#nms-modding
1 messages · Page 185 of 1
Why did I see different refiners?
You can mod this game?!
indeed you can: https://www.nexusmods.com/nomanssky
most mod pages have tutorials for how to install them
can i get banned for using them?
No
mods in this game are client side; only you are affected by them and only you can see them
if you have the same mods as someone else, though, you will see the same thing as them
What about editing saves? @hoary drum Sorry for ping i'm just very curious
Yeah that’s fine. Your not going to get banned for it. People typically use it to bring themselves out of a bad bug or use them by themselves
Some use it to give items to others however
so technically you can't get banned at all?
As far as I know there isn’t really a system for that
But a person acting bad towards others in the game is still going to get frowned on
oh yeah true
is there any game save editors that are updated for the current version, do you know?
Not sure. I’m not familiar with the save editing aspect so you would have to ask around
Does anyone know where to find the save files for the Game Pass version of the game?
there's a save editor, but i dont know if it works for the game pass version: https://github.com/goatfungus/NMSSaveEditor
you'd have to find where your game's save is located
is that one up to date? sorry for ping @alpine oasis
yes
it says beyond on the page but the developer usually updates it every time there's a patch
ohh okay thank you!
I believe gamepass saves can't be edited yet because they have some kind of extra encryption.
AFAIK, the goatfungus editor still works with the latest NMS update, though you'll get some name mapping warnings for data from newer updates that haven't been "translated" yet.
Dud's Sky Colors... by, hrmm, what was his name again? 😉
Me
@tight condor Exosolar and Lo2k do clean work. I like their mods too.
You can use just one or all together. Whatever you want.
Lol, I was literally just typing the same two names as a recommendation too
ok ill think abt it im not done with the gane yet so i might do it after
Great minds...
Yes
Other people do good work. Just for mods, those 2 and me tend to try to make things as clean as possible and we think about gameplay issues etc.
you know of any black market mods like ones for money and stuff
and yeah they all look good
im def going with yours tho
I don’t know of any of those type mods simply because I don’t use them but they are available. If you sort mods from “last updated” on Nexus mods, you might find what you’re looking for.
ok ill try that thank you
hey do you know how i would download and put them
someone should make a post to be pinned about the state off modding and save editor for the game pass (ie. it's hard to mod and impossible currently to use any save editor on)
^ yeah
Modding & Save Editing
options per platform
Modding
- PC: Steam / GOG / MS Xbox Game Pass
- Nexus Mods
- PC: Mac & Console: PS4 / Xbox / Switch
- Not possible
Save Editing
- PC: Steam / GOG / MS Xbox Game Pass / Mac
- NMSSE (goatfungus)
- NomNom (zencq)
- PS4 (requires paid tool and excludes Account Data)
- NMSSE (goatfungus)
- NomNom (zencq)
Save Transfer
NomNom can do save transfer between its supported platforms
Links
- Nexus Mods
https://www.nexusmods.com/nomanssky/ - NMSSE (goatfungus)
https://github.com/goatfungus/NMSSaveEditor - NomNom (zencq)
https://github.com/zencq/NomNom
<@&233305774745583618> Feel free to pin the above
sure thing!
Thank you ;-)
I don't think it works for w10 (unless they cracked the encryption), but I would add that to the pinned post as it is a currently developed app which worka for pc I believe
Also, since the update has dropped and people will ask "when will MBINCompiler be updated", the answer is, "Sunday". I'm mostly away and busy til then so y'all will just have to be patient ☺
@obsidian tree I will add NomNom to the pinned post once it is no longer in early development.
@obsidian tree Just dropped in to see if there was any news on MBINCompiler 🙂
Hmm I guess a mod that spawns monstrous horrors in the derilict spaceships is a must?
W10?
windows 10
aaah
Could the save editor theoretically work for saves post-Desolation update? Or should I wait for the dev to update it for Desolation?
@sweet cypress The Save Editor should still work fine as any new data added is just listed by the obfuscated name(s) used. Most object names just use proper IDs. It will not break the editor, just might not show all new things
The Crossplay update also added new data to the save, which is also still using obfuscated names. I am sure goatfungus will add new name mappings for these at some point.
My Google Fu is weak today. I remember reading that there's a mod that eliminates the starter training quests, eliminates your starter ship, but gives you the items and bps you would have learned during that phase of the game. Basically, you get rebooted on a new planet, and you have to find your own bloody way off.
For the life of me, can't find it on the Interwebs.
Anyone know what I'm talking about?
@tacit tide This one?
https://www.nexusmods.com/nomanssky/mods/1588
Builds on that one. This mod you still have your starter ship; the other mod you don't even have that.
@tacit tide This one then?
https://www.nexusmods.com/nomanssky/mods/1144
Still has the ship.
Yeah, looks like it ... hmmm
I should have grabbed it when I first came across it. But I was early into the game and didn't even get how you could get off planet without your ship.
Hmmmmm, began getting an incompatible mod error when starting up my game. Anything get updated out of these things I'm using?
Looks like the glass fix maybe.
Does anyone have working "item stack" mod?
@gray stirrup Looking at those dates, they are all prior to the latest update dates. I guess a mod became incompatible with this new Desolation update. You'll have to wait ...
Hm. interesting. Neither Gunter no update notes mentioned anything about an update. Also game seems to start up with everything else.
hmm looks like HG gotta check their Azure subscription.
Pretty sure a whole bunch of mods require updating considering the amount of changes
Ah, I can't reach it either ATM
Steam works at least. https://store.steampowered.com/newshub/app/275850/view/2746583886748761898
well at least for giving me the gist of what's going on but yeah pretty major stuf
Ah nice to see they posted there as well
@gray stirrup Here is a link to a summary of the patch notes, which are not included there
https://forums.atlas-65.com/t/desolation-update/7169/2
Ugggh no, it's a link to the same stopped web app page.
Inside the Steam post, yes, but the above works
oh I forgot to open the summary dropdown. Derp
man I'm gonna miss being able to resize things I shouldn't be able to resize in my bases and clip stuff :C
@gray stirrup There is an alternative way for now if you wish. Using Blender with the NMS Blender plugin and Save Editor.
Of course not quite the same as being able to do this in-game, but it will work
Either way, I am sure Exosolar will try get his mods updated asap
@gray stirrup Have you tried without Glass Fix, because I just got word that one is currently broken
Yeah that was the one that was stopping my game from starting up. The other three seemed to still work, though the selection of placeable things on freighters became a bit... odd
like for some reason I could put a Minotaur Geobay on there?
Yeah, there may be some odd behavior, oh well
I'm using the save editor to fix my ship and I'm just now realizing how much power I have. It is so hard to resist maxing out currencies and faction standings
Yes, the Save Editor is really powerful, even with just the basic options, let alone when you include raw editing. Careful not to spoil it all!
I've successfully fought the urge to become rich and famous
I can't trust myself with a save editor, so I just put in a bunch of mods that accelerate the grind
Yay my save is not broken
my save did not load with the mods i had on, but that's alright. (Fwiw, True clouds from lo2k was preventing it from loading all the way it seems like)
but hey, it didn't crash either!
Some people are creating Issues on @obsidian tree MBINCompiler Git repository because MBIN files are not decompiling for 2.6 using MBINCompiler 2.51.0.1 !!!
PLEASE STOP creating these Issues for MBINCompiler failure to decompile files for NMS 2.6. MBINCompiler has NOT been updated yet! It will be ok to do that ONLY after MBINCompiler IS UPDATED and some file is still not decompiling/recompiling correctly.
If you know anyone doing that, please explain to them they have to be patient. Thank you!
any way to change the difficulty of your save via save editor?
hmmh. apparently. the only act of having a single mod in my mods folder. is breaking the game lmao
I tried removing and adding them one by one. and the game breaks, only when one mod, whichever it could be, is on the MODS folder
@true badger Give it some time, many mods require to update once the game gets updated.
For some reason, everything that has a battery gauge, breaks. game thinks its empty when its full and nothing works.
I deleted my save thinking it was corrupted 😦
and it was the mods lol
Btw, does anybody know, if there's a mod to force the game to think I'm in multiplayer
so It wont pause my game every time I alt+tab?
lol
@cerulean bison You can Edit Raw JSON, then you'll have to edit the Version value, which is pretty much at the top of the data.
Normal: 4638
Creative: 5150
Survival: 5662
PermaDeath: No idea. Create a save in PD and check the value for 'Version' once you have a save for it.
I remember figuring out how to dermine these when decompiling the exe. It has 9 different possible versions iirc but most just dont do much. One was the one where you have a camera which glides around...
@obsidian tree I have seen those values change over time, so I had to check my own saves and actually save first to make sure I got them right for the current new update. Reason why I was not able to determine the value for PD either, as I don't have one.
Oh, maybe I am thinking of something else then haha
@true badger Alt-tab while game continues only works in Bordered mode, by clicking the game icon on the taskbar twice, to have it running in background
https://github.com/monkeyman192/MBINCompiler/issues/249
For those interested in finding about all the files that need updating for MBINCompiler
@fallow meadow thank you
@obsidian tree Only just noticed, but Game Mode 'Version' values appear to be 512 apart for each?
So 4126 or 6174 for PD I guess?
Save Editing: Do appearance modifications show up to other players? Because I could see that being an issue if you set your player model scale to something stupid like 3.
just hangin' around in the Nexus and then suddenly GodzillaGek shows up
I enabled a bunch of slots for my ship with the save editor, and it shows up fine in-game, all the slots are repaired. But when I manually save again and open it back up in the save editor, all those slots are now damaged again. Reopened the game again, ship is fine with all my changes. What's happening here? Is this common?
And it's even weirder because the ship is the only problem with the save, all my discoveries and my exosuit inventory are showing up fine in the save editor.
Wait, never mind, it seems to be what shuttle number I had selected. That's weird.
I am guessing that I should just disable all my mods for today....
Is it a fever dream to hope there is an item stack mod ready for the new patch?' ❤️
The save editor gave me 2 copies of my current ship, can I safely scrap them or should I leave them on another planet?
that... seems bad.
I think I'll back up this save and tomorrow after work I'll sell the dupes. If my save breaks or things go funky, then I'll just restore the backup
You should disable your mods for probably about 4 or 5 days. A lot won't be updated before then.
And it seems like mods that have been safe through multiple updates are suddenly breaking, so no assumptions about what should work
also HG may well have a few more bug fixes over the next few days which will slow things down a little
Omg just had an idea for when we're up and running again: flame thrower on mech
does the mech have a thing where you can specify the weapon type?
Hey guys, does anyone have working "item stack" mod?
i don't know exactly which one was doing yet but, i was trying to land on a planet yesterday, and.... where there should be my beacons on the ground.. there was water. water everywhere.
my ship could go underwater.
happens sometimes even without mods
does anyone have a fix for clean space mod? 😦
You need to wait 4 or 5 days at best, most likely
ahh, so the writers can figure out the code, etc. thanks
No problem
@lime mesa Probably just so the one guy who updates the compiler gets a chance to, and then the clean space mod will probably be repaired just by compiling it again with no actual changes 😄
Is it just me, or all no camera shake mods f.. up the 3rd person starship view and also controls of it?
https://i.imgur.com/McJgCJj.jpg
https://i.imgur.com/pF0LRhc.png
Because all mods are fucked up. Wait 4 or 5 days
The problem is it was like this before with most of the mods, and for my friends they worked fine, but for me not, then i found one that worked fine for me, because it's suppose just to remove screen shake and leave camera positions and now they change the positions for some reason, and still it works fine for friends.. Well, i guess will have to wait 😔
If you can't find something in 5 days, make a request here. The thing you are talking about is easy to make once tools are updated for Desolation
I think Exosolar's Beyond Base Building might still be working for me for some reason, as I can put some freighter parts on my base if I wanted to
Guessing desolation royally messed up all mods?
some mods still seem to work, but most mods got messed up
Time to update my shiet then
Is Fine LOD confirmed to cause issues? I just tried to land on a planet and nothing loaded
like I entered the atmosphere and there was literally no ground to land on.
What's the command for making music stop, the dark sorcery of message modules has me stuck listening to Supermoon.
Oh nevermind, it doesn't loop. That's conveninent at least.
The save editor gave me 2 copies of my current ship, can I safely scrap them or should I leave them on another planet?
Update on this, I sold the ships and all that happened was the game replaced them with the ships I actually bought after reloading a save
guys in the nexusmods page how do i know witch mod is compatible with latest version ? if i see the mods details i cant find the version
i just browse by last updated, and then read all info that's on the specific mod page. fyi, the guys are still working on it, we just have to be patient. 🙂
yeah im waiting, just on the page it would be really good each mod to see what game version its for 😄
I look forward to an exosolar freighter procedural mod to go with all good others 😉
Big question, how come you have to repack a mod for the game when there is nothing visible that changed?
Just compared the new files to the old, and they are identical
I love having a teleporter on my freighter, its so convenient
@zinc snow BBB usually survives updates but will be missing any new parts from the menu.
Has there been any recent iterations of automates cycling through seeds via the save editor? Multitool farming makes me want to cry...
You can just use nmseeds.club to find what you like then input the seed
That or coord exchange I suppose
@fallow meadow The ~1000u altitude render limit still stands 😦
You expected that to change for some reason?
Good to know though, had not tried with the new update
Considering the new update has a form of space bases, it was a hope
Can't do a lot of stuff until MBINC is updated, so thought I'd test that
Space is getting busy, making it even more unlikely to allow custom player bases in space. We don't want any traffic accidents I guess.
Are there any good UI/HUD/turn off the friggin' tutorials that are actively driving me clinically, and literally insane mods out there?
Right now, there are hardly any mods that work. Even when mods get updated in the next week, it willl depend on what exactly you want gone as to whether it can be modded. One easy thing, there's a a HUD option in the built-in settings.
Disabling the HUD is a temporary solution. I kind of want to know if I have the Combat Scope or the Plasma Launcher active before I blow myself up 😅
I'm aware of the mods not working because of the update. More for the future, I mean. Any previous contenders that might be suitable for my one need?
As for what I want gone, is every little "tip" the game gives you. For example, the glaring text situated right above the jetpack icon showing me that my jetpack is depleted, overriding my current quest objective for the next five seconds, reminding me in text that my jetpack is depleted, as if this is my first time playing the game and I also have severe short term memory loss.
I'll take my rant elsewhere. Sorry.
ya a mod like this exists but isnt working rn
will be sometime till it does
though it will hide all the things that pop up on that side, meaning when you do missions you will find it inconvenient but at least you can view it when you turn on your visor
Honestly. I'd rather have it like that than a constant reminder of basic shit like I'm expected to be incapable of making decisions on my own.
"Jetpack depleted.
Wait for it to recharge.
Purchase upgrades a space station."
"Space to do a pulse jump"
"dID YUo KnOW yUo cAN aCtiVaTE thE ToRcH fRoM qUiCK mENu?!"
Sohail, if it's the "Reduced Mission Hints and Assists", I found it wasn't working too well even before Desolation :(
Or are you thinking of another one?
another one
I dont remember the name of it at the moment
@short garnet this one is working apparently
thank god nexusmods has a download history
Nice. Will check it out
BBB usually survives updates but will be missing any new parts from the menu.
@hushed bronze As in, new parts are completely absent from the menus or they just aren't placeable in bases where they normally wouldn't be seen?
And a mod that changes tooltip priorities would be great and so appreciated
The number of times I've attempted to do stuff on freighters, frigates, or space stations and my tooltip has been stuck telling me:
"YOU CAN USE THE TERRAIN EDITOR TO UNDO EDITS BASE COMPLEXITY IS LIMITED!"
and i cant do anything to change it because i can't switch weapon modes on a spacecraft you fool
What type of mods were broken with the latest update?
@gray stirrup The mod edits a single file, but that file is also in control of what appears in the menu, so an outdated BBB will just be missing those new parts from the build menus as if they didn't exist
oof ok.
Good thing (at least from what I can tell) Desolation didn't really add new base items.
is there any mods for better optimisation ?
not really, at most there are mods to turn off grass or some other things to eke out more FPS
can we use mods while playing with friends ?
yes
if you have mods that change stuff visually, have them run the same mod and you will experience the same
if you dont, you will look weird to them and vice versa
and with the mod that allow you to spawn the exonef without building a station ?
alright ty ^^
So I got a problem, my creature mod seems to have stopped working due to the update, and after recreating it using fresh files, it almost completely wipes any creatures from the planets, even though it's the same adjustments I made in the past.
Anything I am missing with the update?
Would I need to also update the modding station?
if you are modding MBIN files directly, they should work. If you are modding EXML files then those files may not decompile/recompile correctly for the update even if they appear to do so. You will have to wait for the MBINCompiler update first.
@timid badge It could be an un-updated compiler issue, though I think there is something wrong with creature spawns since this update. Many times I've flown to planets (or between locations on a planet), and found the fauna missing or extremely rare. If I just reload the save, suddenly everything spawns as usual, at least nearby. I had a Nexus mission to scan just 2 creatures on a planet - in over 30 mins only one spawned, so I abandoned the mission. I returned to the same planet later, tried the reload thing, and everything spawned shortly after.
Anyone have an increase inventory mod up yet after update?
I want to check out the new content, but don't want to lose 1000's of materials 😅
You could see if you lose anything and then just not save if you do@digital gyro
are there any up to date mods that increase scanning speed?
fauna/flora scanning, that is*
Not yet
So wait for Mbincompiler to update, got it
tried integrated planets by lo2k, and this isn't being reshaded - should have my sunglasses on while playing like this 😎
(looking at a star here)
Uh sorry to ask but
What's been datamined?
Not a ton yet. Monkeyman saw struct names for pets and 'sketching', but we'll need to wait a bit longer for more information
Not sure
bruh, every game has a whole new set of jargon and stupid lingo that you have to figure out and wonder "how tf am i playing a game with ppl who make up stupid sounding crap like this?"
sketching I think will be a way to add custom images to stuff as far as I can tell...
maybe haha
but also, yeah pets will be coming soon I think....
Just the flamethrower that I've seen
I'm looking at changing the flame effect, the light color, range, damage, etc. Most people don't know how to install one right now, though, so not much reason to work on it
HG have added actual gravity effects
the player has 2 new states: low G run and walk
Oh?!?!?
and they have added a way to add gravity to things (I think how they make gravity work in the abandoned things)
so if people make custom dungeons you could make rooms with sideways gravity and such which would be neat
also possibly grav chambers on planet
it also looks like hG have made a number of improvements or are in the process of improving animals
there has been a lot of new structs relating to the tails of animals randomly haha
and they have added a new property relating to animal swarms called 'can land' implying I guess that it may allow flying creatures to land?
I'm glad they gave you plenty of interesting things to find while you go through this stuff!
They had some sort of HasGravity flag before, right? But it didn't have any direction or anything
has gravity is to do with projectiles (ie. use for grenades)
this is much cooler
/* 0x00 */ public float Strength;
/* 0x10 */ public Vector3f Centre;
/* 0x20 */ public Vector3f Extents;
/* 0x30 */ public float FalloffRadius;
Ie. it defines an actual gravitational field
I can definitely see this being useful for modding stuff in space
Wow
This could mean a lot of things
Hg might be planning a huge space update
Or some general improvements to space
whips out Quake4 blackhole gun
I'd have to see how it is used to know more
just turning the handle to get as many structs mapped as possible before I'm too tired tonight
slowing improving the coverage...
Oh wow, that has a lot of potential
Yea. Lots of work from different areas of the game
Maybe the next update wint have 1 theme
Or maybe they are working on 2 simultaneously
the pet stuff they added is strange... I don't fully understand how it's meant to work...
Maybe a fauna overhaul
/* 0x00 */ public GcUniverseAddressData UniverseAddress;
/* 0x18 */ public int PlanetPayloadElements;
[NMS(Size = 0x5)]
/* 0x20 */ public ulong[] PlanetPayload;
/* 0x48 */ public int CreaturePayloadElements;
[NMS(Size = 0x5)]
/* 0x50 */ public ulong[] CreaturePayload;
/* 0x78 */ public float Scale;
/* 0x7C */ public bool Baby;
it's like they are like... unique things in a certain location?
A certain planet?
would have to search the games' data and see if HG have left any info in so we can see how i works
yeah, that first parameter is a way to specify a specific planet anywhere within the game (including which universe)
And do they grow from baby, or can you have either baby or not baby?
Woah@obsidian tree
That could allow them to customize planets potentially!
Maybe certain planets for certain events
There will be a world in the weekend missions which is touted as "the world where people went to worship the atlas"
it's the same way that they can send you to a specific planet for a community mission
yeah
they have the ability to create specifically crafted planets and solar systems
Do you have the format for that universe address?
but it hasn't been used for a long time
and they disabled access via the debug globals after the 1.1 update IIRC
Apart from the melody of the egg
we used to be able to load custom solar systems, which was super neat
@obsidian tree oh that is OLD
yeah haha
Never saw that in action
Thats really awesome though!
I never thought handcrafted planets would be in nms
Would it replace a system in game or would it allow you to create a new one?
umm, I don't remember honestly
I think you had to load directly into it
this was a while ago haha
Oh ok
If it would allow you to replace a certain system....
That would be huge
I imagine HG wanted it to be for the end of the atlas path but then scarapoed the idea
it was using the system HG used to make the demo solar systems they showed off in demos and such
Oh I was wondering how they did that! Are those planet files still in game?
yep
Wow
Is there a mod that improves galactic map navigation?
Can a person in 1.0 load into the demo planets @obsidian tree ?
I don't know if anyone ever made a mod that did that
Or soleth prime
again, it's been quite a while haha
That would be dope tho
yeah, for sure
if someone was good enough at using CE and such, they could possibly get the parameters and make HG generate the planet
Damn I need to get this out there! I'm on ps4 so I wouldbt get to play it but seeing a behind the scenes/extended footage of some of the planets would be a gift
it would look different now since the terrain gen has changed
*not HG
the game haha
Cheat Engine
It's also something we're discussing in #glyph-investigation
@vale iron ohh lol ok
The datamining page is so old
Its never updated
Can someone do that now? Sorry for the sudden request
someone maybe do it after I release an update for MBINCompiler in a few hours...
Oh awseome
Sorry for disturbing you then lol
That page still had fiid items till a few weeks ago
Don't sacrifice your sleep! We can wait another day 🙂
Exactly
new stuff
Are you asking for it or are you gonna list it down?
just stating that after scrolling up 
K 
Nothing new from me. I would love to know what HG is planning tho and what is being added "secretly"


There is all the stuff with gravity and animals. Have they even touched any of the planetary generation tho?@obsidian tree
or when was the last time they did something related to that
Like adding files or scripts
doesn't look like it
What?!? 4Chan wasn't a reliable source for super secret information?!?!

huh... I did just find something interesting...
the "Reality Index" (ie. what galaxy you are in) is now provided to the algorithm that determines what stuff is on a planet
Oooooh
so that may be something that has/will change?
So galaxies might be more disparate
will need to inspect a few more structs that have changed
yeah, or certain parameters may be affected by galaxy you are in
(all conjecture of course) haha
Maybe similar to how you get crazier stuff closer to the center of a galaxy, maybe you get different things the farther you go
That'd be a good way to do it
People who like the current gen can stay or go back to euclid
Plus most bases and hubs are there so they'll be fine
really interesting stuff guys
Realistically if they did that they could do a reset and preserve what people have made
i don't really understand how it might work, but i'm curious about gravity in particular, could that mean that like, when i'm walking around on a frigate, it might be 0g, or in bigger planets more powerful gravity?
Just noticed this bugger!
you can thank Arcerinex for that
@obsidian tree hmm hmm
so maybe they do plan on adding to the generation somehow via separate galaxies?
Could you theoretically use this system already with mods to make Euclid drastically different from Eissentam for example?
And how different is it from the current way of increasing certain biome probability in different galaxies?
the "Reality Index" (ie. what galaxy you are in) is now provided to the algorithm that determines what stuff is on a planet
this made me immediately think of those galaxies that have different planet chances like Eissentam having more lush planets
could be code cleanup
@round sinew There are gravity changes already. I've had a bug where my characters gravity is too big for me to even jetpack. It will just instantly drag the guy down
But yea. It's a bug
But there is a way to apply higher gravity as well
gravity change is a thing already, dead planets use that
Yup. But those all have the same low gravity
Never seen high gravity used anywhere
probably a good thing last thing I want is to readjust to every damn planet
like, i wonder if say, if you parked your freighter near a black hole for example, and have the game adjust gravity in that area
should only be three types, low grav, normal grav, high grav
High gravity could make some planets really dangerous. Imagine high gravity on those big canyon planets from 1.0 for example. It would make exploration really dangerous
double fall damage 😳
and you would need to find a walkable way up
would make mechs a little more useful
Yup
terrain like this with high gravity applied
with no option to just easily fly around with jetpack
would give quite a challenge
I already feel a sense of threat when the movement speed and jumping gets limited in freighters
But yea. HG wouldn't probably even think about it so... rip that
that'd be cool, i agree
weren't portals originally supposed to transport you into an alternate reality of the same location?
I seem to recall something of a sort
like, pre-release and before Atlas Rises
ofc there was no functionality before that but
the functionality of portals has changed a little bit over time
was there a hidden functionality to them pre 1.3?
something that was cut out
Well it doesn't matter now really
They would take you to a random place in the galaxy
No ship
You'd wander the planet for resources etc
But I guess when they realized that the planets were samey they cut that feature
well pre-release planets definitely were miles better than any iteration afterwards
it was random, but always the same depending on what planet you were on
so a portal would always go to the same location
but yeah, no ship haha
that mechanic suits better with exploration
There was a mod a long time ago which enabled that functionality exactly
I honestly love the old portal design and functionality
My far fetched dream is that they'll bring back the e3 portals one day fir exploration
that was my mod haha
Oh really? The one Which had the base portal texture for the bottom and had you press a button to teleport?
oh, no. That was the very first iteration I think by someone else for... maybe 1.1?
Mine was for 1.2 when they made the portal interaction actually proper
I think the functionality was still the same maybe?
or worked correctly?
My mod you interacted with the portal warp thing itself
Could you link a page or description
I also loved the Redman fantasy synthesis cuse it made the e3 portals function
omg, I just spent 10 mins waiting for Jenkins to run the build script and run the tests for MBINCompiler to do the release, and I forgot to tag the damn commit, so now I have to wait another 10 mins!!
I cannot wait to dockerize this damn thing...
Are there any mods that bring back the weird fog that was in the launch build of NMS?
@obsidian tree wow that was yours!?
I loved that concept!
I was on ps4 so never got to use it but
I cant believe I'm talking to the guy who made it!
I used to look at portal functionality videos, old portals, and theories to figure out their use
Your mod made me belive that they definelty could be activated and work as intended
Alas they never did work that way
https://github.com/monkeyman192/MBINCompiler/releases/tag/v2.61.0-pre1
MBINCompiler has been updated!
First batch of updated files for the new Desolation release.
Tested against files from steam build ID [5301868]
There are plenty of known issues (see https://github.com/monkeyman192/MBINCompiler/re...

glhf, I'm gonna pass out cos it's 1am haha
Sleep well and thanks!
@obsidian tree
Take it easy man! You deserve it!
rest well
gravity on asteroids would be cool. land on some of the bigger ones.
is there a mod for vr that switches yaw and roll on the joystick
I updated the game to the latest version. I am not able to find any mods for making launch free of cost without breaking the game. I know that the update was recent but can anyone suggest any mod that works
The mods make the launch free of cost but they also break the game by making my life bar empty with constant warning message. This happens right after I start walking after I get out of the spacecraft.
wait a few more days for mods to get updated
launch fuel and uranium are super easy to get anyways so a few days won't be that bad
I have 4 mod ideas
A Mass Effect crossover(with Mass Relays stations and the Citadel) as the replacement Space Station
A Star Treck crossover
A Star Wars crossover
A Halo crossover (with Halo Rings)
Yeah just buy like 900 uranium and ur set
@sick glacier the base game has an item which recharges the launch drive with solar power, the idea is you sacrifice a slot to get unlimited launches.
Same with increased ship inventory range, though the technology doesn't extend the radius much, I think it could use a buff.
Where can I find that solar charger?
@runic kayak space anomaly starship research
after i launch NMS mod manager it opens then search for mods and then i get an error
mods are still being updated to 2.6
i have 0 mods installed,
i guess nms mod manager needs to be updated too?
not that you will be able to read it but
no screencaps...
microsoft .net framwork
when it asks for no mans ky installation foler. it wants me to find where the game is installed?
i have 2 diferent steam game folders for my diferent drives
imma just remove the whole thing dont want mods anyways xd
is this item moddable in the game? Does it have a model that can be interacted with?
Can have holograms of creatures you've logged. Yes please 👀
I wonder if said holos are correctly viewable by visitors
Exosolar, is the vehicle scaling along with the pad intentional? Because I love it, I can make tiny RC cars and Giant mech suits.
It was not intentional, but it was certainly a fun result 🙂
The mech scaling is inconsistent though. It changes based on if you're moving
Would it it be possible to keep the scaling, but make it so that it doesn't glitch like that as much?
Not that I know of
That could be the reason for the addition of a UA related to creatures?
I need a mod that makes the galaxy map black. It's difficult to see the colors of star systems against the nebula. I have Black Space but it doesn't do that.
So, I'm still unfamiliar with modding NMS but I'm kind of curious about looking for something that'd improve the VR experience as currently the game in VR is very... It's hard to explain but as someone who's so used to roomscale it's very immersion breaking and generally confusing to play with the hud being a fixed position.
Curious if anyone knows of a mod or perhaps list of mods that would be helpful and if they'd prevent me from playing with other players.
I've tried looking into it but I'm not really familiar with the available resources or where I should even look.
They should give up on modding NMS
Icdbelly I wouldn't bother with mods right now every update every patch brakes them n they just sit on the Nexus shelf for months without being updated
I am new to the game. So, I don't know if you are serious or not. But I surely cannot play the game with those annoying suit warnings. Fortunately, one of the mods mutes those. Forgot the name.
Graphics is important to me too. So, I cannot bear watching those ugly clouds either.
The terrain, ship and many other stuff look good. Why did they fuck up the clouds!
To be honest, I find the default pulse speed to be too low. So, thanks to everyone who modded that too!!!
They should give up on modding NMS
server never stops with the bad takes huh
I would like to say as an adult I don't have infinite time to play so I really need mods making things faster: walking, flying, crafting, mission timers...
I don't know why but all mods making scanning faster I've tried so far break it in one way or another.
Also making water bodies deeper is great, I don't have to fly half the planet to find a lake deep enough to spawn underwater wildlife.
if anything its a shame that you cant mod on other platforms
especially the Game Pass version
@gaunt elm A lot of what you want is in the gameplay globals file, which I believe is usually one of the last files to get updated. Just have to wait a little longer. I know I'll have GGame updated the second it's available
@waxen cedar of I remember that's been in the game for a LONG Time?
I'll hopefully have all the non-global files done tongiht, and depending how long that takes, possibly some of the globals done too 🙂
update to the pet thing: It looks like it will be a quick menu option...
new quick menu actions: CreatureSubMenu, SummonPet
Woah
conjures a large aggro blob
Can someone update the datamining page on the wiki?
Just upload the raw files
I'll filter it up
probably might want to delete that for spoiler reasons
Shift it over to spoilers maybe?
ye
@frozen spoke even if you don't have the pc version of the game, there is a small subset of files that you can download and convert here: https://github.com/monkeyman192/MBINCompiler-test-data
Oh wow thanks!
oh, I'm used to just assuming that people in the modding section are ok with spoilers
I've been looking for something like that!
the modding discord is completely non-spoiler free haha
oh ok nvm me then
Is there a place where the files are updated each update?
What files are these?
these are mbin files
there are about 150
they will contain much of the important stuff you want
Nice!
it's a very small chunk of the ~35k game files in total
I'd love to contribute here
but pretty much all metadata is there
That's really cool
that repo doesn't need much in the way of contribution haha
I wish I knew this before
@obsidian tree ahh but combing through files is still fun imo
it's literally just a dump of game data for testing purposes, but also good for archival of files chunked by version
haha, yeah, but you can just download the files and look through it
just download them and run mbincompiler on the entire folder
Okay!
quite a few will fail. If you look in teh mbincompiler page, one of the badges shows test coverage
Okay
Can I use psarc tool to modify ps4 files?
Or run a modded version of the ps4 game?
I don't know much about ps4 modding sorry
I believe it is possible as some people I think have managed to do it
What about ur tool
I mean the data files will be the same
What's it do?
MBINCompiler?
Ur PsArcTool
oh, that's just a fork of someone else's
I was just messing around
psarc tool however extracts the game data from .pak files
Oh cool
I'll find that useful
PsArc files can be found on the PsPackages database site right?
anything new found?
Other than a quick action menu to summon your pet?
And I was going through the title file if you have questions about those
<- want this as pet
That would be awesome
also blob pet
I just noticed the little bot on your shoulder
points to whatever you looking at
when you building stuff
wouldn't make more sense for that to also happen when you turn on the torch?
@vale iron any titles with ?? actually have some way of unlocking them?
and do some of the titles hint about future stuff ?
The only curious ones are still pretty vague in the code, except for Pilgrim, which has something to do with a hub system
If you are curious about others I can tell you what I think they require
I'm interested to look at them at some point
you can reward yourself with titles pretty easily I think
Yeah, most of them. There are a handful that are based on trophies that would be a tiny bit harder
What about that sketching thing? Any hints of what that might be?
speaking of unlocking titles....
Debug globals:
/* 0x3C */ public bool RevealAllTitles;
/* 0x3D */ public bool UnlockAllTitles;
hahah, well, I guess that's a bit easier than guessing from the titles MBIN
Yeah, I'll enable that right away when it's ready and see what the criteria are
Awesome!
I mean, you could make the mod now that you know that the 2 bytes mean 😋
don't have to wait for the MBINCompiler release haha
if you could be bothered...
I'll look at it when I finish my John Oliver 🙂
So you can get a title by going to a specific hub system?
No idea exactly how it works; it just has 'hub' in the qualifications for the title
I wonder if flying animals will become tameable since they're adding the ability for them to land
I'm wondering about size. Can you only get pets of a certain size, or do all pets resize to the same scale?
are any animals specified as pets so far?
nothing in the creature table it looks like
there is also no interaction type for pets I think
It may not be something we can do in the wild, but a quicksilver item
I think it's more implemented than whatever sketch is, so we might be able to get something to work for it?
yeah, possibly
I think it will be some kind of thing you are given
like "you did well in this mission, have a pet!"
Commence bitching about 'why can they give us a pet but we can't find one ourselves?!?!!? Worst game ever!'
That's a lot of github checkmarks @obsidian tree
https://github.com/monkeyman192/MBINCompiler/releases/tag/v2.61.0-pre2
MBINCompiler update is up! 🙂
Yay! Checkmarks are live
@vale iron wdym? haha Or you talking about how the progress is going well? haha
Haha, yeah, that was not very clear on my part
yeah, only 30 to go
they should be all done within the next few days, I don't think I'll have any time to work on this tomorrow... Might get one or two globals done at most, so next release will probably be wednesday...
Good to know, thanks for all your work!
If pets are quicksilver they probably gonna be popular forms
blob, diplo, new horror insect cute thingie
I want a gek pet tho
I want a wookie pet x3
I'm doing a compare on 2551 to 261 debugoptions and noticed that "DisableShaderReload" changed from False to True. I don't know anything about the graphics stuff, but I know people have been having some LOD and similar issues. Could this be part of that?
aw
Can CanLand be set to true rn?
What context is it used in?
Hey, I'm looking for mods to make space and land combat more difficult and fun. Right now I'm flying cheapest space trucks and still do fine because pirates are super weak. I feel like I'm missing on a lot of fun
Do you know any mods, that are working with current game?
you can try to check nexusmods, and sort by last updated
Doing that right now, I just thought maybe there's like well knownod for this
Also maybe somebody knows a mod that displays distress signals on your map when close? There was "find the blackbox" mod, bit it's unavailable now
You are in luck. A mod for space and combat was updated today.
How do I check if mods are compatible with Desolation 2.6?
They mention it in the description.
I meant the ones with pages that haven't been updated.
Such as Same Frigate Paint Schemes.
Other than going through each of them and checking the comments.
@hushed bronze your quick scan mod is broken, just letting you know
needs update, game can't load with it
Does NMS generate a log when it crashes?
Figured it out. It was Player Digital Deconstruction.
Hey, this isn't really directly a modded question, but I saw with a save editor that there's some recipes you can add that aren't in the game anymore (Linking Post / ^CORNERPOST). I gave myself that recipe and I still don't have it unlocked. Does anyone know what happened to this blueprint?
for those not on the modding channel. Every single material file has a new struct - HG updated over 23,000 - all of them.
Eucli-ea has about 520 mat files that I have to decompile and recompile - can be scripted, not terrible.
However there are physics struct changes and about 150 custom entity files in which I'm not sure the damage.
So for anyone asking about Eucli-ea - it's a LONG process that isn't just a quick update. It will get there, but most likely will need to wait for future versions of the compiler before I can get every aspect back together 100%
thanks for the patience
@robust spruce
Did they just update all of them with 2.6?
correct
the structs changed - they have added these:
<Property name="Metamaterial" value="" />
<Property name="SketchDataHash" value="0" />
I pray that just having the metamaterial blank is good enough
How does changing these values affect the parts in-game? @robust spruce
don't know yet lol
Eucli-ea is unbootable so I need to tackle the mats first
which turbo blows as some of them used different versions of the compiler so in my batch script I have to sort of group them by what i think used a similar version, then adjust the script to use said version of mbin
its fun...
Anybody know if that Ultra LoD mod is still being updated? Texture popping is pretty aggravating because my computer can absolutely run this game on max and I still see it taking shortcuts despite that.
I've noticed that the only thing broken for Exosolar's Beyond Base Building mod is the ability to scale all the objects. For example, I used to be able to scale rooms, but after the update it isn't possible anymore. Most of the most important functionalities of the mod still work, though.
@vale iron @obsidian tree @hushed bronze Apologies for the ping, but I recreated the Max Upgrades mod, updated for Desolation update. Too lazy to upload it myself because Nexus is a hassle, if one of you wants to, I can toss you the .pak. (Affects METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN)
In short, it makes upgrades always have the max VANILLA value, rather than being 'randomized' by index key
@lucid linden Just unlocking the tech as known, will not automagically add it to the Build Menu, from which it has been removed. It requires modding to make it available in-game or manually adding the item into the PlayerBase data.
@fallow meadow Ah, thank you!
I figured that was the case but just wanted to make sure before I gave up
Is there a way to make the waypoint line in the warp map longer?
@tame siren I can put it on the GProc page if you want
@versed topaz No, no way to do that
@vale iron Couldn't send it to you for some reason.
Oh wait, might've been my fault: forgot my settings.
Sent~!
@vale iron so no way in game or no way at all?
@versed topaz No way at all that I know of. It's something we don't have access to
any easy way to check witch mods working instead manually test it, looks like all my mods r broken 😄
Rebooted and fully updated my project to latest Desolation version:
https://www.nexusmods.com/nomanssky/mods/1414
Looks like a good start 🤔
ugh every time I see Redmas's Fantasy mod I get so tempted to add it but my PC cant handle it unfortunately
@narrow mason Without a decent understanding of what mods affect what files and what's been changed in the latest update, there's no quick way to tell if non-updated mod still works. To find updated mods that should work, just search NexusMods based on last updated.
@vale iron yeah im abit lost i prolly disable them all, i tryd check few mods on nexus but the mods dont have info what game version they support or im blind 😮
The easiest way is to see when it was last updated
@narrow mason One thing that can be done is to check SteamDB, look up No Man's Sky, and check the Public branch to see what files got updated, then check the mod descriptions to compare which files they alter. As well, Joew's Mod Manager will make sure mods aren't overwriting the same files.
ahh i use Vortex, so for NMS ill try Joews thanks, i had issues checking all the files overrides as you say 
Not sure if anyone already did one, but I made an updated No Shake mod for 2.6 desolation
https://www.nexusmods.com/nomanssky/mods/1617/
I need it to be able to play without puking so I just learned how to mod today, it works and that's all I care about.
Umm
@vale iron @obsidian tree Help me out. Is this credible? Is such thing detailed and in what log? Is this for reals
Once again I'm no modder, nor do I dig through the decompiled files so I have no idea about any internal logs within the files
😩
Or am I reading this all wrong in my sleepy state. Is the whole log thing just part of their personal hunch 😅
I really hope this is true tbh
... welp as long as the camera functions always stay in the same file for easy finding I won't mind whatever they do

HG should add a way to switch the shoulder side in 3rd person
Or a slider to move the 3rd person cam to left/right
@waxen cedar there were no changes to the structs that relate to terrain and such.
The only thing I have seen which is related to this I guess is the fact that the galaxy you are in is fed into the planet generation data I think it was. So maybe they will allow that to affect stuff in the future. In terms of code change in the exe... Unless this person has a very good understanding of RE-ing the exe then I'd say it's just a hunch (also, they probably mean the release notes as the 'log')
Also they may not know about the galaxy number and planet generation thing as I have only mentioned that here and the modding discord...
Ah. Thank you 👌
... I'll just sit over here, with my amateur hour file editing and not even pretend I know what any of that means

Are there any mods to add roaming NPCs to bases or freighters to make bases feel less lonely?
@waxen cedar it's just more conspiracy thinking. People were convinced that a vague 4chan post was right and that there was going to be this massive planetary procgen overhaul. They've spent months convincing themselves why they are right, and then when it doesn't happen, they have to clutch at straws for why they are still right despite there being no actual evidence. It's the same topic as this week's Last Week Tonight
Hope is fine, tempered with realism :)
Of course
We still have the rest of the year so we'll see
It was never said we would not get a variation update right now
Yeah
People were just thinking it was going to be the next update
I mean, they have been doing lots of variation in space... That's something people have asked for for a while
I know modders have been wanting to be able to mod stuff in space for ages (I certainly have wanted that!)
Just give it the rest of the year
also, a planetary terrain thing would be a 3.0 update I think...
Yeah
I’d say we have at least one more big update
You never know
Maybe we will get variation 
With how important of an aspect it is I think they are saving it for 3.0
And here is something I thought of. I think it's possible 3.0 could happen this year
Version number
2.61
The version numbers have been going along quickly. I think there might be three more smaller updates updates before the big one
Oh
also generally you would resever a major version change for breaking changes (as planetary generation changes would be)
also, before 2.0 the last version was 1.7x I think...
Tru
Perhaps in August for anniversary time
Though it could also be any other month
or more? I don't know haha
4 I think
ooof
I have been doing this for too long...
yeah, there was an experimental update within the last day
Now this is probably unlikely but the Xbox event is coming up. Perhaps something gets revealed there
Though nothing happened with the PS5 event so idk
Hmmmmm
They don't really do pre-announcements
Yeah
They don’t ever announce stuff until the day of the update
Thats why the Xbox thing is unlikely
They usually release some sort of teaser the day before sometimes
But an update coming out August. Possibly
Then the trailer and patch notes when the update is released on all platforms
Possibly
Who knows
Completely possible, though getting a little tight this close to Desolation bug fixing still
It would be funny to see the big variation overhaul everyone has been waiting for get released just like Desolation. Out of nowhere with a trailer included
Please God, don't
Thank you :)
Im still taking the leak with a grain of salt but will keep it in mind as the year progresses
The only thing people predicted was cross play and that honestly wasn’t surprising with cross play releasing on a ton of different games
What are they hinting at?
And I think they're was already a crossplay rumor out at the time. Weekend missions had been going for months
I haven’t seen anything hinting at the updates that have happened
yeah, this current update I think there was basically nothing in the previous builds which hinted at stuff
Like desolation, I don’t remember the weekend missions hinting at that
I could be wrong though
No I'm talking about the new ones. The leak came out before the new weekend stuff
Oh
this build has stuff hinting at new stuff which we haven't seen yet (pets, "sketching" (???))
That's just fortune telling 101: the weekend missions will hint at... Something!
and we had abandoned freighters before this update right?
I mean, we could just look at the mission files and see what they say haha
How would that work?
Does anyone here have a relative with a name starting in A? I sense A
I mean yeah there were abandoned freighters but they pretty much did nothing
Yeah they did nothing
Wait wasn’t a weekend mission before the desolation update in an crashed freighter
I think the week before
I really want pets. That would be amazing 😭
well someone can try make a mod to activate them 🤷
Beyond my skill level, unfortunately!
I mean, you could just try and change every animal type to pet in the creature table
and see what happens
I have a few ideas for mods to test whenI get time
I have to fix my door mods that have been safe for months, and I think I stupidly overwrote all the scripts, so I need to build a big batch thing like I did for lights
I doubt you have free time having to update the mbin 🙏
Your 4 year anniversary of doing that is soon, you have been doing this for to long 😂
anyone able to help me a bit with setting up some mods? getting mod incompatibilities and trying to use MCDAMM and it's tutorial was...frustrating
well someone can try make a mod to activate them 🤷
@obsidian tree
👀
heya peeps! anyone here that can help me with a cheat engine table with "ignore crafting/convo requirements" working ?
@hushed bronze any time your mods will get updated for 2.6?
When I stop playing pokemon
But also I tried to update 3 the other day and two didnt take so I figured the compiler might need another week or so
Thats globals based, was one of the uncooperative ones
Yeah, he's working on it right now. Only a few globals left, but gameplay is one of them
Monkeyman is working on MBINC, I mean
Gameplay has a checkmark now 😄
I'm curious as to how a modded game interacts with other peoples' unmodded games.
Like if I have a mod that alters biomes, can I still exist on an altered planet with someone else who doesnt have the mod?
Yes and you'll see different things
Gameplay has a checkmark now 😄
@vale iron Soon (TM)
UI and Vehicle will be the only unsupported globals in the next release 🙂
NMS just updated, apparently. Any ideas what's gonna break?
bugs?
I'll believe that when I see it. Looking at you, freighter fall-through.
@tame siren minor updates usually break close to nothing
Updates with titles do all of the breaking
I got the incinerator flame blue, explosion is still orange and I need to disable the damn shaking
when the you use the flamethrower?
Well, the updated files list is actually pretty expansive...
that setting will be modifiable with the next MBINCompiler 😉
Blue flamethrower. #1 trending idea right there 😛
transparent flame thrower
Hmmmm
INVISIBLE flamethrower, yes
Things in front of it just start screaming and dying and nobody can see why
haha
Has just the explosion, no flame part? Wouldn't that be called a grenade
does it not have a continuous flame/burn?
Now they can use some of those fire effects to add fire to firestorms on fire planets where we have never ever seen any actual fire
No, it functions like a stream of explosions:(
also, in the player globals there are settings for the shake and vibrations for each weapon type
I gess if you wanted to you could probably modify the particle effect?
"realistic flamethrower"
that'd be a well downloaded mod haha
I don't know why I'm even messing with it since 99.9% of people can't use it right now anyway
but when they can, then they'll want the mod haha
Just gonna drop the updated files list here for this patch if anyone encounters weirdness with mods. https://steamdb.info/patchnotes/5310820/
Man, you could make some crazy effects with this. There are different effects for the muzzle flash, flame stream, impact flames, and impact smoke. Get some psychadelic combinations
@tame siren They do very comprehensive scans of the changes as soon as they drop on experimental 🙂
You're making me want a guppy cannon that fires what look like exotic Guppy ships
If there were a little guppy sprite, we could replace the photon cannon texture with that
Ugh, they rolled out public branch on steam but just updated internal branch, too, so got another update coming by the end of the week I guess
I think you forgot the sarcasm tag
I think it is evident haha
also yeah, the new update was just experimental being pushed to public...
hopefully it's just little bugfixes and no struct changes
normally at this point it is
Huh, lights have a volumetric value? Is that new?
should be since they updated volumetric effects along with the bloom
Yes, if you turn up the volume, lights will be louder
science
Here, I'll just turn it up to 11
also lets outlaw condoms
TFW you're sorta rooting for the BLM cause as far as police violence n stuff and then they start tearing down statues of Lincoln freeing the slaves and demanding that schools don't teach science anymore and I just can't even
@vale iron That update broke my mod, just FYI.
I hadn't thought to check until just now, but all my modules have reverted to their natural state instead of being maxed.
That's strange. I didn't think they changed proctech in 261
Well, I'm looking at the evidence right now
I wasn't exactly calling you a liar
I wasn't saying you were. Clearly they affected METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN, which is located in... NMSARC.515F1D3.pak
That's why I'd been looking at the updated files list
...which, yep, that pak was updated.
yeah, that file was modified
one of only like 4 haha
METADATA\REALITY\TABLES\NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.MBIN
MODELS\SPACE\POI\PARTS\DUNGEON_ENTRANCE.GEOMETRY.DATA.MBIN.PC
MODELS\SPACE\POI\PARTS\DUNGEON_ENTRANCE.GEOMETRY.MBIN.PC
MODELS\SPACE\POI\PARTS\DUNGEON_ENTRANCE.SCENE.MBIN
Haha, much funny, sad now.
(in the last experimental patch)
Rest in forced updates, maxed modules
Now to decide if I wanna spend another hour digging through 10k+ lines to fix it
@obsidian tree Any idea if they modified \METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN?
I mean, gumsk likely has their mod lua-fied, so it should take 3 seconds to fix 😋
They did for 2.6, but not 2.61
You can take my code from the LUA for GProc and make a LUA version of your maxed mod
I've never touched LUA 🤣
How many different items is it?
Ugh. I don't even know. I didn't count. Honestly, I didn't even stop to see what modules I was changing - I just followed the previous mod maker's instructions and replaced MinVal with the number in MaxVal, all the way down the file.
Let me see how long it would take me to make a LUA for it
By hand, I might add. Took an hour or so, listened to YouTube while I was at it.
428 entries
That's a long LUA, and I can't think of a way right now to make it shorter
428?!
I'd have 100% written some python code to automate that lol
I don't know python, either.
And I couldn't just do a Search+Replace since all the values are wildly different
exactly, it's not just a math operation to get from min to max or I would be able to do it with one command
if you think of it as a \n separated file just do some lazy logic to replace the values...
Yeah, there's 4 separate iterations of this mod so far, I can see why people dropped it
So everywhere you see valuemax, you take that value and replace the value one line up. Let me see if I can think how to do that
Not all the min values are different from the max values
And there's weighting, too. What if they could just be weighted toward AlwaysMax or something?
with open(fname, 'r') as f:
val = 0
for line in f:
if 'MinVal' in line:
# get the min value... can't be bothered to write the actual code
val = # whatever you found above
elif 'MaxVal' in line:
# set the value to `val`
first comment could be done with some regex
second could be done with some string operation probably haha
What does the LuckyWithTech in debug do? That might do exactly what you are wanting 🙂
depends how lazy you want to be
Debug? What?
haha
the debugoptions file has a luckywithtech boolean. I'm wondering if that just gives max all the time
root folder
lol mybeyond basebuilding has close to 7,000 edits 😄
.... 🤦♀️ Annnnd I just realized the update reinstalled that DisableMods file.
That said, the update still affected my mod file, so either way...
finally home, gonna see if I need to re-apply my mod
Just yell at it until it gets its own act together
If only
well if I need to redo it it means something in the pak changed and I would probably wanna update the mod just so it doesn't revert the rest of the pak cause it's a very simple replace of one of the existing paks
I really should learn to make it stand-alone
nope, it's still smooth camera after the update, I'm safe, I'll just update the page text to say 2.61 compatible
Did the latest update touch on \METADATA\REALITY\TABLES\BASEBUILDINGTABLE.MBIN ?
Not sure how to check that since I don't know which pak it's in
No, it didn't
Oh, lovely. Building Anywhere didn't break, then.
Your GBase is nice but the cheaty extras were too much for my delicate sensibilities.
There's a placement only variety as well, if yours breaks and you don't want to rebuild it
Oh, really? I was gonna grab GBase and then saw all the power changes
Noped outta there like an octopus with somewhere to be.
Ooooh, I hadn't looked at the file list. Optionals.
hah, the solar panel/battery/storage changes were mostly meant to reduce the number of items built. Most people build two panels and one battery, so I just rolled all three into one
My only base has 24 panels + 16? (maybe 14) batteries, even though it's way more than I currently need. The most efficient setup was 24 / 11, but I had so much extra power generated being wasted that I threw in a few extra batteries.
I went ahead and rebuilt mine cause apparently something was broken for someone, hope it's fixed
@tame siren Thank you for mentioning the DISABLEMODS.txt file was back. Idk how long it would've taken me to figure that one out hah
Huh. Just realised that there is a vehicle_bike and vehicle_wheeledbike in game
Why the difference?
If I recall correctly, bike is the Nomad and wheeledbike is the Pilgrim. Hover is the one that didn't actually get released
Ahhh that explains it
Is there a model for hover?
Or any behaviours for it?
What else (not new) hasn't been released?
Oh and from what I saw sketching looks like something to do with wires/connection
Had something like runBeside etc
Unfortunately, I don't know much about the exocraft. I just stumbled on that same thing recently and was confused by it
Oh lol
God I wish I had NMS PC
I want to datamine it so badly
This might sound like an entitled request but
It would be cool to have the datamining page mainined
Pc data miners can report to you and you can update it for the community 😋
That sounds less efficient than them maintaining it directly
datamining section of NMS wiki hasn't been updated in years
the latest findings documented there are still the electricity and food stuff added in Beyond
Exactly my point
Though shoving through the MBIN compiler test files today made me realise why no one focuses on that
Modding itself is pretty time consuming!
I simultaneously fixed a bug with my mod and made it a stand-alone mod file rather than replacing existing game files 😄
I'm learning

this should make it on-par with the old no-shake I think
What happens to players base if you install a mod that changes planets generation, like "better planets generation"? Author says you should save in space before installing it
The base parts are in the same coordinates, but based on terrain generation, it may be in the air or underground, or worse, under bedrock. If its just props, it could be stuck in trees or rocks and what not
Trees grow into my base in the vanilla game, that's nothing new
@lethal pewter if it's under bedrock can you remove it remotely?
this should make it on-par with the old no-shake I think
@dull pawn yes
might have to revert the game, delete it, then go back to the mod
