#nms-modding

1 messages Β· Page 67 of 1

acoustic mountain
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hi, i am aracnofobic, do you know a mod that changes spiders? send images please

hearty wasp
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don't rember the name

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just search on Nexus using relevant terms

acoustic mountain
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ok

ocean prairie
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Who can help me editing the bridge crew on my freighter? Do i need to change this seed? To what?

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I just want them to look different, they are atm pink and blue with ugly faces

solid hawk
solid hawk
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There's no tool or matrix to correlate see with final look of NPCs

ocean prairie
dusk saffron
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creative hub has channels of crew seeds

ocean prairie
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?

solid hawk
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Ok, maybe there are some resources. Try those.

dusk saffron
solid hawk
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...and as long as follows the correct format, won't brick anything.

solid hawk
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Think it stopped updating long ago.

ocean prairie
dusk saffron
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0x(anything)

solid hawk
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For the anything, it's in hex, so 0-9 and A-F

ocean prairie
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@solid hawk It worked! Ty you both!

solid hawk
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Woohoo, good to hear. So let's see your crew in their new sporty look!

fiery owl
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just waitin for mods to be updated πŸ™‚ fun fun.

solid hawk
fiery owl
solid hawk
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There are exceptions, but relatively few in nature. Example, I publish over 100 mods. Had to update 2 this morning.

fiery owl
solid hawk
fresh arch
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Exosolar is a member of this discord lol

solid hawk
fresh arch
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I know, Im just saying the name corresponds to person

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I know the mods use just Exo

solid hawk
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Yep, I never changed that. No need or reason to.

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But, nothing with Solar in the title under the Exo brand.

fresh arch
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no wait, the mods names still have Exosolar's

solid hawk
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Yes

fresh arch
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it was the thumbnails that have just Exo

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my bad

solid hawk
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Some are Exo, some Exosolar.

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Still very unsure which mod the guy might be referring to though, lol. Without that, I can't give any definitive advise. Aren't any Exo brand mods which make changes to GCSETTLEMENTGLOBALS though.

fresh arch
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"conflicting with new settlements" could related to more than just "modifying settlement globals" but yeah I agree, more info is needed

solid hawk
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Only one I do is Peaceful Settlements, which may or may not need a little beefing up now. Still need to look at that. Tonight.

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Just depends if there's separate properties added for the new settlement attack types.

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Oh I think I might know. Beyond Base Building, which was MBIN, so missing new entries.

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BBB was updated several hours ago and is now EXML, so should be good to go.

proven arch
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most mods are funky atm correct?

hearty wasp
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depends heavily on which files they edit

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best to test individually

cold sequoia
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Does Eucli Ea still work or does it need updating ?

solid hawk
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Probably needs updating, given the GEOMETRY changes

fiery owl
hearty wasp
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when quoting a mod name you should quote the mod title rather than the original author's name

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it is the best if you can link it when you first ask about it

solid hawk
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Was updated over 12.5 hours ago, at this point

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Corrected the two issues, reported properly at POSTS on the mod page.

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Was due to missing data, because the mod had not been updated yet. Using NMS 5.6x files for NMS 5.7x game.

lean prairie
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Hey, been a few months since I last installed. Did they change the way mods are installed? Now whole folders go into GAMEDATA/MODS, when I swear to god it used to be PCBANKS/MODS and you'd only drop .pak files in there. Is the procedure now the former for folders and the latter for singular .pak files?

vale iron
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Look at the modding after 550 document in the pins

lean prairie
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Though I'm not sure why I get this even though DUD's Sky is the only thing I have in there right now, I deleted the file in binaries/settings like it says

vale iron
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Is Dud's MBIN or EXML? I haven't looked. If MBIN, it broke two days ago

lean prairie
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It's MBIN, yeah.

fiery owl
solid hawk
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Q: Why are you running it through AMUMSS? The mod is now in EXML format.

fiery owl
solid hawk
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It can, BUT BBB was updated 12 hours ago

fiery owl
solid hawk
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You have any other mods which make changes to BASEBUILDINGOBJECTSTABLE?

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Extract the zip contents into GAMEDATA\MODS. Then see what happens

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Running the script through AMUMSS isn't updating squat vs the downloaded files, atm. Just injecting an extra layer where something can go wrong

fiery owl
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So remove the Beyond Base Building stuff and _Beyond Base building?

solid hawk
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There should only be one

fiery owl
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yeah thats what threw me too

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I dunno what the _Beyond is

solid hawk
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That should be the downloaded one, the one to keep

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Get rid of the one with all the plusses

fiery owl
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okay will take that out and see if that makes a difference.

vale iron
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Also those collapsed MBIN, isn't that from 5.50?

fiery owl
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suprisingly enough that folder is empty yet it was "new"

vale iron
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Ah AMUMSS must be creating it even if not used

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Might be for merged mbins from multiple mods

solid hawk
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Inside the _Beyond folder, should look like this

fiery owl
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oh its missing a lot of that then

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I just redownloaded and will put inside the MODS folder

solid hawk
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Only three files, really only one important for the mod, BASEBUILDINGOBJECTSTABLE.EXML, as long as it's in the correct folder structure

fiery owl
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whew. Okay they are back! odd that trying to "update" it didn't seem to update. but installing the recent download did the thing Thank you!

solid hawk
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I think the problem was having, in essence, two copies at once

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The ++++ and the _ ones

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Glad to know you're fixed up though. Enjoy.

fiery owl
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Now the only thing to wait for is the polished/unpolished to be fixed for the new parts.. but I think that's coming in the next experimental. And yeah it probably was the strange ++++ ones.

vale iron
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Does the + one come from SACS?

solid hawk
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The ++++ naming convention used to be necessary, when BBB is used with a few other building mods to set precedence. Less of an issue now

cold sequoia
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Yeah some mods caused my game to crash so ive left one in and that's infinite item stack witch works normal with out a crash

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Hope they'll get fixed soon to work with the game again

solid hawk
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πŸ€·β€β™‚οΈ . Up to each individual author.

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Think mine are all good now

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Many will still be good and usuable, as long as they've been updated on or after 29 Jan 2025 and are properly formatted EXML

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It's the MBIN ones, for the most part (but there are exceptions), that'll be dead right now

vale iron
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There are a few EXML mods that broke, but overall they seem good

opal furnace
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Is there a mod to upgrade all buildings

vale iron
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That would be a save edit

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You can use gsettlement timers to make the timer 0

solid hawk
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...and there's no mods specifically targetting new features in Beacon yet. We only got decompile access to the files less than 24 hours ago

vale iron
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Luckily the building upgrade mechanics just reused the old stuff and added two new buildings. Didn't have to change much

cold sequoia
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Yeah there's 2 mods thats not working at the moment on my system just waiting for updates to drop and one of them is bbb

sinful dagger
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incase u need to

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or make urself

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mostly making a quick one urself

solid hawk
sinful dagger
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yes

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beyond base building is updated

lunar atlas
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So overall with the modding update basically almost nothing broke?

vale iron
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Most MBIN mods broke. Most EXML mods did not break

solid hawk
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Notice the word Most. Means there are exceptions to each case.

empty egret
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@vale iron I think you have the Infinite Baby Mod and the Automatically Adult Mods mixed around because I just adopted a Baby Creature and it was instantly made an Adult

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I Downloaded what I thought was the Never Grow Up Mod

solid hawk
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There's no mods by any of those names

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Please use the actual names or nobody knows what you're talking about and therefore cannot assist.

hot ice
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What’s a good place to download these mods from?

steel crypt
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Nexus mods

empty egret
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Neither of those stay Babies

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@solid hawk

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They Both go instant Adult

solid hawk
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I just downloaded and took a look, both EXMLs appeared to be correct.
Never is:
<Property name="PetGrowthTime" value="2147483647" />

Instant is
<Property name="PetGrowthTime" value="1" />

Value is time in seconds. You have any other mod installed which changes this same property value, that could be overwriting? Also possible some sort of vanilla bug or that property has become deprecated.

empty egret
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Oh ok Thank You πŸ™‚

cold sequoia
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So ive got Beyond base building updated and installed but nothing is open in from with the mod what would be the reason to this ?

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Actually am probably thinking this is Eucli lol

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My bad

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How can we update Eucli mod for all buildable parts to work with the game ?

solid hawk
cold sequoia
solid hawk
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ok, sure. You can manually edit every custom GEOMETRY file in EUCLI, fixing each to account for the major changes HG made to these files. Enjoy. πŸ™‚

cold sequoia
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Lmfao

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Ive got no experience in coding lol

solid hawk
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Then your chance of fixing\updating yourself is less than zero

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So we're back to wait patiently. πŸ™‚

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EUCLI is all custom models

cold sequoia
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Lol

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@solid hawk is the author still active theys days ?

solid hawk
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Yes

cold sequoia
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Great πŸ‘

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Thanks alot

solid hawk
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He knows it needs to be fixed. Waiting on the tooling. NMSDK plugin for Blender has to be fixed first, before model GEOMETRY files can be corrected.

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One begets the other

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That's the author of EUCLI

cold sequoia
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I understand that coding and designing takes alot of time and work

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And I appreciate everyone's work

solid hawk
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In this case, multi stage multi person thing

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When the author of NMSDK gets that fixed, Winder can start fixing EUCLI

cold sequoia
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Sweet

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I would even donate to support mods but I ain't paying monthly to nexus mids because I'll not even use other mods on there for other games

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@solid hawk what would you say a reasonable mount is for donation to a mod author?

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5 pounds from each person that use the mods ?

solid hawk
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@cold sequoia Sorry, stepped out for a few minutes.

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As a mod author myself, in general donations are fairly rare. I'm in North American, so deal in dollars. When we do get one, depending how many mods you author, and how popular they are, maybe get a handful a year. Usually between $1-$5.

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So something like half to one and a half quid I think it is.

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I author over 100 mods. Some are top tier, getting over 1000 downloads per cycle (per version basically, like NMS 5.6x or NMS 5.7x), others get 10-20 downloads per cycle. I think I've seen a $20 donation once in the past 5 years, just for the mod.

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My situation is now skewed though, in terms of donations, and non-standard.

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Multiple IRL issues hit me in the past year, so I have a gofundme linked in POSTS for many of my mods. Gotten way more donations than is normal, but only from a small fraction of my mods user base. Don't get me wrong, eternally grateful to those who've helped. Kept me from being dead and\or homeless.

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Winder uses Kofi for EUCLI donations, which is basically donate the cost of a cuppa

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kofi = coffee πŸ™‚

vagrant plume
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So I am assuming not considering it doesn't exist yet, but for the hypothetical sake of it, having multiple people own and be able to work on a base at anytime is not possible with the way the game is currently built I assume?

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Has to be one owner with build perms given to the others.

final hazel
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Yes, this isn't something that mods can change, the core data of a base is stored locally in the owners' save, meaning they must be present for any changes to occur or even be saved

weary ruin
vagrant plume
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As well, what's the culture around commissioning mods for this game? I did a search through the discord for the keyword but don't see many people mentioning it.

cobalt condor
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Not sure anyone has ever taken one. It's tricky because in many cases a mod not existing means it hasn't been tried, which means there isn't a guarantee that it's doable

vale iron
vagrant plume
vale iron
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It depends on the mod author and what exactly you want done. If it's a quick fix and you are polite, many authors will just make a quick version for you. If it's something many people might want, we can make it a new mod on Nexus. What were you wanting to change?

vagrant plume
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FlyFast/LandFast by Strange7. they have several versions that have varying levels of features and I was going to request a new version with settings that I'd prefer.

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Looking at the file it's simple as far as I can tell, with just values in plain text that seem editable but I figured it'd be a good way to support them and I didn't want to go around asking for help modifying someone elses work lol.

vale iron
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Either way would be acceptable in this community. You can ask for help, or ask the author. I don't know that author. Do they have a donation link?

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You could donate and ask for help here

vagrant plume
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No donate link, was just gunna send them a message on Nexus, since they don't have an associated account here under the same name at least.

vale iron
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Most of the authors here don't really consider simple value changes to be 'owned' by anyone, though a combination of things for a particular feel would be closer.

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And yes, EXML files are very easy to customize

vagrant plume
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Good to know, just don't want to step on toes for sure. The mod needs updated anyways, and considering they last updated end of May I'm hoping they see the message when/if they update.

vale iron
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If it's EXML, it probably doesn't need updating

vagrant plume
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Good to know

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If I could find the default values for these properties then I could probably customize it how I'd like it then, to the wiki I go lol. I'll still send them a message regardless in hopes of supporting them.

vale iron
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spaceshipglobals is the file?

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Plain text vanilla file

vagrant plume
vale iron
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I'll send you mine if you want to look at it for ideas to try. I haven't updated it to EXML, but you can probably work out what the changes are from the Lua

vagrant plume
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Ty again, I knew all those hours spent in mod configs for MC werent wasted in my youth! lol

vale iron
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Mine was an attempt to rebalance them. C is worse than vanilla, B is a little worse than vanilla, S is better than vanilla. And the different ship type stats are more pronounced

cold sequoia
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@solid hawk my opinion i think 5 pound from each person using an author mod is generous and thise numbers soon mount up

vale iron
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Yeah, that would be great, but isn't gonna happen. I think I've received 7$ in the past 3 months

solid hawk
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You asked, was just laying out the reality

vale iron
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Honestly, any amount is better than what we're used to getting

cold sequoia
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Lol

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So how would one donate straight to a creater and not to nexusmods ?

vagrant plume
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The mod author would have a donation link on the mod posting.

dusk saffron
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modders should start streaming their creations of the mods (joking).... I watched a stormchaser live yesterday that was chasing a tornado in Texas and they were getting donations of $20 to $200 from people following their stream

acoustic mountain
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can someone do a mod that changes the textures of spiders and insects with the one of a groot??

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i tried making one by myself but i suck

vale iron
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That's not a texture, so it would take a ton of work, not an amount someone that knows how would be willing to do

acoustic mountain
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oh ok sorry

hearty wasp
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I only do it because I think it's funny

dusk saffron
hearty wasp
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Subway surfer for boomers

vale iron
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I think you need to add a risk of death and high speed vans

dusk saffron
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or stranger-danger vans?

sinful dagger
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anyone here know where to reset it to polished material in code?

hearty wasp
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What is "it"

sinful dagger
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building parts and whatnot

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specifically relevant for me would be salvaged floor parts

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i dunno where id find that in code tho, not that adept with this games coding

fresh arch
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if it really was a simple as setting some value, HG would have done this already

hearty wasp
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You need to find each object's scene and then trace them to their respective material files

fresh arch
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and I doubt any of the mod authors had time to analyze this specific issue

hearty wasp
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There should be a multiplier in each material file to multiply roughness

sinful dagger
hearty wasp
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Not sure if that's actually still in play tho

fresh arch
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I don't think that's what they mean

hearty wasp
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It is not a one-file job if that's the asnwer you're looking for

fresh arch
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I think they wanna fix the building assets spawning only in weathered / damaged material

hearty wasp
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It's one file per material

sinful dagger
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thgats it

hearty wasp
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Which there are multiple per object

sinful dagger
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the rest idgaf about

fresh arch
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That's not how it works

sinful dagger
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o well

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wait for bugfix then

fresh arch
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There are families of base building objects and groups of materials assigned to them

sinful dagger
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rip the weekend

hearty wasp
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It's very likely that it's not a bug lol

fresh arch
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well it is

sinful dagger
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it is.

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the option to go back to polished materials is not available

fresh arch
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There are options to select lets say timer wall pristine vs weathered style

sinful dagger
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its permanently rusty

fresh arch
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But none of them do shit, wall is always weathered

sinful dagger
hearty wasp
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Oh you mean the multi textures

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Then yeah it's HG's job

sinful dagger
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Sad rip the weekend

fresh arch
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nah, I build the new salvaged parts in a fresh base, didnt touch the colour submenu

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Still spawned as weathered / rusted

sinful dagger
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and then after that i tested rusty

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and it was rusty perma on all

fresh arch
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well whatever the case may be

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You can ignore me saying it, but if Winder says to leave it, then leave it

sinful dagger
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shame

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could give it a shot if i actually understood this games code lol

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o well

fresh arch
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we don't have access to "code"

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modding NMS boils down to modifying game files which act as tables full of parameters the game uses internally

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There are lists of base building objects, items, rewards, missions, etc

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We can modify specific atributes of these, we can't influence the actual logic of the game

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go to Nexus Mods, look for any EXML patch mod for NMS, open it with a text editor

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You will see a bigger / lesser collection of <Property name=... value= ...> lines, that's what we deal with

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and there's no <Property name="MakeSureTheBuildingPartsSpawnAsPristineOnly"> we could set to true to fix it

hearty wasp
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If you could understand the game's code

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You're either employed by HG

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Or you're getting a C&D

vale iron
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Phone call: hey, uh, we need to have a...conversation

raven saffron
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Guys is there a looking down the sight mod? Not a fan of the hip firing look at all

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@me

hearty wasp
dusk saffron
opal furnace
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any new mods

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for settlement upgrade

hearty wasp
drowsy hawk
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I am praing that somebody would create a mod that would allow us to connect the wires to scaled up parts

opal furnace
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😦

drowsy hawk
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Like no way?

fresh arch
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QP here dealt with 3d models, they prolly know best

hearty wasp
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Indeed

drowsy hawk
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Just the new autophage garage door have a missaligned power hitbox so you cant connect to it using the cloth method

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it works with all the other ones just not with the autophage one

hearty wasp
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I thought walls conduct power?

drowsy hawk
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???

hearty wasp
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Do the new ones not or am I tripping

drowsy hawk
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How can walls conduct power???

hearty wasp
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Either way if you are talking about objects that you've scaled up there is no way you can scale the snappoints too

fresh arch
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prefabs do, individual parts (timber / stone / alloy) do not

hearty wasp
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Ah ok

drowsy hawk
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Just not the autophage ones

opal furnace
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the mod

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for settlement time

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does it work on admin terminal also or only buildings

hearty wasp
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I have no idea

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You should read the description in the mod page

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If it doesn't mention what you want

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Chances are it doesn't

opal furnace
hearty wasp
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I don't need to know that information

opal furnace
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how do i download mod manually?

hearty wasp
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If the mod itself doesn't work then you can ask on the mod page

hearty wasp
opal furnace
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no i mean where to add the files?

hearty wasp
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Installation section

opal furnace
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ty

real apex
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Lots of new people seem to be showing up with arachnophobia.
Am I right that there's a mod for that somewhere?

final hazel
real apex
fading swift
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Is there a convenient app for managing NMS mods? Adjusting mod priority, enabling / disabling / etc? Obviously you can just modify the MXML file, but something a little more UI oriented and user friendly might be interesting.

hearty wasp
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vortex, if up to date, should handle installation mostly correctly

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otherwise you'd just have to make your own program

lime mesa
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Hey

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so I was modding my game and I accidentaly clicked on "yes" when the disable all mods pop up appeared upon finding an incompatibility. No I dont know how I can enable my mods again.

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How can I do that

hearty wasp
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troubleshooting section

vale iron
vale iron
vale iron
elder carbon
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Are there any mods that improve the visibility of the galaxy map? Mainly stuff like removing the stardust clouds, the region color filter, and galaxy center lens flare, so I can see the star systems and their colors better.

cobalt condor
elder carbon
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i think these fit what i'm looking for. i dont really have a checklist; i mainly just want to be able to read the galaxy map easier by any means.

Edit: yes, these 2 mods do exactly what i am looking for. The first one (Black Space) removes the nebula/clouds and the galaxy background/skybox space color (I deleted the METADATA folder cause that was for the star system skybox), while the second one (Colorful Starfields) makes star systems colors better. There is no galaxy core lens flare mod afaik, but the star system colors are visible enough even with it

dim crescent
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can anyone help me to fix the windows magnifier, becasue i can zoom in and out but when i move the mouse looks strange

north solar
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wait can we mod xbox on pc?

steel crypt
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If you mean the game pass version on pc then yes. Or at least you could before. Not sure about now, and don’t know any specifics of how.

hearty wasp
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You can emulate the xbox if you'd like

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Not sure how and why you'd play NMS on that

summer dew
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Is there a mod to choose the starship trail?

onyx tundra
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All the downloads I am attempting to make from Nexus are being flagged as a virus. Did something happen?

hearty wasp
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if anything did happen it's not something we can fix

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just download them as usual

solid hawk
rancid crest
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Is it possible to download the previous version of nms on steam?

trail wraith
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hi, im new player from xbox game pc. im trying to install mods on this game, when the game start it says game its modded. but i see no change in game

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i put my mods, in this directory sequence

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and im using this mod, whos updated 4 days ago

cobalt condor
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That metadata folder should be inside a folder named after the mod

trail wraith
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oh

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so its like this?

cobalt condor
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yup, looks like that should work

trail wraith
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thanks for the information

final juniper
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is dere a mod for fleet/ship painting? x.x

vale iron
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No, can't paint ships or frigates. The only way to determine their color is by seed, or for ships you can build one with a specific color

lilac depot
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Is there a mod to fix the alt tab bug?

final hazel
lilac depot
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Alt tabbing drops fps to like 2

vale iron
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There is no fix

final hazel
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I haven't had that happen, though I do know that vanilla pauses the game on alt tab

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For me it just caps to 30

vale iron
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I've seen it mentioned on one or two other Vulkan games, so it might just be a Vulkan issue. If it does happen, either alttab a couple more times or change a graphics setting, then back, and it will fix

final hazel
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I haven't had any alt+tabbing issues since Worlds Part I but that may just be due to the always focused mod, driver updates, more modern DLSS and FG implementations etc idk

vale iron
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It's not DLSS, as I've switched it to DLAA and still got it

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And I don't use FG

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But who knows really. It's been around for a while but seems very erratic

fresh arch
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If we talking about frame drops / stutters following alttab

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Then I've had them on both lower end laptop GTX using FSR

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And higher end laptop with DLSS

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So I don't believe it's setup specific

lilac depot
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I was told windows key and then alt tabbing works as it sorta "Officially" takes the focus away but it still happens regardless just less often

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Also done the nvidia vulkan thing where you switch it to the other setting that i cant remember

final hazel
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I've used the windows key mostly since it was a lot more stable back when it was bugging out for me in WP1 but both are now completely smooth and I have no idea why it's like that for me and not others

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Windows key is just easier than pressing two buttons when I just wanna move to another screen

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Speak of the devil my entire PC just locked up from opening Steam Overlay

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Like displays black requires hard restart

vale iron
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I &@$%@#$ hate overlays

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Would you like to install the windows calculator overlay for all your games? (in 2 pt font)

cold sequoia
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Tell Windertp I'll give them 10 quid to update the building mod Eucli ea

final hazel
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You'll have to pay me 10 quid for that /j

cold sequoia
final hazel
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No, I just like money

cold sequoia
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Lol

#

So 10 quid to tell them and 10 to update it lol

#

It's either update it or HGs makes all item available

hearty wasp
#

you can pay me anyway

cold sequoia
#

I still think they should allow others to create along side them so what ever is created is added for ever 8lin game

hearty wasp
#

doesn't make the timetable of being able to update it any different

cold sequoia
hearty wasp
#

not that I don't immensely appreciate any donations but just don't see it as a bounty if you do

#

and even if you don't give me any money I don't really care because I make mods out of spite for HG's lack of base objects Sean4

cold sequoia
#

Ive bought Mod menus in oast so I don't mind supporting only is content is great

cold sequoia
#

@hearty wasp check your message please

#

Wonder who ill be supporting next

#

Gumsk could be next

#

Have a nice day all

solid hawk
#

Suppose it depends which mods you use.

remote wren
#

Hello, I’m looking for a mod that unlocks all the expedition shop

#

O something like that

solid hawk
#

Consumerism

#

For individual ships and staves, search NexusMods for the term unlocker

remote wren
#

Ok I’m gonna try

#

Thanks

short wolf
#

Hello

#

I'm using Xbox gamepass on pc

#

Can I still mod my game?

round sinew
short wolf
#

Thanks

round sinew
#

save editor is on the surface, quite intuitive

#

adding items, etc, all that is simple and not going to get in any trouble because of it

short wolf
#

Is there a mod for better fps?

round sinew
final hazel
round sinew
#

maybe a mod like no speed effect could help a bit here and there

hearty wasp
#

mod your PC by buying a 4060

#

honestly DLSS is prolly your best chance

final hazel
#

Do advanced PC hacking tricks like clicking the word "Standard" about 10 times

#

Maybe "Enhanced" if you like to live on the edge 😎

short wolf
sharp drum
#

anyone have that dark space mod

final hazel
sharp drum
#

yeah

#

thanks

solid hawk
#

Got options πŸ™‚

sharp drum
#

nice

opal furnace
#

is there a mod
which let us hide teleport wires?

cold sequoia
opal furnace
cold sequoia
#

Am sure it works for all right

opal furnace
#

in freighter?

cold sequoia
#

Ah you never said freighter lol

#

@opal furnace when the Euclid mod was working am sure it would work for freighter wires also

magic lava
magic lava
cold sequoia
#

Rip

#

Ive not worked with teleporter yet

solid hawk
#

He based it off of my electrical wire mod and asked permission, which is why I remembered it

opal furnace
solid hawk
#

The thing I just posted. Run the Lua script through AMUMSS to get output files, as long as the script doesn't need surgery

solid hawk
#

Report back if it works or not. πŸ™‚

solid hawk
#

GenZ, got it

opal furnace
#

i think the script is not compatible with current version

solid hawk
#

You are runnming NMS 5.71, right?

opal furnace
#

yes

solid hawk
#

okj, I'll take a look tonight, after I get home from work (6:30AM for me now)

opal furnace
#

ok

#

ty

solid hawk
#

np

#

out the door. Will let you know how it goes later

heavy cairn
#

how most people game looks this this my looks dull

opal furnace
hearty wasp
#

also that's not really a mod thing

#

just the planetary filter

heavy cairn
#

i just started it

hearty wasp
#

then go to another planet when you are able

solid hawk
#

1 down, 18 quadrillion to go

dreamy tulip
#

For over 9 years, I've been dedicated to reverse engineering, documenting, and studying No Man's Sky's engine in extensive detail.
β€” https://x.com/RaYRoD_TV/status/1932172944022609954

This journey has resulted in the creation of a comprehensive suite of developer tools that push the boundaries of what's possible in the game.

Key Development Tools:

  • A GUI that enables live, in-game universe reshaping,
  • A comprehensive framework (similar to Skyrim's SKSE) that allows implementation of entirely new features and game mechanics,
  • Numerous additional tools for advanced modding capabilities.

Despite significant setbacksβ€”including a house fire, earthquake damage, and hardware failuresβ€” https://imgur.com/a/22hIdw6 β€” the Multiverse fan project has continued to progress steadily.

With the developer tools now mature and stable, I've begun work on the definitive version of the Multiverse project itself.

While still in its early stages, this represents a major milestone in the project's evolution.

What's coming:
A complete transformation of the No Man's Sky experience.

https://youtu.be/Qoxg_CKZXKc

Stay tuned for more content!

It's been an incredibly wild ride, the past 9 years. From reverse engineering Hello Games' complex engine,

developing a massive suite of dev tools (which involved a lot of studying),

alongside environmental hazards... (eg. house burning down & exploding, an earthquake, the loss of multiple pc's): https://imgur.c...

β–Ά Play video
solid hawk
cold sequoia
#

Hello all

solid hawk
#

Hey

cold sequoia
#

@solid hawk how are you

solid hawk
cold sequoia
#

@solid hawk stay strong mate

solid hawk
solid hawk
#

Not me, Winder

cold sequoia
#

Well who ever

solid hawk
#

Just the messenger in this case

cold sequoia
#

I'll install it later

solid hawk
cold sequoia
#

@solid hawk NMS should just allow other people to create along side them

solid hawk
cold sequoia
solid hawk
#

Ah. Never happen.

#

Legal and financial considerations for Intellectual Property rights

cold sequoia
#

@solid hawk so we can get structures permanently added in game so it not just by mod based

solid hawk
#

HG will not realease any sort of API, especially now that code for LNF is being incorporated into NMS.

cold sequoia
#

@solid hawk tbh they alr3asy allow the midding so I don't see why not

solid hawk
#

Yeah, just won't happen

solid hawk
cold sequoia
#

Ok

solid hawk
#

The lawyers and executives say no, so that's how it is. Good or bad.

#

They give the modders more access, would also give competitors that same access.

#

Then NMS becomes a lot less unique within the game space, which could drastically hurt revenues. No judgement, just what I believe the thought process is.

#

HGs proc-gen tech really is quite spectacular for the scope. πŸ™‚

subtle axle
#

Does anyone know if there's a way to save edit and grant credit for a fish catch... Going on 25 hours trying to catch a legendary fish and just won't bite... Adding known product just grays out the fish and gives you info and putting it in inventory does nothing.

opal furnace
#

What's the multiverse mod?

fresh arch
#

There's a table that lists the specific fish and fishing related items you can reel in

#

And it has parameters for rarity and biome probabilities

#

So you could find the fish ID, remove all other entries for this biome

#

To force it to spawn

subtle axle
subtle axle
solid hawk
#

Very brief summary.

opal furnace
noble tapir
#

hello, hope it's alright to ask here, how safe is the goatfungus editor considered? asking as i saw a post about someone's antivirus detecting a keylogger? (though it was posted about two years ago, i'd rather be safe than sorry)

hearty wasp
#

It's safe

#

It just edits files outside of itself

#

It needs to do that to edit save files

noble tapir
#

so it has no viruses or anything to be concerned about?

final hazel
#

It does not.

#

We all use it, it's open source, if it had viruses then we would know

noble tapir
#

okay thank you both, i've never used a save editor so idk what i'm doing lol

final hazel
#

Or at least we're able to peruse through everything it contains

#

Save editors are made and maintained very passionately for this game so there's nothing to worry about, just make a backup at the very least before doing stuff

#

Though NMSSE creates backups for you i believe upon editing a save

vale iron
#

If you get NMSSE from the github by GoatFungus, it's safe

marsh eagle
#

But I would trust it nontheless

dusk saffron
solid hawk
opal furnace
#

but it's not visible

#

even at the time of placing it

solid hawk
opal furnace
#

will it break if the game updates?

solid hawk
#

Limited to a couple of settings, so no way for it to be fully visible during placement then invisible afterwards. This is the compromise for invisible wires.

solid hawk
#

I did reach out to the author asking that he hand the mod over to me. If he agrees, I can keep it maintained going forward.

#

...and will fix the bytebeat wire version as well.

opal furnace
#

do you know about the service bot?

#

how do they add ships with different color?

solid hawk
#

I'm aware of it, but generally don't use it myself.

#

Best place for service bot questions is https://discord.gg/AEXcap6. Home Discord for the service, owned by the service bot author, Mjstral.

hexed heath
#

Where can i find good save editor imports for goat fungus Save editor. for example good seeds etc.. for a staff or ships

solid hawk
wintry fable
#

Hello! I was directed here, I wanted to know if there are any mods to help with VR stuff, like menus appearing behind game elements, ship joystick sensibility, pointing at stuff, etc. Thanks in advance!

solid hawk
#

Go to NexusMods, set No Man's Sky as the game. Search for VR. Be aware no mod last updated prior to 29 January 2025 will work. Will be a very limited number of them.

wintry fable
#

Thank you! will give it a try

ocean prairie
#

So now with the new modding system, even though 2 mods touch the same file, they are still fine to use right?

hearty wasp
#

If at least one mod uses exml files yes

ocean prairie
hearty wasp
#

You can just search for MBIN in your file explorer

#

More than one of the same name = potential conflict

ocean prairie
#

what does this mean mate?

#

it means i am safe? this is how i do it in the future?

hearty wasp
#

Do you see more than one file having the same file name

hearty wasp
#

Then no conflict is possible

ocean prairie
#

Ill use this method, its so simple just put MBIN in the search bar and that is it

#

time to download more mods now!

#

i was keeping it on the safe side

#

but to be clear, now mods are more compatible then before right?

hearty wasp
#

Ye

#

Unless it's something modifying lighting or models it should be p safe

main mesa
#

Wish there where mods for ps5

dusk saffron
late obsidian
#

forwarding to here as well: does anybody have the audio files for the new player character voices?

solid hawk
#

You do, in your game install

#

Extract the .pak contents with hgpaktool

#

Will either be wem or bnk

late obsidian
#

last time i did that all of the audio files were not sorted in any coherent way 😰

hearty wasp
#

they will basically never be

late obsidian
#

haha well if nobodys got it on hand i guess i'll give it a shot myself πŸ˜… although honestly i dont know what exactly i'm gonna be looking for here given that im mostly asking because i do not know what they sound like lol

hearty wasp
#

I think you can trace them through the manifest or something but you'd have to ask someone who knows how to do that

#

!moddinglink

hardy auroraBOT
solid hawk
late obsidian
#

suit audio as in telamon voice clips, or player character voice clips?

final hazel
#

Suit voice

late obsidian
#

right, so not the player character's voice

final hazel
late obsidian
#

ill keep looking though

final hazel
#

Ohhhhh

#

I don't think that's been made before, so interesting

#

Nothing stopping it from being made I imagine

#

Besides not knowing where to look

solid hawk
#

Yeah, in that case, happy hunting, checking every WEM and possibly BNK, one by one. That's the only way

#

This is why only the insane or masochists make audio mods for NMS and why there's so few of them. MAJOR time sink for a handful of downloads.

noble tapir
#

hi again! if i downloaded an expeditions mod and deleted it after getting the rewards, would it mess up my saves? (can link the specific mod i'm looking at if wanted)

final hazel
#

That can't mess up your saves at all

#

Mods can never truly influence save file format or anything like that

noble tapir
#

okay cool, thanks! appreciated

noble tapir
final hazel
noble tapir
#

i'll have to see, thank you! and am I supposed to get access to expeditions through the new save/anomaly? been troubleshooting for a minute and nothing's showing up currently

#

I may have installed incorrectly, are mods supposed to be IN gamedata or simply in the games directory?

final hazel
noble tapir
#

ahh okay my mistake then

#

so then after i complete the expedition, would it break anything to replace the season data cache with the original?

vale iron
#

Needs to be completely offline

#

Expedition data is downloaded from a server not connected to Steam (MS Azure). If you're online at all, it will download the latest expedition data and overwrite what you put in to be able to play an old expedition

final hazel
#

Oooo K, the thing just says that steam offline OR other stuff

noble tapir
#

okok gotcha, so after I go back online from an old expedition the season cache will just overwrite itself? I hope I'm getting that right

vale iron
#

Yep

noble tapir
#

OKAY tysm!! apologies for all the specifics i'm SUPER worried about breaking anything so all of this is rlly appreciated!!!!!!

#

I'm also just generally assuming here, but if I'm not playing the game at all do I have to worry about the cache overwriting itself? Is doing the expedition in one sitting a concern lol

vale iron
#

No, just don't start the game while you're online

noble tapir
#

okay, thank you both sm again :D

vale iron
#

No problem

noble tapir
#

SRY one more question I have to be totally sure, I'm meant to be replacing the original file with the customized expedition one, right? or do I leave it?

dusk saffron
#

I've only done it one time, so I don't remember, but I followed the instructions precisely and it went smoothly

noble tapir
hard wraith
#

Really been getting into this at last (followed the game since 2016), but I feel like this is too arcade-y for me at times.
Can you guys recommend mods that add to realism, difficulty and, most importantly, flight?
My main complaints:

  • all planets feel too alive
  • flight model is not like E:D (can't strafe, can't go up and down)
    I am already looking at some planet tech mods, these look interesting. How does multiplayer work with them tho?
magic lava
#

Multiplayer works like normal, if you have a terrain mod the others won't see the same thing you do unless they also have it installed

#

As for flight, modding in this game can't add functionality so the options are pretty limited

#

Here is one I saw, but I haven't tried it

#

Updated in April, so should be good to go

hard wraith
#

thanks a lot!

magic lava
#

Let me know how it is if you try it

#

Long time E:D player, would love a bit more realistic flight

hearty wasp
#

not sure if glonely is updated yet but that makes shit empty as hell if that's your jam

dusk saffron
#

I don't see NMS as anywhere near what Elite is like, other than being space-related. NMS seems to be intended for just cheesy casual easy sandbox gaming for people that don't want much intensity like how Elite and Star Citizen are.

#

Ironically, I have 5200 hours in NMS, compared to 5063 in Elite, and I like Elite a lot more πŸ™‚

solid hawk
#

@merry wigeon Ask your question here, if you'd like. πŸ™‚

solid hawk
#

I prefer to answer mod questions in a public channel as 1) the answer may help someone else too 2) Others may be able to help answer as well 3) If every one of mod users only asked questions via DM, I'd be buried. πŸ™‚

merry wigeon
#

Does anyone know a solution for the "Exo's Grass Fix" mod that doesn't work... the folder is put into "GAMEDATA\MODS" under the name "_Exo's Grass Fix". The "GCMODSETTINGS.MXML" file was deleted and the "DisableAllMods" value="true" was changed to "false". But the result off grass stay the same.

hearty wasp
merry wigeon
hearty wasp
#

can you post a screenshot of MODS folder

#

post it like this

#

also can you confirm that you are getting the mod installed warning screen

merry wigeon
#

yes, i'v got the warning screen

hearty wasp
#

try renaming the Grass fix folder's name so that it has a plus + sign at the beginning instead of an underscore _

merry wigeon
#

still same :/

hearty wasp
#

tough luck ig

solid hawk
#

I'll check if it needs an 5.7x update a bit later today, when I get home

#

Being SCENE, it's possible

solid hawk
#

Pushed an update, we'll see how that goes

green saffron
#

ok so can someone gimme a rundown on modding NMS on Gog, how does Vortex handle that, or do I need to install everything by hand

hearty wasp
green saffron
hearty wasp
#

If you are one of those people who is playing on an "older" version of the game then you need to get mod versions that are made for that version

green saffron
#

nah i just installed on gog so im on 5.72, not sure how good the post update mod compatibility is though

hearty wasp
#

Overwhelming majority of exml based mods should be fine

#

Mbin-based ones will require case-by-case testing

green saffron
#

how can I tell between EXML and MBIN

hearty wasp
#

You open the folders and look

#

Mods are installed as loose files

#

There's a Preview file content button under each file on Nexus

green saffron
#

I see, thank you

#

@hearty wasp you still around, uh which deployment method is best used for Vortex

#

Hardlink or Move

hearty wasp
#

Hardlink should suffice

green saffron
#

aight thanks

solid hawk
cold sequoia
#

@solid hawk hello so ive just installed tge mod and on my freighter building area I go to open build abd game instantly crashes bare in my I have four other mids installed witch don't cause the crash before Euclid install

#

Ok so ive kept the other folder in Eucli and load game and ooen build i never crashes but there's nothing from the mod showing

solid hawk
#

Other folder? If you removed folders from within the Eucli mod folder, then assets are now missing. Also, I did post the Alpha notice. Some models are temporarily removed from Eucli, due to current issues with updating model GEOMETRY files, as the tool uised for this isn't 100% updated for NMS 5.7x yet. Work in progress.

#

With NMS, as a mod author, you don't get to do what you want, when you want. We're beholden to the mod authoring tools available. If the tooling isn't updated yet, then restricts or stops the ability to update a mod that uses those tools.

#

Once the NMSDK Blender plugin is fully updated for NMS 5.7x, everything can get working in Eucli again.

#

WinderTP, author of Eucli is working closely with the developer of NMSDK to get the problems fixed up.

tiny lion
#

Does anyone know how to change the color of the starborn runner? Do you use a save editor? Also does anyone know how to do the funny thing which is to make all your ship tech slots supercharged? I’m asking bc my friend had one of those and I would like to pvp him with one of those

hearty wasp
#

And save editor for supercharging yes

tiny lion
hearty wasp
#

With an image editing program

#

A text editor

#

And knowledge of the relevant in game files

#

Do you want to learn how to make a mod or are you just browsingSean4

round sinew
#

latest gimp versions (after 3.x) can open nms DDS directly

tiny lion
#

Uh well considering I’m playing on Mac 😭😭 I dont really know much about this stuff. I’m wanting to learn how. I’m just trying to make things more fun for myself. I don’t really know how to find the game files for the starborn runner and I don’t really understand what image program to use and I don’t know what text editor to use and as I said, don’t know what the relevant game files are.

#

I’m basically someone who wants to try and mod things that are harder to mod on Mac

tiny lion
tiny lion
#

Damn. Well there goes that

hearty wasp
#

not sure it's worth making something that you can't possess

tiny lion
#

Okay, well that’s great. Umm sorry to bother you then

hearty wasp
#

it k

lofty venture
#

Sorry if it's been asked before but skimming search I couldn't see anything - is anyone else having a problem with it not detecting mods at all since the update? I'm not getting the mod screen when the game starts, both using Vortex and from putting mods in the game folder manually. Is this an issue with the update or have i done something wrong?

vale iron
lofty venture
#

thank you, i'll check it out

lofty venture
fresh arch
#

Yeah it's the same guide

#

Just renamed / expanded after changes introduced in a later patch

#

The 5.50 update (Worlds Part 2) changed how mods are loaded into the game big time and it applies to all versions after that

lofty venture
#

ahh ty

#

though my mods worked with worlds pt2 so i'm not sure what went wrong D:

#

lets have a try

#

oooh, deleting GCMODSETTINGS.MXML fixed it! thanks!

cold sequoia
#

@solid hawk so do they know that the mod is not currently working and the game crashes when try open build menu

#

So looks like I'll need to remove Eucli once again since it's not currently usable

cold sequoia
hearty wasp
#

search on Nexus

cold sequoia
#

Ok

#

Will in abit

solid hawk
#

RecTUM combines vanilla build objects into fewer groups. Eucli adds a number of custom groups and there's a limit to how many groups you can have.

round sinew
#

oh btw, (just remembered) not sure if this is well known, sorry if it is: hg pak tool doesnt like python 3.14 - i switched to 3.9.x and it worked straight away (after pip install zstandard ofc)

lofty venture
#

Hello all. Does anyone know how I can find the seed of an NPC if I come across one I like? I've seen how to change seeds to change your base and freighter NPCs but not how to actually find a seed, if I just run into a cool guy on a space station.

hearty wasp
#

can't

dusk saffron
#

creative hub has channels of lots of various NPC seeds

lofty venture
lofty venture
hearty wasp
#

!creativehublink

hardy auroraBOT
cold sequoia
#

@solid hawk so does the creator know Eucli don't work and crashes the game when try opening build menu on freighter

lofty venture
#

How do people find seeds for NPCs on that note, do they just randomize them and trial-and-error by loading into their game? Would it be possible to maybe like recruit an NPC i like into my squadron or something, to find his seed in save editor that way?

dusk saffron
#

@lofty venturethe NPCs are way way down the left side in that discord

dusk saffron
#

in editor

lofty venture
#

Also OMFG they added shrimp to the game, have these always been there??? Does anyone know the creature data names for them? Companion pet unlocker does not seem to let me tame them off the bat, I've modified it in the past but forgetful how... i have to add the creature type to the list of tameable pets in the lua, yeah?πŸ˜…

#

The underwater type

cold sequoia
#

So having Rectum installed will stop Eucli and game from crashing now

hearty wasp
#

yes

#

it's a dependancy

#

has been since it came out

cold sequoia
#

@hearty wasp but the mod was working fine before beacons and I cant see why all of sudden Rectum is needed now

solid hawk
hearty wasp
#

because RecTUM was temporarily integrated since AMUMSS was not yet stable

#

it was only integrated during Relics

cold sequoia
#

Right

hearty wasp
#

if you have used it before then you'd also know

cold sequoia
#

No i don't

#

Only Eucli

hearty wasp
#

now you do

cold sequoia
#

And what ever other few mods I installed

hearty wasp
#

cool

cold sequoia
#

Like the infinite item stack

solid hawk
#

To be fair, I did paste the Eucli Alpha version post for you, where it did mention RecTUM would no longer be integrated.

#

Most important skill, as an NMS mod user, is reading.

cold sequoia
solid hawk
#

As NMS modding is so limited and has lots of built-in brick walls, behooves the user base to read DESCRIPTION Tab info and changelogs on the mod page.

cold sequoia
#

When the next big update drops again I can see the mod will not work again lol

solid hawk
#

Many mods have gotchas or possible side effect, so good to read up and keep educated.

solid hawk
cold sequoia
#

I understand it

#

Wish with modded parts would not disappear when there's an update

solid hawk
#

NBow, with the new EXML patch mods system, many simple mods will need to be updated less frequently, possibly not for years at a time, but bigger and more complex mods will probably still need to be updated for each major content add NMS update

cold sequoia
#

If the game had lots more like what mods have we would not have to worry about this but

#

Yeah exml is best mod form lol

solid hawk
cold sequoia
#

Witch will make it unworkable and part to then vanish

solid hawk
#

What most long-term Eucli user do is after a major update (5.60, 5.70, etc) they know NOT to go into the game until Eucli gets updated for the new game version.

#

Usually within a couple of days after a major update drops.

cold sequoia
#

Yeah that's one way to do it

solid hawk
#

These are the people who do nothing but build and create really complex and intricate bases.

hearty wasp
#

the game used to keep them years ago

#

I wish it still does

cold sequoia
hearty wasp
#

but yeah if you wanna keep your base and also keep playing just export your base with a save editor

cold sequoia
#

Right

#

I'll install Rec later when I am next back on my system going to have sleep again

solid hawk
#

Night

cold sequoia
#

Take care guys

cold sequoia
#

@hearty wasp can I ask something please the things that are removed or disable will they return ?

hearty wasp
#

they will when they are fixed

cold sequoia
#

@hearty wasp thanks for your quick response

#

Everything is running fine now RecTUM is installed now

cold sparrow
#

Any save editor that works with the recent update and on macOS?

hearty wasp
#

NMSSE still works afaik

cold sparrow
hearty wasp
#

it uses java

cold sparrow
hearty wasp
#

you can

cold sparrow
#

How do I do that

hearty wasp
#

NMSSE should make a backup when you load a save

#

idk just copy the entire save folder

cold sparrow
#

Ahh ok

hearty wasp
cold sparrow
#

I made changes to my save file how do I make those changes happen in game

weary ruin
cold sparrow
#

Pretty sure I did why didn’t anything change?

cold sparrow
hearty wasp
#

save

cold sparrow
hearty wasp
#

did you close your game before editing it

#

did you turn off steam cloud

cold sparrow
#

Oh no let me do that

hearty wasp
#

did you press the save changes button or did you ctrl S

cold sparrow
#

Just did both

cold sequoia
#

@hearty wasp hi may i ask is RecTum and Eucli by any chance interrupts multiplayer ?

hearty wasp
#

no

cold sequoia
#

Earlier twice i came into the anomaly and it was ghost anomaly witch made me take quick look at network settings but multiplayer was enabled still so was wondering why no one was not coming in and out

hearty wasp
#

idk

#

but not mod related

cold sequoia
#

Was strange

hearty wasp
#

the game bugs out on it own well enough

cold sequoia
#

Your right

#

It mite be that

#

I'll keep an eye on it see if it still happens when I am next playing

cold sparrow
hearty wasp
#

I think so

#

once you save in game it should be ok

#

but you can always have your own back ups

cold sparrow
uneven yarrow
#

Are there any mods that would be able to make the game render more base parts than the max settings seem to allow? Really ruins the vibe of my city when half the parts are vanishing and reappearing as I walk around. Probably just an engine limitation I’m aware but it never hurts to ask

#

To be clear I’m talking about visual culling not anything to do with the part limit or anything

vestal bough
#

One message removed from a suspended account.

final hazel
vestal bough
#

One message removed from a suspended account.

#

One message removed from a suspended account.

vestal bough
#

One message removed from a suspended account.

lofty venture
#

so the guy working on the Multiverse project, is also working on modding/script extender tools right?

#

i might be misremembering, but are any of those tools released ?

#

I'm sure I recall seeing something about a tool that hooked into the game and could dump a bunch of info to console like what footstep sounds were playing and things like that but I might have completely misremembered or gotten mixed up with another game ... is there anything like that?

marsh eagle
# lofty venture I'm sure I recall seeing something about a tool that hooked into the game and co...

There will never be a proper api since all the offsets and addresses change due to all the game updates. And even signatures break again and again.
So all apis you find are somehow broken more or less and need so much manual reverse engineering effort that you can also just do it all by yourself in the end.
Multiverse not released yet, will at least keep the structures stable to edit solar system and planet attributes live.

lofty venture
hardy auroraBOT
#

@marsh eagle

Unapproved Discord invite

marsh eagle
#

oh come on

#

Find rays multiverse discord yourself. Seems I cant post a invite here

hearty wasp
marsh eagle
#

Also can you influence it with the base complexity setting?

hearty wasp
#

The game uses a magic bounding box to determine visual culling

#

"magic" is their word btw not mine lol

#

Basically frustum culling but by using BBs instead of the actual geometry

#

So the corners clip easily and get culled

marsh eagle
#

So we need to find these harcoded bounding box size limitsm Thats a starting point

hearty wasp
#

it's not hardcoded

#

all the bounding boxes are in BASEBUILDINGAUTOGENERATEDPARTSDATA

#

you just can't influence how they get culled

#

like you can grow or shrink the bounding boxes but that'll only affect the object behind them which will be more likely to get culled because they're now behind a bigger bounding box or their own smaller bounding box is more likely to be obfuscated

cold sparrow
#

Anyone have an idea why nmsse won’t work for my save on my Mac?

vale iron
#

Mac saves are very likely a different format. I am not aware of save editors working on mac. It might be possible; I just don't know about it\

tranquil zealot
#

my mods stopped loading this morning did something change?

vale iron
tranquil zealot
#

they were loading fine last night

#

after the update

vale iron
#

^^

#

Follow the troubleshooting and getting help sections

tranquil zealot
#

ok

vale iron
#

Most likely result is that you have one or more mods that don't work with the new update and have caused all your mods to not load

hearty wasp
#

Prolly just a access issue that I forgor about the cause of

vale iron
#

Oh that's cool, I didn't know you could edit mac saves

hearty wasp
#

Honestly if they're doing crosssaves then having everything in the same json structure would make sense

vale iron
#

Definitely

lofty venture
#

is it be possible to change a creature's skeleton/animation just by messing with the anim/entity/etc xmls? I've got some sea creature pets I would love to just float around like the flying fish dudes instead of clipping thru the floor

cobalt condor
#

That wouldn't have to do with bones or animations but I'm pretty sure you can, there's pet movement data somewhere that should include flying height

#

(fish are just flying creatures that spawn underwater)

lofty venture
#

ohh that's even more reassuring

#

yeah whenever i summon a fish pet it just clips into the floor and zooms around at 100mph, i will look for the flying height

cold sparrow
cold sparrow
hearty wasp
#

It shouldn't matter at all because other ppl'd done it before

#

I just don't memorise save editing shit because it's not my expertise

cold sparrow
hearty wasp
#

!creativehublink

hardy auroraBOT
hearty wasp
#

Try there ig

#

They do a lot more save editing shit over there

solid hawk
#

There are ppl here who know save editing well, just none around at the moment.

dusk saffron
#

I've done tons of editing, but I don't know shit about Macs

cold sparrow
dusk saffron
#

I already saw your question and I dont have any ideas, sorry

cold sparrow
#

Does the save editor even work atm?

dusk saffron
#

But Arcane on creative can help you more, he uses Mac, and is on there now

weak star
uneven yarrow
#

So idk if yall are aware but for some reason Crescent Worlds started working again. Didn’t get updated seemingly something in the latest patch changed and now it works. I’ve got it installed and it works beautifully. No layer issues

#

Happened to catch a post on the Nexus forums claiming the same and tried it myself so I can vouch

#

Just one screenshot to show it working

solid hawk
#

No more crescent ring bleed through?

#

It was coming through walls in stations like a halo floating near your character

uneven yarrow
#

And nope it occludes perfectly. No artifacts no clipping no halo

solid hawk
#

Good to hear, thanks for reporting

uneven yarrow
#

Sorry staff last screenshot here I promise. But here I am looking directly at the planet in the station and I'm even super close to the planet in question

#

So yeah for at least the current patch, it works again. No clue

#

I'll take the blessing though. It looks fantastic

solid hawk
#

HG did some messing with shaders for 5.72.

uneven yarrow
#

It would be cool if the OP could find out what changed to prevent this issue in the future but that’s modding for you

solid hawk
#

Mod author doesn't hang here on the regular. Best bet to let him know is to make a POST on the mod page at NexusMods

uneven yarrow
#

I’d like to see HG officially adopt the mod even if it does mess with the overall aesthetic. It just looks so dang good

solid hawk
uneven yarrow
hearty wasp
#

Lawn literally just came back to update crescent worlds after going away fpr like 4-5 years and then haven't been seen once since then

uneven yarrow
#

On the subject of deprecated mods I’d like to see come back I really would’ve liked the mod that increases space traffic. My planet is already lively as is which I love but I’d really love it to get even more crowded

#

Busier Space is the name

#

Also the one that lowers the spawn height for freighters

solid hawk
#

Well, I want to win the lottery. Chances are about the same. lol

#

Reason why you don't see some of those mods from 2016\2017 remade is because things have changed so much in the game, pretty much functionally impossible without starting over from scratch, IF possible at all. There are mods which do parts of what Busier Space did. Just have to get as separate mods from separate authors. Example: https://www.nexusmods.com/nomanssky/mods/1197

#

Last one I know who did a lower freighter version was Redmas, but that was probably two years ago, if not longer. No idea what happened with it, as he has a propensity for deleting his mods from NexusMods. You could always ask him.

cold sequoia
round sinew
#

@agile geyser deck can use mods - just a matter of using desktop mode to download and unpack them where they need to go

agile geyser
#

I dont like doing it via steamdeck cause soemtimes files are difficult cuase its linux not windows, and sometimes causees complications

round sinew
#

i play on linux desktop, i use mods, and never had any problem neither with unpacking nor with running mods

agile geyser
#

I see

round sinew
#

feel free to ping me if you get stuck, if you ever consider it again

hearty wasp
#

how different is it to move files on an linux machine to windows for you to be concerned

#

because you just move files to install mods

round sinew
#

i guess they're just not really at ease with it in general, and mostly do not want to mess anything up

hoary helm
#

!ModdingLink

hardy auroraBOT
dreamy tulip
spare spade
#

πŸ‘†

cold sequoia
#

@hearty wasp hello how are you today?

hearty wasp
#

if you have a question you should ask it directly

cold sequoia
#

Who me

#

Do you know what am going to asked before I say it ?

#

Am just wanting to ask how you coming along with modded parts being fixed ?

hearty wasp
#

well you did just ask a question lol

#

it'll be updated when it's done

cold sequoia
#

I got patience lol

#

Am thinking maybe if it's going tobe another big update just wait till after it drops then safes you time on keep re putting work into it because I understand how much work it takes to put into creating mods can not be easy at times

lofty venture
#

In GCDEBUGOPTIONS.GLOBAL does anyone know what <Property name="BaseAdmin" value="false" /> does?

fresh arch
#

Most probably not

#

Many of debug properties don't work

#

Either deprecated or available only on HGs test environments

solid hawk
#

Isn't that the one which does the "thing" we can't talk about?

weary ruin
#

shut up

unborn thunder
#

is every mod made before worlds part 2 or not updated after it not work?

final hazel
final hazel
unborn thunder
glass gate
#

Is there any way to modify the size of the buildable area on a freighter? I'm aware of mods that extend it to the bridge, but is it possible to allow you to build lower instead?

dusty flame
#

Howdy all, been trying to play for half hour. relogging usually works, done this 4 times. Screen still jerky & slo-mo. Not an Alt-tab issue, haven't changes any settings either. Any other suggestions?

#

wrong channel, my bad

pseudo delta
#

Have they changed how you can obtain an S class pirate freighter? Been reloading saves for sev days now and running a dozen or so runs and have seen nothing but a C class :? I know finding an S class takes time in most cases. Just been a while since i done this and dont recall seeing nothing but C class after this many reloads.

odd rampart
solid hawk
solid hawk
#

Report via Zendesk

odd rampart
#

i did already just wanted to ask, thanks

solid hawk
#

All NMS mods can do is change values for existing properties. Can't modify anything with the game engine

#

NP

pseudo delta
#

Ill be on for a bit if anyone has an answer πŸ˜„

final hazel
pseudo delta
#

Ok was curious. Done sev dozen reloads on this save and every last 1 has been a C class

#

Just didnt recall it being that bad

vale iron
#

Outlaw systems are 85% C, as shown above, so it's very easy to piss off RNGesus and get all C.

dusk saffron
#

Since you posted in Modding channel, use a Mod for getting an S class. πŸš€ 🀣

devout lynx
#

if you will use save editor for your save, will the achievments for it become unavailable?

magic lava
#

No

hearty wasp
#

I don't even think having mods installed does that

devout lynx
#

i think it depends on gamemode and difficulty: if anything else but not creative, achievements will work

viscid pike
#

can someone spawn me a sentinel ship using seeds?

hearty wasp
#

you can have a robot do it

#

!creativehublink

hardy auroraBOT
hearty wasp
#

ask about the service bot there

fervent pine
#

Hi, is there a way via save editor or mod to remove the uncontrollable shake of the ship during boost when the maneuverability is too high?

vale iron
#

Lower your maneuverability

fresh arch
#

It's not a save data issue, it's a game engine issue

#

Game freaks out trying to work with values outside of ranges it was designed for

fervent pine
#

Ok thank you, I will try to find the sweet spot where it stops doing that

opal ether
#

is there a way to change exocraft exit keybind(especially for minotaur)? im looking for keybind codes

narrow frost
#

everytime i click on the Starborn Phoenix i go to the quicksilver to redeem but its not there, and when i go back to the editor save its checked off? O_o do i have to not thave network on when redeem it?

vale iron
#

Starborn Phoenix does a server check, so you can't unlock it in your account. You can use Consumerism or the unlocker by Babscoole, or the delivery bot

hearty wasp
#

oh yeah that's technically a dlc innit

narrow frost
#

i went to nomansapp and i got that message πŸ˜‘ i gues i can't get the starborn phoenix

magic lava
#

Trade with a player

hearty wasp
#

Or just use consumerism

#

If you're on PC of course

somber blade
#

Ok so I posted in the wrong channel but will ask here.
I don’t mod but I do hand out eggs a LOT. I’m on Xbox. I have 16 different modded pets. These are from various modders or from my sequencer experiments on eggs I have been gifted.
Question: Some days every single egg I give just hatches tiny size 1. I have not been able to determine what causes it or how to prevent it. I can meet a Traveler, give 5 eggs that all hatch correctly then meet another traveler the same day and the same eggs hatch small.
Is there any way to avoid the issue? I typically give eggs on a planet so players can view and choose, but would hatching them at the anomaly prevent the re-sizing issue?
Just trying to limit the number of people I disappoint πŸ™‚

hearty wasp
#

If the egg data contains the correctly big size then it's just a game bug

marsh eagle
# narrow frost i went to nomansapp and i got that message πŸ˜‘ i gues i can't get the starborn ph...

I repeat this again and again. If you want a expedition ship for FREE on nomansapp.com use the REWARD UNLOCKER service, not the ship delivery service.

Ship delivery is a specialized thing if you want perfect SC slot setup, perfect stats, reskins etc.

The reward unlocker just straight gives you the ship exchange screen and everyone can use it for free.

Trading the ship between players doesn't give the original tech (photonix core), slot layout, SC slot positions, stats and ship name. These aspects get randomized. Only the bot can deliver the proper full original ship in this case.

#

Sad barely anyone knows this, since expedition rewards are the most requested thing especially for console players without a pc

#

And the good thing is, unlocking the reward this way not only gives you the ship, it also unlocks the ship accountwide, at least for regular expedition ships.

round sinew
solid hawk
opal ether
round sinew
#

but to change this, you'd then use TKGAMESETTINGS.MXML file

opal ether
round sinew
# round sinew but to change this, you'd then use TKGAMESETTINGS.MXML file

e.g.

<?xml version="1.0" encoding="utf-8"?>
<Data template="TkGameSettings">
    <Property name="KeyMapping" />
    <Property name="KeyMapping2">
        <Property name="KeyMapping2" value="GcInputActionMapping2.xml">
            <Property name="ActionSet" value="OnFootControls" />
            <Property name="Action" value="Vehicle_Exit" />
            <Property name="Button" value="Slash" />
            <Property name="Axis" value="None" />
        </Property>
    </Property>
</Data>
opal ether
round sinew
# opal ether ill try, thank you

oh btw, python>3.9.x wont work (didn't for me at the time), so grab python 3.9.x package. that said, i think that with what i've told you, you should be able to customize it now without having to decompile anything. that tkgamesettings.mxml file is inside the game install folder, Binaries\SETTINGS. if you wanted to learn about what keys/buttons you could use for this ("Slash" was used in the example above) check out METADATA/INPUT/BINDINGS/

opal ether
opal ether
# round sinew OnFootControl**s**

was a wrong screenshot. i did correctly. actually it "worked", but it made E and F both minotaur exit keybind. i wanted to remap exit keybind from E to F but its working both

hearty wasp
#

the exe prolly has the default keybind which is being enforced

#

from what I've heard in the past the custom mappings in the game settings file don't always get applied but it seems yours is not one of them

round sinew
opal ether
round sinew
#

sorry for having led you around for nothing