#nms-modding

1 messages · Page 17 of 1

sonic yoke
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But I can't controll that.

gloomy pier
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seed for what? because cockpit only ships only work with exotics and explorers

marsh eagle
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We can control that with help of the ship customizer. What colors do you want and I generate the seed

hearty wasp
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yeah you cannot get any weird ships with just a seed

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that's not how it works

sonic yoke
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What about creatures?

hearty wasp
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not with just a seed either

gloomy pier
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that vector you found that was only the cockpit most likely lacked any texture on the back of it. the same thing will happen with creatures and pretty much everything else thats melted together

hearty wasp
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so it's not impossible

sonic yoke
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I could get like a worm that I like but the seed again.

marsh eagle
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You can create impossible creatures because for creatures the part list overrides the seed

hearty wasp
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^

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but yeah not with only the seed

gloomy pier
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ah. I thought only exotics and explorers didnt get completely glued together

hearty wasp
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so you'd need to edit the save json more than just the seed

hearty wasp
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cos they don't need to be vertex bound for animation

hearty wasp
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with the part list

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like he said

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do you wanna know how to edit the part list or do you simply want someone to give you a weird creature tho

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'd save people time from explaining if it's the latter

sonic yoke
hearty wasp
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then you prolly need someone to trade you an egg

sonic yoke
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Ok nice.

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Can you get impossible creatures?

hearty wasp
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define impossible

sonic yoke
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Worm strider head.

hearty wasp
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like 2 parts from 2 different creatures?

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don't think so

marsh eagle
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You can only mix parts from the same creature species

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ALl other parts will be invisible

sonic yoke
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I'm a little sad because I won't get exactly the creature I want.

marsh eagle
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And noone knows how that gets created not even me. Although I will figure it out in some weeks hopefully

sonic yoke
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I'll stay with human pets sorry.

fresh arch
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I don't think you find them here, but they are a member of

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!creativehublink

hardy auroraBOT
static cloak
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Ty! exoheart

fresh arch
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I mean your question could stay

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Im just giving you directions to the author

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Maybe someone here uses their mods and can provide the feedback / help you are looking for

fresh arch
fresh arch
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@vale iron Just wanted to say thank you

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I repurposed some code from one of your mods over at the LUA repository on github

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To rewrite the mod for text fixes

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Much better than having to write SKW and VCT for each goddamned property

waxen cedar
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still working all fine

hearty wasp
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which is fucked cos sometimes I don't even use a loop for the tables

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or selecting entries by index

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it's just complete force of habit

solid hawk
cerulean pawn
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just curious, does modding work on steam deck? or do you have to jump through a bunch of holes to get it to work?

fresh arch
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Yes it works, the same way as on regular PC

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You just copy files over to one folder

cerulean pawn
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ah okay, haven't done modding on pc, i've only got a steam deck lol, that's why i was wondering

fresh arch
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I prepare all the files, check for conflicts on my stationary PC, then copy the mods onto a SD card, put that into SD, copy files from it to game directory

cerulean pawn
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ah okay, well i don't really have a stationary pc to do that with, so i'll just have to hope it works lmao

fresh arch
fresh arch
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Its a bit pain in the ass given the controls but it's doable

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You prolly could run stuff like AMUMSS to compile your own mods but that would not be the optimal way

vale iron
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Ahh, that's the old version of the script. It's been rewritten. Glad you saw the old one

fresh arch
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Lol what is that supposed to mean? Shouldn't the new version be better?

vale iron
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It doesn't use any of that logic, so you wouldn't have seen it to use in your own script

fresh arch
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lyravega

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Just seeing this I know I won't be able to understand shit

vale iron
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It's really simple

fresh arch
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Yeah wtf

vale iron
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But I share your initial inclination 🙂

fresh arch
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Last time I saw lyra's work I was like "fuck me a whole framework just for some moding script"

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Ok that is what I wanted to get rid of

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Having to copy-paste SKW and VCT for every text fix I wanna make

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Now I just yeet the property ID and the new text string into a list

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And have the funciton iterate through them all

fresh arch
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Also I tried to incorporate some error messages since of course I made mistakes

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But I got rid of them for clarity's sake

vale iron
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hah, nice

solid hawk
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You extrapolated and extended the loop functionality very nicely. About a dozen of us use loops like that to add lua sections.

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Hard to say who did it first....lMonk maybe

fresh arch
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More like I stole the code and mashed my head against the keyboard till it started doing what I want lmao

solid hawk
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haha

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Been there

vale iron
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exactly what I did to get there

solid hawk
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Looking forward to seeing the whole script, when you publish. 🙂

fresh arch
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Ill try to push it to github today

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Just to have it in a safe place

lime mesa
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hi, are there mods just to streamline certain time-wasty game aspects like opening broken chests and machinery or feeding chronus?

magic lava
hearty wasp
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interaction wise fast action is the most we can do

fresh arch
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Lo2k are the king / queen of QoL improvements like that

lime mesa
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is all that stuff allowed too? those seem like really great options. the game is already enough of a time sink lol

vale iron
lime mesa
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that's great. yesterday someone just put a glitched item in my inventory. not sure how that works.

vale iron
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Item transfers aren't gated in any way, unfortunately

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people can gift items all the time, and sometimes they are glitched items

lime mesa
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thats annoying, but I guess it could be worse

vale iron
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They really need to implement a permission system of some kind for transfers

lime mesa
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yeah I thought there'd be a x wants to trade with you pop up thing you see literally everywhere else

dusk saffron
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@lime mesasplit your stacks so all your slots are full, no one can transfer anything then

lime mesa
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I disabled multiplayer

fresh arch
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@solid hawk

lime mesa
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do I need a mod manager to install mods and is there a tool to check compatibility?

hearty wasp
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both NMSMB and AMUMSS can check for mod conflicts and merge mods using their own required script files

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both are searchable in Nexus Mods by name

fresh arch
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You don't really need a mod manager like Vortex or MO2 or something

nimble brook
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<SPECIAL><IMG>INVCARGO<> Container 0 </>

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why does this work like Contai and not Container 0

fresh arch
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Im afraid there is a character limit

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And the tags you type in do count towards that limit

nimble brook
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Oh, that's bad

fresh arch
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Consider that devs never intended players to use those tags

nimble brook
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ok

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i made a 'cont 0' name

fresh arch
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Personally I like to keep stuff simple

nimble brook
oblique frigate
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When darth vader outfit mod 👀

fresh arch
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When you find a model for it that uses an open license that modders can grab it

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Or you model it yourself

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And then implement textures, meshes, collisions and all the sweet animations

lime mesa
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Hey guys can anyone give me the mod that lets you tame flying worms?

oblique frigate
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is it like the weed of the game

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👀

lime mesa
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Yeah it is

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And Im the king of the nipnip world

oblique frigate
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nahh

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im going to make a room just for nipnip

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and im not even going to sell it

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just for decor

oblique frigate
oblique frigate
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Whats a cool mod

green prairie
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Sam Porter's Pro Pisser

oblique frigate
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LOL

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WHAT

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best mod

dire garden
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is it possible to use the 3d model of the minotaur exocraft for another game?

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ping me if someone responds

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thanks

thorn pulsar
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Does anyone know if save editors can see if a base has been uploaded or not?

bold pewter
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do mods affect multiplyer

fresh arch
bold pewter
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is there a mod for the alt tab glitch>

oblique frigate
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does anybody know how i can get the seeds of a frieghter for save editor

hardy auroraBOT
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@dusk saffron Unapproved Discord invite

dusk saffron
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wtf

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@oblique frigatethe creative discord has freighter channels, see if you can find the invite in any pinned sections here, it wont let me link it

dusk saffron
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it denied the dm

fresh arch
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!creativehublink

hardy auroraBOT
fresh arch
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This one?

dusk saffron
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yup

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@oblique frigateI just uploaded a bunch of cool system freighers there

oblique frigate
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Thanks

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i was playing around with save editor

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and regenerated my cool frieghter

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lol

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by accident

thorn pulsar
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Shoulda made a backup xd

dusk saffron
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check out the NMSC app over at that discord, cool tool for downloading ships and MTs and freighters

bold pewter
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i need some help its the first time im installing mods and its not working

fresh arch
bold pewter
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but i dont have pak files but winrar and i extracted them

fresh arch
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You need to put the PAK files inside that MODS folder

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Game doesn't care about other files, it can't read them

bold pewter
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ok

bold pewter
oblique frigate
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How do i change my freighter base seeds?

fresh arch
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@vale iron could you help out here?

bold pewter
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it look like this now

oblique frigate
green prairie
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did you change the seed of the ship or just installed the mod?

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because you need to change the seed of the golden vector or use the ship summoner mod to summon it

bold pewter
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i used the emote thingy method

hybrid coral
oblique frigate
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i have

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it

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but

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let me show

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what do i change here

hybrid coral
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Adjust the home/model seed on the left

oblique frigate
hybrid coral
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Home refers to the crew, model to the actual freighter

oblique frigate
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not the actuall freighter design

hybrid coral
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What exactly is your issue then?

oblique frigate
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idk how to do it

hybrid coral
oblique frigate
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does that work on freighters

hybrid coral
bold pewter
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can someone help me with the gships mod im loading them through the gestures but it just looks like a golden vectod

green prairie
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did you install both mods or just the summoner?

bold pewter
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both

bold pewter
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is

bold pewter
dire garden
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is it possible to use the 3d model of the minotaur exocraft for another game?

oblique frigate
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uhm how do i upload a base freighter to my

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NMSC files

dire garden
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what files?

oblique frigate
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this stuff

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how

dire garden
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I have no god damn idea

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but do you know how to locate 3d models in the files?

hearty wasp
# oblique frigate

there's an NMSC channel in the creative hub discord, asking there will surely provide a better opportunity for a proper response

oblique frigate
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still waiting for someone to respond

hearty wasp
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ah

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NMSC is not really a much discussed tool in here

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hopefully a response emerges soon

oblique frigate
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but how do i convert it

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to BSE

hearty wasp
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fb3 is NMSSE's format isn't it

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I forgor

oblique frigate
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its BSE

hearty wasp
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it'd be better to find the tool that uses that file format then

green prairie
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fb3 is for goatfungus

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but I think it also works with the companion app

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or not, looks like it doesn't

oblique frigate
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i have the bse

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but how do i import this

green prairie
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drag the file and drop on the companion

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the base tab

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then you click on the overwrite button on it

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you must not be inside your freighter base for it to work

oblique frigate
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ima tryt hat

vital comet
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I'm not feeling hopeful on this, I searched around and found nothing, so decided to at least ask. Is there any kind of shared storage mod?

green prairie
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if you mean between players, not as far I know

vital comet
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Between different saves for the same player, so can transfer stuff between saves.

green prairie
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nope either, you can't even see your own base in different saves

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so there would be no way to even access the storage

vital comet
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Wouldn't need to see the bases, just construct a new storage container type that works like the current ones. But with the added benefit that any save that creates one of the new storage containers, would all see the same inventory

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But anyways, the answer was no, lol. Thanks for the answer

misty prawn
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Is there a mod that gives special inventory space for passes?

supple idol
tidal portal
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NMSSE doesnt want to boot again..

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wait no its been that way

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nvm

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*i been using nomnomers

barren pine
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So I heard mods can be installed and still can play multiplayer with friends that don't have them, is that true?

barren pine
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What's the chance of somehow corrupting a save when you use mods on it?

vale iron
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Make a backup to be safe, but chances are extremely slim

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Very few mods do anything that affects the save file directly

barren pine
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Thanks, and despite looking at the link friendlyfire shared, I still can't help but wonder with these mods. How does inventory slot capacity mods work in multiplayer?

vale iron
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Your inventory capacity is increased while others' are not

barren pine
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yeah now that you say it, it's pretty obvious

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I have 3 specific questions

  1. Is there a limit to how many mods I can have at once assuming there are no conflicts?

  2. Are there any performance improving mods that would help me run at higher graphical settings?

  3. Do you have any visual or QoL mods you can suggest? I don't wanna make the game easier or harder just more interesting

vale iron
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  1. No. 2. Yes, but I can't remember names right now. 3. Lo2k is most often referenced for qol mods; just search lo2k and you'll get his mod status page
barren pine
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oh yes thank you

vale iron
barren pine
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yeah will do for sure

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so a mod status page is just a mod page showing if the other mods from that person work

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interesting lmao never thought that was a thing

vale iron
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I got the idea from lo2k, seemed helpful

barren pine
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oh so it's not like a meta thing to do? thats cool

vale iron
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If you plan on running many mods, you're going to need to learn to use AMUMSS for merging mods, but you can do that later when conflicts start arising

barren pine
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yeah I'll remember that

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How can I check if mods are conflicting?

vale iron
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You can either read the mod pages to see what files they modify or you could use AMUMSS to conflict check

barren pine
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guess I'll use that from the start before doing anything yet

lime mesa
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I've created a new mod for everyone who doesn't like the blobs. I call it the Blob Bioweapon. Install it and it removes all blobs from the game entirely. I've never posted one before, but I'll try adding it to Nexus Mods. Any blobs that you ever saw before will be rendered "Extinct."

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I used the NMS Mod Builder, which is just an amazing tool, I am really impressed at how complete it is

bold pewter
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Can someone help me use the better rewards mod i dont know how to use it.It says i have to use lua but i cant find a video on it.

bold pewter
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can someone help me with ammums i open this file but then it closes it self

bold pewter
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can someone help me with ammums i open this file but then it closes it self

bold pewter
lime mesa
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Might point you in the right direction

magic lava
lime mesa
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If you open up a command prompt first and then put in the full path to that BAT file, you will get an error message when trying to execute it. Right now you’re executing it and it’s just closing without showing you the error message

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It looks like singular gave you a good tip there as well

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From my own searching earlier there seems to be some decent documentation around that tool, you just need to search

bold pewter
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i opened it and now this

lime mesa
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Open up the bat file in a notepad editor

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Look for file references.

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Are they there?

bold pewter
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u mean this?

lime mesa
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Yeah, so the system is telling you it’s trying to find some thing that It can’t find. there are probably path references in that document to files that it can’t find.

I don’t know anything about this tool so I’m just telling you generic stuff

hearty wasp
bold pewter
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this popped up

hearty wasp
bold pewter
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Could it be bcs i dowloaded this old version

hearty wasp
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have you decompressed the 7z

bold pewter
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yes

hearty wasp
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ok so your decompressed folder is under a temp folder then

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move it to your D drive root

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the whole AMUMSS folder

bold pewter
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i did

hearty wasp
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can you upload a screenshot of your AMUMSS folder with folder path visible for us to make sure

bold pewter
hearty wasp
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hmm strange

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can you go into the folder and show me the contents as well

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because that "we are in" line should show that folder path under your D drive like so instead

bold pewter
hearty wasp
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ok let's start over clean, close that batch file you opened and run Test_AMUMSS_install again

bold pewter
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closed the old one and this shows up

hearty wasp
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see now the folder path is correct

bold pewter
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so i should continue with the tutorial

hearty wasp
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finish this first

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press any key to continue

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do it

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do that until you see "all tests done"

bold pewter
hearty wasp
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install it

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it's compulsory

bold pewter
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now whaty

hearty wasp
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cool your PC blocked it

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you just have to go to the site yourself and download and install the file

bold pewter
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should i run the test again?

hearty wasp
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now you're learnin

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yeah update it

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it updates incrementally so you'll see this about 5-8 times

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just keep doing it until it doesn't wanna update anymore

bold pewter
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oh thats what i was going to ask

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im gonna follow the video now

bold pewter
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says this ill put some mods in there

hearty wasp
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there's no problem shown here

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2 conflicts means there are 2 files conflicting within the mods you've already installed

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which is why you'd use AMUMSS in the first place

bold pewter
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so what should i do

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these are my mosd

hearty wasp
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put lua in ModScript, run BUILDMOD, profit

bold pewter
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ok

hearty wasp
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you can also open the REPORT file and see what files are conflicting

bold pewter
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still this and i put a lua file in mods

hearty wasp
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I said "ModScript"

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which is a folder inside the AMUMSS folder

bold pewter
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oh there are more files in the modscript

hearty wasp
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yeah

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don't touch them

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they're old and for reference only

bold pewter
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should i just put it in there

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next to those files

hearty wasp
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aye

bold pewter
#

?

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like this?

hearty wasp
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yeah do that

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have you checked the REPORT file and see what other file is conflicting yet

bold pewter
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should i delete theM?

hearty wasp
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not sure the summoner has a lua

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have you looked in the mod page

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you also have 2 versions of better rewards installed

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if you have no idea which one to choose then just let the lua do its thing and delete the two better rewards in the MODS folder

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unless there are further instructions in the mod page

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you should check

bold pewter
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the summoner doesnt have a lue

hearty wasp
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cool

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then it won't work

bold pewter
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deleted the 2 files

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im gonna check now

hearty wasp
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yeah because you deleted the files that would make them conflict

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anyway you should go in game, summon and get the ship, save, and then exit the game and delete the summoner

bold pewter
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i got all the ships i needed alrdy

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so ill just delete it

hearty wasp
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run BUILDMODS after

bold pewter
hearty wasp
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it's asking if you want it to install the mods for you after making them with the lua

bold pewter
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idk what that means

hearty wasp
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do you want the mod installed

bold pewter
bold pewter
hearty wasp
bold pewter
hearty wasp
bold pewter
hearty wasp
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Not sure what the mod is supposed to do

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Did it say it would change specifically this?

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You should also take a look at your MODS folder and see if the mod is in there

bold pewter
hearty wasp
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do you still have the summoner installed

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and the other 2 old versions of better rewards

bold pewter
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yes

hearty wasp
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then delete them

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I thought we already went thru that lol

bold pewter
bold pewter
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Does anyone know how to configure the multipliar for the betterewards mod

fallow meadow
bold pewter
fallow meadow
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A good place for help with modding in general would be the NMS Modding Discord. They have a channel for AMUMSS specifically

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!moddinglink

hardy auroraBOT
fallow meadow
# bold pewter im using lua is there a tutorial somewhere

Ah, I now see you already found your way over there. I am personally not familiar with using AMUMSS, so I am unable to assist you further. I am sure someone over there can assist you further, or feel free to ask again here to see if someone else can help you out.

bold pewter
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ok

solid hawk
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Open lua in a text editor. All of the variables for changing are at the top of the script. Make your changes, save. Re-run through AMUMSS to make new .pak with your changes

lime mesa
solid hawk
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I have both .cs (NMSMB) and .lua (AMUMSS) scripts for a few of my mods. Always good to provide both, when possible. I'm just terrible at C#, lol.

lime mesa
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❤️

worldly sphinx
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is there a mod that will add onto this mission screen somehow the name of the system the game wants me to go to for it? this will be like, the 10th time now that I've gotten some mission, flown out of the space station, opened the galaxy map, only to see its in a system I've already visited, so that I can turn my ass back into the space station, and just use the teleporter instead of wasting warp fuel?

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extra helpful if the system name being added to the mission screen also has the (Visited) tag on it if it is a system I've visited

lime mesa
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@solid hawk I went ahead and added it to the main files section. That's okay, right?

solid hawk
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Yep, of course. If you do a 1.01 or 2.0 or whatever, may want to consider just adding the lua to the achive with the .pak. Just makes it easier for you to manage one file in NexusMods instead of two. 🙂

lime mesa
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ah yeah that makes sense

barren pine
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Do I want to run AMUMSS in full, dev or lean?

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I'm not sure which one suits my needs

vale iron
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When in doubt, use Dev. It gives some feedback without spamming the window. If you're sure the scripts are clean, lean would be a little faster. If you're debugging scripts, you might want full, but all the info is in the report and log anyway

barren pine
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okay thanks

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before I continue, is there a simple way to switch back and forth between modded and vanilla?

shy grove
barren pine
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thank you

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With the modname.lua script files, is adding them to the modscript folder the part that checks if they conflict?

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Just double checking before I go ahead and break it

vale iron
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It will check both the Luas in MODSCRIPT and the files in MODS

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It will look into paks to see what files they modify

barren pine
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okay so I can just go ahead and add the files for all the mods I want to use in the MODS folder, then run AMUMSS for any conflicts

vale iron
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yes

barren pine
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and if I need to merge I add their lua file to modscript and do whatever it is I'm about to read about

vale iron
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Yes, add the luas then run buildmod or buildmodauto

barren pine
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awesome, thanks

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Seeing the advanced tutorial on merging two conflicting mods when one is missing a lua file seems hella complicated to me so I'm probably just not gonna download mods that are missing them

vale iron
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Check the lua repository for scripts. A lot of mods will have Luas, just not posted separately for download. For example, up until recently, all my mods I just put the Lua in the PAK and let people unpack the PAK to get the Lua

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Also the repository has scripts written for other people's mods

barren pine
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gotcha gotcha

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just gotta figure out how to download them properly

vale iron
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click into the Lua, then click the Raw button near the top right of the file window, save as

barren pine
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yep there we go

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thanks

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so only the .pak file goes into the MODS folder right

vale iron
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yes, only pak

barren pine
#

If I install the mod called Better Planet Generation and load an undiscovered planet no one has seen, obviously it'll load with the mods seed, but if I leave the planet/system or delete the mod, will others with no relation to me at all be able to see that mods changes on that planet?

#

Just the idea of client side mods affecting other clients while not being a server mod is mind boggling to me

vale iron
barren pine
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oh yes I remember now

fresh arch
#

If you build a base on modified terrain and upload it, it will be visible to the players in new location, but the terrain around it will be vanilla

barren pine
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ah yes yes

west ibex
#

How do I add a mod to my game on steam?

barren pine
barren pine
#

is there an up to date mod that will skip the new game intro? At least far enough to be able to take off

fresh arch
#

I think there is an option to skip intro in difficulty settings?

barren pine
#

oh if that's the case then easy done

west ibex
#

I have been unsuccessful in getting the mod to run :thumb:

fresh arch
#

Have you deleted / renamed the DISABLEMODS file?

west ibex
#

yes

fresh arch
#

Have you put the mods in GAMEDATA\PCBANKS\MODS instead of GAMEDATA\MODS?

#

Are you using some kind of mod manager?

barren pine
west ibex
#

I missed the PCBANKS folder

#

Thanks :thumb:

barren pine
barren pine
#

I wish I could sort mods by what works and what is out of date with the latest version

hearty wasp
#

most mods before the last major game update are broken

#

the closer the date is to present is less likely it is broken

#

minus texture and model replacements anyway

solid hawk
#

In this case, many mods prior to 3rd week of February would be broken and in many cases would crash the game, excepting the two cases QP mentioned

devout lynx
#

guys what to do if my nomnom save editor crashes when i select my save?

hearty wasp
#

because NomNom is not updated

devout lynx
hearty wasp
#

aye

autumn tiger
#

Anyone had success with transferring a save from GP to Steam? Seems quite complicated and limited instruction

#

Well seems to be easy but limited instructions

fiery owl
#

hmm anyone else gettin an error when trying to load the NMSSaveEditor batch file? I heard theres a problem if you unlocked the robo companion?

fiery owl
#

Also, could anyone help with an error "path to AMUSS contains parenthesis () Please remove them and retry" ? How do I go about resolving that?

hearty wasp
#

or any non-latin characters, space, punctuations, etc

fiery owl
hearty wasp
#

see if the path has any of the things I mentioned

fiery owl
#

I am betting because its in the (x86) thats what is throwing it off

#

I should be able to move the whole thing to the PROGRAM FILES folder instead of (x86) right?

hearty wasp
#

I mean the text "(x86)" contains parentheses already

#

when we say "the path" we mean the name of the entire folder tree to the drive letter

#

also you don't need to put it into any program folders

#

just put it in your drive's root directory

fiery owl
#

okay thank you!

crystal bramble
#

Is this possible on xbox 🤩

vale iron
barren pine
#

when using AMUSS to merge two conflicting mods, how does choosing to keep the paks seperate work? won't they still conflict?

vale iron
#

Yes, you would need to combine them

barren pine
#

so why is that an option?

vale iron
#

Because you don't always want to combine when you run multiple Luas through

#

If I'm building several versions of gBase, I want them separate, even though they conflict, because I'm zipping them up and uploading them to Nexusmods

barren pine
#

ahh okay so it's not for what I'm trying to do

vale iron
#

right

barren pine
#

Just trying to keep things split in "profiles" for like, mods that don't affect actual gameplay and mods that do ect and sometimes the conflicts are between mods that do and don't

vale iron
#

Yeah, don't think that's going to work out as a viable organization structure

barren pine
#

all I do is copy over the mods in the folder I sorted it to based on if I'm playing with my mate or not and it goes fine

#

I just add the gameplay changing mods when I play on my new save

vale iron
#

That's reasonable. I personally just don't worry about it and leave them the same, since I don't run any terrain mods

barren pine
#

yeah that's fair

#

I want to try a bunch of different mods

#

how well does your creature giants work?

#

Having absolutely behemoths in my worlds is a dream

vale iron
#

You'd see differences from your friend. You can always try the 5x and if it's not big enough, alter the Lua. It's setup as a multiplier at the top, I believe

#

5x could be too big, though. Totally up to your taste

#

and how much you can tolerate the creatures clipping through objects

barren pine
#

5x might be fine, especially if you can still have small creatures

#

just the chance of them being large or something

vale iron
#

Yeah, you can, but the chances of tiny are smaller, since the range is increased

#

The overall average would drift larger

barren pine
#

yeah that's cool

#

still going through that other guys mods atm though

lime mesa
#

xD

vale iron
#

@lime mesaYou should ask for the modder role

fallow meadow
fallow meadow
# fiery owl hmm anyone else gettin an error when trying to load the NMSSaveEditor batch file...

Correct, there is an issue with the save editors once the new Robo Companion is added to a save. Either as egg in inventory, or as pet after hatching the egg. You will have to load another save without this egg/pet first to get some editor functionality back again in NMSSE at least. You could then try reload the issue save and see if you can then edit. I would however recommend to not claim the new companion, or temporarily remove it until the issue has been fixed

#

Having the reward present in the Account Data is not an issue, only the game save files. Below some additional info.

In the Raw JSON various locations are used when you claim the Robo-Warden Companion at the QS bot on the Anomaly:
RedeemedSeasonRewards: ^EXPD_EGG_09 Needs removal of ID from list.
KnownSpecials: ^EXPD_EGG_09 Needs removal of ID from list.
One of the following:

  • Eggs (initial): ^ROBO_PET Needs the full section reset to default.
    Also in Inventory as most likely ^EGG1
  • Pets: (after hatching): ^ROBO_PET Needs the full section reset to default.
barren pine
#

Is there a mod that increases how many pets you can have registered?

barren pine
#

bugger

barren pine
#

Finally done getting what I want. This is the list of mods I wanna use for just messing around on my own or something

#

And this is what I'd use on my main save + current save I have with a friend, if only to keep to vanilla and fair for him

#

🤔

#

Is there a way to see what mod is causing CTD

hearty wasp
#

Most things over 3 weeks old may be outdated

#

More older more likely outdated

barren pine
#

I better double check then might have missed one

fresh arch
#

Aaayyy someone is using my mod

barren pine
#

which one

barren pine
#

everything is up to date from what I checked. I didn't check gumsks mods because he's clearly active and would already know whats broke

#

but still crashes. Only when loading a (test) save or a new save

#

is there a crash log to look at to get an idea?

barren pine
#

gonna have to brute for it testing one more at a time

#

pretty sure I already narrowed it down, but testing with it installed again to make sure

#

it was gumsks no screenshake extractor mod. For now at least, could have others

#

This is a tomorrow thing (if I bother at all) but if I wanted to edit a lua file, how do I make it work with the mod after editing?

vale iron
#

I'll fix it tomorrow

barren pine
#

oh yeah I wouldn't even worry about it then personally

#

if options already do what the mod does now

frail jolt
#

Is there a mod for removing the 5 expeditions a day limit?

#

For frigate expeditions that is

scarlet tendon
#

If I use the Xbox app thing on PC and download no man sky how do I find the file and download mods

lime mesa
fallow meadow
frail jolt
#

These variable names are something else man

#

<Property name="LevelupProgressRequiredToNotBeSadAboutDamage" value="0.95" />

sturdy gyro
#

Question. Is there a way to save edit to get rid of a mission? My starbirth mission is all messed up. 😦 I want rid of it. Don't care about living ships and can't get rid of the quest manually. It constantly glitches my game as well with this stupid "insterstellar coordinates" thing. I'm getting upset lol fack

#

Any other ways to get this mission finished sans traveling all over kingdom come trying to find the random galaxy... Basically has spawned into a multiplayer game some random system now it's trying to take me back there to do the mission. No way to get back. T_T

round sinew
#

i don't know how to remove it completely, but it should be possible to progress (and complete) the quest using the save editor. there's a pinned post here that explains how to do that. for convenience: <#nms-modding message>

round sinew
sturdy gyro
sturdy gyro
#

thank you so much I'll check out that pinned post

green prairie
#

there is a mod that auto completes the whole starbirth quest IIRC

#

but I don't know if installing it after the quest is already active work

sturdy gyro
#

I found the system

#

Omfg

#

Thanks for the help. It was on my non multiplayer save thank the GODS

lavish kite
#

O wait

#

Nvm

vale iron
frail jolt
#

Yeah ive looked into it, seems like its going to be a giant pain in the ass to make

#

If im going to make it

#

Issue is that the timer is in the exe, so id have to do smth like dll injection which is not fun, or i have to completely redo the UI for expedition selection

#

Which also isnt fun to do because the way NMS does UIs is GARBAGE

#

To truly remove the timer id have to do dll injection, but i can raise the cap on the amount of expeditions a day to like 10k and then just redo the UI, which is a lot easier, but still really annoying

tidal portal
#

So, I have NMSSE and NomNom.. but only one works...
-I have Java 8 installed and working

  • NMSSE is fully extracted and set
    -NMSSE .bat, 4G.bat, and JAR file do not open the main menu
    -NomNom is the only one of the two that works
vale iron
#

Do you have the robo-warden pet from the last expedition? If so, see this post from Devilin Pixy:
#nms-modding message

And note that NomNom is not updated and might cause issues. Make sure you create a backup if you plan to try to use it.

barren pine
#

I have discovered that one of the mods I have breaks docking on space stations

#

any known mods that do this

tidal portal
#

yea i had an egg tryingto hatch but it bugin out

#

idont rembr what egg it was it kept sayin error

#

no wonder

vale iron
# barren pine any known mods that do this

Some have been having trouble with the type b stations. Remember that those are incomplete assets that have been forced into the game; problems are to be expected with that.

#

I'd honestly just use it for the pretty screenshots

barren pine
#

I figured that was gonna be it but it still happens with it removed on a different save

frail jolt
#

Is there a way to remove the dumbass 4095 item limit from refiner outputs?

barren pine
#

I'm no good at screenshots but I did take this

frail jolt
#

It's really frustrating that its not even quite half of a normal stack

#

Even just upping it to 5k would be a massive upgrade in QoL

#

Just increasing item stack limits in GCGAMEPLAYGLOBALS doesnt do it

#

Its not a multiplier

vale iron
#

I believe it's hard coded but I can't say for sure

frail jolt
#

Bruh

#

Why does this game have so much jank

vale iron
barren pine
#

yeah, just testing on a totally fresh save to see if it still happens then gonna try removing that

frail jolt
#

Ig what i could do is add a custom set of refiner recipes, where it takes in however many items is needed to make 5k of the output item (or however many 9999 can make mod per item requirements for output), and then just yeets 5k items at once into the output

#

But thats like cursed as fuck

vale iron
barren pine
hearty wasp
#

ah ok

#

was thinking of another mod

frail jolt
#

Ig tomorrow is time to investigate how the fuck UIs work some more

hearty wasp
#

there's a wip UI web app iirc

frail jolt
#

Hm

#

I want to overhaul the frigate expedition UI

#

My idea was to basically copypaste the galactic trade terminal UI and use that instead of the current selection UI, because that one actually supports an arbitrary amount of choices in the thing you select

hearty wasp
frail jolt
#

Bc removing the 5 expeditions a day limit is possible, but its not possible to refresh the expeditions more often than 24h, and its not possible to select any expeditions that are available if theyre not one of the first 5, because the first 5 just block the entire selection screen xd

hearty wasp
frail jolt
#

So the best solution i can think of is to raise the available daily expedition limit to something stupid, and then redo the UI so you can actually choose from any of the expeditions available and not just from the first 5

#

Yep

#

Which is why its a massive pain in the ass

#

Which is why i need to figure out how UIs work quite well

#

But like once i have the map for which button corresponds to which action etc it should be quite simple to build a script to build that UI

hearty wasp
#

...unless the button action is hardcoded

frail jolt
#

I only need to change the skin of the UI

#

I can actually keep the buttons the same, i just need to move them

#

Which it seems should be doable

hearty wasp
#

that it is

#

I'd say it's more or less the same complexity of modding missions

frail jolt
#

Wdym?

#

The hard part comes from trying to figure out how the galactic trade terminal handles buttons, of stuff that isnt on screen

hearty wasp
#

it's why you don't see people making custom UIs or custom missions

frail jolt
#

Lol

hearty wasp
#

well, except maybe one or two people 3 years back

#

there're some smart people out there

frail jolt
#

Like, the only hard part of this is figuring out how the UI works in the files

#

Code wise this is easy af

tidal portal
vale iron
#

There's also the possibility that missions per day setting doesn't do anything. Did you try reducing it to see if it actually reduced the number?

frail jolt
#

Yes

vale iron
#

Cool

frail jolt
#

And increasing it also did give me 2 new missions in the UI, the bottom 2

#

Which means that theyre ordered by something

tidal portal
#

alphabetically or recency

frail jolt
#

And that those two missions inserted themselves between the bottom 2 missions and the top 3

#

I dont know

vale iron
frail jolt
#

But yeah i think it should be doable

#

And if it isnt oh well

hearty wasp
vale iron
#

Though might this weekend since I claimed the robo warden last weekend

tidal portal
frail jolt
#

Im gonna yoink as much of the galactic trade terminal UI as i can

#

And just try to get the button placements to work sorta

#

At least at first

hearty wasp
#

cos you'd only need to specialise in understanding that one UI file and its childrenm

vale iron
hearty wasp
frail jolt
#

Oh the issue with that is that i dont know how to make that multi page

#

Adding multi page support to an existing UI seems like a GIANT pain

hearty wasp
#

is it multipage in vanilla?

frail jolt
#

No

#

Its single page

hearty wasp
#

then just shrink everything down instead

frail jolt
#

kek

#

Thats jank as fuck

hearty wasp
#

yeah

#

that's NMS modding

frail jolt
#

Also tbh i dont understand why this isnt in the vanilla game

hearty wasp
#

things literally only work by being cobbled together using a markup language

frail jolt
#

Bc like, currently im having to send my 5 star fleet into 1 star expeditions with 5 frigates per expedition on my normal save, and i still cant send all of my frigates out

#

Which is just fucking stupid

#

They can handle any 3 star expedition i throw at them no problem and im having to send them out to 1 star expeditions that they finish in 3 hours

barren pine
tidal portal
#

for me

#

what does the pet look like?

#

cause i dont haev it yet i hadegg

barren pine
sullen bolt
#

amazing new stations

magic lava
#

Gonna rain on the parade - these are datamined content and as such are considered spoilers. #nms-spoilers

sullen bolt
dusk saffron
dusk saffron
#

yeah, teh innerwebs

dusk saffron
#

@magic lavaI just saw your COMING SOON banner in the spoiler channel LOL

magic lava
#

Lol

#

That ship has been in there for like 2 years haha

sullen bolt
hearty wasp
#

The file's been in the game since launchsean3

sullen bolt
#

I just made a modpack that works lmao, the game feels like a 2.0

limber raptor
#

Is this where I would talk about editing a save?

#

Cause I'm trying to find a specific mission ID so I can mark my save as having done it.

#

Note I can't highlight the mission as it no longer exists in my log.

#

So it might be that I have to force another one to start.

hearty wasp
#

!creativehublink

hardy auroraBOT
hearty wasp
#

More people with knowledge over there but you can wait here if you want too

fresh arch
limber raptor
limber raptor
#

turns out it got fixed by running an anomaly detector

#

I gifted one to myself because me losing out on this wasn't technically my fault. While I made a bunch of mistakes that made it worse, I'ma allow myself this little re-do

wanton cliff
#

Are there mods for, say, putting in planetary coordinates (such as +9.70, -112.61) and getting a custom waypoint toward which to steer?

Failing that, is there a mod that would put my current coordinates on a part of the ship's screens that is actually visible in slow flight?

vale iron
#

No and no. First is not possible, second maybe

wanton cliff
#

Thanks for the quick answer. I'm also looking for a mod that would let me hold a course or maintain current altitude. Not necessarily hovering (I know those exist), but just not taking off into space or ramming the ground every time my mouse twitches up or down?

barren pine
#

gumsk how hard would it be to make your custom ships mod be in the wild? I'd love to use them but being able to just summon then for nothing feels too cheaty for me, takes out the appeal of getting a cool or rare ship

jagged wadi
#

I'd save editing considered modding?

sullen bolt
sullen bolt
jagged wadi
#

Not to much success thus far but I'm learning

sullen bolt
#

Seed: 0x5EEDC0DE6B39BF69

solid hawk
#

You'll need the SoM, gShips, and collection script output .paks in your MODS folder for everything to work

solid hawk
green prairie
#

anyone have a fighter seed with the best stats possible? I wasn't expecting it to be this hard to find on google but I guess it is?

green prairie
#

that is how it works, seed determines the stats and the looks, for golden vector the looks doesn't matter

weak stone
#

but there is a guy called Hero2u in yt that has a video with some cool ships, 4 overcharged slots united

green prairie
#

that's why I care about the seed for the stats

weak stone
#

can be 1 or 9999999999

#

than i can one shot anyone

#

seeds are not the main factor of stats

weak stone
green prairie
#

@night adder my dude since you're the god of seeds, do you have any Fighter seed with the closest to perfect base stats so I can replace the GV/Switch stats?

frail jolt
#

Seeds are what determines the stats tho no?

#

Like im p sure with ships and freighters seeds are what determine the stats

#

With multi tools its both the multi tool and the cabinet seed

weak stone
#

Stats are inherent to seeds, but not dependent on them.

#

If you change the stat value, the seed wont change

#

But the limit rn is around 3.200 mobility, after that you lose control of your ship

frail jolt
#

But you cant change base stats in vanilla in any controllable way as far as im aware

#

So they might as well be determined by the seed xD

#

Like, it calculates the stats based on the seed, it just does it only when the ship or freighter is first generated, after that it just stores them

weak stone
#

no mods

frail jolt
weak stone
#

your save

marsh eagle
#

Only the core stat of maneuver and damage depend on the seed. The rest on top of that is randmoized within a predefined range.

frail jolt
#

Huh

#

What is that RNG seeded from?

#

Do you know?

marsh eagle
#

Yes system time

frail jolt
#

Epic, nano?

marsh eagle
#

I reverse engineered the sats entirely and put them into the ship creator bot

frail jolt
#

Oh nice

#

So ig not nanotime xd

marsh eagle
#

Nano lol. I think minimum milliseconds

frail jolt
#

Yeah i mean, system nanotime is just a very common seeder for a lot of game RNGs

#

Its why i thought it might be that

marsh eagle
#

If you can freeze your system time at least on pc you could force cool stats

#

With some tool

#

But then you can also just saveedit

frail jolt
#

But i would not be surprised if its the same seeder as living ship upgrade module stats, which operates on like human timescales, you can force multiple upgrades to have the exact same stats if you upgrade them fast enough after each other

frail jolt
#

Its only really doable on linux

#

Even then it requires some pretty funky stuff to work

marsh eagle
#

I'm surprised someone knows about such a crazy idea lol

frail jolt
#

Oh ive looked into this

#

xd

#

Not for NMS tho, for Minecraft

marsh eagle
#

AH I see

frail jolt
#

I have a fair bit of experience cracking RNGs from there xD

dusk saffron
#

@marsh eagleis the highest damage ship pinned anywhere on the creative hub?

marsh eagle
frail jolt
#

Also BTW, is there any way to embed scripts into mods without using the super heavyweight API that's based on like memory manipulation

marsh eagle
frail jolt
#

Hmm

marsh eagle
#

And can be melted into mbins purely

frail jolt
#

Nice

#

What do action events allow? Like what are they?

#

I'm very new to NMS modding, i started yesterday lol

marsh eagle
frail jolt
#

Thanks

dusk saffron
#

@frail joltyou're a day ahead of me

frail jolt
#

I mean you can probably save most of that time by reading the PCBANKS explorer documentation better

#

I had to re-unpack and re-decompile all my files 2 times because the documentation on the input and output folders is less than stellar

green prairie
frail jolt
marsh eagle
#

No unfortunately not. Mbins are too limited and depends on predefined actions and events

frail jolt
#

Hm

marsh eagle
#

What do you want to achieve ?

frail jolt
#

Im atm just trying to gauge how much can be done and what can be influenced with this, but ideally id be able to reset the frigate missions more than once a day xD

#

But i dont think thats possible

marsh eagle
#

Just saveedit the timestamps

frail jolt
#

Other stuff ive thought about doing is starting to do stuff with the RNG

#

But that requires full on scripting in the mods

marsh eagle
#

Yes and it's not like java with minecraft which allowed to accesss the real game code essentially so a api like forge mod loader is difficult

frail jolt
#

Yep

#

Which is why im trying to constantly think about how to embed something that can actually do logic into the mods xD

#

Even basic logic would help so much

#

Does this game have a console of any kind?

#

Like in game console

hearty wasp
#

no

frail jolt
#

Ffs

brittle patio
#

Does anyone know what the new mod that lets you see the new stations is called

#

And where to dl it

marsh eagle
green prairie
#

Winder should change the name to Alternate Space Station

brittle patio
jagged wadi
#

Is save editing considered modding?

hearty wasp
#

metaphysically it's up to you

jagged wadi
#

Broke a save yesterday but got it working today, yeah boi!!!

#

Sa-weet!!!

solid hawk
# frail jolt Like in game console

With NMS, we can modify/add static entries to static files. That's the extent, without full on dll injection, which there is no existing framework for. HG tolerates modding, but doesn't encourage, so no logging or console. NMS modding more about what you're allowed to do, rather than what you'd like to do.

frail jolt
#

Hm

solid hawk
#

Until you get used to the restrictions, like 1/20 ideas are viable. We've all been there

#

Lol

frail jolt
#

I mean i know how i want to bypass the expedition limit, its just insanely annoying

#

I want to redo the expedition selection UI, basically im trying to yoink the galactic trade terminal UI and trying to put possible expeditions there instead of trade items

solid hawk
#

Nobody has ever been able to do so, so you'd be a star if you could get it. ⭐

frail jolt
#

If thats doable i can add as many as i want to for potential expeditions

#

xD

hearty wasp
#

"insanely annoying" is basically why most "difficult but technically humanly possible" mods don't get made

frail jolt
#

Bc raising the expedition limit does actually give you more expeditions, its just you cant normally select most of them (and in some cases any) because theyre sorted in some order

hearty wasp
#

and that's how people start spending years making tools specifically to make that one thing not annoying

solid hawk
#

Like changing UI. LOL. Very possible, but due to massive repetition in the files and not much of an out of game viewer, becomes an exercise in extreme frustration

frail jolt
#

Yeah, im currently writing a file parser to compactify the UI notation

solid hawk
#

Nice

frail jolt
#

Bc as you said like 99% of it is repetition and unnecessary

#

I dont need it to be XML so i can make a way nicer format xd

solid hawk
#

Built upon an earlier one, with s few basic tweaks

harsh rampart
#

So I... Without really thinking locked my settings on normal then some how after playing with the difficulty on my secondary I was able to redo them on my primary but they're still locked & in relaxed. Is there a way I can unlock them?

#

(I don't have a pc) (Poor People problems)

hearty wasp
#

if you don't have a PC then you cannot use a save editor

#

so no

livid jay
#

does anyone know of a mod that makes things snap when your building?

#

not just the building tiles and walls but stuff like solar panels and batteries and generators

hearty wasp
#

Doesn't BBB do that

#

Or something called snappy industry or someshit

#

Try searching for "indistry" I guess

#

But no nothing blanket

solid hawk
#

BBB nope, BASEBUILDINGOBJECTSTABLE only. I shot him to Snappy Industry over on C&S where he double posted

solid hawk
barren pine
#

I just don't get where to put the lua

#

do I put it in the scripts folder

#

and for this line -- SHIPS_COLLECTION = {"TEST"} I put -- SHIPS_COLLECTION = {"ALL", "GSHIP"} to use both?

#

or does "ALL" cover both

#

I figured it out

#

but the conflicts between those two mods, the created one and gumsks custom freighter mod... do I ignore it or combine them

#

hmm apparently it's intended so off I go

sick maple
#

Anyone able to help me use save editor I’m trying to modify a save on Xbox game pass on my computer

#

And by modifying that I would have it modified on my console save

sick maple
#

So the issue isn’t getting the editor it’s getting the save files of my games to connect

#

As I didn’t get it on steam

vale iron
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You probably just need to point it at the right place. Here is the path

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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

sick maple
#

Okay so how do I input it into NMSSE?

sick maple
#

I see that part but I can see my save data in file explorer how can I forward it to that?

vale iron
#

The Open File/Path should let you point it at the correct place on your drive for Game Pass

sick maple
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So do I enter what’s in the FAQ under gamepass directly into the file name area?

fallow meadow
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Once you are in that folder, just select to 'Open' it, do not select any of the files. The saves should then appear under the dropdown in the save editor

sick maple
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Tyvm

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It’s working now

vale iron
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Thanks Devilin Pixy, was multitasking in another window, and you're always great at explaining things 🙂

sick maple
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To sync the data I just need to save the game then close it properly then open my Xbox and it should sync?

vale iron
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Should do, yeah

sick maple
#

So I used the editor to try and give the expedition rewards but none of them are appearing to be claimed, is there a process to do?

vale iron
#

Yeah, you go to the quicksilver vendor in the Nexus Anomaly

sick maple
#

I went there and it said I didn’t have them unlocked

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It did change my quicksilver tho so it had an effect

fresh arch
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Did you edit the account data tab or just the save inventory tab?

vale iron
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Hmm, maybe it didn't save the account edits

sick maple
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Account data

vale iron
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A change to amount of QS would be a save data edit, not account data, so maybe it saved one but not the other

sick maple
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I went through the checklist and changed all the expedition rewards to be unlocked im trying again to see if it worked

vale iron
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Ok, I just checked. When you edit account data and change tabs back to main, it should ask if you want to save account data

sick maple
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Aight I clicked save then saved again

vale iron
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There's also the possibility that account data doesn't sync across between XBox and PC on Gamepass. I don't know on that front. @fallow meadow ?

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Go check the QS vendor while on PC before syncing back to xbox

fallow meadow
vale iron
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Thanks!

fallow meadow
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Only issue I have come across at times, is the reward being unlocked, but not letting it be claimed. This is usually user error, or an attempt to claim multiple times

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Not seeing rewards become available at all, makes it seem like it is not actually getting saved?

vale iron
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Huh, random aside, I show one egg not unlocked in my account data from expeditions, even though I've finished every expedition and every redux

fallow meadow
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NomNom or NMSSE?

magic lava
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If you are editing on PC to then use on Xbox, you are going to want to sync the game files a couple times.

vale iron
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NMSSE

fallow meadow
#

Could it be the egg that was only made available for Switch users, but shown in the list regardless?

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ODD_EGG?

vale iron
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Yes, ODD_EGG

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Thanks for the explanation

fallow meadow
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That is the Void Egg

lime mesa
#

Any shaders, textures mods recommended?

vale iron
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Arghwater is the main shader mod

sullen bolt
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The modpack im using rn in Fractal (It has no compatibility issues/no need to fix anything): ____REDMAS_SCI-FI-FANTASY_GAME-OVERHAUL_custom (from "Sliders - Parallel Worlds" ) / ___REDMAS____REALISTIC___SPACE_V4 (from "Sliders - Parallel Worlds" ) / ___REDMAS_UTOPIA-REVAMP-V11 / _Fine_LOD_412 / _ReConstructs / _TypeBSpaceStation (Datamined space stations) / _Winder_InterstellarHole / ArghWater_415 / CompanionPetUnlocker (Tame anything) / DerelictSpeedIncrease / gLight Always On All 411a / gSquad Damage 25x 411a / gSquad Tighter Squad Formations 411a / MPDebris_Fractal_v06b (more debris) / New Boundaries 2.8 (better camera) / Rotating Atmosphere 2.2 / True Black 1.2 (better black)

fresh arch
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Redmas alone is more like an overhaul

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I think only the True Black mod would fit what Pepe is looking for

sullen bolt
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Black space no?

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the black hole one is kind of a texture mod also

vale iron
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It's totally a texture mod, and great

fresh arch
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Ah, sorry havent noticed that

rotund shoal
#

are there mods that increase the difficulty ?

fresh arch
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You don't need mods for that

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You can dial in many aspects of the game in difficulty settings

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But if that's not enough, sure there are mods to bring it to 11

bleak crystal
#

Hi. I tested the game a year or so ago and while I liked it I found the user interface with all the information (and the color palett!) thrown at you very confusing for my ADHD brain too keep up with. Is there any mod that "dumbs" it down a bit, scaling down the information you receive and also makes it less colourful? The last part might sound weird but I find it hard to focus on all the information when the screen is filled with so many different colours.

hybrid coral
bleak crystal
hybrid coral
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https://www.nexusmods.com/nomanssky/mods/1527

^ has an "immersiveUI" pak to fade out some parts of the UI during regular gameplay.

https://www.nexusmods.com/nomanssky/mods/1285

^ has resized item cards, may help with visibility of descriptions (not 100% sure if it's still compatible with current version tho)

hybrid coral
bleak crystal
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Yeah, that one look much better.

hybrid coral
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Can't do much other than get used to it - nobody is rushing you, can do everything at your own desired pace sHappy

There aren't really any massive restructure-mods for the inventory page other than this.

bleak crystal
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Cheers mate, I'll try those mods out. 👍

green prairie
rotund shoal
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cool cool

dusk saffron
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@rotund shoaldon't take the starter ship. 🙂

fresh arch
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If memory serves right Lo2k has a mod that makes them smaller

hybrid coral
fresh arch
hybrid coral
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Yesss!

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Tyvm, edited 👍🏻

dusk saffron
hearty wasp
#

If so get DPPBFOYA

rotund shoal
#

honestly i first have to get the game , asked this just in case that when i bought it the enemies would be too weak since this is an exploration game

hearty wasp
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If you prefer it to be too hard then it'll be perfect for you

rotund shoal
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i do like em hard

hearty wasp
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Nice

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But yeah it's def hard for new players

green prairie
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vanilla game is too easy

green prairie
dusk saffron
#

even permadeath game got easy compared to when I started 2 years ago.

hearty wasp
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DPPBFOYA just multiplies cops

green prairie
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then he can use both

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noice

hearty wasp
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That's the aim

solid hawk
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And if nobody else has mentioned gLonely

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If looking at Savage, check out POSTS. A guy thanks me for killing him 5 times in a row. Lol

weak stone
solid hawk
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Some of the predator stuff is now handled by difficultu settings in options

dusty echo
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can we add mods to the game from nexus? is that legal? can I get ban for adding mods?

vale iron
dusty echo
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awesome

vale iron
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It's recommended to install them manually though, not with vortex

dusty echo
#

But how? Does this not affect online mode?

vale iron
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Check the pins for both how to install and multiplayer notes

weak stone
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and all it mods

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its*

fresh arch
#

Personally I would not recommend getting a planet overhaul mod

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Especially not in context of 1) working in online mode where player A ends up seeing a different planet than player B

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And 2) when there is an ongoing expedition, we had reports of people having issues with completing expedition because mods changed terrain generation (removed volcanos on planet #2, can't complete the Caldera milestone)

lime mesa
fresh arch
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releases a mod that features a blob a couple days after a mod that was designed to bring the end to all blobs

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Based

lime mesa
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xD