#nms-modding

1 messages Β· Page 6 of 1

vernal thicket
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goatfungus updated

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and it works

coral mortar
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Goatfungus isn't loading my saves properly.

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Any ideas on that?

fallow meadow
coral mortar
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HA! It's working now. A couple of hours ago it updated but it was messed up.

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That dude is on top of things.

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Wow...I think I just fixed my borked freighter...I was able to add the freighter hyperdrive module that was missing so I couldn't warp anywhere. All the freighters I encountered were missing a hyperdrive module.

fallow meadow
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!hg

hardy auroraBOT
coral mortar
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Yeah I reported that one 2x, second time b/c I got better and more complete screen shots.

fluid solstice
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I have found another πŸ› - when buying a solar spaceship, it had duplicate some essential modules, like duplicate phaser gun (it was in both cargo and tech slots).

green prairie
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is there a mod that mark things you discovered on your map? Because I am getting tired of not finding places I found before again, like Portals or Colossal Archives

blissful ridge
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okay so im using an editor simply because i switched from console to pc and hate the fact that i no longer have my expedition rewards. But i have a quick question when using the goatfungus editor, is it possible to use the seed of say the Normandy SR1 onto my current ship to make my ship look like the Normandy but still fly it?

vale iron
blissful ridge
vale iron
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And Ships of Moar has the Mass Effect shuttlecraft thing, I forget what it's called

normal meteor
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I got into the louvre with the one mod that turns black holes into the one from interstellar

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such a good mod

hearty wasp
normal meteor
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No way

hearty wasp
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I stumbled across a video of BAAA on YouTube with a million views and they didn't even fuckin credit me

normal meteor
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Dude that’s messed up you totally deserve credit

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One of my favorite mods for sure

hearty wasp
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I hope the new hole looks good as well

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wasn't sure if I was forgoing any accuracy in exchange of integrating the vanilla effects

normal meteor
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Well I’m sure the title is still true haha

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It’s probably at least a little more accurate

merry wasp
hearty wasp
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nah

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if I'm doing one it'd better be done right

vernal thicket
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Is there a way to make your capital ship look like a true vebator?

plush wigeon
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venator? you can only fool with the colors, that's all we got

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oh, via modding, umm... I take it back, dunno, there might be a mod that has a true venator skin

vale iron
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gFreighter Custom Freighters has a Venator

vernal thicket
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oki thx

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the question is...what would the other players see?

green prairie
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the custom ship mod makes everyone see you with Golden Vector

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maybe if they also have the mod installed they will see the modded ship

vernal thicket
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ahh ok

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and do I need to create a new folder in the nms floders?

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sorry never used a mod before

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on this game

green prairie
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not using it, but if it is like any other mod, you create a "MODS" folder inside the PCBANKS folder

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and put the extracted files inside it

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also delete the "DISABLEMODS.txt" file inside the PCBANKS folder or the game won't load the mods

vernal thicket
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so the MODS folder in the GAMEDATA is not good right?

green prairie
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don't think so, at least every instruction said to create a mods folder inside the pcbanks, and it works since I am using 2 mods

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maybe that folder in the gamedata is for future official support with a menu or something in game, whos knows

vernal thicket
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maybe yes

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so. to select one of the custm frighters I need to change the model seed to the one I want?

green prairie
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there are 3 ways of getting them, I think they explain in the mod's description

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but you can do that if you have Golden Vector

steel crypt
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@round sinew
DUD'S SKY updated v4.03.1
-Updated all mods/overhauled for NMS v4.03
-Added new mod! DynamicStanding_v4031
https://www.nexusmods.com/nomanssky/mods/507

DUD'S SKY - TERRA FIRMA updated v4.03.1
-Updated all mods for NMS v4.03
https://www.nexusmods.com/nomanssky/mods/2022

DUD'S SKY - COLORS updated v4.03.1
-Updated all mods/overhauled for NMS v4.03
https://www.nexusmods.com/nomanssky/mods/968

hearty wasp
gilded star
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does anyone know of any good graphics mods?

lime mesa
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Are there any performance mods? After this update my game struggles to load things even with everything set to standard

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Can't even use teleport devices in my base anymore because my base respawns and respawns slowly

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It's a sky base too so I end up falling to the planet sometimes when booting the game

round sinew
fervent fox
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i am new to modding nms, i got some queations about them

  1. Are the "how to install" guides still reliable in terms of the new mods?
    2.Are the modes save related?
    3.Can i just turn them on/off at any time?similiar to a mod manager
    4.Ive read that some mods change the game completly, in this casa, can we have a modded/unmodded save? so we can play around
  2. Do they affect other players experience?
cinder valley
green prairie
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I wonder how those generation mods works if the game is kinda multiplayer kinda single player

cinder valley
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Only you see the changes.

green prairie
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yes but if the generation adds like resources in places the vanilla game doesn't, you will be essentialy mining air?

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to someone else

marsh eagle
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Mp simply syncs player position and interaction. Everything else is client side. So yes you can see player walking in air if their planet terrain is different

hearty wasp
blazing steppe
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just to be clear mod here means modifications to the game and not the tech/ship mods right

magic lava
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Correct

blazing steppe
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any mod that changes the gamma values of only planets?

green prairie
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I hope the reduce launch cost mod updates, because you can't use the Discounted from the new update option with PD and even if you could, for some reason when you set it to discounted it makes multi tool fuel infinite

blazing steppe
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is the nms saveeditor working with latest patch?

fallow meadow
blazing steppe
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πŸ‘ just need to fix the hyperdrive on the frigate 😒

merry wasp
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pulsar ibex
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im out of date with the modding scene in nms, its been like 4 years since i modded and played, what are the core most important non cheat but quality of life mods?

velvet kiln
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can you use a mod for someting(ship hunting) then remove the mod without destroying the save?

peak pelican
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nomnom has supposedly updated!

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but i cant find the dl

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ok so they aint updated the github as its just a public beta atm

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so i might still w8 for the full release, i just prefer the ui in nomnom over goat and goat dosent let me edit exocrafts yet

peak pelican
lofty brook
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will updating your game mess up your mods?

merry wasp
merry wasp
undone glade
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Does anyone know of a mod that get rids of the blue filter of the scanner? I just want it to be transparent, like normal view

hearty wasp
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old texture replacers should still work

undone glade
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I literally searched and you were the one that responded to me to this exact same question about a year ago πŸ˜…

Thanks again hahaha

hearty wasp
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I mean it hasn't really changed

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because texture mods never break

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there're a few texture mods in here and all of em should work

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as long as they only modify texture

undone glade
bright basin
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are there any mods that allow to edit the visuals of a ship (specifically living) at least for myself?

hearty wasp
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!creativehublink

hardy auroraBOT
hearty wasp
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@bright basin ask there for instructions

bright basin
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alright thanks

hearty wasp
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https://www.nexusmods.com/nomanssky/mods/1064
https://www.nexusmods.com/nomanssky/mods/367
Updated with MBINCompiler v4.0.3.0 for NMS Build 9706015 (94786) from 12/10/2022

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Updated these mods' AMUMSS scripts for AMUMSS 4.0.0.5

steel crypt
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DUD'S SKY updated v4.03.2
-Updated AiShipPlusMoreDamage v4032
(Balancing adjustments for new Waypoint difficulty system.)
https://www.nexusmods.com/nomanssky/mods/507

green prairie
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speaking of that mod, does it remove the Creature Pellets from your starting crafting list or you have to unlock it? I never paid attention, it was just there always.

terse raven
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why is the consumerism mod not working? i don't see the updated expedition 5 and above rewards on the quicksilver NPC...

terse raven
hearty wasp
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lua for AMUMSS

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I mean it doesn't really matter if you did get the latest pak from Nexus

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but if you did then you should use the lua just in case

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since I don't take any reports from non-lua users anymore

terse raven
hearty wasp
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Cool

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There're still many error-prone points in that chain of actions so I'd rather you just use the lua for AMUMSS

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it's possible that you either put the pak in the wrong place or just has another pak that's overwriting it as well

merry wasp
sterile pelican
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How to use ship seed

marsh eagle
shy grove
blissful ridge
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Is it possible to mod or copy a save file from your PC version of NMS to a save on a PS5? As odd as it may sound, I've been enjoying playing NMS on PS5 more but I like a few of the mods that I have.

blissful ridge
# shy grove unfortunately not

Hmm okie πŸ™‚. What if I only use a save editor to at least give myself items I don't have unlocked and then port that PC save (without any mods that is) over to my PS5. Would that work? Sorry for so many questions. I'm just kinda curious if there's a way to transfer a save over from one device to the next.

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Taking my PC with me is a bit difficult when I travel for work all the time but I can travel with my PS5 while I'm away for a few months which is my main reason as to why I want to do this

shy grove
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for playstation, i'd assume the only way would be to jailbreak it which would break your PS5 warranty and could probably violate PS' terms of service. i only know of Xbox console file transfers via MS' GamePass Ultimate subscription which allows for cloud saves between PC and console. i haven't heard of PS players being able to accomplish something like that.

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maybe someone else here has some other info i don't know of though

blissful ridge
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Gotcha thank you though for at least understanding and trying. If it comes down to it, I may end up buying the game again on my switch when my work sends me to Europe again for 3 months.

vale iron
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Yeah, unfortunately, I don't think save editing works on PS5 at all, even if you jailbreak. PS4, yes. I could be wrong, though.

hallow fossil
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I don't have the PCBANKS folder, has it been removed or should I make one?

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And in my mods folder I have a "exported" folder, not sure if that's correct.

hearty wasp
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if you don't have a PCBANKS folder does your game work

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if so where did you install your game actually

hallow fossil
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My game works fine!

hearty wasp
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there's a chance that those folders are hidden

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or you had the game installed elsewhere and you forgor

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since PCBANKS in where 99% of the files the game uses are

hallow fossil
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That's super strange

hearty wasp
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it is

hallow fossil
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Hidden files on, still no pcbanks lol

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Is there any way of seeing that my mods have been activated in game btw?

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If its works then it's fine, just don't know if they are on πŸ™‚

hearty wasp
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you see this screen

hallow fossil
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Damn, didn't see it...

hearty wasp
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I'm inclined to believe you have the game installed elsewhere

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does your No Man's Sky folder have a Binaries folder?

hallow fossil
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I'll make sure

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And yes

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You were right. Sorry for taking you time

hearty wasp
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cool

amber gull
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hey guys

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any mods for cities landing bases?

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cyberpunk large city planets

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earth mods

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luxury mods

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bases

round sinew
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@amber gull

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so

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take a screenshot of your mods folder.

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post it here.

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(btw, nexusmods.com and the modding discord are the best sources for nms mods as far as i'm concerned,not youtube)

amber gull
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ok

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@round sinew

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@round sinew

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idk what iam wrong with

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@round sinew

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sources:nexusmods

round sinew
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ok so

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3.60 - if that's the NMS update the mods were made for - and not the mod's versioning itself - those won't work

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we're on 4.03

round sinew
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most mods released before the beginning of this month will probably not work

fluid solstice
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Yep. Mods need usually to be updated for the latest version. With exception of some lucky ones or mods having LUA script released, where you can compile them through AMUMSS, if it works.

round sinew
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yes

amber gull
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oh

round sinew
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you only need the luas to recompile paks, and paks are the files you leave in the mods folder

hearty wasp
merry wasp
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Lot's changed compared to 3.9

tidal portal
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NMSSE cant create backups file?

marsh eagle
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Dangerous error. Do manual backups please

tidal portal
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but it still wont open

marsh eagle
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Have you opened it as admin and created the folder manually ?

tidal portal
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where do I create the folder?

marble rapids
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can anyone help me. I just need the model of golden first spawn. I have it in game an want the model. what can i do?

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please? this is my 10th attempt.I don't have enough space on my HD for NMS and blender at the same time and I'm doing my nut in()going crazy()

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I want to set it up on animaze for twitch

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maybe someone could use the idea for the other characters

hearty wasp
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You just need to have Blender 3.2 and NMSDK dude

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Only way to extract any model rn

marble rapids
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ok thanks

cosmic pivot
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So, I'm interested in making a skin/mech model for the exo-mech. Is there a standard procedure for vehicle modding?

hearty wasp
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yeah

cosmic pivot
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I'm thinking Gundams, Titanfall, or Skells from Xenoblade Chronicles X

hearty wasp
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use blender 3.2 and NMSDK if you wanna replace mech

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but you can't change its rig

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you can't vertex bind

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and you have to learn blender and NMSDK

cosmic pivot
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I'm already a 3D modeler, but vertex bind?

hearty wasp
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binding mesh to a bone

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none of that here

cosmic pivot
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Hm, not even Parenting?

hearty wasp
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sorta

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we just straight up stick a distinct mesh to a "joint"

cosmic pivot
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Okay that's parenting, good. That's what I want.

hearty wasp
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so no proc gen after replacement either

hearty wasp
cosmic pivot
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Oh.

hearty wasp
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you'd have to do it in exml and model viewer

cosmic pivot
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Hm..

hearty wasp
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and you can only move mesh by setting transformation values in model viewer

cosmic pivot
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Meh, that's fine, i can make it in segments if needed

hearty wasp
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and it requires all BC7 DDS textures instead of BC3

cosmic pivot
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BC-- uh

hearty wasp
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so you'll have to either just say "fuck it" and do all BC7 or convert them after export from blender

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because you can only export custom mesh with NMSDK and not model viewer!

hearty wasp
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just know the words BC1/BC3/BC5/BC7 and you'll be ok most of the time

cinder valley
hearty wasp
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if you'd like to know more you're more than welcome to join us at the modding discord where we can go even more into the depths of hell

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!moddinglink

hardy auroraBOT
cosmic pivot
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Insta-joined

hearty wasp
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but animated model replacement is a hell few adventurers had ventured

hearty wasp
cosmic pivot
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Personally, I'd strongly prefer avoiding using custom animations

hearty wasp
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cool

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cos you can't

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animation's broken in NMSDK

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many things are!

cosmic pivot
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Unusually tight security for such a heavily modded game

hearty wasp
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not really security

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just custom formats all around

cosmic pivot
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Ah, I see.

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I wonder if I should just custom-design an exomech and give it custom stats as part of the mod then.

hearty wasp
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well you're gonna be replacing something either way

cinder valley
green prairie
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I am starting to feeling a mod is changing the rewards of the mission board, I had one that was supposed to give me exosuit upgrade chart, it gave 5 starshield batteries instead

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unless dud's sky mod changes that for some reason

hearty wasp
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it could be just a vanilla bug

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similar things had happened before

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but I guess you can always try doing the same mission without the mod again

green prairie
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I don't even know if it's the mod can be disabled without ruining the save, but might try

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yea, put the disablemods.txt back to disable all of them and handed in the quest, still show exosuit upgrade chart as the reward but when you turn in it gives batteries

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game scamming me now

blissful ridge
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is there a mod that allows me to change the color of the skybox in space?

green prairie
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I saw one that makes it black, no idea about custom

unique ferry
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seems like the 14/10 experimental branch update hasn't released a changelog. I'm a bit afraid rn cuz i got bunch of mods installed

hearty wasp
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the game can

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with its vanilla quests

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people here help fix em more than breaking em

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so technically it's a net positive for mods

hearty wasp
vernal thicket
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hey using NMSSE I put my storage cargos at10 x 10. Maybe it's the game but the last line is grayed out

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I could move my stuff from there using the editor, make it 10 x 9 and see if it happens again?

hearty wasp
unborn cargo
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yo with new update do i need to re-merge my mods that modify same .mbins? Also does it mean that everything will be broken until mods get updated?

vernal thicket
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could one of you guys help me with something? would it be ok if we used a voice channel?

unborn cargo
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bryh my game straight up won't launch

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my mods :sadge:

vernal thicket
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had the same problem earlier. are all your mods up to date?

unborn cargo
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no :kekw:

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tried straight up launching game with no mods update :kekw:

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dude it's gonna be a pain to update mods

vernal thicket
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if you have a lot sure

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some don't need it, only those that change files that were updated

unborn cargo
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yea unfortunately in changelog there is no lost of .mbins that were updated

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that'd be very helpful

hearty wasp
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!moddinglink

unborn cargo
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pog

hardy auroraBOT
unborn cargo
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ty

hearty wasp
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in the mod-resource channel

vale iron
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Gameplay globals and ui globals are the two big ones

unborn cargo
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yea gameplay is the one that i have mods on

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is there a way to find game original gameplayglobals?

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I could just manually merge old mods into it

vale iron
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Unpack the game files then decompile the MBIN with MBIN compiler

unborn cargo
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which .pak though? :pepethink:

austere beacon
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Do griffin eggs exist?

lime mesa
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i need some help using the nexus mods and getting a freighter base into my save, can anybody help me?

odd stag
plucky ivy
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πŸ‘‹ have come across an issue that I have not been able to find a solution to online, so here I am.

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I have been playing the game just fine with mods, and now I cannot run the game at all unless disablemods.txt is present. Game won't launch otherwise - this also means no mods for me :(
Game wont launch if its changed to enablemods.txt either. Using Steam.

hearty wasp
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Game crash = mods no work

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Mods no work = needs an update

plucky ivy
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@hearty wasp I made sure I was using mods that were updated to be compatible with 4.0

hearty wasp
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They're outdated now

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It's 4.04 now

plucky ivy
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I started playing again only a few days ago

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Hmm okay

hearty wasp
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Every little update can break mods

plucky ivy
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I was playing with mods this morning, closed the game, went about doing my thing, came back and now its all borked

hearty wasp
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It probably updated between that time then

plucky ivy
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Its just bizarre that the game has to be with all vanilla files for it to even launch.

hearty wasp
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Just check Nexus Mods to see if your mods are updated

plucky ivy
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Yeah I checked

hearty wasp
plucky ivy
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No thats a problem

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disablemods has to be present otherwise it will not launch at all. Which was not the case like a few hours ago

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makes me scratch my head

hearty wasp
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That's because that file is... Disabling your mods

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Your mods are outdated

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Outdated = no work = crash the game

plucky ivy
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I deleted the entire mod folder, while disablemods was still not there and game still wont launch

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just to test

hearty wasp
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If that's the case try verifying your game's integrity

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But also when you change the contents of your MODS folder

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The game needs a couple turn off turn on to adjust

plucky ivy
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turn off as in the game or my pc? xD

hearty wasp
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The game

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When it's crashing imagine it's having food poisoning

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Now you've removed the source

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It just needs another diarrhea or two to clear the system

plucky ivy
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lul thanks

hearty wasp
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But if that don't work

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Do the verify game integrity thing on Steam

daring yarrow
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what are some mods that makes the game hard even when youre high level

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combat wise

hearty wasp
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does "looking at your enemy causes you psychological damage" count as harder

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if so I have 2

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if not I have a WIP mod that multiplies sentinels by like 4

green prairie
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dud's also rebalance combat I think, or at least space combat, no idea about "end game" but early space combat is somewhat difficulty unless you're actively improving your ship

hearty wasp
daring yarrow
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yeah thatll do

hearty wasp
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there's an enhanced edition if you feel even more masochistic

plucky ivy
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@hearty wasp verifying game files found only 1 missing file which was just disablemods - i think i just have to give up and accept that I cant play the game with mods

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😒

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For some reason the game is depending entirely on disablemods.txt to be there otherwise it will refuse to run

fallow meadow
plucky ivy
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@fallow meadow yeah I've tried one mod that was updated to 4.03 to make sure and it still doesn't run. Even removing all traces of any modding, the game will not open unless disablemods is present, regardless if I have mods or not. Renaming it to enablemods still presents the same issue. The game is having a tantrum and refusing to run unless it's vanilla.

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It's mind boggling and I don't know if I have the patience to figure out what's going on :')

fallow meadow
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That makes me wonder if there is another issue at play. Although you said running the game with mods was no issue before.

plucky ivy
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That is what I think but I have done verify game files and it's come up with nothing. Yes, when I was playing this morning all was working okay.

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Β―_(ツ)_/Β―

fallow meadow
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After verifying game files, it actually runs without issue?

plucky ivy
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I have even disabled my anti virus

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@fallow meadow yes because it redownloads the disablemods txt file, returning it to default installation.

fallow meadow
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Correct, but then no crash or issue at all?

plucky ivy
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No crashes

fallow meadow
plucky ivy
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sure sure

fresh rivet
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Are mods not working currently?

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Or was there a change? They still go into PCBANKS, right?

spark crescent
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no mods dont go into the PCBANKS folder they go into the MODS folder

spark crescent
lime mesa
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I LOVE MODDING

terse gale
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Did the issue of mods not working yesterday get fixed yet?

hearty wasp
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Do your mods not work?

terse gale
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no. i try launch via Vortex to use my mods like i did before 4.0 and now NMS wont launch. and i made sure the DISABLEMODS.txt was gone. for some reason my game wont launch without the text file. all my mods are updated too.

hearty wasp
terse gale
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I'm not at home right this sec....

hearty wasp
hearty wasp
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anyway new mod

cyan warren
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is there a way to get a save editor on pc gamepass version

hearty wasp
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yeah both can edit that nowadays I believe

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see pin for links to NMSSE and NomNom

cyan warren
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does nomnom still work for 4.0?

hearty wasp
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should be updated

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if not there's NMSSE

cyan warren
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yea i have nmsse but cant find my saves in my files

fallow meadow
fallow meadow
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!faq-savefiles

hardy auroraBOT
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discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux (Steam)
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

cyan warren
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its working thanks sm ive been trying for like an hour

midnight gust
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It was this mode where the camera would just fly around on its own and switch to random planets. Hidden game mode.

green prairie
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is this still working?

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or there another one that do the same thing? Because nothing show up by searching "skip"

hearty wasp
#

don't think there's a new one atm

green prairie
#

yea, looks like it's broken

dawn veldt
#

Hello! πŸ™‚ I would like to know whether anyone here knows how the game decide which technology from legacy saves to convert into "Obsolete Technology".

Once again, I decided to have a look at the MBIN files, and I cannot find any useful info.

hearty wasp
#

actually that just do products nvm

dawn veldt
#

You see, I'm not sure... It's mostly about craftable items and raw material, AFAIK.

#

Yep.

hearty wasp
#

but it's prolly one of the reality tables

dawn veldt
#

I'll try to show you what I found.

#

Might be in NMS_U3REALITY too. πŸ€·β€β™‚οΈ

#

(not sure... I'm not very knowledgeable)

hearty wasp
#

if you cannot find anything there's always a chance that the game just transforms any unrecognized tech ID into obsolete tech

dawn veldt
hearty wasp
#

I would not think so, no

#

if that is the case it would likely be hardcoded

#

an easy way to test would just be to edit your save and add in a tech with a gibberish ID

dawn veldt
#

... I think I found it...

#

(If I did find it, it would be funny because I just joined the wiki and I've been searching for "years" [not super thoroughly])

#

πŸ”

hearty wasp
#

we collectively were searching for how to increase sentinels in waves for practically years as well

#

until I just randomly opened the right file

#

happens

dawn veldt
#

Not sure though...

looking at "Upgrade" value="True" vs "Upgrade" value="False" in "NMS_REALITY_GCTECHNOLOGYTABLE" and "NMS_U3REALITY_GCTECHNOLOGYTABLE".

Could be about the adjacency bonuses. πŸ€·β€β™‚οΈ

#

I'm having a better look right now.

hearty wasp
#

that's prolly just for actual tech vs tech upgrades

#

the the weapon itself and then the upgrades

dawn veldt
#

@hearty wasp Seems like you are right.

hearty wasp
#

also I'm p sure PROTECT is just the base player shield

#

or hazard protection, actually

#

if U3 is dedicated for obsolete tech, why would it be in there

dawn veldt
#

English is not my native language, so if you do find the answer, or something weird, tell me in Simple English, please. πŸ˜…

#
    <Property value="TkRawID.xml">
      <Property name="Value0" value="5716280999044657234" />
      <Property name="Value1" value="59613077570308688" />```
(METADATA\REALITY\reality\DEFAULTREALITY.xml)
hearty wasp
#

I mean the PROTECT tech

#

search for "PROTECT" in both tech tables

dawn veldt
#

Protect is "Hazard Protection".
"icon": "RENDER.PROTECTGENERIC.png"

hearty wasp
#

yes

#

then why would it be in the U3 tech table

#

if it is used for detecting obsolete tech

dawn veldt
#

Sorry for the delay. My brain and my eyes are pooped.

#

I'm not really sure what "U3" is for... Pretty sure it's a remain of 1.30.

#

I'm looking at "Core" value="True|False" right now... πŸ€·β€β™‚οΈ

#

I think that Obsolete Technologies are related to either the "Core" or the "Upgrade" fields.

hearty wasp
#

Core is for unremoveable tech

#

Like again, hazard protection

dawn veldt
#

I loaded my old save earlier tonight and it would make sense.

hearty wasp
#

No, not core just means you can install and uninstall them

#

Like the various weapons

#

I've something to show you

dawn veldt
dawn veldt
hearty wasp
dawn veldt
#

Did you do that today?

hearty wasp
#

yeah just did that 10 minutes ago

#

was just waiting for the game to load

#

but yeah I think it's just turning unrecognized tech into obsolete

dawn veldt
#

Your first idea was the good one, apparently.

#

Thanks.

hearty wasp
#

occam's razor blah blah blah

dawn veldt
hearty wasp
#

just sounded like the easiest way for a game dev to implement lmao

dawn veldt
#

Sure.

#

I'll double-check, because the warp drive upgrades (the colours) are not obsolete, so I'll check names.

hearty wasp
#

the ship ones?

#

they're HDRIVEBOOST1 to HDRIVEBOOST3

dawn veldt
#

Oh... OK. That value simply never changed. πŸ˜›

#

1+1=2

#

I was mostly looking for a way to make a mod that would convert old technologies into their modern equivalent. Obviously, I would have to do everything manually, assuming it's even possible.

hearty wasp
#

I mean I'd think most people's obsolete tech would already be gone

#

been a year or two since it's first a thing

dawn veldt
hearty wasp
#

I suppose

dawn veldt
#

πŸ˜†

hearty wasp
#

anyway, if you got more ideas you wanna explore, make sure to join the modding discord

#

!moddinglink

hardy auroraBOT
dawn veldt
#

oh! Thanks! I didn't know!

hearty wasp
#

no worries

#

it's just that there're more people who can help over there

dawn veldt
#

Thanks again

terse gale
#

is there a way to supercharge ship slots with a save editor?

unique crest
dawn veldt
unique crest
#

the obsolete tech how does it work?

dawn veldt
unique crest
#

does it want you to replace it with new tech or repair it or uninstall it to get a packed mod

#

i know ABOUT it but i've never had to mess with it

#

i'm only asking because i found some stuff i can edit about it i'm trying to figure out what you want... i haven't found the "turn tech obsolete" tag yet though

dawn veldt
#

I'll try to explain.

#

I don't want obsolete technology. I want my old "Beam Focus Sigma" and "Beam Focus Tau" to turn into one or two Mining Beam modules.

#

Anyway...

unique crest
#

ok got ya i'll look into proc tech then

dawn veldt
#

I'm still looking into whether it even makes sense.

#

(something I'm working on)

#

... some technologies got replaced by another technology (like the "Advanced Mining Laser" and the "Optical Drill", IIRC), but not all of them.

unique crest
#

yeah i'm in reward tables now and it's all core items no upgrades... i'm still trying to find where the store in the station is to change the currency but i can only find the upgrade parts of it.

dawn veldt
#

The "Waveform Recycler"; I did not check whether it is actually unlocked...

dawn veldt
#

Everything that the game does not recognize becomes "Obsolete Technology".

unique crest
#

got ya

dawn veldt
#

I don't even know whether that's possible.

unique crest
#

so you may have to compare to old files

#

and copy pasta them back

dawn veldt
#

What do you mean?

unique crest
#

if you find the new tech

#

you can find that file in an old version of the game and compare

dawn veldt
#

That's pretty much what I did.

unique crest
#

sorry for wasting your time ><

dawn veldt
#

no. no. That's OK. You are not.

#

I was still working on that when you posted here. πŸ™‚

unique crest
#

what is strange is it has a spot in Coststable

#

sorry not cost

dawn veldt
#

The simplest thing to do would be to make a mod that increases the reward for dismantling "Obsolete Technology".

#

Right now, dismantling "Obsolete Technology" only provide 2 Wiring Loom and 50 Nanite Clusters, but it should be doubled.

#

In fact, I don't understand why I only get 2+50, because the file says 4+100!

#

I really don't understand...

unique crest
#

are you playing with difficulty raised?

#

it could half your reward

dawn veldt
#

I tried changing difficulty to a customized "relaxed" mode and it did not improve.

#

Anyway... I don't want to look at that for now.

I'm still making a table for me, so I know which blueprints to re-learn (because I forget all of them)

#

... and to know which techs/modules to "gift" to myself. πŸ˜…

runic solstice
#

Is the save editor updated for waypoint yet?

unique crest
merry wasp
shy grove
#

awww why you delete DvaGiggles @vale iron was gonna drool over it

vale iron
#

I put it in main chat, since the people that requested it don't come here πŸ™‚

plush wigeon
#

too late I already drooled on it and I can't even use mods πŸ˜„

fallow meadow
# terse gale is there a way to supercharge ship slots with a save editor?

With Save Editor, yes you can, you'd have to edit the following Raw JSON for the ship you want. Below it is my ship [0]. Then make sure to add and pay attention to correct formatting. You also want to make sure the location to add actually is an active slot. (X=column starting at 0, Y=row, starting at 0)

hearty wasp
#

oh interesting, so you can change where they are

fallow meadow
#

Yes, separate section, just to index those

#

I know modding in INVENTORYTABLE is not working from what I heard

hearty wasp
#

hm, if that's the case it maybe save limited

worthy saffron
#

does save editor still work?

hearty wasp
#

yes

hearty wasp
late obsidian
#

figured this might be the best place to ask - anyone know how to extract audio/music files in-game? been thinking about the club music in the settlement nightclub, i'd love to nab it without other sfx πŸ€”

#

i guess the easiest way without file extraction would be recording with sounds muted, but i am wondering if the file can be pulled...

hearty wasp
#

Music may be proc gen from stems

#

But all are in bnks I think

vernal pumice
#

πŸ€”

late obsidian
#

huh, including the club music? i know the general overworld/exploration/etc music is proc gen, but i figured the club music would be a different case πŸ€”

hearty wasp
#

But who's it gonna be?

late obsidian
#

fair enough! i'm a complete newbie at digging through nms files, so i doubt i'd be able to get anything πŸ˜†

hearty wasp
#

If you've done any audio shit with Cyberpunk 2077 then it's the same with NMS

#

Both use wwise and BNK archives

#

For extraction you can just use 2077's bnk tool

#

(which is originally made for NMS)

fringe storm
#

would anyone be able to help me get the old expedition rewards?

hearty wasp
#

Consumerism

#

Or Season Reward Unlocker

#

Search on Nexus

lime mesa
lime mesa
#

Oh! Thank you!

steel crypt
quiet geyser
#

guess I need mods to make the game run correctly.... with all these disappearing items and partial saving and such

ornate pier
#

is there a mod that adds more filters to the star map? for example something that makes you see only 3star economy systems or only pirate systems

hearty wasp
#

just search auto save on Nexus

ornate pier
#

k ty 😦

night adder
#

@hearty wasp If you tell me there's a mod that makes Save Points or Beacons trigger Autosaves rather than Restore Points, I may experience a rare case of PC envy lol.

hearty wasp
#

autosaves are not toggleable

#

but there are mods that lets you save whenever you want via an emote

#

so the combination of both is a good analog

plush wigeon
#

I want to turn off "ship saves are manual saves". that's absoutely not an ok change

hearty wasp
#

can't

plush wigeon
#

I et the point (because there are places regular manual saves can't be done like space stations) but it's still no good

green prairie
#

wdym can't be done on space station, you just enter the ship and leave

#

ah you mean why they added it, yea

#

should've just added save station to all space stations

unique crest
#

redmas more interactions adds save points to Stations

fast orbit
#

Does anyone know of a mod that increases the time between storms? My settlement is on a planet that has storms like every 10 mins.

fast orbit
merry wasp
plush wigeon
#

this mod just disables auto-saving, it says. hmmm

fast orbit
#

Thanks but I have tried that mod but it eliminates the autosaves, doesnt stop the ship from saving.

#

I get in and out of my ship frequently so I have no way of having a manual save.

merry wasp
#

not sure how it works

#

but if it as the old system ship alwasy saved

fast orbit
#

No worries

merry wasp
#

but auto save

#

not manual

fast orbit
#

I could use the mod if I had a way of having a manual save with it.

#

Thank you for the info tho

plush wigeon
#

honjestly I want them to gie us a quick menu item "manual save", no building anything, no getting in and out of a ship. just manual save where and when you want, and only then

fast orbit
#

I agree

merry wasp
#

cough

plush wigeon
#

where those are the only manual saves

fast orbit
#

Right now to have a manual save, I'm copying my save file to a backup folder every day or every hour. That's my only recourse right now.

plush wigeon
#

well being on console, I am simply.... screwed πŸ˜›

fast orbit
#

sorry

plush wigeon
#

one step closer to getting steam keys though

fast orbit
#

i hope that helps

merry wasp
#

@fast orbit not sure if you can run thsoe 2 mods togehter

#

but that might what you need

plush wigeon
# merry wasp ?

oh I think about it every so often, getting the game on steam, for various reasons, this just adds another impetus

merry wasp
#

manual save with quick menu and autosave like old days

plush wigeon
#

do people generally publish source for their mods?

merry wasp
#

you have no idea

plush wigeon
#

I know about that and probably have it checked out too

merry wasp
plush wigeon
#

yep it's in my nms repos collection

merry wasp
#

a few more reasons

#

custom mods galore πŸ™‚

plush wigeon
#

I don't want to run experimental most of the time probably. but the ability to back up my save files just from this game and restore any single one? yes please

merry wasp
#

of course best reason to get on steam

plush wigeon
#

lolol

#

that goes in the "cons" column πŸ˜›

merry wasp
#

@hearty wasp don't say i dont promote your mods πŸ™‚

hearty wasp
#

thanks bb

plush wigeon
#

(no offense to the author and the whole way it played out around the frontiers update was awesome!)

hearty wasp
merry wasp
#

im still asking for that teletubbie style Sean sun tho

rotund lintel
#

I am looking for a no man’s sky creator. I have a question.

hearty wasp
#

Sean Murray is not in this server

#

at least not publicly sean4

eternal dome
#

we must find him

hearty wasp
#

anyway if you have a question you should just ask

#

the advantage of text messaging is that the text stays

steel crypt
#

Kind of like a beeper

hearty wasp
#

I'm barely old enough to know the existence of such an artefact

steel crypt
#

Dude, I was kickin' it. I rocked the pager.
Before that, ( I didn't have one of these) there was the original "beeper" that didn't have a display. Just a red light and a "beeper". So when it went off, you had no idea who was calling you. Mostly used for business etc. and I guess only one person trying to reach you.

robust spruce
#

Oh God beepers

unique crest
night adder
#

@steel crypt Those were mostly used in conjunction with an answering service, they'd receive a call for you, ping your beeper, and then you'd have to call them to get your message.

#

Yes, the original caller display and voicemail was just people, lol.

steel crypt
#

ahh makes sense

flat hemlock
#

is there an autopilot mod?

hearty wasp
#

No

flat hemlock
#

ive always wanted it

#

i would just sit there while i eat or something and watch my ship move slowly to a distant planet

hearty wasp
#

I mean that's kinda what the pulse engine is for

flat hemlock
#

i guess so but like the pulse engine gets you there in 30 seconds and isnt exactly peaceful

hearty wasp
#

you can make a mod that slows it down I guess

flat hemlock
#

yeah

#

i usually just position my controller so that the trigger is pressed down or but something heavy on my forward arrow key lol

plush wigeon
#

autopilot when pirates might drop in on you? mmmmm

flat hemlock
#

Yeah I mean that is part of the game

#

But the game is also visually aesthetic. And to me there’s something oddly beautifully about closing in on a large planet for two hours as it slowly grows bigger and bigger

#

It used to be a feature back in the day. The ships would keep their speed

vale iron
#

Hmm I might add that to gLonely, or as an option

#

Slower pulse speeds

hearty wasp
#

pulse speed is just one param

#

easiest shit to edit

flat hemlock
#

On a different note, are there popular mods that don’t mess up the overall feeling and basis of the game? Visual enhancements, quality of life mods, hell is there a mod that fixes stuttering?

#

Economy mods?

vale iron
#

Search Nexusmods for last updated and just see what stands out. Don't search just for popular stuff or you'll get a lot of old, broken mods

flat hemlock
#

Bet

hearty wasp
#

I actually have one of the least intrusive mods in the game

#

cos it doesn't even touch the main game itself

flat hemlock
#

Doesn’t seem super useful. I’ll star it for when I look more into mods tho. Thanks!

hearty wasp
#

it's super useful

#

when people want to know if mods work in multiplayer

flat hemlock
#

Well wouldn’t a mod worth installing have that info the readme or description anyways

hearty wasp
#

doesn't stop people from asking

#

some people just need that constant reminder

#

object permanence is a... fading art

flat hemlock
#

Hahahaha very true

hearty wasp
#
magic lava
#

What about Sean Sean's Sean

hearty wasp
#

I'm too lazy to update the player character model

#

prolly later tonight

west bridge
#

ok so

#

how do I enable mods again

#

I needed to factory reset

hearty wasp
glad crow
#

would someone with the tame flying pets mod be able to travel and catch one for me?

#

I can pay

unique crest
green prairie
#

is there a mod or anything to help with hotspot placement, I don't even know where I should be aiming to get the max percentage, it's already a fight to get 1% under the max, why tf it's so hard

unique crest
#

they recently changed it on vanilla so you get diminishing returns

green prairie
#

yes, but that's for stacking alot of them, you can't even get one on top of the 100%

night adder
#

@green prairie It's nearly impossible without a lot of trial and error, because the game calculates location values in units, with 12 decimal places of precision.

#

So if you're off by 0.000000000001u, you're not on the 100% spot.

green prairie
#

yea, the this is weirdly designed, there is no reason to make it this hard

#

it even encourages you to scale down the size of the thing to the smallest possible so it gets easier for you to at least aim for X9%

night adder
#

The fact is, it may say 99%, but you could be hitting 99.999% and that is factored into rate. In the end, it makes a negligible difference - you're gonna hit diminishing returns by your 3rd Extractor on an S Class spot, and your 6th on a C Class spot either way.

fading sequoia
#

how do I get around the construction limit, I tried Exosolar's Beyond Base Building but it doesn't remove the limit

vale iron
#

Which limit? 16,000 base parts across a save, or 3,000 base parts per base?

fading sequoia
#

the 16.000 base parts

vale iron
#

There is no known way around that

night adder
#

@fading sequoia Some friends with save edit capability is the only workaround of any sort. They could make exact copies of your bases and upload exact duplicates, allowing you to delete them without losing access, but you'd need them to be present if you wanted to edit them.

fading sequoia
#

I already have a save editor for blender so I'll try to place the parts in there

mortal sphinx
#

have any of you used tesseraction mods? i need to find and alternative. It basically allows your to build lower than 180 degree

vale iron
#

Does it not work anymore? I have some old scripts, but I hesitate to try them as things might have changed

mortal sphinx
#

it doesnt work properly, i can only apply it above or below a building part

#

can amumss update the Tesseraction mod? it does have the .lua file in there

vale iron
#

You can try, but again, it's old enough that I don't know if it will work

#

Give it a shot

mortal sphinx
#

aye, im learning amumss from zero. Looks pretty complicated

eternal dome
#

help with seed editing (starships)

red spoke
#

if say i want to have the mod manager for auto updates does that launch the game permanently with mods if i launch it via steam?

#

?

hearty wasp
#

yes

red spoke
hearty wasp
#

I'd be skeptical of the manager's ability to install the mods correctly as well

red spoke
#

yeeee

hearty wasp
#

since a number of us are packing multiple paks inside one zip

red spoke
#

fair enough

#

i should have done it correctly now?

#

unless i need them directly in mods folder?

#

@hearty wasp

steel crypt
#

You need a .pak file in the MODS folder. No sub folders.

green prairie
#

is there a mod for snapping buildings? Like when stacking extractors, a mod that snap the next one on top, or if you want to place more than one battery it snaps the battery beside the other, more for symmetry than anything since it will annoy me

green prairie
#

looks like this one does that and according with the comments, still works
https://www.nexusmods.com/nomanssky/mods/2398

peak pelican
#

how do you get to gal 257 using a save editor?

#

i used the same method i did to get to 256 and ended up in 2

fallow meadow
peak pelican
#

i think i wont bother as it it wont even tell me if i did it right

#

and the risk of it breaking mt save aint worth

#

256 is enough

fallow meadow
# peak pelican thanks

I would suggest to always make sure you have proper backup of your save files before making any edits. That way you can mess up all you wish, without risk of losing anything. Either way values in the save editor are 0-255, while we refer to them in-game as 1-256. It is possible to edit the value 256 (galaxy 257), but as explained, it is actually sort of a glitched version of an existing galaxy.

peak pelican
#

oh

#

i think i put 256 in the editor so im already there without even knowing xD

#

so when i put 257 in the editor it took me to 2

#

maybe that explains why i couldnt teleport to my freighter until i summoned it to another system

#

so 255 is Odyalutai and 256 is Yilsrussimil even tho it said Odyalutai

#

i need to go rename a base then, thanks again for clearing that up

peak pelican
#

ok no

#

so i put in 255 1st time in editor and now have a base in 256 so i need to put in 256 in editor not 257

eternal dome
silk totem
#

Any clue if there is a mod to turn off the camera recentering behaviour when in third person on foot on pc?

vale iron
#

You mean after a certain amount of time it re-centers automatically? I don't think there's a setting for that, but I'll look.

#

Hmm, there might be a setting for it. Does it take 2.2 seconds to start?

short mirage
#

hi guys, is there a vr special section here anywhere?

vale iron
#

No, and there aren't many VR mods. Most of us don't have the equipment

hearty wasp
#

I'm poor

short mirage
#

hm okay πŸ™‚ me too, only have a rift s ^^

#

anyways, is there an actual WORKIN fast scan mod anywhere?

vale iron
#

gGame should be working, there's a scan sub-set you can use

#

if you only want that

short mirage
#

whats that exactly? just want to scan quicker everything, its annoyin in VR to wait the 2 seconds everytime πŸ˜›

vale iron
#

gGame is the name of the mod. There are different options, one of them is just the scan settings

short mirage
#

aah oka

#

y

vale iron
#

Which are almost instant and highlight things better

short mirage
#

its on nexus?

vale iron
#

Yep

short mirage
#

fine thx

vale iron
#

One sec

short mirage
#

found it all fine

#

going to test it quick

vale iron
#

4.05 just came out. I just updated it

magic lava
#

What took so long

short mirage
#

πŸ˜„ okay then i did the "update" too.. downloaded the 4.4

#

okay, standalone it works, now i have to find the mod, that struggles with it πŸ˜„ have only a handful, so it should be not that hard ^^

vale iron
#

If you show me a screenshot of y our mods folder, I might be able to spot the conflict

robust spruce
#

Jesus Gumsk you're faster than a a nevermind

short mirage
#

all fine i found it, this one is the black sheep

vale iron
#

Hah, I actually guessed the last experimental was the next patch and built my updates around it and had them all zipped up and ready to go

silk totem
#

And sadly there is no setting for it

#

Got a group of 4 and we all just got the game but this is a tad in the way

vale iron
#

In the files there might be. I'll try to make something

silk totem
#

That'd be great, thank you

vale iron
#

You want other changes with it, or just that?

silk totem
#

Oh no just that, i believe that is the only issue as far as camera is concerned

silk totem
short mirage
#

what is wrong here? why i have suddenly such gaps between the parts?

steel crypt
#

fpp

#

floating point precision

neat hedge
#

Just sharing my mod list here to get it updated over time

magic lava
#

Need Sean Sean's Sean

neat hedge
#

It's there

#

Just not added to my mod list cause it made my game run slower lol

#

I usually use it when i want to take pics in Guildford

hearty wasp
tall knoll
#

someone maybe know which mod makes my ships tracers spasm since todays update?

short mirage
# steel crypt fpp

whats that mean? sorry didnt know this problem in my last plays .. first time for me

hearty wasp
# short mirage whats that mean? sorry didnt know this problem in my last plays .. first time fo...

I've worked on a good number of games in my days, & have dealt with a good number of glitches, so this is the story about the craziest glitch ive come across, & how it has changed the way I view the world.

Outter Wilds Documentary: https://www.youtube.com/watch?v=LbY0mBXKKT0
The Space Game that I made: https://www.youtube.com/watch?v=iRk-Bha6uM...

β–Ά Play video
short mirage
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okay, sounds stupid, but is there anything i can do against? xD ? or do i just have to try another planet? ^^

hearty wasp
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if you can change the fundamentals of programming, sure

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otherwise, no

short mirage
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kk

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so .. ehm .. no πŸ˜›

quasi garden
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any mod to get the ||new capes?||

hearty wasp
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you can get it with Getting Head's lua script

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not the pak

quasi garden
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no way to get them permanently rn?

rapid furnace
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What

hearty wasp
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not sure what you mean by permanent

silk totem
quasi garden
hearty wasp
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then yeah

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If you're savvy enough you can add it to Consumerism yourself

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you can also just edit your save to have it on

quasi garden
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how do i add the new capes to consumerism myself

hearty wasp
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you just find its corresponding product ID

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and then you make an entry yourself according to the format of the list at the top of the lua

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or you can wait until the expeditions/community reward comes out for em in vanilla and let me do it

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one is prolly quicker than another

wicked osprey
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How do I make sure I have my mods installed correctly? Also my game no longer launches either, do I put the mods in the mods folder or the PCBANKS?

steel crypt
silver ore
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Are there any mods that expose more total stat values in-game? All I'm finding are mods that peg the RNG to max, but nothing in the vein of "with your current layout your current maximum fauna payout is blah"

hearty wasp
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don't think so

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don't think it possible

green prairie
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any mod that makes permadeath sentinels be like normal/survival? I don't mind them being deadlier or anything, but the mode making sentinels spawn on every single planet os quite annoying

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I know I can turn them off, but I just want it to be like normal, not sentinels everywhere

fierce condor
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Is it possible to use a save editor to get quicksilver? I don't want it for any other materials but quicksilver is just a pain in the ass when you don't have a lot of time

green prairie
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yes

hearty wasp
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I just found out capes applied by Getting Head can be seen by others in multiplayer?

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at least on planets, that's wild

junior grove
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Are there any up-to-date mods that allow you to apply photo mode filters in regular gameplay?

hearty wasp
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I saw one on Nexus

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hmm, can't find it anymore, strange

cyan plover
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quick question, im using nomnom and see like a season rewards and twitch rewards. Selecting them would give me character cosmentics yeah?

hearty wasp
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they give you those expedition and twitch rewards, yes

cyan plover
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there is also a open accound data Json editor which is shaded out, i would assume that would be values and such?

hearty wasp
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I don't use NomNom so you'll need to give me a screenshot

cyan plover
hearty wasp
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that'd be editing the json file raw

fallow meadow
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@cyan plover make sure you have a backup of your saves before editing. I am not sure which version you are using for NomNom, but currently, there is only a working beta version available on their own Discord.
The JSON editor is for editing raw data.

hearty wasp
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it's useful for when you know what params you're looking for specifically

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and also for destroying your save if you're not

cyan plover
cyan plover
fallow meadow
cyan plover
fallow meadow
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!faq-savefiles

hardy auroraBOT
#

discorddev to view, enable Link Preview downarrow

<:nmsatlas:972222451801010207> **Save File Locations**

Steam
%appdata%\HelloGames\NMS\st_<Steam64ID>\...

Game Pass
%LocalAppData%\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...

GoG
%appdata%\HelloGames\NMS\DefaultUser\...

Linux (Steam)
$HOME/.local/share/Steam/steamapps/compatdata/275850/pfx/drive_c/users/steamuser/Application Data/HelloGames/NMS/st_<Steam64ID>/...

info When sharing saves in a report to Hello Games, it is best to create a package/archive of the full folder shown for your platform above (.zip/.rar).

fallow meadow
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Might not auto-detect correctly, having to manually browse there

cyan plover
fallow meadow
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Are you on Game Pass?

cyan plover
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Yep

fallow meadow
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Once you get to that large number folder, in NMSSE browsing to path, just select to open it, then check the dropdown for saves. Do make sure you have NMSSE updated to the latest version

cyan plover
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this? \HelloGames.NoMansSky_bs190hzg1sesy

fallow meadow
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A step or two further I believe

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I can not quite verify, as I do not have Game Pass myself. But I know it should work the way I describe

cyan plover
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I dont have anything like that for me, I can do Default user, Cache and then its just blank

fallow meadow
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Let me write it out without the %LocalAppdata%

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C:\Users\<UserName>\Appdata\Local\Packages\HelloGames.NoMansSky_bs190hzg1sesy\SystemAppData\wgs\...
Then it will start showing large folder names with numbers

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You may have to change view settings to allow hidden files and folders

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(Windows Explorer > View Tab > Options > Change Folder and Search Options > View > Hidden Files and Folders > Show ...)

cyan plover
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NMSS is also glitching out

fallow meadow
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What version are you using?

cyan plover
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the latest version through github, not sure which version number it is though

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think its 1.11.2

fallow meadow
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1.11.2 and have you saved your saves in-game first, so they are not older pre-Waypoint saves?

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This update changed a lot, making the updated save editors sort of incompatible with old saves and vise versa

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And how is it glitching out exactly? Maybe a screenshot?

cyan plover
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Okay, so i finally got to app data but uh, no hello games

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I did find a hellogames in roaming which led me to the usual Default User> Cache>Blank

fallow meadow
cyan plover
fallow meadow
#

Select local, then look for Packages

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and so on....

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There is no clearly named Hello Games folder for Game Pass

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There is this folder eventually
HelloGames.NoMansSky_bs190hzg1sesy

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Which is hard to find with a search

cyan plover
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yep, So one of my drives has a bunch of Microsoft files for packages, the other has actual game files but none of them say HelloGames.NoManSky, and the other has basic computer stuff

fallow meadow
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I don't know what to tell you ... the location should be as I provided it

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It does explain how NMSSE has an issue finding it

hearty wasp
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if you're searching with windows explorer that may be why you can't find it

fallow meadow
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What does NomNom show for path?

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NomNom found it?

cyan plover
# fallow meadow NomNom found it?

Im not saying your wrong and i greatly appreciate the guidance, i just think that my xbox files arent accessible from NMSS for some reason. And yeah NomNom found it but doesnt alter anything that i try to put in

fallow meadow
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What I mean, is that if NomNom found it, you can check that path it uses

cyan plover
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OOOO your right!

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gotta find that out XD

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yeah no NomNom used the path you had said, but NMSS wont show the HelloGames.NoMansSky

fallow meadow
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It should do, by clicking one folder at a time to get there.

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Let me see if I can think of a workaround to make things easier

cyan plover
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IM SO SORRY, it was massively hidden within the Microsoft megadump of folders

fallow meadow
cyan plover
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what do i select after wgs? i have finally found the big number folders you had described

fallow meadow
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You will have to try one of those large numbers, then just select it to open and check the dropdown. It should pop if you got the right one

cyan plover
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Highly appreciate it

fallow meadow
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Note: When making a manual backup, it is that full wgs folder with content inside you have to copy to have all saves and required data

fallow meadow
#

@hearty wasp Does Anomaly Re-Flashed work with 4.05?

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(Looking at what it edits, I assume it will)

hearty wasp
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I assume so

worthy saffron
#

nom nom keeps crashing on me whenever i go to edit data. any tips?

night adder
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@worthy saffron The updated version for 4.0 is only available on the Discord afaik.

worthy saffron
steel crypt
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!cshlink
@worthy saffron

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fail

hearty wasp
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!creativehublink

hardy auroraBOT
hearty wasp
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gotta spell it out

flat hemlock
#

Are there any good performance mods

steel crypt
#

Not really. Are you using a potato like me?
I have a personal mod for grass that does some LOD stuff and a little thinning. Interested? @flat hemlock

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It gives me some FPS while also increasing the grass render distance a little.

flat hemlock
#

Noo my pc is pretty powerful but the game just doesn’t cooperate I guess

vale iron
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I think Mjstral has a performance tweaks mod over on the Creative and Sharing Hub linked just above

rose sundial
#

Does anyone know if it’s possible to scan through Euclid and list all locations of say S class multitools?

steel crypt
#

The guys that would know are here:
!creativehublink
fail

rose sundial
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Oh ok, thanks!

steel crypt
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!creativehublink

hardy auroraBOT
steel crypt
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success

night adder
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@rose sundial No one is currently capable of doing that

rose sundial
elder wagon
#

Sometimes I wish the mods worked

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Like one minute Im exploring a cool planet I see with a overhaul mod that reworks terrain. then seconds later I see my home screen due to it crashing.

green prairie
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any way to mod the UI so while on third person view in the ship it would display those info you have on the panel on the bottom of the screen or something? The map I know is probably impossible, but the other 4

lime mesa
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I downloaded the NMSSE from the latest version link on github page and my antivirus software flagged it?

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Anyone else having this issue? Im using free version of Panda Dome, Windows 10 Home x64

silver ore
#

isn't the nms editor a .jar + .bat file?

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guess it got changed since last I looked

hearty wasp
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there's an exe in there

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antivirus is just being antiproductive as usual

silver ore
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I do see a lot of complaints on the panda forum about falsely flagging exe files as Win32/Exploit.gen, apparently their method of handling it is whitelisting exes on a case-by-case basis which seems...odd

fallow meadow
short mirage
#

Guys, is there a way for QoL switch modding? like hover mode and such basic things? or isnt it possible in any way?

hearty wasp
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we don't really do switch moding here

short mirage
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only a question πŸ˜„ maybe anyone knows anything about this

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didnt expected now a full How to do thing πŸ˜›

hearty wasp
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I've only heard one person making a passing comment about modding on switch

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and I forgor their name

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and it's most likely modding on a rom rather than on actual hardware

short mirage
#

okay

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thx

hallow fossil
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I just got the idea about playing NMS on ironmode, i.e no allowing purchasing items from the galactic hub but earning them yourself.

Do you guys know any good mods that would play along with this concept?

green prairie
#

if it's the goatfungus one shouldn't have an exe in there

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but yea, the .exe I think it's just glorified .zip file

gray swan
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Ive tried to find a base that I cant access anymore in NMSSE , but its not showing 😦

fallow meadow
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@gray swan How are you trying to find it in NMSSE?

gray swan
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ive loaded my save , then going to bases and storage .. its showing nothing 😦

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its my only base , which got buried after the last patch

fallow meadow
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You likely have to try the Raw JSON editor

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Also make sure to create a backup of your saves first

gray swan
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thanks πŸ™‚ , would you know where I should look in the JSON ?

fallow meadow
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I assume you are using the latest version and you have saved in-game before using NMSSE?

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Yes, I can tell you exactly where to look

gray swan
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I am and have

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ive disabled cloud saves aswell

fallow meadow
#

No need for that when using the editor

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Ok, so you select the Raw JSON editor through the 'Edit' tab up top

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A new window pops up

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Left side has a folder like structure

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  • symbol expands
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You will have to expand 'PlayerStateData'

gray swan
#

ok

fallow meadow
#

Then you need to scroll down to 'PersistentPlayerBases' (likely about halfway down)

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More or less directly above various ones starting the name with Chest....

gray swan
#

got it

fallow meadow
#

Expand 'PersistentPlayerBases' and you will see numbers surrounded by square brackets

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The amount of numbers can vary, depending on the amount of bases you own as well as possibly other player bases

gray swan
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I have a sub folder called [0]

fallow meadow
#

You will have to click each number [0], [1], [2], while checking the right side data for clues about the base selected.

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Top numbers starting at [0] are all yours

gray swan
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I only have one base πŸ™‚ so this should be it right ?

fallow meadow
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So click [0], verify by clicking in the right side data, where you scroll all the way down for 'Owner' info as well as base name and more

gray swan
#

yup its shows me and the base name

fallow meadow
#

Then we can most likely assume it to be the correct base.

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In this case you wish to delete the base, correct? Or do you wish to try move it up above terrain to not lose it?

gray swan
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move it of thats possible to do ?

fallow meadow
#

Sure

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Has the base been uploaded?

gray swan
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hmm im not sure

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I doubt it , if its a button I need to press

fallow meadow
#

Because if it is, deleting it, will not delete it from the server, as this only happens through interaction with the Base Computer

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Which is why moving is likely the best solution, after which you can actually still decide to properly delete

gray swan
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ok

fallow meadow
#

Alright, now to move the base

gray swan
#

I need to build a base on stilts next time πŸ™‚

fallow meadow
#

Or ask the terrain nicely to behave and not grow on you

gray swan
#

πŸ™‚

fallow meadow
#

Either way ... at the top of the Save Data for your base (you were already in it), you will see BaseVersion, GalacticAddress and Position, correct?

gray swan
#

yup

fallow meadow
#

How deep under the surface is your base?

gray swan
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its below the bedrock

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I think it was about 6ui below where I could get

fallow meadow
#

I know it would be a wild guess, but we need to try an estimate.

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It will be some trial and error either way, as I am too lazy to do the vector math for this

gray swan
#

its ok πŸ™‚ I can play around until I can see it πŸ™‚

fallow meadow
#

The Position shows 3 values as follows:

    "Position":[
        120.1693115234375,    <--- X
        433.9227294921875,    <--- Y
        -422.38427734375      <--- Z
    ],

Y is the height value, but these depend on the Forward vector as well. So try alter the Y value by adding/subtracting and then save after closing the editor window, then save again on the Main tab.

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Then check in game to see how it moved

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Go back in to adjust some more, rinse repeat until you can get to the base again

gray swan
#

currently I have these values

fallow meadow
#

Ok, so if you think it is about 10u down, increase the 2nd value by adding 10 to it. Make sure to leave formatting in tact.

gray swan
#

ok thanks so much for the help !

fallow meadow
#

Do let me know if you need further assistance with this, OR once you managed to get it sorted. If need be we can possibly further tweak some things, or try an alternative solution by placing a new base computer in-game, use that to copy the previous base data to, to then make things easier to go from

gray swan
#

thats awesome , thanks !!

gray swan
#

@fallow meadow if you have time , could you talk me through how to delete the base ? I cant seem to get it above ground

fallow meadow
#

@gray swan Let us try the alternative first?

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Place a base computer in-game, somewhere near or any location for that matter

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Then save the game and exit to main menu.

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Open the editor again, look for this new base that has appeared in the list

gray swan
#

ok