#nms-modding

1 messages · Page 185 of 1

hoary drum
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GUI, QoL, variety, etc

lime mesa
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QoL?

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Oh nvm

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What is variety?

hoary drum
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Adding in more planet colors, terrain, biomes

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Stuff like that

lime mesa
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Why did I see different refiners?

tall flame
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You can mod this game?!

alpine oasis
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most mod pages have tutorials for how to install them

tall flame
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can i get banned for using them?

hoary drum
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No

alpine oasis
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mods in this game are client side; only you are affected by them and only you can see them

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if you have the same mods as someone else, though, you will see the same thing as them

tall flame
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What about editing saves? @hoary drum Sorry for ping i'm just very curious

hoary drum
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Yeah that’s fine. Your not going to get banned for it. People typically use it to bring themselves out of a bad bug or use them by themselves

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Some use it to give items to others however

tall flame
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so technically you can't get banned at all?

hoary drum
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As far as I know there isn’t really a system for that

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But a person acting bad towards others in the game is still going to get frowned on

tall flame
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oh yeah true

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is there any game save editors that are updated for the current version, do you know?

hoary drum
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Not sure. I’m not familiar with the save editing aspect so you would have to ask around

tall flame
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Does anyone know where to find the save files for the Game Pass version of the game?

alpine oasis
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you'd have to find where your game's save is located

tall flame
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is that one up to date? sorry for ping @alpine oasis

alpine oasis
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yes

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it says beyond on the page but the developer usually updates it every time there's a patch

tall flame
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ohh okay thank you!

smoky wing
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I believe gamepass saves can't be edited yet because they have some kind of extra encryption.

AFAIK, the goatfungus editor still works with the latest NMS update, though you'll get some name mapping warnings for data from newer updates that haven't been "translated" yet.

steel crypt
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☝️

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They made it pretty hard to mess with.

tight condor
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anyone know any good mods

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for pc

steel crypt
smoky wing
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Dud's Sky Colors... by, hrmm, what was his name again? 😉

steel crypt
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Me

tight condor
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thats a lot

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but looks really good

steel crypt
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@tight condor Exosolar and Lo2k do clean work. I like their mods too.

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You can use just one or all together. Whatever you want.

smoky wing
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Lol, I was literally just typing the same two names as a recommendation too

tight condor
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ok ill think abt it im not done with the gane yet so i might do it after

smoky wing
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Great minds...

steel crypt
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Yes

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Other people do good work. Just for mods, those 2 and me tend to try to make things as clean as possible and we think about gameplay issues etc.

tight condor
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you know of any black market mods like ones for money and stuff

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and yeah they all look good

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im def going with yours tho

steel crypt
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I don’t know of any of those type mods simply because I don’t use them but they are available. If you sort mods from “last updated” on Nexus mods, you might find what you’re looking for.

tight condor
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ok ill try that thank you

tight condor
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hey do you know how i would download and put them

steel crypt
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It tells in my readme that is on the mod page.

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Sorry lil time

obsidian tree
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someone should make a post to be pinned about the state off modding and save editor for the game pass (ie. it's hard to mod and impossible currently to use any save editor on)

tall flame
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^ yeah

fallow meadow
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Modding & Save Editing
options per platform

dvlModdingdvr

  • PC: Steam / GOG / MS Xbox Game Pass
  • Nexus Mods
  • PC: Mac & Console: PS4 / Xbox / Switch
  • Not possible

dvlSave Editingdvr

  • PC: Steam / GOG / MS Xbox Game Pass / Mac
  • NMSSE (goatfungus)
  • NomNom (zencq)
  • PS4 (requires paid tool and excludes Account Data)
  • NMSSE (goatfungus)
  • NomNom (zencq)

dvlSave Transferdvr
NomNom can do save transfer between its supported platforms

dvlLinksdvr

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<@&233305774745583618> Feel free to pin the above

mental rune
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sure thing!

fallow meadow
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Thank you ;-)

lime mesa
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I believe someone is working on W10, believe the editor is called NomNom

obsidian tree
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I don't think it works for w10 (unless they cracked the encryption), but I would add that to the pinned post as it is a currently developed app which worka for pc I believe

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Also, since the update has dropped and people will ask "when will MBINCompiler be updated", the answer is, "Sunday". I'm mostly away and busy til then so y'all will just have to be patient ☺

fallow meadow
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@obsidian tree I will add NomNom to the pinned post once it is no longer in early development.

subtle portal
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@obsidian tree Just dropped in to see if there was any news on MBINCompiler 🙂

silk berry
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Hmm I guess a mod that spawns monstrous horrors in the derilict spaceships is a must?

orchid tusk
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W10?

left sentinel
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windows 10

orchid tusk
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aaah

sweet cypress
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Could the save editor theoretically work for saves post-Desolation update? Or should I wait for the dev to update it for Desolation?

fallow meadow
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@sweet cypress The Save Editor should still work fine as any new data added is just listed by the obfuscated name(s) used. Most object names just use proper IDs. It will not break the editor, just might not show all new things

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The Crossplay update also added new data to the save, which is also still using obfuscated names. I am sure goatfungus will add new name mappings for these at some point.

tacit tide
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My Google Fu is weak today. I remember reading that there's a mod that eliminates the starter training quests, eliminates your starter ship, but gives you the items and bps you would have learned during that phase of the game. Basically, you get rebooted on a new planet, and you have to find your own bloody way off.

For the life of me, can't find it on the Interwebs.

Anyone know what I'm talking about?

fallow meadow
tacit tide
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Builds on that one. This mod you still have your starter ship; the other mod you don't even have that.

fallow meadow
tacit tide
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Still has the ship.

fallow meadow
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Yeah, looks like it ... hmmm

tacit tide
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I should have grabbed it when I first came across it. But I was early into the game and didn't even get how you could get off planet without your ship.

gray stirrup
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Hmmmmm, began getting an incompatible mod error when starting up my game. Anything get updated out of these things I'm using?

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Looks like the glass fix maybe.

quick plume
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Does anyone have working "item stack" mod?

fallow meadow
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@gray stirrup Looking at those dates, they are all prior to the latest update dates. I guess a mod became incompatible with this new Desolation update. You'll have to wait ...

gray stirrup
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Hm. interesting. Neither Gunter no update notes mentioned anything about an update. Also game seems to start up with everything else.

fallow meadow
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The command did not work here, but above is the link to today's update

gray stirrup
fallow meadow
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Pretty sure a whole bunch of mods require updating considering the amount of changes

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Ah, I can't reach it either ATM

gray stirrup
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well at least for giving me the gist of what's going on but yeah pretty major stuf

fallow meadow
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Ah nice to see they posted there as well

gray stirrup
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Ugggh no, it's a link to the same stopped web app page.

fallow meadow
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Inside the Steam post, yes, but the above works

gray stirrup
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oh I forgot to open the summary dropdown. Derp

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man I'm gonna miss being able to resize things I shouldn't be able to resize in my bases and clip stuff :C

fallow meadow
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@gray stirrup There is an alternative way for now if you wish. Using Blender with the NMS Blender plugin and Save Editor.

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Of course not quite the same as being able to do this in-game, but it will work

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Either way, I am sure Exosolar will try get his mods updated asap

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@gray stirrup Have you tried without Glass Fix, because I just got word that one is currently broken

gray stirrup
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Yeah that was the one that was stopping my game from starting up. The other three seemed to still work, though the selection of placeable things on freighters became a bit... odd

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like for some reason I could put a Minotaur Geobay on there?

fallow meadow
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Yeah, there may be some odd behavior, oh well

sweet cypress
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I'm using the save editor to fix my ship and I'm just now realizing how much power I have. It is so hard to resist maxing out currencies and faction standings

fallow meadow
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Yes, the Save Editor is really powerful, even with just the basic options, let alone when you include raw editing. Careful not to spoil it all!

sweet cypress
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I've successfully fought the urge to become rich and famous

subtle portal
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I can't trust myself with a save editor, so I just put in a bunch of mods that accelerate the grind

sweet cypress
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Yay my save is not broken

round sinew
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my save did not load with the mods i had on, but that's alright. (Fwiw, True clouds from lo2k was preventing it from loading all the way it seems like)

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but hey, it didn't crash either!

weary ruin
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Some people are creating Issues on @obsidian tree MBINCompiler Git repository because MBIN files are not decompiling for 2.6 using MBINCompiler 2.51.0.1 !!!

PLEASE STOP creating these Issues for MBINCompiler failure to decompile files for NMS 2.6. MBINCompiler has NOT been updated yet! It will be ok to do that ONLY after MBINCompiler IS UPDATED and some file is still not decompiling/recompiling correctly.

If you know anyone doing that, please explain to them they have to be patient. Thank you!

cerulean bison
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any way to change the difficulty of your save via save editor?

true badger
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hmmh. apparently. the only act of having a single mod in my mods folder. is breaking the game lmao

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I tried removing and adding them one by one. and the game breaks, only when one mod, whichever it could be, is on the MODS folder

fallow meadow
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@true badger Give it some time, many mods require to update once the game gets updated.

true badger
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For some reason, everything that has a battery gauge, breaks. game thinks its empty when its full and nothing works.

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I deleted my save thinking it was corrupted 😦

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and it was the mods lol

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Btw, does anybody know, if there's a mod to force the game to think I'm in multiplayer

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so It wont pause my game every time I alt+tab?

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lol

fallow meadow
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@cerulean bison You can Edit Raw JSON, then you'll have to edit the Version value, which is pretty much at the top of the data.
Normal: 4638
Creative: 5150
Survival: 5662
PermaDeath: No idea. Create a save in PD and check the value for 'Version' once you have a save for it.

obsidian tree
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I remember figuring out how to dermine these when decompiling the exe. It has 9 different possible versions iirc but most just dont do much. One was the one where you have a camera which glides around...

fallow meadow
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@obsidian tree I have seen those values change over time, so I had to check my own saves and actually save first to make sure I got them right for the current new update. Reason why I was not able to determine the value for PD either, as I don't have one.

obsidian tree
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Oh, maybe I am thinking of something else then haha

fallow meadow
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@true badger Alt-tab while game continues only works in Bordered mode, by clicking the game icon on the taskbar twice, to have it running in background

weary ruin
cerulean bison
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@fallow meadow thank you

fallow meadow
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@obsidian tree Only just noticed, but Game Mode 'Version' values appear to be 512 apart for each?

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So 4126 or 6174 for PD I guess?

gray stirrup
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Save Editing: Do appearance modifications show up to other players? Because I could see that being an issue if you set your player model scale to something stupid like 3.

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just hangin' around in the Nexus and then suddenly GodzillaGek shows up

sweet cypress
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I enabled a bunch of slots for my ship with the save editor, and it shows up fine in-game, all the slots are repaired. But when I manually save again and open it back up in the save editor, all those slots are now damaged again. Reopened the game again, ship is fine with all my changes. What's happening here? Is this common?

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And it's even weirder because the ship is the only problem with the save, all my discoveries and my exosuit inventory are showing up fine in the save editor.

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Wait, never mind, it seems to be what shuttle number I had selected. That's weird.

earnest fern
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I am guessing that I should just disable all my mods for today....

bleak thunder
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Is it a fever dream to hope there is an item stack mod ready for the new patch?' ❤️

sweet cypress
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The save editor gave me 2 copies of my current ship, can I safely scrap them or should I leave them on another planet?

earnest fern
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that... seems bad.

sweet cypress
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I think I'll back up this save and tomorrow after work I'll sell the dupes. If my save breaks or things go funky, then I'll just restore the backup

vale iron
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You should disable your mods for probably about 4 or 5 days. A lot won't be updated before then.

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And it seems like mods that have been safe through multiple updates are suddenly breaking, so no assumptions about what should work

obsidian tree
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also HG may well have a few more bug fixes over the next few days which will slow things down a little

vale iron
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Omg just had an idea for when we're up and running again: flame thrower on mech

obsidian tree
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does the mech have a thing where you can specify the weapon type?

quick plume
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Hey guys, does anyone have working "item stack" mod?

round sinew
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i don't know exactly which one was doing yet but, i was trying to land on a planet yesterday, and.... where there should be my beacons on the ground.. there was water. water everywhere.

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my ship could go underwater.

left sentinel
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happens sometimes even without mods

round sinew
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never happened before though

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just saying

lime mesa
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does anyone have a fix for clean space mod? 😦

vale iron
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You need to wait 4 or 5 days at best, most likely

lime mesa
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ahh, so the writers can figure out the code, etc. thanks

vale iron
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No problem

hushed bronze
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@lime mesa Probably just so the one guy who updates the compiler gets a chance to, and then the clean space mod will probably be repaired just by compiling it again with no actual changes 😄

spark walrus
vale iron
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Because all mods are fucked up. Wait 4 or 5 days

spark walrus
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The problem is it was like this before with most of the mods, and for my friends they worked fine, but for me not, then i found one that worked fine for me, because it's suppose just to remove screen shake and leave camera positions and now they change the positions for some reason, and still it works fine for friends.. Well, i guess will have to wait 😔

vale iron
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If you can't find something in 5 days, make a request here. The thing you are talking about is easy to make once tools are updated for Desolation

zinc snow
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I think Exosolar's Beyond Base Building might still be working for me for some reason, as I can put some freighter parts on my base if I wanted to

timid badge
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Guessing desolation royally messed up all mods?

zinc snow
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some mods still seem to work, but most mods got messed up

timid badge
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Time to update my shiet then

gray stirrup
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Is Fine LOD confirmed to cause issues? I just tried to land on a planet and nothing loaded

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like I entered the atmosphere and there was literally no ground to land on.

gray stirrup
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What's the command for making music stop, the dark sorcery of message modules has me stuck listening to Supermoon.

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Oh nevermind, it doesn't loop. That's conveninent at least.

sweet cypress
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The save editor gave me 2 copies of my current ship, can I safely scrap them or should I leave them on another planet?
Update on this, I sold the ships and all that happened was the game replaced them with the ships I actually bought after reloading a save

narrow mason
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guys in the nexusmods page how do i know witch mod is compatible with latest version ? if i see the mods details i cant find the version

round sinew
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i just browse by last updated, and then read all info that's on the specific mod page. fyi, the guys are still working on it, we just have to be patient. 🙂

narrow mason
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yeah im waiting, just on the page it would be really good each mod to see what game version its for 😄

orchid tusk
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I look forward to an exosolar freighter procedural mod to go with all good others 😉

timid badge
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Big question, how come you have to repack a mod for the game when there is nothing visible that changed?

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Just compared the new files to the old, and they are identical

zinc snow
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I love having a teleporter on my freighter, its so convenient

hushed bronze
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@zinc snow BBB usually survives updates but will be missing any new parts from the menu.

potent shuttle
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Has there been any recent iterations of automates cycling through seeds via the save editor? Multitool farming makes me want to cry...

vale iron
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You can just use nmseeds.club to find what you like then input the seed

potent shuttle
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That or coord exchange I suppose

marsh eagle
vale iron
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@fallow meadow The ~1000u altitude render limit still stands 😦

fallow meadow
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You expected that to change for some reason?

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Good to know though, had not tried with the new update

vale iron
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Considering the new update has a form of space bases, it was a hope

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Can't do a lot of stuff until MBINC is updated, so thought I'd test that

fallow meadow
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Space is getting busy, making it even more unlikely to allow custom player bases in space. We don't want any traffic accidents I guess.

short garnet
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Are there any good UI/HUD/turn off the friggin' tutorials that are actively driving me clinically, and literally insane mods out there?

vale iron
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Right now, there are hardly any mods that work. Even when mods get updated in the next week, it willl depend on what exactly you want gone as to whether it can be modded. One easy thing, there's a a HUD option in the built-in settings.

short garnet
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Disabling the HUD is a temporary solution. I kind of want to know if I have the Combat Scope or the Plasma Launcher active before I blow myself up 😅

I'm aware of the mods not working because of the update. More for the future, I mean. Any previous contenders that might be suitable for my one need?

As for what I want gone, is every little "tip" the game gives you. For example, the glaring text situated right above the jetpack icon showing me that my jetpack is depleted, overriding my current quest objective for the next five seconds, reminding me in text that my jetpack is depleted, as if this is my first time playing the game and I also have severe short term memory loss.

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I'll take my rant elsewhere. Sorry.

left sentinel
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ya a mod like this exists but isnt working rn

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will be sometime till it does

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though it will hide all the things that pop up on that side, meaning when you do missions you will find it inconvenient but at least you can view it when you turn on your visor

short garnet
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Honestly. I'd rather have it like that than a constant reminder of basic shit like I'm expected to be incapable of making decisions on my own.

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"Jetpack depleted.
Wait for it to recharge.
Purchase upgrades a space station."

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"Space to do a pulse jump"

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"dID YUo KnOW yUo cAN aCtiVaTE thE ToRcH fRoM qUiCK mENu?!"

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Sohail, if it's the "Reduced Mission Hints and Assists", I found it wasn't working too well even before Desolation :(
Or are you thinking of another one?

left sentinel
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another one

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I dont remember the name of it at the moment

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@short garnet this one is working apparently

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thank god nexusmods has a download history

short garnet
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Nice. Will check it out

gray stirrup
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BBB usually survives updates but will be missing any new parts from the menu.
@hushed bronze As in, new parts are completely absent from the menus or they just aren't placeable in bases where they normally wouldn't be seen?

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And a mod that changes tooltip priorities would be great and so appreciated

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The number of times I've attempted to do stuff on freighters, frigates, or space stations and my tooltip has been stuck telling me:

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"YOU CAN USE THE TERRAIN EDITOR TO UNDO EDITS BASE COMPLEXITY IS LIMITED!"

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and i cant do anything to change it because i can't switch weapon modes on a spacecraft you fool

fringe sail
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What type of mods were broken with the latest update?

hushed bronze
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@gray stirrup The mod edits a single file, but that file is also in control of what appears in the menu, so an outdated BBB will just be missing those new parts from the build menus as if they didn't exist

gray stirrup
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oof ok.

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Good thing (at least from what I can tell) Desolation didn't really add new base items.

lime mesa
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is there any mods for better optimisation ?

left sentinel
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not really, at most there are mods to turn off grass or some other things to eke out more FPS

vast saddle
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can we use mods while playing with friends ?

left sentinel
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yes

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if you have mods that change stuff visually, have them run the same mod and you will experience the same

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if you dont, you will look weird to them and vice versa

vast saddle
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and with the mod that allow you to spawn the exonef without building a station ?

left sentinel
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will work

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but they cant do the same unless they have the mod too

vast saddle
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alright ty ^^

timid badge
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So I got a problem, my creature mod seems to have stopped working due to the update, and after recreating it using fresh files, it almost completely wipes any creatures from the planets, even though it's the same adjustments I made in the past.

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Anything I am missing with the update?

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Would I need to also update the modding station?

weary ruin
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if you are modding MBIN files directly, they should work. If you are modding EXML files then those files may not decompile/recompile correctly for the update even if they appear to do so. You will have to wait for the MBINCompiler update first.

smoky wing
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@timid badge It could be an un-updated compiler issue, though I think there is something wrong with creature spawns since this update. Many times I've flown to planets (or between locations on a planet), and found the fauna missing or extremely rare. If I just reload the save, suddenly everything spawns as usual, at least nearby. I had a Nexus mission to scan just 2 creatures on a planet - in over 30 mins only one spawned, so I abandoned the mission. I returned to the same planet later, tried the reload thing, and everything spawned shortly after.

digital gyro
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Anyone have an increase inventory mod up yet after update?
I want to check out the new content, but don't want to lose 1000's of materials 😅

hushed bronze
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You could see if you lose anything and then just not save if you do@digital gyro

arctic sequoia
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are there any up to date mods that increase scanning speed?

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fauna/flora scanning, that is*

vale iron
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Not yet

timid badge
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So wait for Mbincompiler to update, got it

round sinew
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tried integrated planets by lo2k, and this isn't being reshaded - should have my sunglasses on while playing like this 😎

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(looking at a star here)

frozen spoke
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Uh sorry to ask but
What's been datamined?

vale iron
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Not a ton yet. Monkeyman saw struct names for pets and 'sketching', but we'll need to wait a bit longer for more information

thin viper
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Tf is sketching

frozen spoke
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Not sure

gray radish
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bruh, every game has a whole new set of jargon and stupid lingo that you have to figure out and wonder "how tf am i playing a game with ppl who make up stupid sounding crap like this?"

obsidian tree
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sketching I think will be a way to add custom images to stuff as far as I can tell...

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maybe haha

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but also, yeah pets will be coming soon I think....

frozen spoke
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Perhaps

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Is there anything related to multitools?

vale iron
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Just the flamethrower that I've seen

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I'm looking at changing the flame effect, the light color, range, damage, etc. Most people don't know how to install one right now, though, so not much reason to work on it

obsidian tree
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HG have added actual gravity effects

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the player has 2 new states: low G run and walk

vale iron
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Oh?!?!?

obsidian tree
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and they have added a way to add gravity to things (I think how they make gravity work in the abandoned things)

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so if people make custom dungeons you could make rooms with sideways gravity and such which would be neat

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also possibly grav chambers on planet

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it also looks like hG have made a number of improvements or are in the process of improving animals

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there has been a lot of new structs relating to the tails of animals randomly haha

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and they have added a new property relating to animal swarms called 'can land' implying I guess that it may allow flying creatures to land?

vale iron
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I'm glad they gave you plenty of interesting things to find while you go through this stuff!

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They had some sort of HasGravity flag before, right? But it didn't have any direction or anything

obsidian tree
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has gravity is to do with projectiles (ie. use for grenades)

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this is much cooler

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        /* 0x00 */ public float Strength;
        /* 0x10 */ public Vector3f Centre;
        /* 0x20 */ public Vector3f Extents;
        /* 0x30 */ public float FalloffRadius;
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Ie. it defines an actual gravitational field

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I can definitely see this being useful for modding stuff in space

frozen spoke
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Wow

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This could mean a lot of things

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Hg might be planning a huge space update

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Or some general improvements to space

obsidian tree
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I mean, they kinda need this struct to make the procedural dungeons work

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I think

smoky wing
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whips out Quake4 blackhole gun

obsidian tree
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I'd have to see how it is used to know more

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just turning the handle to get as many structs mapped as possible before I'm too tired tonight

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slowing improving the coverage...

vale iron
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Oh wow, that has a lot of potential

frozen spoke
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Yea. Lots of work from different areas of the game

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Maybe the next update wint have 1 theme

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Or maybe they are working on 2 simultaneously

obsidian tree
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the pet stuff they added is strange... I don't fully understand how it's meant to work...

frozen spoke
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Maybe a fauna overhaul

obsidian tree
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        /* 0x00 */ public GcUniverseAddressData UniverseAddress;
        /* 0x18 */ public int PlanetPayloadElements;
        [NMS(Size = 0x5)]
        /* 0x20 */ public ulong[] PlanetPayload;
        /* 0x48 */ public int CreaturePayloadElements;
        [NMS(Size = 0x5)]
        /* 0x50 */ public ulong[] CreaturePayload;
        /* 0x78 */ public float Scale;
        /* 0x7C */ public bool Baby;
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it's like they are like... unique things in a certain location?

frozen spoke
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A certain planet?

obsidian tree
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would have to search the games' data and see if HG have left any info in so we can see how i works

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yeah, that first parameter is a way to specify a specific planet anywhere within the game (including which universe)

vale iron
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And do they grow from baby, or can you have either baby or not baby?

frozen spoke
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Woah@obsidian tree

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That could allow them to customize planets potentially!

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Maybe certain planets for certain events

obsidian tree
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no, that's what this allows haha

#

well, not quite

frozen spoke
#

There will be a world in the weekend missions which is touted as "the world where people went to worship the atlas"

obsidian tree
#

it's the same way that they can send you to a specific planet for a community mission

frozen spoke
#

Oh

#

So specify a planet

#

Not edit it

obsidian tree
#

yeah

frozen spoke
#

Oh okay lol

#

But it's a different string?

obsidian tree
#

they have the ability to create specifically crafted planets and solar systems

vale iron
#

Do you have the format for that universe address?

obsidian tree
#

but it hasn't been used for a long time

frozen spoke
#

@obsidian tree that's pretty cool.

#

But it's gone to waste

obsidian tree
#

and they disabled access via the debug globals after the 1.1 update IIRC

frozen spoke
#

Apart from the melody of the egg

obsidian tree
#

we used to be able to load custom solar systems, which was super neat

frozen spoke
#

@obsidian tree oh that is OLD

obsidian tree
#

yeah haha

frozen spoke
#

Never saw that in action

obsidian tree
#

very few did....

#

😋

frozen spoke
#

Thats really awesome though!

#

I never thought handcrafted planets would be in nms

#

Would it replace a system in game or would it allow you to create a new one?

obsidian tree
#

umm, I don't remember honestly

#

I think you had to load directly into it

#

this was a while ago haha

frozen spoke
#

Oh ok

#

If it would allow you to replace a certain system....

#

That would be huge

#

I imagine HG wanted it to be for the end of the atlas path but then scarapoed the idea

obsidian tree
#

it was using the system HG used to make the demo solar systems they showed off in demos and such

frozen spoke
#

Oh I was wondering how they did that! Are those planet files still in game?

obsidian tree
#

yep

frozen spoke
#

Wow

vestal grove
#

Is there a mod that improves galactic map navigation?

frozen spoke
#

Can a person in 1.0 load into the demo planets @obsidian tree ?

obsidian tree
#

umm, you'd need the mod I think

#

I might have it?? I don't know haha

frozen spoke
#

Woah

#

I really wanna see someone explore Oria V now haha

obsidian tree
#

I don't know if anyone ever made a mod that did that

frozen spoke
#

Or soleth prime

obsidian tree
#

again, it's been quite a while haha

frozen spoke
#

That would be dope tho

obsidian tree
#

yeah, for sure

#

if someone was good enough at using CE and such, they could possibly get the parameters and make HG generate the planet

frozen spoke
#

Damn I need to get this out there! I'm on ps4 so I wouldbt get to play it but seeing a behind the scenes/extended footage of some of the planets would be a gift

obsidian tree
#

it would look different now since the terrain gen has changed

#

*not HG

#

the game haha

frozen spoke
#

Yea force HG to generate the terrain for us lol

#

What's CE btw?

vale iron
#

Cheat Engine

frozen spoke
#

@vale iron ohh lol ok

#

The datamining page is so old

#

Its never updated

#

Can someone do that now? Sorry for the sudden request

obsidian tree
#

someone maybe do it after I release an update for MBINCompiler in a few hours...

frozen spoke
#

Oh awseome

#

Sorry for disturbing you then lol

#

That page still had fiid items till a few weeks ago

vale iron
#

Don't sacrifice your sleep! We can wait another day 🙂

frozen spoke
#

Exactly

waxen cedar
#

new stuff

frozen spoke
#

Are you asking for it or are you gonna list it down?

waxen cedar
#

just stating that after scrolling up seanbomination

frozen spoke
#

K spoggers

waxen cedar
#

Nothing new from me. I would love to know what HG is planning tho and what is being added "secretly"

frozen spoke
#

Just noticed this bugger!

waxen cedar
patent wagon
waxen cedar
#

There is all the stuff with gravity and animals. Have they even touched any of the planetary generation tho?@obsidian tree

#

or when was the last time they did something related to that

#

Like adding files or scripts

obsidian tree
#

doesn't look like it

vale iron
#

What?!? 4Chan wasn't a reliable source for super secret information?!?!

dry hound
obsidian tree
#

huh... I did just find something interesting...

#

the "Reality Index" (ie. what galaxy you are in) is now provided to the algorithm that determines what stuff is on a planet

vale iron
#

Oooooh

obsidian tree
#

so that may be something that has/will change?

vale iron
#

So galaxies might be more disparate

obsidian tree
#

will need to inspect a few more structs that have changed

#

yeah, or certain parameters may be affected by galaxy you are in

#

(all conjecture of course) haha

vale iron
#

Maybe similar to how you get crazier stuff closer to the center of a galaxy, maybe you get different things the farther you go

gusty fulcrum
#

That'd be a good way to do it

#

People who like the current gen can stay or go back to euclid

#

Plus most bases and hubs are there so they'll be fine

round sinew
#

really interesting stuff guys

gusty fulcrum
#

Realistically if they did that they could do a reset and preserve what people have made

round sinew
#

i don't really understand how it might work, but i'm curious about gravity in particular, could that mean that like, when i'm walking around on a frigate, it might be 0g, or in bigger planets more powerful gravity?

left sentinel
#

Just noticed this bugger!
you can thank Arcerinex for that

waxen cedar
#

@obsidian tree hmm hmm

#

so maybe they do plan on adding to the generation somehow via separate galaxies?

#

Could you theoretically use this system already with mods to make Euclid drastically different from Eissentam for example?

#

And how different is it from the current way of increasing certain biome probability in different galaxies?

left sentinel
#

the "Reality Index" (ie. what galaxy you are in) is now provided to the algorithm that determines what stuff is on a planet
this made me immediately think of those galaxies that have different planet chances like Eissentam having more lush planets

#

could be code cleanup

waxen cedar
#

@round sinew There are gravity changes already. I've had a bug where my characters gravity is too big for me to even jetpack. It will just instantly drag the guy down

#

But yea. It's a bug

#

But there is a way to apply higher gravity as well

left sentinel
#

gravity change is a thing already, dead planets use that

waxen cedar
#

Yup. But those all have the same low gravity

left sentinel
#

true

#

not varied at all

waxen cedar
#

Never seen high gravity used anywhere

left sentinel
#

probably a good thing last thing I want is to readjust to every damn planet

round sinew
#

like, i wonder if say, if you parked your freighter near a black hole for example, and have the game adjust gravity in that area

left sentinel
#

should only be three types, low grav, normal grav, high grav

waxen cedar
#

High gravity could make some planets really dangerous. Imagine high gravity on those big canyon planets from 1.0 for example. It would make exploration really dangerous

left sentinel
#

double fall damage 😳

waxen cedar
#

and you would need to find a walkable way up

left sentinel
#

would make mechs a little more useful

waxen cedar
#

Yup

#

terrain like this with high gravity applied

#

with no option to just easily fly around with jetpack

#

would give quite a challenge

#

I already feel a sense of threat when the movement speed and jumping gets limited in freighters

#

But yea. HG wouldn't probably even think about it so... rip that

round sinew
#

that'd be cool, i agree

waxen cedar
#

weren't portals originally supposed to transport you into an alternate reality of the same location?

#

I seem to recall something of a sort

#

like, pre-release and before Atlas Rises

#

ofc there was no functionality before that but

obsidian tree
#

the functionality of portals has changed a little bit over time

waxen cedar
#

was there a hidden functionality to them pre 1.3?

#

something that was cut out

#

Well it doesn't matter now really

frozen spoke
#

They would take you to a random place in the galaxy

#

No ship

#

You'd wander the planet for resources etc

#

But I guess when they realized that the planets were samey they cut that feature

waxen cedar
#

well pre-release planets definitely were miles better than any iteration afterwards

obsidian tree
#

it was random, but always the same depending on what planet you were on

#

so a portal would always go to the same location

#

but yeah, no ship haha

waxen cedar
#

that mechanic suits better with exploration

frozen spoke
#

There was a mod a long time ago which enabled that functionality exactly

#

I honestly love the old portal design and functionality

#

My far fetched dream is that they'll bring back the e3 portals one day fir exploration

obsidian tree
#

that was my mod haha

frozen spoke
#

Oh really? The one Which had the base portal texture for the bottom and had you press a button to teleport?

obsidian tree
#

oh, no. That was the very first iteration I think by someone else for... maybe 1.1?

#

Mine was for 1.2 when they made the portal interaction actually proper

#

I think the functionality was still the same maybe?

#

or worked correctly?

#

My mod you interacted with the portal warp thing itself

frozen spoke
#

Could you link a page or description

obsidian tree
#

oh, wait, ine was for 1.1

#

back when I actually made mods lol

frozen spoke
#

I also loved the Redman fantasy synthesis cuse it made the e3 portals function

obsidian tree
#

omg, I just spent 10 mins waiting for Jenkins to run the build script and run the tests for MBINCompiler to do the release, and I forgot to tag the damn commit, so now I have to wait another 10 mins!!

#

I cannot wait to dockerize this damn thing...

sweet cypress
#

Are there any mods that bring back the weird fog that was in the launch build of NMS?

frozen spoke
#

@obsidian tree wow that was yours!?

#

I loved that concept!

#

I was on ps4 so never got to use it but

#

I cant believe I'm talking to the guy who made it!

#

I used to look at portal functionality videos, old portals, and theories to figure out their use

#

Your mod made me belive that they definelty could be activated and work as intended

#

Alas they never did work that way

obsidian tree
frozen spoke
obsidian tree
#

glhf, I'm gonna pass out cos it's 1am haha

vale iron
#

Sleep well and thanks!

frozen spoke
#

@obsidian tree
Take it easy man! You deserve it!

waxen cedar
#

rest well

round sinew
#

gravity on asteroids would be cool. land on some of the bigger ones.

magic spire
#

is there a mod for vr that switches yaw and roll on the joystick

sick glacier
#

I updated the game to the latest version. I am not able to find any mods for making launch free of cost without breaking the game. I know that the update was recent but can anyone suggest any mod that works

#

The mods make the launch free of cost but they also break the game by making my life bar empty with constant warning message. This happens right after I start walking after I get out of the spacecraft.

left sentinel
#

wait a few more days for mods to get updated

waxen cedar
#

launch fuel and uranium are super easy to get anyways so a few days won't be that bad

willow isle
#

I have 4 mod ideas
A Mass Effect crossover(with Mass Relays stations and the Citadel) as the replacement Space Station
A Star Treck crossover
A Star Wars crossover
A Halo crossover (with Halo Rings)

runic kayak
#

Yeah just buy like 900 uranium and ur set

gaunt elm
#

@sick glacier the base game has an item which recharges the launch drive with solar power, the idea is you sacrifice a slot to get unlimited launches.

#

Same with increased ship inventory range, though the technology doesn't extend the radius much, I think it could use a buff.

runic kayak
#

Where can I find that solar charger?

round sinew
#

@runic kayak space anomaly starship research

keen socket
#

after i launch NMS mod manager it opens then search for mods and then i get an error

round sinew
#

mods are still being updated to 2.6

keen socket
#

i have 0 mods installed,

round sinew
#

i guess nms mod manager needs to be updated too?

keen socket
#

not that you will be able to read it but

#

no screencaps...

#

microsoft .net framwork

#

when it asks for no mans ky installation foler. it wants me to find where the game is installed?

#

i have 2 diferent steam game folders for my diferent drives

#

imma just remove the whole thing dont want mods anyways xd

waxen cedar
#

is this item moddable in the game? Does it have a model that can be interacted with?

hallow pumice
#

Can have holograms of creatures you've logged. Yes please 👀

hushed bronze
#

I wonder if said holos are correctly viewable by visitors

zinc snow
#

Exosolar, is the vehicle scaling along with the pad intentional? Because I love it, I can make tiny RC cars and Giant mech suits.

hushed bronze
#

It was not intentional, but it was certainly a fun result 🙂

vale iron
#

The mech scaling is inconsistent though. It changes based on if you're moving

zinc snow
#

Would it it be possible to keep the scaling, but make it so that it doesn't glitch like that as much?

vale iron
#

Not that I know of

heavy merlin
#

That could be the reason for the addition of a UA related to creatures?

twilit perch
#

I need a mod that makes the galaxy map black. It's difficult to see the colors of star systems against the nebula. I have Black Space but it doesn't do that.

spare scarab
#

So, I'm still unfamiliar with modding NMS but I'm kind of curious about looking for something that'd improve the VR experience as currently the game in VR is very... It's hard to explain but as someone who's so used to roomscale it's very immersion breaking and generally confusing to play with the hud being a fixed position.

Curious if anyone knows of a mod or perhaps list of mods that would be helpful and if they'd prevent me from playing with other players.

#

I've tried looking into it but I'm not really familiar with the available resources or where I should even look.

willow isle
#

They should give up on modding NMS

#

Icdbelly I wouldn't bother with mods right now every update every patch brakes them n they just sit on the Nexus shelf for months without being updated

sick glacier
#

I am new to the game. So, I don't know if you are serious or not. But I surely cannot play the game with those annoying suit warnings. Fortunately, one of the mods mutes those. Forgot the name.

#

Graphics is important to me too. So, I cannot bear watching those ugly clouds either.

#

The terrain, ship and many other stuff look good. Why did they fuck up the clouds!

#

To be honest, I find the default pulse speed to be too low. So, thanks to everyone who modded that too!!!

left sentinel
#

They should give up on modding NMS
server never stops with the bad takes huh

gaunt elm
#

I would like to say as an adult I don't have infinite time to play so I really need mods making things faster: walking, flying, crafting, mission timers...

#

I don't know why but all mods making scanning faster I've tried so far break it in one way or another.

#

Also making water bodies deeper is great, I don't have to fly half the planet to find a lake deep enough to spawn underwater wildlife.

left sentinel
#

if anything its a shame that you cant mod on other platforms

#

especially the Game Pass version

vale iron
#

@gaunt elm A lot of what you want is in the gameplay globals file, which I believe is usually one of the last files to get updated. Just have to wait a little longer. I know I'll have GGame updated the second it's available

frozen spoke
#

@waxen cedar of I remember that's been in the game for a LONG Time?

obsidian tree
#

I'll hopefully have all the non-global files done tongiht, and depending how long that takes, possibly some of the globals done too 🙂

obsidian tree
#

update to the pet thing: It looks like it will be a quick menu option...

#

new quick menu actions: CreatureSubMenu, SummonPet

frozen spoke
#

Woah

smoky wing
#

conjures a large aggro blob

frozen spoke
#

Can someone update the datamining page on the wiki?

#

Just upload the raw files

#

I'll filter it up

left sentinel
#

probably might want to delete that for spoiler reasons

frozen spoke
#

Shift it over to spoilers maybe?

left sentinel
#

ye

obsidian tree
frozen spoke
#

Oh wow thanks!

obsidian tree
#

oh, I'm used to just assuming that people in the modding section are ok with spoilers

frozen spoke
#

I've been looking for something like that!

obsidian tree
#

the modding discord is completely non-spoiler free haha

left sentinel
#

oh ok nvm me then

frozen spoke
#

Is there a place where the files are updated each update?

obsidian tree
#

just go to releases

#

this is what MBINCompiler is tested against in the CI

frozen spoke
#

What files are these?

obsidian tree
#

these are mbin files

#

there are about 150

#

they will contain much of the important stuff you want

frozen spoke
#

Nice!

obsidian tree
#

it's a very small chunk of the ~35k game files in total

frozen spoke
#

I'd love to contribute here

obsidian tree
#

but pretty much all metadata is there

frozen spoke
#

That's really cool

obsidian tree
#

that repo doesn't need much in the way of contribution haha

frozen spoke
#

I wish I knew this before

#

@obsidian tree ahh but combing through files is still fun imo

obsidian tree
#

it's literally just a dump of game data for testing purposes, but also good for archival of files chunked by version

frozen spoke
#

Awesome

#

I'd love to comb through this

obsidian tree
#

haha, yeah, but you can just download the files and look through it

#

just download them and run mbincompiler on the entire folder

frozen spoke
#

Okay!

obsidian tree
#

quite a few will fail. If you look in teh mbincompiler page, one of the badges shows test coverage

frozen spoke
#

Okay

#

Can I use psarc tool to modify ps4 files?

#

Or run a modded version of the ps4 game?

obsidian tree
#

I don't know much about ps4 modding sorry

#

I believe it is possible as some people I think have managed to do it

frozen spoke
#

What about ur tool

obsidian tree
#

I mean the data files will be the same

frozen spoke
#

What's it do?

obsidian tree
#

MBINCompiler?

frozen spoke
#

Ur PsArcTool

obsidian tree
#

oh, that's just a fork of someone else's

#

I was just messing around

#

psarc tool however extracts the game data from .pak files

frozen spoke
#

Oh cool

#

I'll find that useful

#

PsArc files can be found on the PsPackages database site right?

obsidian tree
#

probably lol

#

there are a few versions of it

frozen spoke
#

Ooh that's be fun!

#

I like this stuff tbh

waxen cedar
#

anything new found?

vale iron
#

Other than a quick action menu to summon your pet?

#

And I was going through the title file if you have questions about those

dry hound
#

spoggers <- want this as pet

vale iron
#

That would be awesome

dry hound
#

also blob pet

#

I just noticed the little bot on your shoulder

#

points to whatever you looking at

#

when you building stuff

#

wouldn't make more sense for that to also happen when you turn on the torch?

waxen cedar
#

@vale iron any titles with ?? actually have some way of unlocking them?

#

and do some of the titles hint about future stuff ?

vale iron
#

The only curious ones are still pretty vague in the code, except for Pilgrim, which has something to do with a hub system

#

If you are curious about others I can tell you what I think they require

obsidian tree
#

I'm interested to look at them at some point

#

you can reward yourself with titles pretty easily I think

vale iron
#

Yeah, most of them. There are a handful that are based on trophies that would be a tiny bit harder

lime mesa
#

What about that sketching thing? Any hints of what that might be?

obsidian tree
#

speaking of unlocking titles....
Debug globals:

        /* 0x3C */ public bool RevealAllTitles;
        /* 0x3D */ public bool UnlockAllTitles;
vale iron
#

hahah, well, I guess that's a bit easier than guessing from the titles MBIN

frozen spoke
#

@obsidian tree
Ooh. Anyway of using it in game?

#

@vale iron pilgrim star maybe?

vale iron
#

Yeah, I'll enable that right away when it's ready and see what the criteria are

frozen spoke
#

Awesome!

obsidian tree
#

I mean, you could make the mod now that you know that the 2 bytes mean 😋

#

don't have to wait for the MBINCompiler release haha

#

if you could be bothered...

vale iron
#

I'll look at it when I finish my John Oliver 🙂

waxen cedar
#

So you can get a title by going to a specific hub system?

vale iron
#

No idea exactly how it works; it just has 'hub' in the qualifications for the title

waxen cedar
#

I wonder if flying animals will become tameable since they're adding the ability for them to land

vale iron
#

I'm wondering about size. Can you only get pets of a certain size, or do all pets resize to the same scale?

obsidian tree
#

are any animals specified as pets so far?

#

nothing in the creature table it looks like

#

there is also no interaction type for pets I think

vale iron
#

It may not be something we can do in the wild, but a quicksilver item

obsidian tree
#

I think it's more implemented than whatever sketch is, so we might be able to get something to work for it?

#

yeah, possibly

#

I think it will be some kind of thing you are given

#

like "you did well in this mission, have a pet!"

vale iron
#

Commence bitching about 'why can they give us a pet but we can't find one ourselves?!?!!? Worst game ever!'

obsidian tree
#

Also, looks like "CanLand" Isn't set as true anywhere

#

so maybe it's still in beta

vale iron
#

That's a lot of github checkmarks @obsidian tree

obsidian tree
vale iron
#

Yay! Checkmarks are live

obsidian tree
#

@vale iron wdym? haha Or you talking about how the progress is going well? haha

vale iron
#

Haha, yeah, that was not very clear on my part

obsidian tree
#

yeah, only 30 to go

#

they should be all done within the next few days, I don't think I'll have any time to work on this tomorrow... Might get one or two globals done at most, so next release will probably be wednesday...

vale iron
#

Good to know, thanks for all your work!

dry hound
#

If pets are quicksilver they probably gonna be popular forms

#

blob, diplo, new horror insect cute thingie

#

I want a gek pet tho

lime mesa
#

I want a wookie pet x3

vale iron
#

I'm doing a compare on 2551 to 261 debugoptions and noticed that "DisableShaderReload" changed from False to True. I don't know anything about the graphics stuff, but I know people have been having some LOD and similar issues. Could this be part of that?

hushed bronze
#

Im gonna play pokemon

#

that counts as modding, right?

round sinew
#

Im gonna play mod pokemon
@hushed bronze there, now it does

#

just kidding 🙂

hushed bronze
#

aw

frozen spoke
#

Can CanLand be set to true rn?

frozen spoke
#

What context is it used in?

thin urchin
#

Hey, I'm looking for mods to make space and land combat more difficult and fun. Right now I'm flying cheapest space trucks and still do fine because pirates are super weak. I feel like I'm missing on a lot of fun

#

Do you know any mods, that are working with current game?

round sinew
#

you can try to check nexusmods, and sort by last updated

thin urchin
#

Doing that right now, I just thought maybe there's like well knownod for this

#

Also maybe somebody knows a mod that displays distress signals on your map when close? There was "find the blackbox" mod, bit it's unavailable now

sick glacier
#

You are in luck. A mod for space and combat was updated today.

fringe sail
#

How do I check if mods are compatible with Desolation 2.6?

sick glacier
#

They mention it in the description.

fringe sail
#

I meant the ones with pages that haven't been updated.

#

Such as Same Frigate Paint Schemes.

#

Other than going through each of them and checking the comments.

round creek
#

@hushed bronze your quick scan mod is broken, just letting you know

#

needs update, game can't load with it

fringe sail
#

Does NMS generate a log when it crashes?

fringe sail
#

Figured it out. It was Player Digital Deconstruction.

lucid linden
#

Hey, this isn't really directly a modded question, but I saw with a save editor that there's some recipes you can add that aren't in the game anymore (Linking Post / ^CORNERPOST). I gave myself that recipe and I still don't have it unlocked. Does anyone know what happened to this blueprint?

robust spruce
#

for those not on the modding channel. Every single material file has a new struct - HG updated over 23,000 - all of them.

Eucli-ea has about 520 mat files that I have to decompile and recompile - can be scripted, not terrible.

However there are physics struct changes and about 150 custom entity files in which I'm not sure the damage.

So for anyone asking about Eucli-ea - it's a LONG process that isn't just a quick update. It will get there, but most likely will need to wait for future versions of the compiler before I can get every aspect back together 100%

#

thanks for the patience

waxen cedar
#

@robust spruce
Did they just update all of them with 2.6?

robust spruce
#

correct

#

the structs changed - they have added these:
<Property name="Metamaterial" value="" />
<Property name="SketchDataHash" value="0" />

#

I pray that just having the metamaterial blank is good enough

waxen cedar
#

How does changing these values affect the parts in-game? @robust spruce

robust spruce
#

don't know yet lol

#

Eucli-ea is unbootable so I need to tackle the mats first

#

which turbo blows as some of them used different versions of the compiler so in my batch script I have to sort of group them by what i think used a similar version, then adjust the script to use said version of mbin

#

its fun...

terse dust
#

Anybody know if that Ultra LoD mod is still being updated? Texture popping is pretty aggravating because my computer can absolutely run this game on max and I still see it taking shortcuts despite that.

zinc snow
#

I've noticed that the only thing broken for Exosolar's Beyond Base Building mod is the ability to scale all the objects. For example, I used to be able to scale rooms, but after the update it isn't possible anymore. Most of the most important functionalities of the mod still work, though.

tame siren
#

@vale iron @obsidian tree @hushed bronze Apologies for the ping, but I recreated the Max Upgrades mod, updated for Desolation update. Too lazy to upload it myself because Nexus is a hassle, if one of you wants to, I can toss you the .pak. (Affects METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN)

#

In short, it makes upgrades always have the max VANILLA value, rather than being 'randomized' by index key

fallow meadow
#

@lucid linden Just unlocking the tech as known, will not automagically add it to the Build Menu, from which it has been removed. It requires modding to make it available in-game or manually adding the item into the PlayerBase data.

lucid linden
#

@fallow meadow Ah, thank you!

#

I figured that was the case but just wanted to make sure before I gave up

versed topaz
#

Is there a way to make the waypoint line in the warp map longer?

vale iron
#

@tame siren I can put it on the GProc page if you want

#

@versed topaz No, no way to do that

tame siren
#

@vale iron Couldn't send it to you for some reason.

#

Oh wait, might've been my fault: forgot my settings.

#

Sent~!

versed topaz
#

@vale iron so no way in game or no way at all?

vale iron
#

@versed topaz No way at all that I know of. It's something we don't have access to

narrow mason
#

any easy way to check witch mods working instead manually test it, looks like all my mods r broken 😄

wintry seal
tame siren
#

Looks like a good start 🤔

left sentinel
#

ugh every time I see Redmas's Fantasy mod I get so tempted to add it but my PC cant handle it unfortunately

vale iron
#

@narrow mason Without a decent understanding of what mods affect what files and what's been changed in the latest update, there's no quick way to tell if non-updated mod still works. To find updated mods that should work, just search NexusMods based on last updated.

narrow mason
#

@vale iron yeah im abit lost i prolly disable them all, i tryd check few mods on nexus but the mods dont have info what game version they support or im blind 😮

vale iron
#

The easiest way is to see when it was last updated

tame siren
#

@narrow mason One thing that can be done is to check SteamDB, look up No Man's Sky, and check the Public branch to see what files got updated, then check the mod descriptions to compare which files they alter. As well, Joew's Mod Manager will make sure mods aren't overwriting the same files.

narrow mason
#

ahh i use Vortex, so for NMS ill try Joews thanks, i had issues checking all the files overrides as you say computerface

dull pawn
#

I need it to be able to play without puking so I just learned how to mod today, it works and that's all I care about.

waxen cedar
#

Umm

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@vale iron @obsidian tree Help me out. Is this credible? Is such thing detailed and in what log? Is this for reals

#

Once again I'm no modder, nor do I dig through the decompiled files so I have no idea about any internal logs within the files

#

sean 😩

#

Or am I reading this all wrong in my sleepy state. Is the whole log thing just part of their personal hunch 😅

sweet cypress
#

I really hope this is true tbh

dull pawn
#

... welp as long as the camera functions always stay in the same file for easy finding I won't mind whatever they do

waxen cedar
#

HG should add a way to switch the shoulder side in 3rd person

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Or a slider to move the 3rd person cam to left/right

obsidian tree
#

@waxen cedar there were no changes to the structs that relate to terrain and such.
The only thing I have seen which is related to this I guess is the fact that the galaxy you are in is fed into the planet generation data I think it was. So maybe they will allow that to affect stuff in the future. In terms of code change in the exe... Unless this person has a very good understanding of RE-ing the exe then I'd say it's just a hunch (also, they probably mean the release notes as the 'log')
Also they may not know about the galaxy number and planet generation thing as I have only mentioned that here and the modding discord...

waxen cedar
#

Ah. Thank you 👌

dull pawn
#

... I'll just sit over here, with my amateur hour file editing and not even pretend I know what any of that means

willow pawn
#

Are there any mods to add roaming NPCs to bases or freighters to make bases feel less lonely?

vale iron
#

@waxen cedar it's just more conspiracy thinking. People were convinced that a vague 4chan post was right and that there was going to be this massive planetary procgen overhaul. They've spent months convincing themselves why they are right, and then when it doesn't happen, they have to clutch at straws for why they are still right despite there being no actual evidence. It's the same topic as this week's Last Week Tonight

hoary drum
#

That pretty much sums it up

#

It's most likely wrong but I like to hope otherwise

vale iron
#

Hope is fine, tempered with realism :)

hoary drum
#

Of course

waxen relic
#

Oof

#

Pretty accurate tho

#

Kinda sad to know we won’t get any variation

hoary drum
#

We still have the rest of the year so we'll see

waxen relic
#

Maybe

#

Idk what they have planned

#

Who knows

hoary drum
#

It was never said we would not get a variation update right now

waxen relic
#

Yeah

hoary drum
#

People were just thinking it was going to be the next update

obsidian tree
#

I mean, they have been doing lots of variation in space... That's something people have asked for for a while

waxen relic
#

But it just seems unlikely

#

Maybe I’m wrong

obsidian tree
#

I know modders have been wanting to be able to mod stuff in space for ages (I certainly have wanted that!)

hoary drum
#

Just give it the rest of the year

obsidian tree
#

also, a planetary terrain thing would be a 3.0 update I think...

hoary drum
#

Yeah

waxen relic
#

I’d say we have at least one more big update

#

You never know

#

Maybe we will get variation thoinking

hoary drum
#

With how important of an aspect it is I think they are saving it for 3.0

#

And here is something I thought of. I think it's possible 3.0 could happen this year

waxen relic
#

3.0?

#

Wym by that

hoary drum
#

Version number

waxen relic
#

Oh

#

What version number are we on rn?

obsidian tree
#

2.61

waxen relic
#

Oh

#

Isn’t that pretty far then

hoary drum
#

The version numbers have been going along quickly. I think there might be three more smaller updates updates before the big one

waxen relic
#

Oh

obsidian tree
#

also generally you would resever a major version change for breaking changes (as planetary generation changes would be)

hoary drum
#

2.61
You get the point though

#

Still about 2.6

obsidian tree
#

also, before 2.0 the last version was 1.7x I think...

hoary drum
#

True

#

So it could jump to 3.0 for all we know

waxen relic
#

Tru

hoary drum
#

Perhaps in August for anniversary time

waxen relic
#

Maybe

#

Would make sense

obsidian tree
#

3.0 after 3 years? haha

#

it's been 3 years right?

hoary drum
#

Though it could also be any other month

obsidian tree
#

or more? I don't know haha

vale iron
#

4 I think

obsidian tree
#

ooof

hoary drum
#

You mean how long the game was around?

#

Yeah 4

obsidian tree
#

I have been doing this for too long...

waxen relic
#

Since next and beyond were both august

#

Would make sense

#

Didn’t it update today?

obsidian tree
#

yeah, there was an experimental update within the last day

hoary drum
#

Now this is probably unlikely but the Xbox event is coming up. Perhaps something gets revealed there

#

Though nothing happened with the PS5 event so idk

waxen relic
#

Hmmmmm

vale iron
#

They don't really do pre-announcements

waxen relic
#

Maybe

#

Yeah true

hoary drum
#

Yeah

waxen relic
#

They don’t ever announce stuff until the day of the update

hoary drum
#

Thats why the Xbox thing is unlikely

waxen relic
#

They usually release some sort of teaser the day before sometimes

hoary drum
#

But an update coming out August. Possibly

waxen relic
#

Then the trailer and patch notes when the update is released on all platforms

#

Possibly

#

Who knows

vale iron
#

Completely possible, though getting a little tight this close to Desolation bug fixing still

hoary drum
#

It would be funny to see the big variation overhaul everyone has been waiting for get released just like Desolation. Out of nowhere with a trailer included

waxen relic
#

Maybe that leak is somewhat right

#

Maybe not

vale iron
#

Please God, don't

waxen relic
#

Lol

#

Nah I’m joking

vale iron
#

Thank you :)

hoary drum
#

Im still taking the leak with a grain of salt but will keep it in mind as the year progresses

waxen relic
#

The only thing people predicted was cross play and that honestly wasn’t surprising with cross play releasing on a ton of different games

hoary drum
#

Well

#

There is also the weekend missions hinting towards stuff

#

Like they said

waxen relic
#

What are they hinting at?

vale iron
#

And I think they're was already a crossplay rumor out at the time. Weekend missions had been going for months

waxen relic
#

I haven’t seen anything hinting at the updates that have happened

obsidian tree
#

yeah, this current update I think there was basically nothing in the previous builds which hinted at stuff

waxen relic
#

Like desolation, I don’t remember the weekend missions hinting at that

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I could be wrong though

hoary drum
#

No I'm talking about the new ones. The leak came out before the new weekend stuff

waxen relic
#

Oh

obsidian tree
#

this build has stuff hinting at new stuff which we haven't seen yet (pets, "sketching" (???))

vale iron
#

That's just fortune telling 101: the weekend missions will hint at... Something!

obsidian tree
#

and we had abandoned freighters before this update right?

waxen relic
#

Pets????

#

What?

obsidian tree
#

I mean, we could just look at the mission files and see what they say haha

waxen relic
#

How would that work?

vale iron
#

Does anyone here have a relative with a name starting in A? I sense A

waxen relic
#

True

#

Why don’t you guys do that

hoary drum
#

I mean yeah there were abandoned freighters but they pretty much did nothing

waxen relic
#

Yeah they did nothing

#

Wait wasn’t a weekend mission before the desolation update in an crashed freighter

#

I think the week before

hallow pumice
#

I really want pets. That would be amazing 😭

vale iron
#

I think pets are always highly desired in every game

#

Pac-Man 2020, with pets

obsidian tree
#

well someone can try make a mod to activate them 🤷

vale iron
#

Beyond my skill level, unfortunately!

obsidian tree
#

I mean, you could just try and change every animal type to pet in the creature table

#

and see what happens

#

I have a few ideas for mods to test whenI get time

vale iron
#

I have to fix my door mods that have been safe for months, and I think I stupidly overwrote all the scripts, so I need to build a big batch thing like I did for lights

hallow pumice
#

I doubt you have free time having to update the mbin 🙏

#

Your 4 year anniversary of doing that is soon, you have been doing this for to long 😂

unborn vortex
#

anyone able to help me a bit with setting up some mods? getting mod incompatibilities and trying to use MCDAMM and it's tutorial was...frustrating

frozen spoke
#

well someone can try make a mod to activate them 🤷
@obsidian tree
👀

river turret
#

heya peeps! anyone here that can help me with a cheat engine table with "ignore crafting/convo requirements" working ?

round creek
#

@hushed bronze any time your mods will get updated for 2.6?

hushed bronze
#

When I stop playing pokemon

#

But also I tried to update 3 the other day and two didnt take so I figured the compiler might need another week or so

round creek
#

lmao

#

aight, missing the quick scan quite a lot

hushed bronze
#

Thats globals based, was one of the uncooperative ones

vale iron
#

Yeah, he's working on it right now. Only a few globals left, but gameplay is one of them

#

Monkeyman is working on MBINC, I mean

vale iron
#

Gameplay has a checkmark now 😄

vocal jewel
#

I'm curious as to how a modded game interacts with other peoples' unmodded games.

#

Like if I have a mod that alters biomes, can I still exist on an altered planet with someone else who doesnt have the mod?

vale iron
#

Yes and you'll see different things

obsidian tree
#

Gameplay has a checkmark now 😄
@vale iron Soon (TM)

#

UI and Vehicle will be the only unsupported globals in the next release 🙂

hushed bronze
#

im cool with that

#

The last time I used UI global was pre-beyond

tame siren
#

NMS just updated, apparently. Any ideas what's gonna break?

waxen cedar
#

bugs?

tame siren
#

I'll believe that when I see it. Looking at you, freighter fall-through.

hushed bronze
#

@tame siren minor updates usually break close to nothing

#

Updates with titles do all of the breaking

vale iron
#

I got the incinerator flame blue, explosion is still orange and I need to disable the damn shaking

obsidian tree
#

when the you use the flamethrower?

tame siren
#

Well, the updated files list is actually pretty expansive...

obsidian tree
#

that setting will be modifiable with the next MBINCompiler 😉

hushed bronze
#

Blue flamethrower. #1 trending idea right there 😛

obsidian tree
#

transparent flame thrower

vale iron
#

Hmmmm

hushed bronze
#

INVISIBLE flamethrower, yes

#

Things in front of it just start screaming and dying and nobody can see why

obsidian tree
#

haha

vale iron
#

Has just the explosion, no flame part? Wouldn't that be called a grenade

obsidian tree
#

does it not have a continuous flame/burn?

hushed bronze
#

Now they can use some of those fire effects to add fire to firestorms on fire planets where we have never ever seen any actual fire

vale iron
#

No, it functions like a stream of explosions:(

obsidian tree
#

also, in the player globals there are settings for the shake and vibrations for each weapon type

#

I gess if you wanted to you could probably modify the particle effect?

#

"realistic flamethrower"

#

that'd be a well downloaded mod haha

vale iron
#

I don't know why I'm even messing with it since 99.9% of people can't use it right now anyway

obsidian tree
#

but when they can, then they'll want the mod haha

tame siren
vale iron
#

Man, you could make some crazy effects with this. There are different effects for the muzzle flash, flame stream, impact flames, and impact smoke. Get some psychadelic combinations

#

@tame siren They do very comprehensive scans of the changes as soon as they drop on experimental 🙂

tame siren
#

You're making me want a guppy cannon that fires what look like exotic Guppy ships

vale iron
#

If there were a little guppy sprite, we could replace the photon cannon texture with that

#

Ugh, they rolled out public branch on steam but just updated internal branch, too, so got another update coming by the end of the week I guess

obsidian tree
#

yay

#

I love it when HG updates NMS constantly

vale iron
#

I think you forgot the sarcasm tag

obsidian tree
#

I think it is evident haha

#

also yeah, the new update was just experimental being pushed to public...

#

hopefully it's just little bugfixes and no struct changes

#

normally at this point it is

vale iron
#

Huh, lights have a volumetric value? Is that new?

left sentinel
#

should be since they updated volumetric effects along with the bloom

hushed bronze
#

Yes, if you turn up the volume, lights will be louder

obsidian tree
#

science

hushed bronze
#

NOOOOO ANYTHING BUT SCIENCE

#

We should remove stem from school

vale iron
#

Here, I'll just turn it up to 11

hushed bronze
#

also lets outlaw condoms

#

TFW you're sorta rooting for the BLM cause as far as police violence n stuff and then they start tearing down statues of Lincoln freeing the slaves and demanding that schools don't teach science anymore and I just can't even

tame siren
#

@vale iron That update broke my mod, just FYI.

#

I hadn't thought to check until just now, but all my modules have reverted to their natural state instead of being maxed.

vale iron
#

That's strange. I didn't think they changed proctech in 261

tame siren
#

Well, I'm looking at the evidence right now

vale iron
#

I wasn't exactly calling you a liar

tame siren
#

I wasn't saying you were. Clearly they affected METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN, which is located in... NMSARC.515F1D3.pak

#

That's why I'd been looking at the updated files list

#

...which, yep, that pak was updated.

obsidian tree
#

yeah, that file was modified

#

one of only like 4 haha

#
METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN
MODELS\SPACE\POI\PARTS\DUNGEON_ENTRANCE.GEOMETRY.DATA.MBIN.PC
MODELS\SPACE\POI\PARTS\DUNGEON_ENTRANCE.GEOMETRY.MBIN.PC
MODELS\SPACE\POI\PARTS\DUNGEON_ENTRANCE.SCENE.MBIN
tame siren
#

Haha, much funny, sad now.

obsidian tree
#

(in the last experimental patch)

tame siren
#

Rest in forced updates, maxed modules

#

Now to decide if I wanna spend another hour digging through 10k+ lines to fix it

#

@obsidian tree Any idea if they modified \METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN?

obsidian tree
#

I mean, gumsk likely has their mod lua-fied, so it should take 3 seconds to fix 😋

vale iron
#

They did for 2.6, but not 2.61

#

You can take my code from the LUA for GProc and make a LUA version of your maxed mod

tame siren
#

I've never touched LUA 🤣

vale iron
#

How many different items is it?

tame siren
#

Ugh. I don't even know. I didn't count. Honestly, I didn't even stop to see what modules I was changing - I just followed the previous mod maker's instructions and replaced MinVal with the number in MaxVal, all the way down the file.

vale iron
#

Let me see how long it would take me to make a LUA for it

tame siren
#

By hand, I might add. Took an hour or so, listened to YouTube while I was at it.

vale iron
#

428 entries

#

That's a long LUA, and I can't think of a way right now to make it shorter

tame siren
#

428?!

obsidian tree
#

I'd have 100% written some python code to automate that lol

tame siren
#

I don't know python, either.

#

And I couldn't just do a Search+Replace since all the values are wildly different

vale iron
#

exactly, it's not just a math operation to get from min to max or I would be able to do it with one command

obsidian tree
#

if you think of it as a \n separated file just do some lazy logic to replace the values...

tame siren
#

Yeah, there's 4 separate iterations of this mod so far, I can see why people dropped it

vale iron
#

So everywhere you see valuemax, you take that value and replace the value one line up. Let me see if I can think how to do that

tame siren
#

Not all the min values are different from the max values

#

And there's weighting, too. What if they could just be weighted toward AlwaysMax or something?

obsidian tree
#
with open(fname, 'r') as f:
  val = 0
  for line in f:
    if 'MinVal' in line:
      # get the min value... can't be bothered to write the actual code
      val = # whatever you found above
    elif 'MaxVal' in line:
      # set the value to `val`
#

first comment could be done with some regex

#

second could be done with some string operation probably haha

vale iron
#

What does the LuckyWithTech in debug do? That might do exactly what you are wanting 🙂

obsidian tree
#

depends how lazy you want to be

tame siren
#

Debug? What?

obsidian tree
#

haha

vale iron
#

the debugoptions file has a luckywithtech boolean. I'm wondering if that just gives max all the time

tame siren
#

...there's a debug options file?

#

👀

vale iron
#

root folder

obsidian tree
hushed bronze
#

lol mybeyond basebuilding has close to 7,000 edits 😄

tame siren
#

.... 🤦‍♀️ Annnnd I just realized the update reinstalled that DisableMods file.

#

That said, the update still affected my mod file, so either way...

dull pawn
#

finally home, gonna see if I need to re-apply my mod

hushed bronze
#

Just yell at it until it gets its own act together

tame siren
#

If only

dull pawn
#

well if I need to redo it it means something in the pak changed and I would probably wanna update the mod just so it doesn't revert the rest of the pak cause it's a very simple replace of one of the existing paks

#

I really should learn to make it stand-alone

#

nope, it's still smooth camera after the update, I'm safe, I'll just update the page text to say 2.61 compatible

tame siren
#

Did the latest update touch on \METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN ?

#

Not sure how to check that since I don't know which pak it's in

vale iron
#

No, it didn't

tame siren
#

Oh, lovely. Building Anywhere didn't break, then.

#

Your GBase is nice but the cheaty extras were too much for my delicate sensibilities.

vale iron
#

There's a placement only variety as well, if yours breaks and you don't want to rebuild it

tame siren
#

Oh, really? I was gonna grab GBase and then saw all the power changes

#

Noped outta there like an octopus with somewhere to be.

#

Ooooh, I hadn't looked at the file list. Optionals.

vale iron
#

hah, the solar panel/battery/storage changes were mostly meant to reduce the number of items built. Most people build two panels and one battery, so I just rolled all three into one

tame siren
#

My only base has 24 panels + 16? (maybe 14) batteries, even though it's way more than I currently need. The most efficient setup was 24 / 11, but I had so much extra power generated being wasted that I threw in a few extra batteries.

dull pawn
#

I went ahead and rebuilt mine cause apparently something was broken for someone, hope it's fixed

ruby juniper
#

@tame siren Thank you for mentioning the DISABLEMODS.txt file was back. Idk how long it would've taken me to figure that one out hah

frozen spoke
#

Huh. Just realised that there is a vehicle_bike and vehicle_wheeledbike in game

#

Why the difference?

vale iron
#

If I recall correctly, bike is the Nomad and wheeledbike is the Pilgrim. Hover is the one that didn't actually get released

frozen spoke
#

Ahhh that explains it

#

Is there a model for hover?

#

Or any behaviours for it?

#

What else (not new) hasn't been released?

#

Oh and from what I saw sketching looks like something to do with wires/connection

#

Had something like runBeside etc

vale iron
#

Unfortunately, I don't know much about the exocraft. I just stumbled on that same thing recently and was confused by it

frozen spoke
#

Oh lol

#

God I wish I had NMS PC

#

I want to datamine it so badly

#

This might sound like an entitled request but

#

It would be cool to have the datamining page mainined

hallow pumice
#

Pc data miners can report to you and you can update it for the community 😋

tame siren
#

That sounds less efficient than them maintaining it directly

waxen cedar
#

datamining section of NMS wiki hasn't been updated in years

#

the latest findings documented there are still the electricity and food stuff added in Beyond

frozen spoke
#

Exactly my point

#

Though shoving through the MBIN compiler test files today made me realise why no one focuses on that

#

Modding itself is pretty time consuming!

dull pawn
#

I simultaneously fixed a bug with my mod and made it a stand-alone mod file rather than replacing existing game files 😄

#

I'm learning

#

this should make it on-par with the old no-shake I think

thin urchin
#

What happens to players base if you install a mod that changes planets generation, like "better planets generation"? Author says you should save in space before installing it

lethal pewter
#

The base parts are in the same coordinates, but based on terrain generation, it may be in the air or underground, or worse, under bedrock. If its just props, it could be stuck in trees or rocks and what not

dull pawn
#

Trees grow into my base in the vanilla game, that's nothing new

thin urchin
#

@lethal pewter if it's under bedrock can you remove it remotely?

tight current
#

this should make it on-par with the old no-shake I think
@dull pawn yes

dull pawn
#

might have to revert the game, delete it, then go back to the mod