#nms-modding

1 messages ยท Page 189 of 1

lapis urchin
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All mods still works for this update?

mighty egret
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no

lapis urchin
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and a lod that work, exists?

scenic mango
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the game had its LOD changed today.

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will take some time for modders to see if it needs any more refinement

lapis urchin
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that i read, but for me is still too short

scenic mango
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then gotta wait, check nexus for updated mods

lapis urchin
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okiii, ty very much โค๏ธ

scenic mango
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watching the clouds move across the plaent kinda nifty

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@vale iron I do not envy the amount of work you need to be doing becasue of this update. Wish I could help.

vale iron
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Mine won't be too bad. I use LUA, so I just wait around until the compiler is finished, then I run my LUAs through AMUMSS. I probably spend more time updating the pages on NexusMods than I do updating the mods ๐Ÿ™‚

scenic mango
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@vale iron Becasue of using LUA - does running it through AMUMSS basically tell you what does and doesn't work anymore? like depreciated stuff?

vale iron
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The LUA is a set of instructions for what to change. AMUMSS grabs the MBINs and makes those changes, outputting the PAK file. So as long as the instructions don't need to change, it will always work as long as the compiler works

scenic mango
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Word.

vale iron
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I wish I could help more with the compiler update, but I don't know nothin' about reverse engineering EXEs, Ms. Scarlet

scenic mango
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Ah so many modders who use LUA need to wait for the compiler? I thought the game came with a built-in mod abilities. I remember that WOW had native LUA support

vale iron
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Anyone using LUA and AMUMSS has to wait for the compiler. Otherwise you have to hex-edit the MBINs

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There are strong hints that they will likely add mod support, but there's nothing native currently

scenic mango
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just shows the even crazier talent behind the modding community. Damn

obsidian tree
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wish mbincompiler could be updated with lua haha

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too bad RE-ing is just so... messy lol

obsidian tree
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I messed up the automated release on git for MBINCompiler, so here are the binaries for anyone who wants them. Will fix up the ci later...

round sinew
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lately, been trying to but i'm not being able to get amumss to work under Wine, going to have to use a windows vm. no problem, i thought it'd be fun to try

vale iron
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Thanks, @obsidian tree !

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Did U_TRANSISTOR1 and 2 exist before? I don't remember what those would have been

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And I stupidly didn't save the previous EXML to compare

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OOOOH, new property in the BASEBUILDINGTABLE! <Property name="IsFromMod" value="False" />

round sinew
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could they be pumping up mod support? ๐Ÿ˜

vale iron
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There were some other new structs for mod support as well

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Plus some line in Desolation I think that hinted

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They're definitely working on some sort of built-in mod support. Just not sure in what way

odd stag
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Someone knows the current Shop Tier & Number?

hushed lichen
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does the save editor work with this update?

vale iron
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It works, but I wouldn't trust it completely until it updates. And anything new won't be incorporated

hushed lichen
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I really only care about adding inventory spaces ๐Ÿ™‚

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I hate the inventory management game that so many games like to make you play

twilit perch
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Has anyone started building a list of mods that still work, or should I just go mod by mod and test them out?

vale iron
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You can compare the list of changed files against the files used in different mods, if that is easier for you

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Basically, if it uses globals, it probably doesn't work. If it doesn't use globals, a decent chance that it works

lime mesa
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@hushed bronze Potential grass fix for Origins?

fickle frost
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@smoky wing YOU ROCK THANK YOU IT WORKED

delicate tartan
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Where do I write to find anyone willing to help me duplicate stuff?

supple wadi
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Not that it matters anymore since it's officially in the game, but may as well mention that one of my old experiments was adding bursts of fire to scorched planets way back in Atlas Rises.

Had it working to a point, but I couldn't get the sounds where I wanted them to not be overly annoying yet also give you fair warning of impending fire.

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It was part of a larger revision to planetside hazards, many of which are now just official as of Origins. Glad to see some folks at HG were thinking in the same vein.

smoky wing
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@fickle frost ๐Ÿ‘

compact dragon
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Out of curiosity how much is possible with modding for NMS?

unkempt sentinel
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Is there a mod out there that helps abit on ship hunting?

sudden wasp
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Anyone know of any asteroid field reducers currently working? Thanks.

clear ravine
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Ugh I though patch notes said they fixed LOD.

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i think i'm getting texture streaming slowdown, was not before

lean cedar
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I also got textures not loading

smoky wing
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I've always had bad texture streaming when tessellation was enabled. Been using FineLOD mod on PC to fix it, but it'll be a while before that's compatible with Origins.

lime mesa
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are there any mods that improve graphics and lighting

obsidian tree
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@vale iron if you ever need old files, get them from the mbincompiler test data repo ๐Ÿ˜‰

clear ravine
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yeah i was using FineLOD before also

unkempt sentinel
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Does anyone have use the save editor? I got some few questions

clear ravine
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its not updated for new patch yet

neat aspen
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Does anyone know

unkempt sentinel
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Ah so raw json isn't working then?

neat aspen
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Can you have 3 black market and 3 a class?

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S class

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Or does it count towards the tech overload

severe sandal
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Anyone know offhand how you recompile an exml that's been modified in NMS MCDaMM?

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The repak tab just seems to have the mbin files not the unpacked exml files so like, how do I get it to re-mbin the exml? XD

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eh just dragging it onto the mbin exe worked

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outside the app

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ยฏ_(ใƒ„)_/ยฏ

dim tinsel
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is it possible for someone to make a mod to change the VR controls so that moving the stick in the ship left and right rolls it instead of having to use the controller joystick?

odd ibex
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Do you even need a mod for that? In steam, you can remap all the controls. I'm sure there's a roll left and roll right, along with pitch and yaw

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I've done things like making double-tap on the trigger turn on my flashlight, etc

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Oh, nevermind. My brain farted. Turning is done by gripping the in game stick, not by any controls

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hmm

nimble warren
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has anybody tested what happens if you summon multiple freighters via multiplayer mod and there is a third player without the mod?

vale iron
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They just can't summon

hard kettle
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does anyone know why my race of the npc in my freighter keeps switching back to vykeen after i changed the seeds

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this was like a month ago when i was save editing and it never got answered

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i guess its a bug

past rapids
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No man's sky doesn't frown on modding?

hoary drum
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Nope

past rapids
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That's pretty cool

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What kind of mods are there?

cobalt condor
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Just started porting my remake of the prerelease swamp biome into the new Origins swamp biome. The weather/lighting/colours make such a good mood

quasi plume
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Is there still that save file editor people used to use way back when?

left sentinel
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yes but I dont think its updated right now

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check pinned message

quasi plume
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Ah because of origins

left sentinel
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yeah last update was 2 months ago, need to wait a bit as a few things have changed so it will be a bit risky to use it rn

quasi plume
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Yeah for sure

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Ty

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When people mod their games (not save editor but actual mods) can they play with others? Or do they need to be offline
I assumed your version would be incompatible with others

severe sandal
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Just successfully made a working stack size mod ๐Ÿ˜„ but I also tested expanding tech inventory (which worked too but didn't unlock them, save editor was able to unlock them though)

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shabam

hushed lichen
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@quasi plume You can play with others if you mod and if you edit your save. At least you used to be able to when I last played (2 updates ago)

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It can just get weird if you use different terrain mods because you and whoever you are playing with will each see your own modded planet

night plover
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just being curious can the behaviour of enemies also be changed by mods?

vale iron
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Yes, to some degree

night plover
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like agressive enemies not attacking on first sight but fighting back when i pick a fight? or only from agressive to passive?

gusty fulcrum
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Anyone been able to determine exactly how much color variation got added?

lime mesa
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I read the number 60 in relation to skies somewhere on the modding discord

torn girder
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60 ?

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if that's the case then good job HG

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But cold planets are still blue. lol

vale iron
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I think it's still 6 skies, without modding. They have a ton in there, but it's mistakenly only choosing from six

thin viper
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It definitely isnt 6 skies i think

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I have atleast seen like 10 colors so far

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I think its doing something internally

vale iron
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Just going off what the sky-color modding people said last night on the modding discord. I personally know very little about the coloring

thin viper
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I also saw the 6 sky limit on the file. I am assuming its picking internally somehow

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Else the colors can't be explained

night plover
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๐Ÿค”

steel crypt
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If it is anything like it always has been before, then there are a lot of depreciated colors in that file. Havenโ€™t looked yet.

next cradle
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any save editor finished for origin yet?

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so i can edit ship?

gusty fulcrum
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I've definitely seen more than 6 skies

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But some are biome specific

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Like the drab skies on swamp worlds and the skies on volcano worlds

steel crypt
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Okay, looked at the sky colors. There are new colors for the "lava" biome, and for the "swamp" biome. All other colors are not new. The "generic" section has many colors, but like before, most of those are old depreciated colors. Nothing new except the new "lava" and "swamp" colors....and the fact that they have biome sections now.

gusty fulcrum
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@steel crypt ah ok. How expanded is the terrain/ asset colour tables BTW?

steel crypt
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Dude, I don't know. I will have to go through a lot of files and try to figure out the new mechanisms they are using to pick things. This is going to take a while. It seems like they might be thinking they are near the end of development and are setting things up to be modded better. I'm also seeing some evidence that there might be some form of internal mod support comming.

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Dang there are a ton of biome files now. Yes, updating/changing my mods is going to take forever.

left sentinel
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tbh I haven't felt the need to use your mod anymore except for frozen biomes which are still stuck at blue snow/skies

torn girder
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Yeah, different types of frozen biomes would have been nice

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and not just an earth like planet frozen planets

hearty crypt
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There are also a lot of new filters on the planets, that change sky color, so it feels more than 6

gusty fulcrum
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A lot of the filters are simple colour balance effects which is nice

hushed onyx
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you think a mod that makes ship spawns truly random, not limited to like 10 types per system would be possible?

lean kiln
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Guys how do i remove my mods for the new update?

hoary drum
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Did you just want to play base vanilla?

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The DISABLEMODS.txt file typically restores itself after every update so you should check to see if it's there

lean kiln
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Yea want to go back to vanilla

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So ill update the game first

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Then check for that file?

hoary drum
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Yes

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That way your mods will still be in the MODS folder and you can go back to them when you decide to

lean kiln
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Oh ok so i dont have to remove the folder or anything i can just leave it in the games files

hoary drum
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Yep. As long as the DISABLEMODS.txt file is active then the mods aren't going to activate

lean kiln
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Ah ok appreciate the help

hoary drum
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Something to keep in mind as well is that it would be good to keep that disable mods file in there but just rename it to something else when you want to play modded. Then when you want to go back to vanilla you can just change its name back

lean kiln
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Oh ok thats cool

hoary drum
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๐Ÿ‘

lean kiln
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Thanks

hoary drum
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Np

hard kettle
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@vale iron so how do u play when u use the save editor alot? do u upload discoveries and have bases and also upload those?

misty island
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Hi! Any news about datamined stuff?

smoky wing
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@gusty fulcrum @steel crypt I haven't done a thorough look, but a quick check of several of the old biomes mainly shows tweaks to the RockLight palettes. They appear to have added 16 new colors to the bottom (completely unorganized). If it still works like before, those would appear more rarely. Some biomes also changed their original 8 RockLight colors, tinting them all toward the same color. That would actually reduce the apparent variety, but that seems to contradict some of my in-game observations though, so it needs better investigation. Also many of the new subbiomes have their own separate palette files, but I haven't looked at them yet.

gusty fulcrum
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@smoky wing could it be that the game mixes colours differently now? I'm yet to find many similarly coloured planets

smoky wing
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Dunno. Like I said, many of the new biome variants use separate texture palettes so that'll take longer before you start seeing duplicates. Also Origins goes heavy on a bunch of new planetary color filters which can completely change the final coloring.

torn girder
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Such a shame that they removed a lot of color in the first place

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They try to please both players that want more alien and sci-fi and those that want "realism".

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And tbh it ends up being a mess

smoky wing
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indeed

severe sandal
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anyone know why I can't work with GCPLAYERGLOBALS.GLOBAL.MBIN ?

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Tossing it at the last couple version of mbincompiler didn't work

fickle frost
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Has the compiler been updated since Origins? I thought the person working on it said it wouldn't it be done until after the weekend.

severe sandal
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Been using those and the work on most stuff but not that one for some reason

fickle frost
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oooh i missed this!

prime quarry
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Is there anyway to mod the segment size on my Freighter?

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I want to have it look like a Dreadnaught.

timber lark
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You can replace it's visual seed using the save editor

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But I don't know if that's been updated yet

severe sandal
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I've just been editing with the existing save editor

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ymmv

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but I encountered no issues

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it just generates a random seed in the format that NMS uses seeds, so updating a seed really shouldn't need the save editor itself to update

cinder valley
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Unpacking files! MY first goal: making those friggin Valcaones bigger.

lethal pewter
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lol is it possible to just litter the landscape with volcanoes

cinder valley
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very possible

lethal pewter
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that would be interesting to see

patent rose
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Guys, will this hyperstack mod work with origins update? It has been updated for months though. I am a new player. So don't know about mods that much...

fickle frost
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They will not, unfortunately

patent rose
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@fickle frost will they update the mods soon or no?

fickle frost
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I'm not sure, haha. Sometimes they do! Sometimes they never do ๐Ÿ˜‚

alpine oasis
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hyper stack has been working just fine for me

patent rose
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@alpine oasis thanks for confirming. :)

fickle frost
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@alpine oasis Are you able to use the Freighter signal finder thingamabobs?

alpine oasis
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i haven't used those yet, so i have no idea

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does the stack mod somehow affect the use of them?

fickle frost
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I was having some issues, because it uses the table uh

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/METADATA/REALITY/TABLE/NMS_REALITY_GCPRODUCTTABLE.MBIN

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Which is where the new items are coded into existence

alpine oasis
fickle frost
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And the one I was using hadn't been updated for Desolation, so when I went to buy it, my inventory spot was blank haha

patent rose
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@alpine oasis are there any other good mods worth using as a beginner?

alpine oasis
dull pawn
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The No-Shake mod seems to be 3.0 compatible thumbsupcat

cinder valley
elder sundial
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Does the save editor work for the latest update? Playing with a friend who recommended I use the save editor to โ€œcatch upโ€

severe sandal
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@alpine oasis I tried that one and it didn't work for me (the newer one)

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So I went and made my own XD

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They don't touch the meta/gamestate/DEFAULTINVENTORYBALANCE files in that mod

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so it's fundamentally flawed

narrow mason
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life support offline, shield offline, but its all full and when i try heal it says health maximum, damn gotta find withc mod is broken lol

hollow garden
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is there a mod for low end pc's?

merry kite
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Does nms ray tracing exist?

cinder valley
frail scroll
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anyone working on a draw distance for Origins?

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i'm gonna need it for screenshots

thorn tusk
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are mods safe to use?

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im really scared i will mess up my save

dull pawn
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mods that change terrain, items, mechanics, etc. could mess up a save or make them very uncomfortable to continue.
but mods that only change Camera, Visuals, Filters, shaders, etc. wont affect the save at all.

thorn tusk
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what if i back up my save?

dull pawn
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that's a good way to go about it

thorn tusk
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is there any number limit

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to stuff like hyperdrive

dull pawn
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I wouldn't know I'm just a minor modder that has a hatred of the camera shaking effects

thorn tusk
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oh

dull pawn
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and it seems my mod is broken in 3rd person view... seems I'll have to wait for the 3.0 tools to fix it

thorn tusk
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huh

hushed lichen
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always keep backup saves for any game you are modding

vale iron
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You can mod the hyperdrive range as high as you want, but you still have to move in the galaxy map to pick your target planet, which can take forever

hoary drum
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Unless you could mod the movement speed on the galactic map

fickle frost
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@dull pawn I'm going to be perfectly honest, when I hear "I know how to mod stuff because I have an intense hatred of [insert very specific thing here]" it sparks joy ๐Ÿ˜‚

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Also you can use the save editor for the hyperdrive range if you want to approach it that way

vale iron
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@hoary drum You can do that, too, but then fine selection gets lost. I wish they had an acceleration feature

hoary drum
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Ahh wasn't sure. So the change would both affect the normal speed and the slightly faster speed then?

spare patrol
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Hmmm. looks like redmas did do an update... he set fantasy synthisis to hidden, and now it's odyssey origins... good to know.

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now to see if the mods I liked of exosolar's have been updated...

thorn tusk
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oh god i feel like a monster

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i meant to give a guy positive gek standing

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but i gave him -300 gek standing

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NNOOO

spare patrol
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was exosolar's beyond base building added to the base game?

left sentinel
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no

spare patrol
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'k

vale iron
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It will never be. The changes we make allow for too many player screw ups, which creates bug reports

spare patrol
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'k. seemed to remember hearing somewhere some of hsi stuff was added to the base, maybe I misheard

spare patrol
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Does anyone know of good physics mods, so that someone could coast through space rather than come to a dead stop the moment they take their finger off the gas?

zinc talon
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Hey, uhm, question, are there any good NMS optimization mods?

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like maybe something that can take a load or two off the VRAM

mighty egret
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I doubt any exist as of now

zinc talon
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dang it

mighty egret
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let me take a look anyways

zinc talon
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thank you

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i really want to try to enjoy this game at last, knowing that they finally made huge progress on it

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it works fine in the wilderness, but it starts chugging bad in certain areas like a trading outpost

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i dont mind playing in like 30 fps or less, but not less than 10 fps

mighty egret
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there is nothing

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yeah I know that feeling 3mp

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hopefully nofades gets updated

left sentinel
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Can anyone confirm if they actually added new food or it's just new animal ingredients that make the same stuff

zinc talon
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funny thing is, battlefront 2 runs more smoothly than NMS

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in my laptop

left sentinel
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Makes sense

mighty egret
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hm?

left sentinel
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Battlefront 2 is simpler than NMS and has industry quality optimization

mighty egret
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oh true

zinc talon
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huh, i guess so

mighty egret
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nms is also super cpu heavy since its doing proc gen

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i think

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idk

zinc talon
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i have 16GB of memory so, i guess that should be enough

spare patrol
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I have half that. I'm surprised my six year old dinosaur is still running it

left sentinel
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Also nvm there are new food

zinc talon
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interesting

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i guess im doing something wrong

mighty egret
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hm?

zinc talon
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@spare patrol what's your graphics card tho?

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i bet it's better

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mine is only a GeForce 940M

mighty egret
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cpu?

zinc talon
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intel I7 4510U

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with 16 GB RAM

lime mesa
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@zinc talon DM me, I created a NMS Performance Mod for personal use a couple of months ago, makes a huge difference to FPS without a noticeable hit to visuals. Canโ€™t confirm it works with Origins, happy to send it over so you can test though!

spare patrol
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nope, 950

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so not really better

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I'm on an i5 with 2.7ghz

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it's a big box store pc, so it's a pile of shit, but I tend to make tech things go explodey in flavors not normally allowed to exist in this universe if i try to build one myself

zinc talon
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huh, i see

hoary drum
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@lime mesa If it ends up being confirmed to work with Origins could you send it to me as well? Would be interested in testing that out

lime mesa
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@hoary drum Just gave it a test, lighting is fine but there does seem to be a couple of new visual bugs. Will see if I can update it when Iโ€™m back in my studio. (On vacation for a couple more days) More than happy to send it over afterwards if I can get it working!

hoary drum
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Cool ๐Ÿ‘

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Also what kind of FPS boost are we talking here? You said huge but I'm not sure by how much that is

lime mesa
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I remember on my system at home I bagged an extra 30fps or so with it, with my friendโ€™s PC getting around 60 more. Results will vary drastically depending on your hardware. Itโ€™s actually a fixed updated version of the now discontinued No Manโ€™s Sky Performance Fix mod with a few extra tweaks and modifications I threw in. The latest version of that mod is outdated and broken, I fixed and updated it for Beyond.

mighty egret
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Think you could throw that mod my way as well

hoary drum
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Oh damn that's actually really good. And you said there weren't any noticeable hit on visuals?

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That mod could actually bring my laptop to 60 FPS

left sentinel
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damn that would be awesome

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just that mod which removed the fade animation gave me a decent performance boost

hoary drum
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I might even be able to turn my graphic settings up to medium and play at around 30 FPS (Just my estimate on what it could be)

lime mesa
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Yep! Not a very noticeable hit to visuals, and has proved really effective on laptops! Will do my best to update it when in home. GrandiBow

tranquil condor
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are there any mods for origins that increase the animal species on each planet?

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like 9 animal species per planet? i dislike it

sinful anvil
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mod that plays the star trek theme on the initial loading screen ๐Ÿ˜›

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like kinda a joke but it'd also be cool haha

frail scroll
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@left sentinel you got a link for that?

lethal pewter
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Possible to mod fire so that its a larger area when they spawn

brazen pumice
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@hoary drum did the mod work?

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oh missed your prev message

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thought u were testing it ๐Ÿคฃ

sudden meteor
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Anyone know if Goatfungus is updating his save editor?

raw loom
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it works perfectly

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@sudden meteor

fickle frost
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Not all of it; it hasn't been updated for the extended inventory slots.

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Which is mostly what I'm waiting for ehehe

neat aspen
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You can just edit the json

lime mesa
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Has anyone here tried the multiple player freighters mod

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Does it work ok

pseudo tendon
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Itโ€™s just editing a hex value in a file

sudden meteor
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it works perfectly
@raw loom

It's missing some things, and I have some errors when loading it that I wasnt getting before, in the vein of

Starting Editor...
Loading saves for Slot 1...
Reading save file...
  Slot: Slot 1 - NORMAL - Sep 26, 12:03
  Filename: save.hg
Parsing JSON...
  using name mappings: NMS 2.61
  WARNING: name mapping not found: ux@
  WARNING: name mapping not found: CYJ
  WARNING: name mapping not found: 6Ws
  WARNING: name mapping not found: wKU
  WARNING: name mapping not found: RUO
  WARNING: name mapping not found: yuu
  WARNING: name mapping not found: n0h
  WARNING: name mapping not found: >xF
  WARNING: name mapping not found: ym>
  WARNING: name mapping not found: uK6
  WARNING: name mapping not found: 2jw
  WARNING: name mapping not found: J3C
  WARNING: name mapping not found: OYB
Finished.```
patent rose
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Is there any up to date mod to increase the refiner machine speed? I have 2.3 residential goops & it will take 23 mins to refine them.. smh

heavy merlin
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To increase them?

patent rose
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yea increase speed of the refiner to reduce time to refine.. @heavy merlin

heavy merlin
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Ah, you said increase time, rather than increase speed.

patent rose
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My bad.. haha

fickle frost
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Uh... yeah, anyone have any luck editing jsons with the save editor? It doesn't do anything when I try to save.

next crane
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I need my improved grass render distance man I'm tweakin out

frail scroll
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@next crane same

left sentinel
tranquil tree
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There a mod that works to curtail the suit voices? Radiation Proection...falling

patent rose
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@left sentinel I have found this one. But seems like it's not updated for origins yet. R u using it urself?

left sentinel
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Yes

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And it says it's updated for origins

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-๏ปฟ Compatible with No Man's Sky v3.xx

patent rose
#

Oh. Sorry. Didn't know Origins = v3. On other mod pages it was Origins mentioned specifically..

full swift
#

you guys know any mod to reduce the head size? the cartoon head proportion breaks my inmersion.

lime mesa
#

does anyone know of a good way to edit your quicksilver on pc? Im a single player main and don't do any of the nexus missions but I want all that sweet loot

#

and i think its really shitty that each mission gives you like 250 but everything costs a grand at least

full swift
#

i doit with save editor.. i cant be bothered with meaning less boring missions.

lime mesa
#

is the save editor updated to work ok with origins?

#

i didn't see any update on it

#

dont want to break my save

full swift
#

maybe not, tho i used old versions on new patches.. i was unable to see some items names and icons tho.. you can allways backup the save and try.

tulip dew
#

@lime mesa for what you are wanting an out of date version will work

lime mesa
#

i found a guide ot manually edit my save

#

im going to try that

#

ah yes that was extremely easy

arctic oyster
#

is there actually a mod that makes the game more creative + health/death?

vale iron
#

The save editor hasn't been updated. I've used it quite a bit since the update without problems (both the GUI and JSON), but know that you risk screwing up your save file if you use it now. Just make sure you keep a good backup.

#

And if you're editing JSON, make sure you save twice, once when you leave the folder in the JSON and once on the main save tab.

prime quarry
#

Through the power of save editing, I have finally gotten the Class S Capital Ship I've been wanting! T_T

narrow mason
#

had to turn off all mods to get my game working again. i miss the faster walk mod tho ๐Ÿ˜…

prime quarry
#

I gave myself 1,000,000,000 of each currency too! ๐Ÿ˜„

tardy tiger
#

Can someone give or trade me a void egg

frail scroll
#

anyone know when MBINCompiler is being updated?

vale iron
#

@frail scroll it's been partly updated. I would guess Tuesday or Wednesday for a mostly complete release

frail scroll
#

thanks for the info

dull pawn
#

I'm gonna check if the file I need can be accessed and recompiled

frail scroll
#

i'm waiting for the compiler to update so I can use the grass fix mod

dull pawn
#

the last No-Shake modder is spouting of a bunch of nonsense in my comments... Yes I know it's partially broke, and yes I know what I'm doing lol

#

Something about setting the flags to false doesn't work... but it does

severe sandal
#

@narrow mason Do you know the magic of melee-jetpack jumps?

sudden meteor
#

Goatfungus' save editor was updated to work about an hour ago, for anyone interested

vale iron
#

Sweet, thanks for the info

narrow mason
#

@narrow mason Do you know the magic of melee-jetpack jumps?
@severe sandal ive got no idea ๐Ÿ‘€

fickle frost
#

goatfungus really out here doing the lord's work, huh

#

@narrow mason If you melee and hit your jump button in that order (very close together, not quite the exact same time) it'll send you flying real far ๐Ÿ˜‚

#

even further if you're running

#

BUT BE CAREFUL BECAUSE IF YOU GO TOO FAR YOU CAN DIE :'D

#

dumbest permadeath way to die EVER.

#

nooo save editor still doesn't expand tech inventory slots ๐Ÿ˜‚

#

oh well

narrow mason
#

i see. gotta try thanks for tip ๐Ÿ˜…

fickle frost
#

Np! Try different timings or watch YouTube for reference if you have trouble

severe sandal
#

@fickle frost if you mean with my mod it's unlocking you need not expanding

fickle frost
#

Nah I just wanted to poke around with the default save bc it looks like there's more spots in vanilla now

severe sandal
#

Gotcha gotcha

#

I think his save editor respects the game's defaults/constraints

#

You can turn on test mode to override

#

and it'll attempt to do the thing and save it like that

fickle frost
#

See, there's some new graphics though that I THINK mean that the defaults are now OHOHOH YOU CAN DO WHAT NOW

#

I'll do it in the morning lmao

#

When I can see straight

severe sandal
#

I didn't save that or test I just know you can go beyond the default constraints with test mode

fickle frost
#

๐Ÿ˜ฉ ๐Ÿ‘Œ

#

Thank u

vale iron
#

Yeah looks like test mode allows resizing beyond normal bounds. I previously did it with the JSON and not sure how well test mode works.

severe sandal
#

Last I recalled there was some weird shit with how item slots were references/called/exist where like, you just couldn't expand beyond a certain point because other things weren't set up to support/use it...

#

But that was like 50 patches again and my recollection is fuzzy

short mirage
#

hello guys, im new on this server, starting over with no mans sky, mostly in vr for now .. but i have problems to find a working hover mod for origins .. any ideas? ๐Ÿ˜„

vale iron
#

You'll likely need to wait a few more days for mods to start updating

short mirage
#

mรครคh .. okay. so its not my fault thats not working atm

vale iron
#

Nah, just had a major (2nd biggest, some might say) update on Wednesday. That kills a few mods ๐Ÿ™‚

short mirage
#

jeah i know, thats why i wanted to start over again ow

vale iron
#

Compiler is being updated, but real-life concerns make it take a while, so probably won't get updates until mid week

short mirage
#

maybe im getting now catched by the game a bit more

vale iron
#

Yeah, I started over and it's weird playing without any mods

tranquil tree
#

Is there a mod that's been updated recently (And might be updated for Origins) that supresses the suit messages? I am being driven slowly crazy by my suit on a survival run.

vale iron
#

Not that I know of

gusty fulcrum
#

How does the new terrain work? Is it a set of types like it used to be?

neat aspen
#

Is there anyone farming seeds for the new x class upgrades?

#

If anyone is. Would you care to share any good ones?

vale iron
#

42950 = 300ly for x-class hyperdrive. 65798 is 294ly/100% efficiency for hyperdrive. All I have currently

neat aspen
#

I appreciate it

vale iron
#

Sorry, that should be 65798 for the 294/100

left sentinel
#

btw has anyone looked into the stat rolls of black market modules?

vale iron
#

Yeah, I looked at the files. What would you like to know?

#

Extremely high variability, possibility of being better than S

left sentinel
#

but is it like marginally better than S or quite big? like would it make minmaxers crazy about getting even higher hyperdrive for example

neat aspen
#

Itโ€™s quite big

left sentinel
#

interesting

#

and I specifically wanted to know the max that the hazard protection module one can go, so far I've only used two and they're both quite similar

vale iron
#

I'd say moderate. Give me a mod and I'll give you the stats

neat aspen
#

Depends on the upgrades really but if youโ€™re running 25% for instance usually they go up to 30 per upgrade

vale iron
#

One sec

neat aspen
#

But if youโ€™re running 6 of them thatโ€™s a 30% bonus

left sentinel
#

check for hyperdrive too

neat aspen
#

I think hazard is 10 for all

#

I have a couple ones that are 9 on a few different stats

left sentinel
#

hm ok good

vale iron
#

Hazard protection is possibility of up to 10% for all 4, but minimum of 1% for 1. It's a weird one in that it doesn't follow the normal Haz4, HazX format

left sentinel
#

yeah its the only hazard protection module that is not specialized, which is pretty interesting in terms of gameplay

vale iron
#

The perfect one will take a lot of testing to find the right seed, but would be awesome

#

10% to all 4

neat aspen
#

If you find one close lmk ๐Ÿ™‚

lime mesa
#

Any trace of unpublished/hidden black market exocraft upgrades?

left sentinel
#

even that bit of percents adds a couple solid minutes for most biomes, I'm using two of them right now with fairly high rolls

vale iron
#

@lime mesa What do you mean by unpublished? I can lookup any illegal upgrades you want

neat aspen
#

Think he means is there any in the game files that arenโ€™t used Atm

lime mesa
#

I mean upgrades that are in the files but can't be obtained ingame

vale iron
#

Oh, and he said exocraft. Let me look

#

No exocraft

lime mesa
#

๐Ÿ˜ฆ

#

Damn that's what interested me the most...

vale iron
#

I mean, we can mod exocraft all you want, if you're on PC

#

Personally, mine go about 5-10x faster

lime mesa
#

I'm on Ps4 ๐Ÿคทโ€โ™‚๏ธ

vale iron
#

Damn you, Khan! KHAAAAANNNN!!!!!

neat aspen
#

How do you mod exocraft?

vale iron
#

I can mod the base stats or the upgrade items

neat aspen
#

XML files? Or save edit

vale iron
#

MBIN/EXML files. Can't do it in save edit, AFIAK

neat aspen
#

Then yeah I canโ€™t do it on PS4.

vale iron
#

I mean, I could look around for a way, if you are able to save edit with impunity

#

Though it's almost 11pm here, so not much I can do tonight

neat aspen
#

Tbh you would probably be amazed at what Iโ€™ve already done on console

vale iron
#

I probably would ๐Ÿ™‚

#

I love seeing what other people hack together

lime mesa
#

hey, is modding terrain generation still possible? i know it was back at launch but i'm not sure if the structure has changed at all since then

vale iron
#

Still possible, still a big no-no if you plan to do any multiplayer stuff

lime mesa
#

yeah makes sense, i don't really care about mp though

neat aspen
#

Sent a screenshot in your PMs

lime mesa
#

has mbincompiler been updated for origins? i might take a crack at it

vale iron
#

I'd wait for maybe late Tuesday or Wednesday for MBINC

#

It's been partially updated

lime mesa
#

sweet, ty for the help ๐Ÿ™‚

round sinew
#

hmm

#

300 LY on a mod sounds great.

vale iron
#

42950 seed on X-class hyperdrive for 300ly. I dont have the seed for 300ly and efficiency yet

neat aspen
#

Np

round sinew
#

so the adjacency bonuses from these would still be the same as s-class mods? or does it give a higher "multiplier" , per connected border?

vale iron
#

Same multiplier %, but the base item that gets the multiplier would still matter. My tests show a maximum vanilla hyperdrive range of 3962

round sinew
#

awesome

#

thank you very much for helping to clarify this stuff ๐Ÿ™‚

marsh aurora
#

hey

#

so one thing I found quite a bit dissapointing is how the lightning just doesn't make any real lightning sound at all

#

that's like half the fun of lightning

#

this stuff

#

it just feels wrong to have a lightning storm around me but not hear it

#

how easy would it be to mod this in?

#

I would be willing to help find some good sounds

#

I just can't put them in myself

#

it would add so much to the immersion imo, and give me an actual sense of danger, which I just don't have atm

#

even in VR where I'm already full immersed

solid beacon
#

So I'm planning on setting up a large public indium farm however I really don't wanna spend 5 hours looking for the perfect combination of S/A class indium and electromagnetic hotspot. Is there a mod I can use that will search the planet I'm on for a specific tier hotspot and give me the cords?

ocean shoal
#

Noticed some people experienced crashed on un-updated mods

#

And the one that is updated isn't meant to also increase stack size for things like Cobalt.

cinder valley
prime quarry
#

For some reason, my storage inventories in the save editor aren't reflecting with what I have in game now. Any ideas?

modern python
#

Is there a mod that makes the sound of when you're flying around lower in volume? It's so loud, that it sometimes overtakes the music playing.

terse dust
#

How precise can I get with save editing? I want to remove this blasted Cracking Void Egg, because I don't think you can get more of the resources you need to fully build the ship again and the stupid Egg won't stop reappearing in my inventory.

fickle frost
#

That should be pretty easy to do with the save editor?

narrow mason
#

are there some working mods on Vortex already ?

left sentinel
#

Yes

terse dust
#

I'm not sure at all how the Save Editors work, or where to even start with such a thing. I'm either wanting to just add the ship components to complete the quest, or remove it outright

narrow mason
#

i miss faster analysis ๐Ÿ˜„

left sentinel
#

Check pinned message to know which save editor to use

terse dust
#

bless, ty

sick phoenix
#

I tried to fix the no asteroids mod but no matter what settings i change in solargenerationglobals nothing seems to happen. i have not made a mod before and i have not modded my game in a while. am i supposed to be deleting some cache when adding mods nowa days?

upper igloo
#

Does nms support reshade and its variants? The anti-aliasing looks really blurry to me, anyone else?

zinc talon
#

so uhm

#

im trying out a mod and uhm

#

ah dang it, i can't post screenshots

#

it basically turned my game sideways, so like minecraft, but it's sideways

upbeat acorn
odd ibex
#

Anybody know if there's a mod, or if it'd be possible to make a mod, that enables the desolation-style flashlight (the realistic, dim one with a proper flashlight texture) outside of abandoned freighters? It appears that the desolation flashlight only turns on when on abandoned freighters, and reverts to the super bright, uniform flashlight when planet-side.

steel crypt
#

Yes but the compiler needs to be updated first.

odd ibex
#

oh ok thanks

echo scaffold
#

This is the latest version right, guys?

raw loom
#

the one i have is an older version but it works fine so

echo scaffold
#

And so

#

should i back up my save?

#

I mean, if i only add like 6000 QS

#

i shouldn't break anything.

raw loom
#

yeah it wont break and they usually back it up automatically

echo scaffold
#

Oh, they do that now?

#

Some people also use it to cheat resources right?

vale iron
#

You can do that and a lot more. It auto backs up frequently

raw loom
#

you can change what ur ships looks like and have a hauler looking like a fighter

#

change freighter colors

#

i need and exocraft speed boost can anyone help

echo scaffold
#

Exocraft speed boost?

#

Also, i'm not sure i want to mess arround with ship designs.

#

or you guys used those, without any save corruption?

#

Also can your friend see the ship design change too?

vale iron
#

Your friend will see the original ship

#

Exocraft speed boost I can do when the compiler updates, maybe Wednesday

#

I have a script ready for it

echo scaffold
#

in that case, i just add some quicksilver and be done with it i think

lime mesa
#

hi can anyone make a mod to add pikachu and charmander?

#

they are my favorite pokemans

sharp minnow
#

lol

sinful anvil
#

no

echo scaffold
#

Guys

#

my panda dome just fucking wrecked

#

the installer for the save editor

#

thats not normal, is it?

#

oh you removed the message?

#

anyway, i downloaded it from there

#

so it should be legit

#

the error i get is...uh hold on

vale iron
#

Windows always tries to block it when I try to unpack it

#

That's normal

echo scaffold
#

"windows cannot access the specified device path or file. YOu may not have the appropriate permissions to access the item"

#

i got the installer downloaded

#

how exactly do i bypass it?

#

i turned off panda dome but it still isn't owrking

livid valve
#

github is not legit LOL...anything from there is risking a virus or malware

vale iron
#

It's a known author and program. It's safe

#

That's not the error I get. It sounds like the file got quarantined

echo scaffold
#

yeah i just turned it off again and its good

#

Sooooo

#

how do i add quicksilver?

#

I simply rewrite the number and thats it?

livid valve
#

Earn it by running missions

echo scaffold
#

Missions are glitched

vale iron
#

Change it and save it on the main tab

echo scaffold
#

and even if they werent it would take 3 months to earn an armor set without weeklys.

#

Thanks Gumsk

#

If i add

livid valve
#

the point of the game is to play it

echo scaffold
#

lets say, 15 000 thats reasonable?

#

Yeah, i will play it

#

without farming my life away for cosmetics.

#

I want to explore mainly.

#

And as i said, i haven't even had a daily mission for days now.

#

If something is broken, you fix it yourself.

#

Not sure how many to add tho. I don't know if the decorations are a few houndred of a few thousand each.

vale iron
#

Usually less than 1k. I think 450 for decorations, 800 for cosmetics

echo scaffold
#

The exo armor is quite more expensive

#

but i did it, lets see

#

if my save works and the qs is added

vale iron
#

Yeah a few items go to like 1500, then there's the void egg

echo scaffold
#

Whats the void egg?

raw loom
#

for ls

#

LS suc

echo scaffold
#

Alright, save is working, i have 15 000 qs now.

#

Thanks a lot Gumsk

#

and Craig i'm not sure why you are so hostile towards adding something that only affects cosmetics

raw loom
#

lol if the point is to play it he should get outa modding channel

vale iron
#

Amen

raw loom
#

so anyone know how to make exos go zoom

vale iron
#

Yes, but I need the compiler updated. Wait until maybe Wednesday

raw loom
#

ok

obsidian tree
echo scaffold
#

How can i uninstall the NMS editor

#

i installed what i wanted

#

and i would like to remove it

#

But its not in the control panel under apps

raw loom
#

its a file so find it and delete the file

narrow mason
#

oh damn , my freighter is totally empty lol all building gone, i tryd the mods better frigate rewards and better rewards 3.01

#

any idea if i can fix it back somehow ?

#

i summon freighter .. see all my frigates, and inside my ships, but all i did build on freighter is deleted

#

something is wrong lol, i got some mission to prepare final aporach to my own freighter lol

narrow mason
#

any way to check the save file for freighter ?

neat aspen
#

Yes

#

Search for it

sick phoenix
#

any help with disabling asteroids? do we need to wait for compiler globals?

obsidian tree
#

you'll need to wait for globals for that

frail scroll
#

@obsidian tree thank you monkeyman192, very cool!

steel crypt
#

Some people like me are interested in save editing qs because we earned it to begin with and started a new save with the update. Also some people start over because an update broke a save.

soft girder
#

Saying github isn't legit - Lol what. It is as legit as any site on the net. You can get an infection from anywhere that serves up files. Its up to the repository owner to make sure they are abiding by the ToS and the end user to check as a just in case

mighty egret
#

lmao

obsidian tree
#

I mean, you can literally download the source code, read it yourself and compile it yourself if you really want

#

I think that's safer than other sites where you just blindly download the exe

#

and github you can skip the build part yourself for repos which have a CI pipeline setup

#

like for mbincompiler. If you were suspicious of it, you could read the source, be happy I haven't written in some virus or something, then see how the code is built on the CI and then be happy that the file served up is indeed the one it generated...

summer bolt
#

hi all i have an issue ... so im very affected by the shaking when mining... and i found a mod that removes the shake however it f's up my view when in ship .. to be under the ship and loose like holding ALT key.. and cant fly with it ... any that can help with a mod that takes of the shake and dosent fiddle with the view?

patent root
#

Is there a noclip mod or some way I can remove unmineable terrain? see my screenshot on the #nms-questions channel for context, cant put screenshots in this channell

echo scaffold
#

If i change the class of my freighter with the save editor can i mess anything up?

#

also, will the change apply universally?

#

I mean if someone inspects it, do they see it as an A rank for example? And do i get the bonuses?

torn girder
#

no, no and no

echo scaffold
#

so its pointless to change its rank?

torn girder
#

you can add more slots

#

if you want max slots you need S rank

#

not sure about stats tho

#

if the stats are effected by editing with the save editor

echo scaffold
#

so instead of a no 3x you are not exactly sure?

torn girder
#

not sure about stats

#

the rest are still a no

#

๐Ÿ™‚

echo scaffold
#

I'm not sure why we can't upgrade them like we can with starships.

#

Not sure if it ever be a possibility since its been a year when synthesis came out.

torn girder
#

it's an exploration game at heart

#

go and find your S class

echo scaffold
#

Well the first trailers focused heavily on space combat too.

#

And thats a not so solid excuse when you can upgrade your normal starships.

#

You should be able to do so with the freighter.

#

"finding your own S class" is impossible, if you have specific things you are looking for

#

like the crew or the ship type.

lyric mountain
#

If no man's sky has shown us anything it will probably get added in lmfao

echo scaffold
#

Well, i hope so, i have a really awesome base ship with a korvax crew and spent a lot of time decorating it.

#

So it would be nice if i could just upgrade it.

#

Its also rather stupid that your decorations don't carry over

#

since its the same interior.

#

Yeah, we kinda need upgrading.

lyric mountain
#

I'm getting back into the game now I played a ton on ps4

sinful anvil
#

you can add inventory to freighters now

#

i don't think class goes up tho

echo scaffold
#

So, the class awaits a possible future update currently

#

nothing we can do about it

torn girder
#

You can always explore/search for an S class

#

just go to T3 systems

#

there is no such thing as "nothing you can do"

#

and while you search for the S class there could be other cool things you can find

#

This is an exploration game after all

narrow mason
#

i have base in a system where if i go to space and open galaxy map its empty, is it some bugged system ?

left sentinel
#

yes

#

oldest bug in the game

narrow mason
#

@left sentinel any way to fix it ?

left sentinel
#

no

#

it just goes away on its own

narrow mason
#

@left sentinel thanks man

patent rose
#

Is there any mod to get rid of the flash everytime Analysis visor is opened? I am feeling bad for my eyes at this point.

spare patrol
#

Alright, I got no clear answer in the help channel, so I'll ask here. I can't get out of the starfield on load, it just goes "mod incompabilities detected" and it was working fine last night. I removed things one by one to try to narrow it down to the point all mods were removed. Still crashes on startup. Validated files. No effect. Rebooted. No effect. Moved saved games out of folder. No effect. Any suggestions?

spare patrol
#

15 minutes, no response. Guess no one has other suggestions. damn, that was a good save. It did once or twice flip out and go "post this long-ass code to zendesk", so I did, but I don't expect a response.

sweet cave
#

i read that lighting generally sucks in non pre fab buildings. I heard there's a mod taht helps?

night plover
#

anyone so far figured out how to remove those giant worms for those that don't want a heart attack?

amber pilot
#

remove the worms?

#

herecy

night plover
#

not everyone enjoys getting jumped out of nowhere

sweet cave
#

you must worship at the foot of shai hulud

odd rover
#

So, I've noticed how unused all vehicles are collectively, since we've got so many of them can someone make a mod for all of them to become a megazord?
I know it's not easy, I'm myself a software engineer, so if anyone with modding experience like to work I'm all in.
And lastly I hope miraculously Hello Games actually like this idea and give us a sick megazord.

  • Thank you
echo scaffold
#

@torn girder Finding an A or S class , that is a venator class star destroyer crewed by the korvax is some heavy , nearly impossible rng

#

it would be way better if we could simply upgrade the one we own, and customize it to our liking.

unborn rover
#

it adds custom body shapes to the game

#

and I'm trying to figure out how to either add new morphs or alter the existing skeletal morphs

reef basin
#

Can someone give me a stasis device?

reef basin
#

Can someone give me a stasis device?

lime mesa
#

Can you swap your ship with another using save editor ?

smoky wing
#

@echo scaffold I got me one of those :}

rare inlet
#

@lime mesa technically yes

#

There is a website with ship numbers. You plug it in and you get the ship you submit into the typing field

lime mesa
#

with hex editing I mean

#

yeah

rare inlet
#

I did it because it was stupid to look for a ship to never find anything

#

I can go to a dealer and buy the model I want why not do it? I dont respect the game enough to play by the rules

lime mesa
#

Aren't they random generated numbers? like some ships have different design or color, isn't that gonna cause conflict?

rare inlet
#

Occasionally the ship comes out a different color yes, but typically it's spot on

#

you gotta play around with different options of ships and see which loaded in correctly

lime mesa
#

Alright

#

can you link me the site ?

#

I can probably swap my old ship, the first one

rare inlet
#

just google no man sky ship seeds

lime mesa
#

Can't do that with seeds, and there isn't hex ids for them

unborn rover
lime mesa
#

I know, I can't turn seed value to hexadecimal so nvm

alpine oasis
lime mesa
#

ahh u know, I'm editing my ps4 save

#

Nobody ever tried editing save on ps4, I'm probably the first one lol

#

and comparing it to other games like dark souls trilogy and bloodborne, it looks pretty same except I have to edit the seed of the item/equipment and it should appear

#

Seeds weren't appearing in the editor for a second so I got confused

obsidian tree
#

not sure if sarcasm or not but ps4 save editing has definitely done before by others haha

lime mesa
#

I have looked around a lot and I didn't see anyone caring about save editing on ps4 for this game

#

Looks like some tried but gave up

severe sandal
#

Anyone know anything about what the values in rich presence actually do or in which direction they go?

#
<Data template="GcRichPresenceGlobals">
  <Property name="ShowOnScreen" value="False" />
  <Property name="IdleThreshold" value="30" />
  <Property name="EvaluationPeriod" value="1" />
  <Property name="PublishPeriod" value="10" />
  <Property name="PlanetLocationPriority" value="1" />
  <Property name="SpaceLocationPriority" value="1" />
  <Property name="StormLocationPriority" value="2" />
  <Property name="SpaceCombatPriority" value="2" />
  <Property name="GameModePriority" value="1" />
</Data>
#

Just trying to figure out if any of these would basically turn off seeing other people's bases and stuff in your offline games.

dull pawn
#

sweet I see there is a released version of MBINCompiler, I'll see about updating No-Shake tomorrow

lime mesa
#

Does anyone here know if that old "RayRod's Overhaul" mod is being updated publicly? Like, outside of patreon and his discord.
I was looking around yesterday, and from what I was told, he was banned from here. His nexusmods page was also shut down due to inactivity.

Last time I played, it added enough that the game felt more playable for me and I kinda don't like the idea of playing again without it. It was 2018 when I last played actively.

left sentinel
#

its exclusive to patreon subs

lime mesa
#

Ah...

#

Well, nevermind.

#

.<

left sentinel
#

exactly

#

also its probably broken to all hell now with this update

lime mesa
#

This update is honestly what had me wanting to try NMS again.

#

It looked like it added a lot to make the game feel less empty and alone.

#

Which, were two of my main issues with the game.

left sentinel
#

then do it without mods so you'll get a better idea what you need

hoary drum
#

Overhaul broke with Next and hasn't been updated since. The entire reason being that he is working on MV right now

lime mesa
#

Oh

#

Okay, that makes sense. I saw MV mentioned yesterday, and wasn't sure how it fit into everything.

#

Now I understand.

hoary drum
#

That one is the Patreon thing. The old Overhaul is accessible to everyone and can be used for AR still

lime mesa
#

Thank you for explaining that.

#

I've been out of the loop for a while.

hoary drum
#

Ahh no worries

echo scaffold
#

@smoky wing what, a korvax , s class ?

obsidian tree
#

what's MV?

dense steeple
#

Hey modders. Glad to see you still exist. Naturally my first question is how multiplayer reacts to visual changing mods, can anyone fill me in?

obsidian tree
#

you only see what your game knows

#

so if someone has a mod that modifies terrain, theirs will be modified, you'll see them walking on air, through the ground etc

clever jewel
#

MV is multiverse

what's MV?
@obsidian tree

dense steeple
#

But a mod that modified terrain would be compatible if he were to install it aswell, no?

obsidian tree
#

yep

dense steeple
#

alright neast

#

neat

#

Ok so I have a request. Since planet sizes are still tiny in comparison to real life, i was looking to install the life sized planets mod again, but since it isn't compatible anymore, I was looking for someone willing to update the mod if possible. https://nomansskymods.com/mods/life-sized-planets/

vale iron
#

You might have some problems with planet collisions. I know there have already been some reports of overlapping planets in Origins

dense steeple
#

yeah I've seen that. I don't know how easy it is to toggle distance between planets since they are often times to near anyway. Regardless of my opinion, increasing the planets sizes would compensate for the visual difference that would occur from changing the distances of the planets. say if the planets were 350 times bigger, the distance would have to be as well. But like i said, i don't know how simple that is to do

#

Also it would change space travel a lot which I personally wouldn't mind.

lime mesa
#

Is there a mod to fix NMS's borderless windowed mode?

vale iron
#

I don't think that's a game file thing. It works for some and bugs out for others

#

Like it works fine for me

lime mesa
#

Like, to make it so it doesn't make everything rapidly flash and minimise when trying to alt-tab out.

#

I have multiple monitors, and don't want my mouse locked to the NMS window.

#

I want to do other stuff as I play.

#

If not, then I'll just use normal windowed mode. It alt-tabs as expected, and doesn't freak out.

vale iron
#

Yeah, I don't have any multi-monitor experience for the game. I just use borderless windowed so I can watch shows while messing around in the game

steel crypt
#

DUDโ€™S SKY mods have been updated. Now testing. Will release ASAP.

dull pawn
#

Fixed No-Shake, updating it now

stoic pasture
summer bolt
dull pawn
#

I litterally just fixed it

vale iron
#

@summer bolt most likely old mods. I updated Gcam with no shake versions you can test. Not sure if the main no shake mod has been updated

#

Ah there you go, they updated it :)

dull pawn
#

it's not old, it just wasn't updated for 3.0 yet

summer bolt
#

ty ty ty hugs i needed that ..was gettin nausiated

dull pawn
#

yea 3.0 changed a lot of camera settings so I needed to wait for the new tools

#

it's all good now

vale iron
#

Yeah I noticed a lot of new settings

dull pawn
#

I wish they would just add a freaking camera shake toggle in the actual game

#

I'm like the 5th person to take up the mantle of the No-Shake modder

#

some people actually need it to be able to play safely

tall sentinel
#

rip console players

#

they stuck with camera shake

sick phoenix
#

Ty for making the game more accessible

cinder valley
#

Have any modders figured out which files contain data for tornadoes and meteors?

dull pawn
#

it's insulting that their trailer has little to no shaking when running but the game acts like a 10.0 earthquake with every step

#

like your character drank a full 40 before venturing into the universe

inner valley
#

is there a mod that will add a module or a way for jetpacks to use your life support directly so i can just recharge it and keep jetpacking. i wanna jet pack in space. with solar recharging from life support

#

and i dont think there is anywhere to land in space so that my jetpack tanks refill

#

or i guess mechanically it would be possible to have your jet pack tanks spit into two tanks and then recharge one while the other is being used

#

and i mean recharge while airborne too

#

so any kind of mod for that would be awesome

#

or just airborne refilling of tanks when there not being used would work too

#

because i should be able to get into space in one one tank charge

lime mesa
#

Anyone have a LOD mod working on origins?

dense steeple
#

Is there a dense forests mod? I used to use dense trees + big things to create nice jungle planets but they aren't supported anymore.

lime mesa
#

Is there a mod that lets me place Hazardous Flora, or other types of objects?

pseudo tendon
#

What's up with the "base not in range" message while trying to build cubic rooms on my freighter?

inner valley
#

have you tried restarting your client

pseudo tendon
#

I'll try now

#

I do have the base restrictions removed in the config file

echo scaffold
#

Does a mod like that exist

#

that works with the beyond update?

#

This one hasn't been updated for years

winter trail
#

Hi there people, does any one happens to have the Dropship parts models in any format that can be opened in a 3D editing software like Blender, 3Ds Max, SolidWorks, etc?

#

I need them badly

smoky wing
lime mesa
#

@lime mesa FineLOD Lite is working for Origins 3.02. https://www.nexusmods.com/nomanssky/mods/1316 The author says the Ultra version will take longer.
@smoky wing Sweet, ty. Now to get mods working on game pass version... lol.

smoky wing
#

Heh

clever jewel
#

I got around to updating my warp distance mod, as well as item stack and explorer 3rd person cam fix ๐Ÿ‘

lime mesa
#

So, I have access to all of no mans skys files now, any way to launch it with the ability to play online?

pseudo tendon
#

Pretty impressive, although sadly I'm pretty sure the microsoft store will not let you launch with edited files.

lime mesa
#

Are you sure? I saw someone else got it working

pseudo tendon
#

Huh, if you could it would take a considerable amount of fiddling. If it's possible I bet you could figure it out.

echo scaffold
#

Anyone knows a mod that changes the enemy damage values?

orchid tusk
#

@hushed bronze Where does Origins compatibility stand with your mods?

lime mesa
#

So no to the flora mod that lets you place hazardness flora?

clever jewel
#

That would be out of my area.. Im not very experienced

cinder valley
#

I have come to the conclusion that my mods are not loading. anyone else having this?

dull pawn
#

did you re-delete the mod disabling file?

#

that comes back with the update

hushed bronze
#

@cinder valley A far more UNlikely possibility is that you were version hotswapping like me and some files got crossed funny and you need to re-do your installation

lime mesa
#

Okay, got access to game files and I am online! I may have just successfully modded the game pass edition to allow mods.

#

Where do I install FineLOD to?

#

@clever jewel Do you happen to know?

clever jewel
#

I only know where to copy them for the steam version, which is in the PCBANKS folder. You create a MODS folder in there and copy the .pak into the MODS folder

lime mesa
#

Oh boy... now to get access to create the mods folder...

clever jewel
#

it must be in caps

lime mesa
#

Only problem is

#

I have access to the folder and all...

#

Just can't create the folder, if only there was a way to inject the folder into the directory

clever jewel
#

im so out of date with that kinda thing ๐Ÿ˜ my only thought would be to somehow use a dos emulator and boot into that and create a folder with that? im not sure at all lol

obsidian tree
#

can't give yourself write/create permissions?

lime mesa
#

Not with windows app shit

#

I had to give myself access to view them

obsidian tree
#

yeah, that folder is really locked down

lime mesa
#

I'm confident I can get to the point where i can modify files. I did get access to view everything... one step closer.

#

I wish there was someone experienced with this kind of stuff.

edgy thorn
#

I've heard from others that forcing access to those folders can cause a whole myriad of issues in Windows, but all the luck to you

lime mesa
#

I'm fairly knowledgeable when it comes to windows infrastructure. All the changes I made didn't cause any issues. But regardless, I don't think there is a work around. I believe NMS will be unmoddable online until Hello Games adds ModifiableWindowsApp support on the Xbox Windows 10 Beta app.

#

Hopefully my findings will save people the time from reaching a dead end.

edgy thorn
#

@lime mesa Worse case scenario, you can maybe ask this guy? https://www.reddit.com/user/zencq/ He developed a save editor for the GamePass/Windows Store version. Might know more

lime mesa
#

๐Ÿ˜ฎ

#

Ty!

fallow raven
#

Are any mods multiplayer compatible? Just curious cause if so i may be inclined to install some

lime mesa
#

Most mods work in multiple but are client sided.

#

All mods are client sided.

obsidian tree
#

@full niche he's here too haha

edgy thorn
#

I literally just bought the Steam version a few hours ago for mod support after having played the GamePass version for awhile now, so I was planning to use the save editor to get my old stuff back

#

It was a really nice surprise to find his save editor since I could copy stuff directly from my old save

lime mesa
#

Is there a mod that lets you build anywhere?

#

Oh right on! @full niche do you have any ideas?

vale iron
#

GBase or Beyond Basebuilding. Cant build literally everywhere, but it's the best you'll get

lime mesa
#

is there any way I could put my base on a meteor?

#

both of these mods don't work for me on planet, or off

#

Im sort of sad now I can't build in space

lime mesa
#

Anyone have some modded unit sells?

mortal sphinx
#

has anyone ever thought of that terrain manipulation should add Grass path mode?

left sentinel
#

whenever you lay down the "base" ground texture using the terrain manipulator, if you spread it enough it will pop up grass

stiff dune
#

Someone with the assets unpacked can confirm how much space it takes? The wiki said 21gb

vale iron
#

That sounds right. I already deleted the bigger folders though, so can't verify

gritty mirage
#

Does anyone know if Fine lod and True clouds conflict?

lime mesa
#

Ship seeding is allowed right?

cobalt condor
#

yes

lime mesa
#

In vanilla game I meant, that still apply?

left sentinel
#

yes

lime mesa
#

Ok cool, just found out about all of this, now want one for myself but sadly I play on Xbox lol

silent roost
#

anyone with ai valves>

stiff dune
#

Anyone knows the ID for the Storage Augmentation?

vale iron
#

^SHIP_INV_TOKEN

stiff dune
#

ty

true tulip
#

hey all! Does anyone know of a good storage inventory organisation mod?

willow isle
#

So with all the updates and patches so far I'm guessing modding is dead for NMS?

vale iron
#

Modding has been very active. There are dozens of updates since Origins, plus the mods that don't need updates

willow isle
#

Really

#

I been brousing nexus

vale iron
#

Sort by last updated and you'll get pages

willow isle
#

Mods on there are kinda dead

#

Well popular mods

stiff dune
#

Mods on there are kinda dead
@willow isle What do you mean by "dead"?

vale iron
#

"I don't want those mods" doesn't equal "modding is dead" ;)

willow isle
#

Due to modders Personal life or world affairs

stiff dune
#

"I don't want those mods" doesn't equal "modding is dead" ;)
@vale iron Exactly

vale iron
#

I updated almost 20 just two days ago, and made a few new ones

stiff dune
#

If you can't find a mod that does what you want, you can always do it yourself or give the idea to any other modder

vale iron
#

Yes, you can ask for something. What are you wanting?

willow isle
#

I was looking at Eucli-EA base mod

#

Bases Plus

stiff dune
#

Oh, crap. 3d models isn't with me

#

๐Ÿ˜ญ

vale iron
#

Eucliea is dead for the foreseeable future. Try kibbles n bits, which should be updated soon

#

It was a very intensive project that kept breaking

willow isle
#

I had always kept an eye on KermitDFrog ship pack mod

vale iron
#

It looks like there are 130 updated mods since Origins, plus whichever ones don't need updates, and mods that have several variations within one page

#

Let me look for that

willow isle
#

I usely go for like new ship mods and base stuff

#

But Kermit ship mod has been dead for a while now as I been in touch with him

vale iron
#

Jasondude had an exotic overhaul but it hasn't been updated. Someone here was working on extra ship parts that changed the looks quite a bit

#

Actually, on the modding discord

#

I think there are some larger projects in the works that should come out in a bit, as the authors adapt to the changes

willow isle
#

Redman updated his mod

vale iron
#

Yeah that was a pleasant surprise

#

Based on how long he was down before the patch and how quickly he was up on the new one, makes me think he had some inside info :p

willow isle
#

I'm on kibbles n bits page sad it's not compatible with Origin

#

Yet

vale iron
#

Yeah but he got it mostly updated, just a couple of pieces left

willow isle
#

Kinda miss the MoreShip mod from Kermit

#

Having a freighter full of Tie Fighters

vale iron
#

Oh yeah I remember that

willow isle
#

That was fun

waxen cedar
#

is occurrence of storms tied to save file length at all?

#

Getting a lot more storms on my longer save

#

The save is survival save converted into normal mode. Stack sizes and everything went nicely but most of the planets have remained with storms

vale iron
#

It shouldn't be related, no, but I'll try to remember to look for that tomorrow

raw loom
#

Vroom vroom exocraft go brrr

obsidian tree
#

afaik there is no correlation between storm change and save time. I haven't seen anything I remember relating to that in the classes when I was mapping them out...

left sentinel
#

btw if you're on windows 10, it now detects ANY exe files that are not digitally signed, so just because you get a warning from downloading that save editor doesn't mean it has a virus in it (saw some people get worried about this)

gray imp
#

Storm duration, and length of time between storms, is in SKY GLOBALS. Storm occurrence chance is in the weather files at METADATA\SIMULATION\SOLARSYSTEM\WEATHER. None of those have properties related to survival mode.

left sentinel
#

interesting, I had assumed that survival/perma would get more frequent storms

novel spruce
#

can i get mods on windows

left sentinel
#

gamepass? no

novel spruce
#

๐Ÿ˜ข

cinder valley
#

Anyone figure out what file handles lighting? Also what about meteors

queen knot
#

@vale iron theres a mod that alters the appearance of exotics?

#

ships i mean

lime mesa
#

do mods work in multiplayer sessions?

queen knot
#

because i only know of 4 types and i dont like any of them

#

@lime mesa yes, but only you will see the effects of mods

lime mesa
#

nice

#

where do i get some good ones

queen knot
#

depends what youre looking for

lime mesa
#

well idk whats in the realm of possibility

queen knot
#

@left sentinel do you know if the mbincompiler has been updated for origins?

#

i remember there being issues with the last udpagte

#

took liek 2 weeks

lime mesa
#

how to add mods in xbox one?

#

lol

queen knot
#

@lime mesa pretty much anything lol, new terrain, new weather, new ships, new buildable items

lime mesa
#

where tho

alpine oasis
#

a good place to start is the popular (30 days) tab

queen knot
#

@lime mesa no unfortunately

lime mesa
#

sad ๐Ÿ˜ฆ

queen knot
#

@alpine oasis yeah mine fell out of there because no one likes farming anymore ๐Ÿ˜ฆ

clever jewel
#

when extracting the games .pak files, do you guys do them all at once, or in chunks? tempted to just drop all the .pak files on the psarc.exe but not sure if that's ok..

sick phoenix
#

i unpacked all with nms modding station*

#

one easy click

clever jewel
#

yeah ive been doing everything manually, so it's what im comfortable with i guess lol ๐Ÿ™‚

sick phoenix
#

Did the compiler globals get added?

clever jewel
#

I thought they did but I could be wrong.. no errors so far

full niche
#

@lime mesa I don't if you were the one at reddit but unfortunately I can't help you here. Sorry. The save files are completely independent to the game files itself. No extra permissions or anything needed. Just read/write as any normal file. You just have to understand the container concept MS uses for Windows Store games and whatever the game devs itself additionally applied to their saves

lime mesa
#

Guys

#

is there a way to Disable Dof when interacting with Refiners and people

left sentinel
#

There's a mod for it by lo2k but not updated yet

lime mesa
#

@full niche I gotcha. I was more focused on just increasing the LOD of things. Your save editor works fantastic!

queen knot
#

save editor FTW

bronze flicker
#

@queen knot was not expecting to see you here lmao

queen knot
#

watchu meann

#

oh herro you from warframe haha

bronze flicker
#

Yeah lol

queen knot
#

yeah im burnt out there, theres just not too much variety for me

obsidian tree
lime mesa
#

I'm still fairly new-ish to NMS (107 hours as of right now) but I've looked at a few mods and was wonder a few things. How does modding work? (I.E. How to install them, are they buggy, etc) How does it affect the main game? (Will it break Multiplayer or other online aspects) How would I go about installing them? And mainly, what's some good mods to start with?

#

NMS isn't the first game I've modded (I've done Minecraft (A lot lmao) Factorio, Satisfactory, Spintires and a few others) but it's the first game I've wanted to try modding where it's basically always multiplayer (Anomaly) so I'm not sure where to start

raw loom
#

Any mods affect the player with them installed @lime mesa

lime mesa
#

Well sure, but I mean if I installed a few would it prevent me from playing online?

#

I suppose it probably would right?

vale iron
#

No it doesn't

lime mesa
#

Really? I thought it would because you'd have content another player doesn't have. My experience with other games like Satisfactory and Minecraft tells me the game will throw a fit if the two (or more) players trying to join don't have the same mods

vale iron
#

Really

cobalt condor
#

I might be wrong here, but I think the fact that No Man's Sky doesn't actually sync much information between players is why it works so well in multiplayer with mods.

#

Like, If I'm playing with some crazy mod that changes everything about biome gen, and I'm in a party with a friend playing vanilla, we can still go to the same planet without issue, even though it would look vastly different between the two of us

#

because the game isn't syncing any of the information about that planet between us, instead it's just trusting that its generating the same thing for both of us

mortal sphinx
#

Yeah that's actually how it works if i recall correctly.

lime mesa
#

Weird. Can I edit a save as soon as I join? Like, as soon as I get a save in the game can I edit it?

vale iron
#

Yes

upper igloo
#

How do mods interact with multiplayer lobbies? Are most client side?

#

So if Im using appearance mods only I will see them right

vale iron
#

If it's an appearance mod, only you see it. If it's a save edit, other players might see it.

tall sentinel
#

Has anyone datamined the icon for Titles in the Quicksilver Store?

#

dw just did it myself

#

feel free to use

neat aspen
#

Other players see most things save edited

tall sentinel
#

There's a parameter in your save file that changes your characters height, lol. this is fun in the anomaly when you're either 1 inch or 50 feet tall

#

just dont go too big or you might push someone through the floor or something

lime mesa
#

Hi folks, would it be possible to use a save editor to change the model of a ship to another one?

#

Or maybe it's colors?

vale iron
#

Yes, but the colors don't show to others. I don't recall if the model change does

#

Changing colors is a little complicated. I have a document explaining it, but I'm in bed now. If you remind me tomorrow I'll share it

lime mesa
#

That's fine, I dont need anything done now, just getting some basic information

full niche
#

@lime mesa Thanks! If there is anything else I might be able to help with, feel free to ask

weary rain
#

A mod change world?

#

Better planet generation

tepid sierra
#

@lime mesa You can directly plug in seeds to change the model and colour but only according to the way the game uses the seeds with native colours and parts. There is a seed exchange website where you can look thru what people have found and take the designs. If making changes thru seeds all players would see them. Modded changes probably not. https://www.nmseeds.club/Seeds/Search/ship

steel crypt
smoky wing
#

So I just made a mod to remove all the new biomes from Origins, reverting things mostly back to their pre-update appearance... there's a major audience for that I'm sure... squinteyes

#

Heh, I really just did it to help me test some other things. Interesting how effective it is though. The RNG and existing biome tweaks remained consistant enough so that it still uses the same palettes and spawns most of the same assets (there are occasional changes, similar to those in the Next->Beyond transition). Trees/rocks/etc don't necessarily spawn in the exact spots, but the general clustering is the same.

tall sentinel
#

Why would you want to remove new biomes?

frail scroll
#

HERETIC

#

no one removes the new biomes!

tall sentinel
#

he's gonna be the next arbiter guys

#

he's totally gonna die

smoky wing
#

Keep talking like that and I'll remove the old biomes too! Only dead planets for everyone, muhahahaha!

tall sentinel
#

but dead is a biome ๐Ÿค”

#

itll just be space

#

no planets

#

who needs planets anyway

hoary drum
#

You should actually do that

#

Name the mod Dead Space

#

And then maybe make the planets filled with those horrors

#

Or just not allow for any life whatsoever. And then remove all NPCs from the game

tall sentinel
#

The only things that appear in space are derelict freighters

hoary drum
#

Yes

#

And abandoned space stations

#

And then if we wanted to have some extra effort into it then let dead biomes spawn weird assets (like anomalous/infected)

fresh crest
#

The perfect Halloween mod

#

INFINITE DEATH

#

You could just make planets with life extremely rare. Cuz you will at least still need some things from them to live lol

hoary drum
#

Just the essentials though. Flora needs the chance to spawn in order to get carbon. There are weird looking assets for those I believe

fresh crest
#

Indeed

waxen cedar
#

didn't someone make a mod that forces the game to fetch surrounding base data for a longer time

#

Game continues to load different amount of bases upon each refresh

waxen cedar
#

Okay it went up to 288

#

I wonder what the hard limit is

lethal pewter
#

lol where are you??

#

glyphs?

inner valley
#

can someone make a mod that adds glider wings to the player and the ability to soar faster and make the player go horizontal during flight. and or a paraglider.

#

and be able to mine while flying

hoary drum
#

Unfortunately that wouldn't be possible due to hardcoded limitations

#

Would be cool to see something like that though