#nms-modding

1 messages · Page 10 of 1

silent pivot
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we agree if it was made before it s the first , right ?

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some people have issue with that

silent pivot
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i found the date i officially started modding :
11 april. 2017
i released a mods pack with selection of the mods of the date and an icon mod from me.
was one day before "Community Overhaul" release 😉 , for the archive

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if someone copy all your ideas , send you dm to stop updating your mods, never say" leave me alone", thats the lesson i ve learned

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when i say copy ALL , it s at a point that it looks pathologic, to give you an idea. Like the guy wants to steal your identity and push your dead body in the water

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( but i have good survivor instinct )

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some people see kindness as weakness. But kindness is like a muscle, the more you make it having hardtime, the stronger it gets. I am at super-hero kindness level right now. And the super vilain is finally exposed. ok i go to bed, i am totally out of subject

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( thats a good analogy of my time modding the game )

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((btw i am not saying it s representative of all modders experience, i think i just was very unlucky to be the target of someone wanting to steal my life ))

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  • just to give the context why i only show up now . -
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i would be glad to say dont worry this guy is in jail, but it s not the case - at all

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my only defence is to wait that things becomes more and more obvious.

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but my mental health depends on my capacity of not caring about everything that happened

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i had to educate my mind to dont consider anyone can do it again to me - or that it is not him again in disguise when i talk to someone.
which made me look like a savage for a long time 😅

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my ideas stollen , anything i declared, copyied ( that's the most creepy part tbh ) humiliated with false rumors, etc.

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i never thought someone could be so cruel before.

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now i know 🫂

vale iron
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The one benefit of the ball ships with the messed up trail is that they are done by save editing, so they sync in multiplayer. Of course the messed up trail does, too, but that's the price

fresh arch
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@vale iron those mods are what I meant with Better colors

vale iron
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The better scan colors part

fresh arch
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I will take a look, thanks for letting me know

vale iron
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No problem. I recently updated it to speed up scanning on all difficulties, but haven't uploaded that yet

vast gyro
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Any suggestions for any QOL mods? Never knew there was any, so this is all new to me.

vale iron
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Lo2k is good for QoL mods. I have a few, but tend to focus on other stuff. I'll get you links

vale iron
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There are many other QoL mods, though, of course. Just sort by last updated and check the update dates. QoL mods tend to need to be updated for every release.

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Redmas has been posting a lot of mods lately and I'm sure those have QoL stuff in them, but I think they tend to be more complete overhaul, but I could be wrong. Redmas can correct me and link to QoL stuff if so

fresh arch
vast gyro
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Thank you! 🙂

fresh arch
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Other than that, there is a mod to get rid of initial splash screens (with HG and Havoc logos)

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And a mod that adds the Waypoint title to the initial loading screen, very nice eye candy

magic lava
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Get rid of splash screens?! I'll sue

fresh arch
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Here be my modlist

vale iron
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The skip logos mod is old, but it still works

fresh arch
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Skip Intro Logos (Updated for Waypoint)

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Oh yes and No Notifications

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Cause fuck them diamond icons on tabs names

vale iron
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It didn't need an update, not sure why they 'updated for waypoint' 🙂

fresh arch
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Who tf needs that

silent pivot
silent pivot
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you can only keep the short engine, for example

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"Engine A" ones

silent pivot
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Link : https://www.nexusmods.com/nomanssky/mods/2414
Mod Author: REDMAS
Mod Project: REDMAS GAME OVERHAUL
Music : VNV Nation - Teleconnect pt1 & 2
FEATURES :

Redmas Interactive objects:

  • Farm more easily from your bases and spacestations :
    o Plants pot decorations Generates Sodium, Salt, Carbone, or Oxygen.
    o Fan Ventilation generates oxygene ...
▶ Play video
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Redmas Interactive objects:

  • Farm more easily from your bases and spacestations :
    o Plants pot decorations Generates Sodium, Salt, Carbone, or Oxygen.
    o Fan Ventilation generates oxygene .
    o Collect All ferrite substances in Large Flat Crates.
    o Collect Silver, Copper, Platine & more in Cubic Crates.
    o Collect Chromatic Metal, Ionised Cobalt,Nanites and more in Freighters Hangars & Space stations Crates.
    o Collect Chlore on sea plants Decorations
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  • Quality of life:
    o Talking to Freighters crew will help you develop language learning and race standing levels.
    o You can acces the Piligrim geobay from the freighter hangar
    o You have access to system market from the freighter hangar
    o You have access to a Nexus type portal from the freighter hangar
    o You have access to spaceships customisation from the freighter hangar
    o Scan environement from anywhere ( freighters or bases ). Large Computer Desks are signal scanners.
    o Customise character skin from anywhere ( freighters or bases ). Lockers & Draws open character customization.
    o Save from anywhere. Beds & Light Tables are save points. ( /!\ dont save while freighters derelic missions, you are not meant to do it /!\ )
    o Upgrade your suit from your base. Roof Monitors open upgrade suit interface. (same costs that on space stations - this is only to avoid the travel).
    o Weaponrack allows to buy infinitly new multitools (the seed depends on the weaponrack ‘s location).
    o Tradingposts have savepoints, char customisations stations, portals, & depending on system race : Spaceship customisation, suit upgrades or weapon shops.
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  • Missions overhaul ( this will change the context of the mission - not the mission itself ):
    o Start or end missions from your Settlement. Talking to settlements people will give you missions prompt
    o Start or end missions from your Base. Screen monitors decorations open NPC's missions' interface.
    o Start or end missions from Freighters Base. Freighters'screens in corridors will give you missions prompt
    o Start or end missions from Freighters hangars. You have a missions terminal inside the freighter hangar ( small monitordesk )
    o Start or end missions from Trading posts. You have a missions terminals inside trading posts ( small monitordesk )
    o Start or end NEXUS missions from Freighters hangars. You have a Nexus missions terminal inside the freighter hangar ( small monitordesk )
    o Start or end NEXUS missions from Player Bases. Terminal monitors decoration open NEXUS MISSIONS interface.
    o Start or end NEXUS missions from TRADINGPOSTS. You have a Nexus missions terminal inside tradingposts ( small monitordesk )
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  • Dragonfly, Redmas New Customisable Exocraft:
  • Trading post have another exocraft that you can borrow and customise.
  • Cockpit is dynamicly customisable with the geobay ( shapes and colors )
  • Dragon fly is un unused exocraft similar to the nomad ( the model is custom made by me. I recommand Redmas Super vehicles with aside this mod )

Redmas More bodyshapes options :

  • Customize stations have more inbetween body shapes options ( visible by multiplayer encounters, and persistent in your saves. ( 4 in vanilla / 20 in the mod )

Redmas Building overhaul :

This will give advanced building possibilities ( all the changes where made case by case ( which prevents you from doing things that are messy for the game ))
Note that those built changes will persist in your save when you remove the mod or are visible by vanilla players.
o can build underwater structures, above water
o Can add more decoration and wood, concrete, metal walls, doors, floors and windows to freighters bases ( I've filtered the ones that will bug your base if u place them ))
o Can place decorations on settlements ( interiors and exteriors ) ( once u learned them ) ( you can also place them anywhere on worlds without a base ( as a side effect )
o [OPTIONAL] Free power : Electromagnetic generators gives power wherever you place them
o Exteriors standing lights are auto powered ( this change was made for decorating your settlement )
o You can put Exocrafts geobays in your inventories
o You can put power generators, batteries, and health stations in your inventories
o You can resize more things ( i ve filters the ones that will made you bug your game )

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@vast gyro

silent pivot
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["GAMEPLAY_FEATURES"] =
{
["GAMEPLAY_OVERHAUL"] = "ON",
["QOL_FEATURES"] =
{
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON",
["MINING_SPEED"] = "2", -- 2 to 10 (10 = REDMAS INSTANT MINING mod)
["NEW_INTERACTIONS_FEATURE"] = "ON",
["ADVANCED_BUILDS_FEATURE"] = "ON",
["FREE_POWER_ON_EM_GENERATORS"] = "ON",
},

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( temporary interface btw )

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but i am not gonna lie, i am in resting phase during this christmas time

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Link : https://www.nexusmods.com/nomanssky/mods/2381
Features :
Note : this mod doesn't increase jetpack tanks ( this will be in another mod that i release )

  • Walk animation as default ( optional version of the mod )
  • Jetpack precise controls
  • Shield gives unlimited sprint
  • Longer steath use
  • Faster underwater jetpack
  • Fast Swiming
  • Fast ...
▶ Play video
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yeah,i know, i feel you... i annoyingly always have a 10 minutes minimum length new video that illustrate anything i say

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i am sure i am annoying, but i have like years late ^^

vale iron
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Those look like good QoL options

silent pivot
lime mesa
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Hey does anyone know how to import freigter bases? I downloaded a freighter base and cant find out how to import that into my own freighter with save editor. I have a json file by the way

silent pivot
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personnally i cant help with that , i am never using save editor ( to me it s too much risk to corupt your save )

round sinew
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you basically open your save file, Edit > Edit Raw JSON; on the tree on the left, select PlayerStateData, then scroll down till you find PersistentPlayerBases, and then you either want to search (ctrl+f) for FreighterBase or find the base by number on the tree.

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once you figure this out, it's literally just copy pasting

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starting from the top,

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scrolling down, ending at where the next base begins

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select all, paste new downloaded base

lime mesa
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Thank you

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it was almost the same with save editor

silent pivot
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🎮https://www.nexusmods.com/nomanssky/mods/2578 🎮
Mod Author: REDMAS
Mod Project: REDMAS GAME OVERHAUL

REDMAS GAME OVERHAUL BUILDER is a .lua script that allows you to,
using AMUMSS created by Mjjstral,
generate one single powerfull .pak file,
with all the features that I've created for all the mods I've done
easy to param with your preferences,...

▶ Play video
vast gyro
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do all of these mods work on XB gamepass version on PC, or just steam?

silent pivot
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as long as you can create the mods folder i think. i am only using steam though, so i might be wrong

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@vast gyro
How do you install mods on no man's sky Xbox game pass?
Installing Mods
Browse to No Man's Sky\GAMEDATA\PCBANKS.
Delete or rename the DISABLEMODS. TXT file.
Create a folder named MODS.
Place mod . ... ( .pak files )
Start the game and wait for the splash screen to disappear.
If done correctly the game will display a warning just before displaying the selection of saved games.

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This video showcases the new adds in version 1.7 and some core elements of the "Space Adventures" mod.
Space Adventures is a modular mod, combining all the mods that i did for Atlas Rises ( My mods : https://www.nexusmods.com/nomanssky/users/44146502?tab=user+files ) + some mods from LO2K and JJHOOKAH awesome modders, with their kind participat...

▶ Play video
untold current
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What kind of mods does PC have???

silent pivot
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every type 😉

untold current
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👀

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Example??

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I’m new to this so I want to know ALL

silent pivot
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i am doing full game revision mods

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but you have very specific ones touching every aspects

untold current
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Like what would a specific mod be

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Ship mods?

silent pivot
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you have ( but i might be non exhaustive ) :

  • visuals mods
  • generation mods
  • gameplay mods
  • bonus unlockers mods
  • Colors mods
  • base buildings mods
untold current
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Ooooooo ok ok

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So like what type of visual mods would there be?

silent pivot
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for example for ship mods u have :

  • mods changing their colors, or textures
  • mods changing how you control them
  • mods adding new variations to them
  • mods importing spaceships from other franchises
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RGOG https://www.nexusmods.com/nomanssky/mods/2578

Redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, generation of planets, space, spaceships.
But every thing is higly e...

▶ Play video
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thats a visual overhaul i am doing, but you can have ones changing more particular things

untold current
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You can import ships from other games???

silent pivot
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like water effects or clouds

untold current
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That’s sick!

silent pivot
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yeah, well they are pre-imported for you

untold current
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So anyone can mod?

silent pivot
silent pivot
untold current
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I’m assuming there are YouTube tutorials for that?

silent pivot
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Installing Mods:
Browse to No Man's Sky\GAMEDATA\PCBANKS.
Delete or rename the DISABLEMODS. TXT file.
Create a folder named MODS.
Place mod . ... ( .pak files )
Start the game and wait for the splash screen to disappear.
If done correctly the game will display a warning just before displaying the selection of saved games.

untold current
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Oh okay

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Thanks

silent pivot
untold current
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Okay cool!

silent pivot
untold current
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You’ve done all those??

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The dark space one is sick

silent pivot
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i have a lot , but i am modding since 5 years lol

untold current
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Oh nice

silent pivot
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you can tweak it as well

untold current
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👍🏼

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So if I import a ship

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Will other people be able to see it too? Like in multiplayer?

silent pivot
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nah, only few mods can be visible without the others players having the mods. Basicaly, only mods unlocking vanilla content, or base building mods

untold current
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Gotcha

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So mods are visuals for me only

silent pivot
silent pivot
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like if you have infinite jetpack they will notice it

untold current
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Oh I can have infinite jet pack?

silent pivot
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you have camera tweaks mods too, which i am not sure which category it is

untold current
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Are mods like cheats lol like if I want the best multi tool and ship I can just mod it??

silent pivot
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Link : https://www.nexusmods.com/nomanssky/mods/2381
Features :
Note : this mod doesn't increase jetpack tanks ( this will be in another mod that i release )

  • Walk animation as default ( optional version of the mod )
  • Jetpack precise controls
  • Shield gives unlimited sprint
  • Longer steath use
  • Faster underwater jetpack
  • Fast Swiming
  • Fast ...
▶ Play video
silent pivot
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i am not much into cheats mods, i do some but i try to balance it

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but theres a lot that exists

untold current
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Gotcha

silent pivot
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that one should be the kind of what you where thinking of

untold current
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🙏🏼

silent pivot
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@untold current i know which video i should you https://www.youtube.com/watch?v=Fpzhp60AtJ0

RGOG https://www.nexusmods.com/nomanssky/mods/2578

Redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, generation of planets, space, spaceships.
But every thing is higly e...

▶ Play video
untold current
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So I downloaded the ship mod but it won’t let me summon any ships

vale iron
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What do you mean it won't let you? You installed both the custom ships mod and the ship summoner mod?

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@untold current

untold current
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Yea and I went to summon and there weren’t ANY ships I could summon

vale iron
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Nothing in the emote menu?

untold current
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Nothing

vale iron
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Do you get a warning when you launch the game about mods?

untold current
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Yup

vale iron
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Could you post a screenshot of the PCBANKS\MODS folder, please?

untold current
vale iron
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My best guess is a mod conflict. First, pick either the C or the S summoner. Both won't load. Second, move the ship maker and s-class mania mods to a subfolder for now to see if it works

untold current
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subfolder how

vale iron
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Just make a folder inside MODS called DISABLED or something like that and move the PAK files there

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So you have only the custom ships and one of the summoner paks in the MODS folder

untold current
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well so actually the ship summoner and s-class mania wouldnt work either

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ive tried both seperately and nothing has worked

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i tried the ship summoner and when it didnt work i deleted it and got the s class mania and then that one didnt work as well

vale iron
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With the god tier ship maker installed? I have no idea what that modifies, so it might be conflicting. It would be odd for it to block the emotes from appearing, though

untold current
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i tried it without the god tier mod

vale iron
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Try moving everything but one of the summoners to a sub-folder and see if you get emotes

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The emotes will all summon a golden vector, but I'm curious if it works

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I'll post a screenshot how it should look

untold current
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👍🏼

vale iron
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Then I'll show you what it should look like in game

silent pivot
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jsut saw that one, was funny but also very good / clever choice

vale iron
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Thanks! Doesn't fit NMS feel, but it's fun

silent pivot
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totally

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thats the idea of the mod anyway

untold current
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so im on xbox game pass im not sure if that makes a difference

vale iron
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It should work on that as well

silent pivot
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if its because of that, i am depressed

vale iron
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Should get a bunch of star icons under the gestures submenu in game, like this

untold current
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The subfolder thing worked!

vale iron
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Ok, so now you can put the custom ships mod back in and those two should work, then we have to figure out what the conflict is

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I'm looking up those other two mods to see what they are modifying

untold current
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👍🏼

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Yea I have no clue what they do

vale iron
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Be aware, when you first summon a ship, it will look all chrome. That's a recent bug I don't know how to fix. If you accept the ship, save, and reload, it goes away

untold current
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👌🏼

silent pivot
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all chrome - a bug ? that sounds how they should look like

vale iron
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Heh, it does look kind of neat, but definitely not intended

silent pivot
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omg at a moment when you watch the video u can lose an eye

vale iron
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Yeah, ships should be more metallic looking

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hah, yeah, I see the flash you were talking about

silent pivot
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you can also notice some ships designs that i didnt kept

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and the reason why.

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Hi, i am the jukebox of that channel

silent pivot
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joke aside it makes me happy to share the videos that i did / rediscovering old ones that i ve forgot

storm edge
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Anyone know if it's possible to install mods on the steam deck in desktop mode

silent pivot
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as long as u can create a mods folder you are good i think

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@magic lava is there a command for a "installing mods" reminder ? and if not, can we do one with that :
Installing Mods:
Browse to No Man's Sky\GAMEDATA\PCBANKS.
Delete or rename the DISABLEMODS. TXT file.
Create a folder named MODS.
Place mod . ... ( .pak files )
Start the game and wait for the splash screen to disappear.
If done correctly the game will display a warning just before displaying the selection of saved games.

storm edge
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So it's basically like installing them on PC

silent pivot
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yes, it should work

storm edge
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Sweeeeet

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Thankya

silent pivot
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thx 🙂

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!modsinstall

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worthed the try ...

fresh arch
magic lava
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Installing Mods:
Browse to No Man's Sky\GAMEDATA\PCBANKS. (run !faq-settingsfiles to locate if needed)
Delete or rename the DISABLEMODS.TXT file. (Recreating it will disable all mods)
Create a folder named MODS.
Place mod . ... ( .pak files )
Do not place anything in GAMEDATA\MODS - the path should be GAMEDATA\PCBANKS\MODS
Start the game and wait for the splash screen to disappear.
If done correctly the game will display a warning just before displaying the main menu.

silent pivot
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👀 why ?

magic lava
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People kept installing there

silent pivot
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i understand, what i dont understand is why that fake folder exists ( i always though i keep creating it by accident )

magic lava
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Nope

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No clue why it's there

silent pivot
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ok ok 😄

vale iron
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HG added it maybe a year ago with no obvious purpose other than to confuse new mod users

silent pivot
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🎮https://www.nexusmods.com/nomanssky/mods/2585 🎮
Music:
🎵 Running Up That Hill x STRANGER THINGS - SAMUEL KIM MUSIC🎵
🎵 Overload - remix🎵
🎵 The Last Stand - Evil Dog🎵
🎵 EUPHORIA - MUSE 🎵

Discord : https://discord.gg/UPumAssAph
INSTAGRAM : https://www.instagram.com/fantasy_nms_modding/
Modding Community : https://discord.gg/vtvSWV8q4S
#NoMansSkyF...

▶ Play video
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dam that video reminds me i have tons of things to debug with current version qm_thirdperson_char

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( i dont think current version is as good as that video - i had to disable some features later on for debug - and some tweaks that i did later arent as good . - It goes so fast to ruin a generation mod - that's the most stressful job ( when you are happy with the generation ) :D)

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like the floating rocks used to look better, cant manage to find the exact same effect again

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RGOG https://www.nexusmods.com/nomanssky/mods/2578

Redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, generation of planets, space, spaceships.
But every thing is higly e...

▶ Play video
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was not on the same version of NMS which can have a role in the balance ( but i dont think it s the case for that example )

silent pivot
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thats the current version ( i am still happy with it )
https://www.youtube.com/watch?v=kbZtzs5PzQI

RGOG https://www.nexusmods.com/nomanssky/mods/2578
EUPHORIA https://www.nexusmods.com/nomanssky/mods/2585

Redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, generation of...

▶ Play video
silent pivot
silent pivot
silent pivot
hearty wasp
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@sacred frigate sorry for the random ping but I'm interested in knowing how things like powerlines are save in the json in terms of their coordinates. I'm currently assuming that Position is the starting position and At is the other end, am I guessing correctly or am I way off

sacred frigate
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@hearty wasp The power cables follow the same rules as other base parts but you need to take special attention to the transform scale values.

In regular base parts, Position is their location in the world. At is the vector in which they are facing forwards, Up is the vector in which they are facing upwards. All these values can be plugged into a transform matrix which represents the complete position, rotation and scale of an object. To scale these parts reliably the magnitude of the Up and At vectors need to be the same. e.g default scale the magnitudes = 1. If you double the scale, the magnitudes = 2. etc... If the magnitudes don't match across both vectors then you get some weird skewy results.

For cable parts - Position is the same (you're correct there). But HG have set up some kind of rules for the scale values for cables to work properly. What I've figured is that if you think of the scale of their transform in their component X, Y and Z values... the X needs to equal the distance between the start and end points, the Y needs to equal HALF of this distance, and the Z is just 1.0. If you extract the Up and At values from this matrix then you get the correct values.

To represent this in my app I'm actually not representing cables in their mathematical representation, otherwise you would get some weird non-uniform scale appearance appearing along the Y axis of the cable.

Hope that makes sense... the more I wrote it out the more I confused myself lol

hearty wasp
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aight so if I'm understanding correctly, it's a combination of Up and At and they basically represent the direction and distance from Position, they are then calculated in a matrix to get the end point

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I'm asking this because there exist a glitch that I think is abusing this mechanic and applying the end point as an ordinary base object after Position is set as the powerline @sacred frigate

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and the Up and At values differ from what you've described for powerlines

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and also they are not scaled in any way

sacred frigate
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A glitch in the game you mean? Or the app I made?

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start points and end points don't physically exist in the game. Cables are base parts at the end of the day, and their length is determined by those vectors yes

hearty wasp
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anyway thanks for the explanation! gonna try to translate all this visually on a 16-year old level

sacred frigate
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ah a glitch building thing

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well I suspect what you're building after all that are standard base parts, so the vectors would just be the typical ones for normal base parts, not cables

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those flat panel objects aren't scaled I assume? So their vectors would be normalized to 1

hearty wasp
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they are not scaled, but I've found that the object in question would always face away from the cable's starting point

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here's one of the objects

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and you can see here that the objects always face away from where the first powerline plug is placed (the red thing in the middle)

sacred frigate
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interesting

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I'm wondering if the maths actually adds up so that in game it results in a non-scaled item

hearty wasp
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I'm not gonna pretend I know how to calculate that but it'd be interesting to know

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but the thing is the powerline plugs never are scaled

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I'm guessing that it's the same for these objects because they are essentially behaving like the plug

sacred frigate
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Yea I see what you mean

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it must be placing those objects thinking that they are still plugs

hearty wasp
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ye

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this happens with all stretchable objects btw

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this is an unused object with the center pillar coloured the same way

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plugs get coloured like this as well

sacred frigate
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Ah cool, so parts can be flagged as stretchable or not. For cables it make sense, and will use the vector to appropriately scale it, for non-stretchable parts it probably normalizes the values at runtime or something

hearty wasp
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nice to know

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thanks for the help, it helped streamline my explanation of the glitch a lot lol

sacred frigate
# hearty wasp nice to know

well the strechable thing was an assumption based on your pic there lol. What I suspect might be happening is that the maths some how lines up aslong as those vectors align properly no matter what base part, but I would need to do some experiments to properly validate that. But yea the fact that the data is coming out the same a cable plug is amusing lol

hearty wasp
#

well the wall itself is a scene that repeats itself

#

it scales to a point and then basically splits

#

I'd wager the cables do the same thing

sacred frigate
#

what part ID is that wall? Is that in vanilla game?

hearty wasp
#

prolly most observable in the cargo lines

#

it only has a part name

#

gimme sec to dig it up

sacred frigate
#

I've not seen it before, so would like to try it, and also see what happens if I swap the ID with one of the more common walls like timber or whatever

hearty wasp
#

MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\BASICPARTS\STRETCH_WALL_PLACEMENT.SCENE.MBIN
MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\BASICPARTS\MESHES\STONE\STRETCH_WALLB.SCENE.MBIN

#

again, it only has a BASEBUILDINGPARTSTABLE entry so you'd need to mod it in to be able to build it

sacred frigate
#

ahh okay cool

#

thats interesting though

hearty wasp
#

I can whip one up for you real quick if you have a min

#

I still have the snippet for it

sacred frigate
#

Nah it's cool, I don't actually have the time and I should be packing for holidays tomorrow lol

hearty wasp
#

lol aight

sacred frigate
#

Cool to see these stretchable parts though beyond the cables - I can imagine HG might have tried this out with curve placement things so you could make bendy walls and such

hearty wasp
#

that'd be cool ngl

silent pivot
#

@uneven basin ❤️

#

you can use it as background, by using RGOG ( my mod editor ) , if you are interrested

#

but the most interresting part is that you can easily use any images you want

#

by adding your images there

#

and call it here

silent pivot
#

Redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, generation of planets, space, spaceships.
But every thing is higly editable at your own taste.
From very simple features...

▶ Play video
shadow pivot
#

has any work been done on creating planet maps?

silent pivot
#

they are more or less a feature in game, at least there s not much more than can be done

#

oh, you mean like the gta-radar on the bottom corner ?

ember spire
#

@vale iron does your gbase mod that eliminates collision for building stuff make it so I will never get the message "cant build, too close to starship":

vale iron
#

No, unfortunately. That's some weird bug with cables. I don't know how to get around that

ember spire
#

uggghh

#

yeah it's like 50+ u

vale iron
#

I think it scales with the length of the cable. I've had it give me that at huge distances from my ship on long cables

ember spire
#

oh wow hmm

#

so if you stop it and make a connection maybe it goes back down some

#

cant do that with a teleporter cable unfortunately

vale iron
#

I'll look around and see if I can find anything related to that behavior

ember spire
#

possible to increase the max distance for short range teleporters?

#

i think they're only like 100u

vale iron
#

Yeah, it's just the cable distance limit. gBase boundary should up it to 1k I think? Let me look

#

4000

#

So you can go from one end of a base to the other in a 2k radius base

#

Default is 200u

ember spire
#

yeah i can never seems to make em 200 but that's great

ember spire
#

@vale iron I notice that when I return via teleporter terminus dunno about flying there through warp/pulse etc, that the base distance often is constricted back down to 50 w/your mod and I've gotta save and reload to open it back up

#

any known way around that

vale iron
ember spire
#

fix it

#

😛

plush wigeon
#

no devs around here (or if there are, they do not identify themselves as such). we're just players like you

ember spire
#

its a joke

plush wigeon
#

yep, just making sure the volunteer nature of the server is clear, some folks think the devs monitor all the goings on or take requests, etc

ember spire
#

become a dev

#

and fix it

plush wigeon
#

lol

silent pivot
#

No one busted me yet , pheeeeew

ember spire
#

fix all the bugs

#

hiding in a freaking cave I made underwater while using the build camera to set up some mineral extractors above the water because the freaking sentinels are shoot on sight and also I disabled them already and they just come back in a couple minutes

silent pivot
#

You havent played on pathfinder, they could attack uou while you were reading the monolith

ember spire
#

oh a super heated rainstorm and suddenly the sentinels don't want to be around to play anymore

#

wusses

silent pivot
#

( stay till the end )

#

( or skip to the end )

#

( that was heavily modded - but that was a vanilla issue that got fixed later )

#

oh , now that i ve seen back the video, it was the combo: " you cant cancel the monolith menu + sentinels can attack you meanwhile"

silent pivot
#

!hellogames

hardy auroraBOT
silent pivot
merry wasp
#

!hg

hardy auroraBOT
merry wasp
#

@silent pivot that what you were looking for ^

wild matrix
#

Does anyone know a good reshade mod or textures

merry wasp
#

you want 4k texture or something?

#

don't think anyone is doing that

#

for now

wild matrix
#

I know

#

Any good reshades though

#

?

merry wasp
#

check nexusmods

#

!nexuslink

wild matrix
#

Alr

hardy auroraBOT
merry wasp
#

but don't get your hopes up

wild matrix
#

Ima look it up

wild matrix
#

Thanks

ember spire
#

The sentinels are just aggressive on that planet is all...thought I said that in the other channel oops

silent pivot
ember spire
#

The sentinels not reappearing?

#

I mean not stopping?

#

I wasn't worried or complaining about it actually had meant to put it in regular channel, was just laughing about it the lengths I was going to

silent pivot
#

anyway, if you dont have a bug it s better

ember spire
#

Afaik I didn't but 😂🤷

silent pivot
#

i am not gonna lie i am lost

#

in the meaning of this convo

ember spire
#

It's ok just mine some rocks

#

And everything gonna be okay

silent pivot
#

u r drunk, right?

ember spire
#

No

silent pivot
#

you party a bit early lol

ember spire
#

You pinged me fr

#

Said I should contact hellogames cuz you thought I was saying something about a bug

#

😂

silent pivot
#

that s what we are all supossed to do, cause complaining in a random discord channel will never fix it.

#

trying to show the good example here

ember spire
#

Ok

#

It seems a bit pushy ngl

#

If it's like that

#

Sometimes people are just enjoying the game, and forget which channel they're typing into

merry wasp
#

wish me luck XD

muted hollow
#

does anyone know if the gship custom ships mod is updated to the latest version? because i downloaded it and there's not even one custom ship

muted hollow
#

nope, i'll read it now

#

oh

#

i'm stupid

muted hollow
merry wasp
#

rtfm 🙂

muted hollow
#

anyone knows why every custom ship look like this? no texture at all

hearty wasp
#

close the game and start it up again a few times

muted hollow
#

k

muted hollow
hearty wasp
#

nop

#

try another seed and see if that one's good

muted hollow
hearty wasp
#

ye

muted hollow
#

all white

#

i'll try to reinstall the mod

hearty wasp
#

yeah do that

#

and by reinstall you should remove it, run the game, and then install it again

muted hollow
#

the game doesn't want me to get custom ships lol

hearty wasp
#

everything gShip uses are either vanilla or packed in so it should just load

#

usually white means the material can't find the texture

muted hollow
#

messed up but ok since i only want the tardis lol

hearty wasp
#

gumsk "doesn't know" how to fix it because it's not up to him to fix

#

the game not loading a texture is not really his fault

muted hollow
#

i simply read "i don't know how to fix this" and i wrote his answer to the problem here

hearty wasp
#

and I'm simply explaining it in deeper terms lol

silent pivot
# muted hollow does anyone know if the gship custom ships mod is updated to the latest version?...

@ghttps://www.youtube.com/watch?v=aEBDVUnPR88

#

RGOG https://www.nexusmods.com/nomanssky/mods/2578

Redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, generation of planets, space, spaceships.
But every thing is higly e...

▶ Play video
wild matrix
#

?

silent pivot
#

it s not meant to, it s just another generation mod

#

though if you are familiar with aMUMSS you can try to merge them

#

all my mods are entirely generated from a single lua script

#

then place the mod you want to merge here :

#

and generate the mod again ( you can update my mods for any vanilla updates by yourself ( thought i might update the RGOG engine sometimes ))

#

your generated mods are in that location

#

🎮https://www.nexusmods.com/nomanssky/mods/2578 🎮
Mod Author: REDMAS
Mod Project: REDMAS GAME OVERHAUL

REDMAS GAME OVERHAUL BUILDER is a .lua script that allows you to,
using AMUMSS created by Mjjstral,
generate one single powerfull .pak file,
with all the features that I've created for all the mods I've done
easy to param with your preferences,...

▶ Play video
#

( @wild matrix )

wild matrix
#

Alright

#

Thanks man

silent pivot
#

👍

wild matrix
#

Also good job man I downloaded most of your mods and they are amazing

silent pivot
#

HeartRed 👌

merry wasp
marsh eagle
#

Lovely mod, well done ! Brings ship hunting to a new level without being too cheaty or breaking something

silent pivot
#

the kind of mods i like 🙂

#

i dont like when it s too cheaty, you lose interrest in playing too quickly

merry wasp
polar pebble
#

So I'm reading the AMUMSS instructions, and it seems that I can just put .pak-only mods into the ModScript folder too, and it will merge the scripts into the paks if necessary? With conflicting .paks of course overwriting each other because it doesn't try to diff them or anything.

hearty wasp
#

it will apply lua scripts onto the mod pak's contents if there are conflicting files inside that pak, instead of vanilla game files

polar pebble
#

Cool

#

I'm honestly kinda wondering why there's no tool to automatically extract diffs between mod pak MBINs and vanilla files, and try to merge them that way. You could get merge conflicts, sure, but would that pop up often?

hearty wasp
#

because the complexity of the files makes it nigh impossible

#

and when they get changed every update it is pointless

#

AMUMSS makes mods update proof on top of mergeable

polar pebble
#

So sounds like a ton of potential for merge conflicts

#

AMUMSS and LUA is nice, for sure. It's just disappointing that it's not the standard, that people still just publish paks

hearty wasp
#

people who makes luas are potentially learning 2 new languages

#

it can be a substantially high enough bar for some

polar pebble
#

Fair enough, can't ask too much for free effort 😅

#

Would be nice if every game supported changes at the property level like Skyrim or Fallout

hearty wasp
#

that we agree

merry wasp
#

@round sinew you use AMUMSS?

round sinew
merry wasp
#

ah ok

#

i just wanted to hear some feedback on my how to AMUMSS

#

but if you don't use then i'll leave you alone 😄

#

been sitting on that pdf for weeks

#

if not months

merry wasp
flat moth
#

Guys

#

What does these numbers mean in save editor? (Ship)

#

Are those seeds or smh

#

What will happen if i will just max it out

fallow meadow
#

@flat moth Those are base stats, and you may wish to be somewhat careful adjusting those, as we have noticed the health and shield being able to bug out MultiPlayer when set too high a value for the Player

#

But yes, just the base multiplier values for the 'tech', before any modifiers (upgrades/modules) are applied

flat moth
#

Understood

#

But can i increase damage or hyperdrive range by this?

#

Well, obviously i can, if there is a such option, but should i just write 100 in those, or i need specific number?

fallow meadow
#

I am not sure on the 'valid' data range for those values, but yes, it would alter those stats and can be improved this way. You may have to just change it and see the result. I do believe damage might actually need to be a lower value to improve the result. Just be aware this changes your ship in this case to no longer be 'vanilla' and could ruin some of the fun you may have hunting for cool ships. As always, best advise I can give before using the editor, is making BACKUPS! That way you can mess up without issue.

#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

silent pivot
#

i dont recommand to edit your save, It can cause errors, that Hello Games can't retrace if you report them

#

@flat moth

#

i dont recommand using mods in general

fallow meadow
merry wasp
#

_>

fallow meadow
#

(that's why I still prefer to call it ... magic 🪄 )

merry wasp
#

<_<

silent pivot
# fallow meadow (that's why I still prefer to call it ... magic 🪄 )

RGOG https://www.nexusmods.com/nomanssky/mods/2578
NMS FANTASY 2.0 https://www.nexusmods.com/nomanssky/mods/2594

Redmas Game Overhaul Generator Allows to generate very different game overhauls.
Containing every single mod that i ve created over 5 years of modding.
Mods changing visuals, gameplay, models, textures, behaviour of creatures, genera...

▶ Play video
fallow meadow
odd flame
#

I am tinkering with my save file with the save editor and using it to try and tinker with my ship inventory to make all the slots supercharged slots for fun but when I go too ship inventory in the json editor part it doesn't show my current ship?

steel crypt
#

!creativehublink

hardy auroraBOT
steel crypt
#

They do a lot of save edit stuff

odd flame
#

Oooh okay thank you

silent pivot
#

@civic wigeon HeartLegend NmsWave

civic wigeon
silent pivot
#

idk but i dont see lo2k doing multiple hosting for his mods

#

Now that my mods are autogenerated i dont mind the multiple hosting though

hearty wasp
#

There are a lot of sites that just copy and paste mod pages from bigger sites

#

I've seen another one while googling my own in the past

#

Just stick to Nexus if you value your computer

silent pivot
#

Yes i ve seen mine too. The only thing that is annoying me is that they are all deprecated mods without any maintenance or assistance

silent pivot
gaunt elm
#

I'm curious is it possible to edit exosuit technology stats?

fallow meadow
fallow meadow
#

What editor are you using to begin with?

gaunt elm
#

I mostly want to edit jetpack/movement tech module stats, since getting the stat combo I want and as high as I want are like winning a lottery.

fallow meadow
# gaunt elm This one, https://github.com/goatfungus/NMSSaveEditor .

Ok, so you can just alter the values on the left side when on the Exosuit tab. Then give it a try. usually a value increase would improve things, but in some cases it actually needs a lower value.

To further make changes, you can switch to the Technology slots of your Exosuit and give yourself various blueprints, modules. When you right-click on those you can check the details. For procedural ones you can change the ID value, which is basically altering the seed, giving different results. You will have to check those in-game. Useful for when you find a really good one with max values.

You can check the NMS Creative & Sharing Discord for posts about those.

fallow meadow
#

!creativehublink

hardy auroraBOT
gaunt elm
#

So if I want to change a tech's stat I actually need to click item details of it and change its ID.

fallow meadow
gaunt elm
#

Which I can find ID in Creative Sharing Hub community.

fallow meadow
#

And this is what I mean you can change to alter the stats for modules

#

I am sure some of those values have been shared in the Discord above. Check the appropriate channels there

gaunt elm
fallow meadow
#

!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass GamePass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG GOG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux & Steam Deck Steam
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

gaunt elm
hearty wasp
gaunt elm
hearty wasp
#

they are

#

saves are in pairs

#

save and save 2 are slot 1, 3 and 4 are slot 2 etc

gaunt elm
#

Ah now I see.

fresh arch
fallow meadow
gaunt elm
#

I'll probably just do it to avoid whole drama.

fresh arch
#

Is Lo2k someone from here? If so, thank you for making these mods, I really appreciate small fixes like that

hardy auroraBOT
hearty wasp
#

they're in there for sure

gaunt elm
gaunt elm
# merry wasp https://www.nexusmods.com/nomanssky/mods/2625

Tried it, it is wonderful mod. Without being cheaty or breaking anything ( for now ). Let me choose different ships! Even Living Ships!
Which is kinda awesome to be honest. And you turn off units spending in store, you also don't pay anything so price tag doesn't matter.

merry wasp
gaunt elm
merry wasp
#

Yes

gaunt elm
#

I see so V1 is more like choose to ship you want and v2 is a bit random. Hmm I'll try V1 version, let's see if my game can handle it.

rough bay
#

I was wondering, why aren't mods available on the steam workshop?

rough bay
#

it is just weird, like on platform sounds more reasonable but sure

#

I will eventually try them

gaunt elm
#

Plus No Man's Sky doesn't support Workshop.

gaunt elm
# merry wasp Yes

May I ask something, I installed V1 but when I'm in a system I can only buy 1 of type ship ( there is literally only 1 available ).
Also Its class is random. And even tho I buy multiple of same thing, I see same ship.

Is this how V1 mod supposed to work?

hearty wasp
gaunt elm
merry wasp
gaunt elm
# merry wasp

Well actually that's me (Vernass13) who you answered there.
I thought it has multiple tokens available in store.

merry wasp
#

I did that in testing

#

220k tokens is a lot

#

100's of pages

gaunt elm
#

I mean probably it would crash my pc.
I was just trying anyways. I backed up my save anyways.

#

But V2s version is more reliable than trying to list 100 pages of tokens.

merry wasp
#

In v1 i just moved them to optional products

rough bay
#

I have a corrupted save file, is there any way I can fix it? I've been continuously referred to this channel

#

If I try to load it the game immediately freezes, I don't even get in the galaxy

marsh eagle
#

What plattform ? Are you able to load the save with a saveeditor tool ?

rough bay
#

I am on steam, I do not know what that is

#

there is actually a tool for this?

#

what can it do?

hearty wasp
#

or go to

#

!creativehublink

hardy auroraBOT
rough bay
#

I am scared of messing something up

hearty wasp
#

cool

#

then make copies of your save before editing em

rough bay
#

love how you are just talking about editing

#

sounds like saving a corrupted file is just

#

"ah let's boot up the editor and edit it" like it is a recipe or something

#

🌈

#

is it actually that easy?

#

Not even the save editor can open it

night adder
#

@rough bay Depends what you wanna do - the major editing programs have GUI set up for most things beginners want to edit, with failsafe code to prevent you from breaking stuff, so it's pretty easy to get started.

rough bay
#

like I said I have a corrupted save file and I want to save it

night adder
#

Have you tried both the Auto and Restore save files?

rough bay
#

yep, redownloaded entire game, verified files, tried both of those, prayed to any god with the server

#

(legit)

hearty wasp
rough bay
#

it just sounds very unspecific and specific at the same time

hearty wasp
#

that's kinda just save editing in general

#

you can do lotta shit with it

rough bay
hearty wasp
#

which one you using btw

#

the editor I mean

rough bay
#

so there are more

civic wigeon
#

Hey guys, this is kind of a long shot but wanted to check regardless. Does anyone know if there is a mod still available for the the Atlas Rises 1.38 version that allows you to call your ship after traveling by portal?

rough bay
#

you can call your ship by default

#

if that's what you mean

hearty wasp
#

the links at the bottom

civic wigeon
rich bolt
#

Hi, first time being here in the nms official server. I'm a modder/save editor and I heard this would be a good place to share my knowledge and help out where I can

rough bay
hearty wasp
rough bay
#

GOOD THAT YOU ARRIVED

hearty wasp
#

then you can call the ship

#

side effects may apply

civic wigeon
hearty wasp
#

anyway what name does the save editor have at the top left of the window @rough bay

hearty wasp
rough bay
#

literally called save editor

#

let me try that nom nom one since you told me to use that

rich bolt
#

goatfungus has always been my preferred save editor, very easy to use

hearty wasp
#

hmm, NMSSE usually is more versatile

civic wigeon
rough bay
hearty wasp
#

prolly easier to go back thru the portal to your original location before that tho

rough bay
#

WAIT NO IT WAS YOU

#

IAM SO SORRY

hearty wasp
#

I asked "which one you using btw"

#

I was just making sure we're on the same page lol

#

but you should try NomNom just in case that can load your save

rough bay
#

I am trying to get nomnom but I have to download another software for it and that software does not let me choose which drive to download on

#

why do I need that .NET software anyway

#

and why can I not choose a drive to download in 2022

hearty wasp
#

.net is a framwork that a lotta software uses

rough bay
#

sorry I am very annoyed by these

rough bay
hearty wasp
#

.net 6 is relatively new

#

you prolly have 4 or 5

rough bay
#

makes sense

#

wow

#

nomnom crashed IMMEDIATELY

rich bolt
#

If anyone would like to learn about any of these, please let me know and I'll share them around

hearty wasp
rough bay
#

okay I got here

#

so what now

rich bolt
hearty wasp
#

I see

#

we often refer people to that server anyway

hearty wasp
# rough bay

looks like the manual save is marked as compatible, can you load that one?

rough bay
#

nope

#

already tried

#

you know what

#

I am trying it again because this seems suspicious

#

when I tried loading that one up, I deleted the newer one, the autosave

#

and it still crashed

rich bolt
#

sorry I'm late to the party on this one, but what's gone wrong for you exactly? just game crashing continuously?

rough bay
#

but I was also trying in offline mode because otherwise I couldn't choose it because steam cloud was interrupting

rough bay
#

my game crashing on a specific save file

rich bolt
#

ah I see, what did you edit before it crashed?

rough bay
#

nothing

#

I never edited before

hearty wasp
rough bay
#

it was originally turned on

#

but can you navigate me through a method to load the manual save

#

I am really confused now from the information overload

rich bolt
#

interesting.. do you think someone else could run some tests on your save files?

rough bay
#

um

#

sure

#

can you try it?

hearty wasp
rich bolt
#

I'd be happy to

hearty wasp
#

if you can, you should be able to just load it up and save it

rough bay
hearty wasp
#

that will update the last modified time and the game should recognize it

rough bay
#

is this what it should look like?

hearty wasp
#

well it loaded

rough bay
#

I am not 100% sure which version that is

hearty wasp
#

I think that is your account data

rough bay
#

I am sorry if I say something dumb but I have been trying to fix this since morning and I am really confused I am just not remembering what I did then

hearty wasp
#

not the same as the specific save

rough bay
#

oh

#

oopsie

#

but the save edit button is grayed out

rich bolt
# rough bay

could I get
accountdata.hg
mf_accountdata.hg
mf_save.hg as well please

rough bay
#

wait let me send you the autosave version, the manual save version and the others too

rich bolt
#

kk

rough bay
#

feel free to hack me with my steam ID

#

is this everything?

rich bolt
#

lol

rough bay
rich bolt
#

that should be fine, I'll take a look

rough bay
#

but both have the exclamation mark showing that they are not?

rough bay
rich bolt
#

run your backup4

rough bay
#

software crashed

rough bay
rich bolt
#

sorry spoke too soon, hold on

hearty wasp
#

I'm getting a Error parsing JSON: unexpected end of file here

rich bolt
#

try that

#

save over the other save4

#

we've got a copy here anyway

rough bay
#

the others unchanged?

rich bolt
#

yeah just give it a go, load up save4 on the save editor

rough bay
#

what did you do

#

I thought you'd load the game up, sorry

#

but whatever you did I am trying

#

also I know it is just twenty hours but restarting now after I had so much progress and fun would really ruin the game for me, at least for a while

hearty wasp
#

yeah I feel that

rough bay
#

I am loading it up and it is gray screen currently

#

WAIT

hearty wasp
#

there're ways to fast track a lotta early game shit but you'd still need to do things again if the save is beyond repair lol

rough bay
#

I AM IN THE SPACE LOADING SCREEN

hearty wasp
#

cool

rich bolt
#

hmm, hold on don't get too excited

rough bay
#

That is still mote because just loading immediately froze the screen

#

This is progress

rich bolt
#

seems this was an expedition save 🙄

rough bay
#

What

#

So this is the wrong one

#

Are you sure?

rich bolt
#

either that or it's mixed yours and my saves lol

rough bay
#

😕

rich bolt
#

just see what happens when you load in

rough bay
#

Let’s wait a minute

#

that definitely does not look like my save

rich bolt
#

lol my bad, you can get rid of that if you like while I go back to working on yours

#

out of curiosity, what ship did it have

rough bay
#

um forgot the name but it was some ball

#

sorry

rich bolt
#

lol yep that's mine

rough bay
#

it was S tier with full inventory but I don't remember the nameee

rich bolt
#

in your save editor, when you go to select a save file, what options do you have

rough bay
#

in nomnom?

#

lemme try again

rich bolt
#

yeah

rough bay
#

ah I haev to reenter it again just a moment

rich bolt
#

did you send me all the files in that folder?

rough bay
#

I didn't send you the ones that are of different saves

rich bolt
rough bay
#

I think I sent everything else

#

this is what it originally lookes like

#

also I cannot enter this

#

it is originally ticked so it should be compatible but it does not let me edit

rough bay
#

anything new?

rich bolt
#

still working on it

merry wasp
# rough bay

Pro tip windows + shift + s lets you take snippets

hearty wasp
#

I just use alt prtscn

rough bay
#

I know a lot of surface level stuff but not this

merry wasp
#

it is in windows since 7

#

or 8.1

rich bolt
#

@rough bay what's in your cache

#

it's 4am here so whenever you're ready 😅

#

Who's online on nms right now?

rough bay
#

sorry i was having a meal

#

this is my cache

#

honestly if this is too much work I don't mind, you don't have to pain yourself for a stranger

rich bolt
# rough bay

Ok I'm sorry but I'm gonna have to get some sleep, it's 4:30am here now 🥱

Some things for you to test:
Try joining a friends session with the corrupted save

Try making a copy of everything in your cache and then deleting the ones in there.

If when I wake up things still aren't fixed, I'll go back to trying. Sorry I haven't been able to do anything for you so far

rough bay
#

honestly I am so glad you are even trying with all your knowledge

#

have a good rest

rich bolt
#

Thanks mate, good luck

merry wasp
#

To anyone having problems or questions using AMUMSS i made a pdf with a step by step

#

If you have any feedback feel free to give me a ping

scarlet quail
#

does modding get you banned?

hearty wasp
civic wigeon
rough bay
merry wasp
#

so yeah

#

its why i made it

hearty wasp
#

someone wanted this enough to request it

merry wasp
hearty wasp
#

nop

merry wasp
hearty wasp
odd crater
fallow meadow
#

@rough bay I have decompressed your saves to have a proper look, but I am sorry to say it appears your save data is incomplete (lz4 block compression). Because it is incomplete, it comes out as malformed for proper JSON to be loaded by a Save Editor. Basically all the data that is present, is from the start of the save data, all the way to the 'TerrainEdits', which appears to be complete. However, there is no more data after, while there should be plenty more. This is the case for both the auto save and manual save. If there is anything to salvage, it would only be the present data up to and including TerrainEdits. Anything from NPCWorkers and beyond is gone. If you wish I can provide you the raw decompressed data to check for yourself.

ember spire
#

does anyone know of a mod that makes it so refiners max single output is increased?

#

As in, for instance, say you have enough to refine 50,000 or so of a mineral, lets say platinum in this case, you've got about 50k gold and silver, but a single run of the refiner will only do 4095 and then you've gotta take it out and start it again

#

(or use multiple refiners)

#

i know there's mods to make it faster

hearty wasp
#

sounds like you're trying to increase the max stack of the output slot of the refiner which I think is not possible

ember spire
#

too bad

hearty wasp
#

I could be wrong but that's what I remember about it

#

it's more a slot issue

ember spire
#

well that would explain why there arent any mods for it lol

hearty wasp
#

there really ain't a way to fuck with the refiner too much

#

outside of recipes

hollow bramble
rich bolt
fallow meadow
#

A Python script that uses Lz4 to decompress the save files.

fallow meadow
#

If you're interested, do a search. You'll come across various similar implementations like Python, TypeScript, C#

rich bolt
#

Hmm ok, sorry to be nosey, I'm super green when it comes to coding, but I'm really interested to find out how it all works so I can better help those in need

rich bolt
#

Awesome thank you for that link, I've bookmarked it 🙏

fallow meadow
#

There are a few on GitHub that can do the job. I can see if I can find them again. It's what the save editors use as well, likely their own custom bit of code within the application

rich bolt
#

Ah yeah that's the one listed at the bottom of that reddit, that'll definitely help, thank you

fallow meadow
#

ah yes, missed it in the replies

rich bolt
#

All good 😊

fallow meadow
rich bolt
#

All of this makes me wish I took more interest in my dad's work growing up (he worked in IT). It's a tad more difficult learning and understanding all of this for the first time in my 30s 😵‍💫

fallow meadow
#

And that is why it fails when actually trying to do something with it, like showing us in the editor, or ... loading it in the game.

#

It would have been great if it was just a mistake somewhere, like a comma or parenthesis missing

rich bolt
#

Makes sense, I was trying to do a comparison between evergreens broken 20hr save and my working 800hr save early this morning, but couldn't get a clear understanding of where it was going wrong.

My theory was that either he created a dodgy ship that needed deleting
Or
His character was somewhere the game didn't like
Or
He had an item on his account that shouldn't have been there (badly edited item)

But obviously I was wrong on all accounts, so I appreciate having that closure after working on it until nearly 5am lol

#

There are so many lines of code after npcworkers that if you were to paste in everything from a working save, his save would basically just be pets, freighter and multitools and the rest someone else's work. (Assuming that would even work in the first place)

fallow meadow
# rich bolt Makes sense, I was trying to do a comparison between evergreens broken 20hr save...

I think your approach was correct to start with. The attempts in both save editors to load them at least, gave some info on what could be wrong. NMSSE requires the mf_ counterparts, while NomNom doesn't, so you could also conclude that to not be the issue. So after those tests and still failing to be able to load, you could conclude it to be corruption of some sort. Checking the compressed data raw in a text editor is a pain and doesn't necessarily show much to go by. This was to me basically just a logical next step, being aware of the tools out there and capable of using those.

#

Also keep in mind, the raw data uses name mappings too, while the editor will show actual meaningful names instead if it were to load. Those mappings are made available with MBINCompiler, you likely heard of.

#

Oh and the cache folder is not relevant, just in case you were not aware

#

The cache folder mostly contains DDS images of waypoints you reached, base images, and alike. Also a JSON file with all the star names you see flying by when loading the game. And one or two more files, of no use when it comes to the saves themselves

rich bolt
#

Ah ok I see what you mean. I guess it was a bit silly to think I could have done anything at all without actually understanding the inner workings of true save editing. Nmsse has always done all the work for me, I've just done everything there is to do on it so I assumed I could get it working by finding any missing or corrupt components.. But alas, I couldn't even use the json editor to begin with, so I was clutching at straws to find any solution I could 😅

#

I appreciate all the info you've provided, looks like I've got a lot of research to do!

fallow meadow
#

Oh and you may wish to check out the NMS Modding Discord as well some time. A lot of great knowledge and smart peeps over there, making many of the wonderful tools we use

#

!moddinglink

hardy auroraBOT
steel crypt
rough bay
#

I don't know what is in-between terrain edits and npc workers, because I did not have a base that had npc workes in the first place, but if that means it is not recoverable I will just deal with it

#

@fallow meadow though I could not prove this with my tests, what you said seems to be on par with my theory that the save is incomplete because at the time of both saves, my pc did not have enough storage on C: drive, so perhaps it bugged out?
the only problem with this is that the game was unwilling to save even after freeing space

#

yesterday I tried testing this but I could not because my pc always found some space to free up

night adder
#

What you could potentially do is start a new save, and simply graft the missing JSON from it to fill in the missing pieces - unfortunately, bases, ships, and storage inventories are among the things missing, as well as a couple of other major sections. If it were me, I'd take it as an excuse to spend some time learning save editing so I could fill in the blanks with what I remembered having plus some things I simple wanted, to make up for the hassle lol.

#

However, if you only looked into editing as a possible way to recover your save and prefer to play vanilla, choosing to start fresh is the tougher route, and I can always respect people who choose the more difficult path. 🙂

rich bolt
#

@rough bay wulf is right mate, I know losing 20hrs of gameplay would really suck, but restarting might be the best option for you. Myself and many other modders will always be here to help you learn how to save edit to get everything you lost back, and much more.

I'm sitting on around 800hrs on pc and 1500 or so hrs on ps4 and ps5. This game has so much to offer for countless hours of gameplay, so maybe bite the bullet and kill off the dead save to save yourself any future issues that might arise from it.

rough bay
#

you are right, but I am a person who burns out quickly

#

you saw I had a 40 hour save, but there were a lot of things I overdid in that save and a lot of things I didn't do at all so I burned out from it

#

I restarted the game last week and I had so much fun, I got an S class freighter first try, got really strong upgrades and so on

#

you are right though, and I am soon going to restart since you gave me the motivation again

#

thank you for helping me

#

I will make sure to always backup my game

#

Also, I am going to return to save editing once I am at a stage of the game where I have been enough

#

until then, so long

fallow meadow
#

@rough bay Thanks for getting back at me. A lack of storage space could certainly cause all sorts of issues. Keep an eye on the saving when you try again, just to make sure it goes fine again after having that sorted. Do let us know if you run into issues again, or need further assistance.

rough bay
#

Thank you, I will make sure to!

fresh arch
#

Question for mod makers:

#

Would there be a way to alter some elements of the item card text?

#

This item card for example

#

Specifically the "Used for" section

hearty wasp
#

not sure about how proc product text is structured but just search the language files verbatim

merry wasp
#

looking at it through NMSMB

#

All the other stuff might be related to the type of the product

#

maybe

fresh arch
#

Actually I had this idea

#

Of using the color tags to highlight different use cases with different colors

#

Lets say Trading with yellow, Crafting with blue, etc

#

Using the tags from guide pinned here

#

Thought that would help the players note the different uses better

merry wasp
#

hmm

#

might be possible

fresh arch
#

Yeah was wondering about that

#

Since there must be a way to highlight a piece of text

merry wasp
#

there are some ways

fresh arch
#

Like the Space Station bit in the image I send

#

So I thought, why not these important bits as well

merry wasp
#

gimme sec

#

HG has some pre defined tags

#

i can give an example

#

I used these custom langauge strings

#

the whole highlighting of certain text parts is done by a few of those tag or whatever is should call them

fresh arch
#

So there is a chance that it is doable

#

And that I should start diggin in NMSMB

merry wasp
#

AMUMSS or NMSMB

#

try to fidn such highlighted texts might be easier with NMSMB tho

#

example

#

how those tags translate in colour is beyond me

rapid sandal
#
  1. NMSMB, path search tab, search for STYLE
  2. View result METADATA/UI/SPECIALSTYLESDATA.MBIN
  3. Search in language tab for TRANS_TRA to verify this mbin controls color
  4. Add new styles, or use existing, test in a mod script.
#

There is also METADATA/UI/SPECIALSTYLESIMAGESDATA.MBIN that contains embedded images

#

So STELLAR is:

        [39] GcNGuiSpecialTextStyleData
            Name = "STELLAR"
            StyleProperties List<NMSTemplate>[1]
                [0] GcStyleProp_Colour
                    Colour = (1.000, 1.000, 0.718, 1.000)
            Animation GcNGuiStyleAnimationData
                Length = 1
                Loop = False
                AnimateByDefault = False
                KeyFrames List<GcNGuiStyleAnimationKeyframeData>[0]
#

and TECHNOLOGY is:

        [18] GcNGuiSpecialTextStyleData
            Name = "TECHNOLOGY"
            StyleProperties List<NMSTemplate>[1]
                [0] GcStyleProp_Colour
                    Colour = (0.677, 0.804, 0.961, 1.000)
            Animation GcNGuiStyleAnimationData
                Length = 1
                Loop = False
                AnimateByDefault = False
                KeyFrames List<GcNGuiStyleAnimationKeyframeData>[0]
merry wasp
#

@fresh arch ^

fresh arch
#

I know these tags correspond to colors, now I wanna add them to the item use strings

#

Which I just did in NMSMS, will load up the game to see if I did it right

#

If my PC happens to explode, it was nice knowing ya

#

FUCK YEAH

#

Ok can somebody tell me what items are there to utilise the FUEL item use?

fresh arch
merry wasp
#

any item that is fuel?

#

cause there are quite a few

fresh arch
#

I checked my inventory and I dont see anything that would have the FUEL tag

merry wasp
#

euh

fresh arch
#

Even Carbon shows as CHARGE

merry wasp
#

launcher fuel

#

come to mind

fresh arch
merry wasp
#

hmm

fresh arch
#

Neither does Tritium or Frigate Fuel

merry wasp
#

aha

#

Warp Cell

fresh arch
#

Still no

merry wasp
fresh arch
#

I meant the ITEMUSE_FUEL tag

merry wasp
#

OxygenCapsule?

#

ie Life Support Gel

fresh arch
#

Just Charging

merry wasp
#

Carbon Crystal

fresh arch
#

LSG is Building, Charging and Upgrading

#

That an item?

merry wasp
#

i guess

#

Unstable Plasma

#

that all i could find

#

@rapid sandal might know a smarter way to find it

fresh arch
#

When I pack the mod in NMSMS, do I need to include the .EXML file or is just the .MBIN enough?

merry wasp
#

if you build your script it will be turned into a pak

#

so

#

unless i'm not following you here

fresh arch
#

From the wiki

#

Says packing will include all files in the project folder, but are all files necessary?

hearty wasp
#

if you're using modding station then it'll handle it for you

#

unless you copied over shit you didn't modify

rapid sandal
rapid sandal
# fresh arch I meant the ITEMUSE_FUEL tag

There is no mbin that contains "ITEMUSE_", other than the language mbin's. There is no enum that seems to contain all the ITEMUSE_ types.
The used for tags may come from something else e.g. METADATA/REALITY/CATALOGUEMATERIALS.MBIN and the other catalogue mbins e.g. UI_PORTAL_CAT_MAT_COOK category items may all get the Cooking tag.

shadow pivot
#

Any way to take snapshot of the final terrain render around the Player ?

hearty wasp
#

a topographic map?

shadow pivot
#

Just a normal picture

hearty wasp
#

you can just use photomode

shadow pivot
#

What gpu produces but only terrain

hearty wasp
#

then no

shadow pivot
#

I'd want it moving along with player

hearty wasp
#

nothing can make it so it'd capture what isn't your screen

shadow pivot
#

Ideally I'd want to just get the whole render of planets terrain projected on a flat surface

shadow pivot
hearty wasp
#

technicality can be very far from practicality

shadow pivot
#

What has been done for mapping planets so far?

hearty wasp
#

don't think there's anything about cracking the positioning system of planetary objects

shadow pivot
#

I'm asking about just terrain for now

hearty wasp
#

same for terrain since they're not option-based

shadow pivot
#

I know objects is a separate concern

#

I know some people were able to tweak the results of profedural terrain generation to get different landscapes on their machines

hearty wasp
#

by seeing the results one by one, yes

#

that's different than accessing the topographic data

shadow pivot
#

What do you mean one by one?

hearty wasp
#

we can't access anything in between

#

and we don't mostly

shadow pivot
#

Which params?

hearty wasp
#

I'm not the most knowledgeable but I think it's somethings related to like the sharpness, and the frequency of the waves

shadow pivot
#

Are they using FFT?

hearty wasp
#

that's grossly simplifying it, of course

hearty wasp