#nms-modding

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waxen cedar
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gib space station crashing into a planet after abyss attacks it

halcyon dock
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๐Ÿ‘€

hearty wasp
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we know how to trigger it at least

halcyon dock
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that's good

waxen cedar
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now trigger 10 of those

halcyon dock
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could do it with actual freighters maybe?

hearty wasp
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freighters no

halcyon dock
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aw

hearty wasp
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exclusive to frigates

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we haven't tested much because no one cares

waxen cedar
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but the flying model won't be interactable I assume

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no landing etc

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since it only takes the model and drags it across the sky xD

halcyon dock
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what if it one hit killed you

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if you flew in its way

hearty wasp
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a fellow called AyyMang tested a tiny bit with the expedition entry bit and that's all the info we have rn

waxen cedar
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Also is it just me or doesn't the reward flyover thing set the model in incorrect scale?

hearty wasp
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but seeing the table makes me feel that there's a way to call multiple frigates at once, possibly customisable based on type

halcyon dock
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the frigate did look larger from the planet's surface than it does from your ship in space, but maybe it's that same effect where everything looks kinda small from your ship until you use your camera, and everything is massive

waxen cedar
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I really hope HG won't just reuse this flyby over and over now

hearty wasp
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you do fly into space to start a conversation tho right

waxen cedar
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it won't go into space

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it will disappear when exiting atmosphere and warp back in when entering it

halcyon dock
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it warps away and then it magically joins your fleet in space

hearty wasp
hearty wasp
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HG do have a shit ton of componenets to work with in regards to missions

waxen cedar
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if you let it fly around without interacting it will just drift up until despawning upon atmospheric exit

hearty wasp
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they know how to reuse shit without drawing too much attention on the repetition

waxen cedar
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That's a good thing. NMS has a ton of gameplay mechanics and features from over the years that never really get properly utilized

hearty wasp
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now I wonder what'd happen if you trigger the reward while in space

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maybe just fucks off when you look away?

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anyway I can prolly do it tmr since I wanna slow down work on Eucli-ea again

queen knot
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in the new expedition can i remake the new game to get a different starter ship?

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or is it always the same

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i spawned on Tibertant Alpha which im guessing is the samew for everyone

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is the starter multitool different too?

waxen cedar
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well at least the audio changes seem to have finally fixed the earrape in storms

waxen cedar
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nvm

steel crypt
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New compiler posted. All files good to go. ๐Ÿ™‚

fair crown
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Yo, does the game make some sort of log when it kills the app due to a fatal error in a mod?

steel crypt
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no

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@fair crown what are you trying to figure out?

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What mod is breaking it?

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If so, the easiest way is binary search i.e. divide them in half, remove half, test. Repeat until culprit is found.

steel crypt
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HELLO GAMES: Can you please give the comets a seed so I can create a proc coloring rig for them? Thank you as always.

left sentinel
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btw @steel crypt does the game select a palette of colours for planets and such or does it do something else since 3.0?

odd crater
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Works the usual way. One main colour palette that manages almost everything then planet sub types call their own palette that overwrites some of the colours.

left sentinel
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hmm so origins just basically added more options rather than a proc gen gradient

hearty wasp
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I think I've seen the palette

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they're just dds's right

odd crater
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XMLs

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You can customize them or even create new ones.

hearty wasp
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oh, must've saw some other palettes then lol

odd crater
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The game uses one "main" palette and each planet can call another to overwrite some (or all) colour values.

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Here you have every "base" colours in the game. You also have other files for water, space and skies.

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But everything else is here. Buildings, plants, living ships, ...

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Fauna too.

hearty wasp
fallow meadow
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@velvet brook As said, NomNom is the way to go, so keep an eye on it, as I know the author is working on updating it and further improving the tool

steel crypt
mortal river
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i'm wondering how NMS caves are calculated

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Perlin Worms?

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I think Innes McKendrick said that in a GDC

steel crypt
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Memory check....I think so. From messing with the voxgen, it definitely looks that way.

fossil temple
hearty wasp
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you can just edit your usersettings too but it'd be too easy

fossil temple
hearty wasp
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with a text editor

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unlockedseasonalrewards or sth

fossil temple
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can you be more specific or point me to a tutorial on save file modding (I am a programmer and published mods for other games, just brand new to NMS)?

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I found the json in the NMSSE pretty easily

hearty wasp
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they're in binaries under the install folder

fossil temple
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oh btw I got some issue where the game told me the expedition is over probably due to my crappy internet (I am on Safari--a real one not the browser LOL)

neon lichen
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How do I tell which mod(s) are conflicting? Even when I uninstall literally everything through Vortex it still tells me there's a conflict

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nvm, turns out i had some ancient files in there that somehow only caused a problem when I tried to add new mods????

hearty wasp
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Check manually which mbins the mods uses

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Alternatively you can ask for a feature that tells you that for AMUMSS lol

neon lichen
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Nah it was some ancient mods I was using that Vortex didn't pick up on but apparently NMS didn't even see until I started adding mods in Vortex?

Manually deleted those ancient mods, all Vortex mods installed

warm ore
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Does anyone know why my freighter would keep resetting to what it was after changing the seed in the save editor?

fallow meadow
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Do you actually get to see it with the new seed, or has it already changed before you can check?

warm ore
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as soon as I open the game and look at my freighter with <tab> it is back to the old one

fallow meadow
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So you have yet to actually see the change?

warm ore
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correct

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and the save editor when I re-open it actually still shows the new seed.

fallow meadow
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Are you sure you are actually saving after making the edit?

warm ore
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yep, as when I re-open it after closing game again, the new seed is still there. just doesnt show up in game as the new ship

fallow meadow
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Which save editor are you using?

warm ore
fallow meadow
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Ok

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what seed are you using?

warm ore
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0xe5e4ebb0e0cb46f4 / 0x22e02fcd6e67a

fallow meadow
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Are those 2 separate seeds?

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Home seed and model seed?

warm ore
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I think so?

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when you search the seeds on nmseeds.club it shows it like that.
Seed: 0xe5e4ebb0e0cb46f4 / 0x22e02fcd6e67a

fallow meadow
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Seems quite long for a home seed

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Can you give me the link?

warm ore
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so I put the first one in home seed and the second in model... unless I'm doing that wrong

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Its the one all the way at the bottom

fallow meadow
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I am starting to think something is wrong with having both, but we'll have to figure it out, as I am not sure yet

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white, black venator style?

warm ore
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yep

fallow meadow
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Not clearly specified on the site, or maybe I am missing it, but try swapping both seeds in the editor

warm ore
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ok, sec

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lol worked

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dont know why I didn't think of that.... thank you very much sir

fallow meadow
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Yeah, after some deduction using the front page, it appears the first is the seed, second is home seed

fallow meadow
atomic nest
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any mod that make the base storage work with Tab menu like inside the freighter?

hearty wasp
fair crown
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is there a mod that can override technological overload?

smoky slate
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how do i get a save editor

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i just lost my last ship because of a glitch

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i cant go back to my autosave because it just breaks me to when my ship glitches and i lose everything

neon lichen
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First link should be Github, "goatfungus"

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Go there, click the green "โฌ‡๏ธCODE" button, click "Download ZIP" Unpack it somewhere, open it, run the exe then the jar

smoky slate
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ty ill have to try it tmrw

fossil temple
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I received the reward Normandy SR1 but how do I make it actually join my frigates?

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(I am trying to figure out if i messed up the modding I did)

steel crypt
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Pulling from horrible memory, you get it at the quicksilver dude?

uncut karma
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Is using a save editor against terms of service

left sentinel
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no

uncut karma
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Thanks

pearl swallow
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Do any mods exist that just fix bugs?

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For instance fixing the myriad of bugs on explorer ships.

waxen cedar
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Yes

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Oh yes

waxen cedar
pearl swallow
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This is a good start. Thank you.

vale iron
neon lichen
half shadow
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Is there a mod that makes it so my goddamn vehicles stop killing every flora they tread on? Like, just let them clip through small rocks or plants? I know it's a super tiny issue but my inner pacifist screams every time my exo inadvertently rolls over a rock and it explodes into dust.

fossil temple
neon lichen
vale iron
hearty wasp
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You just need to turn the param off in every single plant and rock entity

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Maybe a hundo entities at worstspoggers

half shadow
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Just curious, how many entities are we talking about here. hundreds?

hearty wasp
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possibly

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generic plants and rocks uses a common 6-9 entities

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but there're more that has unique interactions

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pearls, interactables, damage dealing plants, etc

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prolly around a hundo or two

half shadow
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ah. You prolly meant it as a joke but, I'm just assessing if a noob like me could actually do it. Like, if it's a simple True or False value then I don't see why not if I get too anal about it

hearty wasp
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no

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it's not a joke

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there are prolly actually around a hundo or two entities

half shadow
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No no I meant, if someone was crazy enough to actually do it. I fully believe this could take hundreds of edits

hearty wasp
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ah ok

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I mean it is just the same boolean value inside the entities tho

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if AMUMSS gets a multiple file editing feature based on file names it would prolly get easier

half shadow
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It wouldn't work to edit the exocrafts themselves?

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Sorry if I sound like anoob

hearty wasp
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the collision? maybe the vehicle globals

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dunno if there're params to turn that off globally

half shadow
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Yeah, maybe set collision damage to zero

hearty wasp
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there's no damage

fallow meadow
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You'd hope for a collision layer to be present that allows turning it off for vehicles

hearty wasp
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they just get destroyed

hearty wasp
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but yeah no one's crazy enough to pack a hundred entities in a mod haha

half shadow
hearty wasp
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yeah they would but generic entities are separated by size

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I don't remember how the game decides which size can the cars disintegrate but you can maybe leave the large plants entity untouched if you wish

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the scaling rng may fuck you over but that's not really my expertise

half shadow
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Thanks though ๐Ÿ‘

odd crater
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Honest question : are the colours too weird?

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I feel like I've overdone it.

magic lava
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For me personally, they could never be too weird

odd crater
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Fair point. They are not always like that, too.

wet socket
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Every time I play nms im just blown away by how weird it is
Every time

odd crater
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I wish I could still see it that way.

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Thousands of hours of modding have tainted my view of the game.

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Now, I cannot play / enjoy the game casually anymore.

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I only see files and tables when I try.

fallow meadow
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It tends to do that, but it shows you care!

odd crater
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I guess so.

fossil temple
neon lichen
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I don't know. If you can claim it through the vendor do so I guess?

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If not, the save editor recently added support for the Normandy.

hearty wasp
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Use reshade

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You can turn saturation to 200

opaque basalt
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is it many other graphics settings too?

fallow meadow
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Reshade comes with loads of shader settings

opaque basalt
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can i recolor trees i dont like for example?

fallow meadow
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Like individually?

opaque basalt
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idk

fallow meadow
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That sounds more like something you'd need to mod the game for

opaque basalt
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nevermind ill just install it and check it out

fallow meadow
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Shaders is pretty much everything graphics related

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Check the website and see if it offers what you are looking for

vale iron
neon lichen
hushed bronze
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@odd craterIs that still Stratos or have you made your own sky blends?

hushed bronze
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Nice

odd crater
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I'm trying, at least.

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It is done through the weather files, so it's compatible with stratos in certain conditions.

odd stag
glass lake
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FInally got super dense forests to work with almos tno fps loss

paper ravine
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how do mods play with uploading bases and multiplayer more broadly in NMS?

glass lake
hearty wasp
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whether the receiving end would see the modded parts should depend on if they have the mods, like everything else

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as for everything else:

halcyon dock
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would it be possible to make some biomes very low resolution, making them pixel worlds?

hearty wasp
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like minecraft?

halcyon dock
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possibly, or like Fugl

light horizon
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with out modifying shaders and that is not easy with vulkan, or replacing all assets it will be hard

hearty wasp
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I mean it can be possible to make incredibly jagged terrain

hollow mist
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what MIGHT work is ... extending the range of the possible resolution scaling ...

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there is a setting for that, remember

light horizon
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your what sugesyting have everything use low detail lod?

hollow mist
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umm, let me start up the game and see if i can find the name of the setting in the menu ...

light horizon
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are you suggesting render at very low res and upscale

hollow mist
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yes

light horizon
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that actually might work

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look good.... well i do not know. i assume all UI elements will be un usable

hollow mist
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yea - that's kind of the problem - but - it's not any better on most storms anyway, it affects even UI elements in-game

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oh nm - guess it doesn't

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but yea that'd be the only downside

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don't know if it's feasible to do separate resolutions for game world vs. UI

light horizon
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i could see a good engine supporting render at lower and upscale the viewport and have ui at full resolution

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but I do not really think that is a standard or commonly used thing

hollow mist
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was more just a matter of me remembering - hey, there's this option already, wonder if it'd be useful

halcyon dock
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i'd be very curious to see how that looks

steel crypt
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Like paper Mario

hollow mist
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upping the UI scale along with it - might be a reasonable approach

rich zinc
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That "Less Astroids" mods is dope af, but is there a mod to make space black? It's tiring flying around in a fairy floss void, I don't feel like i'm actually in deep space.

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"fairy floss void"

Fuck, found my Grrl Punk band name.

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nvm google is my friend

hushed bronze
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@rich zincLo2k has a decent one, and I suspect my own "Expanse" still works as it has for ages through many updates. Has no effect on the star colors of multistar systems though

waxen cedar
cyan quail
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does the pc game still have 20k limit,
any way to remove it?

hearty wasp
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  1. I think so
  2. more saves
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uploadwise idk

steel crypt
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DUD'S SKY updated v3.42.2
- Updated _MOD_DUD_Asteroid_v3371 to _MOD_DUD_Asteroid_v3422
(Adjustments to distance between asteroid fields.)
(Asteroid distribution changed to be less uniform.)
- Updated _MOD_DUD_AsteroidEffects_v3421 to _MOD_DUD_AsteroidEffects_v3422
(Added large asteroid rock debris.)
(Adjustments to debris effects on all asteroid types.)
https://www.nexusmods.com/nomanssky/mods/507

round sinew
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nice!

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thanks jason!

neon lichen
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So if a mod comes with both a pak and a lua, do i need both?

hearty wasp
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possibly

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get AMUMSS and put your lua inside the ModScripts folder

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it's for making a compatibility pak when there are conflicts

neon lichen
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I'm just wondering cause I can't get this one mod to work at all. Nothing I'm trying is working.

I haven't tried to run with just thatmod though

hearty wasp
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well try it

glass lake
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if it doesnt have an LUA paks should just workk finne if you run AMUMSS

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but LUAS work better in general

neon lichen
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Disable all other mods
It still doesn't work, alright, let's just disable that mo-
Wait, I still had one other mod enabled. Let me see if....
Disable that last other mod
Aaaand it works. Well that's a lucky way to find the incompatability.

wise panther
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Is there any save editor for sp4?

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I already know about save wizard, but as far as I know there is no function about unlock recipes, change freighter color or change seeds.

vale iron
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PS4? Not that I know of

fallow meadow
wise panther
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Nomnom?

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But that is outdated.

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I saw lots of post it occurs crash.

fallow meadow
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Yes, it is currently outdated, but being worked on

wise panther
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So its not working now right?

fallow meadow
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Correct

wise panther
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I need an editor to use right now.

fallow meadow
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Then you're out of luck

wise panther
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And don't even know when the work is done, isn't it?

fallow meadow
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No

wise panther
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That's a very helpful answer, waiting for a editor no one knows when it will be updated.

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Thanks.

magic lava
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...

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Next time ask her to wave her magic wand for you I guess shrug

hearty wasp
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I mean some of us can edit the raw json

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if you can learn how to do it you won't have to wait for fuckall people spoggers

sinful anvil
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@wise panther I suggest you reconsider how you approach this channel. The people here aren't doing a job and they aren't at your beck and call. If something isn't done then yes the suggestion to figure how to do it yourself is the best option. Please don't be antagonistic about it in the future. Thank you.

nocturne zephyr
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I am thinking of using mods but I was wondering how it would affect the multiplayer component of the game. Is it possible to get banned for using certain mods?

hearty wasp
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no

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there's no banning

nocturne zephyr
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I know they work in multiplayer, what I'm talking about is if it would impact other people's games as well.

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For example, there's this one mod that makes every procedurally generated item S-Class. Would a mod like that affect the entire session I'm in?

hearty wasp
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read the rest of the text

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little has changed

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shipwise I think it should depend on the host

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if not, report back

nocturne zephyr
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Gotcha, thanks!

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this should be pinned tbh

hearty wasp
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they don't pin memes

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and I only post memes

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I enjoy reposting it anyway

frank belfry
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Can anyone link me to the api?

fallow meadow
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We wish ...

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You could get started by getting yourself a few tools.

frank belfry
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Well, modloader?

fallow meadow
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For starters you could use Modding Station which already has PSARC included, to unpack the .pak files (game files).

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Then the best place for support would be the NMS Modding Discord:

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!moddinglink

hardy auroraBOT
frank belfry
fallow meadow
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NMS modding is sort of unique or at least different requiring specific ways.

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Sounds like you are used to having access to most of the actual game source files, like Unity or UE4

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Here you have access to the resources, but that's about it.

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A lot of the resources are data structures that can be altered, to actually change how the game behaves

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Creating some code to do injections or possibly in combination with memory editing is going to be quite a task

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I suggest having a look around to familiarise yourself with modding for NMS. Maybe unpack a few mods to see how things are done.

frank belfry
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Good idea.

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Thanks

limber wedge
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how do I find "No Man's Sky\GAMEDATA"

hearty wasp
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steam?

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think gog has an option to open install folder too

limber wedge
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found it

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Does playing with a simple HUD change mod disable multiplayer?

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@hearty wasp

hearty wasp
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I already used this 1.5 hours ago

rapid sandal
fallow meadow
rapid sandal
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๐Ÿ™‚ no problem, just hoping to get some testing feedback so mentioning it now and then

fallow meadow
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I certainly prefer C# over LUA for scripting mod creation. Although LUA is great fun to actually code with

rapid sandal
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Don't have enough experience w/ lua to comment on general use, but I had troubles doing some of the modding I wanted w/ it - hence Mod Builder.

fallow meadow
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Off topic to really go into my LUA experience, but last time I used it extensively was with Minecraft modded servers I had been running, to create a full in-game economy

rapid sandal
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full in-game economy ๐Ÿ˜ฎ

fallow meadow
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Thanks though for the shameless reminder ;-) Will have a look when I find some time

rapid sandal
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๐Ÿ™‚

hearty wasp
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can't wait to learn another language

hushed bronze
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@hearty wasp@nocturne zephyr Last time I messed with altering ship spawns in MP, each player just got their own randomizations of the ships involved regardless of the mod status

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Like My buddy said Hey come here this ship is S class. So I walked over there and for me, it was C class

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So I doubt there was synchronization of ship specs even before mods get involved

hearty wasp
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so it's just client sided now

hushed bronze
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This was something I encountered around 2 years ago, could have changed, but seems unlikely

lucid temple
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I'm not sure if "modding" is the right channel for it, but i would love to extract my favorite ships, as well as the metal and glass base building pieces, to assemble a base in blender and upload it to VRchat

hearty wasp
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just use nmsdk

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again

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except manually deleting snapgroups rather than having the game handle it

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good luck with that

lucid temple
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Hmm?

hearty wasp
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you'll see it when you import the scenes

lucid temple
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that wording gives me concerns

hearty wasp
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don't worry about it

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if it's something you're 100% gonna encounter it's no use worrying

fair crown
lucid temple
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your NMS character?

fair crown
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yup

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along with jetpack animations and also some multitool animations

lucid temple
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I mean... possible?

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avatars 3.0 has a lot of cool options

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Oh man if i could put the NMS space suit on my tiger

fallow meadow
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@fair crown @lucid temple Getting the models not too hard, including the animations as well as MT, a bit more work, but still not impossible.
Check out NMSDK
https://github.com/monkeyman192/NMSDK

lucid temple
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don't really need animations, it's for buildings

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i mean, for my case

nocturne zephyr
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So not sure what happened but I installed one mod and it is not letting me start up the game.

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It's saying there's a mod incompatibility, but the mod seems to be up-to-date with the latest version of NMS and it also seems to be working for other players.

waxen cedar
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you sure you're not mistaking the mod warning screen?

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that always pops up, just hold left click

steel crypt
nocturne zephyr
nocturne zephyr
steel crypt
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Like in a little white window?

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If so, that is sorta a really generic error that can easily have nothing to do with mods.

hearty wasp
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^

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that's just HG's way of saying "game crashed and we know you have mods installed but we don't know anything else"

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I mean it's correct most of the time now that the game is more stable

fair crown
hearty wasp
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It gets easier when you actually start using it

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Tbh half of it is just blender being blender

hushed bronze
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getting anything to work with blender is the real challenge lol

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Why can't we all just yo-ho some autodesk apps like the pros do

hearty wasp
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so I'm testing calling a flyby reward on planet surface

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it's really close to you and just spawns out of nowhere

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has normal moving collision

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when you get in the ship the specified dialog shows up

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can't trigger the reward in a ship unless I'm in vr

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since I'm using emotes to call it up

rare helm
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Are there any mods to give better galaxy map filters?

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Like by star type etc

hearty wasp
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not by the system's properties other than star colour

rare helm
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Bummer - ok thanks

hearty wasp
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huh, adding new GcRewardFrigateFlyby rewards doesn't seem to actually change anything

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FrigateFlybyType has no bearing on entries being called

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and it's always the top entry i.e. Normandy

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I checked the exml and I don't think I did anything wrong so maybe it's just not a very finished mechanic

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actually, it may be somewhat hardcoded? since ad I actually added a new entry into the flyby table before the normandy entry

hearty wasp
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ok yeah I yote the normandy entry and now it's not calling up any frigate

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so my guess is it's locked to the specific FrigateFlybyType

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adding other frigate types matches previous tests

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it's just multiple frigates stacked into each other

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p disappointing tbh

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hope HG fleshes out the mechanic soon

bitter palm
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What is the reverdious point json value?

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Too tiered from debugging to do the final one

waxen cedar
hearty wasp
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yeah

lime mesa
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can anyone help me with the save editor?

hushed drum
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Is there a mod for no mans sky to allow vive tracker full body tracking

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So that I can have like legs and hips also be tracked (even if I am the only one who can see it)

hearty wasp
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No

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Can't

#

It's p much hardcoded

fallow meadow
lime mesa
#

so was wondering how

fallow meadow
#

What PC platform are you on now?

lime mesa
#

steam

#

also your pfp is dope

#

i already got the mod

#

the editor mod

#

just dk how to use it

hearty wasp
#

you can technically transfer your xbox save onto PC too

fallow meadow
#

I assume you got the latest from Goatfungus then?

lime mesa
#

uhmm no

#

from nmsmods or something

#

should i get it from there?

fallow meadow
lime mesa
#

okay 1 sex

#

sec

#

got it

fallow meadow
#

Make sure you have Java 8 (64 bit) installed as well.

lime mesa
#

yup got it

fallow meadow
#

run the exe and it will unpack the files.
The .bat is the main executable

#

Make a backup of all your saves first

#

Just in case ;-)

lime mesa
#

sorry to sound like an idiot..

#

but how does one do that on pc

#

hahaha

fallow meadow
#

The editor will also make backups, it adds a folder for it.

hardy auroraBOT
#

Save File Locations

GoG: %appdata%\HelloGames\NMS\DefaultUser\...
Steam: %appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass: %LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

Note: When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

Shared by: @fallow meadow

lime mesa
#

thanks

#

okay ill do that then come back here

fallow meadow
#

See above for Steam, just copy the full folder to a location you can easily find again

lime mesa
#

so

#

do i copy this

#

nvm cant upload files

fallow meadow
#

screenshot?

lime mesa
#

do i copy and paste the st_2345235423542345234523523523523

#

i tried

#

the st thing

fallow meadow
#

That is your Steam folder, st being steam, the number after being your Steam64ID

#

I usually copy the full NMS folder just before it

lime mesa
#

so just paste that into my documents area?

fallow meadow
#

Then I paste it in a folder with date, as I have many more

lime mesa
#

okay bet

fallow meadow
#

Yeah, just create a simple folder structure

lime mesa
#

okay done

fallow meadow
#

As long as you understand it ๐Ÿ˜‰

bitter palm
#

Ok, with the expeditions wrapping up here is your Expeditions 2: Beachhead save editing guide! Instead of using JSON, we can skip this step all the way:

  1. Make sure NMS is closed
  2. Open C:\Program Files (x86)\Steam\steamapps\common\No Man's Sky\Binaries\SETTINGS in your file explorer
  3. Open GCUSERSETTINGSDATA.mxml in a text editor by dragging the file in
  4. locate <Property name="UnlockedSeasonRewards">
  5. Paste in the following below the end of the property section:
        <Property name="UnlockedSeasonRewards" value="EXPD_SHIP01" />
        <Property name="UnlockedSeasonRewards" value="MYSTERY_TRACKER" />
        <Property name="UnlockedSeasonRewards" value="EXPD_DECAL02" />
        <Property name="UnlockedSeasonRewards" value="EXPD_BANNER02" />
        <Property name="UnlockedSeasonRewards" value="EXPD_SPEC02" />
        <Property name="UnlockedSeasonRewards" value="EXPD_TITLE02A" />
``` Should look line this https://e.reeee.ee/98ZTfd.png
6. Save the file
7. Open NMS
lime mesa
#

it looks sooo good on pc

fallow meadow
#

@lime mesa Now just run the editor and have a look around. top left shows 'file' which should find your save location and be able to load any.

#

Inside the editor, with a save loaded, you can make changes easily. .Most is self explanatory. try right click on slots, options, search, things like that.

bitter palm
#

until you want to modify expeditions stuff

lime mesa
#

which do i edit

#

the one i just made?

fallow meadow
#

Under 'Edit' there is the Raw JSON editor, which is the more advanced stuff. If ever needed, ask for help here again

lime mesa
#

im just a lil confused which i use

#

which file

fallow meadow
#

Well, you can edit only saves that actually exist for that matter, So I guess your new one?

lime mesa
#

then how would i load that save?

#

im so confused haha

fallow meadow
#

hang on, will show an image

lime mesa
#

kk ty

hearty wasp
#

Mjjstral made a mod to automatically unlock the seasonal rewards

#

So you can use that too

#

I'll prolly also release Consumerism to public since that can of worms is opened already

#

After next expedition's release, that is

fallow meadow
#

top left, 'File' > open file/path, should open the default steam file location

lime mesa
#

OHHHHHH

fallow meadow
#

Above you see my save slots listed.

lime mesa
#

I SEEE

#

yesss

#

okay

#

i thought that

#

you had to use the file in %APPDATA%

fallow meadow
#

You have a backup now, so feel free to mess around a bit and try a few things.

lime mesa
#

okay thanks so much

fallow meadow
#

If you then still have questions, feel free to ask again

lime mesa
#

thank you

#

very much

fallow meadow
#

All good, just be careful, this is a powerful tool which can easily spoil you completely, to a point that playing can become pointless. So be aware, tread lightly, don't ruin the fun

lime mesa
#

ofc, i just wanna get back to where i was thats all :))

#

uyhm

#

uhm

#

also

#

cache there isnt any saves lol

bitter palm
fallow meadow
#

cache folder in the same place as saves?

lime mesa
#

yes

lime mesa
fallow meadow
#

is used to store images

#

nothing you should have to deal with anyway

bitter palm
#

I made the mistake of installing the editor and I may have cheated in all my quicksilver

#

Although, TBF I have 150 hours on my mainsave so

lime mesa
#

yeah i had a ton of qs and the main currency but iwas more focused on finding a nice planet tbf

#

like one for my self

bitter palm
#

You think you have enouph QS

#

Until

#

You discover

fallow meadow
#

I can explain which files will eventually end up in the cache folder, if you wish. But like I said, hardly any reason to ever do anything with

lime mesa
#

the thing is i love this game, its beautiful and has so much but it seems a lil repetitive after awhile yk?

#

and

#

no i mea

#

mean

#

legity

bitter palm
#

Activated indium farm

lime mesa
#

i dont have saves in the cache foulder

bitter palm
#

Legit way to earn unlimited monies

lime mesa
#

folder*

#

also how does one use 3rd person on pc

fallow meadow
# lime mesa i dont have saves in the cache foulder

there will never be any saves in that folder. After some time, you will find images (DDS) for discovered locations, a JSON file that contains the star system names you see when launching the game, a steam verify file to ensure content is correct, and a JSON containing a cache of expedition season data

lime mesa
#

so how do i select the save to edit

#

sorry for being dumb

fallow meadow
#

What is it currently showing? Can you capture an image?

lime mesa
#

ahhhhh nvm i got it

#

i found it

#

thank you

fallow meadow
#

Ok, happy editing!

lime mesa
#

last thing

#

do i close the game

#

whilst editing

fallow meadow
#

yes

lime mesa
#

oki thanks:)))

fallow meadow
#

you can close to main menu, do not have to fully quit

#

Make sure to 'save' to actually have the changes be made to the file

lime mesa
fallow meadow
#

Not directly, but it can teach you items from a few categories

lime mesa
#

is there a way to directly give yourself an item?

#

like a void egg for example

fallow meadow
#

Let me try give an example

#

Let's say you go to 'Known Products' and add 'Di-hydrogen Jelly', it basically teaches you the recipe for it. This then allows you to make this in game, but it is not directly adding the product

#

It is basically the crossed wrenches you see in the catalogue in-game

#

If you want to actually give yourself the product, you do this by going to an inventory instead, right-click on an empty slot and select 'Add Item'

lime mesa
#

ahhh i see, thank you :))

fallow meadow
#

So yeah, think of discovery as knowing the 'recipe'

lime mesa
#

@fallow meadow oki so i made the file and saved it but when i load the save up its the old save?

fallow meadow
#

Did you go to the 'Main' tab and clicked 'Save Changes'

lime mesa
#

yesss

fallow meadow
#

Often it then comes up with another popup window then asking to reload, where you say yes

hearty wasp
#

this lookin p good

lime mesa
#

i cant send screenshots for some reason or id show you

#

i dont think the game is loading the file i actually saved

fallow meadow
lime mesa
#

ill send there

fallow meadow
#

Is that using an edited existing save?

hearty wasp
#

I forget, is there a max base boundary again?

fallow meadow
#

@lime mesa Did you start with an actual game save to then edit and save again? Or did you start empty somehow?

lime mesa
#

yeah i played until i could go in and out of the ship to save

#

sent in screenshots

fallow meadow
#

I see what you did wrong

lime mesa
#

what did i do

fallow meadow
#

You have selected the backup location as the location where your saves are, but you need to select the actual %localappdata%... location where the real saves are

lime mesa
#

OHHHHH

fallow meadow
#

So you have most likely just been overwriting the backup save

#

You can fix the backup by copying from the real location again and pasting over it in the backup location

lime mesa
#

how do i access app data if i cant type in the little menu

fallow meadow
#

Ok, let me see how I explain

#

So click 'file' at top left, then 'Open File/Path'

#

Then click the folder icon with the green arrow pointing up

#

And repeat clicking until you get to the main PC location with drives

lime mesa
#

yes with all the :)))dfdfwegfw

#

stuff?

fallow meadow
#

Click 'This PC' on the left

#

Should show like this when you do.

lime mesa
#

done bro

fallow meadow
#

At the bottom the drives on your PC, but letters are not showing

vale iron
hearty wasp
#

finna build a big city

#

with like no roads

fallow meadow
hearty wasp
#

mainly because I can't think of a way to make good enough looking tarmac in NMS

lime mesa
fallow meadow
#

Ok, you see one drive with a tiny blue windows icon, which is the C: drive the top of that list of drives

#

If you click it, it shows C:, then double click and it will open

#

Then look for 'Users' folder

#

double click to open again

lime mesa
#

yep

fallow meadow
#

Then look for a folder with your username (from the computer username)

#

double click again

lime mesa
#

yep

fallow meadow
#

then AppData

#

then Roaming

#

then HelloGames

lime mesa
#

appdata isnt there

fallow meadow
#

should be there

#

BP is your User folder on the computer?

lime mesa
#

yes for my nickname

fallow meadow
#

@lime mesa I think you can not see hidden files and folders.

#

Leave that window where it is

lime mesa
#

kk

fallow meadow
#

Open a new File Explorer window just from the computer

lime mesa
#

done

fallow meadow
#

Open your C: drive

lime mesa
#

done

fallow meadow
#

Now all the way at the top, make sure to select 'View'

lime mesa
#

yep

fallow meadow
#

there should now be a place to checkmark 'hidden items'

#

at the top

lime mesa
#

done

fallow meadow
#

now to verify, lets look for AppData again

#

scroll to users

lime mesa
#

yesss

#

its thereee

fallow meadow
#

open and then your BP, then see if AppData is there

lime mesa
#

so app data

#

roaming

fallow meadow
#

cool, now back to the editor window

lime mesa
#

yess

fallow meadow
#

May have to click the green arrow folder once and then back again

#

That will refresh the items.

#

So then BP > AppData > Roaming > HelloGames > NMS > st_xxxxxxxx

lime mesa
#

okiii done now

#

thanks so much

fallow meadow
#

Does it now show your save(s)?

lime mesa
#

just my save bc i only have 1 rn

fallow meadow
#

Remember, those are the 'real' saves, not the backups. It will now always start there to find them. Select it, make changes, save, then test

lime mesa
#

okay thanks so much

fallow meadow
#

With building this was as close as I got to Tarmac. Using the old pavement tiles in black

hearty wasp
#

yeah but that's wasteful to building quota lol

fallow meadow
#

Of course not even close to real, but as close as I could with existing items

hearty wasp
#

I'm thinking about maybe finding a larger flat rectangular part and using the concrete basic parts material

fallow meadow
#

Well, it is a max size base with 3k parts

hearty wasp
#

anyway that's for future me to figure out

hearty wasp
#

I have like a few large paving parts but they are not totally flat

fallow meadow
#

Isn't pavement mostly flat when you turn it over?

hearty wasp
#

mostly, but I think the corners are chopped as well

fallow meadow
#

could be, do not really recall right now

hearty wasp
#

still usable if I really need it

fallow meadow
#

Your city looks colourful

#

I like the advertisement

hearty wasp
#

it's a good thing I thought to make make the mat to be colourisable beforehand

#

else they'd look like this off green which is really damn gross

fallow meadow
#

Does that change it as a whole or can parts of a single structure be coloured separately?

hearty wasp
#

each section is a separate object

fallow meadow
#

Ah nice

hearty wasp
#

so yeah you can colour em individually

fallow meadow
#

Pretty cool

hearty wasp
#

helps the user build different skyscrapers with ease too which is what I wanted em to be

crisp rapids
#

I'm hoping to find a modder to help me. My goal was to unlock every item in the catalogue. Unfortunately, 4 items that I know of don't actually exist in the game.
Can someone help me out?

eternal pollen
main moon
#

anyone know how to use save editor?

#

can u use save editor to change the rate of freighter spawn

#

for example, changing the S class spawn rate to 100percent

#

I am sick of rerolling

main moon
#

anyone can help me with save file editor

#

so i bought the C class ship

#

i tried to change it to S class

#

it is not working

hearty wasp
hearty wasp
#

has fuckall influence to stats after generation

#

so it will work to being S class

#

doesn't mean you'll get S class stats

#

unless you haven't gotten the S class icon either in which case you prolly didn't save the changes

crisp rapids
hearty wasp
#

oh so the wiki

#

you can add entries to that in the user settings mxml

crisp rapids
hollow mist
#

theoretically you could, just not directly

hearty wasp
#

yeah the save may have the equivalent blocks too

hollow mist
#

what I mean is, you could try making 2 backups, edit one, and restore it

gusty zenith
#

anyone know the global variables i need to change to reduce/eliminate asteroid fields, npc fleets, and pirate encounters?

crisp rapids
#

Would anyone be up for editing their pc save, then transfer said items to me online?

crisp rapids
#

If I offered crypto, would that influence the answer?

left sentinel
#

then it would be a hard no

#

also why not just edit it to your save directly?

crisp rapids
left sentinel
#
https://github.com/cengelha/NomNom
+ Xbox
Update through Game Pass```
#

oh no PC either

crisp rapids
#

Fiendish Roe, Craw Milk, Diplo Chunks, and Giant Eggs.

left sentinel
#

but they dont exist ๐Ÿค”

crisp rapids
#

None of these items exist in normal gameplay, but are required to complete the catalogue.

#

Diplo chunks and giant eggs DID apparently exist until an update

#

Fiendish Roe was supposed to be meat from the brood creatures.

left sentinel
#

ok nvm they do exist

crisp rapids
#

I can't find any information on what craw milk was supposed to be

#

Fiendish Roe is the oddest one, I think. It's even part of a food recipe called Haunted Pie. It's an item that's been in the game files since original release, yet has never been available because of an apparent scripting error.

#

What are the chances I can get you to help me, @midnight shale ?

#

๐Ÿคฉ

#

You would make my day

gusty zenith
#

ok so i figured out how to modify asteroid spawns and pirate encounters, but still unsure about npc fleets

hearty wasp
fleet osprey
#

so i'm using a couple mods (including a black space one) and at night the black starry sky just flickers weirdly

#

as in: the stars get brighter, then go darker again, then bright again

#

it's pretty annoying, does anybody know a potential fix?

crisp rapids
fleet osprey
#

these are the mods I'm using

hearty wasp
#

that's rookie numbers

hearty wasp
#

cos unless it's texture replacements, mods from before 2 weeks - half a year ago won't work properly

#

try removing old mods and try again

fleet osprey
#

i'll check that out ig

hearty wasp
#

next time when you get mods, sort on Nexus by Last Updated

fleet osprey
hearty wasp
#

oh then you're getting your mods from the wrong place

#

nmsmods aren't getting used by most modders anymore

fleet osprey
hearty wasp
#

Oh ok

#

Vortex is more detrimental than useful when it comes to nms anyway

crisp rapids
exotic yacht
#

Anyone know if i can get a mod to give me access to the space anomaly early?

#

Like let me warp it in

heavy merlin
#

On xbox? Uhh no?

exotic yacht
#

Sorry im on pc now

#

I forgot to change my tags and stuff

heavy merlin
#

Ah, you should fix your name, and yeah roles.

exotic yacht
#

K

#

So

#

Are there any existing mods

heavy merlin
#

There's a field in the save you could try changing, HasAccessToNexus

exotic yacht
#

Ah then it lets me in?

heavy merlin
#

I haven't tried it, but I expect so.

exotic yacht
#

Lets hope so

exotic yacht
heavy merlin
#

In PlayerStateData

#

You can probably just search for it?

exotic yacht
#

My save editor didnโ€™t have search

#

What one do u use

heavy merlin
#

Ah... Near the bottom of PlayerStateData anyway.

exotic yacht
#

Found it

heavy merlin
exotic yacht
#

Yeah i use that too

#

In raw json editing I didnโ€™t see any search

heavy merlin
#

control-f

exotic yacht
#

Hey cool nexus works

heavy merlin
#

Ah, good

exotic yacht
#

Now lets see if my freighter works

#

I added one

#

I didnโ€™t have one before

#

Aw crap nope

exotic yacht
#

What do i change in the JSON to change maneuverability stats

#

Ive basically made a mimic golden vector

exotic yacht
#

@heavy merlin do u know?

heavy merlin
#

The seed, for normal ships, apparently... But the real golden vector doesn't really have a seed, it's it's own thing, so it may have its own maneuverability.

exotic yacht
#

What can i add to make it believe i completed the expedition for the gold vector then

#

I saw a claimed rewards setting in the json

#

Idk what reward it is tho

hazy fulcrum
#

You can skip the json. It's rewarded in GCUSERSETTINGSDATA.MXML.
Someone can share their full exp1 list, but the vector is name="UnlockedSeasonRewards" value="EXPD_SHIP01" />. Search for Ping for Toast's post about the Exp2 rewards on how to add it.

exotic yacht
#

Also is there a way to advance my playtime in the save editor

hearty wasp
#

you can just edit your system time

exotic yacht
#

Ive heard that breaks saving

hearty wasp
#

advancing prolly doesn't

#

if you're just trying to skip mission timers there are mods for that

exotic yacht
#

I just want to get a freighter

hearty wasp
#

ah ok

#

that has something to do with time?

#

if you have the seed you can just paste it

exotic yacht
#

I need to have one in the past i believe

hearty wasp
#

how does that work again?

exotic yacht
#

Wdym

hearty wasp
#

I don't think I've heard of such a mechanic

exotic yacht
#

I need like 2h of playtime and 3 to 4 warps to run into a frieghter

hearty wasp
#

cos freighters just randomly comes up

exotic yacht
#

Mine donโ€™t

#

I havenโ€™t seen 1 freighter yet

hearty wasp
#

if it's just 2 hours you can prolly put your controller down and take a very long shit

exotic yacht
#

I found the variable but

#

Not sure if editing it could cause problems

hearty wasp
#

prolly not

#

report back if it does

#

isn't there a fast start mod too

#

dunno if that does anything with your situation

exotic yacht
#

Aw darn

#

I need 3 hours

#

And it didnโ€™t let me edit the number

#

It said it was an abrupt end

hearty wasp
#

just open the game

#

and go to sleep

honest lintel
#

hey guys is there a file where I can get all the recipes for refining and crafting ?

#

I am planning on making a web app so people can easily search how to craft/refine something or what an element can be used for

hearty wasp
#

think the refiner uses a recipe table

honest lintel
#

Im gonna try googling it up some more, otherwise I might just as well use the wiki data

hearty wasp
#

the wiki is p conclusive

#

unless you gonna write something custom to automatically parse the mbins and output the recipes (like a fellow I know who is doing it for products and buildables), the wiki's prolly the most readable source for you

honest lintel
#

yeah that would be too much work, im gonna go for the wiki

hearty wasp
#

cool, go on

hollow oar
#

Are there any rewards in expedition 2 that are claimable on other saves like there were in expedition 1? I'm not able to complete either of them due to time restraints, but I'm wondering if I might be able to save edit them in if there are any

hasty pelican
#

is there any mod that add like, gas giant planets?

hearty wasp
#

no

exotic yacht
#

Or just use a mod and donโ€™t worry about editing of saves

hollow oar
#

Yup, found it, thanks - it's telling me "inventory full" when I try to claim the new ship though

tawdry geode
#

Does anyone know which pak GCCREATUREGLOBALS is in? I just want to change an existing mod by reverting a few values back to vanilla

#

so would prefer to not have to unpack the entire game just to find a single file....

#

found it: NMSARC.59B126E2.pak

hearty wasp
#

you can just use AMUMSS explorer to search extract specific files

hollow oar
#

@exotic yacht The expedition 2 ship, totally blanked on the name

#

Starts with an N I think?

exotic yacht
#

The golden vector or the frigate ship

#

Normandy

echo pollen
#

normandy

#

beat me to it

simple bobcat
lime mesa
#

hello, I am new to the no man's sky community, I was wonder if there is any mod that allows me to manually change the colour of ship. I found out I can do that also with the save editor, but I do not know how to do it specifically. I would like some help with this, thanks

exotic yacht
#

Basically find the seed for the ship you want in the color you want

#

Then set your ship as the seed you got

#

In the ship tab on ur save editor

#

DO NOT HIT GENERATE

#

And thatโ€™s basically it

#

@lime mesa

hushed bronze
#

yeah generate just drops in a totally random seed. it's not like a "confirm" button

marsh eagle
marsh eagle
#

Just google nms seed discord

polar ridge
#

are mods multiplayer compatible

vale iron
#

@hearty wasp Would you like to?

marsh eagle
hearty wasp
hearty wasp
#

not like it matters atm since update's out and mods are broken

hearty wasp
#

well yeah not every single struct gets changed in an update

#

but you shouldn't treat that as the norm

#

or you can, whatever

#

start complaining when mods get broken since every other person does that too

obsidian tree
#

I'll know within an hour I'd say how many classes have changes in the recent update...

#

or maybe much sooner... exe just finished decompiling!!

hearty wasp
#

we'll see what about materials got changed

#

gotta update a few mods after that

vale iron
#

Stupid materials

obsidian tree
#

if my internet wasn't routed through a potato then I'd be able to extract updated files and new files in metadata also...

vale iron
#

I will be hard pressed to get anything updated in the next couple of weeks, but it will be good to know what needs it

obsidian tree
#

are material files still decompiling?

#

also, since I have some new code written I can generate the save file conversion map ๐Ÿ˜›

obsidian tree
#

in case anyone who updates a save editor isn't in the modding discord, here is the updated mapping

coarse talon
#

Oh no seems all of the hover mods are disabled since the update, does anyone know one that works? I tried converting a couple with AMUMSS but they just make no difference in game ๐Ÿ™‚

hearty wasp
#

you prolly need to delete disablemods.txt again

coarse talon
#

No I already did that, I'm working through my mods one at a time, couple converted no problem and are working, some even if converted are having no effect in game such as hover mod and faster actions mods

hearty wasp
#

you putting mods in the mods folder inside pcbanks?

#

oh wait you're doing it thru amumss

coarse talon
#

D:\Games\SteamLibrary\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS

hearty wasp
#

amumss don't include the mbins if it can't decomp it

coarse talon
#

Hmm I see, thanks ๐Ÿ™‚

waxen cedar
#

hmm

#

so no new season with this update?

spring vessel
#

was just gonna ask, is there an exp 3 in the files?

hearty wasp
#

we'll know when the compiler

#

is updated

#

my guess is that they've learnt and there won't be anything interesting

#

may have even yote the golden suit I found

#

if they've added any products we'll have it

obsidian tree
#

they have added 12 products

hearty wasp
#

oh yeah all the products are in the productenum right

#

what's the enum for anyway

obsidian tree
#

umm, quick lookup I think

fleet osprey
#

if you were to guess, how long will it take for the mods to get updated?

#

i was unfortunate enough to spend like an hour updating and finding new mods, then starting a new save file just two days ago :P

spring vessel
#

I'm already updated, I have good internet

fleet osprey
#

ha-

hearty wasp
#

take a bell curve and put the peak on a week

odd crater
#

You're being generous.

hearty wasp
#

yeah the bell curve often gets pushed later in time

fleet osprey
#

aw that's a shame, thought i'd be shorter of a wait

#

oh well, what can I do.

hearty wasp
#

you'll get used to it

#

especially we're getting updates every 2 weeks now

fleet osprey
#

wouldjn't even care that much if it wasn't for me starting a new save just two days ago

waxen cedar
#

omg yes

#

they fixed audio triggering

#

I can finally trigger songs in chat without the fear of looping them

#

okay it doesn't work with ambient mode track

#

that still loops

#

but supermoon wont

tawdry geode
#

fairly new to NMS and modding within it -- I presume it's expected that MBINCompiler won't work with each major patch?

#

worked yesterday, not today....?

#

ah yeah, right there in the README

weak swift
#

uhh so the game runs all good and then i try to load my save and it says the mods are incompatible

cobalt condor
#

most mods are broken

#

pretty much anything that touches biomes will cause a crash on load

exotic yacht
#

But hey

#

Mine all work

obsidian tree
#

I managed to smash out a good amount of the changed classes last night, so might be able to get the bulk of the remaining ones done tonight if in lucky

#

So basically most files except globals

weak swift
#

can i get a list of mods that work if anyone has? i just want QOL mods man

hearty wasp
#

just wait a week

#

or half a week

weak swift
#

do i need amumss to run mods?

hearty wasp
#

you need it to make compatibility paks with luas

#

so 80% of the time the answer's yes

hearty wasp
#

can't drift without a proper road

round sinew
#

nice

waxen cedar
#

how painful will it be to create snap points for that?

hushed bronze
#

well I figure he's gonna drop one at each end and call it a day

robust spruce
#

Snaps are easy via nmsdk so not bad

coarse talon
steel crypt
hearty wasp
#

but yeah like kibs said it's not that hard

#

and Imma just gonna do it like corridors and maybe on the side so we can have parallel lanes

weak swift
coarse talon
coarse talon
# marsh eagle Hotkey saving works as well

I noticed in his posts he said he had to use an older version of MBIN to update it, tried the same trick with some of the other mods I use but no luck unfortunately ๐Ÿ™‚

hearty wasp
broken forum
#

you are myhero my base is back๐Ÿ‘

hearty wasp
#

yeah that's what the hotfix is for

broken forum
#

only for report i noticed that stickers are invisible

hearty wasp
#

I'll fix it later

broken forum
#

great thx

shut sail
#

Hi, I wanted to change the difficulty of my save file and discovered that this is only possible through the Save editor, so I downloaded it, but now I am lost. How do I change my difficulty now?

hearty wasp
#

you mean switching modes

shut sail
#

Yes, I want to switch to normal mode

hearty wasp
#

it also depends on which save editor you're using

#

cos I haven't used NomNom yet

shut sail
#

There are different save editors?

hearty wasp
#

yes

shut sail
#

Didn't know that

#

So that means I have to stay with permadeath?

hearty wasp
#

you haven't answered which you are using

shut sail
#

Uhm, I really would like to send a pic, but I can't

hearty wasp
#

you can just

#

look at the window's title

shut sail
#

It just says "No Man's Sky Save Editor"

hearty wasp
#

yeah that's what it's called

shut sail
#

thats it

#

Thats what it's called, nothing else

hearty wasp
#

I think with NMSSE you have to edit the json

shut sail
#

Yeah I read that somewhere, but all infos on that are outdated

hearty wasp
#

refer to the pin about the game mode numbers

#

it's prolly not updated yet

#

but if you have a save from 3.40-3.42 you can still use that

#

if not just wait a few days

shut sail
#

I didn't quite understand all of that

hearty wasp
#

you know how to open pinned messages?

shut sail
#

Nope

hearty wasp
shut sail
#

Oh wait... I thought you meant pinned messagees in the save editor

#

God I am lost

hearty wasp
#

now open that, scroll down and you can see the game mode version numbers

shut sail
#

ahhhh Thanks

hearty wasp
#

and then click on Edit > Edit Raw JSON over at NMSSE

#

click on "Version"

shut sail
#

Got it, thanks for being so patient

hearty wasp
#

it may not work if your save's on 3.50+

#

in that case just wait

#

someone'll update em eventually

#

the mode numbers, I mean

shut sail
#

Nope, it worked, mode changed

#

Thanks again

hearty wasp
#

k

narrow mason
#

hello, anyone know some working mods for : 0 launch cost and faster scan time ?

hearty wasp
#

fast action may already be updated, or not broken

#

since I don't think player globals actually got changed

#

think the scan time is that file as well?

left sentinel
coarse talon
narrow mason