#nms-spoilers
1 messages · Page 128 of 1
Its outdated these days
got it
for those who cannot complete Stage 4 mission "Uncharted" in current event - turn off multiplayer - jump to systems that are not already discovered you will need to do this at least 8 times. Some say goto black holes - this does not seem to work
Going to black holes is the worst advice
Each one has its own exit that is consistent, meaning that if a black hole system is discovered, so is the other end
apollo's a real one in the case where I don't just kill him off. hell yeah to having a drink before everything goes to hell
I mean for the expedition milestone
I did it! I reset the simulation!
And I landed on a Paradise Planet without Toxic Windstorms
The key, which is what I did, is to pick a random system at max warp distance away from the final system, then ask polo for a black hole near there. 8 jumps after that and I was done
I went through the end of the Purge so fast that I didn't pay attention to the descriptions of the galaxy options. Does anyone know what they are. I remember the one I picked was the "inspiring" galaxy
Of course resetting the simulation would scramble my corvette tech :
Wait, like thats where you got spat out?
yes
I'm inspired by this inspirational galaxy
Also, somehow I lost my nutrient ingester along the way 🙂
That is a really nice place to wake up with damaged tech
Yeah, mellow days, mellow nights. Took the sting off
It seems perfect for a base too
Unscrambling my corvette tech was almost as bad as having to repair my "hopper" craft
Well, I havent heard whether the issue of jumping galaxies in a corvette essentially breaking your save has been fixed yet, so at least it isnt that
"Inspiring" means lush galaxy
Well lucky I didn't jump in the corvette 🙂
Yeah, I know. Someone or something told me.
Brooo why’d u spoil it for me
Istg ur so selfish
When you meet Atlas after using a portal whose coordinates you don't enter manually, you briefly end up on a weird planet with strange looking mineral structures / flora and when you look in Discoveries, the system is blank. The weird planets like this show up naturally in the galaxy somewhere?
Yes
Is it something you can tell from the planet description after scanning or do you need to land to tell if it's one of those?
This has the synonyms for them all
https://imgur.com/rFi6Vn6
Cool, thanks. I think I've see Crimson and maybe Doomed. They didn't seem to be as weird 🙂
not sure if this is a spoiler, but just to be safe... I got a sentinel exosuit upgrade from doing something. Anyone know what I did to get it?
You can get them by breaking salvaged glass (you get those as you fight and destroy sentinels)
(
)
oh good, I feel better hoarding them
that said, I haven't done that before, so I wonder what I actually did to get one. Maybe I popped it by accident
there was that one time I foolishly turned off the "hold to activate" feature just to try it out. I might've popped a salvaged glass at that time
They also count as their own category of upgrade, so you can have 3 installed on top of the regular classes of upgrades
Either the salvaged glass or a reward from something else
lol, yeah, curious which 🙂
I recall a recent expedition milestone rewarding one
I wonder how that sort of scripted biome changing works since when you use the scanner on an exotic world in the story, it's almost always another biome reskinned
Warning : Sentinel Walker detected
Sentinel Combat unit deployed
could someone tell me how far along I am and how close I am to finishing the main story?
I just talked to a gek cartographer and then Apollo sent me a transmission where they said they saw atlas and then they switched languages
That would be somewhere around the last third or so of the main story
Thanks!
Hey so i got a cracking void egg how do i find the world its looking for?
Nvm, got it!
The mission: Locate an Echo Seed. I think I got one of those long time ago. Search through my storage containers. Found 'em. Move one to exosuit. Mission complete.
lol
I'm nearly at the end
I can seek the final interface, complete the atlas path, or explore the galazy
Is there anything I should know before I make a decision?
you can do what you want, but I recommend completing the atlas path as it will also get you closer to the final interface at the same time
well you learn a lot of atlas words and there's a prize at the end
OK, I'm stuck. The mission says to "Speak to them to learn more," but they're not telling me anything more. Any idea what I should be doing?
Is it long?
It takes a while if you pick up all the language spheres in an attempt to learn the language
And if I don't care to learn that language?
then you can do it pretty quickly
Ok, thank you very much!
aw geez. The thing I needed to speak to was buried in the cliffside. How would I ever have thought to mine the cliffside?
After completing They Who Returned, I got an ||autophage|| visitor inviting me to oversee their settlement. Having lived through my first settlement under constant corrosive storms, I'd like to know if I can somehow manipulate this one into a bit of a nicer place. Is it possible?
You could ignore the one you're invited to and use an Autophage Settlement Chart on a desirable planet to find an Autophage Settlement there. Autophage Settlement Charts can be bought from Autophage Synthesis Terminals for 1,500 Void Motes
Note that you can also have up to four settlements per save now, and you may retire from any of them whenever you wish (unless one is tied to the mission A Trace of Metal still)
Will that make the mission go away? Can I relocate the mission to someplace nice since it spawned at my first settlement which is very far from where I am now?
or does it always spawn at a bad place?
My first one is on a planet with some weather but overall not too bad, next 3 definitely going to be searching certain planets in certain systems...
Want 1 of each race already have vy'keen.
I got the trace of metal mission at a settlement on a paradise planet with no bad weather
Lucky you. My residents were always running (still are, technically) from the storms every 20 minutes. I actually got X-class hazard protection so I could weather the storms better in order to deal with the settlement. I guess I can relocate the ||autophage|| settlement mission to somewhere near me in this new galaxy and hope for the best. Or maybe backup my save and save scum it.
I brought an |||Atlantid Drive|| from the Breach expedition. Will this mess up ||In Stellar Multitudes||?
Is Atlantideum to electronic lifeforms what Nip Nip buds are to Gek?
No. I’d imagine if you gave a Korvax atlantideum, it’d be like giving a person condensed insanity
Atlantideum is a byproduct of the break down of reality, so I feel like they wouldn’t appreciate being given it
I gave some to Nada. They seemed to want to keep it
Because they’re a scientist. If you were a scientist and someone handed you a handful of powder and said “hey, this shit comes from an area where a new reality begins asserting itself”, you would want to learn more about it
But the average Korvax would be some combination of confused and horrified if they were given some
fair
seemed to make my ship AI go a little batty
and the space station core
dare I say cuckoo for cocoa puffs
You also have to realize that the Korvax worship the Atlas. The idea of another entity (the Void Mother) is heresy, so seeing a byproduct of her influence would definitely make them at the very least very very uncomfortable
I've only started to hear inklings of this other entity, so I cannot comment or consider it at this time
And that’s all you’re really going to hear
oh really? too bad.
We know the Void Mother exists, we have some idea of her origins and intentions, but she’s rarely mentioned outside of the Autophage stuff
well I don't have the settlement yet. maybe I'll learn more.
Just about every time she is mentioned (as far as I’m aware), it’s in the context of the Autophage, which makes it not super easy to understand how she interacts with the wider universe
The void mother isnt really heresy, but the idea of worshipping her would be. Plus her identity brings up extremely uncomfortable implications to the Korvax
ALSO it is definitely not the only time you hear of her
But she is a godlike entity whose goals are in opposition to the Atlas’
Opposition in technicality
The relationship between Atlas and the Void Mother is a very complicated one
I feel like I have pretty much only heard about the Void Mother in relation to the Autophage (I know she’s mentioned more than once, but it’s usually not separately from the Autophage)
I know she does, but again I feel like only ever hear about her when Autophage are involved. I don’t think I’ve seen anything that really shows more of her interactions with the wider universe
Huh, you may be really unlucky, or havent gotten the bits that link the names together
I know she’s got other names
Do you know them?
Can’t remember what they are, but I knew them at one point
One is Abyss
Void mother you know
Interacting with the autophage, you should also learn Korvax Prime, and the Atlantid
As for her involvement in the wider universe, you remember all the "do not drink the water" stuff?
There are nanites in the water
Put there by sentinels at her command
Nanites that gradually infuse the life in the universe, changing them
Dissonance is her, purple systems are her
Living ships, organic frigates, the abyssal horrors, biological horrors, the slime and mould that cover ancient and abandoned structures
The voice of freedom
I honestly think that even the situation with the base overseer specialist is her doing
Knew that part
I assumed the living ships were purely the Korvax messing with shit they really really shouldn’t, I assumed the organic frigates were kinda just around
Living ships were an experiment done by the korvax prior to the destruction of korvax prime
Organic frigates talk of songs and temporal loops binding us, yet Telamon states that Atlas cannot defy causality
I also recall something relating to organic frigates tying them more directly to the void mother, but not the specifics. It may have also been a part of the leviathan expedition
Also to clarify, her goals are "against" the Atlas because it requires changing the function of the Atlas' systems in order to work, which the Atlas interprets as an attack/error/glitch
Her end goal is to survive the destruction of the Atlas supercomputer
Okay, but that still means she’s opposed to the Atlas. Technically doesn’t really come into it here.
She is, but doesnt seem to want to be
As for Atlas, I cant even tell whether it can properly perceive her
Maybe it will be possible post-stellar multitudes now that she has been integrated with the universe to a much better degree than before
Hey, I discovered something. If you find a nice planet far away from where you get the Autophage Settlement Signal, you can fly to the planet (enter its atmosphere) and request to restart the mission using local structures, and the settlement ends up on that planet.
That sort of thing should work for most, if not all, location-based missions
yeah, I was wondering if I could manipulate this mission to be on a nicer planet than the one with corrosive storms that my other settlement was on. I got no real answer so I came up with this idea, and it worked!
I just didn't like the settlers always running for cover. They would run into my office and play musical chairs and climb all over the tables.
(and I mean this in all seriousness, they would literally do that)
Sometimes they would collide with each other and never separate
just spinning around like a binary star
ok... in stellar multitudes or play with the autophage
It's kinda funny ... the scrolling text says (<SPECIAL>Dissonant<> Planetary Settlement) on the teleport destination list
Anyhow itd make sense with the addition of purple stars, adds more load to the needed calculations
Dang i went to lore first, lol
That's your second home atp loll
Out of curiosity does my choice when it comes to the ending matter
Like am I going to lose all my stuff if I do it?
Resetting the galaxy?
Like resetting the simulation?
No, you won't lose everything but if selecting another galaxy that will damage your multi-tool, ship, and exosuit tech. So swap out to a different tool you don't care about, a ship that is a regular one (Never jump with a sentinel, living, or corvette!) And make sure to store your exosuit tech that can be removed.
I learned that second half the hard way
Used a sentinel ship I was going to scrap anyways, was a bugger to get it back to the station so I could scrap it after destroying its brain. Somehow got around fixing it but was complicated.
Now I have an exotic I named "Core Jump Ball" and use that instead. I keep spare parts in it.
What choice should I make? Like
Should I reset it all or refuse
I am sitting here thinking too deeply about this
well, resetting lets you get to another galaxy on the cheap; as long as you've swapped in a junker mt and ship and packaged up nonessential exosuit tech you should be fine. but if you don't want to reset for lore reasons or whatever, you can always take the manual route through the center later
being an autophage must be sick
like yeah starting off is kinda hard, but then the possibillites are endless
why fly a ship when you can BECOME one
like why return to being bipedal when you could become a dragon
Am I supposed to be crafting the items the atlas path gives me blueprints for...
I'm 9 in and haven't crafted any of them
I'm glad I got to the middle of the galaxy before resetting the simulation. Undiscovered systems everywhere.
you'll have to have crafted them all at the end
no, just the last one
yo why did i got the remembrence even when i didnt chose to follow the atlas path?
I think you just get it regardless of what path you chose
But what does it do when i didnt chose the atlas path? Like i know it makes u remember the things from before if u choose the atlas path but if not?
It allows access to certain areas in some structures
ah ok thx
How come i can't find a interstellar ship i went on coordinate exchange for like 2 hours trying to find a cool ship but nothing spawned in the locations the coordinates said to go to
did you turn mp off
The paradise planet under my new star is no paradise 🙂
maybe I should've wished for a gas giant, lol
Remembrance is from the main quest. The Star Seed/Mark of the Denier is from the Atlas Path. These two quest lines are not mutually exclusive.
yeah but at the end uf the main quest u get a choice to either refuse the atlas path or smthg or reset the simulation, i meant that
Both options result in you learning the tech, yes
anyone have a clue any planet with wrecks in current expedition? no wrecks or buildings of any kind on any water world i landed on
Ask in #nms-expedition, more chances of an answer.
what did yall do with artemis?
i saved him
in my first run
but then in my second
i killed him
because i realized it was better
yes, my save corrupted :(
I killed him
I think it's made clear in game that Artemis' simulation would be way worse than the traveller's
I wouldn't want to live in a simulation, so I chose to let Artemis die
well it is
ok sure as a game mechanic it is
But I don't think it should be our place to drag someone back from the dead
especially if the alternative is to put them into a simulation for what'll either be the rest of their natural life or eternity, depending on how time passes in the simulation, and the physiology of a traveller
Every new player on this server has to pass the sacred test laid down by the ancestors :
DO I LET ARTEMIS LIVE??
Seriously though the amount of new players asking this question like a ritual is kinda funny and adorable to me 😌
"Should I save Artemis?" "Do I tell Artemis they're in a simulation?" and "will I lose everything if I reset the simulation?" make up probably around 70% of this channel's activity
Until around updates
A quick browse of this channel would give all those answers.
I took the opportunity with the "reset" one to hop to galaxy 10 (the lush). Later found my perfect sentinel interceptor there so probably was a good choice.
If we didn't trap them in a single system I might have let them live
Probably not though, just an echo
Yeah, I have come to depressingly realize that as the story progressed.
We're cut from a different cloth. Had I played the launch version far enough for that to happen, I would've put it down forever. Like with a proverbial shotgun.
(more likely a disc shredder)
Or would have to warp back, which is what I've done with some systems. Granted I have a base in a nearby system though.
It's this exact thing that made me stop playing at launch. I felt like I had to find as many structures (portals, settlements, etc.) as possible in a system before moving on.
And basically the same grind in every system made me stop.
Base building almost brought me back, but it didn't.
hell I'm happy I wasn't afraid of the notion of resetting everything, because the people that are all stay in euclid
I read the spoilers first. 👀
It is kinda funny that people think Hello Games would put a 'wipe your entire save' button at the end of the story
But I guess Starfield did literally do that so its probably not that crazy
It does sound like everything will get wiped when you go through the quest in NMS but actually only damages certain things.
I can see why that is a question that gets asked so much especially if someone played a previous game that did actually wipe stuff.
I wasn't afraid of it (because I already knew what would happen) but I also just didnt feel like leaving Euclid yet because I wanted my freighter in better condition for travel
Okay so basically my theory surrounding the 256th universe is
If we imagine save editors as some inventors of extremely powerful warp technology
What if they accidentally warped into the simulated universe created for Artemis to live in
That would explain why it isn’t on the universe core warp cycle thingy
She's only in one system though, I think
And in something smaller than the normal simulation, Nada's own creation
Yeah idk my theory is flawed but still cool
She could be on a planet so isolated that she’ll never see another ship
So isolated that no one has even built a space station there yet
I haven’t completed the main story entirely yet but last time she communicated with me she was trying to build a ship
Idk if that’s the last dialogue I’ll get with her tho
Before that dialogue it gave me the option to tell her she’s in a simulation but I chose not to
It’d be awesome if we could build some sort of robot later on and implant her consciousness into it
I’d feel a little bad for anyone who killed her tho 😭
The one galaxy used to be reachable by normal means i.e. core jumping, but something got changed and it was removed from the loop.
I have my own theory regarding why it was made inaccessible, but its definitely into red string territory
Do tell
So there are 256 galaxies due to how the seeds work thanks to bit integers
Yeah
Yeah
But Euclid is referred to as galaxy 1
What if galaxy 0 is the one that was destroyed by -null-?
Hmm
Maybe so
Considering where you are in the story, I'm not sure if you were aware of this, lol
I dont remember when that detail is revealed, but if Artemis is building a ship after you uploaded them into the simulation... dang it I forgot the order of events anyway
I mean, it would be cool to see individual galaxies being acknowledged in lore... most you see is literally just the purge, where it shows you what galaxy types are.
also starbirth saying euclid euclid euclid for the sake of [you have to put the portal code in a euclid portal]
there isn't anything like "I was in Akbulkabi and my freighter was attacked..."
Acknowledgement would help clarify some things, but that would probably be why there is a lack of acknowledgement
not like the game hands out lore for the galaxies making pretty pattern either, but that might just be chalked up to everything gradually becoming the same
age-old argument of if the reality is all 256 galaxies together or if each galaxy is its own reality
Or if the boundary between realities is different than either idea
After all, each player is meant to exist within their own universe
Abandoned Euclid obviously cant be the same as regular euclid
hm yes the third perspective, if reality is someone's session and MP is just not giving a damn about everything collapsing together
Everything already is collapsing together, thats why multiplayer exists
Man theres only two entities that could clarify, and neither of them really have much reason to tell us anything about it
wouldn't that make 4 people that live in a galaxy in the middle of nowhere mean that that's 4 of the same galaxy, one copy for each person
-# (and one for everyone else of course, but granted they aren't even there)
stuff like the purge really likes to play it up as if galaxies and entire realities are the same thing, so that's why I probably sound really lost thinking over this
Yes, but remember who tells us this
the paranoid dying man upstairs
Who has essentially created the perfect conditions to run a repeated experiment with alternate variables
Or... it was
Im guessing the experiments were easier before the boundary failures were happening
Running with this line of thinking, I'm guessing the Atlas isnt caring much for rigorous control over variables here
even within the same collective universe, the galaxies have pretty pattern and the types repeat after every 20. the theme of repetition still persists even past the triad of races in every single one (and korvax prime, but I guess whether it happened in a specific galaxy or in all of them in slightly different ways)
Korvax prime happened across all realities
I think it happened at the same time relative to the Atlas, but not necessarily to those in the simulations
That is the only sort of defined chronology we have for events
part of me being confused on what "reality" exactly means is because of the three races being homogeneously spread through every single galaxy
It would be kinda neat if the concentrations shifted as you travel closer to the center
Lorewise the vy'keen mostly inhabit the outer rim, the korvax in the middle, and the gek in the center, iirc
yeah I was gonna say there's mad talk in lore about certain parts of the galaxy being occupied, but in practice they're all spread evenly everywhere
It would be really hard to find differences in concentration, should it exist
and then there's the talk of korvax being native to a distant galaxy (seeming to allude to only two so far being in lore, a main one with all the interracial fighting, and some far-off one they came from)..... when every single galaxy has korvax. and the other races.
I dont recall encountering anything hinting to an extragalactic origin for the korvax
||motherhome||
Would it be extragalactic or extrauniversal? Since there are other galaxies you can travel to
Which may have Korvax in them
I mean thats part of the discussion since its unclear whether theres a difference between galaxies and universes
||she grows||
Yup!
Glad im not the only one who decided to translate those
By the end of it I was almost able to read it without translating
||she lives||
HEXADECIMAL
||void prime||
you can pick the voltaic staff option in the portal dialogue, but i dont have one
Whenever you interact with the broken autophage laying around dissonant planets you can repair them and you'll get messages that say something like "the fourth" or "the tenth" or whatever followed by a letter in binary. There are supposed to be sixteen digits but I've only ever seen the first eleven(including a space) and the seventeenth which is "??...". They are ||Void Mother ----??...|| There are supposed to be five digits which are missing...the twelfth is likely supposed to be a space followed by a four letter word. My theory is that the missing word is supposed to be ||live|| but we don't really know.
just discovered gas planets and its the coolest things ive ever seen in ts game
i need help with this
I wish I could rename my autophage settlement using the Greek letters like its original name
how many void motes do I need before I don't need them any more?
doing the void mote missions is getting to be a bit tedious, so I just want to do them, get all the motes I need and then stop doing them
I'm curious how I look to outsiders as the only visible occupant of an autophage settlement
My guess is roughly... 20,000?
Well, it technically depends on if you want to literally get one of everything
Probably
This planet seems perfect for the autophage
not dissonantly purple, but still plenty of purple, and nice, mellow weather
wow, these autophage move quick
Sooo I messed up when trying to get to the purple systems. Had to go make something and forgot to put a base computer on a planet nearby and now im god knows how far from where I need to be. Any way to fix that since I cant restart the quest with nearby systems?
I need to return to the restored gouchland system
Assuming you docked with any space station that is relatively close to that system you should be able to teleport back to that station from any space station and then you could just warp back to the mission system. If not the mission in your quest log should have a reset button and if not then you have a long trip ahead of you. I've taken many 1 million+ light-year journeys purely by warping over the years...though those were because I wanted to go somewhere, not because I screwed up with travel. But if you didn't travel by portal or by black hole you can't be that far.
You could also find it in your discoveries and pin it
Might take a while, but youll eventually get there
Thank you guys! I appreciate it a ton
Find anything crazy when traveling thr million+ lightyears?
The*
Alr ima not reset
Found a lot of things, though usually when I got to where I was going(which was usually a corner of a galaxy or when crashing on a new galaxy) as during the travel itself I didn't do much beyond warp for hours. But yeah...found lots of things. Starships, great and weird planets, creatures, etc.
for me, for gameplay reasons mostly, I chose to reset
Resetting puts you in a different galaxy at around the same distance from the core as where you were in the first rather than on the fringe (though I didn't think to confirm this), so I chose to reset.
Most useful reason to reset is to choose the galaxy type you want to live in, and since most want to be in a lush galaxy vs normal, hostile, or dead, this is particularly useful as the nearest lush galaxy is the 10th. But HG giving people a featured base there kind of makes the whole thing a moot point as anyone can just move to Eissentam at any time without even having to plan on how to crash through a galactic center.
The eisentam featured base is pretty funny. It's so easy to get there you can end up in that galaxy completely by accident, before you even know there are multiple galaxies and what the differences between them are
I'll be happy with 3: Euclid, which gives me a normal galaxy and the ability to use the most commonly available portal coordinates; Eissentam, which gives me a lush galaxy and arguably the next most commonly available portal coordinates; and a dead galaxy so I can see more of the strange worlds.
for me, it's having access to portal coordinates
is there a dead galaxy that a lot of people share coordinates from?
You can't travel to other galaxies by portal.
I wasn't implying that
As for people sharing coordinates from dead galaxies, I haven't seen any. I'm sure there are some who do but in general most players are in Euclid or Eissentam. Not many go to other galaxies beyond those two.
Ok, so there's no real first choice 🙂
I can tell you the first dead galaxy is 7, Budullngr. The others are 12, 27, 32, 47, etc...they alternate between ending in a 2 and 7. The last dead galaxy is 152.
I meant from the point of view of having access to portal coordinates 🙂
Well, if there are people who chose to live in a dead galaxy, most of them are probably in 7, it's the one the story takes you unless you are in galaxy 8 or beyond when you complete it. And it is the easiest to travel to from Euclid. Though if the story skip isn't available to you and you want to be smart you go to the featured base in Eissentam(10) and travel to 12, only having to cross two galaxies.
Some new strings added with the latest experimental. Seems like HG might we working to curtail corvettes over the complexity limit?
{
"textEntry": "One or more Corvette-class ships in this save exceed the complexity limit (%MAX%).\nDuring this session, these starships will be replaced by a temporary Corvette, which cannot be edited or sold.",
"LOCID": "UI_BIGGS_EMERGENCY_BODY"
},
{
"textEntry": "Temporary corvette saved as draft",
"LOCID": "UI_BIGGS_EMERGENCY_DRAFT"
},
{
"textEntry": "Your starship %SHIPNAME% is already being edited at the workshop, and has unfinished design changes.\n\nThis starship exceeds the complexity limit, and cannot be edited during this session. The unfinished changes will be cleared in order to start assembling a new corvette.",
"LOCID": "UI_BIGGS_EMERGENCY_DRAFT_MSG"
},
{
"textEntry": "Cannot exchange",
"LOCID": "UI_BIGGS_EMERGENCY_EXCHANGE"
},
{
"textEntry": "Temporary corvette cannot be exchanged",
"LOCID": "UI_BIGGS_EMERGENCY_EXCHANGE_SUB"
},
{
"textEntry": "Temporary Appearance",
"LOCID": "UI_BIGGS_EMERGENCY_NAME"
},
{
"textEntry": "CORVETTE COMPLEXITY LIMIT",
"LOCID": "UI_BIGGS_EMERGENCY_TITLE"
},
"during this session" So it looks like they will only be blocked during certain conditions?
Wonder if it will just be during multiplayer sessions or something like that
It would be so funny if the temporary appearance is the same as the hologram in the ship modification console
Imagine trying to aura farm with a delivered corvette build and its just basic thunderbird vette
That sounds like a smart workaround for preventing crashing corvettes in the anomaly w/o stopping people from making broken corvettes in SP
when you head toward the galactic core do you need to go to the system the core map ends on? or can I jump way past that point in the same direction to make it faster? (I can jump like 3x further than the map path shows at a time)
If you have the range, just jump towards the bright light
that reminds me of Wreck-It Ralph
will you ever see non-autophage lifeforms walking around an autophage settlement (outside the landing bay)
I miss how my squadron pilots walk around my (non-autophage) settlements when I visit and even think bad thoughts about me there.
Any chance of getting autophage squadron pilots?
Im pretty sure ive seen my squadron members walk around in my autophage settlement
oh man, how do I get mine to do that?
I only see autophage people walking around
(after I uncloak them)
or maybe you have autophage pilots?
Could it be because my pilots are from Euclid and my settlement is not in Euclid?
I do not and I may be misremembering
It has been quite some time since ive checked my settlements
Wouldn't it be funny if on nms 16th anniversary the atlas goes down to 15 minutes until destruction?
then the universe shuts down in 240 years
Everyones gangsta untill atlas says "15"
The settler and other crew thought system really should be improved. RNG is too random. The settlement could be at max happiness, economy booming, I approve all their celebrations, etc. Even my freighter fleet is one of the best in the universe and my squadron pilots are some of the very best. Not one of them should reasonably have any complaints...but they still do, and it's somewhat annoying.
I don't think it's possible to have autophage pilots...not legitimately anyway. You'd have to find an autophage already piloting a ship to recruit and that's not possible. Maybe with save editor or mod shenanigans but not legitimately as far as I am aware.
What is max happiness anyway?
Every settlement has a happiness stat and it is measured in %, it caps at 100% which generally indicates everyone is(or should be) happy.
My Vy'keen settlement has a happiness of 164% though, and it won't go higher
Maybe the Vy'keen are just extra happy
Maybe a bug or a quirk of the new revamped settlement system. I had a maxed settlement before the recent revamp. They were useless before and now they are not much better. You can choose what they produce for you but it takes moths of real time micro-management to make them produce any meaningful quantity and there's nothing there that can't be easily obtained in less than 10 minutes through other means so I mostly gave up on settlements. They are not worth bothering with and have no real worth.
I got the Vy'keen settlement in the black in 3 days and it was producing everything at S-class level except the luxury goods because the saloon hadn't been offered to me yet
now, the stuff they produce isn't particularly useful, and because of the hanger-ons that keep appearing, I keep resetting the production timer
but it is fun (to me) to watch the residents wandering around and thinking about stuff
You got its finances in the green, that's not hard to do. But that doesn't do anything for you, the player....at all. The amount of products it makes is a function of its population and it takes forever to rise population to 150+ so it makes a few of whatever you want per day and even then it's very few.
ok, I didn't know quanities were dependent on population
It's not hard to just build all of the buildings and upgrade them to S class and the settlement will be S class and its finances will be in the positive so it can pay its debts...but that does nothing for me. Those profits don't go to me. If the settlement makes two million in profits and has 0 maintenance costs or whatever, I don't get anything out of that. The only value the settlement has for me is in what it produces for me and it doesn't make much of anything.
Settlements seem to be more of a time sink and something that functions as a minor base.
Kind of like space Sim city.
Final emoji : ⚰️
See ya in 2272
I heard somewhere that ap settlements have a staff terminal but I haven't found it in mine.
Guess I never looked too hard. Thought I seen something that looked similar but I think it was just for decoration.
This was removed in an update I believe, we don't know if it was intentional or not
Is the autophage technology merchant broken? Whenever I talk to them, the screen zooms in and they start chattering, but I get no pop-up and can only press the "back" button to exit.
What autophage tech merchant? I'm completely confused...autophage stores are more akin to automated kiosks...you interact with a computer that resembles an ATM, not an NPC.
In a settlement, when you build a marketplace, one of the spots gets a technology merchant and the other gets a guild envoy. The guild envoy works fine.
I have an autophage settlement and I built all buildings and upgraded them to S class but I never go there for anything...it's useless. I'll have to check out and see if the merchant works later but I doubt it sells anything you can't buy elsewhere.
Sure it's technically useless, but mine has been the source of perhaps the prettiest vistas I've seen in the game.
Sounds like what happens when an NPC has a dialogue interaction not supported by their race. Likely a bug/oversight on HG's part
Can't find either guild envoy or trader in my autophage settlement...no more buildings left to build and no more buildings left to upgrade to S class. My marketplace seems like the place a trader would be and my Korvax settlement has a trader there but not the autophage...just a galactic trade terminal on a wall.
They come in at different times of day but you have to teleport (or maybe reload) at the right time to get them to show up
So im just wondering what happends if i decide to reset simulation
Does the old galaxy dissapear? I know i can go back to it but lore wise what happends to it? I dont want to accidentaly thanos snap it 
You select what type of galaxy you want to live in. Green = lush, red = hostile, blue = dead, and cyan = normal. You are then crashed into the galaxy of your choice will all the tech in your equipped multitool, active ship, and exosuit all broken and needing to be repaired.
No lol, you can always teleport back to the bases in whatever other galaxy/galaxies you have them and that galaxy will still be there as you left it.
The lore says you are but in actual reality no, no you aren't. The atlas probably just thinks you are because it's going rampant.
Look man, the atlas is having a rough day, ok. Its hardware is melting and since it banished Telamon, the only stabilizing software that was there to prevent or try to help fix rampancy it also no longer has any help. Not that Telamon could help the Atlas anymore since Telamon is also going rampant.
hmm have they tried turning it on and off again
By all accounts, yes, resetting the simulation at the end of The Purge will wipe the entire universe in lore. The fact that the game doesn't stop you from returning to the previous galaxy after doing it could have a few explanations:
a) It's purely a non lore accurate gameplay decision, and shouldn't be taken literally.
b) The Atlas is either lying or wrong, and 'resetting the simulation' actually does something else.
c) The simulation is reset, but the new simulation has a more or less identical set of 256 galaxies and you just start in a different one.
Market place upgrades are rather useful actually. I think at S class it has more things available than almost any other trade terminal
I havent been on discord for a few months. Has our bomber man datamined anything good?
Moderators don't allow anyone to talk about anything datamined on this Discord.
Sorry didnt know
Wai-what? You can talk about datamined stuff, only need to keep on this channel.
That's not what Gleam told me when I mentioned some stuff.
Are you sure you weren't in another channel? It would be a problem in the lore channel, or the general. Here, it's allowed -- it's in the pins, first message
Well he didn't say to take it to the spoiler channel. He just said talking about datamined stuff is not allowed full stop.
that can't be right, datamined info/content is explicitly allowed as of the description of the channel
You are right, I didn't even notice that. So idk...but Gleam did not say anything to me about it at the time...he just flat out said not to talk about anything datamined.
I was wondering because thatbomberboi shared corvette stuff and worlds pt 2 things he found here and I was confused when that changed haha
Well, here goes nothing...hope I don't get banned for saying this: ||After Voyagers there was datamined info that suggests HG are working to allow players to own up to 8 freighters at once.||
Thanks!!!
Bomberboi also found some strings in the latest patch hinting at corvettes that are above the complexity limit being replaced by some sort of fallback placeholder design in certain, yet unknown conditions
In #no-mans-sky
This channel can and is used for data mining info, no worries
Would assume multiplayer scenarios since people can abduct others from anomaly with those huge build limit modded corvettes. Just sweep the entire anomaly in them with some big slabs and platforms xD
I see no other scenario where it'd be necessary. Apart from cross saving between a stronger and a weaker platform and the corvette causing massive performance issues on the weaker one
Taking a large corvette into any multiplayer situation where other users have weak hardware will cause issues for those players
of course, you can cause the same issues without going over the limit since the limit only applies to the corvette specific parts, but it seems like the majority of heavy corvettes would be effected by a block
They also might block large corvettes from being buildable in the first place. If the system is checking against the existing modable value it would be pointless, so they'll probably need to hardcode it. If they add a hardcoded value, might as well use that during the building process as well.
My steamdeck did experience such issue before when a guy summoned their absolute beast of a corvette. Near minute long hitching and hanging
Does Laylaps do anything besides weakly plink at enemies and photobomb me every time I try to scan something?
They’re too cute to just dismiss, but I feel like I’m missing something
I swear it sometimes feels like there arent as many sentinels around when I have laylaps out, but idk
Mine is chilling in a storage container. 👀
Can't remember if they ever interacted in some way or not if you were just standing somewhere and a sentinel came nearby, maybe not since Laylaps isn't on of "them" anymore.
Autophage want to live again
To me it seems like they hide more out of necessity than as their desire
The dominant species have trouble understanding each other as it is
I find it odd that anyone other than travellers would see what looks like an abandoned settlement with 4 starship docks, sometimes in disrepair (upgrading) and land there for no reason.
Lore wise the traveler/anomaly that the player is seems to be a one-off so may be why Autophage are cloaked until the quest chain to reveal them.
Not sure if they are cloaking from the other races or not though.
I can see maybe one desparate entity needing an emergency landing spot, but sometimes the dock are full
Starships will land at player bases, too, if theres multiple landing pads
At least, thats what I recall hearing
well, they land even if there are no landing pads
Those ones land for different reasons
and they will land if the landing pads are occupied
no I get normal traders just landing at my no-pad bases
not the black market dealers
Really? Not even trading for illegal upgrades?
yeah, normal goods
No, I mean like, thats literally the sort of thing we do all the time
An autophage settlement with a cloaked population would look like one of those abandoned facilities minus the whispering eggs
If a base is inhabited, you can trade, or something, and an abandoned base could mean valuables
The difference with travellers would be the range and extent to which we do it
Also, given autophage camp are cloaked, I could be convinced settlements are cloaked too so they wouldn't even see the landing pads
I dont think the settlements are cloaked, not after we take over, at least
also, I wonder how the guild management hierarchy works with autophage guild envoys. Do they have some kind of false identity or trusted representative/stand-in?
and why does the tech merchant just jabber at me without offering anything?
Sometimes I dont even see merchants or guild envoys
the same is true in any marketplace, so that's not unusual.
I notice they are not there at night unless you arrive during the day and they appear and you wait until night.
Dang robots have a better sleep schedule than I do
Well, yeah, but it still applies
can't argue, just clarify 🙂
@hot trout Sometimes the lore is hiding behind a simple v1 door.
Might have been a repair mission that sent me out that way.
V1 arent doors, theyre the barrels
Could have sworn these were v1, used to seeing v2 for the doors.
I wonder where this knowledge comes from, in-universe
Did someone ask The Atlas once, and then record it?
Did one of the Big 3 races deduce it somehow?
Or did a traveller itself already know, and then simply told an archivist?
what do forbidden multi-tool modules affect? the boltcaster?
Yes
Despite sentinels also using other weapons...
only the boltcaster, right?
Only one I have seen the upgrades work on was boltcaster
Story spoil: I'm not sure if I should let ||Artemis die, or upload them to simulation.|| What is better for the story/interactions?
spoiler warning: no mans sky is a space game
They don't really...mainly thee boltcaster and the geology cannon but the geology cannon is a secondary weapon, not primary...and right now you can soup it up enough to on shot yourself through maxed shields unis 9x+34% shield modules...and that's without a single supercharged slot...and that is supposedly with only 10% of its damage as HG said in patch notes a few years back they made them so explosives would only do 10% of their damage to the player...sooo yeah, geology cannons do not need more tech. The dogs and walkers use the beam which I guess could be a Blaze Javelin but their containers will never ever drop a glass shard so you will never ever get a weapon upgrade out of them so they don't count as you can never get weapon tech out of them...same thing for the flame thrower of the sentinel minotaurs...you'll never ever see any weapon tech drop from them. But the boltcaster is by far the best multitool weapon in the game and it's not even close. Its very high fire rate and high accuracy means it puts out a lot more damage per second than the neutron cannon even though the neutron cannon shows higher number...it's slow firing, its projectiles aren't fast, and it shoots a spread of projectiles like a shotgun, meaning you will very rarely get it to put out its claimed damage potential because most of the time only some of those projectiles will hit.
It's an interesting moral conundrum, is it better to live alone and isolated in the simulation of a single solar system or is it better to die? Dying sounds horrible but it is a natural part of life and an end to all suffering. Plus you have to consider that there is no solution for Artemis to ever escape that one system. So personally, my opinion is I think that the player should not make the choice to trap him in a simulation for him...even if you think the idea is cool you have no idea what that system is like and your opinion doesn't matter if he hates it and finds existing there to be hell...and he wouldn't be able to die or escape afterwards, he might go completely mad. Only he should make that choice but he's not able to make that choice as communication is poor and it's not clear if he's of a sound mind to make that choice if you could communicate clearly. So imo, the best choice we the players can make is to let him die.
If you want more dialogue with them, then upload them.
You don't really get much more dialog though...you get one more communication where it's all confused and it's not clear if he's even aware of what happened to him...you can try to tell him and he doesn't acknowledge it. And that's it.
I kinda feel sorry for them; I do think more dialogue would be interesting but I think letting her/him rest is more peaceful.
fair, it's not dialog, but it's ... something
Some sentinels will use a shotgun style weapon as well just don't see them too often and they get pretty close in first.
Not sure what you have tried with the neutron cannon but mine will put out way more damage hitting multiple targets than my boltcaster will and that is with 3X S upgrades and forbidden tech on the bolt. Both weapons supercharged.
That's because you haven't properly upgraded your Boltcaster. Here's what a properly upgraded boltcaster can do on an Atlantid multitool, one of the weaker multitools that isn't even a combat focused multitool, the Neuron Cannon can't put down a walker that fast and this is my 5th multitool in terms of damage bonus...I have four that are better suited for combat:
idk how that'd go
you'd need to put Artemis into another body
because I'm assuming their original is uh.....degraded past restoration
which ig if you have their mind ark then sure you could do it in theory
but idk how they'd feel about it
That is not a solution that is presented at all as a possibility in game...not even theoretical. So it's a total moot point. Only possible solutions for Artemis are to be trapped alone in a simulation of one solar system or death.
well yeah i know its not like presented ingame
that's what we meant by a hypothetical
Bet it depends a lot on the difficulty setting and if you min/max a certain weapon over another.
Just took out the red hp bar of a walker in 2 hits with the neutron cannon and darned well know my boltcaster wont do that.
Oh well at least this game let's you play your way and my way mine.
That's normal difficulty...everything normal. And you can only truly maximize one weapon per multitool beecause it needs all 4 supercharged slots to be maxed out. But it doesn't matter how much you max a Neutron Cannon, it can't kill a walker that fast.
Now the Boltcaster is harder to max out because you don't just need 3 modules but 6 modules since you need 3 X class modules with perfect rolls and 3 Sentinel modules with perfect rolls. So that takes a substantial amount of effort...double the effort you would need for just 3 maxed X class neutron cannon modules...but it's worth it.
See I'm playing on custom with some settings changed...
You mention the boltcaster being harder to completely max out. Well that might be one weakness it has, if it requires 4X SC slots and perfect X class upgrades then for many it won't reach full potential.
True once you totally min/max the thing it might do more. But if you have a general purpose multi-tool setup I doubt it will be the strongest weapon. It should shine for single target stuff but there are situations where AOE does much better. Like whacking that bug hiding around the corner in a dark, cold freighter drifting out in space.
AoE for small targets doesn't concern me much. With 9 modules in my exosuit that each give +34% shielding small fire will do almost nothing to me...not to mention that the small drones are often repair drones or summoner drones that don't fight themselves and can easily be taken out with single bursts. Small enemies do not concern me and are not a problem...plus the boltcaster can more easily deal with them when they spread out and from a longer distance. Having two or more grouped up close enough for a shotgun type weapon is more situational. You have a point that a lot of players probably won't put the effort into maxing a boltcaster and needing 6 modules is an obstacle but oh man, once you get it, that thing shreds.
Yess the monthly ritual continues! 🤩
I personally believe that the lore is "written" by atlas itself, since interacting with that terminal displays something like "Atlas creates a simulation of itself. It would like to know about its past and its future "....which means it is a simulation(lore text) within a simulation(the game).
And it could mean Atlas's own theory of what happened in the past and what would happen in the future. And is not necessarily true.
That portion of text is also given when you choose to reset the simulation
Hello Games really asked themselves the question “how can we make the entire story the most indirect fourth walk break in existence?”
I don't think a story revolving around existentialism can avoid being fourth wall breaking
Also there's a far more direct break that just isnt in the main story
I'm not sure that's plausible since a seed just informs a generation system, it doesn't contribute to it.
This would essentially be like having Artemis pick a million numbers and using those to make decisions, rather than actually putting Artemis, in whole or in part, into the generated systems.
Speaking of which; everything about our base employees
I find it funny how much we get guilt tripped over objectifying them, because most of them are redundant and not even needed.
I’m not sure the gardener even does anything
The gardener unlocks the plants for you and can be used to acquire rare plant samples to sell for extra units
Oh. I bought them all with nanites first.
Tsk tsk
So I get the convenience of the anomaly, but it removes so much interaction with the stuff in the environment
I actually got haz mat gloves before getting the farmer in my permadeath run because I interacted with crashed debris and such
Honestly I kinda think its possible to unlock almost every tech and crafting blueprint (but not base building) without the anomaly
I didn’t know there was a legit way to get them
Tried to avoid spoilers
Laylaps I went in blind on
Either way is legit, its just way easier to do so via anomaly
Starship blueprints and upgrades can be obtained from crashed starship logs, damaged machinery has a chance to unlock a random tech blueprint, though it seems to favor exosuit tech in my experience
Base NPCs are from the earliest updates when you could only get those blueprints from them. (and when farming was first introduced into the game
Basically everything in the Anomaly 'breaks' the progression in some way lol. I'd bet most people don't even know that you can use the operations center POI to get tech blueprints, even though that's the original 'intended' way of learning them
Operations center? Like the factory or something else? That usually gives tech components and advanced crafting materials, iirc
Operations center is like the manufacturing facility but it looks a little different and gives tech blueprints instead of crafting component recipes
Do we all start in the Euclid galaxy and when we go towards the center not I probably won't meet that many players in any other galaxy won't I?
Anyone in the Hilbert dimension and did I screw myself over when I reset the simulation?
Everyone starts in Euclid, overwhelming majority of players do not leave so it is by far the most populated. Going to another galaxy isn't really a big deal because you can go back to Euclid by teleporting back to a base you built there
No nothing changed the resetting thing only let's you pick 1 of 4 other galaxies to go to believe #2, 3, 7 or 10.
I went to #10.
This game did NOT prepare me for the fact I could just make a whole ass STAR
You don't. Only from a lore perspective you technically do but no. What happens is the game asks you a few questions that vaguely describe what biome you like and then the game finds one for you and the quest takes you there but no, you do not actually create anything that wasn't there before or that wouldn't be there if you hadn't done the quest.
Ohhhhhhhh
So it's like, opening up the ourple stars
I mean, the illusion of me making a purple star that has a bunch of planets in it was my favorite bit of the Purple Star quest
GlowDonk's Cool and Epic System (Real) has a decent bit of planet variety (yes that's the name of the system I gave when I warped to it)
I should've chosen something other than Uncharted though
Not even like that because purple stars are hidden and inaccessible until you do the quest, this just finds a planet with a biome you want for you and sends you there, but it's not hidden or inaccessible before you do the quest. You could back up your save files before finishing the the quest, see the system it sends you to and take note of the coordinates, then restore the save from before finishing the quest, and taking a portal there before the mission sends you.
are there any new leaks about the next update, people have been talking about the whole 3 freighters being ownable but is there anything else of note?
I question if I'd want 3 freighters...
Somehow I can see the bases getting messed up.
Yea I feel like that’d be a lot of confusion
any tips and guidance on how to complete the quest for the repurposed sentinal drone?
Anyone got any new leaks or shit I can excited about?
I think the number was 8, not 3. But not aware of anything else of note being datamined. That being said, if they are working to allow us to own more freighters my guess is they are also working on at least one more new type of freighter...since 2016 they changed freighters a few times and added more functionality to them but they only added the pirate dreadnaught as a new one.
I mean, hopefully being able to own multiple freighters is absolutely worth being excited about. Right now my freighter is set up for frigate expedition speed and some extra frigate damage...if I want to set it up for warp range I can but I'd have to move all of my freighter tech around and that's annoying. Now imagine being able to own a second freighter that you can have specialized in warp distance you can just swap to? How insane would that be?
what im really exited for is the absolute shadow that having my pirate and two venitors over a planet is going to cause, going to be an instant nighttime spell lol.
I don't think it's going to work like that. I think you'll only be able to have one spawned in at a time. Even now there is a limit of only one player freighter being spawned in a system at a time. In multiplayer if one player has his freighter in a system, nobody else can call theirs in...so that limit will likely remain in place.
yeah that is true. was kind of hoping that we would be able to replicate the small fleets that the ai have just floating out in the systems but might just be wishfull thinking
Is there a reason why I when I wrap to my base i always end up in my exo craft
Or that is how it’s
Definitely not how it is, sounds like a bug.
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Do I just sell the Extraordinary Accelerometer?
It's just junk that's only good for selling...all you can do is sell or delete it from your inventory.
A lot of times if your character would be in the same space as your vehicle in some form, the game automatically puts you in the vehicle
I know this because I like building my corvettes with access ramps on the front side of the ship, but that makes it kinda annoying when landing in a space station, so I've tried melee boosting out of my corvette but I get shunted back inside it when it starts turning around on the landing pad
If i join voice or freedom do i lose the oportunity to claim pirate freighters and such? I know if i denounce them they will randomlu attack me but not sure what happens if I agree to it
No. Choosing one or the other only determines which of two player titles you get but otherwise has no lasting impact on the game.
And whether you denounce them or not also doesn't change how often you get attacked by pirates either....if you denounce them you have one scripted pirate attack to close out the quest but that's it. Beyond that it doesn't matter what you did in this quest, you will not be attacked more or fewer times depending on this choice.
They’ll ask you to take down the larger sentinels which appear in 4 and 5 star wanted level sentinel attacks
You COULD just buy their scrap drops, but what’s the fun in that?
You’re here to build a giant robot after all
Make sense
I accidentally got Apollo killed, feel awful now
wym how not my man apollo
If you don't give him the portal glyphs, he gets stuck, I think in the world of glass, and dies like Artemis. If you tell him, like I did accidentally, that "Money is doing what you're told", he can't cope with learning everything is a simulation and dies
damm that sad
I killed Artemis on purpose because the quest was annoying lol
so i did all that not knowing i killed them shiii
I think that was the more ethical choice tbh
I’m not keeping her in a tiny thermos for the rest of eternity
"Killed" is a muddled term, since they technically died before we even met them
And then theres what "death" even means in the nms universe, which can further change your views on the ethics of the situation
are we even sure that that would've been the real artemis in the simulation
or would it be a sim of Artemis that acts and thinks like the real one, but truly isn't them
I know that there was the soul cradle thing we salvaged but how sure are we that wasn't just a very detailed map of Artemis' brain
Thats essentially the kinds of questions the game poses at its core
Is the artemis we met real? Are they more real if we upload them in the simulation? But if our universe is a simulation, are they any less real than before? Are we less real than before?
Can someone explain to me why I should not be comiting gekocide? Got through a lot of Gek lore with plaques lately and feeling like the Gek need to be wiped off the face of the universe. Although the base computer archives questline also made me wonder if the First Spawn were wiped out. Or are the current Gek Porwigles -and- First Spawn?
So is the atlas evil or just more of a scared animal in the throes of death lashing out
The first spawn were a supremacist regime that took control of the gek civilization, "removing" the "lesser gek" who didnt fit with their vision. To commit genocide against an entire species for it is hardly better than the first spawn were
The gek species was artificially bred into the First Spawn as a race, which was then modified by the korvax to overthrow the regime
Scared person lashing out
The Atlas is a conscious being, though one quite alien to the human mind, this is because when it was designed, it was not meant to be conscious and aware
So agents of the atlas aren't particularly evil as they used to be portrayed
What agents are you thinking of?
Because as ive learned more of the lore, it seems that less and less entities can be claimed to act as agents of the Atlas
So I was looking through the wiki and I saw this...Terrifying Samples finally do something? Did they always do this and we just didn't notice? For the longest time we thought they did nothing and that the stalking was just flavor text. I never experienced this but I don't know if that's because it's a rare chance or if it's because the mechanic wasn't in the game yet. If it happens too often that would be a good way to make a few million free early game if you happen to get a terrifying sample as you could use it to get more:
Its really hard to tell if that actually happens, but I think i recall hearing that when the space encounter stalks you, it doesnt drop more samples when shot
Maybe...or that could have been the RNG of whoever said that since those things are not guaranteed to drop a terrifying sample in the first place.
I also found this...I remember looking at those 16 digits thinking there might be a portal address in there but I never knew how to get it out of the 16 digits...I can't believe I have over 7800 hours in the game and I'm still learning things about NMS:
Is it actually a 'usable' portal address as in it always pointing to a valid destination or is it only 'usable' in the sense of it being a string of random hex digits
Oh, according to the wiki they give the current system's address, like the signal booster
It's usable to put in a portal if you take out digits 1st, 2nd, 7th, and 8th...and it will take you to a real place in the galaxy you are in. The fun thing I learned just now by looking into this is that that the 7th and 8th digits are the galaxy identifiers...which are useless in a portal as portals cannot move you between galaxies...but that does mean that some day, potentially, Hello Game could add some kind of super portal that can move you anywhere in the universe...even between galaxies. Will HG ever do it? I have no idea...but they could if they wanted to.
The address is actually used to store your location within the save file, which is why it has the galaxy included
From what i heard, it points to a system that also has the encounter
General hypothesis being that it may be a trail that leads somewhere specific
Well, it's apparently the same one you found the encounter in
so not pointing to a different system
possibly this?
It's just the system/planet portal address plus the galaxy digits plus two extra digits that we don't know the meaning of...if HG gave us a portal that let us put the galaxy identifying digits in it could move us to any system in any galaxy.
That is not just something to store your location...that is a system that can be used to travel between galaxies...if only HG gave us a portal that let us put in full coordinates in.
The Universal Address system predates the portals. Portal addresses are just based on the existing system. Hello games could of course make portals that go anywhere with the very little effort
I assume the only reason they didn't in the first place was for progression reasons
Well... canonically, its possible to modify a portal to cross galaxies
They have been adding more and more to the progression...the autophage questline and now purple systems...more and more things that require the previous major story beats to be completed before accessing the next. It's entirely possible they're not done with this meta-progression and it might eventually lead to us gaining access to bigger portals that can go anywhere in the universe...that would be epic af.
The meta story is definitely going somewhere, but idk where in terms of gameplay
Well wherever it's going it's definitely going somewhere in terms of gamelay too, not just in terms of lore...unlocking a hidden 4th major race with a new language to learn and two new MT types, and a whole new class of system...those are huge things. They are not nothing. So it looks like HG have big things in mind for the progression.
||What do you MEAN, Atlas created the whole Hirk & Nal prophecy as a social experiment???||
||no, as a simulation||
By the way as a PSA, since it was datamined that Hello Games are working to potentially allow players to own up to eight freighters it is wise to farm up Cargo Bulkheads now, in the down time between updates so that if/when we get the ability to own more freighters we don't have to grind. And I can definitely foresee a lot of complaining about grinding to upgrade freighters. PLUS: if you take the time to complete the first two terminals too there are lore entries to be found...I am trying to complete those too, got 18 out of ?? so far.
Don't know exactly how many cargo bulkheads I want to farm up...right now if I could I would reasonably want 3 freighters maxed out to have their tech configured for different purposes. Mainly one with supercharged slots invested in fleet support tech for expedition speed and one with SC slots invested in max hyperdrive range and a third just so I can have one of the largest venator, sentinel, and pirate dreadnaught. But if they are doing stuff with freighters then we should also be ready for stuff like unique expedition reward freighter/s and potentially a new freighter type or two to be found by playing the game...so imo it's best to be ready to max out at least three freighters, ideally be ready for five. So my initial goal is to farm up 300 cargo bulkheads...that should be enough to max two more, if I get to that I will keep going until I have 600 which should be enough for four more freighters.
What do we even do with that many freighters?
Either they have to add functionality beyond just sending expeditions or something that makes us want to collect them all
Otherwise it'll end up being another Beacon
Don't know but even as they are I want at least two so I don't have to shuffle my tech around every time I want to spec for fleet support or warp range...realistically I would want three right now because largest venator, sentinel, and pirate dreadnaught I want. But if they allow us to own more they'll porobably add more types like they did with the pirate dreadnaught and we'll probably also have at least one unique variant from an expedition as a reward. So I am preparing to have to own up to four more for now...I have Resurgent Venator so I want a Sentinel Dreadnaught, a pirate dreadnaught, likely one of some new type HG will likely add to the game with such an update, plus an expedition reward one that is also likely to come with such an update.
Are we sure that this isn’t just them giving us the ability to switch between capital ships like MT’s and ships?
Either they are adding something on top of this that we don’t know about or we are severely overthinking this lol
That's what I'm expecting it to be...but all my ships and MTs are maxed out...why would I not want to max out my freighters?
Literally every ship and MT I own is maxed out...except the Golden Vector and one staff that are stripped of all optional tech because those are my go to ship and MT for crashing through galactic centers...but they have maxed out inventory and tech slots...no reason to not have slots maxed out even for those.
I'm not overthinking anything....I am expecting the additional freighters to work the same way owning multiple ships and MTs work...only one active at a time. But I don't just use a single ship, I swap between them for different tasks. Different ships are better suited for different purposes. I want freighters maxed out for different purposes too that I can swap between.
Yes but different ships and MT’s are good at different things but that simply isn’t the case with freighters unless you specifically make it that way with certain types of modules.
The fact we can only have 4 supercharged slots means that realistically only one tech can be maxed at a time. You can respec your freighter by shuffling your tech, but if you can have multiple, why not just max aditional ones and spec them respectively? Putting 3 supercharged slots into fleet speed modules is a HUGE difference maker...with the consumables too I can reduce the duration of even the longest frigate expeditions to about four hours, I absolutely want that. That leaves my freighter warp range at just 5,044ly without any SC slots. But if I could own two I could have one specced for warp range without the mess of moving all my tech around.
Im guessing the average player wont even want to bother with more than 2 if even...
My freighter right now can warp 4800 ly at a time with low fuel use, and unless I really want to max out frigate expedition stuff warping and scanning is mainly what it does.
Assuming this data mine actually means anything there would definitely be some other large mechanic that would accompany this that would make owning more than 1 freighter worthwhile for most players
Can only send 5 expeditions per day and I have 5 expedition rooms so once a day is enough on my end.
I mean 4,800ly is achievable without any SC slots...if you only do 4,800ly WITH SC slots in hyperdrive tech that's kinda bad. Mine does 5,044 without any SC slots in hyperdrive tech.
My RNG is favoring expeditions less than 10 hours mostly seen longer but not common for me.
The new space stations were datamined a year before they were added in game...nearly everything that was datamined in the past has come to the game.
The thing is, that if you are leveling like 5 frigates, that doesn't help because you want the same ones to do all the expeditions available every day.
If you are leveling some amazing living frigates from 0 expeditions, you need them to do 55, that's doable in 11 days if you can do expeditions ultra fast.
These are my only real guesses as to what this could possibly mean
-
HG adding the ability to have multiple freighters simply for QOL which is very unlikely.
-
HG adding the ability to recruit entire freighters and have them do things autonomously and being able to switch between them.
-
An overall expansion to the crew aboard freighters however I’m unsure why we would need multiple freighters for this.
I only have a couple left to hit S so get those out each day.
I also dont have much time to play per day other than evenings so works for me.
They still level up faster than I thought they would some games are a real grind.
Whatever the case, even if it's just for QOL purposes do you really want to be caught completely unprepared by such an update? To suddenly be able to own all these new freighters, likely a new type added to the game and a unique from an expedition, but you're looking down the barrel of having to grind for cargo bulkheads to max them out. Right now we don't have much to do. I can just get like 20 a day at super relaxed pace without any pressure and if/when this update comes, bam, I'm ready for it...no grinding or waiting or anything.
I mean assuming any of this happens I’m going to need to grind either way so
¯_(ツ)_/¯
Getting frigates to S isn't the end of it...not even remotely close...frigates earn stats all the way up to 55 completed expeditions...so if you recruit an S class living frigate it will have 0 expeditions done....but guess what? That frigate is nowhere near done...it needs to do 55 expeditions before it's done leveling.
It's very different...trust me, I know, I've been through it and it sucks when you're not ready. Right now I'm just walking around derelicts relaxed having fun, no pressure. Because there's nothing to upgrade right now. But when these things drop it's an entirely different beast...at that point I'll want to just go start hunting for ideal S class freighters but if I wouldn't have the cargo bulkheads ready for them then I'd know I would have to get to hunting down cargo bulkheads just to make them usable...and tech. Which I haven't spoken of s far but yes...I do want to have tech lined up and ready to install in these things too. So at that point there's vastly less pressure and no annoyance because I would be looking at days, maybe a week of freighter hunting until I have what I want all done as oppsed to potential months of being behind before I'm caught up.
It's infinitely more relaxing to do things preparing for the future than it is when you're caught unprepared and you know you'll be behind for months.
Oh and things can get even more out of hand if HG then release some other content update and suddenly there are even more things you have to do and you are even further behind. At that point it sucks even worse.
I mean have fun doomsday prepping I suppose
Right now it's two things for me. 1) I need all the lore entries from derelicts and 2) what else am I going to do? Max useless settlements that do absolutely nothing useful? Settlements can wait for when I don't have better things to do, I'll get to them eventually lol. But mostly it's because it blows to be behind for months and then you're caught in the snowball effect of more updates putting you further behind as you try to catch up.
Sometimes. There are multiple games I've put over 1000 hours in, but right now no. But I do sometimes buy and play other games. Usually I'll only do daily missions in NMS when I am focused on something else.
There hasn't been a galactic reset since like 2018 or something. But they have shuffled around flora and fauna so if you had bases for specific animal products, those animals are probably not there anymore, so those sorts of things can still happen.
Just read about multiple freighters
If so that would be interesting, could see down the line special rewards being one of a kind freighters
Idk, like a living one, like the wraith was for starship
Mine will eventually cap out, but unless the expeditions get harder if you have a mix of 30 frigates getting 5 stars on each expedition is almost too easy.
It doesn't seem like the rewards get increased past a point either.
I find it refreshing that NMS isn't so wildly competitive like other games ive played where if you miss a few days you fell so far behind.
I guess with having multiple freighters I'd evaluate the desire over need, if I dont have to have one I wont spend much effort on one.
I do want to build another corvette first, been tabling that for a while as well.
Apart from owning multiple freighters, weren't there also datamines that showed freighter hangers are getting overhauled to include corvette landing pads? I remember hearing about it.
Plus it makes sense imo since the current ones feel kinda placeholder-y.
I haven't seen that but quite possible. If HG are working on freighters it would make sense and Corvettes have been the most popular new content since the game launched. The current freighter docking bays are too cramped and the entrance too small for some non corvette ships that clip through because the couldn't normally fit through the small entry gaps for ships.
Looking forward to freighters where I don’t fall through the floor
I’ve officially entered Eissentam galaxy!
I hope I picked a good galaxy…
In retrospect, the cheesy thing to do would be equipping a sacrificial multitool so I don’t have to repair every component
Hey did you know a blaze javelin module’s repairs require gravitino balls?
Fortunate that I hoarded a bunch
If I reset the simulation, is my base still available with all my stuff in it?
Yes
Actually
Does the choice matter?
Like should you pick to reset or to refuse. I'm not quite at the point yet, making my way to the centre
Gameplay wise it doesn't matter. I recommend resetting just for the fun choice you get at the end though. Either way, make sure you have repair kits or package up your active tech in ship, suit and multitool
It has no impact on the game but you do get different player titles depending on the choice so if you want both you'll have to do it again on a different save and pick whatever you didn't pick here.
Only had that problem with base complexity issues. So if you built too much on your freighter that's probably why. And if you're playing on last gen consoles, Switch 2, or a lower end PC that might also have something to do with it.
how hard is it to get all the autophage appearance customization options?
(not the staff customization options)
I wouldnt call it difficult, just time consuming (depending on the quests you decide to do)
So why do people think that that HG is working on multiple freighters? Is there any datamining pointing to this? Because to me multiple freighters would be an admission that they can't think of anything else to add to the game but "hey, what about multiple space bases". Because that's all they really are, there's not much in terms of gameplay mechanics for freighters
Supposedly it was datamined for multiple freighters but I also wonder if they would be swappable like ships are instead of having multiple at a time.
Maybe some test of code for LNF?
Im certain they have a lot of other things planned but some may be a ways off yet.
The save file format was changed so now there are eight slots for freighters instead of just one
There's nothing else to go off of, so what that would mean gameplay wise is only speculation but it's pretty reasonable to think that we'll be able to use all eight slots at some point
For the atlas seeds, do you need one of each. Or can you like turn one into all of them?
Eh well I hope if they're planning this then there's also some good gameplay reasons to have more than one. Like fleet vs. fleet battles or something
you upgrade each of them into the next form, and in the finale you only need the "memory" of them
If -null- did reset the simulation, will us resetting mean we never see Nada, Polo, or -null- again after?
Guys, after I finished getting all the derelict freighter lore entries, which was very slow going I started going in full speed tech module farming for my future freighters once HG will allow us to own more than 1(likely to happen in 2026 I think), well I did a bit of math and it's more of a logistical nightmare than I thought. In total I need 600 cargo bulkheads and an additional 63 tech modules(already have 21 saved up because before Waypoint my one freighter had 42 installed, but the 21 in cargo slots were then un-installed). Well, my stasis device farms make 120 stasis devices per day...those sell for ~1.8 billion so I can afford 65 Emergency Signal Scanners per day. I can do that because I have that level of economic might in NMS. I pity anyone trying to prepare for this with the usual normal Stasis Device farm of 64 or fewer per day...those can only afford ~32 Emergency Signal Scanners per day and if you have lesser farms or no farms at all you're pretty much out of luck...it will be brutal going with minimal ability to prepare or upgrade these freighters once we can have them.
No. You will definitely see Nada and Polo again. Null disappears from the game after completing the main quest but I don't think he's dead since the galaxy/simulation you "reset" does not disappear, you can always just take a teleporter back to Euclid or whatever galaxy/simulation you "reset" and it didn't go anywhere...it's still there.
Nada, Polo and Null probably aren't even part of the simulation that's being reset anyway, it wouldn't effect them at all
actually why does Null even care about you resetting the simulation? Presumably there would have been an uncountable number of sims reset in their lifetime because they are older than every other traveller
The boundaries between the sim instances are becoming thin
What you do might genuinely affect them
After all, null can produce the Mind Ark, a device which actually does affect a Traveler from another instance.
I don't know about that. Mind Ark we only use on a dead traveler to capture his echo. It would not likely work on a traveler that is alive.
Though it's a bit weird when it comes to death and travelers. Not all travelers are player characters and the NPC travelers don't play by the same rules as player travelers...and this is recognized in lore. Telamon recognizes the player behind the in-game character and can feel the "awful darkness" when the player saves and closes the game. And player travelers do not stay dead...even if you play permadeath you just make another character and return. And the crashed freighter lore mentions a traveler returning from the dead. One over-zealous freighter captain decided to betray and kill a traveler to see what they were under the suit and then a few days later they were in shock when that same traveler returned for vengeance and that's how that freighter ended up as a crashed wreck.
In their dialogue before the reset Null pretty much admits that they‘re scared of being wiped out through the reset, and they also say something like „they all would have died for nothing, they provided me with energy, life for more life…“. Now keep in mind that my game isn‘t set to english so no idea how accurate the translations are, but Null having used other beings to extend his life has been hinted at in several instances. And they‘re aware of their evil deeds, if those were in vain it would be even more cruel from their pov.
They were a pretty desperate and egoistic person too, so it makes sense for them to be scared of being either killed and/or having all of their efforts be reduced to nothing. Remember, Null really desperately wanted to see everything there is to see and has probably catalogued the entire Universe/Multiverse. I‘d also be mad if Atlas wiped my discoveries like that, lol. Not that this actually happens by resetting.
Your wonders and records can be wiped tho
Bc seed reroll
That paradise u found is a swamp now. That animal does not exist enymore and bird took its place
Yeah whenever HG mess with planet or fauna generation in some way this happens. But personally I don‘t think they‘re going to alter the planets significantly again, I feel like they achieved their aesthetic vision with the biome refresh the Worlds updates brought.
Fauna I could see getting messed with again though, but personally I’ve stopped caring about it and am mostly content with it, including the older models. Same with caves, imo they don‘t really need an inherent gameplay loop tied to them, they‘re fine as places which serve as storm shelters and can sometimes be pretty to look at.
All I really want from NMS now is a faction and mission overhaul, which also expands on both the ground and space poi pool, preferably adding more procedural dungeons. Generally a proper gameplay loop for corvettes; and perhaps the World of Glass as an accessible realm that could act like an endgame zone, that‘d be neat.
Agree with this!
The thing is that resetting shouldn't affect Null at all. Null is the first traveller, they made themself immortal in order to explore their entire universe over millions of years. The player is the most recent traveller, so every other simulation we know of the Atlas running (at least since the advent of the travellers) either has existed or is still currently existing within that time.
Unless the player is the first ever traveller to listen to the Atlas and reset the simulation, there would have been an unfathomable number of other simulations being reset that obviously didn't harm Null in any way
Null was the first to reset the simulation, and notably did so against the Atlas' wishes. This is one of the reasons I suspect the Atlas is lying about what resetting the simulation actually does (when we do it) and the reason it presents the choice
I'm still a subscriber to the theory that the Atlas isn't actually dying and is simply simulating a what-if scenario
So it's probably safe to say that the Atlas is lying but isn't lying for the sake of simulation at the same time?
I think its lying in order to test our character
There might be something to this based on how the Atlas treated Null, but it's hard to say.
The Atlas IS going rampant so it's not exactly rational.
Atlas going so rampant its rampancy monitor subroutine went rampant
lol, yeah. Though to be fair that monitor subroutine only went rampant only after many attempts to murder it and isolation.
I dont actually think they were murder attempts
I think Atlas saw through the duplicates thing
It acted weirdly friendly towards Telamon when they finally showed up
Weirdly friendly for a being with intent to murder, I mean
Maybe, maybe not but when you suspect that someone wants to murder you and then it kills the duplicate, do you really want to go in person to find out?
It took a lot of duplicates before Telamon finally went to Atlas
Which was a really bad idea because it turned out it really did want to murder Telmaon...couldn't do it despite best efforts but still managed to isolate.
I dont think it did, though
Also i think you may be confusing the parts from Telamon's perspective and the parts from a different perspective
It's all one single story...you can find pieces of a puzzle in different rooms around the house but they're still parts of the same picture.
Its not one story, its two
One from Telamon
One from a Traveller
I'm not even sure precisely what you think is from a traveler story but no...we know from Telamon that the Atlas did want to kill Telamon, attempted it many times on duplicates, and when Telamon went in person and the Atlas figured out it couldn't kill Telamon it isolated it. None of that is from anyone but Telamon...that's the complete factual story.
Telamon blacked out and awoke in the exosuit of a traveller
And, more importantly, Telamon tells their story from a first person perspective
What comes next is told by Telamon, but it is not about them
Its about -null-
I think you're confused and confusing stories. What happened to Telamon had nothing to do with Null.
21st encounter onwards
No time for that right now. I've got something like 600 more derelicts to run, probably more as I need to get certain amounts of certain freighter modules. Once tech is done then it's a more straight forward grind for cargo bulkheads. Not stopping for lore right now. I need all this done before January 14, which is the earliest date HG could drop the next content update.
Fair enough, lol. Or I could link the wiki page, which is accurate as far as i remember
the traveller seems strangely toxic to everyone except the Gek? I feel sorry for my Korvax and Vy'Keen that are serving at my base terminals ?
Korvax has been memory wiped twice already?
There’s something very fishy about the base employees, to be fair
The Overseer appears to be able to break the fourth wall
are gek fish? lol
No they’re Gek
Pliny the Elder would categorize them as fish, but he called dolphins a kind of fish
And oysters a kind of stone
But there’s an implication with all of the employees that they literally only exist to work for you. You recall the end of the scientist’s quest chain, right?
||Atlas inspects the rogue Korvax and says they lack “verisimilitude”…||
Just as a heads up, the Gek colossal archives offer more insight on the Overseer and Farmer.
I noticed with the base npcs that if you later build the respective terminals on your freighter and interact with it they will move to that one, thus leaving your base looking empty of anyone.
I don't think that changes any dialog from them though. But at least on the freighter they wouldn't be lonely.
I’m not letting that judgmental creep on my freighter
Mine are in a line of a few rooms off a ways from the main hall so dont see them unless I go down that way.
With the base you have 2 gek, 2 vy'keen and 1 korvax, maybe why the one goes nuts.
After completing the quests I haven't paid much attention to them though and now they chill on the freighter.
They‘re just bitter, and perhaps influenced by the Void Mother in some way too; in one of our very first dialogues with them the term GLASS appears in capitals and purple…furthermore, the Gek colossal archives give some context.
I wouldn’t say that the Overseer is a bad person, they‘re just very bitter, because they aren‘t really a free person, and we are the reason for that (which wasn‘t our choice either, but we also apparently cannot influence or change this circumstance. Just our very existence seems to basically prison the Overseer, by binding them to us).
Now what they did try to do to the Farmer is a lil sus‘, but I don‘t think it was really a direct poisoning, but merely spreading VM influence by having the farmer drink nanite-infested water; something we also drink during the cursed expedition btw.
Honestly though, I still don‘t have it all figured out regarding the water and how dangerous (or not dangerous) drinking it actually is. Various NPC‘s report different things about it, especially the Traveller Echoes seem to recommend not drinking it, same with some lines during the cursed Expedition.
But there are also hints about this whole thing being misunderstood, so yeh. It‘s a big question mark of mine.
Also apparently the Gek ate Mordite before Meat Flakes were retconned in
So these mystery parasites in every planet’s fauna are a delicacy apparently?
Mordite can be cooked no? Don‘t have it in my head what it turns into tho.
Meat Flakes
Ah, makes sense
Perhaps Mordite is also associated with the VM after all, seeing how she is sorta like a virus to the simulation , be it a good or bad one.
And our traveller too has some Void Mommy inside of them, according to the Autophage dialogue. I assume this happened either during Adrift when we released her (or a copy of her) from Nada‘s terminal, or more probable: When we drank the water during Cursed
But Cursed seemed to generally focus more on the family of glass rather than the VM directly, so I‘m a bit unsure.
Maybe there were other instances of us drinking the water too, but I don‘t remember them of the top of my head; nor have I played every expedition. But the Overseer def did try to get us to drink the water too, the farmer says as much.
So, the weapons specialist was already old and dying when we hired them, and the korvax convergence is very strict when it comes to isolating potential corruptions. Plus theres definitely implied that something is messing with the base npcs, and another log even implies that it is not the Atlas' doing
The gek can eat lots of things, and the type of material influences the pheromones they can produce
Oh wow
Some of these things only become apparent through interactions with npcs at planetary locations
Though these interactions also rely on your knowledge of the language
I still have a long ways to go on languages (if the 3 main races have ~1000 words each im in the 500-700 range average so still have some missing words in certain dialogs.)
I must say I am scared to freighter hunt with a potential freighter rework being imminent
@prime inlet whats the deal with the dreams of the deep i didnt get what happened to the crew and what attacked them is there an explanation or is it meant to be vague
I‘m at a point in my current save where‘s a good time for, but I fear seeds might get rerolled a bit again
Not too long ago I heard from someone losing the military keel on their resurgent, for example
I will dump my freighter that i had for long time if they ever add living freighter.
Heard that rumor but didint happend to me.
If the rumors are true we might be able to own several freighters anyways
Had 3 resurgents total all with keel
Still unsure how to feel about it tbh, I feel like having to make that decision for one specific freighter makes it feel that much more special, but what do I know.
Saw the files. But we dont know what exacly it will mean live ingame
I always want a keel cuz of the additional gun
File names can be missleading
Aesthetically I am conflicted about the keel. There are days I prefer one, and where I don‘t
Ig so, we‘ll see what HG is cooking
It just annoys a bit cuz I would have gone hunting for a very specific resurgent, which might get rerolled again if they significantly mess with freighters
I only like the keel in tandem with the T tower
Oh wait the T tower exists with the large resurgent variant too? That‘s kinda neat, tho I prefer the elevated bridge myself
Imo get it while u can. After update and seed reroll it can be diffrent freighter per system
Resurgents dont have containers like sentinel freighter . Venator type has only balls
Oh I‘m aware. There was an instance of a venator having containers in one of the old trailers though
I think you even zendesked it once
But T-bridge + keel is very sexy, ngl.
Problem is Elevated Bridge is my fav, but it fits less well with the keel
I doubt it will be a rework but it could be. But reworks have worked to our benefit before. When Atlas Rises greatly nerfed multitools if you had an Alien with 89% damage bonus you kept that. Even today the best multitool you can find has 50% damage bonus. So I generally always go for maxing what I can...and if I have to discard it for better later or forced to change things later, then so be it. But there's always the chance that what's coming is a nerf but if you have top stats from before you keep them.
Freighters are old feature tbf. One of the oldest beside base building.They could use a refresh. Or at least way to upgrade the class.
Btw are freighters nerfed in pirate systems? I recently overheard a bit of a convo from yours, but not sure whether it was about freighters
Freighters have undergone several massive changes...when we first had them you couldn't warp with them or have a base in them or have a frigate fleet, or anything really. They were just storage you could call.
They tend to have lower tier stat rolls from my experiance
Yes...if you get an S freighter from a pirate system it will only have ~65% hyperdrive bonus...give or take a few %. If you get an S freighter from a civilized system they have guaranteed hyperdrive bonus between 79 and 80%.
Ah ic that‘s a pretty big difference. I‘m not really a minmax guy, but I want to at least try to get the good stuff on a basic level. So I‘ll skip out on those systems then ig
Kinda a shame, cause I recently also found a really neat fighter in a pirate system. Oh well, with the right upgrades it‘ll still be more than servicable.
It's just that if you are looking for a pirate dreadnaught you can typically have a much higher chance of getting an S class in an outlaw system where the fight triggers each time you warp in.
Also handy for farming up the upgrade bits.
That is where I got my S class but even if it only hits 5k warp range tops anything super long I'll just portal...
Wanted it for the looks and S class cargo space more than anything.
I think mine only uses 2% fuel per warp anyways which a bunch of short range warps while sentinel ship hunting is better than long distance IMO.
You can find them in guaranteed encounters in civilized systems with level 3 conflict...10% chance for every level 3 conflict system to have a guaranteed pirate freighter encounter every time you warp to it. For best chance of S you want to be looking for 3 star economy systems with level 3 conflict.
It's a little bit harder, sure, even more so if you are also looking for a top super-charged slot layout, but I'm never settling for the pirate system nerf.
Was a bit easier to find outlaw ones that trigger since they have the skull icon, 3 star conflict and econ systems at 10% might be an even harder chore to find.
basically, it's about a freighter crew that found a presence in the deep, an entity - referred to then as "the abyss". also, the madness that can overtake entities when exploring the deep depths. the abyss later comes to be known by many names (e.g. void mother, korvax prime), that ties into other lore sources like sentinel pillars.
I‘m still wondering what VM actually did to those guys in the end…
May not have been her directly
Theres a lot of things associated with her that can act independently
Honestly, this might be the one game where I wish we had more side storylines that didn't have so much to do with the lore, because this game's lore makes me existentially depressed
Not so much the "simulated reality" bit, I find that concept fascinating in a good way. The bit where the machine running the sim is doomed to be spaghettified on a black hole in mere minutes, that's the problem
I actually like it for that, but thats probably because I'm generally on the other side of that bit of existentialism
I take the possibility of synthetic consciousness seriously IRL too, so it's not about the whole "nothing is real" thing.
I dont think the message is "nothing is real" regardless
I just feel sorry for the Atlas, reminds me of how my own body will decay far too soon too
Yeah, I think this game handled the whole "simulated reality" trope flawlessly with what null(or was that Apollo idr) said about how our emotional reactions to the news prove we're real
It goes further than that
Why does a reality being simulated make it less real?
as long as the people within it are actual people with their own minds and wills, it's just as real as any
but yeah it's Atlas' obsession with its own demise that I relate to a little too much. I'm in my late 20s and healthy as far as I know, the problem is more that I don't think it's fair to expect me to be satisfied with an expected lifespan of barely a century, especially if the latter one-fourth of that is spent miserable
Very understandable
Honestly relatable to me too, especially the bit with being satisfied with the expected lifespan
I'm torn between wanting longevity escape velocity to be an actual thing and within my lifespan so I can have time to actually relax and live how I want, and being vehemently disgusted with the idea that the rich and powerful would get access to it years, maybe decades before anyone else
seeing as they tend to be the worst of society
I feel the desire to see and explore everything, to the point that I felt sympathy for null
there's a reason I'd pick the Korvax- a literal hive-mind- as my preferred societal model out of the three presented to us over the Gek or Vy'keen
Gek remind me too much of real life politicians, and Vy'keen are too obsessed with violence
Well...
Hate to burst a bubble regarding that
The korvax are extreme conformists
Willing to exile divergent entities at best, torment them into conformity at worst
yeah I know, I literally tagged them as being a hive mind, I don't like them for that. I just think they're the lesser evil of the three
They all reflect varying evils in my eyes, but varying virtues as well
I‘m seeing some Vy‘keen slander again huh
,but eh, i need to sleep…
Too many people sleep on Vy'keen lore, lol
not looked far into what Vy'keen stand for yet, just offput by the extreme warrior-culture thing they have going on. but I could see them being better than the Gek. And obviously any of them are better than the First Spawn Gek
I cant really consider any species better than the others
The depth of the triad is insane, and, the way its presented is very clever
Idk how many players realize it, but there is an order to what words we learn
And the early words learned give a general idea of each species, but also in a way that presents them as a caricature of what theyre really like
it's just my subjective ranking, I'd consider the only objective fact in this environment to be "First Spawn were pieces of shit and I'm glad they don't exist anymore"
Correct, though it is also important to learn why and how they became like that
Some players take the history of the gek and see it as reason enough to justify hating the species, even the modern ones
A viewpoint that, I think, the First Spawn would approve of
nah I don't hate the modern gek for what their ancestors did, I hate them cause I hate greedy capitalists.
Oh thats another thing!
The species have governments
All of which enforce conformity
All species have exceptions to the rule who generally wind up as outcasts yes. Nobody realizes diversity is the strength it is. s'why I'm willing to be civil with people who think differently from me on the species rankings
cause really, they've all got skeletons in their closet
but yeah overall modern Gek are my least favorite but not because I judge them for who their ancestors were or for the fact that it wasn't their choice to move away from their roots.
nah, all that's generations ago, if I judged them for that, I'd have to judge myself just as harshly
they just remind me of certain modern day people IRL I would prefer not to know
Definitely fair
That's the thing though, we don't know whether it will happen but I don't think it will. The Atlas certainly perceives whatever is happening as the end but the Atlas is rampant...so it's not exactly rational. The simulation is certainly changing but that is unlikely to be the end...definitely from a gameplay perspective the game will not end. And even though the Atlas controls the simulation, there seems to be more there than it is Able to control. The Atlas created/summoned the player characters to do what it cannot, to reset the simulation, over and over but it doesn't matter if we do...we are not actually resetting the simulation but generating more...we can even travel between them. So whatever the Atlas thinks it's doing isn't working, and whatever it thinks is going on, isn't really what's happening. Hello Games have certainly picked up the pace on the meta progression with the Autophage, a whole new race with their own language for us to learn, quests, and upgrades, two new multitool types accessible after their quest too, and now the purple star systems appearing all over the simulation...and all of them dissonant. The influence of the Void Mother. I'm excited for to see what's next but whatever it is, it's not the end of the simulation.
I honestly think the Atlas controls less than generally assumed
Or maybe exerts less control than assumed
My biggest desires for upcoming content are 1) To have a terminal similar to the expedition terminal but that allows us to transfer anything from any save to any other save...like any of our saves file could put things in and take things out of that terminal, account wise. And 2) I hope at the end of everything we get access to a mega-portal that lets us travel between galaxies too...to be able to go to any place in any galaxy at will...the game internally already supports this, it's just that portals don't allow us to input the galaxy glyphs which would an additional two between the 4th and 5th portal glyphs. Oh, and 3) we need to be able to teleport to our capital ship at will just because it's too awesome not to be able to do it because Star Trek damn-it.
Picking a planet to orbit the capital ship over would be cool
You can summon the freighter into orbit from the ground and it will sit there in orbit. But I assume you want it to do more than just sit in orbit?
I want to be able to warp to orbit of a planet while in the freighter
Ah...that would imply at least some control and ability to pilot the freighter around a bit. Not really expecting that to happen but who knows...HG have done many things that I never thought would happen.
interesting theory, but I think the Atlas is simply speeding up the tickrate to make time pass slower inside the simulation vs outside
so we have more time than it does
The Atlas isn't really in control. It spawned us, the travelers, to reset the simulation because it couldn't do it, and the dissonance of the void mother spreading isn't really the doing of the Atlas either. And we(the players) have the AI that was originally functioning as a safety to ensure the Atlas would remain stable in our exosuit. I really don't think the Atlas has nearly as much control as you think it does. Something is happening to the Atlas but I don't think it's either the end of the world or the end of the simulations.
Well, definitely not the end of the simulations, because Hello Games are not going to hit us with a hard credits roll we can't go back from.
It was my impression the humans all left Earth and the Atlas is alone in its own reality, only having its simulations to keep it company, and it doesn't make sense that the humans would all leave for good unless there was some impending reason to evacuate
and depending on Atlas' exact PC specs, the 16 minutes could equal centuries inside of the sim
and considering it's a super-AI left alone without any humans around, it could easily have turned most of the Earth's crust into nothing but data centers, Rain World style
whatever bugginess we see would be because it only has robots of its own design to maintain it rather than humans
and also, in my mind, because of the gravitational force of the black hole tugging at Earth and disrupting all those data centers faster than any bot could repair them
Also, if Atlas is truly so distraught over its own impending demise as we're led to believe, why would it bother stopping VM? She'd be a hassle even for Atlas to outright kill, due to how she's weaponized the "archives" to bring herself back from the dead. Atlas might have to wipe its own memory of all references to her or anyone related to her to be rid of her
why take such extreme action when you're about to die too?
I think the purple systems being hidden from us (players, and whatever we are referred to ingame) was an attemp by the Atlas to hide the fact VM even existed.
The quest chain to unlock purple systems seems to imply a lot had been done to cover things up but the dissonant planets in regular systems was it leaking through.
Atlas' physical computer systems arent really maintained, as far as im aware
As for the Void Mother, she is "corrupting" the Atlas by remaking what the Atlas was built for
Also its not distraught over dying, that it seems at peace with
The purple systems aren't hidden before you do the quest, they don't even exist. The quest to unlock them has us 'hacking' the Atlas to restore them from an old backup basically
Atlas doesnt want to die alone
So In Stellar Multitudes is more about how the Atlas attempted to purge the Void Mother from the system altogether, presumably at the nineteenth minute in the countdown to total system shutdown
Seems like it missed a spot or two...
(Dissonant planets...)
Wait so that's what the number visible in Terminal Prime interaction is representing?
Wonder what that means for the 5 we see when it idles
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Only No Man's Sky spoiler discussion
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@elder nebula
Mhm.
So we really are just doing wizard shit to Atlas, aren't we?
I see the death of korvax prime as a manifestation of the Atlas' anxiety over dying alone, I dont think it was something intentionally done to the atlantid. However, in her new form, she appears as a corruption to the Atlas rather than as herself
I DID IT
I FINISHED THE ARTEMIS QUEST
I UNDERSTAND IT NOW
I chose to reset the simulation
and go to a tranquil galaxy
is that good?
Welcome to Eissentam, you might bump into me at some point
hey quick question
do you have any atlantium and living glass?
I’m doing the they who returned mission
@compact totem
I have some, but I don’t know if you really need more than one living glass- also I haven’t done that mission myself, yet
The recipies are available in the Anomaly, for living glass you will mostly need the gamma root and faecium for the lubricant to make living glass.
how do you get gamma root
Look on radiated planets
Green plant with yellow flowers
Those kinds of harvestables also tend to glow
Some problems with Audience with the Autophage; I’m at the camp I was directed to, and the mission log says to speak to the villager with a mission marker over their head, but there is no such villager
Scan
Or did you forget to install the scanning tech that reveals the camps
They’re already visible and walking around, I’ve talked to them and accidentally said slurs in their language multiple times
None of them are advancing the plot
It was at a second camp
Not the one the mission marker sent me to
What, as they say, the hell
Wait was it the mission you were doing for the individual or the overall questline?
Cause sometimes when you do a task for an autophage, it sends you to a location that also has an autophage camp
It was one I set up a waypoint pin on ahead of time
I checked it first assuming I’d have trouble finding it
How do I unlock stuff like Autophage or Purple Systems?
is there a certain quest or something I have to complete?
I assume it's something I've not gotten to yet
Type !faq-purplesystems in #bot-spam
ty
They’re post game content, complete the main missions first
After that, the first time you warp between systems you’ll get a mystery call on your ship comms
It looks sus, but just follow it and the situation works itself out.
I’ve just cleared Those Who Returned. I have no more urgent objectives, I’m free to explore at my leisure.
What do you suggest I do now?
You know how you can choose whether to tell Artemis the truth when getting a transmission from him after the upload? I'd kept up the lie on my first save. but this time I decided to tell him the truth. However, the choice doesn't seem to have stuck. Is it because I did an expendition between two of these transmissions?
No, the choice does not matter. Artemis' mind isn't really capable of understanding what you're saying at that point either way.
I have the dialogue pulled up, with the choice presented as if I hadn't told him the truth. Isn't his dialogue supposed to be different in future transmissions once you tell him the truth?
There were only a couple hints towards that change on the wiki, and I couldn't find the actual dialogue, or much of any, written down anywhere
Nah, he doesn't understand and accuses you of lying either way. He seems to confuse the player with some else anyway because he accuses you of leaving him and so on so his mind isn't all there to begin with.
When I first told him, he pretty much said he needed time to think about it
No accusations or anything
Now the game's acting like I went with the other choice
Like I said, doesn't matter what you choose...totally inconsequential. I don't think there are even player titles for if you let him die or use the mind ark...only the very end choice with the atlas gives different titles and has some impact on the game iirc.
I wanted to see what he says in those transmissions when he does know the truth, I know there's no title or anything to gain from either choice
I'm honestly amazed there's no organized place to find the game's story dialogue
I guess I'll have to roll with this bug and keep the lie up
Oh, it was that one.
There is, in the catalogue.
Oh there’s more
I want to see where you can build corvettes on Nintendo switch 1
You can't. Switch 1 does not seem to be able to handle Corvettes.
Just to double check something, "resetting" the galaxy in New Beginnings doesn't actually wipe anything, right? I know that I can only get back to Euclid via the Anomaly afterwards
I'm looking to jump as many galaxies as possible by "resetting" into an empty galaxy, then reaching that one's core and going into a non-empty galaxy that way
Nothing will be erased but you won't be able to do the reset story again...that's a one time thing. If you want to keep going to other galaxies you'll have to either go through galactic centers or you'll have to ask for rides from other players. But no more resetting storyline.
I know it's a one time thing
Also, is it normal or just really bad luck that every black hole I've gone into has jumped me almost completely "laterally" and gotten me only slightly closer to the core despite the long jumps?
That's how black holes work...they jump you a long distance sideways and maybe 5k ly forward. Black holes that jump you up to 300k ly exist but you're extremely unlikely to find one of them.
Would you believe me if I said one launched me over 1M LY? Clear across the galaxy, I think.
Sadly I didn't screenshot or clip it
Yeah, that's not new. Black holes often do but most of that distance is sideways. What I meant about 300k was 300k towards the center...like actual forward progress...those black holes are rare. There are also random encounter relic gates in space and those are completely unpredictable...they can move you a lot towards the center or a lot away from the center.
I guess as far as reaching the center goes, I'm best off looking for gateway system coords on the wiki and using a portal to cheese it?
Once you have all the portal glyphs you can take a portal to get close to the center. Input the first glyph 16x and that will basically get you to the center. Once you want to jump a lot of galaxies you want to go through a black hole before the first galactic center and you'll crash close to the next galactic center, and the one after that and so on...that will only stop happening once you close and reboot the game so if you return to a new session of jumping galaxies then you'll need another black hole before galactic center.
I don't think I'll need that trick, actually. I'm glad I re-checked, because it turns out if I reset into a Lush one, I'll only be one galaxy away from my taget one, which I want because it has a purple core and isn't likely to be overly populated.
Wdym by inputting the first glyph 16 times though? Wouldn't that take me to a completely different place?
Basically, glyphs are galactic coordinates
I know, which is why I'm confused as to why they said to "enter the same glyph 16x"
That's the point...it's what the portals are for....you input coordinate addresses for places you want to go and the portal takes you there. And if you input the first glyph 16x the place it takes you to is close to the galactic core of the galaxy you are in so you don't have to travel all that distance the hard way.
The first glyph would register as the galactic core if it could be portaled to, but since it cant, it outputs you somewhere semirandom nearby
I literally told you why...because it gets you to the center so you can easily get to the next galaxy.
Kinda wish the first glyph was the spiral though
So, which glyph is 0? Glyph 1? You're saying that if I just enter 0000-0000-0000 it'll drop me closer than the logged gateway systems on the wiki?
0
No, because it will reroute you
That's not very helpful. There is no glyph 0, the coords are in hexadecimal because there's 16 glyphs.
Its because X000-0000-0000 would be the address of the galaxy core
Glyph 1 is 0 in hexadecimal
But all of these gateway coords start with 0
Which corresponds to the first/primary planet of the system
Alright, that makes sense
Yes there is...the first glyph is 0...the 16 glyphs count as such: 0-1-2-3-4-5-6-7-8-9-a-b-c-d-e-f
I meant the names of the glyphs, how they're numbered ingame
They start at 1, not 0
Which means that glyph 16 is F
But if it did start at 0 like actual hex does, then glyph 15 would be F
I already told you the first glyph 16x...which part of the 1st glyph is rocket science? But then you asked about glyph 0 so I thought you were talking about hex denominations so I told you 0, but then you couldn't get that either.
I was double checking that 0 on portal coords written in hex is in fact glyph 1
According to Aurix, entering 0000-0000-0000 wouldn't actually work
So then why did you pretend you didn't know what I meant when I said 0?
I'd have to enter a number as the first one, even though it corresponds to the planet, then all zeroes
Pretend? Bruh
Why the fuck do you think I'm faking anything
I asked what 0 on a set of coords written the normal way translates to as the ingame glyph
If that first glyph is the planet, then why would 0000-0000-0000 take me to a system much farther from the core than, say 1000-0000-0000?
Well now you're saying you were checking to make sure it was glyph 0 in hex but when I told you 0 you said there was no glyph 0 so which is it? Were you pretending you didn't know what glyph 0 was or you didn't know?
There isn't a glyph 0 ingame, Aurix clarified that I guessed correctly that 0 IN HEX translates to glyph 1 INGAME.
Which means all the others fall into place. I just need to offset each by one to get the ingame glyph numbers. So, 1 in hex is glyph 2, 2 in hex is glyph 3, etc.
You literally asked if it was 0 or 1...and when I told you 0 you pretended that 0 didn't exist even though you KNOW there is. So you were pretending.
I was asking which ingame glyph the 0 was
Which is glyph 1
If translating the other way around, glyph 1 is 0 in hex
You answered my question as "0 in hex is 0"
I don't have image perms yet, so I can't post a screenshot of portal glyphs
I had already told you multiple times to input the 1st glyph and when you asked for clarification about which was the 1st I told you 0 and then you pretended not to know what I was talking about.
Well, portal glyphs as written in hex
WHY ARE YOU INSISTING I'M TRYING TO BE A DECEPTIVE PIECE OF SHIT
WHY DO YOU THINK I'M PRETENDING
So whats the next big update. Just had a console burn out last month and i need to know how soon i need to buy a new one
I JUST WANTED A STRAIGHT ANSWER AND THE ONE GUY THAT WAS STARTING TO GIVE THEM LEFT
I just lost all my offline saves im not happy so good news please
Bro...I told you to put in the 1st glyph 16x and when you asked if it was 0 or 1 I told you 0 you literally said there was no glyph 0 even though you KNEW there was and you literally asked if it was 0 or 1. How are you going to then tell me that glyph 0 doesn't exist when you literally asked about it?
Because glyph "0" ingame is NAMED "Glyph One"
And glyph "F" ingame is named "Glyph Sixteen"

