#nms-spoilers
1 messages · Page 135 of 1
How much for a Walker
How do I unlock new colossus parts?
Darn. Well atleast we can still try to send the sentinal drones to spave singing a corvette and the gravity gun.
I did unlock some at the beginning but even after recycling 12 specialist scrap and other bits, I haven't unlocked anything new
Some might be locked behind the expedition. Or maybe not in the game yet.
Alr, thank you
I tried kidnapping a sentinel aboard my corvette and that works, but unfortunately the sentinels just clip out the bottom when you try to fly off
Not really imo because the nanite farm with shards works in abandoned mode also, black market tech selling would not since no NPCs.
true, although lets be real, is abandoned even that fun?
it neuters half the content without providing new ways of getting it,'
if it had its own story as well it would be better
The point of abandoned is there is no story and its about living in a universe alone tbf
It does this because not having npcs is its own restriction
idk, what can i say, i felt aimless tyring to play it
and 50% of my time was spent base building
Are other people able to use a multitool when you are flying. They could hold onto the drone while you fly.
I feel bad for Xbox but I've done my waiting half a year of it
thats across all of nms, and i have, a lot of time (ive been playing since 2016)
i do enjoy chalenge runs, but only with purpose, with an end goal
i have to set a goal for myself or a loose interest, and abandoned mode made that, near impossible.
I haven't tried that mode yet, I'd want a freighter lol
i dont think you can get them
would be cool if you could claim a derelict
or find them at all to begin with
my point stands that abandoned mode is kinda, pointless,
if it provided alt paths to most of the games content
i think it could be, really cool
but it doesent.
I get the idea of abandoned mode but I still want a freighter
Didn't get to test that yet
looks like HG was trying to fix the missing Atlas Eternal missions but they didnt quite get there
new mission ID ATLAS_FIX, steps: set both variants of Atlas Path ending as complete, wait 20s, start Atlas Eternal
lol
oh hello there
GcScanEventData: PlaceMarkerAtTaggedNode
UseUDAAsSearchPoint wut is that
What's the milestone that unlocks the walker legs and treads
Yea I was kinda curious about what UDA is. The expedition file has a new field UseSpawnBuildingNearUDA=c7eff5bb4863194a00807e43c9b8cdd8, which was kinda weird
New coordinate system for the planets?
beats me
has anyone tried riding on the flatbed yet?
After rewatching the LNF trailer I'm pretty much convinced we're going to be using carts and stuff to transport large things like logs
In the trailer you can see someone carrying a big log over their shoulder
So it seems like certain stuff is going to be too big to go in our inventory
im for that, it means things like logging and mining will be operations worth setting up for a player town
How do I reorientate the sentinels in the expedition?
had some people try to ride in mine during the expedition, they just slid off when I started driving
Ah, they need a bed with traveller seating
anyone know if the quest to collect 5 of the hazard waste pieces us supposed to give you something
cause it didn't give me anything when i did it and i have no clue how else you are supposed to unlock the other Colossus bits
you unlock them with the challenges to unlock the new titles
It would also mean there's a reason to use mounts and slower means of travel over just flying everywhere
Ships too
im certain this mechanic means the ships will have a kind of merchant cargo function in LNF
Do they always fix random stuff with the main update feature or is it more normally just the main update feature
did the expedition drop yet?
yup
a sweet! thanks for that. 😄
It's normally the main feature + assorted bug fixes + improvements specifically for the Nintendo switch.
For example the cursed fixed menu lag & the fishing update fixed something I forget it's been a year.
I suspect a iPhone port is coming and that's why they keep making fixes (or all the effort needed for corvettes) for the weakest version
id love to just play on my phone that would be awesome
Hey you! 🙂
All the Switch 1 players tentatively coming out of their houses like the Munchkins in Wizard of Oz lol
Howdy, they finally fixed their game huh.
New update wait time record. Try waiting 5+ months, ya'll.
They seen animal crossing was still updating switch one and took pity on us.
According to Martin on Twitter, it was Switch 1 engine issues and it took a while to optimize it.
The worst part was all the graphical bugs the phantom updates caused, or I assumed they caused it appeared when it started.
Anyway, tell me how your corvette building goes. I'm still at work.
I gotta redownload NMS and all that after switch owners were given the appearance of being hoodwinked I stopped playing. Will probably do it tonight.
Grab and throw with gravity coil
No no what I meant was now we slowly are getting industrial elements, need raw material for that so meaning the Sentinels aren't all that strict about mining and resource extraction I guess
Recycling isnt mining, I think the sentinels would be fine with it tbh
Im wondering what else we'll be using the gravity gun for, thats a seriously versatile bit of tech in game now, with a lot of potential applications for new features
Not that, we're doing recycling sure but the garbage has to come from somewhere...
Then again we can buy finished trade products from the Galactic Trade Terminal so I guess industry was always happening. Maybe HG will continue to flesh it out more
There's always been random wreckage and junk scattered around
There are a lot of interesting stuff mixed in with the wreckage at the new POIs, I noticed some corvette parts and a rusted out nomad exocraft
I swear I found an interstate on this planet. (expediton one) That path meandered for quite a ways even past where I got off it on the return trip. One end wasn't too far from a scrap heap either.
Even had a few potholes (cave openings) in it.
yeah ive noticed that the terrain has a lot more gentle rolls than I remember, that or im just looking for them now
Oh it still has a few nasty knife edge ridge lines but some paths are a lot easier than others.
oh damn!!! I just started the expedition! So this is essentially a stress test for their tech in light of LNF !
everyone playing on the same area .. that is cleeeeever
Probably testing out object manipulation too.
And vehicle physics.
Wait until going downhill in LNF with a horse infront of the cart and it (plus you and cargo) breaks loose and passes it.
well shit .. I hope they are taking notes because everone else on my screen is rubberbanding
This truck needs patches lol
Small objects just clip out, you reverse when using the visor but damn I want the outfit
Had one of those little explosive canisters clip out and look like a fire extinguisher strapped to the side of the box.
Does manually trashing give more nanites than the auto dump or is it the same?
Not sure, expedition had a milestone to pick up and chuck the stuff so I've been doing that.
Aight, time to actually read the patch notes and watch the trailer. It's been a looong day
I hope there are truly as many bug fixes as I've heard from others, I've been wanting a QoL update for the longest time, and this one seems to have lots of it.
The twitch drops also seem decent, even though I'm not a fan of the included MT's
The exocraft screen in the anomaly finally got fixed and now has 3 separate ones.
I was right wohoo
Thank god, that was something that recently bugged me
I mentioned somewhere that soon we'd be able to build a 16 Lane interstate
Maybe this is finally possible now 💕
Crazy how the OST still gets me everytime when I watch the trailers
Don't forget rivers...
Yesss 💕💜
And trailer lady hehe
"More to follow" goes hard as always
Anyone who still holds the opinion that HG will discontinue NMS in favour of LNF is ragebaiting at this point
In the expedition now and I feel like Euro Truck Simulator in space. With 200 hours in that game and American Truck Simulator, I feel right at home.
Absolute cinema
Did anybody get an odd feeling at the end of the trailer? Atlas seemed more unstable than usual, and more red at the end
Hmm several people have pointed this out, and now I see it too. Kinda weird, since this update doesn't feel like it leans heavily into the lore side of things.
But ig the 10th anniversary would be a great opportunity for some huge lore event and progression, so maybe that's what they're going for.
Im so glad they got the gravino gun to interact with objects and actually HOLD onto them decently, if I tried to pick up stuff in farm simulator and turn quick that thing would go flying.
The flatbed could really use a cargo net, but at least a single layer deep holds decent if you don't get wild.
loads of potential for improvement with this. Hope they see it through!
Does anyone know how much you have to recycle for the Big Rig and The Colossus titles?
But I still have a twinge of doubt
like sure all this is fun, but on the main save, I feel I will end up using my spaceships far more than exocraft
we need planetary POIs a lot and kinda controversial opinion, restrict ships around these POIs
otherwise ships are just way faster
I agree but still have to do it until I have all player titles from it.
But once I'm done, and I have all player titles and the expedition done I probably won't touch this again.
what do we use to edit the structure of colossus
Colossus Geobay
how do i find more scrap facilities?
The roadsigns milestone isn't advancing despite me using the waypoints
seems like others are having this issue
Damn. This is the most fun I've had with an expedition in years. 😄
I have the same issue, stuck at 2/6, stuff doesn't make any sense
Mine didn't even get to 2/6. Just 1/6
is anyone else lagging
like 0.5sec of delay when jumping
even with multiplayer disabled
How do I get collsol parts in tipper thing I'm just too tired to look through google
I meant tipper thingwigey
ah it was the stupid rocket boots
Rocket Boots grrrr
those legs for the colossus are cool and all except when you get stuck on something
How do you unlock the flatbed thing?
third challnge in stage 1
Ah.....the silly expedition
No you just get the flatbed as soon as you scrap something for the first time
not too much of a fan with trash deposits being like 25 mins away from the salavager lmao
it sucks esp if you are on a planet with water
How's the new gameplay? Everyone enjoying being garbage men?
so how do we get all different collosus rewards?
Oh my god I'm not crazy
I'm so glad
It definitely seems like something is happening
Yeah there was much more of a red glare coming off of its core
It pulses harder than usual but maybe that's just a new graphic
But the persistent red glare after?
Perhaps we're approaching the fifteenth minute
Hmmmm
has anybody done a comparison of the pulsing graphic and went back along the older trailers to see if theres been changes?
I plan to but I don't have my PC booted up
I havent, but I dont think it would have felt off to me unless there was a change
I just watched the last like 4 at the ends and nothing was different
I think we are gaslighting ourselves
Guess we have time than
its interesting how developed the salvageable scrap planets have become
First they got the Voyagers update that made them very valuable, than they got Remnant.
Hopefully this means they start revisiting other planet types, Exo craft and POI's soon
From what the trailer said, I expect them to improve and add onto that gameplay loop and exocrafts in general. I think the smaller ones really should get a speed boost or something similar.
What seems odd to me about this particular update, is that it's just so random, it doesn't add to anything existing besides exocrafts. It's just there now, both the issue and the solution, meaning the scrap and the scrapyards, I'd have loved for it to tie into some other game features aswell. For now it's just a pretty isolated experience. My hopes are that it will be like a build up for more industrial and automation features, some factory game elements would be really cool useful and fitting for the game imho.
I think this update is just a fun "side quest" update to buy HG time for whatever their next big thing is
My heart tells me they're about to do something Light No Fire related
My mind says they're probably working extra hard on whatever the 10th Anniversary update will be
Has anyone had issues with VR and this update?
I hope its more NMS related don't get me wrong LNF will be great but I'm way more interested in space compared to fantasy and with it being the 10th anniversary I really want to see something big this year and LNF appearing at the end of the year like at the Game Awards to top everything off. I doubt when LNF comes out I'll have the same excitement for updates like NMS since NMS being procedural space has endless possibilities.
yea im getting major artifacting, quest 3 / steamvr via virtual desktop
thats what im hoping for too, it would be a nice theme for the year if they continue to tie the colossus to other industrial points of interest, then start to improve and tie the other exo craft to other activities and revamped points of interest that are common on other worlds. It would serve as a great way to tie them all together in function and justify owning and actively using your exo craft
Thank god it's not just me, I've been going mad trying to figure this out. For me, the distance has suddenly gone very jaggy and there's weird flashes , like the 3D has gone weird. Is it the same for you?
yep, and all my other vr friends as well. happening to psvr2 also. Assets are artifacting, things far away are jagged like you said, same with the lights in headset. Messed around with lots of options, just seems like VR is going to have to wait for a fix. I couldnt even make out the text when encountering deep space anomaly
Okay, can confirm, you can acquire new colossus parts randomly from placing normal scrap into the furnace
With the exclusion of expedition exclusive parts
finally now i can be first spawn
not sure whats up with the reflections by my character. started with recent update
Worlds Part 1 also added ship wreckages to those planets that barely anyone knows they exist. When you show it to someone, they just think it's only an exclusive expedition part part.
oh yeah, there was those ones too, ive come across them a few times
This fixed it for me, for now.
after playing it a bit, I think we either need to be able to build the incinerators at our bases or they should be a buildable structure in settlements, some scrap worlds dont seem to have waste processing centers
i actually really like this update, my only gripe is that theres no real reason to scrap past the initial new feature wow-factor
if they just made it so waste could give you corvette oarts or something itd easily be an amazing feature
ive seen a lot of people hate on the precarious truck driving but i think its fun
I'm kind of shocked this wasn't a part of the main patchnotes as a highlighted feature.
Added the ability for players in multiplayer to help decorate the interior of other players' corvettes. Base editing permissions can be modified in the Network settings page of the pause menu.
That is such a huge quality of life feature that had me disappointed when Voyagers launched. I almost play exclusively multiplayer with my fiancé and she wanted me to make the main ship while she decorated and only to be disappointed that we couldn't. She would've done her own but didn't like how grindy it was to find certain parts and make it S class while I personally like the grind myself.
oh thats a nice addition!
has anyone messed with the colossus furnace thing yet?
They added three slots for our outfits!
awesome shout, thank you!
This fit is so clean it's not even funny
If you're going for like a first spawn warlord sort of thing maybe check and see if the "Armored Suit" armor works stylistically?
Then you'd get the ancient/robed look but also battle-ready and sturdy
Done playing for the night, 1st day progress for me has been: got 3 titles for 200 recycled scrap, got title for bulldozing stuff on planets with colossus, got title for manually scrapping 75 normal junk. What I am still missing: need to do 30 more toxic scrap, 17 more radioactive scrap, and 1 more explosive scrap. With a bit of luck I'll get that done tomorrow and then I can turn my attention to the expedition. Might start the expedition tomorrow but that depends how long it takes me to finish with the scrap on main save and how I feel when I'm done.
Did you keep a note of what titles unlocked which colossus customisations? because I would like to know those ^.^
the expedition only takes maybe 3 hours, less once you realise you can hit up more than one of the 'rendesvouz' style waste heaps in one run rather than going back and forth (which is worth it because some are close together. just makes the trip back a bit precarious with the extra waste.)
No. The only really important one for doing all the rest is the flatbed so your colossus can carry specialized scrap and if I remember correctly that one unlocked after processing 100 scrap.
I got the flatbed just from the questline tutorial it gives u once you have the grav gun
flew down, threw the scrap it told me to into the waste, and talked to that terminal to get it.
The ones I would like are the caterpillar treads.
and maybe the cockpit just to see what it is like ^.^
I did the expedition first, sadly none of the unlocks there carry over since its considered its own save.
They should
I had to unlock the flatbed again
Ohh, yeah that one would
the title for bulldozing a lot of items stayed tho
Haven't touched the expedition yet because I remember the issue fishing had where if you did the titles on another save the floaters would not be unlocked on your main save or any other saves...I avoided it by accident really. But don't want to take any chances here so I am doing all the titles and colossus unlocks in the main game so my main save has them before I do the expedition.
if u mean the rewards, yes they all stayed ofc
But the expedition parts would be claimable
And any title reward youd get in the expedition would be available too
I didn't know that, sensible!
oh yes that was all fine. I mean I don't think anything counted to the titles outside of the expedition
Had to unlock the flat bed, and I am guessing the scrap i processed didn't count towards my totals for the titles outside of the expedition but there's no way to know.
I believe the requirements for unlocking titles would be separate per save file. So if you scrapped 45 explosive waste barrels on one save, and 5 on another, you wouldnt unlock the title
and expeditions, even begun through the terminal, are treated as their own saves I think?
But if you scrap 50 on one save, you can access the title immediately on any other
Correct
Weird saves, but still separate
mhm, so i guess if i'd have stayed in the expedition until those titles popped then it would have then carried over.
Just because i'd have triggered the account unlock.
not an issue tho :3
tho the expedition definitely has had the most busy waste heaps that i've found so far.
Oh yeah, I remember now. That one unlocked after the 15 scrap part before the quest opened up completely.
The downside being no ship to fly
I have a feeling to expedite the other titles, aiming for the portable furnace would be the one to get first
But I bet its hidden behind a title that basically has you aim for most of them anyway
Good that they're tied to titles tho, means the colossus unlocks are account wide.
If only they treated purple systems and some other things the same way.
I thought about it but no. Normal scrap is no problem at all and every processing camp has 14 bits of normal scrap there for no effort. What will really hold you back are the special scrap types that need to be processed in their specialized furnaces. I don't think the colossus furnace can process those, only normal...so you will need the flatbed.
I still think there should be an option to start a new save with them already unlocked once you have met the criteria once.
ah oki makes sense then. I bet the furnace is hidden behind scrapping a lot of the regular stuff then!
I think this has been a neat update. I still think they should also give us hauler delivery missions using this mechanic. Taking them from one POI to another. And have things like pirate bombardments trying to steal our deliveries! no pew pew from space because that would be impossible/no fun to avoid, but maybe instead those red impact markers appearing like with meteors or thunder strikes, that you have to avoid.
Oh also, don't scan any creatures right away just to be safe. You can temporarily soft lock yourself if u do I think.
I was just safe. But also later on before the expedition ends I was able to take off in my ship, so I think you only softlock yourself until the last milestone.
I have been monitoring the expedition thread. There seem to be two major issues that can kill your expedition(at least until patched) scanning all creatures before scanning one with colossus, and rendezvous points if multiplayer is on. But I plan to back up my saves before I start the expedition anyway in case something else goes wrong.
I played with multiplayer off because I didn't want to be fighting with someone over scrap anyway ^.^
But yes the creature scanning was a close call.
However I was able to take off in my ship after doing one of the phase 5 milestones. So you could just fly to another planet and scan one there instead
I did that for the mineral scanning because I just couldn't find an 8th mineral. So since my ship icon had appeared I gave it a go, and it not only could take off but was already repaired enough to
I scanned all the creatures before even getting my colossus and it just gave me the milestone for scanning a creature while driving upon scanning the last one
Oh that's good. Probably a failsafe
Huh, doesn't seem to be working for everyone from what people are saying. Still, I plan to play it safe when I get to the expedition.
Its good fun ^.^ I was definitely ready to cut some corners by the fourth rendesvous tho. But also that turned out to be better because loading up at both the phase 4 and phase 5 scrap heaps made for one of the most tense and fun trips back with all that scrap always on the edge of spilling over
I wish I'd done that for some of the other scrap heaps. Especially when I realised that for me they had spawned relatively close to one another
I also had the most nightmare piece of terrain generation
it was like a glitched bit of land that had made a vertical wall for ages in both directions, and it refused to be dug out too
But eventually found a part of it was that short enough to wiggle up and over.
Just seeing the expedition bug about Colossus scanning now. That sucks especially because past expeditions have conditioned me to scan EVERY bug, rock and plant that I see, because it's usually a milestone at some point
Yes I am almost glad this is the first time I didn't look at the milestones ahead of time otherwise i would have done that one early too
I've seen that people have been having trouble with the waypoints one as well
Seems to be tied to multiplayer being on. I was planning to turn off multiplayer anyway but yeah, definitely wise to turn off multiplayer immediately upon starting the expedition. And back up saves before starting the expedition in case something else goes wrong.
I was going to run this again with some friends but I think we will stick to doing it separately.
Which is just as well because as fun as it was, I'm not in a rush to play through it again ^.^
No problem, glad it worked for you. I was going out of my mind until I tried it.
Oh dear. I've scanned every creature before the Cyclops 🙁
Ughh is that something you have to do? I've done the same too
this is why i save edited
Some people say that once you scan the final creature, that milestone triggers anyway?
If not, I got access to my ship before the end of the expedition, somewhere around phase 5.
So worst case u could fly to another planet and scan some there
No need to start again.
Not really that fussed - I'm finding the expedition slightly tedious anyway, and now I know how the mechanics of salvaging works - not sure about how to right-click in VR yet, but that's a problem for later lol
hehe well if it helps in speeding things up, you can hit up at least a few of the rendezvous before taking it all back to be processed
The only thing stopping you is how much you can carry. And u do want to carry as much as u can because there's milestones for processing 16 of each waste type.
Ship? They let you get to your ship— wherever that is
Yes towards the end
I am not sure when it happened but my ship icon turned up at some point
plus u need one to finish the expedition if you've gone in through the terminal
since u need to get back to the anomaly to close out the expedition.
Mine wasn't too far from the waste facility.
And by the time i'd hopped in it, the landing gear and pulse drive were already fixed.
Ahh, then that seems cool
Bruh update 6.21 before xbox even got 6.20 what the hell is Microsoft doing
I know i scanned all the creatures on foot and it worked, though i think I was already just starting to drive it to collect the early scraps.
I got a question and its sort of related to end game so I'll put it here even though it isn't a spoiler
I upgraded an exotic ship to range of 2050 light years per jump approx
but if I set the path in the galaxy map to galactic center the line disappears after 500 light years, so I can't use anywhere close to the max jump range
unless I just guess which star is more towards the center, which is kind of hard with the 3d galaxy map?
Just go in the direction of the galaxy center and jump to the closest system you can what’s so hard about that?
the distance to galactic center doesn't update when selecting a star. and because its a 3d map what looks likes its closer to the center might actually be further away when you rotate the map
Can just guess don't have to do the exact path it shows.
Since they do it in shorter hops.
But to jump to the actual center needs certain ones.
try it yourself its not so easy, you will often select a star that looks closer but isnt
You are in a 3d sphere with a bright light in the center how can you travel further away when having the center in the middle of the screen and going forward as far as you can?
You can even see the distance of your cam to the center in the upper left corner
have you tried what I'm saying? and then looking at the distance after each jump?
Where is double hub from corvete's on back of colossus friends?
you'll go backwards some of the time because the star is further to the side than it looks
Do you jump from system to system or use the free cam?
free cam
oh thats interesting, my exotic has over 2000 light years range, my freighter has 1200. But I was able to get my freighter to join me in one hop from 2000 lightyears away
I guess it doesnt restrict the range when bringing your frighter to you?
I assume that the new parts for the colossus are in the quest related to the junkyards. Not the expedition I already did that. I mean the rest of them.
I still dont understand the issue when moving from one point in a 3d space to another one. When keeping the center of the galaxy in the middle of the screen you travel in a straight line and you can see how close the cam is to the center of the galaxy
Have they done some changes to the netcode. This is my first expedition where every player and animal just warps around erratically, floats and outright dissappears only to reappear in a few seconds
hmm, I was moving the star pointer not the camera
XD
Well obviously thats not free cam then
MP has never been great, I'd just have it turned off till you finish expedition tbh.
free cam mode but moving the star pointer towards the center
ok fine I understand now... the galaxy map is a little confusing
What about it is confusing tho?
Its a free flying camera in a 3d sphere thats about as straight forward as it gets
it was designed for console
the relation between the camera and the position of the chosen star isn't obvious
and the restrictions on rotation are weird
i would expect to be able to rotate around the highlighted star
instead it seems to rotate around an invisible point somewhere in front of the camera
also if you have current mission selected and the mission is far, it can be very hard to find the actual mission goal. even if you can jump to it in one go it doesn't highlight the mission goal directly
I think there should be a single click "jump to current mission goal" button if you have the range?
They've now added the first spawn helmet (old), the first spawn in the cursed exp calling out to you & the first spawn outfit
I wonder if eventuality they'll patch the gek to be able to wear the helmet
Hopefully
First Spawn outfit? Does the flavor text say that?
The item names in the files are heirloom and vault
Its a Trader outfit
It's described in the patch notes as being "inspired by the traditional designs of Balaron textile merchants". Balaron being the Gek homeworld
Not first spawn outfit
i think someone put forward the theory this expedition is probably a stress test on the multiplayer system so they can get a real time idea of where it struggles with large amounts of players on the same world. Which might mean theres a multiplayer update down the line.
especially large amounts of players messing with physics objects
I have it on PC (main) and ps5 (a lot more recent)
Seems about the same though easier for me on PC since I barely gamed on console and controllers feel more clunky to use to me.
With that mechanic especially, theyre going to be able to see exactly where it breaks and where they need to fix it up or just rebuild it.
They should be able to get a lot of information, either for LNFs model or a future update for NMS, or both
So once again being on Switch 1 will relieve me of expedition headaches? Cool.
Main game component of the update is done...all 8 titles and associated parts are unlocked. All that remains now is the Expedition. But I really do need some real sleep before I start that.
is this a bug? I can't complete the final mission to warp to a new galaxy because I get this message that blocks me from reaching the center and with jetpack I can't fly through it ?
if I hit E on that message it just repeats a loop
there is also no spaceship I can summon or reach, all I can do is load a previous save
trying to google lediforciry abstraction doesn't give me any good answer?
After loading the previous save, load the game, try warping really far away, and see if it lets you reset the mission, which should just point to a closer Atlas Station. Then make sure you have a Heart of the Sun with you before you go there.
um ? wtf
My guess is you ware missing the Heart of the Sun when you went there. You can't activate those terminals without a Heart of the Sun so the game probably doesn't let you approach them.
no I had a heart of the sun
Was it in your exosuit or in another inventory like ship or freighter?
I'll check that
I made one, which got taken by the atlas. The game did not tell me to make a second one but now I have one so I'll try again
still softlocked at this screen even if I have another heart of the sun
plus I cannot go back to a spaceship to back out of this, I can only load a previous save
how do you unlock the furnace module of colossus ?
U unlock colossus parts by delivering 50 per waste type
How long does it take to unlock all roughly?
And 75 normal scrap manually thrown in the furnace....but those are no problem because every recycling camp has 14 normal scrap you can recycle for free. You shouldn't use the Colossus furnace module until you are done with 50 of each of the toxic, radioactive, and explosive.
I didint done it yet. Couple of h maybe bit more if bad rng
Switch to experimental branch or wait a day or so for the next patch
Mileage may vary. I think I put something like 8 to 10 hours into getting all of it done.
What are everyone's reviews? Is the scrapping mechanic/cargo hauling fun?
Depends on my mood.
OK. Would like to have seem them implement it further into the game I.e. settlements, but I'll wait for more replies
I guess for me not bad since I have a lot of the other stuff already done in the game.
I like the mechanic, its nice to slow down
Not everything has to be zipping from point a to b at the greatest efficiency possible
it would be better if there was an end goal. like the concept of repairing ecological damage to a planet is neat, but you can't actually ever do that on a planetary scale
Meh for me. Will unlock all things one time and never touch it again probably.
if you could place your own waste facilities and build those up in a more macro scale on a planet, and then finally reach a state where the planet is "clean", then maybe it would unlock some special type of planet thing. but as is, it's just kind of a time-waster activity
if I understand correctly nothing is actually being made for nms its all repurposed lnf stuff so it makes sense its random and dont affect nothing beyond the feature
It's a fun gameplay loop but it would be nice if it payed out a little higher because the nanites/materials you get from it can be aquired much faster by other means.
It also would be nice if the gameplay existed at all on planets that don't have scrap
I disagree here tbh, it seems like the physics objects would be the test for lnf while the colossus and waste processing is nms
ultimately I would have rather seen the Colossus used to deepen existing gameplay. because this feels like another one-off gameplay idea that they will rarely or never revisit
Faster is debatable, for nanites
I'm too lazy to go check to know for sure but iirc they said corvettes was sea ship tech
Trucks probably the same thing
did physics actually get improved though? you could always roll things off a cliff and all that
Intractable physics objects is new
by that, you mean the gun? isn't that more of just a tool to engage with the physics systems?
Most objects didnt engage with physics
Carriages id guess
Ooh, I can see that
But it feels somewhat disingenuous to assume that literally every new feature in nms is gonna be for testing stuff in lnf
The physics engine has always been there and always been really good (it's the same one that Tears of the Kingdom uses, actually) but I'm not sure objects would have been able to stay in a truck before if you tried to carry them before the update, not that there was anything the right shape to try with though.
At what point does it become disingenuous when they tell you they're testing lnf tech and features
When you say "nothing is actually being made for nms"
Which is flat out not true
That was hyperbolic obviously to repackage a feature from a fantasy game to a sci-fi game you have to make some new things
I will say that, if this were for testing carriages, I think it would be trailers rather than a single truck
Carriages are pulled by something, so maybe this is testing physics groundwork for more complex interactions like that
It's cool to know they using the Zelda physics engine NGL
I think it was better in botw tho personally
aren't they using Havok physics engine? or did they switch to something else
The thing about the "No Man's Sky as a testing ground for Light No Fire" discussion is that you gotta understand that the testing that's happening is on a very technical level. It doesn't mean there's going to be a 1:1 equivalent feature for everything added to No Man's Sky, just that the underlying tech is likely made for both games. The way people talk about it I feel is serving more to set a ton of lofty expectations about what will actually be in Light No Fire that are almost totally unsubstantiated.
I think it's a mix. Yes some things are purely technical, like probably the water tech. Others like player staffs, were mostly visual
im pretty sure this is to test how the engine handles player civilizations that are all but certain to emerge in light no fire
Also the idea that No Man's Sky is a platform for testing first and a game with it's own vision second is a little silly. We know corvettes are reusing the tech for building boats in LNF and they obviously are using the feedback from them to continue working on those boats, but I imagine corvettes serve a way bigger role in NMS than the boats will in LNF. Thinking of them as "just a test" is a little bit of a diminishment IMO
I think boats will serve a similarly large role, but in a different way from corvettes in nms
Like, theres no way lnf boats wont function as mobile bases
Yeah, Tears of the Kingdom and NMS both use Havok (both modified a little, I'd assume)
But the core idea of both corvettes and ships has yet to be implemented, I think, which is multiplayer crews
I mean yet to be implemented at the level the devs seem to want
eh while I don't think NMS is in maintenance mode, I do think they're prioritizing bringing over features from LNF to minimize development time on the NMS side with their reduced team
Nms doesnt have a reduced team
The news post I've seen that info pulled from suggests that nms and lnf have similar sized teams working on each
perhaps not reduced, but I imagine their most experienced devs are working to get LNF out the door
could be totally wrong and Sean just lets people work on which team they want to. but that sounds like chaos
I went and checked alot of the major features are from lnf clouds water corvettes and I wouldn't doubt the new terrain too
No reason to think trucks aren't too imo
There is reason, and it's that there's no confirmation whatsoever
"From lnf" is a strong term, because the tech for clouds, water, and terrain generation would be applicable to both
we know that the new water started in LNF at least, though what is in NMS looks better than the LNF trailer
The trucks aren't new tech. They're just exocraft that look a bit different
Even the customisation is the same system that's always been used for the decals
ohhh alright I just bought nms during voyagers alot of the old updates didn't get much media attention
the trucks are only new because most people didn't use the Colossus 🙃
I mean, the functionality is definitely new
And while physics has existed in the game, it wasnt really in a form we could directly interact with until now
I still think they should have just turned the Colossus into a multi-crew vehicle, because there isn't one for land excursions. and this is me saying this who doesn't care about MP at all
I did think it was odd you have a big giant truck but no cabin to walk into
I think multi-crew vehicles are planned, for both nms and lnf, but theres bound to be difficulties in the implementation
Dude the colossus cabin isnt that big
couldn't be more difficult than the corvettes which are operating at high velocities
It's pretty big and could just make it a little bigger
Corvettes dont have much multi-crew function yet
I think the goal is various tasks that can be done by multiple players that all affect the vehicle in some way
I imagine, at its most basic, something that would result in separate features for raising/lowering sails and steering in lnf ships
Though I'm fairly confident that separate player controlled guns/turrets/cannons are planned features
ok thank you
Hmm, I know some objects that had physics interactions previously would despawn after a rather short time, I wonder if loading them on a hauler would prevent that
Kinda funny tangent, I think I had a dream last night that nms implemented jumping and flight control mechanics for mounts in nms
I think with the new system of modifications they gave the colossus it wont be a stretch to give it a multi person platform for its rear bed at some point in the future
Yeah, but I think vehicle code needs to be reworked to allow for multiple control inputs
now I'm imagining a Hollywood tour bus with players on top as someone drives them around lol
I would actually really like to be able to transport players like that
Didn't take much to unlock that furnace chassis actually.
But it does treat special scrap just like regular scrap so will still need to grind out a bit with the flatbed for those milestones yet.
With the furnace on the back, blade on the front, engine upgrades it does make for a good road trip vehicle to just roam around and pick up scrap for nanites while having some (small) passive resource collection.
I think the scratched up paint job comes from gathering with the blade
did it update on Xbox yet?
No but the updates not really too crazy if you're not on switch alot of people are mad frustrated with the trucks
Just using it seemed to unlock it might have been hauling scrap.
You gotta be really careful because the Dihydrogen Crystal fields are WILD roadblocks
Does anyone know how many things we gotta recycle to get the titles?
This will get you all titles and parts outside of the expedition...also use the bulldozer attachment a bit for a paint.
are processing plants on planets with salvagable scrap?

Yes.
That feeling when night falls on a dusty planet while you’re trying to haul cargo 
any datamines yet?
All the fun gadgets and such and still have candles for headlights.
Pls Sean I need better headlights and a grav crane upgrade for my space truck
Not that I’m aware of but haven’t looked. BomberBoy will likely have the details at some point.
By which I mean I haven’t looked online. I play on PS5, I don’t datamine myself.
Seems like all the cool stuff on one kinda planet lol
Corvette parts truck scrap
Yeah, scrap planets i think have been developed to the point i think theyre good, we need some general POI refreshes for other planets
Not really...it's found on planets with salvageable scrap but that is not a kind of planet...most if not all biomes are capable of having salvageable scrap. I did all my main save salvaging on a paradise planet.
One thing (possibly the only unused thing added this update) is that the unused corvette cockpit C has been replaced with a totally different (but finished looking) one
Previous version looked like this:
and here's how it looks now:
If it's functional it might end up being a community research mission reward. I imagine they must have added some new community missions with this update because if they didn't the current lava plants would be the very last community mission.
Or they might be holding it back for a whole new set of corvette parts with matching hab modules and designs for all the interior bits in the future.
Possible that there may be more planned to go with it, though this one's interior matches pretty well with the thunderbird hab interiors
True, they could call it Thunderbird Cockpit 2.
Its almost functional. If you sit in it in first person it turns into the Thunderbird cockpit until you stand up for some reason
I will say though...even when this is fully functional and gets added to the game, the Ambassador cockpit will remain the best. This will not beat or even match the visibility you have in the Ambassador cockpit.
i would wonder if this will be going with a larger aeron set
the red lighting and kind of brutalist style to it reminds me of Atlas
but that's an oddly rounded cockpit for the angular aeron set so i could and probably am wrong
I kinda doubt this has anything to do with Aeron parts...those were all distinctly Atlas themed and this is not.
well this one's interior doesn't seem to fit all that well with any of the existing styles
sure it's unfinished but
I don't see the thunderbird design "language" ayymang does
Its more likely to be a new style
I think it blends in with the standard corvette parts pretty well. If I had to guess, I'd say maybe it'll be called the Arcadia Cockpit? The sloping parts on either side of the cockpit on the outside have a curve that reminds me of the other arcadia parts (I hope it's not too hard to tell where the cockpit ends and the other parts begin in my screenshot lol)
Would be nice to get a new set of parts for corvettes.
I figure new cockpits will either fit an existing style or come with a new hab style
id still like to see hallways and interior doors so you can better arrange floor-plans but from a gameplay perspective i don't know how they'd implement them
it's probably not possible
aside from interior doors ofc
those already technically exist iirc
Here's how the inside matches up with the thunderbird
And here's the outside without a bunch of other parts around it
That doorway is different
Like, themed parts have doorways that align to their theme
That interior definitely matches...too close to thuderbird to make a new set around it IMO...definitely seeing this as a Thunderbird Cockpit 2 type of thing.
The thunderbird cockpit has its doorway as a circle
The Thunderbird set is pretty obviously based on The Milennium Falcon, you can see that pretty easily
but there's not much exterior resemblance
The themes are primarily interior
they are, but that's an awfully big leap in style to make between what in-lore would probably be different lines from the same manufacturer
it'd be like making an ambassador 2 cockpit all angular
I mean never say never
But I think we'll just see another corvette style in addition to the main 3
Personally, I dont think this new cockpit fits the thunderbird aside from the flooring
what gets me though is how the thunderbird style continues on the walls a good ways up towards the cockpit seat
then it very sharply changes
it's interesting to say the least
Its much more finished than the thunderbird
does anybody know what the specific requirements are for each colossus part
Thunderbird is rather exposed, like the bare minimum is installed
well if this cockpit isn't a sign of Thunderbird 2 and it is something else
I wonder if they're working on making the appearances of cockpits change depending on the style of hab they're connected to
i know their doorways already do but
tmk their models stay the same regardless of what you've got them connected to
But thats not shown with the new cockpit
Then why do the walls look thunderbird-esq
And the doorways havent changed to match, in my experience
They dont, theyre smoother
Doesn't matter if the doorway shape is different...the floor and everything else is the same....we're not getting a whole set that is "Thunderbird with different shape doorways." There needs to be more of a difference to have something be a different set.
The interior doesnt have walls like the thunderbird
yet there's the strip of padding down the center
and the metal plating at a glance looks similar but
that hardly counts
the floor is similar as you said too
More than close enough...same color theme with exposed wires.
Spirit's assumption is reasonable, i still don't totally agree with him but
it's hard to argue otherwise
That strip of padding isnt used anything like that in the thunderbird
Its the same texture, but applied differently
which is why I think they'll work on making the cockpits change depending on the hab they're connected to, like the other corvette modules
true
but to play devil's advocate there's also a vestigial turret in one cockpit and a noticable step down in another, there's precedence for cockpits having design elements that aren't present in other habs
The shape of its interior is what gets me though
It doesn't seem natural for the thunderbird set
They could do matching hab modules and have it be a Thunderbird alt miniset...not a full set as it would have the same interior piece designs as the main thunderbird set.
mini-sets are a pretty reasonable guess
I mean that would cut down on the work that'd go into a full set
Thunderbird B, and/or C parts look different enough from the baseline that there's visual variety
but not too different as to need their own sets
Multiple sets that work well together would actually be a pretty good addition, I'm in the camp of this not coming with habs though, personally
I think the current cockpit is an odd choice for a thunderbird subset though
i maintain that stance
seems like they're making it unique but close enough so it can release on it's own
i am probably the only person in the community who gaf but I still want that bathroom module that was datamined
corvettes have kitchens, crew berths, storage tanks, you name it
but no bathrooms
I just dont understand why it doesnt match to the doorway
i wonder how they'd introduce one-off parts though
quicksilver?
Maybe exped rewards?
There's a bit of leftover "prototype" corvette stuff kicking around, the interiors on those parts are just the Thunderbird without any of the 'outlaw' decor, so I wouldn't be surprised if the thunderbird cockpit is leftover from the 'generic' version of the theme
The interior almost looks like an in-between of ambassador and thunderbird
also
does anyone know what the longest delay was between PC getting a NMS update and Xbox getting it
bc at least with Voyagers xbox got the update like
A Day after it dropped on steam
tbf it doesn't really have a doorway at all. Which is a good move I think. If you mismatch a cockpit and hab you get an awkward double set of doorways back to back that are totally different. And it's pretty unlikely you'd connect a cockpit to anything other than a hab so you'll almost always have a doorway anyway
I wonder if that means all the cockpits will get updated to be similar
Longest i can remember was with worlds, and in that case the delay was a little over a week
I think it looks like it would line up more with the outer edges of a hab, so maybe theres plans for the ability to remove doorways and make habs more spacious?
It probably won't be that long, give it a day or so before Xbox is caught up
I like this a lot
I wonder what that might drop with? Maybe one update this year is just gonna be a boatload of new Corvette stuff lol
I think we might see trucking or hauling of a sort on a larger scale, at the Waste dump sites, you can see Toxic, Radioactive, and explosive containers of a massive size and using corvette parts. Maybe we'll see space salvaging with the corvettes and the Gravity gun.
I think, if we do get a space POI update like I think we might, that space salvage with the gravity gun will probably be a thing
I doubt it'd be the main thing but it would be nice to have
I think the gravity gun is going to be the mainstay mechanic in a lot of future POI mechanics
I want truck cabins and boats
I'm not going to lie, with these and corvettes, i want NPC driven versions you can encounter out in the wild
Corvettes are pretty cool other players hyped them up to be cooler than they are but that's not nms fault
i do like that with the new Colossus update, you can essentially park your corvette, beam down, use the Exo craft to explore and scan a planet, gather rare things, than go back under the corvette and load everything up onto the onboard storage units
I've longed asked for a Mining endgame gameplay where you hire NPCs to drive ore trucks for you, going out and gathering materials and bringing them back to a processing facility you build. So seeing HG vaguely doing something in this realm but not at all what I wanted (and would benefit the game more) is pretty frustrating....
I wonder if the truck visor can go on other cars
Its an exocraft upgrade, not colossus
So yeah it can go on other exocraft
awesome
Imo they get better once you really start to decorate them, and use them as a player home
Also stuff like being able to skydive whilst it's moving etc
What corvette type you like most? Thunderbird looks coolest to me
Probably ambassador imo
It's a shame we don't have atlas interiors (one day hopefully)
I wasn't able to get any Atlas parts even now having the dlc
It would be rather nice if they did a special rerun of Voyagers and Breach during the redux this year. It wasn't the Switch 1 player base's fault they couldn't access them.
They probably won't, but it would be a nice olive branch due to the unprecedented delay.
Assuming the updates happen in a timely manner for S1 before redux.
The Thunderbird class docking area is booty
I fell through twice during the elevator ride lol
How am I meant to get inside the corvette if the stairs come closed when building
It seems like they're working on a new batch of parts so I wouldn't be surprised if the expedition parts end up on switch then
How are you finding the corvettes BTW
I'm surprised you can't scrap corvettes after tinkering around with the system
whats this about quests related to the new garbage man update?
forgot where i read that
Not sure if these count as spoilers, but I finished up the expedition and started doing the trash stuff to unlock colossus parts, and it's telling me to put the flat bed on but the flat bed doesn't seem to be available. I see people saying that it and a couple other customization options are tied to titles from how much trash you toss, but I used up everything in my area for the time being and it's still locked. Is this a known issue, or did I do something wrong?
I remember it unlocking from that console by where the claw crane is, just have to interact with it.
I wouldn't be surprised if the next update added garbage collection missions in the space station or nexus.
The main character dies?
No. You just reset the simulation but your character maintains all progress, still has everything, and can return to the old simulation whenever by teleporting to his bases.
has anyone unlocked the other corvette parts yet?
patch notes said they were associated with the new titles you can get but there's no real indication of how much of each thing you need to do
There are no corvette parts in this update
Do you mean colossus parts? Some are expedition rewards, other are rewarded together with player titles for hauling and recycling specific amounts of waste items
Those are colossus parts, not corvette parts. And I have unlocked everything in this update...all 10 player titles, 9 Colossus parts, 2 Colossus paints, and all the other expedition rewards.
Controversial opinion: this update only works long-term if HG is intent on urbanising planets or at least add more POIs that can't be visited by ships e.g. underground towns hiding from sentinels or something. Driving is not even comparable to the speed of ships and I don't see many players doing this long-term, even for nanites as there are way faster ways to get them too (like pirate stations).
My guess is by limiting the expedition to one planet, HG is probably testing the waters for LNF.
Nah, I think they just wanted us to be gronded so we have to use the colossus and get a feel for its progression from C modules to S modules...and how much faster and better it gets...but I don't think it works very well...because at the start it feels like it's going at crawling speed and when it gets fast it's frustratingly hard to keep the cargo from flying off the truck every 30 seconds. So it's two flavors of bad experiences that I don't think will connect with the new or more casual players.
yeahh, agree on that. Being unable to secure cargo is a big minus.
and speaking of the whole experience, I can't help but compare to games like Snowrunner. The driving is 25%, the environment is the remaining 75%. In Snowrunner, there are so many POIs such as factories, railways, villages, buildings etc. along the way to observe and interact on the way. The lack of such in NMS is toning down the experience in this update, at least for me.
Some may argue, well you have the wildlife yeah sure that is great but we need to have POIs that also correspond to the job we're doing. Randomly scattering waste dumps or processing plants here and there just isn't providing the same experience as POIs which are planned and connected.
domed cities? you have to park your ship outside but can drive into them?
yeah that sounds interesting too!
all this would be possible only with an engine rework cause oof, the game would explode if we had that in the current state.
I don't even mind going slow on the updates to take time to do this engine rework
has LNF shown any artwork of towns or cities?
closest I could find
that looks interesting
I am guessing LNF is going to use a combination of some desgigned locations placed atop the procedural world
and perhaps could be adapted for NMS
it doesn't even need to be cities or anything, anything that disincentivises using ships and choosing the exocraft instead
How do I unlock the incinerator on the colossus?
Honestly I think it's not really meant to be a massive feature like that. It's basically Relic 2, just a side feature
Not to say I don't think it could be better ofc
yeah, mixed up my c's. whoops
Did HG added something new to the "8 freighters " code lines?
My guess is this screenshot is the floating town we see earlier in the trailer
or at least an example of one
I saw that its unlocked for the title you get from scrapping i think its like 15 of the explosive waste?
Based on a video i listened to, not from experience.
in that case, why? they are just overloading the poor engine for no reason.
To add fun stuff to do whilst they work on bigger stuff and probably to test integrating physics objects for either later stuff or LNF. The gameplay loop itself is just a side thing
Same as fishing, fossils, pets, etc etc
NMS already uses havok physics so there's not been any major engine work for them to pull this off, it's just something they haven't really tried before
I'm really happy that lately they've been regularly adding a new POI in updates.
Though my biggest issue with them currently is they every type uses one model across the universe.
Like I get space stations need to have the same layout for gameplay purposes, but outposts on planets should be allowed to be more chaotic. If not just visually but also in placement of things.
potentially because LNF will have truck like vehicles so they wanted to test the physics ?
even if havok handles the basic physics you need to get the suspension and terrain interaction correct
I still want garbage frigates warping into the atmosphere and dumping a deadly rain of trash onto the surface dammit.
I wanted trash planets made up entirely out of scrap, but now garbage frigates could contextualize why there's trash everywhere on salvageable scrap planets. Plus it'd add a unique hazard to watch out for.
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Suggesting now
like in Wall-E
I remember one expedition had like up to 7 space whales go in atmosphere, but I still feel like that feature should return just for anomalous planets.
As well as trash frigates exclusive to salvageable scrap planets lol.
It did? I want this so bad. schools of leviathans. even as a space encounter
Yeah I think it was the perma-death expedition where time was weird. You'd have lots of living frigates show up in the sky on a lot of planets.
oooh like the only one i missed. of course it is
and the only truly non-replayable one afaik 😭
I just want a more secure flatbed to unlock towards the end progression. And better rewards than just nantites and customizations. Like, let us sometimes get storage modules or cargo bulkheads from scrap.
Just finished phase 2 of exped, I really like this new mechanic. Will wait to see if they take it further.
Really want pirate/npc colossus crafts roaming on planets as well as waste plants on every planet, not just scrap. Doesn't make sense
Frigates that warp in could now have loose spoils that could be stolen as the cost of rep. Would have to quickly skydive from corvette, land on friagte, use grav coil to take and jump off before they warp out. Cool
Really confused now, why didn't they attach this update to settlements.
That makes way more sense, unless I'm missing something?
Again, this is a really cool update imo.
settlements only got updated last year tbf but yes this could be a settlement addition where you can deliver stuff to a neighbouring settlement maybe
This update feels quite disconnected from most things overall imo
Yeah, or something like that. A waste plant could have been a new settlement building type.
It's a great update but disconnected when it didn't have to be.
maybe they can update the robotic arm at the autophage settlements to serve the purpose
honestly, the more I haul as part of the expedition, the more I'm raging at the lack of cargo securement
I'm surprised the team missed/forgot to include that feature
What would the point of volatile scrap be if you could just secure it to the flatbed so it never takes damage?
I don't think it's a mistake at all. Very intentional to the design of the gameplay
It's not about damage, dang things keep flying off the flatbed for every slight bump
It's like they have no weight at all
I had to grab stuff that flew off 5-6 times over a 5 minute haul 😭😭
Some of the basic scrap especially seems to have the wrong weight I think
like the walker foot, those feel like they fall out way more often than some of the others
it's like friction doesn't exist — example the concrete mixer thingy (shown in pic), I know for a fact these are quite heavy in our world (an engineering website says 300-420 kg). And it flies off the Colossus like a paper plane 😭
Now perhaps gravity is different on different planets, works out for lore but then we need to have mitigation measures too!
Stuff maybe needs to be a bit heavier but dropping stuff like that is a mechanic probably inspired by Death Stranding
I'd like a Roadcraft like mechanism where you can modify the terrain and build roads to and from waste dumps.💡 Ngl that actually gives an incentive to stay on the ground and not just hop on a ship and fly away.
I mean, I've seen people do that already ngl. It's a bit jank but you can flatten certain bits of terrain and build rudimentary roads from floors and inclines
but the terrain resets after some time no?
If you do it next to a base computer the game will try and stop it regrowing
Over time it does grow back but if it's just a small stretch of terrain it's probably not a huge deal
And it takes a while iirc
Ohh I see
itd be nice if they had it set like death stranding, since they seem to be embracing it, where if players traverse a route enough it becomes worn and forms a path
erm actually
Basic physics. all objects fall at the same speed so they have the same flight path. so if ur driving over the jagged surface of that expedition planet at 70 kmh, things are bound to fall off
I hardly crossed 35-40 though, the terrain is just that rough
🤓
a Concrete dishwasher has the same flight path as a pebble
and shouldn't all objects have different mass though? the lightweight canister seems as heavy as the giant radioactive container
yeah idk
i was pretty surprised my pc could even handle all these collisions
so maybe for simplicity
i really need some better gpu but its SOOO expensiv
NVIDIA is running after AI now sooo yeahh 🥲 they even announced there wouldn't be any GPU series for this year at all; so worth it to hold onto the existing rig until this all blows over
i literally have 8 gigs of ram i am so cooked
that's why Gleam downgraded me from Desktop to Laptop - RAM shortage
ah yes the great Ai
(there is literally no need for more realistic ai vids)
all i see is these stupid Diddy vs Epstein vids
indeed, but let's not talk about that here, it will be considered off-topic, hope you can get your hands on a good PC soon!
I managed to get ram just before the shortage lol
feels to me like it has no place in the game tho
like now you have a random trash collector minigame
it's cool but just an odd thing to add
as a standalone, yeah it doesn't, but I suspect we will have integrations soon
me too they usually do that
I feel like this exact activity but in space with corvettes would be awesome
I mean as a way to introduce players to the mechanic of the gravity gun, its a pretty good update
Its also makes the colossus into a nannite farming machine
combine the incinerator with the onboard refiner on a scrap world you can make thousands
When we pick things up with the gravity gun, the feeling is similar, but i notice when launching things, different parts have different weights to them
I also noticed that how things collide is based on their material, most noticeable with those wheels/tires, as they bounce
I definitely expect the gravity gun to be the core thing that gets added to
Plus the amount of detail in the model is pretty insane for what's just a minigame at the moment lol
did performance become worse after this update or is it just me
had to go from fsr2.0 quality to performance to get my usual fame rates
yeah it's pretty disappointing that the facilities are just POIs instead of intentional factories that you can build, because that could have been the foundation for other factory types
Maybe they'll add reworked production facility POIs you can sync to a settlement?
Maybe a new settlement building
Could rework one of the existing types to serve the new purpose in settlements
there's a lot that are basically just empty buildings
I would rather sync to a base, but moreso because I barely engage with settlements
something, anything that requires to stay on the ground. Otherwise apart from being a fun mini-game, the gun's greatest use is probably yeeting sentinels
It can interact with any physics object, which includes things like vile spawn and larval cores
I was about to try but then the Colossus flamethrower exploded all over my radioactive stash 😭 . Might try it on my main save soon
Oh yeah, you can definitely shoot your own cargo if you arent careful
learnt that the hard way 🤣
god no man sky corvette update is so good
It's crazy how they add a new feature, two new features really and the game runs better and smoother than before.
I have like zero pop in, on switch mind you, that's pretty crazy for switch.
Yeah it's a weird one, HG dropped the ball on not connecting this to settlements. I've never interacted with settlements but this would make me want to do so.
The mechanical legs make hauling a lot easier IMO but you only unlock them right at the end. They also snag weirdly on stuff that you’d normally plow thru.
But, more importantly, I would like to see NPC colossus exocrafts roaming on planets. Especially around settlements.
Could atlas be ||unplugged and plugged back in again?||
After this and the voyagers update I want to see NPC exocraft and Corvettes
i think there's a fix for that on the latest experimental
I get such a kick out of yeeting sentinels
does the ending when you reset the simulation mean canonicly that euclid galaxy and everything in it was destroyed then a new one is made?
now we have the amazing ability to summon sentinels to fight anywhere
The game never gives a clear answer. Null thinks so but there is nothing to indicate that Null is right. All we have is the behavior of the game...we can go back and forth between simulations at will without issue. We also know for a fact that the Atlas no longer speaks or responds to Null at all so he may not know. And the Atlas is going rampant, constantly trying to have travelers reset the simulation over and over and over again but whatever it's trying to achieve is clearly not working and appears to only create new simulations where all the events in terms of the history of the races and lore all play out exactly the same.
thanks
ironicly the Atlas can create new galaxies but it can't create a galaxy in which it doesn't die
(its not a tale a jedi would tell you)
are the biological horrors and the space stations that are abandoned with the corrupted tentacles related to the breakdown of the atlas and the boundaries breaking down?
is there any deeper lore about them?
It's because the Atlas itself exists outside of the simulation
We never see the physical atlas itself because it's the computer the entire universe is running on
right and apparently the planet the atlas physical computer is on is falling into a black hole
"16 minutes" in real time could be 16,000 years of time inside the simulation
it keeps getting travellers to reboot it hoping that somehow one of them can stop the black hole swallowing it
The more I see the more I realize they'll HAVE to introduce the junk collectors into bases and settlements because im noticing that junk piles, including specialized junk is spawning in on worlds that the processing plant POIs dont spawn on
Theres some kind of weirdness going on, where planets that were previously known to be salvageable scrap worlds arent anymore
And I could be horribly unlucky, but many new salvageable scrap worlds tend to be dissonant or aggressive sentinels
But what ive noticed is that planets that previously had salvageable scrap still tend to have it, but dont have the marker or waste facilities/piles
Seen one that im pretty sure lost the salvageable scrap but has trash scattered. Didn't look for the buildings i was more concerned about the base i had on it.
On my prime save I had a few bases I set with the intent to decide between them for a main scrap base, and now none of them have the salvageable scrap label
Yet the desert world in my starting system of that save now has scrap
im no expert on biome or planet generation stuff, just comparing game files after I saw one of my lush planets that does not have Salv.Scrap label suddenly get industrial waste
HG changed some parameters regarding putting scrap objects on planets. What was a "family" of objects belonging to procedural salvage got new properties:
<Property name="OnlyOnScrapWorlds" value="false" />
<Property name="NotOnScrapWorlds" value="true" />
they also added a new "family" of objects which include the procedural salvage called NEW_SCRAP with properties:
<Property name="OnlyOnScrapWorlds" value="true" />
<Property name="NotOnScrapWorlds" value="false" />
When do they mention a black hole
I think HG might have added a new "internal" label for planets whether they are considered "Scrap worlds" and whatever planets used to spawn scrap, don't have it anymore per the 1st "family" of objects
and new planets which gained this label and started spawning waste according to 2nd "family" of objects
They seemed to have made potholes a standard feature on the worlds with waste.
So do planets previously considered scrap worlds still spawn the salvageable scrap?
Do you mean small, hard to notice bumps or hard to spot cave openings?
Whatever the answer is, it feels weird that small waste piles can spawn on worlds that dont have the facilities to dispose of them
yeah I think it's a bug worth reporting
Industrial waste can now be found on planets featuring salvageable scrap, distributed in small piles and large heaps.
sounds like it's supposed to be only on these planets
Kinda annoying if the change in which worlds are salvageable scrap is intentional, though
Circular openings just big enough to swallow the colossus in a bad way.
Oh those are on tons of planets
They seem a lot more common now
You drive exocraft much before this update?
Plenty on the nomad
I guess its harder to notice them with the nomad since its jump is much better
But theyre there
Also, even when the nomad gets caught in such openings, as long as theres a wall, it should be able to climb out
Putting up a resource base id just land somewhere and call the nomad and find the hotspots that way.
Oh thats not far, then
Sometimes the whole 2000u circle or more though
Even the shorter waste hauls have you going 2-3k units
Sometimes took it for a spin when I was picking up the knowledge stones yet, there id go a long ways.
The suspicious module traders on planets seem bugged.
I have all the Vy'keen words known.
Double check with one you can learn words from, lol
"Learned nothing new" after picking dialect option.
And station ones 100% translated.
A Korvax one did the same.
Hmm
pretty sure game still displays some words as unknown
even if player learned all available words for given race
Shows 930 known Vy'keen words on mine.
Wasn't this much before the update
i have comparison of game files between 6.18 and 6.20
shows no new words were added for races
IMO seems like ones that should be known and aren't being translated just in certain cases.
I had that happen to my main world, it was a salvagable scrap radioactive world, and it still has the salvagable scrap and the new piles, but no waste facility and the trait no longer is listed so I can confirm
I have found that its possible for discovered planets to newly be designated as salvageable scrap
This is why I think theyll eventually have to make it so that waste disposal units can be built at bases or settlements, this is going to cause issues, you cant turn in specialized scrap
They did get shuffled a bit.
At least looking at the discovery screen. One paradise planet i farmed a lot of corvette parts from no longer has the tag, should go land on it tonight and check.
I say go for it, the planets i used to farm still have them
One other planet in that system appears to have the scrap tag but also aggressive sentinels.
I did notice there was a lot less of the green "Cargo drops" around and that they were relabled "Abandoned crates"
Looking at it, I think I see what's going on.
So there's a category of object list files called VALUABLE_STUFF. This exists on 40% of planets and can be either PROC_SALVAGE or PROC_BONES. Previously, this is where salvageable scrap planets came from. The weightings on this category hasn't been changed, but the PROC_SALVAGE has had it's resource hint removed, meaning these planets will no longer be labeled as salvageable scrap planets. This category is also blocked from being used on Scrap Worlds, which is a new internal tag.
A new category of object list has been added, called NEW_SCRAP. It's used on all planets with the Scrap World tag except for exotic and dead worlds. Planets with this object list get the resource hint that the old scrap worlds had. NEW_SCRAP also loads the exact same object list file as PROC_SALVAGE, so both modifiers add the same set of props to the planets. However, the Scrap World tag is required for the scrap heap and waste disposal POIs to appear.
The only reason I can think for them doing it this way is that they wanted to preserve the existing scrap and fossil planets but ran into the issue of not being able to tie buildings specifically to the scrap planets. They could make NEW_SCRAP and PROC_SALVAGE use slightly different object list files, one with the junk and one without, but there's still the problem of a large portion of scrap planets being unlabeled. If they add the label, then there will be no way to know if a labeled planet has junk or not.
What they should do is remove the PROC_SALVAGE type for redundancy and then set the chance of the VALUABLE_STUFF modifier lower to compensate. This would mean that most planets people were farming corvette parts on will no longer have scrap, but its the only way I can think of for HG to properly fix this mess.
tldr: Old scrap planets still exist but are unlabeled, the new scrap planets are the ones with the labels, both types are identical aside from the old ones not having the two new POIs.
@ebon spoke did you reported that to HG?
you seem like the person to explain the issue in the best way
Thx
Also is there any hope to get sentinel ship parts for the corvettes?
ask HG, not us
at best we can peek inside game files from latest update to see whether HG has tinkered with anything
Technically, thats what the atlas parts are
Maybe. Though you can use the colossus furnace once unlocked to clean up those places. The special scrap types only give rusted metal from the colossus furnace so you can't use it for the purposes of unlocking the title and parts from recycling special scrap but you are still able to clean up those places...at least to the extent that scrap piles don't respawn...which they probably will at some point.
Anything new on "8 freighters" ?
Not that I have seen. The dataminers aren't saying anything new. But I guess HG are more careful not to slip new models and stuff into the game files anymore after the new space station models were leaked like a year early. At this point they may be holding the freighter update for the NMS anniversary...HG are acknowledging that this is the 10th anniversary year, a huge milestone. Most live service games only dream of lasting 10 years. So there is a good chance they are planning a big update for this anniversary even though HG haven't really done anniversary updates since 2017 and that big update could be the freighter update.
This one could get 20 years squeezed out of it as long as they maintain it.
Look how long WoW has been running for, and this has way more freedom.
freighter update?
havent we have one alr
We know Hello Games are working on allowing us to own up to 8 freighters. And with that we will likely get more freighter models, the way the pirate dreadnaught was added to the game a while back, an expedition reward freighter, and who knows what other changes or features HG might have planned for freighters...but they are working on freighters.
I could easily see NMS having a 15-20 year lifespan the rate its going
where did u see this
It was datamined after the Voyagers update last year. HG changed the save file structure to allow our save files to be able to hold data for up to 8 player owned freighters.
ah ok
i got a hottake bros
this update was a bummer
why didn't they just do an exocraft update and actually make all the exocrafts have their uses and purposes
now there's just a random minigame for 1 exocraft
Valid. U can see most effort was puted into getting corvettes on switch1
Same
and it was nice for them to include QoL changes like cloud improvements and stuff
and outfit saves
like this update feels like one of the expedition updates but it's put out as a standalone update, u get what i mean?
Although it isn't a super fast way the farm nanites, once unlocked can put the furnace thing on the back of the colossus you could just go to a scrap planet and literally drive...
Stop at each pile, chuck it in and on to the next. Easy time sink for those bored with other stuff too.
Like totaly side seperate thing
I think the whole flatbed with loose cargo mechanic was a mistake and it's janky af, but it's something you only have to do for a limited time, since there's no reason to keep doing it after you unlock all the titles and colossus parts and you finish the expedition. And the rewards are great...10 player titles, 9 colossus parts, two colossus paints combined from main update and expedition, plus the really awesome Heirloom armor set...absolutely worth putting up with the jank for a bit. I finished all of it in less than 48 hours after the update launch so it's hardly like I suffered for a long time.
Im already bored with scrap gathering 😆 but i get it. This update is just not my jam.
I also don't get the gravity gun hype, it works on nearly nothing except the scrap
Corvettes aren't even the best part of the update they made the game run smooth like butter
imagine for instance if this was applied to all exocrafts and better integrated with a similar system for space salvaging/hauling
now there you would have an actual update
Some people like the update so there is that too.
This expedition wasn't overly complex just could get tedious.
but this isn't full fletched at all
No pop in who's pop in I haven't heard of her
They probably were originally going to tie it into settlements but switch didn't have that
my issue isn't that it's boring it's just that it isn't tied in in anyway
but this is a reoccurring problem with nms
I think its a small part to something much bigger down the road, just like spacewalking out of a corvette.
Cant do a lot with that either but it works.
I don't think that would have been a good idea as most exocraft aren't really suited for scrap duty...especially not the smaller ones. Would have been nice to be able to use the new paint on all of them though. But all the exocraft got the important bit...the Cyclops Scope that lets you use the analysis visor without exiting your exocraft so you can scan your surroundings.
I do think that the Minotaur desperately needs an update though because that mech is just garbage.
Hold on
For me its the issue of not immersing and connecting the update features with already existing features and mechanics.
-No lore in it.
-No npc in new POIs, no npc scrapers in the wild that u could buy scrap they found like the 1 missing toxic barrel u need
-No story quest that would explain existance of new content.
-no new scrap in crashed freighters
-no scrap gathering missions
-no new function for space station scrap dealer
Etc etc etc
Update feels detached from main game.
I love the physics tho. And i hope HG will expand on it someday
There's a mech?
no but every exocrafts could have been improved and given a clear advantage etc
Minotaur
so they are actually useful
Why we care about a truck when there's a mech
Before this update the minotaur got used more than the colossus though.
Mech got some HG love earlier
Because the mech is absolute garbage...it turns slower than a tank, its weapons(like all exocraft) are garbage in combat, and even fully upgraded jetpack is like a small hop...if that thing falls in a deep cave or has to go up a cliffside it has to dig its way out...which is slow and lame. The colossus at least can drive up a cliffside no problem once upgraded. But yeah...minotaur is not good.
damn
I remember one person on this discord saying they preferred the colossus for planet exploration... One.
Everyone else uses the nomad primarily, sometimes the pilgrim, probably not many with the roamer.
Minotaur sime like it just for the sidekick aspect of it in combat (AI battle bot).
Puting laylaps on minotaur would be cooler imo. He helped us getting it after all
Minotaur wouldn't need a lot to deal with a cliff just some way to grab on and "stick" without sliding back down.
That was my biggest complaint with it.
"Im having so much fun telamon not telamon!" . Blows up a sentinel**
I can see that argument being made before because if properly upgraded the colossus is fast and can drive up cliffsides so it wasn't that different from the Nomad functionality wise but had more storage, could hold more installed tech, and you could have a large refiner installed in it...now you can make it look way more awesome and add a furnace on the back...unless you're a madman who wants to keep the flatbed after you're done with the recycling scrap related unlocks.
It was mostly the size with it i think. Plus the nomad hovers over water.
The refiner became less of a reason after corvettes since they could carry multiple and not use fuel.
honestly the best thing this update added was the cyclops eye, low key that is the best upgrade the exocraft have ever gotten and has vastly added to their utility
you can now explore, and scan and target sweep without ever leaving your vehicle which, on certain planets is such a benefit
It actually works to search for hotspots too so no need to hop out of the nomad so much.
Colossus with furnace you can hunt for hotspots while refining something, get a small resource trickle, and farm nanites all at the same time.
yeah the colossus is now a nannite farming machine, while the minotaur with the cyclops eye now let's you basically explore and scout the universe as a giant mech without ever leaving it
you can legit live in your minotaur now
Become one with the machine...
Just needs some climbing upgrades though.
The nanite pay for recycling is too small to be worth the effort. 10 nanites per scrap isn't worth thinking about. If you have a runaway mold farm or other items that refine into nanites then the colossus can refine it while you explore, that's more worth doing.
I'll have to see if I can find a planet with scrap and mold...
It seems like the nanite gain was set lower for a reason since it requires very little setup once the furnace is unlocked.
Selling X class modules from suspicious boxes takes units, mold farms often a wall or good mining laser before they can roll away, plus fewer and further apart.
Its more like 15 per scrap unit, so depending on the pile for a mobile incinerator it kind of is, and processing those piles will likely lead you across runaway mold, which the colossus' mobile refiner can process as you drive, hence a nannite farming machine, you can process literally two sources at once
Some of it depends on the player too since I can chuck trash faster on my PC than ps5 since that is what im used to.
also since you mine runaway mold very quickly in an exo craft
Yield might be better on foot with the right multitool though.
Not when you consider how long it takes to find a pile. With a refining base set up you can have 10 or more refiners churning runaway mold at once...2000 nanites from stack of 10k, 800 nanites/cycle...multiply times 10 that's 8000 nanites in 15 minutes and 20,000 nanites in around 40 minutes.
15 nanites per scrap isn't even worth thinking about. It's not worth the effort at all, if I need serious nanites I'll go to my runaway mold farm.
than you do you, not every player builds nannite farms you know.
Some just want a (mostly) calming drive and explore the scenery.
no offense your standard of "whats worth the time" is not everybody here's
The truck and corvette need many bug fixes but besides that they pretty cool
Seems like it gives rusted metal and the nanites at the same rate
I think it's mostly a surprise for me because there was an extra-long gap since the last update we got. I figured we'd be getting something more substantial. Maybe they're saving that for the 10th anniversary summer update
Scrapping gives Pyrite and Uranium, too doesn't it? Those specifically are pretty valuable, though mining them yourself is still a more 'efficient' way of getting them
Generally with this game though, I don't think that the most efficient way of doing something is the best. Mainly because stuff like farming is boring as hell imo
hear hear, we have a universe to explore, might as well enjoy the exploration
yeah i'm a launch player and I've never set up a farm. doing minmax stuff like that is against the spirit of the enjoyment I get from the game
Mold though you have to either travel far enough away for it to respawn or save+reload, so some gaps in collection as well.
Refiners don't like the save and reload method so guessing you would farm up a big pile then start the refining process.
Specialized scrap if put in the specialized machines at a scrap processing plant...but that requires you to keep hauling scrap with the flatbed, do you really want to be doing that? If you put special scrap in the Colossus' furnace you get rusted metal.
If you haul it back on the flatbed, doesn't with the mounted furnace (unless they change it).
I was surprised by how much I got from the special scrap though just for it not having a high rate of return
With a Stellarator in nutrient ingestor I can get 38k runaway mold from one single harvest and you can link 2 or 3 short range teleporter jumps to make the respawn ultra fast too.
Depends on how advanced the setup is too, since my ps5 save isn't nearly as far along so might be 15-20k at most.
I did set the resources to abundant in settings because I feel like standard would be more like 10k.
but who cares? that's what I was getting to the other day... it's cool that you can try to clean up a planet, but ultimately their payoff for you is watching some numbers go up. And not like... hey good job, you repaired the environment of this planet. and maybe now it gets to be some kind of special new world a la the purple planets
Ehhh...it might be more of an argument if we knew the scrap stayed gone but let's be real...we all know that at some point the scrap will just respawn...so the whole "joy of cleaning up the planet" angle doesn't really hold weight imo.
well it doesn't hold weight because they didn't really design the gameplay to have an actual ending. there's no completion tracking for like "55% planet repair complete", it's just endless
like even with mindless stuff like the powerwash sim, you have end goal. cleaning the damn thing.
I really think HG needs an explicit gameplay designer, because it feels like they just have engineers work on features that seem cool but don't really build them in a meaningful way
Even farm simulator gets somewhere (hauling stuff kind of felt like I was playing that tbh.)
Seems like a few developers throwing more toys into the sandbox for us to play with and try to break, while they see how we break them as they design newer toys.
Even linking a waste refiner outpost to a settlement as a way to increase its level would add to the point of doing it
You can have end goals in NMS...you just have to determine them yourself. For me recycling was basically done when I got all the titles, colossus parts, and colossus paints. That's a clear end goal there. Or at least done with the flatbed hauling. Using the furnace to quickly farm up some rusted metal might still be worth doing when I want to get some void motes from the Autophage.
Might have been a consideration but not all planets have the scrap, and they didn't want to break settlements in the process.
I could see them adding to the base building side first.
I imagine they don't update settlements too much because switch don't have it
I mean I've been playing since launch, I know how to find my own goals. But mostly I just explore, because collecting shit is meaningless to me and the gameplay elements they keep adding have no thoughtfulness to them, they're one-dimensional features they cook up and I guess they think that's good enough because it's a sandbox
that being said I'm not trying to harsh anyone's mellow, I know some people like to just tune everything out and grind for the sake of grinding
If I could do some waste recycling and watch a progress bar go to 100%, and for that time spent I unlock a new terrain gen planet for everyone in the game, that would be really cool and feel worthwhile. that's the kind of layered gameplay goals I would like to see
On my main PC save i can pretty much do whatever, so only real things left is sentinel ship hunting or other exploring related things, this just added something small that can be done while roaming around a planet.
Maybe if it works it might end up as a community quicksilver mission or something
yeah that's totally fair. and there's a lot of people who come home from work and haul stuff in Eurotruck Simulator or whatever. I get that, and having that gameplay there is cool for people who want that kind of experience
For me it's all about progress...what can I do to make my save and character better...getting the best ships/MTs/etc. with the best bonuses and the best tech modules with the best rolls, learning all languages so I understand everything the aliens are saying, maxing my medals and standing with all races and factions for the best benefits from them, having amazing farms automating everything for units and nanite production, and unlocking everything I possibly can...that includes player titles, cosmetics, etc. It's all completion. It's always, have I done everything? What can I do more? What can I improve? How can I optimize my bases and farms? etc.
I might hop back onto farm simulator for a while but who knows.
Did a bit earlier and felt strange since the exocraft uses the camera to steer and that game does not. 🤣
I would rather feel like I personally made a difference in the shared universe, but yeah that would be a decent start
Just aimlessly exploring isn't valuable to me...it doesn't make my character more powerful or more capable or anything like that. When I explore I am generally searching for specific things with plans on how I plan to utilize those things once I find them.
I'd like to see them add some other stuff to the QS for community to unlock other than base decoration plants/rocks, maybe a few decorative corvette parts or paint schemes.
And I definitely recognize that it makes the task of deciding what to work on tough for HG, because everyone playing this game finds value in different things
this is very true
and, is one of the points of the Travellers in canon if you think about it
Honestly for what it is, I quite enjoy it
I've buffed the nanite rewards with a mod because they're insanely low
But other than that it's basically a fishing type activity but more involved
In that it's not a main loop but it's a neat little thing to do if you find yourself in the place to do it
And the gravity gun itself is very cool, and I'd imagine it'll be used again in the future
Especially with the furnace truck and the exocraft scan visor, I can see myself using the colossus for hunting corvette parts now
Idk where else to ask, but do any code divers know how the suspension modifiers are applied to exocraft? Like additive or multiplicative with each other? Because it seems like drift and grip boost suspension can be combined for an overall increase in both grips
I can't tell you exact numbers as the game doesn't show them...the blueprints show the numbers in additive but really they are likely multiplicative...+200% forward grip means x3 forward grip for example...the forward grip +200% has a -34% side grip, which makes sense...if you go faster it's harder to turn. But there is another that gives -50% forward grip and +110% side grip...so combining those two is optimal imo...still +150% forward grip but also +76% side grip. The third one is a net negative, designed purely to make your exocraft slower...never saw a reason to install it before but now if you plan to haul a lot of scrap with the janky flatbed there might be a merit in making your colossus go way slower. I still didn't do it but you know, there's an argument for its existence at least.
The suspension changes things like acceleration, not speed, though I definitely see what you mean for reducing acceleration
No, the grip boost suspension diminishes grip, which definitely affects speed, but not by a lot...if you have the +200% forward grip you probably won't feel the -50% very much, but it is there. Its purpose is to increase the angular grip(ie how efficiently you can turn when you go fast).
Grip boost suspension is the one with +200% forward grip
Or... wait
Dang no mans sky assistant app not showing positive or negative
Yeah...you're mixing them up.
The Assistant app has been falling by the wayside...they have been months late to updating it after some updates and when they did update the app they were no longer thorough, forgetting to add the player titles some updates brought. I stopped using it. It doesn't feel like the people running it want to keep updating it.
Eh, I mainly use it for the recipes anyway
I heard that assistant app crator had private problems. That why he stoped updating it. No news since then
The raw stats from the files (I assume these are just multiplied together in game):
VEHICLE_GRIP_1 has a grip value of 3 and a skid grip value of 0.66
VEHICLE_GRIP_2 has a grip value of 0.5 and a skid grip of 2.1
VEHICLE_GRIP_3 has a grip value of 0.5 and a skid grip of 0.66
Yeah...those are multiplicative...grip of 3 means x3 which does equal +200%, multiplying skid grip by 0.66 = -34% and x2.1 = +110%, etc.
I'm looking at abandoned mode and it looks pretty alright, can you make corvettes in it?
Actually that's probably not even a spoiler to ask that
Grip 1 and grip 2 would counteract the reductions of each other and be net positive if done right...
Wait, do they multiply each other as well?
Should be 2.5 and 1.44 if mathed right unless it does each one separately. 🤔
If its multiplicative on each other as well, it would be 1.5 and 1.38
from what I understand the formula is just [basestat]*[upgrade]*[upgrade] etc
base stat in this case being 1
actually idk, maybe different exocraft have different base stats for grip and angular grip.
The different running gear for the colossus could too
The unlocked tracks felt different to me but that is subjective.
I've seen people going up really steep inclines with the robot legs, makes sense that those would have really high grip
Ground clearance of a low rider though.
I didn't have any issues going up hills with even the front tires+rear tracks and 3 S class engine upgrades, seemed even better with quad tracks and cat tracks.
Didn't try a cliff of course
I haven't done the expedition yet for the spider legs. But there's a noticeable improvement when I swapped to the off road wheels after I unlocked them in main.
2.5 and 1.76 if done right because +110% - 34% = 76%. There is the question of whether they multiply each other but since the game does not provide hard total value we are left guessing...but since the item descriptions describe them as +110% and -34% I'm inclined to think that probably not. Also if you install the +200% and then the -50% the difference in how fast the exocraft goes isn't very noticeable which probably means they combine for total of 250% rather than 150%.
Didn't think it would affect speed except for steep slopes, since that is where you should need grip the most.
Grip absolutely affects speed...same as in real life. And grip isn't just about slopes either...without grip you slide on ice and wheels can spin in place for limited progress on vegetation and sandy or muddy terrain...grip is absolutely a defining attribute when it comes to speed.
Of course, NMS does not have different grips based on terrain...the default grip is the same on all terrains, but it absolutely increases how fast your exocraft goes on all terrains.
Depends how they code it though, the colossus seemed to handle quite well even without much upgrades.
Other games ive played the wheel or track selection had a lot more impact but ground in NMS always seems like its very firm.
The colossus is a fucking snail without upgrades...it literally drives slower than crawling speed. You can crawl faster than it drives.
I haven't tested it yet with the traction (grip) techs though, so could see how it drives then.
They changed it this update it barely used to move before.
Install the two that amount to positives, the difference is night and day.
No the hell they haven't...you saying this tells me you haven't played the expedition...the unupgraded colossus crawls.
Nah I did it. It was slow without engine upgrades but not as slow as it could have been.
Have to look if ive always stuck the engine in an SC slot though.
Counterpoint: It prevents me from driving over the slowly rendering animals, a big win in my book
Honestly, I need to find a scrap planet with only aerial fauna
Im also used to farm simulator and slow vehicles.
That colossus without upgrades actually didn't move too bad given the terrain.
With the boost the colossus will still drive over fauna which is rendering too slowly
It just goes to show that exocrafts were an afterthought and never intented for the og vision of NMS
Oh I agree that for the purpose if this expedition it was a positive...I deliberately refused to upgrade engine modules past B class because not losing cargo was way more important...if you don't get 16 of each of the important ones back from the 5 waypoints you are really screwed without a ship. It was more important not to lose cargo. But the point remains...unupgraded colossus was not made faster and it crawls without upgrades.
Doesn't help the scanner starts lagging behind too so you have to stop and hop out for it to track stuff around you agsin.
Your … habit is cute Spirit btw., just saying.
Yeah there‘s still lots of QoL to be done
But I‘m still very grateful for all of the bugfixes this update brought
I was one of the ones affected by the not being able to upload to Helios anymore bugs
It fixed some bugs and added a few, but they seem to be working on those.
I was able to circumvent it by uploading to the base scientist instead, but still…it annoyed me quite a bit
Im like 90% sure that grip affects acceleration, not speed
He quit working sometime a couple months back for me, had the station issue more so only new ones would show on list from a new galaxy I went to.
I'm 99% sure it does affect speed...you can drive the unupgraded colossus in a line for an hour and it never goes past crawling speed. My upgraded colossus zips up cliffsides...that is real actual seed you will never reach without upgrades.
Acceleration would be the rate at which you get to top speed
So better grip would make that quicker
I know...but no, grip prevents wheels from spinning in place and determines how much wheelspin is wasted...it is a constant that is always impactful and without it you don't just accelerate slower you go slower. Without grip you don't just accelerate slower on ice...you go nowhere.
With lower grip it is literally impossible to reach the same speed as with higher grip...you can take two cars that are identical in everything but wheels and downforce and put them on the exact same road...the one will lower grip will be significantly slower and will never reach the same top speed as the one with better grip.
I dunno can get a car with bald tires moving pretty good on ice just dont try to stop very quick...
Bald tires don't "move pretty good" on ice...they spin in place.
Only if you pedal to the floor right away.
Going to struggle uphill more than anything
Downhill pretty much anything goes.
You can't push the acceleration as much at any time...even if you try slowing your acceleration you will lose control the moment you gain any speed...if you even can, but no, bald tires wouldn't gain speed on ice.
Running classic wheels vs cat tracks vs cat tracks plus both grip upgrades didn't seem to change much just the grip ones having a slight speed boost. Nothing really earth shattering.
Yeah because still images definitely show speed difference. The way the upgraded colossus handles on my main save is vastly different than the unupgraded one on the expedition save. On the main save if I press the joystick down all the way the colossus goes airborne over hills and some larger bumps. The expedition colossus I can try to push the acceleration down all the way all the time and it never gains ANY speed...ever...the thing goes at snail speed. You trying to deny this with still images is flipping ridiculous.
On the expedition speed I hit one of the unbreakable trees at its "full" speed...the cargo barely shifted at all because the thing had no speed...it's like bumping a tree moving at five miles per hour...it won't do anything.
Mine has 3 S engine upgrades so it won't be slow.
Mainly just seeing if the grip ones added much.