#nms-modding

1 messages · Page 187 of 1

white pawn
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@unkempt bronze nms fantasy and dud's various mods add more colours to filters (a colour overlay across the whole system), planets, sky, water etc. there is also a blackwarp+nebula mod.

However I found the amount of crappy variations a bit common for my liking. I think there is a exo colour mod too? have not tried that one

None of the 'shader' mods work as far as I am aware. You might be able to get a reshade working but from what I understand nms is as good as any reshade nowdays.

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lots of people like nms fantasy, but the whole merged mod itself changes many aspects of the game not just visuals. So I would suggest getting the split copy and picking what sounds good

unkempt bronze
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Thank you, I'll check it out ❤️

stable loom
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do you guys know of any good stack mods compatible with the current patch?

inland tulip
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do you guys know of any good stack mods compatible with the current patch?
@stable loom if you mean item stack, if its updated after 2.61 it should work even on experimental.

scenic mango
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@hushed bronze does dudsky-colours or the tweaks file interfear with groundfix?

steel crypt
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@scenic mango the list of modded files is on exo’s description and mine (DUD’S SKY) is in the docs/readme page. Make sure no files are the same. It looks like there are some that are the same.

scenic mango
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@steel crypt yeah I removed dudsky-colours and the grass fix seems to be working? or atleast I have more grass on my planets now

stable wedge
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Anyone know if there's a mod to get rid of all the hazardous flora

waxen cedar
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has anyone made a version of this for current nms?

steel crypt
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If it is a shader mod, like I think it is, then probably not as shader modding is super difficult now.

white vine
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just to be sure mods are not compatible with the game when on xbox app?

fleet osprey
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does anybody know if exsolor's expanse pure black edition work after the latest update

hoary drum
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just to be sure mods are not compatible with the game when on xbox app?
@white vine Correct

white vine
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ight y

waxen cedar
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if I increase storage container slots via save edits, will it break anything?

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will the storages mistakenly get wiped for example?

left sentinel
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nope lots of people do this

waxen cedar
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Awesome

fleet osprey
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can .pak files work along .lua files?

solid swan
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Any experienced pc user able to help someone out with installing NMS?

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I’m useless with pc

fleet osprey
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@solid swan you buy the game on steam, go to your library and press the big install button

solid swan
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...thanks

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This is why I never come into this channel

weary ruin
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@fleet osprey If you are talking about .lua files scripts (used by AMUMSS to build paks), they do work with .pak files in ModScript to create a patch or mod. They do not belong in NMS MODS folder, but will not cause any harm neither

fleet osprey
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This is why I never come into this channel
@solid swan what do you mean? seriously, I didn't wanna sound rude... i just don't really understand your issue

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is it only me or does the instant actions version of this mod just not change anything?

solid swan
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@fleet osprey I understand, but being I asked if someone could pop in to our help channel as we had a newbie trying to install the game via game pass and was encountering multiple errors and me being PS4 user couldn’t give any direction on the matter. I figured this channel would have the most savvy minded PC members. The matter was solved but if I ask in here in the future, I’ll make it a detailed post. Thanks.

alpine oasis
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@fleet osprey you might have to move the instant actions file to the top of your mod list by putting a bunch of underscores in the name

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that usually fixes it for me

fleet osprey
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@alpine oasis, wil try that, thanks!

fleet osprey
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@alpine oasis it worked! thank you so much

little plover
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Is there any mod that allows you to warp insane distances

inland tulip
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there's @little plover, just check nexusmods

clever jewel
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hi all. I am trying to find some info on how to make mods for nms. All I can find though are vids on how to install mods, which isn't what Im looking for. If anyone has any links or anything that would be great. Cheers!

left sentinel
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check the pinned messages

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there's a whole discord server for it

clever jewel
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Thanks!!

fleet osprey
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is there an increased draw distance mod that works with teh latest patch? i forgot how (sorry devs) horrendously small it is without using mods

odd crater
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Does anyone know where are located the entries for planet description like "verdant planet" or "toxic clouds"?
I'd like to get access to them, if possible.

vale iron
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If we have access to change those descriptions, it's going to be in the language files. Try searching for verdant in the English language file

odd crater
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Well, more than the text itself, I'm looking for the entries and how they are chosen.

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Damn

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opening those files took forever

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Well

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No luck there.

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I've looked through all files that seem relevant and found nothing...

wide bough
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could anyone point me to what NMSARC number contains the DEFAULTINVENTORYBALANCESURVIVAL.MBIN or point me to a mod that works with the current patch? I kinda want to increase the stack sizes in survival but idk any mod that currently works , or at least i didn't found one on nexus.

little plover
hushed bronze
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@vale iron Actually the above mentioned mod may serve as a better solution than I had, for the no-free-freighters portion I had made

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Also I dont think mine was even finished to begin with, iirc, the solution for putting capitals back into the available possibilities was not tuned for ship separations n stuff

supple wadi
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the "Reality Index" (ie. what galaxy you are in) is now provided to the algorithm that determines what stuff is on a planet
@obsidian tree btw, anything else surface from this while updating other stuff with the compiler?

obsidian tree
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hmm, just random stuff I guess. Nothing hugely unknown other than pets

vale iron
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Well, and the helicopter, but that was already known (just kidding, don't spread that rumor)

sly oasis
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New to modding, do mods need to be updated to 2.61.1 or will 2.6 and 2.61 mods work fine?

left sentinel
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they should

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as its a super minor change

inland tulip
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New to modding, do mods need to be updated to 2.61.1 or will 2.6 and 2.61 mods work fine?
@sly oasis unless that edits the files the mods edit, and the game depends on it, it will work fine.
If it edits the files,i would recommend a recompile

torn girder
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how hard is it to update a mod yourself ?

inland tulip
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how hard is it to update a mod yourself ?
@torn girder if you are using AMUMSS and using LUA, practically just one drag and one time execute the bat.

torn girder
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the mod needs a LUA file right ?

inland tulip
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some people do make it by hand, so that means that takes time

clear ravine
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if i use a mod that increases draw distance, does it affect ps4 players that play with me if i host? i dont want to cause performance loss for them

waxen cedar
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Nope. Everything is local except position data, terrain edits and some prop destruction

clear ravine
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thanks

formal perch
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large p

runic kayak
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largest pp

waxen cedar
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any mod to have infinite teleport cable

vale iron
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In gbse I have it extended to 2000u. I have made it as large as 99999u for myself

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@waxen cedar

waxen cedar
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I don't think 2000u is enough to traverse half a planet tho

vale iron
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Depending on the size of the planet, half would require about 60000, which I can make. What are you trying to do?

waxen cedar
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to build a quick access to a portal and a few resource hotspots without adding separate bases for each of them on the same planet

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since the game will only show one of those to others which is kinda bleh

vale iron
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Give me a few minutes to get to my laptop

obsidian tree
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oh no... yerts is leaking out...

scenic mango
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hey so - I was having difficulty distinguishing between @vale iron and @hushed bronze building mods.

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They both seem very very similar? Not trying to start any competition but what are the BIG differences?

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I just started building seriously for the first time. Have to say I wish there was a feature in the game or a mod that auto built prerequisites if the base mats were already available

vale iron
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@scenic mango I'd say Exo's is a little bit cleaner on the item placement, as he has some targeted restrictions that are good, while mine has extended base boundary, wire, and pipe distances that I think he doesn't do. Otherwise, they are very similar.

scenic mango
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hrm. one thing I like about yours is the powertower doing default 200kw or whatever

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@vale iron

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I have exos downwloaded becasue its what I saw first but I might switch to yours due to the fact I dont want to use solar panels

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also big ass scaled power towers are so cool looking

vale iron
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Just make sure you use the right version, the EM Anywhere one.

scenic mango
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@steel crypt is there a way to get your colours working with Exos grass fix? or is that a no go?

grim cave
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I admit to being severely underwhelmed at the pathetic range of the base teleporter, so if there is a mod to push that range out to several thousand U, I will be very happy!

waxen cedar
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any significant changes or additions in files after the latest patch?

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@grim cave There is a mod for that.

frozen spoke
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any significant changes or additions in files after the latest patch?
@waxen cedar was gonna ask the same thing

steel crypt
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@scenic mango I haven’t looked at his files. I’m sorry I don’t have time. Life is hard right now.

waxen cedar
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is there a mod that allows us to plant these harvestable plants in hydroponic trays?

left sentinel
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probably not since there's no growth cycle to them iirc

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its kinda useless anyway

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the current plants that you can use to farm make the same stuff

waxen cedar
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can you cook with the plants?

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like the og plants

left sentinel
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yep

waxen cedar
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ah neat

left sentinel
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frost crystals when processed twice gives flour, echinocactus when processed twice gives sugar

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and the rest can be used for vegetable stew

waxen cedar
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I was just wondering cuz I'm currently having a goal of collecting and growing every plant in the game

left sentinel
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and other recipes that give similar effects and nanites to the same recipes you can make with wild plants

waxen cedar
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alright, thanks

hushed bronze
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@scenic mango Grass /Ground fix don't cross color mods at all unless jason has recently added something

sleek jolt
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Is there a mod to increase pirate encounters? I've only seen mods to decrease them.

formal perch
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they’re so annoying lol

hushed bronze
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I agree, increasing them only makes sense if they are actually interesting or purposeful. That would require the sort of overhaul that only devs can do

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However I'm pretty sure there is a difficulty mod or two that does increase them try looking at the challenge mods, @sleek jolt

sleek jolt
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@hushed bronze thanks. I know they're annoying and not very difficult. But imo it's the most fun way to increase rep. Maybe it's because I shit talk them the whole time im melting their squad.

scenic mango
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@steel crypt Hey no problem bud! Im sorry things aren't going well right now. I wish you all the best and jsut want you to know your mods have been a blast. Thank you for everything

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@waxen cedar how do you post a quick screenshot like that

waxen cedar
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Win+Shift+S I think

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new W10 quick screen cap of selected area on screen

scenic mango
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Thanks!

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@hushed bronze are you saying that they shouldn't interact? I have two screenshots here:

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I'll just use stratos + grass. all good. Thanks though!

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❤️ happy with all the work

livid turret
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Hum, is there a way to make the minotaur go well, a little faster ? I'm examining GCVEHICULESGLOBALS and I'm not sure I see anything obvious for it

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And also, a way to remove the ground-shacking ? it makes my GF sick :/

hushed bronze
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@scenic mango Your grass should not vanish unless dud's sky includes a biome objects edit

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If it does, I didn't know about it

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@scenic mango Did you install his whole duds sky pack or just the color-specific parts?

livid turret
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Ok for the mech shaking one can set MechTitanFallCameraShakeDist and MechLandCameraShakeDist to 0

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having fuodn the rest though

hushed bronze
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Is that in the camera global?

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@livid turret

livid turret
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in GCVEHICULESGLOBALS

formal perch
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@plush terrace i linked you

formal perch
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better flashlight is broken 😦

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why is this game so bright at night? it's kinda dumb not playing without darker nights

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sunrises feel like sunrises, etc

runic kayak
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Titanfall?

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MechTitanfallCameraShakeDist

vale iron
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@livid turret Look at GMech. It's not a straightforward number change, as the animations are not tied to the speed. You can see what I did in the LUA for that.

livid turret
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ah how did I not find this mod! thanks mate, I'll go dissecting 🙂

scenic mango
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@hushed bronze @steel crypt I found the conflicting file! _MOD_DUD_FiltersTextures_v2611 in Dud's Sky - colors.

hushed bronze
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Nicely done 🙂

scenic mango
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was starting to like the red LoL

hushed bronze
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two totally different skies there, too

runic kayak
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I really like the terrain, is that Euclid?

hushed bronze
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just standard terrain. He found somewhere that its somewhat interesting for his shots

left sentinel
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any popular mods that broke with 2.62?

odd rover
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Where can I find a list of all mods compatible with v 2.62?

left sentinel
odd rover
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Much appreciated. @left sentinel

formal perch
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i feel like lo2k's relight is the most essential mod

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Without it, lights are broken and inaccurate

scenic mango
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@formal perch oh yeah, and lo2ks Natural nights 2.0 + integrated planets used to be my favourite until I found @hushed bronze's stratos which I fell instantly inlove with. Sadely they are incompatible

formal perch
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ill try that out

sly oasis
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Any mods for Desolation that increase the maximum jump range for the hyperdrive?

clever jewel
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how far do you want to be able to warp?

sly oasis
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^ This dude is a beast he just made me the mod lol

clever jewel
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Im glad it worked lol 🙂

inland tulip
teal aurora
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All the item stacking mods are out of date, except for the one that multiplied it by x1000 PepeHands

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My items shall stack to infinity, then.

sinful anvil
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For survival? Most probably stopped doing ones for normal after 9999

grim cave
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Is there a way to affect the weather system to control frequency and duration of storms?

teal aurora
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Yeah, Aethena. I play on survival. I don't really care about the stacking being so high, but the bf wanted one that was at most x5. He's still kinda burnt out on NMS though, so I'm just gonna use the one that stacks up to like 10k 🤷

clever jewel
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This sounds like something I could do, ill get back to you.. 🙂

hushed bronze
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@scenic mango Lol but the effects of both darker nights and integrated planets are part of Stratos anyway

clever jewel
clever jewel
waxen cedar
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so anything interesting found in the files?

hallow pumice
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Uh pets 🥳

waxen cedar
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did that get expanded upon with the latest patch or?

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Just the old news from desolation

clever jewel
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? im not following hehe

languid dawn
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are there any pulse visual changes still around or did they all die with vulkan and/or desolation?

obsidian tree
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there hasn't been anything else interesting added since the initial 2.6 update afaik

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maybe just some text in the language files

scenic mango
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@hushed bronze its amazing how vastly different gaming experiences the two mods can dish out. Stratos vs Duds sky - colors.

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Stratos gives me red grass on a planet with green grass. I am amazed how much the sky/sun controls the enviroment

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onlyu thing i'd request about Stratos is to implement only grey/black clouds during the night, not the glowy stuff.

hushed bronze
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Stratos should do nothing to your grass.

scenic mango
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I think its the sun/sky change that changes the light hitting the grass that then changes the hue look. I'll post a pic

dusty stream
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you got any plan updating your Beyond Base Building mod with the new derelict base parts ? @hushed bronze

hushed bronze
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sparky updates that one. He probably will soon

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meanwhile if you use the lua from 2.61 you should get a correct version for use with the derelict parts

dusty stream
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k, thank you GWseremePeepoHappy

dry pecan
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how to mod nms? where can you get mods? can you play online with mods?

left sentinel
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check pinned messages

dry pecan
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k

scenic mango
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@hushed bronze This is only your stratos and grass fix installed - red grass taken at 00:00

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all in all I like them both - but I wanted to show you what I was talking about earlier.

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yours most def makes everything feel alien

clever jewel
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I use a mixture of both exosolar's stratus mod and some of dud's sky colours 👍

scenic mango
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@clever jewel which ones work well for you? im trying to mix n match here too

vale iron
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I think there might be a conflict in there, though. I need to check

scenic mango
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Filters and exos grass is conflict

clever jewel
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ill send a screen in a sec

vale iron
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Ahh yeah, you mentioned that yesterday I think

scenic mango
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yup - I was confused for so slong why it wasn't working, I had almost NO grass on any planet

clever jewel
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I was about to test with the GrassPlantSandRockColors file

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*without

torn girder
round sinew
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that would be nice to see

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"No target" could be replaced by the destination system, if possible 🙂

scenic mango
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@vale iron is your gmech mod just cosmetics? It doesn't make it turn faster does it?

vale iron
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There are both options. Two mods that increase speed, turning, and jetpack, several that change light colors

gentle comet
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hey, what is the best way to get far draw distance?

languid dawn
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The ultra version of this has worked well so far

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Lite didnt seem to do anything

scenic mango
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there has to be an easier way to figure out if any new mods are gonna conflict with other files than just trying to rememebr which mod is affecting which file

hoary drum
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There is

scenic mango
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?

hoary drum
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There is a mod conflict detector tool on the nexus you can download

scenic mango
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Found it, figuring it out. Says I have a few conflicts. that "fine LOD" file pretty much is the most conflict with other mods. Does that mean it wont work?

hoary drum
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🤷‍♂️

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Not sure

cosmic badger
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It works on priority if FineLOD has priority then it will work... But of course it cancels out the mod that it conflicts with so that mod won't work....

hushed bronze
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I think I'll release the sky colors I made for empyrean. That mod may be far from done but the color palettes were basically complete

hoary drum
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Empyrean was your hybrid mod right?

vale iron
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Oh great, I've been waiting for that!

formal perch
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wound be sick

waxen cedar
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Fine LOD seems to break my freighter loading.

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had some serious issues with the lighting and rooms just losing collision momentarily while running around

hushed bronze
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To be clear im just talking about uploading the daytime color schemes to the Stratos page as an alternative version, not the empyrean mod, which is not finished and probably never will be

hoary drum
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Then what’s your plan for it?

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For the other parts I mean

hushed bronze
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Nothing. I'm pretty much burned on NMS at the moment, and my next university semester is starting next week

rare ridge
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@hushed bronze Hello Sir Exo, i was wondering - will next iteration of your fabulous basebuilding mod include new desolation base parts?

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btw, is there any way blueprints from derelict can be obtained

clever jewel
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Working on a new warp overhaul (textures and sound) I had to deconstruc a few old mods to see which files needed changing.. This isn't the end result but i'm getting there 🙂 I am also replacing the sounds of the warp, as I couldn't stand the vanilla high pitch whine.

round sinew
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@clever jewel would you entertain the possibility of doing a first person view warp screen? if it's too soon to even think about it, we can continue this convo later if you so desire! anyway, keep it up! 🙂

vale iron
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@clever jewel Have you looked at Lo2k's stuff? He has a couple of warp change mods

clever jewel
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I just had a look 🙂 They're awesome, more technical than what im doing.. My main reason for making this though was that blinding orb in the middle of the warp tunnel. I was constantly having to look away from my monitor when I warped. that and turning my headphone volume off because of that maddening high pitch whine of the hyperdrive.. Anyway my goal for this mod was to remove that blinding glow and introduce some blackness back into space. It still looks a bit rough though, im still going to tweak the textures further

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the dark warp mod and the warp candy mods where the two that I deconstructed and learned from, they're outdated though..

clever jewel
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SO i just checked and Lo2k did the dark warp mod too lol I didnt even realise

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@round sinew you should give Lo2k a shout, he already has a mod that does that, just not sure if hes updated it or not..

waxen cedar
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I'm so glad someone is making enjoyable warp

waxen cedar
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1st person warps are quite boring on flat version

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It was exciting to experience in VR for the first time since we never had such freedom to look around during that screen

odd rover
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Is there a mod like Morships for current game version? Or is Morships updated to current version?

hushed bronze
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@rare ridge If you run the lua against a new copy of the file, you will get exactly what you want

weary ruin
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lus = lua

hushed bronze
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yes that

fading dune
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anyone got a list of seeds for freighters/capital ships?

grim cave
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I've been scanning for a recently updated mod that makes storms less frequent, but no luck so far. Anyone know of one that will work in the current game version?

outer narwhal
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So whats the best terrain generation mod that currently works? I feel like a lot of stuff disappeared on Nexus

clever jewel
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hi all. so i am trying to view some models with the nms model viewer, and it needs .mbin files. the issue is that all the geo files are called .MBIN.PC sp the viewer can't open the files. Am I missing something?

clever jewel
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This issue was resolved ! 👍

jagged otter
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Any clue why Fantasy synthesis is hidden now?

vale iron
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No idea, bit of a surprise

inland tulip
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Any clue why Fantasy synthesis is hidden now?
@jagged otter Idk, but it maybe because something is broken and the author need to fix it? Can't say for sure though, but that's what was caused one of my mod were hidden for 2 days.

vale iron
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Yeah, but hiding Fantasy is like "hey, why is NMS not listed on the Steam store anymore?"

jagged otter
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tbh you can add a message to the "post hidden" thingy telling people why it's gone and there's just nothing

vale iron
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Yeah, that made it even stranger

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It's tough to say with a big 'mod' like that. It takes so much work, it's easy to see someone doesn't want to deal with it anymore, though that doesn't seem like Redmas to me, but there are so many factors that could be involved

alpine oasis
hoary drum
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There was probably some big bugs that popped up and Redmas didn’t want people to deal with that so they’re keeping it hidden while they fix it. Or they could be working on adding big additions to the mod

clever jewel
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it looks far better in motion

hoary drum
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Hey what's your username on the Nexus btw?

clever jewel
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Twiggza. I only have 2 small mods though, I just started modding on friday I think

hoary drum
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Ahh

clever jewel
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lol i didnt check if you where asking me or someone else but anyway

hoary drum
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Nah it was you

hushed bronze
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@inland tulip @jagged otter Yes, Red usually hides the mod temporarily to fix significant problems. You can rely on it to come back 🙂

clever jewel
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@hoary drum 👍 have you done any mods?

hoary drum
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Not yet. I plan on it eventually though

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I want to see if I can do something with multitool colors

clever jewel
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the beam or the actual tool?

hoary drum
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The tool

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Maybe the beam to

jagged otter
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Allrighty exo, thanks

clever jewel
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that would be a cool one to do @hoary drum from what Ive seen so far, it should be too complicated

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but i could be completely wrong lol

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*shouldnt

hoary drum
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I talked about it with Exo once and he said it would basically be a matter of finding which file affects tool colors

clever jewel
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ja its quite a straight forward process luckily

hoary drum
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I did see someone release a mod for ship colors recently and that might be something I want to work on

clever jewel
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sweet, ill mess about at some point and find which files need extracting etc. Im interested myself just for learning purposes. ill let u know what I find 👍

hoary drum
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Sounds good 👍

jagged otter
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God is there a mod merging tutorial for dummies, I'm too dumb for this

clever jewel
vale iron
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Changing the beam colors is really easy. The way I do stuff like that is to just swap the texture reference in the scene file.

echo nova
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anyone know how to save edit??? im stuck on the StarBirth quest and the only way to reset the mission is to edit the save somehow and do some kind of dumb stuff to it that i have no clue about

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this is how somone fixed it but they may as well be speaking chinese to me

inland tulip
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anyone know how to save edit??? im stuck on the StarBirth quest and the only way to reset the mission is to edit the save somehow and do some kind of dumb stuff to it that i have no clue about
@echo nova I do. I can fix a save but you need to tell me everything, even to the smallest detail, what had happened and what is the current state.
A single miss of a save editing of quests may result in even getting more bugs than it fix. So if you can explain everything to me (to smallest detail) and send ur savegame, I'm willing to help.

Tbh it's easier to actually correct the quest than resetting it.

echo nova
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their is no way to locate the quest

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no way to finish it either because of issue A

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im up to the point of going to a planet after picking up 4 parts for the living ship i have talked to the living ship that was in space and yea it wants me to find a blue and pink planet but wont tell or show me what system

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@inland tulip

inland tulip
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ahh that.... tell, me... so you got all the 4 mature parts?
it should instead say to give you coordinate for portal

echo nova
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could i go up to any old portal and throw in glyphs off of a forum?

inland tulip
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idk, did the egg sing a song?

echo nova
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its saying its a cracking egg

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ive had nothing to do with the quest in months

#

ive been away from NMS for some time

inland tulip
#

open it up, and tell me the description

echo nova
#

i cant remember if it has sung or not

inland tulip
#

there's two phase of the cracking egg

#

if it's the 2nd phase, which it tells you actually the glyph coordinate in disguise

echo nova
#

starting the game again

inland tulip
#

you could just warp with the glyphs off forums

#

if its the first phase, then you need to talk to the host to get the 2nd phase after the egg sings

echo nova
#

i mean the egg says to go to a planet

#

so probobly phase 1

inland tulip
#

did it says like //hunter// or something?

inland tulip
#

yeah, correct, it's phase two

#

it's not bugged

#

you are supposed to crack the coordinate

#

spoiler aside, the coordinate has been solved in forums, and always the same

echo nova
#

i have mini portals to big portals but no glyps

#

fekk

inland tulip
#

so you don't need a save edit, just you need to get to the target planet by portal

#

you can use a save editor to warp there instantly, but i wouldn't recommend unless the normal path is bugged

echo nova
#

i have NMScoordinates wich is a warp helper thingo

inland tulip
#

yeah ik, just i recommend using normal way obtaining it, to prevent bugs

echo nova
#

fair

inland tulip
#

there's a FLAG checker if you have been from the portal, or warped there manually

echo nova
#

god damn i need to find all the stupid glyphs now

inland tulip
#

well, you can save edit the glyphs using the save editor, that wouldn't as hard as fixing the quests. It won't give more bugs on your game

#

but still, if you prefer the normal way, good luck

echo nova
#

i mean....

#

im pretty lazy

#

lol

inland tulip
#

xD

#

Well giving glyph is easier than you need someone help with, for quest bugs i maybe thought that deserve my time to edit one by one but this isn't bugged.
So yeah, either getting glyphs manually or save edit, it up to you now. The quest isn't bugged. Cheers.

echo nova
#

lol yea thx for the help man

inland tulip
#

Np

verbal pelican
#

is there something like an online data browser for NMS static data? or data exports? i am looking for the complexity values of freighter base parts.

waxen cedar
#

so what are the best color/terrain mods to use together?

#

and is there a mod that replaces the warp effect with one that has more realistic stars around it?

torn girder
#

i use this

full swift
#

hey guys.. is there any mod to disable speed lines and particles.. like clean space but updated.

#

?

#

omg the game is ugly with those dust/rainbow lines effect. Discusting.

clever jewel
#

im busy with a new warp overhaul mod

#

Lo2ks black warp is awesome though, use that one for sure

#

Im stuck trying to replace the warp sounds though 😦 some work, some dont. wtf

formal perch
#

lets make a dismemberment mod

formal perch
#

specifically shadows

hallow pumice
#

It don’t work like that 🙃

full swift
#

i would be happy with just turning off ugly speed lines

formal perch
#

there was a mod for that in the old days @full swift

#

why does my fps die

#

when i use this mod

vale iron
#

Which speed lines specifically? I think we have mods to get rid of all the different speed effects now

#

You need all of these to kill everything: Lo2k's No Ship Speed Effect, No Space Dust, No Space Plasma, No Space Lines, and the attached I made for a different kind of lines

still summit
#

Hey guys, I just installed about a dozen mods with vortex, this is my first time modding NMS, and when I load the game none of mods loaded? Like not a single one. And no mod warning pop up. Is there something I'm missing?

plush terrace
#

What is that

#

Gumsk

vale iron
#

@plush terrace Those are all to get rid of graphical speed effects when you're inside a ship

plush terrace
#

Speed effects?

vale iron
#

rainbow lines, glowy plasma, space dust, etc

plush terrace
#

Oh like the linez

#

Yeah yeh

#

Idk i like them

#

They make it look faster

vale iron
#

Yeah, it's totally preference. I like a clean, dark look

still summit
#

oh lol I didnt know there was a mod folder in the directory of the game nvm

vale iron
#

@still summit Sorry, was just about to get to your question. Yeah, make sure you have everything in the MODS folder and make sure you get rid of DISABLEMODS.TXT

#

But I thought Vortex did those things?

still summit
#

nah it doesn't and when I change the mod directory to that folder it says "you can not put mods into the game directory" which is bogus

#

So i just have to move them into the folder by hand

vale iron
#

That's weird, I used to use Vortex and don't remember that trouble. Anyway, I think it's easier to do by hand usually anyway, because it's so simple in NMS

still summit
#

ya fax

#

I think I might just use mod organizer 2 tho for the sake of organization and I know that def wont have that limitation on it

#

such a useless stop to have

full swift
#

@vale iron thx bro, that is just what i needed.

vale iron
#

Happy to help

still summit
#

@vale iron tysm!!!

vagrant bone
#

wheres a mod that removes the holographic vignette thing at the top of the screen

left sentinel
#

they're redundant now

#

since you have an in game setting to turn it off, check in video settings

#

"vignette and scanlines"

formal perch
#

wheres a mod that removes the holographic vignette thing at the top of the screen
@vagrant bone can you elaborate as to why the in game setting is not sufficient here?

sinful anvil
#

Personal preference?

#

That's what mods are for

formal perch
#

if they’re asking for a mod that does the exact same thing as the In game setting, I’m just wondering why

left sentinel
#

maybe they didnt know about it

formal perch
#

.... then I suppose that would explain it

sinful anvil
#

Oh I see

junior furnace
#

Anyone knows if scale ratios have been modified in last build of the game ?

vale iron
#

Not that I know of

junior furnace
#

oh ok :/

#

I don't remember finding such size variation

left sentinel
#

I've seen it since 2.0

junior furnace
#

doubt.raw

left sentinel
#

never took a screenshot I just took it at face value

junior furnace
#

Every screenshot I have from this since 2.0 it's the left size

hoary drum
#

I’ve seen size differences a couple of times

formal perch
#

owo theyre the same when i find them near as well

plush terrace
#

@formal perch

#

Send

#

Link

sinful anvil
plush terrace
#

oh

#

ty

sinful anvil
#

^-^

formal perch
#

great

plush terrace
#

where do i install this

#

what folder

sinful anvil
#

mods folder under PCBANKS

#

just create one

#

call it mods

#

then remove disablemods.txt

hoary drum
#

Except make it all caps

sinful anvil
#

mine isn't

hoary drum
#

Oh

formal perch
#

it should already be in there

hoary drum
#

I’ve just seen others do it that way

sinful anvil
#

it would be consistent

formal perch
plush terrace
#

zipped or uzipped

#

ahh ok

formal perch
#

unzip the paks

#

delete the text fil;e

sinful anvil
#

unzip the zip file not the paks

#

the paks stay in there that's the files

#

:)

formal perch
#

🤔

plush terrace
#

@ yertz

#

Ok

#

@formal perch

formal perch
#

ok yes hi

plush terrace
#

@formal perch

formal perch
#

anisotropic filtering at 16 btw

plush terrace
#

Done

#

I have more fps??

#

Ok

torn girder
#

lel

plush terrace
#

Wow this looks good

formal perch
#

ya game is meant to be played like that

#

instead of vanilla garbage 😠

plush terrace
#

Ok yertz

#

Amd wins

formal perch
#

what

plush terrace
#

Dude

formal perch
#

🤔

plush terrace
#

Didnt you say your fps tanked

formal perch
#

yeah from 300 to 250

plush terrace
#

You have a 2080ti

torn girder
#

yep hating on AMD was in 2008

formal perch
#

amd is fuckin trash

hoary drum
#

That’s still really good 😛

plush terrace
#

Im on a budget system

#

My gpu was 150€

torn girder
#

AMD trash, lol

#

i used AMD all my life

#

no problems

plush terrace
#

I use it now

formal perch
#

it is just garb

plush terrace
#

8 core 4.4ghz is amazing

torn girder
#

lol, ok

formal perch
#

ga r bagio

torn girder
#

sure

formal perch
#

garbage

hoary drum
#

Uh oh

#

Not here guys ok

plush terrace
#

Ok

torn girder
#

soo.. i wonder how much this kills FPS

#

lol

formal perch
#

Was looking at that. Not sure I even wanna try

torn girder
#

my PC will cry

plush terrace
#

Im gonna install that

steel crypt
odd rover
#

Anyone know game mode version?

#

Are they same as beyond after desolation update?

waxen cedar
#

any mods to give instant pickup of plants?

torn girder
#

try this

#

don't know if it's instant

waxen cedar
#

thanks

weary ruin
odd rover
#

@weary ruin how can I edit this into my save file?

weary ruin
odd rover
#

@weary ruin thank you.

odd rover
#

You can ask here https://discord.gg/M83ncb
@weary ruin
No one answered, it'll be better if you can just tell me how to edit it on a save editor.

weary ruin
#

Be patient, I do not know the answer. Those modders do!

sterile walrus
#

@odd rover You need to modify the "Version" part of your save file, as this handles the game mode type of that save. Save Editor > Edit Raw JSON, and you'll have to change the number to the "version" you want the save to be. It should be right at the top of the raw JSON of the save file.
The number each gamemode is associated with changes regularly (it seems to increase incrementally with updates), so the best way to do this safely is to make a fresh save in the game mode you want to change your current savegame to, and open it up in the save editor to get its current version number. Then you just paste it into your main save and that should work, as I used this method a couple years ago and it worked fine.
As an example, my Normal Mode save is currently Version 4638, and if I wanted to change it to Permadeath, I'd make it 6686, as that's the current Version number I've got from my Permadeath save. I can quickly grab the version numbers for all four modes if you need that.
I hope this helps.

odd rover
#

Thanks for letting me know and I can do rest of this, this much effort is enough, thank you @sterile walrus .

#

@weary ruin yeah I'm kind of impatient, sorry

sterile walrus
#

No worries, good luck! Remember to back up your saves and all that precautionary stuff, though there shouldn't be any problems if you use fresh saves to grab your version numbers

waxen cedar
#

What is this mod?

hushed bronze
#

Looks like part reshare, part black space, either Monday me or Lo2k's

#

Oh wait there's some kind of Mecha ring around the planet lol

#

No idea

round sinew
#

it's a freaking ring world!

#

😄

#

adding ring worlds to vanilla (maybe for npc factions) would be... awesome.

zinc snow
#

I recently got a Reshade for RDR2 and had to enable Vulkan globally, and I noticed that also added Reshade to NMS.
Would this affect anything in any sort of way (besides maybe visuals)? Or is it like many Mods that are multiplayer-compatible?

untold acorn
#

question, is there a mod that keeps exocraft from destroying trees when driving?

#

also is there a mod the change exocraft from mouse steering to A/D steering?

zinc snow
untold acorn
#

ok will check

#

oh nvm, this is what i was searching through

#

couldnt find anything that did what I asked

supple wadi
#

question, is there a mod that keeps exocraft from destroying trees when driving?
@untold acorn it's not a hard thing to mod in, but i suspect many haven't made mods for it since pop-in would make that really annoying to deal with

waxen cedar
#

Yea. Trees would just randomly fade in and get your exocraft stuck inside them

#

I remember the time when exocraft didn't destroy every single object in their path

untold acorn
#

i still rather it for immersion

#

@supple wadi do you happen to know how to get started modding? I'm assuming you may know since you said it isn't hard

steel crypt
#

I feel honored, I got a Yerts heart. @formal perch (Yerts has a bro-mance)

supple wadi
untold acorn
#

thanks

zinc snow
#

Wow, NMS looks not as good without sharpening
I love Reshade

smoky wing
#

@zinc snow Reshade just modifies the rendered image, it shouldn't affect any games files. A few depth-based shaders may not work during multiplayer - like they may turn off when you enter the Nexus, then turn back on when you leave alone.

#

That's actually a built-in reshade cheat protection (you can disable it easily if you know how to customize the source)

zinc snow
#

Yeah, I was just wondering because I know in games like GTA V a Reshade preset could get you banned, but I also know that NMS works differently with mods.

smoky wing
#

Ahh, interesting. Naw, NMS doesn't seem to care about mods. It's not really a competitive game.

zinc snow
#

Reshade is probably one of my favorite things to install because there is almost no performance impact with the visuals you can apply to games. If a game supports Reshade and is missing something to make it look good, I usually install it. The only downside is you could get banned in some online games for using it.

toxic hatch
#

So you can play online with mods?

sinful anvil
#

yes but it doesn't always work unless you have the same ones

#

like direct joining with NMS Fantasy mod to someone without it wouldn't work for me last time i tried it

toxic hatch
#

But like...

#

I just played a mission to try out in the nexus

#

And it worked, laggy, but somehow worked

sinful anvil
#

" it doesn't always work"

toxic hatch
#

Oh i see

#

Thx

vale iron
#

The biggest problems for multiplayer are mods that affect terrain. Next would be mods that affect how items work, like increasing power output on an EM generator. Most mods work just fine in multiplayer though

inland tulip
#

If I may add: any mods that are just visual won't interfere at all, but anything that tampers generation "may" get in the way.
Anything that connected to other people, such as spawning, generations.

clever jewel
#

my warp tunnel mod is getting there. still busy replacing sounds though 👍

zinc snow
#

So you can play online with mods?

yes but it doesn't always work unless you have the same ones

Some few mods do work in Multiplayer, even if the other person doesn't have the mod or plays on console. However, most of those mods don't add anything that isn't already available in the game.

waxen cedar
#

these collisions are so awful

#

is there any mod that fixes them?

gray imp
#

One of the many ancient bugs HG is cheerfully ignoring.

waxen cedar
#

Ah yes. Time to scale up the ships and exocraft but not touch exocraft hitboxes at all

hallow pumice
supple wadi
#

Ah yes. Time to scale up the ships and exocraft but not touch exocraft hitboxes at all
@waxen cedar reported, presumably?

#

||also goes to show even HG hardly uses exocraft seanbomination||

hushed bronze
#

HG hardly uses their entire game

ancient terrace
#

anyone with some blender prebuilds ? would love to have some pre's to mess around with other than the current ones i have

#

feel free to DM me if u lay in with some blender prebuilds

round sinew
ancient terrace
#

@round sinew i have all these already

#

hence why i am asking, ty tho ^^

waxen cedar
#

@supple wadi multiple time since Beyond

sick glacier
#

is there any mod to increase the number of slots in the inventory? the mods I have come across only increase the stack size.

waxen cedar
#

Save editor

naive moth
#

@sick glacier With the Save Editor you can unlock the maximum amount of slots available for every inventory. But it's not possible to increase inventories beyound that. The inventories you see in game, are in fact just "interfaces" towards a virtual inventory (database). This is also why you can put storage boxes in multiple bases and have your items available to you no matter which of your bases you visit. If we were to expand those databases for extra inventory space, the game would have no means of accessing the items. And NMS doesn't allow modders to access the ingame UI and change it

raw loom
#

how does modding even work in nms

naive moth
sick glacier
#

Thanks. I have not come to the part where I can create storage boxes. Is save editing safe?

naive moth
#

Ye that's perfectly fine. The Save Editor automatically creates backups everytime you edit a save. It's also not against the rules to use this. Even though it does allow you to cheat everything you want

sick glacier
#

Thanks.

inland tulip
#

Thanks. I have not come to the part where I can create storage boxes. Is save editing safe?
@sick glacier yes. Unless you touch RAW JSON, you will be fine, mostly.

clever jewel
#

is there any mod to increase the number of slots in the inventory? the mods I have come across only increase the stack size.
@sick glacier https://www.nexusmods.com/nomanssky/mods/1658

sleek dune
#

anyone know where i can find a tardis ship mod?

molten crown
#

Is it somehow possible for someone to increase the maximum money cap?

formal perch
#

@sleek dune asking in multiple discords? There isnt.

sleek dune
#

oof

clever jewel
#

close enough lol

waxen cedar
#

would it be possible to mod the storage container slots expandable like ships?

#

the system exists but is it locked to specific inventory type? Are those defined differently

inland tulip
#

Is it somehow possible for someone to increase the maximum money cap?
@molten crown cough, i believe it's handled in savefile and we don't wanna mess with it

gray imp
#

@molten crown The cap is 2^32; It's not anywhere in the modd-able MBIN files, which means it's in the code. So, no. If you want to amass more money, raise the stack size of stasis device and hoard those 🤑

inland tulip
#

Plus, i don't think you need more than 2^32. You can burn them into something useful

river cargo
#

I have two questions do mods hinder achievements and is there a mod for increased creature spawns

left sentinel
#

no and yes

#

hmm the creature spawning one hasnt been updated

river cargo
#

That's sad, I was doing nexus missions for first time a couple nights ago and we got a tame creatures one issue is the creatures never really spawn

solemn anvil
#

I have a mod that changes all spawn rates to 250 groups per square km and makes them active during the day and night but I have yet to publish it

#

I made it specifically for fauna hunting

#

The only issue is there is currently a bug that causes fauna spawning to stop working under certain conditions, but leaving the atmosphere and landing again should fix it.

lapis urchin
#

hi guys, someone know a mod for remove the popping ?

left sentinel
#

you can make it less with FineLOD but cant remove it outright

lapis urchin
#

😦 they will remove in the new DLC? or nobody doesnt know anything about that dlc

lime mesa
#

It's been like it since they switched to using Vulkan graphics API.

#

Everything is loaded when needed rather than cached now, this is a downside to that.

left sentinel
#

also there's no DLC

lapis urchin
#

i was fuking loving the game before beyond, and after that patch my pc wen to full lag with the game

#

@left sentinel i hear about the are working in some new dlc maybe for this year?

left sentinel
#

oh just the regular updates

#

we have been getting them somewhat monthly, most likely another update will come next month

lapis urchin
#

nice

#

btw do you play hard or normal, i like more difficulty but the storage maangement.. >_<

left sentinel
#

normal because the higher difficulty only lasts for an hour

lapis urchin
#

lul

naive moth
#

I think it's time to show you guys a little teaser of what I'm working on (old project that I decided to pickup again). This is the Advanced Modding Station. Working so far:

- Unpacking game files
- Creating / Opening your own projects
- Copying game files towards your project
- Build in XML editor to work on your files
- Support for working on multiple documents at the same time
- Many editor functions like cut / copy / paste / select line / select all / Indents / Outdents / Searching
- Also lots of other useful functions like word wrap / indent guides / zooming etc
- No more need to download seperate software. The program includes everything you need to create your mods

There are still many other things that need to be done though, so don't expect it to be finished within a few days 😛

#

Should probably mention that you're no longer required to decompile / compile mbin files either. The program takes care of this for you in the background. All you have to do is copy files to your project and double click them to start working on them 🙂

waxen cedar
#

ooh

obsidian tree
#

looks nice @naive moth ! Will it support automatically giving you all the options an enum can take for example?

#

I remember you starting work on this a little while a go

naive moth
#

@obsidian tree Not sure what you're talking about to be honest? For now the code itself is pretty basic. I'm using ScintillaNET as the editor and the following to make it work with the mbin compiler:

CreateXmlEditor editor = new CreateXmlEditor(this); //ScintillaNET
NMSTemplate obj = libMBIN.FileIO.LoadMbin(sourcePath);
obj.WriteToExml(sourcePathNoExt);
editor.createControl(sourcePathNoExt);

For the moment I'm having it write out an exml file and use that for the editor. But I'm working on a method to have it load from memory instead. My plan is to use the mbin compiler to automatically recompile the mbin file upon saving as well so no exml files will ever need to be involved. But I honestly don't know much about the mbin compiler's dll methods and what else could be done with them. You either lack documentation on that front or I didn't find it 😛

#

Like perhaps, when you have some time, you could at least change the source of your dll to something like:

/// <summary>
/// Summery of this method
/// </summary>
/// <param name="path">Contains the path towards the MBIN file.</param>
/// <returns>Decompiled xml loaded from the MBIN file.</returns>
/// <exception cref="WhatEverExceptionsThisCanThrow"></exception>
public NMSTemplate LoadMbin(string path){ ... }

So at least Visual Studio gives some information about the methods😅

obsidian tree
#

I'm currently in the middle of making a whole site for docs, so gimme about a week and hopefully it will be up

#

but yeah, I should also add docstrings (are they called that in c#?) to functions also...

#

I'll add that as part of this update, thanks!

crystal birch
#

Hey, moving over to steam, are there some must have mods to improve gameplay/visuals/etc?

left sentinel
#

relight

naive moth
#

Appearently the creator of ReLight kept that in mind and those 2 do not conflict with eachother. They work well together 🙂

left sentinel
#

oh nice

clever jewel
#

Hey, moving over to steam, are there some must have mods to improve gameplay/visuals/etc?
@crystal birch Check nexus mods and sort by date (pointless if its outdated and doesnt work anymore), then check the endoresments and downloads.. Then check the comments. If it's all good, then download it 🙂 At least that's how I go about it..

formal perch
#

YEEEET

#

@naive moth WAIT

#

relight and lightfix compatible???

naive moth
#

@formal perch Ye they should be compatible 🙂

vivid fractal
#

Quick question, I used to have a mod that gave me 48 slots for ship technology, but I did a game re-install and I can't seem to find it again. I've downloaded several that I thought were the correct mod, but none seem to even allow me to BUY 48 slots of ship tech. Any tips?

vivid fractal
vivid fractal
#

Fuck it, I did something wrong in the reinstall. I'll just do it again, hah

formal perch
#
#

relight + fine lod lite + lightfix soft + rotating atmosphere

#

best way to experience the game

crystal birch
#

Giving them all a shot!

vapid yew
#

Anyone know of a mod that adds the ability to upgrade freighters to the best version?

runic kayak
#

Save editing?

inland tulip
#

Anyone know of a mod that adds the ability to upgrade freighters to the best version?
@vapid yew I believe there's no mod that actually add upgrade class system like starship have right now. Would be hard to code too.
Again, you can just use save editor

lime mesa
#

🤔

sinful anvil
#

@trim coyote don't use that language here, even referencing the dms you recieved

lapis urchin
#

Guys, there is some tutorial for install lua files?, i tried downloading Mjjstral's AMUMSS but I didnt make it work

vale iron
#

You put the lua file in the Modscript folder, run Buildmod.bat, and the .pak file will be in the Builds folder

lapis urchin
#

so i copy and paste that into mod folder?

#

with the others .pak with the mod no?

vale iron
#

Yeah, put the .pak file in the MODS folder

lapis urchin
#

oookaa tyy, i go to try it

vale iron
#

@crystal birch I use my own, Exosolar's, Lo2k's, and Jasondude's (dud's) mods. There are other good ones, but it's easy to get overwhelmed with too many conflicts, so I try to limit myself

inland tulip
#

As suggestion, pay attention to the end of the mod descriptions. Usually modders tells what files the mod changes, and you can keep track of it in notepad or use mod conflict checker app maybe

waxen cedar
#

Can you force the cloud layer img that wraps around planet from space to remain there as you fly down?

#

I'm interested in seeing how it would look from down below rather than the 3D rendered ones

#

I can see the cloud texture is separate from the flat texture around the sphere

pallid crescent
#

Is there a mod to litteraly remove night time, or at least shortens it

brave kettle
#

whats the name of the mod, to build base structure on your freighter? if you know what mod i mean pls pm me :)

naive moth
livid turret
#

@naive moth Advanced Modding Station sounds groovy! Though if it is feasible, I'd like to request a way to "export" the project as an AMUMS script. Me love amums ! 🙂

naive moth
#

@livid turret First I want to get the basics finished. After that I'm certainly willing to look at extra features. I've also had requests for automatically writing out LUA scripts for easy updating (or some other way to do this). So such things are definitely on my list

livid turret
#

yeah that'd be perfect 🙂

#

i'm always in sadface mode when I see an old mod taht has no amums :/

waxen cedar
#

@hushed bronze @vale iron
You don't happen to have a mod that allows us to scale prefabs like biodomes and such? Saw a guy on reddit using cheat engine for that but I would rather prefer a pak for it

#

not a fan of cheat engine

gray imp
#

Scaling prefab parts causes problems in snapping them together. That's why Exosolar's Beyond avoids that.

brave kettle
#

thank you @naive moth!

toxic hatch
#

relight + fine lod lite + lightfix soft + rotating atmosphere
@formal perch add black space (Nebula) to there, makes the game look more realistic

#

talking about that, they updated the ship hud color mod!

naive moth
#

@gray imp Scaling any part causes problems with snapping unless you scale them perfectly the same. The game doesn't provide a UI option to display scaling numbers and resets any scaling the moment you switch to another part while building. That is why, if you use ingame scaling, you should try to scale to the max or minimum size that the mod supports only. As that at least lets you make sure you scale parts exactly the same. In all other cases I suggest building with Blender instead. Because there you can scale everything exactly the same size where needed 🙂

#

On a side note: When scaling too large, snapping becomes a problem no matter what. Even if they are exactly the same size. This is because snapping points are fixed. However, if someone is extremely good at modding and math, they can add their own snapping points as well. Positioning those correctly is challenging though

gray imp
#

Pre-fab doors do not snap to room parts when scaled. Even when both room and door are at exactly the same scale (min). If you managed to do that in-game, I'd to know how.

naive moth
#

Ye, like I said: Snap points are fixed. They do not scale with the prefab. If you want to fix that issue, you have to add new snap points. Downside to that is that they will mess you up when trying to build without scaling

#

So ye, that's probably why Exo never bothered with that. It'll create problems no matter what. You fix it one way and it'll break the other

hushed bronze
#

@waxen cedar BBB used to do that but its SUPER busted.

#

like what Imonk mentioned

#

Collisions get screwball with that too

#

tso even if you create a door it stays solid and unusable

waxen cedar
#

I don't mind

#

is there any download link to that one?

#

Just want it for fancy build experiments. No need for any practical use

hushed bronze
#

That one would probably predate several major updates and not work at all

#

But if you are willing to screw with the lua you can remove the scaling exceptions and make your own

tulip dew
#

Can anyone recommend a good third person starship camera mod? All the ones I can find trail hilariously far from my ship to the point that the ship is too small to see when pulsing

torn girder
#

a 3rd person camera mod ?

waxen cedar
#

@hushed bronze Can I find a guide on how to do that and where should I look for it?

#

@torn girder Possibly one that allows you to freely rotate 3rd person cam

vale iron
#

@naive moth @gray imp I allow prefab to scale in GBase because I like to use them at bigger sizes. Prefabs and doors will snap at scaled sizes; you just have to play around with them a lot to figure out the exact limits and quirks. I believe about 50% increase in size is where problems started occurring

#

@waxen cedar

tulip dew
#

Yeah I'm lookin for one that will simply give me greater freedom to move my camera while flying my ship

misty warren
#

Okay, so I downloaded the NMS Save Editor 1.6.14 just to have a look at the stuff it can do, not actually mod the game. However, I dont have a PC that can run NMS as of yet, which in turn means I dont have an empty save file. So how do I crate a blank save file without actually running the game?

hoary drum
#

🤷‍♂️

#

You can try asking someone to send you a copy of a save

left sentinel
#

yeah that's about it

misty warren
#

Well fuck

#

Thanks anyway

formal perch
#

Sounds like heresy

#

Why would this guy save edit

sinful anvil
#

are you gonna stop or are we gonna do this again?

formal perch
toxic hatch
#

so the thing is, I want to try reshade, but I'm insecure about two things, first if my computer is powerful enough for them, and if there is a way to uninstall them in case I want to change them

formal perch
#

@toxic hatch what

#

reshade is essentially a dx filter over your game

#

its inefficient, so any filters you throw are tracing in real time over the game

#

you will be able to "uninstall" it the same way you install it

#

by adding or deleting files

#

theres hundreds of tutorials on reshade online

misty warren
#

@toxic hatch Not a modder myself. But I would recommend at least attempting a few shaders or if possible, look at the requires the shader needs before installing

#

And if things dont work out, just simply delete the file that you placed within the required folder for shaders

formal perch
#

Since I have many years of experience and am a huge modder I would suggest just watching a tutorial. It takes a few seconds.

#

@toxic hatch

toxic hatch
#

oh ok

#

so it doesn't affects the fps?

misty warren
#

@toxic hatch that's all dependent on hardware

#

And how heavy the shader is

toxic hatch
#

i have 8GB of ram
Intel Core i5 9400F
And a NVIDIA GTX 1660 Super

#

I'm gonna be honest, I just want a quality similar when taking screenshots with the filters

#

or even a little better

misty warren
#

I dont make the mods. You'll just have to try and see if they work or not

naive moth
#

Some updates to the NMS Advanced Modding Station I'm working on (for those interested):

- It prevents you from entering invalid values in the XML code. Well, technically it doesn't prevent you from doing this, but it will refuse to save the file and tell you why
- It's now able to create (pak) your mods (so technically all the basics are now functional)
- A whole bunch of exception handlers have been added (though still far from finished)

If all goes as planned, I should be able to release the first Alpha version soon 🙂

weary rain
#

is there someone who is taking care of the variety and introducing new assets into the game?

amber zealot
#

redmas & rayrod are both great modders when it comes to variety

#

i know Rayrod is currently creating new procedural assets (logs development in his discord), i don't think Redmas makes assets for his mod though

weary rain
#

yes i know them i was wondering if there was anyone else, i remember a modding account with its different environments for example

amber zealot
#

sadly that mod is outdated so doesn't work anymore

weary rain
#

it was great too bad it's not updated

sinful anvil
#

Constructs adds random buildings and was compatible with an activator on Redmas most recent version

#

Its not available atm though

white burrow
#

do mods disable the global multiplayer of the base game?

sinful anvil
#

Some do

#

Redmas Fantasy does

tulip dew
#

Okay so I managed to get my camera to turn nicely on my starship now the only issue I'm having is how quickly the camera recenters itself. Does anyone happen to know what value I should tweak in the camera globals file to achieve a delayed recenter?

formal perch
hoary drum
#

Which mod is that?

formal perch
#

lo2k's better scanner icon colors

formal perch
neat aspen
#

Anyone that makes mods know how exactly the titles work?

inland tulip
#

Anyone that makes mods know how exactly the titles work?
@neat aspen what titles?

left sentinel
#

name titles

inland tulip
#

Afaik titles are given upon condition met. First run with save without titles will calibrate titles once, then unlocks more as the trigger's activate (such as cronus being impressed triggers chef)

neat aspen
#

I’ve figured out where they’re saved in code. And while I can unlock some of them not all of them work

#

I don’t know if it’s just cause the saves are really weird or if it double checks you’ve done stuff to complete them

vale iron
#

There are different activation criteria. Some are based on quest completion, others on achievements. The criteria are listed in the titles MBIN, which I don't have in front of me

#

FYI, the two lines in debug about unlocking titles don't seem to actually work

lapis urchin
#

Im trying to put Black space + nebulae and doesnt change the space colour, and i tried deep space and neither, someone know why could happen? I removed all the mods and only let one

neat aspen
#

I play on PS4 so I don’t have access to debug regardless

#

I basically need a list of titles in the game but as their IDs and not as their names

#

And I don’t know if such a thing exists atm

neat aspen
#

Thank you! I can work with this

vale iron
#

No problem

neat aspen
#

I’m also getting a weird error where all my seensubstances are removed from my catalogue

vale iron
#

That sounds like some sort of save corruption, if I had to guess

neat aspen
#

I thought so too, but it’s odd it would effect that when I haven’t changed anything to do with seensubstances and everything else works fine

neat aspen
#

Good thing I have a million backups

sleek jolt
#

Does Hello Games have a policy about using mods? Could you get in any trouble for using mods labeled as a cheat mod?

left sentinel
#

nope you dont

molten crown
#

Hey @hushed bronze sorry for the ping, but i just installed your mod and it comes with a .lua as well as a .pak file. Do i need to place both of them into the MODS folder or only the .pak file?

left sentinel
#

only the .pak file

molten crown
#

Or is there anyone else who can answer this?

#

ah thanks!

left sentinel
#

.lua is for using with AMUSS if there's some other mod you want to use but its conflicting

molten crown
#

ah okay thanks!

left sentinel
#

no problem

neat aspen
#

Anyone know the IDs of the building items they added?

rigid radish
#

Hmmm base parts inside capital ship... this seems like a great idea!

smoky wing
#

It actually was pretty nice. Could build nice open multi-floor areas. I miss that in vanilla.

rigid radish
#

Theres a mod that lets you have some of the base parts still

#

did this just for test and giggles. Little tiny scaled save station, and nutrient processor as well as an auto door with a remote lock switch hidden in some of my other fluff

smoky wing
#

Yup. Some of the junctions are kinda weird when they have big cracks you can see open space through though 🤪 . I really wish they didn't make all the new building parts on a different scale than the old ones. Really limits how you can use many of them together (even on-planet).

rigid radish
#

the big F when the game decides to eat 6k emeril from two of my processors...

vale iron
#

You can use either Exo's Beyond Base Building or my GBase. They have some slight differences but both allow base parts on freighters.

waxen cedar
#

@smoky wing just proves how inconsistent they tend to be nowaydays :(

lime mesa
#

anyone else love kibbles???

#

excited for more npc base parts eventually :v

raw loom
#

@vale iron where can you get those mods

#

and are they compatible with multiplayer?

inland tulip
raw loom
#

aight thanks

hushed bronze
#

@molten crown It's as others mentioned, luas are script files used to make custom versions of the mod, but the .pak is the mod itself. If you want to install the mod, just place the .pak file and ignore the lua file

molten crown
#

Thank you! loving the mod so far! a must-have for anyone who's creative

stark portal
#

anyone have a mod to mutlplie reasources you gather

neat aspen
#

Anyone know the IDs for the new base building parts?

inland tulip
#

anyone have a mod to mutlplie reasources you gather
@stark portal depend on what kind of resource

sick glacier
#

Hey, guys. Can someone help me to fix this error? I think that this happened because of a mod. After I died, I lost most of the stuff in the inventory. So, i wanted to roll back to a save in the steam cloud storage. I delwted the save and mf_save files in the local storage. downloaded the mf_save and save files from steam and pasted them in that folder. but the game shows that there are no saves and wants me to start afresh.

a point to note is that there were mf_save2 and save2 files in the local storage before I deleted them but I don't find these in the steam cloud storage

inland tulip
#

Hey, guys. Can someone help me to fix this error? I think that this happened because of a mod. After I died, I lost most of the stuff in the inventory. So, i wanted to roll back to a save in the steam cloud storage. I delwted the save and mf_save files in the local storage. downloaded the mf_save and save files from steam and pasted them in that folder. but the game shows that there are no saves and wants me to start afresh.

a point to note is that there were mf_save2 and save2 files in the local storage before I deleted them but I don't find these in the steam cloud storage
@sick glacier
Please bear in mind when you are dead in normal mode, your carried item goes to grave. In survival, you lost all carried items.

sick glacier
#

@inland tulip Yeah, it is sad how I realized that only after 40 hours of gameplay.

inland tulip
#

you are playing survival?

sick glacier
#

I attributed the previous instances of the items missing to mods glitching out.

#

yes. survival.

inland tulip
#

It means it's not mod fault, that's how survival means to be

sick glacier
#

now, it is all gone. the only save that works is a save made in July

inland tulip
#

Well, it called survival for a reason
If you want to keep item after death you need to play normal
On death:

Normal:
Carried item(s) goes to grave
5k unit lost (unless using mods)

Survival:
Carried item(s) gone
15k unit lost (afaik? i forgot)

Permadeath:
As it said, you die, you lose the save

toxic hatch
#

is anybody else interested in deciphering how the seeds work for the ships?

stark portal
#

@inland tulip can i get one for basic ones i mine like ferrite dust

waxen cedar
#

is there a mod that removes that horizon fog

#

I wouldn't mind if it wasn't the same white one every time

waxen token
#

hey! can anybody recommend some graphics enhancing mods?

smoky wing
#

@waxen cedar That fog really frustrates me on approach. I've modded the fog to more closely match Atlas Rises' levels. IMHO looks much nicer on-ground or low-flight. But now approached planets look crystal-clear up until you reach the cloud layer and then it's nearly a white-out until you get closer to the ground again. :/

inland tulip
#

@inland tulip can i get one for basic ones i mine like ferrite dust
@stark portal Ah, it probably someone's else mod that i didn't know or aware off. I have mod that alters asteroids, and buffing their mining resource.
hey! can anybody recommend some graphics enhancing mods?
@waxen token Exosolar's Glass Fix, Exosolar's Clear Scanner + Surveyor. Lo2k's Relight. Lo2k's HD Clouds (2K/4K). Lo2k's Integrated Planet. Gumsk's GCam. Lo2k's Black Carbon. Nimothy's Black Hole Icon. Lo2k's Clean Ship Map. Lo2k's Better Warp. Lo2k's Rotating Atmosphere. Lo2k's True Icon. Infinite Source's Traveller Eye Fix.
If you want more i think you should ask someone else >.<

waxen token
#

damn thats a lot

#

Ill be sure to check them out, thanks!

torn girder
#

fine lod the ultra version

#

hope you have a good PC. this 2 mods kills FPS bad

waxen token
#

Ooo

#

will those run fine on a 1070ti?

torn girder
#

at 1080p ?

#

it should be ok

#

try it

waxen token
#

Yes 1080p

#

Ill try it tmr

obsidian tree
#

@toxic hatch good luck haha. There has been a reasonable amount of work done on this previous to no real end sadly

vocal zodiac
#

@hushed bronze does the most recent edition of BBB include the new freighter furnishings? i havent been able to find them in the build menu since i installed the mod 😦

#

im not sure if its just an issue with using an old copy of the buildables data or whatever but i cannot find them anywhere for the life of me... also, would you consider segregating some of the menus better, like better build menu? scrolling through furniture is a bit of a nightmare

hushed bronze
#

It should but you would still have to unlock them normally. BBB does not cheat the unlock processes

#

@vocal zodiac

vocal zodiac
#

oh, i already have unlocked them

#

it's just i installed it after i did so and they're not showing up on any submenu

#

@hushed bronze

#

like ive been through all the freighter stuff but they just aint there unfortunately

#

i can pass along my save if you'd like, id have to package it up though

hushed bronze
#

Is it the most recently updated version of BBB?

hard kettle
#

is it possible for me to change the crew race using the save editor?

alpine oasis
#

you can change the crew race of frigates with the editor, but i'm not sure about the freighter

vale iron
#

I think if you change the home seed it changes the color and race

#

And I think the new items from freighters aren't in the freighter build menu, but the decorations maybe?

hard kettle
#

idk i tried both home and model separately and it didnt work it was still vykeen

#

weird

#

home seed is jus tthe color?

#

ih nvm it works

waxen token
#

Do mods work on the game pass version?

vale iron
#

There's a way to make it work. I don't know the details but it uses a method from some other big name game. You have to move the install directory and reregister it or something like that

hard kettle
#

how do change the maneuverability stat on ship using the editor

#

i do not see the option for it

lime mesa
#

Hmm, so BTF terrain is broke now

#

let me count the mods i want to use but cant cause versions

#

Rayrods

#

Swiftpitbulls overhaul

#

megaliths

#

and Diverse Planet Generation

#

Oof

#

Anyone know any fixes?

#

also, anyone know how to download a version of visions so I can play Diverse? It looks great

inland tulip
#

how do change the maneuverability stat on ship using the editor
@hard kettle you can't

lime mesa
#

Anyone have anything that can help?

inland tulip
#

Anyone have anything that can help?
@lime mesa Other than changing ship class and seed, nothing can help except by adding more upgrades
Fighter has the highest manauverability

vocal zodiac
#

@hushed bronze i believe its the most recent version as of the 20th but i will check n make sure, thank you

neat aspen
#

You can use the editor to add 8 photonix core overall which will increase manoeuvrability to around 3,000. Any more than 8 and your ship will start doing backflips and spazzing out

#

You cannot add more than 3 of any items other than the special upgrades to a ship. Procedurally generated ones will give you tech overload

#

But it does mean you can fill all the other slots with the positron one and make it like a sniper

waxen cedar
#

any mods to allow teleportation to galactic address in real time without reloading the save?

left sentinel
#

reloading the save?

waxen cedar
#

Oop. I meant restarting the game

left sentinel
#

🤔

waxen cedar
#

if I change coords in save editor for example I will need to quit the game

#

and come back for the changes to apply

#

Would be nice to have insta warp option since it is possible within the game itself

inland tulip
#

if I change coords in save editor for example I will need to quit the game
@waxen cedar no you don't, all you need is save with the editor and reload the save in game after

waxen cedar
#

ah okay

waxen cedar
#

gib this

#

saw this posted on reddit but can't really find a mod for le thing

hoary drum
#

My guess is it’s from Redmas Fantasy

#

That mod has big mech

sinful anvil
#

must be a custom bit then cuz the base Fantasy mod doesn't have it that big

neat aspen
#

Isn’t that just the Minotaur like 1000x bigger?

#

Can anyone think of some crazy stuff to do save editing?

#

I’m on PS4 and running dry of ideas about what stuff I can do

hearty crypt
#

@lime mesa Updating BTF terrain now, will publish next week.

lime mesa
#

oh thank you

outer tangle
#

I assume any mods added making multiplayer impossible?

alpine oasis
#

multiplayer still works if you have mods installed

hard kettle
#

does anyone know how i can randomise home seeds for my frigate fleet

#

for the editor

outer tangle
#

Even if you install mods that change how the game works?

hoary drum
#

Yes. If it’s a mod that changes terrain for example then only you would see the changes. You might end up seeing the other person walk under terrain or stand in the air. And vice versa

outer tangle
#

oh wow, that's crazy, good thing the game doesn't have pvp then lol

#

There are a lot of mods that makes space realistic by making it black and such, is there a universal favorite?

#

I'm trying to make the game as immersive as possible, might even look for planet generation mods (cause vanilla generation just seems the same on all planets)

inland tulip
#

oh wow, that's crazy, good thing the game doesn't have pvp then lol
@outer tangle the game actually have, but it wasn't the major focus and mostly used as griefing (turning off player damage totally turn this off)
Even worse: a mod that alters NPC starships such as pirate counts will not shown to other teammates, they will see you as shooting nothingness.

cobalt condor
neat aspen
#

Any chance someone can help me?

#

I play on PS4. I need a PC game save file because it’s easier to read but I need it on the newest update

#

I don’t want to play your game save or actually care for it in itself. I simply need it because the PS4 one is so cancerous to read

#

I have one but it’s on an old update

inland tulip
#

I play on PS4. I need a PC game save file because it’s easier to read but I need it on the newest update
@neat aspen you want my save so you can compare?

neat aspen
#

Erm. Sorry I was speaking to someone who just sent me one but it only has one multi tool.

#

Would the save be on the desolation patch and would it have more than one multi tool?

#

And yes it’s so I can use the save editors commands for PS4

#

I do other stuff on top of this but having an issue with making multi tools 48 slots on console

#

And I’m trying to figure out what I’m missing

lime mesa
#

@hearty crypt did ya fix BTF?

outer tangle
#

I'm having a hard time, I only got a few mods in but the game just won't stop crashing when I start a save

hoary drum
#

It might be because of incompatibilities

#

What’s your list of mods?

outer tangle
#

Just tired to post a screenshot but I can't here

hoary drum
#

Because some of them could be outdated

outer tangle
#

I'll just PM em

#

When I had half of them in they worked fine, but then adding the other half messed things up, I pulled a few out one by one to see if it would work, so I'm guessing there are multiple incompatibilities

neat aspen
#

Anyone tried modding their save to have no reload on the rockets?

#

I’ve done it but it makes my phase beam overheat for some reason

terse wren
#

can you download mods on xbox

hearty crypt
#

@lime mesa hey man, it’s a lot of stuff to go through, will publish an update somewhere next week.

neat aspen
#

You can’t download mods on Xbox @terse wren

inland tulip
#

Anyone tried modding their save to have no reload on the rockets?
@neat aspen you can't, the only way this can happen is by mods (i know because i litterally make mod have one change that heavily buff rocket launcher damage and reduce it reload time by half)

#

When I had half of them in they worked fine, but then adding the other half messed things up, I pulled a few out one by one to see if it would work, so I'm guessing there are multiple incompatibilities
@outer tangle Make sure your mods compatible with Desolation (2.6.2 version) and doesn't conflict within each other. Also those that changes how the save handles such as increasing multi tool slot or making ship tech slot becaming 48 maybe is the culprit because those are saved into "unlocked slots" in savefile (Which maybe crashes the game).

#

Anyone know a mods that adds GUI to 3rd person starship's view? Hates the moment when you need to check coordinate and ship's speed inside cockpit and back to third person. If this not exists, I wonder if this can taken as request.

raw loom
#

@inland tulip wierd how exocraft have it on bottom left 3rd person

tight mural
#

any way to remove the restriction of only being able to teleport inside your native galaxy?

#

friend and i are trapped millions of lightyears away

inland tulip
#

@inland tulip wierd how exocraft have it on bottom left 3rd person
@raw loom pretty much >.<. It should be moddable as spaceship also have speed indicator. Probably can copy paste from exocraft

round sinew
#

would it be possible to add more audio/music tracks to the game?

molten crown
#

Is it somehow possible to remove the tedious limitation of not being able to build on landing pads when there is a starship on said landing pad? I really want to have a (partially) custom landing pad but i cannot place anything on it because the game blocks me

#

(Also calling in your starship on said landing pad after building on it doesn't work either.)

#

If someone could fix/tweak this, that'd be a lifesaver.

#

would it be possible to add more audio/music tracks to the game?
@round sinew star wars soundtrack intensifies

sinful anvil
#

i'd be happy with the Mass Effect galaxy map music playing when opening the galaxy map xD

echo oxide
molten crown
#

Is it somehow possible to remove the tedious limitation of not being able to build on landing pads when there is a starship on said landing pad? I really want to have a (partially) custom landing pad but i cannot place anything on it because the game blocks me
^ i'd love to try and make a mod for this myself but i don't have a clue about how to make a mod

ruby torrent
#

Is it possible to port terrain from pathfinder to current No man sky?

raw loom
#

if both people have the same terrain gen mods will they see the same thing

left sentinel
#

yes

dark steppe
#

@molten crown I can do it

toxic hatch
#

Do you believe it is possible to do some sort of thermic scope?

#

like a technology upgrade

molten crown
#

@molten crown I can do it
@dark steppe can you send me a dm?

steel crypt
#

You can’t port Pathfinder terrain because it will be different. The terrain has different variables now. You would have to port it then tweak all the new variables with some old ones to get it close but it will never be the same.

ruby torrent
#

alright.

livid epoch
#

Is there a working dupe glitch that can be performed solo? I just grinded all the storage mods and frigate modules for a second time and want to save an extra set in case I switch freighters down the road.

The ones I see on the anomoly where you transfer an item the reload don't work since it autosaves when you send someone something.

#

Worst case scenario i guess I can transfer to a friend then reload a manual save but that's a bit of a hassle.

inland tulip
#

Uhm, what this has to do with modding? Anyway the method i know is the worst case scenario which transfer to friend and reload save

livid epoch
#

Is there another channel where this would be betted suited?

inland tulip
livid epoch
#

Figured that was for more legitimate gameplay things.

#

Modding/duping don't seem that unlike one qnother :P

#

anyways, thanks.

inland tulip
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This for modding things >.< unless you are asking to put duplication glitch in a mod...

raw loom
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important question, if i egt a terrain gen mod and then remove it, does everything default to the normal terrain

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another- if 2 people have the same terrain gen mod do they see the same terrain

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another- does player model size changes work in multiplayer

runic kayak
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Player model changes are most likely a no, the 2 people thing are a good chance

odd stag
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Someone nows the current shop number?

neat aspen
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You can change player model size in multiplayer

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As long as you change it in the save file

proper idol
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Just want to give a big shout out to GExo Epic Challenge Pack, I'm having a blast playing it in survival after coming back from a hiatus

raw loom
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what is a terrain gen mod that works with desolation and player model size?

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ive been lookin around but cant find one that works and ive tried jsut the terrain gen alone

tropic flicker
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if i am using the Xbox Beta thingy for PC.. will i lose my save if i do the steps to be able to mod my game ?

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cause it says i have to delete my instalation of No man's sky ..

vale iron
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@proper idol Thanks for saying so. Glad you're liking it

waxen cedar
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I'm a bit confused

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decided to try slight modding and just to see how all this works

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Everything seems to be fine except from the part of decompiling .MBIN files

weary ruin
waxen cedar
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I tried to use the MBINCompiler as the modding guide explains but it doesn't seem to do anything

torn girder
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i remember dragging and drop the file on the .exe

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that worked for me

waxen cedar
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doesn't do anything here? What is the file location where it throws the decompiled one?

proper veldt
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how safe is modding multiplayer-wise?

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Will i wreck my friend's game if I bring them to systems with generation mods enabled

wanton river
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any mods available to make the game not pause?

lime mesa
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using the NMS save editor, does the seed for a ship only affect the appearance?

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Anyone know a good cheat table?

sterile walrus
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@lime mesa Yes, seed changes only change ship appearance and base manoeuvrability stats. Everything else, like the Damage/Shield/Hyperdrive bonus and installed tech/carried cargo carries over from the ship whose seed you changed.
@proper veldt Modding is perfectly safe in MP. Generation mods will only be visible to players with that mod, all other players will see the vanilla generation. The worst that will happen is they may see you walking in the air or through terrain that doesn't exist for them, and vice versa.

waxen cedar
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how would I go about creating .pak files?

torn girder
raw loom
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who has a good extreme terrain gen mod

weary ruin
waxen cedar
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I figured the stuff out already 😄

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at least I hope I did

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wohoo

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my first ever random modding attempt

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made all planets generate flat

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haha, changing one value go brrrr

left sentinel
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NMS terrain gen is just a simplex curve :^)

clever jewel
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Hi all. Ive made another small mod that slightly raises the camera for Explorer ships, so you can now see over the high tail in 3rd person. Also freelook in 3rd person is now 45 degrees instead of 15

round sinew
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i'll be giving this a go, @clever jewel - thank you very much for this.

clever jewel
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👌 awesome

round sinew
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even though i have a ship with this body, and always fly cockpit view: your mod might make me use 3rd person view some more.

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so, thanks again 👍

clever jewel
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I got this new explorer and then realised I couldnt see over the tail! No no no hehe

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You can also quite easily tweak the height of the cam with the lua files if you have AMUMSS

neat aspen
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Does anyone here have A LOT of experience with save editing on NMS?

clever jewel
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I have non sorry

neat aspen
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I’m able to do some pretty crazy things and I’m looking for more people that have researched and pushed the limits of save editing

round sinew
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@clever jewel yep, trying to get into working with AMUMSS recently actually - have already witnessed its power

neat aspen
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There’s one thing I’ve been testing out but idk if it’s possible and was wondering if someone else with experience wanted to mess with it

clever jewel
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I'm still very noob with modding. Ive only made stuff that changes the exml files etc.. if you dont find help here maybe the modding discord will have answers

neat aspen
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The modding discord is useless

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There’s more people here that know shit than they do

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I literally left it for that specific reason

clever jewel
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lol 🙂