#nms-spoilers
1 messages · Page 306 of 1
@mighty rampart not all i think
i'm glad that they added some "science" too with the egg thing
I bet some can give u ressources
i mean, if you put the torches on them, it does provide light
There is a pet locator item that is locked by default
the animals do it anyway
So maybe that has a purpose?
Like atmospheric gathering shit
nah its probably a quicksilver cosmetic
@sand karma lets wait for patch notes
Ah QS item would make sense too 😄
I was NOT expecting my character to whistle lmfao
D E T A I L S
Do the pet sequence thing with horror eggs
grind to get more pets because ???
omg the animations are so cute
because it's free and optional?
Past update there were no dms freighter with side turbine engines
Indeed
it's not free when you have to grind 
They seem to have updated some freighter models
The game content I mean
I have to name them Shakira cuz damn they shake their hips like they dont lie
but at least you have some free slots from the start
didn't bother to see how you unlock the last few accessories
When it speaks does it say "I am in great pain please end my suffering"
I have seen the face of God and it was weeping
Then I will answer "you and I both" and get the geology cannon
Permadeath btw, there's no other way
new massive friend
ohhh its NOT cosmetic
large creatures seem to move rly slow lol
I gave one a mining beam and it actually used it
it also pooped while mining, I am not sure what to make of that
AFAIK they also mine without an item
Energy efficiency
so they have their uses rather than just following you around then
But they can also grab items hidden underground
jesus i love the logs
@mighty rampart multi task animal he mines and makes food
And give "gifts"
soo that was the logo we saw
I swear if mine utters uwu I’m having it euth’d
Is there a way to get rid of pets or is it just like ships
haha got a database error on the website
they must be getting hammered with people refreshing
uwu
@sand karma man.. it would be like getting attached to a horse in rdr2 and then it dying.. devastating.
YES 😭
trailer here!
Adopt an alien creature and explore the universe side-by-side in the Companions update! Take care of your new friend as they find hidden resources and protect you from hostile aliens, or genetically modify their eggs and breed unique, never-before-seen creations!
seems like a good one to start
You can abandon them
lol they used a pre release screenshot LOLL
No Man’s Sky: Companions
🦝Adopt Pets
🐹Raise Cute Babies
🐣Breed Creatures
🦑Trade Eggs
🤖Customise your pets
🐕🦺Train creatures to do chores
🐬Talk to your pet
🦋UI Improvements
🦅Faster PS4 Load Time
🧠Fauna Improvements
🦕Ride giant creatures
Free on all platforms https://t.co/RCRGsxakEt
I love how unscripted the trailer is. Shows a lot of the bugs and stuff you'd get in multiplayer 😄
as expected but looking at the aspects of it, 24 hours for eggs, grinding nanites for companion slots, nah
excuse me
I have like, 50000 banisters
Fauna improvements and a brain emoji?
train pets to do chores?
How far will that get me?
Does this mean they improved the AI?
Better AI and animations for fauna would be cool
Trade Eggs
So i actually think they improved creature ai nice
BLACK MARKET IT IS
jesus christ i'm just trying to talk to my new pets and the tornados keep spitting me out 500 meters away
Hopefully
takes a year to train them 💀
so, unfortunately, looks like you cant tame flying creatures
anyone see if you can tame fish? 
Can I engineer a biological horror?
answer, probably not (to the fish taming)
@waxen garnet I can only imagine the horrors people will attempt to make.
For Science
if the traits aren't too limited
Apparently the Update also visually improves freighters
but this is really nice, now with a slight amount of characterization we are deterred from killing them on sight
its a good way to start the 5th Aniversary year
it really is u update creature to have a sorta purpose
wait
do they collapse trees now
Huh
🤔
I really don't imagine this will deter folks from killing fauna, lol
Who kills fauna lol
i'm going to try and tame a hostile quad and kill them to see what the dialogue comes out to be
Unless it‘s predators i feel very sad when killing fauna despite it only being a code and not an actual animal
You‘d have to be a monster to kill fauna
inb4 peta cancels no mans sky
that a view
Dialogue?
You cant damage your pets?
that's right
That‘s so filthy animal abusers like you don’t torture them
okay have a good one
patch notes aren't up yet, lol
Huh
A fireplace in sci-fi?
can we tame a robot creatures?
yeah.. wtf
here we go:
https://www.nomanssky.com/companions-update/
Companions: Introducing Update 3.2 Adopt an alien creature and explore the universe side-by-side in the Companions update! Take care of your new friend as they find hidden resources and protect you from hostile aliens, or genetically modify their eggs and breed unique, never-before-seen creations! Buy now on More purchase options » A galaxy of n...
nice!
fireplace.. looks so out of place
new fireworks hmm
this is a lie, lol:
The infinite and varied creatures you find roaming the universe can now be tamed and adopted as your companions. Once bonded to you, your new friend can be summoned anywhere – even aboard the Space Anomaly.
So you really can create your own creatures huh
No?
You can't summon them aboard freighters! 
jesus christ
im fangirling so hard rn
That‘s dumb
BZZZZZZZZZZZ
Haha
Lmao
that will be 24 hours per babby
This looks kinda crazy
New titles: the Exotic, the Volcanic, Swamp-Dweller, the 16th, #4924, Photographer, Creature Lover, Creature Breeder, Gene-Splicer
So exotic animals can be pets or not?
Your companion reacts to your every move! They will run alongside you, or play in response to your own gestures. Use specific command gestures to issue orders to your co-explorer.
cute
omg you can tame the robot creature, so cool
system clock
Or save edit the mission progress by 1. I don't know the mission ID yet, though
Players using a mouse and keyboard can now use hotkeys to select options in dialogue menus and interactions.
fuck yes
The bait system has been streamlined – any creature that has been fed may now be ridden or milked. Cooking strange eggs has never been easier!
Riding has been enabled for giant creatures, granting a new and dramatic perspective when exploring planets.
wasnt it already?
like
do the robots lay eggs?
Players who have found particularly rare or desirable creatures may wish to trade eggs from their prized companions with other players.
WHATTTTTTTTTTTTTTTTTTT
"suit-creature eats other suit-creatures?"
it just randomly asked me
I typed "yes" just to see if they respond but nope
unless they chose to be silent
don't sleep
Lol
guess I shouldn't have said that
But i still wish exotics were tamable
Concrete base parts now require Silicate Powder rather than Carbon to build.
That took waaaay to long
living ships, talking animals, sentient suit... what's next?
Imagine if you could create whispering eggs
mocking multi tools
story of my life
"you missed your shot"
New creature and companion-related titles have been added to the Appearance Modifier.
nice
Nothing surprising in the base building table, tech table, or proctech table
removal of advanced bait is the best part of this
"not enough slots to make this one worth it"
it even talks to other animals lol
Creature locomotion animations have been improved.
what that means?
@hybrid pendant I listed those above
"hi, you new? you new!"
@wind panther did u saw the datamining?
The particle effects emanating from creature dung have been improved.
what dung mean? soory im not perfect with english words
is it their tounge?
poop
ok thanks
You know this update is actually pretty LIT
Discovered creatures now have a different shaped icon in the Analysis Visor, to better distinguish them from undiscovered creatures.
nice QOL
adds a lot of character to creatures
The bad thing about that is that they made discovered creatures more visible
Generelly makes NMS feel a lot more alive
uhh?
So it's actually harder to see undiscovered
now I can stock creature pellets and never worry about having the right bait
Ah this is why i mentioned it visually improved freighters
eh it's not a big deal imo
Everything makes sense now
it's a slightly bigger paw rather than a green dot
Concrete base parts now require Silicate Powder rather than Carbon to build.
But a red dot, right?
shouldn't be a thing
yeah still a red dot
They should have done the reverse. Green dot or red paw
i don't think the green paw makes it harder to see the red dot but I agree the red dot should've been made larger or changed at least lol
Omfg the way they bring you resources!!!!
Well, the timers kill yet another feature I might be interested in 😔
or make the paw change based on whether it's a land/sea/cave/air creature, gives the feel that the red dots are undiscovered
I'd be into messing about splicing creatures were it not for the timers
MODS
@wind panther i think that for the next update
Watch them get some pushback on the eggs and change it to a range of like 20-22 hours 
I've been asking them over & over to ditch the real-time crap for awhile now
im lucky lol
Is there something that's time gated in the update?
Yeah, the eggs
how long?
24 hours
ugh
24 hours to "gestate" then you can induce an egg
So far as I can tell atm
We now need a seperate channel here where we can show off our NMS Pokemon collection
then it says a "short time" to hatch, probably a few hours or another 24
So if you want to get into splicing animals, enjoy waiting a day
Or #nms-photomode-gallery if you don't want to share the coords
it would be nice if we could catalyze their fertility somehow
that's gotta be the weirdest fucking thing i've ever typed
maybe i need a break
It would be nice if things operated off in-game time and you could just go to sleep and have them hatch or whatever
Maybe if they allowed us to build the new station we could have multiple timers running?
That could balance it?
wtf
well you basically have 6 running
it scan ?
Y'know what great games have time-related mechanics and you can manipulate time in some way or another? Majora's Mask.
Prince of Persia
oh that cool
Outer Wilds maybe? Not sure if it has time manipulation, but it works with in-game time in fun ways
Can we tame anything? I want a bubble pet, and I've found some great animals
not anything no
I think it's only rideable creatures, maybe beetles since they showed a pic of them in the notes
Outer Wilds just has the typical slow effect
Obra Dinn perhaps? really enjoyed it
exotics cannot be tamed, nor animals that you cannot feed
(birds, aquatic life except crabs)
who has a cutie diplo
How about those alive rocks?
https://twitter.com/PeacefulGamer/status/1362047665522020354 soo its not space base parts @wind panther
cant feed them so no
Ooo
Ah
Nothing new, apparently, since it's more grind and timers 😔
Whoever asked how many creatures we can have, it's six.
They compared it to Foundation, so maybe we are getting a mix of new stuff and depth to existing aspects?
Standard pokemon belt
This makes three features killed by grind and timers for me
Lol
Will we be able to make a zoo?
the nanite grind seems pointless
First was the frigates, which turned out to be an idle game, then the living ship, which really cool but quicksilver & timegating the maturation of parts is blegh, and now experimenting with splicing fauna.
no, can only have one pet on the field at a time
@hybrid pendant Yeah, I always thought those were pet harness pieces. If we ever get spacebases, I hope they don't add many parts. It's already hard enough to match up the different part types
Can you have storage on them?
Can we tame gigantic beasts??
Not raising the ship cap is what killed living ships for me
could NMS just let me, i dunno, play it?
there's a storage container but I dont see how to access that
I don't understand why pets are holograms in the Nexus, but not other places
Splicing fauna takes time, but you can adopt other creatures so it's just an aspect of the new gameplay
not the core
they're holograms aboard space stations too Gumsk
at least they're aware haha https://twitter.com/NoMansSky/status/1362041076362731522
@wind panther u think those 3D models are still space base parts?
yes but i've played with the other features already, and this seems like it could be fun, but then it's timegated
No, I never thought they were space base parts
That's pinned in #no-mans-sky
So like what is one supposed to do here, tame some cool creatures and pet/feed them for a bit, then do whatever else in-game or save, close, come back after a day to continue experimenting with splicing creatures?
Yes.
They do tend to try and limit stuff like it is an MMO. Derelicts are another example. Not the worst, but still.
Like what even is that flow
yeah apparently, like this is just a fun side thing to do while you work on your main goals like... like... idk man
everything feels like a side thing at this point
I don't know what the main thing to do meanwhile this stuff is ticking away is supposed to be
@mighty rampart origins was side thing?
Build bases?
basalt still has no use
i guess explore with ur new pet buddy?
This is a survival/exploration game. I'm not sure what else you expect besides side things.
Look around planets some more, even though by this point you probably already have a fair amount?
like a fucking diplo on a volcano world
But then nothing is happening on planets to encounter or stumble into
smol boi
lmao
"Neural Calibrator" -> "NipNip Buds" 
par for the course tho tbh
interesting that they changed concrete parts to use silica
Can confirm eggs take 24h to hatch as well
after playing valheim going back to NMS feels like I'm in creative mode
Trying splicing now
@crisp fernok here how i see their update cycle they do a big update and this one is not side tracking then the other are
this isnt really since we kinda sorta fucking needed a creature update
or if u want them to stay dumb and do nothing
I still dont get what's the deal with pointing
most of the time it just runs to a direction until it noclips
MODS
wonder if we can rename our pets?
why does this game not want you to play it?
mods?
i adopted a diplo braindead
you can
Pretty sure you can, saw a screenshot of a silly name already.
oh sweet!
yeah I renamed my pets
no timer MOD
ahh i see
Woody, mods aren't the solution for everything
So I did increasing size, increasing helpfulness, unstable for the rest, so far looks similar to the parent but bigger ears lol
You might as well be telling me to change the system clock over and over
imagine setting egg hatches to 5 secs
lol, speaking of silly names...
so many eggs
the personality texts aren't totally flavour text, I appreciate that
he fucking falled asleep
Yeah, I know. But it's a start.
no, a start would have been Hello Games listening to the feedback on the Living Ships and not doing this this way
we need an order where they stop and dont move
Can't summon pets on derelicts
and it's frustrating
I just went and tamed this big guy, since I had nothing on my planets besides murder dogs
THANK YOU LYMPH
Love him
As much as I agree with you, living ships timer MODs are far from being the most popular ones.
i was just in the middle of typign aksing if anyone had portal address for a planet with those guys
that's because many folks find them ugly Woody, lol
I don't think that many people are upset with it.
@vague badge euclid?
Watch mods for these eggs' timers be more popular because CUTE
Yes, Euclid @fallen warren
Many people aren't upset because they don't want a living ship anyway, or they just adjust their system clock instead of downloading a mod
Bewear wants a hug lol
if u sit down they ZZZZZZZZZZZZzzz
Don't you hate it when you zzzzzzzzZzzzZzz
Fair enough. I've been enjoying space encounters more than the ship itself. Don't even have one actually.
I mean same here, but not because I don't want a living ship, because I'm not wading through its crap for it, given it's grind, timegates, and then a diceroll on whether or not you even like the look of the ship
timers dont bother me at all honestly
Yeah, I just can't bring myself to do the quest
like
if i dont wanna deal with a timer, ill move the system clock
but i can always do, you know, other stuff in the meantime
Maybe a side effect of me just messing with the system clock, but after hatching the egg I set it ahead 24 hours again to see if it matured and now my save infinitely loads lol
Will set back and see what happens
even I'm not that bothered about the big timers but it still feels like a dumb thing to do
i like the name
okay, but what if i want to play with this specific feature in the game in a reasonable timeframe
"Legendary Game"
last I checked NMS is not a mobile game
Aw no freighter pets ;-;
You really shouldn't have to adjust a system clock just to play with a feature of a game imo
Timers for the creature eggs make sense to me but I agree that tying it to real world time isn't as interesting as tying it to a game mechanic like pokemon for example
then move your system clock ahead? like, maybe im just not in a rush to do everything, but like.. doing part of something, waiting a bit, than doing another part is.. part of life imo
and his head would be clipping the roof
Jordan i have a smol companion that should fit in the freighter, but it just won't let you
maybe that why u can spawn pets in freighters?
seems like uh the pathing for pets goes underwater
@crisp fern soo it should maybe recognize the size of it
actually
and determine if it can spawn in the freighter or not
it would be cooler if the egg would hatch based on your movements just like pokemon
Size doesn't matter anyway, they scale down the big ones on the anomaly
like walking/exploring for a certain amount of time and the egg hatches
or pay nanites IDC
its not a literal clock and still gives incentive to keep exploring
i'm not in a rush to do everything...i just want to play with a feature of a game within the same day, without having to adjust a system clock back & forth
nanites sink
kind of like the danganronpa tamagotchis
haha
btw this was the child with unstable on the two center options (one was color, i don't remember the other), parent is far left
hahaha
not matured so can't speak to proportions really lol but babies seem to have large heads
Just like minecraft
but yeah, having eggs hatch relating to distance traveled or somesuch would be much better than wait a day, now wait another day
just like real life
for sure leon, maybe could accelerate it if the egg is in the native climate of the parent
Since you have to be in the parents native climate to have them lay
What about stealing eggs from nests?
kudos to sohail on that point, tho i've def. made similar for the living ship with pulse jumping or warping
oh yeah even egg laying could have been gated to affectionate rating, like if you have your pet reach a certain level of long-term affection it lays an egg
which planet in the system?
the timegating is, and i don't use the term lightly, somewhat lazy feeling.
theory being that they lay eggs when they're at their most comfortable
it just feels lazy honestly
what's next.. pay 200 QS for time skip
Or some kind of base part... Put your animal and some materials into some kind of time-acceleration device to get an egg quickly... Then some other kind of egg-replication device to get further copies.
There are simply more thoughtful approaches to hatching and tending to the eggs than wait a day, and another day, and another day.
Tell that to my mom
HG is full of great ideas but seems to become lazy when it comes to implementation sometimes.
Also not just eggs, but the base computer archives missions, the frigate expeditions, etc.
Jordan, just no.
That is not what I meant
thanks for your extreme take Jordan
You're not willing to recognize nuance
This is specifically about these 24 hour timers
calling a certain thing lazy doesnt mean we are wanting to burn Sean at the stake
I Mean i dont know i dont see laziness in working 18 months on an update and seeing how some feature are in the game are quite complex
This is not about all their work, just those related to frustratingly long timers
like did u expected to have this deep creature behaviour i would have thought it would just be them folowing u carressing them and spawning them
i mean, i dont really think 24 hours timer is lazy.. sure, it may not be a way everyone likes, but i wouldnt say thats be definition lazy
Let's keep things nice and chill - I too find the timers frustrating, but I can understand that in some circumstances they want to limit how fast things happen - particularly where interaction with others is involved.
it literally HAS A deep creature behaviour
id say clicking a button and it hatches, THAT would be lazy
If I see any fighting/bickering I will mute everyone involved; people are allowed to voice whatever opinion they have within the bounds of the rules.
@severe sun damn doing 10 baby in one min lol
right, and i don't think any of us here are asking for that other extreme
our issue isnt with the timers but the way its implemented, just a direct 24h timer rather than something more engaging
@fallen warren so an animation where u pick it up wouldnt right?
especially when you can skip the timer by just changing your clock
See, for instance, Moo's suggestion above. Or our discussion of altering the hatching to relate to distance traveled or something to that effect.
Well so far it seems like I might've broken my save by doing that so maybe don't skip ahead lol
yeah, some gameplay instead of timers would be nice
Had a backup, right Zoid?
lmao yeah moving the clock forward can sometimes fuck up, learnt that the hard way with living ships
appreciate ya checking Zoid!
Ugh im too lazy to scroll up what is up with timers?
24 to lay, 24 to hatch, I assume 24 to mature
odamn didn't consider the maturation part
I think timers can be fine, BUT
maybe we could speed it up with cheat engine or something?
I think timers can be fine, provided you offer other options to go around them
It's not a great solution but it works
ok finally loaded in lol, my boy is big
It just works
Personally I think the timers should be slashed in normal mode.
If you're the casual sort, just let the timer go, but if you're more active, have some way to let you advance the process so you can enjoy the features
Keep them if they like in survival.
parent
Like it makes sense for an egg to take time to hatch and for a creature to mature, I get what they're going for
The worst part of these in NMS, is that you have no other options outside of basically cheating through them
hey lymph, what planet in that system did you find em on
Just... Don't make it take 24 fucking hours
child with stable 100% dose for size catalyst in sequencer
The real letdown is that you cannot summon your pet inside the freighter
oh the native climate is important
No, it's that and having to wait just to mess around with fauna splicing
You can create a building in 2 minutes but should not have alternatives for eggs?
Woops
yeah needs to be in native climate to lay egg
Someone'll mod it. But, I bet the instant you do... sound of pet glitching through floor and falling into the void
what's bizarre to me is that you can have them on the Anomaly, which has the same sort of summonability as the freighter so like what is happening there, lol
i'm sure it's probably something something instancing
I think they might have done that on purpose
could be something to do with pathing
How about planet bases? Do pets follow inside without issue?
maybe they couldnt get the collisions right
The ones on the anomoly look like holograms tbh, so maybe just lore
annomaly is easy to test because it's static
and what adamb said actually happens
didn't stop them from letting you summon them aboard space stations, lol
phasing through walls and then they noclip
They really have trouble pathing on space stations
i couldn't summon mine on a station
I'll try to use my gigantic pet inside my base lmao
Really?
yeah and space stations have the same layout in the main area
Do they follow you all the way around the space station, or just in the main area?
I believe it has to do with the fact that you could remove parts they wander in.
so at least they can bugfix their patching
i.e. can they go in the back rooms
i think it's just the landing area
They can sorta make their way to the backrooms
i was on the balcony
I had Deretto follow me into the backrooms
But they couldn't get into the locked room
yeah and I wont be surprised if they glitch in the back rooms
Can the new pets use the Short Range Teleporters?
Or at least, I didn't give them enough time to figure out how
though the back rooms are also only a small set of proc gen rooms
wait DID YOU SAY BACKROOMS
wouldnt be that hard to get their collisions right
(˵ ͡° ͜ʖ ͡°˵)
but freighters are custom bases so I can see it being an issue
you'd think maybe they'd at least let them show up in the hangar tho
i'd LOVE to create a "mini biome" on freighter and put the pet there
I sat waiting for this to move
yeah they could at least let you spawn them in the hangars
still love my big headed idiot
Lmao I‘ll have to choose my pets very carefully because i won’t bring it over my heart to ever press the abandon button
ngl, same
welp, mixed vibes as usual with this update
I want to like it, but the implementation makes me groan
yeah same
I'm gonna play Vilmonic instead later today
its hella cute but
Oh wait
Vilmonic lets me splice creatures and such
I have a dumber nickname than this I can use
I wanted to try a weird crotch goblin today and not two days later
lmao
I seen someone with a robot pet can you find them?
by tomorrow I'll forget I even play this game
Lmao
ok i created a monster
Once I got a pet, I wonder if it likes to ride the Merry go Round I made. Might get sick, perhaps laying rotten eggs ... Might need to put up a sign 'No Pets Allowed'?
Trying to remember what other weird games i have where i could mess around with creature splicing (besides Spore)
NMS should go full mobile and give me notifications that my egg is ready to hatch
lmao
i attacked a sentinel when the bigger teddy bear was following me
and then notifications for grabbing quicksilver
Oh my God rig it to steps taken
@mighty rampart NMS Companion app you might say?
yes that's what I said too
the teddy bear pretty slowly approached the sentinel, whacked it with one arm, and it got disintegrated immediately
nice
extremely satisfying lol
and then it went on a killing spree righr after
no
Wut
how would they die
Sentinel walker?
Rotom is literally a shapeshifting Sentinel toaster Leon
But they can damage enemies 🤔
pets OP pls nerf
Lmao
Now this is epic
assault deer
imagine being a sentinel, you're about to take down this filthy anomaly and then a giant diplo just crushes you
Is there a size limit to how big a critter you can have
the ecosystem you tried to protect, turned against you
From what I understood in the NMS post, all sizes are now unlocked for taming
just reposting, i am on this ones back for scale
this is soo cute
ye, just cant ride the small ones as usual
So when will someone build a battle arena
yeah patch notes mentioned they could be aggressive towards other companions sometimes
This proves to be a very exciting year for No Man’s Sky and we can’t wait to show you what else we have planned on the roadmap.
the roadmap?
I imagine the ones with the aggressive personality would do that
Jealousy huh
YOU CAN ADOPT THE ROBOTS IT SEEMS
I guess we'll get a dev update post where they might talk about future updates or just future QS stuff
This is indirectly also an Update to the exploration aspect of the game because people tryna find the rarest fauna
I'm going to have to submit another request to offer other ways to hatch stuff than timers...
would actually have been really satisfying if they tagged creatures with rarity
aside from the sorta arbitrary rarity in the discovery menu
I can imagine the youtube thumbnails already
I have a robot pet
"I hatched the RAREST creature in No Man's Sky"
Title: Most Legendary Creature in NMS Discovered???
Thumbnail: Can I MILK This? 😳
how do I talk back to my companion?
type in chat
ty
also use emotes, they respond to them
little detail is when they lay an egg their hunger meter goes empty
when I sit down my pet shakes its booty
man they really had the groundwork to do a decent egg timer but...
@mighty rampart lol
feed them till they're full
pet them
full affection and hunger will lay egg, resets the hunger meter and drops affection a bit
feed/pet again for another egg
yeah, they could have made it so, if you feed the creature certain food they can lay the egg faster
or something...
Yeh i want rarity lol
gameplay instead of tiemers
Make it even more Pokemon like
@trim dune well they always room for improvements
Legendary pokemon(fauna)
and if you dont want excess eggs just dont feed them that often
i think excess eggs is fine if there's gameplay mechanics limiting the hatching in place
Just tell me if I can get my army of spinny zoom beyblade bois
maybe an incubator similar to the cooking station that has its own storage, but can only incubate one at a time
or hatch without the incubator but it takes a bit longer and maybe provides better bonuses like higher initial trust
yeah, we really need to let HG know that this timer thing is ... ughhh bad
giving my diplo a visit at the resort
Hello Games remains baffled people keep playing, founder Sean Murray elaborates, "We kept adding timers after timers, eventually changing them to real-time, and making them go up to entire days, and people just kept playing" Bashfully he adds, "We thought they'd leave us alone with the first few, but for some reason people really seemed to love it, and we appreciate their dedication to the game, you know?"
ady i honestly don't see it changing
if enough people give feedback i don't see why they wouldn't
wait is this real
ngl... timers like this feel cheap
it IS cheap
Hello Games had a very busy 2020, and it was heartening for the team to know we were providing some form of escapism for folks. It was our biggest year to date, and we’re enjoying keeping the momentum going as we head into 2021.
soo
no i'm just being sad and stupid and silly
I'm really excited for the egg dna stuff. You can give it items to increase its size, so in a couple generations you could have huuuuuuuuge pets.
that means 2021 will be as big as 2020
how do I learn their language?
real world timers are only good for multiplayer and maybe some factory automation stuff
u can create multiple generation of creature
yeah
@mighty rampart i dont mind it for fregates i just send them and go to work and do other stuff
you're supposed to be basebuilding and running trade routes, except your base probably obviates the trade routes, but ignore that
i think real world timers are ok in some games but it sorta loses any viability of being "fun" when it's 24 hours+
Anyone tried Atlas Stations yet?
yeah I can understand for freighters, its supposed to be an idle game and also those frigates physically go to systems so there's more credibility
frigates are where it actually fits really nicely imo
Ive honestly never liked the pokemon egg mechanic at all and find timers to be more sensical. Surprised to see this is already a common complaint.
but its annoying when you add something fun that is an active part of the game and slap a timer on it
good pet
honestly id be ok with timers if it just wasn't 24 hours lol
Frigates are the one area I'd grant them to, but a couple mission chains, and this? Nah
I'm sure we'll have a mod within a day or two that reduces the timers 😛
Oh well, at least it doesn't take months ...
yeah.. 3-4 hours would have been ok
A varying timer for the various creature types would be cool but the resounding consensus i always see is timers = evil
Don't give them ideas Pixy...
hehehe
when I play I wanna do stuff in one session, or at least set things up. I don't really wanna have daily responsibilities but I think they're doing it in part to keep return players around
dunno man if anything I got discouraged lol
The first part is me Zoid, I just wanna do stuff in a single session for the most part
genshin is already a daily chore
well for me most of what i do will take days
and that's a predatory mobile game
returning players for the most part want to engage with the new features as soon as possible
i guess that why some really cant bare with the tutorial
when if they were a little bit more patient they would be able to go through it
Mmhmm. At most they'll probably tame a few fauna and then forget about the splicing part
since the content revolving around this is pretty small, it feels like they artificially limited it
doesnt feel organic at all
If the egg gestation was a walking mechanic, players would complain about it being a grind. I dont think HG will ever win everyone over, regardless of how they implement game mechanics
yeah like have a 24h timer for passives but speed it up by doing certain things
or feeding and caring for a certain way
YEP
Feed the eggs to Cronus
THIS\
Advancing by walking makes less sense than any timer though.
or have the gene sequencer incubate/accelerate
Walking doesn't have to be the only option
It's just one of a few ideas
The basic premise being, offer different paths of advancement
in other words add Gameplay
This is an interesting idea but i dont see how it wouldnt lead to some complaint of grinding or players complaining that they can't throw units at it
its weird to see a diplo on that planet
im not used to a diplo on this planet usualy its crabs
just providing gameplay mechanics as an alternative to waiting
lot of other things in this game already has options:
- buy an S class ship or grind your B class to S
- buy an S class multitool with 24 slots that you dont like, or upgrade the funny pistol you love
- actively explore and grind to earn money and resources, or do it idly by setting up automation and frigate missions
people will always complain pretty much
This is almost antithetical to a large chunk of NMS players play style. If that werent the case, players wouldnt race to riches before realizing they skipped half the game content
i wonder do u think we complain too much and not enjoy enough what we already have and got ?
after almost 5 years
no
the playstyle is not to play? 
or we complain not enough
Yeah, stupid huh?
well i wonder what features might have encouraged that...
i think it's more just peoples tendency to want to minmax
Poll the general consensus on things like fixing up crashed ships. Perfect example.
how do i make stupid amounts of units as quick as possible
this what happens when you try to please everyone. You end up with a mixed soup
and its a pretty small subset of people who properly minmax, most play casually
Or anything less than A class
@trim dune yup
that what happen when u say 100 different request
who u please?
the ones that want that
or dont want that?
those that dont mind this and dont want those timers
activated indium mines & frigate expeditions operating in real-time basically reinforce the disinterest in actively playing, since it's just as if not more efficient to let the game play itself
im not sure the percentages, but i see people asking how do i make the best AI farm.. a lot
earn units? just rely on AI mines and/or frigate expeditions
It is basically that exactly, yes. Players keep asking for automation and then complain about automated gameplay.
that's still kinda casual because they're not minmaxing they're just maxing as they want units
it's the same principle tho sohail
Minimum effort, maximum return is like 100% AI farming in a nutshell
minimizing grind maximizing output
hmm
there really isn't anything to "min" in NMS
Yeah but then you have some of us here asking for active gameplay and you're like but grind & such, when the fact of the matter is you don't have to design the gameplay to be grindy
i don't mind some grind and they've definitely done a good amount to offer other options or reduce the need for it but just not a fan of the timers
i mean
i wouldnt want to be at their place
having shout from one side liking the grind
others saying its dumb
Plus people use grind so loosely, just mining a couple rocks is grind to some folks
for sure, i think it's been improved a lot from initial release
they really took that to heart lol
especially with all the improvements to the inventory
now you dont need to mine after like an hour into the game
but also with the right upgrades you just vaporize rocks and trees and whatever
not perfect but i've never loved inventory management in any game so it's not like it's lacking compared to others imo
the overheat future was a nice addition of beyond
yeah I actually like mining, reminds me of digging in minecraft
like even before Next you could basically vaporize resource nodes
Overheat was in before beyond...i thought
This game has come soooo far since it first came out.
@rancid ether 2sec
I thought they already could
i mean honestly if one were so concerned with grind you could literally just make aspects dialogue options, lmao
Explorers can enjoy longer stretches of uninterrupted mining with less frequent and less aggressive sentinels, and a reworked overheat mechanic for the Mining Beam that rewards pushing heat to the limit.
@rancid ether
from beyond patch notes
More often than not, "stealth improvements" are actually bugs
Reworked the Mining Beam overheat mechanic: the beam now cools down correctly rather than instantly resetting; the Mining Beam does more damage as it approaches max heat; the Mining Beam changes colour as it approaches max heat.
@rancid ether
Oh right, thats the overheat damage increase though
Overheat was at release but it didn't matter
Yeah, it definitely overheated before Beyond but it didnt do more damage and yeah, it would reset once off the trigger
its a good update its a good start to the 5th Aniversary year celebration
They even said that they will be back "very soon" with more news
I wonder if that means just another update cycle e.g. April or they are going to announce something like in the next few weeks
🤔
"if it please suit-creature!!"
"now I go find COPPAH"
zooms away into the planet core
the neural interface actually brainwashes them into being your slave
I've never been so entertained by these bugs
there is nothing nice about it
my chonker just whizzed through a boulder and I just saw it go down vertically so fast
that's not the egg they lay?
yeah the "Creature egg" "tall creature egg" are not compatible with the machine
those are strictly for processing
can't believe they still didn't fix diplo chunks/fiendish roe/giant egg.... smh....
been broken for years
nah it's broken, it's been in the catalog for years
Hey does anyone else have this Diplo Species?
my diplo looks pretty similar to that one but has maybe more of a cobra flair to his neck, lemme snap a pic
I did call it
Did you call it after the files were leaked a few weeks ago? lol
Oh nice
check lfg
Mecha Dog Pet 
I wonder which eggs will be in highest demand...
The references to pets were datamined back in September iirc. @wind panther has mentioned it on several occasions
yeah it's a natural evolution for the game too, I'm so stoked
Diplos, robotic fauna
hah, those were the first two that I grabbed. makes sense!
How do we farm pets?
you just feed them pellets and then register them as one of your six companions
and then after 24 hours they lay eggs
which you can edit in the anomaly for new dna
@tulip shuttle woah that planet grass
@cursive kernel yes
network off and u change ur date
yeah if you change your clock
Neat. Basic pellets work?
Btw if you change your clock ahead, you'll break your farms and need to rebuild them
I found a carebear mogara that is 6.4m online
Gonna go claim it as my pet
nice, what's he look like?
Elaborate
I am getting a picture right now
Forgive the xbox upload times for screen shots
I need to go another planet, fire storm is messing with the picture
@cyan parcel here is the pic online
Has the coords as well
Eissentam
hah he's awesome
I just got mine, she's a lady <3
yknow i wonder if they had to completely remodel the critter gen system
Woah, we can have pets in a way now
wonderfully, impractically small armour plates
Pretty pleased with this big boi
I have to be honest. Im not sad to see specific baits go. That was one set of recipes that i couldnt be bothered to remember
Yep same
I wasn't too interested in the animals since it was difficult to keep them in one place, but now this changes things, and the bait is a huge QoL change
advanced baits were mega pain during community missions lol
I have 3 stacks of leapard fruit still lol
@peak prairie
A birb you can cuddle
...ok, getting a pet fluttercroc is mandatory
Now it makes me wonder how much of the update will effect the synthetic animals
I tested it some things with the robotic animals, and I saw the option to make them a companion, so I say it might be possible to make them your best friend
Although someone in another server I’m in did wonder if you were able to make more like you would any other creature
Or just create more in general
make more what?
The synthetic animals
oh you mean do they give birth? yep, they do!
how else do you think they got there 😉
THe only difference is that they use ion batteries as 'treats.'
Batteries Not Included, the movie: The game
He says 'Pleasing... bleeeee' a lot. 😄
Most of the time he just sounds like Dug from 'Up'.
I wonder how long it will be until people figure out the egg sequencer, like which items do different things
I imagine not long. Probably data-minable
Ok, I have done some testing. Yes, changing the system time does affect the egg laying timer. And once it is ready to lay an egg you have to take it to it's native climate to lay an egg. I did some Genetic modifications and am waiting for the baby to grow up and I will post some before and after pictures. I am going to see if changing the system time affects the growth too.
Ok, changing the system time didn't change the baby's growth... At least I set it a day ahead and it is still an infant.
Parent
Modifications
Egg Tooltip
Baby
delightful regardless. i can't wait to make my own special brand of horror
I'll work with the spider creatures
my little spider critter is gonna be good
So now we need to figure out how "unstable" unstable sequences are.
Because it seems to just be additional bits and bobs that are affected.
Yeah, And using different elements may change it..
Like if I used condensed carbon in the size one it would decrease the size where regular carbon increased it...
i wonder if they will push that patch to experimental tonight
Ok, so this is weird... When I set my system time back to normal (so 3 days in the past from what it was) the baby is now an adult...
Looks like it came right out of Spore.
lol
So you can't ride them in the water... as soon as you go in the water it dismounts you.
And they don't swim... They just walk on the bottom of the ocean lol
lol
Under the Sea
Want one of these dorky lil' guys but they're underground critters, can't companion 'em. 😦
Not-Scrat™️
So no. my companion did not protect me from Sentinels lol
same with those lava turtles that someone posted on the coordinate exchange 😦
My belief is that all creature types added since Visions cannot be tamed
So everything that wasn't at release
The fact the robot animals can lay eggs will always confuse me
They’re robots, they shouldn’t be able to do that.
robots can be tamed though
robots are new skins but are classic quadruped type
by new types I mean diggers, rollers, etc...
yeah
I don’t even know how a robot laying eggs would even work
So strange even for this game
Build a smaller version of itself
Put it in a synthetic eggshell
Call it an egg
@violet narwhal do u have the patch notes for the experimental?
Nice!
guys, but how do you tame a creature? Does this option appear after extensive feeding?
It only takes one feeding, and then there should be the option to adopt
@hybrid pendant
Experimental Branch 17/02
Fixed a glitch in the sleeping animation for blob-like creatures.
A number of creature behaviours have been rebalanced to better match personality traits.
Fixed a bug that could allow companions to attempt to locate a building while not on a planet.
Fixed an issue that caused missing controller icons to appear when riding a pet using Vive controllers.
Fixed a number of issues with the way companions aimed their mining lasers.
Fixed an issue that could very occasionally cause creatures to use speech options from an incorrect personality type.
Introduced a number of tutorial hints for the first time players who use the Egg Sequencer.
Fixed an issue that could cause companion summoning icons to render incorrectly.
Fixed an issue that caused inconsistent colour formatting in companion speech.
Fixed a number of issues with companion particle effects.
Fixed a number of issues related to network syncing creature interactions.
Fixed a number of issues that caused players to appear in the wrong position when riding creatures.
Fixed an issue that could prevent a small number of creatures from being customised.
Improved the positioning of accessories on some four-legged creatures.
Aggressive companions will now attack hazardous plants.
Fixed an issue that caused some companions to only mine objects that were very close to them.
Fixed a number of creature animation glitches that could occur in multiplayer.
Fixed a crash that could occur when reading the text at a distress beacon.
thanks
But the question remains, can you pet your new companions?
Yes.
Creatures must secretly have gills, as mine is absolutely okay with running underwater (though I dismount upon entering the water)
That is one of the things you have to do to keep it happy
Wait you can pet them?
