#nms-modding

1 messages Β· Page 203 of 1

hearty wasp
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ok

safe swan
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Imported LΓ© bike

hearty wasp
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oh

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the bike's referenced

safe swan
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ohgodno

hearty wasp
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remember you turned off recursive reference?

safe swan
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yes?

hearty wasp
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it might be fine

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try turning that on again

safe swan
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you mean import recursevly

hearty wasp
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yeah

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since the bike isn't a proc gen sene

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so it shouldn't need to read the descriptor

safe swan
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welll

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even with that turned ... off? again

hearty wasp
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there should be an error produced still

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since the red bar

safe swan
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oh burh

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gimmie a sec

hearty wasp
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just import it again lol

safe swan
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thats literally what i am doing

hearty wasp
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lol

safe swan
hearty wasp
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unpack path

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man it really isn't saving

safe swan
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well

hearty wasp
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yeah I really dunno why it doesn't save :/

safe swan
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thats not the issue

hearty wasp
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ok so did you set your unpack path to pcbanks again

safe swan
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oh

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it

hearty wasp
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or did you move your unpack to pcbanks

safe swan
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didnt

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save

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that

hearty wasp
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lol

safe swan
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OH GOD DAMMIT

hearty wasp
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oh those are the decals

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at least the materials imported ok this time around

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nice to know how the decals are meshed lmfao

safe swan
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though the colors of the thing...

hearty wasp
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actually is p useful

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oh yeah

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the ingame colours? added on by the game

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cos you can customise em

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so they're tinted with reference to the blue channel of the mask texture

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white's for primary and grey's for secondary colour

safe swan
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grey? or black

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why doesnt it smooth shade?

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even if i smooth shade?

hearty wasp
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could be grey or black tbh lol I'm not very knowledgeable in terms of proc gen / character customisation colour appliance

safe swan
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me neither

hearty wasp
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I'm only good at buildable colourisations lol

safe swan
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xd

hearty wasp
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but if you export it'll be smooth

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you can even export to obj and then reimport and you'll see smooth lmao

safe swan
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but it aint

hearty wasp
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yeah ik

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idk why it happens on mbin import either

safe swan
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huh

odd stag
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@vale iron did you already managed to get expedition game mode completly work by editing the save, so that its usable for offline only players?

lean saffron
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@paper stone

paper stone
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ah, thank you

lean saffron
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Hey all. I've been running an experiment related to crashed ship sites in a system where I've marked 121 crash sites. It seems that at the 120 mark, or thereabouts, I've hit a cap of some kind, and new waypoints are no longer visible on the HUD. Is there a mod or some other way for dealing with that?

vale iron
odd stag
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@vale iron do you think you can give me an instruction what i need to change (maybe as pm if it's to much to post it here), so that i can try it for an offline only save?

vale iron
steel crypt
hushed bronze
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that planet is red n stuff

vale iron
round sinew
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awesome stuff

odd stag
vale iron
fallow meadow
vale iron
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Yeah the stuff like expedition end time is in there for an expedition save but not a normal save. I think that's one of the main components

fallow meadow
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Are you around or in a hurry to try this @odd stag ? I can likely help get you started

fallow meadow
round sinew
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@hushed bronze this particular planet, the sunset colors don't really match - idk how i feel about that, but i realize that's probably out of your control 😦

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like uh, daytime bright(er) green, night time darker green, but sunset sky turns light blue

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it was just a bit weird seeing a sunset on this planet hehe

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πŸ˜„

hushed bronze
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@round sinew In the currently-posted version, I discarded the old hack where "dusk" was technically night and night was removed all to hack the game into doing custom nights

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the reason being that HG solved the underlying structural stupid that made that a necessity

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However, I haven't caught up to the point of actually making custom dusks yet so for the time being it gives you vanilla

round sinew
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ah, i understand πŸ™‚ yeah, no problem

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take your time ofc

hushed bronze
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Sadly, when I do make some dusks, I still have no way of actually making them link up so the combinations of night, dusk, and day will still be rando

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but at least now I dont have to mess up everyones flashlights and headlights with a night-deleting hack XD

round sinew
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hahah

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πŸ˜„

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well, at least when you do add some dusks into it, we will have the chance to see even more colors on sunsets so that's good πŸ˜„

hushed bronze
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indeed

west needle
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so it makes sense that an alien planet could have a sunset that's a different color than the sky during the day/night

hearty wasp
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what happen

merry wasp
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is there mod that makes us able to buy multiple suit upgrades at 1 station?

hearty wasp
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no

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that's for the former question, not the latter

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whenever you think a thing that has more than 3 specific features, the answer is 99% "no"

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the remaining 1% is when you beg someone specifically to make it for you, or when you make it yourself

timid wasp
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Does anyone have a proper shadows mod? (To have lights in the game cast shadows)

hearty wasp
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I'm not sure we can change how light works in the this game other than making them volumetric

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also they don't cast shadows? I never noticed

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do lights really not cast shadows tho? I was pretty sure they do

timid wasp
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Only the sun does

hearty wasp
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at least the quadratic falloff ones

timid wasp
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In my experience at least, everything on ultra

hearty wasp
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actually it may be the linear ones

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tbh I never cared enough to notice lol good eye

timid wasp
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Inside spaceships and so on I've never seen a shadow on any character models or envrionment models...Or even the flashlight at night, it doesn't cast any shadows

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It just makes everything look very flat and floatey despite the great unique colors and looks

hearty wasp
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I just looked at relight and yeah there's really no shadows lol

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I assume it's too resource intensive for em

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truly we learn something new everyday

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but still since we can't edit shaders I'm not sure if there's a switch we can turn on to have additional shadows

timid wasp
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Ah, too bad. Did they mention any plans to allow for new materials/shaders? I've only seen post processing mods like reshade so far

rich harbor
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Well I know how to turn a expedition mode into perma death just wish I could turn it into a normal save then I’d be good, If anyone knows how that would help 😊

vale iron
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If you know the Permadeath code, I think normal is 512 lower than that

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I'm out for the day but can look it up later

torpid elk
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@hushed bronze can u build on an abandoned station with BBB? retroHMM

vale iron
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No

torpid elk
vale iron
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None of us have found a way to build on any stations yet

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Thati know of

hushed bronze
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There is one really stupid exception, which is to make the space station a buildable base part and put one on the ground πŸ˜›

torpid elk
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works for me πŸ‘

hushed bronze
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The scaling makes sure it pretty much doesn't work at all XD

torpid elk
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it seems like freighter structures r not part of BBB? retroHMM

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.. nor r gas extractors any more

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the build menu on freighters all screwy or im doing it wrong exbcHmm

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nvm .. its under specialist

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cant find gas extractors tho

hushed bronze
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I think the one managing the updates had slightly different ideas about the industrial pats than I do, but the lua is available and should be set up for easy customization

torpid elk
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that seems like work πŸ€”

hushed bronze
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ofc its also possible an eror was made, idk

torpid elk
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which part of the .lua ? .. theres alot in here

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"BuildableOnFreighter" ? retroHMM

hushed bronze
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idk, I didnt make the lua

torpid elk
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-- If O2_ATMO_HARVESTERS_ANYWHERE = true, adds Oxygen and Atmosphere harvesters to the list of parts buildable anywhere (not only on bare terrain)

hushed bronze
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But yes, buildableonfreighter=true lets the thing be built on a freighter

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buggy for extractors tho

torpid elk
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I had them set up before .. they worked geat

hushed bronze
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I would guess the build-anywhere includes terrain types

torpid elk
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I wanna build a Moon Pool on my Freighter seanbomination

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.. also, on a side note .. I'm wondering if there is a way to vault the ceilings in Freighter Rooms retroHMM

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like some stuff is just too big for standard size room

vale iron
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Use cuboids

torpid elk
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and domes

vale iron
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And the line you posted above is commented out. I'm guessing you would need to get rid of -- on some lines

torpid elk
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it cuts the tops off my shrooms retroCRY

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I think i need an Exocraft on my Freighter too retroLOL

vale iron
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Make sure you either have a mod that makes space safe or you use the Minotaur so you can survive

hushed bronze
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Scale the shroom

torpid elk
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rather scale the rooms

hearty wasp
hearty wasp
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I was thinking on adding em but I'm still waiting for the current release of the big one

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finna be soul crushing to figure out how to integrate them into the existing single height rooms

torpid elk
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can u scale parts?

hearty wasp
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you can set whatever to be scalable

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but snappoints don't

torpid elk
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"snappoints" never really worked that well imo sean

hearty wasp
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they used to work ok when then they snap at point of attachment

torpid elk
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I still have build trauma from the old days 😩

hearty wasp
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now it's just a fucking mess

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and I have to make tuts for how to snap big stuff

torpid elk
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ye, but the bigger and more complex u get, the worse it is imo

hearty wasp
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it's a messed up system

torpid elk
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yes

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my OCD rages every time I have to build

hearty wasp
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speaking of which I better take some screen shots on how to snap big stuff

torpid elk
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freighter build system is slightly better imo

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predefined structure and none of that messy wiring bs

hearty wasp
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anyway the problem for double height freighter rooms doesn't lie on scalability lol

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it's more of a "how do I seamlessly connect double height with single height rooms while keeping double height rooms expandable"

vale iron
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Yeah I could never get rooms and halls to snap properly over about 150 to 200%

torpid elk
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infuriating build system 😑

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only time I rage quit NMS was the first day i used the new "wires"

steel crypt
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@hearty wasp they can be decompiled into readable format, edited, and recompiled properly. There have been a couple of tests. Problem is, everything is really obfuscated now and branched off into many files from one. If you really know shaders well, you could probably guess right on what a lot of it is. I don’t lol. I have personally decompiled and looked through some of it and said yeah right.

odd stag
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@vale iron @fallow meadow take your time, I'm just curious how to get this to work (if possible) for offline saves. Cause we have on GOG a large community of offline players that would also love to know how this could be done πŸ™‚

vale iron
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If you're still online in about 3 hours, send me a reminder and I should be to a computer by then and can lookup the folder contents

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Hopefully only two, as I want to test this ship summoning LUA and get it posted up with my mod

hearty wasp
steel crypt
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I did some shader modding. Didn't understand it a whole lot but did some "easier" stuff. I looked at it now and there is no way I could follow the spider web because I'm just not familiar enough with how shaders are usually done. There were a couple dudes pretty good at it that did some tests with me and they both tried and said maybe, but hell with the time it would take.

hearty wasp
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I feel ya

odd stag
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@vale iron would be awesome if you could have a look at it. I'll have to go in 10 minutes, don't know when I'll be back, but maybe you can quote me if you have time to look for the folders

hearty wasp
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in random news, custom languages are working now

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basically makes quest mods actually possible with custom lines cos goddamn they'll need it, that 0.2 of a person who'd want to make a quest mod

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that one's in Chinese cos I was forced to have multi-language support

quartz kernel
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Does the hidden Ambient Mode still work? I haven't tried it yet.

hearty wasp
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what did that do again?

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I can try it out real quick if need to

echo oxide
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camera flyaround or something

quartz kernel
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It's basically camera flying around, no real playing

safe swan
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There is a TKcolourpalette file somewhere, but me cant find men stupid

hearty wasp
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which palette are you looking for

merry wasp
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has anyone ever tweaked ClassProbability?

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cause seems oddly interesting to modify πŸ˜›

vale iron
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Yes. It does exactly what you would expect.

hearty wasp
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I'm certain there're already at least 2 mods on Nexus that set every ship to S class via this

rich harbor
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would the json file be able to be edited in nomnom? for a w10 file. i'm trying to move my companions from one save to another

fallow meadow
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NomNom has the ability to edit save files from Game Pass. I am however not familiar with it yet, as I still for now prefer NMSSE

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@rich harbor I am actually not even sure if NomNom has been updated to properly support Expeditions. Shortly after release those saves would end up becoming Permadeath saves, so there may be an issue

rich harbor
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yeah i'll keep hunting maybe i'll find an answer

fallow meadow
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Yes, I am afraid you'll have to wait a while for a proper release

rich harbor
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but also nomnom 100% is not up to date as it turned an expadition save into a perma death one lucky it was not my main one πŸ˜†

fallow meadow
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I can't stress this enough, make backups

merry wasp
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why are most mod like MAX everything and not like lets "balance"

hearty wasp
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you assume I care

merry wasp
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i know you don't

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XD

hearty wasp
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it's also just a way to answer your question with examples

merry wasp
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thx for that πŸ™‚

rich harbor
merry wasp
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no clue

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i barely started modding NMS

lean saffron
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New to datamining. Which files might I want to look at, and can I use a text editor such as Sublime?

hearty wasp
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depends on what you wanna mine

lean saffron
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Planet generation, probably

hearty wasp
lean saffron
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Building data, possibly

hearty wasp
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mbincompiler and NP++, then

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or AMUMSS explorer

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but NP++ has styled format text so it's easier on the eyes

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tbh tho there ain't much to "mine" other than stuff that's been there for years and people just didn't care to use

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atm at least

lean saffron
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Ok so mbincompiler for the conversion, and N++ or equivalent to browse what's inside

hearty wasp
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yeah basically

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just don't expect it to be fun often if mining is all you're doing lol

lean saffron
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Cool
Looking for crash site info, which may be a white whale

hearty wasp
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crash sites are uhh planetbuilding table stuff maybe

lean saffron
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Yeah, so I hear

hearty wasp
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idk haven't looked at planet proc gen stuff for a long time

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too boring

lean saffron
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Heh

fallow meadow
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@lean saffron Could also use Modding Station if LUA is not really your thing. For a beginner just wanting to start looking into source files, I think Modding Station is a great tool

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Sublime may work perfectly fine, as it is pretty similar to a decent code/text editor

lean saffron
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Nice!

hearty wasp
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AMUMSS explorer just let one search for and view specific mbins without unpacking

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it's great for the lazy

fallow meadow
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I still have to give that a try by the way, as disk space may become precious

hearty wasp
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I'm slowly losing space in my C

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and I don't even install games in that one

fallow meadow
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I don't use my OS drive for stuff like this, but I do use it for the games I currently play

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I mean sure unpacking might be faster on my main drive, but it's gonna take a while anyway and I would have to keep moving it elsewhere to prevent it running full. Games I play I want to be fast

rich harbor
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does anyone know how to access another account file using nomnom please its stuck to my account save location and i can't figure out how to change it. ty

fallow meadow
rich harbor
fallow meadow
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Ah nice, if anyone would know, it would be zencq

rich harbor
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YUP

odd crater
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Planet Skyrim.

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Unrelated toxic worlds.

vale iron
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I've got a couple hours free finally. Was I supposed to do anything for anyone?

hushed bronze
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BUY ME A PIZZA

vale iron
tropic wind
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well you can try

vale iron
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I've been looking in occasionally to try to follow along. I'll do more reading on the 5-hour bus ride home later

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And jeez, running a compare on save files takes a little bit of time

rapid sandal
hearty wasp
rapid sandal
hearty wasp
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It's just self-contained enough that it doesn't feel like unpacking lol

rich briar
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I notice that by default, NMS on steam has a folder labeled "MODS"

Do I just... place the mods there or something

hearty wasp
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no

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that one's fake

rich briar
hearty wasp
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you make a MODS folder inside PCBANKS and put mods there

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and yeet the txt inside while you're at it

rich briar
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So is it fake, or just... placed in the wrong spot

hearty wasp
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no it's fake

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HG has other purposes for that one

rich briar
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Oh

hearty wasp
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just ignore it

rich briar
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Mmkay

hearty wasp
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Download the mod here: https://www.nexusmods.com/nomanssky/mods/367

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marsh eagle
odd crater
granite quarry
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is there a mod that lets you toggle the scanner instead of holding the LT button?

hearty wasp
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autohotkey maybe

glacial thistle
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So I've never used mods in NMS, how does it affect multiplayer?

glacial thistle
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Oh, I'm trying to zoom in but my squinty eyes of blindness fails me. Is that really on the startup on NMS because that's a lot to read and not enough time to read it when it passes by when you boot up the game? Lmao.

hearty wasp
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you can click "open original" to see it in the original size

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also I just implemented the documentation into the startup image

glacial thistle
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I clicked open original already and tried to zoom in as much as I could. I managed to read it all with my face up to the screen. Haha πŸ˜…
Okay, thank you. Uh. Is there a building mod you'd recommend that doesn't add anything new to NMS? I'm taking a look at this one: https://www.nexusmods.com/nomanssky/mods/1096?tab=posts and I'm reading the comments, seems to be an issue with things snapping with each other according to one player but that's only one player so far.

hearty wasp
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that one don't add anything, no

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snapping is just a placement system change

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at the end of the day objects are saved in a corrdinate system

odd crater
round sinew
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these look great, keep em coming!

merry wasp
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does anyone know what type of space ship are matching ingame with their Property name in files? I assume Freighter = Hauler, Scientific = Explorer, Shuttle = Shuttle, Royal = Exotic , Alien = living ship. I have no idea what DropShip or PlayerFreighter are meant to be tho. So am i in the right ballpark or am I km's off target?

merry wasp
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ha

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thx

hearty wasp
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freighter is freighter

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so player freighter

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is player's freighter

light lintel
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does anyone know of a mod that lets everyone in the sesh see what's in the storage containers?

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i don't like that they're instanced and my boyfriend can't see what i put in and that i can't see what he put in

hearty wasp
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no

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that data's prolly not transferred thru to the server and thus to other users

odd crater
low urchin
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I was stopping in to see if someone can explain why my game is crashing if I try to mod it. I can't even load in

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I am using mods from the Updated recently category on nexus so I know they aren't old

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Joew's Mod Manager detects no conflicts

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But when I try to launch the game, it crashes on either the splash screen or the loading screen

west needle
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It could be one mod specifically that wasn't updated correctly and is causing a crash
it can take a bit of time, but try removing all mods, and then putting them back in either individually or one at a time to see if you can figure out which one is causing the crash

low urchin
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I can get exactly 1 to work

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any 2 mods seem to cause a conflict

odd stag
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@hushed bronze do you know if it is possible since the Expeditions update, to change the amount of sentinels that spawn in each wave?

halcyon dock
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holy cow those modded screenshots πŸ‘ŒπŸ˜©πŸ‘Œ

hushed bronze
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@odd stag Seems likely but I haven't tried or looked at the relevant files. I feel like I've seen a modder mentioning editing that since 3.3, but I'm not sure

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@odd crater There he goes again with the hypertrees πŸ˜„

low urchin
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Does anyone here know how to use AMUMSS? It seems to just close out of the program as soon as it asks if it should automatically place the combined files in the MODS folder. idk what I'm doing wrong

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This is what the log dump says

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??? Would you like to COPY the created Mod PAKs to your game folder and DELETE [DISABLEMODS.TXT]  [Y,N]?Y
\MODBUILDER was unexpected at this time.

vale iron
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Does your AMUMSS folder have a MODBUILDER folder in it?

odd crater
vale iron
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@round sinew for what you want to do, yeah you need blender to start, for sure

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Buta slightly older version. Let me see which one

round sinew
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nod

vale iron
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2.82 is what I'm using

round sinew
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latest available for me is 2.92, i'll see about downgrading that later

vale iron
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You need that because you need compatibility with NMSDK, which hasn't been updated for 2.9 yet

round sinew
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yeah, np

fallow meadow
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Could always just get the portable version so it allows you to install several versions of Blender if you wish

round sinew
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i'll just build/deploy a package for an older version, oldest i have in cache is 2.90

vale iron
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Yeah, we'll do what we can with that, then address any problems that come up. I don't know exactly how out of date that one is

fallow meadow
round sinew
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ah

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damn you ddg

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thanks Pixy πŸ™‚

vale iron
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The next part is the fun part of just browsing through Sketchfab to find something you like (then praying it works for what you want to do)

round sinew
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then we import it into blender and export it as nms model file?

vale iron
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Yeah, but probably a lot of cleanup to do between those steps

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NMSDK wants things in a very particular format. One texture and material per mesh, get rid of all the empty nodes, things like that. I should have written all this down when I did one

round sinew
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oh, that's what you meant by cleanup

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yep, i understand

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i think this will be fun

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haha πŸ™‚

vale iron
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Yeah, I enjoyed it for the most part, though it was a lot of learning for me. This was the first I had ever worked with NMSDK and not far from the first I had worked with Blender

round sinew
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same here, eheu! no real experience with either πŸ˜„

vale iron
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Luckily, we have an endpoint that we know works now, so less trial and error

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Here's the one I started working on, but haven't finished

round sinew
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πŸ‘Œ

vale iron
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All I really did was delete the pilot that was sitting at the front, split the cockpit mesh away so I could move it into closed position

round sinew
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was reading some of the intro docs in github.io

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oh so, the ships you've did recently, have their own cockpits?

vale iron
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No, just that this one had the glass top open, so I needed to close it

round sinew
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right, i misunderstood, sorry

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but yeah, i get the example

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of some cleaning up that might need to be done

vale iron
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I only borrow models, can't do my own work. The Razor Crest is the only one with a modeled interior that maybe I could make use of?

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And it would look sloppy up close

round sinew
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i think i'll leave building my own models to much later haha

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i'm in no way capable of doing such a thing rn

vale iron
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Yeah, I think I'lll leave it to never, probably πŸ˜‰

fallow meadow
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You are both missing out, as it is great fun creating your own once you get somewhat familiar with Blender

vale iron
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I just think I lack the skill. Maybe someday, but I doubt it!

fallow meadow
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Then again, I had been working on a game and it just needs so many models that borrowing makes sense if you want to quickly get something done

hearty wasp
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I have thomases

fallow meadow
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choo chooo

vale iron
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but an evil choo chooo

round sinew
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is it just me or the camera is slightly tilted to one side?

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like, the monitor right of the center display

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the upper border, and the "line" behind it (from the hangar wall)

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now compare to the monitor left of the center display

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my eyes aren't deceiving me, are they

vale iron
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There's definitely a tilt coming from somewhere

round sinew
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once i notice this, i can't stop seeing it

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it gets really annoying after a bit

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this is the same thing that happens on moons

#

the slight tilt

#

tilted to the right side, as well

#

i'm pretty sure this will also happen in vanilla

#

if it's the same case as with moons

fallow meadow
#

Maybe they accidentally tilted the camera a bit? Some things are rendered on top the camera view, like the cockpit, but the freighter isn't. So the cockpit will always be fine no matter how much you rotate, but surroundings will look tilted

round sinew
#

i've reported the moon issue before multiple times

#

i'll add this to my next report as well i guess

#

i haven't seen many asking about/reporting this though

fallow meadow
#

I had not noticed it myself. Can check to confirm if you wish

round sinew
#

when you get to it, sure, i mean, no rush or anything

fallow meadow
#

Do you get the same on a Space Station?

round sinew
#

i'll check, have not noticed it there yet

#

i guess it's one of those things that a player won't see if not really "looking"

#

if that makes sense

magic lava
#

I get the same thing

fallow meadow
#

I can't see an issue on my end.

#

Checked Space Station as well, seems fine too

round sinew
#

can you see if you get the issue when looking at a building on a moon, please?

fallow meadow
#

My fighter in 2nd landing spot, so a bit harder to see, but appears straight once you can see passed the shadows

#

Ball Exotic 1st spot

round sinew
#

(trying to find a screenshot of a moon)

fallow meadow
#

Hauler 1st spot

#

How did you turn on your ship lights @round sinew ?

vale iron
#

I think just have your torch on when you enter the ship

fallow meadow
#

Tried without mods?

#

Is it the torch?

vale iron
#

I think so, but I could be mixing up something with exocraft

#

One of them leaves your torch until you take off or move

#

The exotic looks a little bit titled but hard to tell

fallow meadow
#

Torch shows for a brief moment after getting in ship, then turns off. Upon exit it takes a brief moment to turn on again

#

Turns off as soon as cockpit fully closes

vale iron
#

Ahh that must have been what I was thinking of, thanks

round sinew
#

hmm, i didn't do anything, ship lights are usually on when landed ?

#

can't find that moon screenshot, i've got way too many screenshots

#

lol

fallow meadow
#

I recall having seen it, but wasn't that way more of a tilt?

vale iron
#

Yeah thought that was like 30 degrees

round sinew
#

it's really easy to see on a trading outpost, looking to the side ramps (with your back to trading terminal)

vale iron
#

Maybe I'm thinking of a different bug

round sinew
#

the tilt on moons is way more noticeable

#

this

vale iron
#

Yeah that's a wee bit

round sinew
#

i'm used to not get any replies from zendesk but you know, for something like this, it would be nice lol

fallow meadow
#

Any mods installed @round sinew ?

round sinew
#

after a new update, i always do a run without mods - and take the opportunity to test a moon out

#

(for example, ran expeditions for a week without mods)

vale iron
#

Hmm I hope the attached entity files on the space encounters maintain the animations. That jellyfish would be cool to fly

round sinew
#

hehe πŸ˜„

vale iron
#

The drone had an entity but I stripped it out, so not sure what it does

fallow meadow
#

Odd issue then with the tilt. Must be something that caused it and somehow sticks to your game too

round sinew
#

i'd have to clear all saves and test that i guess

fallow meadow
#

The other night I could not for the life of me use my visor until I restarted. Would be a pain if an issue like that got stuck

round sinew
#

because this happens in the expeditions save as well, not just my main save, yeah

#

anyway, i realize this whole thing was a bit offtopic for #nms-modding

fallow meadow
#

Ok, back to behaving properly again

odd crater
round sinew
#

thanks @fallow meadow

odd crater
round sinew
#

@odd crater ok, i gotta ask, what's that mod

odd crater
round sinew
#

πŸ˜„

odd crater
fallow meadow
#

Thats modding alright

round sinew
#

yeah, all of these cool screenshots

#

what mod makes that? πŸ˜„

odd crater
#

No, I mean it's my MOD, Better Planet Generation. It's on the Nexus.

round sinew
#

ahhh

#

sorry

#

my bad

odd crater
#

No problem.

#

I only recently started coming here.

round sinew
#

anyway, looks great πŸ™‚

odd crater
#

I usually just lurked.

round sinew
#

i don't normally use terrain gen mods and stuff, but i definitely want to give them a go sometime in the future, most likely on my next playthrough

odd crater
#

By the way, how could I get a Modder status on Discord?

round sinew
#

probably ask one of the admins

odd crater
#

Ok.

#

Thanks

round sinew
#

πŸ‘Œ

vale iron
#

I wish there were a non-emergency ping option, like "hey admins, if you're free, but no rush"

round sinew
#

heh yeah

fallow meadow
#

Wouldn't that be a ping to the mods

vale iron
#

I don't think the mods can grant roles can they?

round sinew
#

not sure

fallow meadow
#

I meant 'non-emergency' and I think they can, or at least for some roles

#

I have no clue how that works, but AdamB has been giving Pioneer roles as well

vale iron
#

Let's ask! <@&233305774745583618> Can you give @odd crater the modder role for Better Planet Generation? Or escalate the request, if appropriate?

#

Oh I need to get pioneer I guess, but deleted that save. I'll make another one this weekend

round sinew
#

i'm close to finishing

sinful anvil
vale iron
#

I did a clean run through then deleted it to make room for one where I can mod and save edit

fallow meadow
#

@vale iron Nobody noticed the huge numbers for some of the accomplishments shown on the final stats ... lol

odd crater
#

I caused a fuss.

vale iron
#

I think someone is watching us, shhh

round sinew
#

only need to complete explorer guild, extreme weather and sentinel killing milestones i think

odd crater
#

Woah thanks!

round sinew
#

aethena on point

vale iron
#

As always

fallow meadow
#

Oh my, guess who turned pink!

round sinew
#

congrats Woody!

#

πŸ™‚

odd crater
fallow meadow
#

Pioneers completed! Distance travelled: 0ly, Systems mapped 0, Distance walked, 0u ... etc. lol

round sinew
#

yay...! what?

#

πŸ˜›

vale iron
#

Haha yeah, thought about making one and fixing all that up so it at least looked legit

fallow meadow
#

I was lazy and got it passed security protocols

vale iron
#

I'm trying to figure out how to edit a normal save to expedition, but still hitting one road block

#

The tooltips don't show for the missions and they won't trigger

fallow meadow
#

Glad I actually started using your research done on it Gumsk, because a day or two after I found a diff way that wouldn't even require an Expeditions save

vale iron
#

I noticed a hash field. Hopefully they aren't actually using that

fallow meadow
#

Noticed that as well

#

So just creating a normal save, then copy the season data from a new expeditions save over to that normal, changing mode too, does not work?

vale iron
#

It partially works, enough that you could edit the completion, but not to play it

#

It's not reading the mission milestone requirements I guess

fallow meadow
#

Hmmm

#

I have not messed with that at all, as I left it to you

vale iron
#

I should take a closer look at that season data, maybe there's a boolean in there that might do something

fallow meadow
#

Still a few scrambled field names left

#

Only two of them from Expeditions though

vale iron
#

Yeah they made a couple more changes after Goatfungus updated

fallow meadow
#

So you think there is an actual back and forth with the server as you play?

vale iron
#

I'm not sure, as easy as it was to edit completion, I would guess not

fallow meadow
#

Yeah, I sure never expected that to be the case.

#

I might give it a try tonight, see what I run into

vale iron
#

Yeah I just had the three changes: version and two season folders

fallow meadow
#

Did you use the filled in season 'folders' from a new Expeditions save?

#

16 bytes for the hash, with only 8 used? Would that be some sort of ID being registered with the server?

vale iron
#

I did use the filled in folders from a new save, yes

fallow meadow
#

However tempting, I am not going to mess with it now.

vale iron
#

Yeah that's what I'm doing, resisting messing with it, need to sleep early :p

fallow meadow
#

@north nebula Have you finished all of Expeditions?

north nebula
#

Yeah, so I have one save (65hrs) that's completed it without any issues, I did it first, but was messy and inefficient. my second go has been much more clean and efficient (and is the save I wanna go forward with for "normal" mode), but unfortunately I think I declined a multitool at one point, so I'm stuck on the phase2 completion not giving rewards. I don't "need" those rewards, I can get them from the quicksilver vendor cause I've already earned them the first go. I just need the inventory full to go away so I can zero out all the phases and have it finished.

#

@fallow meadow ^^ sorry forgot to mention ya.

fallow meadow
# north nebula Yeah, so I have one save (65hrs) that's completed it without any issues, I did ...

Very clear description and common issue sadly enough. I am sure Hello Games will get this sorted with a future update.

Make sure to first create a backup of your save files!!!

As for what requires changing, is part of the SeasonState data, which you can find and select on the left side in the Raw JSON Editor (NMSSE from GoatFungus).
On the right, after selecting SeasonState, you scroll down and should see something like shown in the image below when Expeditions is fully completed. The highlighted part is where the issue lies for you. Verify and see if this 'second' value within "RewardCollected" is NOT 511, then edit it to 511. Close the editor window, verifying to save changes. Then back on the main window, make sure to save once more to actually save the changes to the save file.

If the value is actually already 511, let me know, because then we may have to take another look.

#

Do keep in mind though, that even though this should properly finish your Expedition, the save will still wait on the season to finish before being converted to a 'normal' save

#

Note: As you made clear you do not care about the rewards, the above solution is not allowing to re-claim the Multi Tool, which requires a different solution. You will however already have the Pioneer Flag unlocked as a buildable and Anomaly redeemed item on this save.

north nebula
#

thanks. Only the first entry was set to 511, the rest were like 250(somethign). I changed the 2nd one to 511, and it is now marked as complete. I moved on to phase three, accepted the milestone reward for the phase3 meet up point (can't spell that word) , then same inventory full error on phase 3. so at this point, if I just jump to the various meet up places, collect those inventory slot rewards, then go back to json editor and set all those values to 511, I should be complete in game correct?

fallow meadow
# north nebula thanks. Only the first entry was set to 511, the rest were like 250(somethign)....

I do know that each value represents the separate phases, with a value 511 meaning it is fully completed. When those are all 511 this should not result in the 'Inventory Full' showing. I asked if you had finished Expeditions to ensure all rewards would have at least been attempted to be collected, as well as knowing all phase end values. If you have indeed done so, then I don't think editing all 5 values to 511 will be an issue.

north nebula
#

perfect. I'll give it a go and let you know. like I said last night, this is more of a cosmetic thing than a necessity. I have a finished save I can use going forward, i just like this 2nd save better cause it cleaner with far fewer sidetracks than my first run. thanks again!

fallow meadow
#

Well, it may actually be an issue, even though it appears to only be a cosmetic UI failure showing Inventory Full. I am not sure if those specific values play or will play a further role. Full completion should have them all at 511.

north nebula
#

@fallow meadow yeah, it worked. I hit the remaining 2 meet up points, claimed those rewards, verified that stages 3-5 were inventory full, then saved/exited/and set all values to 511, then returned to the game and was able to claim a second golden ship. so I'm good 2 go unless this methodology conflicts in some odd way with the new expedition when/if they choose to make one. Thanks again!

vale iron
#

FYI, another possible solution in the future: sometimes it is knowing the recipe they are trying to give you that is creating the Inventory Full message. If you take that item of known specials, it sometimes frees up claiming.

low urchin
fallow meadow
vale iron
#

What path do you have the AMUMSS folder in? I think I remember people having much better luck putting it at a root level, like C:\Amumss

vale iron
#

FYI, I'm just up for 30 minutes until I fall back asleep, so answers might not be 100% :)

north nebula
#

@fallow meadow I did indeed stop by the anomaly right from the start and claimed all the rewards up front, just cause I could. so that makes sense.

fallow meadow
north nebula
#

if I had to give advice for subsequent runs, I'd say claim ALL multitools it offers, don't decline, and don't claim any rewards from the anomaly until you finish...

fallow meadow
north nebula
#

right.

low urchin
fallow meadow
#

@vale iron I don't mean to come across the wrong way. Your info has been really useful in pointing in the right direction when it comes to this issue. If done correctly as you said, it does work fine as a solution. I just found it wasn't quite fool proof. Then again, what is fool proof when talking about that magic tool to begin with ... lol

vale iron
vale iron
fallow meadow
#

Alright ;-) I am actually curious about the intended way. If you do not run into the issue, you would not receive a single KnownSpecial unless you visit the Anomaly to actually redeem there

low urchin
#

That’s fair. Get some sleep, Gumsk. πŸ™‚
I’ll be back later to poke around for help.

vale iron
#

Inside your MODBUILDER folder, is there a mbincompiler.exe?

#

Ahh there is a note that a firewall might be blocking curl.exe from getting the new version

low urchin
#

Pretty sure, yeah. I can’t access my PC at the moment

vale iron
low urchin
#

I’m having issues beyond just AMUMSS not working. The only mod I can get running is a simple one to remove the click and hold delay. Installing a second mod, any mod, causes the game to immediately crash

vale iron
#

That's really weird. Even if they conflicted, that shouldn't cause a crash

low urchin
#

For example I had the delay remover and one to increase Pulse Drive speed. Game has encountered an error. Possibly a mod conflict. Please remove mods

#

It generally crashes on the splash screen but sometimes it will get as far as loading in, but immediately crashing as soon as my character model is visible

vale iron
#

Hmm when we're both at computers we should test this a bit more to try to get it resolved

low urchin
#

I really appreciate your help so far. It’s hard to find someone to help with technical issues on discord.

vale iron
#

AMUMSS is really important for us, so gotta make sure it's working properly :)

odd crater
odd stag
#

@hushed bronze do you have any idea in what file that could be stored?

hushed bronze
#

@odd stag ROBOTGLOBALS is the easy guess

odd stag
#

Unfortunately its not in there 😦 At least i didn't found it.

#

but i made a new mod:
You all know that expeditions added more sentinels to the battles, but they reduced the amount of health and damage each sentinel does.
I made a mod that changed those values back to the ones in Pre-Expeditions, while keeping the extra drones:
https://www.nexusmods.com/nomanssky/mods/1926/

halcyon dock
# odd crater

ugggghghhhh send this to Hello Games zendesk 😩

odd crater
low urchin
#

Would anyone be able to help me use AMUMSS for installing mods? I am having trouble getting it to work

waxen cedar
#

@odd crater Is your mod compatible with stratos or does it include more sky colors?

west needle
#

I'm using it with stratos and i haven't gotten any conflicts if that helps at all

rich harbor
#

what mod would i need to download for local teleportation please? [from what I've seen it gives a circular marker where i would end up]

hearty wasp
#

isn't that vanilla

rich harbor
hearty wasp
rich harbor
#

no they were teleporting in the anomaly

#

back and forth

hearty wasp
#

then idk

#

haven't seen anything like that

rich harbor
#

me either looks fun

hearty wasp
#

if you haven't seen it then how do you know it's a thing

rich harbor
#

lol i seen it then but never before

hearty wasp
#

I have no idea what you mean any more lol

lime mesa
#

facepalm

hearty wasp
#

got screenies?

rich harbor
#

nope but just before they done it a blue circle would go out to the point they ported too. if there still here i'll get one

hearty wasp
#

I mean with enough memory manip you can prolly hijack the in-base teleport to do that

#

cos those things have the blue circles too right

rich harbor
#

yeah i believe so, could be a personal mod someone made themselves

hearty wasp
#

maybe check out cheat engine related forums

rich harbor
#

can't see them anyway. but i will do, ty

fallow meadow
#

Asking for @desert forge :
Does anyone know if the GCSPACESHIPGLOBALS defines the Min- and MaxSpeed for starships in Space, Planet, and Combat? Does this also mean that these are actual 'hard' speed caps? I mean, if you manage to upgrade your ship past those values, it will not actually have any effect?

hearty wasp
#

check these

#

I think they're the base

fallow meadow
#

What MBIN would that be, because that looks pretty much like the one I mentioned above

hearty wasp
#

spaceship globals

fallow meadow
#

I did however notice there being a few 'Control' variants that only slightly differ, but Control bonuses per class as well, which I believe to be cumulative values

fallow meadow
fallow meadow
#

Some speed multiplier involved for SpaceEngine at least? 1300 max boost speed seems way off when an s-class fighter shows like 6000 without even pushing the tech too much

#

Ok, never mind, appears to just be base values, not hard caps/limits.

odd crater
waxen cedar
#

but it requires trickery to have the anomaly left loaded in when exiting it

#

then fly to a nearby planet, set up a base and fly up to the loaded in anomaly with build cam. There you can place any base part in there but they won't sync to other players afaik

#

it can be used to also set up short range teleports between 2 planets or between a planet and space station

waxen cedar
#

People in VR can use teleportation instead of smooth locomotion. That's just to prevent motion sickness

rich harbor
#

OH ok thats cool

waxen cedar
#

standard vr stuff. Not really that fancy when you're in VR but ye, looks cool to others around you

rich harbor
#

sweet thanks for the reply bud

waxen cedar
#

np

hearty wasp
#

all in a day's work

#

this gives me big new vegas vibes

hollow oar
#

@fallow meadow Heyo, just pinging you about the season rewards - Any help would really be appreciated; I'm looking in the Seed Central Discord but haven't had much luck yet

fallow meadow
#

Hi @hollow oar You want me to tell you here, or prefer PM?

#

Shouldn't be too hard to explain though

hollow oar
#

@fallow meadow Whichever's best for you is all good with me!

fallow meadow
#

I'll send you an invite

hollow oar
#

Yup, gotcha

hearty wasp
#

good progress

waxen cedar
#

anything hidden in the latest experimental?

stark plover
#

does anyone know the ID for the title "the sixteenth"

fallow meadow
stark plover
#

cheers

hearty wasp
round sinew
vale iron
tropic wind
#

And how do I edit them into existence

hearty wasp
#

these in game?

#

don't think I saw em unlocked in my menus

magic lava
#

In game -QS items...not positive they are all in there though. Race decal ?

#

Korvet?

hearty wasp
#

the highlighted ones specifically

#

I know the faction decals long existed

magic lava
#

I think the special hazard is at the scrap guy

#

Gekdj is in

#

Bytebeat

#

Not sure about korvet and vykeen don't recall those

hearty wasp
#

So not like buildable on their own

magic lava
#

Not that I have seen anyways

hearty wasp
#

Actually I think I've seen the vet one in the nexus egg machine

#

Vykeen's prolly in nexus somewhere too

#

Not sure if anyone wanna build em but I ain't gonna bother since they're boring to do

hearty wasp
somber lava
#

Can anyone rip the freighter alarm sounds (or sound)? It's a really cool sounding alarm.

hearty wasp
#

you can extract sounds from the bnk and convert any audio with those

somber lava
#

I don't have NMS on my computer. Only on my XBOX.

hearty wasp
somber lava
hearty wasp
#

no.

#

even if you have game pass you can't open the files because of the stupid xbox encryption

#

just get a version from the seven seas

somber lava
#

The Seven Seas...?

hearty wasp
#

ye

somber lava
#

What is that?

hearty wasp
#

it's too illegal for me to say

somber lava
#

Oh. I may know what it is now.

hearty wasp
merry wasp
#

stupid question i guess, but how to i change values like these in a lua?

#

currently wrote it down like this, but that doesnt work obviously

hearty wasp
#

If you know the value you can target the property value directly

#

So you can make it {"24", "20"} in value change table and so on

merry wasp
#

ok

merry wasp
#

woop think i got it

#

thanks a ton! @hearty wasp

waxen cedar
#

are the recipes for stuff like orange wall panel in derelict loot tables now?

#

since you can't purchase them from anomaly nor blueprint research machine anymore

paper breach
#

Hey so I am playing modded NMS, and I came into a weird issue: while I am in my ship, my scanner absolutely refuses to recharge, and only will do so after I get on foot. Any tips for solving this?

paper breach
stark plover
#

how far apart do I need to place sr teleporters to stop them from crossing wires

fallow meadow
#

SRTs currently do not need any power due to a bug introduced with Desolation. All you need to do is hook up the teleport wire between a pair

stark plover
#

oh so my entire thing relies on them functioning correctly and not being always powered

#

nvm

fallow meadow
#

Well, they have some additional issues aside from the power requirement being bugged

#

You will notice the power requirement icon showing regardless. You'll also notice that entry is fine, but exit turns view in exact opposite orientation.

#

They screwed up those SRTs badly

vale iron
#

Hmm, I wonder how hard it would be to hide the power indicator and rotate the exit point

fallow meadow
# vale iron Hmm, I wonder how hard it would be to hide the power indicator and rotate the ex...

Prolly not too hard. I just fixed the SRT to actually use power again (single value change in entity file). If you want to keep it free from power, removing the icon is prolly not that hard either. I think you'd just need to make it actually not require power, other than the value change they mistakenly made. The exit rotation I am not sure about, but some compares to previous version where it worked may give a clue? No idea why they now broke another part of the SRT.

hearty wasp
#

former, rotate the locator, latter, rotate the entire model to make people rotate the thing themselves

vale iron
#

I would sadistically love it if it was some locator rotation that they didn't expect.

#

"Huh, what? Why on Earth would that be rotated 90d?!?"

fallow meadow
gusty hamlet
#

hi can u install reshade in no man sky?

hearty wasp
#

ye

gusty hamlet
#

anyone that uses a reshade that can help me

gusty hamlet
#

nvm fixed it

hearty wasp
hushed bronze
#

@paper breach Its specific to any mod that affects "GAMEPLAYGLOBALS" that wasn't updated after ver 3.35

#

I specified that because it actually affected a ton of mods that have nothing to do with scanners

waxen cedar
hearty wasp
#

you can't build em anymore?

waxen cedar
#

you can if you got the blueprint over a year ago

#

it disappeared from the blueprint store sometime last year I think

#

along with some other parts I can't recall

hearty wasp
#

if you can build it they're still in base building and product tables

waxen cedar
#

Indeed but I was wondering if they moved the recipe unlocker thing to derelict loot

#

since you can unlock recipes via that

hearty wasp
#

I don't think I've seen orange screens in the derelict freighter scenes

#

the green one purchaseable

waxen cedar
#

that still is

light horizon
#

what is some good mods that do not effect planet gen?

hearty wasp
#

go on Nexus and sort by last updated

light horizon
#

fair, had a look over the list and got a base building and relightbut nothing else really jumped at me

#

i did not want cheaty cheaper or max slot mods

hearty wasp
#

sorting by last updated gives you the most working mods

#

the rest is just preference

hushed bronze
hearty wasp
light horizon
#

I use your building mod that is nice, but it makes all refiners face away from me when snapped to a wall and the rotate key does not work

hearty wasp
#

strange since I added rotations to the snappoint lel

#

I'll check it later

#

when snapping to which wall, again?

light horizon
#

the round room for planets, or any frieghter rooms

#

it says rotat by pressing r/t a the bottom but nothing happens

hearty wasp
#

oh I think I kinda remember that

#

had something else not rotate either

#

try rotating before snapping for now

light horizon
#

i hold alt to free place and scroll wheel rotate

#

snapping undoes any rotation

hearty wasp
#

the snapping system is just broken since they changed it waay back when

light horizon
#

that is good to know, i do have a work around, but thanks

#

good to nkow you know you know

hearty wasp
#

my refiners are snapping ok

#

do you have other machines that are having problems I can test out

light horizon
#

not off the top of my head

#

but thanks for looking

#

and not in the middle but along the walls

#

oh it is Beyond Base Building-1096-3-37c-1619018521 that gave me issues

#

some confusion cleared up YAA

hushed bronze
#

for future reference you can skip those numbers its just some id nonsense nexus.com tacks on

#

As for BBB, the snap points shouldn't be edited at all so it would be odd to cause rotation problems

#

ofc currently someone else does the updates so maybe he did something

light horizon
#

i was lazy and copied the file name, but it also showed the version

#

i still love the bbb mod it is great

#

I have not tried to make windows n the frieghter yet but i want to do that

#

not being able to add windows to the freighter in vanialla was a missed point

hearty wasp
#

they can't add windows because you'd see the outside of the freighter

light horizon
#

but... but... that is the point

hushed bronze
#

The outside of the freighter from the base position is not a finished model and it can be hard to get a clear view outside with windows that doesn't show model seams and the wrong sides of 1-way polys

light horizon
#

my freighter has gaps in the flooring and the hanger roof has manifested in the floor of the second level

#

I should replace it but i have spent time decorating

#

but when the chairs sink a foot in to the floor it is very odd

#

and i cannot place carpets some places because they place under the floor

#

and yes i have restarted many times

hushed bronze
#

@light horizon The hangar is actually too high and honestly, the rooms you probably cut out near the bridge you should put those back but its up to you

light horizon
#

this is int he cargo room that is in all ships by default

#

and above it

#

i did not go in the the invisable wall area

hushed bronze
#

ok you should be good then

paper breach
thorny tide
#

I playwith GnomeAnn's skymods and multilpayer enabled, will this get me banned?

merry wasp
thorny tide
#

is altering the sky considered cheating? I don't benefit from it πŸ˜›

flint cairn
#

that should just be a clientside visual change, no?

#

also, cheating is not a bannable offense in nms

hushed bronze
#

@thorny tide Literally nothing is considered cheating as far as the servers are concerned. There is no trace of "security" so you're free to mod however you want.

merry wasp
#

how should i write it in lua to only target Ship_hyperdrive for B class

#

currently got this

hearty wasp
#

add another pair of special key words for "B" and "Gc-etc.dot xml"

#

before the pair you already have

hearty wasp
#

we assure you, it's much more boring than you think

#

grievers can't cheat for shit even with the tools available to em

merry wasp
#

fml adding that 2nd pair of keyword didn't work, probably "coding" it wrong

hearty wasp
#

I heard that targeting xml names can be weird

merry wasp
#

yeah im noticing that

#

i got it to hit the right section of code but not the exact section

vale iron
#

Updating GShip Custom with 9 more 'ships', mostly the deep space encounters, but also drone, corrupted drone, and the Atlas

light horizon
#

did the update break any mods?

vale iron
#

Ones that use UIGlobals, mostly

cinder valley
#

Has anyone tried messing with creature color pallets

waxen cedar
hearty wasp
round sinew
#

so, i've had this working before, didn't really change anything. trying to update my galaxy map mod, i now get warnings from AMUMSS saying:

[INFO]:   Processing file: GCGALAXYGLOBALS.GLOBAL.EXML
[INFO]:     Based on PRECEDING_KEY_WORDS: >>> [RaceFilterColours], [Traders] <<<
[INFO]:     -- >>>>> Could not find ["PRECEDING_KEY_WORDS"] = [Traders] by following file tree map!!! <<<<<
    [WARNING]: -???- Using Last_Resort algorithm... (You may want to review your key_words) -???-
[INFO]:     -- On line 347, found it as a PROPERTY NAME with a value of [Colour.xml], DISCARDED
[INFO]:     -- On line 397, found it as a PROPERTY NAME with a value of [Colour.xml], DISCARDED
[INFO]:     -- On line 447, found it as a PROPERTY NAME with a value of [Colour.xml], DISCARDED
[INFO]:     -- On line 497, found it as a PROPERTY NAME with a value of [Colour.xml], DISCARDED
    [WARNING]: PRECEDING_KEY_WORDS not found, skipping this change! [[RaceFilterColours], [Traders]]

what i'm asking it to do:

["PRECEDING_KEY_WORDS"] = {"RaceFilterColours","Traders"},
["VALUE_CHANGE_TABLE"]  = {
        {"R",   "1"},
        {"G",   "0.92"},
        {"B",   "0.20"},
        {"A",   "1"},
}
},
#

GCGALAXYGLOBALS:

  <Property name="RaceFilterColours">
    <Property name="Traders" value="Colour.xml">
      <Property name="R" value="1" />
      <Property name="G" value="0.962" />
      <Property name="B" value="0.37" />
      <Property name="A" value="1" />
    </Property>
#

what am i doing wrong?

fallow meadow
#

@round sinew Maybe "RaceFilterDefaultColours"?

round sinew
#

what do you mean?

#

what i mean is that amumss used to work fine when i asked it to search for two preceding keywords for the same table, and now it seems it won't

#

like, if there were multiple properties named "Traders", it would apply the changes in the value_change_table on all of them, and not just the one inside RaceFilterColours

#

at least, from what i understand

fallow meadow
#

Then again, I am not that well versed in AMUMSS. I am sure someone else will know better

round sinew
#

no worries

#

i'll go get some food, and look at this again later

#

not getting anywhere right now

round sinew
hearty wasp
#

maybe AMUMSS just changed internally that fucked up how dem keywords are detected

#

since params values with -.xml sometimes don't get detected

round sinew
#

i'll try to redownload amumss zip entirely and try again

#

maybe something in the syntax available changed

#

yeah, i'm going to eat, and look at this again later. thanks for the input guys

hearty wasp
#

you'll have better luck in the modding discord

#

wbertos should have a way better idea on how AMUMSS is detecting the keywords

#

MapFileTrees folder should have the map trees of the file too

#

so you can look it up manually

copper cape
#

Hey im kinda new to NMS and ive been looking for a mod where the Warp has a Dark appearence which is available for the latest version

hearty wasp
#

you checked Nexus?

copper cape
#

yes but the newest mod was last updated in 2020

#

and i do think that it could cause errors

hearty wasp
#

if it's just a texture replacer then it's timeless

#

check if it says it's replacing a DDS

copper cape
#

its Dark Warp

#

but i dont know if it replaces a dds

hearty wasp
#

seeing how the comments are saying it don't work no more

fallow meadow
#

@round sinew I just checked the Galaxy Globals, but it seems there is no "RaceFilterColours" to be found, which is kind of what I meant. There are several sections using "RaceFilter<INSERTNAMEHERE>Colours" which all have "Traders" inside, followed by RGBA Colour values. That part works, it just isn't finding "RaceFilterColours" to be preceding that

hearty wasp
#

I doubt it work anymore

#

same some real old warp texture replacer are forever gone because NMSmods deleted them

#

I used to love CJ's warp

round sinew
#

weird. i extracted GCGALAXYGLOBALS and there is RaceFilterColours, i even pasted it here

copper cape
#

can you recommend anything that changes this awful warp colour

round sinew
#

@fallow meadow i think i see what you meant:

#

however, convert GCGALAXYGLOBALS.MBIN to EXML and:

#

which is what i meant

fallow meadow
#

Hmmm, interesting to see them all bundled up inside a single property 'RaceFilterColours' without the specific parts separated there

round sinew
#

this is how i always saw them

#

so you can understand why i don't understand what's going on πŸ˜„

fallow meadow
#

Even my EXML hasn't got them bundled like you got

round sinew
#

no clue why

fallow meadow
#

Ah yes, I can then totally understand

round sinew
#

i just copied over the PAK to make sure i'm on the latest

#

(which i had already done earlier, tbh, but decided to copy it again)

fallow meadow
#

I haven't really looked all that closely, but you might be good with removing that first PRECEDING_KEY_WORD and just leave it at the race names?

round sinew
#

yeah, that would work

#

i think

#

but

fallow meadow
#

Unless those races are identically named elsewhere too (didn't see that being the case with a quick glance)

round sinew
#

i was interested in understanding why it won't go with 2 preceding key words as before

fallow meadow
#

ahuh

round sinew
#

because i wanted to prevent exactly that, even if there aren't multiple hits

fallow meadow
#

Traders > 4 matches

#

warriors same

round sinew
#

yeah

#

so

#

damn it. gotta go

#

bbl

fallow meadow
#

'Atlas' would likely be no good (if you wanted to use them) > 7 matches

round sinew
#

i've tried once changing Atlas, didn't change anything in the galaxy map

#

had hoped it would color atlas stations systems differently, but didn't

#

lol

fallow meadow
#

Likely overwritten by some race?

#

Oh well, good luck getting it sorted. Won't hold you up

round sinew
#

yeah, or like not used by the exe

#

yeah, sorry i do have to go

fallow meadow
#

All good ;-)

round sinew
#

thanks again for looking into it

#

πŸ‘‹

fallow meadow
#

Hey, got to learn some AMUMSS

#

πŸ‘‹

hearty wasp
#

great success on the snappoint front

#

now we know how to hide specific snapgroups with snappoints

#

see how when 4 pieces are snapped together, they have zero railings between them

#

yet we are able to maintain a railing for a corner piece when the diagonal piece is not placed

#

it is only possible with the new discovery on snapgroup hiding

round sinew
#

ok, i think i got it working

#

for some reason, there was an extra { in the lua down at the end that borked it :\

#

i need to restructure this, in a way that's not as confusing

#

πŸ˜„

round sinew
#

result: i didn't get it working

#

first of all, for some reason, i was working with an outdated EXML.

#

even when i had previously made sure PAKs were the right versions

#

now that that's cleared

#

i know which properties i need to change

#

but amumss isn't changing any of them

#

could someone please take a look at my lua file?

vale iron
#

Yeah, you have the report file, too?

round sinew
#

report file is like empty

#

no warnings or errors or any operations done

vale iron
#

gotcha

#

send me the LUA and I'll look

round sinew
#

cool

vale iron
#

Missing a bracket pair inside Modifications, first observation

#

curly bracket I should say

round sinew
#

yeah, i was going to ask if it was the curly bracket

#

there's one missing?

#

hmm

#

ok, i'll re read the code, i gotta find it

vale iron
#

One sec I'll send you my test LUA

round sinew
#

oh i see

vale iron
#

Spacing is a little not normal

#

On my test I mean

round sinew
#

yeah yeah no worries, i see where i'm missing the second {

#

actually

vale iron
#

Coolio

round sinew
#

i had that in

#

but got confused

#

and removed it because i didn't know what i was doing i guess

#

πŸ˜„

#

eheu

vale iron
#

It helps me to think of them all as containers that I never use, but are there if I need them

#

So it's almost always {{ }} , but maybe someday I'll want {{ },{ }}

merry wasp
#

ok wtf yesterday 0 issues now this

#

the fck

#

oh

#

might have found it

round sinew
#

ok, so i've added the missing bracket, now looks like i'm missing another curly bracket at "MBIN_CHANGE_TABLE"

vale iron
#

Strange if you had no issues before. Not a table is usually a missing comma or bracket. Attempt to call a nil value is either an undeclared variable or more missing comma/bracket stuff

merry wasp
#

got it

vale iron
#

Yes, looks like you are

merry wasp
#

i did change somethignyesterday

#

fckign comma

#

ffs

#

left the "table" open

round sinew
#

gosh

#

so dumb

merry wasp
#

btw is there any file that dictates gridsize of ships and exocrafts?

round sinew
#

slaps himself around with a large trout

vale iron
#

Nah, just learning stages, though save that trout, it might be useful later...

round sinew
#

thank you Gumsk, really πŸ™‡β€β™‚οΈ

vale iron
merry wasp
#

right will check

round sinew
#

in INVENTORYTABLE iirc

vale iron
#

Oh, for exocraft it's harder I think. They made that a pain

merry wasp
#

im busy in inventory table

#

i made explores have smaller inventories but MUCH bigger HD range bonus but in-game it won't "excute what i ask it to (yet)

vale iron
#

Yet is always the operative word. It will always yield to our demands eventually!

merry wasp
#

18 slots for S explorers

#

muhahaha

#

but 35 tech slots

#

and 1.5K HD bonus

#

will make the invetory/tech slot changes optional IF i figure it out

vale iron
#

Considering portal interference is gone, might as well give them a huge bump, like 10k

merry wasp
#

yeah but that would be to much

#

i start with Explo's casue they cheap :p

vale iron
#

Shuttle's are the po' man's ship

#

stupid shuttles

merry wasp
#

explo S class is cheaper tho

#

it always has less slots

#

great thing about expeditions, best way to test mods πŸ˜„

merry wasp
#

so even if you set max Inventory capacity to 18 it will use a grid of 4x5 making the max inventory 20

#

but at least it does what i ask it to do πŸ˜„

#

@vale iron where cani find that default inventory file?

#

if you mean DefaultInventoryBalance it sadly not the correct file

grim arrow
#

does anyone know of a mod that lets you build into terrain

hollow mist
#

you don't need a mod for that ... but because terrain can get regenerated - I wouldn't recommend it

hearty wasp
#

^

light horizon
#

is there a mod that removes the need to repair frigates? I am happy witht hem taking damage, I just dislike landing on them and fixing them

livid glade
#

Thanks @light horizon -- that's my spouse asking on behalf of me ❀️

hearty wasp
#

frigates only get damage when sent on missions right

#

I remember there is a frigate related global that handles the max/min damage sustained

light horizon
#

so i could hook at debrief and set all fregates damage

hearty wasp
#

I'm not that well versed in this aspect but I think one should be able to just set the min/max damage to 0 and not have your frigates not receive any damage ever

#

alternatively you should be able to repair your anything with save editor too

light horizon
#

unless setting max damage to 0 makes them perma broken