#nms-modding

1 messages Β· Page 205 of 1

hasty pelican
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that conflict with it.

vale iron
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There are definitely some mods that are crashing the game right now

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I had to remove half of mine

hasty pelican
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I'll try to remove the GShips and see if it goes.

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yeah, it crashes even without the GShip mods

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how do i even know which mods crash the game

vale iron
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Just start removing half your mods until it stops crashing, then you can add them back in. Start with the ones that edit Globals, if you know which those are

hearty wasp
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you remove each mod and start the game

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game not crash = mod removed crash game

hasty pelican
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Alright, i'll tell you guys when i found the problem

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Ok, the game seems to run now.

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With Gumsk mod working too.

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Wait, what do you mean by Save edit?

hearty wasp
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editing your save

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usually with a save editor

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that's how the save gets edited

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anyway you can try NMSSE or NomNom

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both are on GitHub and prolly Nexus I think

hasty pelican
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Which do you recomend more?

hearty wasp
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both prolly works just as well

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flip a coin if you have difficulty choosing

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that's my trick

hasty pelican
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And what about the Golden Vector, how do i change that?

hearty wasp
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I mean you can get the ship in game

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if not I think the Gumsk's mod page has directions in the descriptions too

hasty pelican
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I'll take a look at it.

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I already had installed a grumsk mod and i never noticed, lol.

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and, the game crashes again

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found the issue

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I dont understand what he means by saying, use the appropriate emote to spawn the ship you want

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Oh, nevermind i got it.

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Yeah, the mod works pretty well and its also really well made.

vale iron
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Glad it's working. You can thank @hearty wasp , monkeyman, and kibbles for it working well. I just learned from them and did more of it πŸ™‚

steel crypt
lime mesa
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Anyone have the seed code for the golden vector ???

waxen cedar
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in save editor it showed 0x0

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but idk

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doesn't seem logical to be such an easy seed

lime mesa
# waxen cedar in save editor it showed 0x0

Do you have a save with it?
(and if so, could you send it to me so I can look at how it is? Ive heard there are some weird things about those, so I was wondering if I could take a look, if not totally fine πŸ˜„ )

waxen cedar
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my main one. Never dared to touch the seed but only wanted to see how it was

lime mesa
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Its got something to do with a combination of both the seed, questline, and the season rewards I think, not sure tho

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I think for it to work all of them have to be set to certain values

waxen cedar
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Yeah, it's not just the seed I think

lime mesa
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At first I thought it was a online-thing

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Like it was added directly to your account, but the fact that you can find it in the save file and stuff is weird. There also might be something below the seed, because isnt 0x0 just normal alpha vector?

waxen cedar
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Oh right, might be. There is definitely some extra fiddling to do

lime mesa
vale iron
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It's not just a seed

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It's effectively a different ship type

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A variation on the fighter

waxen cedar
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weird that you can still "trade" the ship to someone without it

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by exchanging the vector to npc ship and then letting the other player claim it

vale iron
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If you want to save edit it, you have to edit raw JSON, then under ShipOwnership, change the Filename to MODELS/COMMON/SPACECRAFT/FIGHTERS/FIGHTERCLASSICGOLD.SCENE.MBIN

waxen cedar
vale iron
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Nope

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Unless they changed something in 3.4

lime mesa
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Tysm

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<3

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So do you have to get a ship with 0x0 seed, and then replace that?

vale iron
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You could also just use the GShip Custom summoner and all of them will show as Golden Vectors if you don't have GShip Custom installed

waxen cedar
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"Official" way to trade ships would be neat. As well as proper trade screen for items rather than letting everyone in anomaly be your personal trash can

vale iron
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No, any seed works unless you have a mod that takes advantage of it

lime mesa
lime mesa
vale iron
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Nah, not dumb. It's a whole new mechanic with 3.3 that would have never worked before

lime mesa
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Yeah, it used to be super simple

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you just edit seed

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then bam

waxen cedar
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literally freezing their game

vale iron
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I got it to load a fifth filename, but then it 'corrects' itself to a default explorer :/

waxen cedar
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So sad that sentinel ships have no seed

vale iron
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GShip Custom πŸ™‚

lime mesa
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Is it possible to edit the hyperdrive range using JSON editing to make it stupid?

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or is it capped at 1k

vale iron
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Yes it is

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Not sure if there is a cap

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But the base range caps at 80 normally, so anything over that starts making adjacency bonuses crazy pretty quickly

lime mesa
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Wait... is it possible to save edit the beachhead in then?

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Or is it literally not out yet

waxen cedar
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the stuff is not finished at all

vale iron
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What do you mean? I heard there is a ship, but pretty sure it's just a seed value

lime mesa
waxen cedar
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Nop

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it was banner, some cosmetic buildables and a title

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and the thing

lime mesa
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nah ur kidding right?

vale iron
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Everyone is really hung up on that golden freighter idea. Has there been any confirmation at all about that? I keep telling people it's just an image on a decal

lime mesa
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Oh yeah, I got a bugged title now, so now I have a title that is like literal code of the game

waxen cedar
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Nope. No confirmation.

lime mesa
waxen cedar
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every reward is just IDs, placeholder textures and debug text

vale iron
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Yeah, I see where people are getting the idea, but there's nothing in the code that anyone has found to indicate anything

waxen cedar
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This season seems to be a rushed teaser for something bigger

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in my opinion

lime mesa
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Question, would it be possible to edit and get yourself a custom title?
I would really want the "of yilsrumisil" title

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but its not real

vale iron
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You could make a title that only you see

lime mesa
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Ah

vale iron
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Just edit the language file

waxen cedar
vale iron
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hah, yeah

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Otherwise it would all have been out last night

lime mesa
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might actually do that

vale iron
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I would love if they did a custom freighter though. Would make it a lot easier to make my own custom freighters

waxen cedar
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One speculation is that this might function similarly to void egg

vale iron
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It doesn't

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At least not yet

lime mesa
waxen cedar
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Yeh, no functionality

lime mesa
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you cant even save edit it in

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I think

waxen cedar
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doesn't it send out a scan when used?

vale iron
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I gave it to myself last night and tried it in several situations. Plus it only costs 80qs

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Yeah, it does a scan effect, in ship or on ground

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Pretty short range one, too

lime mesa
waxen cedar
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Well it will locate something then

waxen cedar
lime mesa
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What is the 4th and 5th thing for the phase anyway ?

vale iron
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I didn't look. I didn't look through the entity file either to see if that gave clues

lime mesa
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even when I save edited it in, didnt reveal it

vale iron
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Might have had the wrong ID

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I put one of each in last night

lime mesa
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yeah maybe

vale iron
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MYSTERY_BEACON and MYSTERY_TRACKER

waxen cedar
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none of the rewards this season will have any physical objects except maybe the beachhead decal pack?

lime mesa
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I really hope its a golden freighter tbh

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i doubt it will be

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but just the golden vector is so s*** and so would that (not sure if swear words work but idk)

waxen cedar
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Would be silly to have a fancy freigher badge there and then just give a banner and some decals

lime mesa
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my biggest flex is I still have my original alpha vector ship lmfao

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the non-gold and non-save edited

vale iron
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Yeah, I always keep that and max it out

waxen cedar
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That can also be found in wild. I got mine like that

lime mesa
vale iron
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Different color scheme, though, right?

lime mesa
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Yeah

vale iron
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Yeah, I mean the same thing. I always use "Iteration One" as well

lime mesa
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yeah

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it looks pretty cool

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and is big flex if u didnt save edit it in

waxen cedar
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so sad I moved from console to pc so no day one trophies to show

vale iron
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save edit yourself a horizon omega πŸ™‚

waxen cedar
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Prefer not to on my main save. I'll rather find it. Btw I prefer alpha vector over horizon

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but the nose is somewhat annoying in 1st person

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on alpha vector styled ships

lime mesa
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same

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Question: Why do the polo, artemis, and green starship trail get a boost together??? I always thought it was weird but

waxen cedar
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all the trails and bobbleheads give boost

lime mesa
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yeah, but they are like the combined things

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they have the circle indicating they go together

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for those three only

waxen cedar
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weird stuffs

lime mesa
waxen cedar
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they've always been confusing stat wise

lime mesa
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yeah

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but its just what causes it do that

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is it like similar to "coconut.jpg" for TF2, and for some reason its just there? Like coconut.jpg holds the entire TF2, without it, everything fails. But like is it similar to that or just a bug?

waxen cedar
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Probably they are just repurposes of some existing tech type which causes them to group up

lime mesa
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Possibly to save edit a custom title into the game (even if for just one person to see). If so, how would you do this?

lime mesa
hearty wasp
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you just

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decomp the file, find the right section with ID references to the Title table, then edit the English words

odd crater
hasty pelican
lime mesa
hearty wasp
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title table

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in the metadata folders

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the actual text is referenced in that table with an ID

odd crater
hasty pelican
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Do you guys know some cool mods that you recomend me to get?

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had to delete most of them cause of game-crashing issues.

hearty wasp
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just browse nexus for last updated

spring vessel
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Has the purpose of the ||myth beacon|| been datamined?

spring vessel
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Guess I'll just have to wait a week then πŸ™‚

lucid bone
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From what I know, nothing is known about it, and Phase 5-4 and Phase 5-5 arent even implemeted in the game yet and wont be until incredibly close to finishing community research. From my own code checking, only the rewards are avaliable.

spring vessel
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oh that's interesting, so HG will have to patch the game before we can finish?

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that's one way of keeping the ending secret i guess

lucid bone
hearty wasp
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I mean even some of the texts of currently existing objectives aren't in the game

lucid bone
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mhm

hearty wasp
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it's gonna take a day or two for HG to fix their own oopsies

fallow meadow
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What font and how is this related to the Myth Beacon?

hearty wasp
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prolly the ones on the badges

fallow meadow
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But that's just story, sure we have to decrypt those missions, but nothing to do with any font that I know of

lucid bone
fallow meadow
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It is like travellers talk ... kzzzttt

fallow meadow
lucid bone
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It allows us to figure out the rewards and challanges even tho they aent uto

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arent out

hearty wasp
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eh, the only mystery I saw it helped was the words on the egg mahcine

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lore stuff doesn't hold any value in how it works for me lol

lucid bone
fallow meadow
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To me these are two separate things, the font used in some of the textures and the decryption as a story element in Phase 5

hearty wasp
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wonder where the decal textures for em are

fallow meadow
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Figuring out the font is not going to help you solve any missions

hearty wasp
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it's not gonna help getting to know what the mission stages are, I'm just curious

fallow meadow
lucid bone
hearty wasp
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oh yeah I should just check the list of new files

lucid bone
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So if we do know, it might make it easier to solve when they come out

hearty wasp
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spongebob professional.jpg

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it'll be easy to solve when we can read the mission stages themselves

fallow meadow
hearty wasp
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frankly, lore is irrelevant when compared to mission logic

lucid bone
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Yeah, but not specifically

fallow meadow
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For all 3 missions by the way

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That one mission is completed but not decrypted

lucid bone
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I just have been trying to get ahead and prepare.

hearty wasp
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ahh

lucid bone
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But like I said, i could be really wrong

hearty wasp
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TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\ENCRYPTED.PATCH.2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.BEACON.1.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.BEACON.2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.CAVEWALKER.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.CRASHFREIGHTER.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.DISCOVERSYSTEM.2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.DOSIMETER.1.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.DOSIMETER.2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.EXOCRAFT.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.EXPEDITION.2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.FIRSTPLANET1.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.FIRSTPLANET2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.INTERSTELLARFREIGHTER.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.SCRAPPER.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.SHIP1.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.SHIP2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.SHIPFLYING1.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH.VISITCRASHFREIGHTER.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH2.PARTY.1.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH2.PARTY.2.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH2.PARTY.3.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH2.PARTY.4.DDS
TEXTURES\UI\FRONTEND\ICONS\EXPEDITION\PATCH2.PARTY.5.DDS
lucid bone
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yeah

hearty wasp
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just in the expedition folder

spring vessel
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I think my best guess would be that the myth beacon unlocks some instanced content, kind of like the broadcast receiver

hearty wasp
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yeah, prolly some forced interaction

lucid bone
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Well its something to do with summoning right?

hearty wasp
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there are new mission related structs too

fallow meadow
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I agree and we have discussed plenty of what is to come in #nms-spoilers

hearty wasp
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GcMissionConditionNearestBuilding and GcMissionConditionInteractionIndexChanged

fallow meadow
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Can pretty much tell what the rewards are and what is coming next

hearty wasp
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if not already used in previous stages, will prolly be used in next stages

lucid bone
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!tier

hardy auroraBOT
hearty wasp
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...not that anyone can extrapolate from their experience to figure out if they've been used already

spring vessel
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... you know that's marching on pretty fast now, could be unlocked tomorrow

fallow meadow
lucid bone
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I mean its modding since we are digging in the games code, so wouldnt that be modding?

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But ill go there sorry

hearty wasp
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textures generally don't really influence how the game works

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except when you messes up the compression and it causes the game to crash

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like I do frequently

fallow meadow
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I agree it can have some overlap

hearty wasp
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feel free to show us that font in action btw

fallow meadow
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Either way, if you look through source, you know what is going to happen

hearty wasp
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cos I can't find the font preview or the font file in the files

fallow meadow
hearty wasp
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yeah that's what I thought

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I was half taking a urination

fallow meadow
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Same as Zephyr Jubilee which is used for several decals

hearty wasp
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wonder where the egg machine decals are

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nvm found it

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huh, thought the cooking shop has a decal as well

spring vessel
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Is the font applied as a decal or are the textures all flattened?

hearty wasp
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the egg machine one is a decal

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they usually don't bake decals into the texture

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since surface textures are usually tiling

spring vessel
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Interesting, so not too tricky for someone to replace it with the standard alphabet

hearty wasp
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sure you can

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how're these for a translation lel

jagged crag
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So Um, is there a way to trick the game to speed up the living membrane? πŸ˜„

hearty wasp
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the what

jagged crag
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Asking for a friend πŸ˜„

hearty wasp
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the living ship shit?

jagged crag
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Ya

hearty wasp
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if so yes

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search on Nexus

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"timer" or something as the keyword

jagged crag
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Thanks πŸ˜„

hearty wasp
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or living ship

jagged crag
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Lol, "Downloads for non-premium is limited to 2 MB/s" Psh, that's way faster than 56k, I wasted my young life downloading 500MB games on 56k, I have no need for such exuberant speeds!

jagged crag
lime mesa
hearty wasp
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prolly just need a week to have the compiler update

jagged crag
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Ya

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I am at the 3rd one, so I hopefully will be done soon lol

hearty wasp
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wonder how much the game would choke on a switch

amber zealot
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have those icons always been there? or are they new?

hearty wasp
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could be years old, could be months

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since no one ever cared about these textures

jagged crag
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Are they for the camera function? Like, zoom, and reset kinda buttons?

hearty wasp
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button prompts

hushed bronze
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probably just for Steam because it can run switch controllers

hearty wasp
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that too

hearty wasp
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also the meme in question isn't related to modding

bleak ferry
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I use no charge mod, so..

hearty wasp
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encountering a vanilla mechanic you don't like simply means you don't mod enough

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modding is a pathway to many abilities some consider to be unnatural

bleak ferry
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alright then. off it goes in meme channel

hasty pelican
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Is there any mod that brings black holes to creative mode?

hearty wasp
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creative mode don't have blackholes?

lime mesa
waxen cedar
hearty wasp
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yeah that got me confused

waxen cedar
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maybe they meant black hole locating default on

lime mesa
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Anyone have a mod that allows you to have a custom title? I really want one that allows me to have a title like "The Flames of Yerin" or similar, is so please dm me
yes I know it would only be for me

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`I understand how you have to do it, I just cant find the language folder even once unpacked

hearty wasp
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then it's not unpacked properly

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use AMUMSS's unpacker and try again

lime mesa
waxen cedar
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I wouldn't bother trying to make one since it won't show up to others and that's the entire point of titles

lime mesa
half shadow
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Hey, sorry if this sounds like a noob question, I've tried search and on reddit.
Is there ANY way at all to do expeditions 1 again? Reddit mentioned it's server locked. Isn't there anything I can do on my end? I really just want to enjoy it on my own pace after being absent for so long. Feeling sad that I can't have cross save unlockables.

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I don't really want to save edit the rewards in. I was really hoping to play through the expedition and unlock achievements/triggers/whatever in a timely pace

waxen cedar
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Only legit way to acquire the golden vector would be to get one from a player

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And the second option is to just mod the rewards for yourself

half shadow
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The rewards I could probably live without. As I'vev seen, you could treat them as early starts and cosmetics right?
Are there missable achievements or something?

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I just wanted to "legit-ly" trigger those if possible

waxen cedar
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None of the 1st seasons rewards were anything that is "must have"

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the current one on the other hand seems to have something weird going on

half shadow
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alright, thanks for the info. I don't suppose there's any way to know that these things could eventually rotate is there

wanton salmon
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So I've been a bit busy also waiting for some bug fixes to play season 1. Originally I saw it as two buns and I thought I would have some time but apparently I guess season 2 is out now. So is there any possibilities or chances I can play it anymore through modding?

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I'm wondering if there's a way to bring back season 1 through modding or maybe downgrading my client back to one version? I'm not even sure if that would work.

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It's not to unlock the rewards I missed I know I can add them through a file I believe on the client it's more like I wanted to just go through it and try each of the seasons I really derped up here.

hearty wasp
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the mushrooms glow like in vanilla thankfully

fair crown
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Any idea when that mod that allows you to tame pretty much anything will be updated?

hearty wasp
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no

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we are modders and sadly do not have the ability to telepathy

hearty wasp
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cursed

left sentinel
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genuinely

hearty wasp
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spent like an hour on these triceratops just to discover their vertex groups are fucked

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wonder if there are other mid sized pre release creatures I can use

waxen cedar
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@hearty wasp so your mod literally has nearly every structure from the game, right?

hearty wasp
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nah

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I prolly only got less than 1% of actual possible combinations of trees

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I just use the more distinctive ones so it looks enough

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not to mention I don't make parts with no exterior e.g. space station interior or Nexus parts

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that's more Kibs's territory

waxen cedar
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so you still got exterior of space stations etc?

hearty wasp
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nah

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too big for my liking

waxen cedar
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maybe if scaled down they would look nice

hearty wasp
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ehh, I don't see a use for it personally

waxen cedar
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now add buildable planets seanbomination seanbomination seanbomination seanbomination

hearty wasp
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lmao

odd crater
hearty wasp
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just stationary buildable animatronic animals

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don't wanna do the release version ones cos those are heavy on resources

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forgot they use ragdoll physics so they just roll around

odd crater
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lol

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cursed indeed

hearty wasp
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does the vanilla volcano spew out flaming rocks on eruption

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cos this one's only spewing normal rocks

waxen cedar
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Dunno. Think they have some glowing sprite to them

hearty wasp
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I think the fire is summoned by the planetary storm

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which in turn is summoned by the volcano

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anyway, I can't be arsed

waxen cedar
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aren't the rocks just leaving some ugly ass particles behind them?

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haven't looked at volcano eruptions in a while

hearty wasp
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I saw no particles either

waxen cedar
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okay so it's just rocks

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and smoke

hearty wasp
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yeah no smoke from this one

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idk why

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only rocks

steel crypt
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Change rocks to popcorn and you're golden

hearty wasp
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lmao

waxen cedar
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HG had donut rocks before

neat falcon
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Hey all. Would anyone by chance have a game save with all of the expeditions completed? I would like to obtain one for some testing purposes. πŸ™‚

vale moat
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Quick help needed, i need to mod my save file to add Launch Fuel to two of my six ships that are now 'lost' due to a change "fix" made by HG in recent update, i heard there's a save editor, can anyone help me on this?

vale moat
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Deed done, ty.

kind rivet
vale iron
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Probably google 'Github Goatfungus', get the NMSSE, and refill the launch thrusters. Or something along those lines

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Not meaning to sound snarky there

lethal needle
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nmsse any% speedrun wr

merry wasp
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@vale iron They ddi change the Inventorytable i think, as this is the first time i see this tbh

vale iron
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That sounds familiar to me, as the base inventory size I guess? I would need to check old copies

vale moat
kind rivet
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So there are ways to just implant you own wants into the game via save editors?

vale moat
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Do not go there... the dark side beckons, you... must... resist!... arrgh...

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Yes, and it will ruin the fun and the game. (for most ppl.)

kind rivet
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Not for me. I’ve done everything except for expedition but someone it wasn’t worth it.

hearty wasp
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Modding is a pathway to many abilities some consider to be... unnatural

hearty wasp
#

nice glow

hearty wasp
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turns out I just turned off my particles and that's why I only saw rocks on the volcanic eruptions

hearty wasp
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this looking finna sick

hushed bronze
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Lol finna is "fixing to"

lean saffron
#

Anyone know off-hand what blocks the use of signal boosters super early on? I save edited the blueprint in and crafted one, but the Locate button is perpetually grayed out. Currently in the starter ship repair phase, after hermetic seal repair step.

hushed bronze
#

What

#

You have navigation data?

lean saffron
#

I'm doing a challenge where I ignore the starter ship (Radiant Pillar) and venture off into the wilderness instead.

#

Nav data shouldn't be required for the Signal Booster iirc, but maybe I goofed and forgot

hushed bronze
#

Well that challenge is only challenging until you find a different ship :)

But year afaik signal booster uses nav data's like a fuel cartridge

lean saffron
#

Hmm I guess I'll be able to confirm that soon enough.

hushed bronze
#

Also why do a challenge and then use save edit? Lol

lean saffron
#

And yes, the challenge doesn't necessarily last very long.

hearty wasp
hushed bronze
#

Wonderful

lean saffron
#

I'm testing different variations. Just for fun. I've done it without save edits a few times already.

hearty wasp
#

it hella be very swag

hushed bronze
#

I look forward to your pseudo mockery of ridiculous slang :)

hearty wasp
#

I prolly won't even consciously do it

hushed bronze
#

@lean saffron are you working on a challenge mod?

hearty wasp
#

I think I'm gonna look to diving into mission tables again after this Eucli-ea update

#

hopefully we can find where the block is

hushed bronze
#

It's not a block, he just forgot about nav data

hearty wasp
#

oh ok

#

didn't know it takes nav data for even the built stuff now

lean saffron
#

Yeah, the basic Signal Booster locate function doesn't require nav data.

#

Just confirmed it.

#

To be clear, I have nav data now and the button is still grayed out. (I was fairly sure before.)

#

So it's something related to the early missions, I'm guessing. One of the steps prior to acquiring the base computer blueprint (or that step).

#

I guess I'll return to the ship and complete it's repairs, so I can rule that out.

#

Ok it's the starship functions test step(s). Right after testing all three functions and landing, and just before answering the first incoming message, the Locate function became available.

quasi plank
#

If I used mods to decorate my house can an unmodded person visit?

whole pond
#

I dnt think they would see any of the mods

#

us console players have no way of seeing PC mods

#

hell, we cant even talk to PC players

hearty wasp
quasi plank
#

How do I get a proper sync with better planet generation?

hearty wasp
#

wym "sync"

#

this some assassin's creed thing I'm missing out on?

little sundial
#

ill pay someone to make a full render mod. I want to see the grass/mushrooms glow as far as I can see them lol

#

Im confident my pc can run it(most likely)

hallow pumice
#

Yeah uh okay πŸ˜‚

steel crypt
#

@hushed bronze No, he's saying "Fine....Hehyyy"

hushed bronze
#

oh that makes sense

steel crypt
#

No, it probably doesn't. I just made that shit up. Who knows what the hell's in Winder's head. Do you want to know? No. You don't.

#

I'm pretty sure he was using finna like you said.

glass lake
steel crypt
#

@glass lake What mods?

hearty wasp
glass lake
hearty wasp
hearty wasp
#

now let's see if I can buy a boat

hearty wasp
#

I can

#

I did

steel crypt
#

@dawn haven Mods that change these files will most likely not work:
K:\Gaming\NMS\Modding\Unpacking\MBIN\GCAISPACESHIPGLOBALS.GLOBAL.MBIN >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\GCFLEETGLOBALS.GLOBAL.MBIN >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\GCPLAYERGLOBALS.GLOBAL.MBIN >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\WARRIORPARTS\LAYOUTS\LAYOUT_ABANDONED5.GEOMETRY.MBIN.PC >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\WARRIORPARTS\LAYOUTS\LAYOUT_GENERIC_ABANDONED5.GEOMETRY.MBIN.PC >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\WARRIORPARTS\LAYOUTS\LAYOUT_RIGHTROOMABANDONED.GEOMETRY.MBIN.PC >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\METADATA\INPUTTEST.MBIN >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\METADATA\SIMULATION\MISSIONS\COMMUNITYMISSIONTABLE.MBIN >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\METADATA\SIMULATION\MISSIONS\SEASONALMISSIONTABLE.MBIN >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\METADATA\REALITY\TABLES\FRIGATEFLYBYTABLE.MBIN >>> Could not decompile! K:\Gaming\NMS\Modding\Unpacking\MBIN\METADATA\REALITY\TABLES\REWARDTABLE.MBIN >>> Could not decompile!

dawn haven
#

Don't know which one of those was the problematic one.. but now it works.. and I don't bother to do more investigations now.. happy for now πŸ™‚

heavy oar
#

uhhh

#

now i wonder if we could make the SR1 a freighter

hearty wasp
#

it's not a matter of "can we", but of "who's gonna be arsed to do it"

heavy oar
#

yeah well take the SR2 or SR1 model and there u go

hearty wasp
#

ye

heavy oar
#

i bet there the model that hg has here that can be used for it

hearty wasp
#

I doubt it

desert kettle
#

Yeah I think this crossover might be a one time thing

#

so they probably dont have a model and if they do its highly unlikely.

kindred panther
#

Is it possible to import/export freighters?

hearty wasp
#

wym

#

by seed?

#

if so sure

kindred panther
#

Not sure what that means per se, but what I would like to do is use my freighter from one save in another save

hearty wasp
#

then yeah by seed

kindred panther
#

similar to how you can import/export multitools

hearty wasp
#

the seed is just for the appearances tho

kindred panther
#

will it still have all the upgrades?

#

aww

hearty wasp
#

the stats are saved as numbers and you can just copy or jack them up

#

you can do all that in json if you can and want but try out the save editors

kindred panther
#

kk

#

bummer, with the multitools it's really easy, basically copy/paste lol

hearty wasp
#

I mean multitools are saved similarly

#

so it shouldn't be much different

kindred panther
#

pretty big difference IMO

#

can't seem to use back/restore

hearty wasp
#

well the stats are right above

#

you can just copy and paste em p easily it looks like

kindred panther
#

Hmm I must be missing something

#

which part is the stats?

#

hyperdrive?

hearty wasp
#

ye

#

the inventory is in a whole different section json wise but you can just change it slot by slot in the gui as well

#

it's not difficult, just more time consuming

kindred panther
#

Gotcha

#

Thanks for the info

#

Guess I have to think about how much I want it lol

hearty wasp
#

you can just change the appearance and change the rest to your hearts content, it's really up to you

kindred panther
#

Appearance doesn't matter much to me. What matters is all the time I put into setting up my freighter in expedition 1 just to have to start over in expedition 2

hushed bronze
#

@steel cryptbru how many drives do you have

steel crypt
#

Lol not my report but yeah

hearty wasp
#

back in the day I had a drive that kept incrementing the drive letter

#

went from E to like H just by itself

quasi plank
#

Is it possible to make mods profile specific?

hearty wasp
#

no

#

just force all your family members to play with mods

hearty wasp
quasi plank
#

Does everyone in my session need the same terrain generation mod to play?

hearty wasp
#

no

#

...as per the last line

quasi plank
#

That's not happening on my end. I have better planet generation he doesn't and when my friend approaches he crashes.

hearty wasp
#

then it's a vanilla issue and you should report it to HG's Zendesk

#

since generation data shouldn't be trasmitted, only player location data and sometimes seeds

#

generally, I'd recommend any issue happening to vanilla players to be reported to their Zendesk as well

waxen cedar
#

Since for you there might be a huge mountain or a canyon but for them there might be just a flat field

hearty wasp
#

yep that's the expected behaviour

#

animals walk on air too

#

I remember that vividly

#

as an aside, ship syncing was broken before 3.4 as well and it was fixed a couple updates after, so network issues are something that HG should be informed to possibly fix

waxen cedar
#

Has anyone looked into the S2 end event btw? Like is the moving frigate just a reskinned starship or some deeper level groundwork for possibly moving freighters

hearty wasp
#

you mean the frigate moving slowly in?

waxen cedar
#

or if it's just a model being lerped between two points

#

and nothing that could be implemented in gameplay

hearty wasp
#

there's a new struct called GcRewardFrigateFlyby if that's what you mean

waxen cedar
#

ah

hearty wasp
#

we haven't gotten into the tables just yet so we dunno its contents

#

but my guess is that somewhere in or around the struct the type of frigate has to be defined

#

so we can possibly use it in the reward table and, if anything else, definitely the mission tables

#

which means someone can possibly put in a reaper and do a big troll

waxen cedar
#

So we could basically define any model to it really

hearty wasp
#

I dunno

#

could be defined by frigate type

#

or seed

#

usually these don't get defined by scene directly

waxen cedar
#

Well I sure hope HG adds more of that type of content this year. Really need some moving action in this static universe

hearty wasp
#

they'd need to get their physics upgraded

waxen cedar
#

Wonder how heavy the entire flyby thing was. It had a real time collision to it

#

Can't really tell since I have a jebus PC and didn't notice a thing

hearty wasp
#

cars have moving collisions too

#

I'd say the physics are same as those

#

or any other animated physics

#

i.e. 0 context with contact other than it pushes you around jaggedly

halcyon wave
#

Is there a mod that allows you to destroy more things ie. ships?

fierce dock
#

What kind of mods are there? That are client side

brazen trail
#

anybody know how to get to the 3d models for character customization items?

#

or just how to open the pak files in general

small valve
#

Why do you think they changed the overflight NPC starship engine sound? What else changed with this last 37MB update that landed today?

#

Other than indicated in patch notes

lime mesa
#

is the sound better? havent played yet today

small valve
#

Just different

waxen cedar
#

sounds dangerous

#

like a fighter jet fly-by

#

not quite but similar

lean saffron
left sentinel
#

I'm in the same camp, it was awesome the first time but quickly became grating just because its so loud

left sentinel
hearty wasp
hearty wasp
#

check Nexus and sort by last updated

hearty wasp
hearty wasp
left sentinel
#

what the FUCK

hearty wasp
#

you piss

#

and get life support

#

good mechanic

left sentinel
#

I will not even attempt to argue against that even as a joke

hearty wasp
magic lava
#

Awesome

hearty wasp
left sentinel
#

big boomers lmao

odd crater
brazen trail
small valve
halcyon wave
hearty wasp
#

then no

#

p sure it'd break your game if you blow up a freighter

#

also you can just call freighters freighters lol

brazen trail
#

okay i got the game files unpacked, and i've converted some 3d model files to EXMLs, but then what do i do with EXMLs? can I open them with some program? can I convert them into an STL or OBJ or something?

#

the MBIN compiler doesn't let me convert MBINs to anything besides EXMLs

#

or am i looking at the wrong files? i'm in the MODELS folder, and all i've found so far are a whole lot of MBINs

hearty wasp
#

install NMSDK for blender 2.8 first

brazen trail
#

alright, thanks!

lean saffron
#

Well, maybe it'd be more accurate to say that it's shriller.

odd crater
#

So I didn't go crazy.
They did mess with ships sounds.

brazen trail
#

Sorry to keep bothering y'all, but I'm having trouble setting up NMSDK and Blender to work with MBINCompiler. I've read the info on how to set it up in the GitHub page, but I still can't get it figured out.

hearty wasp
#

what trouble

#

descript it in detail

fluid zealot
#

OK folks, a dabbler here. I'm trying to update a mod , and GCPLAYERGLOBALS.GLOBAL.MBIN seems to be missing form my game files. WTF?

hearty wasp
#

have you unpacked your game

#

do you know how mods work in this game

fluid zealot
#

Yes I have and it seems to be missing from the unpacked game files in Modding station.

hearty wasp
#

I see, modding station and psarc tool has been having trouble unpacking everything

#

try AMUMSS unpacker instead

fluid zealot
#

As far as understanding how they work... not so much.

hearty wasp
#

better yet, with AMUMSS unpacker you can select just that global to be extracted

#

well, knowing how to unpack your game is a nice first step

fluid zealot
#

OK, back to the bench. Thanks for the help.

brazen trail
# hearty wasp what trouble

"For NMSDK to work, it requires MBINCompiler to generate the .mbin files that are read by the game. The easiest way to have MBINCompiler set up is to download the most recent release and register MBINCompiler to the path so that it can be picked up anywhere by Blender. The most recent release of MBINCompiler can be found on the MBINCompiler releases page.

For NMSDK to be able to use MBINCompiler, the program needs to be registered to the path so that it can be called from anywhere on your computer. Open the folder containing the MBINCompiler.exe you just downloaded, open this folder in command line, then enter MBINCompiler.exe register. This will add the folder the .exe is in to the system path, allowing NMSDK to be able to access the program from anywhere."

Here's what it says on the website. My main problem is that I don't know what they mean by the command line.

hearty wasp
#

oh you can ignore that if you can just download the mbincompiler exe

brazen trail
#

oh, cool!

hearty wasp
#

basically this

#

monkeyman should put this image on his doc

brazen trail
#

okay, got it! everything's working now

#

thank you for helping!

hearty wasp
#

monkeyman's way too busy on other shit to update anything NMSDK related so I cut some slack on people not knowing what's happening

fossil temple
#

hi, I am traveling internationally and just learned about the mass effect crossover with a stupid end date of may 31. Is there a good mod/cheat around to get the rewards? I have seen some messy solutions on reddit but they are a week or two old.

hearty wasp
#

those solutions still work

#

and the ID is EXPD_SPEC02

#

so you can use those methods and that ID

fossil temple
#

thank you for that info

brazen trail
#

i have another problem, i tried to import PLAYERCHARACTER.SCENE.MBIN into Blender and got this error message:

Python: Traceback (most recent call last):
File "C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\nmsdk\NMSDK.py", line 802, in execute
importer.render_scene()
File "C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\nmsdk\ModelImporter\import_scene.py", line 341, in render_scene
added_obj = self._add_empty_to_scene(obj)
File "C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\nmsdk\ModelImporter\import_scene.py", line 593, in _add_empty_to_scene
sub_scene.render_scene()
File "C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\nmsdk\ModelImporter\import_scene.py", line 370, in render_scene
self._apply_proc_gen_info()
File "C:\Users\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\nmsdk\ModelImporter\import_scene.py", line 974, in _apply_proc_gen_info
apply_recursively(self.descriptor_data, desc_coll)
AttributeError: 'ImportScene' object has no attribute 'descriptor_data'

location: <unknown location>:-1

I've got a similar message from some other files, does anyone know what this means and how to fix the issue?

hearty wasp
#

use 2.82

#

NMSDK doesn't officially support 2.9

#

also make sure the descriptor is in the folder with the scene

#

if it still doesn't work then try decompiling the descriptor mbin into exml before importing

#

if that doesn't work then turn off import recursively

brazen trail
#

got it, thanks!

#

how do i turn off import recursively?

#

i've decompiled the descriptor into exml, and i'm on blender 2.82 but i'm still getting the error

hearty wasp
#

the check on the import window

brazen trail
#

i don't see anything about that in the import window?

#

it's just got options for all the file types

#

there aren't any check boxes or anything

hearty wasp
brazen trail
#

oh sorry im dumb

fallow meadow
#

Hmmm, spoiler: ||NORMANDYFRIGATELOD0||

hearty wasp
#

you gonna cut a hole in it?

fallow meadow
waxen cedar
#

insert landing pad and interiors

hearty wasp
#

tbh one can probably have bits protruding down the belly and have the wings cover it p well

fallow meadow
#

Even better now ;-)

waxen cedar
#

okay HG broke galactic map music

#

there isn't any

#

rip

#

also some weird humming sound when selecting path to current mission

jagged crag
#

Is there any way to unlock twitch drops with the save editor? Or if you didn't get em you're just boned πŸ˜„

left sentinel
#

Not with the editor but by editing a text file

small valve
lean saffron
waxen cedar
#

the same effect plays when exiting galactic map or photo mode cam

waxen cedar
#

umm

#

WTF

#

I just had a heart attack

#

that audio

#

it almost broke my ears

shy grove
# waxen cedar

ouch! PainChamp is that the audio stuff ppl are reporting since 3.42?

waxen cedar
#

I guess this is part of it

#

probably unintentional

shy grove
waxen cedar
#

well it sounds very ominous at least

#

kinda like some existing track but with additional spooky techno instruments to it

shy grove
#

yeah, i'm assuming that the changes were intentional, but not the problematic effects.

waxen cedar
#

ye

#

for example S2 ending music plays twice and overlaps

#

supermoon

small valve
#

It's true that in 4.1 they changed some audio for the first time in a long time

#

ship noises, etc.

#

But I've not seen that...

#

Oh I thought this was the main chan

#

Hence my explaining it as if it wasn't being discussed already.

#

Sorry

#

Yea - that's messed up

lean saffron
#

That gave me the willies just playing the video.

velvet brook
#

hi guys, is nexus mods the only source of mods for the game?

sinful anvil
#

the most reliable one unless im out of the loop

velvet brook
#

i had some visual mods 6 months ago that changed the appearance of the game that are no loner working, i update them through amumss and the game runs with them but they don't work like they used to

#

any advice for this?

#

there doesnt seem to be many mods available that work on nexus rn and cba updating them myself to find they dont work anyways

sinful anvil
#

the easiest reason would be that they aren't updated

#

6 months is a long time for mods with NMS

velvet brook
#

yeah but newer mods arent working either

sinful anvil
#

examples?

velvet brook
#

i just looked into it to get other newer mods only to find them not work either

#

hold up

sinful anvil
#

ensure you've removed the other ones first ofc

velvet brook
#

ovc, though most mods should still work

#

if you update them through amumss with the right file

sinful anvil
#

if that's so then installing them one at a time would prove which one is causing an issue

velvet brook
#

they arent conflicting

#

i don't have a conflict issue

#

and the game runs

#

they simply do nothing

sinful anvil
#

ensure that disablemods.txt is removed

velvet brook
#

it is

#

i am able to run some mods

#

it's fine, i could trouble shoot simple solutions myself

#

i just thought you would have a better source of mods than nexus as it's noticeably obsolete and non functional source of mods

sinful anvil
#

well

#

its not

#

but you do need to be able to do a bit on your own

#

i've never had an issue with nexus mods

velvet brook
#

a bit on my own?

sinful anvil
#

since nexus is the main source of mods that i know of its a bit silly that you call it "non-functional"

#

make sure they're updated and work with the current version of the game

#

make sure you remove disablemods.txt

velvet brook
#

the list of available mods that work with the game without having to edit the mods myself to make them functional is small

sinful anvil
#

then edit them and fix them

velvet brook
#

thanks @sinful anvil you've been nothing but helpful with this you should offer your advice to more people it's exceptional.

sinful anvil
#

i appreciate it

waxen cedar
#

Yet again HG used the cone light effect with their Mass Effect collab trailer. First time was with the DLSS

#

Wonder if it's a visual improvement in future build we'll be seeing or just eye candy for trailers

#

Correct me if I'm wrong but that effect isn't currently in use anywhere except for derelict freighter lights

pale stream
west needle
#

it says on the mod page that it doesn't
there's a link to an updated version though

pale stream
#

Oh im blind then

#

I'll find

#

it*

young nimbus
#

Just me, or has anyone else noticed that the frigates tab on goatfungus is unpickable now?

west needle
#

might be something to do with the normandy

pale stream
#

Does anyone know of a mod that adds new freighters and ships?

west needle
#

there isn't anything at the moment for new freighters, but there are a couple of mods that add some different ship designs
there's gship custom, wich allows you to put in some special seeds for the golden vector to change it do different things, and there's also ships of moar, which changes all shuttles into various different ship designs based on ships from other things (e.g. x-wings, flying cars, etc.)
i'm not sure if ships of moar still works though

lime mesa
#

Hi folks, not sure if that's the right place to ask, but could anyone take a look at this expedition game save file and tell me

#

Why the fuck the game says it's normal mode and has 0 progress on it?

pale stream
west needle
#

i'm not sure if that's possible, but if it is it would be nice to see

pale stream
#

Deffenitly would be nice to see

lucid sapphire
#

is there a mod that makes lush biomes spawn more?

young nimbus
#

If you go to Eissentam galaxy, the whole thing is pretty much one big lush biome

pale stream
lucid sapphire
#

what is that?

pale stream
#

This also includes LUA scripted buildable

#

Useful to grab a folder called DenserForests.lua while also learning how it works

#

file*

#

Make sure to read the instructions to not mess anything up

lucid sapphire
#

is it used to make mods?

hearty wasp
pale stream
lucid sapphire
#

i dont know how to make them

#

just wanted to know if there is a mod that makes lush planets not as rare

hearty wasp
#

you'll still need it for mod compatibility

#

so you have to get it anyway πŸ‘

waxen cedar
merry wasp
lime mesa
#

I don't run any mods

merry wasp
#

weird

lime mesa
#

I dunno why it's marked as normal when I played it yesterday for 3 hours

#

But I already managed to re-do the whole expedition at once just now

#

So you don't need to look into it anymore

merry wasp
#

i had an issue before due to mod that marked expeditions as completed

#

alright

craggy coral
#

Hey guys can anybody share with me their Savegame file for No man skky

#

Cheers

fallow meadow
#

Might help if you explain your purpose

craggy coral
#

Im trying to get GOATFUNGUS Save editor to work on PS4... I dont have NMS for PC so i cant make my own Save File

#

So any ones Savegame file would come in handy

fallow meadow
#

Means you would be specifically looking for a Steam save file to use as an example, as NMSSE (Goatfungus) is Steam specific. For PS4 you'd be able to use NomNom which is compatible, but may not be quite up-to-date with Expeditions just yet

craggy coral
#

Yeah i saw NomNom but yeah its out of date.. So i was thinking about extracting the save file as json on both the ps4 and pc

#

Been looking into the source code of NomNom to see where its supporting the ps4 file and see if goatfungus would implement it as well

#

Would be nice

fallow meadow
#

You'd need Save Wizard or Save Mounter to even get close to a JSON version. Then you'd have to 'unscramble' all the variable names used in the JSON, or stick with the initial ones (scrambled). There are still several differences between both either way. For example the use of UserIdentification. Lastly you'd need to convert it all back to PS4 format again to actually even work

craggy coral
#

Yeah i already have the PS4 as a json

#

i have savewizard

#

did the import and used nomnom

#

to convert to json

fallow meadow
#

Ok, so yes, that is a start and resembles a Steam save closely, without unscrambling the value names (variables) as NMSSE does, with some minor differences as well

#

That's as much as I know though. You may wish to ask around here for further specific details, or maybe join the NMS Modding Discord to ask there.

#

!moddinglink

hardy auroraBOT
craggy coral
#

Great thank you

fluid zealot
#

Are PSArc and/or Modding station having trouble unpacking things at the moment? I tried to work on a mod that touches the Player.global file and it doesn't even show in the unpacked files list.

fallow meadow
#

Then still not all files will decompile. PSARC should work though

fluid zealot
#

I've got 3.42pre1 and no luck

#

Or is this a wait for MBIN compiler to update?

hearty wasp
#

psarc tool has been having trouble unpacking everything

#

use AMUMSS unpacker instead

#

nothing to do with the compiler

fluid zealot
#

Ummmm, looked in there, couldn't find it?

fallow meadow
#

I had no issue unpacking @hearty wasp
Could it be a diff version for PSARC?

fluid zealot
#

Just finished looking at the current download for PSArc, same old same old

hearty wasp
#

cos it's a common occurance by now

fallow meadow
#

I guess I am using a version without issue then

hearty wasp
#

could just be luck

#

lotta people having problems with NMSDK and descriptors too even tho it's working flawlessly for me

fluid zealot
#

OK, not to sound too dense, but is there an option?

fallow meadow
#

I use latest Blender without issue (2.92)

fluid zealot
#

OK Thanks guys, TTFN

hearty wasp
#

nah they always get stuck at the player character model

fallow meadow
#

@fluid zealot Yes, PSARC has pretty much not changed in years. I am using Modding Station as well, which has PSARC built in. No issues on my end

#

Modding Station has not changed in forever either 1.3.0

fallow meadow
hearty wasp
#

nah I've seen people with 2.82 failing too

#

that's why I said it'as basically luck lol

#

weird shit for sure

fallow meadow
#

And yes, NMSDK is a work in progress with still a few flaws. I am sure Monkeyman currently has other things on his mind

#

Also, I do sometimes fix some python code to get things going.

#

I can share a Blend file for 2.92 if need be, but prefer users to try themselves first

echo kernel
#

Does anyone know what mission in the game files is related to derelict freighters? My game is bugged and it won't let me sell my crew manifests or captain's logs because the mission goes away as soon as I leave the derelict so I'm trying to see if I can edit some value to fix the mission. I looked through them all and wreck_rewards and freighter_dig seem like they're the ones related to the freighters but idk for sure if they're the derelicts or if they're the crashed freighters on a planet's surface

fallow meadow
#

@echo kernel If you need to find a mission name (ID), make sure it is active then save and in the Raw JSON, you look for CurrentMissionID on the left side

echo kernel
#

I can't save while the lost in space mission is active since it disappears once I leave the derelict

fallow meadow
#

hmm

echo kernel
#

I found a mission progress folder though, is that where it might be?

fallow meadow
#

That is where it keeps track of missions

#

What exactly is the issue with the selling of Crew Manifest and Captain's Log? You are trying to sell them to the scrap dealer for tainted metal, right?

echo kernel
#

Yes but when I go to the station there's no marker indicating that I can sell to either the merchant or the guild rep. When I interact with them there's also no option to sell either item

fallow meadow
#

Not being able to sell, may indicate the derelict freighter was not completed

echo kernel
#

I completed a derelict in an uninhabited system earlier this year and sold one of the items to one of the merchants in an inhabited system. Since then I haven't been able to sell anything in any system and I don't want to load an earlier backup because Ive made alot of progress since then

fallow meadow
#

I understand not wanting to start over, so lets not go there. I am not familiar with the derelict mission progress in the save files, but in general progressing a mission should work as described by me in a pinned post here. Make a backup and see if that is useful to you and possibly attempt increasing the MissionProgress value for the CurrentMission, or possibly check the PreviousMissionID if not able to save as such, but right after only?

#

Either will likely have an ID that comes close to describing what you are looking for.

#

You are sort of on your own with this one, unless someone else knows exactly what to change to fix this. I am however curious to know if you solve it and what was required to do so

echo kernel
#

previous mission id only shows "^"

fallow meadow
#

Well, that isn't helpful

echo kernel
#

if i am able to find the mission would i edit it under missionprogress or is there another location? i can use a second character to find the name but i'll have to figure out where it is on my main character

fallow meadow
echo kernel
#

the last reply helps a bit but none of the solutions works for me

fallow meadow
#

That topic has been around a while, and it seems no one actually ever found a true solution, other than saying it's best to sell right after that the Space Station in same system

echo kernel
#

yep, i sent a ticket to HG in january but no response and no fix

fallow meadow
#

The missions being named the same but changing on getting back to ship, yeah perhaps a small hint to the mission. Not sure how that helps either scrap or other to actually accept the stuff.

echo kernel
#

that lets me know that the second mission will probably stick around on a separate save so i can run through a derelict and get the name that way

fallow meadow
#

Didn't you say it stopped working altogether?

#

Or just some of the derelicts?

echo kernel
#

the first mission works but the second disappears when i use the pulse drive and when i dock

#

happens on all derelicts now

fallow meadow
#

I am sorry, I don;t think I am familiar enough with the derelict source structure to know how to fix, if even possible with just save editor. I'd suggest to report it, but you already did. They will hardly ever reply though, but still see the reports. Meanwhile, just give yourself a bunch of tainted or whatever else you should be getting?

echo kernel
#

if i find the mission would changing the missionprogress work?

fallow meadow
#

Not a solution of course, but best I can currently think of

fallow meadow
#

It just keeps track of the state of the mission. If that helps you, I am doubtful

#

Worth a shot perhaps as said before, but make sure you have a backup in case the result is not as expected

echo kernel
#

ok so the mission is called "^ABAND_HANDIN"

#

so assuming this works, what value would i want to change the progress to so that the next items i get will let me sell them? -1 or 0?

echo kernel
#

πŸ˜„ changing the value of "^ABAND_HANDIN" to 0 fixed it. Thanks for the help, I wouldn't have figured it out without the currentmissionid thing

fallow meadow
#

@echo kernel Happy to see you figured out the MissionID and managed to fix it. FYI, a value of -1 is used to reset a mission, so basically where it all starts at. Having changed it to 0 (plus 1, single step) was apparently enough to trigger completion. Good to know the MissionID for future reference.

echo kernel
#

yeah, i noticed the value changed to -1 after i completed the mission. im guessing 0 just updates the marker pointing you to the space station since it didnt update until after i went into pulse drive.

glass lake
#

Ive been working very hard on a modpack

#

Id love osme help play testing it

#

dm me if you are intersted

fallow meadow
#

@glass lake You may also wish to join NMS Modding Discord and ask for users willing to test, they even have a role and channel for mod testers there.

#

!moddinglink

hardy auroraBOT
glass lake
#

im alread on there

#

ty tho

fallow meadow
#

Alright, all good then πŸ‘

fallow meadow
sweet flame
#

I'm here

fallow meadow
#

Scroll down and you see 'latest version'

#

Also make sure you have Java 8 (64-bit) installed

#

Link for Java is just above it, if you need it

sweet flame
#

I a m ready

#

1.7.5 version right ,

#

?

fallow meadow
#

Yes

sweet flame
#

ok

#

I copied the folder with saving

fallow meadow
#

Ok, so you have a backup?

sweet flame
#

Or do you need to do it through the Save Editor?

fallow meadow
#

Let me know if you can get the save editor running

#

Save Editor will also make backups, but always best to make your own first

sweet flame
#

I made a copy of the folder where all my saves are

fallow meadow
#

Great

sweet flame
#

If you can help me, I will send you a letter to your country with great gratitude and my photo with a balalaika and a bear

fallow meadow
#

Can you get Save Editor to work?

sweet flame
#

wait pls

#

yes

#

Save Editor works\

fallow meadow
#

Ok

#

So when you open save editor, at the top left, you see 'file'

sweet flame
fallow meadow
#

Then click it and select 'Open File/Path'

sweet flame
#

Yes

fallow meadow
#

Does it show your save slots?

#

You have to open the save slot that has the issue

sweet flame
#

Yes

fallow meadow
#

Now we do the editing

#

At the top left, you see 'Edit'

#

then select 'Edit Raw JSON'

#

A new window will open

sweet flame
#

Yes

fallow meadow
#

Should look similar to this?

sweet flame
fallow meadow
#

On the right side, do you see "Version":xxxx, ?

#

at the top

#

what version does it show for you?

sweet flame
#

138277

fallow meadow
#

Correct, that is the version for Expeditions.

#

Now change that number to 4645

#

Make sure the 'comma' is still after it

#

"Version":4645,

sweet flame
#

Yes

fallow meadow
#

Ok, now close the window and say yes if it asks to save

sweet flame
#

I did as you said

fallow meadow
#

Then click on 'Save Changes' again

#

So you saved two times

#

Then we are sure the file has actually changed

#

Then close the Save Editor and give the game a try

sweet flame
#

I go into the game to check

fallow meadow
#

Yes 🀞 fingers crossed

#

It should now show as 'normal' save to start

#

It will be the one at the top

sweet flame
#

It didn't help, it shows that the usual mode, but it's still the same expedition

fallow meadow
#

I was afraid of that

#

More changes are needed and I do not know which

#

der'mo

sweet flame
#

😦

fallow meadow
#

yes

sweet flame
#

We tried...

fallow meadow
#

We tried, but failed !

#

I am sorry

sweet flame
#

I'll try to wait until the second expedition ends

fallow meadow
#

I really hope Hello Games will fix this soon. We have seen several reports, So I hope they know what is wrong

sweet flame
fallow meadow
#

Thanks

#

spasibo

sweet flame
#

May I ask you something?

fallow meadow
#

Of course

sweet flame
#

Can you send a report to support in English for me?

#

There are too many fields that I do not understand that must be filled in.

fallow meadow
#

I can, but I do not have the save files with the issue

sweet flame
#

aaaa

fallow meadow
#

You made a copy, you can send them to me in private message, so I can include them?

sweet flame
#

Yeas

#

Da

fallow meadow
#

I sent you a friend request

round sinew
#

you're a star @fallow meadow πŸ‘

fallow meadow
#

Thanks hun, just helping out as best I can

#

I did by the way notice how Expeditions mode saves now have an unusually high version value of 138277 while other game modes are still as pinned. So no longer does it follow the previously known rules. I will edit the pin to include this

vale iron
#

Did you try editing the end time UTC to something in the past, so maybe it would auto convert?

#

@fallow meadow @sweet flame

fallow meadow
vale iron
#

Darn ok

#

Only other thing i can think of right now is deleting those two folders that have the seasonal data

#

But probably want to keep those

fallow meadow
#

Yeah, they are present in every save now

vale iron
#

Aren't they empty in a normal save though?

fallow meadow
#

Not quite empty, but sort of a default state

#

Not sure if they turn to default after being changed from Expeditions to Normal, or if this data remains the same

#

There is a lot involved with these saves, not to mention the server, so I have not messed with it too much. Most important is providing these saves in a report, to hopefully see it fixed soon

vale iron
#

Any idea what that oQl false key is?

fallow meadow
#

No idea, there are several unknowns

#

I believe we have some of them that did not make it into the last time Save Editor updated. We do have a few new ones as well since

vale iron
#

Yeah definitely. I'd ask monkeyman, but he's busy lately

#

Maybe wbertro knows

fallow meadow
#

using name mappings: NMS 3.3

J<o
D=h
Whh
i1<
dn2
RqY
5Xr
iMl
6BQ
Y7c
YFE
Ujq
pdE
CT3
Vc6
8eX
VOG
q:;
x3h
x5Z
GcZ
tV6
TG<
ObG
7tH
mTG
aZF
6<9
a4X
C6D
wmu
Hr:
Q6s
U6K
;UQ
OpM
oQl
#

@vale iron Those are the ones I get from console output (CMD) with current NMSSE

vale iron
#

Those are all the ones without mappings?

fallow meadow
#

yup

vale iron
#

Yeah quite a few

fallow meadow
#

yes, with last NMSSE update there were only a few missing, by now it has become quite a list

fallow meadow
#

From what I could find, these are the currently missing Name Mappings for NMSSE 1.75:

J<o UseLegacyColours
D=h InventorySubIndex
Whh MainMissionTitle
i1< MainMissionMessage
dn2 StartWithFreighter
RqY FreighterRace
5Xr CantRewardMessage
iMl CantClaimRewardDescription
6BQ Encryption
Y7c IsEncrypted
YFE Patch
Ujq HoverPopupIcon
pdE DecryptMissionId
CT3 UseStarType
Vc6 UseWealth
8eX UseTrading
VOG AllowUnsafeMatches
q:; NeverAllowEmpty
x3h NeverAllowAbandoned
x5Z RequireUndiscovered
GcZ NeedsWaterPlanet
tV6 NeedsExtremeSentinelPlanet
TG< NeverAllowExtremeSentinelPlanet
ObG NeedsExtremeWeatherPlanet
7tH NeedsExtremeHazardPlanet
mTG AnyBiomeNotWeirdOrDead
aZF AnyRGBBiome
6<9 NeedsBiome
a4X NeedsEmptySystem
C6D NeedsAbandonedSystem
wmu NeedsHighCreatureLevel
Hr: MissionMarkerHighlightStyleOverride
Q6s ScannerIconHighlightType
U6K ProtectedEvents
;UQ ProtectedLocations
OpM Radius
oQl RestartAllInactiveSeasonalMissions
waxen cedar
#

So anything interesting found in the files yet?

odd crater
lime mesa
#

Wanted to be that guy and ask if someone has the json file for a quick expedition 2 completion, I am a reward whore, yes.

hearty wasp
glass lake
#

Would anyone be interested in helping me test my modpack?

hearty wasp
#

you can upload the mod first and let people play with it in their own time

waxen cedar
#

tbh the normandy itself feels quite useless to me. Don't know much about mass effect and I only do fleet management casually whenever feeling like it

#

It serves me more of as a memento of the largest scripted event in NMS

halcyon dock
#

they should give it a command deck interior

#

could just teleport right in, instead of what we do with other frigates

waxen cedar
#

Probably going to leave it as that

left sentinel
#

I would have hated if it was useful

#

imagine all the people asking how to save edit it

#

and HG setting a horrible precedent

#

sure its not involving real money but mobile gaming tactics are shit

waxen cedar
#

I just cherish the memory of being there and seeing it happen. Simply save editing it in your rewards takes away all the value

left sentinel
#

I did not quit Genshin Impact just to possibly get No Man's Impact

waxen cedar
#

Normandys value for me comes from the actual mission itself. Had the same excitement as when watching nms update trailers for the first time

left sentinel
#

cant wait for winder to make it into the SSV Thomas

waxen cedar
#

Oh god please

#

with music too please

left sentinel
#

music would be too hard

#

I had great fun with the cybertruck

hearty wasp
left sentinel
#

true but its far less than what would have happened, its mostly people who really care about ME or just wanna flex

hearty wasp
#

also I can just add a thomas into the frigate proc

#

like just hidden in one random update

left sentinel
#

lmfao

hearty wasp
#

sure it'll change all of your existing frigates

#

but who ever notices em anyway

left sentinel
#

I try to avoid looking at them as its like a smorgasbord of colours

waxen cedar
#

Who even cares about frigates

halcyon dock
#

i don't really

#

BUT

#

the moment when it slowly flew over our heads, we could use more of those moments

waxen cedar
#

Yes please

#

moment when actual stuff happens instead of just text

halcyon dock
#

yuh

waxen cedar
#

well, they got more surprises in store for this year