#nms-spoilers

1 messages · Page 135 of 1

grizzled apex
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Nope, you can try but it doesnt do anything to the sentinels

icy citrus
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How much for a Walker

sour fossil
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for you -100

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jk there's no reward object associated with walker loot barrel

tame crest
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How do I unlock new colossus parts?

midnight saffron
tame crest
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I did unlock some at the beginning but even after recycling 12 specialist scrap and other bits, I haven't unlocked anything new

midnight saffron
tame crest
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Alr, thank you

grizzled apex
zenith perch
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Not really imo because the nanite farm with shards works in abandoned mode also, black market tech selling would not since no NPCs.

sharp wolf
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it neuters half the content without providing new ways of getting it,'

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if it had its own story as well it would be better

humble kayak
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Has the update hit Xbox yet?

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NVM doesn't look like it

zenith perch
zenith perch
sharp wolf
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idk, what can i say, i felt aimless tyring to play it

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and 50% of my time was spent base building

midnight saffron
deep mountain
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I feel bad for Xbox but I've done my waiting half a year of it

sharp wolf
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i do enjoy chalenge runs, but only with purpose, with an end goal

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i have to set a goal for myself or a loose interest, and abandoned mode made that, near impossible.

deep mountain
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I haven't tried that mode yet, I'd want a freighter lol

sharp wolf
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would be cool if you could claim a derelict

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or find them at all to begin with

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my point stands that abandoned mode is kinda, pointless,

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if it provided alt paths to most of the games content

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i think it could be, really cool

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but it doesent.

deep mountain
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I get the idea of abandoned mode but I still want a freighter

sour fossil
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looks like HG was trying to fix the missing Atlas Eternal missions but they didnt quite get there

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new mission ID ATLAS_FIX, steps: set both variants of Atlas Path ending as complete, wait 20s, start Atlas Eternal

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lol

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oh hello there

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GcScanEventData: PlaceMarkerAtTaggedNode

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UseUDAAsSearchPoint wut is that

gusty stream
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What's the milestone that unlocks the walker legs and treads

grizzled apex
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New coordinate system for the planets?

sour fossil
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beats me

distant bronze
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has anyone tried riding on the flatbed yet?

gloomy isle
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After rewatching the LNF trailer I'm pretty much convinced we're going to be using carts and stuff to transport large things like logs

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In the trailer you can see someone carrying a big log over their shoulder

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So it seems like certain stuff is going to be too big to go in our inventory

distant bronze
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im for that, it means things like logging and mining will be operations worth setting up for a player town

lone moon
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How do I reorientate the sentinels in the expedition?

ebon spoke
distant bronze
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Ah, they need a bed with traveller seating

pallid sonnet
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anyone know if the quest to collect 5 of the hazard waste pieces us supposed to give you something

cause it didn't give me anything when i did it and i have no clue how else you are supposed to unlock the other Colossus bits

distant bronze
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you unlock them with the challenges to unlock the new titles

gloomy isle
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Ships too

distant bronze
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im certain this mechanic means the ships will have a kind of merchant cargo function in LNF

deep mountain
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Do they always fix random stuff with the main update feature or is it more normally just the main update feature

pallid knot
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did the expedition drop yet?

ebon spoke
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yup

pallid knot
mint lynx
deep mountain
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id love to just play on my phone that would be awesome

runic mesa
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All the Switch 1 players tentatively coming out of their houses like the Munchkins in Wizard of Oz lol

mint lynx
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Howdy, they finally fixed their game huh.

runic mesa
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New update wait time record. Try waiting 5+ months, ya'll.

mint lynx
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They seen animal crossing was still updating switch one and took pity on us.

runic mesa
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According to Martin on Twitter, it was Switch 1 engine issues and it took a while to optimize it.

mint lynx
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The worst part was all the graphical bugs the phantom updates caused, or I assumed they caused it appeared when it started.

runic mesa
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Anyway, tell me how your corvette building goes. I'm still at work.

mint lynx
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I gotta redownload NMS and all that after switch owners were given the appearance of being hoodwinked I stopped playing. Will probably do it tonight.

hot trout
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BALARON

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Also its not the sentinel's job to clean up, just catagorize

analog breach
cosmic anvil
hot trout
distant bronze
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Im wondering what else we'll be using the gravity gun for, thats a seriously versatile bit of tech in game now, with a lot of potential applications for new features

cosmic anvil
ebon spoke
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There's always been random wreckage and junk scattered around

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There are a lot of interesting stuff mixed in with the wreckage at the new POIs, I noticed some corvette parts and a rusted out nomad exocraft

frigid storm
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I swear I found an interstate on this planet. (expediton one) That path meandered for quite a ways even past where I got off it on the return trip. One end wasn't too far from a scrap heap either.

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Even had a few potholes (cave openings) in it.

distant bronze
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yeah ive noticed that the terrain has a lot more gentle rolls than I remember, that or im just looking for them now

frigid storm
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Oh it still has a few nasty knife edge ridge lines but some paths are a lot easier than others.

pallid knot
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oh damn!!! I just started the expedition! So this is essentially a stress test for their tech in light of LNF !

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everyone playing on the same area .. that is cleeeeever

frigid storm
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Probably testing out object manipulation too.
And vehicle physics.

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Wait until going downhill in LNF with a horse infront of the cart and it (plus you and cargo) breaks loose and passes it.

pallid knot
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well shit .. I hope they are taking notes because everone else on my screen is rubberbanding

deep mountain
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This truck needs patches lol
Small objects just clip out, you reverse when using the visor but damn I want the outfit

frigid storm
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Had one of those little explosive canisters clip out and look like a fire extinguisher strapped to the side of the box.

sand karma
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Does manually trashing give more nanites than the auto dump or is it the same?

frigid storm
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Not sure, expedition had a milestone to pick up and chuck the stuff so I've been doing that.

near forge
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Aight, time to actually read the patch notes and watch the trailer. It's been a looong day

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I hope there are truly as many bug fixes as I've heard from others, I've been wanting a QoL update for the longest time, and this one seems to have lots of it.

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The twitch drops also seem decent, even though I'm not a fan of the included MT's

frigid storm
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The exocraft screen in the anomaly finally got fixed and now has 3 separate ones.

near forge
cosmic anvil
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I mentioned somewhere that soon we'd be able to build a 16 Lane interstate

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Maybe this is finally possible now 💕

near forge
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Crazy how the OST still gets me everytime when I watch the trailers

cosmic anvil
cosmic anvil
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"More to follow" goes hard as always

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Anyone who still holds the opinion that HG will discontinue NMS in favour of LNF is ragebaiting at this point

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In the expedition now and I feel like Euro Truck Simulator in space. With 200 hours in that game and American Truck Simulator, I feel right at home.

Absolute cinema

hot trout
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Did anybody get an odd feeling at the end of the trailer? Atlas seemed more unstable than usual, and more red at the end

near forge
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Hmm several people have pointed this out, and now I see it too. Kinda weird, since this update doesn't feel like it leans heavily into the lore side of things.

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But ig the 10th anniversary would be a great opportunity for some huge lore event and progression, so maybe that's what they're going for.

gusty stream
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What are the unlock requirements for the colossus parts

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Or should I say milestones

frigid storm
cosmic anvil
hard stirrup
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Does anyone know how much you have to recycle for the Big Rig and The Colossus titles?

cosmic anvil
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But I still have a twinge of doubt

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like sure all this is fun, but on the main save, I feel I will end up using my spaceships far more than exocraft

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we need planetary POIs a lot and kinda controversial opinion, restrict ships around these POIs

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otherwise ships are just way faster

hard stirrup
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But once I'm done, and I have all player titles and the expedition done I probably won't touch this again.

lyric coral
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what do we use to edit the structure of colossus

gusty stream
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Colossus Geobay

lyric coral
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how do i find more scrap facilities?

tame crest
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The roadsigns milestone isn't advancing despite me using the waypoints

rancid elk
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seems like others are having this issue

sand karma
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Damn. This is the most fun I've had with an expedition in years. 😄

rancid quail
sand karma
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Mine didn't even get to 2/6. Just 1/6

keen fern
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is anyone else lagging

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like 0.5sec of delay when jumping

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even with multiplayer disabled

shell depot
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How do I get collsol parts in tipper thing I'm just too tired to look through google

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I meant tipper thingwigey

keen fern
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ah it was the stupid rocket boots

near forge
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Rocket Boots grrrr

north locust
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those legs for the colossus are cool and all except when you get stuck on something

shell depot
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How do you unlock the flatbed thing?

north locust
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third challnge in stage 1

shell depot
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Ah.....the silly expedition

gusty stream
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No you just get the flatbed as soon as you scrap something for the first time

late tusk
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not too much of a fan with trash deposits being like 25 mins away from the salavager lmao

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it sucks esp if you are on a planet with water

agile ether
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How's the new gameplay? Everyone enjoying being garbage men?

lyric coral
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so how do we get all different collosus rewards?

humble kayak
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I'm so glad

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It definitely seems like something is happening

distant bronze
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Yeah there was much more of a red glare coming off of its core

ember fog
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It pulses harder than usual but maybe that's just a new graphic

hot trout
humble kayak
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Perhaps we're approaching the fifteenth minute

ember fog
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Hmmmm

distant bronze
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has anybody done a comparison of the pulsing graphic and went back along the older trailers to see if theres been changes?

humble kayak
hot trout
ember fog
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I just watched the last like 4 at the ends and nothing was different

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I think we are gaslighting ourselves

distant bronze
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Guess we have time than

distant bronze
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its interesting how developed the salvageable scrap planets have become

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First they got the Voyagers update that made them very valuable, than they got Remnant.

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Hopefully this means they start revisiting other planet types, Exo craft and POI's soon

rapid breach
# distant bronze Hopefully this means they start revisiting other planet types, Exo craft and POI...

From what the trailer said, I expect them to improve and add onto that gameplay loop and exocrafts in general. I think the smaller ones really should get a speed boost or something similar.
What seems odd to me about this particular update, is that it's just so random, it doesn't add to anything existing besides exocrafts. It's just there now, both the issue and the solution, meaning the scrap and the scrapyards, I'd have loved for it to tie into some other game features aswell. For now it's just a pretty isolated experience. My hopes are that it will be like a build up for more industrial and automation features, some factory game elements would be really cool useful and fitting for the game imho.

humble kayak
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I think this update is just a fun "side quest" update to buy HG time for whatever their next big thing is

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My heart tells me they're about to do something Light No Fire related

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My mind says they're probably working extra hard on whatever the 10th Anniversary update will be

stone fossil
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Has anyone had issues with VR and this update?

molten karma
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I hope its more NMS related don't get me wrong LNF will be great but I'm way more interested in space compared to fantasy and with it being the 10th anniversary I really want to see something big this year and LNF appearing at the end of the year like at the Game Awards to top everything off. I doubt when LNF comes out I'll have the same excitement for updates like NMS since NMS being procedural space has endless possibilities.

fallen knot
distant bronze
# rapid breach From what the trailer said, I expect them to improve and add onto that gameplay ...

thats what im hoping for too, it would be a nice theme for the year if they continue to tie the colossus to other industrial points of interest, then start to improve and tie the other exo craft to other activities and revamped points of interest that are common on other worlds. It would serve as a great way to tie them all together in function and justify owning and actively using your exo craft

stone fossil
fallen knot
tame crest
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Okay, can confirm, you can acquire new colossus parts randomly from placing normal scrap into the furnace

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With the exclusion of expedition exclusive parts

late tusk
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finally now i can be first spawn

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not sure whats up with the reflections by my character. started with recent update

dense quartz
distant bronze
distant bronze
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after playing it a bit, I think we either need to be able to build the incinerators at our bases or they should be a buildable structure in settlements, some scrap worlds dont seem to have waste processing centers

modern bison
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i actually really like this update, my only gripe is that theres no real reason to scrap past the initial new feature wow-factor
if they just made it so waste could give you corvette oarts or something itd easily be an amazing feature

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ive seen a lot of people hate on the precarious truck driving but i think its fun

molten karma
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I'm kind of shocked this wasn't a part of the main patchnotes as a highlighted feature.

Added the ability for players in multiplayer to help decorate the interior of other players' corvettes. Base editing permissions can be modified in the Network settings page of the pause menu.

That is such a huge quality of life feature that had me disappointed when Voyagers launched. I almost play exclusively multiplayer with my fiancé and she wanted me to make the main ship while she decorated and only to be disappointed that we couldn't. She would've done her own but didn't like how grindy it was to find certain parts and make it S class while I personally like the grind myself.

rich silo
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has anyone messed with the colossus furnace thing yet?

crisp linden
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They added three slots for our outfits!

humble kayak
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If you're going for like a first spawn warlord sort of thing maybe check and see if the "Armored Suit" armor works stylistically?

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Then you'd get the ancient/robed look but also battle-ready and sturdy

hard stirrup
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Done playing for the night, 1st day progress for me has been: got 3 titles for 200 recycled scrap, got title for bulldozing stuff on planets with colossus, got title for manually scrapping 75 normal junk. What I am still missing: need to do 30 more toxic scrap, 17 more radioactive scrap, and 1 more explosive scrap. With a bit of luck I'll get that done tomorrow and then I can turn my attention to the expedition. Might start the expedition tomorrow but that depends how long it takes me to finish with the scrap on main save and how I feel when I'm done.

safe quarry
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the expedition only takes maybe 3 hours, less once you realise you can hit up more than one of the 'rendesvouz' style waste heaps in one run rather than going back and forth (which is worth it because some are close together. just makes the trip back a bit precarious with the extra waste.)

hard stirrup
safe quarry
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flew down, threw the scrap it told me to into the waste, and talked to that terminal to get it.

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The ones I would like are the caterpillar treads.

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and maybe the cockpit just to see what it is like ^.^

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I did the expedition first, sadly none of the unlocks there carry over since its considered its own save.

safe quarry
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I had to unlock the flatbed again

hot trout
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Ohh, yeah that one would

safe quarry
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the title for bulldozing a lot of items stayed tho

hard stirrup
safe quarry
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if u mean the rewards, yes they all stayed ofc

hot trout
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But the expedition parts would be claimable

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And any title reward youd get in the expedition would be available too

safe quarry
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Had to unlock the flat bed, and I am guessing the scrap i processed didn't count towards my totals for the titles outside of the expedition but there's no way to know.

hot trout
safe quarry
hot trout
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But if you scrap 50 on one save, you can access the title immediately on any other

hot trout
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Weird saves, but still separate

safe quarry
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mhm, so i guess if i'd have stayed in the expedition until those titles popped then it would have then carried over.

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Just because i'd have triggered the account unlock.

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not an issue tho :3

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tho the expedition definitely has had the most busy waste heaps that i've found so far.

hard stirrup
safe quarry
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The downside being no ship to fly

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I have a feeling to expedite the other titles, aiming for the portable furnace would be the one to get first

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But I bet its hidden behind a title that basically has you aim for most of them anyway

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Good that they're tied to titles tho, means the colossus unlocks are account wide.

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If only they treated purple systems and some other things the same way.

hard stirrup
safe quarry
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I still think there should be an option to start a new save with them already unlocked once you have met the criteria once.

safe quarry
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I think this has been a neat update. I still think they should also give us hauler delivery missions using this mechanic. Taking them from one POI to another. And have things like pirate bombardments trying to steal our deliveries! no pew pew from space because that would be impossible/no fun to avoid, but maybe instead those red impact markers appearing like with meteors or thunder strikes, that you have to avoid.

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Oh also, don't scan any creatures right away just to be safe. You can temporarily soft lock yourself if u do I think.

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I was just safe. But also later on before the expedition ends I was able to take off in my ship, so I think you only softlock yourself until the last milestone.

hard stirrup
safe quarry
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I played with multiplayer off because I didn't want to be fighting with someone over scrap anyway ^.^

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But yes the creature scanning was a close call.

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However I was able to take off in my ship after doing one of the phase 5 milestones. So you could just fly to another planet and scan one there instead

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I did that for the mineral scanning because I just couldn't find an 8th mineral. So since my ship icon had appeared I gave it a go, and it not only could take off but was already repaired enough to

ebon spoke
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I scanned all the creatures before even getting my colossus and it just gave me the milestone for scanning a creature while driving upon scanning the last one

safe quarry
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Oh that's good. Probably a failsafe

hard stirrup
safe quarry
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Its good fun ^.^ I was definitely ready to cut some corners by the fourth rendesvous tho. But also that turned out to be better because loading up at both the phase 4 and phase 5 scrap heaps made for one of the most tense and fun trips back with all that scrap always on the edge of spilling over

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I wish I'd done that for some of the other scrap heaps. Especially when I realised that for me they had spawned relatively close to one another

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I also had the most nightmare piece of terrain generation

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it was like a glitched bit of land that had made a vertical wall for ages in both directions, and it refused to be dug out too

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But eventually found a part of it was that short enough to wiggle up and over.

shut hinge
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Just seeing the expedition bug about Colossus scanning now. That sucks especially because past expeditions have conditioned me to scan EVERY bug, rock and plant that I see, because it's usually a milestone at some point

safe quarry
ebon spoke
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I've seen that people have been having trouble with the waypoints one as well

hard stirrup
safe quarry
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I was going to run this again with some friends but I think we will stick to doing it separately.

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Which is just as well because as fun as it was, I'm not in a rush to play through it again ^.^

stone fossil
prime urchin
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Oh dear. I've scanned every creature before the Cyclops 🙁

cosmic anvil
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Ughh is that something you have to do? I've done the same too

late tusk
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this is why i save edited

safe quarry
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If not, I got access to my ship before the end of the expedition, somewhere around phase 5.

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So worst case u could fly to another planet and scan some there

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No need to start again.

prime urchin
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Not really that fussed - I'm finding the expedition slightly tedious anyway, and now I know how the mechanics of salvaging works - not sure about how to right-click in VR yet, but that's a problem for later lol

safe quarry
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hehe well if it helps in speeding things up, you can hit up at least a few of the rendezvous before taking it all back to be processed

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The only thing stopping you is how much you can carry. And u do want to carry as much as u can because there's milestones for processing 16 of each waste type.

cosmic anvil
safe quarry
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Yes towards the end

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I am not sure when it happened but my ship icon turned up at some point

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plus u need one to finish the expedition if you've gone in through the terminal

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since u need to get back to the anomaly to close out the expedition.

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Mine wasn't too far from the waste facility.

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And by the time i'd hopped in it, the landing gear and pulse drive were already fixed.

cosmic anvil
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Ahh, then that seems cool

grand pollen
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Bruh update 6.21 before xbox even got 6.20 what the hell is Microsoft doing

frigid storm
late lake
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I got a question and its sort of related to end game so I'll put it here even though it isn't a spoiler

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I upgraded an exotic ship to range of 2050 light years per jump approx

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but if I set the path in the galaxy map to galactic center the line disappears after 500 light years, so I can't use anywhere close to the max jump range

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unless I just guess which star is more towards the center, which is kind of hard with the 3d galaxy map?

grand pollen
late lake
frigid storm
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But to jump to the actual center needs certain ones.

late lake
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try it yourself its not so easy, you will often select a star that looks closer but isnt

grand pollen
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You can even see the distance of your cam to the center in the upper left corner

late lake
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have you tried what I'm saying? and then looking at the distance after each jump?

shut widget
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Where is double hub from corvete's on back of colossus friends?

late lake
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you'll go backwards some of the time because the star is further to the side than it looks

grand pollen
late lake
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free cam

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oh thats interesting, my exotic has over 2000 light years range, my freighter has 1200. But I was able to get my freighter to join me in one hop from 2000 lightyears away

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I guess it doesnt restrict the range when bringing your frighter to you?

weary haven
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I assume that the new parts for the colossus are in the quest related to the junkyards. Not the expedition I already did that. I mean the rest of them.

grand pollen
# late lake free cam

I still dont understand the issue when moving from one point in a 3d space to another one. When keeping the center of the galaxy in the middle of the screen you travel in a straight line and you can see how close the cam is to the center of the galaxy

mental socket
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Have they done some changes to the netcode. This is my first expedition where every player and animal just warps around erratically, floats and outright dissappears only to reappear in a few seconds

late lake
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hmm, I was moving the star pointer not the camera

mental socket
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XD

grand pollen
zenith perch
late lake
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ok fine I understand now... the galaxy map is a little confusing

grand pollen
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Its a free flying camera in a 3d sphere thats about as straight forward as it gets

late lake
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the relation between the camera and the position of the chosen star isn't obvious

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and the restrictions on rotation are weird

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i would expect to be able to rotate around the highlighted star

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instead it seems to rotate around an invisible point somewhere in front of the camera

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also if you have current mission selected and the mission is far, it can be very hard to find the actual mission goal. even if you can jump to it in one go it doesn't highlight the mission goal directly

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I think there should be a single click "jump to current mission goal" button if you have the range?

mint lynx
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They've now added the first spawn helmet (old), the first spawn in the cursed exp calling out to you & the first spawn outfit
I wonder if eventuality they'll patch the gek to be able to wear the helmet

late tusk
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Hopefully

wind panther
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First Spawn outfit? Does the flavor text say that?

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The item names in the files are heirloom and vault

analog breach
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Its a Trader outfit

ebon spoke
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It's described in the patch notes as being "inspired by the traditional designs of Balaron textile merchants". Balaron being the Gek homeworld

analog breach
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Not first spawn outfit

distant bronze
ebon spoke
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especially large amounts of players messing with physics objects

frigid storm
# late lake it was designed for console

I have it on PC (main) and ps5 (a lot more recent)
Seems about the same though easier for me on PC since I barely gamed on console and controllers feel more clunky to use to me.

distant bronze
runic mesa
hard stirrup
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Main game component of the update is done...all 8 titles and associated parts are unlocked. All that remains now is the Expedition. But I really do need some real sleep before I start that.

late lake
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is this a bug? I can't complete the final mission to warp to a new galaxy because I get this message that blocks me from reaching the center and with jetpack I can't fly through it ?

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if I hit E on that message it just repeats a loop

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there is also no spaceship I can summon or reach, all I can do is load a previous save

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trying to google lediforciry abstraction doesn't give me any good answer?

hard stirrup
late lake
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um ? wtf

hard stirrup
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My guess is you ware missing the Heart of the Sun when you went there. You can't activate those terminals without a Heart of the Sun so the game probably doesn't let you approach them.

late lake
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no I had a heart of the sun

hard stirrup
late lake
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I'll check that

late lake
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still softlocked at this screen even if I have another heart of the sun

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plus I cannot go back to a spaceship to back out of this, I can only load a previous save

stuck trout
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how do you unlock the furnace module of colossus ?

analog breach
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U unlock colossus parts by delivering 50 per waste type

grand pollen
hard stirrup
analog breach
ebon spoke
hard stirrup
timber crescent
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What are everyone's reviews? Is the scrapping mechanic/cargo hauling fun?

frigid storm
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Depends on my mood.

timber crescent
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OK. Would like to have seem them implement it further into the game I.e. settlements, but I'll wait for more replies

frigid storm
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I guess for me not bad since I have a lot of the other stuff already done in the game.

hot trout
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I like the mechanic, its nice to slow down

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Not everything has to be zipping from point a to b at the greatest efficiency possible

glass flare
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it would be better if there was an end goal. like the concept of repairing ecological damage to a planet is neat, but you can't actually ever do that on a planetary scale

analog breach
glass flare
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if you could place your own waste facilities and build those up in a more macro scale on a planet, and then finally reach a state where the planet is "clean", then maybe it would unlock some special type of planet thing. but as is, it's just kind of a time-waster activity

deep mountain
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if I understand correctly nothing is actually being made for nms its all repurposed lnf stuff so it makes sense its random and dont affect nothing beyond the feature

ebon spoke
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It's a fun gameplay loop but it would be nice if it payed out a little higher because the nanites/materials you get from it can be aquired much faster by other means.

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It also would be nice if the gameplay existed at all on planets that don't have scrap

hot trout
glass flare
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ultimately I would have rather seen the Colossus used to deepen existing gameplay. because this feels like another one-off gameplay idea that they will rarely or never revisit

hot trout
deep mountain
glass flare
hot trout
glass flare
#

by that, you mean the gun? isn't that more of just a tool to engage with the physics systems?

hot trout
hot trout
#

Ooh, I can see that

#

But it feels somewhat disingenuous to assume that literally every new feature in nms is gonna be for testing stuff in lnf

ebon spoke
#

The physics engine has always been there and always been really good (it's the same one that Tears of the Kingdom uses, actually) but I'm not sure objects would have been able to stay in a truck before if you tried to carry them before the update, not that there was anything the right shape to try with though.

deep mountain
#

At what point does it become disingenuous when they tell you they're testing lnf tech and features

hot trout
#

Which is flat out not true

deep mountain
#

That was hyperbolic obviously to repackage a feature from a fantasy game to a sci-fi game you have to make some new things

hot trout
#

I will say that, if this were for testing carriages, I think it would be trailers rather than a single truck

#

Carriages are pulled by something, so maybe this is testing physics groundwork for more complex interactions like that

deep mountain
#

It's cool to know they using the Zelda physics engine NGL
I think it was better in botw tho personally

glass flare
#

aren't they using Havok physics engine? or did they switch to something else

ebon spoke
#

The thing about the "No Man's Sky as a testing ground for Light No Fire" discussion is that you gotta understand that the testing that's happening is on a very technical level. It doesn't mean there's going to be a 1:1 equivalent feature for everything added to No Man's Sky, just that the underlying tech is likely made for both games. The way people talk about it I feel is serving more to set a ton of lofty expectations about what will actually be in Light No Fire that are almost totally unsubstantiated.

glass flare
#

I think it's a mix. Yes some things are purely technical, like probably the water tech. Others like player staffs, were mostly visual

distant bronze
#

im pretty sure this is to test how the engine handles player civilizations that are all but certain to emerge in light no fire

ebon spoke
#

Also the idea that No Man's Sky is a platform for testing first and a game with it's own vision second is a little silly. We know corvettes are reusing the tech for building boats in LNF and they obviously are using the feedback from them to continue working on those boats, but I imagine corvettes serve a way bigger role in NMS than the boats will in LNF. Thinking of them as "just a test" is a little bit of a diminishment IMO

hot trout
#

Like, theres no way lnf boats wont function as mobile bases

ebon spoke
hot trout
#

But the core idea of both corvettes and ships has yet to be implemented, I think, which is multiplayer crews

#

I mean yet to be implemented at the level the devs seem to want

glass flare
hot trout
#

Nms doesnt have a reduced team

#

The news post I've seen that info pulled from suggests that nms and lnf have similar sized teams working on each

glass flare
#

perhaps not reduced, but I imagine their most experienced devs are working to get LNF out the door

#

could be totally wrong and Sean just lets people work on which team they want to. but that sounds like chaos

deep mountain
#

I went and checked alot of the major features are from lnf clouds water corvettes and I wouldn't doubt the new terrain too

#

No reason to think trucks aren't too imo

ebon spoke
#

There is reason, and it's that there's no confirmation whatsoever

hot trout
#

"From lnf" is a strong term, because the tech for clouds, water, and terrain generation would be applicable to both

glass flare
#

we know that the new water started in LNF at least, though what is in NMS looks better than the LNF trailer

ebon spoke
#

The trucks aren't new tech. They're just exocraft that look a bit different

#

Even the customisation is the same system that's always been used for the decals

deep mountain
#

ohhh alright I just bought nms during voyagers alot of the old updates didn't get much media attention

glass flare
#

the trucks are only new because most people didn't use the Colossus 🙃

hot trout
#

I mean, the functionality is definitely new

#

And while physics has existed in the game, it wasnt really in a form we could directly interact with until now

glass flare
#

I still think they should have just turned the Colossus into a multi-crew vehicle, because there isn't one for land excursions. and this is me saying this who doesn't care about MP at all

deep mountain
#

I did think it was odd you have a big giant truck but no cabin to walk into

hot trout
#

I think multi-crew vehicles are planned, for both nms and lnf, but theres bound to be difficulties in the implementation

hot trout
glass flare
#

couldn't be more difficult than the corvettes which are operating at high velocities

deep mountain
#

It's pretty big and could just make it a little bigger

hot trout
#

I think the goal is various tasks that can be done by multiple players that all affect the vehicle in some way

#

I imagine, at its most basic, something that would result in separate features for raising/lowering sails and steering in lnf ships

#

Though I'm fairly confident that separate player controlled guns/turrets/cannons are planned features

hot trout
#

Hmm, I know some objects that had physics interactions previously would despawn after a rather short time, I wonder if loading them on a hauler would prevent that

#

Kinda funny tangent, I think I had a dream last night that nms implemented jumping and flight control mechanics for mounts in nms

distant bronze
hot trout
glass flare
distant bronze
frigid storm
#

Didn't take much to unlock that furnace chassis actually.
But it does treat special scrap just like regular scrap so will still need to grind out a bit with the flatbed for those milestones yet.

#

With the furnace on the back, blade on the front, engine upgrades it does make for a good road trip vehicle to just roam around and pick up scrap for nanites while having some (small) passive resource collection.

raw sigil
#

how do you even unlock the new colossus parts

#

like outside of the expedition

sour fossil
#

hauling lots of waste

#

unlocking a title also unlocks new parts for colossus

ionic crane
#

I think the scratched up paint job comes from gathering with the blade

distant bronze
#

did it update on Xbox yet?

deep mountain
#

No but the updates not really too crazy if you're not on switch alot of people are mad frustrated with the trucks

frigid storm
ionic crane
#

You gotta be really careful because the Dihydrogen Crystal fields are WILD roadblocks

#

Does anyone know how many things we gotta recycle to get the titles?

hard stirrup
raw sigil
#

are processing plants on planets with salvagable scrap?

plain pine
carmine pollen
#

That feeling when night falls on a dusty planet while you’re trying to haul cargo PerliSnap

humble kayak
#

any datamines yet?

frigid storm
carmine pollen
hard stirrup
#

By which I mean I haven’t looked online. I play on PS5, I don’t datamine myself.

deep mountain
#

Seems like all the cool stuff on one kinda planet lol
Corvette parts truck scrap

distant bronze
#

Yeah, scrap planets i think have been developed to the point i think theyre good, we need some general POI refreshes for other planets

hard stirrup
ebon spoke
# humble kayak any datamines yet?

One thing (possibly the only unused thing added this update) is that the unused corvette cockpit C has been replaced with a totally different (but finished looking) one

#

Previous version looked like this:

#

and here's how it looks now:

hard stirrup
# ebon spoke and here's how it looks now:

If it's functional it might end up being a community research mission reward. I imagine they must have added some new community missions with this update because if they didn't the current lava plants would be the very last community mission.

#

Or they might be holding it back for a whole new set of corvette parts with matching hab modules and designs for all the interior bits in the future.

humble kayak
#

that's some glowup

ebon spoke
#

Possible that there may be more planned to go with it, though this one's interior matches pretty well with the thunderbird hab interiors

hard stirrup
ebon spoke
#

Its almost functional. If you sit in it in first person it turns into the Thunderbird cockpit until you stand up for some reason

hard stirrup
#

I will say though...even when this is fully functional and gets added to the game, the Ambassador cockpit will remain the best. This will not beat or even match the visibility you have in the Ambassador cockpit.

humble kayak
#

the red lighting and kind of brutalist style to it reminds me of Atlas

#

but that's an oddly rounded cockpit for the angular aeron set so i could and probably am wrong

hard stirrup
humble kayak
#

well this one's interior doesn't seem to fit all that well with any of the existing styles

#

sure it's unfinished but

#

I don't see the thunderbird design "language" ayymang does

hot trout
#

Its more likely to be a new style

ebon spoke
#

I think it blends in with the standard corvette parts pretty well. If I had to guess, I'd say maybe it'll be called the Arcadia Cockpit? The sloping parts on either side of the cockpit on the outside have a curve that reminds me of the other arcadia parts (I hope it's not too hard to tell where the cockpit ends and the other parts begin in my screenshot lol)

hard stirrup
hot trout
#

I figure new cockpits will either fit an existing style or come with a new hab style

humble kayak
#

id still like to see hallways and interior doors so you can better arrange floor-plans but from a gameplay perspective i don't know how they'd implement them

#

it's probably not possible

#

aside from interior doors ofc

#

those already technically exist iirc

ebon spoke
#

Here's how the inside matches up with the thunderbird

#

And here's the outside without a bunch of other parts around it

hot trout
#

Like, themed parts have doorways that align to their theme

humble kayak
#

that's...really interesting

#

odd too

#

because, well

hard stirrup
#

That interior definitely matches...too close to thuderbird to make a new set around it IMO...definitely seeing this as a Thunderbird Cockpit 2 type of thing.

hot trout
humble kayak
#

The Thunderbird set is pretty obviously based on The Milennium Falcon, you can see that pretty easily

#

but there's not much exterior resemblance

hot trout
#

The themes are primarily interior

humble kayak
#

they are, but that's an awfully big leap in style to make between what in-lore would probably be different lines from the same manufacturer

#

it'd be like making an ambassador 2 cockpit all angular

#

I mean never say never

#

But I think we'll just see another corvette style in addition to the main 3

hot trout
#

Personally, I dont think this new cockpit fits the thunderbird aside from the flooring

humble kayak
#

what gets me though is how the thunderbird style continues on the walls a good ways up towards the cockpit seat

#

then it very sharply changes

#

it's interesting to say the least

hot trout
#

Its much more finished than the thunderbird

raw sigil
#

does anybody know what the specific requirements are for each colossus part

hot trout
#

Thunderbird is rather exposed, like the bare minimum is installed

humble kayak
#

well if this cockpit isn't a sign of Thunderbird 2 and it is something else

#

I wonder if they're working on making the appearances of cockpits change depending on the style of hab they're connected to

#

i know their doorways already do but

#

tmk their models stay the same regardless of what you've got them connected to

hot trout
humble kayak
hot trout
#

And the doorways havent changed to match, in my experience

hot trout
hard stirrup
# hot trout The thunderbird cockpit has its doorway as a circle

Doesn't matter if the doorway shape is different...the floor and everything else is the same....we're not getting a whole set that is "Thunderbird with different shape doorways." There needs to be more of a difference to have something be a different set.

hot trout
humble kayak
#

and the metal plating at a glance looks similar but

#

that hardly counts

#

the floor is similar as you said too

hard stirrup
humble kayak
#

Spirit's assumption is reasonable, i still don't totally agree with him but

#

it's hard to argue otherwise

hot trout
#

Its the same texture, but applied differently

humble kayak
humble kayak
#

but to play devil's advocate there's also a vestigial turret in one cockpit and a noticable step down in another, there's precedence for cockpits having design elements that aren't present in other habs

#

The shape of its interior is what gets me though

#

It doesn't seem natural for the thunderbird set

hard stirrup
humble kayak
#

mini-sets are a pretty reasonable guess

#

I mean that would cut down on the work that'd go into a full set

#

Thunderbird B, and/or C parts look different enough from the baseline that there's visual variety

#

but not too different as to need their own sets

ebon spoke
#

Multiple sets that work well together would actually be a pretty good addition, I'm in the camp of this not coming with habs though, personally

humble kayak
#

I think the current cockpit is an odd choice for a thunderbird subset though

#

i maintain that stance

ebon spoke
#

seems like they're making it unique but close enough so it can release on it's own

humble kayak
#

i am probably the only person in the community who gaf but I still want that bathroom module that was datamined

#

corvettes have kitchens, crew berths, storage tanks, you name it

#

but no bathrooms

hot trout
#

I just dont understand why it doesnt match to the doorway

humble kayak
#

quicksilver?

#

Maybe exped rewards?

ebon spoke
#

There's a bit of leftover "prototype" corvette stuff kicking around, the interiors on those parts are just the Thunderbird without any of the 'outlaw' decor, so I wouldn't be surprised if the thunderbird cockpit is leftover from the 'generic' version of the theme

hot trout
#

The interior almost looks like an in-between of ambassador and thunderbird

humble kayak
#

also

#

does anyone know what the longest delay was between PC getting a NMS update and Xbox getting it

#

bc at least with Voyagers xbox got the update like

#

A Day after it dropped on steam

ebon spoke
# hot trout I just dont understand why it doesnt match to the doorway

tbf it doesn't really have a doorway at all. Which is a good move I think. If you mismatch a cockpit and hab you get an awkward double set of doorways back to back that are totally different. And it's pretty unlikely you'd connect a cockpit to anything other than a hab so you'll almost always have a doorway anyway

hot trout
#

I wonder if that means all the cockpits will get updated to be similar

distant bronze
humble kayak
#

damn

#

well, thanks

hot trout
distant bronze
#

It probably won't be that long, give it a day or so before Xbox is caught up

gloomy isle
#

I wonder what that might drop with? Maybe one update this year is just gonna be a boatload of new Corvette stuff lol

distant bronze
#

I think we might see trucking or hauling of a sort on a larger scale, at the Waste dump sites, you can see Toxic, Radioactive, and explosive containers of a massive size and using corvette parts. Maybe we'll see space salvaging with the corvettes and the Gravity gun.

gloomy isle
#

I doubt it'd be the main thing but it would be nice to have

distant bronze
#

I think the gravity gun is going to be the mainstay mechanic in a lot of future POI mechanics

gloomy isle
#

It would be cool

#

Especially if they were to add basic puzzles and stuff

deep mountain
#

I want truck cabins and boats

distant bronze
#

I'm not going to lie, with these and corvettes, i want NPC driven versions you can encounter out in the wild

deep mountain
#

Corvettes are pretty cool other players hyped them up to be cooler than they are but that's not nms fault

distant bronze
#

i do like that with the new Colossus update, you can essentially park your corvette, beam down, use the Exo craft to explore and scan a planet, gather rare things, than go back under the corvette and load everything up onto the onboard storage units

glass flare
deep mountain
#

I wonder if the truck visor can go on other cars

hot trout
#

So yeah it can go on other exocraft

deep mountain
#

awesome

gloomy isle
#

Also stuff like being able to skydive whilst it's moving etc

deep mountain
#

What corvette type you like most? Thunderbird looks coolest to me

gloomy isle
#

It's a shame we don't have atlas interiors (one day hopefully)

deep mountain
#

I wasn't able to get any Atlas parts even now having the dlc

runic mesa
#

It would be rather nice if they did a special rerun of Voyagers and Breach during the redux this year. It wasn't the Switch 1 player base's fault they couldn't access them.

#

They probably won't, but it would be a nice olive branch due to the unprecedented delay.

frigid storm
#

Assuming the updates happen in a timely manner for S1 before redux.

deep mountain
#

The Thunderbird class docking area is booty

#

I fell through twice during the elevator ride lol

#

How am I meant to get inside the corvette if the stairs come closed when building

gloomy isle
#

How are you finding the corvettes BTW

deep mountain
#

I'm surprised you can't scrap corvettes after tinkering around with the system

rich silo
#

whats this about quests related to the new garbage man update?

#

forgot where i read that

fringe token
#

Not sure if these count as spoilers, but I finished up the expedition and started doing the trash stuff to unlock colossus parts, and it's telling me to put the flat bed on but the flat bed doesn't seem to be available. I see people saying that it and a couple other customization options are tied to titles from how much trash you toss, but I used up everything in my area for the time being and it's still locked. Is this a known issue, or did I do something wrong?

frigid storm
dense quartz
dark oxide
#

The main character dies?

hard stirrup
# dark oxide The main character dies?

No. You just reset the simulation but your character maintains all progress, still has everything, and can return to the old simulation whenever by teleporting to his bases.

safe kiln
#

has anyone unlocked the other corvette parts yet?

#

patch notes said they were associated with the new titles you can get but there's no real indication of how much of each thing you need to do

sour fossil
#

There are no corvette parts in this update

#

Do you mean colossus parts? Some are expedition rewards, other are rewarded together with player titles for hauling and recycling specific amounts of waste items

hard stirrup
cosmic anvil
#

Controversial opinion: this update only works long-term if HG is intent on urbanising planets or at least add more POIs that can't be visited by ships e.g. underground towns hiding from sentinels or something. Driving is not even comparable to the speed of ships and I don't see many players doing this long-term, even for nanites as there are way faster ways to get them too (like pirate stations).

My guess is by limiting the expedition to one planet, HG is probably testing the waters for LNF.

hard stirrup
# cosmic anvil Controversial opinion: this update only works long-term if HG is intent on urban...

Nah, I think they just wanted us to be gronded so we have to use the colossus and get a feel for its progression from C modules to S modules...and how much faster and better it gets...but I don't think it works very well...because at the start it feels like it's going at crawling speed and when it gets fast it's frustratingly hard to keep the cargo from flying off the truck every 30 seconds. So it's two flavors of bad experiences that I don't think will connect with the new or more casual players.

cosmic anvil
# hard stirrup Nah, I think they just wanted us to be gronded so we have to use the colossus a...

yeahh, agree on that. Being unable to secure cargo is a big minus.

and speaking of the whole experience, I can't help but compare to games like Snowrunner. The driving is 25%, the environment is the remaining 75%. In Snowrunner, there are so many POIs such as factories, railways, villages, buildings etc. along the way to observe and interact on the way. The lack of such in NMS is toning down the experience in this update, at least for me.

Some may argue, well you have the wildlife yeah sure that is great but we need to have POIs that also correspond to the job we're doing. Randomly scattering waste dumps or processing plants here and there just isn't providing the same experience as POIs which are planned and connected.

late lake
cosmic anvil
#

all this would be possible only with an engine rework cause oof, the game would explode if we had that in the current state.

#

I don't even mind going slow on the updates to take time to do this engine rework

late lake
#

has LNF shown any artwork of towns or cities?

cosmic anvil
late lake
#

that looks interesting

#

I am guessing LNF is going to use a combination of some desgigned locations placed atop the procedural world

cosmic anvil
#

and perhaps could be adapted for NMS

#

it doesn't even need to be cities or anything, anything that disincentivises using ships and choosing the exocraft instead

placid latch
#

How do I unlock the incinerator on the colossus?

gloomy isle
#

Not to say I don't think it could be better ofc

analog breach
#

Did HG added something new to the "8 freighters " code lines?

safe quarry
#

or at least an example of one

safe quarry
#

Based on a video i listened to, not from experience.

cosmic anvil
gloomy isle
#

Same as fishing, fossils, pets, etc etc

#

NMS already uses havok physics so there's not been any major engine work for them to pull this off, it's just something they haven't really tried before

cosmic anvil
#

I see

#

Makes sense

dense quartz
#

Like I get space stations need to have the same layout for gameplay purposes, but outposts on planets should be allowed to be more chaotic. If not just visually but also in placement of things.

late lake
#

even if havok handles the basic physics you need to get the suspension and terrain interaction correct

dense quartz
#

I still want garbage frigates warping into the atmosphere and dumping a deadly rain of trash onto the surface dammit.

#

I wanted trash planets made up entirely out of scrap, but now garbage frigates could contextualize why there's trash everywhere on salvageable scrap planets. Plus it'd add a unique hazard to watch out for.

icy citrus
#

I'm all in on that one

#

!hg

cloud joltBOT
icy citrus
#

Suggesting now

dense quartz
#

I remember one expedition had like up to 7 space whales go in atmosphere, but I still feel like that feature should return just for anomalous planets.

As well as trash frigates exclusive to salvageable scrap planets lol.

safe quarry
dense quartz
#

Yeah I think it was the perma-death expedition where time was weird. You'd have lots of living frigates show up in the sky on a lot of planets.

safe quarry
#

oooh like the only one i missed. of course it is

stiff matrix
#

and the only truly non-replayable one afaik 😭

runic mesa
#

I just want a more secure flatbed to unlock towards the end progression. And better rewards than just nantites and customizations. Like, let us sometimes get storage modules or cargo bulkheads from scrap.

timber crescent
#

Just finished phase 2 of exped, I really like this new mechanic. Will wait to see if they take it further.

Really want pirate/npc colossus crafts roaming on planets as well as waste plants on every planet, not just scrap. Doesn't make sense

timber crescent
timber crescent
#

Really confused now, why didn't they attach this update to settlements.

That makes way more sense, unless I'm missing something?

Again, this is a really cool update imo.

zenith perch
#

This update feels quite disconnected from most things overall imo

timber crescent
distant bronze
#

maybe they can update the robotic arm at the autophage settlements to serve the purpose

cosmic anvil
#

honestly, the more I haul as part of the expedition, the more I'm raging at the lack of cargo securement

#

I'm surprised the team missed/forgot to include that feature

ebon spoke
#

What would the point of volatile scrap be if you could just secure it to the flatbed so it never takes damage?

#

I don't think it's a mistake at all. Very intentional to the design of the gameplay

cosmic anvil
#

It's not about damage, dang things keep flying off the flatbed for every slight bump

#

It's like they have no weight at all

#

I had to grab stuff that flew off 5-6 times over a 5 minute haul 😭😭

ebon spoke
#

Some of the basic scrap especially seems to have the wrong weight I think

#

like the walker foot, those feel like they fall out way more often than some of the others

cosmic anvil
#

it's like friction doesn't exist — example the concrete mixer thingy (shown in pic), I know for a fact these are quite heavy in our world (an engineering website says 300-420 kg). And it flies off the Colossus like a paper plane 😭

Now perhaps gravity is different on different planets, works out for lore but then we need to have mitigation measures too!

gloomy isle
cosmic anvil
gloomy isle
cosmic anvil
gloomy isle
#

Over time it does grow back but if it's just a small stretch of terrain it's probably not a huge deal

#

And it takes a while iirc

distant bronze
#

itd be nice if they had it set like death stranding, since they seem to be embracing it, where if players traverse a route enough it becomes worn and forms a path

earnest grove
cosmic anvil
earnest grove
#

🤓

earnest grove
cosmic anvil
#

and shouldn't all objects have different mass though? the lightweight canister seems as heavy as the giant radioactive container

earnest grove
#

i was pretty surprised my pc could even handle all these collisions

#

so maybe for simplicity

#

i really need some better gpu but its SOOO expensiv

cosmic anvil
earnest grove
cosmic anvil
#

that's why Gleam downgraded me from Desktop to Laptop - RAM shortage

earnest grove
#

(there is literally no need for more realistic ai vids)

#

all i see is these stupid Diddy vs Epstein vids

cosmic anvil
#

indeed, but let's not talk about that here, it will be considered off-topic, hope you can get your hands on a good PC soon!

lofty fable
#

such an odd update tbh

#

happy for the QoL additions tho

gloomy isle
lofty fable
#

feels to me like it has no place in the game tho

#

like now you have a random trash collector minigame

#

it's cool but just an odd thing to add

cosmic anvil
lofty fable
#

me too they usually do that

gloomy isle
#

I feel like this exact activity but in space with corvettes would be awesome

lofty fable
#

yeah

#

real

distant bronze
#

I mean as a way to introduce players to the mechanic of the gravity gun, its a pretty good update

#

Its also makes the colossus into a nannite farming machine

#

combine the incinerator with the onboard refiner on a scrap world you can make thousands

hot trout
#

I also noticed that how things collide is based on their material, most noticeable with those wheels/tires, as they bounce

gloomy isle
#

Plus the amount of detail in the model is pretty insane for what's just a minigame at the moment lol

lofty fable
#

did performance become worse after this update or is it just me

#

had to go from fsr2.0 quality to performance to get my usual fame rates

glass flare
distant bronze
distant bronze
#

there's a lot that are basically just empty buildings

glass flare
cosmic anvil
hot trout
cosmic anvil
hot trout
cosmic anvil
lofty fable
#

god no man sky corvette update is so good

deep mountain
#

It's crazy how they add a new feature, two new features really and the game runs better and smoother than before.
I have like zero pop in, on switch mind you, that's pretty crazy for switch.

timber crescent
placid latch
timber crescent
#

But, more importantly, I would like to see NPC colossus exocrafts roaming on planets. Especially around settlements.

strong berry
#

Could atlas be ||unplugged and plugged back in again?||

distant bronze
glass flare
abstract creek
umbral onyx
#

omg picking up your blue drone aggroes normal sentinels on you too

#

TIL lmao

late lake
#

does the ending when you reset the simulation mean canonicly that euclid galaxy and everything in it was destroyed then a new one is made?

fiery girder
hard stirrup
# late lake does the ending when you reset the simulation mean canonicly that euclid galaxy ...

The game never gives a clear answer. Null thinks so but there is nothing to indicate that Null is right. All we have is the behavior of the game...we can go back and forth between simulations at will without issue. We also know for a fact that the Atlas no longer speaks or responds to Null at all so he may not know. And the Atlas is going rampant, constantly trying to have travelers reset the simulation over and over and over again but whatever it's trying to achieve is clearly not working and appears to only create new simulations where all the events in terms of the history of the races and lore all play out exactly the same.

late lake
#

thanks

#

ironicly the Atlas can create new galaxies but it can't create a galaxy in which it doesn't die

#

(its not a tale a jedi would tell you)

late lake
#

are the biological horrors and the space stations that are abandoned with the corrupted tentacles related to the breakdown of the atlas and the boundaries breaking down?

#

is there any deeper lore about them?

gloomy isle
#

We never see the physical atlas itself because it's the computer the entire universe is running on

late lake
#

right and apparently the planet the atlas physical computer is on is falling into a black hole

#

"16 minutes" in real time could be 16,000 years of time inside the simulation

#

it keeps getting travellers to reboot it hoping that somehow one of them can stop the black hole swallowing it

distant bronze
#

The more I see the more I realize they'll HAVE to introduce the junk collectors into bases and settlements because im noticing that junk piles, including specialized junk is spawning in on worlds that the processing plant POIs dont spawn on

hot trout
#

And I could be horribly unlucky, but many new salvageable scrap worlds tend to be dissonant or aggressive sentinels

#

But what ive noticed is that planets that previously had salvageable scrap still tend to have it, but dont have the marker or waste facilities/piles

frigid storm
hot trout
#

Yet the desert world in my starting system of that save now has scrap

sour fossil
#

im no expert on biome or planet generation stuff, just comparing game files after I saw one of my lush planets that does not have Salv.Scrap label suddenly get industrial waste

#

HG changed some parameters regarding putting scrap objects on planets. What was a "family" of objects belonging to procedural salvage got new properties:

<Property name="OnlyOnScrapWorlds" value="false" />
<Property name="NotOnScrapWorlds" value="true" />
#

they also added a new "family" of objects which include the procedural salvage called NEW_SCRAP with properties:

<Property name="OnlyOnScrapWorlds" value="true" />
<Property name="NotOnScrapWorlds" value="false" />
zenith perch
sour fossil
#

I think HG might have added a new "internal" label for planets whether they are considered "Scrap worlds" and whatever planets used to spawn scrap, don't have it anymore per the 1st "family" of objects

#

and new planets which gained this label and started spawning waste according to 2nd "family" of objects

frigid storm
#

They seemed to have made potholes a standard feature on the worlds with waste.

hot trout
hot trout
hot trout
sour fossil
#

yeah I think it's a bug worth reporting

#

Industrial waste can now be found on planets featuring salvageable scrap, distributed in small piles and large heaps.

#

sounds like it's supposed to be only on these planets

hot trout
#

Kinda annoying if the change in which worlds are salvageable scrap is intentional, though

frigid storm
hot trout
frigid storm
#

They seem a lot more common now

hot trout
#

You drive exocraft much before this update?

frigid storm
#

Plenty on the nomad

hot trout
#

I guess its harder to notice them with the nomad since its jump is much better

#

But theyre there

#

Also, even when the nomad gets caught in such openings, as long as theres a wall, it should be able to climb out

frigid storm
#

Putting up a resource base id just land somewhere and call the nomad and find the hotspots that way.

frigid storm
hot trout
#

Even the shorter waste hauls have you going 2-3k units

frigid storm
#

Sometimes took it for a spin when I was picking up the knowledge stones yet, there id go a long ways.

#

The suspicious module traders on planets seem bugged.
I have all the Vy'keen words known.

hot trout
frigid storm
hot trout
#

Hmm

sour fossil
#

pretty sure game still displays some words as unknown

#

even if player learned all available words for given race

frigid storm
#

Shows 930 known Vy'keen words on mine.

sour fossil
#

oh good AyyMang to the rescue

#

now we're gonna learn what's the actual deal

frigid storm
sour fossil
#

i have comparison of game files between 6.18 and 6.20

#

shows no new words were added for races

frigid storm
#

IMO seems like ones that should be known and aren't being translated just in certain cases.

distant bronze
hot trout
distant bronze
frigid storm
#

They did get shuffled a bit.
At least looking at the discovery screen. One paradise planet i farmed a lot of corvette parts from no longer has the tag, should go land on it tonight and check.

distant bronze
#

I say go for it, the planets i used to farm still have them

frigid storm
#

One other planet in that system appears to have the scrap tag but also aggressive sentinels.

distant bronze
ebon spoke
# sour fossil HG changed some parameters regarding putting scrap objects on planets. What was ...

Looking at it, I think I see what's going on.

So there's a category of object list files called VALUABLE_STUFF. This exists on 40% of planets and can be either PROC_SALVAGE or PROC_BONES. Previously, this is where salvageable scrap planets came from. The weightings on this category hasn't been changed, but the PROC_SALVAGE has had it's resource hint removed, meaning these planets will no longer be labeled as salvageable scrap planets. This category is also blocked from being used on Scrap Worlds, which is a new internal tag.

A new category of object list has been added, called NEW_SCRAP. It's used on all planets with the Scrap World tag except for exotic and dead worlds. Planets with this object list get the resource hint that the old scrap worlds had. NEW_SCRAP also loads the exact same object list file as PROC_SALVAGE, so both modifiers add the same set of props to the planets. However, the Scrap World tag is required for the scrap heap and waste disposal POIs to appear.

The only reason I can think for them doing it this way is that they wanted to preserve the existing scrap and fossil planets but ran into the issue of not being able to tie buildings specifically to the scrap planets. They could make NEW_SCRAP and PROC_SALVAGE use slightly different object list files, one with the junk and one without, but there's still the problem of a large portion of scrap planets being unlabeled. If they add the label, then there will be no way to know if a labeled planet has junk or not.

What they should do is remove the PROC_SALVAGE type for redundancy and then set the chance of the VALUABLE_STUFF modifier lower to compensate. This would mean that most planets people were farming corvette parts on will no longer have scrap, but its the only way I can think of for HG to properly fix this mess.

#

tldr: Old scrap planets still exist but are unlabeled, the new scrap planets are the ones with the labels, both types are identical aside from the old ones not having the two new POIs.

flint hollow
#

Hello

#

Any new datamines for this update?

ebon spoke
native carbon
#

you seem like the person to explain the issue in the best way

flint hollow
#

Also is there any hope to get sentinel ship parts for the corvettes?

sour fossil
#

ask HG, not us

#

at best we can peek inside game files from latest update to see whether HG has tinkered with anything

hot trout
hard stirrup
# distant bronze The more I see the more I realize they'll HAVE to introduce the junk collectors ...

Maybe. Though you can use the colossus furnace once unlocked to clean up those places. The special scrap types only give rusted metal from the colossus furnace so you can't use it for the purposes of unlocking the title and parts from recycling special scrap but you are still able to clean up those places...at least to the extent that scrap piles don't respawn...which they probably will at some point.

analog breach
sour fossil
#

I didn't check

#

was experimenting with some mod ideas

hard stirrup
# analog breach Anything new on "8 freighters" ?

Not that I have seen. The dataminers aren't saying anything new. But I guess HG are more careful not to slip new models and stuff into the game files anymore after the new space station models were leaked like a year early. At this point they may be holding the freighter update for the NMS anniversary...HG are acknowledging that this is the 10th anniversary year, a huge milestone. Most live service games only dream of lasting 10 years. So there is a good chance they are planning a big update for this anniversary even though HG haven't really done anniversary updates since 2017 and that big update could be the freighter update.

frigid storm
#

This one could get 20 years squeezed out of it as long as they maintain it.
Look how long WoW has been running for, and this has way more freedom.

lofty fable
#

havent we have one alr

hard stirrup
# lofty fable freighter update?

We know Hello Games are working on allowing us to own up to 8 freighters. And with that we will likely get more freighter models, the way the pirate dreadnaught was added to the game a while back, an expedition reward freighter, and who knows what other changes or features HG might have planned for freighters...but they are working on freighters.

distant bronze
hard stirrup
# lofty fable where did u see this

It was datamined after the Voyagers update last year. HG changed the save file structure to allow our save files to be able to hold data for up to 8 player owned freighters.

lofty fable
#

ah ok

#

i got a hottake bros

#

this update was a bummer

#

why didn't they just do an exocraft update and actually make all the exocrafts have their uses and purposes

#

now there's just a random minigame for 1 exocraft

analog breach
lofty fable
#

true

#

happy for our switch players

analog breach
#

Same

lofty fable
#

and it was nice for them to include QoL changes like cloud improvements and stuff

#

and outfit saves

#

like this update feels like one of the expedition updates but it's put out as a standalone update, u get what i mean?

frigid storm
#

Although it isn't a super fast way the farm nanites, once unlocked can put the furnace thing on the back of the colossus you could just go to a scrap planet and literally drive...
Stop at each pile, chuck it in and on to the next. Easy time sink for those bored with other stuff too.

analog breach
hard stirrup
# lofty fable this update was a bummer

I think the whole flatbed with loose cargo mechanic was a mistake and it's janky af, but it's something you only have to do for a limited time, since there's no reason to keep doing it after you unlock all the titles and colossus parts and you finish the expedition. And the rewards are great...10 player titles, 9 colossus parts, two colossus paints combined from main update and expedition, plus the really awesome Heirloom armor set...absolutely worth putting up with the jank for a bit. I finished all of it in less than 48 hours after the update launch so it's hardly like I suffered for a long time.

lofty fable
#

oh yeah im with you

#

it's just an odd update is what i mean

analog breach
swift basalt
#

I also don't get the gravity gun hype, it works on nearly nothing except the scrap

deep mountain
#

Corvettes aren't even the best part of the update they made the game run smooth like butter

lofty fable
#

imagine for instance if this was applied to all exocrafts and better integrated with a similar system for space salvaging/hauling

#

now there you would have an actual update

frigid storm
#

Some people like the update so there is that too.
This expedition wasn't overly complex just could get tedious.

lofty fable
#

but this isn't full fletched at all

deep mountain
#

No pop in who's pop in I haven't heard of her

#

They probably were originally going to tie it into settlements but switch didn't have that

lofty fable
#

my issue isn't that it's boring it's just that it isn't tied in in anyway

#

but this is a reoccurring problem with nms

frigid storm
hard stirrup
#

I do think that the Minotaur desperately needs an update though because that mech is just garbage.

deep mountain
#

Hold on

analog breach
# lofty fable it's just an odd update is what i mean

For me its the issue of not immersing and connecting the update features with already existing features and mechanics.
-No lore in it.
-No npc in new POIs, no npc scrapers in the wild that u could buy scrap they found like the 1 missing toxic barrel u need
-No story quest that would explain existance of new content.
-no new scrap in crashed freighters
-no scrap gathering missions
-no new function for space station scrap dealer
Etc etc etc
Update feels detached from main game.
I love the physics tho. And i hope HG will expand on it someday

deep mountain
#

There's a mech?

lofty fable
#

no but every exocrafts could have been improved and given a clear advantage etc

analog breach
#

Minotaur

lofty fable
#

so they are actually useful

deep mountain
#

Why we care about a truck when there's a mech

frigid storm
#

Before this update the minotaur got used more than the colossus though.

analog breach
hard stirrup
# deep mountain Why we care about a truck when there's a mech

Because the mech is absolute garbage...it turns slower than a tank, its weapons(like all exocraft) are garbage in combat, and even fully upgraded jetpack is like a small hop...if that thing falls in a deep cave or has to go up a cliffside it has to dig its way out...which is slow and lame. The colossus at least can drive up a cliffside no problem once upgraded. But yeah...minotaur is not good.

deep mountain
#

damn

frigid storm
#

I remember one person on this discord saying they preferred the colossus for planet exploration... One.
Everyone else uses the nomad primarily, sometimes the pilgrim, probably not many with the roamer.
Minotaur sime like it just for the sidekick aspect of it in combat (AI battle bot).

analog breach
#

Puting laylaps on minotaur would be cooler imo. He helped us getting it after all

frigid storm
analog breach
#

"Im having so much fun telamon not telamon!" . Blows up a sentinel**

hard stirrup
# frigid storm I remember one person on this discord saying they preferred the colossus for pla...

I can see that argument being made before because if properly upgraded the colossus is fast and can drive up cliffsides so it wasn't that different from the Nomad functionality wise but had more storage, could hold more installed tech, and you could have a large refiner installed in it...now you can make it look way more awesome and add a furnace on the back...unless you're a madman who wants to keep the flatbed after you're done with the recycling scrap related unlocks.

frigid storm
distant bronze
#

honestly the best thing this update added was the cyclops eye, low key that is the best upgrade the exocraft have ever gotten and has vastly added to their utility

#

you can now explore, and scan and target sweep without ever leaving your vehicle which, on certain planets is such a benefit

frigid storm
#

It actually works to search for hotspots too so no need to hop out of the nomad so much.

#

Colossus with furnace you can hunt for hotspots while refining something, get a small resource trickle, and farm nanites all at the same time.

distant bronze
#

yeah the colossus is now a nannite farming machine, while the minotaur with the cyclops eye now let's you basically explore and scout the universe as a giant mech without ever leaving it

#

you can legit live in your minotaur now

frigid storm
#

Just needs some climbing upgrades though.

hard stirrup
frigid storm
#

I'll have to see if I can find a planet with scrap and mold...

#

It seems like the nanite gain was set lower for a reason since it requires very little setup once the furnace is unlocked.
Selling X class modules from suspicious boxes takes units, mold farms often a wall or good mining laser before they can roll away, plus fewer and further apart.

distant bronze
frigid storm
#

Some of it depends on the player too since I can chuck trash faster on my PC than ps5 since that is what im used to.

distant bronze
#

also since you mine runaway mold very quickly in an exo craft

frigid storm
hard stirrup
#

15 nanites per scrap isn't even worth thinking about. It's not worth the effort at all, if I need serious nanites I'll go to my runaway mold farm.

distant bronze
frigid storm
#

Some just want a (mostly) calming drive and explore the scenery.

distant bronze
#

no offense your standard of "whats worth the time" is not everybody here's

deep mountain
#

The truck and corvette need many bug fixes but besides that they pretty cool

frigid storm
#

Seems like it gives rusted metal and the nanites at the same rate

glass flare
ebon spoke
#

Scrapping gives Pyrite and Uranium, too doesn't it? Those specifically are pretty valuable, though mining them yourself is still a more 'efficient' way of getting them

#

Generally with this game though, I don't think that the most efficient way of doing something is the best. Mainly because stuff like farming is boring as hell imo

distant bronze
glass flare
#

yeah i'm a launch player and I've never set up a farm. doing minmax stuff like that is against the spirit of the enjoyment I get from the game

frigid storm
hard stirrup
frigid storm
#

I was surprised by how much I got from the special scrap though just for it not having a high rate of return

hard stirrup
frigid storm
glass flare
#

but who cares? that's what I was getting to the other day... it's cool that you can try to clean up a planet, but ultimately their payoff for you is watching some numbers go up. And not like... hey good job, you repaired the environment of this planet. and maybe now it gets to be some kind of special new world a la the purple planets

hard stirrup
glass flare
#

like even with mindless stuff like the powerwash sim, you have end goal. cleaning the damn thing.

#

I really think HG needs an explicit gameplay designer, because it feels like they just have engineers work on features that seem cool but don't really build them in a meaningful way

frigid storm
frigid storm
distant bronze
#

Even linking a waste refiner outpost to a settlement as a way to increase its level would add to the point of doing it

hard stirrup
frigid storm
deep mountain
glass flare
#

that being said I'm not trying to harsh anyone's mellow, I know some people like to just tune everything out and grind for the sake of grinding

#

If I could do some waste recycling and watch a progress bar go to 100%, and for that time spent I unlock a new terrain gen planet for everyone in the game, that would be really cool and feel worthwhile. that's the kind of layered gameplay goals I would like to see

frigid storm
frigid storm
glass flare
hard stirrup
# glass flare I mean I've been playing since launch, I know how to find my own goals. But most...

For me it's all about progress...what can I do to make my save and character better...getting the best ships/MTs/etc. with the best bonuses and the best tech modules with the best rolls, learning all languages so I understand everything the aliens are saying, maxing my medals and standing with all races and factions for the best benefits from them, having amazing farms automating everything for units and nanite production, and unlocking everything I possibly can...that includes player titles, cosmetics, etc. It's all completion. It's always, have I done everything? What can I do more? What can I improve? How can I optimize my bases and farms? etc.

frigid storm
glass flare
hard stirrup
#

Just aimlessly exploring isn't valuable to me...it doesn't make my character more powerful or more capable or anything like that. When I explore I am generally searching for specific things with plans on how I plan to utilize those things once I find them.

frigid storm
glass flare
distant bronze
#

this is very true

#

and, is one of the points of the Travellers in canon if you think about it

gloomy isle
#

Honestly for what it is, I quite enjoy it

#

I've buffed the nanite rewards with a mod because they're insanely low

#

But other than that it's basically a fishing type activity but more involved

#

In that it's not a main loop but it's a neat little thing to do if you find yourself in the place to do it

#

And the gravity gun itself is very cool, and I'd imagine it'll be used again in the future

#

Especially with the furnace truck and the exocraft scan visor, I can see myself using the colossus for hunting corvette parts now

hot trout
#

Idk where else to ask, but do any code divers know how the suspension modifiers are applied to exocraft? Like additive or multiplicative with each other? Because it seems like drift and grip boost suspension can be combined for an overall increase in both grips

hard stirrup
# hot trout Idk where else to ask, but do any code divers know how the suspension modifiers ...

I can't tell you exact numbers as the game doesn't show them...the blueprints show the numbers in additive but really they are likely multiplicative...+200% forward grip means x3 forward grip for example...the forward grip +200% has a -34% side grip, which makes sense...if you go faster it's harder to turn. But there is another that gives -50% forward grip and +110% side grip...so combining those two is optimal imo...still +150% forward grip but also +76% side grip. The third one is a net negative, designed purely to make your exocraft slower...never saw a reason to install it before but now if you plan to haul a lot of scrap with the janky flatbed there might be a merit in making your colossus go way slower. I still didn't do it but you know, there's an argument for its existence at least.

hot trout
hard stirrup
hot trout
#

Or... wait

#

Dang no mans sky assistant app not showing positive or negative

hard stirrup
hot trout
#

Dang, the app has the wrong values, too

#

Unless the wiki is wrong, idk

hard stirrup
# hot trout Dang, the app has the wrong values, too

The Assistant app has been falling by the wayside...they have been months late to updating it after some updates and when they did update the app they were no longer thorough, forgetting to add the player titles some updates brought. I stopped using it. It doesn't feel like the people running it want to keep updating it.

hot trout
#

Eh, I mainly use it for the recipes anyway

analog breach
ebon spoke
#

The raw stats from the files (I assume these are just multiplied together in game):
VEHICLE_GRIP_1 has a grip value of 3 and a skid grip value of 0.66
VEHICLE_GRIP_2 has a grip value of 0.5 and a skid grip of 2.1
VEHICLE_GRIP_3 has a grip value of 0.5 and a skid grip of 0.66

hard stirrup
deep mountain
#

I'm looking at abandoned mode and it looks pretty alright, can you make corvettes in it?

#

Actually that's probably not even a spoiler to ask that

frigid storm
lofty fable
#

wouldnt know how

#

there are no populated space stations

#

so no services of any kind

hot trout
frigid storm
hot trout
ebon spoke
#

from what I understand the formula is just [basestat]*[upgrade]*[upgrade] etc

#

base stat in this case being 1

#

actually idk, maybe different exocraft have different base stats for grip and angular grip.

#

The different running gear for the colossus could too

frigid storm
ebon spoke
#

I've seen people going up really steep inclines with the robot legs, makes sense that those would have really high grip

frigid storm
#

I didn't have any issues going up hills with even the front tires+rear tracks and 3 S class engine upgrades, seemed even better with quad tracks and cat tracks.

#

Didn't try a cliff of course

runic mesa
hard stirrup
# frigid storm Should be 2.5 and 1.44 if mathed right unless it does each one separately. 🤔

2.5 and 1.76 if done right because +110% - 34% = 76%. There is the question of whether they multiply each other but since the game does not provide hard total value we are left guessing...but since the item descriptions describe them as +110% and -34% I'm inclined to think that probably not. Also if you install the +200% and then the -50% the difference in how fast the exocraft goes isn't very noticeable which probably means they combine for total of 250% rather than 150%.

frigid storm
hard stirrup
#

Of course, NMS does not have different grips based on terrain...the default grip is the same on all terrains, but it absolutely increases how fast your exocraft goes on all terrains.

frigid storm
hard stirrup
frigid storm
#

I haven't tested it yet with the traction (grip) techs though, so could see how it drives then.

frigid storm
hard stirrup
hard stirrup
frigid storm
near forge
#

Honestly, I need to find a scrap planet with only aerial fauna

frigid storm
#

Im also used to farm simulator and slow vehicles.
That colossus without upgrades actually didn't move too bad given the terrain.

near forge
#

With the boost the colossus will still drive over fauna which is rendering too slowly

#

It just goes to show that exocrafts were an afterthought and never intented for the og vision of NMS

hard stirrup
# near forge Counterpoint: It prevents me from driving over the slowly rendering animals, a b...

Oh I agree that for the purpose if this expedition it was a positive...I deliberately refused to upgrade engine modules past B class because not losing cargo was way more important...if you don't get 16 of each of the important ones back from the 5 waypoints you are really screwed without a ship. It was more important not to lose cargo. But the point remains...unupgraded colossus was not made faster and it crawls without upgrades.

frigid storm
near forge
near forge
#

But I‘m still very grateful for all of the bugfixes this update brought

#

I was one of the ones affected by the not being able to upload to Helios anymore bugs

frigid storm
#

It fixed some bugs and added a few, but they seem to be working on those.

near forge
#

I was able to circumvent it by uploading to the base scientist instead, but still…it annoyed me quite a bit

hot trout
#

Im like 90% sure that grip affects acceleration, not speed

frigid storm
hard stirrup
hot trout
#

Acceleration would be the rate at which you get to top speed

#

So better grip would make that quicker

hard stirrup
#

With lower grip it is literally impossible to reach the same speed as with higher grip...you can take two cars that are identical in everything but wheels and downforce and put them on the exact same road...the one will lower grip will be significantly slower and will never reach the same top speed as the one with better grip.

frigid storm
#

I dunno can get a car with bald tires moving pretty good on ice just dont try to stop very quick...

hard stirrup
frigid storm
#

Going to struggle uphill more than anything

#

Downhill pretty much anything goes.

hard stirrup
frigid storm
#

Running classic wheels vs cat tracks vs cat tracks plus both grip upgrades didn't seem to change much just the grip ones having a slight speed boost. Nothing really earth shattering.

hard stirrup
# frigid storm Running classic wheels vs cat tracks vs cat tracks plus both grip upgrades didn'...

Yeah because still images definitely show speed difference. The way the upgraded colossus handles on my main save is vastly different than the unupgraded one on the expedition save. On the main save if I press the joystick down all the way the colossus goes airborne over hills and some larger bumps. The expedition colossus I can try to push the acceleration down all the way all the time and it never gains ANY speed...ever...the thing goes at snail speed. You trying to deny this with still images is flipping ridiculous.

#

On the expedition speed I hit one of the unbreakable trees at its "full" speed...the cargo barely shifted at all because the thing had no speed...it's like bumping a tree moving at five miles per hour...it won't do anything.

frigid storm
#

Mainly just seeing if the grip ones added much.