#nms-modding

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hearty wasp
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no I mean the damage they'd take from missions

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not the damage they can take

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anyway it's not really my expertise and I haven't looked at those files for years

light horizon
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that is good my thought would not be an issue was thinking cur_hp > 0 not dam = min(max_dam, taken_dmg)

grim arrow
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it wasnt letting me build in terrain though

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i wanted to build in the side of a huge canyon

merry wasp
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ffs HG

round sinew
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@grim arrow i can think of two situations where you wouldn't be able to do that: either you're inside the base building area of another player's base (and building permissions are being denied), or you're hitting bedrock

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other than that, i can't think of anything rn

grim arrow
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weird

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it refuses to connect to the place with stone

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but i seem to be able to mine that stone

round sinew
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i see

grim arrow
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yes that way i think

round sinew
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not sure what's happening there

merry wasp
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hmm not even sure if that screenshot is also a bug?

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meaning shuttles will always be "small" never medium or large due to 1 letter difference

hearty wasp
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Seamlessly building with Planetary Archive platform parts, coming in Eucli-ea's next update

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the platforms in the center and the right are modularly snapped; the big tower layer blocks are modularly snapped; the walkways and the stairs are modularly snapped; the feet of the arch in the middle are modularly snapped; this's set's modularity is only limited by the fact that I can't make 0.5-unit sized objects

hearty wasp
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I'm struggling to decide if I want to add the actual archive building

merry wasp
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Can't hurt to add it?

hearty wasp
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it'd be really fuckin huge

merry wasp
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i know

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but im sure some people have idea's to build around it

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btw is there a specific property that make Living Ships not upgradeable in space stations?

hearty wasp
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I'll think about it

waxen cedar
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Build many archive buildings on top of each other to make a mega building

hearty wasp
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sometimes it's just boring to add the thing just for the sake of it lol

waxen cedar
merry wasp
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or am i just overlooking things

waxen cedar
hearty wasp
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it's not like Eucli-ea doesn't already have a thousand other objects spoggers

waxen cedar
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well nexus parts are kinda city like

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but those can't be entered really

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oh right, it had the small buildings too, right?

hearty wasp
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yeah

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I gotta ad the wall caps to em some day

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I just get constantly distracted by the new things

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I just realised there are like 30 scenes for each building

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67*

granite quarry
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is anyone else experiencing the mods not loading at all?

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the mods were working just fine last week, when I started the game (since yesterday), i'm no longer getting the mod warning on startup and the mods are not running in game

vale iron
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@round sinew how is your ship coming along?

vale iron
round sinew
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but i do want to though

merry wasp
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@vale iron sorry to bother you but might you have some insight on how to make a LS upgradeable in the Space station?

vale iron
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I saw you mention that earlier. Unfortunately, I'm guessing it's related to the property that tags a ship as living ship, so probably not able to make them upgradeable. I might take a look some though to see

merry wasp
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well i did notice that Living Ships have an additional property

vale iron
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Right, that's what I was thinking of. I'm guessing they check to see if it has that property

merry wasp
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hmm could be a boolean value too :/

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will try to set them to 0 and see if that works

vale iron
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Yeah, it's a boolean. it controls what tech can be installed for one thing

merry wasp
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kinda went overkill with my ship bonuses ๐Ÿ˜„

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1.5K HD on my explorer

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didnt know that i could get 20k HD with 6 S mods

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gotta retweak that

vale iron
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Hah, yeah, though really do you need to tweak that? It's still a lot of jumps to the core

merry wasp
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maybe?

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might half it

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like 750

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my freighter get a 10k bonus rn

vale iron
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I think explorers should have a much bigger bonus to HD than they do now, for sure

merry wasp
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_<

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that why i making this mod

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will make the invetory changes aditonal

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thats the changes i did rn

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(excluding freighters)

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hardest parts is going to be how to rebalance the pricing -_-

vale iron
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Shuttles should be basically free, just they suck so bad you still don't want them

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Just kidding, they need a niche of some kind

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Otherwise there's no point in having them in the game

merry wasp
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that what i changed them too

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the "cheap" exotic

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good thing about expeditions is that its the best way to start a testing save XD

merry wasp
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@hushed bronze you got any experience in editing Spaceships?

hushed bronze
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not really

merry wasp
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fck

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well for now making LS upgradeable will be put on hold

still remnant
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When you mod nms are you completely cut off from online play?

fallow meadow
still remnant
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Dope

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Are there any mods that make things render further/faster

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I remember being annoyed by that last time I played while back

winged gulch
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Any mods for wind power?

hearty wasp
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you checked Nexus?

hearty wasp
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snapping is a perfectly working system with no flaws whatsoever

odd crater
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They are cool.
But I need to make them bigger.

ancient mural
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Greetings. I'm trying to use the save editor to fix my inability to claim Expedition Phase 2 Final, and Phase 4 Cleansed by Fire. I imagine I should be under PlayerSaveData\SeasonState. However I don't know what to alter to clear the flag on both that say "inventory full"

merry wasp
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and cargo

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if its "empty" you can claim it

hearty wasp
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the snapping system is working perfectly and has no flaw whatsoever

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and yes I'm IN THE CLOUDS

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literally at least 750u away to be able to snap this fucking shit

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at least it looks fucking cool

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are you entertained azure

slate veldt
hearty wasp
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you see that and tell yourself "I'd like to go into the clouds and snap a giant spike onto nothing"? That is some guts

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I'm not that kinda person so Imma see if we can find out a way to decrease the minimum distance an object can be snapped

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either that or I just enable all the tower pieces to be placable on ground

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I need to fix this hard

fallow meadow
# merry wasp just empty your invetory of all item to you space ship

Bad advise, as this has nothing to do with inventory being full or not (trust me).
@ancient mural I would report it and wait for a fix and only use the Save Editor to fix this issue as a last resort. There is still time to wait before the Season ends. If you insist, feel free to @ me for details.

merry wasp
fallow meadow
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@merry wasp The issue is caused by a combination of mistakenly receiving a 'KnownSpecial' and a value mismatch for phase completion

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Either the phase completion value(s) requires to be correct, or the KnownSpecial(s) require removal. The latter solution allows and requires re-claiming the rewards as declining will trigger the issue once more

hearty wasp
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whelp I've seem to found the right setting to crack this

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pretty much every layer of the tower is modularly stacked and snapped except the base which I can't really deconstruct further

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and they're mostly vykeen tower parts becasue korvax ones are just big spikes or one big schlong

slate veldt
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Need the mod to see the pieces?

ancient mural
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but I saw Devilin's response and I guess I'll have to submit my save

merry wasp
waxen cedar
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How is the performance?

lime mesa
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is there a land combat mod?

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fight pirates on land

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would love to do bounties like that

hearty wasp
hearty wasp
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They're just blown up pieces, a triangle is still a triangle

wise tusk
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Hello, small question, is there a mod that gets the old graphics back?

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by old graphics I mean the pre-Atlas Rises graphics

odd crater
hearty wasp
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I mean just look at dem pics above spoggers

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but if you mean post processing and all that then I don't think you can get that except maybe using reshade to emulate

wise tusk
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No, what I mean are the less-detailed textures and simpler models

hearty wasp
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oh, then no

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models from 2 years ago are literally unusable in the current version

wise tusk
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Why is that? :O

mighty roost
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Beep.

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@fallow meadow

fallow meadow
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Alright, let me ask a few things first

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Which phases have you finished? As I prefer to fix it with an actual completed expedition. You still have some left?

mighty roost
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I'll be 100% tonight.
4 more Explorer Standing
1 more discovered system
2 more Frigate expeditions.
27 more Hypderdrive Warps.

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I got enough Warp Hypercores stocked last night to make the trip.

fallow meadow
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Is that all still last phase?

mighty roost
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No. Piece meal between 3 4 and 5.

fallow meadow
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Ok, so at least phase 1 and 2 finished and completely claimed

mighty roost
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Yes

fallow meadow
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Do you still want the MT from the phase 2 reward, or not?

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It's not a great one, but you never know

mighty roost
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The Multi Tool? Yes!

fallow meadow
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Ok, then we will have to change fixing tactics

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Can you make sure to make a backup of your save(s) first.

mighty roost
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Yes. I'm not at my computer for the moment, but I can follow the instructions you state when I get home.

fallow meadow
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You do use NMSSE from Goatfungus, correct? (not NomNom)

mighty roost
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GoatFungus, yes.

fallow meadow
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Okdk

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So you open the file for 'edit' in 'Raw JSON', then on the left you will have to look for KnownSpecials
You select it and look on the right side for "^BLD_EXPD_BASE01"

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It could be there are more 'KnownSpecials listed

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In that case, depending on where it is in that list, it may have a 'comma' at the end too. If it is last in that list, it won't

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That knownSpecial is the actual Pioneers Flag which it unlocked as a building item

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The full line for it needs to be removed from the KnownSpecials

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If it was the last in the list, also make sure the one above it (now last) gets the 'comma' at the end removed. This is important, due to formatting rules in JSON

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Once removed, you can close the editor, saving the changes.
Then save once more to actually get the file saved

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Then make sure to accept the MT, or else you will have the same issue again

mighty roost
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I see, so it's about making the full reward claimable.

fallow meadow
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It is about removing a KnownSpecial which got rewarded, but did not update the phase value correctly at the same time. This causes the UI to show Inventory Full.

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It is a combination of two things, but can be fixed in 2 ways, depending on wanting to actually get the MT or not

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You can have 3 tools fine, just make sure to NOT decline, but accept it after the fix

mighty roost
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Yeah, the problem before was I didn't want to exchange the multitool I was on.

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I wanted to exchange a different one.

fallow meadow
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I totally understand. So make sure to switch to a tool you want to exchange with

mighty roost
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I didn't consider the possibility it was a one-time offer.

fallow meadow
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So apply fix, swap tool to the correct one, then claim rewards, making sure to now accept the MT offered

mighty roost
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Awesome, thanks for the instruction!

fallow meadow
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If you still need assistance when you get back home, just let me know

mighty roost
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I'll keep you posted. :3

fallow meadow
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Okdk ๐Ÿ‘

hearty wasp
# wise tusk Why is that? :O

HG has updated their geometry and scene (manifest of the geometry) format several times, first to accommodate Xbox launch, second for mp/crossplay. As a result, every single model has changed where those from different versions are incompatible with another

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so unless someone is to make NMSDK compatible with pre-Beyond, re-export them into the new format, you're shit out of luck

hearty wasp
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I built the tower so tall its tip is in the fucking clouds

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If someone with little building skills like I can build complex-looking structures and webs of platforms like this, then imagine the possibilities when these are available to the players

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now if only HG's system itself don't break half my snappoints when I add 300 snappable objects, it'd be perfect

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cos I had to retweak the current snappoints I have in my ~300 objects to make sure they actually snap

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there may be a limit to how many snappoints the game can actually have

magic lava
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Absolute madman - looks fun

hearty wasp
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I had some gripes with the tri platform piece in the middle that kind of makes the walkways hard to connect with each other but since I've added cap-less stair pieces as well using them to connect weirdly angled walkways have been pretty cool

rich briar
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Is there a way to find out how many Atlas words I know? I was told to ask here

hearty wasp
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you can prolly use a save editor to check

lucid lichen
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Is there another way to mod no mans sky on ps4 I've been using save wizard but it doesn't have much options only max money and max inventory items

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Like is there a way I can go change my ships colors on ps4

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Like I also have been using hxd with save wizard and stuff but just don't know where to find the ship color in the files

hearty wasp
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I've heard you can edit console saves with a save editor but it was anecdotal

unborn olive
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where would one go about finding the files that contain data on biomes, specifically the chances and amounts of species that can spawn? I have the modding stuff set up

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specifically, can I find what I'm looking for in here/with this?

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I'm looking to try and find what the exact chances are for some things and what the caps are, like the maximum amount of species a planet can have

hearty wasp
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oh you just

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look at the file names and decomping files based on guessing

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but generation params are usually in metadata

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or one of the globals

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just decomp em and start reading line by line

unborn olive
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yeah that's what I'm doing now

hearty wasp
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well, keep doing it

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using knowledge in English would probably help since I assume most in HG are English

unborn olive
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does anyone know where the file "GcCreatureGenerationWeightedList.xml" is located?

hearty wasp
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that's a struct

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not an mbin

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it's located inside an mbin

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if you know what struct you want to look for you can use AMUMSS Explorer to search for it

unborn olive
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what is AMUMSS Explorer?

hearty wasp
unborn olive
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well you don't have to be a jerk about it

hearty wasp
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well, it's still easily searchable

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if being reminded of google existing is an insult then hey I'm sorry, ok

unborn olive
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I mean I usually just drop a link when someone asks me a question like that

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I find LMGTFY to be kind of rude

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what I'm not seeing is how this tool will help me

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I went ahead and converted all the mbin files to readeble ones and opened them all at once in notepad ++

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I then did a search across all the files for "GcCreatureGenerationWeightedList" and it only occurs as references to "GcCreatureGenerationWeightedList.xml"

hearty wasp
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did you actually click into the results

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and see what the following data contains

unborn olive
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I'm not entirely sure what I'm looking for

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but regarding that, they all show up as this "<Property name="Archetypes" value="GcCreatureGenerationWeightedList.xml">"

hearty wasp
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then how do you know GcCreatureGenerationWeightedListis what you're looking for?

unborn olive
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which is a reference

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because it's a repeated reference that seems to take the place of where a max spawn cap would be

hearty wasp
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ok so back to my question

unborn olive
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I was told to investigate and explore myself, so this is what I'm doing

hearty wasp
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did you click into the result and look at the data after said line

unborn olive
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yes, I'm doing that with some of them

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I'll be here all day for all of them

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it would be more helpful if I knew what a struct looked like and started with

hearty wasp
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well, sometimes nobody know the exact thing that you're looking to change

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so it may just be up to you to dig around

unborn olive
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I'm not looking to change anything

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I want to know what some numbers are

hearty wasp
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well same thing, sometimes nobody knows the exact thing that you're looking to datamine

unborn olive
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@hearty wasp do you happen to know where to look/what I'm looking for? because I'm not interested in trying to make my own mods, but rather in helping with documentation, especially for use on the wiki, which feels like everything was done off observation and not data mining

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so you don't know then? if so that's fine, I just wish you would have said that sooner

hearty wasp
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but what I've been telling you would be the exact approach that I take

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I mean I never said I know exactly where it is lol

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no, I haven't dealt with that aspect of creature proc gen

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man discord is positively shitting itself

unborn olive
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yeah but I felt like you were trying to lead me on to find it myself and you did know; I know some people do this with good intent because they want the user to learn and not just copy, but in a case like this, it would have been annoying (if that's what you were doing, which you weren't)

waxen cedar
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is the building snapping mod thingy downloadable on nexus yet btw?

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Would like to give it a try

hearty wasp
hearty wasp
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40 objects?

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or 50?

waxen cedar
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million parts

hearty wasp
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now, that'd kill me for sure

unborn olive
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I do wish this stuff was better documented; the wiki right now like "here's what we think based on what we saw" and has basically no data mining done

hearty wasp
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well, now you know why lmao

unborn olive
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out of all video game wikis I've used, by far the most useless has been the NMS one

waxen cedar
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well that doesn't have people regularly updating all of the info. NMS wiki has stuff scattered from way back

hearty wasp
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some of the things that even we did our own research on are based on experiments rather than datamining

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the player vehicle/tech damage and all the MP modding behaviour doc are all experiment based

unborn olive
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one thing I do see pop up a lot is density

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but tracing density back to its roots again only reveals values such as "Low" and "normal"

waxen cedar
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the formatting of text in fields that players can type in was just a lucky coincidence too

odd crater
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Enough with the colorful Lush planets.
Behold my procedural shitholes!

waxen cedar
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just experimenting for funs

odd crater
unborn olive
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I need help coming up with some more key words to help find these numbers I'm looking for

odd crater
hearty wasp
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just for one type of creature

unborn olive
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yeah that's what I guessed

hearty wasp
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tbh it could be based on creature type for all I know

unborn olive
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so density isn't a good word to use; I tried max as well and went through everything that was used in, and that didn't help

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makes me wonder if these caps are more hard coded and aren't in the mbin files

waxen cedar
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I'm wondering when someone is going to hack the hard coded planet sizes again. Didn't rayrod do that some years ago?

hearty wasp
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since when I added the hobos they just spawned in addition to the existing creature types

hearty wasp
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colours I think

unborn olive
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I'm starting to think what I'm looking for is not in ecosystem

hearty wasp
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saw him jacking into the memory to make palettes recently

waxen cedar
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oh yea, the live palette thing

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that was quite fancy

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pro modder

hearty wasp
# odd crater

say what you will, but I actually like leafless trees

waxen cedar
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would be neat to see some station-sized planets

hearty wasp
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like really small?

waxen cedar
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yup

odd crater
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I'm gonna prank people by having only dead trees spawn on lush planets.

waxen cedar
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or total opposite too

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like very tiny or huge planets

unborn olive
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okay I did find this, it's close but not what I'm looking for

    <Property value="GcPlayerExperienceSpawnTable.xml">
      <Property name="Event" value="FIEND_EGG" />
      <Property name="ExperienceSpawnType" value="Freighter" />
      <Property name="ResponseRate" value="1" />
      <Property name="PerSpawnDelay" value="0" />
      <Property name="Destroy" value="False" />
      <Property name="Spawns">
        <Property value="GcPlayerExperienceSpawnData.xml">
          <Property name="Archetype" value="BUG" />
          <Property name="AppearAnim" value="HATCH" />
          <Property name="SpawnLocator" value="" />
          <Property name="SpawnLocatorScanEvent" value="" />
          <Property name="FaceDir" value="TowardsPlayer" />
          <Property name="MinDist" value="0" />
          <Property name="MaxDist" value="0" />
          <Property name="MinNum">
            <Property name="Unspecified" value="0" />
            <Property name="Normal" value="1" />
            <Property name="Creative" value="1" />
            <Property name="Survival" value="1" />
            <Property name="Ambient" value="0" />
            <Property name="Permadeath" value="1" />
            <Property name="Seasonal" value="0" />
          </Property>
          <Property name="MaxNum">
            <Property name="Unspecified" value="0" />
            <Property name="Normal" value="1" />
            <Property name="Creative" value="1" />
            <Property name="Survival" value="1" />
            <Property name="Ambient" value="0" />
            <Property name="Permadeath" value="1" />
            <Property name="Seasonal" value="0" />
          </Property>
          <Property name="ActiveTime" value="-1" />
        </Property>
      </Property>
    </Property>```
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I think this is related to how creatures spawn around the player, and not the total species per planet

odd crater
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What are you looking for exactly?
Perhaps I can help.

unborn olive
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the total possible number of species for a planet

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highest I've seen in-game is 17

odd crater
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There are no specific values for that.

unborn olive
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so basically I'm looking for the max value, or if there is none, what the chances are and how they relate to the numbers

odd crater
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The number of species per planet is equal to the ground table + the air table + the cave table + the underwater (if any water) tables

unborn olive
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but do these individual tables have maxes?

odd crater
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Each are spawned per biome with different probabilities for each species to spawn.

hearty wasp
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it's basically just spawning according to the types allowed by the tables right

odd crater
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yes

waxen cedar
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multiply those by 100

hearty wasp
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yeah that's sorta what I guessed back in hobotown days too

unborn olive
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where can I find the chances for the water biome? it seems impossible to find a planet that has more than 5 aquatic species, and I want to see what's really going on regarding that

odd crater
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The game picks a table per ecosystem type and it selects a species (or none) according to the table rules.

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Look at the under water table in the ecosystem folder.

unborn olive
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okay

odd crater
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The max number of UW species is equal to the number of entries.

waxen cedar
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Who thinks this year we're going to see some form of wfc in the game

odd crater
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Each entry has a probabilty to be active or not.

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If you want more UW species, add entries.

unborn olive
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so it looks like the max is 5

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that is sad

odd crater
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Add entries by copying any of them and set the rules that you want

unborn olive
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I mean yeah but then other players can't see that and yada yada yada

odd crater
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A specific type of animal, predator, prey.

unborn olive
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I wasn't doing this with the intent of making a mod

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but rather just finding out what you can and cannot find in vanilla

odd crater
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You can set filters for a random selection or force an ID

waxen cedar
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now someone make a mod where planet atmospheres reach far out in space and fill the entire system

unborn olive
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so lets see if I can find the total for a planet using this method by combining the possible tables and picking a planet that can have all of them

odd crater
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CREATUREDATATABLE will tell you every info you need about every existing species. Its ID, if it's considered a predator or a prey, stuff like that.

unborn olive
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so anyone who (not anyone here specifically) who said they found a planet with 6 fish was lying lol

odd crater
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No

unborn olive
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please clarify

odd crater
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There is an additional UW table that spawns the crabs added with Abyss

unborn olive
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you said the max was the number of entries

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oh right

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the crabs

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they're so buggy I wasn't counting them lol

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but fair point

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(Literally every crab I run into gets marked as extinct)

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looks like for crabs its 3, but they're so buggy that I'm not sure you can even get more than one

waxen cedar
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one of many HGs oversights

unborn olive
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if they weren't bugged, you could potentially find a planet with 8 aquatic species total

odd crater
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HG changed the way the ecosystem is handled with Origins. It actually has more flexibility now. But some things were not handled correctly.

waxen cedar
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correct me if I'm wrong but origins planets can't be moons right?

unborn olive
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question @odd crater; lets say I did mess around with these values and made it possible for more fish to spawn; how would that impact existing saves coming from vanilla?

waxen cedar
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since the other one is supposed to be a moon but origins planets can only be full size

odd crater
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I don't think origins added moons

waxen cedar
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okay so that's why origins planets likely collide

odd crater
unborn olive
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what do you mean by reset it? like would it work after you left and came back? and what about systems you haven't been to yet?

odd crater
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It's not so much about the save but more about the atlas "discoveries".

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It might not perfectly sync out of the box.

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But it does eventually.

unborn olive
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asking from a non multiplayer stand point, like if you disabled network

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and again, what do you mean by reset?

odd crater
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Again, not about the network. Say you discovered 2 species on a planet and then mod it.

waxen cedar
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there is a maximum number of discoveries stored locally anyways, at some point it'll start forgetting the oldest ones

odd crater
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Those species will appear for a time in your log.

unborn olive
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yeah but I don't care about the log; I mean on the planet ITSELF

odd crater
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Warping away and coming back will reset it completely tho

unborn olive
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like seeing with your eyes and running into

odd crater
#

It's immediate.

waxen cedar
#

rip planet

odd crater
#

Modded ecosystems are immediatly changed on a gameplay standpoint.

unborn olive
#

like they don't work? what about them is wrong?

odd crater
#

Only the metadata needs a refresh.

unborn olive
#

other than the discovery stuff

#

because unless I'm misunderstanding what you're saying, it seems like Rayrod's Multiverse won't work at all

#

and he's been working on it for years

odd crater
#

If your world has only blobs and you scanned some, then mod it to have dinosaurs, the blobs will be physically gone and replaced by dinosaurs but will remain for a time in your log.

unborn olive
#

okay but lets ignore the log for a second and talk only about going to new planets

#

how do they work?

odd crater
#

Ok for new planets

#

it just works

unborn olive
#

so if I modded it to have say, 20 fish, and went only to new planets, it would be fine?

odd crater
#

yeah!

unborn olive
#

interesting

#

is there a way to clear a log in a save game? like keep your character, ships, freighters, inventory, etc., but make it so you've never been to a system before?

odd crater
#

don't know

unborn olive
#

I mean I know you could just delete all your bases and warp to the middle of no where

odd crater
#

maybe save editing?

unborn olive
#

but I was wondering if there was more technical way of doing it

waxen cedar
#

the discovery log can be erased from somewhere yes

#

dunno where tho

unborn olive
#

@odd crater I got one more question for you: lets say I do this and go to a planet with 20 fish; how does this impact other players? I'm assuming if they went to the coordinates, they'd just see the normal amount of fish, but would they even be able to like join me in a group?

#

although I don't have any friends who play NMS anyway lol

waxen cedar
#

I'd guess as long as the creatures are completely vanilla and not totally new scenes it should work since creatures do get sent over

#

but other people couldn't encounter them, only the ones synced in your surroundings

odd crater
#

Modded ecosystems are only shared around the modded player, I think.

unborn olive
#

that's so weird

#

I was expecting them to just not see them at all (assuming they use vanilla stuff)

#

now I'm feeling really tempted to fix ocean biomes

#

make it possible to have at least 10 fish

flint cairn
#

the discovery log is stored in the save file yeah

unborn olive
#

and add more freaken rocks and plants and shit

#

ocean biomes suck so much right now there's like 4 total varieties

hearty wasp
#

Animals will sync between clients. It is because of the seeds for the animals are generated with the planet seed, of which the generation options can be changed. The positions and seeds of the modded animals are synced. However, as the modded animals spawn only around the modded player, other players may only see the modded animals when in proximity of the modded player. If the client also has a terrain mod installed, the animals may also float in the air for other players. If the modded player is the host of the session, the modded discovery data will also be synced across players, resulting in players without the mod not being able to discover certain modded animals.

unborn olive
#

that's really weird lol

hearty wasp
#

I think it's because of the net replication component

unborn olive
#

what if the other player has the same mod? does it all work normally then?

hearty wasp
#

since the position and seeds are replicated to the other clients the creatures will exist as long as they are spawned

waxen cedar
#

make ship animals

#

animal ships

odd crater
#

animals make ships

hearty wasp
#

anyway if I can finish the icons tmr I'll prolly release the update then

#

but now I sleep

unborn olive
#

@odd crater do you know if the folder called "DEPRECATE" in "ECOSYSTEM" is used? it seems to have some stuff in there that I don't think is used, like tables for whales

#

I'm assuming it's not used due to the name

waxen cedar
#

anyone know what the audio trigger for expeditions starting music is?

#

aren't whales some pre-release stuff? They have never existed in any public builds afaik

unborn olive
#

so, assuming the deprecate folder isn't used, looks like we have: ```5 (aquatic)
3 (aquatic crabs)

2 (air snake)
2 (air common lizard)
2 (air common)
3 (air busy)
2 (air bird)

3 (cave)

2 (ground herbivore small)
2 (ground herbivore medium)
2 (ground herbivore large)
1 (ground herbivore giant)
2 (ground butterfly)
2 (ground bone)
4 (ground alien)
1 (ground predator medium)
1 (ground predator large)
1 (ground player predator medium)
1 (ground player predator large)
1 (ground maybe butterfly)
2 (ground herd medium)

total: 43```

#

but given the chances of all of these individual spawns, I don't think anyone is going to find a planet with 43 species on it

#

some of these may also prevent others from spawning; this wasn't entirely clear in the files

mighty roost
#

@fallow meadow The steps I had to follow weren't exact. I had no "KnownSpecials" list. I found it under KnownRecipes.

#

But it worked. Got the multi-tool.

river cargo
#

would be nice if someone could add the other creature species into the can be companions list. the mod on nexus hasnt been updated and doesnt work for the new creature system

odd crater
#

Also yeah. Deprecate folder is for pre Origins files. Don't use them.

fallow meadow
hearty wasp
#

hope you're ready for this

vale iron
#

You're insane man

hearty wasp
#

that's not inaccurate

hearty wasp
#

I still can't get over how boring vanilla base building looks

odd crater
#

I think HG is a bunch of hard working, talented nerds.
But they seem a little behind in terms of game design.

#

Art is cool, tho.

hearty wasp
#

eh, if the laymen would go automatically awooga apeshit when they see 30 circular pods stacked into 6 pillars, I guess they wouldn't need to work harder anyway

odd crater
#

It's kinda the case in every aspect. A sizeable chunk of the community is amazed (rightfully so) by the game despite its simplicity. Why bother, then?

#

I've seen thousands of pictures on reddit showing the same trees, same grass. People keep saying "iTz mY HoMz nAw".

#

To me it is all boring.

hearty wasp
#

maybe we just need to get into the mindset of newcomers

#

or goldfish

odd crater
#

No. I take pride in my autistic, obsessive personality.

hearty wasp
#

fair

lucid lichen
#

Would anyone know what type of save editor I could try to use for nms I've tried using save wizard to export my file and put it in no mans sky save editor and nun happened anyone have another idea

hearty wasp
#

the hell is a save wizard

#

you on console?

fallow meadow
hearty wasp
#

why am I not surprised the volcano is literally just a scene

#

I mean, may as well make it buildable

waxen cedar
#

just wait until HG makes a scaled down volcano into a quicksilver item

#

will happen

#

100%

hearty wasp
#

I gotta double check what other plants are in vanilla buildables

#

people are asking for more trees again

#

I've got like a goddamn hundred already

#

and people want more

waxen cedar
#

the heck

hearty wasp
#

P A I N

lucid lichen
# hearty wasp the hell is a save wizard

Ya sadly I'm gonna get a PC instead of upgrading to the ps5 tho so that's gonna be a plus won't be tell down the road tho bc I'm gonna go into the military so won't get it until after that

#

@fallow meadow ty for helping me out means a lot

lime mesa
#

hey what version does Rayrods overhaul v10 work on?

#

I think its AR but im not entierly sure

hoary drum
#

It is

odd crater
mighty roost
#

Is there mods for custom headgear?

hearty wasp
#

no

#

only one that lets you use traveller heads as a gek

mighty roost
#

Darn.
I want a rabbit-eared helmet.

hearty wasp
#

I mean it is technically possible so you can make it yourself if you want to

mighty roost
#

I have neither the skills, nor the software. :/

tropic wind
#

Just believe in yourself ๐Ÿฅบ

#

That's all you need ๐Ÿฅบ

mighty roost
#

Though if you know someone who does possess the skill and software, please DM me a way to contact them.

tropic wind
#

(and enough money to pay for someone else to do it for you)

mighty roost
#

^ kinda what's on my mind.

hearty wasp
#

dunno why HG don't make these buildable in vanilla

rich briar
#

When terrain edits are done, are the ones for your base vs the whole planet counted separately?

lucid lichen
#

@fallow meadow I tried using NomNom for my ps4 save and made sure I used save wizard first and when I opened up NomNom I cannot see my save there

fallow meadow
#

@lucid lichen You may have to wait a bit for it to update, so keep an eye on that github

lucid lichen
#

@fallow meadow aghh I see ty for helping me will have to wait to see whenever they update

hearty wasp
#

depends on base radius of course

#

actually I haven't checked the related part for a long time

fallow meadow
lucid lichen
#

@fallow meadow I think I may just be stupid and not know how to use this bc I went over and got a nms save from November 2020 and it's still not doing anything

fallow meadow
#

@lucid lichen I personally do not really have a lot of experience with NomNom, let alone using PS4 saves. Make sure to read the github info and see if you missed something or did something wrong. I know it needs converting with SavWiz first before being able to use with NomNom.

Maybe someone else with PS4 save experience will chime in. If not, try ask again another time?

lucid lichen
#

@fallow meadow alright will do it's hard to find anything about it since there is no videos about it

fallow meadow
#

@lucid lichen You can also try ask for help in the NMS modding Discord perhaps.

#

Hang on

#

!moddinglink

hardy auroraBOT
lucid lichen
#

Thank you I will ask there

left sentinel
#

I haven't followed up in a while, is the save editor useful for unlocking expedition milestones or it doesn't work?

hearty wasp
#

you can edit the json and advantage the mission stages manually

left sentinel
#

oh good enough, took me a bit to figure out which ones to mess with haha

wet shell
#

anyone know how i could go about changing my player size with save editing to freak people out? nothing too big or destructive, just wanna make myself noticeably larger than other players

vale iron
#

Using the handle 'Ted Kaczynski' really reinforces the idea that you have no ill intent

tepid sierra
#

@rich briar The save file used to hold terrain edits for bases in the base section but it looks like it doesn't do that anymore.

fallow meadow
# tepid sierra <@!252249733588975616> The save file used to hold terrain edits for bases in th...

Must have been at least pre-Next? Terrain edits for both Multi Tool and Base parts have been stored in the same location outside of Base data for as long as I remember and first did research into it.

@rich briar Not sure how this has changed with recent updates. Used to distinguish MT edits from edits caused by base parts. 10k for base parts causing terrain changes (Base Terrain Edit Limit) and 5k for MT edits for a total of 15k edits.

You used to be able to overwrite Base part edits with the MT after you reached the 5k limit for it. This would result in the Base Terrain Edit Limit to get freed up again oddly enough. Not sure this is still the case though.

wet shell
left sentinel
#

not with save editing at least

wet shell
#

@left sentinel apologies for the double ping, just wanted to show how I did it in the end.

hearty wasp
#

Oh ok, did know it'd actually just scale lmao

wet shell
#

yeah

hearty wasp
#

Thought it's just a anim pose index, seems I remember wrong

wet shell
#

i was surprised it was that straight forward

#

you change the scale of the outfit you want

#

done

left sentinel
#

lol wow even I thought that was unrelated

#

why is this a thing

wet shell
#

hm?

#

the ability to change the scale and collision of your player model?

#

yeah i dont know

fallow meadow
#

bad actors? lol

hearty wasp
#

outposts finna look more lively with these caps

cunning surge
#

where can i get the pathfinder 1.24 update folder?

hearty wasp
#

piratebay

#

actually, you prolly can't over there

#

just get the GoG version and you can get previous patches afaik

fallow meadow
cunning surge
#

Thanks!

fallow meadow
#

@west needle posting links to direct game downloads, whether old or new version, is not a smart thing to do

west needle
#

alright, thanks for letting me know
i deleted the message

merry wasp
hearty wasp
#

is there a report

#

also try adding a LINE_OFFSET +0

merry wasp
#

added the offset as you set

hearty wasp
#

well see if it works

#

check the exml

merry wasp
#

and now it does it

#

the fck

#

and i tried it with the offset

#

weird shit

lime mesa
odd crater
#

Send help

neat coral
#

All the same planet?

hearty wasp
#

prolly not

#

literally redone these wall cap snappoints just to make em fit onto other races' outposts

#

still gotta fit vykeen into these tmr since they're elongated rather than square

#

but fuck do I need sleep

odd crater
#

mmhhhh...

#

People are gonna get confused by the scale again. But I don't care.

magic lava
#

No confusion, here - looks terrific

odd crater
#

Thanks.

#

This is in a testing environment where everything is "at max". Most planets are not that full.

#

I want them to be somewhat rare.

magic lava
#

I love what I have seen, thanks for sharing all the previous stuff as well

hearty wasp
#

mmm, chimera buildings

livid saddle
stark plover
#

What is โ€œsilly weaponโ€

hearty wasp
#

forced to reduce some snappoints because I've apparently reached the quota and can't add anymore new custom ones so now you can make these monstrosities

#

literally pushing the limits of the game heresean

odd crater
#

Isn't that what we're supposed to do?

hearty wasp
#

yeah I'm just tired of playing snappoint jenga

#

maybe I should just make more trees

odd crater
halcyon dock
#

wowee

magic lava
#

Seconded

livid glade
#

I use beyond building and can't seem to put a 4 way hallway on the first floor of my freighter. Says out of range... I can use em no problem on the second floor. Has anyone ever experienced this? Could it be mod related?

#

Is it safe to remove the mod mid build to test?

vale iron
#

It is safe to remove the mod temporarily, yes. I don't think it's because of the mod, though.

livid glade
#

Ah, do you think it's just an nms bug?

vale iron
#

Yes, those pieces and the first floor are problematic, if I remember correctly

livid glade
#

Ah ok, I won't worry about it then. Thanks!

odd crater
hearty wasp
#

you can't farm these shit in vanilla right?

magic lava
#

Correct

hearty wasp
#

cool

#

I think I got most of them minus the animal ones

magic lava
#

Able to be farmed?

hearty wasp
#

yeah

magic lava
#

Wow, nice

waxen cedar
#

I remember placing those once

#

don't think they require extra fiddling with the growth

#

But don't they instantly grow back when loading in

hearty wasp
#

like in vanilla?

hushed bronze
#

@odd crater You're really taking an axe to this problem arent ya

odd crater
hearty wasp
#

nice bait

#

not sure if I need to make more farmable plants

#

cos the health/tech/shield plants are p obsolete

thorn scarab
#

any mods to increase grass render distance ?

little sundial
#

That is what I want. I want mine to the max. I can live with 40fps lol

hearty wasp
#

some fireflies to boot

merry wasp
#

Anyone know what vehicle is the Hovercraft? It isn't the Nomad (have tested that)

vale iron
#

There's also the thing named hovercraft that was never released, if you're talking about that

spiral nebula
#

Does anyone know where in the save data is the class and hyperdrive distance for the freighter? I have an A class freighter that Iโ€™d like to mod into an S class with S class stats.

#

Like what strings should I search for?

vale iron
#

It's at the end of PlayerStateData\FreighterInventory. Look for FREI_HYPERDRIVE

#

@spiral nebula

#

class is just a little bit before hyperdrive, in the same area

spiral nebula
hearty wasp
#

lowest effort shit I've ever seen lol

waxen cedar
#

the submarine model?

hearty wasp
#

ye

odd crater
#

Ok. I'm almost getting the perfect placement settings.
But maybe I should tone down the scale a bit.

odd crater
#

I'm gonna get hired by HG and secretly turn every Lush planets into procedural shit holes for the next update.

odd crater
#

Cool swamp.

odd crater
hearty wasp
odd crater
#

The derelict parts look so good.

#

Way better than the ones in our freighters.

hearty wasp
#

ik

#

but the walls don't touch seamlessly with the vanilla ones

#

that's prolly why they haven't added em in vanilla

#

even tho they already made the thing

#

anyway

round sinew
#

amazing

#

and i'm not even a base building fan - i mean, my bases are really simple

hearty wasp
#

most bases in vanilla re just 12 circular pods stacked together

round sinew
#

haha true

hearty wasp
#

I think the only good two I've seen recently are the one that built a light rim around a hexagonal roof and one that looks like a seaside resort

round sinew
#

i stopped using buildings quite some time ago, these days i just grow outdoors and use cuboid foundations to build stuff on, like extractors or silos

hearty wasp
#

yeah I only build to make screenshots for Eucli-ea nowadays

#

actually I only open the game for Eucli-ea nowadays

round sinew
#

although i must say i'm interested in agriculture, and putting food on the table is important so, i might give eucli-ea a go sometime - definitely keeping it under my radar

#

๐Ÿ™‚

hearty wasp
#

I mean it's just plants lol

round sinew
#

hehe yeah

hearty wasp
#

tbh I just added em cos I thought it'd be cool to learn how they work all over again

#

since the old knowledge we had on farmables was long obsolete

round sinew
#

they look cool

hearty wasp
#

oh yeah they sure do

#

snappable on planters too, tho it's really just for conformance

#

the ones I added don't need power and just grow anywhere lmao

round sinew
#

hehe

hearty wasp
#

I think I do know how to make em require power but frankly it's just more restrictions that people don't really need

round sinew
#

agreed

odd crater
#

Just trees and plants spawned on this one. Chances were low.

odd crater
#

Ok, this toxic mutant swamp was hella cool.

odd crater
dim ore
#

can someone help me install mods?

night pendant
odd crater
#

Wow
I found a video on youtube with a guy trying to take credit for BPG lol

#

It's pretty amusing

hearty wasp
#

lmao what

hearty wasp
#

that fucking green tint in FO3 turns me off so goddamn much

#

I hate it

odd crater
hearty wasp
#

purple is better than green

odd crater
#

Why not both?

#

Filters during storms or extreme weather are ok.

#

On a simply random basis, not so much.

hearty wasp
#

I just dislike having FO3 flashbacks is all

hearty wasp
#

Get the mod here: https://www.nexusmods.com/nomanssky/mods/1942

This mod boosts Rocket Boots range, speed, and jetpack capacity, including:
Increases Rocket Boots power by ~200% through:
๏ปฟIncreasing boost force by ~150%
Increasing max boost speed by 200%
Increasing boost time by 200%
Increasing boost height by 33% - 100%
Decreases Rocket Boost ...

โ–ถ Play video
#

Get the mod here: https://www.nexusmods.com/nomanssky/mods/1941

Inertia Drifto boosts exocraft performance, including:
Increases Top Speed of all exocrafts between 208.333333333% - 312.5%
Increases Top Boosting Speed of all exocrafts between 50% - 200%
Increases Acceleration of all exocrafts between 127.2727272727% - 150%
Increases Boosting cap...

โ–ถ Play video
#

Have fun actually flying with rocket boots, and actually drifting with speed

cinder valley
#

Anyone ever try to change how far away planets are?

hearty wasp
#

someone used to

#

turns out it wastes your time flying

#

so no one updated it since 2018

steel crypt
#

Who wants new sky colors?

hushed bronze
#

Thats all of the sky colors all at once

#

congrats

steel crypt
#

Like a bowl full of cherries it is ๐Ÿ™‚
Actually it gave me anxiety walking around in it.

smoky wing
#

It's a very proud planet

sinful anvil
#

Just wish more of the violet side was put instead of all that red

hearty wasp
#

feel like the sheen is a bit too metallic

#

it's really difficult to make metallic car paint look actually like car paint

#

since NMS's metallic and roughness PBR kinda just makes it a choice between being reflective or being plastic

magic lava
#

I think it looks gooood

hearty wasp
#

I think Imma make it plasticky and see if it looks better

#

this does look more ok because of the colour tho so Imma just change the white

#

and maybe the rims since they look too matte as well

dull lake
hearty wasp
#

I'm sure he did

hearty wasp
#

now that I made a car I suddenly want some roads

#

like I already have these flat pieces of shit paveways but they're all rectangular and drifting on them don't make me look radical enough

neat coral
odd crater
#

Seriously, why?

odd crater
#

lol Ok

#

Nice vid anyway

#

didn't know this one

steel crypt
hearty wasp
#

is that a challenge

magic lava
#

Yes

steel crypt
hearty wasp
#

I wanna make a few more cars

#

maybe have em released as is and provide no further updates but making cars feel like a decent idea

sharp onyx
#

is there a mod that can allow me to find portals quickly?

fallow meadow
hearty wasp
#

you can prolly do it p easily with how the scan tables work nowadays

steel crypt
#

DUD'S SKY - COLORS updated v3.38.2
(Fixed stupid bug that happened because I left a file in testing mode. If you downloaded 3.38.1, please redownload.)
(Adjusted cloud speed and formation.)
https://www.nexusmods.com/nomanssky/mods/968

bitter palm
#

is there anyone with the NMS save editor?
Was wondering if someone could send me the expeditions milestones json (provided you finished all the milestones)
You can get the json by

  1. opening the expeditions save file in the save editor
  2. clicking edit -> Edit Raw Json
  3. PlayerStateData -> Season State (select this)
  4. copy the json
    I have been incredibly busy and have no shot at getting the reward I want, thankfully nms is a casual game so hope its not too unethical to cheat it in
#

Been trying to manually modify it, still not giving up, have 5 to sort out hehe

#

wellp, guilty

#

don't worry, won't forget to leave the solution

#
{
    "MilestoneValues":[
        1.0,
        1.0,
        1.0,
        1.0,
        20.0,
        1.0,
        10000.0,
        900.0,
        1.0,
        1300.0,
        1.0,
        35.0,
        1.0,
        1.0,
        30.0,
        1.0,
        6000000.0,
        1.0,
        1300.0,
        10.0,
        15.0,
        5000.0,
        2.0,
        4.0,
        1.0,
        5.0,
        1.0,
        1250.0,
        50.0,
        2.0,
        1.0,
        30.0,
        35.0,
        30.0,
        1.0,
        1.0,
        1000000.0,
        10000.0,
        1.0,
        50.0,
        1000000.0,
        1.0,
        60.0,
        50.0,
        1.0
    ],
#

this should work, but then again it might not

#

kinda a "it works on my screen" type thing

lyric nimbus
#

How do mods and the whole universal-multiplayer-thingy aspect of nms work together?

bitter palm
hearty wasp
#

you can zoom in by clicking "open original"

#

it's a 2mb png, afterall

bitter palm
bitter palm
#

honestly the openness of NMS is terrifying

hearty wasp
#

looking good

fallow meadow
#

Reminds me somewhat of the Jetsons :)

hollow mist
#

is that supposed to be a reskin of the nomad?

hearty wasp
#

ye

#

cos it floats

smoky wing
#

Awesome, now I can go to Tosche Station to pick up those power converters!

vale iron
#

I'm running out of modding inspiration (not that I have enough time right now). Brainstorming time! Ideas?

round sinew
#

@hearty wasp was watching Episode IV last night - and this came into mind, using the speeder as the nomad skin ๐Ÿ˜„

#

๐Ÿ‘

#

and, is that a power converter in this man's hand? heheh

steel crypt
#

Iโ€™m trying to figure out what Mark is wearing on his coat. Itโ€™s like some kind of little tree.

#

Maybe itโ€™s pot.

vale iron
vale iron
round sinew
#

Oh yeahhhh

#

I didn't recognize him!

hearty wasp
vale iron
#

I was about to say "That's more Winder's territory", then I saw the poster ๐Ÿ˜›

hearty wasp
#

make the mod that I fail to make

#

do it

hearty wasp
hearty wasp
#

should I do a lada or warthog next

fallow meadow
hearty wasp
#

Cybertruck roamer would be cool

#

Or cybertruck ship whatever

hearty wasp
#

this looks p good

odd crater
#

I reduced the average scale of the palm trees so Exosolar would stop annoying me.

odd crater
hushed bronze
#

fancy

hearty wasp
odd crater
hearty wasp
#

tbh I'm quite enjoying making the cars

#

it's a perfect case of doing something while actually doing nothing and it just feels like another form of procrastination

hollow mist
queen knot
#

@hushed bronze you have a mod that skips wait times for things on PC?

#

or nah

hushed bronze
#

nope, but there are some mods like that

#

@queen knot

queen knot
#

yeah, they are still kinda long so I'm going to try doing it

cinder valley
#

send pics

steel crypt
hoary drum
#

That's some wack terrain. Looks like it would be fun to drive through

hearty wasp
#

currently eyeing a mako replacer for the colossus

#

but man I saw an APC model and I love it

steel crypt
#

@hoary drum yeah you ainโ€™t driving in it. Itโ€™s in areas though. Between the patches of this are flats. Every once in a while you get a mountain range. Then more very large flat desert areas.

hoary drum
#

Dang

steel crypt
#

All of my terrain is made to work quite well with gameplay. Including the โ€œprimeโ€ planets that donโ€™t have gameplay friendly terrain in vanilla. I like tall sharp mountains, but you have to have valleys big enough to drive through and places (ridges) on the mountains.

raven heath
#

does anyone know a mod or save file edit method so that i can edit the expedition milestones to be complete? i have no time and i am missing some rewards

hearty wasp
#

I love seeing people doing this the hard way

radiant orchid
# steel crypt

Awesome, looks similar to the planet Im currently exploring, except the grass is green and glows yellow, and the shrooms are red and pink instead of blue. Red, pink, orange, and pale blue at the colors of the plantlife there

odd crater
fallow meadow
iron stratus
#

@fallow meadow your a true hero

hollow mist
#

Might be slightly off-topic for this channel - but - riding pets is usually the best way to get around in extreme terrain

#

as long as you don't have to go through water, at least

hearty wasp
#

nah just use rocket boots

hollow mist
#

that doesn't work too well when the cliff's entirely vertical and you keep skidding down when the jetpack runs out

hearty wasp
#

and that's why you should get ED-E, Rocket Boots and Jetpack Booster

#

no purchase necessary spoggers

lean saffron
#

This is a longshot I know, but is there a mod that adds exocraft geobay blueprint unlocks to planetary interaction reward tables? (Crashed exos would be even cooler, but that's probably a much bigger longshot).

hearty wasp
lean saffron
#

Cool. My interest is fairly casual, fyi. I'm testing the impact of Exos on game balance in the early parts of the game.

#

Dunno how much of a demand such a mod would have, generally.

hearty wasp
#

prolly p small

lean saffron
#

Yeah

hearty wasp
#

except for the people who wants to skip the base quests

lean saffron
#

Well I'll just stick with the save editor method, since it works. But thank you, I was curious about how trivial/difficult such a thing might be.

hearty wasp
#

anyway, you'd just need to know the reward ID for the reward to add a subentry under it

#

which, in your case, prolly gets called by an interaction, defined in alien puzzle table

#

which interaction type is called in the entity of the terminals

#

p simple, really

lean saffron
#

Nice

hearty wasp
#

would be a neat idea, maybe igmi'd be interested in it

#

think they released a mod call The Traveller a week back?

lean saffron
#

Having exo access while skipping the Radiant Pillar has been super interesting. Been playing around with variants re which bps I allow myself to have.

hearty wasp
#

I have no idea what any of the quest names means but I am happy for you

#

or sorry that happened

lean saffron
#

Oh, I meant a challenge someone else came up with: ignore the Radiant Pillar at the very start of the game, and instead venture out and hunt for some other ship.

#

Oh, and I just fixed a typo I made earlier :)

hearty wasp
#

oh that's the name of the starter ship

lean saffron
#

Yeah

hearty wasp
#

my memory's still stuck in rasa

lean saffron
#

Ah right, forgot about that name

#

When marooned on a planet and ship hunting without the aid of another ship, you might walk for ages before finding a crash site. Hence my throwing exos into the mix.

odd crater
hearty wasp
#

now I haven't really seen if HG every changed how car summoning works but but if it is now entity dependant rather than basebuilding table dependant then there is a chance one can just put a reference there

lean saffron
hearty wasp
#

oh wait I think they did change it

#

yo fuck me HG actually did something that make sense

lean saffron
#

So you're saying exocraft summoning is entity dependent?

hearty wasp
#

I'm saying maybe it is now but I'll need to certainly test it again

lean saffron
#

Ah gotcha

hearty wasp
#

from my knowledge back in the day it should be reliable to just have one garage entity anyway

#

so say if you just reference the roamer garage

#

you shouldn't have any trouble

#

anyway I'm going off tangents

#

but yeah there are prolly more than one way it can be accomplished

lean saffron
#

Well, I appreciate your giving it some thought. May not be a "If you build it they will come" situation, unfortunately. :)

hearty wasp
#

well I assure you that most people don't and won't care

#

but it's not like it ever stopped me from making memes

odd crater
hallow pumice
#

@odd crater ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘

odd crater
hearty wasp
odd crater
#

Yeah, i think they are supposed to represent the way a real element takes perfect cube shapes.

#

Can't remember which one it is, tho.

hearty wasp
#

salt?

odd crater
#

Pyrite.

#

Just checked.

hearty wasp
#

I mean salt crystal are cubes too

odd crater
#

Ah

#

Ok

hearty wasp
#

but they still have that monolith rock texture right

#

that's what I remember about it

odd crater
#

I make them match the ground color.

#

They turn out better this way.

hearty wasp
#

good idea, that one

#

just funny seeing em being this big lol

odd crater
#

Oh

#

They can get bigger

hearty wasp
#

oh they can?

odd crater
#

Everything is possible

#

I'll credit you for the idea

hearty wasp
#

lmao

odd crater
#

New Winder biome :
Dead trees and giant cubes.

hearty wasp
#

nice

odd crater
waxen cedar
#

@odd crater what was the mod again?

#

Need to try

fallow meadow
#

@waxen cedar You mean Better Planet Generation?

waxen cedar
#

ah

#

thanks

gentle compass
#

<@&233305774745583618> Can we have someone temporarily mute DawnShadow? We can't get him to stop fighting over his audio

#

he's left, nevermind

hearty wasp
#

this is for modifications, not moderation related stuff lmao

gentle compass
#

yeah, I was just looking for a chat channel. hah.

hearty wasp
#

I'll let them decide which channel'd be more appropriate lol

spring vessel
gentle compass
#

ty

hearty wasp
#

anyway I'm working on something that I can't get to render properly in blender

#

I don't know how lights work, apparently

spring vessel
#

is that a cybertruck?

#

Nice

hearty wasp
#

yeah

#

had to read up on the back cover panel before knowing it's a solar panel?

#

also had to literally transplant the interior from another cybertruck model to this one cos this one doesn't have it

lethal needle
#

cybertruck exocraft?

hearty wasp
#

yeah, a Supra Murray Kratt

hearty wasp
#

anyway here it is

#

the steel turned out ok

#

spent like 2 hours on unwrapping the tires

#

anyway I wanna know if this looks too bright still

#

cos from what I've seen the solar panels on the real thing are almost like acrylic dark

woven crag
#

if you take a mod out do you need to put the disable_mods back in

west needle
#

no

woven crag
#

ok good

cinder valley
#

If you want to update your mods for q new release toy have to rewrite everything right? I have some a few months old

woven crag
#

idk, i only use the 10x refiner mod, idk the status of it though

hearty wasp
cinder valley
#

All my mods I made are outdated people keep asking me to update them ugh

#

Like who has the energy to go into every file, re-download it into the station, and remember what changes you made

hearty wasp
#

you get p good at it when you do it more

hearty wasp
#

another one

odd crater
#

Is the Icarus Fuel System pre installed?

hearty wasp
#

the car one?

odd crater
#

yes

hearty wasp
#

I don't think so

hasty pelican
#

Do you guys know any mods that make the planets more distanced from eachother?

hasty pelican
#

Oh thanks, also do you guys know any cool mod that replaces the ships with more realistic looking ones?

hearty wasp
#

not realistic but Gumsk's GShip has star wars ones

#

and we're waiting for Kibs to finish up his new ships before releasing Ships of Moar again

#

that's gonna be another month or so since he's real busy

#

we have speedboats that fly, it's pretty realistic looking

hasty pelican
#

alright, i'll take a look at them thanks.

#

Eh, the GShip mod i found made all my other mods not work

#

or i either found the wrong one, could you provide a link?.

hearty wasp
vale iron
#

You sure you didn't just now get the update that replaced DISABLEMODS and made all mods not work?

hearty wasp
#

^

#

yeah I was thinking that too

vale iron
#

Also, I haven't tested with 3.4, so it might have issues

hasty pelican
#

for some reason, when i installed that mod, all my other mods stopped working.

#

like, i had a black space and no speedlines

hearty wasp
#

scenes didn't change

hasty pelican
#

and when i installed it, they just came back

vale iron
#

I was figuring it was safe, as the changes seem pretty small

hasty pelican
hearty wasp
#

well, check it

hasty pelican
#

that's probably why it didn't show the mod warning

vale iron
#

yeah,, that would be why

hasty pelican
#

Yup, it was there.

#

My bad, sorry.

vale iron
#

No worries. The summoner might actually have conflicts if you try to use that

hasty pelican
#

How does it work, in the description it said that you dont find them in the wild, do you need to download both summoner and New ships?

vale iron
#

You can either save edit to set the seed on an existing Golden Vector, or use the summoner to summon a Golden Vector with the right seed value

#

Once you have what you want, you can uninstall the summoner

hasty pelican
#

And what if i dont install the summoner

#

how do i get the ships?

vale iron
#

You have to save edit to set the seed on an existing Golden Vector

hasty pelican
#

Alright, i'll give it a try

#

Sadly, the mod crashes the game

vale iron
#

Surprising, since I ran it last night

hasty pelican
#

it looked like a really well made mod.

vale iron
#

Let me double check

hasty pelican
#

Or maybe, i have some other mods