#nms-modding

1 messages Β· Page 15 of 1

fallow meadow
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It hardly ever is the mods though. Not really a concern modding

hearty wasp
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only happens when you keep changing up your mods

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and you just need to restart your game a few times whenever you do

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so just install the ones you want and never remove themspoggers

solid hawk
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Yeah, the caching thing is only sometimes, but nothing modders have any control over

fallow meadow
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It does sound like Vortex is not recommended for use though

hearty wasp
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more that it gives users a false sense of it working

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when a zip can contain 5 versions of the same mod

fallow meadow
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Oh well. Do let us know if the issue becomes persistent @tired ether

hearty wasp
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and lack of AMUMSS/NMSBE integration, of course

solid hawk
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I've reenabled Vortex usage for my mods a few months ago, but don't use myself or recommend

plucky steeple
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twitch drops can also be save edited or not this time?

hearty wasp
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assuming you can edit your save

tired ether
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Here is the mods I use which have been tested by Lo2k and he reported they work on the new fractal update

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I got rid of all the other mods which may need update

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When I run the game in English (not default), everything is in english but :

  1. The exosuit voice is still in French
  2. Most of those voices are silent, like if the mod Silent Annoying Sounds was still in effect
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If I disable all the mods and reload the save, everything is in english (voice included) and the missing voices are back

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Those mods have nothing to do with english/french translations nor making anything silent

fallow meadow
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Could be something is cached in memory somehow as discussed above. It should eventually fix itself after a few reloads or restarts of the system anyway. If not, I suggest to report the issue, describing what you did to reproduce. Of course this includes the mention of mod use, but removal as well, with the issue then still being present

fresh arch
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Have you manually checked the contents of the MODS folder?

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From what I member from my Fallout 4 modding days, Vortex likes to put all files into the dedicated folder, but doesn't really know what to do with other files in there

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Maybe there are some left-over mod files in that folder and Vortex doesn't recognize them

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Navigate to No Man's Sky\GAMEDATA\PCBANKS\MODS and make sure all the PAK files in there are from these 5 mods

tired ether
tired ether
hearty wasp
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we don't know where the cache is

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if you keep having issues you should try reinstalling your game

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and then only install mods manually

fallow meadow
tired ether
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Ok thx

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Talking about Vortex. I noticed it also put the .lua file in the PCBANKS\MODS directory. Could it be a problem ?

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So for each mod I have the .pak and the .lua files in the mods folder

fallow meadow
tired ether
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Ok this is what I was thinking

fallow meadow
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Those lua files are only included for ease of use with AMUMSS, in case you have mod conflicts or want to attempt a forced update or something

tough lava
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All the mods I use broke with the newest update :/ but I guess that's to be expected. Just curious but how quickly do NMS modders seem to fix mods after updates?

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Or is there a way to roll back to the previous update easily?

lime mesa
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Where do I put the expd rewards in the code? using HxD and Save Wizard for PS4

lime mesa
hardy auroraBOT
hearty wasp
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Ask there

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They have a save editing channel there

hearty wasp
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Most within 2 weeks after the tool that makes the mods gets updated

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Which is not yet

tough lava
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Oh so they have to wait on a tool to be updated to be able to update their mods? I'm new to this and have never made mods myself.

hearty wasp
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Yes

tough lava
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What's the name of the program?

hearty wasp
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MBINCompiler

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Should be first thing on google

tough lava
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Is it basically like a cheatengine table?

hearty wasp
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I'm not familiar with CE but that reads RAM

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MBINCompiler reads a file type called MBIN

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More of a seriealizer

tough lava
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Okie doke, I'll do some research on it. Thanks for the help. I figure at the very least if I check in on this page instead of Nexus I'll be more in the know.

hearty wasp
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If you use AMUMSS/NMSMB, sure

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Otherwise if guy don't update mod, mod don't get updated sean3

tough lava
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AMUMSS/NMSMB I don't know what this is

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I have just been downloading the mods and putting the .pak in the MODS folder in PCBANKS

hearty wasp
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Tools that take scripts and translate em into mods with the latest MBIMCompiler and game files

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You need it for mod merging and helps with update proofing

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Just search em up on Nexus if you wanna see em

tough lava
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Gotcha, will add them to the research queue.

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Thanks again for the help

hearty wasp
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πŸ‘

solid hawk
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Call it informed speculation, but we MAY see a release update to MBINCompiler tomorrow. Some issues need to be addressed in the code for the build script still , but very good progress was made today. The big limiter in this case being availability of the MBINCompiler dev team, as they have work and family which takes priority. πŸ™‚

cloud mirage
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Is there a mod that more accurately represents sound in space?

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I shouldn’t be able to hear anything except my ship

hearty wasp
cloud mirage
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Such a shame tbh

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It would add so much to the experience

hearty wasp
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just start putting on earmuffs in space

cloud mirage
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I don’t have them o.o

hearty wasp
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ok put on some earphones and blast some eurobeat instead

cloud mirage
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what's a good mod manager?

hearty wasp
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there is none

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best is to manually install paks and use AMUMSS/NMSMB to merge mods

cloud mirage
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what are those? never heard of 'em

hearty wasp
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they use scripts to make mods with the latest tool and game files

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for merging mods and update-proofing

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both on nexus

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both use different scripting languages

cloud mirage
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says MBINCompiler.exe is missing when its not

hearty wasp
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AMUMSS?

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prolly a perm issue

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!moddinglink

hardy auroraBOT
hearty wasp
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^go there, go to amumss-lua channel

cloud mirage
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is merging mods necessary?

hearty wasp
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if you have mods that need merging, then yes

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by that I mean mods that changes the same files

cloud mirage
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ahhh

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well I tried using the tool and the file It build doesn't do anything so I guess I'll stick with prebuild stuff unless I have to

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steam workshop support would be amazing

real apex
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So, crazy question for all y'all out here in modder haven. Is it possible to make something that would add extra and/or combined filters to the warp map? Like, if say I only wanted to see [yellow systems with water and korvax] or [green systems with trade economy and combat level one]?

tired ether
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After an update, is it safer to recreate a mod .pak with its .lua and AMUMSS so it uses the last game files or it makes no difference with using the original mod .pak made for a previous game version ?

vale iron
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You need to wait for the compiler to be updated

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Otherwise it won't be any different

tired ether
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Ok thx

fresh arch
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I see some modding gurus here so quick question

vale iron
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Faster! πŸ˜‰

fresh arch
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What is the extend of what mods can do? Would it be possible to add a button to the portal charge screen

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That lets players charge all the glyphs at once?

vale iron
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probably not

fresh arch
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So running some kind of script / function?

vale iron
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Adding to the UI and adding functions are both unlikely

fresh arch
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I see, thanks for the info

hearty wasp
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by just absolutely fucking up its scene

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then you can just spam click

wanton salmon
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So stupid question. I have not bother modding since way back when MP was introduced. I assume it might flag my save or mp lobby or anything like that. Is there actually anything like that really happens or that just me being too worried? For example I like to use the ui fix for the currency and small fixes not actual "cheaty" type mods.

fresh arch
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Nothing of such sort

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As long as you don't deliberately use mods / save editor to cause harm to community, HG does not care

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I was using buncha QoL improvement mods myself, some mods that change visuals of the game (color palettes of planets, skies, etc)

wanton salmon
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awesome, thank you πŸ™‚

marsh eagle
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HG actively added the mod folder to the game and deobfuscated some internal stuff intentionally for modders so they support modding at least passively and we have the ok. Also sean tweeted about mods in the past.

wanton salmon
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Oh yeah I mean they also fix modding like today

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Okay another question prob better for here since people seem to be up/down on it... Twitch / Expedition rewards unlocks. yes I know you can edit that account file and such. But is it grabbed from HG Servers or from where? I noticed before wiping my PC with no steam cloud stuff that it had downloaded the file again prob when I launched the game.

But maybe I'm the idiot or insane one here?

The reason I asked is I missed some expeditions overtime and I think 1 Twitch drop time. So I was thinking if there was a way to perma unlock said content.

marsh eagle
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Yes there is a way. Its stored locally and saveeditors can handle it as well. Also mods exist like the season reward unlocker or winders consumerism mod. So nothing is lost due to a missed expedition etc.

wanton salmon
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save editor might be better since it's cleaner then editing it directly. But it seems the Save Editor is outdated these days unless there is a new fork.

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I rather not depend on a mod since if it's a one time thing I rather just have it done via the account file.

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n/m it's updated 20 hours ago maybe was another program I saw that was outdated

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Ahh so expedition stuff is just locally, but twitch stuff I guess is syned everytime you launch the game so either offline or mod it I guess.

round sinew
green prairie
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which is how I play because charging is pretty boring

solid hawk
# wanton salmon save editor might be better since it's cleaner then editing it directly. But it ...

FYI, you can get the rewards via one of the two mods, then remove the mod and keep the loot. Just another means to that same end. With season reward unlocker, simply allows the vanilla expedition rewards to be given by the press of buttons added to the emote menu. That is all the mod does, call the vanilla rewards for the expedition items. After that, the functions in the exe take over and give the rewards and add to the save. Do not need to keep the mod installed after you receive the goodies.

real apex
lean saffron
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If a blueprint is unlearned via save edit, will that put it back into the "pool" of blueprints unlocked naturally in-game? E.g. if I have learned the Economy Scanner and unlearn it in the editor, will it then become posssible to learn it via a crashed ship beacon?

fallow meadow
# lean saffron If a blueprint is unlearned via save edit, will that put it back into the "pool"...

It would be back in the 'pool' so to say, but that does not mean it will always be rewarded again, depending on how the reward structure in question is determining this. In many cases it will actually check against 'known' BPs, in other cases it may have been specifically set to pick the 'next' or be tied to some other identifier like mission progress value. In general I think it would 'mostly' work, but can not be sure. Would have to look for this specific case and see how rewards are determined

dusk summit
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@vale iron Question: Is gGame Full 406a.pak one of yours?

fallow meadow
fallow meadow
dusk summit
fallow meadow
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It is likely not called gGame Full, but I am not sure which it is either.

dusk summit
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Not sure...which is why I was trying to gain G's attention

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It borks the game since Fractal

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I only have 2 Mods installed. One's been updated, the other is this one

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(The other one is "Fast Actions" by the way)

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lets you not have to hold down on the "Interact" button to do stuff

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Like half-a-second instead of 3 seconds

fallow meadow
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Disable any mods with issues for now, as most mods will need updating, which requires waiting on MBINC to update. I am sure they are working hard on getting there.

dusk summit
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That's a thought, since I know the name of the mod file

fallow meadow
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10.1 kB and matching name, while the other mods do not match

solid hawk
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gOsh gOlly gWhiz

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Gumsks next mod: gICan'tBelieveIt'sNotButter

fallow meadow
lean saffron
solid hawk
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He'll get me back for these, lol

fallow meadow
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Keep em coming @solid hawk , we need 10 laughs at least

solid hawk
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Uh-oh, Gumsk just went green. I'm going to get it now....use his Atlas Emissary powers to smite me down

fallow meadow
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Hmmm, by the power of Guntie?

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gGuntie! (should be a command in all honesty)

vale iron
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gWhiz, you gGuys sure are having a gGood time

solid hawk
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gEsundheit

solid hawk
fallow meadow
solid hawk
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Went with meatballs, broccoli, and potatos...until the 18 month old ripped his sisters plate to the floor. She (3 yo) then got a hotdog and cucumbers to replace.

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But, enough ot. πŸ™‚

glass gate
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Is there any mod or way to customize your ship? (colors/design)

vale iron
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You can save edit to change the colors, but it's a pain and isn't shared in multiplayer. Best option is to use Mjstral's tool to find a ship that matches what you want

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!creativehublink

hardy auroraBOT
dusk summit
vale iron
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There's not. He's just joking

dusk summit
vale iron
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As soon as the compiler gets updated

dusk summit
vale iron
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Just not sure how much longer that is going to take them

dusk summit
solid hawk
vale iron
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The game files are stored in .PAK files, which unpack to .MBIN files. Those need to get translated to something we can play with, .EXML files by MBIN Compiler

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MBIN Compiler has to be updated with every NMS update to handle the new and changed files

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Once that is updated, I can update my mods

dusk summit
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Got it

solid hawk
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Usually HG makes structural or property changes to the game files, which cause the game to crash when using mods that haven't been updated.

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This time around, those type of changes were quite light, so many mods aren't causing the game to crash, BUT are missing new Fractals data, so appear to be causing game bugs. Mixed bag.

dusk summit
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Yeah, the Fast Actions mod was updated fairly quickly and launched quickly

solid hawk
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Once we get the new MBINCompiler, you'll see a flood of mods being updated within 24 hours

vale iron
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Lo2k does some of his through hex editing the MBIN directly

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So he can get some updated before MBIN Compiler is done

solid hawk
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Yep, hex editing, but that is ONLY possible if the mod makes one or two simple value changes. Anything more complex and you can't do that.

dusk summit
solid hawk
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gGame....thousands of changes across multiple files. πŸ™‚

dusk summit
solid hawk
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We (the mod makers) want to get the mods updated just as much as the players do. πŸ™‚ ASAP

vale iron
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gGame isn't too bad, just maybe 75 or 100 changes in one file, but definitely not something I'm going to hex edit πŸ™‚

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I guess I could start going through my Luas and updating the version to 410

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or we're up to 412 now in Experimental aren't we?

solid hawk
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The trick to hex editing is you have to have your changes mapped out in advanced. Can't do on-the-fly, because to a great extent, you can't really see what you're doing.

dusk summit
vale iron
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Oh no worries, it didn't sound like you were rushing me

solid hawk
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They've refreshed experimental several times, but hasn't pushed to public yet

dusk summit
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I wonder how that monstrous mod with 3000 parts for building with is...or is it just a surface mod?

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can't remember what it's called right off

solid hawk
dusk summit
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trying to remember what it was called

solid hawk
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EUCLI-EA to be precise

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It's fine. For the most part, just needs a recompile for all the MBIN files and a METADATA refresh. Same with Kibbles N' Bits

dusk summit
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Yep, that's the one...build a really pretty base...was so proud of it & invited a friend to come see it...and he was like... "What'chu talkin' bout, Willis?"

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cuz you can't show mods to others unless they have 'em installed

solid hawk
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He could also see the base, but he would need to also install the mod

dusk summit
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yep

solid hawk
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Yep, exactly.

dusk summit
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found that out after

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Least I got a couple of pictures, so I got that

solid hawk
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Your local files have the unique part IDs for stuff in the mod, but others don't and that data isn't synced

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For the most part, all NMS mods are local....just some others can see the effect.

dusk summit
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Thanks for taking the time to explain some of this stuff to me

solid hawk
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Like if you installed a mod to run faster...everyone else can see that because the game syncs player positional data

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But, it may look stuttery to others if faster than sync refreshed data

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Oh, NP. We enjoy oversharing. haha

dusk summit
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others can be like "oversharing, dude"

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and I know it's time to reign it in

solid hawk
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Just not in the middle of an update cycle, lol. We get a bit busy getting/keeping our mods updated

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haha

dusk summit
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Nor the attention span
...LOOK! SQUIRREL!

solid hawk
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Where? Where? πŸ€ͺ

dusk summit
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and of course just about anything with Hammy from Over the Hedge (sorry to Derail)

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Did I mention an attention span problem?

solid hawk
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haha

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I'm trying desperately not to get too OT for long or the Gleam twins will slap me. πŸ™‚

slender saddle
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what are some good mods

hot berry
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colorless inventory

shy grove
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blobthis @slender saddle Here's a helpful list from Gumsk btw: <#nms-modding message>

I'm sure you can get other suggestions from other super helpful modders and players we have here blobsmilehappy

wanton salmon
ionic plinth
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Are any save editors up to date for Fractal? My game bugged and didn't give me the antimatter recipe when it should have

solid hawk
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Goatfungus pushed an update yesterday

fresh arch
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And the compiler used for making mods needs to be updated as well

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So be extra careful when picking mods from Nexus, sort by latest / recently updated

slender saddle
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Ok

fiery mauve
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if i delete the disable mods file/ add mods to my game can i still play with friends?

lucid edge
kindred thicket
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thanks. what directory do i need to install this in, to get it to work?

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Browse to No Man's Sky\GAMEDATA\PCBANKS.
Delete or rename the DISABLEMODS. TXT file.
Create a folder named MODS.
Place mod . ...
Start the game and wait for the splash screen to disappear.
If done correctly the game will display a warning just before displaying the selection of saved games.

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is this correct?

lucid edge
ashen sapphire
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morning, i'm trying to fix my save using save editor, what's the latest working version, may I ask?

vale iron
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NMS Save Editor by Goatfungus updated two days ago I believe. NomNom is not updated

ashen sapphire
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great thanks. gotta try it out. ^^

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.....is it possible to save edit away a freighter, or add one?

vale iron
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You can do it in the JSON, not sure if the interface allows it

ashen sapphire
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where can i read up on how to do that? πŸ˜„

lofty gate
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Any face mods?

vale iron
vale iron
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!creativehublink

hardy auroraBOT
fiery mauve
vale iron
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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

solid hawk
vale iron
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True

solid hawk
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More of a whole head than face. πŸ™‚

dusk summit
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If the game launches at all, you're golden.
...if it doesn't, you're probably in trouble

ashen sapphire
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Can I use save editor to get an exact ship or freighter if I have the seed numbers?

hearty wasp
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Yes

ashen sapphire
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So I just need to note down the respective numbers go into editor and change it yeah?

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Can json folders/codes be copied wholesale as well?

hearty wasp
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!creativehublink

hardy auroraBOT
hearty wasp
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Should have more info there if you ask

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But seed wise, yes

ashen sapphire
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My old frwigher seems to be bugginfg my game , changing it didn't help I was hoping to replace the whole code with a working 'new' one to see if it helps πŸ˜„

hearty wasp
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That's more advanced than a seed change but is doable

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Again, ask there

wicked slate
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any must-have mods for NMS?

hearty wasp
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sean

fresh arch
wicked slate
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  • πŸ™‚
dusk summit
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don't just load a whole bunch of mods & hope for the best. Load one at a time, make sure it works as the Modder intended...and then go for the next.

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...ask me how I know

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πŸ€¦β€β™‚οΈ

fresh arch
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I mean yeah, that works, I put some mods from 4.08 back that way

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But for a newbie I would recommend sticking with mods that have been updated by the author

lime mesa
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Does anyone know how does no mans sky store its time in its memory? (for settlement timer)

hearty wasp
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do you need to know how it is actually stored in RAM or just how you can get around it

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because I don't think anyone knows or cares about the former

lime mesa
hearty wasp
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search on Nexus for key words like "timer" or "settlement"

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there's a mod for that

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when it can be updated, that is

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it is not currently

lime mesa
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yeah i searched already

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currently digging thru json

hearty wasp
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I'm fairly certain that it does time calculation based on start time

ashen sapphire
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hi erm.....how do i change the race of my freighter crew?

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as in, the captain and the expedition dude

lime mesa
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guess ill experiment a bit

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that didnt go well

orchid hinge
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I've installed the NMS Save Editor by Goatfungus.

Can't find the location of my save files, can someone point me in the right direction?

I have the Microsoft Store / GamePass version.

brittle orchid
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Anyone have flying pet eggs ? I’ll trade anything

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

lime mesa
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what is GCSETTLEMENTGLOBALS.GLOBAL

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and where can i find that

fresh arch
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Why do you need that?

lime mesa
fresh arch
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You prolly won't be able to

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We are after a major update, we need the 3rd party compiler to be updated to be compatible

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To access game files

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That is still in the works

lime mesa
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ah i see

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man that sucks

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Is there info somwhere on modifying save files in no mans sky? like a forum or something

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It would be nice to know what certain things are without having to test my hypothesis every time

hearty wasp
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!creativehublink

hardy auroraBOT
hearty wasp
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ask there

lime mesa
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alright thank you

hearty wasp
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but don't be surprised if they dunno how things are encrypted either

lime mesa
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Alright

orchid hinge
wanton salmon
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Any chance anyone be willing recreate this mod in 2023? https://videogamemods.com/nomanssky/mods/no-pause-when-alt-tabbed/

I know some people did stuff with autohot key that kept crashing for me in it's hackish ways. I just want my game to continue to run like it was focused or like others were in my MP Lobby.

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n/m that used cheat engine to do it I thought it was a Mod >.>

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I rather not do that as well lol

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Might not be possible I guess

hearty wasp
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there is an AHK script as well iirc

wanton salmon
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Yeah sadly that one kept crashing on me when tabbing out and in haha

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It sometimes work other times it would freeze and sometimes the sounds would stop meaning it was prob pausing it was very hit and miss

solid hawk
fallow meadow
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@wanton salmon You can just play in a bordered window, then click the taskbar icon until the game hides in the background. It will then continue to run instead of pause.

daring lodge
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Stupid question. Am I able to edit my ps4 save?

fallow meadow
hearty wasp
hearty wasp
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would this look annoying for a gravity bubble

daring lodge
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Ehhhh

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Yes and no

junior grove
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So this is more a save editor question, but I managed to lose some of my expedition reward pets and wasn't able to claim them again from the quicksilver merchant. I fired up the raw JSON editor and located "RedeemedSeasonRewards," and then deleted the entries for the eggs I needed. Once I got back in-game, these eggs now appear again at the quicksilver merchant, but when I click on them nothing happens. I can still redeem other items properly, it's just the eggs that aren't responding. Any ideas on what the issue is?

junior grove
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Okay, I actually managed to fix this myself. I had to delete these eggs from my known products.

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They're back to being redeemable.

dire silo
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Anyone know of a good mod to fix the "arcadey" flight model?

vale iron
#

There are a few I think, but none that are currently updated. Need to wait just a little longer for the compiler to get updated.

hearty wasp
fresh arch
#

Quick question, which save editor is the updated one? Goatfungus (Java) or Nomnom?

fresh arch
#

Im sorry what

#

The fuck is that inventory in Bases & Storage tab?

night adder
#

@fresh arch Nutrient Processor allows access to it

fresh arch
#

Oh really

#

I never used it in my main save, no wonder I didnt know it existed

#

Thanks

ashen sapphire
#

do the starship figurines show up in the ship?

hearty wasp
shy grove
shy grove
shy grove
hearty wasp
hearty wasp
#

and janky as shit

#

I understand why HG didn't implement it fully

ashen sapphire
hearty wasp
#

anyway smooth criminal

shy grove
ashen sapphire
#

i just checked. 1st one installed πŸ˜›

shy grove
fresh arch
# hearty wasp

I love how Nada has the usual expression but you can feel he's all "Im sick of this shit Traveller"

#

Holy hell Exosolar has been busy

fresh arch
#

For all interesting in modding, MBIN Compiler got updated, mod authors start updating their mods again

#

Check on Nexus for updates on your favourite mods!

green prairie
#

No idea if people are still using them, but they're all updated.
(Better Pulse Scan is partially updated because mbincompiler isn't fully working yet, but will update the mod again once it is.)

https://www.nexusmods.com/nomanssky/mods/2589
https://www.nexusmods.com/nomanssky/mods/2584
https://www.nexusmods.com/nomanssky/mods/2582
https://www.nexusmods.com/nomanssky/mods/2587

fresh arch
sand swallow
#

Is there a mod that makes sandworms slide on the terrain surface instead of β€žflyingβ€œ?

orchid hinge
#

NomNom won't start since the last update.
Can anyone confirm, and/or provide a workaround?

fresh arch
#

The other save editor by Goatfungus does work with the latest game version

#

So maybe give that a try?

orchid hinge
fallow meadow
fresh arch
ripe stump
#

Is there any sort of mod to turn off the outside noise aboard a freighter?

orchid hinge
fallow meadow
orchid hinge
#

There's one ship, and one multi-tool I want to change.
One supercharged slot needs to move for each one.

fallow meadow
#

Ok. First things first though, you have a backup?

orchid hinge
#

No, not yet.

fallow meadow
#

I suggest to make one, just in case

orchid hinge
#

Understood. Let me look into that real quick.

fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
#

Let me know when ready

orchid hinge
#

ok, I'm ready.

fallow meadow
#

Ok, open up the Save Editor, select save slot, then 'Edit' at the top, to open the Raw JSON Editor

orchid hinge
#

I'm getting an error reading my account data now.

#

Hold on

fallow meadow
#

Are you on Game Pass?

orchid hinge
#

yeah, I am.

I was using NMSSE 20 minutes ago, no problems.

fallow meadow
#

Did you get to select the save before the error?

orchid hinge
#

yeah, I did.

#

It works now, if I use the NMSSaveEditor-4G.bat

#

I'm in the RAW JSON Editor.

fallow meadow
#

Game Pass has an issue with the new Robo Companion, unable to show account data. Saves with the new pet will cause an issue as well when selected.

orchid hinge
#

hm.. OK... by new Robo Companion you mean the one we get from the new Expedition?
Because I never even started the Expedition.

fallow meadow
#

Part reason of making sure you have a backup, as it is unclear if it causes additional issues. On Steam it is easier to work around or so it seems, but we'll see.

fallow meadow
#

Ok, familiar with JSON editing?

orchid hinge
#

No, not at all.

fallow meadow
#

ok, no problem. Consider the left side to be some file system, with the right side the content

orchid hinge
#

ok

fallow meadow
#

You are looking for your ship, we need to make sure we get the right one. On the left you can expand folders. I want you to expand PlayerStateData, which will open up a whole lot

orchid hinge
#

yep, did that.

fallow meadow
#

Now scroll down quite a ways, over halfway most likely, passed the list of chests, until you spot ShipOwnerShip

orchid hinge
#

Ok, found it

fallow meadow
#

Expand it and you see a list of numbers from [0] to [11]

#

Each represents a possible ship (we can have 12). On the right you need to verify for each if it is the correct ship you look for by checking the data

#

If you named your ship, or know the name, it is likely easy and near the top

solid hawk
# sand swallow Is there a mod that makes sandworms slide on the terrain surface instead of β€žfly...

Sort of.....Lua script with the sandworm parameters. https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection/blob/main/Babscoole/Sandworms_Overhaul.lua To download, click the RAW button, right click on the page and choose save as. Save with extension lua. Can open and edit in a text editor. Process through AMUMSS to create the .pak to put into MODS.

GitHub

A collection of public amumss lua mod scripts for nms. - nms-amumss-lua-mod-script-collection/Sandworms_Overhaul.lua at main Β· MetaIdea/nms-amumss-lua-mod-script-collection

orchid hinge
fallow meadow
#

@orchid hinge Once you verified which [x] is the ship you wish to make changes to, let me know. If you need more clues on identifying, let me know as well

#

You can also close the JSON editor, to go back to the main options to check there, as you can likely identify a lot easier that way

fallow meadow
#

slot [4] or the 4th slot [3]?

orchid hinge
#

it's slot [4].

fallow meadow
#

[4] it is ;-)

orchid hinge
#

πŸ™‚ better make sure, I understand.

fallow meadow
#

Ok, expand [4] and look for Inventory_TechOnly

orchid hinge
#

got it.

fallow meadow
#

Also saying it that way, because those are so called index values, which start at 0

#

Expand Inv_Tech

#

Look for SpecialSlots

orchid hinge
#

got it.

fallow meadow
#

SpecialSlots you just select, not expand. Then look on the right

#

On the right you see data, containing multiple of similar sets of data, right?

orchid hinge
#

yep, and what looks like coordinates that tell the game where each Supercharged slot is located.

fallow meadow
#

Most likely 4 sets (matching amount of max supercharged slots)

orchid hinge
#

correct.

fallow meadow
#

Top left corner in a grid is x, y > 0, 0, then x, y > 1, 0, for the slot to the right of it. X is rows, y is columns

#

Change those values, making sure you stay within the available grid, to have them the way you want

#

Keep any present formatting in-tact, only change values

#

Those commas, brackets, etc. all important

orchid hinge
#

Understood.
So the 10th slot in the top row would be 9,0
Correct?

fallow meadow
#

top right slot, yes

orchid hinge
#

OK.

fallow meadow
#

When done, you can let me know, and we'll move to the Multi-tool

#

As soon as you click on the left to go elsewhere, it will ask to verify any changes you made.

green prairie
orchid hinge
green prairie
#

I don't know if that mod has a individual file just for the hangar doors, but it does remove it

fallow meadow
#

Sure. GO back to the left side, then scroll pretty much all the way back up, looking for Multitools

#

Same thing, expand to show the [0]-[5]

#

verify the one you need

#

Then within the number, expand Store, then look for SpecialSlots

fallow meadow
#

Same thing there as you do with ships. Make the changes you want, get back out, verify. Then last step is to actually save once more on Main tab

#

Just keep in mind the layout of slots

#

Now in the default UI, you may see enough to know which slots you wanted, else make note in-game as you said.

#

I think you can manage, but do not hesitate to ask for help again if you need

orchid hinge
#

Very nice!
Thank you very much for your help and patience. Much appreciated πŸ‘
I'll do that tomorrow, I'll let you know how it went.

night adder
#

If you edit your active MT, you need to edit twice, in both Multitools and ActiveMultitool - the GUI normally handles that, for all platforms except PS4, I learned lol.

hearty wasp
#

Updated:

fallow meadow
fallow meadow
# hearty wasp Updated:

Messing with the gravity is fun, would be great if we could do something like that combined with logic, for some funky mini-game mechanics or something.

hearty wasp
#

you can do a gravity tunnel with it

#

just gotta start at the end point and build your way back

orchid hinge
fallow meadow
#

If you select the root/base (so called folder) on the left, it shows the full data. If you expand, it shows the same data, but separate within the root. It is the same data, just more specific as you go deeper into those 'folders'.

#

So if you select [0] to change the X from 4 to 5, you can do the same by expanding [0], then selecting Index to edit both X and Y, or you can expand further with Index, then select X or Y to only edit one of them. It is just the same.

#

Does that make sense?

orchid hinge
#

I think it does.
Let's see...
All I have to do is change them once in the root folder?

fallow meadow
#

The same way, if you open the Raw JSON the first time, it selects the top, and then has ALL the data on the right, but that makes it only rarely useful, unless you wish to copy everything, or do a search through everything

#

If there is not too much data, it is just easier to edit and easier to still see the data in context

#

I personally find it easiest to see all slots with all the data, so I select the root > SpecialSlots, which then shows all the data just for all those slots

#

See of it as levels. the more you go into it, the more detailed the data, but it is all the same data. If you go closer to the root, the data becomes larger.

orchid hinge
fallow meadow
#

So if MT [3] is your active MT in-game, then you also need to edit the slots to be the same in WeaponInventory above

#

ActiveMultioolIndex (yes that is spelled wrong) has a value equal to the valve of one of the MT listed above. If it has value 3, it means Multitools > [3] is the active one.

orchid hinge
#

I checked the WeaponInventory folder, it already had made the changes I'd made in the MultiTool folder.

fallow meadow
#

Ok. So you got it working correctly?

orchid hinge
#

I'm starting up the game now, I'll check and let you know

#

Yep, worked like a charm.

Thank you and @night adder very much!

#

Cool little trip into the modding world for me, thanks for being my tour guide.

fallow meadow
orchid hinge
fallow meadow
#

Save Editors are really powerful, they can ruin the fun, but they can also ruin your saves if you mess up badly. Take good care of those backups ;-)

orchid hinge
#

Ah ok, understood.
I agree on the ruin the fun part. I'm aware of it, and keep balance in mind.
I look at it more like it gives me a feature I think the game should already have.

ruby torrent
#

Can someone update this mod Glonely the mod works kind of ok, but there is a problem with the sprinting, and the life support. Both of them goes down instant.

hearty wasp
#

mods take time to update

ruby torrent
#

Alright, and I love the idea of that mod where every system isn't full of npcs.

hearty wasp
#

Rmember that you can track mods on Nexus and they show up all in one page so you can see when they've been update

ruby torrent
#

Alright.

vale iron
#

@ruby torrent Updated it, though I haven't tested it.

ruby torrent
#

Alright.

ruby torrent
ruby torrent
#

Sorry to bother you Gumsk, but your mod isn't working because it would now freezes at the logo, and I removed other mods to see if there were any conflict, and there were none.

vale iron
#

Just basic gLonely, or the dead or uncharted?

ruby torrent
#

The basic.

vale iron
#

Let me check

ruby torrent
#

I wish Hello Games would make the official mod tools for modders since this is the perfect time to do that because the game is reaching 7 years old.

vale iron
#

I was able to load a game with it installed, though I was in space. Are you starting a new game or loading an existing one?

ruby torrent
#

Using an existing save, and I am on the anomaly.

vale iron
#

Hmm, that was what I was going to suggest. Try starting a new save to see if it will load maybe

ruby torrent
#

Alright.

vale iron
#

I could try taking out the part that changes solar system size and clip distance, that might be the problem, but hard to say

ruby torrent
#

Still the same, and it the only mod in the mods folder.

vale iron
#

Freezes at which logo, the ones before or after you select a game? I'm assuming after

ruby torrent
#

Right after the No man sky logo appears after you select a save.

vale iron
ruby torrent
#

Still the same.

#

I removed the mod, and I can load the game just fine.

vale iron
#

hmm, not sure what could be causing it and can't reproduce it on my end, so I can't test fixes 😦

ruby torrent
#

Sorry for wasting your time with this mess.

vale iron
#

I can give you the Lua if you know AMUMSS, you can try disabling parts until it works

ruby torrent
#

Alright.

vale iron
#

Sorry I can't help test fixing it

ruby torrent
#

It alright.

fresh arch
#
["MOD_FILENAME"]            = ModName.." "..ModNameSub.." "..GameVersion..ModVersion..".pak",
#

Oh that is clever πŸ˜„

vale iron
#

I like to keep all the changeable stuff up at the top

ruby torrent
#

Weird the 407 one works just fine but there are some bugs with it.

#

The zoom in view is a weird bug that your mod cause with 407.

vale iron
#

I don't think I actually made any changes between the 4.07 and 4.11 script, so it should just be generating the same changes based off newer files

ruby torrent
#

Weird.

vale iron
#

and no script insertions, so don't have to worry about changed syntax somewhere

#

I originally thought it might be a positioning thing, but if it happens on a new game, it's not that probably

ruby torrent
#

Yeah.

#

Too bad my game doesn't play nice with your mod.

fresh arch
#

Maybe try veryfying your game files @ruby torrent

#

Maybe something is missing / corrupted

#

Mythos over at the 4.1 bug thread recommends veryfying for Steam users

vale iron
#

The only other thing I can think of is maybe it's the increased abandoned/uncharted messing with both your old save star type and a new save's star type, and the game not liking that happening to a yellow star

ruby torrent
#

It also makes the ship tiny for some reason.

vale iron
#

I wish I knew exactly what that was causing the tiny ship, that could be useful at some point

ruby torrent
#

Your mod is kind of working since the planet is dead.

vale iron
#

Yeah, some of the files didn't change much, so parts would still be working, but others had changes

ruby torrent
#

Crazy.

vale iron
#

oh wait, I think I know

#

are you on public or experimental?

ruby torrent
#

Public.

vale iron
#

that could be the issue. The mod is built with experimental files and they might have changed something critical in that time

ruby torrent
#

What about the 407 one.

vale iron
#

The compiler is built off experimental files as well, so running it through AMUMSS on your end might not work either

ruby torrent
#

And when I press fire the gun would be drained instant same with life support if I move an inch.

vale iron
#

I would recommend either switching to experimental (get bug fixes faster) or wait for the public branch to update then try it again

ruby torrent
#

Alright I will try that.

#

If I switch to experimental will it make the others mods I use stop working.

vale iron
#

No, those are all 99.9% likely also built with experimental. They just don't have any issues between public and experimental. I'd have to check what file is the culprit for this problem (and this is assuming I'm right that it's an experimental/public problem, I could be wrong)

ruby torrent
#

Alright.

#

I usually don't play on experimental, but for this mod I will.

vale iron
#

I recommend it. They don't really use it for beta testing, but more for bug fixes

ruby torrent
#

Alright.

vale iron
#

More frequent downloads though, if that's an issue

#

Found the file I think. You could comment out the last section and that might fix it for now. That file had an update

#

I need to do a compare to check what it was

ruby torrent
#

It worked after I switched to experimental.

#

No more weird camera view bug or the instant drain bug, and the ship isn't tiny.

vale iron
#

That's with the 411 version, right?

#

I just checked, they added a property to that file sometime in the past week, after 4.11 released, in one of the experimentals, so your game didn't know what to do with it

ruby torrent
#

yeah the 407 now froze at the logo after switching to experimental, but the 411 one didn't.

#

And no more bugs.

vale iron
#

Yay, problem fixed

ruby torrent
#

Will there be less players on the anomaly if I stay on experimental?

vale iron
#

Until they push experimental to public. Once they do that, they share versions and it will be full again

ruby torrent
#

Alright.

#

I will stay on experimental for your mod.

vale iron
#

Glad to hear it πŸ™‚

#

I was thinking of decreasing creature spawns too, let me know what you think on that

ruby torrent
#

I been playing No man sky since launch day, and I don't like the idea how every system there are full of npcs I know that is for gameplay reasons, but I like your mod that removed half of those populated systems.

vale iron
#

Yeah, I agree that there were just far too many populated systems and NPCs in those systems. Downside is a few mission bugs that require unloading the mod to continue, but nothing to be done about that

ruby torrent
#

Yeah, and the fact all of 256 galaxies in the game there are full of npcs when that is impossible in real life.

#

Well thank you for taking your time with helping me out.

vale iron
#

My pleasure

#

Let me know if you have issues or suggestions

ruby torrent
#

I wish Hello Games would make a official mod tools.

fresh arch
#

Keep in mind that even if they did, that would not guarantee every player could enjoy the same collection of mods

ruby torrent
#

Yeah, but it would make making mods a lot easier.

fresh arch
#

Sony's consoles do not allow 3rd party assets to be used in mods - that's what happens for Bethesda games

ruby torrent
#

Like Creation kit for Fallout and Skyrim.

fresh arch
#

I disagree, even an official modding support will not guarantee that players will not install a bunch of conflicting mods and ruining their game

ruby torrent
#

That is true.

fresh arch
#

This is just introducing another point of failure, and maybe HG cares more about having a working "out of box experience" with the game

ruby torrent
#

That the best thing about having a pc is you can have the choice of going with out of the box experience or you can mess around with the game files.

fresh arch
#

Don't get me wrong, I would love for HG to implement an easy way to use mods, but

#

Coming from Fallout 4 modding, where there are some great guides on what to do, dedicated communities to not just modding in general, but modding specific areas / mechanics of the game

ruby torrent
#

Yeah.

fresh arch
#

People still fuck shit up, people still install old, abandoned, bloated mods, people still install heaps of mods without thinking for a moment

ruby torrent
#

That is true.

fresh arch
#

I think HG just doesn't want to introduce in-game modding support just to avoid the headache of having to deal with troubleshooting via Zendesk

ruby torrent
#

And they would have to update the mod tools along with each patch I didn't think about that.

azure marsh
#

I'm curious, how does the sentinel ship mod appear to other players?

#

is it just a radiant pillar or vector or something

vale iron
#

Not sure, but is it even working? I remember hearing it didn't work anymore

azure marsh
#

last updated yesterday

#

so i assume yes

vale iron
#

Ahh, it was reports of multiplayer de-sync, not sure if it's resolved or not

#

Looks like the bug has been around for a while

azure marsh
#

ahh

ruby torrent
#

I am happy that Gloney is finally fixed this mod parried with the Alien terrain mod that makes the terrain behave like pre-Next terrain, and the grass render mod by Lasagna is the best version of No man sky.

night adder
#

@vale iron Pretty sure someone managed to get Interceptors to sync by replacing the Sphere model from Sphere Creator at one point - don't recall whether they were flyable though lol.

hearty wasp
#

so it goes back to only people with the mod seeing it

night adder
#

Ah, yeah that'd make sense, thankya for clarifying. πŸ™‚

green jewel
#

Hello I have turned NMS backon after my RANT last week decided that I could not live without it.

#

So decided to debug all my scripts. I got down to three failing. As a last resort I installed the EXPRIMENTAL version and they all Compiled with no Errors. I have never looked at the beta before WHAT A ~~~~ So the question I was going to ask about LUA is now not needed.

#

Can Somebody jest enlighen why BETA (Expermintal) was ok ?

fallow meadow
#

MBINCompiler is needed to work with AMUMSS, and is been updated following experimental updates. There is a difference between public branch and experimental branch

green jewel
#

I do have over 2000 hours playing it so as far as i am concerened it has earned the praise.

green jewel
green jewel
#

Any way can someone tell me where to find an index to the core pak files so i can do some of my own mods.

hearty wasp
#

you're better off unpacking all of em

#

many files are interlinked and we don't track which pak has which

#

since they're not separated by folder

#

or you can use NMSMB which doesn't need unpacking if you like C#

green jewel
#

No problem I take it to unpack them you can use the tools that come with AMUMSS?

hearty wasp
#

aye

green jewel
#

Ta thanks.πŸ˜€

serene goblet
#

Is there a mod out there that makes squadrons more effective? Right now they might as well throw rocks, that would be more effective. πŸ˜„ Not sure if such a mod is even possible.

green prairie
#

yes, if it's updated is another story

solid hawk
#

Just updated yesterday for Fractals

hearty wasp
green prairie
#

the third pic is chef kiss

open totem
#

I was hoping the VR overhaul would include the ability to turn your body in real life to turn rather than using the thumbstick without having to recenter every time you get in your ship, bring up a menu, and other things. Unfortunately that doesn’t seem to be the case. Is there any mod out there that would do this? At this point I might even be willing to commission one if not

hearty wasp
#

no modder currently VRs

#

not one we know of anyway

#

can always learn how to do it yourself since you at least have the hardware

#

tho I doubt the possibility of your concept, may want to look into some external remapping software instead

open totem
#

Wasn't sure how possible it would be and I'm not good with coding to attempt modding anything more than changing values. I'll look into the remapping software though

green jewel
#

hHi, is there a way to search for a particular MBIN file in all the PAK files?

marsh eagle
hearty wasp
#

we usually recommend anyone trying to make mods to just unpack the entire game tho

#

but with NMSPE you can also just extract particular folders if you're just data mining

green jewel
#

Thank you i new you could do it but the paperwork is a mine field. I am trying to debug a mod. So this is a step in the right direction Thanks again.πŸ˜‰

hearty wasp
#

you can read an mbin directly with NMSMB too if you're just looking into one single file and want even less mess

solid hawk
#

If NMSMB, may want to use the dropdown to display as exml. By default, uses ebin, it's own formatting standard. Nothing wrong with it, just different than how anything else would display as. If using multiple means of viewing, may be confusing.

rapid sandal
# green jewel hHi, is there a way to search for a particular MBIN file in all the PAK files?

NMSMB allows wildcard|regex searching of paths, dds paths (and shows dds thumbnail of matches), and text contents of various formats (including mbins). It also displays consolidated views of all language ID - value pairs for all languages, and other things. It doesn't have an installer, and doesn't require unpacking or decompiling anything to disk (does it all in-memory). As babs mentioned, when you view a matching mbin you view as ebin text, exml text, or hex; since most are used to exml to may want to use that if exchanging snippets with others.

vale iron
frail jolt
#

Thanks

vale iron
#

Scroll to the bottom and you'll see a link to download latest version

frail jolt
#

Ye

#

Ik how to use github xD

vale iron
#

Some don't πŸ™‚

frail jolt
#

Ye

vale iron
#

@frail jolt Keeping it here since it's a little more related to modding. Yes, edit raw JSON

frail jolt
#

OK

#

How do i prevent dying

vale iron
#

Go to SpawnStateData\LastKnownPlayerState

#

Change it to InNexus

frail jolt
#

Ah nice OK

vale iron
#

Exit the raw editor, saving, then save on the main tab again

frail jolt
#

Ye

#

OK lets see if that worked

vale iron
#

If that doesn't work, we'll try moving you to another system

frail jolt
#

Def need to report this tho

#

Bc this is an actual game breaking bug

vale iron
#

Yeah, for sure

#

And consoles can't fix with an edit

frail jolt
#

Yep

#

Didnt work

#

I wasnt at the nexus

vale iron
#

The save time was appropriate?

frail jolt
#

?

#

Oh

#

I think so let me double check

vale iron
#

And you saved twice, once on raw exit and once on main tab?

frail jolt
#

Yes

#

That i did do

vale iron
#

Ok, just making sure

frail jolt
#

Im just not sure i edited the correct savefile, since there's two in that slot, save3 and save4

#

OK now its correct for sure

vale iron
#

Yeah, one is the auto and one manual

frail jolt
#

Now its last edited a minute ago

#

Lets see

#

Nope

#

Still fucked

#

Im not at the nexus

vale iron
#

That's really really weird. Ok. let's try moving you to a new system

frail jolt
#

Yeah that is weird

#

Idfk

#

Yeah i verified now, both of the saves have InNexus as last known player state

#

I also already verified all of my game files, and theyre all fine

#

@vale iron So how do i go about moving myself to another system?

vale iron
#

Edit raw JSON, PlayerStateData

frail jolt
#

Also this is a space station i literally just arrived at, and my player position is the one where im getting out of my starship

#

Does that matter?

vale iron
#

That might be why the innexus doesn't work, might be overlapping with the station. Next thing should fix that

frail jolt
#

OK

vale iron
#

Change RealityIndex to anything 0 to 255

frail jolt
#

Is that the galaxy im in?

vale iron
#

Or wait, I'll give you mine so I know it's safe

#

That's a safe nexus position

frail jolt
#

OK

vale iron
#

RealityIndex is the galaxy, yes. The Voxels are for the region, system index is system obviously, planet index similarly obvious

frail jolt
#

Yeah

#

Thats neat

#

OK let me see if i edited the correct savefile... xD

#

I did

#

Great

#

Lets see

#

Well it wasnt safe, i wasnt in the nexus

#

I was outside of a space station

vale iron
#

Ok, we can fix that at least

frail jolt
#

But i managed to get into my starship

#

And didnt crash

vale iron
#

Oh, great

frail jolt
#

So im fine

vale iron
#

Safe travels

frail jolt
#

Uhhhh ig ill just warp back to the area i was at using the space station teleporter lol

#

Bc this is like

#

Over a million lightyears away from where i was at

#

Its literally on the other side of the galaxy

#

xD

#

KEK theres an atlas interface here

vale iron
#

Oh yeah, I forgot about that

frail jolt
#

Oh a reason why it wasnt safe might be because im in survival

vale iron
#

Mine was a survival save as well, was just thinking that could be why, but I guess not

frail jolt
#

Lol

vale iron
#

Probably have to move the nexus location in the save file too

frail jolt
#

Thanks a lot

vale iron
#

No problem

tired ether
#

Does the mod "Remove lag when leaving planets" have any downside ?

#

I mean if it only get rids of the lag it would have been included in the base game no ?

fresh arch
#

I was using it before, did not see any downside

#

As for whether it should be included, maybe it has to do on how it works

#

Each asset of the game is compiled in those PAK archives, and what this mod does is the opposite - unpacking the files so game can grab them faster

tired ether
green prairie
#

the downside is your hardware, it just decompress the assets, so depending of your hardware instead of removing it can increase the lag

marsh eagle
#

Because I assume they use some premium test systems with NVMe SSD and so they never notice. Lots of systems do not use NVMe.

green prairie
#

that happens with jason's

#

so it end up on "test and see what happens", if nothing lags when you leave the planet, it's fine

#

although that mod isn't updated yet, but you can either update it yourself or do the manual thing on the description

marsh eagle
#

The optimization for asset caching is there. I looked into it. A reoccuring asset with the same seed that was used earlier is still cached. But it gets cleaned if you don't encounter the same seed asset for a minute or so. And if you open the main menu and discovery tab it for some reasons cleans the whole asset cache

hybrid coral
# tired ether Does the mod "Remove lag when leaving planets" have any downside ?

Just follow the written guide in the description, works perfectly fine without a .pak mod, no need to be concerned about updates :)

1. Navigate to <no man's sky installation directory>/GAMEDATA/PCBANKS.
2. Make a backup of the file : NMSARC.451C674F.pak.
3. Delete (! important) NMSARC.451C674F.pak from the PCBANKS directory.
4. Extract the backup of NMSARC.451C674F.pak elsewhere (using PSArcTool.exe -https://github.com/periander/PSArcTool/raw/master/PSArcTool.zip - You drag the NMSARC.451C674F.pak over the PSArcTool.exe file).
5. You will now have a folder called MODELS, move this MODELS folder to <no man's sky installation directory>/GAMEDATA folder(! not PCBANKS).
6. VoilΓ  ;). Launch the game and enjoy a seamless planet to space transition again. (*The game will read from those loose files instead of uncompressing each time the NMSARC.451C674F.pak - Thus removing the lag. It is important to delete the .pak file from the PCBANK folder else it'll be looking for it before using the loose files)```
green prairie
#

until it happens like what happened right here

#

an update changes the pak

#

so you need to concern about updates

marsh eagle
#

What if we pack that file as mod but set the pak to be uncompressed (only store option).

We would have a regular mod, nexus mod manager can handle

tired ether
#

Someone already posted an update for Fractal

green prairie
#

stole

hybrid coral
green prairie
#

or you can use lenni script that you just double click and it creates the "mod" for you

#

automaticaly

green prairie
#

oh wait isn't lenni, it was monk

#

lenni has one too lmao

dark knoll
#

NMS supports Reshade right

#

i assume it doesn't break when the game updates?

hybrid coral
hybrid coral
dark knoll
#

older?

hybrid coral
#

Some only work with a specific version of reshade - I couldn't get any to work to clamp DoF properly

#

Ended up using the current up-to-date Reshade and set up my own

dark knoll
#

a specific update broke new vegas presets too i believe

#

so, will new presets work fine?

hybrid coral
#

I guess so :)

dark knoll
#

are there any other places to get presets?

hybrid coral
#

Not that I'm aware of currently

dark knoll
#

i should pick this executable right

#

PCGW says it uses Vulkan so i'll pick that

civic horizon
#

How do I know if a mod is compatible with the current game version?

solid hawk
#

If it's been updated since last Wednesday

#

Ones that only change TEXTURES or palette mods would be ok too, even if older than that

kindred nimbus
#

can someone who knows how/what to do help me out

round sinew
kindred nimbus
#

why that one and not "the latest version" btw?

#

oh, it worked

#

thanks

solid hawk
#

If you scroll further down the github page, under Installation, you'll find Download the latest version.

merry wasp
solid hawk
merry wasp
#

We could ask fore a dedicated pin

#

@magic lava could you be so kind to pin these?

magic lava
merry wasp
#

Thx

magic lava
#

Np

solid hawk
#

Thank you sir

lunar spade
#

hey , i heard at one point there was a mod that would allow me to run the old expeditions since i missed them, anyone know how to do this?

merry wasp
#

you can purchase the rewards

solid hawk
shy grove
devout lynx
#

guys i need some help

#

how i can return utopia speeder

#

i just lost it bc of save editor i downloaded today

#

is there any way to get it back?

shy grove
devout lynx
#

how about i reclaim starship (turn off and turn on utopia speeder reward)

green prairie
#

did you delete the ship after claiming it?

stable meteor
crimson moat
#

Are you sure you wanted to ping me?

stable meteor
#

@devout lynx

devout lynx
#

what

stable meteor
#

look above link

devout lynx
#

what next

stable meteor
#

see if your old save is there before it got corrupted

devout lynx
#

nah i just delete and claim that again

#

starship

stable meteor
#

oh ok, well hopefully its all fixed

fresh arch
#

Load the saves, open the Account tab, look in the left pane

#

See if you got all rewards checked

#

(I got a theme that turns checkmarks into these boxes, it will look differently for you)

fresh arch
#

Problem is, it is not updated for the current version of the game (Fractal 4.12.1)

#

If you're willing to put a little bit of work, you can make that mod yourself for the current version

thorn agate
#

just found it, trying to do it atm

fresh arch
#

If you go to the Posts tab on Nexus page, you will see instructions in the top comment

#

Keep in mind that if you were to verify / repair game files using Steam / Gog / Gamepass whatever

#

It will download the PAK archive that you need to delete and put it back in

#

That can cause issues with the mod present

#

The same can happen when any larger game update drops live

thorn agate
#

got it to work! wasn't too bad. beautifully seamless now

fresh arch
#

πŸ‘

cosmic parcel
#

hello i'm looking for a mod for sort by alphabetic name items in my inventory

fresh arch
#

There is a good chance no such mod exists

cosmic parcel
#

Ok thank you for the answer

deft mesa
#

Account tab is greyed out in save editor, how do I fix this?

stray nymph
#

Hello! I was able to use NomNom to move my save from gamepass to steam today. I'm poking around to see if everything has transferred. The first problem I have found is that my settlement doesn't recognize me as overseer. It let me make a policy decision but the option to view the settlement status says terminal reserved for overseer. Is there a place I can edit to make myself the overseer again?

hardy auroraBOT
hearty wasp
#

People specialize in save editing there

harsh rampart
#

Is there any way someone on pc could get a egg from this guy? I'm in the system & my friend code is D673-FHN0-GNJZG

I'd greatly appreciate it.

harsh rampart
#

Here's the glyphs if it helps

shrewd maple
#

Are there any mods for flight stick?

lucid edge
dusk summit
#

@vale iron has the compiler been sorted out, or are y'all (as a group of most Modders) still in wait-and-see mode for that?
...Just wondering about Gumsk's Gameplay - gGame

wild haven
#

So, I just recently got Better Planet Generation... is the intense pop-in and pop-out supposed to be happening?

south orbit
#

Somebody Make a mod that fixes ps4 crashes error CE-34-878-0 and send it to HG πŸ˜‚

hearty wasp
shrewd maple
subtle marten
#

So, re: nexusmods, which mods you all consider, must haves and QOL mods ?

vale iron
dusk summit
opaque pasture
dusk summit
# vale iron Compiler was fixed. gGame was updated a few days ago.

I hadn't realized just how much I had relied on just the Quality of Life portions of this until it stopped working (Scanning distance for Hot Spots, red scans for unscanned items, and sped up Refining are the big ones for me) I know there are probably a slew of other things buried in this massive Mod I haven't discovered.

vale iron
odd crater
odd crater
#

Try playing on ultra then.

#

Also, BPG might have some issues until it is updated for Fractal.

deft mesa
#

Is there a way to edit account data on xbox?

shy grove
# deft mesa Is there a way to edit account data on xbox?

Not sure which account account data you're referring to. But on Game Pass / Xbox PC, using a save editor, you can edit some game data. If you have Game Pass Ultimate, which gives you access to NMS cross-save between PC and Xbox console, you'd be able to use a save editor on PC to update your save and sync it on the cloud to update your console's NMS save as well.

deft mesa
#

nvm when I opened save editor to post ss the issue fixed itself lol

shy grove
hard niche
#

I was trying to install a mod and now I am met with pc_save_space_warning_btn what do I do I cant load into my game anymore and in the menu its all coded subtitles like gamemode_subtitle_normal please help me

hearty wasp
#

Why am I pink

wheat holly
#

What’s wrong with pink?

#

99% of pink things are delicious

hearty wasp
#

Nothin I just used to be this dark cyan blue

#

And tbf

#

I did suggest the modder role to have hot pink back in the daysean3

wheat holly
#

😺

vague gate
#

is the utopia mod worth it?

hybrid coral
hybrid coral
#

I mean that's ultimately for you to decide - it changes alot of things at once and is more of an overhaul than just a simple mod.
If you haven't modded anything else yet that could cause major conflicts, then give it a shot and make a new Expedition Save with this modpack :)
Can always remove it before continuing on your regular main-save after you complete the Expedition

#

@vague gate

vague gate
#

ah yeah im just looking at like QOL stuff rn

vague gate
#

or anyone know of a mod thatll say what sort of planets are in a system just by looking at it?

wild haven
devout lynx
#

guys

#

where and how i can download mods

hearty wasp
#

Or you can just google that name too

hearty wasp
#

I can make a mod's name "I shit myself" and the mod can have nothing to do with shitting

#

I mean it wouldn't attract anyone to download the mod but it is within our ability to name things

twin willow
#

Any working mods to get the HUD to headtrack in VR?
Only ones I found are all outdated 😦

green prairie
#

make an overhaul turning the game more into horror and name it "I shit myself"

hearty wasp
#

And then I'll make a collection called "urine and feces" with that and SPPP

green prairie
#

the mechanic is already there with the pets, just find a way to make the character do it every 20 minutes

hearty wasp
#

That's the easy part

#

The hard part's separating the feces from the player character scene

#

Trust me I tried once

#

I moment I harvested the piece of shit the game crashes

green prairie
#

lmao

wanton cliff
#

Is there (and can there be; is this a thing that can be done with modding?) a mod to make the game stop switching active quests on me? I'm really tired of main quests hijacking my tracker.

vale iron
wanton cliff
shy grove
quasi whale
#

Is there a mod which will let you sort inventories?

vale iron
chrome saffron
#

any mods to help me get an s class freighter? I dont have endless hours to reload a restore point due to life and have been giving it a go on and off for about 2 weeks irl now

shy grove
chrome saffron
#

thank you sir

night adder
#

What isnt easy?

frail jolt
#

OK so i want to make my permadeath save into a custom or survival save

#

I changed DeathConsequencesDifficulty to DestroyItems, as well as DifficultyPresetType to survival in the Preset and EasiestUsedPreset categories

#

But it still shows up as permadeath in game

#

And @night adder The reason i need save editing for this is because from the in game difficulty setting menu, you can't change the consequences for dying to anything else than deleting savefile in permadeath apparently

#

So now my question is why is the save still showing up as permadeath lol

night adder
#

Cant use the slider for Survival?

frail jolt
#

Nope

#

Its locked

#

Difficulty changes arent

#

I just cant change the preset to survival

#

Or to anything other than permadeath

night adder
#

Well, in save edit youd likely have to manually edit whatever custom options fields are there, in addition to changing the mode number if thats still a thing

frail jolt
#

I already did that as far as i know

#

Those were all of the fields that had anything to do with save deletion and permadeath

#

After that it started going over my inventory

magic lava
#

Mode values are still a thing, but now Normal, Creative, Relaxed and Survival share a mode value

frail jolt
#

Oh

#

Where is that?

magic lava
#

Pinned here

night adder
#

Right at the top

#

In json

#

Literally may be 1st line of savedata lol

vale iron
frail jolt
#

Oh

#

Thanks a ton

#

Ill try to see if that solves it, it should

#

Yep

#

Worked

#

Thank you

green prairie
#

it started working again then, because 4.0 changing that didn't work

frail jolt
#

@vale iron Can i drop a mod request? xD

frail jolt
#

I changed the easiest difficulty, current difficulty, and death consequences

#

I just didnt know about the mode value

#

After i changed that it started working, but i had already changed all the others beforehand

dusk summit
frail jolt
#

Is there already a mod for removing all of the random fucking NPCs that wander around the freighter base?

#

They're really annoying when you try to use freighter refiners and they walk in front of you so you accidently talk to them instead of using the refiner or storage container, and then they complain about being interrupted

hearty wasp
#

Not that I have the time but it's possible

wanton cliff
earnest cypress
#

It would help make them feel less abandoned

#

I've built lots of random bases then felt depressed lol

frail jolt
#

They're nice ambiance yeah but like just yeet them from the refiner rooms maybe?

frail jolt
#

?

earnest cypress
#

I like to see things positively

#

Half full and not half empty lmao

solid hawk
#

@night adder Congrats Guy!

south wyvern
#

Say, which mod allows you to customize/color your ship?

frail jolt
#

Is there a mod that allows you to summon your freighter upside down while summoning it from a planet?

#

Would be really nice to not have to fly around it every time

#

Also the view from the freighter would be incredible

south wyvern
#

Which mods effect multiplayer?

#

(My friend is worried we cant play together anymore if he mods and I stay vanilla)

wanton cliff
candid flume
#

Heres an odd one for ya...

So that's fun. Big space game guy, and flight in general. Don't encounter motion sickness much except for last night. The camera movement when accessing a freighters refiners... doing bulk crafting so I kept "woop woop woop" between the different refineries and my brain just flipped a switch. Any way to disable those inventory transitions? Double posted here to modding.

solid hawk
frank wave
#

hey guys

#

is there a mod that makes nip nip and grah grah edible?

lime mesa
#

Anyone in her able to get me eggs from these guys

green prairie
#

there is a mod that removes the interact camera, but it doesn't remove from normal refiners, don't know about freighter

steel crypt
#

PSA:
All DUD'S SKY mods will be updated ASAP. Thank you for your patience. πŸ™‚

hybrid coral
round sinew
#

@vital minnow afaik, edit json: search for "RedeemedSeasonRewards", then within that list, find "EXPD_SHIP09", delete its whole line

vital minnow
#

Aha! Was searching for the right ship, I'll do that, thank you c:

round sinew