#nms-modding

1 messages · Page 12 of 1

sharp kite
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ty

vale iron
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very few scripts use input requests

sharp kite
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i get few less questions asked as i see in youtube

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like i didnt get combinedmods.pak

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AMUMSS > builds :

PatchMod_20230106-215329.pak

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like should i copy this mod and paste to mod folder?

vale iron
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If you're building a patch, yes, you put both of the original mods in the MODS folder along with the patch pak. Make sure the patch is named so that it loads last

merry wasp
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!modding-link

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!moddinglink

hardy auroraBOT
merry wasp
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@strange dock there ^

solid hawk
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If doing patch paks (combining a pak with one or more luas), I highly suggest going into the readme folder. There's a doc just about patch paks in there you should review to understand the limitations

merry wasp
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seems i have to finetune my how-to XD

sharp kite
shy grove
sharp kite
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This is how it works right?
i have to add both lua mods into AMUMMS/ModScript
then click BUILDMOD.bat to build them? and copy builded pak file into PCBANKS/MODS?

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I think ive got it

merry wasp
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@fresh arch aren't you on the modding discord?

fresh arch
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I do not think so

sharp kite
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Why when i download a mod that changes game color and makes it better (.pak) and i launch the game and click play button game freezes?
And kinda crash

fallow meadow
sharp kite
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Nah
I saw last updated date
Idk

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Or maybe

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Recommend me the ones that work?

fallow meadow
sharp kite
fallow meadow
sharp kite
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Idk my graphic is max but game sucks
I just want a mod that makes how the game looks
Colourful and great

sharp kite
fallow meadow
sharp kite
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Thank you

steel crypt
sharp kite
steel crypt
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I'm using them and many other people without issue.

hearty wasp
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you prolly have conflicting mods

steel crypt
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1 - Post a pic of mods list and someone might be able to help more.
2 - Remove all mods except DUD mods and see if you get a crash.
If you get a crash at that point, you might want to verify game files.

steel crypt
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That’s a long list of mods and there will surely be conflicts depending on the DUD’S SKY mods you are trying to use. To prove this, try running only the DUD’S SKY mods to see if you have an error.
There is a list of files that are used for DUD’S SKY mods in the download and on the docs tab of the Nexus page.

unborn wren
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Do I ask about save edit stuff here.

strange dock
strange dock
unborn wren
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I'm curious, if the FRHYP3 not available through the normal save editor?

night adder
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@unborn wren Currently only through JSON until the editors' library files are updated. NomNom will likely get there first.

magic lava
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Easily half of those mods are outdated lol

fallow meadow
# unborn wren I'm curious, if the FRHYP3 not available through the normal save editor?

Why would it not be?
Just don't try to get the packaged version. You have to go into the Freighter tab, make sure the Technology is selected, then use 'Add Item' on an empty slot and select as shown in the image. Do not use the search feature, as these are procedural. Also be aware they are all named the same in the last selection choice. You will see a list of the same names, where in this case, being ^UP_FRHYP3, you have to select the 3rd Salvaged Freighter Module. The result will be a random proc gen A-class SFM, which you could further tweak by altering the item details ID # value

lime mesa
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Could I get a tutorial on how to get the save editor? I'm a returning player and had lots of shit on ps4 but have lost it after transferring t pc, would like to get some of it back.

fallow meadow
lime mesa
fallow meadow
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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

lime mesa
fresh arch
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You get a new save with a headstart, you can get buncha rewards and upgrades as you complete expedition milestones

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Sounds like the easier solution for me

lime mesa
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Does it matter if my game is downloaded through game pass, using save editor?

fallow meadow
lime mesa
fallow meadow
lime mesa
fallow meadow
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In most cases, if using default locations, the save editor would find it automatically. If not, browse to the location using the location posted by the bot earlier

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Which Save Editor are you using?

lime mesa
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NMSSE

fallow meadow
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Ok, now '%LocalAppData%' would be equal to C:\Users\<Username>\AppData\Local\

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Browse there using the 'File' tab > 'Open File/Path'

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Then follow the further folders into 'wgs'. Once there, you get weird long folder names. First see if once you selected 'wgs' to then click 'open' gets recognised by the save editor. If not, you will have to try to 'open' some of the folders inside, to see if it gets recognised by the save editor. Of course, save files do require to actually exist. They should then appear under the Game Slot drop-down

lime mesa
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Or do i need to do this in my files itself, not in SE?

fallow meadow
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Select 'Packages'

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then HelloGames.NoMansSky_bs190hzg1sesy

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then ... SystemAppData then wgs

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Then click Open and see how the Save Editor deals with it. If it recognises the location to have saves, they should start to show under the dropdowns

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If not, try some of the folders inside to find the one it recognises. I know NMSSE can be a bit iffy with this and I do not own Game Pass to know exactly where to go

lime mesa
sharp kite
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If anyone has game changer CombinedMod.pak which includes 20-30 (.lua) mods inside
Id like to try it
Lmk

sharp kite
sharp kite
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Guys send me plus engine High Speed (.lua) asap

vale iron
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Already done on modding server

hearty wasp
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try using only keywords while searching on Nexus when you're looking for mods next time

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and flying related mods can be searched with keywords such as "flight", "fly" etc

simple oracle
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does anyone know of a working mod that lets me resize anything, place anywhere and unlocks all buildable things in the files?

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iv had one before but i think it went to far out of date and vortex took it off the page

fallow meadow
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If you visit Nexus Mods, use 'build' as a search key and check the top results that show.

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(always best to sort by 'last updated')

simple oracle
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oh ok thx ill try to find one

fallow meadow
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Off the top of my head, gBase, Exosolar's, Eucli EA (although contains a whole lot more), Ultra base Building (might have more than you wish too.)

simple oracle
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really?

fallow meadow
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When I say it may have more, I mean it would have objects not available for others in MP.

simple oracle
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and potentially frigates

fallow meadow
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Oh yes, it is certainly possible to build in your freighter, even parts that are meant for planet base. Even possible for others to see in MP. As long as these parts are default there is no 'real' issue for that matter

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Frigates no

simple oracle
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ok im sad about the frigates tho

fallow meadow
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Some mods just add a lot more parts than just default, so check the description carefully

fallow meadow
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You're welcome

sharp kite
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What the difference between
BUILDMOD.bat
And
BUILDMOD_AUTO.bat

vale iron
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Buildmod_auto uses a configuration file so you can customize what it asks you and how it behaves

vale iron
simple oracle
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does anyone know how to fix this problem with the eucli-ea mod?

hearty wasp
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it doesn't cause any stability issues, only a visual one

fresh arch
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@summer dew ^^^

summer dew
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oh i have that

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which one is best

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for like light blue theme

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i love Earth sky color

fresh arch
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which one is the best

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This is not how it works

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It's a collection of mods that affect multiple aspects of the game

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If you want all planets to have the same blue sky you gotta find another mod for that

timid burrow
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friend-entity @vale iron is gFreighter not working as intended? I can't seem to change the freighter design to Annihilator. I have tried different seeds but all I am getting is the Venator design.

timid burrow
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Nvm got it to work. I wasn’t using the seed properly.

stoic spruce
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isnt nms a multiplayer game? how is modding allowed then do you just have to turn multiplayer off or something?

fresh arch
simple oracle
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does any one know if this is a mod where the hyperdrive is on the freighters?

simple oracle
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what?

hearty wasp
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the tech that you install into the freighter

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or something else

simple oracle
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no i mean how do i make it look like that

hearty wasp
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that's an old mod I think

simple oracle
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oh

hearty wasp
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search on Nexus for keywords like "freighter" or "bridge"

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but yeah no idea why you said "hyperdrive" dogdotdds

simple oracle
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i meant the cockpit of the freighter i have bad memory so i forgot what it was called

hearty wasp
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ah

simple oracle
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found it btw

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anyone know any freighter hanger mods

simple oracle
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does anyone know how to use the custom ship summoner?

vale iron
simple oracle
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sorry

simple oracle
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what custom ship is this

vale iron
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Starfox Arwing

simple oracle
vale iron
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Yes, just use the summoner or save edit them in

sharp kite
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Anyone has increase ship damage lua?

vale iron
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Which weapon and by how much?

sharp kite
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So i can increase it if i want to

vale iron
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Yes

sharp kite
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So lets say the most common weapon which everyship has so i can have high damage on any ship
So: Photon Cannon

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Every ship or at least most has this weapon i think
So

vale iron
sharp kite
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Hell yeah dude

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You're awesome

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You created few custom mods for me
Appreciate it man

vale iron
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No problem, they were easy ones

sharp kite
sharp kite
vale iron
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ModNameSub

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I should put a comment there

sharp kite
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Its fine
Thanks

vale iron
# sharp kite Its fine Thanks

That just increases the damage on the base weapon, btw. Upgrades to it still have their vanilla values. Would need to do some more work if you wanted upgrades to double as well

sharp kite
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Nah its fine
I dont need upgrades actually
My mining beam deals high damage almost 1 shot + bonus resources high)
No fall damage thanks to you
Faster plus engine thanks to you
Ship damage 3x now thanks to you

I think i dont need anything else but i let you know
Appreciate it

fickle wren
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Hi all, is there a mod that allows smart stacking of items? I notice when (for example) turning silicate power into glass, it takes 150 to refine, but the rate is 40:1 which leaves 30 over, and puts it back as a stack with 30 in it, instead of just combining it. Just wondering if there was something like that out there. I could not seem to find anything on nexus.

sharp kite
vale iron
vale iron
sharp kite
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Okay thanks
Lmk

vale iron
sharp kite
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Lets go

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A better version

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👑

sharp kite
vale iron
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Yeah, can't do anything about that

stable barn
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is there a mod that adds more slots to a squadron?

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i can't find any

hearty wasp
stable barn
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why?

hearty wasp
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hardcoded

stable barn
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oh

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thanks for answering

hearty wasp
fresh arch
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So, I need a bit of help. My game crashed during a teleport animation from a space station to my base. Now when I try to load the save, all I see is the space skybox and outline of the compas. The game doesn't load anything past and freezes. Is there a way to use the save editor to put my character safely in my base?

hearty wasp
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Better off just teleporting to another system altogether to reset your coords

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With a save editor, that is

fresh arch
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Ok, sure, how can I do that? I assume I have to edit the UniverseAddress values?

hearty wasp
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NMSSE has a coordinates viewer or someshit in one of the top menus

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idk about nomnom

fresh arch
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It does

hearty wasp
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That's the one

fresh arch
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So I just write random portal address in hex, save it and hope for the game to aproximate it to a valid address?

hearty wasp
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Yeah

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Or just grab one from one of the coord sharing channels

fresh arch
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Game is still freezing. Maybe I need to edit the PreviousUniverseAddress as well?

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Or one of the SpawnStateData?

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I think I got it

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I made changes only to save1.hg before, now I did the same for save2.hg and I loaded into the game

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Ok, I think I got it working. Thanks for the help @hearty wasp

night adder
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@fresh arch @hearty wasp Always use Galactic Coords for location edits in GF. It accepts Portal Codes in hex, but no matter what you enter, the last 3 digits always default to 7FF, meaning it always sends you to the far right edge of the galaxy

fresh arch
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Im sorry what is GF?

night adder
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GoatFungus NMSSE

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Too many players refer to it as GF, annoying as hell but I always use the more commonly used term for things to minimize how often I need to answer more questions, lol

sharp kite
sharp kite
simple oracle
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does anyone know a mod that allows me to have the sr1 nomad as my starship?

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nvm i found one

sharp kite
simple oracle
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do you have a save editor?

sharp kite
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Yes

simple oracle
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ok here look in the description on how to set it as your ship

vale iron
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Pretty sure that mod is out of date and won't work

simple oracle
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it is, do you know any mods that add more freighter parts?

vale iron
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gbase, beyond base building, eucliea, ultra base building all do different levels of giving you more things to build with on your freighter

vale iron
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Thanks

solid hawk
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No problem. Figured you were trying out the new mod: gTypo

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lol

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Who the heck thought pink was the color that modders NEEDED to be. Now I have to participate more to get a role where I don't look like a flamingo. 🤪

vale iron
sharp kite
sharp kite
night adder
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No @sharp kite

sharp kite
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No what?

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Lol

night adder
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Mods are clientside only due to their nature - only someone else using the same mod sees what you see

sharp kite
night adder
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YW

sharp kite
sharp kite
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Someone has a mod to remove the " freeze" when you are leaving atmosphere with plus engine?

solid hawk
fresh arch
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This mod didn't work for me past version 4.07

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Or 4.05 or something like that

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Haven't tried the manual approach yet

solid hawk
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Yeah may need to recreate for 4.08 by following the instructions on the description page

fresh arch
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@sly girder moving here for mod discussion

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Lo2k provides a page with status on their mods, which ones should work with the latest version of the game

sly girder
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yeah, bit too broad for that, just want it for the dialogue boxes 👀

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IS pretty much the idea

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but alas out of date

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at least unless there's some fucky™️ stuff going on and it's actually updating, but nexus only shows the original upload dates?

fresh arch
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So there are kind of 2 options I see

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  1. since author did specify what files where changed by the mod, it would be possible to recreate this
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File coding was done in ...\METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN files only.

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And this is how it looks like:

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Looks like each time game has to display one of the punctuation symbols, it adds a time delay which could be edited by a mod

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So you could try recreating the mod yourself and set all the delays to 0

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Option 2) would be looking through a repository of LUA scripts available on github to see if someone else hasn't made a similar mod already

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Find such a script and compile the mod yourself with AMUMSS

steel crypt
fresh arch
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Lol I was working on that on my end

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Ok my version seems to be not working, still getting the delays

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AMUMSS report states 34 actions were performed: [<Property name="Delay" value="0" />]

steel crypt
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I don't do LUA. I don't even know if the one I made works lol...it's just an exact copy of the original.

fresh arch
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Works for me

steel crypt
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I saw diff delays....I think.

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Maybe "0" will not work. Maybe has to be some small value. Not sure. But this mod I redid didn't make any "0".

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Sometimes game is looking for some min value and if under or "0", it will ignore the value and give it a default value.

fresh arch
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I see, will try to compile it with some non-zero value

fresh arch
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Nope, still does not work

steel crypt
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hmmm okay....
can you check the above pak I posted to see if it works?

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If it does work then post the pak you are making and I can look. Not the LUA, but the pak it makes please.

fresh arch
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Your mod works

steel crypt
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Okay, cool. If you post the pak you are creating, I can look and see what's happening.

fresh arch
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That was compiled with 0.1 value for the delay

steel crypt
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There are a lot of differences between the two.

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A lot of these are set to 0.01, but there are some set to other values like "0" and it looks like you didn't change a few that this mod changes.

fresh arch
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Per original mod description:

File coding was done in ...\METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN files only.

steel crypt
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I don't really have a good way to show you what I'm looking at except like making 10-15 pics

fresh arch
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So I edited only this one MBIN

steel crypt
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right but you didn't edit all of the same values and you did it for diff values.

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If you have something like winmerge, you can compare both exml files in the paks.

fresh arch
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WinMerge can open PAKs?

steel crypt
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no, it can open an exml file, which is inside the pak

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one sec, I made some pics

fresh arch
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How can I extract that EXML from PAK?

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I can compare it on my end, no need for pics

steel crypt
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well you would need psarc to extract the files from the pak (like a zip file)
then you would use Winmerge to compare the exml files from both paks.

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You would see something like this:
Mine is on left, yours on right.

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I think this has a link to psarc..... I can't remember where I got it from.
https://nmsmodding.fandom.com/wiki/Getting_Started

No Man's Sky Modding Wiki

This quick guide has the goal of quickly introducing fundamental aspects to modding No Man's Sky without going into many specifics. Primarily this focuses on accessing your game files and introducing some core tools involved with modding. You will be using three tools for the time being: NMS Modding Station MBINCompiler Any text editor of your c...

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Maybe this is a good version of it?
I use mod station, and I think this is the psarc I use lol.

fresh arch
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Ah fuck I think I know what I did wrong

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I dont even know how to explain it properly

steel crypt
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Maybe you try again, and if it doesn't work then I can compare them again.
I wouldn't be able to do this stuff if I couldn't open a pak and compare files haha. You don't have to use mod station, you can use psarc and drag a pak over it for decompress/compress. Winmerge is a good compare tool for this kind of stuff. Notepad ++ has one too, but I like the winmerge one much better.

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Not trying to tell you what to do, but being able to see the end result of what you are trying to make (somehow) would probably help a lot to find issues.

fresh arch
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I mean I kinda see the result in AMUMMS

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Issues is instead of picking all the lines with value to change in order, it loops back to beginning and skips most of the Gek ones till it reaches "fo" which gets replaced

steel crypt
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ahhh makes sense to me, I was seeing what looked like sections skipped.

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@fresh arch
If you need modding help, there are some people at the modding discord (including me) that are very helpful. If you don't get help here or if it gets very deep, you might try there.
https://discord.gg/VRwwBEUg

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for future

fresh arch
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Because I assumed specifying just
"Punctuation","whatever symbol"
would be enough to pick them all

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But since they are in different sections for each race, I need to specify that as well:
{"Gek","GcPunctuationDelayData.xml","Punctuation",",",},

steel crypt
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ahhh right, I see

fresh arch
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This is why when the LUA script went through the default group and did the changes there

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The next line was again replacing delay for ".", so LUA went back to top

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I thought it would go further into the Gek section or whatever was next and continue from there

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Fucking programs for industrial robots are easier to work with than this 😄

steel crypt
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lol

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I don't use LUA for a bunch of reasons that take time to explain.

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Nothing against it at all, just doesn't fit how I work and what kind of mods I make

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They call me the "sticks and stones guy" cuz I just use the very basic tools.

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At least I have the compiler now cuz at first I was hex editing everything.
Which means no variable labels or anything...just values in no certain order. That was a pain in the ass.

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Okay, I'm outta here for a few minutes.
Like I said you can also get help at the modding discord if needed.
✌️
Good luck, hope you get it straightened out.

fresh arch
#

I think I got it

solid hawk
robust fjord
#

Can anyone in here help me get a griffin?

vale iron
#

That's more save editing or trading territory. Try #nms-lfg-or-trades or the creative and sharing hub

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!creativehublink

hardy auroraBOT
wide shale
#

Have any playstation player in here has finish all expeditions from phase 1 to the last one and has all the rewards

hearty wasp
#

Da Po Po Be Fast On Yo Ass (DPPBFOYA) multiplies existing Sentinel spawn numbers in the wild and wanted waves, including:

All Wandering Drones (PatrolDrone) minimum multiplied by 2, maximum by 10;
All Heavy Combat Drones (CombatDrone) minimum multiplied by 2, maximum by 7.5;
All Repair Drones (MedicDrone) minimum multiplied by 2, maximum by 4;
All Summoner Drones (SummonerDrone) maximum multiplied by 2.5;
All Quads (Quad) minimum multiplied by 1.5, maximum by 4.5;
All Hardframe Battle Mechs (Mech) maximum multiplied by 2;
All Walkers (Walker) maximum multiplied by 2;
All Corrupted Drones (CorruptedDrone) minimum multiplied by 1.5, maximum by 7.5;

fresh arch
#

To be able to witness 10 Thomas the Tank Engines or whatever that Walker abomination is

hearty wasp
#

that's Cranky the crane

steel crypt
#

Duh

simple oracle
night adder
#

@simple oracle IF they are running the same mod

solid hawk
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Otherwise, they wouldn't have the model information on their end in order to see it. 🙂

simple oracle
#

yall know how to get grass on freighters as decorations?

vale iron
#

Use gbase or bbb should unlock it

simple oracle
oblique geode
#

I just reinstalled the game and have these mods installed. Whenever I launch the game just spins and crashes. Does anybody see anything wrong with these mods? They're all up to date:

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if I turn off mods, the game loads fine

vale iron
vale iron
simple oracle
vale iron
#

I'm traveling tomorrow, sorry

simple oracle
#

oh ok, where to?

vale iron
#

Austin, TX, USA

simple oracle
#

nice, when you go to USA if you go to school buy tons of guns you'll need them

solid hawk
solid hawk
#

Also, although a few differences, this one is current for faster scans: https://www.nexusmods.com/nomanssky/mods/1198 Not set to instant by default, but also comes with an Lua script you can modify as you wish to make a custom version.

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...and I just did a test run of the ImmersiveGen Lua, although there's been several NMS updates since the last mod/Lua update, still runs fine.

sharp kite
sharp kite
solid hawk
# sharp kite Doesn't work

You may need to follow the DO IT YOURSELF MODE instructions to update it to latest version. Not my mod, just the only thing out there to do away with the planet atmosphere lag issue.

sharp kite
#

Lol

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Its not that annoying lag or something but its like 0.5 sec freeze sometimes

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This shit that says "Hold Tab To Skip" is so annoying
Almost got me killed
AnyMod for it?

hearty wasp
#

try using keywords such as "tab" or "skip" on Nexus while searching

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or something like "instant"

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but it's unlikely it's possible to eliminate the button prompt

hearty wasp
#

then you can assume you won't find any

sharp kite
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Its like im dying to weather and few shits are following me and because i completed 15k walking i have to hold tab 5 second in front of face of death lol

sharp kite
hearty wasp
#

well

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keep thinking, I suppose

sharp kite
knotty totem
#

Hey. Decided to try out mods a bit. And since I am lazy… we’ll is there a mod which defragments\consolidates inventory and possibly enables search function? Also what mod is there for changing ship or freighter look? I mean I saw one cool looking modded freighter and am asking for recommendations. Oh, hope this belongs thematically into this channel

hearty wasp
#

gFreighter for custom models for freighter

knotty totem
#

Thnx

#

🤔, also does “better planet generation” mode impact \ interfere whit biomes much. I mean I read that some mods are biome specific and that may impact ability to complete certain missions?

hearty wasp
#

you can read their description pages to see what aspects they change

knotty totem
#

Will assume that’s a yes

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Thank you

fresh arch
#

If you prefer to do it manually, here are the steps :

  1. Navigate to <no man's sky installation directory>/GAMEDATA/PCBANKS.
  2. Make a backup of the file : NMSARC.451C674F.pak.
  3. Delete (! important) NMSARC.451C674F.pak from the PCBANKS directory.
  4. Extract the backup of NMSARC.451C674F.pak elsewhere (using PSArcTool.exe -https://github.com/periander/PSArcTool/raw/master/PSArcTool.zip - You drag the NMSARC.451C674F.pak over the PSArcTool.exe file).
  5. You will now have a folder called MODELS, move this MODELS folder to <no man's sky installation directory>/GAMEDATA folder(! not PCBANKS).
  6. Voilà ;). Launch the game and enjoy a seamless planet to space transition again. (*The game will read from those loose files instead of uncompressing each time the NMSARC.451C674F.pak - Thus removing the lag. It is important to delete the .pak file from the PCBANK folder else it'll be looking for it before using the loose files)
#

On first glance looks like copy paste job

solid hawk
solid hawk
# sharp kite <@630209160860008468> bro can you make it?

Here's the things with NMS modding. It's less about what you want to do and more about what you're allowed to do. We mod the game exml files (contents of MBINs), but can't modify what's in the .exe, which acts as a limiter. Functions within the exe will often limit/deny/overwrite changes in the game files. We also can't really add completely new things to the game, like a new ship type, for example. You can write in the EXML for a new ship type into all the applicable EXML files, the game will crash because it sees a ship type name it doesn't recognize, as the allowed ones are hardcoded in.

solid hawk
#

With psarc it's --nocompress

solid hawk
knotty totem
solid hawk
#

You can run both a player ship mod and the freighter mod. I run all three. 🙂

#

Always a laugh seeing a TARDIS pull up on the next landing pad over, while my Enterprise-D freighter sits nearby in low planetary orbit. lol

round sinew
#

@raw totem i was just looking at goatfungus

#

i wonder if it's here that you will tick the boxes

#

as you can see, the shoulder pads are ticked (that was the twitch reward i did get as well)

#

though

#

ah found it.

#

i think

#

yep, here they are

raw totem
#

Looking at those. For some reason, they are not listed as unlocked even on the save files where I can se they are unlocked and have them equipped.

round sinew
#

strange yeah - not sure how that happened

raw totem
#

Neither is the blue jetpack trail that I bought after Waypoint and can acquire freely across all saves

#

They do show under discovery tho

#

Just not in sync with each other at all

round sinew
#

that's where they should appear - in all saves, in fact

#

not sure if there were some backup restored to a previous version

#

that could have possibly caused the desync

raw totem
#

I have not done any save/version backing up

round sinew
#

i was thinking of cloud

raw totem
#

Ah. Well, the cloud save is how I would have gotten everything back after the full reinstall since it was a new computer and everything

#

Anything I should do now or just wait and hope for a response to my bug report?

round sinew
#

well, you could use the save editor to do some quick fixing if you wanted

#

did you attach your save files to the bug report?

raw totem
#

I did not, I attached screenshots of the missing item and told them my platform and account name

round sinew
#

if you register an account at zendesk with the same email you used, and login, you will be able to access your opened reports, and add additional comments to them after opening

#

that being said, devs will only contact you back if they actually need something from you - example, your save files

raw totem
#

Good to know

round sinew
#

answering to thousands of reports isn't what they do, but they do look at them all

raw totem
#

Yeah, I also know I'm not the only person to have sent a report on this kind of issue lately

round sinew
#

for sure

#

hopefully more than 50% of those have attached their save files though

#

anyway, hopefully there's something they can do, that's retroactive for existing saves

raw totem
#

I suspect it has something to do with the Waypoint update or a subsequent patch

round sinew
#

i havent double checked my latest quicksilver purchases that i did with my leviathan redux save

raw totem
round sinew
#

i don't know about that

raw totem
#

I mean, those three processes are all things the game is already capable of doing to a certain extent. Just have to chain them together (oversimplification of game development withstanding).

simple oracle
#

does anyone know a mod where i can fly my freighter manually?

vale iron
#

No, doesn't exist and can't

simple oracle
#

aww

#

i feel like it would be fun if it did exist tho

solid hawk
#

I mean, could throw a freighter skin onto a player ship but it would have a player ship cockpit and inventory, wouldn't be able to land on any pads due to size, landing gear would be completely messed up, and other players without the same mod wouldn't see it. Lots of issues. The middle two points could be worked around by scaling way down. Like there's an Enterprise-D in Gumsks custom freighters mod and there's also a scaled down version for player ships in either his custom ships mod or ships of moar (sorry, can't remember and too lazy to look).

#

I mentioned earlier to ItsMaxxYT, NMS modding we can't truly add anything new. We can repurpose existing, to an extent, and change values, but we can't add new functions or modify existing functions in the exe. We work with what we're given. 🙂

vale iron
#

I have an Enterprise D ship, not sure if Ships of Moar does as well

tired ether
#

Hello everyone 🙂 I'm new to NMS modding and I would like to know if there is a tool to detect conflicts with installed mods. I was expecting nexus vortex to tell me but it looks like it doesnt' 😅

hearty wasp
#

what kinda conflict we talkin about

tired ether
#

I noticed that Fine LOD conflicts with at least two of my mods : Dud's sky and Exosolar's abyss

#

So I would like to learn how to resolve it if possible

hearty wasp
#

oh you mean mod conflicts

#

try AMUMSS

#

it does detection and mod merge/updates via lua scripts

#

provided those mods have luas, which Dud's Sky doesn't

tired ether
#

But if I read correctly the lua scripts must be provided by the mod author right ?

hearty wasp
#

yeah

tired ether
#

Yes that is the problem 😅

hearty wasp
#

if you wanna merge mods manually you're basically just learning to mod

#

abyss should have a lua

#

dunno bout finelod

#

but if only one mod doesn't have a lua you can use that one's pak instead

tired ether
#

I don't see a lua for fine lod neither

#

I will try AMUMSS to detect conflicts and make a choice between mods in the first time

#

Sine fine lod is a must-have it will be a pretty quick decision I guess 😅

#

How do you use AMUMSS just to detect conflict ?

#

It asks me to run BUILDMOD.bat but I don't want to build anything

hearty wasp
#

so you just run it until it updates no more

tired ether
hearty wasp
#

!moddinglink

hardy auroraBOT
fresh arch
#

This functionality is useless in case of NMS when the files applied can have any name with the PAK extension. Vortex simply does not know how to look into them to see if they will affect the same game file (MBIN extension).

tired ether
tired ether
fresh arch
#

I am not sure, I would say managing load order with Vortex is also a miss. NMS has its own rules for loading the mod PAK files based on names. I don't think renaming the mod packages in ZIP (what Vortex essentialy downloads) would have any impact on the actual PAK files

tired ether
#

Ok good to know 🙂

hearty wasp
#

optimally you don't want to do that for different mods anyway

tired ether
#

Yes you are right

hearty wasp
#

mostly we use that for merged mods to override the files we have merged

#

in most other cases it's gonna make the game unstable

fresh arch
#

Honestly I dont think you need to use a mod manager with NMS. There isn't simply the amount of mods and the amount of conflicts to look for

#

If you download an extensive mod package like Duds Sky affecting lots of game aspects, a mod manager will not help you anyway

#

You need to pay attention to what files are being affected and pick mods that don't affect the same files

tired ether
#

I usually don't download "similar" mods and choose only one especially for overhauls, but I didn't expect fine lod to conflicts with dud's sky

#

Just out of curiosity. Do you all use fine lod or there is alternative ?

#

Because the behavior without it is just glitchy as hell. Popping textures everywhere

rapid sandal
# tired ether Yes that's the reason I was asking for a conflict detector 🙂

NMS Mod Builder: https://github.com/cmkushnir/NMSModBuilder
Watches the mod folder and does auto-conflict detection when any pak files are added|removed|changed. Lists what items (e.g. mbins) are in conflict, what pak's are conflicting, and double-clicking on a conflicting pak will display the diff of the pak version of the item vs the game version of the item so you can easily see what changes each mod are making to an item.
https://github.com/cmkushnir/NMSModBuilder/blob/main/Doc/Tab/PakConflicts/Readme.md

solid hawk
#

That repository is kept up to date several times daily.

tired ether
#

Thanks @rapid sandal @solid hawk

fresh arch
#

How does this work in case where mod author does not allow uploading the mod by others?

#

For me it feels like once you get the LUA it's the same as getting the mod it's based on, so it would still be the original MAs property? Does it make sense?

hearty wasp
fresh arch
#

You mean the GitHub library linked earlier?

hearty wasp
#

if one can own an idea we cannot have multiple jetpack or flight mods

solid hawk
#

With NMS, no mod author really has rights to any settings, ONLY Hello Games does, from a legal standpoint.

fresh arch
#

And how does Nexus Mods rules play into this?

solid hawk
#

I write a lot of LUAs for mods which don't have them. Been doing that for a few years. Many dozens. When I do so, mod authorship is always attributed to the original mod in the LUA and it is always offered for the mod authors use. Some were made by user request for an abandoned mod and I never hear anything back. Of current mods (usually I do luas for new ones), the majority of authors have taken the Lua and offer it to their users on the Files Tab of their mod page. Two have said they don't want to feel responsible for maintaining and making changes in the LUA, so decline to place in Files, but were happy to have it linked in POSTS. Only one person has ever had issue.

fresh arch
#

Oh ok so community is not problematic about that

solid hawk
#

If you made an Lua for somebodys mod, didn't attribute and created a new Nexus page for it under your own name, accepting dp, that would be a whole other thing.

#

You have to keep in mind that the majority of people who write luas for NMS are mod authors themselves. We take care of our own

hearty wasp
fresh arch
#

Alright, that answers my concerns. Thanks for the input y'all

hearty wasp
#

which is not really applicable to NMS

#

at least to luas/c#

#

also we discuss this question p often in the modding discord

solid hawk
#

...and as far as copying and Nexus goes, mod complexity plays into it a lot. If you make a mod to make your character run faster (which is a single value change), there's dozens of those on Nexus.

hearty wasp
#

as a community the modders at the modding discord has a p good general feel on just not copying exact implementations

solid hawk
#

Correct. Good example is flight mods. Several of the regulars (who are also among the most prolific and longer lasting modders for NMS) have flight mods. All changing the same settings, but in different ways to achieve different affects.

#

If you have questions about how to mod, please come over to the modding discord, we're happy to assist. We like fresh meat, lol. Especially those who plan on sticking with it longer term.

fresh arch
#

Thanks for the invitation but I'll pass

#

I'm just a monkey who picked up modding to fix some quirks with the game

#

stops before another Waypoint UI rant begins

#

At best Im just curious about how stuff in game works

solid hawk
#

👍 WinderTP has begun a series of videos about just such things. Let me scare up the link.

#

This, the first I believe, touches on how colors are applied to objects.

simple oracle
hearty wasp
#

DPPBFOYA is not designed to be balanced, and is recommended to have at least a 4-player team (with component squadrons for space battles) to fight.

fickle wren
#

Hey all, is there any mod that is working that improves the squadron starships to do deal some sort of damage?

vale iron
fickle wren
#

And so far I have just been putting them in the mod folder how do I know which need that (it's called Amuss? ) I think.

vale iron
# fickle wren And so far I have just been putting them in the mod folder how do I know which n...

AMUMSS is mainly for two things: turning a Lua file into a PAK file and checking for conflicts. If you already have the PAK file, you might not need to worry about AMUMSS at all. If mods aren't working the way they should, you might have a conflict, which you can detect with AMUMSS. If you do have a conflict and you have Lua files for all the mods, you can build them all together into a combined mod PAK file that gets around almost all possible conflicts.

sharp kite
#

I do already have a mod ways instant text but its not fast enough i still have to click few times

Is there a mod to "instantly " skip the texts and go right where you have to answer the questions or select etc

solid hawk
#

To add a little more into, in AMUMSS, there's a file called Check_CONFLICTS.bat. Run this to only do a conflict check without all of the process scripts dialog. 🙂

sharp kite
#

Huh

#

Running it now

#

What happens after its done

solid hawk
# sharp kite I do already have a mod ways instant text but its not fast enough i still have t...

That last was for Clutchnorris, adding to what Gumsk said. If there's a dialog where it's specified to pause for an action before going onto the next, there can't be a mod for that, simply because each screen of dialogue is a separate entry in the language files and the way the system is setup for dialog, each of those dialogs are called separately. There's no option in the code to automatically cycle through or timeout and go to next after X sections. Via code it can be setup to skip dialog screens and go straight to where you choose options, by removing the dialog entries, BUT would need to be done for every dialog entry separately. Many thousands of them. No modder in their right mind has the time or patience to go through every single section in NMS_DIALOG_GCALIENPUZZLETABLE and the several dozen additional files containing dialogs to do this.

solid hawk
# sharp kite

You can read the details of what's conflicting in Report.lua

sharp kite
timid burrow
#

Hey, is there a mod that extends the vanilla jump distance on galactic map route plot from ~600 ly to say the final destination?

solid hawk
#

Or can right-click and choose open with and pick NPP

solid hawk
#

Depends what you have set as the default program for luas

sharp kite
#

what do i do now

timid burrow
#

Yes

#

Or am I stuck with ~600 ly jumps? 😦

solid hawk
timid burrow
#

Thank you friend-entity @solid hawk 😄

solid hawk
#

Be aware that the specific setting which does this is not compatible with Expedition route lines. If set higher than default, like it is in the mod, the expedition route line will not show.

solid hawk
timid burrow
timid burrow
#

I did an oopsie with one of my finds. I was on my perfect planet but I hadn't visited the SS and I did not place a base comp KannaFacePalm
Without preparing ahead of time I had jumped all the way across the galaxy to hunt the Rasta Rasa, and now I have no way of going back other than jumping across 😦

sharp kite
#

Just send me a instant text maybe?

timid burrow
#

On top of that I called my freighter in the system where the Rasta was.

#

so no practical way of going back to my original system 😦

solid hawk
# sharp kite

In many cases, you can hunt down luas for each of the conflicting mods, then combine using AMUMSS. For the first couple of entries, I don't recognize the bestv4 .pak name, got a link to that nexus mod page?

sharp kite
#

You take it as CombinedMod.Pak

#

Its the same
But i changed the name so i can manage my Combined Mods

sharp kite
solid hawk
sharp kite
solid hawk
#

JJ's is working, but whatever in the combined .pak has those conflicting files, probably isn't. JJ's works because it loads after bestv4. Last loaded wins in the case of conflicts.

sharp kite
#

Ohhhhh

#

Damn got it

#

Thanks dude

#

Can you also send me a instant text?

#

My full mod list
Seems cool

timid burrow
#

friend-entity @solid hawk I have a question. The mod makes it so that the game selects a straight path instead of multiple stops, but how do I increase the range?

solid hawk
#

As far as the several conflicts with BPG, BPG wins in all of those cases because it loads after the DUD's mods. Now BPG is something of a special case in that there isn't nor can there ever be an Lua for it. The mod contains tens of thousands of files, would take over 1000 man hours to make an Lua for it. You'd be best off just removing those two conflicting DUD's mods, frozen and swamp, as they aren't being used anyway. Else, if you wanted those two to have precedence over BPG for those few conflicting files, rename them to have more underscores at the fron than BPG has, then they will load after.

sharp kite
#

should i install both Instant Text Display - ITD and Fast-Text-View (Endurance) ?

solid hawk
solid hawk
solid hawk
sharp kite
#

Yep done it
Thanks

sharp kite
#

If thats better send me

solid hawk
timid burrow
solid hawk
#

Modders ourselves, we generally try to avoid sending files directly for other peoples mods, as it takes away from that authors download stats

sharp kite
#

they both edit same one

#

so nvm

sharp kite
solid hawk
sharp kite
#

Nvm the other one last updated 2020

timid burrow
#

I don’t think, does dud’s Sky colors make any change in that file?

sharp kite
timid burrow
timid burrow
sharp kite
#

How

timid burrow
#

I have that mod, and another mod that changes the sails of solar, nothing else.

timid burrow
solid hawk
# timid burrow Yep, then no.

I'll have to look into it further, but won't be tonight I'm afraid. My old butt is getting too tired and have to be up at o-dark-stupid

timid burrow
#

That’s alright ^^

sharp kite
#

I really love META-MOD.lua

But few of its options doesnt work
I wonder if someone can update it or something

solid hawk
#

I'll check tomorrow and shoot you a DM about what I find. Which route are you choosing? Black hole, galaxy center?

timid burrow
sharp kite
#

My butt's in pain too

timid burrow
#

🙂

sharp kite
#

How do you even use a freighter to jump
I mean i do have freighter but im not into it ill use my ship lol

#

I dont even storage my goods in there or build anything
I really must look up for it

timid burrow
#

Same process as ship. Install correct drives + upgrades, go to galactic map, select system, jump.

solid hawk
#

I run very cheaty by default, for mod testing purposes, so I could jump straight to center, or close to it, if I really wanted

solid hawk
sharp kite
#

I will

#

Thanks

solid hawk
#

It's on the bridge. Opposite side of the console from the guy who does frigate missions

#

Night all

sharp kite
#

There was a mod which i cant find at the moment i think it was at nms modding discord server

Spawn on lush planet everytime you create a new save

#

.lua

#

Okay found it

sharp kite
#

A mod to fix the freaking lightings?

hearty wasp
sharp kite
hearty wasp
#

which one did you find?

solid hawk
#

There's two main lighting revamp mods, lumen and relight. Try eaxh separately and see which you prefer

#

They both increase light from light sources, but with different values for the settings, based on the authors opinion

#

Full disclosure, I'm co-author on Lumen. It's which you prefer, which is a very subjective thing.

twilit smelt
fickle wren
merry wasp
#

@fresh arch grats on FrontPage

fresh arch
#

Wait what

#

Holy fuck

#

The fuck are people smoking

hearty wasp
#

I fought 2 whole cycles of 5 star cop waves with DPPBFOYA before realising GSFU was broken sean3

real apex
#

Random curious question: I've seen that you can save edit creatures. I've seen they have designations as to their behaviour. Is it possible to reassign say a caterpillar (Prionterrae) creature the personality of a protoroller (Protosphaeridae) or a feline, and thus make it so that, without mods running, you can interact with it (feed, birth, pet, etc)?

hearty wasp
#

interaction available and the traits shown in game are different things

real apex
#

im not overly interested in the agressive/etc stuff fthat you can egg-sequence. I'm interested in making a caterpilalr behave like a tamable pet.

#

without keeping mods turned on

#

i know you can still keep it wihtout mods, but without mods you can't feed it or pet it or ride it

#

(actuallyi want a lawnmower, but caterillar is the same classificationa nd easier to communicate what i mean)

hearty wasp
#

you're describing behaviour and those behaviour are coded via in game files

#

which the mods edit

#

I know at least the riding data is

real apex
#

k. thought i saw a post somewhere of someone changing the designation of a high flying bird to a butterfly, so that people without mods could ride it

hearty wasp
#

I think pets lay eggs either way

real apex
#

you need to prompt them to lay egg

#

which means interacting

hearty wasp
#

ah I see

night adder
#

@real apex No, changing the behaviour can alter the height over ground used for flight, but save editing is incapable of giving creatures interactibility.

real apex
#

sobs big wet tears

night adder
#

Same reason why you cannot fly a Sentinel Interceptor without a mod.

real apex
#

but I wanna lawnmower as a pet

hearty wasp
solid hawk
# real apex k. thought i saw a post somewhere of someone changing the designation of a high ...

This is correct. Not done so myself, but one of the users of CompanionPetUnlocker figured this out himself. He got a bird, via the mod. Everytime he tried riding it, it would shoot straight up and when it hit the atmosphere, he'd fall off and make a big boom. Other traits and behavioral anomalies are possible, it would be a try it and see what happens kind of thing. Other than some riding data and some interaction distance changes, the mod only adds the interaction button. Some of the creatures are in varying states of code incompleteness, when compared to "official" pet creature types, as they aren't meant to be pets by HG. So, your experiences with them may vary.

faint sage
#

Is there an existing mod or someone is working on, which can manipulate character appearance? Even if other players have to have it installed too

hearty wasp
#

anyway mod update
https://www.nexusmods.com/nomanssky/mods/2262
Galaxy S Flight Ultra 1.1

Added SPACE_DORIFTO_ADVANCED, enabling further drifting controls in space in exchange for increased floatiness
Enhanced Pulse Engine approach auto-pilot
Enabled approach auto-pilot on Space Station

faint sage
hearty wasp
#

define "default"

#

you mean vanilla?

faint sage
hearty wasp
#

there are mods that just change the model

#

can't add new options period

faint sage
faint sage
hearty wasp
#

it changes more than player avatar tho

faint sage
hearty wasp
#

there's also Getting Head if you like having anomaly/traveller heads on other races too

#

just search on Nexus Mods

faint sage
hearty wasp
#

it's possible

#

but no one will do it

#

because it's a bitch to do

faint sage
faint sage
hearty wasp
#

there's ample variety in vanilla with the helmets

faint sage
#

Let me know if you hear of any news about this!

hearty wasp
#

again, there's always Getting Head if you like vanilla helmets for other races

hearty wasp
faint sage
#

Not even mods?

hearty wasp
#

I'm the only guy who's done it in these years

faint sage
#

Ah OK, it doesn't prevent me from enjoying the game

#

But keep it up

#

I believe 😅

solid hawk
ionic shadow
#

how do i install mods to nms?

fresh arch
#

Check out pinned messages

#

There is a post with basic instructions

steel crypt
fickle wren
#

Question about the save editor. When I choose use old colors, Is that just something I see or do everybody I encounter end up seeing those new colors?

#

Or old colors rather in this case

#

And by chance has anyone found anything that makes sentinels more difficult?

#

Or maybe spawn more for a wave

fresh arch
#

@hearty wasp someone is looking for more fightes with Sentinels 😄

hearty wasp
#

just search "sentinels"

#

think aside from DPPBFOYA there's another one that bumps damage

solid hawk
solid hawk
#

When you do so, rename the LUA for DPPBFOYA with some underscores in front, so it's changes are applied after. Numbers from DPPBFOYA and sentinel power from Extreme Savage.

#

Been nice knowing you

hearty wasp
#

I mean DPPBFOYA already uses batch name

#

oh you mean the lua itself

#

do they clash?

fickle wren
#

Okay I'll take a look at it I've already got the difficulty cranked all the way and I just want a little more lol

hearty wasp
#

DPPBFOYA ain't exactly "little more" but you can judge for yourself when you see the page

fickle wren
#

All right I'll try it out. How does that interact if my friend who comes and plays with me from PS4 interacts with me? Does he end up encountering stronger sentence at the same time

hearty wasp
#

prolly depends on who's the host of the session

fickle wren
hearty wasp
#

I'd assume the host spawns the cops in so it'd only work when you're hosting

fickle wren
#

Okay so I guess what I'm saying is we don't usually host or anything I usually just meet him in the anomaly and we either go to my sister or his system and play

#

System God damn voice to text

hearty wasp
#

when you are not in Nexus and playing with someone, then someone in your session is hosting

fickle wren
#

Oh I see I guess we'll just figure it out then lol I'll test how hard they are before I spring them on him we both play permadeath files so that wouldn't be very cool to do lol

hearty wasp
#

unless HG changed how mp works mp sessions are p2p

#

the best practice would be just to have your friend join you

#

from main menu

fickle wren
#

Yeah I don't know I mean we're not specifically like going to the multiplayer thing when we start up the game I just start up my game he starts up his game and then we see each other in the anomaly

#

I don't know if it knows that we're in the same area or what

hearty wasp
#

I guess the invite to group thing will work too

fickle wren
#

Oh yeah duh That's what we do lol

#

Once he's online he's on my friends list so I just add him

hearty wasp
#

but yeah try it out and report back with what happens

#

I'm interested in knowing for sure

fickle wren
#

I'll have to see what he wants to do he may not want to lol He's not what you would call the combat type very often.

I think he's still hangs out in the first two systems he's ever discovered He's just been trying to find everything on each planet there

hearty wasp
#

I guess you can always initiate combat near an outpost/space station

#

so you have a place to cower and break combat in if things go south

fickle wren
#

Just checked the mod page, it says if you both dont have it, it can cause sync issues

hearty wasp
#

my comments are only applicable to DPPBFOYA

#

I didn't make the other one so I don't know what files it modifies

#

but damage taken by player wise it maybe the case

solid hawk
fickle wren
#

Alright, thanks all, installing it now, made a duplicate file to test it out and see if its something I want all the time 😉

fickle wren
#

Holy shit. I just finished. 45 mins later I went into that fight on a basic moon, no atmosphere, no storms and I burn through 27000 rounds of ammo with a scatter blaster three clips of paralysing mortars, 1 clip of geo cannon, repaired on the fly 5 times, lost my life support at <13%, ran out of ammo with two walkers and mech dudes left with a dozen or so drones. Had to farm with them chasing me.

I tested line of sight, was pleased to see them not just go under and get stuck, when I flew into the upper atmosphere, they followed (had to fight in hover mode for a bit)

The dogs are the most feared for me because they seem to walk through the ground, but that is a wonderful mod.

#

I love that wifi drones summon 8 or something at a time haha

#

I installed whatever the one that said "don't install this on permadeath"

#

@hearty wasp very well done.

#

I love that they bob and weeve more, they chase you down, and can take more of a beating

#

I also started the fight from no sentinels and picked up a gravatino ball lol that was a shock. I don't know if I can have this mod on all the time I can't take 45 minutes every time I want to fight sentinels though haha.

#

Does this mod also change the airborne sentinels?

gray falcon
#

Hey I got a question about save editor? if you were to add an x class upgrade module, would it automatically have the best stats or would it still use the random chance?

#

I only ask cause an x class upgrade randomly disappeared when I logged on today, it was there yesterday,

hearty wasp
#

dunno about the other one you have

hearty wasp
solid hawk
hearty wasp
#

ah

gritty mortar
#

Good Evening Interlopers!
Is it possible to increase the base building limit of 16k items with a mod?

gritty mortar
#

Thank you for the answer

hearty wasp
#

👍

pearl pawn
#

any recommendations for mods to install?

hearty wasp
#

Sean

fresh arch
#

Old Style Icons if you prefer the recharge bars over percentage values on tech icons like any normal human being would

solid hawk
#

Extremely subjective and based on how you play. I suggest to people new to the game to play as vanilla (unmodded) for awhile to see what annoys you. That'll give direction as to what mods you may want. Then go to NexusMods to seek out recently updated mods which change those annoyances

#

For the most part, mods have to be fairly current to work. Don't expect a mod that was last updated in 2019 to function (will probably crash the game). Look for ones upodated in the past two or three months as a starting point.

lime mesa
#

Hello I have a question I went and started NMS up and for some reason there is the shaders thing called ReShade installed how would uninstall that I cant seem to find the game file path

lime mesa
#

no xbox

hearty wasp
#

gamepass?

lime mesa
#

gamepass

#

yes

#

found file path but there is no reshade stuff in it

hearty wasp
#

try finding it in program and features on windows

#

it's a standalone program technically

lime mesa
#

find what reshade?

hearty wasp
#

aye

lime mesa
#

on this ?

hearty wasp
#

"programs and features"

lime mesa
#

oh

hearty wasp
#

where you uninstall programs on windows

lime mesa
#

oh the cont panel thing

#

hope

#

nope

hearty wasp
#

try searching it manually

lime mesa
#

ok

hearty wasp
#

like scrolling down type

#

if you can't find it just to go program files x86

lime mesa
#

ok

#

I am in it

#

wait I found it

#

where it was located

#

its in ProgramData

hearty wasp
#

👍

lime mesa
#

just del it right

hearty wasp
#

ye

lime mesa
#

ok

#

let me test now

#

wait

hearty wasp
#

just remember that all your games will lose reshade now

lime mesa
#

I am fine with that

hearty wasp
#

cool

lime mesa
#

is there a way using nom nom to like transfer my game data to another acc?

hearty wasp
#

!creativehublink

hardy auroraBOT
hearty wasp
#

ask there

lime mesa
#

ok

#

wait I cant join it server is full lol

hearty wasp
#

that's weird

#

does discord tell you that?

marsh eagle
lime mesa
simple oracle
#

is there a mod where i can build everywhere on the freighter?

solid hawk
#

Nope. Bridge and hangar are hardcoded off limits.

#

Only way to change those areas are editing the model files

#

Search NexusMods for Freighter Base. Some pre-made base options, which are enormous.

#

I've one of those installed on a save and have gotten lost before. Lol

simple oracle
#

witch one do you got?

solid hawk
#

Epic Build

#

Fantasy or cyberpunk look cool too though

simple oracle
#

ok is there a way to put it in my save with just the freighter nothing else?

solid hawk
#

Can always try each, one by one, or each in a different save. See what works for you

simple oracle
#

ok

#

umm

#

how do i put them in my save?

solid hawk
#

That's all they are is freighter bases. Some instruction on the description tab of epic, might say for the other two as well. You use nmsse or nomnom, json editor, and replace you existing freighter base code, with the code for the mod

#

It'll be in the Persistent Player Bases section

#

Like anything else with save editing, make a backup first. 🙂

#

I'd be a bit more detailed, but stuck on phone, so can't look

simple oracle
#

is there a way i can make my ships way faster using nmsc JSON editor?

solid hawk
hearty wasp
#

that preview

solid hawk
#

Dunno, it's how it came out. Lol

idle patrol
#

Anyone know how to JSON edit to make the ship ball thing? I wanna know how, it looks so cool

wide shale
#

Hello everyone does anyone have this ships that can can give me 2 or 3 of them please let me know

idle patrol
wide shale
#

Same but haven got any luck there is this gus giving them out but he always ignored me i dont bother him i dont asked i go to the station he says to go to everyone he give everyone one and when its my turn he just leaves

idle patrol
wide shale
#

And the other people bugging his ass harassing him and there was this girl who told him fuck you he gave her one and i just stud there nothing

#

I was this guys must be a simp

simple oracle
#

is there a way i can unlock the resize option for eculi-ea? cuz that mod aint letting me resize anything at all

wide shale
#

Not everything you can resize

simple oracle
#

no i mean its not letting me resize anything at all even the things you can normally resize

#

like is it a common problem or?

wide shale
#

Maybe you have to get new file and try again

simple oracle
#

like redownload it file? or new save file?

vale iron
idle patrol
#

Do you know what other ships I can do it with? To get the cool frame on the ball?

#

Like most the balls in this?

vale iron
#

That's the explorer. Let me look for its cockpit scene. I might have the scene wrong, so you might have to play around a bit. I haven't made one myself, just going off my knowledge of how ships work

idle patrol
#

Ah, ok. Awesome!

simple oracle
vale iron
#

Try MODELS\COMMON\SPACECRAFT\SCIENTIFIC\COCKPIT\COCKPITA\COCKPITA.SCENE.MBIN or MODELS\COMMON\SPACECRAFT\SCIENTIFIC\CANOPY\CANOPYA\CANOPYA.SCENE.MBIN

idle patrol
#

I’ll have to screenshot these, what do I do to the scenes? Is there a value I set to 0 or false?

vale iron
#

In the JSON, where it says this, replace the filename

idle patrol
#

With anything?

vale iron
#

With the ones I listed above

#

I'm testing it now

idle patrol
#

Ah, ok

#

Ok, so where this is,

#

Replace it with

MODELS\COMMON\SPACECRAFT\SCIENTIFIC\COCKPIT\COCKPITA\COCKPITA.SCENE.MBIN or MODELS\COMMON\SPACECRAFT\SCIENTIFIC\CANOPY\CANOPYA\CANOPYA.SCENE.MBIN

vale iron
#

Use CANOPYA. That gave me this:

simple oracle
vale iron
#

Let me try CANOPYB

idle patrol
#

Ah, ok

wide shale
#

Only explorer

#

And sclass ship

vale iron
#

Pretty sure some of the other types work as well

idle patrol
#

So take the entire line of text and replace it with
MODELS\COMMON\SPACECRAFT\SCIENTIFIC\CANOPY\CANOPYA\CANOPYA.SCENE.MBIN?

wide shale
vale iron
#

Oh, you don't want canopyB, that's this:

wide shale
vale iron
#

Is there something edited or modded about those ships, zerocool? They look like standard ships

vale iron
wide shale
#

No you can turn them into a ball

vale iron
#

Oh right, that's what I was explaining how to do

#

Then change the seed value to get different colors

idle patrol
idle patrol
vale iron
#

But use CANOYPA

idle patrol
#

Got it.

#

Imma be a flying ball of destruction in no time

wide shale
#

Hey remeber about me lol when you have them let me know and share me a few

#

If you have the json files of each color share the codes with me pleas of all types of orbs ships

round sinew
#

@opal heron same way as on steam. open the game install folder, then create a MODS folder inside GAMEDATA\PCBANKS\ , place the extracted pak files in the MODS folder. go back up to \PCBANKS , delete DISABLEMODS.TXT . launch the game

opal heron
round sinew
#

i don't really know about that part as i don't use windows, sorry

opal heron
opal heron
fallow meadow
opal heron
opal heron
round sinew
#

at which point in the video, if you prefer?

#

i assume you were able to access the game's folder

fallow meadow
round sinew
#

enable 'advanced installation and management features'
thanks, didn't know that 🥰

fallow meadow
plucky steeple
#

is there easier method than file editing?

robust fjord
solid hawk
plucky steeple
#

what about Vortex?

hearty wasp
#

vortex is for installing mods

#

I'm certain you understand the difference

fresh arch
#

Vortex let's you manage mods

#

Install, remove, update, go to the website

#

It doesn't let you make mods, edit game files

plucky steeple
hearty wasp
#

you can do a reshade preset if you want a simpler approach

fresh arch
#

If you want to make your own mod, you need other tools

solid hawk
fresh arch
#

Right forgot to mention that

#

I know Vortex will only detect conflicts on file level, not record level

#

(using terminology from Fallout modding)

solid hawk
#

For NMS, wouldn't be difficult to add the functionality, but Vortex would have to contain psarc or psarctool to unpack the files.. Get why they wouldn't want to include 3rd party software for one game.

vale iron
#

@idle patrol Did you get it working? @wide shale needs one or more.

idle patrol
#

I haven't tried it yet, was just about to try it

wide shale
#

@idle patrol no i couldnt make it work 🤧😭😭😭

idle patrol
#

bruh my exotic just straight up dissappeared

#

yeah its just straight up poof! gone!

wide shale
#

Mine just instead of a ball it turns scmquare and glitch out

idle patrol
#

I wish there was a way to easily edit the parts on a ship

wide shale
#

I got one

vale iron
#

If it's invisible, that means it's a bad scene file, need to use a different one

wide shale
#

I finall got one i can share it and you look up the code and see of you make them

idle patrol
wide shale
#

I got one ship someone share it

#

I can give it to you and see if you can make the rest of the ships

#

Colors and the royale

lime mesa
#

how do i fix my sandworm i can see it but nobody else can

ripe patrol
#

Where can I get the void egg mod? I don’t want to waste time for a living ship

vapid zephyr
#

Before I start with any mods, is there a mod manager I should use instead of doing things all manual?

hearty wasp
vapid zephyr
#

Welp

lime mesa
#

can you mod exocraft?

hearty wasp
lime mesa
#

does anyone know how meogi made that sentinel walker cuz i really want one..

round sinew
#

no idea - what mod is this?

lime mesa
#

can anyone help me delete a base via save editor?

solid hawk
#

Safer to just go there and delete from the base computer

lime mesa
#

the base was built out of atmosphere, so it's invisible but still there

solid hawk
#

Ah

lime mesa
#

I am currently trying to see if I can still use said base computer, but just build at a lower altitude while still in range

#

if that works then I should be fine for deleting it

solid hawk
#

With your save editor of choice, nomnom or nmsse, open up the applicable save and go to json edit. When there find the section called PersistentPlayerBases (from memory, on phone, away from home atm). Find the base and delete from there

#

I'll be back home in a few hours, if you can't get it from that. 🙂

lime mesa
#

cool, ty

real apex
vale iron
#

I don't believe it reappears for you, but it should appear for other people in your group I think

solid hawk
vapid zephyr
#

What are the scripts in AMUMSS' ModScriptCollection for? Are they used at all, or just sitting there to be copied to the ModScript folder for use?

vale iron
#

A lot of them are out of date and won't work with new game files, so really just use them for reference on how a script is built

vapid zephyr
#

Gotcha!

fickle wren
#

Anyway to force a freighter to show your building progress when you're not inside it. I noticed I can see it when I fly out into the open while technically on the freighter but graphically it doesn't show when I'm in my ship looking down at it.

rugged heart
#

does the way the planets interact with sunlight look like a mod’s doing to anyone? i swear that doesnt happen in vanilla

#

its from ye olde days, back in 2019

hearty wasp
#

tho the mod should be dead in 2019 already

rugged heart
#

aw

#

well thanks anyways

solid hawk
#

If you don't get an error or warnings from running through AMUMSS, worst thing that'll happen is just won't work

vapid zephyr
#

Roger that!

lime mesa
#

does anyone know how i can get that modded sandworm from meogi?

hearty wasp
#

what is a meogi

lime mesa
#

its a person

#

that does that stuff

hearty wasp
#

then you should prolly just ask that person

lime mesa
#

he mods creatures that arent normally albe to be tamed in the game as pets

#

yes i cant find him thats why im asking

hearty wasp
#

I haven't seen that person in this server

#

maybe check another server

#

!creativehublink

hardy auroraBOT
lime mesa
#

k

somber current
#

how do i merge 2 mods with AMUMSS?

marsh eagle
#

Put both lua scripts into the ModBuilder folder and start to build the mod. Select the option to merge when prompted

solid hawk
somber current
hearty wasp
#

they can be in either

#

if a pak is generated by a lua AMUMSS will pack it in the pak

#

but people can zip it as well

somber current
hearty wasp
#

Are you looking to create a custom version of the lua?

#

Or just merge existing ones

somber current
#

merge ones existing ones

solid hawk
#

Be aware, not all mods have Lua scripts, many do, but some don't. Which mod?

hearty wasp
#

then you can just yeet the pak into ModScript if it contains a lua

#

but like babs said

somber current
unborn wren
#

Do I have to download all of this and put it into 1 folder to start?

hearty wasp
#

just the exe

#

but also install .net 5

unborn wren
#

Noted, thank you.

solid hawk
solid hawk
unborn wren
#

Hopefully what I eventually try will not be too difficult, as all I will be trying to do is modify refinery stack sizes 😂

solid hawk
#

I'm assuming that you're installing AMUMSS and it's saying can't find MBINCompiler

unborn wren
#

No actually, just freshly getting into making basic mods as a whole.

#

So I am just looking at stuff that is recommended to get first.

solid hawk
#

Ah, ok cool