#nms-spoilers
1 messages · Page 333 of 1
Also side question, are paradise planets considered peculiar?
@cursive kernel on PC, while building a basepart, the 'V' is default for snapping mode
that actually looks really good, looks like a set of blinds
yep a little bit confusing. takes a while to get used to
Yes
I guess, but it also blocks a lot of the view 😄
It snaps to the bottom walls for fucks sake or the upper ones
Overall I think the building stuff is still a win though
The new free placement negates the use for some glitch building
I'm fucken getting angry now
Snapping is kinda fucked up
Bruh it's snapping outside
It said i cant have two colonies? Or can i
honestly, the free placement is super happy for me since i could never figure out the adjacency glitch xD
what are you trying to do?
Build a ramp
switch out of snap view to free placement
its uhhh, V iirc
so you can actually build on the settlement if you place a base comp nearby
Yep! Though it might get glitch-y when the settlement pops a new building
I wonder how they'll implement missions related to the monstrosity pet
They can't do kill monstrosities
Because you get it as a pet
The roofs don't combine
How far into expedition 3 do we need to go in order to get the horror pet?
The wall light doesn't snap to walls
Did the expedition launch ?
anyone know when the initial "settlement message" will appear in the questline? like, does it require X quest being done?
Expeditions aren't my thing but I really want it
There's already an experimental patch
@gusty stream it says "complete expedition 3" as the unlock criteria for the horror pet, so it's the final reward. aka you have to fully complete exp 3 once it's out
no clue, it says they have unique traits but i kinda expect them to just be identical across all instances. would be cool if they had some procedural parts but i doubt it
some of the settlement buildings have inaccessable rooms
no theres no door
What
How do i rotate on the y axis ???
on some of the 3 story buildings, the third floor has no access points
mouse wheel
Mine is a 3 story building and only has access to the first floor
That rotates it on the x axis i think
yup
That moves the cam lol
or just see the keybinds in front of you
they might have removed that rotation axis
doubt it
I think we stuck on the x axis lol
oh there's a patch already
yeah theres no discernable way to rotate y axis
So rotate snapping part is bounded already but rotate part isn't
What is the tip prompt bottom right talking about? The construction computer wants this and that after timers but not 140 ferrite. Am I missing something? I see nothing willing to accept that item supply.
anyone found out how to quit the overseer job ? to go to another
find another and claim that one
Strange the building that you are currently building should accept it
@jovial violet thank you
Heeelp
like with freighters, you replace your current one with a new one
I can't rotate on y axis
It wanted different things.
Like what?
It wanted 80 ferrite
And some other thing -- not sure what it was
let
see what it wants now
if its not progressing passed stage 1 of the build make sure you are on latest experimental
i had the same issue and it was fixed by that
@mighty rampart they removed the y axis
wtf
that sounds like a meme patch note
Wall lights don't snap to walls
maybe guntie had a hand in it
Wtf
-Removed Y Axis
Yes that's a guntie style note
guntie is sean confirmed?!
Wait -- I just noticed, there are two things under construction at the same time, same timers, same readout at both terminals. Is that normal?
@fallen warren how do i rotate on y axis
Yeah, long time ago
I just asked it to build the sotrage warehouse
I don't know , maybe a bug?
i had the same thing happen, second one asked for supplies, but never said what they were after the first one finished
Do you know how to rotate on the y axis?
in game? No
I can't rotate on y axis anymore
Havent got to play much yet
I love the new base building UI but that it hilarious
Wait I don't think you can build 2 things at a time
Oh my god i think it crashed
I'm so sad they didn't increase the number of ships / pets you could have.
I was building my base
Prolly the good ol update launch bug
Seems a bug, I only asked for one thing to be built.
Experimental Branch 01/09
Fixed a crash related to creature and NPC locomotion.
Fixed an issue that prevented players from starting new fleet expeditions or purchasing new frigates.
Fixed a number of issues that caused visual changes related to power to fail to display.
Fixed an issue that prevented refiners from correctly snapping to large base rooms.
Fixed an issue that prevented some large base parts from correctly snapping to each other.
Fixed an issue that caused NPC animations to display in unnecessarily low detail at a distance.
Fixed a number of visual glitches with dust effects.
Fixed a number of snapping issues with new canopy parts.
Fixed an issue that could cause NPCs to walk through doors.
Fixed a number of cases of missing or incorrect text.
Fixed a rare physics-related crash.
Fixed a rare crash related to settlement NPC behaviours.
Fixed an issue that could cause ships to land on incomplete landing pads in settlements.
Fixed an issue that could caused settlement buildings to fail to complete when their timer had finished.
Fixed a number of collision issues with street lights in settlements.
Fixed a rare rendering-related crash.
Fixed a crash that could occur when re-visiting a planetary settlement while a freighter base was spawned nearby.
welcome to the crash zone, rogan
Nothing specific to this issue
When i saw the more save slots i got hyped they'd add more ship snd companion slots
maybe: "Fixed an issue that could caused settlement buildings to fail to complete when their timer had finished."
I was building my base and it crashed
It fuuuuck crashed , well it froze but no matter
Can't decide if I should let this 15 min timer finish or go get the update and come back first...
Hmm
I'm pissed now
Me too!
Especially with monstosity pet
Yeah, was thinking the same thing
Mah base
Idk if NMS is at fault but the game hung after i closed it, steam refused to open again, and my PC isn't restarting
I wanna disappear
There's a Radiohead song that might help with that
usually
anyone else having issues with opening terminals? I cant open my expedition screen in my freighter for example, it opens for 1 frame and then instantly closes itself again
should be fixed on PC experimental branch
oh so it isnt just me?
nah it was a common bug 🙂
alright thanks
yessir
i dont even have a clue what the experimental branch is
it's basically a branch where they push bug fixes before they go live. obviously going on it is at your own risk but ive never had any issues over the years
if you right-click on the game -> go to properties -> click on Betas, enter 3xperimental in the code field and then check code. you should have experimental in the drop down for betas after that
Is the y axis rotation not being available a bug?
no idea tbh, did you try it in free build mode, like snapping turned off?
Bruh i can rotate in a flat circle
I want to straighten the thing up
Sorry if this is a weird run down but..
I claimed a settlement. C class built office went to b class but I left at that.
Found new settlement, c class. Claimed it, built office.. it's now an S class and I can not build or make decisions.. wtf
I want the thing to be standin not laying on the ground
The game crashed while i was building my base 🥲
severely unpogged 😠
Basically i want to thing to be vertical instead of horizontal
yeah i think i get what you're saying now. are these wall lights or stand up lamps?
Basically it's a spark plug , it's laying horizontally but i want it to stand vertically
So do we have a definite answer on if its possible to find more than one settlement in the same system maybe on a different planet?
if its one of the new parts it might be that it's a little bugged out or something. cant launch the game now but i will in a bit and see if i can figure it out (not that i think you're missing it, just curious)
I have one but I want another in the same system but different planet
i think someone said it's one per system but yeah no definitive answer that I've seen personally
The wall light doesn't snap to walls lol
It snaps to the floor
why tf would you put a wall light on the wall 😤 loser
I submitted a zendesk bug report and mirrored it on the PC Exp thread, quoting your issue, as well.
I wanted the sparkplugs to be like little bottles on a bar table
yeah i feel like there's gonna be a lot of hotfixes for the new building mechanics over the next couple days
yep
Now it wants 3 metal plating, still not the 140 pure ferrite. And both buildings have the computers saying the same thing. Reported a bug. Oy.
brave of them to overhaul saves and base building all at once lmao
Huh
I backed up my save...
I can't see the extra save slots lmao
yeah its good they auto backed saves up too
they only appear if you add them
likeif you have one save it'll show one save slot + the "Create New Save" button instead of one save slot and 14 empty ones
i actually want to but im waiting until i can mod the timers down a bit
Fixed an issue that could cause ships to land on incomplete landing pads in settlements.
so this confirms that we will be able to build landing pads in settlements
yeah just wait 8 hours
Yeah, it was my first building choice
lmao for once I'm fine with these timers
idk why they feel fine compared to like, Starbirth
I thought it was intended that I could land on it when the platform was built wihtout the roof 😔
this is essentially fleet missions but you're physically involved
i wish there was more physical involvement
true, I was hoping we could pick the construction site
I still think they should drop the timers on the construction though, only have timers for the NPCs going on expeditions as that feels more in line
like i get they don't want people to rush thru it but if part of the work is collecting the materials then adding an additional arbitrary timer onto that kinda sucks
would be fine if it was like 5-10 mins, 4 hours tho is like, just in that zone where it's too long to be realistic that I'll wait around for it
the timers are mostly about getting out the feeling of it being a slow process since they are not as technologically advanced as us to just prop base parts and we're just the overseer not the worker
how to obtain a station override chip?
still cant
yeah i had a hacked one and tried to interact with the core, still just says "counterfeit code" and deletes it
I guess Settlement Entitu Mimuna didn't get the memo that I already am the Overseer...
You got some of that sweet salvage data by any chance?
anyone on the current experimental update?
yeah sohail
are you able to save the game?
and joe i dont think so lol
The settlers apparently have expeditions
let me check now @ both of your questions
there's people in the experimental update thread on steam complaining they're unable to do an autosave
Added 50,000u to my debt
sohail do you know the exact sequence of events?
it seems like mine autosaved fine but maybe it doesn't load or something?
@storm shell i have a thicc 3 salvaged data, sorry bud
Np
I havent personally tested, I thought if its this broken then I will roll back
@shut tundra (in response to what you posted in screenshots) rising sea level is no joke 
ermmm, ok so i can't save my game? lol. getting out of the ship doesn't display the relevant text and there is no save listed under 'options', manual saving at planetary markers also doesn't work. lmfao
also, this was true on survival mode before the experimental branch was opened as well
I am having the exact same issue zeantra, my game just doesn't save at all. So I essentially can't play the game :(
hm sounds like maybe it was an existing issue that wasn't fixed by experimental, so if you weren't seeing this before it shoudl be ok? I can save at manual save point as well as getting out of my ship
ok that's reassuring, thanks
just remember, this is what the community gets for not pushing back against them
and yes i know older games used real-time timers as well, but many of them didn't cross into 2 minute+ territory going into awful hours long timers
Leon i said it before
These are good timers
I like them
nope
i don't mind the timers, settlements shouldn't be an instant thing
Kind of an incentive to play every day or so instead of "do update content, be bored for a month, do new update content"
Why don't the roofs combine?
"timers suck" != "instantly complete content" lol
they wouldn't be instant without timers anyway since you still have to gather resources and sort out the disputes and so on
they literally already have daily & weekly QS missions if you need that
Which are literally recycled content
like not having the timers doesn't imply that nothing else would change, just advocating for something else that progresses the build process (i.e. playing the game) aside from waiting
waiting is less than recycled content, it's zero content lol
it provides precisely zero gameplay value aside from, do other stuff. what about if I want to do more active things to progress my settlement?
not to mention a mobile game tactic lol
I don't think settlements are intended to be constant gameplay
Like frigate missions
yeah, you are basically starring at a timer.
what a shame then
You can literally play the game
this just means you get forced pauses between the recycled content like with QS missions. The settlements are new but it's not like they won't have recurring elements
oh please lol
Or hell, even just go do irl stuff
eh this is a discussion not worth going down anyway especially for this channel
Darn, it was just getting exciting
Other topic: how do you think the monstrosity eggs are gonna work
I hope we can at least recolour our horror babies
they'll be regular horrors but more likely to attack creatures or something
dont think it'll be much beyond that
doubt they'll be able to mutate
I wonder if they can lay eggs
timers in mobile games have a purpose at least. Is to make you buy time skips. But in NMS there is no logical reason to be here
maybe size reasons
yes so your active gameplay largely remains photographing, gathering, & if you like it building stuff, great if you like that, but...Whatever like Sohail said, not the right channel, I was just responding to pings
Glad each step of the construction process is not like 36 hours...
they might snark at you
Keep mine as an egg forever to maintain value because eggs can be traded, although I guess it'll depend on if they can be bred
😤
the egg's value will be quite low
you will be able to get infinite copies, assuming it works the same way as the Dosimeter
accept, use, accept again
I'm gonna hatch the one on my main save, keep the expedition save, and prolly keep it as an egg or try to make it mutate
I meant value in the community lol
"traveler-friend can i have a bite of you"
that's what I mean too
you can trade them for free since you can get endless copies
I'm pretty sure that was a bug that they just never patched
Like giving the golden vector to a new player
Oh yeah I have still have two golden vectors lol
btw which base parts besides the old basic set were thrown away? Was it just those?
Also i think the patchnotes said they won't act like normal companions
I'm pretty sure just those
And they weren't even rlly thrown away
old basic set?
if you mean the wood/concrete/metal, those exist still
just under legacy parts
You just can't get them on a new save
presumably so it didn't completely mangle existing bases lol
yes but they won't be for new players if i read right
Yes
just those, and some that were never actually used
ahhh okay, missed that part
so i was wondering what other parts might have been tossed
like the "large power doors"
None as far as I've seen
and on the other hand, some decoration that inexplicably disappeared, came back
kinda glad they dumped the old ones cause they stuck out in a bad way to me compared to the surrounding art style
new stuff blends in so much better
welcome back home, orange wall screen and corner table!
The only parts under "legacy" are the old vasic ones
They also finally fixed the bug with cuboid room frames occasionally dissapearing
It seems
But who even cares anymore
Cuboid rooms are out of fashion
how about those curved cuboids displaying corners when placed next to each other?
i believe @rancid ether posted apic, those are fixed
I like how the moment they fix the annoying cuboid room corner not connecting thing they just introduced better looking base parts
I wonder if with the new accessible free place (aka no collision) mode ppl will find ways to fuse the different "styles" of buildings
Why use cuboid rooms, the new parts are awesome
Exactly
Cuboid rooms are sooooooooo origins
btw sorry for asking stuff in here, I just imagine the other channels are on hyperspeed
Actually they're on slow mode
Letting it bubble over for now
Also why isn't the new art on the ps cover
Smh
The hub discord is agreeing to call this guy "sam the safety gek"
nice view from the doorway during a storm
nice
Opinions on that name?
works
I was already intermixing the base part types anyway. They could be connected pretty easily beforehand
Something about the settlement system makes me feel like I'm playing a shitty mobile game.
90min timers, just why?
the free placement, moving existing parts, duplication, & edit mode are definitely the highlights of this update from a skim of the notes imo. Lots of long requested changes addressed with that
Leon typing
let HG know via the feedback option here: https://hellogames.zendesk.com/hc/en-us/requests/new
The timers made me dissapointed though for one reason - when I was playing RTS or just any games where you build some buildings I liked when games had animations or sprites showing how the building was built from nothing to its boundaries and eventually to the final building. Even Subnautica has similar animation.
While NMS just has... 💩 timer.
Figured I would see you Leon.
which is weird considering they have an animation for part placement/materialization
Guys don't empower leon he'll never stop complaining
Out of curiosity, gek, vykeen, or korvax system?
Gek I assume?
vykeen
Ahh good to know
In my case it´s Gek.
I will bond with the gek
Ty Phrog 
you act like i haven't kept a variant of this nick since Companions
True but at least you still take sleep over compaining about timers
Tbh i gotta give it to you
You sleeping singlehandedly let sean release the update
He prolly got too scared of your criticism
base building is kinda harder lol especially because of the bugs
Anyone figure out how to clear debts?
Productivity > Maintenance?
aaaaa how do i get rid of this first settlement
Find a new settlement?
i didn't accept overseer role
I would rather have higher resource costs TBH. I have tons of stuff laying around.
btw do we know if settlements replaced any old POIs, or just a new addition to the existing set?
Just give find another settlement
how do
new addition
go to a station and buy a couple maps
old ones still exist
will try that thx!
Jump to another system, either use a star chart, or just explore planets
right, was just curious if they may have replaced one of the old small ones
I submitted my feedback, I doubt they listen. 🤷♂️
Seriously, the timers are stupid.
Game generated third floor of settlement building without any enter/exit.
Any thoughts yet on this bespoke ship and planet gisto major?
Is there a way to see if there is any settlement in a specific system?
was kinda hoping for a unique ship look/type besides different tech
it does say it will take some work to get it going
"bespoke" is an interesting old term to use
any idea if the planet settlement map didn't produce any results, does that mean there's no settlement in that system or they simply fail randomly?
one of those words people don't really use anymore
and i'm kinda happy that frontiers was in fact about settling down and building a town
like in the old west
someone i know is like "oh like fallout"
Not sure
right, my concern at the system level is that it picks something other than the planet i want
and i went
"yeah, pretty much"
so finding something on the planet is ideal
true but it appears there's no guarantee there's 1 per each planet, or even per each system
The charts for settlements are unique, they only point to settlements
bleah 😉
They cost 5 nav data instead of one though
ok will try
Man, so many build features I used in Exosolars build mod are vanilla now, bout time!
and they get destroyed even if they find nothing in that system
So, we start off with a quest settlement.... if you don't like the settlement your quest leads you to, can you just navigate to a different one and continue the questline there?
I doubled my settlements debt to send them on an expedition. Nice gamble. Hope it pays off. 😱
It only makes me wonder what the next update will be
I was thinking a desolation part 2 with abandoned settlements
most likely the next update will be the one enabling expedition 3 🙂
Well i mean next major update
One of my buildings has 3 floors and i can't access the top two floors lol
Can you change the style of settlement buildings or is it locked to that one style forever
my settlement banned Dancing
@naive ingot that's tragic
I know, thats why I called my settlement Lazy Town
F
I absolutely love it
Only thing I've managed is to further rip the anomaly out of the fabric of reality
Does the badge with atlas on it just say expedition?

Let's goo 🙂
Meanwhile I'm still trying to find a paradise settlement that won't lead to my dwellers dying from natural causes
Huh.... the ship is said to have a frameshift catapult... frame shift drive is something in elite dangerous
crossover?
"technologically unique starship"
So I'm guessing the new expedition is launching soon though?
so i show up in a system
use one chart
and then hope the planet where the settlement is is one i like
possible, waveform engine and frameshift catapult (wouldn't that just be a new type of warp drive?)
Because the rewards are viewable in the quicksilver vendor
i used a second chart in the same system and i think that was the wrong thing to do
@celest saddle what are the rewards?
Pretty much
probably midas
ok i got it thx
they tend to be a few days after a big update
New jetpack contrail and stuff like that
Nebulas are soo beautiful
Nothing extremely groundbreaking from what I saw
OK... So, I t riggered the warehouse storage unit building in the Settlement mention and two buildings started being made, both with terminals saying the same thing. That was a bug. The small one finished and isn't a storage unit, terminal went green. Then the other terminal was still red but would accept no more supplies. Bug. I loaded the PC Exp patch and came back in -- then the unfinished building WOULD accept parts and it wanted the 140 pure ferrite that the initial prompt told me to supply -- so seems they fixed a glitch.
Question is -- should I wipe the new save dir and restore old saves that I backed up myself and reload as if I've never loaded Frontiers before, or proceed with this seemingly now-ok save that is ok because of a fix that HG brought in the patch? I wonder if it's "safer" to restore saves from just before I loaded Frontiers for the first time. Or maybe that's worrying too much about the state of the save and having some issue long down the road that might prompt me to then have to restore save from before Frontiers...? Thoughts?
The two buildings I spoke of being constructed:
mother _______ crashed again
Think it's a good idea to wait for hotfixes before trying to go crazy on the new stuff.
damn wish we could kill npc lmao
😳
I bet they think the same about you when they see your ugly ass rolling up in to their village.
🤤
exactly my point!
😎
People from my settlement went on expedition. Timer ended and then uh.... nothing happened. :3
Kind of bummed we didn’t get a proper door that fits our exocraft.
Would love to have a big door that fits the big truck
Anyone got some extra salvage data that they don't need?
I suppose they could have made everything resizeable?
bruh it's been like an hour just grab it yourself 😤
Spent 90 mate
Dam b
It still ain't enough lol
expensive walls
Need like 90 more lol
Jesus lmao
how can I leave a settlement?
Just find another one and become the overseer there
ok so you don't have to abandon the other one first?
So you would restore and (then) not play on main save for a few days? I've never done that so far with an update... I assume some of you here are playing on a main or existing save and planning to continue on doing so, yes?
From what I've heard it auto abandons it once you claim the other one, not exactly sure on the mechanics tho. I thought someone else said they could claim one per system. Haven't tested
You find settlements with maps of some sort it seems?
It gives you a warning
interesting, thanks
Shame the update doesn’t include new power options, so you’re not hamstrung over hotspots.
yes you buy planet settlement maps from the cartographer in any space station
This update feels mixed to me.
you can also apparently find them rarely thru rescue person type missions
or you simply explore planets and hope to stumble across one
I went to explore some of the features, claimed the settlement from the mission and stopped. Noticed people talking about recurring bugs (which is normal) and decided to wait 'til some hotfixes are out.
Finaly found a settlement on a Bountil planet....took like 20 systems
is there anything i have to do to get permissions for posting images? since its disabled for me here
Hmm
how much does the settlement rank matter?
also, is there only one settlement per system? I can't find another one in my system, I'd like to get one on my home planet
that might be it thanks
i think the settlements are more rare than 1 / system but not 100% sure
there are some systems without any settlements
its very annoying
wish they were a bit more common
what? really? I thought at least one per planet
nope
well that sucks. my plan was to own one on my home planet
in some systems you can use the settlement map and get 0 results
same, but unless something changes, we have to live with the settlement elsewhere
i found like 12 planets that were nice, only found one with a settlement
did the map work for you? for me it vanished and gave no hud markers
yeah I thought they fixed that..
thats what happens when you have zero settlements in the system
really, i just safe scum the system
same
if i use the map and either nothing happens or it doesnt appear on the planet im on, i reload and look for a new planet and system
i will do the same, thanks for the idea
if you ignore the distress signal and go to another system, will you get a new one, or is it locked to that first system?
seems it's locked. i went in several systems and the signal didn't update
any idea what's in the experimental branch on steam?
probably just untested hotfixes
It's not locked lol
You might have to enter the anomaly
I changed what planet then quest starts on
roofing has its own tab, this is so good
I think if you go far enough you can reset the mission
Did you move around while using all 12 map?
and the general parts
Extensive roof options
Because i used one, didn't find one at first but then i moved to the other side of of the planet and i found one there with the map
there's a half stairs option too oh my god thank you
The fact "extruded timber glass door" in in nms is insane
#nms-photomode-gallery message
Found nice semi-island settlement on a water planet.
interesting. i used mine from the space station. will try from planet surface
settlements show up on your teleporter
not really, good to know that it might make a difference though
neat
they didn't on mine is this from anomaly?
Yeah space anomaly
yea try from space station or your own bases, i don't think they show on either of those
I could have swore on my Freighter I had the ability to go to Red and Green star systems
now with this new patch i can't
It's like my updates disappeared
The maps have range
So save, use map, if none found reload
If you're broke on nav data like me that is
weird that they love to detect things on other planets than instead of the one im on, lol
Well, think I'm gonna wait for a new patch, I keep getting a lock up getting out of my ship
That is strange
I think eventually the space station is going to be used to manage multiple of your settlements remotely, and act as your official home later down the line but idk
by the way, Gunther predicted Sep 1st like 2 weeks ago lol
can you change the time to speed up the building process?
thank god
"alternative landing pad"
Okay, just found you can't own two or more settlements. Bruh.
how do i do it through my pc clock?
Make sure you're offline
with a ship for scale
so do i turn off multiplayer and then im good
nice
or do i go offline in steam
offline in steam
gg ty
my settlement isn't doing anything. It had a hour or so ago and then nothing
no buildables, no missions
is it normal to have such a silent period there?
Too early to say
Thatll prolly get added in a future update. I assume theyre testing waters rn
Many people have been claiming the same settlement in galactic hub
and now they all are just stacked onto each other
Okay, I have a problem.. I switched settlements but my log tells me to go to my administration terminal
which I haven't built yet on the new settlement
what do I do now?
build it at the spot that has the yellow hologram
ah, wasn't marked. thanks!
Np. Still learning too
lol, Sean should have done more testing. It's so obvious this was gonna happen
Any save/game breaking bugs on ps4 I should be aware of? Not sure if I should jump straight into my main save...
"citizen A's pet recently died; they allege citizen B poisoned it. Citizen B has recently filed a large loss with accounting". Fine citizen B or not. What do?
Meanwhile my town wants to go on an expedition
At the cost of $33k
I really wish I could just use my personal units to pay off debts
I've got 1.5 billion idk what to do with otherwise
it's not debt per se, it's production / day deficit
My first dispute to settle was over a water flask
Mine was over a knife
lol
I'd still rather the option to throw in my own personal costs to cover the loss of income for the township if it means continuous production
My current settlement has +
Production -3 happiness and possible chance of casualties
compeltely exhuasted my navdata but
I hope we can change these later on (IE, upgrades improve them)
i can confirm
it seems korvax perfer alloy settlements, gek perfer wood, and vykeen stone
that's nice
So you a vykeen?
🙀
Doesn’t a planet have multiple settlements?
meanwhile my first settlement was a Korvax stone settlement
They can but it seems uncommon
i guess im going vykeen, was hoping for a korvax system, but, the alloy is the least interesting building type
I have a alloy settlement looks pretty cool
Just need salvage data now
Haven't seen the different types.
Yeesh. My settlement started at 18% happiness, and 78k debt (C class on paradise planet). They want to throw a festival that'll improve happiness by 5%, but double the debt. Or I can deny and lost 2% happiness.
I'll go snooping around everything once some hotfixes are in.
Anybody unable to complete the first construction for the quest?
Thought it was a settlement lol
Oh, me too.
I think it is
Isn't boid an avid builder?
Yes but maybe he time skipped ?
If he got to that size he prolly time skipped for a month lol
Lol we will see
Have you got any salvage data that you are willing to trade for ?
i see the npcs running around in that pic so the bottom has to at least be a settlement. idk how they would manage to build stuff over it tho
You can build bases on settlements if you are the overseer. Standard rules apply.
You may need to build the office first?
My office is built
I have people off on an expedition rn
I just keep getting warnings that the area is already claimed and I can't register a base
Although the settlement is mine
oh i thought someone said earlier that you couldn't build a base computer within like 300u
try building next to the settlement where it allows, and expand the base towards the settlement
I'll try
if you can build a base over a settlement, are the npc's pathing and ai dynamic enough to allow them to use any walkways/rooms you construct? or will they stick to their prefabs?
wonder how much it screws with their pathfinding lol
my question exactly
i almost assume they'll just clip thru anything that isn't an existing structure
First guy I talk to tells me, "We're glad to have you in the fight against the Sentinels"
Sentinels show up
Everyone just walks around like whatever
Sean pls
I mean, these dumbasses love to put tables in front of doors, so who knows
i really would like them to be able to use what you make, but yeah, your guess is more realistic
all the minerals have their collisions removed inside the settlement so im guessing they just have lines between specific points
feels like a missed opportunity to not rework pathing and the decisions the ai can make...
I think its a settlement
Also, anyone get random pop-ups while warping that says they got 5 silver with an S class marker on it?
they did an entire talk about how they got creatures to path on a planet, would've been nice to see some of that be used to help the npcs out, but alas
i think they probably built a base computer a bit off and then expanded it @hybrid pendant
yeah it me
Liking frontiers ?
Actually having NPCs walking around was long overdue. And that is only very rudimentary.
i like most of it aside from the longer timers. but that's easy enough to mod out once the modding tools are updated
it is nice they keep building on NPC depth
I hope they keep that up
I was hoping the NPCs had actual tasks, but they just kind of stand around.
I want hostiles
yeah I was hoping NPCs would actually be doing things now, but it seems like they only still walk around and check their iphone
I think a way the settlements could be improved is to add a list of things that could be built via the overseer computer without having to wait for the citizens to ask for it. Also timers could be adjusted
Yeah, the time gating is kind of annoying 😦
Are turrets/walls an option for settlement defence?
not sure, will have to see what people uncover
Timers need to go away.
I mean, it's a start
I was kinda hoping there would be merchants though
Me too.
i would like to see more activities, and not only managing/building. More reasons to visit settlements for non builders
And the settlements would be more a dime a dozen rather one a planet
Will there ever be a landing pad?
Yes
But you gotta wait for the citizens to ask for it
in terms of NPC actions, that start came with what...NEXT? or Beyond? they haven't really deepened that. when Sentinels attacked I expected the townspeople to mount a defense, but nope
Which is annoying
My very first thing they asked for in my first settlement was a landing pad
Then I relocated to a paradise planet
And yeah..
The very first thing my settlement asked me to build was a starship pad
Also as for timers. They should go away for construction. But I think they're reasonable for expeditions
Expeditions? I dunno.
frigate stuff is fine yeah, that's sorta background tasks that you set and forget
No like, your citizens ask to go on an expedition
So you can expand
still pretty long compared to the return you typically get out of them but they aren't as annoying as farming for mats only to find out there's an additional arbitrary 4 hour wait behind part 1 of consctruction, followed by an identical one
Does anyone know if there is one settlement per system? I was hoping it was on my fav planet, but it took me to another boring planet in the system.
One per character
And per system
Idk
I think it can be a few
I heard you can have two on a planet
There is always the middle road: timer that can be reduced by offering materials.
Hmm ok, interesting thank you
But not every planet is guaranteed to have a settlement
if you buy a chart from the station mapmaker, you might be able to go to a particular planet and use it there
why not just make it require more materials without a timer at all
I went though 9 paradise planets
the timer can be the time you spend gathering mats
worth a try! my base is on an awesome swamp planet and I really want a swamp settlement haha
Just note the new charts cost 5 nav data instead of 1
kinda sucks to design timers based on people who have a surplus of all materials rather than a natural progression of the game
Thats why its the middle road. The other is gathering mats.
that could work with mats too, cause you could buy them lol
How do you deal with varying efficiencies and varying efforts?
Humans vary by how efficient they are and by how much effort they commit.
EA: Microtransactions
do we know if there's any actual lore for why the races have started to build towns? I could see the Vykeen doing it bc they hate the Sentinels anyway, but not the other two
Lol.
cause, in the least rude tone possible, who cares? set it to something fairly reasonable rather than just tacking on an arbitrary unskippable (thru legit means) timer that adds nothing
I guess?
like, there is already a mat requirement to start it
250 quick silver to skip 30 minutes 
fuck no
LOL
Don't give them ideas
Im 3 hours in on my first building (not my office) and its taking 4.5 hours... is this a bug? please tell me im not waiting nearly 5 hours for one building to finish with no settlement mission to do.
not a bug
yup u are
Yoo this is not okay Sean...
I have seen developers design systems for the top 10% of players. Its a common problem in MMOs that nobody wants to admit.
yeah to me the timers in this case are reflecting that
I wanna say the settlements were meant to be a passive thing
the timers are a way to keep engagement numbers up. make you keep returning to the game
adding arbitrary long timers to gate content because if it was purely mat based people would be done with it in like 10 minutes since htey have stacked inventories
But when I have to fly across the galaxy to settle a dispute over a pillow in order to keep people happy, idfk
Just I just got a broadcast from another system. Is there a way to get one for a particular planet (and even a particular race?) Like reload when trying to get a S-Class freighter?
I still don't know how much population matters.
What is the cooldown on disputes/requests?
But this is for the bottom 90%. Im waiting staring at these buildings with nothing else to do. I have the mats. AT LEAST give me the full list of what I need so I can crate is in a queue and log off. Then IT WILL BE DONE WHEN i GET BACK ON
Sorry for caps
yeah unfortunately even if they fixed the economic system, they can't exactly take people's horded credits and resources away at this point
that might be true but it doesn't make me want to do it at all lol
You can just use maps to find more settlements
As for settlement spawns, I think they're just permenant once they exist
Can you "own" multiple settlements?
that's what I mean though, who cares about people with horded mats. It should be designed wholistically with the end to end experience in mind
Owning multiple settlements is a simple fix, but each settlement should have something unique then.
not like "we're releasing this today and don't want people to blow thru it by tomorrow", it just makes it frustrating
on one hand I want my settlement to be on a tough planet bc if they are struggling on a paradise planet they are beyond help lol. on the other hand, i don't really want my only settlement to be on a hellscape
No excuse to have us then just stare at the screen. Just makes us want to go play something else...honestly.\
discourages me from wanting to do another save or even play the game longer than it takes to do a couple tasks
Yeah, I'm not looking forward to the settlement stuff via the upcoming expedition
This update is not the most stable, I hope we get a patch soon.
like, i get it's supposed to be a passive income thing, so they don't want to just make it easy. but they can lock it behind late-game mats and stuff, or add some blueprints that require more research in order to build more parts of the base
Because there is no way I'm gonna sit there and constantly adjust the clock on my ps5
is there a way to pay off settlement debt?
Just to get stuff done
2 have pushed to experimental already, and internal updated a few minutes ago
Wait
Exactly
Just out of curiosity how is the void egg unlocks working with quicksilver purchases being across characters? If I’ve bought a void egg on a different char can I now claim one on my new character or?
i changed the time on my computer by 24 hours and the debt went from 80k to 250k
Only works for non consumables
Guess that's HG cursing you for trying to cheat it
Because debt is supposed to just fix itself over time
Though I still feel I should be able to slap my units to cover the costs
Debt also punishes returning players though. They would be better off starting over.
i was hoping there was a person i could talk to and give them units
The debt doesn't even seem to have a negative impact tbh
Just kills production of dirt for me
the story does this well too, you're given a blueprint or a goal and you realize you just don't have the means or understanding to get something yet. so you have to work for it and unlock blueprints to travel to new systems and get new materials and such, to then progress in the story. obviously it's way harder than "add two 4h timers" but it's more fun
i founded the settlement build the overseer's building and it's not letting me do anything else
how the new update work?
Build a thing. Wait
debt doesn't affect anything other than how long it takes for you to see a return from the settlement once you start exceeding your operating costs
What kind of mats can you even get from settlements when production is up and running?
And fun IS the point. We are a tough bunch. WE STUCK WITH THIS GAME! lol
Mine is ground based materials
So dirt
lol yes exactly, and i do love the new mechanics. just dislike this one aspect of it
I mean the the mission
I agree. The timer gates betray us most loyal day oners IMHO
all the little visual improvements are really nice too, especially (like i said in another channel) the crackle of sparks when you destroy crystal formations. so satisfying now
Dirt is nice if its renewable and in bulk. If you are going to sell me dirt, at least make it dirt-cheap.
I hope they extended settlement activities for people that don't want to build/manage one. Give more reasons to visit them.
yeah i hope they add individual interactions with the NPCs in settlements
I still want them to make the conflict meter do something
would be cool if system conflict level affected the frequency of attacks on the settlement
isn't that the Sentinel alert level?
I don't see how it punishes you cheating when you can just time-cheat your way out of it.
I'd still love to see some kind of ground war or something on high conflict systems. And you could toggle it on or off before you make a save if you hate it
yeah the design encourages cheating lol
It gave them more debt for trying to time skip
But you time skip to skip the debt.
thank
they'd have that debt anyway
you
Elite does this right. System with high conflicts have combat zones all over the place.
^^
You can choose a faction and battle for them
I reccomend the elite approach.
sounds familliar ?
maybe in 4.0? this update is Just 3.6.
Honestly, I wouldn't mind DLC if its subtantial enough for its price point.
And they could add military bases we could raid for space ships or smth
yeah i mean if anything this update just gets me super excited for what the next couple will be. hate the timers but once they're able to be modded ill enjoy the content a lot more.
lets just ask sean to change it lol
give HG your feedback about timers
this IS all for us, right?
FAX
I think Leon has done that more than enough for literally everyone lmao, but yeah i think I will put something in
heh
Where is Leon's feedback? I would love to add
How much will my settlement expand horizontally? I want to think about that when constructing a base near it.
i don't think we know how big they can get.. yet
I wouldn't even mind if they give us some shitty item to let us time skip in game. Those who are happy to wait can, and those impatient can just skip.
Best of both.
250 quicksilver to skip 30 minutes 
If I have too much mats and units...charge me that!
Ill craft or quest for WHATEVER item. I WANT TO PLAY THE GAME! Not watch my playstation 5 cosplay as an egg timer.
⏲️ 👈
I love the update concept. I HATE the timer cop out
so far so good i like it
yeah like I get the concept of "just go do something else" but its not like frigate expeditions where its out of sight out of mind. I'm there, seeing the settlement, watching people run around, and it just comes to a steep halt the moment i see that 4h timer lol
not discounting the work they've done at all either, it's incredibly cool and I love it. just this one thing is the sticking point for me lol
And you have to figure out its 4 hours! They tell you 1.5 hours at a time and you have to realize it.
@celest saddle that should be fixed on PC experimental
I'm on ps5
you should hopefully get it by tomorrow then 🤞
and yeah that's the worst part lol @modest crest
At least tell me all of what I need and how long it will take AT ONCE!
These functions are buggy after the FRONTIERS: UPDATE 3.6 update.
Loot of monoliths;
Frigate Missions;
Vehicle stations;
Stuttering sounds and music;
I'm not using MODS in the game!
like maybe if there was a plan layout for a building and you could see the mats you need, that'd be one thing. But not having that PLUS having the "surprise" be a 4+ hour period of nothing happening, kinda sucks to me
Better to go straight to Zendesk
But I'll take being unable to debrief a frigate rather than the bug that prevented you from landing your ship
In what, expedition 2 I think it was
nop, i had a hacked override code and it still said counterfeit and removed it
Well we finally got a carpets and curtains update
noted
Huh.. my expedition at my settlement returned
Surprised the came back with loot
When it was a charting expedition
🤔
oh boi
Has anyone been able to use map data to pick a planet to discover a settlement?
anything neat with settlements we didnt find in the first couple hours?
Do I just ignore the broadcast signal I get in space and keep investigating distress maps?
the interiors are nice
oh and also npc can dance
i hope they make the interior containers actually contain stuff in the future
also u can smoke nip nip there
they look cool but i wanna steal from my underlings 👿
I'm not going to worry about the early state (have had no save bugs) -- will keep going with my long-running save I loaded to start Frontiers, despite the building glitch (that got patched).
I think you have to do the broadcast signal first
seems to only point to one settlement per system (or none). maps were fairly glitchy in the limited testing i did
woo, so my settlement was initially C class. now it upgraded itself to B 🥳
Do the broadcast signal and then leave? I don't want to lock myself in on some other random system if I can find a settlement on this planet where my main base is.
Are there any spoilers in the new update?
u can find new ones after u have claimed one
i abandoned my first settlement. they couldn't be bothered to fight so i can't be bothered to lead them
ive sent my red shirts out to explore a crashed freighter, i expect losses like the first red shirt expedition
I hate: timers, owning only one settlement, poor management without actual building.
hm... can't seem to debrief my commanders who were on mission during the update
awesome, thank you
There's some buggles that needa squooshin
Yep
why are settlements authoritarian, let me form a council of elders with these dimwits so I don't have to do everything myself
The biggest change I want for settlements is to have a way to manually choose what I want constructed disregarding the timer things
would you like some bugs with your update sir?
I don't wanna wait a potential month for a landing pad construction request
I like that updates are buggy sometimes
I like experimenting with glitches
Looking for interesting bugs
can i put it in the bong?
99 little bugs in the code. Take one down, patch it around.
127 little bugs in the code...
sure
nice.
anyone built a full building (other than office?) im on 2nd 4 hr step of generator tower
Yea, a bug had me build a tiny building alongside this storage warehouse
lol
1hr intervals on the warehouse, in 2nd timer wait
the timer on the small building was 20 mins
Ever grow a living ship?
i mean we'd have exhausted the update already if they werent lol
I have
did you ever successfully build the warehouse? mine's still stuck at wanting "Specialist Supplies"
Add gameplay instead of timers
Small, bugged building in the foreground -- construction termnals said the same thing exactly until it was done.
and why is it multiple timers per building
I was able to proceed into the build. The PC Steam Experimental branch patch that landed a few hrs ago seems to have fixed it. Are you on that branch?
cus sean feeds on our tears obv
make it one 6 hour timer instead of 3 2 hour timers
because buildings take 10 seconds to build
when u took nip nip
i'm not, no, i'm on the main branch
The main branch will get the update very soon, prob tomorrow.
i mean... timers are trash. i don't like cheating in games, but i probably hate timers even more
👍
its ok i dont care about them i do others shit while it goes on
same here
because it looks like people only plays nms here
i play everything but nms lol
and have nothing to do else in there life than wait 4 hours
I cheated the first time I made a living ship because of the length of time involved in the wait periods.
Second time, I just went with it.
(Two saves)
hey zin, been a while
oh hai solar
Just became an overseer!
congrats, now bring your settlement to its knees!
i still think its hilarious that my settlement is "Built on Cursed Land... and Doesn't allow pets"
its like, yeah, we built our town on a graveyard... but our HOA is strict
Gosh these houses are so cool
did anyone notice additional detail on ships? i've got these glowing lines on my ship I guess I haven't noticed before
Anything new with the space station cores?
im 10 mil in debt but theres nothing i can do about it despite having 300mil units
its all the student loans
interesting, I'm now learning two words from some entities
not all of them
but some
I wish you can do things with the new Base parts, like move then or power them
and my settlement magically became s class
Like the man lift. I wish I could move that manlift
So I'm trying to get to this "planet in distress" broadcast and it keeps saying "Mission target is in another system" and bounces back and forth between two systems
I had to go to a diffrent system and restart the quest to get it to work
Has anyone seen how big the settlements can get?
I just wish I could put a base just inside the settlement
Like bro
Let me build for them
Same
How did you restart?
on PC you open the quest log and hold the middle mouse button down
My main complaint too!
i think if you place a computer a ways away you can extend over to it
Yeah that bothers me
@storm shell i forget if you're on PC so im tagging you, but there's a note in the most recent experimental about snapping issues with wall hangings and lights
has anyone managed to find two settlements in the same system? maps just keep pointing me to my existing one in that system
Yeah but thats a work around
It works, yes
But just let us do it normally
i agree though it probably undermines the idea of building the structures via the overseers office
they want settlements to be different from normal base building
and i'm fine with that
yeah its a nice separation minus the issues ive already repeated multiple times lmao
Nice
those might be old removed ones that are still in the log for some reason
they look like those solid pipe things
i dont recall ever having t and x junctions tho
Quicksilver pieces?
i dont either really
Ah yes my favorite quicksilver item, pipes
finally i can get pipe in nms 😌
old ones here
You can
Is that a bug?
I think
L1/L2 does not rotate them
tho onscreen menu says they should
All the base parts have a ! next to them, but I seem to be able to use them nonetheless.
On y axis you can't ,which sucks badly
free placement is nice tho, all builders need a no collisions check mode
But the y axis 
Am I missing something? Can you do anything in a settlement when you're not the Overseer? Every NPC I talk to has no choices to make, there's nothing to interact with in the settlement buildings...
Are the building parts considered a spoiler? I need some build advice for a base I'm building.
ask here to be safe anyways
lol my redshirts didnt die this time
i consider that a win
Aren't people already posting them around?
Just got my first death threat as an overseer
call ur gek overseer over to set them straight like what happened with the gardener
I think I like the flow of this building, might need some adjustments still.
welp back in 3 hours when my timer finishes i guess
Solar panels on roofs, avoid?
I haven't unlocked all the alloy ones sadly
seems fine to me
They kinda fit with the alloy korvax theme
new parts have more pizzaz than their old versions
I built 3 houses to test the material , gonna rebuild the alloy one later cause i haven't unlocked all the parts
The new parts look way better. Go to a paradise world, get yourself a fast exocraft and hunt some modules. Its not that slow.


