#nms-modding

1 messages · Page 93 of 1

empty trail
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I'll have to mess around with that myself

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Which mod is that?

frosty gust
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I made it myself

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Its a simple change value i didnt upload it

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Okay I'll record the jump now to show you it at a crazy value

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give me a bit

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ok about to test it lol

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blast off time

empty trail
frosty gust
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It made it disappear lol

empty trail
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Does it let you set a negative value...?

frosty gust
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I did not do that

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I dont think it would let me

empty trail
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Probably not

frosty gust
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I now set all the jump forces to be a lot better and the air control too, so ima see how this plays out

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I accidentally created bunny hopping lol

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I see why they dont increase the air control as much. You can go really fast lol

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I could fix that though

carmine surge
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Any mod to place galactic scaner on corvette wall?

final hazel
thin shard
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how do I get goatfungus to work on steam deck

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wait nvm figured it out

plush wasp
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since i dont watch streamers, but wanted the companion that you could get from the twitch drops, i used save editing to "claim" it (added it via the discovery tab), but its not showing in my companion menu. Did i do something wrong?

hearty wasp
plush wasp
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idk.. i checked but it wasnt available through him

hearty wasp
plush wasp
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Recommended to edit (add) UnlockedSeasonRewards in the Account Data to then claim in the Space Anomaly.
ahh yeah that might be what i did wrong...

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ill retry and see if it works using that method

solar wave
tiny lion
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heyo, so I have a question. For NMS, I have vectorcmdr's version of NMSSE and I was curious if the weapon or ship export and import option work, and if so, how

final hazel
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They should work as they did before, creating a file that contains all the data related to the ship. These files do not support corvette base data, and the way it shifts around the list can break corvette linking with the base entries they are associated with

whole prairie
tiny lion
tiny lion
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alright cool. Thanks

austere fractal
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as far as I understand, the seed of a ship determines its looks?

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where they ever reverse engineered in a way that you can fully design a ship/freighter/frigatte yourself?

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and then save edit the seed onto your ship?

final hazel
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They did make a website that works off of this, which can be used semi-freely https://nms.center/

austere fractal
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sadly freighters are jank

final hazel
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There's also websites like https://nmsce.com/ that allow user-submitted discoveries of their own stuff, including freighters, with somewhat better input functions

oblique turtle
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hi, are there any mods that would cause a person to fall through the ramps of minor settlements? And accessing the NPC's of such minor settlements not to work, as there is no buttons apearing on the right of the screen. Is this a mod or a glitch? If a mod, does anyone know which mod causes it? I have been very conservative with adding mods, nothing that changes the environment what so ever.

final hazel
oblique turtle
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No mod to adjust or make changes to minor settlements

austere fractal
austere fractal
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I sometimes see mods that claim to change terrain generation or planet size (never used one) how does that affect multiplayer?

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does it work in multiplayer

final hazel
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Multiplayer would truly be unaffected. Other players would continue to see what they normally see, while still connecting with you

thin shard
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So I moved my install location on nms and I thought my infra-knife was overloaded it's not it's still got the 14 million damage supercharged

solid hawk
thin shard
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I still got my save and my save mods

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I am looking at installing goatfungus to my steam deck ik it's possible

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So I'm happy either way

thin shard
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How would I go about to installing goat fungus to steam deck

hearty wasp
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like how you do it on windows

thin shard
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I just download java to my steam deck as well?

hearty wasp
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yeah

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have you done that

thin shard
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...no

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I forget how simple things can be done on linux too tbh

hearty wasp
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it's alright

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but since java is cross platform you just need to make sure it's installed

thin shard
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I forgot which is the one for linux

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To the internet!

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Wait unless

hearty wasp
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you should be able to choose the platform in the java download site

thin shard
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oh yeah I can

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There's 4 options I forgot which one I need tbh

hearty wasp
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it's prolly cpu platform dependant

thin shard
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Well I have the LCD model so

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has goat fungus updated for the new update or not yet

final hazel
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No, but it still works for all basic stuff

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ship imports/deletion are kinda brokey with corvettes in your list though, and exporting corvette base data is still all manual

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as well as the latest exp rewards aren't immediately available to add

thin shard
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I've been tryna install it to steam deck

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it won't let me do it

thin shard
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won't let me do it followed a video but oh well

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whatever it's no big deal

tender prawn
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Does anyone know any mods that add like, ambient environmental audio? I haven't seen any

frank bridge
tender prawn
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well, could still add to it ^^

frank bridge
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true

tender prawn
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Also, I added some visual mods and now my game like, doesn't launch? It doesn't crash, Steam says it's running, but it's not. Any common suspects for that? Or will I have to just go through all mine

frank bridge
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which visual mods?
(or a screenshot of MODS folder)

tender prawn
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When I was downloading them I checked the Bug and Post tabs in NexusMods, and any that mentioned not working I didn't add

frank bridge
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You're still not mentioning which visual mods

tender prawn
tender prawn
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I did also add ReShade, if that could cause issues

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If there's no obvious culprits I'll probably just like, binary search until I find the issue

frank bridge
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Ah, I found Dud's Skies to crash the game upon load, and Robot Lights to cause weird lighting issues
Also why do you have pak files in there

tender prawn
frank bridge
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I think pak files were used for modding before 5.50

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Obsoleted

tender prawn
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Ok it's not ReShade's fault, altho I am getting this error

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Not the Pak Files

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Ok it's at least one of DUD's mods

frank bridge
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Yeah, I suspect it's Skies causing the issue

tender prawn
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Launched fine with Skies, actually

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I've narrowed it down to these

frank bridge
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I found that Skies crashed immediately after loading into a save

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I work fine with all of them except Asteroid, DisplayGlareReducer, and ExocraftMechanics

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That's because I didn't download them

tender prawn
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This seems to be the culprit, at least for the crash on launch

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whoops

tender prawn
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binary searching for a mod that crashes the game when loading into a save is gonna be a lot more annoying than for a crash on launch

frank bridge
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I've had no idea what those would be used for, aside from reporting a bug to HG (which this should be a mod issue)

frank bridge
tender prawn
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I suppose, it's just that loading in takes time

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well, more time than just hitting play on steam

frank bridge
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true

tender prawn
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huh, I brought it down to just these and I'm still getting that error. I wouldn't think that DUD's mods would be mutually incompatible

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Ok it's Skies and something else

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Or the error box is wrong and it's just Skies, I'll try that out

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Skies on its own lol

frank bridge
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lol
as I said 35 minutes ago

tender prawn
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Do you have an alternative you'd reccomend?

frank bridge
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I just removed it

tender prawn
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well yea, I meant a different sky mod. I saw several ^^

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Someone should make a mod that fixes it crashing when I have my second monitor turned on istg. Having to turn it off and on again every time I launch the game is getting old

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I wonder what mod is causing this massive seam here. It's not something I'll deal with now tho

frank bridge
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I've also encountered those, and they are probably lines of longitude + latitude

vale iron
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@tender prawn Dud (Jasondude) uses MBIN files and does everything by hand, so any update to the game (two weeks ago) is highly likely to break his mods. Look at the Modding After 5.58 document pinned here for troubleshooting and getting help steps

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Ambient sounds could be added, but haven't been. Usually people want them removed. You would need to specify what items you want to have ambient sounds and provide the sound file, and then hope someone wants to make it for you

tender prawn
tender prawn
vale iron
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I could piece together the steps for what you want fairly easily. It's not NMS modding 101, but not graduate level neither

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!moddinglink

hardy auroraBOT
tender prawn
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:O

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Dissonance Resonator is breaking something with the lighting. For now I'll just pretend that they're very bright I suppose

vale iron
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What other mods do you have? That looks like a common bug in model mods in 6.2

cobalt condor
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most likely the dud's robot lights

vale iron
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Oh, I thought he had removed the Dud's mods. Yeah'

cobalt condor
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the lights coming from corrupt drones rather than the resonators themselves

tender prawn
vale iron
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You should remove every Dud's mod with an MBIN in its folder

tender prawn
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yep, robot lights

tender prawn
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or not?

vale iron
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All those "DUD" folders and search them for MBINs

tender prawn
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Ok that might just be like., all of them

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I - what's the issue with MBINs?

vale iron
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MBINs are full file replacements, rather than patches. That means if the file has been updated by HG, there are likely problems with the old file made by the modder

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EXML files are patches, so they only change individual lines, leaving the structure and other updates intact

hot ember
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so even just having the color filter mods can cause the sentinel drones' lights to turn into flashbangs?
because I'm only running the newest Relight and I still get the effect

cobalt condor
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If the sentinel's lights are blindingly bright, that means you're running an outdated mod that alters the Sentinel models in some way (including but not limited to anything that touches their lights)

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colour and filter mods won't have anything to do with that so they shouldn't be the cause, unless something was merged that wasn't supposed to be

vale iron
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Purge mods in Vortex then look manually at your MODS folder. Take a screenshot and post it here

fair narwhal
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eww vortex is probably malware

empty trail
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I only used it once to install like 30 mods in one go because I'm not that insane but then purged it from my device...so bad

hot ember
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I'll keep using it specifically to trigger people

empty trail
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😭

hot ember
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(and myself, depending on the game)
it's atrocious in special cases but I use it for multiple games without problems
only for Bethesda games I'd opt for Mod Organizer 2 instead due to external tools and file handling

carmine surge
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Any mod to edit size of corvette's part's?

carmine surge
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Or invisible

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Or in other part

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One of those

final hazel
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Then you can use either of those to do that, read their documentation

sterile island
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does anyone know a good mod that increases stack size that is currently working

solid hawk
abstract stag
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i downloaded all the mods again that had an update after the update, shoudl i try removing all mods and adding them in 1 by 1 again in case they casue some issues or jsut add the updated ones?

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casue i had one that made my ship glow, but that one wasnt updated

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like my corvette callilng is also buged. thats really sad

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nvm its the whole corvette, then ill do a lot of rmeooooving again

vale iron
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Search your MODS folder for "SCENE.MBIN" and remove those mods

abstract stag
vale iron
abstract stag
vale iron
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Those would be what might cause glaring lights

abstract stag
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what about your corvette bacta and mission terminal mods, they say they were updated at the 12th

vale iron
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Those are fine

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So two weeks 🙂

abstract stag
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ok, ill try to play then now and if i encounter more issues maybe try reinstalling all again, that was a huge help already 🙂

abstract stag
warm lake
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why doesn't the game have replacer mod? like the one where they replace the astronaut with dinosaur or something for example

vale iron
warm lake
vale iron
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Correct

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HG doesn't care what you do if you don't fuck with other players

abstract stag
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rest of the mods looks good so far, no issues

abstract stag
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can i determine load order somehwo? i ahve this mod https://www.nexusmods.com/nomanssky/mods/3489 but since the dude doesnt play anymore and jsut changed something in the colossus id like to also use this mod https://www.nexusmods.com/nomanssky/mods/4089

Nexus Mods :: No Man's Sky

Overhaul of controls for all exocraft in the game. Various changes to camera and physics. Rebalancing of most exocrafts' values.Colossus is mini-reworked, and Pilgrim can do air tricks

Nexus Mods :: No Man's Sky

zCrazy Colossus makes driving the Colossus more fun!

cobalt condor
steady plover
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Anyone here?

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I need help...
If I want to delete the json for deepest planet...
Should I delete the entire entry?

slim badge
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hi

would anyone know of any mods which completely remove corvette building restrictions, i dont mean just removing a parts restriction i mean something like removing the no hab warning

final hazel
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If you delete the entry entirely (like more than just the number), the game would most likely fail to read that part of the save and consider it corrupt, which would be bad

crimson harbor
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hey guys im looking for a mod that removes the corvet building limit

final hazel
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It's the first one on nexus when you search "Corvette"

crimson harbor
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i cant find oneä

crimson harbor
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thanks

cobalt condor
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There isn't any mod that does that, but if you use any of the external corvette building tools or even just a save editor you can have a corvette without required parts (think you always need a cockpit though)

strange valve
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whats the mod that lets you play earlier expeditions

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and do i use vortex

final hazel
final hazel
strange valve
final hazel
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Oh, yes, you can use it for mods

strange valve
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okay thanks

final hazel
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NMS mods is just dragging and dropping folders though, so it's absolutely not necessary

strange valve
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yeah i know how mods work

strange valve
abstract stag
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how can i make that i cna acceess other expeditions? i need the jetpack of ex 1 for my outfit

abstract stag
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oh consumerism loks good, tehn i have more motivation to do daily missions

abstract stag
final hazel
abstract stag
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ah little progamer me copied the unziped forlder and nothte tome within this time ^^

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casue i was too excited

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this seems like a possible amount to gather haha

final hazel
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(the value is normally their unit value)

abstract stag
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i mena i dont need all, jsut wanna get some oif the stuff while i cant play expeditions

wind agate
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is there a mod that adds more galaxy map filters

hearty wasp
final hazel
hearty wasp
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People can just get Communism anyway

hearty wasp
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If at all

wind agate
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I was hoping to filter by star color at least, gray out all systems that aren't purple etc

final hazel
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I've been procrastinating posting it since it's so small

wind agate
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ty

final hazel
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(with the mod, I made the colorblind options use the same colors as normal)

bold island
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is there a mod to make items stored in corvette storage modules count towards building and crafting or one that makes them increase the actual vehivles storage, its kinda annoying having to get on my ship and look through my storage and find the box that has the items i need.

bold island
final hazel
final hazel
bold island
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ok thanks

empty trail
abstract stag
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But the most important thing was that expedition 1 jetpack, I'm really pretty now

abstract stag
hot ember
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you can also edit the quicksilver into your save file

abstract stag
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i want to modify this mod file so the derelict freighters have an even hihger chance for salvaged frigate modules. someone commented values to change, but they are differetnt in my file. where do i need to adjsut values? right at the top the percentage3 chance up and for amount the values in that thing too?

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im jsut confused casue the comment looks different

wind agate
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is there a mod that adds an altimeter to the UI or ship cockpit dashboard

final hazel
wind agate
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I mean, there's a mod that adds a colossus tech tree to the scrapyard UI, so ¯_(ツ)_/¯

final hazel
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Tech trees already exist in the game, that is not new functionality

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that's just replacing one existing interaction with another existing one
(though the way it works internally is super goofy due to customization options not being easy to just "give" since they're not blueprints)

wind agate
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I greatly dislike arriving at a new planet, only to find that it's currently storming and I can't see the ground to know if I'm about to nosedive into a mountain

slim badge
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thank you

empty trail
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any mods to increase the jump power of exocraft (preferably with customization) or anything that has that as part of its features

solid hawk
vale iron
novel blade
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Is there a mod to improve the experience in VR?

fair narwhal
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yeah you can pretty much fuck with anything you want to in any of the EXML files, and the results can be either absolutely nothing, your game crash and it not even work at all, it work and be insanely broken

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*not * any, and plus they are MXML, you gotta save as EXML , yall ALL already know this shit, but yeah , any fuckin number value you find, i dare you to change it to anything you want, and load up the game with that in ur mods

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anything up to the max unsigned 32 bit integer both positive and negative, (i assume, dont quote me on it, i am litearlly not knowing what i'm even doing, but i just literally throw paint on the canvas and hope something happens)

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its a shot in the dark

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that is if you are like me and stupid

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like I dont even know what damping means, but the lower i make it , the faster stuff goes

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and when i make it a negative number, it goes crazy

abstract stag
strange valve
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im using nms save edit to fix my game and after doing so this showed up, i dont know which to chose, should i replace my save or do another one or like what? i dont want to risk messing it up

hot ember
fallen palm
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anyone else here using Prepare to Sky Edition? if so, do you have tips for on foot combat in the early-ish game?

My shields are getting drained way too quickly to kill even one sentinel. I have 1x S class and 1x A class shield upgrade, the personal forcefield, and supercharged boltcaster + supercharged S class boltcaster upgrade, plus a Barrel Ionizer and another A class procedural boltcaster upgrade.

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And I cannot avoid the combat because I need to kill sentinels to open the facility doors to progress the Artemis and Armorer questlines

vale iron
vale iron
fallen palm
strange valve
strange valve
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am i able to get aeron blueprints with nms save editor? they arent showing up

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or do i gotta go back and do the expedition

vale iron
untold sluice
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is there any such thing as a mod manager for nms?

hot ember
untold sluice
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will i have to manually spread a file across hald a dozen folders or will it be more so unpsck a zip in a folder or drop a file in a folder

hot ember
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guide is in pins

untold sluice
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ah

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i see

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thanks

untold sluice
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opened local files from steam

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went to gamedata
asking just in case im supposed to be looking at some other file locstion

novel blade
strange valve
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there a mod i can use to resize corvette parts

frank bridge
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resized corvette parts act weirdly

untold sluice
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namely phasing through them from what i seen

strange valve
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bc the two by one generator is really obnoxious

final hazel
strange valve
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i like min maxing my ship

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also do corvettes usually have such low maneuverability

final hazel
strange valve
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kk

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even when i had it upgraded it couldnt turn that well

final hazel
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When you have three thrusters, some Medusa reactors and all the pulse engine stuff includong 3 upgrades then it feels normal

strange valve
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yeah ive got all the parts

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im just remaking it

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it was too bulky and large

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mainly on the corvette bc its insane damage

vale iron
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Beyond Base Building might allow resizing corvette parts; I'm not sure

final hazel
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It doesn't, they fully rely on snapping

abstract stag
final hazel
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and I think the corvette editor just doesn't support resizing on a fundamental level, similar to rotation on most modules

vale iron
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Just experiment. Triple the one you want and see what happens 🙂

abstract stag
vale iron
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I would have to look, and it's honestly not on the top of my priority list

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It's been a long time since I adapted that to 5.5+, and much longer since I made the mod

abstract stag
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so the blue for chance to have one in 1 container and the green how many you get each time or am i missing something?

fair narwhal
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Lmk when nom nom works again

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It won't let me edit my save aside from the raw json

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Any of my saves lmao

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Goatfungus works 100%

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I think I've gotten it to work only a couple of times

vale iron
fair narwhal
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<?xml version="1.0" encoding="utf-8"?>
<!--File created using MBINCompiler version (6.17.0.3)-->
<Data template="cGcDebugOptions">
<Property name="GodMode" value="true" />
<Property name="TakeNoDamage" value="true" />
<Property name="InfiniteStamina" value="true" />
</Data>

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free godmode put this into notepad save as EXML

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put in a mod folder , the foder inside that name it GLOBALS

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and you will never die no matter what difficulty

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even permadeath

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just copy paste that shit i put into notepad, save as EXML, entirely skip the whole compiler thing , just a freebie im giving away

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you gotta name it this GCDEBUGOPTIONS.GLOBAL.EXML

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dont save as a .txt

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idc copy this whoever gives a shit enough , then you can fly thru space without a ship

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copy this for every gun be semi-automatic (shoot as fast as you can pull trigger or click mouse, without delay or recoil)

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i have turbo controller so it just looks like mines automatic

fair narwhal
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was drunk when recording that im sorry

abstract stag
vale iron
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It's not actually percentage

untold sluice
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@trail brook is this not how they are supposed to be?

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do i gotta dig in the folders more?

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note only one of thwse i tested and see it didnt work was the customizeable third person one

trail brook
untold sluice
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the others i havent had the chsnce to check yet

final hazel
untold sluice
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ooooh

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i see the issue

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i missed a chunk of the mods description

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havw to move some files to binaries

trail brook
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always always always read the mod page lol

hot ember
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the entire mod page

untold sluice
trail brook
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indeed 90% of the time theres a mod problem some minutia on the modpage explains a detail that causes problems if you miss it

trail brook
untold sluice
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yeah i was rereading the page on phone cus on my pc it was behaving strsnge

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ok it should be working now
lets give that a try

trail brook
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gl

fair narwhal
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my mods were made by a spastic (me)

trail brook
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it always takes a unique variant of lunatic to dedicate the time to making their own mods

fair narwhal
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i like making stuff that makes my character spin at ftl speed

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and teleport everywhere

trail brook
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its something of a curse because once u start making ur own, you're compelled to learn other systems for new games youre into, and some games have modding logic that defies all rational

fair narwhal
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i do what i want as long as i dont kill other players or crash their game

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or mess their own game up

trail brook
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rimworld modding is the most frustrating to deal with imo because it combines the absolute suffering of writing code with trying to make all of the other assets and such function together, but if youre really good at C# then you may not have the same experience

fair narwhal
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ive never killed another player in my life

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in nms

trail brook
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nms is very unique though since, like you said, ur mods can impact others

fair narwhal
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i may be crazy , but i dont want people to be sad or angry

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from my antics

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i just want to be laughed at

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i like making people laugh or say "wtf"

trail brook
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just a little bit of tomfoolery

vale iron
untold sluice
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its this mod

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this a lil video i posted of the mod working

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im guessing having 3rd person camera that is modified on the fly is a little bit more complex but i aint got any idea of mods in this game nor what is or isnt normal

final hazel
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Mods cannot add new functionality like this, this technically is not a mod. It's more of a memory injection thingy

untold sluice
final hazel
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It means that it's external code that modifies how NMS functions, whereas all NMS modding normally is is file replacement/modification

untold sluice
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i see

final hazel
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This normally is not done, as the exe/memory is very hard to document due to obfuscation and not following known stuff, and small updates can break mods like these much quicker

untold sluice
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makes sense

vale iron
bronze kestrel
bronze kestrel
hearty wasp
vale iron
solid hawk
#

Get what you're saying, just .pak mods are no longer valid and will not work.

bronze kestrel
bronze kestrel
tired mango
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What’s the quickest way to get parts for a corvette? I keep seeing I need to collect scrap ship parts but how do you find those?

final hazel
tired mango
final hazel
tired mango
final hazel
#

Also, this would only unlock the expedition-exclusive blueprints

tired mango
final hazel
tired mango
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The only thing that’s available to purchase is a void egg, but it won’t even let me buy that

tired mango
final hazel
tired mango
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Yes I do

final hazel
tired mango
final hazel
tired mango
final hazel
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There's no preset corvettes.

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All corvettes are built by the player

tired mango
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Ok thanks for your help

bronze kestrel
empty trail
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Oh gosh

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Do you become immortal at 10,000 fov?

hearty wasp
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You get to 380 your screen goes black

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At least that's what happened when we tested it years ago lol

bronze kestrel
empty trail
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Surely at 16,161 fov you become god

abstract stag
#

anyone knows a mod out of mind that makes so the window at the anomalys shops doestn close after each purchase?

#

or one where you can purchase freighter stuff with regular salvageable data?

main adder
#

the game decided to disable mods game wide after a crash. how can i reenable it?

fair narwhal
#

Man wouldn't a console command thing be so cool

#

Where it's like source engine games in that you can spawn stuff , sv cheats, noclip, many many more

final hazel
main adder
#

Thanks

#

@final hazel was it you that made the colossus flatbed wall mod?

final hazel
#

no.

main adder
#

I misred it then

#

Just cuz it caused a really bad crash once for me

hearty wasp
main adder
hearty wasp
#

Yeah moreso towards the case of the game freaking out randomly

amber mist
#

Was wondering, I have the No Mans Sky assistant app that I guess I can link up to my game using something called nom nom save editor. Is it worth it? Or can it cause issues?

charred perch
#

How do yall even mod NMS like do yall have to go into the files and mess with stuff

dark saddle
#

Since I'm doing Expeditions via the offline method, I wonder if any of these other settings on the generator are worth messing with: For Remnant (Even though it's the active Expedition) or others. I noticed some of them come with "Warnings" of course.

charred perch
#

Yall know any good graphical mods for it?

spare bear
#

does anyone know if there's a nms mod that allows you to get the vertical take off landing gear like the one on this ship?

solid hawk
tired mango
#

Anyone know any editors for the switch version? I just picked up Switch 2

solid hawk
#

If switch can run Java, then would need to be Goatfungus or its' fork

short timber
#

There any good performance mods? (A quick yes or no would be fine.)

fresh arch
#

Not really

hot ember
#

you can make your game eat more resources if you like
less, no

quasi hamlet
#

no mans sky can run on a fart bro why would you need performance mods 🥀

final hazel
#

Some people just think that every game has it's own form of Minecraft's Sodium/Lithium/Nvidium/etc

last pollen
#

... A question regarding the current "paradigm" of how modding is done:
Is there stuff that's specifically "off limits"?
Like, are people only "allowed" to modify some aspects of the game...?
Is it regulated?

The reason I am curious is because...
I've seen mod authors replying to user comments by saying things like "that's not possible to mod" or "no one will EVER create a mod that does that"
...when what the users are asking for is stuff that you can actually do in vanilla but is just tricky to pull off due to timing/reflexes.

I'm honestly surprised there isn't a mod out there that REINFORCES the "glitch building" techniques that are practically the single saving grace of the game's entire construction engine. Clearly there's stuff happening in the software already that is extremely advantageous to enterprising and creative builders. Is there some kind of RULE in, say, the EULA, that declares interacting with these software phenomena using third party programming as off-limits?

I'm just trying to understand why this isn't a thing.

I don't know if I honestly am capable of learning how to mod all by myself just to look into doing this, but if there IS something that will stop me dead in my tracks lest I be banned from the game or something, it'd sure be helpful to know that BEFORE I waste a bunch of time trying to study a skill I won't be able to use >.>

final hazel
#

All we can do with mods is change existing data files, we don't have access to the exe and we don't have the tools that HG have access to to interpret said files

last pollen
#

Ohhhhhhhh...
Okay that actually does somewhat answer it for me.
Unlike some other games, it's sounding like there are certain aspects of the in-game resources that are less obfuscated than others, whereas with games like Minecraft the community has practically jailbroken, entirely reverse-engineered, and vicariously "de-obfuscated" the core code, but since that hasn't been NECESSARY to achieve stuff in no man's sky, that bridge hasn't been crossed before...
(So crossing it would be a big deal due to lack of precedent)

#

And goodness knows how hello games would feel about that bridge being crossed. Some developers are cool with it, and it takes a great degree of trust to just let your user base in like that...

cobalt condor
#

Not sure what the specific example you have in mind is, but yeah, that's pretty much it. If someone said that a mod to expand glitch building isn't possible, it wouldn't be because thats disallowed, just that the values necessary to do so aren't exposed to the files we can modify with No Man's Sky's built in mod loading system.

#

The EULA says not to reverse engineer or modify the game at all, which could apply to any and all mods. Obviously they don't enforce it against mods and they've given us a built in mod loading system so they're cool with what we do. There have been a few cases of people working on 'script extender' type projects before, and Hello Games has never stepped in on any of those as far as I'm aware (though they have stopped some other reverse engineering projects before), but those sorts of tools tend not to survive the frequent update cycle so there haven't been that many

last pollen
#

Oh my, that explains a whole lot indeed! So if I did learn how to inject code that made the timing window for "universal adjacency" or "wire" or "scale" glitches wider, it'd only last a couple weeks until another hotfix comes out perhaps.

Well. I just really hope HG doesn't patch out the glitch techniques x.x;;
Because holy cow they are useful.
It's a game changer being able to snap all the disparate construction objects to a unified reference point.
Lining up Universal Building System walls/floors/ramps perfectly with prefab cuboid/large hab/corridor pieces and structural adornment primatives creates some extremely satisfying geometry
-# (architecture is my oldest, dearest special interest...)

empty kite
#

So I've just read the bit about mods being 100% compatible with multiplayer, and want to confirm mods such as flatbed friction and beyond base building, mentioned briefly here #nms-expedition message. How does driving a colossus in the anomaly work/look for other players, and I'm guessing scrap in the truck is client-synced so other people wouldn't see scrap regardless of if it's modded or not?

last pollen
# empty kite So I've just read the bit about mods being 100% compatible with multiplayer, and...

... Okay so from what I've been able to glean from my own prior investigation on this subject is that what makes mods "compatible with multiplayer" is that they are not bringing in any bespoke assets that other people would need to download in order to see.

Everyone has the models and scripting for the appearance and behavior of the Colossus in their vanilla game. Bringing it to the anomaly .. would probably not be very good of an idea because the place just ain't built to accommodate it. But even if you did bring it to the anomaly, as far as I can tell, it'd only get there by being summoned to the deployment platform. Which teleports it. Which I'm pretty sure drops everything in its cargo bed. If you try to fly your Corvette with the Colossus summoned, your Corvette and the Colossus just phase through each other don't they?

empty kite
#

I have no clue but that would be my presumption, I just wasn't sure if the other clients would even accept the idea of a colossus being on the anomaly lol. The flatbed question is a different question about whether others would see my cargo flying everywhere or not

cobalt condor
#

Other players would see the colossus same as if it was on a planet with them. When you have scrap in your truck bed, the physics calculations are happening on your end and the postions of the scrap are being synced to other players, so they should see the scrap doing whatever it's doing on your client

last pollen
#

I believe the other clients would render the Colossus at least while it's within the instance volume of your Corvette... But I also wouldn't be surprised if it just clipped through the floor of the anomaly once you drove it off your Corvette >.> Or if it just didn't render. Or if it were instantly despawned.

#

Okay ayymang knows way more than me so I shall defer to the statement ayymang said.

empty kite
final hazel
empty trail
empty kite
#

lol

last pollen
#

So I might try the macro route

#

Perhaps it can bypass the keyboard relay by emulating "virtual" controller button presses.

empty trail
#

Quite possibly! (I have no idea)

last pollen
#

Well you gave me a neat idea I'm looking forward to trying sometime so thanks for that :D

empty trail
#

Ofc :)

#

Glitch building is harder on PC than controller (I almost exploded making my last build... so much wire glitching. I mean it's fine unless you have about a 2/3 chance to fail the wire glitch every time) so that's when I came up with the idea for macros to make it easier

last pollen
#

Also to everyone else here, thank you all so much for being patient with me and taking the time to explain the greater context of the modding scene for me. I have over the years come to recognize that I often sound more argumentative than I ever want to... So it means a lot to me when people keep a cool head and don't perceive my unintentionally harsh, blunt, or otherwise disagreeable tone as an insult or a challenge--because it truly isn't x.x;;; I'm just socially inept a lot... My only defense is mindfulness so sometimes all I can do is be grateful when I don't make a mess, heh.

empty kite
#

how do I know if the mods are installed correctly and doing what they're meant to? Not seeing any obvious indicator and the friction still feels fairly slidly on the flatbed one I added

final hazel
empty kite
#

ah ok, vortex drive assumption issue I think

#

game is on D, presumes C (for staging)

solid hawk
final hazel
#

That too, which is why I linked the guide

solid hawk
#

Sort of read as, if you get the warning, all may be ok

solid hawk
solar smelt
# empty kite So I've just read the bit about mods being 100% compatible with multiplayer, and...

Exocrafts (except the Minotaur) work in the anomaly. Everything there has collision. The nautilus can just fly around. You can even attack other players, but even though there are damage numbers, it doesn’t actually seem to do anything to other players. You can summon them by placing an exocraft bay on your corvette. Note that most of the time if you summon the vehicle from the bay, when you get out of the vehicle you will clip through the floor of the anomaly. It’s okay though because after falling long enough you can just call your ship.

empty kite
slender token
#

looking for a mod to mute the personal refiner, i found one on nexus but it hasn't been updated since 2022. if none exist, how would i go about making my own?

steel crypt
slender token
#

and it does indeed work

#

bless

solid hawk
#

All credit goes to @vale iron . His mod actually, I just updated things to current. 🙂

slender token
#

thank you Discord users Gumsk and Babscoole, you have saved me from the NMS version of tinnitus

wraith basin
#

Hey travelers,i badly wanna change color of pirate frighter bridge stairs,can someone point to correct file?

solid hawk
#

MODELS\COMMON\SPACECRAFT\COMMONPARTS\HANGARINTERIORPARTS\BRIDGE.SCENE

#

May be in there directly or in a file referenced from that one. NMS uses RGB 0-1 for colors.

heavy merlin
empty kite
#

if stuff like scrap and vehicles are player authoritative, it should be possible to change the physics surrounding scrap and the flatbed entirely right?

#

(like change the mass, change how it stays on the flatbed, etc.)

cobalt condor
#

To an extent, yes.

#

Here's what the physics values we can change look like, these ones are for the medium sized scrap objects:

ripe oasis
#

what overhaul mods are you guys rocking or recommend for a new modder?

summer vector
#

Hallo, there was a way to play all of the expeditions and get the rewards by playing offline. There was a site about it, but i cannot find it

#

Can someone guide me

summer vector
solid hawk
#

Fyi, mods new or last updated prior to 29 Jan 2025, are not useable

ripe oasis
#

ah

#

thanks

ripe oasis
solid hawk
#

Can't guarentee all, but most should be. Potential exceptions being model mods, which should be updated for NMS 6.2x (within the last three weeks)

#

Model mods will have files called something.scene.mbin in them

summer vector
#

is there a way just to unlock all rewards from expeditions and play vanilla game

final hazel
brittle citrus
#

is there a mod that helps with visual spawning (drawing distance) im am roaming sometimes throu planets looking for harmonic camps or whatever and they spawn too late imho

slender depot
#

Is there any way to mod the game so that frigate fleet expeditions refresh more often than once a day?

solid hawk
dark saddle
#

How much does this option matter for the Pioneer Redux Expedition?

obtuse beacon
frigid grove
#

Possibly green, I forget.

rich kiln
#

does anyone have a good hud mod?

dark saddle
final hazel
#

star colors have been the same since like 1.0 I believe, or at least the NEXT update in 2018

dark saddle
frigid grove
dark saddle
frigid grove
#

Oh right, I'm checking youtube to see if I can figure out where it was originally

#

Remind me to stop giving HG the benefit of the doubt

dark saddle
frigid grove
#

Now to see if I've made this assumption elsewhere, lol.

solid hawk
torpid hearth
#

there was a guy at the anomaly that tamed a sentinel walker. im pretty sure itspet unlocker, but i wasnt been able to tame even hardframe sentinel. anybody can help me to have one of those?

upbeat pond
#

hey anyone wanna trade for atlas corvette modules

final hazel
hearty wasp
#

but also

#

why this channel

#

lmao

tulip dirge
#

Question, using a mod I found that allows more then 100 parts (2k I think) should I make a huge corvette?

solid hawk
tulip dirge
unborn thunder
#

@agile bone Please reread our server rules as Grouch linked to you. We do not allow self-promotion.

sacred silo
#

how hard is it to get a corvete

vale iron
#

That's not modding related

empty trail
hearty blade
#

I think I asked about it before but that was quite a bit ago, can't remember what was said

final hazel
hearty blade
#

alright, thank you!

frigid grove
#

I swear I tried my best to spare this channel these types of questions

solid hawk
abstract stag
#

Can @hallow osprey use the mods with game pass?

#

This is the mod I use

carmine surge
#

Any mod's for more wonder's/multitool's/ship's-archive?

#

And they are stable?

cobalt condor
#

No mods for that

#

can't be done. Closest you can get is backing up multitool/ship/wonder data from your save

timber temple
#

haven't touched mods much, but is there anything that helps with sorting out like, visited planets, and other catalogued discoveries?

solid hawk
timber temple
#

ahhh i see

#

unfortunate but makes sense

carmine surge
solid hawk
hoary anchor
#

How do you download mods in nms? Im playing on steam if that changes anything

final hazel
brittle mortar
#

seems i gotta remove some mods x.x

vale iron
#

Something with a SCENE or GEO file

brittle mortar
#

yeah removing everything that's not an exml

#

trying to just setup with MO2 but it keeps using the wrong directory

#

okay that's fixed.. x.x

#

really hope it's not meta mod, i like being able to hide the backpack T.T

#

it was meta mod T.T

vale iron
#

Strange, that's been updated

#

Are you on the most recent version of NMS?

craggy egret
fair narwhal
teal fulcrum
#

Anyone else using the "Weather Indicator" mod? It's great, but it has a couple of bugs that I have reported that went unanswered. Thinking it has been abandoned. I find some planets that show weather as the variable instead of translating it from the file properly

carmine surge
#

Any mod's to build in settlement's? And any issue's with that? I talk about fully S and all building slot's on

round sinew
#

@minor portal see image - i had to use vectorcmdr's fork of nmsse to see them

#

i didnt check why there's so many albatross cargo tanks though lol

#

@minor portal just make sure you backup your save folder before doing anything

tranquil vale
#

what mod lets me unlock all the past expeditions

minor portal
solid hawk
solid hawk
solid hawk
#

Install the mod, place the base computer, save. Remove the mod.

#

For a little more info about what the mod does, see the mod called Have a Foot in the Door on NexusMods

teal fulcrum
solid hawk
#

If this is simply some text issues, can fix them for yourself by editing the LocTable.MXML file in the mod folder. Wouldn't be surprised by typos as the author is ESL.

teal fulcrum
#

I did check the LocTable.mxml file and for example <Property name="Id" value="WEATHER_SWAMP_EXTREME9" /> is what shows on the planet scan and the table has the English values as "<Property name="English" value="Boiling Catastrophe - Frequent Storms" />" so not sure why it isn't translating

#

Not a huge thing but haven't seen another mod like it

solid hawk
dim coral
#

hi, any mod to remove this engine lines?

solid hawk
#

Let me know if the version I gave you helps at all

teal fulcrum
#

Will do

dim coral
solid hawk
dim coral
solid hawk
dim coral
#

is just for copy and past in the specific folder?

dim coral
thorny osprey
#

Is there a mod that lets you extend teleport cables to unlimited length or like up to 2000 u?

solid hawk
solid hawk
thorny osprey
dark saddle
#

Is it possible with the offline expeditions to go online and come back to them later, or would going online kill my progress, etc.?

fresh arch
#

The moment you go online, game will replace the old exped file with current exped file, messing it up completely

#

You need to stay offline to complete older exped

dark saddle
fair narwhal
#

Playerglobals is such a fun thing to edit

#

and so is vehichleglobals

#

hell most of the globals

frigid grove
fair narwhal
#

most of the globals and tables are a monkey in a barrel of banannas

#

for me anyway

#

i feel like a monkey in a barrel of banannas

#

why did HG make no man's sky so damn fun to mod

dark saddle
fair narwhal
# fair narwhal

like this isnt singleplayer what im doing , why am i allowed to abuse mods so much ?

#

im more abusive to my game then a drunken man is to his spouse

fair narwhal
#

i never kill any players tho

#

thats my rule

#

nor kidnap people or crash people

frigid grove
# dark saddle Nice, shame I only have the one save. Gonna try and get through it as soon as I ...

ok, I wanted to make sure I tested this before saying it:

You CAN go online on your expedition save as long as you switch to your primary save first.

  1. Click Return to Primary Save in the OPTIONS menu
  2. Once your primary save is loaded, close the game, go online, and open the game again
  3. Do whatever you need to do online, save your game then close it
  4. Go offline, restore the expedition json for the expedition you were on, then load your game
  5. Resume the expedition at the expedition terminal on the Anomaly
dark saddle
icy ore
#

I'm trying to find information regarding a specific Mission using NomNom. I've found where it says current mission is WATERSTORY1, but then I can't find that in the individual folders under MissionProgress. When I click on MissionProgress, the pane on the right I can find WATERSTORY1, but I don't know what to make of the information. This is the Dreams of the Deep mission.

fresh arch
#

Most likely progress value refers to specific step in mission structure chain

#

Mission stuff is hosted in game files, you need unpacked and decompiled game files if you want to take a look

#

I don't know why would you need to look into the files for missions but I recommend not to, it's an absolute mess only few people have dealt with

fair narwhal
#

So how can I do something I don't know how to do not want to do

#

Even if I learned I would not do it because that's just a evil move like they don't even know what hit them

pseudo knoll
spare portal
#

I see some people corvettes have sideways thrusters, is there a mod to turn the thrusters?

final hazel
spare portal
#

but i assume the blender one can do much more right?

#

like doing a fine detail and such

final hazel
#

Both have the same possibilities really

#

If you understand Blender a lot, it may be better

spare portal
#

tried to understand blender but i gave up kekw

#

but thanks for the info, ill look into both of this 👍

brazen thunder
#

What's the problem? I play for half an hour and it crashes.

hearty wasp
#

if it's random and not replicable then it's just game being buggy

brazen thunder
hearty wasp
brazen thunder
# hearty wasp yeah

I'm relying on translation assistance. Could you please be a little more descriptive? I would appreciate it.

#

I play on steam

hearty wasp
#

the game is the problem

brazen thunder
hearty wasp
#

no

#

No Man's Sky the video game

#

the video game itself

brazen thunder
#

I verified the files, deleted them, and reinstalled them.

hearty wasp
#

that is irrelevant

#

the developers of the game can make mistakes

#

those mistakes make the game buggy

#

it is not your fault

#

do not worry

spare portal
#

is there a way to make the json editor of nomnom not so laggy?, everytime i open it and try to scroll down its so laggy, worse when opening a folder in it especially if it has long name cause the window keep resizing it self.

pseudo knoll
#

as far as im aware thats just how nomnom is

#

it was laggy for me and if it was fixable i would imagine that'd be default behavior

spare portal
#

ah yikes, guess ill just live with it

frigid grove
spare portal
frigid grove
spare portal
#

hmm, seems like every json editor is janky, might be because its a big file getting edited

frigid grove
#

Oh most definitely. And also because rolling your own text editor is always a bad idea.

Unfortunately it'd be hard to use an existing json editor because NMS uses invalid json.

spare portal
#

is it possible to edit the json via external editor?, something like vscode

frigid grove
spare portal
#

haiyah.... guess ill just leave with it (2)

#

editing the saves are nice, but this lag will just make it less nice

pseudo knoll
frigid grove
pseudo knoll
#

LOL

#

delightful

frigid grove
#

I wrote an in-browser save editor for fun and quickly realized if JavaScript even so much as read the data, it would re-encode it to utf8 and break any save with those types of characters. The only way I'd be able to do it is if I kept it as a binary string and made edits in a binary string object before writing to a download stream.

Decompressing the LZ4 was slow as shit anyway so it was mostly a dead-end thing anyway.

solid hawk
#

That's how HG wants it to be. They design things to be used by themselves and ONLY themselves with their own internal tools.

#

HG isn't going to change things to be used by players more easily with 3rd party editors because there's no need or desire for them to do so.

frigid grove
#

I mean it's all easy enough to get around. I think that's just legacy crap they have that they don't really need to fix.

pseudo knoll
#

yeah probably

solid hawk
#

In fact, if you were to have an issue with your save after save editing with Goatfungus, NomNom or whatever, and were to contact HG about it, they'd let you know that this is unsupported and to go pound sand.

pseudo knoll
#

as they should

frigid grove
#

The windows-style line breaks and old-school windows charset make me think they ended up using some old, non-compliant json encoder from the stone ages. Which makes sense given how everything else "works" in this game.

pseudo knoll
#

its kinda ridiculous to expect official support with that anyways

solid hawk
#

Exactly. Same thing with mods.

#

The ability to mod exists, anything beyond that is unsupported and at own risk.

pseudo knoll
#

yeah thats why the mod warning shows up every launch

frigid grove
#

I'd bet you there was a time when the save files were XML, and there was a last-minute decision to make them json instead so they wouldn't be 30 times bigger for no reason, lol.

spare portal
#

using the NMS Base Building App to edit my corvette but what is this?

#

and this thing somehow also got moved somewhere it wasn't suppose to be originally

solid hawk
#

Might get an answer here as well, but will probably take longer for the right person to come along and answer.

carmine surge
#

Any mod to speed settlement's option to instant?

solid hawk
#

Yes

carmine surge
#

Like on this

final hazel
#

At least if these properties work as you would expect

cunning chasm
#

I'm planning to make this any tips for those who use the base editor program, and no I didn’t draw this ship, I found it off Pinterest when looking for corvette design ideas.

cunning chasm
#

I already asked they told me to come here lol

spare portal
# cunning chasm I'm planning to make this any tips for those who use the base editor program, an...

i'm new to the base editor program but i think the only problem for this is the door, but tbh i see some people use base parts (not corvette parts) to make their own kind of room, maybe try with it?

Middle part using base parts, but i think this is trickier to do, the corvettes cockpits are fine because they don't really need a door/sealed like the habs of the corvettes so you can just place it normally, only the middle part that is tricky the rest are just easier to do.

#

above is just an example ig

#

there might be another way to use the habs so it can have a hole at the back, unless you don't really want back access

cunning chasm
#

I see

empty trail
# final hazel Yes.

If you own a settlement on one of those planets they're not supposed to be on... I'm guessing other players can't see it (unless they have the mod too)?

final hazel
#

That is how structures normally work at least

untold sluice
#

can you change a ships color with a save editor?

solid hawk
#

By changing the seed

steel crypt
#

@round sinew
👆
(FYI still been messing with the headlights stuff lol)

round sinew
last pollen
#

I'm so glad modding can give us access to legacy building parts back... for now.

#

i know the Universal Building Standards basic modules are more streamlined and lighter weight for performance but ... man. they just don't hold COLOR the same. When I want to hold onto a thematic color scheme, the Timber, Stone, Alloy, and Salvaged parts barely respond to my color selections. it's all so frustratingly muted unless I glitch colors from the prefabs onto them, and even then, it feels like some of these pieces have comparatively little actual response to color selections.

#

like, most of their materials aren't recolorable at all!

solid hawk
#

Only color mod for buildables is SACS

unborn wing
#

Yep. Really wishes that Goatfungus worked with Linux. Wanted to do a quick save edit on my windows virtual machine and now it's endlessly doing updates.

marsh eagle
#

Imo nowadays everything should be a webapp. It's so convenient, no install, cross platform.

heavy merlin
pseudo knoll
solid hawk
#

...and not so handy when internet access not available.

frigid grove
#

All development sucks.

#

Damn, that gecky.app thing is really fast. Either the lz4 library I got is slow, or they are doing it in a way more optimal way.

trail brook
#

Anyone know if the method for editing a ships color via save editor has changed? I've changed multitool colors with it before but the subsections supposedly associated with ships seem to be devoid of any alterable properties (unlike the multitool subsection)?

#

the contents of the ship related subsections all just say:

{
"SelectedPreset":"^",
"CustomData":{
"DescriptorGroups":[],
"PaletteID":"^",
"Colours":[],
"TextureOptions":[],
"BoneScales":[],
"Scale":1.0
}
}

#

the only thing I can think of is just pasting the relevant color-changing code into the relevant blank-by-default section

cobalt condor
pseudo knoll
# frigid grove All development sucks.

not really.
development is fun to me; web dev is just misery trying to get your styling just right (and keeping it maintainable), keeping your bundle sizes down (for performance & latency), using javascript (made slightly better if using typescript), dealing with browser inconsistencies if you want to use a weirdly supported API, it's just....agh

#

oops sorry for off topic

tranquil vale
#

Can someone explain to me when I did the mod folder the screen does not give me the mod warning but the disablemods file is not their

final hazel
#

You most likely followed an outdated guide that also specified the previous mod folder location, GAMEDATA/PCBANKS/MODS, which is no longer the place that mods go. Mods now go in GAMEDATA/MODS, and are in the form of unzipped folders instead of .pak files.

#

All mods last updated prior to Jan 29 2025 will not work with the current version of the game, due to following the old format/game structure

tranquil vale
#

Thx

unborn wing
sweet marsh
#

Quick question : Do you guys feel it is fair to unlock the 'legacy structures' tab using a save editor? Obviously only at the same time that i unlock the modern equivalent? (Wood = Timber , Concrete = Stone, Alloy = Metal) I really like the look of the holo-door but i don't want to potentially do something others may consider unfair

vale iron
#

There is no 'fair' in a non-competitive game

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Do it if you would like to play that way. As long as you don't screw with other players, you're good

sweet marsh
#

Alright, thanks. In totally unrelated news, just 'unlocked' all the legacy parts. And only at the cost of 3 salvage data! (I figured it made sense to clear what i had)

spare portal
#

seems like i need blender to actually edit corvettes in detailed, using the nms base app are nice for some easy changes, but because of the textures its hard to know where the edges of some parts are, so far i'm just going back to back savegame > quit game > edit in app > copy json > opengame > see if its correct > if not go back to savegame, its a mess.

#

have anyone ever made something in blender but its broken in nms?, if not guess ill just start learning blender again

kind cipher
#

can i somehow unlock the mechanical legs for the colossus with a save editor?

wraith basin
#

anyone interested doing buildable settlements admin console with manage all settlement button?

frigid grove
kind cipher
#

i used the consumerism mod and it worked fine

#

nomnom is broken for me tho

solid hawk
#

Also, VERY rare someone will fulfill a request, except by commission

wraith basin
spare portal
#

i fixed mine by downloading the previous version then update via the app

kind cipher
#

alright

solid hawk
#

Thinking about it, that manage all settlements button is quick menu, right?

wraith basin
#

think so,doing it for speciofic settlelemt would be problem but this global one shouldnt

solid hawk
#

If so, wouldn't be doable. Quick menu stuff isn't in the game data files we mod.

#

Quick menu is 100% in the exe, so we've no means to call those functions

wraith basin
#

manage all settlement is menu in settlement admin console

wraith basin
#

any chance to make those hydroponics trays in settlements usable?

solid hawk
wraith basin
#

nyce,let's hope someone do it 8-)

solid hawk
wraith basin
#

gonna test right away

#

works only in settlement,not in base or freighter

#

also gives option only for that settlement like console should when u firstly select it.

solid hawk
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Ok, but can place it in all three.

wraith basin
#

yea

solid hawk
#

May not be possible to get the selections without being in a settlement. I'd need to dig in further, which I can't do now. Potentially several hours of research and testing. Modding for NMS is highly restricted. Not like Oblivion or Minecraft, as examples, where you can mod anything you want. This is why 95% of mod ideas are not achievable and also why nobody really does requests. Most turn out to be a waste of time. I'll have to see if the limiter is accessable in the game files or if it's something hardcoded.

wraith basin
#

thx man,just ping me here if any testing is needed

solid hawk
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I'll give it a bit more time tonight after work.

solid hawk
#

Sorry, going to have to push it back, probably until the weekend. An hour late getting home from work tonight and some other IRL stuff hit.

wraith basin
#

No worries man

fair narwhal
#

In the meantime I just mess with all of the shit that's possible to be messed with

#

Just numbers

#

Not hard

#

Don't even know what half of them mean in the vehicle globals

#

Like damping

#

Idfk what that meant but it makes stuff faster and more chaotic when it's value is negative

hearty wasp
#

most of the params just mean what it says in the name

#

so damping may just mean its dictionary definition

fair narwhal
#

Well seems the lower I made that the more chaotic things get

#

Which is hilarious

#

Angular and linear damping negative 2bil

main adder
#

I need a mod what lets me build anywhere on a freighter, or at least the command center

main adder
#

Thanks

#

No hangar building, but thats fine

final hazel
#

Hangar building would be impossible, as the freighter base is fully unloaded when in the hangar

empty trail
oblique turtle
#

Please, we need a mod to remove that annoying settlement whistling you keep hearing.

solid hawk
#

I don't hear it. Keep the volume down. 🙂

oblique turtle
#

as specially when you stand in front of the management console.

solid hawk
#

I'll check it out and take under advisement to do it.

hardy canyon
#

I've played NMS for 300 hours and never tried a mod. What kinds of mods are available?

solid hawk
#

Most, updating since 29 January 2025 are useable. Anything before that date, not.

hardy canyon
#

I thought I heard that Nexus was lost forever? Some ownership change?

#

I remember uninstalling Vortex

solid hawk
#

Did change ownership, but not lost. Has still functioned the same after.

#

and is the only source for NMS mods.

hardy canyon
#

Oh there's no Steam Workshop for it?

solid hawk
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Nope

#

Kind of what only source means, no other places. 🙂

hardy canyon
#

Yep I'm making conversation

vale iron
#

If it were Steam workshop I wouldn't bother. Steam gets all the benefits and authors get no benefits

kind cipher
#

can i change my location with nomnom?

#

galaxy, i mean

vale iron
#

Yes, I think the second line of the JSON is the galaxy number (in 0-based indexing)

#

There might be a UI way to do it, too

final hazel
celest skiff
#

idk if goatfungus save editor counts as modding, but I think I f'ed up my corvette manoeuvrability and I have no idea what to change to make it go back to normal

#

I set the manoeuvrability to 1000.0 originally just for fun, but changing it back to 20 did nothing at all

#

am I js permanently screwed

#

cus it's also my favourite ship and iont wanna rebuild the entire thing

#

I'm terrible at offset building and it took me like 2 hours to figure it out

solid hawk
#

Take a look at it in the raw json. What's the value there? BTW, a base maneuverability higher than 60-something is bad.

#

Makes ships spin like a top.

final hazel
#

Yeah, corvettes don't go past 15 maneuverability bonus % normally I believe

torpid hearth
pseudo wren
plain valve
hearty wasp
#

Ok

cloud mountain
#

Do you people know of any mod that will allow me to spawn plants I've scanned where I want them?

#

Like for example, if I wanna have a tree in my base

south orbit
#

I dont think there is a mod like that

#

Some flora is ulockable in qs shop and over time HG is adding new ones

final hazel
cloud mountain
solid hawk
#

If you want to research if possible, go for it.

#

Ultra Base Building allows non-buildable vanilla objects as buildables, including trees

kind cipher
#

i logged onto my save from a while back and all my exosuit slots are supercharged, but if i remove the supercharge and save it doesdnt even save

#

nomnom

#

nvm it mightve fixed itself

dark saddle
#

This normal for the Cartographer expedition? @frigid grove

frigid grove
#

Apparently it wants UI_EXPED_BURIED_PROP2_NAME_U and UI_EXPED_BURIED_PROP_DESC_D

#

Heh, so they added the keys that made more sense in the latest redux, then removed them.

muted kindle
#

Prolly a dumb question. Since there is this Chanel. But no man’s sky completely allows modding? What i mean is. What modding isn’t allowed?

frigid grove
dark saddle
dark saddle
frigid grove
dark saddle
#

Any base building mods that don't add objects but make it easier to build tricky bases without the need for the wire/small wall tricks I've seen on YouTube?

dark saddle
#

Always worried about any mods that would break playing in MP.

final hazel
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Yeah, both of those mods work fully with MP

#

as they solely rely off of pre-existing things

solid hawk
#

You can use whatever mods there are. As far as mod creation, just due to how things work, lots of restrictions and brick walls, limiting what can be modded and how.

fair narwhal
#

But offensive content does not require modding

#

However don't be a bad person, don't make offensive things , don't make certain windmill shaped ships

fair narwhal
#

Much more considerate then myself

#

My rules for myself are
1: never make offensive/horrible content
2: never kill anybody
3: never cause players to crash

dark saddle
#

That should be the norm & basically what you've listed here.

fair narwhal
#

I see

#

Well I do fly around thru space really fast without a ship

#

And I teleport everywhere

dark saddle
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I just mean when I do go online, it doesn't completely block the feature playing with friends, or make my creations and actions like bases for example: broken, invisible, or not interactable.

fair narwhal
#

Like DBZ style teleport

dark saddle
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Causing as little desync as possible too, altho that seems to happen without mods anyway.

fair narwhal
#

Like I can be one place then 1000 u away instantly

dark saddle
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Like when I jump in someone's Corvette and end up in space.

fair narwhal
#

I don't fly in people ship

dark saddle
#

Although thinking on that now, that may be more of an "Anomaly" issue as it only shows for those who summon it.

dark saddle
fair narwhal
#

So I'm not bad

#

Like not hurting anyone

dark saddle
#

No, just wacky, if I had to attach a descriptor. LOL

fair narwhal
#

Well I like to do that stuff

#

Haven't met anyone else quite as crazy as me

dark saddle
#

I may try some of that later on, but I started fresh, so my goal at the moment is QOL mods.

#

Like the base building mod without additions above, not pausing on alt tab, making the blue of the analysis scanner not drown out the other colors on my screen. That kind of stuff.

fair narwhal
#

Oh you've seen my insanely random mods?

#

This is the type shit I do daily

dark saddle
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I've seen your videos so far like this, that felt like you hadn't a grip on where your character was going.

#

Like your own personal Space Odyssey.

fair narwhal
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No I was in control

#

I just made it look like teleportation because that looks cool

dark saddle
dark saddle
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Oh, I forgot about one other bit of "modding". I've started doing the expeditions offline to get the full experience/rewards.

#

Means I can play the game without FOMO.

fair narwhal
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While I have my mods running on PC, if I join a public instance , the sentinels turn gigantic and friendly for the players too

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Harmless ones

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But big

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Yep giant harmless sentinels

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That's my dummy account the Xbox

#

I Xbox and pc at the same time

dark saddle
fair narwhal
#

While I was in that instance , giant sentinels were visible to my Xbox clone

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As well as myself

#

So it's not purely client side

#

So long as it doesn't add custom things from outside the game itself I'm sure a few things are visible to other people

dark saddle
fair narwhal
#

Yeah

#

That depends on your point of view

#

What would you consider qol?

dark saddle
fair narwhal
#

I am a reality altering entity like the G-man

#

That is disturbing to some

#

Most ignore it

#

These are self-made mods , I'm a modder. Just not one that makes helpful things, rather makes things that are rather bad and glitchy for my own sick humor

#

Breaking the game is hilarious to me

#

Even working on making textures break

dark saddle
#

That's a Blursed Galaxyf for sure. xD

#

Though textures break for me anyway on some things, so I can't completely avoid it.

#

Like when terrain disappears from under me at someone's base or a Corvette appears to only have the areas you walk around in. LOL

frank bridge
#

How easy would it be to make a new part? It would basically be a horizontal corvette wall

half osprey
# fair narwhal

bro that exocraft has some serious moves is it good at carate?

fair narwhal
half osprey
sly sigil
#

quick question if i were to use 3rd party software like blender to build my corvette, is there a part limit i shouldnt cross that would compromise the game?

#

i might or might not be at around 650

marsh eagle
#

Keep it under 3k parts is my advice. 3k parts is also the sync limit for normal bases in multiplayer so its a reasonable upper limit.

sly sigil
#

ok ty

balmy veldt
#

does no mans sky in the xbox app on pc let mods work ? or i cant

magic lava
magic lava
fair narwhal
#

it seems that 72,000 is the maximum possible displayed speed on the exocraft spedometer

#

72,000 ku/h

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even though i know the real speed is much greater then whats displayed

#

i already move at relativistic speeds

#

vanilla exocraft usually don't exceed a thousand or so ku/h

balmy veldt
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do yall know a mod that makes your freighter shoot at ships attacking you when near it?, better freighters is outdated and doesnt work

summer spire
#

Can anybody help . Mods dont seem to work im trying to use the dark space mod and fast action mod . I made a MODS folder in gamedata files and the modsettings file is set to false . Mods are correctly installed with extracted folder inside the mods folder