#nms-modding

1 messages ยท Page 149 of 1

warped parrot
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thank you for suggesting checking monitor settings. this will make things much easier. but hopefully we will eventually get real 21:9 support

hushed bronze
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@warped parrot I agree. But yeah lots of monitors and graphics cards can set the output to conform to the program's output ratio so it will adapt to whatever is running the show without manual intervention. Hope it works out for you

pallid summit
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which should I get - Diverse Environments classic or enhanced?

pallid summit
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@thin viper which should I get - Diverse Environments classic or enhanced?

thin viper
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Classic @pallid summit

pallid summit
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okay thanks

thin viper
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Np

pallid summit
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what's the main difference?

thin viper
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Classic gives a steady experience

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No crashes

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Etc

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Enhanced is something I was experimenting with .like trying something new

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But new stuff comes with it's own bugs

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So I recommend classic if you don't want any issues

pallid summit
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okay

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installed classic ๐Ÿ˜ƒ

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I'm guessing that i should use the "mountains" file

thin viper
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Hmm

hearty wasp
cyan oracle
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that's a nice benefit of having to use primitive collisions instead of a convexed hull..

supple wadi
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lol

cyan oracle
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before I would have been sitting on an invisible ledge between the top tips of the wings

supple wadi
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"bit of a tight fit so i finally just said screw it"

hushed bronze
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@cyan oracle Thats a literal Tie fighter. Did you crack how to import models? When did this happen?

supple wadi
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We've been able to for awhile now, but it takes some adjustments

echo oxide
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The model importer itself came into existence around Foundation, didn't it?

supple wadi
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Uhh, maybe?

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I'm not sure of exactly when it came around but it was pretty soon after the game came out, for sure. I think within the same year

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Yeah, looks like 2016.11.08

obsidian tree
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we released it like 2 days before 1.1 lol

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started building up hype with new models then suddenly HG drops the bombshell that there was going to be an update

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RIP all our hype lol

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this was back when everyone thought that NMS was pretty much dead in the water... I don't even know why we kept developing it. There was a good little group of people modding for the game but not many people playing it it seemed...

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funny times

cyan oracle
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well whatever the reasons, I'm glad and grateful you persisted..

hearty wasp
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so the lockers have to be become modular to be able to have all 10 container inventories accessable, and probably have to go down the lane of the server stacks where you need to build a base for the containers and then snap the actual containers next to it

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but at least it'll look good and tidy being snapped up and all

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and I just gave up on making snapgroups cos I don't get paid for it

magic lava
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๐Ÿ’ฐ

naive blaze
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@hearty wasp I haven't seen that frigate before, is it yours or is it another one of those unused gems HG keeps in the gamefiles?

hearty wasp
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it's the arm I assembled for the locker terminal

naive blaze
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this an arm?

hearty wasp
naive blaze
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is that just a frigate though?

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i can see the hexagonal vent

hearty wasp
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I used the support frigate skeleton as the base

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I would've used the combat one but that one's too integral

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it's just one fucking peice

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also I gotta think up another fucked-up name for the lockers

obsidian tree
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Hurt lockers

lime mesa
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kill the lockers

hearty wasp
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also didn't know the crates are colourisable so that's neat

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might still add the numbers onto the crates

heavy merlin
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That's a more sensible size for them.

hearty wasp
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I basically sized em after the locker decor

gusty fulcrum
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I can't seem to get any of the cloud mods to work

heavy merlin
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Considering how much you can store in your little backpack (or a tiny ship), that kind of size makes far more sense than the huge cubes.

gusty fulcrum
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like rayrod's 20/20 clouds

heavy merlin
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Do you have any mods working?

gusty fulcrum
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yeah, I've got the expanded colours for terrain and sky

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I've tried removing them to see if they interfere but they dont

heavy merlin
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Try removing those and see if the clou.. ah.

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Sure they're up to date?

gusty fulcrum
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Yeah; I downloaded them yesterday and they're all NEXT compatible

heavy merlin
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That... Isn't quite the same, I don't think.

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There have been quite a few patches since NEXT released, and one at least talked about improving clouds, so mods may possibly need to have been updated since. Not sure though.

gusty fulcrum
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Ah ok then

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I'll get some other mods downloaded instead then XD

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Thanks for the help

hearty wasp
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I should name it the Unified Small-Scaled Respository

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probably gonna go back to my original idea of making the safes the randomly placeable container just to add another option

eternal parcel
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im thinking of trying to mod my low poly assets into the game

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or finding someone to help with that

hushed bronze
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So like.... No Man's Minecraft?

obsidian tree
eternal parcel
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@hushed bronze have you seen my lowpoly stuff in #no-mans-art , basically that but with my updated style (more textures)

hearty wasp
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imagine downscaling the texture to shit and then ahving those models of yours spawning

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but MSSP's done Construct, it's basically done literally what you're trying to achieve so hit him up for that

hearty wasp
quiet island
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Makes me think of those Pelican cases.

hearty wasp
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lol

hearty wasp
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I think the Unified Small-Scaled Repository and the portable containers are ready for release now

supple wadi
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they should, yeah, but you probably won't see the same things depending on what sort of mods you're running

full creek
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hi

obsidian tree
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g'day

hearty wasp
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just get my Intelligence Enhancer and you'd know how modding works in mp

hearty wasp
lime mesa
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O_O

hearty wasp
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thinking of having a custom doorframe?

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can't think of anything for replacement atm tho

hearty wasp
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2 opening anims, too

lime mesa
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Dude

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I want that.

hearty wasp
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Eucli-ea 1.8.6 finally surpasses 500 pieces of decor, now with 2 blastdoors and 20 storage containers.
Get all of em from Nexus or NMSmods
https://www.nexusmods.com/nomanssky/mods/367
https://nomansskymods.com/mods/eucli-ea-more-buildable-decorations-next-edition/

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!pin 504295055641804811

hardy auroraBOT
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@hearty wasp: Message pinned.

hearty wasp
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!unpin 501101097704882188

hardy auroraBOT
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@hearty wasp: Message unpinned.

hearty wasp
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!unpin 494181933513703443

hardy auroraBOT
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@hearty wasp: Message unpinned.

hearty wasp
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!pin 504295184276783105

hardy auroraBOT
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@hearty wasp: Message pinned.

hearty wasp
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just get the mod if you want it dryaxxAnime

lime mesa
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๐Ÿ˜ฉ

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You're the best.

latent trout
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Just created a mod that enables the Terrain Manipulator Recovery Mode. It's a neat little mode that allows you to undo any edit you made to the terrain and take it all the way back to the initial state. It's meant to help if you start reaching the regular base terrain edit limits.

heavy merlin
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๐Ÿค” does that not work already?

soft coral
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So it's like an automatic undo?

latent trout
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Yes. Without the mod there is an undo last edit option in create mode but I haven't got it to work. This mod activates a whole other mode called recover. It even has the tip that says base come with a terrain edit limit and that recovery mode is to remove previous terrain edits.

heavy merlin
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Ah. I was assuming that text would appear already when getting to the limit.

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So does it only work for edits in the base area?

latent trout
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Nope, can be used any where you edit the terrain. I have never reached the base limit of terrain edits so I don't know if it's something that would activate when you get near that limit.

heavy merlin
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Hmm... So if you keep undoing, you may end up getting rid of stuff on some other planet, that you actually wanted?

latent trout
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Don't think so it only affects the terrain you have it aimed at, doesn't just undo every terrain move you did. If that's what you are asking.

heavy merlin
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Ah, that's good then.

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Can you undo the edits caused by placing building parts?

latent trout
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That is a good question will have to investigate that.

latent trout
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From what I've been testing you can build and whatever terrain is moved by your object can be put back. It's a bit finicky as it works just like creating terrain around objects in that if you are too close it wont do anything but if you find a spot you can essentially bury everything you've created. I'm uploading some videos demonstrating the mechanic. Again, i haven't gone to far into base building so I'm not sure if this mechanic is something that is already in game but only available once you reach the base terrain edit limit

heavy merlin
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Kind of strange that they would limit it to only when you're approaching the limit, as it could be useful in all kinds of situations.

heavy merlin
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Very nice. Pretty much exactly what I've thought they should have since NEXT launched.

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And much better than just a "undo most recent". And no reason for it to be only when you're running out of edits.

lime mesa
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Well shit, that works extremely well.

latent trout
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Exactly. At least with it activated in the mod I have it in you can use it at any time.

heavy merlin
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Dig up stuff on some planet? Now you can fill it in again and not use your edits for junk. Want to get rid of the cave you built? No problem..

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Move or remodel your base, don't want big flat parts left over from where stuff was before? Can get rid of them now.

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Really should just be another mode on the manipulator.

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And then we just need a smooth function...

latent trout
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That is one thing I will have to look into. If there is a limit to that, for instance if I go back to an old base and clear it out will it allow me to go back to the original state. I don't see why as it has to keep track of those edits, right?

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Obviously it does othe rwise it wouldn't know when you reached the limit in the first place.

heavy merlin
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I think there must be two different limitations...

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Not sure how it works now, but before there was one overall edit limit (was 5000, increased to 15000), and a block limit (was 128, increased to 256)...

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They may have separated the base terrain edits from the general ones somehow, or it may just check how many are in range of a base or something, to prevent it getting too complex and hurting performance or something.

latent trout
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It's is interesting but I'm glad I found this. Like you said it will help with all of the above until the implement something like this for real. I like the idea of being able to fill in the emergency holes I make when I've got nowhere to run from a storm, or like you said sometimes you want to undo something without having to use the create or mine and hope it gets it the way you like it.

hearty wasp
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now try it on a resource deposit

obsidian tree
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that's cool that it is functional in the game! I wasn't sure if it was...

latent trout
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@hearty wasp Nope doesn't work on those. I thought it might for a second but I'm glad it didn't because then you could just keep recovering that depost

hearty wasp
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I need to make a football

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wonder if there is bouncing physics in gaem

dapper flame
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plasma bombs bounce, and that one material rolls and bounces when you start mining it

hearty wasp
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yep, figured that out lol

pallid summit
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Hey, @thin viper I love your diverse environments mod, but is there anyway that I can remove some inconsistencies? For example, objects that my character can just walkthrough (no hitbox) things appearing right in front of me, and other issues like these:

hearty wasp
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Wait until he finishes his universe generator thingamajig, then you can customise shit all you want

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But yeah dem flags don't look normal

obsidian tree
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The game clumps stuff weirdly like that too sometimes

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Not as bad as it used to be though

hushed bronze
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The mod is very capable of misses. I wouldnt worry about it. His modding time is going toward wrapping up that generator which is a way cooler thing anyway

hearty wasp
hallow pumice
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soccer

steel crypt
lime mesa
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Sans mod when

hearty wasp
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It's a shame things with normal physics with mass doesn't bounce ever in the game

lime mesa
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It's a shame that no one has replaced all sound files with meglovania

charred isle
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Just add bounce, modders can do anything

lime mesa
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Do it

charred isle
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Wish there was bouncing in my space game sadpepe

lime mesa
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Wish there were gek bouncers

clever adder
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gek jiggle physics :moan:

echo oxide
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unpopular opinion: after completing the artemis path you should be able to walk on the Atlas and bounce on it like a giant spiky (and squishy) synthesizer

lime mesa
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Agreed

hearty wasp
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I actually I can add a ball that bounce

lime mesa
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O_O

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plz make it a Zoid head.

hearty wasp
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it's just that I don't want to do it because it'd involve editing the projectile table, tech table, and all that shit that would prove too intrusive for mod compatibility

lime mesa
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๐Ÿ˜ฆ

hearty wasp
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else you bet your ass I would make Space Jam a reality in NMS

lime mesa
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๐Ÿ˜ฉ
You are such a tease.

hearty wasp
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just shoot your plasma grenade at a hoop and dream about Space Jam for now

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the only problem with it is that it'd explode in your face and kill you

lime mesa
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Happens to me when I play with plasma grenades anyway, may aswell have some fun with them.

hearty wasp
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but srsly I was a bit disappointed when I found out the bounce is controlled by the projectile table

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cos physics don't belong to physics components, apparently

lime mesa
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๐Ÿค”

charred isle
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Might just be a part of implementing ricochet/the bounce for the grenades.

hearty wasp
hushed bronze
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Those should be there own thing, separate from the first two blast doors

hearty wasp
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they are?

waxen cedar
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Has anyone tried to mod the multiplayer player limit to allow more than 4 synchronized players in one session

lime mesa
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Not possible

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I believe it's built into the engine and not the xml files @waxen cedar

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Also you can have more than 4 players but they will be orbs

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So unless you meant 4+ players who are able to see player models then no, for now I don't think so

hearty wasp
soft coral
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Unused? Damn, upper corridors would be cool

hearty wasp
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It looks like it should be used on doors like pictured, but the snappoints it uses is its own category and I can't really say much about what it really was intended without going into bullsiting territory lmao

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But having these as sort of an alternative as the straight corridors would be great imo

hearty wasp
hearty wasp
soft coral
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lmao, looks like an amusement park

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you got even the ferris wheel

hearty wasp
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can't think of anything else to add atm so that's good

hushed bronze
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Diseases

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Add diseases

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So that if you go to a toxic planet and your life support ever drains even for a moment you get AIDS, which starts a ten year IRL time clock on your save to permadelete it in 2028

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For halloween

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Cause that would be scary

soft coral
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No! At least let The Abyss hit us!

hushed bronze
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Abyss Is Damn Scary

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If I cant be eaten whole by a monster ocean worm, then HG has failed. refund game* lol

waxen cedar
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@lime mesa Yeh. I meant that the other players would also be modelled and all instead of orbs. That's why I asked about synchronized multiplayer

hearty wasp
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you kid but I can probably make a countdown timer to kill

soft coral
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Or simply make all the fauna hunt the player ^^

hearty wasp
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that sounds boring

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and low effort

soft coral
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oh, I see, boring to make it

hearty wasp
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my trolls have only been over-complicated while pioneering new aspects of modding and I am not about to drop my bar lmao

supple wadi
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animate the terrain to try to eat people but really it's just glitching it so fucking much it tears holes in the terrain and drops people beneath the world

hushed bronze
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Serious question (Im building a mod) About what range would be a reasonable and balanced payoff for a four-hour Frigate expedition?

dapper flame
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200-400k units.
Superoxide crystals, that lattice thing, tetra cobalt

hushed bronze
dapper flame
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why are combat frigs so expensive?
why are support frigs comparatively cheap?

hushed bronze
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Combat ships have the most rewarding Expedition prizes And the thing where they assault pirates. Also they have the best overall natural stats

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Support frigates on the other hand have absolute crap overall stats, and dont even have a mission type of their own

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@dapper flame

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Are you playing the mod or just reading the page?

dapper flame
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Reading

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Support frigates, for me, wind up going in every mission because they make fuel costs lower.

hushed bronze
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Its a great way to use them

hushed bronze
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I'm really hoping for anyone to offer their opinions after using it some

hearty wasp
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if I ever actually play the game I'd gladly try it out, new tables always interest me lol

hushed bronze
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love how all the key modders dont play the game, lol

supple wadi
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when you look into the abyss, you can't see it the same way

obsidian tree
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lol, actually playing NMS, ain't got time for that shit

deft quarry
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yeah what kinda nerd actually plays that silly game lmao

hushed bronze
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๐Ÿ˜ข

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lol

hearty wasp
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I mean if they add anything that actually has a function I'd look into it and all that

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Too bad all they've been adding are dumb decors

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(dumb as in functionless)

hushed bronze
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Weren't you the guy releasing working blast doors?

lime mesa
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Yeah but they're not dumb.

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They're fucking awesome so plz don't call him dum.

hearty wasp
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Nokia 3310 is awesome but it's still not a smart phone

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facts are facts my fellow person

verbal cairn
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Hi can someone make a mod that makes the sub into a seamoth for me please

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Thanks

charred isle
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son

hearty wasp
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father

lime mesa
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holy spirit

naive blaze
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these three bear witness

supple wadi
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๐Ÿป

short sentinel
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any mods to fix the stretched hud on ultrawide?

hearty wasp
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yes

short sentinel
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gimme

hearty wasp
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go on Nexus and search for it, think lo2k's got one

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it's easy enough to use the search function there plus the categories stuff

short sentinel
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had no idea the game was supported on the nexus

hearty wasp
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every game is supported on Nexus... technically

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if you upload a mod for a game it makes a Nexus for it pretty much

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but it has Vortex integration with it I'd imagine since NMM had it

short sentinel
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yeah, although Vortex didnt seem to be able to find the games folder

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ah..nevermind

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This directory doesn't appear to contain the game. Expected to find these files: Binaries/NMS.exe

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nope. it does not detect it

short sentinel
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eventually i got vortex to recognize the game, but seem that lo2k unstretched hud mod doesnt work with Abyss

hushed bronze
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@verbal cairn whatsa sea moth?

timber lark
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personal sub from subnautica

hearty wasp
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wow mods break after an update, isn't that a great surprise

hushed bronze
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Did any survive?

hearty wasp
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texture replacers, probably

west notch
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1.7 is cool but now i don't which mods are broken by it and which aren't D:

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I have Random Biomes by GAMER and i don't think that one is going to work, but i actually don't know hahah

rotund yoke
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has "HighCapacityInventory_NoFullscreenFX" mod been updated yet?

charred isle
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Who is the author?

rotund yoke
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dawnshadow

charred isle
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Ahh okay

steel crypt
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If it helps anyone: most mods will be broken and most of those will take a couple of days to update due to the tools for modding needing to be updated.

lime mesa
charred isle
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You can download this mod at https://www.nexusmods.com/nomanssky/mods/905 Hi, it's Redmas, I am a french Modder / Video creator for No Man's Sky. This is the...

โ–ถ Play video
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Reposted for the embeds

lime mesa
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thx

charred isle
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Sec actually

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@lime mesa Should have modder role now, embeds will work

lime mesa
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testing

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Thx ๐Ÿ˜‰

charred isle
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๐Ÿ˜

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You can pin stuff in here now as well

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using !pin and !unpin

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Need to follow it with the messageid though

lime mesa
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pretty cool

charred isle
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!pin 506899259128545280

hardy auroraBOT
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@charred isle: Message pinned.

charred isle
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Like that

lime mesa
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how do you get the mesg id ?

charred isle
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On pc click the 3 dots

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Copy ID

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On mobiel you can tap/hold

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May need to enable developer mode, which is under Appearance in the settings

lime mesa
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oh ok

charred isle
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Feel free to test it out as well, you can always unpin the test message

lime mesa
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!pin 506900508145877003

hardy auroraBOT
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@lime mesa: Message pinned.

charred isle
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lmao nice choice

lime mesa
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!unpin 506900508145877003

hardy auroraBOT
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@lime mesa: Message unpinned.

charred isle
lime mesa
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ah ah

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Thx for the help ๐Ÿ˜ƒ

charred isle
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No problem!

west notch
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i've tried random biomes and it's apparently working

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i mean, none of the biomes i was at have changed

charred isle
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They only swapped underwater props for the update

lime mesa
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Any mods to unlock full range of camera? I wanna see behind my ship when in 3rd person.

charred isle
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So above water stuff should be unchanged, assuming the file structure wasn't crazily modified

west notch
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maybe random biomes is not working under water? but i doubt that is happening, but, on the other side, it's still a mod that changes biomes sooooo... it seems logical to me if it wasn't working

charred isle
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Underwater might be untouched in the mod, wouldhave to ask @thin viper

vocal kestrel
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Hey I'm fresh to modding

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so ofc I have a question, where exactly I can find files describing plant proc generation?

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yeah, I know how to unpack .pak and .mbin files ๐Ÿ™‚

hushed bronze
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There's a literal entire discord for modding. Unfortunately iM A NOOB AT DISCORD SO I DONT KNOW HOW TO EXTRACT THE ADRESS FOR YOU

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I also like to fail to notice cps lick. It.s good fun

obsidian tree
lime mesa
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@lime mesa i am about to release one, but i need to update it for The Ab yss

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Nice! I'll keep my eyes open.
Also, I did join that Discord but apparently got removed.

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I'd have asked the same question there.

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ยฏ_(ใƒ„)_/ยฏ

supple wadi
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for what it's worth discord was (maybe still is?) flaking out on keeping people there awhile ago, not sure why

lime mesa
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!pin 507143055695020032

hardy auroraBOT
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@lime mesa: Message pinned.

lime mesa
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Excuse me sir, what the fuck.

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That trailer was amazing.

brazen heath
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โค Redmas

lime mesa
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๐Ÿ˜„ thx โค โค

lime mesa
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Holy smokes that trailer

soft coral
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Only the trailer? Holy hell, these ship designs

heavy merlin
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"The modded ships will slighly be like your vanilla one." so I'm guessing it adds variants/detail/subparts to the existing ship components.

charred isle
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Seems so

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One was an exotic with tie fighter panels added on

hearty wasp
lime mesa
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AYYYYY

hearty wasp
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should I make the underwater parts buildable on land

magic lava
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Why not

hearty wasp
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I'll do that tmr

dapper flame
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Now that's cool

steel crypt
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Oooooh naughty, so explicit. I would think you would know better than to go that "far" ๐Ÿ˜‰

lime mesa
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@heavy merlin yes, its exactly that ๐Ÿ˜ƒ

soft coral
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@charred isle just thinking, shouldn't modders be near the first groups there? ->

I'm not sure if that's worth mentioning in #discord-server-feedback

charred isle
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First groups?

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Like in the online listings?

soft coral
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yup

lime mesa
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I think everyone who is a shape should be top of the list tbh

charred isle
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Personally I don't think so but feel free to toss it in #discord-server-feedback using --suggest if you want other mods to weigh in

soft coral
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Nah, if you think it isn't useful, I'll leave at it

charred isle
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We have thought about restructuring the list but we have so many roles it's hard to determine what should go where and why

soft coral
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Is it possible to re-sort on a channel basis?

charred isle
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Don't believe so no

soft coral
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Ahh, that sucks

charred isle
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It's based on who has perms in that channel

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But we don't restrict anything other than some staff channels

soft coral
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My reason was to make modders visible on sight instead of assuming who they're

charred isle
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Yeah I kinda figured it was something like that.

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I'd think if someone wanted to mention something to a modder they could refer to their posts in this channel, or whatever other outlet the modder might be using

soft coral
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Hmm, maybe we could also pin a list of modders

charred isle
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Would not be super helpful since they pin their mods constantly ๐Ÿ˜ฉ

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So it'd get buried

soft coral
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haha true

charred isle
#

Additionally, mods aren't officially supported by HG so we don't really want to boost/promote modders too much here. The separate channel is good enough for now.

soft coral
#

I see, well, they also have a separated server if I remember well

charred isle
#

They do yes

#

It's pinned here ๐Ÿ˜…

#

Which goes to show how useful that is ๐Ÿ˜ฉ

#

Also their server kicks people out after like 5 mins

#

Not anyone there that's doing it, but it happens to any new member

lime mesa
#

Yeah it's weird.

#

I didn't rejoin.

charred isle
#

Yeah I don't bother

soft coral
#

Is that an automatic kick?

charred isle
#

Something like that

lime mesa
#

I wanted to ask someone where the starting point would be to unlock the camera rotation in 3rd person so I can look behind my ship.

#

But someone here said they're doing that already.

#

So I'm just gunna wait.

#

Saves me doing it.

#

Sans me doing it

hearty wasp
#

btw I've a p dumb rocket boots mod that I wanna make a vid with if anyone wish to do dumb things in about 10 hours

#

also yeah I've been asking about the auto kicking stuff, been guessing it might have something to do with the "one time member" thing but I will probably just change the invite link up again next time

#

since I'm the only one posting a link whatsoever dryaxxHonk

obsidian tree
#

To anyone asking about why they are getting kicked from the modding discord... Still no idea why it is happening. We aren't kicking anyone, and it doesn't show up on the logs. Might contact discord and enquire as it has been going on a little while and is getting annoying :/

hushed bronze
#

atest round of mods is working out nicely for me

lime mesa
#

@obsidian tree I joined the modding discord yesterday, no problems so far

hearty wasp
#

well if there is you'll know the reason

#

or the lack thereof

obsidian tree
#

it seems to happen randomly

heavy merlin
#

There's an option when creating an invite to make it temporary Temporary members are automatically kicked when they disconnect unless a role has been assigned... Possibly the invite used to join by some people has that set? Presumably "disconnect" is close discord or become disconnected some other way. People who leave it always on won't notice any difference, and neither will those who have roles.

lime mesa
#

Yes that is what happens

#

This link won't kick

#

Well, what an easy fix.

hearty wasp
#

also I accidentally made a penis

lime mesa
#

๐Ÿ˜

#

I wish that was a thing in vanilla.

hearty wasp
#

the penis?

lime mesa
#

I hate the limitations on base part positions.

#

I wanna make my own penis.

hearty wasp
#

so HG just wanted to limit our use of the parts

lime mesa
#

Hmmmm

#

But why?

hearty wasp
#

idfk

lime mesa
#

Seems like such a pointless block to put on them.

#

Also limits creativity.

charred isle
#

Could have to do with clipping/other issues you can't see just from changing a couple things.

hearty wasp
#

nothing a snapgroup can't fix

#

and the mainroom already has like 20 of em anyway

#

!pin 507621007364849664

#

oof bot ded

charred isle
#

yeah gunter is dead

#

Pinged colossus already, but just waiting

#

Lemme know which one you wanted pinned

#

Unless it's just all of them @hearty wasp

hearty wasp
#

nah I'll just wait

#

I do tidying up everytime I pin things so might as well wait a bit

#
steel crypt
naive blaze
#

@lime mesa wow your trailers are fantastic

#

i really enjoy the songs your choose, really fits the atmosphere

#

im also curious as to which cover of blackout you used for your alien worlds 3 trailer

#

i would like to have it for my collection :3

opaque thorn
#

What are some good mods for overhauling procedural generation of flora and fauna on planets?

hearty wasp
#

!pin 507621007364849664

hardy auroraBOT
#

@hearty wasp: Message pinned.

hearty wasp
#

!pin 507621126143213588

hardy auroraBOT
#

@hearty wasp: Message pinned.

hearty wasp
#

!pin 507624266993238046

hardy auroraBOT
#

@hearty wasp: Message pinned.

hearty wasp
#

!pin 507830364035612682

hardy auroraBOT
#

@hearty wasp: Message pinned.

hearty wasp
#

!unpin 488779053872971787

hardy auroraBOT
#

@hearty wasp: Message unpinned.

hearty wasp
#

!unpin 504295055641804811

hardy auroraBOT
#

@hearty wasp: Message unpinned.

hearty wasp
#

!unpin 504295184276783105

hardy auroraBOT
#

@hearty wasp: Message unpinned.

hearty wasp
#

btw still looking for someone to fall for my dumb plan to make a dumb rocketboots mod video

lime mesa
naive blaze
#

thx ๐Ÿ‘Œ

pallid summit
#

if I use eauclia on multiplayer, but my friends dont, will they be able to see the decor or not?

#

@hearty wasp

hearty wasp
charred isle
#

yes*
ftfy

#

Also @hearty wasp if you want to continue posting condescending things as responses to peoples' questions, I'm happy to start handing out warnings for it.

hearty wasp
#

if you want me to just answer the questions next time I'll do it, but I want you to know that I made Intelligence Enhancer to do exactly that for me. It is only as condescending as it is informative in regards to modding in mp environments as the image posted in the mod page is the only existing documentation that describes modding behavior in mp. If there exist a text that I can refer people to so that they can find the answer and more in a click I don't see what where the problem lies

charred isle
#
Installation
If you need a mod simply to remind you that mods work in multiplayer every time you run the game, you probably aren't smart enough to read instructions. I'm sorry
#

Yes is an easy thing to type.

#

And that's all that image says.

#

Is yes.

#

A few paragraphs saying yes as well.

hearty wasp
#

Those few paragraphs are the descriptions of the behaviors for different aspects of modding and not all of them points to a yes

#

that's besides the point, but is it not better to teach a man to fish

charred isle
#

Just post the image next time.

#

Or better yet, document it somewhere and post that.

#

Seems like a better use of time.

#

And a much better way to answer a question.

hearty wasp
#

sure, posting the pic's a compromise I can do

charred isle
#

Not really looking for a compromise, just looking for you to be professional.

#

And respect other users.

#

This is the modding channel but it's still a part of this server, and is moderated that way.

charred isle
#

@steel crypt dms please

lime mesa
#

are there any mods that make animals waaaaaaaaaaaaaaaaaaaaaaaaaaay bigger that work in this update?

lime mesa
#

if you ask then it exists

#

except sans mods

#

I think there is a mod that makes animals bigger

#

let me check

lime mesa
#

is it compatible with this update?

#

I don't think so

#

Not yet at least

#

ok cool

#

there should be

#

is there a set limit on height in the code

#

or somethign

lime mesa
#

Well idk you should ask a modder but afaik, no but it causes glitches

#

ok cool

hearty wasp
soft coral
#

what's that? a pipe with water flowing through it?

lime mesa
#
#

!pin 508396920981553152

hardy auroraBOT
#

@lime mesa: Message pinned.

viscid shoal
#

Is there a mod that collects planetary info such as system type , war status etc, so i can put them into my spreadsheet easier?

toxic goblet
#

Greetings, modders! As of now, you will no longer be permitted to use the !pin command to pin mods or similar. The command has only been used for advertising, which was not the intended goal of the command as it drowns out smaller creators without the role.

As of now, if you would like to get something pinned, please contact the moderator team. We will only pin news, status updates, and milestones related to modding/modders as a whole. For example, MBinCompiler's update to support NEXT is pin-worthy, as would (potentially) the release of a true scripting engine. We will not pin updates to mods or new releases of mods, barring exceptional circumstances.

If you have any questions, comments, or concerns about this policy, please use #discord-server-feedback. Thank you!

viscid shoal
#

^ i think thats a fair request. gets my vote.

north harbor
#

gets my vote too

lime mesa
#

take my vote

hearty wasp
#

I don't really care

hearty wasp
hearty wasp
lime mesa
#
#

!pin 508736730271186976

hushed bronze
#

Looks like Winder has gone full-blown Garry's Mod on us

obsidian tree
#

fyi if people want to keep track of developments wrt MBINCompiler, if you follow the top pinned post to the modding discord, and join, you can request a role called sentinels which I will ping every time I update MBINCompiler ๐Ÿ˜ƒ (as well as other updates to various things, but currently mbincompiler is the main thing it is used for...)

#

also, I spent a bit of time yesterday working on writing animation rotation data back to mbin, which hopefully means we will be able to do custom animations soon!! (not full character animations, just simple things for now, but full animations may be possible in the future if the work gets put in)

toxic goblet
#

@obsidian tree let us know of major updates and such to these tools, and we can pin them here too.

obsidian tree
#

will do ๐Ÿ˜ƒ

#

the current release of mbincompiler should be pretty good for 1.71 at the moment

hushed bronze
#

@hearty wasp Just add that effect that happens to players when they exit their ship and its perfect (the blue materializing effect)

tacit mesa
#

rayrods mod isn't in the pins anymore?

supple wadi
#

As of now, if you would like to get something pinned, please contact the moderator team. We will only pin news, status updates, and milestones related to modding/modders as a whole. For example, MBinCompiler's update to support NEXT is pin-worthy, as would (potentially) the release of a true scripting engine. We will not pin updates to mods or new releases of mods, barring exceptional circumstances. 

If you have any questions, comments, or concerns about this policy, please use #server-suggestions. Thank you!```From Kaz a bit earlier.
#

Probably should have been pinned, lol

tacit mesa
#

cheers

supple wadi
#

oh nvm my pins just weren't loading when i wrote that. weird

tacit mesa
#

Seems like he doesn't have a NEXT update from what the nexus webpage says, unless someone else has a more reliable website?

supple wadi
#

good chance he's releasing builds to a few people in his own little server or somethin' these days

#

but not sure, tbh, may also still just be working on other stuff to help make their overhaul

tacit mesa
#

Yeah I'm sad, I'm trying to find the in server now haha.

hearty wasp
soft coral
#

so, was it simply a question of putting the doors in the front of these grids or you had to remove a part of them to make that hole?

hearty wasp
#

I mean there's a cuberoom indoor doorway

#

I just used it cos vanilla doorways are boring

#

gotta make em snap into corridoors and shit next

soft coral
#

hmm, I see, you wanna make sectioned corridors?

hearty wasp
#

that's a way to put it I guess?

#

also can you imagine your door defecating on you

#

actually I think I can make doors shit

soft coral
#

wth lol

hearty wasp
#

I have decided to make a mod that makes you shit your pants semi-regularly a la Ark style

lime mesa
#

K

ruby torrent
#

Is it possible to spawn more than one biome on a planet?

steel crypt
#

There is more than one biome per planet.

lone spire
#

That depends on what you consider a biome. If we're talking about planet biomes(cold, hot, lush, barren, toxic, rad), no, there is not more than one per planet.

hearty wasp
lime mesa
#

๐Ÿ˜ฉ

autumn moth
#

hell yeah ramps

#

they're always so hard to get into tho

hearty wasp
#
#

Time to make the pants-shitting mod

hallow pumice
#

id download

hearty wasp
lime mesa
#

@hearty wasp a pant shitting mod would actually be interesting as a breadcrumb trail when exploring caves

charred isle
#

shitcrumbs

lime mesa
#

Pinch a loaf

ruby torrent
#

Is it possible to switch out the terrain like replace next terrain with pathfinder terrain?

#

I like the terrain more in pathfinder.

hearty wasp
#

yes

ebon scarab
#

Wait how to do that

ruby torrent
#

You can do that how?

#

I miss the way planets look in pathfinder.

hearty wasp
#

Dunno, I just know someone who'd know

#

Ray might know a bit, MSSP's dealt in it a bit too

ruby torrent
#

ok

marsh eagle
#

Yes you can have pathfinder terrain. Its just one file responsible for that

ebon scarab
#

How do you go about changing it, can you please tell us @marsh eagle

hearty wasp
quick bloom
#

Hey are mods multiplayer compatible or nah?

clever adder
#

yees but i thonk the changes the are for you so people might walk through walls and stuff

lime mesa
#
thin viper
#

All my mods updated for abyss

#

Get them from mod sites

#

Also updated to abyss

lime mesa
mighty warren
#

hey guys, iv been wanting to mod NMS for a while now, but had just a cople quick questions. mainly, how moddable is NMS right now? is it possible for full GUI over hauls and total rework of inventory and equipment systems?

#

i want to try and make a loot based RPG mod

#

which would be pretty extensive. is that doable yet? or do we need to wait for a mod kit?

lime mesa
#

There is no real mod creation support other than programs like mbincompiler and nmsdk, which were made by players from scratch. There is still progress there and some people manage to make some impressive stuff but in general, modding possibilities are limited.

#

@mighty warren

mighty warren
#

ok thanks

#

so my best bet would still be to try and learn unreal engine xD

#

i cant get this damn game idea outa my head

lime mesa
#

Or unity maybe? If you really want to make your own thing then nms is probably not the most effective place to experiment.

mighty warren
#

i heard unity has some limitations

#

ya i figured nms might be a good option because they have done all the hard stuff

#

all i really wanna do it change the rules and add loot tables and enemies and stuff

#

anyways thanks for your time, i guess for now it will remain a pipe dream :p

lime mesa
#

Ok gl!

#

Btw before I crush all your hopes and dreams of modding nms you might want to ask the experts in modding discord, probably at mod-discussion.

#

@mighty warren

pallid tartan
#

@lime mesa is it possible to have a version of alien worlds without the giant statues and ruins?

steel grail
#

someone please make a mode with modular ships

lone spire
#

thats easy, just have to drag and drop NMS.exe onto modularships.exe

lime mesa
#

Oh

obsidian tree
#

"There is no real mod creation support other than programs like mbincompiler and nmsdk, which were made by players from scratch"

implies I actually play NMS ๐Ÿ˜›

lime mesa
#

@obsidian tree heh. I thought it sounded better than fans or amateurs (cuz you dont get paid for it).

#

Btw I messed up the invite, hopefully the edited one is more permanent

steel grail
#

wait

#

you can actually make your own ship?

#

with the existing parts in the game?

#

if so tell me how

lime mesa
#

You just have to believe hard enough @steel grail

steel grail
#

warp magic will do then

obsidian tree
#

you can make custom ships using mods, I made some crazy ones that aren't possible within the limits of how the game procedurally generates them which is pretty cool.

hearty wasp
#

Just Krem for Moar Ships

steel crypt
#

Anyone with experience changing color pallets:

As I understand it, HG is using the tables (like BASECOLOURPALETTES) to build either a 4,16, or 64 square grid of colors.
What I don't understand is the significance of the fact that there is a 4 square grid with more than 4 colors in it. What is happening with that? Because if 1/4 color choices consisting of 16 actual table entries that make that square has 14/16 of the same color and 2/16 of a different color, what is the logic?
It is hard for me to try to explain this, hope I did okay LOL
I can talk more details or whatever. Thanks.

oak mirage
#

Is there a way to edit saves on PS4? I wanna do it for my friend and change his ship's seed

hushed bronze
#

Not that ive heard of

#

But it may be possible to extract the save itself, mod it the hard way, and re-place back onto the ps4 @oak mirage

lime mesa
#

You can take the save file

#

The PS4 has a feature where you can move the save file to a USB

#

But it's encrypted

#

So us normies can't do anything

#

@oak mirage

oak mirage
#

I remember a way of decrypting it but I can't remember

#

Also, can't you get a softban for modding PS4 nms

lime mesa
#

Yes

naive blaze
#

how come rayrod has disappeared from this discord?

#

hes been MIA for like months now

lime mesa
#

Cause he got called out on his bullshit and bailed.

lime mesa
#

More like he got scared that someone sane enough will call him out.

#

But then again that's not a subject for here

supple wadi
#

๐Ÿคท can always still DM them I think, unless their settings disallow that

hearty wasp
#

he's probably still on facebook

deft quarry
#

What did he do?

hearty wasp
#

just said what he thinks is in the files without actually pointing out where they are

#

he didn't steal or rob or anythin so who cares okglove

charred isle
#

This isn't the place to cause drama btw guys, so chill with the insults towards people who aren't even here.

lime mesa
#

Hello all sooo just started playing again after a little hiatus Dark space no longer works can anyone recomend a good replacement mod for that and hd clouds

#

hd clouds was also messed up

obsidian tree
#

they should do, you just need to get the most recent version. Lo2k is very good at keeping up with updates ๐Ÿ˜ƒ

lime mesa
#

i just redownloaded all my mods i must have a conflict somewhere

#

because i knew they would be out of date

#

acutally i just pulled all mods out of my folder and just ran dark space and it isa bluring the sky not sure but might have to reinstall game maybe previous mods corrupted something it looks standard when i have it disabled tho

lime mesa
#

So yeah didnt have most recent version... nomanssky mods hasnt been updated in a while found the correct version at nexus

obsidian tree
#

oh yeah I had that exact same issue. Went away once I updated it. The old version conflicts with the newer versions of other mods

#

nexus is generally the better place to go imo, many modders prefer it due to better regulation wrt mods and it's more established

hearty wasp
heavy merlin
#

Why is there upside down versions of them too? ๐Ÿค”

hearty wasp
#

that's how decals work

hearty wasp
steel crypt
#

Loving your name ๐Ÿ˜‚

lethal fog
#

Unlikely - but does anyone have access to language files from update 1.65?

cinder delta
#

@obsidian tree might?

#

he does mbincompiler so it'd make sense

lethal fog
#

I thought I had backed them up, turns out I hadn't and I need to run a diff ๐Ÿคฆ

cinder delta
#

smdh Athena

#

(kidding ily)

lethal fog
#

โค

#

got them

cinder delta
#

Nice

obsidian tree
#

I probably do lol

#

I see you got it from the modding discord already anyway ๐Ÿ˜›

#

always a good place to go. Between everyone there there is probably a copy of every file from every version lol

lime mesa
#

Anyone able to direct me to a good mining laser speed mod both on nexus lock up the game read posts its incompatible with the current version

hearty wasp
#

don't even think it has lower launch cost cos I can do it in spaceship globals

obsidian tree
#

Hey all, just a heads up, with the upcoming update it's quite lijely that most if not all biome mods break/will be incompatible with 1.75. As with all updates we will be working real hard to get stuff fixes asap, but depending on when the update drops will depend on when I get time to fix mbincompiler to make much of this possible. As always, be patient and maybe just enjoy the game mod-less for a few days while we get everything fixed up :)

lime mesa
#

This should be pinned

#

@charred isle pin worthy or no?

#

Since people will be asking

#

And wondering

charred isle
#

I pinned but I'm sure everyone will still ask

lime mesa
#

I'll just use the age old ctp

obsidian tree
#

if anyone wants to see what the internal changes look like with 1.75, here they are. If you have no idea what anything in this file means, don't worry ๐Ÿ˜› Just look at the names and guess what the structs are used for!! (new rainbow and storm structs!!)

lime mesa
#

Are there any mods to remove the distance barrier in photo mode that work for Visions?

#

If so, can someone DM me the link?

hearty wasp
#

Probably not

harsh temple
hearty wasp
#

No

harsh temple
#

ok ):

waxen cedar
#

are there any mods to fix all the mods so they could work with Visions?

#

asking for a friend cuz I'm on ps4

lime mesa
#

Mod to fix mods

#

O

#

Nah man

#

Read the pins

waxen cedar
#

:P

#

jk

hearty wasp
#

there is, it's called manpower

#

you get more people to start helping to develop mod tools, we get to update shit sooner

lime mesa
#

No

hearty wasp
#

o o f

glossy tide
#

Anyone knows a good Site to download Mods?

lime mesa
#

nexusmods

glossy tide
#

Can I play the Weekly Challanges with Mods?

heavy merlin
#

Yes

soft coral
#

You can, but if the mod you're thinking about using modifies the terrain, then I wouldn't recommend you too, because when you arrive in the planet the game will download all the submitted data and display the objects for you. However since most if not all the submissions were made using the vanilla game, you might find misplaced objects with your current position.

#

Submitted objects = objects that players can put

#

General rule is: use your mods only offline

#

Even though you can use them online

hearty wasp
#

There is no general rule, just use anything at your own discretion okglove

soft coral
#

the things is: uploading your base while using a terrain mod would send inconsistent coordinates to the server no? as long the mod is visual only there shouldn't have an issue tho

#

hmm, I guess I should use a packet sniffer to see what is sent to the HG servers when online

hearty wasp
#

Nop, the base just floats/underground is all, nothing inconsistent as accuracy goes

soft coral
#

Yeah, well, that's what I meant with inconsistent. As the base's position would make that player's base useless for players using another version of the mod/game or if vanilla. Unless I'm missing something

hearty wasp
#

Only matters if scattered bases bother them, I guess lol

obsidian tree
#

@harsh temple I think that info can be extracted in real time from memory using Cheat Engine

harsh temple
#

Maybe, I should watch some tutorials how to, the only thing that I did with cheat engine was finding numbers, years ago, but I will try this!

obsidian tree
#

I wrote a bit of info about where the info is on the modding wiki

#

It's literally the most complex topic on there

#

It's basically just my doing a brain dump of some info, but that info is for 1.38 exe...

#

the info shoudln't be too inaccurate, some offsets will be wrong

#

also, I haven't yet updated the planetdata structs for 1.75 so if you are using it as a reference it won't be quite accurate

#

I should have that done in a day or two

lime mesa
hearty wasp
#
rotund vine
#

@lime mesa That looks like what I would love in the regular game!

steel crypt
hallow pumice
#

@steel crypt Well thank you, I was just updating the persistence creatures for myself and you finished it okglove

lime mesa
pastel portal
#

@lime mesa is that the whole thing ready to go?

lime mesa
#

yep, will add some stuff soon, but its ready

pastel portal
#

I was about to start a playthrough a couple of days ago and then saw that visions was about to drop

#

there isnt a full changelog anywhere of it though is there?

lime mesa
#

too much work already

#

i cant handle a changelog ๐Ÿ˜„

#

i usualy comment last changes on the download description

pastel portal
#

hoiw hard is it to decipher it? or is everything pretty self explanitory?

lime mesa
#

i hope, but if u have any question feel free to ask

pastel portal
#

Thanks, ill let you go to bed. Ill probably stream it as well. ๐Ÿ˜›

lime mesa
#

waw cool

#

i usualy record videos to do trailers but i was too much on the rush

pastel portal
#

have lots of questions. but im guessing its well past your bed time ๐Ÿ˜ƒ

lime mesa
#

its 6 am here

pastel portal
#

im assuming I can get a good idea from the old trailers

#

5:21am here ๐Ÿ˜›

#

im assuming we on similar timezones

lime mesa
#

with visions new stuff + some tweaks to the old stuff, its really a step better than on the last trailers

pastel portal
#

quickly before you go,

lime mesa
#

for my eyes

pastel portal
#

I assume this is right, if I am playing 2 different saves with 2 different sets of mods

#

I assume I can just rename the mods folder to say mods2

#

and then just rename as needed

lime mesa
#

yes , it s simple

pastel portal
#

thought so

cyan minnow
#

off topic but slowpoke, where have I heard that name before?

obsidian tree
thin valve
#

is that v o r e

vital geyser
#

yo, do visual mods work on multiplayer?

#

or is it strictly client side?

toxic goblet
#

They work inasmuch as you can use them.

#

The other person will not.

magic lava
#

Amazing - as expected

lime mesa
#

thank you Singular โค

thin viper
#

first new mod from me for visions update

#

a environmental asset overhaul

#

available here

soft coral
#

is that procedurally generated by your utility program as well?

thin viper
#

no

soft coral
#

hmm

thin viper
#

this are just props

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i made for the game

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this is not a biome mod per se

soft coral
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holy crap, that previous one is beautiful

soft coral
#

ahh

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hahaha

thin viper
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hg upped their grass game

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hehe

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no more fps drops with long distance grass

lime mesa
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๐Ÿ˜ฉ

thin viper
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that stupid glitch also seems to be gone too

soft coral
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yeah, very similar

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would it be possible to combine this mod with Diverse Environments as well?

thin viper
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yeah

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but i am working on my own game ( which is from where i took all these assets from to put it here)

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so more times goes there

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than modding nms

soft coral
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Ahh I see, NMS is your test lab

hearty wasp
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Lookin fucking ace

thin viper
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@soft coral yes

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actually nms is why i am working on the new game lol

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some more pics not shown in mod page

hearty wasp
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Tbh too bad the leafs game in NMS are shitty af

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Would love to see more leaved trees

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Which reminds me ray needs to finish up his shit

soft coral
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@thin viper is your game the same genre as NMS?

thin viper
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its just a test bed

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walking simulator

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another guy took these pics

hearty wasp
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So... Yes?

soft coral
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@hearty wasp yeah, I've been following him, no updates on YT

thin viper
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spoilers of exotic environments from mod

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these were taken by a tester(the last 6 pics)

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i didnt take it , hence the small resolution

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finally people will stop bugging me for increased grass distance

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๐Ÿ˜ฉ

hearty wasp
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Lmao

thin viper
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i made it so that they can in no way have any further grass distance without setting their pcs on firre

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fire*

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oh and btw the mod will readily work with every other biome mod

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without any patching

soft coral
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What should I expect as result when using this mod along with Diverse Environments? I really liked the object (trees, grasses, landscape) distribution in this new mod.

thin viper
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it wont work together since these props are not used by that mod

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like sure the mod will work together

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but the biomes won't be affected by diverse environments mod

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if anyone runs into a bug with the mod, ping me

hearty wasp
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so they'll work together but separately thoinking

thin viper
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Yes

sacred zealot
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But your mod is going to be over the other biome mod?

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And then i use yours, which one will i have?

thin viper
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It will work with that

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No issues

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So biomes from both mods will spawn

sacred zealot
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Oh cool, also, is there a page for the game you're making?

thin viper
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No

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It's very early now

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Nothing worth showing yet

sacred zealot
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Ah, which games are you basing of? Besides no man's sky of course

thin viper
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Minecraft

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Too

sacred zealot
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Hm, i see

thin viper
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It will be like minecraft

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But art style will be like nms

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I think

sacred zealot
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Oh, nice

thin viper
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Haven't gotten to that stage yet

sacred zealot
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Take a look on subnautica as well

thin viper
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No space stuff

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You will on the surface all the time like in minecraft

sacred zealot
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Do you have anywhere that i can follow it up? I like following games that are in development

thin viper
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Maybe after some more development

thin viper
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any one wanna test a mod?

lime mesa
quiet island
#

That's quite interesting, @lime mesa

thin viper
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nice mod

lime mesa
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Yes

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Thanks

lime mesa
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THX ๐Ÿ˜ƒ That red light is following you anywhere lol

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(redmas)

thin viper
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oh thats nice feature

lime mesa
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it s by default i havent added that

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oh what it's in the base game?

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the red light on the atlas stations are made to always point at you

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Oh!

thin viper
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Wtf is that

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Is that a dead chicken?

hearty wasp
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just a bush

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it's denser than the other bushes so I like it

thin viper
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Oh

hearty wasp
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activation action is still broken so I can't do other shit so I have to resort to just adding shit

thin viper
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Rip

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Biomes stuff is broken too

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They made some stuff rigid now

hearty wasp
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I have no idea what rigid means lmao

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but then I have little idea on whateverthefuck they talk about in the mbin channel

thin viper
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Basically it crashes the game

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That's the tldr now

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Before visions it didn't crash

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But now it does

hearty wasp
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it looks like so many pieces of shit is broken I can't bear to ask them to fix anything anymore

thin viper
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Same just tired of incessant format changes and stuff

charred isle
#

It's almost like mods aren't officially supported giga

lime mesa
#

๐Ÿค”
That's crazy talk.

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Hg modding toolkit when

charred isle
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Actually there is one available

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You just need to be hired as a dev

lime mesa
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lmao

hearty wasp
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NICE

charred isle
lime mesa
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Damn it zoid

charred isle
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sorry ablo

soft coral
#

What's the main reason for mods breaking? Properties having their name renamed?

hearty wasp
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new data blocks in a data type

soft coral
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Something like this? They add new blocks, so some data is moved before/after the one the mod uses?

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Creating a misplacement or something close

hearty wasp
#

basically

lime mesa
#

Gek cups for Gek milk

steel crypt
#

Spitoon

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Toilet for "chinaman"

hearty wasp
#

you saying like they need them

steel crypt
#

๐Ÿ˜‚

soft coral
#

cups or vases?

lime mesa
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Both

hearty wasp
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cup-sized vases

thin viper
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Actually their toolkit is really nice

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It's so great actually

magic lava
#

You have the best garbage

hallow pumice
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that's some interesting garbage D:

hearty wasp
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Gonna have more garbage tonight if you like trash blob

hearty wasp
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bone zone

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19 more to go

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I don't actually know how much I'll have added for this update cos I'm just adding shit non-stop

magic mirage
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why do the bones have blue on them

hearty wasp
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hell if I know

thin viper
#

updated for visions

magic lava
#

Quick work

hearty wasp
magic lava
#

Only AM

hearty wasp
#

also apparently new version of mod is >100mb now so have fun downloading it for an extra minute