#nms-modding

1 messages Β· Page 160 of 1

lime mesa
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Cause you guys release mods that are dope AF.

hushed bronze
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Because I

cyan oracle
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omg.. they couldn't wait one more week to update blender?

hushed bronze
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Nope

cyan oracle
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thing looks like a whole new program..

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can only imagine it caused NMSDK to break too..

hushed bronze
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Prob

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But I mean 11 days to beyond, everything gonna break

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get ready for dark times, modder

cyan oracle
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yea, but I was trying to get my mod finished so I could just stay in NEXT.. but I guess steam wants to do it's own thing cause Blender got the new UI back in November and I'm just now seeing it..

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why Steam updated it between yesterday and today and not over the last several months is a mystery..

hushed bronze
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Steam updated blender?

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wow what the hell is blender on steam for, lol

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PIRACY

cyan oracle
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not really.. steam's not charging.. blender's free..

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but yea, steam manages the auto-updates on it.. just found a 2.79 zip for stand alone tho.. so shouldn't run into this problem again

hearty wasp
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please remind me to release the Gonk mod in 20 hours

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better release it now than in 6-9 months

hushed bronze
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@hearty wasp Why not release immediately? Is it not done?

amber mauve
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Hey, so I've been trying to install Reshade. I've got the latest version, with a clean installation, and am following the instructions on the Voidwalker Reshade Collection
I've heard of some problems with laptops that have an integrated GPU as well as a dedicated one, and heard that disabling it in Device Manager is the only solution. I hope this isn't the case, since I'm using an external monitor and turning off the integrated GPU disables my HDMI port.
Anyway, my problem is that upon starting the game with Reshade installed (regardless of whether anything is present in the MODS or reshade-shaders folder) a window with no icon appears briefly in my taskbar, and stops a couple of seconds later with nothing ever appearing onscreen (not a black screen, no window even opens).
I've tested this with the recommended version on the Reshade preset (3.4.1), 3.1.2 since I saw some forum threads saying that fixed things, 3.0.8, and the latest (4.3.0). All resulted in the same problem.

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The game runs fine, as far as I can tell, with Reshade not installed.

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I heard that sometimes fullscreen mode is the culprit, I'm waiting on the game to start so I can try in borderless windowed or something

hushed bronze
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If you're using [experimental] NMS, that runs Vulkan which is totally incompatible

amber mauve
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Nope

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There's no square brackets next to my game on steam, at least

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Also, borderless windowed did not help

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Would that be the only way I could tell?

heavy merlin
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You can look which branch you're set to in the game's properties in Steam.

amber mauve
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There's not even a beta in the drop down menu for me

heavy merlin
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So you haven't opted in. So, no.

amber mauve
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I'm supposed to use OpenGL in the reshade installer, right?

heavy merlin
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Presumably.

amber mauve
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Oh, I just looked in FullLog.txt

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[SYS] [Init] GetAssociatedNvidiaDisplayHandle failed: -6
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That's all it says

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Looks like this is an integrated/dedicated GPU thing

amber mauve
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Nevermind, disabling my integrated did nothing.

west ore
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Question! Is it possible to play with friends when I have mods installed?

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I saw some nice pics in #nms-photomode-gallery of biome mods and I would definitely wanna play the game using that

heavy merlin
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For stuff like that, it'd be best for everyone to be using the same mods.

west ore
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So if everyone has the same mod, we should be fine?

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  • Is it possible to use them while in the experimental branch?
heavy merlin
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I think so... And uh.. mostly. Just not shader mods.

west ore
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Well then, lets hope that none of those mods have shaders in them πŸ˜„ By the looks of it they are just assets

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Thank you! I will come back later if I have any questions ❀

hearty wasp
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@hushed bronze I need to sleep, work, write descriptions and take screenshots

left void
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hey

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I've been trying to make my first mod but I seem to have some kind of problem, I don't understand why it isn't working.

I decompiled and compiled everything without errors but the game is not showing any changes, even though I cleared caches and deleted all the other mods in case they were overwriting something.

Maybe I'm skipping some crucial step or something, I don't know.

heavy merlin
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You put the pak in the Mods folder? Removed the disablemods.txt or whatever if it was in the parent folder?

left void
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yes, I already had some mods so the disablemods.txt was already deleted

steel crypt
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Check the folder structure within your mod. I messed up on that before.

left void
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am i supposed to delete the exml files once they are compiled?

steel crypt
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I don't know really, I never packed them. I don't know if the game will read them. It would at one time because some people ran the whole game unpacked. I would make sure they are not in the pak

left void
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ok ill try deleting them

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by the way, does anyone know what file do I need to change to alter day/night cycle speed?

steel crypt
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Afk brb

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okay. That might be in the sky global...from memory.

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what are you not seeing results of? Sometimes there are multiple places for the same/similar variables and the game uses one that has priority.

left void
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i followed this guide

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i did exactly what it says

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but in creative mode i can't see the new object

steel crypt
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that is out of my territory. I won't be much help there. You might try asking on the modding discord? Try asking Winder.
Hold on i'll get an invite.

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Understand Winder is like an old grumpy coal miner....LOL....just his comedy, people don't understand it sometimes LOL

left void
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thanks mate πŸ˜„

steel crypt
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πŸ‘

echo oxide
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G E T T I N G H E A D

left void
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i made this mod πŸ˜„

lime mesa
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Nice!

ebon orbit
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Wouls anyone recommend some new modder friendly mods? Some that wont hit preformance so much?

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I never really modded before but need some new exciting things for nms

left sentinel
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@ebon orbit I'm currently using Dud's Sky Colours, Exocraft Overhaul, Fast Refiners, and some small mods that tweak the visuals

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if you want something exciting I recommend Eucli-EA, No Man's Science, Rayrod's Flight Overhaul

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rest you can see what you feel like trying, over at Nexusmods
filter the mod list by last updated so you get mods compatible with 1.77

last widget
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can someone please recommend to me a good shader?

ebon orbit
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@left sentinel i installed the flight overhaul but im not noticing any difference, is that normal?

left sentinel
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it's not a huge difference, but you should be able to tell

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πŸ€” oh damn I think it doesnt work

hearty wasp
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anyone got time to find a wild lone shop terminal?

left sentinel
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could you elaborate what that means?

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basically those habitats with only that shop in the middle and nothing else around?

hearty wasp
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those random shop ball terminals floating without a trading post

left sentinel
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oh just floating in the air

hearty wasp
left sentinel
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havent seen one in ages

hearty wasp
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they're rare alright

left sentinel
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ohh wait I think I had a base on one in my old save

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let me check

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Oh yes found it

hearty wasp
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ye

left sentinel
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ok installing the mod now

hearty wasp
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take a pic with you and the droid in photo mode, that'll be fucking great

left sentinel
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Alright

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It didn't work @hearty wasp

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Still looks the same

ebon orbit
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so i basically tried installing a few new mods to make planets and space more diverse and now everything looks like barney the dinosaur threw up and i cant start the game anymore

hearty wasp
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kek probably is another scene that needs replacing

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@ebon orbit don't use em

ebon orbit
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yeah i think i need to reinstall the game

plush parrot
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what is the best mods out there?

hearty wasp
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the scene might be in a different folder but I don't really know

left sentinel
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ok checking

hearty wasp
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thanks

left sentinel
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Nope it's still the same @hearty wasp did you send the right file?

hearty wasp
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it's probably just me not finding the right scene to replace

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shit's tough to track when you dunno where to start lmfao

lime mesa
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Got to start somewhere.

hearty wasp
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ikr

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I might've gotten where I went wrong

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I forgot to compile the scene

left sentinel
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Gimme a sec now my game is crashing before it even loads

hearty wasp
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might be my problem gimme sec

left sentinel
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dont think its related to the mod, my game had crashed before I even installed

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Yeah ok this build didn't work either

hearty wasp
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uhhh Imma give up for now

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I don't have time for it rn soz

left sentinel
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Ping me whenever you work on it again

hearty wasp
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mmm I checked the table and it's using the one that I'm modding

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ah I can't be arsed now

last widget
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Can someone reccomend to me a mod that visually changes or improves the game? Thx

elder monolith
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@last widget there aren’t really a whole lot of texture mods or reshades that I’ve noticed. (You can still probably find some that may work for you) but I would recommend a few mods that overall visually changed the game for me personally. (1.) Big Things 4 (2.) Clean Screan 1.1 (3.) HD Clouds 1.3 (4.) Coastal Waters (5.) Fantastic Beasts 4V1S10ns (6.) Increased Planet features draw distance. I also want to mention that these worked just fine on my existing save with no errors whatsoever. They are also perfectly compatible with one another. But I can’t say that for any further additionally added mods.

last widget
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thanks

elder monolith
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I’d give links but I am currently on mobile and it is giving me trouble. But no problem man. okglove

steel crypt
last widget
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ok thx

smoky wing
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I think jasondude's mod is basically what Visions should have been.

steel crypt
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Wow! Thanks! I totally appreciate that. 😊

last widget
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when downloading a shader mod that doesn't come with PAK folders, is the prosses of downloading it different from a regular mod?

steel crypt
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It should be in a PAK. What does it have?

last widget
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FX and FXH files

steel crypt
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Ummm (I've never used them) but maybe that is some kind of reshade mod that uses an external reshade program for those files?

last widget
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maybe

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im not entirely sure

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ohhh

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i see that it does need a reshade program

steel crypt
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The HG game shaders are not the same on the experimental version. No one has modded them due to a compiling issue. The main branch NMS shaders are not going to be .MBIN in a PAK, but they are going to be in a PAK

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OH okay, good. Figured it out πŸ˜ƒ

last widget
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thx anyways

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i would have neverrealized i needed a seperate program

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so

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im still experiencing problems

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for some reason, the game immediately shuts down when i start it up, even though i followed the direction correctly (i think)

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here were the directions:

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Install ReShade (reshade.me). Launch the setup, locate your NMS.exe executable, then choose 'OpenGL' to locate your NMS.exe executable as the Rendering API.
When asked to download presets, select 'No'.
Head into your NMS 'binaries' folder, then extract the contents of the zip file here. You should have a 'reshade-shaders' folder, and two other files named 'Filmic ReShade.ini' and 'opengl32.ini'.

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Launch the game. Wait until you get to your load screen, and press F4. Select the 'Filmic ReShade' preset from the drop down menu at the top (you may have to click Reload once you do).

steel crypt
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At this point, I'm not going to be much help. Never used it before. If you are on experimental version, it will not work. I dunno past that.

last widget
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alright np

worn ridge
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anyone know where i can find info or the file location for altering the X Y Z axis for 3rd person in game?

obsidian tree
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maybe a global?

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probably camera globals or player globals

worn ridge
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any idea where these files are located outside of the install directory?

steel crypt
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???? You have to un-PAK the game

weary ruin
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For GLOBAL see NMSARC.59B126E2.pak

echo oxide
hushed bronze
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lol the stupidity has reached critically dangerous levels

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Border Failing

sinful anvil
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no this is like the best thing ever!!

hushed bronze
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I didn't say it was bad, just really really dumb lol.

hearty wasp
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so you're saying this is art

left sentinel
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it is modern art for the modern soul

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hey @hearty wasp Eucli-EA doesnt work for vulkan at the moment right?

hearty wasp
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it does to a certain extent

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I should've fixed most of the broken shit already

left sentinel
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hmm maybe its an issue on my end, I dont see any of the builds in creative

hearty wasp
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did you just update

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you need to re-delete the txt file if you did

left sentinel
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wtf I deleted the text file

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ohh lmfao

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wow im dum

left sentinel
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You guys really want my last message of me being absolutely idiotic, to be the last message in this channel??

lime mesa
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Yes please.

bronze osprey
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That was absolutely brilliant@echo oxide

west ore
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Can someone help me

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I have a bit of a problem with my mods

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I went into the game expecting some crazy mountains and forests, but what I saw before me wasn't something that I was expecting...

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There is pretty much nothing in the game anymore

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But at least now my fps is big :D

heavy merlin
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Tried a different planet?

west ore
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Just trying

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Okay it seems to work now but the game doesn't look like it has changed much

hazy fulcrum
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@west ore Looks like you have some conflicting mods my friend, Remove Big Things mod and try loading up the game again.

west ore
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Thanks, I'll try that immediately!

hazy fulcrum
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Let me know if it works πŸ‘

west ore
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Will do

hazy fulcrum
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Also are you using the all in one version of diverse environments? @west ore

west ore
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Yes

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Or at first I wasn't but now I am

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Nothing changed tho

hazy fulcrum
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Did you start a new save game

west ore
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Yup, each time

hazy fulcrum
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Show me your mods folder

west ore
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I am trying now without big things

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Currently only these two

hazy fulcrum
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Ok, I know the issue, just hold on a second while I grab some screenshots

west ore
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Aight

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I am also using the experimental branch, if that matters

hazy fulcrum
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check DM's

hearty wasp
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you never need a new save for shit like that

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just warp, save, restart game, and warp

west ore
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Oh okay

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Just so you guys know, everything works perfectly now thanks to @hazy fulcrum πŸ™‚

hazy fulcrum
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πŸ˜ƒ

heavy harbor
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Do mods change it so you cant use multiplayer?

left sentinel
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you can use multiplayer even with mods, just that you will not be in sync with the other guy

heavy harbor
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Ok what are some good compatible mods that you can recommend

left sentinel
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well you can just check out whatever you find cool, go to nexusmods and filter the mods from last updated

gray ember
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How long does it usually take to make mods compatible with a new update?

obsidian tree
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Depends how complex the mod is, how much HG changed, and how long it takes me to get Mbincompiler working again lol

worn ridge
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Anyone know of any 3rd person camera angle altering mods? Ideally just wanna fiddle with the X axis to make camera more centered but havnt modded NMS at all

hushed bronze
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@obsidian tree Well, for reference, how long did it take with NEXT?

heavy harbor
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Does anyone know how I can use rayrod overhaul even though im in next

lime mesa
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You caaaaan't

rotund vine
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Wish those colors would become the norm one day

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in vanilla game

hearty wasp
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yeah, sure, keep dreaming

hushed bronze
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I WILL KEEP DREAMING TYVM

rotund vine
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^

clever elk
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^^

hoary drum
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^^^

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Well there is that purple grass in the trailer so who knows

obsidian tree
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@hushed bronze I cant remember. I knocked out most of it in a few days, buy then it takes longer to get any last fiddly details they may have added. Plus they often do a few updates right afterwards which slows it down a bit...

hushed bronze
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NP that's a perfectly reasonable reference imo πŸ˜ƒ Thx

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Tell your family members they aren't allowed to die during next week so You don't get slowed down by lame-o funerals n stuff @obsidian tree

obsidian tree
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Haha

earnest frost
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whats the best mod for fps?

left sentinel
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none really

earnest frost
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oh ok

lime mesa
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@earnest frost Beyond update is the best mod for fps πŸ˜› Hopefully..experimental was promising atleast gave me 20 more fps and less stutter

left sentinel
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Yeah I'm sure they've done further optimizations, the vulkan experimental was just a glorified switch

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And that has been great for me even on a low end pc

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AMD tho

heavy merlin
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Hmm... Can you zip your saves and send me it?

sinful anvil
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@fringe meteor

heavy merlin
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^

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%appdata%\HelloGames\NMS

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No.

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Yes... I would have seen a message sent here, too.

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Screenshot of the program?

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Yes

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Just click on the tab for whatever you're wanting to change.. There's also a json editor in the menu at the top.

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Ah, I guess you don't have Java.

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Make sure to opt out of any junk it tries to install/set...

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Use the jar or the bat

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What error?

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The other bat may work, not the "-4G" one... But if the jar works, just use that.

low nexus
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So... Odds are mods will stop working (at least for a bit) after beyond drops. Any thoughts on if you can go back to non-modded with your save? I have only one mod installed, that's better spaceships.

heavy merlin
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Depends how that mod works... If it adds completely new kinds of ships, you may have trouble. If it just adds or changes stuff with the existing ship types, it'd probably run fine without, but your ship may end up looking different.

low nexus
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I haven't seen anything that doesn't look vanilla. Just more category S, A, and exotics.

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We'll see what happens.

heavy merlin
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Ah, then should be safe.

maiden flame
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@rotund vine what is that mod?

rotund vine
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Got.multiple

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Will need to check once I get to my pc

vapid creek
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Can I run mods with the new update ?

heavy merlin
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Who knows. Presumably yes, but only once they're updated.

vapid creek
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Online as well? I want to get the better ships one and the max units

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Will that mess up my game online ?

heavy merlin
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No one knows anything yet, really.

vapid creek
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Aight

warm valve
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Online mods probably wont be s thing

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Because cheats and all...

left sentinel
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well we'll see as mods worked in multiplayer before

rotund vine
maiden flame
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Thank you ❀

heavy harbor
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how do i downgrade my steam version of nms to atlas rises and will my NEXT save files save?

olive arch
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i dont think you can

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but this is literally the only time ill say this

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find a drm free copy online of atlas rises and download that

heavy merlin
olive arch
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as long as youve bought the game legit

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oh

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then im wrong

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then DONT do what i said\

heavy merlin
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And I can probably downgrade your save, if you want. Although why anyone would be starting to play an old version now when there will be a new version in a few days...

elfin cape
peak dawn
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Which files or folders do i need to back up to be 100% safe before using the save editor?

heavy merlin
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Just the saves.

peak dawn
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(if this is the right channel for that question?)

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Idk what files/folders comprise "the save."

heavy merlin
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%appdata%\HelloGames\NMS would do

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The editor itself saves a backup whenever you change anything, but making backups of your saves is a good idea in general, even if not using the editor.

winged helm
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Is there a way to change a Survival game to a Normal game?

winged helm
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nvm, did it with the save editor

ember kettle
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anyone able to tell me how to properly make a mod to add new fauna into the game?

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or anyone that feels like this is such a challenge, they'd like to try out?

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cuz i have this amazing idea, of making bee like creatures

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with the reflavored milking option called 'gathering honey', which would make a unique, reskinned milk type, to be used in your recipes

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but the latter only when the beyond update has been released

lime mesa
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anyone online that can help with something ?

magic lava
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Trying to mod your roamer aeyes2

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/s

lime mesa
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DAMN

obsidian tree
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@ember kettle use NMSDK. It can't handle fancy skinned animation exporting yet, but that will hopefully come one day

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as to the honey thing, we will have to see how all that stuff works when beyond drops...

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hopefully there will be lots of great things to mod in πŸ˜ƒ

south vortex
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yeah i bought a GOG version last night just for this reason... 50% to support the deves and 50% to keep an older version

hushed bronze
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@south vortex Something I should know about GoG copies and older versions of NMS?

maiden flame
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Help with what?

simple hemlock
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Anyone know any new news on ray rods mod or had anyone used it? Is it has good as it looks?

hushed bronze
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It's never gonna happen. Even if he has been hard at work, he took too long and now Beyond is gonna fuck it all to pieces again. The only RayRod mod you're gonna be able to use is the v10 with Atlas Rises

simple hemlock
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I figured as much. Thanks for the response

hushed bronze
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Not to worry! It would be dead tomorrow anyway

heavy harbor
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I recently used the steam console to get the Atlas Rises version of NMS but when I open it my NEXT save files appear, is there any way to have my own separate saves for the Atlas Rises version? If it helps, I used the download_depot thing

south vortex
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@hushed bronze easier to revert to an older copy with GOG, plus with my steam copy I can still play beyond and keep GOG version for mods.

lime mesa
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so guys, is there a way to get a 48 slot ship with a mod somehow when starting from beginning?
i played a lot back then, got my beloved 48 slot fighter, but kinda wanna start from new now, BUT i dont wanna search for the fighter again

obsidian tree
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use save editor

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which will probably be broken for a little bit I guess

lime mesa
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mh ok

tardy cairn
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heya guys and gals.. i just deleted my mods so i can start clean on the update.. i guess i dont have to recreate the folder i deleted once i started using mods?

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aah it was a file, not a folder. and just verifying files fixed it. im ready.

bold bane
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Is it recommended we remove our mods before we launch with the update?

obsidian tree
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Yep

lime mesa
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probably

soft coral
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although mods don't overwrite your base files right, so as long as you don't overwrite your save it should be fine no?

obsidian tree
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The game should reinstate the file which causes mods to not be loaded initially anyway I think

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Files in mods are loaded instead of vanilla files. As many files will change you have a 99% chance than any given mod will cause the game to crash on load

soft coral
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ahh yes, i meant if we were considering file corruptions

bold bane
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That's more or less what I meant @obsidian tree. Though I guess if the disable mods file pops back in, I don't need to do anything with my mod folder since they'll all just be disabled, yeah?

obsidian tree
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Exactly. I normally just rename the mod folder old mods so I know what mods to redownload once they are fixed

bold bane
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πŸ‘ Perfect

wanton salmon
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As someone not payed a lot of attention to modding NMS

languid raptor
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Does the NMS Save Editor need to be updated now for it to be compatible with Beyond?

wanton salmon
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Do the most basic simple mods break on updates or is there some sort of proper structure to it so some might actually work if that part the code was not touched?

heavy merlin
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Unless they've changed a lot in the save format... Not exactly... The new stuff will show as hashes rather than readable text, but that won't affect the old stuff.

wanton salmon
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Only thing I will save edit

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is the cargo containers

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sounds like they did not bother fixing them up

hushed bronze
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@south vortex I was hoping you could give me some detail on how the GoG does its reversion

south vortex
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Sure its very simple

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@hushed bronze You just go into the No man settings in the GOG manager

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'and then select which version you want

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Like right now Im reverting back to 1.77 from 2.04

hushed bronze
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why would you instantly un-beyond yourself lol

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but anyway thats fucking amazing and now I want it

south vortex
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haha i have my reasons

jolly quartz
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Is there a working no launch cost mod yet?

hearty wasp
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no

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wait a week

sullen venture
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You don't think they are gonna disallow mods

hearty wasp
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oh no, not directly

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they might just make this harder and harder until no one can figure out the fuck's happening in the files

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or just switch to Vulkan so that we can't mod shaders blob

south vortex
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They did switch to vulkan already

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As of today

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Or was that a /woosh moment

hearty wasp
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exactly

south vortex
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Ah yea lol

clever elk
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Any mods still working?

unborn heron
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soooo, are u getting banned by using mods or save editor?

sullen venture
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Don't think so

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Which ain't cool

desert trellis
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So mods are broken for now or what?

next crow
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Has anyone Reshade working on the new update ??

heavy merlin
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ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11 and OpenGL. no Vulkan, so, no, until that is added.

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Looks like they are trying to add Vulkan support though, so may be possible soon.

obsidian tree
#

So more mods will be broken that I originally thought due to HG adding an extra piece of information to EVERY SINGLE STRUCT!!!
This actually sounds worse than it is because a) I can automate my code to add it automatically to every struct, and b) most structs don't even need it.
However the more annoying thing is being able to write this value back into the files. This will just take a little work so y'all just have to hang tight πŸ˜ƒ

cyan oracle
#

each update of NMS, I get more and more convinced they're trying to take measures to keep us from modding..

spark prism
#

Is there a mod to put in some cords and be able to put a marker down to return to later??

cyan oracle
#

but I'd imagine if they didn't want us modding, they could just prevent the .paks from being loaded from the MODS folder..

#

Verolish, just use a beacon.. TMK, without editing the save file, you can't place something at a location you're not physically at..

spark prism
#

I am at one of the blueprint faclities (i think)but i need a microchip to unlock it. So i wanted to save the location. I am very early in the game that I dont have the beacon yet lol

#

So early on its not a big deal, I was just curious if a mod like that existed

heavy merlin
#

You can write down the system and planet name, and coordinates

spark prism
#

yea but then can you import those cords into a add on and have it spit out a marker at that location

heavy merlin
#

Uh no

hushed bronze
#

@obsidian tree Hey some people are impatient but most of the modders appreciate what you do and are entirely willing to wait for you to work your magic at whatever pace it's gonna happen πŸ™‚

#

...just in case anyone is childish enough to give you bullshit over it πŸ˜„

steel crypt
#

I'll be THAT dude LOL.
No tools will be working right now, tomorrow, or for "impossibly lucky minimal time" a week. It could take a month or longer especially considering HG probably will have a couple patches here. A lot has changed. There are precious few working on any modding tools. They have a life other than fixing tools/modding. Anyone modding right now will be doing it via HEX, which not many people can handle and if they can, learning what variable value is what for what is super hard.
Not trying to be a goody 2 shoes nanny here dudes, just asking for patience. Thank you everyone! πŸ˜€

steel crypt
#

@hushed bronze Looks like grass fix and color mod are still needed. OH MY GAWD i'm gonna have a lot of updating to do if, praise jesus, monkey can do it again.

hushed bronze
#

Well I mean it looks like monkey isn't having too much trouble, actually.
But yeah Grass is still exactly as borked as before, just got fooled by a screenie before I got myself in properly

#

Also Of the two lush worlds Ive seen so far, both are Visions colors

#

Also the game really does only seem to function stably with Big Picture running @steel crypt

#

Fortunately Grassfix is actually a very simple mod that I know how do do with great ease now so it should be a quick job when the compiler is ready

#

And because the visor didn't seem to change in the slightest, hopefully that will work as it used to also

steel crypt
#

Is it maybe variable by planet?

hushed bronze
#

Maybe

steel crypt
#

if it is, it might mean you have more control over it. When modding it, that is.

hushed bronze
#

I would be down for that

#

in any case we're all playing stock no matter what for no

#

seeya

peak dawn
#

I suppose the pre-beyond save editor is completely useless now?

heavy merlin
#

Should be fine.

obsidian tree
#

it's not that it is hard, it's just there is a lot to do

#

ie. So far I have done 69/494 structs, and it has taken about 8h to do that

#

so at the current rate it is ~58h of work total to do them all

#

well maybe less because I have had breaks and stuff

#

so let's so closer to 6.5h for all that

heavy merlin
#

Is it necessary to do them all at all?

obsidian tree
#

not quite

#

we need a fair few for it to all work

#

but ideally we want them all all done

#

because otherwise differences between this version and newer versions are harder to sort out

#

it will be functional well before all the structs are done

errant rock
#

Looking for info - I'm poking at the PC keybind bug. Can modders normally see the base template for the settings files?

#

Actually, I should try the decompressor and find out myself, shouldn't I?

errant rock
#

Okay, coming out the other side. The template is there in METADATA\ENGINESETTINGS\TKGAMESETTINGS.EXML. Doesn't seem to be anything I can do here.

#

If you check the TKGAMESETTINGS.MXML file in your personal settings, you'll see that a property node with the attrbute name="Invalid" shows up.

#

The Invalid node ends up taking Player_Forward's keybinding, Player_Forward ends up taking Player_Back's keybinding, etc

#

NMS appears to hold the TKGAMESETTINGS.MXML file in memory, and overwrites the entire thing (which is A-OK). I was hoping that if I could find a faulty template, I could eliminate the name="Invalid" node.

#

Now, you could include an explicit name="Invalid" entry into METADATA\ENGINESETTINGS\TKGAMESETTINGS.EXML and put that in the mods folder, if I can figure out how.

#

This can't be done. I assume that MBINCompiler needs to explicitly allow a KeyMapping entry named Invalid. I see the code for that in libMBIN. But I'm done for the day.

#

If someone wants to try that themselves, knock yourself out. It's something that we should expect to change shortly, tho, as it's a bug, so no production code should be added to allow this.

#

Assuming I'm right about MBINCompiler.

obsidian tree
#

I am fixing up the code for mbincompiler now that will allow for the input mapping files to be decompiled

#

unfortunately they changed the enum internally that has the mapping for all the keyboard keys so I'll need to write some code to extract them all as there are like over a hundred...

#

I will probably leave it as an int for now so that it can still be run

hot kettle
#

Is it possible to make a mod that forces shaders to load at startup? Like before.

stiff stream
#

Yo, is anyone working on a mod for a left handed mode for VR?

rugged cloud
#

ATM nobody is working on any mods

#

we are waiting on monkeyman to update his tool

#

well unless someone out there is hex editing

hushed bronze
fiery kestrel
#

I'm gonna try it now

frail turtle
#

any updated trainers available?

hushed bronze
#

No trainer can handle me

frail turtle
#

πŸ€”

ruby acorn
#

okay so in the save editor i noticed when you inspected the upgrade modules (installed ones) it gives you the ID for the thing, but also a number that you can change

zenith ivy
#

Hello all, please is there a way to tweak the rendering distance with a mod or modifying PC banks. I really hate the Beyond Update draw distance.

ruby acorn
#

so it looks like the # associated with the ID of the upgrades is used to determine the stats from the upgrade

#

is there a list with the #'s for the different upgrade modules?

heavy merlin
#

That number may just be a seed it uses to randomly generate the stats and stuff.

clever elk
#

Man, all my mods left me :(

clever elk
#

Is it possible to make mods for beyond or are we waiting for people to sort something else out like mbin or other stuff?

errant rock
#

hokay then. Hack to try to get keybinding 'working' failed.

#

I changed MBIN code to allow TkGameSettings to have an entry named 'Invalid' at the head, and increased the size by one. Then I added a property node to the EXML file in question, MBIN'd it, PAK'd it, and tried it. No crash but no luck.

#

Again : if you check your local settings for NMS, you'll see that an entry named 'Invalid' has landed in TkGameSettings, and if you pay attention you'll see that it takes Player_Forward's keybind, etc.

#

So the thought was that we might be able to get some dumb thing working if we changes NMS templates to explicity recognize the 'Invalid' entry. No luck.

#

I'm taking my morning coffee time to see if I can help Monkeyman. Probably won't be able to, but might as well make an attempt.

errant rock
#

Yeah, I don't know how you determine the actual contents of these MBIN files unless if you attach a debugger to NMS and try to catch what it's doing.

#

and there goes my time. Cheers, folks.

left sentinel
#

@hushed bronze hey if a base build asset is in a game but is not buildable, you think its possible to fix that?

terse flume
#

Can one mod NMs and still play in multiplayer, assuming both playes have the modes?

I was thinking about cloud and faster actions mods up for beyond on the nexus.

willow saffron
#

Is the inventory editor up to date yet?

hushed bronze
#

@left sentinel That's been done before but not by me. I believe WinderTP would be the big man on Campus with basebuilding mods, especially adding and removing parts

left sentinel
#

Yeah I was just wondering if anyone could enable the large power door base part

hushed bronze
#

Oh that lol you should just be able to unlock that normally (or are you talking about the archaic one from waaay back?)

thin viper
#

Do you have a pulse jump mod working for beyond?

hushed bronze
#

If I make a pulse jump mod I would probably multiply the speed and the fuel drain by the same amount. Is that ok? (assuming that's one of the compilable things RN)

steel crypt
#

There is currently an issue with globals. It was using spaceship global?

thin viper
#

Yes

#

It can't be decompiled properly right now

hushed bronze
#

OOH L02k updated what's basically "Clean Space" I'm down πŸ˜„

steel crypt
#

HG changed the visibility of the global structs. Might be a real problem. Monkey was looking into it.

hushed bronze
#

Globals don't play nice ? Good to know for now, any other clear-cut categories you know don't work?

thin viper
#

Probably most of them.except for files in solar system folder perhaps

hushed bronze
#

Globals may have been taken away from us. All the real nasty "cheat" mods go through globals

thin viper
#

Well i mean i can go rogue method and do what i want(speed up pulse jump) it just takes some time

hushed bronze
#

You mean Hex-edit or what?

thin viper
#

Yeah

hushed bronze
#

That's too hardcore for my blood lol πŸ˜„

thin viper
#

Same lol

hushed bronze
#

But it would actually be a very useful mod particularly for modders maybe its the one worthwhile thing to go after that way

obsidian tree
#

at least we have all the names from before. We can do a binary comparison to see what is the same or at least similar, and then fill in the gaps with cringes UNKOWN's 😒

#

it's isn't too crippling, but it does suck

hushed bronze
#

Sounds like a vacuum cleaner

obsidian tree
#

but because that takes wayyy longer than mapping globals used to take when the data was in the exe, they are now relegated to back wayy down the list lol

#

so yeah

#

so if anyone wants to look at the values and do a comparison it would be super helpful!

hushed bronze
#

I mentioned it but this may be an anti-cheat measure

obsidian tree
#

nah, doubt it

hushed bronze
#

At least in part

obsidian tree
#

there is much more they can do than this

hushed bronze
#

I mean damage multiplication and speed amplification and stuff all go through globals

obsidian tree
#

well, somewhat

thin viper
#

Oooh they removed all the names from globals..wtf

obsidian tree
#

also weapons tale

#

*table

#

camera global I can still map

#

but that is all lol

hushed bronze
#

I imagine they would like the idea of crippling many hard-hitting cheat mods while doing minimal damage to modding overall.

thin viper
#

Guess they want to make it bit difficult

#

Yeah

#

That

#

I only used know all tech,no damage in normal mode and this pulse jump speed.

#

Haven't used anything else

obsidian tree
#

well we'll be able to get them all back I'm sure

#

but it will take longer

hushed bronze
#

WOW who knew fast actions was so popular lol

#

But Fast actions hits a global doesnt it?

hearty wasp
#

ye

obsidian tree
#

but if you just want one value, it isn't too hard if you know what you are looking for to fix it

#

especially since we have all the old globals mapped out fully

hearty wasp
#

yeah hex editing makes that easy

#

if only Eucli-ea is that fucking simple

obsidian tree
#

haha

hearty wasp
#

and I don't need to do the same thing 600 times

obsidian tree
#

do you use the mod updater?

#

I'll be interested to see how well that works for some mods as some fields have had their names changed

#

not sure how it handles that

hearty wasp
#

scenes are too complicated for that

#

especially with the kitbashed stuff

obsidian tree
#

yeah that's fair

hushed bronze
#

awwww UI files flopped on me 😦

#

Does GCGRAPHICSGLOBALS.GLOBAL be broken?

#

OOo PLANETBUILDING TABLE decompiled for me!

#

The whole file is different lol text compare wont be helpful at all lol

ocean shoal
#

Have people been doin' some digging to see how well NEXT Mods are supported in Beyond?

#

Is it a flat "None are compatible"?

hushed bronze
#

As for using mods made for NEXT, absolute zero

obsidian tree
#

@hushed bronze let me know if you see any issues with that file. I feel like I remember not being sure about a few things, but I dunno, it's bee a really fucking long day lol

hushed bronze
#

But a handful of lucky mods can be re-built

ocean shoal
#

Drat, I was really hoping the movement mod from NEXT that made the jetpack fly faster was still supported.

#

I forgot how slow moving around was without it haha.

hushed bronze
#

@obsidian tree Im not sure about this file I was thinking it was deactivated but it's undergone a monstrous amount of change, sould be its just managed very differently now, more like a scene reference table or something?

obsidian tree
#

the planetbuilding table?

hushed bronze
#

Yeah.

#

Maybe it just isn't decompiling fully IDK

#

thousands of blank values everywhere, all of the density nuymbers in the part that decides spawn rates for planet buildings are set to zero

#

my money is on deactivated but dont count on me Im not a master at this stuff in any way

obsidian tree
#

oh, that was like that before

#

pretty sure

#

have a look and if you think it is actually wrong let me know

#

I'm gonna release another version then pass out lol

hushed bronze
#

Nah those values all had numbers before at least in the density portion, it's how I made "dead wreckoning"

hot kettle
#

Monkeyman always doing Gods work 🀘🏼

hushed bronze
#

ikr This Guy

hot kettle
#

For real though get some sleep. Well being always comes first.

hushed bronze
#

@obsidian tree But what's been done so far? Should I grab a new MBINCompiler from your site ?

obsidian tree
#

ok, well if you feel like doing some comparison of the hex to the exml that would be good, just so I don't spend 15 minutes trying to hunt down a non-existent bug πŸ˜›

hushed bronze
#

Im not on that level lol

obsidian tree
#

haha ok

#

well I have uploaded a new version, doesn't fix lots, but it's progress lol

hushed bronze
#

TY sir

elder jacinth
#

Where can I find a working editor/trainer?

hushed bronze
#

Nowhere

left sentinel
#

@hushed bronze you can unlock them in game (they added those doors back, yes) but currently they're not in the build menu, seems like a bug they could fix

#

I have already reported it

hushed bronze
#

@left sentinel Yes, if there's a bug that makes the big door they bragged up, not exist, I'm sure they will correct it soon enough

left sentinel
#

true but in the meanwhile I was hoping if someone could check if its even in the game code or they missed it

icy glacier
#

Is there a mod that boosts the inventory slots available in survival mode for Beyond? :x I was so hype about larger inventory and then found out after playing last night that it only affects normal mode and that's kinda sad u_u

#

The ones I found on nexus were for older patches so I'm not sure if they'd be functional

hushed bronze
#

Normal only? You sure? That really sounds like an oversight, maybe bug report?

#

@icy glacier

icy glacier
#

Everyone on the reddit are talking as if it's normal and it's not expected to have expanded survival mode inventory so I never considered it was a bug

#

I'd love that tho because I find your inventory always being full of basic materials to be more frustrating then fun

heavy merlin
#

No, In normal mode, increased the slot storage limit for substances from 250 to 10,000.

icy glacier
#

Ah, so I will in fact need a mod for that

heavy merlin
#

Yeah

dreamy knot
#

Has anyone made a always lush mod?

hushed bronze
#

I previously made a half lush mod ( internal game has hardcode limits, half is max)

heavy merlin
#

All lush would make it hard to find some stuff you may need.

hushed bronze
#

I'll do that one next after I finish testing Grass Fix 4 refinements since I released a pretty rough version last night

#

@heavy merlin This is exactly why Leon and I believe the game runs its underlying hardcoded limits on Biome control

dreamy knot
#

I'm in creative

#

Just hoping to do some testing on lush planets

hushed bronze
#

Sure, just wait a little bit I'll have it out for you if it's possible. Its an easy one and Im pretty sure that file Ive already confirmed is currently moddable

dreamy knot
#

Will lush planets with water still spawn?

#

I'm sick of not finding lush planets in creative

hushed bronze
#

yeah they will be be normal, un-bullshit lush worlds lol

dreamy knot
#

Thanks

hushed bronze
#

Just built it, gonna check that its working ( i suddenly realized my own tests would benefit lol)

dreamy knot
#

Thanks again

hushed bronze
#

Forgot to compile it like a dipshit lol. Lets try that again πŸ˜„

dreamy knot
#

heh

#

I did try a only lush mod before from the nexus and it crashed my game

hushed bronze
dreamy knot
#

Thank you!

hot kettle
#

@hushed bronze would be interesting to see a short video of you making a mod. Like beginning to end. I’m interested in dipping my toes in some lite scripting but don’t know where to start.

torn plank
#

Is there a way to fix 21:9 UI without a mod?

steel crypt
#

You will not be doing any scripting. Unless you are going to go hog wild complicated. @hot kettle we can modify values, not structs without modding the exe

hot kettle
#

Ahh

#

I meant scripting in the general sense

#

Makes sense why there isn’t that many mods in general. And the mods that are available are more value adjustment based

dreamy knot
#

I'm trying some mods that aren't updated yet

#

NMS fantasy for one

hot geode
#

anyone here playing Survival on PC that can help me try to resolve a bug? pm me please.

dreamy knot
#

@hushed bronze Sorry to ping you but is there a way to make it so planets always spawn with rings?

hushed bronze
#

@dreamy knot Theres probably a way but I dont know it right now

dreamy knot
#

How about always blue skies?

#

Hell has anyone ever done a mod for that?

dawn meadow
#

Hey someone told me about a mod allowing you to have multiple playerfreighters in a system, I am however unable to find it. Does anyone know which one he means and do you have the link?

icy glacier
#

https://www.nexusmods.com/nomanssky/mods/1022 I found this mod for increasing stack size so hopefully the author can update it for beyond and then I can have all the fun of bigger stack sizes from beyond but not have to leave survival behind completely

hushed bronze
#

@dreamy knot Its pretty much the complete opposite of what people modding sky colors are trying to acomplish lol

dreamy knot
#

Is it possible though?

wind meadow
#

Does anyone know what's up with he Fantasy mod? There was a tweet from the dev saying they were updating it for Beyond, but the mod has since been unlisted on all the sites.. I was super keen to try it with Beyond.. 😭

sinful anvil
#

its going to take them some time to adapt mods to the new update, just have patience

wind meadow
#

That's fair, I'm definitely being impatient, I just got worried when I saw it was unlisted. Much excite, much childish.

hearty wasp
#

@dreamy knot ye

dreamy knot
#

So what do you change/edit to make it so?

hearty wasp
#

idk some color related stuff

#

ask @steel crypt

dreamy knot
#

It shouldn't be to hard

hushed bronze
#

Updated Grass Fix with some attention I didnt give it yesterday

stuck wasp
#

guys, is there a working mod to get rid of the billions of steroids everywhere? it makes everything so clutered

#

asteroids*

hushed bronze
#

@stuck wasp Sadly that one is in a global that we cant currently mess with so.... no even though I had a brilliant prototype for it before Beyond lol

stuck wasp
#

@hushed bronze Oh that's sad to hear. I love the game, but this is my biggest beef with it so far. Not only it's extremely immersion breaking but it also actually strains my eyes. 😦

hushed bronze
#

I know what you mean lol. In any case there's a significant possibility that Globals will be available to us modders before too long, so hope is not lost

stuck wasp
#

cool. I'll keep an eye for it. Thanks anyway πŸ˜„

hearty wasp
#

why would you want to get rid of steroids

#

it makes you fucking ripped

serene cypress
#

if HG doesnt do it - do the exocraft cockpit views seem usable without VR? im sad that it isn't already implemented

steel crypt
#

@dreamy knot colors can be done. The way it was before, making only blue skies would be easy dunno how it is now. Haven't tried. Waiting for patches to settle a bit and compiler to get done. Not much time right now. Haven't even installed yet.

dreamy knot
#

Thanks

#

I got some "info" from some guy on nms modding discord that they haven't changed since 1.76
I'd take that with a grain of salt

steel crypt
#

You can look at DUDS SKY colors and the sky color mod and see what I did before if you want.

dreamy knot
#

will do

steel crypt
#

I haven't looked at the compares but it mods ....look on that mods nexus read me and see what file it mods. Then go to mod discord and look for Lo2k's compare and you can see if it changed.

dreamy knot
#

I dunno how to read it

#

I'm a noob at modding

sterile spruce
#

Any "must have" mods? Was playing on PS4 but joined the PCMR and rebought the game

heavy merlin
#

Not really many mods at all for now.

hearty wasp
#

so all of them

ruby acorn
#

do we have a list of seeds for the upgrade modules?

frail turtle
#

New trainer available

lime mesa
#

Very nice, thank you @frail turtle

#

Oh nvm

#

I don't like how this looks

#

Need a save editor

frail turtle
#

:0

lime mesa
#

Hello ! is there a mod where i can have infinite jetpack ?

#

But Not a trainer , i want it to be in game

#

and is there a way to re poisition the camera for 3rd person view ?

hot kettle
#

When I double click the .mbin file in the mod station project directory, it says that it's been decompiled at the bottom but the new files don't appear. Am I missing something?

steel crypt
#

Can you close mod station or is it hung?

#

hanging

hot kettle
#

it froze the first time so I closed it, now it's not freezing but it's not showing the decompiled file

light spade
#

anyone know if there's any hope of getting the widescreen fixes back?

low nexus
#

Do the save editors still work for increasing stack size?

hot kettle
#

Should I have the "pak EXML Files" option checked?

quaint brook
#

There a mod to allow first person in exovehicles without VR?

lime mesa
#

Left handed mods??? PLEASE!!

errant rock
#

Okay, the MBIN file I was poking through this morning (GCAISPACESHIPGLOBALS.GLOBAL) was, like the other globals, entirely binary.

#

In older versions of NMS, were these packed as pure XML?

#

Like, if not, I have no idea how you guys deduced what parts of the file meant unless if you're wizards with debugging tools.

#

Yeah, poking through model MBINs shows plaintext headers describing the data. OK.

obsidian tree
#

I reverse-engineer the exe to get the info

errant rock
#

fucking hell.

obsidian tree
#

lol

light spade
#

yeah I'm completely lost

#

bummer we can't even do anything to the UI now

obsidian tree
#

I just haven't got to those files yet

#

will do soon I think

#

since a few people are interested in them

#

or maybe just you in two different places πŸ˜›

light spade
#

seems like the stuff I wanted to do was hidden in shaders

obsidian tree
#

ah ok

light spade
#

at least that's how the old ultrawide fixes worked

#

so, uh, whenever someone figures out how to recompile vulcan shaders I guess 😦

obsidian tree
#

they added/modified quite a few of the structs relating to the UI files also

lime mesa
#

no one helping me 😦

hot kettle
#

@lime mesa the mbin file that has the setting to adjust jetpack usage cannot be decompiled yet. Give it a few days

lime mesa
#

anyone have any suggested mods i download for beyond? like enhancements such as more grass in certain areas, stuff like that?

hot kettle
#

@lime mesa try that one πŸ‘Œ

lime mesa
#

this was literally the one i was talking about lmao

#

but im talking about others like this

hot kettle
lime mesa
#

that can add on to this

#

ah alright

hot kettle
#

there are only like 9 that are compatible with Beyond so far

#

give it some time and more will become available

lime mesa
#

woah i see some goodies already

#

alright will do!

#

thanks!

hot kettle
#

np dude!

normal crescent
#

is there a mod to increase the fog?

obsidian tree
#

that requires a global IIRC so might be a while

gentle minnow
#

this also increases fog @normal crescent ⬆

hazy fulcrum
#

Wait, does that grass fix for beyond increase the colour pallet?

wanton salmon
#

Was there a mod for missions before that let you hand in missions all at once or something faster at least?

hushed bronze
#

@hazy fulcrum Grass fix makes no changes to color palettes, but it does assign the LUSH palette to Lush Exotic planets instead of BASE

quiet plover
#

hmmm i wonder does this faster plant growth mod works on BEYOND

lime mesa
#

@hot kettle thank u

weary chasm
#

πŸ™ praying for a mod to remove that sound the visor makes when an object is highlighted

#

Might look into removing it myself

heavy merlin
#

Can't say I like the new visor system either... Gone from needing to hold down one button to needing to hold two at the same time... πŸ‘Ž

lime oasis
#

Super New in modding, but some of the mods rewards like extra money or hotkeys to get money. Is that allowed? 😁

tardy widget
#

The modding system is pretty limited in NMS right? I mean, you can change some graphics and maybe add do something with the controls... but it seems like you cannot do much in game, like add new menus, or add a system for tagging stuff under your Discoveries?

tardy widget
#

I am a bit curious, because I would like to begin modding this game if its possible to do more than what is currently being done. They are a small dev team and I think they could get a LOT from the community if they added a more powerful modding system.

#

I remember the early days of World of Warcraft where it happened quite often that mods ended up being integrated into the game... the idea or concept of it anyway.

#

Just noticed the Nexus Mods links. There are some pretty nice mods there πŸ™‚

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Hmmm... well this seems promising. I might as well try making a modding setup and see how powerful it might become. If I can inject a custom mission, that might be a way to add custom tags into the game, making it possible to travel to new places using just address links

hot kettle
#

You can't mod anything that has to do with the .exe of the game

#

You can but it requires like heavy scripting and isn't worth it

#

If you check the pins for this channel, there are some links to get you started with modding, really helpful stuff out there.

tribal goblet
#

any 21:9 HUD / UI mods that work with the new updates?

subtle elbow
#

Is the modder lo2k in here?

ocean shoal
#

The Ludicrous stack size mod on nmsmods would be so great if I could tweak it! I don't care much about the stack size limit of the 10k items, but there are certain things I can still only hold 5 of which sucks :(

subtle elbow
#

Kind of want to try the nofade mode in VR

crisp otter
#

Any good optimization mods for VR?

icy glacier
#

I feel you Kyler45 D: If I could carry like 1k of each thing in survival mode instead of 250 I would be so happy

wild knoll
#

PS4 mods ever going to happen?

brittle zinc
#

you can't mod console games

wild knoll
#

Be cool if we could, like in Bethesda

umbral narwhal
#

You can't mod *PS4 games. Sony has a paranoia about letting code onto their systems. XBOX is all over allowing player mods.

hushed bronze
waxen tinsel
#

Have any mods that revert farming timer changes been updated for beyond?

dusky oyster
#

Can I have help for save editor here? Kind of modding, yes?

hushed bronze
#

Oh dear god VROVERRIDES in UI

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added nightmares

hallow pumice
#

NO

hushed bronze
#

On the other hand, why the hell would they totally overhaul the binoculars code and make no changes to the visuals of said binoculars?

jolly stag
#

Probably just worried about locking on to targets?

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Id assume they didnt worry about the visuals. It seems when they develop code, they like to add stuff, but sometimes just say, nope not worth the time on others in a rather odd pattern

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shrugs

hushed bronze
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LOL I beat roger to the visor cleaner by 13 minutes

half aspen
#

i picked yours cause smaller texture file 🀣 @hushed bronze

hushed bronze
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Oh is that all? lol

half aspen
#

every byte counts in precious VRAM out of memory errors era 😁

hushed bronze
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Not because of the obvious superiority and more importantly seniority??? lol

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Been dragging my ass on converting the data panes part

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Guuuuh

half aspen
#

now , was there any log of all the pak / mod files NMS loads or do i mismatch that with some other game ? wasntme

hushed bronze
#

not sure what you mean?

half aspen
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engine's log file, listing the files as they loaded (or failed to, overriden w/e)

hallow pumice
#

Damn I was trying to update the asteroid reduction mod earlier but seems it has no effect currently

half aspen
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you know, like in Arma 3 engine logs all the mod files loaded into the RPT log file ...

hallow pumice
#

Have you downloaded nms modding station?

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You can unpack the game files there
Then you will need to use the mbin tool to extract very file you want view the xml

half aspen
#

ye, but i mean just direct output from engine to tell me which files are loaded / order / failed w/e, i always assumed such output existed

hallow pumice
#

Ahh
That I have no idea on

half aspen
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you know sort of nsm.exe -LOGeverything 😁

hallow pumice
#

I can give you the nms modding discord they might know πŸ‘€

vagrant bone
#

does anyone know of a mod that enables the ability to build bases and take down station portals after coming through a leyline portal?

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when you go through a glyph portal you cant bookmark station portals or build bases to come back later and do things

hushed bronze
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No but.... it has a known fix in save editing, theres a True/False variable somehwre named "OtherSideofPortal" or something like that@vagrant bone

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I suppose a smart coder could write a parasitic script to inject a correction on the fly. I am not that coder

vagrant bone
#

o

stoic pasture
#

@hushed bronze I was searching for a mod that did the exact thing you did. But I didn't found one, so I made one myself, and basically we uploaded it almost in the same time lol

hushed bronze
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I figured as much πŸ˜„ @stoic pasture

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I just dropped it cause it was the easy part of converting my Iconic Mod

dreamy knot
#

Any mods to disable clouds?

hushed bronze
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Black test success πŸ˜›

sullen venture
#

Do save editors still work

hushed bronze
#

!8ball Do save editors still work?

sullen venture
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πŸ’©

steel crypt
#

It will work in the RAW JSON area, but the prebuilt other stuff won't be right.

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I think.

lime mesa
#

Yall think someones gonna do a No Mans Sky VR head locomotion mod or will the devs add it?

steel crypt
#

describe "VR head locomotion"

lime mesa
#

Well right now its VR hand locomotion

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Hand locomotion is wherever your hand is pointing is where you will go

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so if my hand is to the left of my hip for example, and i want to go forward, it wont go forward by pushing forward, it will go the direction my hand is.

#

Now head locomotion is where it goes wherever you're looking, which in my opinion is 5000 times better

hushed bronze
steel crypt
#

It might be an option in the modd-able code if they tested it or something, have to wait for compiler to find out. Would guess maybe not there, but there have been surprises before.

hushed bronze
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I was worried some unseen force would horribly butcher that but no it worked pretty well

lime mesa
#

VR feels unplayable without head locomotion.

steel crypt
#

Right, UI by Tom, Jake, and Tiny (only on tuesday nights) - HG

hushed bronze
#

Binoculars have its own folder now forr all of its bits

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except for one, which inexplicably is in a totally different place lol

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BUT I FOUND it so we're all good πŸ™‚

dreamy knot
#

Might come in handy for anyone that needs it

dapper venture
#

are mods still broken in VR?

hushed bronze
formal ingot
#

i kinda wish this voice changer mod worked in beyond

sharp moth
#

Hey, I think this is a little outside of the scope of #nms-questions as it's using a third party tool to modify the game - I have a bugged mission (the quest marker is gone, and I do not remember where the applicable crashed freighter is.) It will not reset no matter how far from the original system I go. I now have my MissionProgress JSON file open, could someone here help me to interpret it so I can edit myself past this objective?

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nvm, got it!~

supple wadi
#

@sharp moth glad you sorted it out, but please do remember to report these bugs to HG!

sharp moth
#

Yup, way ahead of ya πŸ˜‰

hushed bronze
#

Upgraded to include Surveryor cleaner , too πŸ™‚

hushed bronze
#

Left Panel is done. Now I just gotta do Survey Left, Right, Survey Right, Center, and Mission details

hushed bronze
limpid summit
#

Does https://nomansskymods.com/mods/ship-launch-cost-reducer/ not work yet? I know it's early but it was tagged as beyond, as was instant button reaction which also seem to not be working. I've checked and the antimod file is not present.

hushed bronze
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@limpid summit Just get the solar launch thruster recharger. solves your problem forever without mods

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Eradicates nearly all cases of "Invalid Position, allowing build parts to touch, intersect, or even entirely overlap. Also enables many of the available parts for use on freighters!

upbeat quiver
#

hello, if i install mods does that mean i'd only be able to play with other people who have mods?

#

do players using mods get put into another server to keep them from interacting with players who don't?

#

maybe i should ask this in game help, sorry

near frigate
#

played with mods last night and went to the anomaly no problem

south vortex
#

Never thought I’d see ArmA 3’s Dwarden here! Awesome makes me feel more at home now lol

lethal mango
#

Hello everyone, are there any mods to change camera position on Exocraft for current Update?

#

Because standard camera drive wild

terse flume
#

Seems my coop buddy is always listed as guest in my base? is this the result of us both using mods?

we are running the exact same mods.

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according to a article i found "guest" meant the other player was from another "game mode"

primal solar
#

ok so mods are broken in vr right?

lime mesa
#

@wind meadow hello, i am the modder of nms Fantasy, i had internet issues, and i only started playing and modding Beyond yesterday. The Fantasy world generation is updated at 80% and 7 others mods from the pack are ready ( with some new ones ) I ll be ready i think for Monday or current next week πŸ™‚

terse flume
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@primal solar in what way are they broken?

like do they not work at all? or can we use things that increase inventory sizes / mess with planet cloud textures?

primal solar
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@terse flume all fills will not load at all in VR

terse flume
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well crud :<

signal basin
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i hope they enable mods to work in vr ;(

hushed bronze
frail turtle
#

I wish there was a β€œvisible holstered multitool mod”

south vortex
#

You are awesome Redmas!! Thank you

hushed bronze
broken jay
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Is there a mod or something to extend how far electric wires can go and supply power? Or is that even possible? 😬

rugged quail
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Does anyone know of a mod, that can find portals on the planets surface? Like the signal booster used to. πŸ‘€

hushed bronze
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Just give an artifact to the monoliths

rugged quail
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Yeah, that's unfortunately one of the problems. The signal booster only has 2 options. Scan nearby building or drop pod. Can not locate any monoliths anymore, no matter how much I scan the surface. 12 planets so far. no luck. πŸ˜₯ I'll submit a bug report to Hello Games - just incase it is a bug

devout terrace
#

Just curious... can you use regular online play with mods?
And if so, how does modding affect the overarching economy among players?

prisma sail
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you can user regular online play with mods

#

ive got a few basic ones installed like the grass overhaul and faster interactions + one that i made myself just to test some stuff

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no problems so far

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@devout terrace

lime mesa
#

Is there mod when building, I want to create 8X8 wall.
when i try i have to click 64 times to make it.
pls any suggestion

queen knot
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does anyone have a mod for faster farming times? i havent found one that is updated

sturdy furnace
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I have to ask, why has no one done a pokemon mod? lol

left sentinel
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@broken jay why do you need such a mod? wires can extend indefinitely

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@sturdy furnace probably because it might require changing the globals, that modders cannot touch

hushed bronze
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Notepad++ is ruthlessly effective at finding shit sometimes. I have on occasion, to find a specific elusive thing, opened all 400+ files in the entire UI folder section of the game files and used CTRL+F's "Find all in all opened documents"
that feature is insane
it can replace all in all opened too

left sentinel
#

@rugged quail the exocraft signal booster upgrades dont work?

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I can still scan for ruins and abandoned buildings

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@hushed bronze oh yes lmao I use this too and its absolutely grand

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btw my dude can u please figure out if you could add in the missing base parts to the build menu?

sturdy furnace
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@left sentinel isnt their already creature mods? I dont mean the whole thing pokeballs and capture. just creatures

left sentinel
#

arent the creature mods just changing assets but are still subject to proc gen?

#

I mean to say that as far as I know you cant add a 3d pikachu model and it will look like a 3d pikachu model but instead a weird mishmash

sturdy furnace
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sure who cares, then they would be rare. make a pokedex list and its a pokemon snap on steroids

left sentinel
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oh my

sturdy furnace
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now that i have this in vr i may try to do one haha pikachu is easy and iconic

hushed bronze
#

@left sentinel which missing base parts do you mean?

left sentinel
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@hushed bronze Large power doors (exocraft sized, its unlocked after purchasing normal sized power doors) and the shutter door for prefabs

hushed bronze
#

circle em for me if your willing πŸ™‚

left sentinel
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bottom one

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present for all 3 basic build tabs

hushed bronze
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I can figure out their "real" names based on that tree because I found the tree earlier (in code form ofc)

forest gorge
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@hushed bronze If you could somehow stop grass from coming through my base objects, it'd be much appreciated.

hushed bronze
#

So whats up they just dont appear?

left sentinel
#

yep they dont

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neither in normal mode or creative

hushed bronze
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@forest gorge Impossibnle, all the natural stuff regenerates.

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@left sentinel Any idea if the classic buildrestrictions=False works on them?

left sentinel
#

not yet, I will try that

#

also not buildable in normal or creative

forest gorge
#

Exo, how about letting us trade nav data for charts in bulk?

#

Doable?

#

I already intend to install Super Ship Teleporter, though

left sentinel
#

ok removed the base building restrictions, let's see now

forest gorge
#

And I just realized I'm up far too late. Good night, if you ping me I'll see it tomorrow.

hushed bronze
#

heh GN

#

Ey while we're here, wanna test an unrelated upgrade I've put together for the basebuilding mod?
It adds several off the power system parts to the freighter enabled list, and doubles the fuel efficiency of Biofuel Generator (the only power producer thats viable on the freighter in theory). Also raises the BFG's fuel capacity 3600 to 10,000 and takes the battery capacity from 45k to 50k (so that a 500-carbon stack burned in the BFG will fill it exactly)

left sentinel
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@hushed bronze I'll help

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Also I tried what you said (removing base building restrictions) and I still can't build the missing base parts

modest lintel
#

Is the Iconic Mod not compatible with Beyond? Was excited when I saw it but the game crashes when trying to load up with it D:

hushed bronze
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@left sentinel That means they probably lack any number of supporting file structure to make them work and implementing them will be difficult. Not to mention it may have been intentional due to being incomplete or something

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Ive also found in testing that 1 Carbon = 1x power, Oxygen is 2xc, and Condensed carbon is 3x

left sentinel
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Oh yea your 1.02 version isn't working for me at all

hushed bronze
#

not at all? like crash or what?

#

do you know if others are dealing with that problem?

left sentinel
#

No just the mod has loaded but doesn't work

#

It removes restrictions right

#

Like I should be able to place cuboid room stairs outside

hushed bronze
#

not without a basecom

#

its not a clone of buildrestriction=false

left sentinel
#

Ohhh

#

Ok nvm it is working

hushed bronze
#

I've killed the Invalid Position as a result of collision checks, added a bunch of parts to freighter compatibility

left sentinel
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Ah I see

#

Anyway gonna check 1.1 now

hushed bronze
#

I originally added a ton of items to scalable until I realized that the scaling feature itself is not usable and therefore untestable

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at which point I redacted everything from being scalable πŸ˜„

left sentinel
#

yeah unfortunately

#

probably something they wont be addressing currently

modest lintel
#

Ohh Exosolar you could tell me better than anyone about if your mod is currently compatible xD

hushed bronze
#

yikes I just blew up nms while holding a wire in the freighter, might be super unstable

left sentinel
#

Oh shit wait I need to load up a normal game file

#

I'm only trying out the biofuel mod

#

Also unrelated but I decided to play this game on 720p res lmao
So much smoother even if it looks meh

hushed bronze
#

Damn, just holding a wire on the freighter seems to blow it to kingdom come.

#

Can you see if thats happening for you too?

left sentinel
#

Sure wait I'm still trying to load up the right save file where I had the biofuel built

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@hushed bronze 887 carbon gave me around 14 mins 40 seconds of power

#

Is that correct?

#

Battery capacity is 50k confirmed

hushed bronze
#

887 carbon would = 887 seconds

#

anyway Im worried about the wire on the freighter seems its just instant death

left sentinel
#

Yea doing in a min

hushed bronze
#

1.02 for some reason let me pull the wire out too, which also = instant death which is confusing because i should NOT be able to sccess the wire on the freighter in 1.02

left sentinel
#

@hushed bronze yep the game crashed

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The moment I brought up the wire

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I placed a button on the wall and when I opened the wiring function with the ctrl key it just crashed

hushed bronze
#

yeah I just recompiled a new version just to make SURE i wasnt enableing the wire. Still enabled, still crashed

left sentinel
#

F

hushed bronze
#

Removed my mod entirely

#

wirestill available

#

but doesnt crash the game

#

still throws an error message if you try to connect it to anything thou

#

its clearly some sort of special case thing

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@left sentinel 1.01 doesn't Bomb! A CLUE!

#

gonna go text compare, they are very similar

left sentinel
#

Hmmmm

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All the best my dude

robust lagoon
#

Any up to date mods that’ll let me adjust the render resolution?

hushed bronze
#

@left sentinel I got it to stop exploding. But now I still cant actally place wire

left sentinel
#

Dang

hushed bronze
#

@left sentinel Shazam!

left sentinel
#

So what went wrong before? @hushed bronze

hushed bronze
#

Honestly, IDK

#

probably a random, uncaught typo

#

Because by now I've re-implemented the same change I made for 1.02 and tested and its running fine

#

@left sentinel

left sentinel
#

Alright

hushed bronze
#

So the generator is at double efficiency and 10k capactity and the battery is 50k capacity just like I initially attempted

left sentinel
#

which I already confirmed

#

now to see about wiring

#

@hushed bronze can confirm it is working perfectly

#

Freighter wiring I mean

hushed bronze
#

Incidentally I discovered that the big circle lights have a huge obnoxious collision and you cant walk under them lol

#

tomorrows work. Im up way way too late already

#

The mod has 3:1 views:DL/s which is the highest ratio I've ever had, even better than grass fix lol

signal leaf
hushed bronze
#

Basically all globals are out of the question at the moment

#

@signal leaf

signal leaf
#

ok I wait for update when, first time modding assuming I was doing something wrong, thanks

hushed bronze
#

You may still be doing something wrong lol πŸ˜„

#

Im just kidding around

hushed bronze
#

Major update to Beyond Basebuilding - Freighter-enabled parts now include fully working power generation and management pieces! Add that to the fact that the mod also allows you to use crazy stuff like the biodome on the freighter without collision checks for placement and you have a recipe for disaster!
https://www.nexusmods.com/nomanssky/mods/1096

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@hearty wasp Wow is that legit?

modest lintel
#

@hushed bronze Sorry to bug you, did you see what I was asking about your Iconic Mod earlier?

hushed bronze
#

Probably. Iconic mod takes ages to build, it's by far the most difficult mod I make

modest lintel
#

Ahhhh I see

hushed bronze
modest lintel
#

Awesome! \o/

#

I have horrible vision, even with glasses so I'll be looking forward to that one πŸ™‚

hushed bronze
#

I have pretty screwy vision too πŸ˜„

#

anyway, Im off to bed

modest lintel
#

Night!

broken jay
#

@left sentinel the power stops running at around 400u

left sentinel
#

@broken jay oh F

broken jay
#

I have tried twice but haven't got anywhere with it

hushed bronze
#

You talking modded or vanilla?

broken jay
#

Vanilla if you're talking to me 😬

hushed bronze
#

yep. Is it 400 u from any point? or maybe it took you 400 u to get to the 500u radius from the base computer?

broken jay
#

From any point around the base computer power stops running at around 400 u

hushed bronze
#

So 400u away from the base computer like a radius limit. Makes sense, as far as I know the entire base is limited to 500 u

broken jay
#

For me it was limited around 300 or so. But adding a block extended it

mighty kayak
#

do all these mods work for multiplayer?

terse flume
#

we are only running superficial mods like stack size x10, hd clouds and integrated planes, but having severe issues with base and terrain sync @mighty kayak.
Things like parts of the base vanishing/not being pwoerd, not having accsess to the storage boxes short of walking up to them and using it one at a time, falling through the world when being a guest at the base (the one that didn't place the base computer) and other fun stuff.

No clue if that's vanilla to or not, but its incredibly frustrating.

Anyone know if there's a mod to speed up the incredibly slow npc/computer text dialogue's? I'm literally twiddling my tumbs waiting for them to pass by (i'm a fairly fast reader)

Its not like their voiced ...

signal leaf
#

Maybe inproving the skip dialog process a option?

#

Im still trying to find refinery output slot size

obsidian bloom
#

would anyone ever want to make centered 3rd person view on foot?

lime mesa
#

that would be a bit.. odd

#

remember how annoying it is to aim with the vehicles when mining?

hearty wasp
#

you mean how it doesn't shoot where you aim?

obsidian bloom
#

I dont get this lame left eye cyclops concept.. why not make it right camera then.. All games were always made centered 3rd person view and they never had any issues ever. Now we have a wave of "your character must be very far left for unknown reasons"

devout terrace
#

So, is NMS difficult to mod? How come we don't see more custom content?

signal leaf
#

@devout terrace game values like costs and speed are easy it seems, scripting behavor seems from my limited experance a lot harder

cursive marsh
#

Would it be possible to make a mod to swap some keybindings around? Or are those complete hard coded?

broken jay
#

@left sentinel

left sentinel
#

Sup

broken jay
#

Ain't letting me send a photo

left sentinel
#

@cursive marsh the game is straight up not reading those files

cursive marsh
#

Awesome, lol

left sentinel
#

They'll fix it soon once they resolve most crashes, that's still their main priority

cursive marsh
#

Yeah being able to play the game is a bit more important, I get that

broken jay
#

Alright.

#

That's what I'm talking bout, from earlier.

signal leaf
#

Well there used to be a scripting extension nmse them someone tried to replace with dll direct injection method hooking as a replacement, both projects long since dead

#

Ive done direct injection into mono on c# unity game, but not too good with c++ assuming it can be decompiled

hexed fulcrum
rugged cloud
#

follow the pin to the modding discord

#

they have a mod sound section

#

with hints on how to do some of this

#

but its a bit involved

hexed fulcrum
#

All right. My main objective is to have younger players experience the sheer terror I did as a child

rugged cloud
#

cool

#

become what you fear its what batman did

hexed fulcrum
#

I'll work on it. I mean, of all the things to be afraid of, why bats

#

Maybe he was afraid of rabies

rugged cloud
#

or guano

hexed fulcrum
#

Or ultrasonic sounds

rain cradle
queen knot
#

im trying to make one too

sleek dune
#

@hushed bronze is there a mod that lets you place the industrial things like pipes and the electromagnetic thing and mineral and gas collecters as well as wires without being within a base

hushed bronze
#

Thats a simple thing to do but a really really bad idea

sleek dune
#

cuz its anoying to have to build a base to get electricity from electromagnetic stuff or to get gas or minerals

hushed bronze
#

However, my basebuilding mod seems to have caused basecomputers to be able to crowd up, which is not an effect I had intended or tested for, but could work for you

sleek dune
#

crowd up?

hushed bronze
#

could be just as inadvisable as the usual settings file hack, i dont know

sleek dune
#

cuz i just want one base on my planet but i also want the resources which are all around 1000u from my base

hushed bronze
#

Yeah my freind whos using the mod has several computers within a few hundred u of each other

sleek dune
#

ya i dont want that

#

it doesnt look good and it is annoying to remember which one is my main one

hushed bronze
#

Placing things outside a base zone just gets things deleted

#

they vanish

sleek dune
#

o