#nms-modding
1 messages · Page 12 of 1
very few scripts use input requests
i get few less questions asked as i see in youtube
like i didnt get combinedmods.pak
AMUMSS > builds :
PatchMod_20230106-215329.pak
like should i copy this mod and paste to mod folder?
If you're building a patch, yes, you put both of the original mods in the MODS folder along with the patch pak. Make sure the patch is named so that it loads last
@strange dock there ^
If doing patch paks (combining a pak with one or more luas), I highly suggest going into the readme folder. There's a doc just about patch paks in there you should review to understand the limitations
seems i have to finetune my how-to XD
guys check this channels #modHelp and help me i stuck
For reference: <#215569912121262080 message>
Looks like Devilin is following up
This is how it works right?
i have to add both lua mods into AMUMMS/ModScript
then click BUILDMOD.bat to build them? and copy builded pak file into PCBANKS/MODS?
I think ive got it
@fresh arch aren't you on the modding discord?
I do not think so
Why when i download a mod that changes game color and makes it better (.pak) and i launch the game and click play button game freezes?
And kinda crash
Maybe the mod is outdated or otherwise broken?
Which one did you try?
Like
DUD's SKY
I'd expect that one to be up-to-date, so maybe a conflict?
Idk my graphic is max but game sucks
I just want a mod that makes how the game looks
Colourful and great
I have no idea
Do you know some to recommend me?
Sorry, no, not really. I rarely use any mods. I can only recommend to search by keywords and make sure to sort by 'last updated'. Also check what files are edited to see if there could be conflicts with other installed mods.
Thank you
All DUD'S SKY mods are up to date. None cause crashing.
It doesn't seem like so
I'm using them and many other people without issue.
you prolly have conflicting mods
1 - Post a pic of mods list and someone might be able to help more.
2 - Remove all mods except DUD mods and see if you get a crash.
If you get a crash at that point, you might want to verify game files.
here are my mods
That’s a long list of mods and there will surely be conflicts depending on the DUD’S SKY mods you are trying to use. To prove this, try running only the DUD’S SKY mods to see if you have an error.
There is a list of files that are used for DUD’S SKY mods in the download and on the docs tab of the Nexus page.
Do I ask about save edit stuff here.
You need to merge them
All stuff
I'm curious, if the FRHYP3 not available through the normal save editor?
@unborn wren Currently only through JSON until the editors' library files are updated. NomNom will likely get there first.
Easily half of those mods are outdated lol
Why would it not be?
Just don't try to get the packaged version. You have to go into the Freighter tab, make sure the Technology is selected, then use 'Add Item' on an empty slot and select as shown in the image. Do not use the search feature, as these are procedural. Also be aware they are all named the same in the last selection choice. You will see a list of the same names, where in this case, being ^UP_FRHYP3, you have to select the 3rd Salvaged Freighter Module. The result will be a random proc gen A-class SFM, which you could further tweak by altering the item details ID # value
Could I get a tutorial on how to get the save editor? I'm a returning player and had lots of shit on ps4 but have lost it after transferring t pc, would like to get some of it back.
There is a pin here that links both NomNom and NMSSE. Both can edit saves and will have some info available. Check those out and feel free to ask additional questions here after
Awesome, thank you so much. I had hundreds of hours invested and dont feel like going fresh again 😓
Do make a backup! Just in case, before diving into save editing.
!faq-savefiles
to view, enable Link Preview 
Steam 
%appdata%\HelloGames\NMS\st_<Steam64ID>\...
Game Pass 
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
GoG 
%appdata%\HelloGames\NMS\DefaultUser\...
Linux & Steam Deck 
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...
When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).
I gotcha, its a fresh save, so no worries right now.
I know this ain't what you asked for, but why not use the expedition mode save?
You get a new save with a headstart, you can get buncha rewards and upgrades as you complete expedition milestones
Sounds like the easier solution for me
Nah... had way too much just to want a headstart.
Does it matter if my game is downloaded through game pass, using save editor?
Both Save Editors should be compatible with Game Pass saves
Alright. If you don't mind, could you show me where its located? Having a tough time.
Sure, but what exactly is the issue? Locating your save files on Game Pass?
Yes. I cant for the life of me figure it out.
In most cases, if using default locations, the save editor would find it automatically. If not, browse to the location using the location posted by the bot earlier
Which Save Editor are you using?
Ok, now '%LocalAppData%' would be equal to C:\Users\<Username>\AppData\Local\
Browse there using the 'File' tab > 'Open File/Path'
Then follow the further folders into 'wgs'. Once there, you get weird long folder names. First see if once you selected 'wgs' to then click 'open' gets recognised by the save editor. If not, you will have to try to 'open' some of the folders inside, to see if it gets recognised by the save editor. Of course, save files do require to actually exist. They should then appear under the Game Slot drop-down
This is all that I see.
Or do i need to do this in my files itself, not in SE?
Select 'Packages'
then HelloGames.NoMansSky_bs190hzg1sesy
then ... SystemAppData then wgs
Then click Open and see how the Save Editor deals with it. If it recognises the location to have saves, they should start to show under the dropdowns
If not, try some of the folders inside to find the one it recognises. I know NMSSE can be a bit iffy with this and I do not own Game Pass to know exactly where to go
Found it! It was the main folder after wgs. You're awesome, thanks so much.
If anyone has game changer CombinedMod.pak which includes 20-30 (.lua) mods inside
Id like to try it
Lmk
This save editor is confusing
Guys send me plus engine High Speed (.lua) asap
Already done on modding server
try using only keywords while searching on Nexus when you're looking for mods next time
and flying related mods can be searched with keywords such as "flight", "fly" etc
does anyone know of a working mod that lets me resize anything, place anywhere and unlocks all buildable things in the files?
iv had one before but i think it went to far out of date and vortex took it off the page
If you visit Nexus Mods, use 'build' as a search key and check the top results that show.
(always best to sort by 'last updated')
oh ok thx ill try to find one
Off the top of my head, gBase, Exosolar's, Eucli EA (although contains a whole lot more), Ultra base Building (might have more than you wish too.)
really?
When I say it may have more, I mean it would have objects not available for others in MP.
wait so am i able to build things in my freighter too or?
and potentially frigates
Oh yes, it is certainly possible to build in your freighter, even parts that are meant for planet base. Even possible for others to see in MP. As long as these parts are default there is no 'real' issue for that matter
Frigates no
ok im sad about the frigates tho
Some mods just add a lot more parts than just default, so check the description carefully
ok thx for your help
You're welcome
What the difference between
BUILDMOD.bat
And
BUILDMOD_AUTO.bat
Buildmod_auto uses a configuration file so you can customize what it asks you and how it behaves
Gets rid of approximate locations. Doesn't work for expeditions
does anyone know how to fix this problem with the eucli-ea mod?
you live with it
it doesn't cause any stability issues, only a visual one
@summer dew ^^^
oh i have that
which one is best
for like light blue theme
i love Earth sky color
which one is the best
This is not how it works
It's a collection of mods that affect multiple aspects of the game
If you want all planets to have the same blue sky you gotta find another mod for that
friend-entity @vale iron is gFreighter not working as intended? I can't seem to change the freighter design to Annihilator. I have tried different seeds but all I am getting is the Venator design.
Nvm got it to work. I wasn’t using the seed properly.
isnt nms a multiplayer game? how is modding allowed then do you just have to turn multiplayer off or something?
ok
does any one know if this is a mod where the hyperdrive is on the freighters?
hyperdrive the tech?
what?
no i mean how do i make it look like that
that's an old mod I think
oh
search on Nexus for keywords like "freighter" or "bridge"
but yeah no idea why you said "hyperdrive" 
i meant the cockpit of the freighter i have bad memory so i forgot what it was called
ah
does anyone know how to use the custom ship summoner?
The one for my gShip Custom Ships mod? What do you need help with?
oh nvm i found out how to use it
sorry
but i do want to know one thing
what custom ship is this
Starfox Arwing
is it posable to have more than 1 golden vector?
Yes, just use the summoner or save edit them in
Anyone has increase ship damage lua?
Which weapon and by how much?
Idk i can edit it right
So i can increase it if i want to
Yes
So lets say the most common weapon which everyship has so i can have high damage on any ship
So: Photon Cannon
Every ship or at least most has this weapon i think
So
No problem, they were easy ones
Still no one did but you
Umm how can i increase damage?
ModNameSub or Section_Up
Its fine
Thanks
That just increases the damage on the base weapon, btw. Upgrades to it still have their vanilla values. Would need to do some more work if you wanted upgrades to double as well
Nah its fine
I dont need upgrades actually
My mining beam deals high damage almost 1 shot + bonus resources high)
No fall damage thanks to you
Faster plus engine thanks to you
Ship damage 3x now thanks to you
I think i dont need anything else but i let you know
Appreciate it
Hi all, is there a mod that allows smart stacking of items? I notice when (for example) turning silicate power into glass, it takes 150 to refine, but the rate is 40:1 which leaves 30 over, and puts it back as a stack with 30 in it, instead of just combining it. Just wondering if there was something like that out there. I could not seem to find anything on nexus.
Can you do a mod to remove mining beam farm particles?
Cause i have bonus resources and i farm with mining beam alot of particles will apear and makes lag
I think this one might be also ez for you
Nothing like that that I know of, nor sure how it would be done
That will take a bit more work. I'll look, though
Okay thanks
Lmk
FYI, here's a version that increases the photon cannon, spewing vents for alien ships, and all the upgrades for both weapons.
Yo wassup dude
Can you make a mod that increase your exosuit capacity/slots to 9999999 ? (Not stack) just capacity
Inventory is hard coded, so no
Yeah, can't do anything about that
not possible
why?
hardcoded

So, I need a bit of help. My game crashed during a teleport animation from a space station to my base. Now when I try to load the save, all I see is the space skybox and outline of the compas. The game doesn't load anything past and freezes. Is there a way to use the save editor to put my character safely in my base?
Better off just teleporting to another system altogether to reset your coords
With a save editor, that is
Ok, sure, how can I do that? I assume I have to edit the UniverseAddress values?
It does
That's the one
So I just write random portal address in hex, save it and hope for the game to aproximate it to a valid address?
Game is still freezing. Maybe I need to edit the PreviousUniverseAddress as well?
Or one of the SpawnStateData?
I think I got it
I made changes only to save1.hg before, now I did the same for save2.hg and I loaded into the game
Ok, I think I got it working. Thanks for the help @hearty wasp
@fresh arch @hearty wasp Always use Galactic Coords for location edits in GF. It accepts Portal Codes in hex, but no matter what you enter, the last 3 digits always default to 7FF, meaning it always sends you to the far right edge of the galaxy
Im sorry what is GF?
GoatFungus NMSSE
Too many players refer to it as GF, annoying as hell but I always use the more commonly used term for things to minimize how often I need to answer more questions, lol
Makes sense
Girl friend lol
does anyone know a mod that allows me to have the sr1 nomad as my starship?
nvm i found one
I want too
do you have a save editor?
Yes
Pretty sure that mod is out of date and won't work
it is, do you know any mods that add more freighter parts?
gbase, beyond base building, eucliea, ultra base building all do different levels of giving you more things to build with on your freighter
Ultra Base Building. 🙂
Thanks
No problem. Figured you were trying out the new mod: gTypo
lol
Who the heck thought pink was the color that modders NEEDED to be. Now I have to participate more to get a role where I don't look like a flamingo. 🤪
Try this and let me know how it works. It should remove the resource blobs that fly toward the player on terrain edits and mining laser, but it's not thoroughly tested.
I will try it thanks
Also the mod that increases ship damage
It does work but it doesn't work on senditels
The mod you have called gShip that adds 70 new ships to game
Does it work in multiplayer and others can see my cusom ship?
No @sharp kite
Mods are clientside only due to their nature - only someone else using the same mod sees what you see
Okay im not downloading it then ty
YW
HELL YEAH DUDE
it worked
Wow
Thanks
Someone has a mod to remove the " freeze" when you are leaving atmosphere with plus engine?
This mod didn't work for me past version 4.07
Or 4.05 or something like that
Haven't tried the manual approach yet
Yeah may need to recreate for 4.08 by following the instructions on the description page
@sly girder moving here for mod discussion
Maybe try out this one: https://www.nexusmods.com/nomanssky/mods/1081?tab=description
Lo2k provides a page with status on their mods, which ones should work with the latest version of the game
yeah, bit too broad for that, just want it for the dialogue boxes 👀
as mentioned: https://www.nexusmods.com/nomanssky/mods/1766
IS pretty much the idea
but alas out of date
at least unless there's some fucky™️ stuff going on and it's actually updating, but nexus only shows the original upload dates?
So there are kind of 2 options I see
- since author did specify what files where changed by the mod, it would be possible to recreate this
File coding was done in ...\METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN files only.
And this is how it looks like:
Looks like each time game has to display one of the punctuation symbols, it adds a time delay which could be edited by a mod
So you could try recreating the mod yourself and set all the delays to 0
Option 2) would be looking through a repository of LUA scripts available on github to see if someone else hasn't made a similar mod already
Find such a script and compile the mod yourself with AMUMSS
Fast text mod:
Lol I was working on that on my end
Ok my version seems to be not working, still getting the delays
https://pastebin.com/ZshP0Ska what did I do wrong here?
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
AMUMSS report states 34 actions were performed: [<Property name="Delay" value="0" />]
I don't do LUA. I don't even know if the one I made works lol...it's just an exact copy of the original.
Works for me
I saw diff delays....I think.
Maybe "0" will not work. Maybe has to be some small value. Not sure. But this mod I redid didn't make any "0".
Sometimes game is looking for some min value and if under or "0", it will ignore the value and give it a default value.
I see, will try to compile it with some non-zero value
Nope, still does not work
hmmm okay....
can you check the above pak I posted to see if it works?
If it does work then post the pak you are making and I can look. Not the LUA, but the pak it makes please.
Your mod works
Okay, cool. If you post the pak you are creating, I can look and see what's happening.
Do you have a way to compare text files?
There are a lot of differences between the two.
A lot of these are set to 0.01, but there are some set to other values like "0" and it looks like you didn't change a few that this mod changes.
Per original mod description:
File coding was done in ...\METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN files only.
I don't really have a good way to show you what I'm looking at except like making 10-15 pics
So I edited only this one MBIN
right but you didn't edit all of the same values and you did it for diff values.
If you have something like winmerge, you can compare both exml files in the paks.
WinMerge can open PAKs?
well you would need psarc to extract the files from the pak (like a zip file)
then you would use Winmerge to compare the exml files from both paks.
You would see something like this:
Mine is on left, yours on right.
I think this has a link to psarc..... I can't remember where I got it from.
https://nmsmodding.fandom.com/wiki/Getting_Started
This quick guide has the goal of quickly introducing fundamental aspects to modding No Man's Sky without going into many specifics. Primarily this focuses on accessing your game files and introducing some core tools involved with modding. You will be using three tools for the time being: NMS Modding Station MBINCompiler Any text editor of your c...
Maybe this is a good version of it?
I use mod station, and I think this is the psarc I use lol.
Maybe you try again, and if it doesn't work then I can compare them again.
I wouldn't be able to do this stuff if I couldn't open a pak and compare files haha. You don't have to use mod station, you can use psarc and drag a pak over it for decompress/compress. Winmerge is a good compare tool for this kind of stuff. Notepad ++ has one too, but I like the winmerge one much better.
Not trying to tell you what to do, but being able to see the end result of what you are trying to make (somehow) would probably help a lot to find issues.
I mean I kinda see the result in AMUMMS
Issues is instead of picking all the lines with value to change in order, it loops back to beginning and skips most of the Gek ones till it reaches "fo" which gets replaced
ahhh makes sense to me, I was seeing what looked like sections skipped.
@fresh arch
If you need modding help, there are some people at the modding discord (including me) that are very helpful. If you don't get help here or if it gets very deep, you might try there.
https://discord.gg/VRwwBEUg
for future
Because I assumed specifying just
"Punctuation","whatever symbol"
would be enough to pick them all
But since they are in different sections for each race, I need to specify that as well:
{"Gek","GcPunctuationDelayData.xml","Punctuation",",",},
ahhh right, I see
This is why when the LUA script went through the default group and did the changes there
The next line was again replacing delay for ".", so LUA went back to top
I thought it would go further into the Gek section or whatever was next and continue from there
Fucking programs for industrial robots are easier to work with than this 😄
lol
I don't use LUA for a bunch of reasons that take time to explain.
Nothing against it at all, just doesn't fit how I work and what kind of mods I make
They call me the "sticks and stones guy" cuz I just use the very basic tools.
At least I have the compiler now cuz at first I was hex editing everything.
Which means no variable labels or anything...just values in no certain order. That was a pain in the ass.
Okay, I'm outta here for a few minutes.
Like I said you can also get help at the modding discord if needed.
✌️
Good luck, hope you get it straightened out.
It'll go where you tell it to, as specified in the LUA. Without seeing the actual script can't say exactly what's goin on
Luddite
Can anyone in here help me get a griffin?
That's more save editing or trading territory. Try #nms-lfg-or-trades or the creative and sharing hub
!creativehublink
Have any playstation player in here has finish all expeditions from phase 1 to the last one and has all the rewards
Da Po Po Be Fast On Yo Ass (DPPBFOYA) multiplies existing Sentinel spawn numbers in the wild and wanted waves, including:
All Wandering Drones (PatrolDrone) minimum multiplied by 2, maximum by 10;
All Heavy Combat Drones (CombatDrone) minimum multiplied by 2, maximum by 7.5;
All Repair Drones (MedicDrone) minimum multiplied by 2, maximum by 4;
All Summoner Drones (SummonerDrone) maximum multiplied by 2.5;
All Quads (Quad) minimum multiplied by 1.5, maximum by 4.5;
All Hardframe Battle Mechs (Mech) maximum multiplied by 2;
All Walkers (Walker) maximum multiplied by 2;
All Corrupted Drones (CorruptedDrone) minimum multiplied by 1.5, maximum by 7.5;
Should include in the requirements that players need to run RTX 4090
To be able to witness 10 Thomas the Tank Engines or whatever that Walker abomination is
that's Cranky the crane
Duh
nah bruh so people can see the ships?
@simple oracle IF they are running the same mod
ok
Otherwise, they wouldn't have the model information on their end in order to see it. 🙂
yall know how to get grass on freighters as decorations?
Use gbase or bbb should unlock it
how many mods do you have installed
I just reinstalled the game and have these mods installed. Whenever I launch the game just spins and crashes. Does anybody see anything wrong with these mods? They're all up to date:
if I turn off mods, the game loads fine
I typically only run 5: gEpic Normal, gShip Custom Ships, gFreighter Custom Freighters, Silent Suit Voice, and Skip Intro Logos. gEpic is a package of dozens, though.
That ScanTime mod is named such that it looks out of date. ImmersiveGen is possibly out of date as well. Salvage Plus looks out of date. I don't know the Faster Gameplay mod
do you wanna play nms tomorrow if im free?
I'm traveling tomorrow, sorry
oh ok, where to?
Austin, TX, USA
nice, when you go to USA if you go to school buy tons of guns you'll need them
Constantly changing, depending on whether I'm playing, developing mods, or testing something. A few dozen normally though.
ImmersiveGen does have an lua script. You can run this using AMUMSS and it will apply the mod setting to the version of the game files on your system and generate an updated mod .pak., latest is 4.08.
Also, although a few differences, this one is current for faster scans: https://www.nexusmods.com/nomanssky/mods/1198 Not set to instant by default, but also comes with an Lua script you can modify as you wish to make a custom version.
...and I just did a test run of the ImmersiveGen Lua, although there's been several NMS updates since the last mod/Lua update, still runs fine.
Doesn't work
Instant?
Yea its like CS:GO there lol
You may need to follow the DO IT YOURSELF MODE instructions to update it to latest version. Not my mod, just the only thing out there to do away with the planet atmosphere lag issue.
Ill assume it "DO IT YOURSELF MOSE" Goung ti gake long process to understand and AMUMSS did
So maybe can you update it for me
Look hoe cute my eyes are 👀
Lol
Its not that annoying lag or something but its like 0.5 sec freeze sometimes
This shit that says "Hold Tab To Skip" is so annoying
Almost got me killed
AnyMod for it?
try using keywords such as "tab" or "skip" on Nexus while searching
or something like "instant"
but it's unlikely it's possible to eliminate the button prompt
There jsnt any
then you can assume you won't find any
Its like im dying to weather and few shits are following me and because i completed 15k walking i have to hold tab 5 second in front of face of death lol
I think people can make it
@vale iron bro can you make it?
Hey. Decided to try out mods a bit. And since I am lazy… we’ll is there a mod which defragments\consolidates inventory and possibly enables search function? Also what mod is there for changing ship or freighter look? I mean I saw one cool looking modded freighter and am asking for recommendations. Oh, hope this belongs thematically into this channel
not possible for the former but try using a save editor if you want to manage your inventory outside the game
gFreighter for custom models for freighter
Thnx
🤔, also does “better planet generation” mode impact \ interfere whit biomes much. I mean I read that some mods are biome specific and that may impact ability to complete certain missions?
any mod that modify actual biome characteristics more than just colour does "much"
you can read their description pages to see what aspects they change
The manual method does not involve AMUMSS, just PSarc
If you prefer to do it manually, here are the steps :
- Navigate to <no man's sky installation directory>/GAMEDATA/PCBANKS.
- Make a backup of the file : NMSARC.451C674F.pak.
- Delete (! important) NMSARC.451C674F.pak from the PCBANKS directory.
- Extract the backup of NMSARC.451C674F.pak elsewhere (using PSArcTool.exe -https://github.com/periander/PSArcTool/raw/master/PSArcTool.zip - You drag the NMSARC.451C674F.pak over the PSArcTool.exe file).
- You will now have a folder called MODELS, move this MODELS folder to <no man's sky installation directory>/GAMEDATA folder(! not PCBANKS).
- Voilà ;). Launch the game and enjoy a seamless planet to space transition again. (*The game will read from those loose files instead of uncompressing each time the NMSARC.451C674F.pak - Thus removing the lag. It is important to delete the .pak file from the PCBANK folder else it'll be looking for it before using the loose files)
On first glance looks like copy paste job
Problem being, the end result file is too big, because you are repacking uncompressed, that's what makes the lag go away. That mod doesn't make any changes to the game files, just not compressed.
Here's the things with NMS modding. It's less about what you want to do and more about what you're allowed to do. We mod the game exml files (contents of MBINs), but can't modify what's in the .exe, which acts as a limiter. Functions within the exe will often limit/deny/overwrite changes in the game files. We also can't really add completely new things to the game, like a new ship type, for example. You can write in the EXML for a new ship type into all the applicable EXML files, the game will crash because it sees a ship type name it doesn't recognize, as the allowed ones are hardcoded in.
You can actually repack the files, using a command line switch to disable the compression, with the same end result.
With psarc it's --nocompress
GShip custom ships and Ship of Moar are the only two mods which have skins for ships. With a little extra work, can use both at the same time. Fully read the description tab on the SoM nexus page for details
Think gfreighter may be be more in direction of personal wanting
You can run both a player ship mod and the freighter mod. I run all three. 🙂
Always a laugh seeing a TARDIS pull up on the next landing pad over, while my Enterprise-D freighter sits nearby in low planetary orbit. lol
@raw totem i was just looking at goatfungus
i wonder if it's here that you will tick the boxes
as you can see, the shoulder pads are ticked (that was the twitch reward i did get as well)
though
ah found it.
i think
yep, here they are
Looking at those. For some reason, they are not listed as unlocked even on the save files where I can se they are unlocked and have them equipped.
strange yeah - not sure how that happened
Neither is the blue jetpack trail that I bought after Waypoint and can acquire freely across all saves
They do show under discovery tho
Just not in sync with each other at all
that's where they should appear - in all saves, in fact
not sure if there were some backup restored to a previous version
that could have possibly caused the desync
I have not done any save/version backing up
i was thinking of cloud
Ah. Well, the cloud save is how I would have gotten everything back after the full reinstall since it was a new computer and everything
Anything I should do now or just wait and hope for a response to my bug report?
well, you could use the save editor to do some quick fixing if you wanted
did you attach your save files to the bug report?
I did not, I attached screenshots of the missing item and told them my platform and account name
if you register an account at zendesk with the same email you used, and login, you will be able to access your opened reports, and add additional comments to them after opening
that being said, devs will only contact you back if they actually need something from you - example, your save files
Good to know
answering to thousands of reports isn't what they do, but they do look at them all
Yeah, I also know I'm not the only person to have sent a report on this kind of issue lately
for sure
hopefully more than 50% of those have attached their save files though
anyway, hopefully there's something they can do, that's retroactive for existing saves
I suspect it has something to do with the Waypoint update or a subsequent patch
i havent double checked my latest quicksilver purchases that i did with my leviathan redux save
Wouldn't it be theoretically possible for their system to look at what's unlocked across all the saves on an account, check which ones are transferrable, and force them to sync up?
i don't know about that
I mean, those three processes are all things the game is already capable of doing to a certain extent. Just have to chain them together (oversimplification of game development withstanding).
does anyone know a mod where i can fly my freighter manually?
No, doesn't exist and can't
I mean, could throw a freighter skin onto a player ship but it would have a player ship cockpit and inventory, wouldn't be able to land on any pads due to size, landing gear would be completely messed up, and other players without the same mod wouldn't see it. Lots of issues. The middle two points could be worked around by scaling way down. Like there's an Enterprise-D in Gumsks custom freighters mod and there's also a scaled down version for player ships in either his custom ships mod or ships of moar (sorry, can't remember and too lazy to look).
I mentioned earlier to ItsMaxxYT, NMS modding we can't truly add anything new. We can repurpose existing, to an extent, and change values, but we can't add new functions or modify existing functions in the exe. We work with what we're given. 🙂
I have an Enterprise D ship, not sure if Ships of Moar does as well
Hello everyone 🙂 I'm new to NMS modding and I would like to know if there is a tool to detect conflicts with installed mods. I was expecting nexus vortex to tell me but it looks like it doesnt' 😅
what kinda conflict we talkin about
I noticed that Fine LOD conflicts with at least two of my mods : Dud's sky and Exosolar's abyss
So I would like to learn how to resolve it if possible
oh you mean mod conflicts
try AMUMSS
it does detection and mod merge/updates via lua scripts
provided those mods have luas, which Dud's Sky doesn't
But if I read correctly the lua scripts must be provided by the mod author right ?
yeah
Yes that is the problem 😅
if you wanna merge mods manually you're basically just learning to mod
abyss should have a lua
dunno bout finelod
but if only one mod doesn't have a lua you can use that one's pak instead
I don't see a lua for fine lod neither
I will try AMUMSS to detect conflicts and make a choice between mods in the first time
Sine fine lod is a must-have it will be a pretty quick decision I guess 😅
How do you use AMUMSS just to detect conflict ?
It asks me to run BUILDMOD.bat but I don't want to build anything
that bat is also used for AMUMSS self-update
so you just run it until it updates no more
It's stuck there even after creating an exception in my firewall and antivirus
if you can see Test_AMUMSS_install.bat, run that and screenshot the result to the modding discord's AMUMSS channel
!moddinglink
Vortex can tell conflicts only at a file level, that is when 2 mods are trying to apply the same file
This functionality is useless in case of NMS when the files applied can have any name with the PAK extension. Vortex simply does not know how to look into them to see if they will affect the same game file (MBIN extension).
Ok thanks. And what about load order ? I read that it works by alphabetical order so I can't define it in Vortex right ? I have to manually rename mods ?
I downloaded an outdated version on the wrong github. Seems to work now. It's looking for conflicts
I am not sure, I would say managing load order with Vortex is also a miss. NMS has its own rules for loading the mod PAK files based on names. I don't think renaming the mod packages in ZIP (what Vortex essentialy downloads) would have any impact on the actual PAK files
Ok good to know 🙂
optimally you don't want to do that for different mods anyway
Yes you are right
mostly we use that for merged mods to override the files we have merged
in most other cases it's gonna make the game unstable
Honestly I dont think you need to use a mod manager with NMS. There isn't simply the amount of mods and the amount of conflicts to look for
If you download an extensive mod package like Duds Sky affecting lots of game aspects, a mod manager will not help you anyway
You need to pay attention to what files are being affected and pick mods that don't affect the same files
Yes that's the reason I was asking for a conflict detector 🙂
I usually don't download "similar" mods and choose only one especially for overhauls, but I didn't expect fine lod to conflicts with dud's sky
Just out of curiosity. Do you all use fine lod or there is alternative ?
Because the behavior without it is just glitchy as hell. Popping textures everywhere
NMS Mod Builder: https://github.com/cmkushnir/NMSModBuilder
Watches the mod folder and does auto-conflict detection when any pak files are added|removed|changed. Lists what items (e.g. mbins) are in conflict, what pak's are conflicting, and double-clicking on a conflicting pak will display the diff of the pak version of the item vs the game version of the item so you can easily see what changes each mod are making to an item.
https://github.com/cmkushnir/NMSModBuilder/blob/main/Doc/Tab/PakConflicts/Readme.md
Most recent version
...and Luas don't necessarily need to be provided by the mod author. Some mods without one, a user has written one and posted on the mod POSTS tab. There's also a massive collection of them at https://github.com/MetaIdea/nms-amumss-lua-mod-script-collection, including many for mods that don't have them.
That repository is kept up to date several times daily.
Thanks @rapid sandal @solid hawk
a user has written one and posted on the mod's posts tab
How does this work in case where mod author does not allow uploading the mod by others?
For me it feels like once you get the LUA it's the same as getting the mod it's based on, so it would still be the original MAs property? Does it make sense?
then the luas can be found in the repo
You mean the GitHub library linked earlier?
I generally describe modders as owners of implementations, not ideas
if one can own an idea we cannot have multiple jetpack or flight mods
With NMS, no mod author really has rights to any settings, ONLY Hello Games does, from a legal standpoint.
And how does Nexus Mods rules play into this?
I write a lot of LUAs for mods which don't have them. Been doing that for a few years. Many dozens. When I do so, mod authorship is always attributed to the original mod in the LUA and it is always offered for the mod authors use. Some were made by user request for an abandoned mod and I never hear anything back. Of current mods (usually I do luas for new ones), the majority of authors have taken the Lua and offer it to their users on the Files Tab of their mod page. Two have said they don't want to feel responsible for maintaining and making changes in the LUA, so decline to place in Files, but were happy to have it linked in POSTS. Only one person has ever had issue.
Oh ok so community is not problematic about that
Not as long as it's done right. Attributed and offered to the original mod author. It's about helping out each other and the users.
If you made an Lua for somebodys mod, didn't attribute and created a new Nexus page for it under your own name, accepting dp, that would be a whole other thing.
You have to keep in mind that the majority of people who write luas for NMS are mod authors themselves. We take care of our own
p sure Nexus is file/asset based
Alright, that answers my concerns. Thanks for the input y'all
which is not really applicable to NMS
at least to luas/c#
also we discuss this question p often in the modding discord
...and as far as copying and Nexus goes, mod complexity plays into it a lot. If you make a mod to make your character run faster (which is a single value change), there's dozens of those on Nexus.
as a community the modders at the modding discord has a p good general feel on just not copying exact implementations
Correct. Good example is flight mods. Several of the regulars (who are also among the most prolific and longer lasting modders for NMS) have flight mods. All changing the same settings, but in different ways to achieve different affects.
If you have questions about how to mod, please come over to the modding discord, we're happy to assist. We like fresh meat, lol. Especially those who plan on sticking with it longer term.
Thanks for the invitation but I'll pass
I'm just a monkey who picked up modding to fix some quirks with the game
stops before another Waypoint UI rant begins
At best Im just curious about how stuff in game works
👍 WinderTP has begun a series of videos about just such things. Let me scare up the link.
Welcome to How It's Skied, a series of videos that intend to investigate, display and explain the various aspects of No Man's Sky's inner workings! Today we'll be talking about Wire Colour Glitch. Let's dive in!
Buy me a Ko-fi: https://ko-fi.com/windertp
Twitter:https://twitter.com/WSLTP
Mastodon: @WinderTP@joingeeksocial.com
Hive: https://hive...
This, the first I believe, touches on how colors are applied to objects.
can you for me and can you make it the normandy sr1 bc the mod i found with that starship skin thing? it didnt work
Da Po Po Be Fast On Yo Ass 1.1
https://www.nexusmods.com/nomanssky/mods/2638
Added multiplication to Sentinel Starship Fighter Drones
AMUMSS Script - optional (default on - enable user input in AMUMSS to disable) space station Sentinel Starship Fighter Drones multiplication
DPPBFOYA is not designed to be balanced, and is recommended to have at least a 4-player team (with component squadrons for space battles) to fight.
Hey all, is there any mod that is working that improves the squadron starships to do deal some sort of damage?
Should be working:
https://www.nexusmods.com/nomanssky/mods/2469
And so far I have just been putting them in the mod folder how do I know which need that (it's called Amuss? ) I think.
AMUMSS is mainly for two things: turning a Lua file into a PAK file and checking for conflicts. If you already have the PAK file, you might not need to worry about AMUMSS at all. If mods aren't working the way they should, you might have a conflict, which you can detect with AMUMSS. If you do have a conflict and you have Lua files for all the mods, you can build them all together into a combined mod PAK file that gets around almost all possible conflicts.
I do already have a mod ways instant text but its not fast enough i still have to click few times
Is there a mod to "instantly " skip the texts and go right where you have to answer the questions or select etc
To add a little more into, in AMUMSS, there's a file called Check_CONFLICTS.bat. Run this to only do a conflict check without all of the process scripts dialog. 🙂
That last was for Clutchnorris, adding to what Gumsk said. If there's a dialog where it's specified to pause for an action before going onto the next, there can't be a mod for that, simply because each screen of dialogue is a separate entry in the language files and the way the system is setup for dialog, each of those dialogs are called separately. There's no option in the code to automatically cycle through or timeout and go to next after X sections. Via code it can be setup to skip dialog screens and go straight to where you choose options, by removing the dialog entries, BUT would need to be done for every dialog entry separately. Many thousands of them. No modder in their right mind has the time or patience to go through every single section in NMS_DIALOG_GCALIENPUZZLETABLE and the several dozen additional files containing dialogs to do this.
You can read the details of what's conflicting in Report.lua
I have to click edit with notepad++ ?
Hey, is there a mod that extends the vanilla jump distance on galactic map route plot from ~600 ly to say the final destination?
Or can right-click and choose open with and pick NPP
So no way then
Thx
Depends what you have set as the default program for luas
Do you mean the route lines?
I would like that
Thank you friend-entity @solid hawk 😄
Be aware that the specific setting which does this is not compatible with Expedition route lines. If set higher than default, like it is in the mod, the expedition route line will not show.
looking
Gotcha. I am going to use this in my normal save. That shouldn't be a problem, correct?
Correct
I did an oopsie with one of my finds. I was on my perfect planet but I hadn't visited the SS and I did not place a base comp 
Without preparing ahead of time I had jumped all the way across the galaxy to hunt the Rasta Rasa, and now I have no way of going back other than jumping across 😦
Just send me a instant text maybe?
On top of that I called my freighter in the system where the Rasta was.
so no practical way of going back to my original system 😦
In many cases, you can hunt down luas for each of the conflicting mods, then combine using AMUMSS. For the first couple of entries, I don't recognize the bestv4 .pak name, got a link to that nexus mod page?
BestV4 pak name is my CombinedMod name
You take it as CombinedMod.Pak
Its the same
But i changed the name so i can manage my Combined Mods
Idk i already Combined it
I dont see a problem tho
JJs better ship works
And planet generation also works i think
Ah, ok. Then redo the combined .pak, adding the LUA for JJ's.
So ill use this instead of the older one?
JJ's is working, but whatever in the combined .pak has those conflicting files, probably isn't. JJ's works because it loads after bestv4. Last loaded wins in the case of conflicts.
Ohhhhh
Damn got it
Thanks dude
Can you also send me a instant text?
My full mod list
Seems cool
friend-entity @solid hawk I have a question. The mod makes it so that the game selects a straight path instead of multiple stops, but how do I increase the range?
As far as the several conflicts with BPG, BPG wins in all of those cases because it loads after the DUD's mods. Now BPG is something of a special case in that there isn't nor can there ever be an Lua for it. The mod contains tens of thousands of files, would take over 1000 man hours to make an Lua for it. You'd be best off just removing those two conflicting DUD's mods, frozen and swamp, as they aren't being used anyway. Else, if you wanted those two to have precedence over BPG for those few conflicting files, rename them to have more underscores at the fron than BPG has, then they will load after.
should i install both Instant Text Display - ITD and Fast-Text-View (Endurance) ?
Range should already be increased. Off the top of my head to 3000
So i delete this two?
Yeah, that should work for you. Should say on the mod description tabs on nexus what files are modified, to know in advance if there's a conflict between them
Yep, FrozenColors and SwampColors, which will remove those conflicts
Yep done it
Thanks
Ima try now
I use ITD personally
Hmm! for some odd reason it's still ~600 ly
Modders ourselves, we generally try to avoid sending files directly for other peoples mods, as it takes away from that authors download stats
METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN
METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN
they both edit same one
so nvm
I tried this before
Ima try the other one to see which feels better
Do you have any other mod making changes to GCGALAXYGLOBALS.GLOBAL, that may be conflicting?
Nvm the other one last updated 2020
I don’t think, does dud’s Sky colors make any change in that file?
How you even do -600 ly
I think mines maximum is 200-250 ly
Nope, different files
Max range on my ship is ~2k
Yep, then no.
I have that mod, and another mod that changes the sails of solar, nothing else.
Maxed out X class upgrades on L formation SC slots.
I'll have to look into it further, but won't be tonight I'm afraid. My old butt is getting too tired and have to be up at o-dark-stupid
That’s alright ^^
I really love META-MOD.lua
But few of its options doesnt work
I wonder if someone can update it or something
I'll check tomorrow and shoot you a DM about what I find. Which route are you choosing? Black hole, galaxy center?
Please take some rest, friend-entity. Thank you for working on the mod and helping me out. 
My butt's in pain too
I am using my freighter to jump, that’s closing in on max range available in vanilla game.
🙂
How do you even use a freighter to jump
I mean i do have freighter but im not into it ill use my ship lol
I dont even storage my goods in there or build anything
I really must look up for it
Same process as ship. Install correct drives + upgrades, go to galactic map, select system, jump.
I run very cheaty by default, for mod testing purposes, so I could jump straight to center, or close to it, if I really wanted
Have to go to the command console with the holo galaxy map.
It's on the bridge. Opposite side of the console from the guy who does frigate missions
Night all
There was a mod which i cant find at the moment i think it was at nms modding discord server
Spawn on lush planet everytime you create a new save
.lua
Okay found it
A mod to fix the freaking lightings?
try searching for keywords like "light" on Nexus
I did
Nothing special
Downloaded few
Didnt make any big changes
which one did you find?
There's two main lighting revamp mods, lumen and relight. Try eaxh separately and see which you prefer
They both increase light from light sources, but with different values for the settings, based on the authors opinion
Full disclosure, I'm co-author on Lumen. It's which you prefer, which is a very subjective thing.
@bold scaffold this looks appropriate -
https://www.nexusmods.com/nomanssky/mods/2453
to get it running, ask questions here and folks will help you out
Thanks so much man
Oh my god it works. I actually shot a freighter to bring a sentinel over and stayed back and I watched them shoot the damn thing and it actually dealt damage. 😮 HG needs to pay attentionlol
@fresh arch grats on FrontPage
Fixed broken space drift, now you can actually drift backwards in space
https://www.nexusmods.com/nomanssky/mods/2262
I fought 2 whole cycles of 5 star cop waves with DPPBFOYA before realising GSFU was broken 
Random curious question: I've seen that you can save edit creatures. I've seen they have designations as to their behaviour. Is it possible to reassign say a caterpillar (Prionterrae) creature the personality of a protoroller (Protosphaeridae) or a feline, and thus make it so that, without mods running, you can interact with it (feed, birth, pet, etc)?
define "personality"
interaction available and the traits shown in game are different things
im not overly interested in the agressive/etc stuff fthat you can egg-sequence. I'm interested in making a caterpilalr behave like a tamable pet.
without keeping mods turned on
i know you can still keep it wihtout mods, but without mods you can't feed it or pet it or ride it
(actuallyi want a lawnmower, but caterillar is the same classificationa nd easier to communicate what i mean)
that'll continue to be the case
you're describing behaviour and those behaviour are coded via in game files
which the mods edit
I know at least the riding data is
k. thought i saw a post somewhere of someone changing the designation of a high flying bird to a butterfly, so that people without mods could ride it
I think pets lay eggs either way
ah I see
@real apex No, changing the behaviour can alter the height over ground used for flight, but save editing is incapable of giving creatures interactibility.
sobs big wet tears
Same reason why you cannot fly a Sentinel Interceptor without a mod.
but I wanna lawnmower as a pet
I fought 33 Sentinel Space Fighter Drones with DPPBFOYA
(not a serious battle, only for entertainment)
https://youtu.be/99smSafeFEo
Get the mod here: https://www.nexusmods.com/nomanssky/mods/2638
Fighting 33 Sentinel Space Fighter Drones with DPPBFOYA, a weapon stats boosting mod, and God Mode enabled.
This is correct. Not done so myself, but one of the users of CompanionPetUnlocker figured this out himself. He got a bird, via the mod. Everytime he tried riding it, it would shoot straight up and when it hit the atmosphere, he'd fall off and make a big boom. Other traits and behavioral anomalies are possible, it would be a try it and see what happens kind of thing. Other than some riding data and some interaction distance changes, the mod only adds the interaction button. Some of the creatures are in varying states of code incompleteness, when compared to "official" pet creature types, as they aren't meant to be pets by HG. So, your experiences with them may vary.
Is there an existing mod or someone is working on, which can manipulate character appearance? Even if other players have to have it installed too
define "manipulate"
anyway mod update
https://www.nexusmods.com/nomanssky/mods/2262
Galaxy S Flight Ultra 1.1
Added SPACE_DORIFTO_ADVANCED, enabling further drifting controls in space in exchange for increased floatiness
Enhanced Pulse Engine approach auto-pilot
Enabled approach auto-pilot on Space Station
Alter body or cosmetics to other than default
Available in game
I think so, only played a few days so definitely the original
Do you have a link? Change model appearance?
it changes more than player avatar tho
🤣 that's a start
there's also Getting Head if you like having anomaly/traveller heads on other races too
just search on Nexus Mods
It's not the look I was after but thank you for the link, glad it's at least possible
I play in VR with others and all we're really missing is custom models or at least more variety
Oh I can't even imagine
there's ample variety in vanilla with the helmets
Let me know if you hear of any news about this!
again, there's always Getting Head if you like vanilla helmets for other races
there likely won't be
Not even mods?
I'm the only guy who's done it in these years
The master modeler
how do i install mods to nms?
Right Said Fred
Question about the save editor. When I choose use old colors, Is that just something I see or do everybody I encounter end up seeing those new colors?
Or old colors rather in this case
And by chance has anyone found anything that makes sentinels more difficult?
Or maybe spawn more for a wave
@hearty wasp someone is looking for more fightes with Sentinels 😄
just search "sentinels"
think aside from DPPBFOYA there's another one that bumps damage
He's too sexy
Savage Sentinels. Combine the Extreme version with DPPBFOYA.
When you do so, rename the LUA for DPPBFOYA with some underscores in front, so it's changes are applied after. Numbers from DPPBFOYA and sentinel power from Extreme Savage.
Been nice knowing you
Okay I'll take a look at it I've already got the difficulty cranked all the way and I just want a little more lol
DPPBFOYA ain't exactly "little more" but you can judge for yourself when you see the page
All right I'll try it out. How does that interact if my friend who comes and plays with me from PS4 interacts with me? Does he end up encountering stronger sentence at the same time
prolly depends on who's the host of the session
I'll have to look in on how to do that I haven't done anything more advanced than just dropping files in the mod folder at the moment but I look forward to the challenge
I'd assume the host spawns the cops in so it'd only work when you're hosting
Okay so I guess what I'm saying is we don't usually host or anything I usually just meet him in the anomaly and we either go to my sister or his system and play
System God damn voice to text
when you are not in Nexus and playing with someone, then someone in your session is hosting
Oh I see I guess we'll just figure it out then lol I'll test how hard they are before I spring them on him we both play permadeath files so that wouldn't be very cool to do lol
unless HG changed how mp works mp sessions are p2p
the best practice would be just to have your friend join you
from main menu
Yeah I don't know I mean we're not specifically like going to the multiplayer thing when we start up the game I just start up my game he starts up his game and then we see each other in the anomaly
I don't know if it knows that we're in the same area or what
I guess the invite to group thing will work too
Oh yeah duh That's what we do lol
Once he's online he's on my friends list so I just add him
but yeah try it out and report back with what happens
I'm interested in knowing for sure
I'll have to see what he wants to do he may not want to lol He's not what you would call the combat type very often.
I think he's still hangs out in the first two systems he's ever discovered He's just been trying to find everything on each planet there
I guess you can always initiate combat near an outpost/space station
so you have a place to cower and break combat in if things go south
Just checked the mod page, it says if you both dont have it, it can cause sync issues
my comments are only applicable to DPPBFOYA
I didn't make the other one so I don't know what files it modifies
but damage taken by player wise it maybe the case
Yeah, I haven't looked, but I remember adjusting numbers slightly in Savage. Been a few months since the last revamp, so can't quite remember.
Alright, thanks all, installing it now, made a duplicate file to test it out and see if its something I want all the time 😉
Holy shit. I just finished. 45 mins later I went into that fight on a basic moon, no atmosphere, no storms and I burn through 27000 rounds of ammo with a scatter blaster three clips of paralysing mortars, 1 clip of geo cannon, repaired on the fly 5 times, lost my life support at <13%, ran out of ammo with two walkers and mech dudes left with a dozen or so drones. Had to farm with them chasing me.
I tested line of sight, was pleased to see them not just go under and get stuck, when I flew into the upper atmosphere, they followed (had to fight in hover mode for a bit)
The dogs are the most feared for me because they seem to walk through the ground, but that is a wonderful mod.
I love that wifi drones summon 8 or something at a time haha
I installed whatever the one that said "don't install this on permadeath"
@hearty wasp very well done.
I love that they bob and weeve more, they chase you down, and can take more of a beating
I also started the fight from no sentinels and picked up a gravatino ball lol that was a shock. I don't know if I can have this mod on all the time I can't take 45 minutes every time I want to fight sentinels though haha.
Does this mod also change the airborne sentinels?
Hey I got a question about save editor? if you were to add an x class upgrade module, would it automatically have the best stats or would it still use the random chance?
I only ask cause an x class upgrade randomly disappeared when I logged on today, it was there yesterday,
DPPBFOYA multiplies space drones as well, yes
dunno about the other one you have
should still be random unless the save editor has presets for selected proc tech
I double checked, I do make numbers changes in Extra Savage Sentinels. x2 for min and x4 for max, across the board.
ah
Good Evening Interlopers!
Is it possible to increase the base building limit of 16k items with a mod?
no
Thank you for the answer
👍
any recommendations for mods to install?
Sean
Duds Sky Colours, mods to skip splash logos
Old Style Icons if you prefer the recharge bars over percentage values on tech icons like any normal human being would
Extremely subjective and based on how you play. I suggest to people new to the game to play as vanilla (unmodded) for awhile to see what annoys you. That'll give direction as to what mods you may want. Then go to NexusMods to seek out recently updated mods which change those annoyances
For the most part, mods have to be fairly current to work. Don't expect a mod that was last updated in 2019 to function (will probably crash the game). Look for ones upodated in the past two or three months as a starting point.
Hello I have a question I went and started NMS up and for some reason there is the shaders thing called ReShade installed how would uninstall that I cant seem to find the game file path
you on steam?
no xbox
gamepass?
try finding it in program and features on windows
it's a standalone program technically
find what reshade?
aye
on this ?
"programs and features"
oh
where you uninstall programs on windows
try searching it manually
ok
👍
ye
just remember that all your games will lose reshade now
I am fine with that
cool
is there a way using nom nom to like transfer my game data to another acc?
!creativehublink
ask there
Is your server list full (100 servers limit) or does it say the server is full ?
I am over the 100 server limit
is there a mod where i can build everywhere on the freighter?
Nope. Bridge and hangar are hardcoded off limits.
Only way to change those areas are editing the model files
Search NexusMods for Freighter Base. Some pre-made base options, which are enormous.
I've one of those installed on a save and have gotten lost before. Lol
witch one do you got?
ok is there a way to put it in my save with just the freighter nothing else?
Can always try each, one by one, or each in a different save. See what works for you
That's all they are is freighter bases. Some instruction on the description tab of epic, might say for the other two as well. You use nmsse or nomnom, json editor, and replace you existing freighter base code, with the code for the mod
It'll be in the Persistent Player Bases section
Like anything else with save editing, make a backup first. 🙂
I'd be a bit more detailed, but stuck on phone, so can't look
is there a way i can make my ships way faster using nmsc JSON editor?
Nope, speed isn't a parameter in saves. https://www.nexusmods.com/nomanssky/mods/1800. Other mods out there for the same thing
that preview
Dunno, it's how it came out. Lol
Anyone know how to JSON edit to make the ship ball thing? I wanna know how, it looks so cool
Hello everyone does anyone have this ships that can can give me 2 or 3 of them please let me know
I’m trynna find out how to make them
Same but haven got any luck there is this gus giving them out but he always ignored me i dont bother him i dont asked i go to the station he says to go to everyone he give everyone one and when its my turn he just leaves
If I can figure out how to make them I’d be willing to give some away free of charge
And the other people bugging his ass harassing him and there was this girl who told him fuck you he gave her one and i just stud there nothing
I was this guys must be a simp
is there a way i can unlock the resize option for eculi-ea? cuz that mod aint letting me resize anything at all
Not everything you can resize
no i mean its not letting me resize anything at all even the things you can normally resize
like is it a common problem or?
Maybe you have to get new file and try again
like redownload it file? or new save file?
Go to PlayerStateData\ShipOwnership# and change Resource\Filename to a cockpit scene. I believve for exotics it's MODELS\COMMON\SPACECRAFT\S-CLASS\ROYALPARTS\COCKPIT\COCKPIT_A.SCENE.MBIN
Yooo thank you
Do you know what other ships I can do it with? To get the cool frame on the ball?
Like most the balls in this?
That's the explorer. Let me look for its cockpit scene. I might have the scene wrong, so you might have to play around a bit. I haven't made one myself, just going off my knowledge of how ships work
Ah, ok. Awesome!
bottem right looks cool
Try MODELS\COMMON\SPACECRAFT\SCIENTIFIC\COCKPIT\COCKPITA\COCKPITA.SCENE.MBIN or MODELS\COMMON\SPACECRAFT\SCIENTIFIC\CANOPY\CANOPYA\CANOPYA.SCENE.MBIN
I’ll have to screenshot these, what do I do to the scenes? Is there a value I set to 0 or false?
In the JSON, where it says this, replace the filename
With anything?
Ah, ok
Ok, so where this is,
Replace it with
MODELS\COMMON\SPACECRAFT\SCIENTIFIC\COCKPIT\COCKPITA\COCKPITA.SCENE.MBIN or MODELS\COMMON\SPACECRAFT\SCIENTIFIC\CANOPY\CANOPYA\CANOPYA.SCENE.MBIN
Use CANOPYA. That gave me this:
it looks like a anomaly helmet lol
Let me try CANOPYB
Ah, ok
Pretty sure some of the other types work as well
So take the entire line of text and replace it with
MODELS\COMMON\SPACECRAFT\SCIENTIFIC\CANOPY\CANOPYA\CANOPYA.SCENE.MBIN?
Oh, you don't want canopyB, that's this:
Is there something edited or modded about those ships, zerocool? They look like standard ships
Leave the punctuation, like quotes and comma
Oh right, that's what I was explaining how to do
Then change the seed value to get different colors
Ok, so I take the MODELS to SCENE.MBIN and replace it with the text you sent?
Awesome
Hey remeber about me lol when you have them let me know and share me a few
If you have the json files of each color share the codes with me pleas of all types of orbs ships
@opal heron same way as on steam. open the game install folder, then create a MODS folder inside GAMEDATA\PCBANKS\ , place the extracted pak files in the MODS folder. go back up to \PCBANKS , delete DISABLEMODS.TXT . launch the game
but Windowsapps folder is not accessible.
most likely your file explorer isn't set to show hidden files and folders
i don't really know about that part as i don't use windows, sorry
somehow i was able to access the file but i couldn't make any intervention
Okey bro thank you
@opal heron Here is a video showing how to mod on Game Pass:
https://www.youtube.com/watch?v=dwx_6i7BRgk
I watched the video, but my game is loaded directly to Windowsapps.
I changed it but it didn't work
changed what?
at which point in the video, if you prefer?
i assume you were able to access the game's folder
@opal heron To be able to make changes as shown in the video, I believe you may have to enable 'advanced installation and management features', which has been a new feature for a year or so. By default the game does get installed with restricted options, as well as games that have been installed prior to this change made by Microsoft. Here is some more info that should help you:
https://www.pcworld.com/article/623123/how-to-install-or-move-your-xbox-pc-games-to-any-folder.html
enable 'advanced installation and management features'
thanks, didn't know that 🥰
It used to be part of the 'Insiders Program' first, then made available for all end of March last year. Initially still some issues and lack of full support, but improved over time. Not quite sure what it looks like currently and/or if and how things have changed over time. I am not a Game Pass user and have anything Xbox removed from my Windows Install.
is there easier method than file editing?
Can someone give me a ship like this?
Of NMS modding? Not really. To make mods for NMS you have to edit the game files and repackage the changed files. Even save editing is just editing the save files.
what about Vortex?
Vortex let's you manage mods
Install, remove, update, go to the website
It doesn't let you make mods, edit game files
which is what i need to to have graphic mods?
you can do a reshade preset if you want a simpler approach
If you want to use existing graphics mods, like Duds Sky Colours for example, you can use vortex to download, install and enable it
If you want to make your own mod, you need other tools
To add to this, vortex will not detect if you have mod conflicts....more than one mod that makes changes to the same file(s). In case of conflict, NMS will only use the last loaded. 🙂
Right forgot to mention that
I know Vortex will only detect conflicts on file level, not record level
(using terminology from Fallout modding)
For NMS, wouldn't be difficult to add the functionality, but Vortex would have to contain psarc or psarctool to unpack the files.. Get why they wouldn't want to include 3rd party software for one game.
@idle patrol Did you get it working? @wide shale needs one or more.
I haven't tried it yet, was just about to try it
@idle patrol no i couldnt make it work 🤧😭😭😭
Mine just instead of a ball it turns scmquare and glitch out
I wish there was a way to easily edit the parts on a ship
I got one
If it's invisible, that means it's a bad scene file, need to use a different one
I finall got one i can share it and you look up the code and see of you make them
It just deleted it from the game, entirely. Not even file traces. Luckily a previous save spot reload fixed it
I got one ship someone share it
I can give it to you and see if you can make the rest of the ships
Colors and the royale
how do i fix my sandworm i can see it but nobody else can
Where can I get the void egg mod? I don’t want to waste time for a living ship
Before I start with any mods, is there a mod manager I should use instead of doing things all manual?
Search "timer" on Nexus
You can use Vortex but if you encounter any issues you'll be recommend to manually install everything anyway
Welp
can you mod exocraft?
You can search for keywords like "exocraft" or "car" on Nexus to find some
does anyone know how meogi made that sentinel walker cuz i really want one..
no idea - what mod is this?
can anyone help me delete a base via save editor?
Safer to just go there and delete from the base computer
the problem is that I can't
the base was built out of atmosphere, so it's invisible but still there
Ah
I am currently trying to see if I can still use said base computer, but just build at a lower altitude while still in range
if that works then I should be fine for deleting it
With your save editor of choice, nomnom or nmsse, open up the applicable save and go to json edit. When there find the section called PersistentPlayerBases (from memory, on phone, away from home atm). Find the base and delete from there
I'll be back home in a few hours, if you can't get it from that. 🙂
cool, ty
ive heard that of you bring another player in to the system with you, the base computer will reappear briefly, allowing you to delete it.. Not sure if this is true.
I don't believe it reappears for you, but it should appear for other people in your group I think
Took way longer than I expected. Were you able to delete yet?
What are the scripts in AMUMSS' ModScriptCollection for? Are they used at all, or just sitting there to be copied to the ModScript folder for use?
references, mostly
for coding
A lot of them are out of date and won't work with new game files, so really just use them for reference on how a script is built
Gotcha!
Anyway to force a freighter to show your building progress when you're not inside it. I noticed I can see it when I fly out into the open while technically on the freighter but graphically it doesn't show when I'm in my ship looking down at it.
does the way the planets interact with sunlight look like a mod’s doing to anyone? i swear that doesnt happen in vanilla
its from ye olde days, back in 2019
crescent moon
tho the mod should be dead in 2019 already
Although many are now outdated for actual usage, some do continue to function. If in doubt, try and see.
If you don't get an error or warnings from running through AMUMSS, worst thing that'll happen is just won't work
Roger that!
does anyone know how i can get that modded sandworm from meogi?
what is a meogi
then you should prolly just ask that person
he mods creatures that arent normally albe to be tamed in the game as pets
yes i cant find him thats why im asking
I haven't seen that person in this server
maybe check another server
!creativehublink
k
how do i merge 2 mods with AMUMSS?
Put both lua scripts into the ModBuilder folder and start to build the mod. Select the option to merge when prompted
The only Meogi on Creative and Sharing only made one post, back in June 2022, with a twitter link that had nothing to do with pets. I think you're confusing this Meogi character, with https://www.nexusmods.com/nomanssky/mods/1868
are the lua scripts in a mod's zip file or a mod's pak file?
they can be in either
if a pak is generated by a lua AMUMSS will pack it in the pak
but people can zip it as well
how do i open pak files
merge ones existing ones
Be aware, not all mods have Lua scripts, many do, but some don't. Which mod?
then you can just yeet the pak into ModScript if it contains a lua
but like babs said
ShipStore and Learn More Words mod
Do I have to download all of this and put it into 1 folder to start?
Noted, thank you.
For ship store, it's a separate download on the Files tab on the mod page at NexusMods. Same with Learns more words, have to scroll down a bit.
Follow this doc: https://www.nexusmods.com/nomanssky/mods/2626 step by step on setup of AMUMSS
ok thanks
Hopefully what I eventually try will not be too difficult, as all I will be trying to do is modify refinery stack sizes 😂
I'm assuming that you're installing AMUMSS and it's saying can't find MBINCompiler
No actually, just freshly getting into making basic mods as a whole.
So I am just looking at stuff that is recommended to get first.
Ah, ok cool