#nms-modding

1 messages Β· Page 198 of 1

steel crypt
hearty wasp
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I need more robots so this screenie can look like a DOOM cover art

hearty wasp
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also what should I replace the derelict freighter drone and the corrupted drones with

hushed bronze
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Gastly @hearty wasp

hearty wasp
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thomas characters bud

hushed bronze
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The conductor's head

hearty wasp
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ok

hushed bronze
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Upside down and fart powered

hearty wasp
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lmao upsidedown actually isn't a bad idea

hushed bronze
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This whole mod is a bad idea lol

hearty wasp
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I gotta take a look at the mech rig sometime

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maybe I can rig some thomas stuff into it too

hearty wasp
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I can't find a fat controller model

tropic wind
# hearty wasp I can't find a fat controller model

Yes you can, believe in yourself. Your research is beyond important for this community. Your commitment and sacrifices will be remembered throughout the No Man's Sky community. Thank you soldier -Qyrae

hearty wasp
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if an item does not appear in the google search, it does not exist

lime mesa
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sooo

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to install mods u make a map named mods in the pcbanks folder

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???

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cause it aint working for me

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i use like dualshok controller

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but it doesnt show u

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so i installed the mod

hearty wasp
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you deleted the txt file yet?

lime mesa
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ah

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didnt know u had to delete

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mb

hearty wasp
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you can rename it too

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but 1 button press is fewer than 5

lime mesa
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ty u absolute legend

hearty wasp
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it worked?

earnest echo
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Guys I saw someone in the space anomaly with a biological horror as a companion. does anyone know how to get it?

hushed bronze
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probably the recent mod that lets you have biological horrors as companions πŸ™‚

earnest echo
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oh how do u do it

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soz i have no clue how modding works @hushed bronze

hearty wasp
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there's a site linked in the pins called Nexus Mods

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go on that site and search for the mods you want

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for example, you want something about biological horror and pets

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so you can search for terms such as "pet", "companion", "horror", etc.

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it's like google, only not as smart

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or just edit your save idk

hushed bronze
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In this case just sorting by newest upload should get you close

hearty wasp
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yeah that too^

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new mods are new most of the time

hushed bronze
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@earnest echo Nexus is riddled with old mods that don't work at all, including a few that continue to stick to trending and get recommendations even though they havent worked in years. So unfortunately you have to be careful about installing many mods at once. If you just shotgun 60 mods from across the years, its just gonna crash

earnest echo
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ok thx guys

hearty wasp
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I think I heard someone said trending was fixed, but I haven't been on Nexus myself in a while

hushed bronze
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If the author makes any mention of "updated for Companions" or something, or its last update is within a few months, you're close to 100% likely to get a working mod. If the last update was 2017, almost 0% that it will run

earnest echo
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yea fair enough. How does save editing work?

hearty wasp
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hey now, textures still work

hushed bronze
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@hearty wasp Trending isnt recommending Dark Space V2 because its broken, actual people keep upvoting the goddamned thing lol

hearty wasp
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so it's like 99.9% it won't work spoggers

hushed bronze
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@earnest echo save editing is a separate app, google NMS save editor, you should get there right away

earnest echo
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oh okay tysm

hushed bronze
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DSV2 100% doesn't work lol I've tried it several timesin the last three years just to verify because it keeps coming up again

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And the dirty bastard disabled comments so nobody can just post "yo this shit don't work"

earnest echo
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where is the link to nexus mods

hushed bronze
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to what?

hearty wasp
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bottom of the pins

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I don't remember how to check the pins on mobile

earnest echo
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oh kk

hushed bronze
earnest echo
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cool thanks

hearty wasp
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it's a good one

earnest echo
hushed bronze
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Its not alone anymore either, there is another called GBase thats done somewhat differently, that some prefer

earnest echo
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also does this only work on steam

hushed bronze
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yea thats the right editor in the pix

earnest echo
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im on the xbox version on pc so should this work for me?

hushed bronze
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idk, consoles always complicate things

hearty wasp
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NomNom works for gamepass I think

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you'd also need some other thing to enable modding for gamepass version

earnest echo
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no its not the gp version

hearty wasp
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so like

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you just stream it onto your pc?

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idk how this works much

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but if you don't have the files on your pc you can't mod

earnest echo
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no i just run it from the xbox app

limpid summit
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Anything that forces hires textures? They tend to get stuck at lowres after a while melee jumping.

native hawk
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im having issues with using blender to import my won models into the game. any suggestions or advice would help.

native hawk
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I've been able to export very few models from the game but not the ones i want

glass lake
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how would one get into modding the terrain gen in no mans sky

hearty wasp
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by yourself it's prolly easiest if you download some terrain gen mods, compare the files with the vanilla ones and observe the changes

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start figuring out what does what that way

glass lake
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i dont know how to look at which files are changed

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iw ouldnt know where to begin

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I modded minecraft, but NMS is nothing like it at all

hearty wasp
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yeah that's why I said get some mods and look at the files from the mods lol

glass lake
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My PC cant read pak files

hearty wasp
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you can get tools for that

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actually isn't there a pin for that

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huh there ain't

glass lake
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i iwll cry now

hearty wasp
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fuck the UI to guides is dark pattern level bad

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try this one

glass lake
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i want to learn how to fuck with the terrain gen

hearty wasp
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well you better start with the basics then

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like how to get a file out of a pak

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so read up

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it's real easy once you get past that boring shit

glass lake
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how much space should i have for modding

hearty wasp
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well how much do you have

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60? 100?

glass lake
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500 gb

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i have 4 seperate drives

hearty wasp
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yeah that'll be good

glass lake
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2 ssds

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and 2 hdds

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how much would i need>

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like10gb?

hearty wasp
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idk I prolly have like a hundo total?

glass lake
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for nms modding?

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or all otgether

hearty wasp
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yeah

glass lake
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100 gb for just nms moodding

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damn

hearty wasp
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if you don't fuck with models you prolly'd never reach it

glass lake
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I want to fuck wiht models, im tryna enable the e3 ones aswell as more colors

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I think Rayrod is gonna help me

hearty wasp
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yeah well you better get started then

glass lake
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ill try my best lol

hearty wasp
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if you've more specific questions you can always try the modding discord

hushed bronze
hoary drum
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@glass lake There is also the NMS modding server if you have any questions. And the 100 gb isn't completely necessary. If you're just focusing on changing specific things then you can just unpack those specific files if you want to have it take up less space https://discord.gg/22ZAU9H

vale iron
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Just the unpacked files alone are 25gb, then if you save any old versions that adds on, and then of course modeling adds a bunch more, as said above

hushed bronze
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Just buy multi-terabyte ssd's

glass lake
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i give up

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ive been trying for 3 hours

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its exhausting

hushed bronze
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what have you been trying to do for three hours?
Wait, MODELS?

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nah bruh thats not a beginner mod, models are whack in NMS

steel crypt
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@glass lake May the force be with you πŸ™‚

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You just dove straight into the rabbit hole.

hushed bronze
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Nah this crazy mofo skydived into it without a chute

vale iron
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Yeah, models ain't fun. I've been trying to debug one error on one ship for like five days.

hushed bronze
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Stuff like that is why I decided to ultimately never attempt models in NMS lol

vale iron
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I did finally fix it, though, and it's a good feeling, even though it was an idiotic mistake

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Now I have to figure out why the geometry is all whack

minor moat
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Ouch, I've had the "spent days on error that was dumb mistake" before.

minor moat
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Ok that's 2 mods now that no longer work for living ship timer skip apparently. Anyone know which one was most recently updated?

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Oh it seems "living ship mission timer options" one isn't crashing, at least not yet. Nevermind.

vale iron
minor moat
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Yeah I ended up using the second one

glass lake
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I’ve been trying to follow the black carbon mod tutorial, but every time I try to unpack the files I need, it crashes my pc

vale iron
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That's a promising start

glass lake
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Yes it is

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I’ll just leave it to the professionals I guess 😦

hushed bronze
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@glass lake Did you make sure to unpack it with a MBCompiler that matches that version?

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Unpacking things wrong really should be crashing the compiler tho, not your whole PC

glass lake
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I guess to describe it better it crashes the compiler, and I can’t turn it off with task manager or conmand prompt so I have to restart my ox

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@hushed bronze

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Nice terrain mod btw, I’ve been using it and it feels amazing

odd stag
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someone knows what file i need to change to increase the amount of things that i can build in my base?

hushed bronze
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wdym? The global limiter? the per-part limiters?

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@odd stag

odd stag
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@hushed bronze Idk, the one that limits you to build only a specific amount of total parts

hushed bronze
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@odd stag If switching your basebuilding quality setting to Ultra doesn't help, try asking @vale iron

fallow meadow
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@odd stag There is an upload limit of 3000 parts, but you can exceed this limit without sharing it to everyone through upload. There is however a 20,000 parts limit per save, which for as far as I am aware, can not be exceeded, as it is handled by the executable.

odd stag
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@fallow meadow allright, thanks

steel crypt
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@glass lake It would be easier to try to help you if you could give more details. You have to use a compiler version that works with the version of NMS files you have. You need to unpak the game ".pak"s using PSARC and then if you are trying to mod a .mbin file, you need to use mbincompiler to decompile it to a .exml file. Then edit that .exml then recompile with mbincompiler. Then repak. I mean there are mod tutorials. If you are hanging the compiler then you are not using the right version or your .mbin file you are trying to decompile is real jacked up. If you are using mod station, sometimes you have to kill it's process before you can kill the mbincompiler process in task manager.

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You can maybe post a file you are trying to decompile here and someone can make sure it will decompile right for you.

steel crypt
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Anyone using my "Beta" terrain (voxgen) mod, this is the latest version. Changed underwater biome terrain. All above water terrain is same as before.
@small valve Maybe you were using this?

hushed bronze
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@steel crypt Are you familiar with the changes to terrain on "Prime" planets in Origins update?

steel crypt
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I'm not sure exactly what you're asking me. I am familiar with the "prime" terrain. @hushed bronze

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With 1 or 2 minor exceptions, the "Prime" terrain is an exact copy of the normal terrain with the "gain" variable turned up.

hearty wasp
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But yeah no perfect solutions so far for sure. At least we can backup bases with NMSSE

waxen cedar
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I tried filling planets with the new huge Origins buildings to create "cities" but it seems like the game doesn't want to render more than a few at one time before fading out the rest in the immediate vicinity.

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I give up. I guess I can't have nice things. It could maybe help to flatten and make the planets themselves empty for this but what's the point. It would still be yet again another infinite load screen. No cities for nms

hearty wasp
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If you added in the objects into the basebuilding table without specifying the LOD scene path, or were just using vanilla buildings, they tend to disappear after the first LOD distance

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I think kibs also said there is a way to increase the LOD distance for that but I don't remember any specifics

obsidian tree
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LODS are in the entity files, maybe some info in the scene also

hearty wasp
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trutru

hearty wasp
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should I sink a hole for the scanner eye or should I just yeet the scanner

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maybe sunken like this instead

manic glacier
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Howdy, got a question.

I'm usually a heavy modder and love tinkering with games but NMS I often play with my buddy on multiplayer. Is there anything I should know going into modding to make sure I do it safely for multiplayer? I heard mentions of desyncs being possible.

Mostly looking to do some nice visual mods, nothing that alters gameplay or actual in-game things too much.

hearty wasp
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(not updated for crossplay but should be otherwise accurate)

odd stag
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If i activate that freighters always attack the player, is it somehow possible to get a freighter?

hearty wasp
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you shouldn't be able to get into the freighter when it's attacking you right

manic glacier
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LOL I'm assuming that's a FAQ, thanks

hearty wasp
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not frequent enough for anyone else to make documentation for it but otherwise, yeah lol

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I guess we have more common ones like "install mod how????"

odd stag
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@hearty wasp kay. The first free freighter quest will also be impossible then, right?

hearty wasp
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not to mention we haven't done experiments on mp behaviours for, maybe years

hearty wasp
manic glacier
hearty wasp
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yeah we get that a lot too

manic glacier
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hahahah

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such is modding life

hearty wasp
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I got like 6-8 last year

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and I was away the whole time

odd stag
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@hearty wasp allright, i keep my hands off (for now). Wanted to make a mod so that freighters attack you, thought that might be fun πŸ™‚

hearty wasp
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you can still try lol

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just tell people that you can't get a freighter with the mod on

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tell people to read

odd stag
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sounds impossible πŸ˜›

waxen cedar
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I remember someone made the space stations rotate around last year

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how did that end up btw. Does anyone remember

hearty wasp
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I sorta recall that as well

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the whole station may've either rotated around you while you're inside or the entrance was spinning independently from the interior

waxen cedar
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There was some issues with the collisions but if we could only have the exterior model rotate it should be fine right

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unless the interior is attached to it

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And I didn't add the buildings to the basebuildingtable. Just increased the density of them on every planet type and set the NUmModelsToGenerate from 2 to 100

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Replying to the earlier convo from this morning/whatever was your time then

hearty wasp
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ahh

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then as monkeyman said it could be proc gen LOD related

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but I'm not familiar in that aspect lol

waxen cedar
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neither am I. I don't do much modding unless I'm drunk or extremely bored

hearty wasp
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modding while drunk is the LIFE

waxen cedar
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agreed

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that's when all the fun begins

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like getting an idea of setting a freighter model over a ship and zooming the camera view way back

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I'm too scared to touch the models at all so don't even know how I'd do it but yeah. Fun ideas

hearty wasp
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the ships are just models anyway

odd stag
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@hearty wasp what is that "spoggers" emote, i never got that?

hearty wasp
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spoggers this one?

odd stag
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yes

hearty wasp
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it's just on this server

odd stag
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ah that might be the reason why i'm not familiar with it πŸ™‚

fallow meadow
manic glacier
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Anyone here mod on xboxgamepass4pc and know where the gamedata path is?

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I think it might be hiding in WindowsApps but I can't get access to that folder

round sinew
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@hushed bronze i was thinking about dark color skies during daytime.. the other day i found a planet with black - well, almost black - sky. pretty cool. i don't find many of these though. is it just "bad luck, visit (even) more planets"?

hushed bronze
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If you're talking about stratos, I think the odds of a black sky in the current version are around 1/16? @round sinew

round sinew
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yeah, about stratos, sorry

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1/16? --kzzt--

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gotcha

hushed bronze
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Well it used to be one in four but people complained it was happening too often and I didn't really announce the reduction

round sinew
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yeah... i wondered about that actually - if it wasn't very popular

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decided to ask anyway

glass lake
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I think I’ve finally found why mbin kept crashing my pic

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I think the versions were off

hushed bronze
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i did mention that very thing lol

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But hopefully you solved the problem

blazing crescent
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So if I install mods and then play on a previously unmodded save but then later uninstall the mods what will happen

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Will the save roll back to the moment before mods were installed?

waxen cedar
blazing crescent
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cool and good

waxen cedar
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I wonder if it's even possible to bring back the old freighter warp in animation. I tried lowering some values that had freighter warp and speed stuff mentioned but that did nothing. Also there seemed to be references left for some textures regarding freighter trails but those do nothing either

blazing crescent
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im just trying to install some mods that finally fix stuff thats been driving me insane

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like the screen shake effect and LOD bug

waxen cedar
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Also recommend the one that removes exosuit voice

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UNITS RECEIVED, UNITS RECEIVED, UNITS RECEIVED

blazing crescent
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exosuit voice never bothered me

waxen cedar
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TeMpErAaTuRe LeVeLs StAbiLiZinG

blazing crescent
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so i just drag and drop the contents of the zip into the MODS folder right

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wait im thinking of a different game

waxen cedar
waxen cedar
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remember to remove disablemods.txt

minor moat
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The noise that drives me insane is the personal refiner

waxen cedar
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And the fact that noise keeps playing when the fuel runs out or it finishes on its own

outer rain
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Is there way with nms edit save to change from survival to normal gamemode? And if so, is there a way that works 100%?

vale iron
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Yes there's a version number that controls that. I'll look it up in about 20 minutes

daring venture
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Anyone have a mod that makes borderless fullscreen actually function as borderless instead of fullscreen

vale iron
outer rain
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okay, thanks

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btw. can it corrupt my save?

vale iron
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Not really, but save editor has built-in backups

hearty wasp
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I'm gonna

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add legs to police quads

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Sentinels shall finally become... beautiful

vale iron
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You should add leg lamps like in A Christmas Story

hearty wasp
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lmao

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too bad we haven't figured out how to hook vertices directly to the joints

hollow dirge
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playing the fantasy mod pack in vr is something

cunning rose
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Hey. I just got the game and heard there are some banger qol mods. What do you guys recommmend?

hollow dirge
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turns the game into permanent creative mode

cunning rose
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Oh gosh lmao, I still wanted to progress and stuff

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I'll make a save on that tho, it'd be interesting to just explor

hollow dirge
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im a lazy fucker, you can still progress in the story and get some normal mode exclusive things

cunning rose
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lmaoo yeah i feel ya

hollow dirge
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you can try this as well, its a collection of qol mods

cunning rose
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oh shoot thats useful

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thank you

torn girder
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this for more variation

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the colors are very balanced and they fit well in the game

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they should put this mod in the game tbh

edgy ivy
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Is there a mod that reduces the amount of populated systems to rare small clusters?

steel crypt
torn girder
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πŸ‘

hushed bronze
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@hearty wasp Its THOMAS THE TANK E-... Just Thomas the Tank, I guess

hearty wasp
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Thomas the Tank Tank

serene goblet
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Does anyone know where to change the scanner speed? I'm scanning this tiny rock and it takes as long as this huge animal. πŸ˜‰

There should be a way to do that?

hearty wasp
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player globals maybe?

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prolly already are mods on Nexus for that

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ain't there one called "faster scan" or whatever

serene goblet
hearty wasp
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oof

serene goblet
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Seems like it would be such a simple thing to do.

hearty wasp
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I mean if you're trying to do one yourself those mods would still contain the file which you can trace the path to get the right file to edit

serene goblet
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True. If I knew what to do with the .pak files. πŸ™‚ Just thought if there is a mod, maybe I don't have to smarten up and do it myself.

hushed bronze
hearty wasp
hushed bronze
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Thomas the Train! FIRE!!!

edgy ivy
hushed bronze
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Its in solargeneration global

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I forget the exant var names, but they are obvious when you spot them

glass lake
serene goblet
shy grove
limpid summit
hearty wasp
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So unless the latter fucks with drops, I wouldn't think it should break the drops except if the specific products are fucked by product table?

limpid summit
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I mean, I'll check with it in isolation in the morning, but mcdamm says no conflicts and removing this one mod fixes the stated problems.

hearty wasp
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can you describe the problems in more detail

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like are the drops different, are the NPCs/creatures fucked, etc

waxen cedar
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So the stars at galaxys edge are just ghost systems that can't be accessed by any means?

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Do they even have any seeds assigned to them

waxen cedar
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Okay it appears the systems are actually there since it generated a mission in one

waxen cedar
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This is so weird. One star on the skybox actually stands out and has a color and even lens flare to it

smoky wing
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All possible addresses technically exist, they're just not all accessible in-game. AFAIK, you can change your current system address with a savegame editor to a normally-invalid system, then load the save to be in that system.

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I dunno what affect that has on other in-game things like your teleporter network, or the Nexus. Would be an interesting experiment to setup a hidden base in one of those systems. Then see if the game would include it in your normal tele list, or if others could be sent there with you on Nexus missions.

waxen cedar
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okay the bright star seems to block my pulse drive

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as if it was a physical object which it's not

hushed bronze
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Activate Ludicrous Speed

waxen cedar
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I tried flying to it with pulse speed set to heccin 999999

hushed bronze
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damn its a runner too?

edgy ivy
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Or maybe the game just stops you from going too far?

hushed bronze
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Im putting together a black space mod with "Real Sun" colors and size variation

waxen cedar
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Fantastic

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Now make size and color variations to the starfield seanpass

hushed bronze
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Cant

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But I can generate 400 star colors that are so slightly different you could achieve the same effect with 40 πŸ™‚

waxen cedar
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Hmm, what about adding more than 3 system stars

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How are the suns even handled? Haven't yet looked into it at all but since we can adjust their size and amount shouldn't it be possible to just add hundreds of those at minimal size values

waxen cedar
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-supermoon plays

hushed bronze
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The binary/trinary thing is a custom setup HG did. In fact, its giving me problems right now because it operates as an override somewhere and insists on injecting random hard fantasy colors whenever a multi star comes up.

Short answer - We never had (and still dont) have proper control of the number of suns

waxen cedar
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Ah

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sad

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so all we have control over are the colors and lighting

hushed bronze
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We dont even control the lighting actually

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Its flat white, hardcoded

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at least not space lighting, we do control ground lighting mostly

waxen cedar
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Hmm, what about planet sizes

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Would be interesting to see the extreme ends of big and small planets but I assume the specific size values are hardcoded with no way to adjust?

hushed bronze
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Rayrod was able to hack the exe for that. its not possible in a proper mod tho

cunning rose
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Is there a working faster diaolague mod?

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I've heard it has incompatabilities

vale iron
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If you want real star colors, get rid of green stars completely

hushed bronze
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@vale iron The problem is that the multi star systems take their colors from a place I have yet to Identify

limpid summit
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Alright removing and replacing all my mods somehow fixed the problem with Craftable Modules above, but now I'm getting crashes every couple minutes, up from never.

hushed bronze
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so no matter what star colors I make, the binary and ternaries all still have dipshit colors

vale iron
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Maybe they're a fixed DDS somewhere?

hushed bronze
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I thought of that possibility. I hope not, because that would be some kinna corner-cutting horseshit lol

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@vale iron If you found it for me I would love you forever HeartLegend

vale iron
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I'll try to look later. Right now, working on getting this ship out tonight

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Fix one thing, break another, good times

hushed bronze
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Sounds amusing

limpid summit
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Is there a known fix for pieces of a freighter's floor becoming slightly misaligned, which I suspect is related to why the game is umplayably crashy tonight?

hearty wasp
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been a thing since basebuilding is a thing

vale iron
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Usually just resummoning the thing or changing systems fixes it

steel crypt
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That’s float precision I believe.

vale iron
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Stupid float

waxen cedar
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my freighter base got misaligned during one one of last years updates and never returned to normal

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now there are just ugly gaps near the entrance part

hearty wasp
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oops wrong link

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β–Ά Play video
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if the pet thing is unavoidable I might need to add the pet data back in but I'll delay that until I need to lmao

waxen cedar
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perfection

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wish you could turn the actual NPCs into pets

hearty wasp
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I mean you have some of em sitting in your bases

#

yeah sure you "hired" them but when did you ever see yourself paying them anything

vale iron
#

Crazy time loop crap

waxen cedar
#

The pre-next NPCs are menacing

hearty wasp
#

a lot more vids and links coming up in the next few hours

waxen cedar
#

they are so big compared to the current ones

hearty wasp
#

just gotta... do more photoshopping first

waxen cedar
#

spawned a pre-next korvax next to my worker and it made me feel uncomfortable

hearty wasp
#

the pre-next ones uses only their own race's assets

#

since the 3 races are completely separated models

waxen cedar
#

is it just me or are every vy'keen these days using the exact same armor pieces?

#

with different colors

idle vale
hearty wasp
#

Get the mod here: https://www.nexusmods.com/nomanssky/mods/1890

Like Death Stranding / Postal 2? Want to experience the relief of letting go of your bladder in No Man's Sky? Sam Porter's Pro Pisser is the mod for you. In addition to urinating wherever you want, the action also replenishes your life support over time, and nearby creatures will e...

β–Ά Play video
#

gotta double check my links before publishing the mods

hearty wasp
#

https://www.nexusmods.com/nomanssky/mods/771
Unlock All Emotes is now renamed Extra Networked Emotes because I'm too lazy to make an actual "unlock" version. Has a few of Haz's vanilla emotes included and now has an update AMUMSS script

#

孫子钨 Facebook:https://www.facebook.com/winder.gaarli
孫子钨 Twitter:https://twitter.com/WSLTP

Any material in all videos published is used under Fair Use or Creative Commons (Details stated in the video).
All work created by this channel can be licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
http://creativec...

β–Ά Play video
waxen cedar
hearty wasp
#

it's pretty low on the page so it's possible to be missed lmao

waxen cedar
#

Oh, I'm on phone rn having some breakfast and don't have convenient way of viewing the mod page

hearty wasp
#

lol it k

#

good thing I finally figured out how to not replace a type

waxen cedar
hearty wasp
#

or just that HG made it possible idk

waxen cedar
#

Have you tested it in multi? How do the new creatures appear to others?

hearty wasp
#

they're custom scenes

waxen cedar
#

Ah

hearty wasp
#

so they won't show up at all unless the others have it as well

#

I'm still not sure how it would fuck with existing pets tho

#

since it technically should change the proc gen pool

waxen cedar
#

I'll test it out later. Do the creatures perform any actions like randomly igniting jetpack or shooting etc?

hearty wasp
#

nop

#

normal creatures can't shoot

#

nor transition from land to air\

#

else you'd see it in vanilla

waxen cedar
#

Ah. What about that debug player model which mimics your actions

#

Wait that was locked in place

#

nvm

hearty wasp
#

the what

manic glacier
#

is there a mod that puts a light on the front of your spaceship? My current mod makes night flying scary af

hearty wasp
#

yeah there's one called headlights or something

#

by Mjjstral I'm sure you can find it on Nexus

manic glacier
#

sweet tyty

waxen cedar
#

Remember that one software from way back which had euclid galaxy you could navigate in 3D space or as a flat plane

#

and find coordinates etc

steel crypt
#

@manic glacier DUD’S SKY on nexus has a spaceship headlight mod.

hushed bronze
#

@limpid summit When did you build the pieces athat are now misaligned? I noticed that, at least on ground bases, this issue seems to have been resolved in recent updates. I wonder if your freighter misalignment is from a persisting issue or if you just built it before the fixes?

manic glacier
#

ooo ive been meaning to try duds sky too

#

thanks

hushed bronze
#

You can't just NOT try Dud's sky until now... what r u doing man

limpid summit
#

Like 3 days ago, when I moved to the new freighter.

hushed bronze
#

I guess the issue persists with freighters, then

#

odd though, Ive built in freighters in recent updates and didnt get misaligned floors

waxen cedar
#

I did

#

:/

limpid summit
#

Is there a mod to increase stack size for products only? Like metal plates, but not carbon.

hearty wasp
#

Get the mod here: https://www.nexusmods.com/nomanssky/mods/1890

Like Death Stranding / Postal 2? Want to experience the relief of letting go of your bladder in No Man's Sky? Sam Porter's Pro Pisser is the mod for you. In addition to urinating wherever you want, the action also replenishes your life support over time, and nearby creatures will e...

β–Ά Play video
#

Welcome to the mΜ΅Ν‘Ν‚è̴̚cΜΈΝ„ΝœhΜΈΝƒΝ†a̷͐̽nΜ΅Μ‘Ν—i̡͐̈́c̷͐͐ȁ̴͝lΜΆΝ›Νƒ ̡͂̍aΜ΅Ν‘ΜΎg̡͊͌e̸͌̽
https://www.youtube.com/watch?v=Ca82HiRRvWc

Get the mod here:
https://www.nexusmods.com/nomanssky/mods/1011/

Not all shown in the video are included in Beautiful Sentinels: Thomas and Friends go on a Rampage, many other mods are installed in this video.

Music by White Bat Audio:
Mark of the Doom Slayer https://youtu.be/44ZyRLjWXa4
Sacrifice https://youtu.be/USBgspidhmk

孫子钨 Facebook:htt...

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edgy ivy
#

How does one build windows inside a freighter while using Exosolar's base building?

manic glacier
#

What kinda coloring/visuals mods have you guys been enjoying lately? I've been using Exo's Stratos Origins and Expanse Pure Black

hearty wasp
#

see above^

hushed bronze
#

Unfortunately I started playing Genshin Impact, and because I game like a crack whore, that means the improvements I promised for Stratos and Expanse will be delayed. (but what else is new at this point lol)

edgy ivy
#

What is Genshin Impact and why is it everywhere?

waxen cedar
#

a good game

#

how do the galactic coordinates translate

#

like

#

what would be position X Y and Z on a galactic map when read as galactic coordinates

#

the first 3 are obviously corresponding to XYZ and the last is solar system index?

smoky wing
waxen cedar
#

Thanks

steel crypt
waxen cedar
#

actual noodle terrain

#

yes please

outer rain
#

in nms save editor, how to make copy of a save from normal and then make it into survival, i used the third file for it but it didint work, even if I deleted The items that had 250/500 items in it.

hallow pumice
hearty wasp
#

for a learning course in AMUMSS I'd say it turned out p good

lime mesa
#

Does save editor fall under this category? Trying to figure out if u can save edit sandworms into companion slots like other unobtainable fauna

hearty wasp
#

prolly

#

I mean it'll have the issues that most other "unconventional" fauna are having, but yeah, prolly

#

if it's a creature

lime mesa
# hearty wasp if it's a creature

Yeah figured out how editing companions works I just don't know if I wanna attempt sandworms I could see that corrupting a save file if it's too big and causes the game to auto crash

hearty wasp
#

model's size is an illusion

#

the only size that matters in the files are the size of the data

lime mesa
#

okay Ill try putting in a sandworm then

hearty wasp
#

but it can cause weird behaviour

lime mesa
#

What other fauna would be nice to have that we can't already?

hearty wasp
#

like the sentinel quad mentioned above

hearty wasp
#

slavery is not ok but I'm not a moral compass

lime mesa
#

Haven't tried polo is he a creature in the data?

hearty wasp
#

and it's not like we pay our base employees after we "hire" them anyway

hearty wasp
lime mesa
#

im honestly surprised sandworms are

hearty wasp
#

afaik the param is just a file path

#

so who knows

#

maybe you can put in a chair

#

sit anywhere

#

I honestly haven't digged enough into the issue to know the restrictions lmfao

slate veldt
#

Does this still jive with recent updates?
I need to do some galaxy map astronomy and I think this could help a ton

hearty wasp
#

did we even get an update in the last month

#

now for something completely different

#

there're like, 4 people in the whole world who'd recognise this

lime mesa
#

anyone know the creature ID for the flying snakes and their descriptors?

round sinew
blazing crescent
steel crypt
# blazing crescent what mod

My Beta terrain (voxgen) mod. Here is a copy. It is Beta, might change or something....who knows. It has been fairly stable for a while. Just recently made some changes to underwater. Been working on it for more than a year now LOL.

blazing crescent
#

cool

steel crypt
#

@blazing crescent Here's a couple of pics of terrain type stuff. Don't have many "terrain" pics.

lime mesa
#

https://www.nexusmods.com/nomanssky/mods/1398

I tried updating this but I wasnt sure if I did it right. Not my mod.

I ran the .pak through the PSarctool and it made no .Luas

Trying to follow this guide

https://www.nexusmods.com/nomanssky/mods/1884

#

Im mainly curious if there's an up to date mod that has creature distance really high, I used to have a mod that did so but it got outdated

hearty wasp
#

if the author didn't include a lua why tf would it throw up a lua when unpacked lmfao

tough imp
#

anybody here use the save editor and have a 10 10 10 10 illegal hazard protection upgrade?

#

i would like to know the ID sean

hearty wasp
#

you can prolly just mod the tech table to get more juice out of the ogs too

#

but I assume it's not as easy

vapid abyss
#

So, I'm 700+ hours into my current save and I've run out of things to do save learning all the words.

I'd like to get into save editor. Where do I start? Is there a guide out there?

hearty wasp
#

prolly, in the mod page

#

depends on what you wanna do with it

steel crypt
#

@lime mesa Just copying the data from the old mod won't work the same because the way creatures spawn has changed. If you want to make a mod for this then you will have to experiment with distance values to see what works for you/is the same sort of thing as the old mod.

hearty wasp
#

I mean, the title of the mod says x6, wouldn't that just mean you should just be able to get the vanilla number, multiply by 6 and theorectically have it work

#

but then HG could've just replaced the param with another purpose altogether, tho that's rare

slate veldt
#

Im out of the loop but ive seen some cool stuff here lately. Has anyone figured out how to animate the non-exotic ship types yet? Like rotating engines, wings etc

hearty wasp
#

animations in NMSDK is not yet done

slate veldt
#

Ah, ok. What are the limitations of ship model replacements? Does it replace specifically the active ship or a group of ship types or?

hearty wasp
#

wym

#

can we replace parts of a ship? sure

#

can we replace whole ships? we've done that before

#

also spinning doesn't need anims

#

just an entity

#

so if you make, say, a multipart engine, you can make it spin with an entity

slate veldt
# hearty wasp can we replace whole ships? we've done that before

Yep, i meant this. Thats awesome, i need to see what ones are available then.
For the ship animations, I meant the landing and take off animations that exotics have. There's a lot of non-exotic ship parts that look like they should move when landing/takeoff, but dont. I wasnt sure if that was possible with the current DK tho

vale iron
#

I think the only one released so far is the Razor Crest. If you look at the old Ships of Moar, that's not far off from being released with 40 different ships. If you have ideas, post them and people will see what they can make.

hearty wasp
#

but yeah they're in some testing rn iirc

fickle frost
#

*wanders in after like six months* hey does anyone know if there are any working stack mods atm? I wasn't able to find a concrete answer searching message history haha

bleak geode
#

How can I start to use mods? I saw some NMS mods on nexusmods.com but some of them havent been updated since 2016. Is the a better source or way to get some mods?

waxen cedar
#

nexusmods is the best place

#

you need to sort by latest or recently updated

steel crypt
#

@hearty wasp Something changed ....somewhere around maybe Next???? I used to have a mod like that for creature spawn distance, so I'm familiar. Something changed with the way they spawn and how that value was used. In other words, I could use the same values for the same variables after the change and the distance was different. Something changed in the exe. All I'm saying is that if that mod was made before the change and you use the same values now, the distance will be different than it was with the original mod. Some tweaking might be necessary to get the same distance.

waxen cedar
hushed bronze
#

Thats not a white hole. How you gonna go and warp into a non white hole

waxen cedar
#

just replace every warp with the default loading icon

#

sean πŸ‘

#

That would look very nice

thorny tide
#

is there a mod that lets you browse through your buildable structures better?

#

the default menu is annoying imo

hearty wasp
#

no

#

tho regrouping objects into your desired groups can be quite easy if you decide to do it yourself

thorny tide
#

ok

waxen cedar
#

I wonder how a radial menu would feel like when building

hearty wasp
#

that'd be p cool actually

#

I mean it's still largely irrelevant on pc since you can scroll wheel so quickly

#

but I guess being able to see all the icons will help a lot still

waxen cedar
#

what about a grid view

#

you could navigate it quickly but moving your character at the same time would become quite difficult

hearty wasp
#

what about a phone app

#

you choose what you want to build on your phone and you build it in the game

#

just make a UI like Mincraft creative mode and let people search for parts and be done with it

jolly flume
#

Freecam while building tho

hearty wasp
#

isn't that already a thing

tropic wind
#

yeah...

waxen cedar
#

yeh

#

I'm always using it when building

#

never bother to stay in 1st or 3rd person unless I have to place something precisely in front of me

west needle
waxen cedar
#

Anyone know which files references the skybox nebulae texture and where that texture is stored under?

hearty wasp
#

you tried TEXTURES\SPACE?

cunning rose
#

Is there a mod that makes landing more reliable?

vale iron
#

I don't think anyone's released one, but I have some changes in my personal mod that makes it a lot easier. If you want to make one, I can share the settings

cunning rose
#

Oh jeez. I got no clue how to mess with that stuff

hearty wasp
#

start learning and you'll have some clue in no timeokglove

hushed bronze
#

@heavy merlin Hey you still around?

heavy merlin
#

Yup

waxen cedar
#

well this certainly looks weird

vale iron
#

Are they both functional and do they go to the same place?

dim tiger
#

Hi all, I wanted to ask if there is a mod that strongly connects No man's sky and Factorio

tropic wind
hearty wasp
#

I have no idea what that means

tropic wind
#

what i said? or what neko said?

hearty wasp
#

like making NMS into SatisFactory?

#

the latter

tropic wind
#

basically

#

i thiink they want autocrafting, conveyer belts, etc

hearty wasp
#

yeah

#

so SatisFactory

tropic wind
#

but with procedural generation

hearty wasp
#

that's a game that you can actually play

tropic wind
#

im not a coder, but that sounds like making an entire game in a mod πŸ˜‰

#

nms is not modded like minecraft.

hearty wasp
#

I mean monkeyman's working on making something called sketchnodes work

#

basically a higher level scene / material action thing

#

but that doesn't mean anyone will use it

#

because not many has time or arse to actually mod this game

#

also there's a reason vanilla doesn't have elevators and makes you walk up stairs

tropic wind
hearty wasp
#

so now in entites we have a basic sequence maker called Trigger Actions

#

it's a multi instance (sometimes) but mostly sequential and linear thing that lets the entity interact with limited stuff like hiding a part of the model, giving the player a reward, play a sound / animation etc

#

and there is no variable we can use but only triggers provided to us like proximity and time to start a subsequence

tropic wind
#

this is a lot of big words

hearty wasp
#

sketchnodes from what little I've seen looks like a more advanced sequencing data type that has counters and forking

hearty wasp
#

I make mods, not tutorials lmao

tropic wind
#

im not a good listener

hearty wasp
#

gumsk'd prolly be better at it

tropic wind
#

i came back, and i see the words "Trigger Actions, Multi Instance, etc"

#

and i didnt even try to keep reading

hearty wasp
#

yeah, NMS be complicated like that

#

it's complicated at the same time as not allowing much to do

#

and it's generally a big turnoff

#

and if you think that's complicated, you haven't heard of the quest tables

dim tiger
#

I would do mods if I had better RAM

hearty wasp
#

my PCs turns itself off twice daily

vale iron
#

I barely have a grasp on trigger actions and state changes. Sketch nodes scare me.

hearty wasp
#

hopefully monkeyman makes a tool for it πŸ‘€

#

else I wouldn't be touching it in a while I like do quest tables

#

tbh NMSDK already has trigger action editor as well iirc

#

I just haven't ever used it

tropic wind
#

i didnt even notice i was on max settings beccasue of how nice the fps was

#

ive only crashed once

hearty wasp
#

I'm p sure I just have a shitty PSU

#

turns out using 80+ white isn't a very good idea

hearty wasp
#

when the imposter is plant! 😳

tropic wind
#

OMG

#

OMONG US IN NO MENSKY

hearty wasp
#

90% of the plants in the game have an imposter node

tropic wind
#

THEY ARE ALL IMPOSTERS

hearty wasp
#

they truly are... amogus

tropic wind
#

OMG

waxen cedar
#

Anyone else bothered by the fact that exocraft hitbox has been a rudimentary rectangle ever since Beyond?

#

At least for the roamer

#

or it might be just the old hitbox left under the enlarged model

hearty wasp
#

the collision's been half-sinking into the ground for forever

#

HG hasn't updated the colls since they blew up the models

#

also their colls are defined in vehicle globals iirc

vale iron
#

ffs, even I could fix that if that's the case. I know they have a list of fixes a mile long, but come on

steel crypt
#

NMS modding....1 mod I want to make, 3 vanilla fixes.

hoary sigil
#

Any mods that increase the size of the companion register?

#

6 is just far too few.

vale iron
#

No, it's not possible

hoary sigil
#

Was just hoping for something a bit more elegant.

hearty wasp
#

I guess you can always email HG about it

hoary sigil
#

On the surface it seems like it would be a pretty simple edit.

hearty wasp
#

not possible

#

slots sizes are static

#

the only flexible one is bases iirc

hoary sigil
#

I think there's a mod that increases inventory size.

hearty wasp
#

...to the maximum that the game allows which is 48

waxen cedar
#

I can't understand why they haven't added cargo slots to ships

#

Those are the most logical place for a cargo hold to be in. Not some tiny backpack

mental marsh
#

Especially haulers.

blazing crescent
hushed bronze
#

@blazing crescent there are a handful of other attempts, try redmas's version

blazing crescent
#

isnt that one the fantasy mod or whatever its called

obsidian tree
#

@hearty wasp you can already use NMSDK to create entity files with action triggers πŸ˜›

#

it's been possible for years

#

just no-one uses it 😒 haha

granite knoll
#

when downloading mods, it downloads them as .7z files instead of .pak and they don't work?

hearty wasp
#

have you tried

#

unzipping it

granite knoll
#

its not a file

#

folder*

hearty wasp
#

7z is a zip type

hushed bronze
#

@granite knoll Theres an app called 7zip that you can DL that makes .7z files. It will also open rar and regular zip

#

its just like .rar or .zip, .7z is an archive

granite knoll
#

ahh okay thank you ill download it

waxen cedar
hearty wasp
#

does win10 not decompress 7z natively

#

or winrar

steel crypt
#

It does. You just double click to open it in explorer. Assuming it is using the standard compression method.

edgy ivy
#

Is it possible to make your freighter a place you can warp via base teleporter?

waxen cedar
#

nope

#

well you could always set a temporary base computer up there with its own teleporter

edgy ivy
waxen cedar
#

since you remove all the base restrictions

edgy ivy
waxen cedar
#

yes

#

in the debugglobals

#

Wait

edgy ivy
waxen cedar
#

wait that's not difficult. It should already be in the settings that don't even need unpakking

#

GCGAMEPLAYSETTINGS

#

or something like that

edgy ivy
waxen cedar
#

you can't obviously move the base

#

that would be a terrible idea but the only way to actually have some sort of tp back to freighter

edgy ivy
# waxen cedar you can't obviously move the base

Moving around as in jumping with the freighter. Besides that, you're sure removing the base doesn't delete the entire freighter? How does the game know what's supposed to be a part of the base inside?

hearty wasp
#

or does that not work on that particular thing

waxen cedar
#

I don't remember where it was. Removed the restricts long ago and never bothered to look but they are still available for anyone in the MXMLs under binaries

#

I think

hearty wasp
#

iirc reflected in save location data

waxen cedar
edgy ivy
#

I'd rather just see if there's a mod that just makes freighters support using their teleporter than this hacky and probably risky workaround.

waxen cedar
#

that would be the best

#

@hearty wasp can we actually force specific locations into the teleporter list with mods? It seems very tricky especially when talking about constantly moving location

hearty wasp
#

I never looked at the teleporters

#

but I think teleporters just store their relative location to base computer

waxen cedar
#

so we can rule out the use of teleporters

hearty wasp
#

I don't remember the big portal tps

waxen cedar
#

what about a function that teleports the player to a set of coordinates when using a quick menu binding

hearty wasp
#

don't remember if you can set coords in reward table

#

quest tables can be possible since there are more options there

waxen cedar
#

there are the short range teleporters and scripted events in story where you get teleported to a pre-determined xyz within your current system

edgy ivy
hearty wasp
#

but if anyone want to dig into that hellscape then hey go ahead

hearty wasp
#

not sure about coords buuuuuttttt

#

I think it was possible to tp to a specific system

#

space station or planet, random local coords

#

it's so powerful the only downfall is that it's the most complicated structure to make

hearty wasp
#

but the answer is likely "not really"

#

didn't the big tp thing worked tho

#

I don't remember too well I last used em 2 years ago

edgy ivy
hearty wasp
#

past the loading area

#

the loading area is the base computer equivalent

#

the "2 doors" thing

#

your base quite literally gets unloaded when you get out of it

edgy ivy
hearty wasp
#

I still have no idea what you're talking about

#

like you wanna use the big tp thing to go to that?

edgy ivy
hearty wasp
#

yeah, and you can't tp across bases with those

#

there's a reason everything you short range tp to is part of the same base

#

you can't make an object move dynamically

#

not without ram manip, of course

edgy ivy
#

I don't follow

hearty wasp
#

with the short range tp

#

you can only tp within the same base

edgy ivy
hearty wasp
#

I mean if you mean the one you have to go into a dialog for that's another story lol

#

I don't remember how those work but you can turn off basebuilding restrictions and try out yourself with ease

edgy ivy
hearty wasp
#

p sure even back then you can tp from freighter to bases

edgy ivy
hearty wasp
#

I mean, if you can hack cheat engine enough, anything is possible

edgy ivy
hearty wasp
#

no I mean literally getting into the memory and changing the values

hushed bronze
#

@edgy ivy Its a job for either the devs or an absolute master programmer with open source code, so no, its not reasonable to expect that possibility.

hushed bronze
#

The game currently is only set up to manage warp destinations for static positions and has no ability to track one that relocates without additional code framework to support that. (Though I would agree that the concept doesn't seem to complicatied and the devs should easily be able to pull that off)

#

People have used hax to drop a base computer on a freighter, which works until the freighter moves, because the computer and its teleport target dont follow along

edgy ivy
hearty wasp
#

HG should get multiple freighter within one system working first blob

hushed bronze
#

@edgy ivy I guess if "any means necessary" flies, bc's work great but you have to re-do it anytime you move that freighter

edgy ivy
hearty wasp
#

yeah that's why I said "working"

hushed bronze
#

@hearty wasp I think both of these features should have been implemented very early on in the existence of freighters. Both crucial capacities for the darn thing

hearty wasp
#

that's not what you'd call "working" for a released game standard lel

#

two freighters being inside each other is not "working" blob

edgy ivy
hushed bronze
#

Well thats nearly all games with a budget shortage. Its pretty much unavoidable most of the time

#

But Freighters were released almost four years ago. Its not "foresight" anymore

edgy ivy
#

I do think HG should fix what's already been dished out before pumping out more random fluff to prevent an overrun of broken content.

hushed bronze
#

Did we drop NMS-future channel or am I just a blind dipshit?

#

@edgy ivy We all been sayin that for ages lol

edgy ivy
hushed bronze
#

Im curious about said pointless filler, where can I find that

hushed bronze
#

Although I agree with the philosophy of polish-before-new-content, Lately their updates have been coming out more refind/complete and with less collateral damage

Right. Of course it would be another single emoji....

#

i would have lol'd if he used the exact same egg as for living ships, again with companions πŸ˜„

hearty wasp
#

I just hope they don't kill more of modding

edgy ivy
hushed bronze
#

@hearty wasp Are you referring to vulkan/shaders?

hearty wasp
#

yeah, mainly

#

and hundreds of hours we took to fix eucli-ea

hushed bronze
#

I think that was mostly incidental, i doubt there was any intent to interfere with graphics mods

#

or any mods tbh

hearty wasp
#

whether they mean it or not, the effect is there

waxen cedar
hearty wasp
#

tried shoving em inside each other?

#

it's pretty fun

waxen cedar
#

yup

#

mm double bridge

#

that's literally the only issue there is apart from the other bridge exterior getting also hidden when you enter your freighter

#

Both are also easy to pull off by HG. I don't see any practical reason why they keep this feature locked by default

edgy ivy
#

I do wish HG could reduce the dissonance between the interior and exterior.

edgy ivy
waxen cedar
edgy ivy
waxen cedar
#

I have a feeling they were alright pre-next and the freighter interior overhaul

edgy ivy
waxen cedar
#

that seemed like sort of rushed thing. They didn't even care about making the hangar uglier

edgy ivy
waxen cedar
#

absolutely disgusting

edgy ivy
waxen cedar
#

just look at it

edgy ivy
#

I've been OOB many times when mapping my interiors but the dissonance never fails to disgust me.

waxen cedar
edgy ivy
waxen cedar
#

Ah you got separate versions installed?

edgy ivy
#

I'm almost sure HG did this to make room for the 'better' walk to the bridge

waxen cedar
#

the old look was visually more pleasing

#

I especially enjoyed the window to your hangar

edgy ivy
#

Oh man, the SFX are so much more 70s. I don't get why Hello Games is actively sabotaging its charm.

#

Without a hyperdrive map transition to use to clip the camera out of bounds, there's not much I can use to confirm that old layouts were better.

waxen cedar
#

well there is that upper corner of the back wall in your hangar which had no collision

#

you can literally just jetpack your way out of the freighter hangar

#

or was it fixed in PF

edgy ivy
#

@waxen cedar, where is the collision gap specifically?

waxen cedar
#

the back wall of freighter hangar

#

at the very top

edgy ivy
waxen cedar
#

the very middle of the back wall

#

at the corner where the wall and ceiling touch

edgy ivy
#

Would you look at that

#

It fits

waxen cedar
#

"UseLegacyFreighters"doesn't do anything right? @hushed bronze

waxen cedar
edgy ivy
edgy ivy
waxen cedar
#

OMG

#

OMG OMG OMG

edgy ivy
waxen cedar
edgy ivy
#

@waxen cedar, are your structures not fucked up??

#

Does this work in MP???

waxen cedar
#

structures are fkd

#

but look at this

#

so beautiful

#

clean windows

#

ah

edgy ivy
# waxen cedar

Why did HG not try to not to sabotage this in trying to introduce freighter parts?

waxen cedar
#

how I missed clean windows

#

not the ugly mess which blurs between different lod levels all the time

#

old warp thing

#

You can't manage fleet etc

#

but at least you have visually pleasing freighter

edgy ivy
#

How do structures look?

waxen cedar
edgy ivy
waxen cedar
#

nnnope

edgy ivy
waxen cedar
#

ah, so beatiful and right where it should be

#

there is a slight issue

#

your ships won't exit

#

they just take off and bounce around in the hangar like balloons

#

well it was too good to be true

#

This old hangar looks so comfy compared to the empty dark hall we got now

torn girder
#

yeah, they changed and removed so many things

#

next is the biggest example

#

the game lost all of it's original aesthetic 😦

#

i want my 1st person warp back

#

the terrain gen

#

colors

edgy ivy
torn girder
#

lol

#

😦

edgy ivy
#

HG only took notes from the worst parts of 70s sci fi like the planes-in-space and the horrible multicoloured skies

torn girder
#

they did a good job with the old art style tho

#

it look more like a 'painting'

edgy ivy
torn girder
#

but they changed it to a more generic 'realistic' route

torn girder
#

i don't know............

#

i remember some people saying that the game looked "cartoonish"

#

but that was the POINT

#

idiots

#

and HG listened to those people

#

and made it more "realistic"

edgy ivy
#

Wide screen, film artefacts, 70s audio distortions, logo reel reminiscent of 80s Doctor Who or a 70s Hollywood studio, black holes that resemble big water vortexes...

#

Anything else to add to that list?

hearty wasp
#

man, those artefacts were disgusting

#

but I digress this ain't the right channel

edgy ivy
waxen cedar
#

Maybe this stuff should be moved to other channels instead of modding tho

waxen cedar
#

I guess there

lime mesa
#

@full niche do you have any update on nomnom? it's been a long time

hearty wasp
#

it needed one?

hushed bronze
waxen cedar
hushed bronze
#

So it does what I thought? Swaps in the old school hangar layout?

#

Have you tested if all the collisions n stuff are correct? @waxen cedar

#

IDK if you're into moderate-effort mods, but if you dig up the two scenes and figure out how to push the important mission-givers from the bridge into the oldschool hangar, I bet it would be a mod people like

edgy ivy
hushed bronze
#

I would assume so.

edgy ivy
#

I'd assume this mod would tell the game to transform each block relative to its og position so everything works out nicely

#

One more thing, might objects in the bridge transform backwards a bit to end up in the legacy bridge?

hushed bronze
#

Fastest way to know for sure is to try it

vale iron
#

There's definitely a problem with it. The hallway to the bridge doesn't line up properly with the old style hangar

#

You could probably get around that, but I guess you would need to go messing with the SCENE file

#

at least that's my recollection

hushed bronze
#

yeah thats kinda what I was getting at, You would have to make some changes to the scene to make it viable in current NMS, and its all not really worth it to most people, to do so much work just to mildly change the hangar

waxen cedar
#

and the fact that the bridge was actually perfectly aligned with the exterior bridge

waxen cedar
#

and played around with the globals and some textures

hearty wasp
#

they're some of the easiest shit to do with proc gen scenes

hushed bronze
#

i know but its stil work to be done beyond "UseLegacyFreighter"=tru

#

all i was sayin

waxen cedar
#

I didn't try to make them playable. Just wanted to see if the legacy freighters could actually be in modern NMS...The entire exit door is broken and you can't fly your ship out. When summoning the freighter from space the game will crash.

#

I'll happily leave it to more experienced modders or people who have more time on their hands rn

hearty wasp
#

those people are known as mythical creatures

outer rain
#

what is nms code for survival mode?

hearty wasp
#

What

obsidian tree
#

I don't remember...

sinful anvil
#

😐

obsidian tree
#

I remember mapping all the codes for each mode at some point, but I don't remember it now...

#

GameMode Version In-GameMode
1 4616 Normal
2 5128 Creative
3 5640 Survival
4 6125 Ambient
5 7176 Permadeath

#

found it

tropic wind
#

^ worth a pin?

unborn olive
#

I was told to ask this here: can you get in trouble for switching from survival to normal? The game has a lot of multiplayer/crossplay stuff which is why I'm asking

#

I don't want to like get banned from the official NMS servers or something like that lol

hearty wasp
#

no

runic solstice
#

Hmm, the save editor refuses to save. Found a new ship, I want to make a few tweaks to it.

vale iron
#

Those values change with some releases, so a pin would need to be updated occasionally. Not a big deal, just saying

#

I think normal is 4639 now

tropic wind
#

@soft girder is the above thing worth a pin?

#

the chart

soft girder
#

Uh I'm not sure, driving atm

tropic wind
#

ok

#

ima reformat it rq

#

GameMode Version In-GameMode
1 4639 Normal
2 5128 Creative
3 5640 Survival
4 6125 Ambient
5 7176 Permadeath

            *Credit to @monkeyman192#7076*
#

@spring vessel could this get a pin?

hearty wasp
#

how do you use discord while driving

#

sounds p dangerous thoinking

waxen cedar
#

Everyone has texted while driving at least once

hearty wasp
#

I haven't tbh

#

but that's because I don't know how to drive

tropic wind
#

loophole

waxen cedar
#

hmm

#

at least they have texted

tropic wind
#

babies:

#

😦

waxen cedar
#

one of my relatives already gave their kid a phone when they were 3

#

the heck

tropic wind
#

wtf

#

but still

waxen cedar
#

Btw how has the pattern been with updates that got datamined before being announced? Like were there any files related to Desolation before it was out?

#

Just wondering if HG only lets the smaller things leak like pets and mech.

hearty wasp
#

are there even people datamining

#

I don't think many people've been caring to dive into the files for a while

waxen cedar
#

except the NMS tubers that spoil the quicksilver items

#

Doubt they even found them but rather just unlock everything and scroll through the build menu

hearty wasp
#

I mean they're incredibly easy to unlock

#

used to have a mod just to unlock em early

#

I named it "Consumerism"

#

have a lua for it now, actually

waxen cedar
#

ah

#

I wonder if there actually even is anything new in the files rn

hearty wasp
#

I haven't noticed anything

#

but then I haven't dived into much else other than the things I'm updating

#

with model viewer it's incredibly easy to just dive into the files and see models

vale iron
#

Those values are out of date though

#

Normal is 4639 now

edgy ivy
vale iron
#

I think they stay 256 apart though when they increment up

#

Don't recall

full niche
hearty wasp
#

opportune time that'll be

#

prolly will have an NMS update to deal with then lmao

spring vessel
hushed bronze
tropic wind
#

Fixed

hushed bronze
#

iirc the other four values all shift too, Gumsk mentioned it

tropic wind
#

@vale iron did they all change?

devout inlet
#

anybody using the "Deep Space" graphical overhaul mod? if so, is it worth using?

edgy ivy
devout inlet
#

yes, that

edgy ivy
# devout inlet yes, that

That mod released 19 days after NMS itself. Unless you're getting this mod specifically because you have the launch version on your PC, don't expect it to run.

devout inlet
#

fair enough. I was just looking for something to make the graphics look a bit less plastic-y

#

oh well. I'll just not mess with it lol thanks

edgy ivy
#

Keep looking, yw

hushed bronze
#

@devout inlet what do you mean by plastic

#

and yeah Deep Space V2 has been nonfunctional in current NMS versions for over three years. The fact that it continues to get voted top page is just baffling

edgy ivy
#

On a more serious note, any modders willing to work on legacy freighters?

desert forge
#

Alright, I have a question. Just out of curiosity:
How difficult would it be to make a mod that lets you turn in an entire stack of food to Cronus at once rather than one at a time?

waxen cedar