't
if you're just trying to skip mission timers there are mods for that
I just want to get a freighter
ah ok
that has something to do with time?
if you have the seed you can just paste it
I need to have one in the past i believe
how does that work again?
Wdym
I don't think I've heard of such a mechanic
I need like 2h of playtime and 3 to 4 warps to run into a frieghter
cos freighters just randomly comes up
if it's just 2 hours you can prolly put your controller down and take a very long shit
prolly not
report back if it does
isn't there a fast start mod too
dunno if that does anything with your situation
Aw darn
I need 3 hours
And it didnโt let me edit the number
It said it was an abrupt end
hey guys is there a file where I can get all the recipes for refining and crafting ?
I am planning on making a web app so people can easily search how to craft/refine something or what an element can be used for
think the refiner uses a recipe table
Im gonna try googling it up some more, otherwise I might just as well use the wiki data
the wiki is p conclusive
unless you gonna write something custom to automatically parse the mbins and output the recipes (like a fellow I know who is doing it for products and buildables), the wiki's prolly the most readable source for you
yeah that would be too much work, im gonna go for the wiki
cool, go on
Are there any rewards in expedition 2 that are claimable on other saves like there were in expedition 1? I'm not able to complete either of them due to time restraints, but I'm wondering if I might be able to save edit them in if there are any
is there any mod that add like, gas giant planets?
no
Read up a bit in the mods channel and you will see some save edit stuff for the expeditions
Or just use a mod and donโt worry about editing of saves
Yup, found it, thanks - it's telling me "inventory full" when I try to claim the new ship though
Does anyone know which pak GCCREATUREGLOBALS is in? I just want to change an existing mod by reverting a few values back to vanilla
so would prefer to not have to unpack the entire game just to find a single file....
found it: NMSARC.59B126E2.pak
you can just use AMUMSS explorer to search extract specific files
Which one
@exotic yacht The expedition 2 ship, totally blanked on the name
Starts with an N I think?
You have to have an open frigate slot for the Normandy. So if you have a max frigate fleet you will have to dismiss one of them first.
hello, I am new to the no man's sky community, I was wonder if there is any mod that allows me to manually change the colour of ship. I found out I can do that also with the save editor, but I do not know how to do it specifically. I would like some help with this, thanks
Basically find the seed for the ship you want in the color you want
Then set your ship as the seed you got
In the ship tab on ur save editor
DO NOT HIT GENERATE
And thatโs basically it
@lime mesa
yeah generate just drops in a totally random seed. it's not like a "confirm" button
You can design your custom ship seed including color on the seed discord with a customizer chat bot. It will find amatching seed for you then.
Where can I find it?
Just google nms seed discord
are mods multiplayer compatible
@hearty wasp Would you like to?
Mods don't stop you to play mp but they will only be client side. Simple as that.
not like it matters atm since update's out and mods are broken
Mine r working
well yeah not every single struct gets changed in an update
but you shouldn't treat that as the norm
or you can, whatever
start complaining when mods get broken since every other person does that too

I'll know within an hour I'd say how many classes have changes in the recent update...
or maybe much sooner... exe just finished decompiling!!
Stupid materials
if my internet wasn't routed through a potato then I'd be able to extract updated files and new files in metadata also...
I will be hard pressed to get anything updated in the next couple of weeks, but it will be good to know what needs it
are material files still decompiling?
https://github.com/monkeyman192/MBINCompiler/issues/338 changes with new update
also, since I have some new code written I can generate the save file conversion map ๐
in case anyone who updates a save editor isn't in the modding discord, here is the updated mapping
Oh no seems all of the hover mods are disabled since the update, does anyone know one that works? I tried converting a couple with AMUMSS but they just make no difference in game ๐
you prolly need to delete disablemods.txt again
No I already did that, I'm working through my mods one at a time, couple converted no problem and are working, some even if converted are having no effect in game such as hover mod and faster actions mods
you putting mods in the mods folder inside pcbanks?
oh wait you're doing it thru amumss
D:\Games\SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS
amumss don't include the mbins if it can't decomp it
Hmm I see, thanks ๐
was just gonna ask, is there an exp 3 in the files?
we'll know when the compiler
is updated
my guess is that they've learnt and there won't be anything interesting
may have even yote the golden suit I found
if they've added any products we'll have it
they have added 12 products
umm, quick lookup I think
if you were to guess, how long will it take for the mods to get updated?
i was unfortunate enough to spend like an hour updating and finding new mods, then starting a new save file just two days ago :P
I'm already updated, I have good internet
ha-
a week to a month
take a bell curve and put the peak on a week
You're being generous.
yeah the bell curve often gets pushed later in time
wouldjn't even care that much if it wasn't for me starting a new save just two days ago
omg yes
they fixed audio triggering
I can finally trigger songs in chat without the fear of looping them
okay it doesn't work with ambient mode track
that still loops
but supermoon wont
fairly new to NMS and modding within it -- I presume it's expected that MBINCompiler won't work with each major patch?
worked yesterday, not today....?
ah yeah, right there in the README
uhh so the game runs all good and then i try to load my save and it says the mods are incompatible
most mods are broken
pretty much anything that touches biomes will cause a crash on load
I managed to smash out a good amount of the changed classes last night, so might be able to get the bulk of the remaining ones done tonight if in lucky
So basically most files except globals
can i get a list of mods that work if anyone has? i just want QOL mods man
do i need amumss to run mods?
you need it to make compatibility paks with luas
so 80% of the time the answer's yes
can't drift without a proper road
nice
how painful will it be to create snap points for that?
well I figure he's gonna drop one at each end and call it a day
Snaps are easy via nmsdk so not bad
Fast Actions is fixed, that's a must have IMO! https://www.nexusmods.com/nomanssky/mods/1081 Waiting on a hover and fast scans, those two are crucial for me! DS4 buttons + Hyperstack still working fine.
Had people asking for this. For anyone interested, this is the current condition of all my released mods:
I make snappoints for breakfast
but yeah like kibs said it's not that hard
and Imma just gonna do it like corridors and maybe on the side so we can have parallel lanes
I ended up getting it to work. I just gotta get some more tbh. Any other QOL mods you run?
Hotkey saving works as well
I don't run a lot tbh, a lot of them make the game a little too cheaty for my liking (no judgement each to their own), I generally just use DS4 buttons (working, fast action (working now), hyperstack x100 (still working), hover (not working), fast refiner (not working), faster scan + better colours (not working).
I noticed in his posts he said he had to use an older version of MBIN to update it, tried the same trick with some of the other mods I use but no luck unfortunately ๐
https://www.nexusmods.com/nomanssky/mods/367
hotfix for 3.50
you are myhero my base is back๐
yeah that's what the hotfix is for
only for report i noticed that stickers are invisible
I'll fix it later
great thx
Hi, I wanted to change the difficulty of my save file and discovered that this is only possible through the Save editor, so I downloaded it, but now I am lost. How do I change my difficulty now?
you mean switching modes
Yes, I want to switch to normal mode
There are different save editors?
yes
you haven't answered which you are using
Uhm, I really would like to send a pic, but I can't
It just says "No Man's Sky Save Editor"
yeah that's what it's called
I think with NMSSE you have to edit the json
Yeah I read that somewhere, but all infos on that are outdated
refer to the pin about the game mode numbers
it's prolly not updated yet
but if you have a save from 3.40-3.42 you can still use that
if not just wait a few days
I didn't quite understand all of that
you know how to open pinned messages?
Nope
now open that, scroll down and you can see the game mode version numbers
ahhhh Thanks
Got it, thanks for being so patient
it may not work if your save's on 3.50+
in that case just wait
someone'll update em eventually
the mode numbers, I mean
k
hello, anyone know some working mods for : 0 launch cost and faster scan time ?
fast action may already be updated, or not broken
since I don't think player globals actually got changed
think the scan time is that file as well?
launch cost might be a little irrelevant now that there is installable launch thruster upgrades that you can use
I've looked and can't find any working faster scan mod
oh really, didnt played some time, gotta check out thanks

