#nms-spoilers
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So there's potential in the corvette MP too
I had this issue but it was caused when I tried to take my friend to a purple system
were you trying to warp to a purple system?
Friend is a new player
if your friend doesn't have access to them, he gets left behind.
No no, just regular red systems
oh how odd
We forgot you could call your ship if you get lost in space, and it was such a panic when I realised I had to go back for him before he froze π
I see. I didn't know that, they should make that clear. NMS understandably throws you into the universe to figure stuff on your own, that's great as SP but in MP, it's a bit of an embarrassment that too in front of a new player π
Yes I played with a friend and I had to make excuses for the amounts of bugs around voyagers
I don't think i've had a sentinel fight that's not desynched somewhere along the way
sometimes to the point that other players are just stood there T-posing.
This is where new players probably give up and leave, even keeping the gap between updates aside.
And I don't necessarily think its that the update was buggy either so much as multiplayer has just always been very buggy, so we happened to be seeing more of them.
For my friend and I, this was probably the best the MP had worked out of every time we've been on.
Outside of when the servers were dying in the first few days
Exactly
Like I always say, the delay between players is agonising. and it's not a latency thing, its something inherent to the game.
Or rather it is, but more to do with their servers than anything else.
I feel like private lobbies would help out with stuff, especially in the anomaly. I'd also personally be tempted to just turn off combat in MP π
At least personally, how it works now is fine for stuff like exploring together but not fighting
I play games with a friend in the same room often and for virtually every other game the delay is negligable
NMS its 2-3 seconds, easy.
Yes and sadly corvettes only exacerbates this by making exploring and doing activities together even easier.
I've been trying to help my friend (new player) get a Pirate Dreadnought recently, and it took the three of us a few attempts at triggering the fight individually and calling the others in to realize that the fight barely ever synced properly between players, and that even when it is, only one player seems to be designated to get the free dreadnought?
so the cracks become more obvious
I was honestly surprised at how well the corvettes themselves actually work in multiplayer
Had to explain that my thousands of hours aren't translating well to MP since I'd never tried it with others before π
I asked about pirate dreadnaughts a few months back when I was trying to get my friends into it because I was curious if those would synch at all.
At least you could all see the dreadnaughtt
the amount of times a sentinel capital ship or space battle can only be seen by one player is crazy.
And even if we can see it, we can't damage enemy pirates 'assigned' to another player
Interestingly space anomalies dont work properly via corvettes either
if you spawn one and tell people to meet you at it, the game will render it fine
I once had an issue when my tried to visit my freighter base. For him, it had loaded the default, premade base layout and not my actual base. It took a few minutes to realise we weren't even in the same base even though we were next to each other lol
We've had the battle itself spawn in for all players, but the actual instance of the dreadnought is desynced, so that every player has it spawn slightly offset. The torpedos and stuff would be synced, but after defeat, when my friends and I tried to board the dreadnought, we'd all be in different hangers for some reason, and only I'd ever get the dreadnought claim dialogue. (For some reason, they'd keep getting their freighter captain's dialogue options when they talked to the dreadnought captain), so it's definitely very buggy in MP.
if you use a detector and warp in a corvette, only you will see it when you come out of warp, your crew won't
Oh yep, I keep getting dragged into a player's pirate battle, only for them to ignore all of my damage, if they even bother showing up.
That's so weird. See stuff that was before NEXT makes sense to be a bit iffy with MP, but not stuff designed after
Its why inherently NMS is still a singleplayer game with multiplayer as a bit of an afterthought design wise.
I've been able to, though it doesnt show the shield bar so it feels like you arent doing damage
I think it's because of how HG designed the game from the ground up. NMS was never meant to have MP beyond just co-existing with other players in a system, so when they try to sync up code that was designed w/ SP in mind it doesnt go very smoothly
I am hoping LNF being multiplayer first will mean they are working on synchronisation issues that might retroactively find their way back into NMS, but i imagine thats not quite a simple task as all the parity would have to be done by the instance. and not just a 'here's some magic code that will fix everything.'
I hope they've taken that into consideration with LNF though. WIth that fresh base I'd expect the game to avoid these sorts of issues w/ it's MP
As spirit is often fond of pointing out, lnf is listed with the same single-player with co-op as nms is on its steam page
I also hope that LNF being multiplayer first will also mean a lot more player interaction.
I'm interested in seeing what LNF will be like, seeing as they have the template of NMS already in place, and a lot of what it'll have is stuff that came to NMS post launch
Setting up shops to sell resources to other players, or just generally being able to build utility POIs for other players would be good.
Let your players make the POIs and make them interesting and functional. This community would do well with the tools to create those kinds of experiences for others.
I'm not sure MP-first would be accurate, but I'm sure HG will have designed the game to be much more MP compatible than NMS. You can have a good SP game which works perfectly well solo which is made to work w/ MP code, but it's really hard to go the opposite direction.
Noobie towns for players to get free resources, rest spots and taverns. that kind of thing would be great.
That is something I'd really hope for tbh
Like, I'd even want any sort of fast travel implementation to be a result of player action rather than generated waypoints
They certainly sell the multiplayer towns and settlements thing hard on the steam page tho.
Iirc them mentioning persistent builds is probably a good indicator that they want us to create the flavour for the game world, which is honestly one of the biggest draws of the game.
But yes I hope and think they'll not throw SP completely.
As the fact that NMS works as both is one of its biggest strengths.
I'm assuming it'll be like NMS is now, but even further in that direction.
A functionally single player game with a community building side to it, which people can get involved with if they like
Probably inspired by things like the project hub, which they couldn't have predicated when making NMS but will be making LNF with in mind from the outset. Which is hopeful!
There's definitely going to be hubs etc, whatever they end up being referred to as
Like I can imagine them looking at NMS' Civ Space, realizing the wonders the playerbase can cook up to make their corner of the universe more interesting, and wanting that to happen on their next smaller scale project, where it'd kinda make more sense since you (hopefully) won't be able to find everything in every corner of the planet.
This is why I also hope they design LNF as a reverse NMS
which is to say we all start within the same region/country, and move out into the map
so an expanding frontier
rather than all disparate and having to find one another
Honestly I'm not too sure LNF seems smaller scale π€
At least in terms of playable space it definitely is, but as an actual game it seems just as ambitious and grand to me, idk
A country large enough to house even launch numbers, but will make coming across player builds far more likely
and then gradually less so as you reach the 'current' player frontier
Please recall the size of earth
Walking down a road, gathering maps from local communities you find across the way etc would probably make the game the most immersive fantasy world out there rn.
??
I'm responding to BomberBoi
Maps is something they should defo work on adding, it makes a lot more sense for something like LNF
On this note I would LOVE it if they went as analogue as they could and diagetic with as much of it as they can.
That's alright π
Speaking of explorable area, though, I wonder how much of the world will be land vs sea
Also even if they dont flow I desperately feel that rivers must exist
We know the corvette tech is going to power boats in LNF, so that hints that ocean travel will be a big part of the game.
Oh I don't mean in terms of scale, but in terms of actual distances and how you'd traverse them. NMS Civ Space is interesting but ultimately driven by the playerbase's want to establish some sort of shared hubs. In LNF's case, you likely couldn't avoid passing by settlements or hubs on your journeys.
Ehh, depends
I'm not sure, I guess it depends on what sort of content they want to include I guess. If they want oceans to be super hazardous with cool stuff to unlock etc it could even be 50/50 but idk
The problem I have with the corvette tech powering sailing ships is... we have a dragon... why would i ever take the slow route?
Yeah that's fair! Even if it might take a similar amount of time to visit someone close by, it's definitely a different feeling knowing they're on the other side of the woods vs on another world
Having large, crewed ships was an interesting thing to bring up. I doubt we'd need those if LNF's oceans were as small as NMS', which makes me hopeful that Ocean voyages would be as interesting as they were here on Earth.
That did give me pause for their design rationale for LNF
HOWEVER
if they listen to me and use the Corvette tech so we can build airships... well :p
My guess is that there's high level stuff in the oceans, and dragons won't be able to land on water
Unless of course, your mounts can't cross a vast distance without resting?
So if you want the rare mats or loot etc you'll need a ship to call a home whilst you're out there
This would only work too if our dragons have some kind of stamina or limitation on how long they can fly for
in which case that would justify boats otherwise we wouldn't be able to cross oceans by flying alone
That sort of realism would make traversing the world and planning out your routes really engaging, and I hope HG let us run into situations we were unprepared for and face the conseuences.
I honestly just think they will only be able to land on dry land
I want this back 100%
Imo boats will be more to do with accessing content that's in the oceans, and flying will be faster but also bypass that
Like the person who tweeted that he was stuck on a planet and Sean retweeted.
I miss the inability to summon our ship and also precious valuable launch fuel to actively feeling marooned, or at least being cautious and deliberate with when and how you landed.
I'm a lil concerned that HG might just have both as viable means of transport just for the sake of it without having tradeoffs / limits to either since they've built up a lot of NMS' systems towards player convenience rather than immersion at times, but one can definitely hope.
I suppose this makes sense!
I really really really want to be inconvenienced. I want a journey to feel like a journey for sure.
Haha, I remember being chased onto a deserted island on launch day by a predator shark, and having to weight my options towards getting back towards my starship.
There is a game that is 100% scratching my LNF itch at the moment called enshrouded, and that has aced exploration and feeling the threat of being inconvenienced when in the shroud.
Landing on floating islands was an interesting dilemma too, since you could get stranded if you fell off
But yea, those types of consequences for "mundane" player actions are kinda limited in the modern game
Also its build mechanics put most other base builders to shame (yes dare I saw even NMS!) to the point I wish HG would take notes.
Yeah same. In my head you'd need to use a ship if you wanted to head down to some ruins etc, and if it's the deep ocean it might be a bit of a journey
Yes I miss the mundanity, it added to the immersion. It made exploration a calculated affair. Every warp, every landing, all of it mattered.
Yeah, that's a worry. I don't mind it at all in NMS, but LNF seems to be leaning more RPG so that stuff is going to be super important
Launch NMS was limited in content, but laser focused on the sense of exploration and the risk/reward of it. Even picking a new ship was a HUGE decision as it meant sacrificing your one and only for another class.
Honestly, if the HG devs are listening, they all need to look into enshrouded. I would argue thats their competition when LNF comes out.
The procedural generation of LNF is something i actually worry about. In NMS its perfect because something of that scale isn't possible with curated content
Even a single solar system wouldn't be viable with planets the size they are.
and whilst thats true of LNF too, fantasy rpgs and the 'fantasy of fantasy' is in about lore, civilisations, the history of places you've been to.
And outside of putting that all in place themselves, the only thing I can think is put the tools in place for the players to inadvertently make that
I mean right now in NMS there is an entire abandoned and 'decaying' project hub when they mass exodus from it to build fresh after the worlds update
that's actually amazing because forget NMS' baked in lore, there is real history and lore out there. 'ruins' of an abandoned civilisation.
LNF's one planet makes me think that the initial skeleton for the world might be built by their proc-gen tech, but that they'd likely touch up a lot of the world with handcrafted content since that's actually possible this time, leaving other storytelling and lore to be built by the playerbase potentially.
I hope so, tho a planet sized world is still a feat to pull off! They could potentially curate the immediate starting region a bit more. Give players a kind of premade experience, with the 'end game' being going beyond all the pre-populated towns into the unknown.
And as players gradually curate and create the content beyond that initial zone, players late to the game would have more and more world to explore before reaching the 'edge of the map' in terms of what's been explored.
That honestly sounds really interesting to explore. Is there anywhere I can find the coords?
I guess just find any of the old project hub coords? They had to up and move after Worlds part 1 did things like completely change the biome of their homeworld.
So instead of re-cataloguing it all again, they decided to do a hard reset and colonise a new region of space.
So i guess finding the old coords for the original homeworld would be a start
because whatever direction you go from there, you will run into player bases.
I think the city they made is in the old hub too. so could start there?
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Two years ago so that will be before the move. It's not their homeworld but it was one of the bigger projects.
I guess my point is, I hope they don't actually just have the procedural 'earth sized world' as a gimmick and actually have it be meaningful to what the 'point' of the game is.
What makes you think dragons will be faster than sailing ships?
good point, i mean look at how much ground they cover in the trailer
Also you miss quite a lot when only flying above the ground
If the boats are faster than that, then they'd have to be speed boats with rockets attached
I guess this depends how much content is going on in the oceans? Would have to be a bit more than happens in NMS' oceans.
There's a high chance of rivers being a thing
Even if they dont flow, theyd provide lanes
The biggest advantage of it would be more in having a mobile base with rivers
I'll have to check it out tonight, I wonder what it's looking like these days after everyone left
Well it will look the same, only empty hehe!
Which actually, I know decay is a contentious thing in a lot of games. But maybe something like that in LNF... hmmm maybe not I can see people hating that and feeling pressured to 'check in' to keep their bases alive.
Also, aside from a likely stamina system for mounts, I'm thinking that care would go into keeping the big flying mounts
Such as feeding
I Definitely think a stamina system of some sort is a must
just to make us land and smell the roses once in a while.
We could always have their stamina meter enhance as the game goes on.
Also, high speed flight would drain stamina quicker than gliding (which may even allow it to recharge)
Definitely need to see an overhaul of the flying from the trailer to include all these kinds of things. Because last we saw they are just spaceships with wings.
This might be a bit off topic for the NMS-spoilers channel tho, hehe.
maybe one for the LNF channel
Well, a topic relating to both is my hope for an update that allows fauna to jump
Including while riding
They need a whole new riding system for mounts in LNF I think. the NMS one is tertiary at best, but it isn't the main point of NMS so doesn't matter. But in LNF its not a gimmick so needs to be wildly improved.
From the trailer it defo looks a lot better
It's only a tiny look but it's night and day imo
mhm. Makes me think we won't be able to ride any animal because that would involve a lot to accomodate all mount types. Then again HG can pull of some magic when they put their mind to it!
Id still want improved companion features, I feel like theyre severely underrated even now, and an update could put them in the spotlight again
But the safe guess would be we have a certain class or type of mount. In the trailer there's only one mount we see, but that could just be all they'd modelled at the time.
If I had to guess, they'll be closer to ships in how they work
Imagine being able to control the altitude of a flying mount
I mean, the creatures we see being ridden in the LNF trailer are just NMS antelopes with different models
Like certain species can be tamed, and each region has procedural variations on those
I mean that's what dragons will be ^.^ but yes in NMS I'd LOVE it if they took another go at flying mounts.
The fact we can ride creatures in NMS at all is probably just ported from LNF. I'd bet all the types of creatures we can ride in NMS are matched in LNF too
in terms of them reusing creature rigs
oh I bet they are using the same rigs, just like the new creatures and rigs in NMS are probably backported from LNF
Hopefully there's mechanically more reason to do so, and the animations make sense on all of them.
Also, there should be cool reasons to want one mount vs another other than speed and cosmetics imo
hence why in WP1 and 2 all the 'new alien species' look awfully earthlike
manta rays, crabs, seahorses, hmmmm
I mean, there were flying boobs too tbf
Looks like things that would be right at home in a fantasy setting.
True.. could be fantasy boobs!
And polyhedra thingies
Speed, look, stamina, agility, jump height hopefully
also those are 'low effort' in terms of rigging
I still find it hilarious that they put the gif of that under the "whimsical new creatures" heading π
Oh I think it's very possible that the squids are 1:1 from LNF. If you compare the render of them with the octopus one, then compare that to the octopus in the LNF trailer, the octopus is the same and the squids match with it really well
I find it crazy that creature made it passed whatever QA they have at all, hehe
the octopus png in the fishing update was 100% that one we saw in the LNF trailer
I also suspect that octopus didn't have any animations other than an idle, like the giraffes from the NMS trailer
and that's why we got squids rather than those octopus in the NMS update.
Tbf an octopus would be much harder to animate
Very unlikely, MP is beyond bugged and I don't think they'll ever change that unfortunately.
I hope those skeleton mammoths don't make it into LNF because I'm sick of those lol
oh for sure!
I hope the skeleton mammoths go extinct. they ruin the diversity of purple planets
I feel like theres a bug preventing them from using other fossil models or something
And they are way too fantasy esque for a sci fi game
Blasts robots with cool staff that shoots purple energy balls
hey! laser staffs are totally sci fi! But necromancy?
This + the office flood they had where they lost basically everything.
Literally canon though
Unconventionally so, but still
Just because its canon doesn't make it a good idea :p
If George RR Martin put flying saucers in game of thrones, it would be canon, but it wouldn't be a good idea!
Theyre literally a glitch
The reason I push hard for station ownership is because you can connect multiple in game systems to it
Do you build in a pirate system thus higher crime rate, or do you build in a system that has a poor economy that you yourself can boost up to be stronger, can you connect settlements to it, etc etc
But it's also done differently so
NMS suffers to some degree from systems not interconnecting as much as they could.
This is why I disliked the "gimmick era" as I call it when they added exomechs and whatnot, they were just added for the sake of it.
I don't mind small feature additions but I'd rather have chunkier less frequent updates honestly.
They could have LNF staffs work exactly the same as MNS staffs bun instead of firing lasers and bolts and grenades they fire magic lol.
Elite Dangerous of all games has system ownership now and its something I think NMS could do with, a large money sink, something you can work on over a lot of time like what settlements should be
Beacon's tweaks were nice but the upgrade paths take overly long and have oddly specific requirements.
Plus we don't have many "trade" related features really
And then you could have in game guilds which register a system as a home world maybe
With corvettes and custom starships being a thing now too, you could even populate the system with totally custom ships that fly about
As long as performance concerns were addressed I'd not be against it
The MP of this game is still going to suck regardless and I unfortunately do not see that changing
I have been wrong before though but still, no confidence in this even if to just make the game less buggy.
Oh this i totally get. We were saying the skeleton mammoths in NMS don't make sense
The community side of the MP is good imo but only as an asynchronous experience
Hubs etc
That's what I meant by staffs make sense, but necromancy in NMS doesn't hehe
This is true. The challenge becomes who should be allowed to own a station, especially in high population space.
I will always say I just wish they set expectations better for stuff, many get genuinely disappointed after hyping themselves up falsely for something that isn't true (this is not changing at all)
First come first served? all it takes is someone rushing to 'buy up' all the stations in the project hub, in creative mode.
NMS has more than enough space for everyone to have their own place...255 full galaxies. Sooo...yeah. Many galaxies are barely touched by other players. You can easily find areas of space where there is nothing discovered by another player for tens of thousands of light years and build and do whatever you want there.
The challenge here comes less in everyone getting a system, we've barely explored 1% of the galaxies, and everything to do with trolls buying up stations in community hubs just to be spiteful and ruin their homes.
Especially in big projects like the project hub, it will be an arms race to buy up all the property.
And with people abusing offline mode to build on top of peoples bases and ruin them when they upload, with no safeguards in place. I can see the same happening with space stations
It's not that I don't want them, its that there's a lot to consider!
They'd have to have restrictions or an ability to report and remove stuff
they do right now, but it usually only removes it from your instance
If NMS had actual proper single player and not pseudo multiplayer this would not be as big a problem.
I kinda feel like claiming systems is antithetical to some of the core themes of the game
With that logic, base building would also be though.
If Hello Games implement something like this I fully expect it to either not be represented in others' games...so if someone else owns a station you won't see that and its effects in your game and could even claim the same station and do whatever you want with it in your game. Or you can report it to make it disappear and then do whatever you want there.
They gave up the core theme of being a nomadic explorer who is heading towards the centre with the very first update in foundations.
They'd have to work on instancing in some way if they were to do that spirit
No, I mean if there were a mechanical difference that resulted from claiming a system
I think letting us build bases in space would be the path to least resistance. It might not be space stations, but it allows people to do what they already try to accomplish with low orbit bases.
Its kinda in the name of the game, "No Man's Sky"
oh gotch!
the one thing I think NMS needs is an icon system in the star map that shows player activity, like an active settlement or if the system has multiple settlements that a player can see on the map
This would be nice. Would make community territory more readable too
You could see more obviously on the galaxy map where it starts and ends
Imo it should be limited to uninhabited/ abandoned systems with a set cap per player
Though I guess modding would still be an issue (unless it was done server side maybe? Idk how that would work though)
I still suspect this update will be 'No Man's Sky: Constructs' tho that would be nabbing the name directly off the mod :p
No it's not...the idea is that you can do whatever you like...even settle down. And it's not like owning a space station locks you down any more than building a base.
made worse if it does the exact same thing as the mod, which i kind of hope it does
exactly, community territory, and increases the chance of running into other players outside of the anamoly, if you see the icon in the warp map you knows theres at least some player activity in system
If it's what the mod does but with more interaction I'd be over the moon, especially if they were in space too
hmm? oh sorry no i was on a tangent. it adds big monolithic POIs to planets.
TO ANYONE WHO SEES THIS AND GETS EXCITED, NO THIS IS NOT A SPOILER TO THE UPDATE, THIS IS A MOD!
Because I made that mistake before :p
Nobody but HG could spoil an update before any player has the update. If one of the platforms had the update right now then you might reasonably think someone could show screenshot spoilers of what HG are doing. Right now all the spoilers we can do is talk about datamined stuff from the game files last year and when they have scheduled the next expedition to start on the servers.
They call it No Man's Sky but I keep flying into the sky
I wouldnt consider owning a station to be the same as claiming a system
I highly doubt any aspect of them that dealt w/ networking (such as uploading, etc) would be exposed to modding. Anything else that might be moddable would be client-side only by nature, and wouldn't cause any issues beyond sync-issues b/w modded and non-modded players.
It is an exercise in futility to attempt to claim the stars as property
Unless the Xbox store leaks it again haha
I just want a money sink and a long term construction project type of thing honestly.
And? I don't see that as a bad thing.
or an early article or that one time a chinese website I think it was showed off early wp1 images
Anyways, they're not gonna go to the whole nomadic themes thing
Oh yeah...that did happen with the Exo-Mech update that brought us Minotaurs.
The story doesn't even support it any more because travellers appearing to each other is lore supported.
An article about Echoes was leaked early too
Happened with aquarius too i wanna say
The echoes leak was admittedly kinda funny on how much of a blunder it was.
They also revealed that Aquarius was a fishing update, as well as the Origins trailer by a bit iirc
You dont have to "own" a space to live there
I just wish they'd do stuff like they did for beyond
You don't but having more things to do in nms with more construction stuff is not a bad thing (settlements went to this area and weren't updated for like 3 years straight)
Like showing a teaser trailer where its the title of the update
I remember rushing to download the article before it got taken down, quite an adrenaline rush catching that in time π
I mean theres a difference between constructing a base, or even a settlement, and claiming ownership over territory
The real rushing is the mods having to shush people till the trailers for updates drop in #no-mans-sky cause some people jump the gun early and post about whatever an update is.
I liked how they did that for the 2023 (?) game awards trailer where we saw the Starborn Runner and new Space Stations, but w/o an update name or context.
It's been a very big want of mine for a space game where you can own and build up your own system
Elite dangerous has it but elite has no console support now and I don't wanna start over on pc so
Seeing feature teases out of context can lead to some fun speculation, and the in-game reveal is pretty interesting if those features arent as we hypothesized, kinda like how all of the WT teasers worked.
NEXT was their biggest marketing campaign honestly, full on interviews and articles and whatnot.
Not to mention WT S2
WT in retrospect felt very odd, idk how it really related to NMS fully
Sure it lead to NEXT but we've not had lore relating to that at all
The last lore update was They Who Returned and In Stellar Multitudes
I wonder if we'll get a third quest to finish the "sentence
They who returned, in stellar multitudes, amongst the cosmos or something
Oh I vaguely remember that...but article was gone by the time I heard about it. I remember looking to find screenshots or copies but couldn't at the time.
eurogamer leaked it iirc
Yeah I love this mod. I was just saying it would be cool if they had a bit more purpose too, maybe some area to go inside or something
And if they spawned in space and we could float around them even better!
https://www.eurogamer.net/no-mans-skys-gets-pirate-freighter-battles-and-star-wars-style-trench-runs was this one iirc
I love that pattern honestly, and sincerely hope it's intentional by HG
Them not letting you hear the music used in that quest ever again outside of the game is criminal
Which one?
It's all on streaming now
NMS Journeys
so, there havent been any leaks this time around?
I believe the album has a slightly modified version of some of the tracks, but I'm not sure if The Appearance of a Star System was altered
"leaks" are few and far between and usually seem to happen right before an update drops, but we haven't gotten any so far. There's a few unused assets left over from last year which might form part of what's due this update, but as always its impossible to tell
You can definitely still develop and build infrastructure, its just in terms of meaningfully claiming a territory isnt that feasible on a larger scale in space
Nope...there typically are no leaks...those are very rare.
thx! vestige theory (dungeons update) seems plausible
Like, we see plenty of inhabited systems in nms, but none of them really show signs of being actual territory
It would be cool if, as part of that kind of system, you could make some sort of custom structures that might spawn in your territory
With a small part budget ofc
Well yeah its not quite as simple as me just wanting it and them implementing it but they've been getting far more ambitious with updates these past few years
wp2 is my all time current favourite update, beacon and voyagers are my joint second
wp1 and 2 being engine upgrades atop then voyagers existing is nuts cause they could have broken everything substantially
I just dont think any sort of system claim could be meaningful without running contrary to the game's themes
Thinking about it, there isnt really any sign of actual territorial claim in nms
The themes have changed though that's the thing
I dont mean style of gameplay
The travellers appearing to each other lore wise is meant to be a thing that happens during the "final minutes of the simulation" iirc
Base building is still making your own territory to a degree though so I just have to disagree that it conflicts with the game's themes
If there is some sort of claim system implemented, then I think it would basically just be a way of labeling things
Its like a player civilization calling themselves "the galactic empire" or some variation
You can say you own a region of space, but what does that actually mean?
What importance is ownership like this in the face of the infinite?
A pretty big theme around No Man's Sky's design is that the player never has that much influence on anything, at least not in a permanent way. You can boost the local economy with your settlement or disable sentinels on a planet, but neither of those changes are visible to other players who aren't in your lobby when you make them or are even persistent to your save
Nms went on sale for steam.
Thats what I mean, because how could you have noticeable influence on such a large scale?
As far as the game lore is concerned, the last time any entity had large scale territorial control of the galaxy was the first spawn empire, and that was millennia ago
You could say that the sentinels own the universe, but they dont see it that way, and its more like continuing their regular functions in what they do
Any theories?
For?
The emoji
Mine is that we get to build exosuits as well as our corvets and maybe just corvets part 2
There was plenty teories around emoji post time
π΄οΈ or π€΅ββοΈ would be better for a exosuit update, but that also feels limited in scope. I speculate it's construction related, hopefully space stations.
You can fully customize your appearance now, not sure what you mean by building exosuits. As for what the update will be...probably freighter update, we know they are working on letting us own up to eight for sure from datamined info and I suspect new freighter models are likely too.
Would love that to
"Fully" is a stretch, imo
You can change every part...underarmor, armor, pants, gloves, boots, helmet, jetpack/cape.
Full customization would be more in-depth, at least to me
Except when you cant
Because the dang thing doesnt show the color your picking for unknown reasons
Also we have a very limited palette of colors compared to what the game can support
Most things work fine. Not sure exactly which parts you mean here. Not being able to color stuff is more of an issue for base parts, not so much for exosuit. And color selection is great imo...never had any issues with it.
Oh and you can change the pattern on plenty of things as well...can't forget about that.
For one, I like the idea of being shiny rather than matte for most options, and at times selecting a color for something displays an entirely different color
Ive run into the latter the most with the autophage poncho
I just want the upper wrap to be the same color as the poncho itself, that shouldn't be hard
Or maybe teal instead of gold
And yet, no matter the color option I choose, I get neither
Often its a different color than the one I select
Like lime green
Sounds like a bug you should report. But exosuit customization overall is great.
game went on sale on Steam
Manually adjustable colors wouls be amazing, but also being able to customize body shape more would be cool
Nice. Though we know the update is coming because emoji posts.
No, if they allowed body shape to be fully malleable you'd have people making stick figures and balloon people...no thanks.
So tomorrow probably?
Wednesday more likely
Wednesday.
It'd be nice if they'd make the texture colouring on the exosuits more consistent. The colours on the Vy'Keen suit have always been too dark and less saturated compared to almost everything else so its parts always look out of place
Also I didnt say fully malleable, just within the limits of the game
Yeah, it's dependant on the race you select. Gek customization is highly detailed for what it is.
The body type customization we have now is already a slider internally, it's just that when using it we can only choose from a handful of preset spots on it
Yeah thats what I mean
Even just looking at those presets, it's clear that its a slider
It would also be cool to mix and match some of those layers you see on different races
They all have a baseline head, and other parts can be added on top of it
Saw it before but I agree with the update being a dungeon system.
It could be just about anything but nothing datamined indicates they're working on a dungeon system now.
Does anything currently datamined be explained by a hi vis vest.
I wouldn't be overly attached to the emoji...like door emoji meaning breach expedition...which wasn't even a proper update and had nothing to do with literal doors or breaches. But we are expecting a freighter update at some point this year.
Or the orange emoji was the Origins update.
I think its a ruins POI rework update, maybe something like dungeons. Be nice if they did unique ruins per race that controlled the system
Poi rework would be cool. Along with building style look diffrent per main system race.
- new pois
Thats my thought, especially with the file of 4k ruins textures someone found in experimental
i think the update is going to be constructing our own space stations
high vis vests are usually used in construction. so its something with building
Theyre also worn when youre excavating something
I might end up being wrong, but I think itll be "Excavation"
Hoping it means we get some reworked placable artifacts
honestly i dont see reason to build one. Would rather just have more features on already existing stations.
Imo Without adding some game loops and features i fear it would end up as settlement 2.0 that after a week u abandon it.
I think slowly but surely they plan to make the in system station a hub, with each activity or POI having a shop on it that you can engage with, like relics opened up
There are still 5 more shop spaces on the station to be opened up
@keen topaz there was a datamine for owning more freighters and a recent experimental branch update on steam added some 4k textures for the ruin biomes.
Thank u mannn, didnt know bout the textures
I hope the update is dungeons. π
I know we got the derelict freighters but I need em on planets lol
it's relics part 2
i hope we get the update today bc i have 2 days off
Oh yeah, back in Beacon they made it so settlements affected system economies too
Fun + resource sink
Its Wednesday
It would also be good to be able to build super large scale things without a massive performance drain, and I feel like custom stations would allow for that
Especially if you could have more than just the concourse area too
Earlier I visited one of the older city projects from before the hub moved, it was really fantastic and there was even a museum
The game really started to struggle though which is unfortunate
You won't be able to build entire space stations...not like bases anyway. That would probably take more than the 21,000 base part cap limit and I don't think they're raising that. If they allow us to build on stations it will be like we are building on freighters now...that can work.
Obviously it wouldn't be using regular base parts
It would have to be large parts specifically for stations, which would keep the construction low budget, performance wise
It would be closer to corvettes for the exterior, and I guess like freighters inside
Maybe with some larger room options than freighters have, too. Especially vertically
If they implement building space stations it will probably be through a terminal where you put in some kind of payment or resources, maybe select cosmetic parts you wish, and then you press a button and the station appears.
I don't really see them using the old type of customisation now corvettes exist
If anything I'd expect it to come to more stuff
Xbox is on sale
Ayyyyy
The scale would be a problem. This wouldn't be a landing pad you place parts on either. So I expect something like a construction terminal either on the Anomaly or that you place on your freighter and then you pay for it and direct construction from there...especially since stations have a fixed predetermined place in space where they are supposed to be...these aren't things you just place anywhere.
What if the high vis jacket is a reference to the waking titan arg what if hello games wants to do another arg to the scale of waking titan. The only proof I have is the kid that fed the gerbal had a high vise jacket on
Not likely. The waking titan story wasn't written by Hello Games and hasn't been mentioned in the eight years since then either. Sooo yeah...that's not coming back.
One thing I'd love to see is larger scale construction on planets
Especially after seeing some player made towns today
Some really cool ideas that would maybe run better if it didn't require such an insane number of parts to create certain bits
Specifically the cargo district in New Ziki city
Most of what was there is gone now unfortunately
I wonder if this might be a building update. They are the only things left from 2016
Plus they're apparently putting a lot of work into optimising bases etc
Oh im not saying that they are bring waking titan back spesificly just that they want to do another arg to the scale of waking titan.
Im not the biggest fan of base building but new POI would be good
I've been seeing people talk about that. Where are you getting info.
Building super massive bases purely for cosmetic looks seems pointless to me. They look nice but don't really serve any purpose. I have one large base that is built to be more cosmetic than function but I have no use for most of it...lots of rooms I could furnish I guess and whatnot but I don't have any use for multiple massive buildings that don't do anything. Farms, domes, and refiner areas are places are more built for utility where everything is quickly accessible in a small area where I can grab everything fast. They don't really belong in a massive cosmetic base either.
Oh no...this is definitely not a ARG. The emoji is about an actual game content update and expedition that are releasing on Wednesday...no ARG.
Tbf this wasn't just cosmetic, it did actually house quite a few players. There was a museum that users made art for out of decorations, there were apartments decorated by people who lived there etc. The tall buildings genuinely housed quite a few players who used it as their home for a while.
Iirc there were even functional ball games pvp arenas too
^ this was from Martin on twitter, one of the devs
House? When did anyone ever just hang out at a base doing nothing? Much less anyone else's base. And words like "museum" and "art" don't help anything...it's a cosmetic place with little purpose. Also the absolute last thing I would ever want is other players in my bases.
Then I guess it wouldn't be aimed at you. People used the spaces to hang out as a decently large community and use as a day to day home base
Ofc they probably didn't just sit there all day but it's all to do with the community side of things and RP
that's what ive been saying for a long time, i wish we can see that in the upc update
I hope they add a corvette teleportal device people can build in any player own base . Players can hover over a base and once you teleport from your corvette near a base who has one of these built you would end up at that location. Too prevent trolls and trappers make the device only buildable outside of the player base .
I have no idea what you said beyond wanting a teleporter on your corvette. That's never going to happen because the corvette is a ship that goes with you when you teleport so it can't hold a teleporter...but you can always call your freighter or the Anomaly and teleport from there. And you can't be trapped by any player base because you can report it and it will instantly disappear from your game. So the whole argument that you could be trapped in a base doesn't matter.
isnt the emoji that shawn tweeted out just meaning a huge bug patch or amm i tripping
Emoji means a content update and/or expedition is about to launch. Now, those do typically com with some bug fixes too but Sean never posts emojis just for bug fixes. We don't know what the new content will be but there WILL be new content.
oh ok
i hope they will add corvette landing pads ASAP
and one thing im sure they wont add but would love to have, is mini space stations you can build
Seems very interesting. And I love players do this. If HG is unable to give urban areas, it's nice to see players themselves take initiative
And some of these look better than the settlements I currently own loll
what does HG stand for again?
It was honestly super impressive, and they'd used mods to scale parts super big to try and help the performance
Even though it's not used anymore it was awesome to go around all the different apartments and see how they'd been decorated by different people
oh ye forgot
what are yall hoping the update is gonna be for
Construction simulator π
We can be pretty certain that if not this one at some point this year we'll have a freighter update because HG are working to allow us to own up to 8. I hope this is the update that adds that.
It would be great if we can finally upgrade freighter class with nanites or something too
Should i upload artemis or allow him to die?
Totally a you choice, I let them die
Maybe i should have too
I let him live
I diddnt want to let him die
getting too deep there, Gleam
Sorry
Safety vest
Insert queen i want to break free gif here
@modern bough mind elaborating what "construction related things" were datamined?
May I DM you? Iβll explain what I mean about construction related things
I donβt think itβs meant to be talked about here
I don't do DMs and this is the channel to discuss datamined info
Ah, fair enough. Iβll spoil it then
They were obviously in September ||looking at having more freighters per player, according to data mines. Outside of fleet expeditions and the like, one of the most primary purposes of a freighter is to serve as a mobile base, which requires construction. If we were to have nine freighters, what would we even do with them? We would require new constructions to make as currently, we are limited in what we can use freighters for. Yes, decoratively you could make different types, but functionally? You could put all you need in one freighter currently.||
This is just speculation, but it would make sense based on what I said.
yeah it is pure speculation
cause I saw the bits for 8 freighters myself and I don't see how it makes the update construction based
the only bigger things datamined were this, some bits about corvettes being replaced with a "template" design when past complexity limit and some high res textures from ruins subbiome parts
Gotcha
Yeah. It can be related for something totaly diffrent and not even reach final game.
This is true. It may also just be coincidence they were fiddling with what I said in September and then have a vest emoji
In the sense of the speculation at least
It just isnβt implausible that if they do add the ability to have more freighters per player, they would have more building parts (or at least new functionality to freighters so that you donβt have just nine freighters that are pretty useless, yβknow?)
expanding functionality of existing bits is always welcome
everyone bid farwell to @native carbon, we may or may not see him tomorrow :p
π
also I talk a lot but imagine it isn't a freighter update loll
This is something I think it might be too
they already have a ship building in the form of corvettes. all they need to do is scale up those parts or make entierly new ones for freighter construction. maybe even add a LARGE construction area outside of stations
its that or maybe we can own space stations since the station override still has no use?
im just spitballing
oh gosh I would LOVE that!
Yeah, most of the work would be art stuff. Plus, we know there's probably multiple freighter ownership coming and the current setup with corvette docking feels very temporary
i wish we could dock our corvette inside a landing bay for the freighter
same thing with a starship launch bay for corvettes (if you make it large enough of course)
or hell let us clamp a exocraft (much like vehicles in halo do) for transport to areas. like if we are going to the ocean planets. we could clamp our nautilon to it and drop it in the water before jumping in. (i know you can summon it but like..come on it makes it more fun! :D)
I'm not saying building freighters from scratch is unlikely, but I don't think that's it
well it wouldnt be the first time im wrong and get dissapointed so 
That's what she said
If it is a freighter update, I'd like if the freighters got some more utility outside of being a mobile base
I'm not sure what that could be, but one example is maybe deploying stuff to a planet's surface to help you out. Like hazard protection bubbles of something idk
so we expecting update tommorow?
Yes 100%
Yes
same hour as the last one?
most likely
first time i see hello games posting an emoji
Just watch it be the ability to upgrade freighters...
Since I've already put some time in on a different save trying to grind for an S class but no luck so far.
What do you guys reckon they're adding
Personally I think it might be corvette style freighter building
But idk
Calling it now, cave or freighter building update
Also, bespoke/expedition corvettes sound nice instead of individual pieces. With unique interiors
This would be nuts but I somehow doubt it
in sean murray Voyagers video he said '' you need boats and crews, and this tech is being developed for both games.'' so what if this is boats update ?? i mean the emoji looks a lot like the vest that people wear on boats
I'd honestly just love to have multiple hangars
As cool as that would be I don't think it'd be very practical due to corvettes and nautilon existing
I feel like that tech was moreso repurposed for corvettes
Or vice versa
Yeah boats don't make too much sense to me
With freighter building, all the tech is there and it's something people would use a lot
If it is that, I'd hope they add more freighter gameplay too but that's a stretch
nah dude, the nautilion does stuff boats are meant for anyway
I wonder why they never update the mechanics of the game.
So strange
Must not have been around very long.
i hope its a big update ngl
When will we be able to expect the gib Emoji, if it comes out at all? I didn't see anything posted today.
Aircraft carrier in NMS
HMS Sean Murray??
jokes apart, yeah, not a bad idea :p
Bro, imagine our squadron can land on a carrier
and then what? there is little for them to do though
Hold on lemme get there π€
They can uhhh look cool asf
rule of cool eh, I can get behind that :p
I would say perhaps if there were maritime settlements (think Gungans from Star Wars), then they could be subjected to pirate/sentinel attacks which we can defend with a carrier
in NMS most of the NPC combat is unfortunately in space, the only ground combat is with the Sentinels or the Vile brood
The battle of mon cala
Ngl the ground combat suuuucks
yeahhh :(
but NMS is a space exploration game so it is understandable
Maybe in NMS 2
which is LNF, but I am not sure whether even that would have combat per say, but judging from that one trailer HG put out, it definitely seems more than NMS.
It reminded me of Ark more than a space game ngl
What's up spoilers chat do we reckon they'll say anything about switch tomorrow
Would be nice, but I wouldnt bet on it
I bought nms at voyageurs on switch originally lol so I hope so too
At this point, there's 3 scenarios.
-
"Surprise! We did some magic and limited corvettes are on Switch now" [VERY unlikely, IMO]
-
"Sorry, we tried really hard, but it's not working." [Possibily offering a consolation prize, but just as likely they won't.]
-
Another fake update changing version number with no changes or official statement.
I'm one of the victims people speak about in hypothetical situations so I hope option 1 or 2
Bought after seeing the trailer , didn't get it or the reduxes
I own a switch 2 now but it lasts less time then regular switch
I'm a Switch launch veteran from 2022, so the betrayal runs a bit deeper. I haven't touched my save in ages as I'm running out of things to do.
I don't have the money for a new console right now, Switch 2 or otherwise. So I'm stuck.
Switch 2 mad expensive so I don't blame you they should atleast say something if they aren't gunna do it tho
That's mainly the problem. The complete silence.
And switch1 lables on voyagers update
If you watch the trailer switch is advertised then on the website it shows both switch one and two even
Also switch 1 lables on nomansskycom voyagers patchnotes
@grizzled apex sorry to bug you but I was wondering if you have any data on when HG usually releases the trailers for updates on their youtube
Hmm, I haven't had kept track of that, but I think that shouldn't be too hard to pull up?
Mk, I'll do some checking
I'm sure there's a site somewhere that can access the time of upload
thanks anyway
Around 8 am CDT
I checked, trailers around 7:58, 59, 8 an
Thanks!
Trailers always release the morning of the update...usually after the update itself drops. Probably in around 17 hours from now. If you think you'll get an early trailer, it's not happening unless a reputable source leaks it early...but an update trailer leaking early has only happened once in ten years for NMS so I wouldn't count on it.
no i just like to watch them as soon as they release
i did for Voyagers but i dont remember what time i even got up to do so
Yea I think the only time a trailer's leaked before was with Origins and Outlaw, and iirc both of those happened fairly close to the update's drop anyway, so the damage was quite minimal
Visions i think got leaked too lol
I agree it sucks but thankfully cross save at least does exist for if you're able to switch eventually.
Roughly like 1400 uk time ish
<t:1770825600:F>
Wait ignore that I've put it as 1600
<t:1770818400:F>
2pm uk time is about right, yeah. Update itself usually drops about one hour earlier.
I'll know if its dropped cause this channel will be very very active
Likely ps4 or ps5 getting it first
God please let this be an update and not just an expedition.
Sometimes...it's about 50/50 on odds of Playstation or Steam getting it first.
The only exception to that rule I liked was Aquarius but them getting that out only a month after wp2 was nothing short of pretty incredible.
I hope its something chunky if it is a full on update
Though tbf their updates overall have been way way bigger since wp1 came out
This is almost certainly an update and expedition. The first update of the year so far has always been a content update too.
I think the only expedition update in 2025 was breach.
tommorow is going to be so exciting aaa
What
Oh you mean "expedition only"
The only expedition focused update was breach. We got archeology, settlements, worlds part 2 corvettes
Yes
if this is the Freighter update we'll have a lot to do. Just hunting for more freighters will take time and we don't know what all else they might do with freighters in that update. Likely at least one more freighter model added to the game when that update drops...hopefully this is the update.
Breach was some added functionality and bugfixes to corvettes too
if its mainly about freighters i'm gonna be a bit disappointed
Mostly functionality to eva
I'm not against feature expansion of course and voyagers adds a LOT of potential to the game but I'd rather tweak other stuff
It could be a construct big shit update including freighters
I hope we get a sean Murray deep dive. π
I really don't think building will be the focus of this update. People get too fixated on taking emojis literally. At most we're probably looking at a few more base cosmetic bits from the expedition rather than the update itself.
Im trying to think what words a vest would go with.
I don't think theyre called that in the UK
I think vest is what its called in the U.K.
U.S. Americans call it jumper
Someone actually from these countries correct me if I'm wrong ahaha
yeah it's always brutal for me here on west coast U.S. time, I love NMS but I'm not waking up that early for the drop
they're usually just called "hi-vis" in the UK. in the US uh... I guess we call them construction vests
maybe it meant 'invested' and we're getting an economy overhaul loll
in any case, tomorrow we'll see!
@native carbon fingers crossed, lets see if I win my pact :p
I dropped myself off on a desert planet, on top of a mountain. So hopefully nothing goes wrong tomorrow
Whats your pact again?
I forgot
update has something to do with freighters
could be freighter base building, texture revamp, something
You can see the whole planet from up here.
this was what @stiff matrix was complaining about loll.. zero visbility
I dunno what these pacts are but I just have a feeling its not any sort of building update. Im probably wrong
Where is this update
@late edge again with sometimes a limit on how poweful pc or consoles are it's nice to see so much in one go from high above but unless there was an option on how much visibility you can see from a distant
The more further that's on the screen the more you can see but flip the otherwise the more that's loaded near takes up more ram or power and becomes janky
I live in the US and have never heard someone call those jumpers...safety vest is very much what they are called. Overalls are sometimes referred to as jumpers but not safety vests.
Reddit failed me again πππ
I've noticed every time there's an update announcement, the biggest expectation is for base building or combat.
And if we get either, people are quick to say how they're sick of it because we constantly get new combat or base parts. 
Personally I keep my expectations pretty neutral and am glad to make the most of features and content we do get. Very few updates have actually disappointed me. Not really a big fan of base building for cosmetic beauty...I almost never build buildings for the sake of building something. I mostly build for utility like farms that automate stuff for me or small placeholder bases for fast and easy access to places of interest, that kind of stuff. But all in all I don't think anyone complained about corvettes.
RE: the name of the emoji...The official Unicode name for this emoji π¦Ί is safety vest. It is a type of hi vis workwear. It is associated with construction worksites but not exclusive to them. If Sean's tweet is a pun again, the update won't have anything to do with construction
There are two other emojis more closely associated with construction: π§ and ποΈ... Their Unicode names are construction and building construction. So if the update was about construction, I reckon Sean would have used one of those instead
I'm guessing it will either be wordplay about safety or hi vis... OR, like how the pirate flag emoji introduced outlaws, I think it could ntroduce a new role or identity or scenario to the game...Worker, technician, hazard zone, something like that.
Hi-vis
holyshit... Investing...economy overhaul COULD be it
the only update that really disappointed me was Relics
relics was the archaeology, right?
but otherwise yeah i try to do the same
https://www.howsafe.co.uk/tactical-hi-vis-parka so like this for example
HG delivers what they think is neat and fortunately for us they haven't missed the mark all that much
idk still waiting for warring factions
That + qol like marking planets + abandoned mode tweaks
youd think at least the naval battle components of this would be relatively straight-forward
pirate dreadnoughts already fire their guns and the like
i still want the warring factions stuff from the playstation pre release reveal
that could just be carried over to other freighters
I just posted about this but the Unicode name for the emoji is safety vest. It is an item of hi vis workwear. Hi vis workwear also includes hats, jackets, hoodies, pants
i'd like that too
Forklift certified update
player customization in particular
I don't think that's going to happen beyond outlaws attacking everyone else. I think the idea is very much to let players work with and advance in every faction and with every race.
at least expand the outlaw stuff then
it feels meh
after so much space crime ive commited youd think the pirates would be like "alright she is our leader now what do you want us to do?"
and you could send them to raid systems and stuff

a girl can dream
The only updates that really annoy me are when theyre just expeditions.
thats understandable
i see the expedition-only updates as just a good excuse to pour a few hours into the game
though i know some people don't have the time or don't like the expeditions in general so
Um...this may be a stupid question but what if the safety vest means "work in progress" and it's actually a progress update about LNF and has nothing to do with NMS?
thatd be pretty cool but i dont think they'd follow the same routine as a NMS update if that were the case
just to avoid confusion
My annoyance is with the "marketing" they need to make it more clear its not a content update.
Instead of an emoji. We get all hyped up and its only an expedition lol
I don't mind expeditions at all...especially not when they have great rewards and a lot of them have. Over the past couple of years I have integrated quite a lot of stuff from expeditions into my main save's kit. No, the only update I truly hated was Waypoint...it ruined all of my ships, set me back years and nearly made me quit the game. Beyond that disappointing update were Bytebeat, which is the only feature of this game I have never touched and will never touch, and the exo-mech update...not because I don't like the idea of a mech but because the Minotaur is such a lame duck...even fully upgraded it is very slow to turn and its jetpack is worthless. Eventually they gave it the AI function, which is cool, though I never really bothered to call it in combat.
Its not the expeditions. But the expeditions instead of a content update
We did get some pretty epic ships from expeditions. Namely the Boundary Herald is a goated medium range explorer with a high damage bonus no other explorer can have and a decent shield bonus, then the Wraith is the best living ship you can have...better than any that can naturally spawn, so that can slot as my main living ship into my ship lineup. And the Iron Vulture, has high shield bonus though not as high as you'd normally want on a hauler but it has far higher damage bonus than is normal on haulers...more than double the possible damage bonus on haulers...and you can use its parts to make custom haulers too(though those won't have the big damage bonus). When the Atlas Scepter was first added you could actually re-roll it for top stats and SC slot layout...it's not possible anymore now but my Atlas Scepter is flipping goated...+49.90 damage bonus out of max possible of +50% with ideal SC slot placement too. Plus the Normandy frigate, the Atlas helmet, an so on. Even from the cosmetic trash expedition reward ships and MTs I repurposed the Golden Vector and Basilisk Crown into my go to ship and MT for crashing through galactic centers.
It's pretty awesome when I can integrate expedition reward stuff into my main save and I've integrated quite a bit over the years.
Every time a new expedition is close I am hyped to see what the rewards will be. I don't always integrate any of the rewards into my main save but more often than not I have been able to.
Southeastern US here, can confirm that we mainly call them safety vests. I actually work in a shipping warehouse and wear the orange reflective type on the job.
So yeah, I was pretty amused when the emoji dropped lol.
They're only called construction vests if you actually work in construction or roadwork. In a warehouse, it's a safety vest.
And the emoji is also called a safety vest...
If you type safety vest, predictive text will suggest that emoji
Hmm
i suppose its all up to interpretation.. but we're hopefully gonna find out tomorrow what Sean's interpretation was..
Doubt
Expedition replayability outside of redux would be nice
Forklift certified update
did we get the cowboy yet?
No
Why does it matter? You know that Sean posting the cowboy emoji configuration means absolutely nothing, right? He posted it for Breach update which was just an expedition without an actual update. What do you think it would mean if posts or doesn't post the cowboy emoji configuration? It means nothing at all...doesn't mean a bigger update, doesn't guarantee content update besides expedition, though this will likely be both, etc.
Dude, im going to ask you to tone it down a few degrees. You've been snapping at people the last few days for asking simple questions.
I wasn't snapping. I don't know what you interpret from text but if you read that in your head in an angry voice that's all you. I simply pointed out that cowboy emoji configuration doesn't mean anything at all.
did I ask if it meant anything?
You asked if he posted it yet, so you are waiting for it. Which is why I asked you why does it matter to you? We know the update is coming(almost certainly tomorrow) and the cowboy configuration doesn't mean anything and doesn't tell us anything new.
Did i ask if it means anything? What did I ask?
No idea why you suddenly got so hostile. I asked you a simple innocuous question...why does it matter? It's not a difficult question and there was no hostility in it.
I asked, did he post it? I didnt ask for the history of inconsistency behind it being posted for previous updates presented in a long paragraph.
Yes, No. Someone else said he didnt, thats all I needed to know.
Sure, and I was curious about why it matters to you. No harm in it.
Legitimately, What does it matter to you what it matters to me? I owe you a detailed explanation?
Like I already said. I was just curious. You could have ignored the question, nobody's forcing you to answer...but instead you decided to read that question in an angry tone, even though nothing about the text indicted anger(no exclamation points or anything like that) and decided to start arguing.
the stuff that polo says at the end of the artemsis line is very wholesome
"we should not exist but we do, joy!"
What county would Atlas corporation be in?
i love this guy
I agree that existence is beautiful. but if life was not a question there would be no need for philosophers
or art, for that matter. I think there's sort of a duality to NMS's story that is never resolved. On one hand, there are all manner of evils directed at the societies in this universe, from genocide, mass slaughter, slavery, and more. But the game tells the player, "Hey don't worry, just enjoy your time here." There's no moral imperative within its sea of immorality.
You the player are a passive observer, a cultural tourist, detached from the horrors inflicted upon the residents of this universe. The one substantive choice we had, to support Atlas or support Void Mother, ended up being another ephemeral decision. After all, in Worlds, regardless of our choice to help one or othe other, we're forced to help VM birth old worlds by which it can slink its way into the universe.
To me, if it doesn't matter that we're in a simulation, then either the game is telling us that life is meaningless, or that even a simulated reality is still a reality that matters. And if the latter is true, then the game is not giving us the tools necessary to exercise change based on what we believe matters in the universe.
Worlds part 3 tomorrow
have we gotten a cowboy yet?
I wouldn't be surprised if it's tomorrow
cβmon sean
They usually update on Wednesdays
thereβs no way it isnβt, update days are wednesdays
Yeah seems like a bit update tho I still want better caves and for them to be more deep than like 5 feet into the ground
I don't mind a planet reset at all
I just would like cavessss
all these construction theories and sean is going to drop an economy update on us
inβvestβ
i hope to be wrong
Yeah I would not be thrilled for a economy update
But who knows
Maybe it's worlds part 3 π
I'm excited to see what's in the update I just guessed worlds part 3 idk for sure lol
I mean it's not a horrible guess
Even though worlds fixed a lot of planet Gen there is still a ton left to be desired
We're still missing dense forests, rivers, actual cave systems, etc
We will most likely see tomorrow as well
if it is worlds part three⦠i hope
planet classes arenβt rerolled again
my jackpot may vanish
I still think tomorrow might introduce dungeons.
Wishful thinking i know lol
First of all this is beautifully put and I commend you on that, but also
Don't forget that within the lore of the game, you are meant to be a copy/clone of the creator of the atlas and thus the creator of the universe. The universe is using you to learn more about itself by hoping that if it's creator will not help it, then at least a copy of it's creator possibly could.
I don't think it's necessarily that life is meaningless or that simulations matter or not, I think in my opinion it speaks more to the inevitability of consciousness in a universe that has no other way to understand itself than through it's patrons.
I suppose my take is that in the game you learn that the meaning of life might very well be to pursue the meaning of life. That the reason why we're all here is because the universe never had a way to wonder why it was here before, and it wants to know just the same as you do.
but also also what kind of Korvax says life is not a question? lol isn't that literally like their whole deal?
probably secretly an autophage lol
Just curious but why do people care about this? Cowboy emoji configuration doesn't mean anything as Sean has also posted it before expedition only updates without anything new for the main game as well as before huge updates. And at this point the release is set. Cowboy post would not mean larger update and it would not make the update come out faster...plus we're less than 12 hours away.
that's only ever after a major update, there's like a standard cycle: update, then expedition or sometimes update with expedition then expedition
so since it's a new year there has to be an update first because the expedition never comes before the update
But we have had updates that were expedition only, without anything new for the main game. Not likely to be the case this time as first update of the year has always had a main game update too with new content but still...the emojis do not guarantee that. We can't know for sure until tomorrow when the update drops.
I would say gib is more important here then the cowboy however he did misuse gib once with Aquarius which was a pretty small update. Maybe twice but I cant recall if he did with Relics or not.
True but we never had expeditions as the first update of the year. I noticed the cycle generally tends to be content update+possible expedition, content update or expedition only update, and then we generally get into summer update followed by one more expedition update before reduxes.
You are right, he has used gib less. Don't remember specifically all the instances he used it in. Maybe that might mean something but wouldn't count on it.
I know he used it for Atlas Rises, NEXT, Beyond, Origins, Worlds Part 1 & 2, Aquarius, looking back I'm pretty sure he used it for Relics, and then Voyagers.
We have had expeditions with the first update of the year but never an expedition only update without main game content as first update of the year. And all in all expedition only updates have been pretty rare...out of 10 I think only 3 or 4 arrived as expedition only updates.
Fractals
I think it's possible that a thing that has never happened before could happen, but statistically, I'd say it's more likely that it will happen the way it has every other time
Yeah I know I meant expedition only updates for the first of the year usually its content update and expeditions.
Gib emoji is compromised too...Sean used it before the Breach update, which was Expedition only. No emoji is sacred. π
https://x.com/NoMansSky/status/1980972380131307775
From what I can recall Fractal, Omega were expedition only right? I think breach was a special case because of the influx of new/reoccuring players voyagers brought in. NMS hit a really high playercount with it and breach was the first expedition for all those players.
I think a expedition update would be disappointing for many after 6 months without a proper content update. Having a expedition only update followed by reduxes just to have another expedition only update would be bad for the player base.
I'm sure Sean knows this.
you have to think about it more like HG is a business, it has a set schedule throughout the year that it more or less follows, that schedule changes over time, but they tend to move in ways that make the most sense from a marketing standpoint, like updates have a tendency to come out right before and after other major games release, so like if something like baldurs gate 3 comes out in July, you can pretty well bet there will be updates in June and then like August or September
Second expedition for those players as Voyagers came with Corvette expedition.
I forgot about the corvette expediton but your right still though first emoji based update for those players.
it seems like hg thinks of each update as like a new release of the game, all of their graphics and trailers and stuff point to that, and based on how their sales numbers go, that makes sense, people always buy the game when a new update comes out, so they act like every update is a new release, so they plan them around other releases or delay them if necessary
the problem with expedition only updates is that it doesn't really live up to that
sooner or later the expedition model will have to change
it's not sustainable and I think HG knows that but it's just a matter of what they choose to do about it
I think it depends on when the updates are ready too. They work on multiple at once
I think they work on a lot of stuff all the time and occasionally they take a handful of finished improvements and bundle them into an update package
the vanilla version of the game they play in the office is probably bonkers
and then we get the parts of it that are ready lol
They most likely do consider when other games release in respect to NMS updates as they have to consider when players who haven't played NMS are likely to have time to try a new game like NMS. Common sense really. But still, good timing or not, this year will be the big 10 year anniversary and I hope they will have some kind of update releasing around August 9th...if not good timing it can be something smaller and not very significant so they can release more important features when the timing is best for the market.
well actually thinking more about it they probably more likely have like a large number of slightly different versions of the game with just whatever update stuff they're working on it separately, and then they might combine them to release the update
I kind of hope we get a more early August update this year to for the anniversary.
my bets honestly are that this is going to set up some new foundational change to the game, and then we're going to see additions and expansions of that concept throughout the year leading up to the big update for the 10 year in August, then some epilogue stuff to finish the year
I think the safety vest hints at like Foundation 2
because Foundation was the first update
That is a really neat way of looking at it. Honestly Foundations was huge when it first released I think it'd be considered a pretty small update compared to the updates released in the last 6 years.
well certainly
but I think Foundations 2 would be more symbolic than literal
I wouldn't expect it to be related to the content of the first Foundations
Since they like to release updates on Wednesdays August 12th is probably the best date. The 5th feels too early, and since the PS4 version released August 9th and PC August 13th, the 12th anniversary update drop feels pretty spot on.
somewhere between like 5-8 hours
*most likely
it could still be Thursday but that's rare
we don't have the internal branch anymore so it's hard to say
I kind of doubt they'll name an update Foundations 2 at this point and they already used Origins. But I guess we'll see tomorrow.
it's today for me π but yeah I do kinda doubt that it's foundations but it's still my best guess
Engineers?
idk
maybe just Construction?
It was huge since the game barely had any content back then. Nowdays big updates today are seen as really small and unimpactful because people usually measure it up to the entirety of the game instead of just the area it improves/expands.
I hope that Voyagers was the foundational update, considering Sean said in the deep dive that it opened up a whole new possibilities for the game.
Yeah I think this is the case. Both in terms of player creativity (the new build system) and exploration with spacewalks
I'd be incredibly surprised if either of these weren't expanded at some stage
Hello
Games


its almost time
Yush. Update time in a few hours.
PS sale's up
sean posting this now has got me like Hmmmmm?
Hmm, the next community mission start date got pushed to <t:1770894000> just now, but the exped's still slated to begin on <t:1770818400>, so the update should still be imminent
But im guessing this means we dont have a CM tied to the expedition at least
I'm pretty sure the screenshots he posts after an emoji and close to release are an indicator of what the content is about.
It's happened a couple of times now.
But when we're not expecting an update, then yeah he just posts screenshots he likes.
Hmm wondering whether we'll get some twitch drops again
It's a good indicator that he's up and about and that we might get the pre-update spiel soon
But not really about the contents of the update
I'm pretty sure they're always fan screenshots and they don't include the actual new content, but they're still an indicator for what to look out for.
It'd be neat to pay attention to the screenshots he posts today and compare them to the update lol.
Yes I don't get why some youtubers dig into screenshots he shares as if he'd hide hidden meaning in them. They are purely Sean engaging with the community by showing that he likes looking through screenshots people make of his game, and posts ones he particularly likes.
I've always just seen it as Sean showing that he and the team are aware and look through player content and posts.
Like when he retweeted the person stuck in the middle of nowhere, they are clearly watching reddit and X posts.
The only time I really think the screenshots were intentional were during the Aquarius hype phase, where he posted two back-to-back (?) screenshots w/ the in-game pot decoration, even though those were posted by a community member.
Yes I think thats like 'playful banter' with the community and people engaging with him
like when he 'waved' back at the satisfactory devs when they waved at his emojis.
and again the pot wasn't anything new or showing a teaser of future content.
Because it ended up being the fishing update
Last I think they showed anything ahead of time was the player models?
That's what I mean, they're (probably) only ever intentional when we're expecting an update.
They're still community pics, but also relevant to the upcoming update.
Oh I mean in that some youtubers look at these screenshots he shares looking for new assets etc, as if they are Sean's screenshots. Which they are most definitely not.
I remember this
I remember him showing a pic that had a ringed planet prominently in view and it was for Worlds Part 2.
Can't really think of others at the top of my head. π
I suppose if the update turns out to be space station related, then we will know!
But Sean has definitely been on a corvette binge since voyagers when it comes to screenshots he shares
Some peeps suggested this might be worlds part 3 but i highly doubt it
Yeah I'm really paying attention to them this time to see if they're related.
I used to shrug them off before, but he always posts a bunch of screenshots right before an update, so who knows.
If only that were true...
I think WP2 only existed because they realised the update was too huge to get it all done in time for the summer update
so had to cut it in half
A lot of WT stuff was teasers before release, and things like the NEXT and Origins key art being posted early are probably the main examples of revealing stuff early, not to mention the split-second look we got at WP2 fauna in the WP1 deep dive
^
And that's why there was so much of WP2 half finished in the files of WP1
and why we got an unprecedented WP2 sized update to start last year off.
I still remember them showing off the asteroid overhaul like 2 full updates and an expedition before they actually released them. It was such a tease lol.
Outlaws patch notes and trailer had amazing looking asteroids, but they were nowhere to be seen in the actual game lol.
oh yes I remember them accidentally showing that huge asteroid field in the patch page. Shows that the outsourced person who puts those together clearly has an advanced build of the game.
Ah wasn't that the trailer where they showed off the freighter rework slightly on accident too?
Iirc the hanger had a slightly different layout in one of the update gifs / the trailer
I'm wondering if the high-vis is related to cities? Just a guess. But it would be awesome if there were cities, either on planets, or inside space stations - actual breathing cities. Would be very cool!
I believe that's the Outlaws patch notes where a gif showcasing the squadrons had a view of the new base interiors.
Reminder that the devs have shown autophage players with parts that are so far exclusive to NPCs
would be neat, if lore breaking!
And I really hope we get those soon
I'm not familiar with the lore..Why would it break it?
Maybe today as a matter of fact 
new internal? I rushed to check if the update had dropped lol
Well, the game itself actively undoes it's lore in a way. The main story is basically one huge false narrator lol.
Alright here we go...on standby
Wait I thought we couldn't see steamdb updates anymore?
Oh it's more a lore piece to make an excuse for the lack of cities, but (and @grizzled apex is the lore aficionado so he will correct me!) but I think its that the sentinels wipe out any settlement that reaches a certain scale, hence why all of them are smaller in size.
I think performance is the big limitation
Ah, that makes sense. So, perhaps on planets with zero activity? Or space stations could still work?
Yes outside of lore, its definitely all about feasibility
We can't explicitly see private branches anymore, but the game keeps getting these "empty" updates in between (which have lined up with, at least, experimental drops) which seems to indicate that these might be SteamDB showing changes to private branches anyway
I do think 'hives' feels like the most feasible and smaller start of the year update. I could see them adding infested asteroids and then making an expedition around them with some 'bug' themed stuff again.
I made a bet on Vestiges w/ a friend haha, looking to see how well that holds up in a lil bit π
If I aim for that, i'll be happy and anything more will be even better.
Oh god I hope asteroids get spacewalking gameplay.
Wouldn't be safe
I think it's content update alongside expedition they definitely want to start 10 year anniversary strong
waiting for sean murray to start posting more emoji's lmao, im literally camping his twitter rn
Genuinely
Im suprised they didn't get anything in voyagers
Relics content update got expedition same day of its release
If it wasn't for the fact that the last content we got was an expedition only, i'd say it was 50/50. But I think this will feature content with the expedition.
Well the Breach update/expedition added the ability to use multitools in space. And the multitools can literally destroy everything a starship can funnily enough.
They're working towards it, atleast. We can shoot stuff on foot in space now, so they might be toying with their new tech for spacewalks for other feaures
100% lasers in space from breach to me says there is more spacewalking content to come.
I hope asteroids get their own mineral deposits and dangers around them. It'd be better than just shooting them with starships for resources.
And the on the nose star wars space worms
I wish we didn't explode asteroids by bumping into their hitbox miles away from them
makes them feel tiny
But i guess an asteroid field of giant asteroids with accurate hitboxes would be quite taxing.
Yeah shooting them with multitools makes you realize just how inaccurate their hitboxes are.
What was the earliest that someone got a download on launch day btw
Oh I hadn't even tried this but I bet!
Imagine dwarf planets. Basically super big asteroids with no gravity (in the interest of EVA gameplay), and cave systems
With the transcender plugin by mjstral it's already been proven that asteroid base building could be an official thing one day, though I doubt it's gonna be this one. If HG ever decided to go that route another emoji would be a lot more fitting.
Imagine ring worlds.
With caves that aren't a natural formation as if someone built them, so they must lead somewhere.
They're technically possible to generate in game rn by forcing a planet size to be abysmally small. They work as expected, but are pretty hard to find.
I jump and float out of the atmosphere forgetting I'm on a no grav planet
Here, I use NMS.py to hook to a certain function which deals with using the planetary radius to set the size of terrain regions for a planet. Using this hook, its possible to make planetary radii absurdly small, resulting in "Planetoids" as seen in this video.
Despite some graphical glitchiness, the generated planet is stable and explorable fo...
I remember when we had this discussion about if planetoids were feasible and u making this ^.^
The little prince update
Made me think of the old ratchet and clank!
No Man's Sky if it released in 2009 or something
It does look like a spore sized planet
I remember seeing some experiments with it a few years back. Rayrod's stuff I think?
Vestiges coouuuuld work if breach really was some content brought forwards?
Aren't the usual planets in the game pretty tiny compared to real life?
Like even gas giants and regular giants that are thousands of times bigger than regular planets, they're still apparently small.
And could be all sorts of things from a ruin update to new derelict types
Makes me wonder just how gigantic LNF's planet is gonna feel.
too big hehe
yes it only takes about 24 hours to walk around a NMS planet
the regular sized ones
Yeah they're not even dwarf planet sized iirc
Imagine someone walking across a giant planet.
I almost wonder if LNF will be 'too big'. NMS the galaxy feeling infinite is part of the gameplay appeal as well as the gimmick. But an earth sized planet with everything as spaced out as an earth sized planet does not necessarily scream 'fun'
For example, sailing the ocean would be fun for the first hour, maybe two, but 3-4 weeks?
Either everything including biomes would have to be densely packed, or they'd have to find more ways to make the journey engaging
Makes me wonder why it'll be so big, or how they plan on adding variety in the future.
Yes and you wont get continents if the oceans are relatively small.
I would imagine there's some sort of system similar to the base teleporter and/ or portals
So either you have meaningful oceans which will make for a lot of 'dead space' or have them be relatively small between landmasses, in which case the sailing ships don't really have much value and discovering a new continent will just feel like hopping across a pond.
But tied to specific regions/ biomes as opposed to planets
So a certain stretch of mountain biome, or at least a certain square area it occupies, would have an address
It might help if players can create a network of portals. So once someone has 'founded' a new continent, others can reach it?
Kojima wants to know Sean's location.
I do think that's why Sean has been vague and just saying that the game is 'shaping up'. I think like NMS they have this conceit 'an earth sized planet' and now they're figuring out the 'okay, why?'
I think in game development they call it 'finding the fun.'
I'm kind of under the impression that a lot of the core features are done and they're just polishing it. I mean they worked on it for 5 years before revealing it and now a lot of it's features are being ported back to NMS.
Soooooon
I hope so. Enshrouded can only scratch the itch for so long!
6 EST is within the hour the first platforms receive it usually
mhm any moment now
Personally I don't need much more from the game, but I'd really like an overhaul of the faction/mission system, resulting in it offering more emergent gameplay. Additional procedural POI's in both space and on ground, would serve as dungeons, which could be incooperated into the mission system. Generally it'd require new and more complex poi's (in the style of derelicts basically) for this.
And the realm of glass as an accessible end game realm, working akin to oblivion gates by using the boundary failures as portals, but that's just me dreaming too much 
hehe 'i don't need much from the game aside from...' lists off a dozen things β€οΈ I am definitely in agreement with all of them tho!
The more they add the the game, the more I want lol.
But yeah, procedural planetary POIs are high on the list.
The mission system is in desperate need of work
it would be nice to have teleporters work on the ship
on the corvette
I wish the mission system was way more dynamic instead of playing out the same exact way every time.
mhm and just generally were more fun
by missions you mean the nexus missions?
Agreed...but how could it be done...
the corvette ones are definitely 'designed' with a team in mind
Any mission tbh
Incoming
14 high value fish?
Yeah, an dthe space station ones.
no thank you
The Gib has arrived
Nice. Cowboy soon
Show the translation
Itβs a gib, that means itβs gonna be a big one!
Would be really good if they had some kind of story script, instead of all missions feeling the same. For me it would make it feel less grind-y if I could invest more in the reason for doing them.
Sean's usually late to posting these haha, glad he's finally back on schedule
I was about to say
It was not always the case
Doesn't change unfortunately
normally by the time we get these, we already know too much about the update
I'm ready for the update to drop and then an hour later we get the cowboy and another hour later the patch notes.
And on reddit people will keep saying the update is fake.
what's a gib?
Sign from our lord and savoiur sean
Before gas giants were introduced, Earth had roughly 2,000 times more surface area than the largest planet in NMS. With gas giants, Earth now has about 125 times more surface area than the largest planet (assuming 1u equals 1 metre). Of course, movement in-game is much faster and more responsive than irl, which makes distances feel smaller again.
I forget when Gib first appeared but it was from the community during the hype for an update
I mean what does gib mean? engwish not goud
Yeah like random branching paths for how a mission can go. Locations and outcomes very randomized while the core mission goal stays the same.
and the billboard outside their headquarters funded by fans
With thank u hg words
That would be awesome - you could have entire stories play out on one planet through multiple missions, or multiple planets for one mission..
Yep!
Are we there yet ππ
A while ago someone suggested something like raiding Sentinel Freighters for Interceptor parts, if HG were to incooparate Sentinel ship building someday. You'd have to fight your way through the interior and then extract it (or some technology) from the ship core or bridge terminals.
It really reminded me of the way relics made fossils more interesting, new and more emergent gameplay loops are always a welcome addition imo, even if they might eventually get repetitive.
It'd still be more fun than running around and scrapping ships for parts, imo, though I can understand that some people just want to quickly be done with it and build their stuff. But creative mode exists, so I don't really see the issue.
Space station missions would actually feel awesome if they were procedural like that.
Soonβ’οΈ
Between now and a few hours.
I choose now, please.
Just dropped
Out now on PS5
Ps5
Wow that was fast
Whut is it qll about?
I'd like to see more social hubs, other than the anomaly .. with reasons to go there. Perhaps something they might be working on for Light no fire, like towns ...if that's a thing
Oh dammit ps4 but not US
Update out on PlayStation
Okay that's funny lol
6.20
Oooooooo
Who's going to win this time and drop update patch today π
It's pretty early!
Sony pleeeeease I have eth
Changelog of PS5 update pls
That almost never works!
Imma look at the random screenshot Sean posted and see if the update has anything to do with space stations, corvettes or spacewalking.
well! those with PS5 .. what does the update say?
π
lmao i made this comment on the twitter, and ima make it again
GIB ME THE UPDATE!
Told u playstation would get it first! (they always do)
Typically yeah haha
Now we just need someone to install it already
Give us the splash screen notes
9.5 gb

Ps4 USA got it
It will be a race on reddit for someone to post it
Go, my eth connection
The race is on. I hear the music already
Who's going to win π
update trailer out yet?
Quick download it you goobertons
On it on it
Not yet
please don't be just an expedition
please don't be just an expedition
please don't be just an expedition
I'd be fine with that if it's a lore heavy one like the Cursed
maybe they're waiting for other platforms(except Switch 2) to update before releasing trailer
Yea except Switch 2 it's because it took 20 days for update to arrive for Switch 2
βSurvivorβ
bruh don't scare π
Oh
Goobertons quicker
I thought you got it
Expedition jumpsvare
Nooo! I donβt have a PlayStation lol
On Switch 2 didn't update to Voyagers until 20 days after update for other platforms
Bruh that needed to be one message ππ
What's the name
Hehehehehe
We have no info yet
Goobertown update
No one knows yet
My PS4 is basically broken, intense activities will shut it down. But my Internet is too slow to even contest others anyways heh



