#nms-spoilers
1 messages · Page 109 of 1
A portal address book where you can save addresses in game, and autofill them at a portal would be a neat alternative
then months later i am like 'what on earth is 'pretty purple planet, paradise, tall trees.'?
oooh i like this.
My main hope here is that it serves almost like motorhome/ portable base we can take to every planet. Ik freighters are technically that, but they're not very homely and you can't exactly see many sights from them, at least planetside
I started using the wonders tab for this until i realised i wanted alien holograms in my bases more.
This is why i kind of hope they can land. Walking from my mobile base out onto a planet ❤️
Yeah I was picturing a space RV too lol
or seeing the planet out of my window, and that view changing every time
I had a similar thought to this. Imagine being able to put screenshots of planets on your wall, and have glyphs attached to the images
Though moderation might end up being an issue lol
Side note.
the dds files for bases, they are huge for a screenshot
like 2 meg each. why is that?
surely there are better compressed options for our base screenshots that won't bloat our save file?
especially i've noticed that, at least at one point, it didn't even overwrite new screenshots for the same base.
I get actual screenshots on 4k being that large, but for what essentially works as a thumbnail in game it feels a bit excessive?
my bad, about 1.2 meg (advantage of your work computer also being your home computer)
my cache file is still like 250meg
Engine's built to use DDS, as for why they don't compress the images, I'm not sure
Pretty sure they've got a proprietary compression solution
Or an offshoot of zlib?
it looks like most of the newer files are 900kb exactly
the last 1.2 meg one is back in 2023
Mac and Switch use UE's Oodle Compression algorithm though, I believe that's a lot more aggressive than what we have on PC
Strange that there seems to be two dds files per base too
one with the procedural name it gives it
and one with the custom name you put in
Bomberboi, you mentioned an NMS dev said they like the next art style. But, have they ever said why exactly it got changed from super saturated, orange purple mixed grass, etc to more realistic?
Its almost like in the attempt to overwrite, it only does so if the file name is exactly the same, so if you change the base name it'll keep making new screenshot files.
So you're guaranteed at least two screenshot files per base
well one, two if you rename.
Not really. Martin mostly prefaced the tweet with saying he's liked their art direction but understands if people miss the legacy one
Lemme try to dig the tweet up
I think the new lighting system did a lot to recapture some of that old look and feel. the colours 'pop' a bit more now.
Yep
I could be wrong but i even think they've had that lighting system in house for a while now but it just wasn't optimised. I remember the beyond trailer looking more vibrant than anything we got in game, it was still the drab colours of NEXT.
The also definitely toned down the amount of shadow from cloud cover which always muted out all the colours.
I saw some discussion in the last few days around whether games are art and what that means.
I have a few takes on this from my own work both on #NoMansSky and from porting #Journey to PS4.
With the latter port I took great care to be as faithful to the original as possible
I just think about it alot because next was so different. Then it seems like with visions, origins and the world updates they tried changing a lot if it back
While trying to find this, I also stumbled across another old tweet explaining the changelist again.
So it looks like this next update has had 2424 changes submitted for it (expected changelist number serverside is 150227, compared to the public changelist of 147803). How much of that is new content Vs bug fixes, we can't be sure though.
It definitely did yes. I feel they've not gone to quite the garish level of the early NMS, but they've gone more towards the bright bubbly look of an overwatch or that kind of style.
Mhmm, its nice seeing pink, purple, yellow etc in the game again.
Copium warning!
I expect an emoji tomorrow
It feels like the game's visuals and art have finally matured into something most fans that joined in all eras agree is the best
At least in most aspects
Nms is great, but it will never beat its concept art biomes and stuff
That's true, but it's also true for basically all concept art
My favourite thing now is that the terrain feels like proper terrain
In terms of the next art style, iirc a lot of people in the community during atlas rises were actually calling for less saturated colours
I think lush planets it looked the best on but, others the saturated dirt and everything just made the game look like a procedural mess.
can you send me whatever that is that you are snorting?? 🥹
Yes
cause there is no way we're getting anything tomorrow, per the chart Monday is the most likely and who in their right mind would post something on Friday
last time someone did that Crowdstrike happened
There is
Friday is the most common day to have emoji
According to recent patterns
Wp1 happened on friday
I think @grizzled apex shared a chart and in that Monday was the highest 🤔
Recent patterns
well, let us hope then
Afaik friday is the most common day now
it could be a hit or miss
I want to hope as much as you loll
But we have no leaks/datamining nothing to go on off expect corvettes
and from space stations we know that it takes upto a year to implement stuff
Since 2020 yes. That just goes to show how varied emoji drops have gotten over the years and that there isn't a good average
I should probably make that a public document at some point...
Wanted to have the data validated by someone else too before I do though
@grizzled apex is there still hope for 27th?
As much as there is for any other Wednesday, unless an emoji drops
I'd point to the next community mission after the 27th being set to start next year as evidence for something, but they'll likely fix it as soon as this CM ends
Oh man...
I have no idea what to expect tbh, the Corvettes feel unlikely to me
I dont want anything new, i just want em to fix the water prop rendering issue
They can add like a game changing feature, i dont care.
They can add new planets, i dont care
I just want em to fix their game
Expect potential disappointment then
We've had bugs hang around for years before bing patched
I bet they were all nitpicks
Also are the odds on 27th that low?
Im going insane
If we arent getting anything on 27th, im taking a veeeery long break from nms
Like a veeeeeeeery long one
Might be best

Personally I expect something like a potential POI or space poi overhaul. Faction systems being revamped could fit in right with this.
I think Fauna‘s also not off the table, but I kinda doubt it, and I‘m conflicted about Fauna getting rerolled again like it always happens when it gets messed with. I finally got a phyiscal logbook but haven‘t messed with it yet for that reason.
Honestly, if they managed to implement deeper behaviors and such I‘d take a fauna overhaul no questions asked, even if another extinction & reroll happens due to it. But I kinda doubt it‘s possible for deep fauna behavior to really work in NMS.
But Sean emphatized HG not wanting to mess with existing worlds anymore no? To me that almost translates to not messing with Fauna as well but not sure.
Economy they kinda touched on with Beacons so I doubt we‘re getting a full revamp of that.
This might not even apply to this, as it could be a false correlation. The majority of updates are small and expedition only updates, which Sean seems far more inclined to do short turnaround between emoji and release (probably to avoid too much over speculation.) Whereas I bet if you take purely summer update emojis, you'd see a larger gap and therefore few to no monday emojis.
Monday was the highest but no Monday's in last 2.5 years that one user googled every emoji day
Theres no Santa clause there's no tooth fairy and you're not getting a emoji on Monday
That was me
There was one monday after that then it went back to weekends only for another almost a year
We need to stop the Monday cope immediately
WP1 was a friday.
Friday is a weekend
If the update has really been delayed it‘s more likely coming sooner than later, since in that case it‘s likely just about polishing things
hmm? oh unreleated. I am just trying to look into my theory about big summer updates having a longer period between emoji and release
When did the echoes update drop? We got a title drop for that one
that was a friday.
what other ones can i think of....
All I know is we normally already got the emoji by now unless we got a small update in July
So what the Helly
Echoes anniversary is Sunday
WP2 dropped on a thursday (its emoji)
So yes typically he gives the bigger ones more of a runway.
So if this is the big summer update, mebbe hope for tomorrow, and if not then go enjoy your weekends ❤️ and if he posts during the weekend, well you have a nice surprise come monday :p
I should just public that sheet soon
It's a nice sheet but Mondays just ain't happening anymore bro
Everyone can draw conclusions by selecting their own portions of the dataset. In no way, shape or form did I ever imply that the Monday bias is correct. Hell, I'd say the sheet just goes to show that HG are savvy to changing up their "pattern" quite often
What was the cursed emoji?
I fully understand the argument your attempting to make but it's not selecting portions of the data Mondays haven't happened for 2 years
Briefly happened then stopped happening again
Monday's are over
Another user already looked into it I don't have to
🤬
i am wondering if that was a monday since it was an expedition only.
Argument?
I mean, we also never get summer update sized drops in January
I just provide the data, what people do with it is not my call
oops i see it on your sheet now!
If you dislike the word argument being used feel free to select your preferred adjective as a replacement I wasn't saying you were arguing
Two different words two different definitions
I'm so confused
Tldr Mondays aren't happening, lol
I don't think anyone was saying they are?
I was just respectfully trying to suggest that maybe I should make the raw data for emojis publicly available so that people don't have to go searching for 5 years of emojis to back up their conclusions. I'm not sure why you think I'm trying to imply that the Monday frequency is a trend that'll continue?
No implying is being held just like I didn't say you were arguing when I used the word argument
Perhaps we should agree to disagree
I don't see where the disagreement stems from, but if it keeps conflict out of the channel, sure
I directly disagreed with" anyone can draw conclusions by selecting their own portion of the data set"
That ignores recency, amoungst a few other things
If it was just a year of no Monday's sure
Moving swiftly on! ❤️ LNF content likely to be appropriated into NMS
Creatures, creature habits, more paradise variety?
Totally fishing is a LNF feature.
Paradise variety seen a update already by allowing freezing nights iirc
I've been hoping that creature riding mechanics/ animations might get carried over
On one hand, I'm curious about what RPG elements they have in store for LNF and would love them for NMS, but I'm also afraid that'll make LNF seem less unique
I think flying would be stepping on LNF toes, but for sure ground update to riding ❤️
Yes I don't think anything that will qualify as a USP for LNF will make its way into NMS. at least not until well after launch.
Damn I look away from this chat for ten minutes y'all beefing
What no updates does to a mf
Altho i've always thought that backpacks with unique abilities would be a nice lite way to add classes and therefore a kind of light touch rpg element to NMS
In a similar vein, I kinda hope LNF has more persistent chest storage, similar to Minecraft
a survey drone that detaches from you pack, basically a fancier version of photo mode with a survey scan included
That's actually a good point. rather than 10 storage boxes we can access from anywhere.
I'd be interested to see if we might get "job" skills to level. Stuff like crafting, cooking etc. Would make for nice progression and could add an aspect where different players fulfil their roles within the group they play with
This was a weird addition
Now you have to worry about freezing nights ruining your paradise even if there's no storms
Like whut
I don't think it'd be a good precedent to give appearance items have specific buffs or adding functionality
I have been playing a game recently where this is the case, and where you can specialise in everything but it takes time. Would love it if LNF encouraged community this way by letting people specialise in one thing and rely on others for their specialties
Without the whole "you are the last traveller bit", there's a lot of stuff they can do to diversity the different races if they go down that route, or a more build base system?
Like even the staff and Atlantid MTs are still just regular multi tools, same tool just redistributed stats
I LOVE the fact they have emphasised this time around we are just 'no one special.'
IMO expeditions shouldn't be played to get some advantage in regular gameplay, they just reward cool stuff to have
Adding rpg stats seems like something for lnf not NMS too
I do wonder what rpg insinuates in this case. We default to stats and levelling, but rpg could mean all sorts of things.
Yeah I know there are exceptions like Liquidator flamethrower but we got flamethrowers for other exocrafts
We need professor cynivals opinion on this
😂
So there are alternatives to use
It would be a good way to incentivise Co op/ communal play without making it necessary. It's always a nice feeling to craft/ find something, then sell it to someone else knowing it'll see some use
The challenge they have if they add stats and levelling is they will have to be on top of power creep, its a whole other level that NMS can fortunately side step.
I think since this is more coop focused, we might see them drop some cosy features from NMS like custom difficulty settings.
Drop a hunger bar then give food a use besides money 💰
I'm also assuming the game will have more combat potentially (hopefully a bit better feeling than in NMS)
We know temperature is a thing, makes sense hunger and things will be in there too.
and i hope temperature in this case means outfits with functionality.
I'd love to be more conscious of the biomes because of it. Rn in NMS we just top off out hazard protection the same way regardless. I don't even have the tech installed for each hazard type because topping up my hazard is less effort.
But if it was like breath of the wild where i have to think about dressing down, or shading in hotter climates, wrapping up warm if i'm scaling a snowy mountain, that would make me feel more aware and invested in the world around me ❤️
This might be taking it too far and some people would hate it:
I would like it if we did away with the grid system inventory and had something more diagetic.
Oh that's pretty interesting tbh. Being able to craft your clothing and local resources reflecting the sorta clothing you'd need to survive would be pretty neat
maybe a backpack could hold some small inventory, but then other things i would have to clip onto my belt,
Not sure if HG will go down that route, but pretty cool idea imo
BotW also had better UI, without a rework these additional mechanics would prove a bit annoying
Yes! I am curious in what way they'll handle temperature. We know its going to be a thing but i hope its not something like NMS' solution. That makes sense with a space suit but not medieval level technology.
I'd be fine with the different races handling different climates better!
Like the furry ones being better with the cold and the human adjacent ones being better in heat.
Wasn't the HUD rendered onto footage (unless that was ghosting)? I do think HG will have iterated on the UI a fair bit more now
Although given NMS' UI state...
NMS' UI changed so much from early trailers to release, i doubt what we've seen of LNF will be indicative of the final thing.
(still waiting on a weapons wheel HG)
I said this again recently. just hold down the weapon swap button to bring up a wheel please!
or mode swap i should say.
I'll be back in a hour to see if an emoji dropped
whilst it's not going to guarantee what the UI will look like, i reckon we can assume what it implies is a safe bet because they know we'd pick it apart and notice omissions later on:
Middle is a clock? Right is temp? Top is biome?
nvm middle changes when they get out of the water, maybe a more accurate estimation of temp and how far you are off the next notch?
Yeah that top thing definitely looks like biome imo
Middle could be time of day but not synced with the video for some reason? Maybe if it was added in post or a mockup here
It does strike me as a bit odd that there's a biome indicator, unless certain biomes have some sort of effect on you?
Maybe if they're moving towards rpg mechanics, stuff like poisonous biomes might apply a status effect instead of being tied to some sort of meter
On a different note
If I was a betting person, I'd put money on dragons, birds etc (mounts in general I guess) having a similar system to the NMS breeding system
Different regions could have their own species of dragons, with different stats and stuff. If you wanted, you could give the eggs of a cool one to other people, or sell them at a settlement for money
Or, maybe in a similar vein to Death Stranding, the game's station equivalent (if it has one) could have a bank of player donated items to access
I sincerely hope the mounts aren't just retextured starships as they seem so far...
Granted, we haven't seen them idle too much either
Also hope the land mounts are easier to ride than NMS companions
Is hello games indie again for lnf?
They've always been an indie company, their own site states that they "try to mix the freedom of an independent studio with the financial stability of AAA"
Yeah but they were under don't for awhile
I wouldn't mind if they handled similar, especially if aerial combat isn't a thing (unless some can breathe fire?)
The collection mechanic and the stuff around them should definitely be different though yeah
Sony
I'd be pretty happy if it was a mix of spaceship and companion mechanics
They had an advertising and timed exclusivity thing but they were still independant
Was just deal for NMS specifically
I see
It's like how stalker 2 isn't on PS5 and was advertised by Microsoft
They should make lnf where if you wonder in the forest you’ll encounter sum kind of village/community and the people Ther give you side quests for sum food or supplies
I’m rlly excited abt this game comin ngl
That sounds plausible they implemented a system where a NPC who has something to say to you has a blue ! Over their head in NMS
It almost broke the game lol
Ruined the hiding autophage
Yea exactly
Love NMS but every couple updates the game shits itself lol
Nms always go be In my heart but geeze man I wish Ther was more
I wonder what will be there in place of stations?
I'm assuming each region will have a biome and a castle/ village or something similar
Exactly
They were signed into a publishing deal + limited exclusivity with them, but theyre fully independent now
Atleast they don't need anyone anymore everyone knows about NMS
I have a feeling about next year, it would make sense since it's the 10th anniversary of NMS
Nms gettin old
To be fair it wasn't until next where it was close to what they said it would be so really it's only 7 years old lol
10th anniversary will mark the end of major NMS support and coincide with a LNF Release, the VM somehow saves the simulation and creates the world of LNF in the process, we already saw a Korvax inspired statue in the trailer.
Just my hunch without any solid evidence or basis.
HG have already said they don't intend to pull back on NMS stuff once LNF releases
Ik but I still feel like it‘s gonna slow down
Their financial model relies on adding new content, do it wouldn't make sense to cut that off
I personally feel that NMS has become something akin to Minecraft which will never die
I doubt they have the capabilities to support NMS as strongly as they do now once LNF is out…but then again, maintaining two games should be less stressful than maintaining one while developing the other no?
They've said before that they'll support NMS until they run out of ideas for the game, so as long as they're having fun adding stuff to it, it'll keep getting updates
And for a simulated universe, what can’t you add? There’s still so much that can be done
Yep
They don't have a strong roadmap in mind anyway, if Sean's to be believed. He's said before that they have pockets of teams working on things that they're excited about all in parallel, and they usually see a release as soon as something's ready
They will add stuff as long as engine will handle it
Sky's the limit for sure, as is HG's imagination
Bros I miss Artemis. I’ve had the game since it first came out on PS4 and just beat the story last week
And having a proprietary engine makes that ceiling pretty flexible too
I'm honestly glad they decided to make LNF, because (aside from wanting to play it) I'm not sure they would have pushed the engine as hard as they did if it was just NMS updates
I wonder if they working on new engine diffrent than nms/lnf engine. More powerfull. And with more proc gen
hi chat
bet you guys got all hyped when Sean posted to his twitter this morning lmao
I'm sure the existence of a new project helps w/ burnout too
even if it's not the entire team working on the game
Going forward I'd imagine HG will continue with their current engine, so having something like NMS to make updates for would be a useful way to take on new developers
They've been mentioned once by name in the cursed expedition, so if that's any indication of things to come, we might see a return
Although with how averse HG are to meaningful player choice, I dunno how they're gonna reconcile the consequences of their fate
To be fair, they've pushed skyscraper way further than it was since release. All of the engine improvements happened because of NMS updates
LNF going a step further will probably depend on their platform support. They'll most likely drop support for last gen, which would let them to a lot more intensive stuff in game that they might not have considered for NMS
I'd argue for them keeping switch 1 support tbh the Nintendo dollar is mighty
They probably made half their revenue alone from people buying the switch version of NMS at full price 😂
Yeah I really can't see older consoles handling what they showed off. It's much denser and more detailed than NMS
Kinda but current NMS looks better than LNF in the trailer now imo
I know Martin's gonna go down fighting for all his build pipelines 😛
That was an old build anyways so LNF is bound to have evolved in some ways as well
I thought so too but I went back and looked at the trailer, and I'm pretty impressed
The draw distance and the detail is lovely. Just the richness of the scene in general
I was half joking but I have no doubt switch has been very profitable aha I'd love to see lnf on it with no mp
Looking at that lil hill right next to the green tree immediately triggered an urge to scan those minerals on it lol
HG are definitely proud of having a full offline universe for players to explore, and I think that impressiveness just feels so much more impactful when you're taking it on the go
Still, I don't think the UI for all the handhelds is too optimized?
I doubt LNF OST will be able to compete with NMS‘ though
Same 😂 I didn't realise how big they are, but you can just make out some trees next to them
I will say the terrain generation has definitely progressed since we saw the first trailer though
I've never had a problem with the UI
All things considered it's pretty minimal
The menuing however can be tedious
I wonder if they'll still go for a procedural soundscape w/ lnf
65DOF did the trailer AND soundtrack, but I haven't seen any mention of who's doing the LNF soundtrack?
NMS UI is kinda charming but it still feels weird compared to any other game I played. It fits the game well but to anyone who doesn‘t love NMS it always sucks
Oh man I just realized how much my scanner trigger finger is gonna trip up in LNF. Hope that button isn't bound to anything destructive lol
I dont think 65days would fit into the fantasy genre so I doubt it‘s them
What's wrong with the UI specifically? It's minimalist in two corners of the screen and you can activate your visor for more information
I wonder if the sprint will be the right way round on controller this time lol
It's always been procedurally generated using bits and pieces of 65DOF's tracks. Recently though, HG's been making full game tracks and leaving them to play in events completely
Mostly Paul Weir's work
I really like the tutorial track that plays when you first locate your ship
Oh I'm sure it's not gonna be them, but I wonder who
Maybe Paul Weir just composing full songs like he's doing for NMS now?
Watch it actually be alt j lol
well then we'd know where all their money is going
I think I have that extracted. I'll see if I can find and upload that one if I haven't already.
I ripped a bunch of WPII and relics tracks l, and Paul doesnt seem to mind yet despite having seen the posts 😅
Found it real quickl actually but thanks for the offer^^
https://music.youtube.com/watch?v=iMvu4C5F8vk&si=hoP575fd-mGWLLKl
A gorgeous new track used at the beginning of a new game in No Man's Sky after the "NEXT" update. The title is unofficial. All credit goes to Paul Weir.
Also, second video in a row to end up at 4:20?
Download here:
https://www.dropbox.com/sh/7jhffuoi7hrawq2/AACU1mh1pB4xMPDHY4_7_8Iha?dl=0
Oh neat! I think Paul's uploaded a few of his later tracks on his SoundCloud too, but it's not the full collection
Oh sure, but I question whether for instance they would have spent 6 months to redo the water if it was just for NMS. The bad water lingered for years in NMS. For their new game they had to make it look more current-gen out of the gate, and NMS benefited from that. Of course I could be wrong but that's the way it appears on the surface
I like that HG added overrides to change the expedition start music. Makes me hope we get more custom tracks
Hmm I dislike being spread out over multiple streaming platforms but I shall look into it sometime, no idea what else he made tbh
I think a lot of it comes from newer hires. Martin mentioned that water wakes from WP2 for example, were made by a new member of the engine team only 5 months before WP2 launched, so new water might not necessarily be something LNF dependant
I think a lot of the things we associate with "modern" NMS design (like say the colossal archives, new space stations etc) are the result of new people bringing their expertise and opinions to the table.
Yeah it's fair that they might have added onto the LNF water when developing Worlds 2, but it seems like LNF laid the foundation (that's the water we saw first anyway). Also I would wager the wind system came from LNF also, as I bet something like that is used for the sailing ships
It's cool because I assume they can identify and fix issues with the tech if they implement it into NMS first
Or at least see how it looks on a big sample size etc
Like how we've seen the new water get some more touches since it got added
yeah the water looks way better than the LNF trailer at this point
I guess the revamped cloud system probably came from LNF also, though I don't think we have patchy fog like this yet in NMS
Water in lnf now probably looks even better or at least as good
We have fog banks but yeah nothing like that
I wonder if they wouldn't look so good because of the smaller scale
I want this! Into the mist, and have some spooky things there!
Was Martin behind the Switch port optimization?
He worked on the Switch 2 version and a lot of Switch bugs, so he was probably also involved w/ the original Switch release
https://x.com/Griff_/status/1930258331731415225
Switch 2 work
I spent around a year of my life spread over 2024/25 working on the NMS Switch 2 Edition - one of the most top secret projects I've ever worked on.. we even had a secret room to hide dev-kits! So proud of the end result - it is a remarkable device and a big step-up from Switch 1!
So he was the one that hid the poor deaf kids 🤣
That was the most hilarious meme lol
Little did Martin know in handheld mode it looks pretty close to switch one
But why deaf kids of all the kids?
they wouldnt be able to leak LNF information if they couldnt hear the meetings about the game
The BBC is reporting that a cost of a meal at Tesco has risen by 25p
According to the Guardian :
Tesco has put the price of its meal deal up by 25p, its third increase since 2022, as food prices across the UK continue to race higher.
The meal deal now costs £3.85 for Clubcard holders. Customers who do not have a Tesco loyalty card will pay £4.25.
So pack it up people, we ain't getting no update, Sean has to dig into the NMS treasury to afford those meals now
Okay för real, I've run out of coping mechanisms 🥺
Im locked in now, 100% it drops on the 27th with an Emoji happening this weeknd
My gut is telling me this and its usually right
Im aligned with the Universe rn and can feel that this is the truth
Hope you're right, I've been daydreaming of owning a space station lol
We could just build our bases there as well
Ah like how the freighter works. Could be interesting for sure, and while we're at it also let me select the color of the station lighting! I'll never find a perfect system otherwise, probably...
But it seems to be under procedural generation and we know HG wouldn't touch that like at all
I'd like that option too, I like the warm blue hues I've found in some stations... Hate the white - pink combo
I generally hate the white, it makes things too bright imo. Purple + yellow/orange has been my fav comb so far, very mellow. Blue is nice with gold, but i generally prefer them all being of a darker shade. Makes it more cozy to me. Pink usually feels off, it's my most disliked color next to white in regards to the space stations.
But you're right, given their procedural nature they can only be modified through mods I think.
If corvettes end up being their own ship class, and I hope they are, I wonder if the analogue aesthetic of the nostromo will be a set design element for the whole class or if the ships will vary in the sleekness of their tech
I'd need to look back at the naming convention of the texture files too, but the nostromo likeness could start and end with just that one wall tile? The padded Nostromo wall style would sit fine alongside the derelicts tileset for example?
Side note I would be absolutely fine if for the corvettes 'unique' tileset they gave us access to some of the derelict ship tiling! I want those wall bunkbeds
exactly and in development files tend to be named after their inspirations until a proper name is chosen
Autophage are called Builders, haulers are Dropships, some technology module was called Super Duper Scanner or smt like that
They might have taken inspiration from other franchises and used these names during development because it's easier to reference a well known thing
Instead of trying to remember "what was this term Greg came up for the new thing"
Yeah, the texture is called 'Nostromus' not 'Nostromo' but obviously has padding inspired by the interior of the Nostromo
might just be to be legally destinct but my guess is that the artist naming it just didn't remember exactly what the ship was called lol.
On a similar note, Haulers are called Dropships internally because they are based off the dropship from District 9
huh TIL
Here's an image from an old image from a behind the scenes article where you can see an artist working on the hauler, you can see the district 9 dropship on their other monitor lol
... now I want one lmao
Wow that one looks surprisingly cool
What inspired shuttles and why don't we have shuttle customization yet is the real question
HG prepared logic / functionality for shuttle customisation but disabled it from gameplay
Modders have used this functionality to rework it into fabrication of other ship types, like exotics or interceptors
I think what was most interesting from relics for me is how the exhibits work. I thought we would build the exhibit where we place it, but then once its built it returns to our inventory as an assembled product. Unless i'm mistaken, thats the first time we've gotten an inventory item that has procedural bits baked into it?
Maybe a leap, but I think that alludes to maybe armour/weapons/etc in LNF being something that we can craft and then store/share in our inventory before equipping?
no, all the different types of loot / artifacts seen in wonders catalogue are procedural items as well
I can envision like a smithing table where we drag the procedural parts to assemble something, then once all the slots are filled like with the customisable ship, we 'craft' it and it is sent to our inventory?
They are stored as a type and a seed value and game constructs the name, value, desciption
ah but i mean something stored in our player inventory?
like as an object we can transfer between players etc.
oh well okay. the first thing we can construct with procedural elements, that then becomes an inventory item that we can place or trade.
Feels like a system that was probably made with LNF in mind first, that worked well for the exhibit system?
I dont think so because it uses the same framework as starship fabrication
It's quite literally hosted in the same game files, so I can see someone at HG go like "what if we could build creatures with this system"
hmm true, altho with LNF being in development for... 7 years now? Its a bit of a chicken and an egg situation i suppose!
the whole starship and stave customisation could have been in NMS first, or part of LNF's development and then brought over. I suppose we wouldn't be able to say where it started to take shape.
But its interesting still that relic toyed with the idea of a player crafted item becoming an inventory item.
I think with the staves, it was already safe to assume we'd be crafting customised weapons in LNF: pick the swords hilt, blade, guard, etc. But now I am fairly confident these will be stored in our inventory and will be tradeable. Which will be nice for the whole coop angle 🙂 means someone could work as a blacksmith for the community.
furniture too. I play a roleplaying game (like proper RP like dnd style roleplay with emotes and stuff!) with a very comprehensive building system, and furnishings are stored as inventory items there. How it works is if you know the 'recipe' you can craft it if you have the raw resources, but you can also find furnishings and place them, even if you don't.
It most definetely is the case, HG has the opportunity to take systems / mechanics from LNF and have NMS community playtest them
thanks to the modding scene it also has a character creator like you wouldn't believe! It puts most others to shame
Be it staves, but I also think all the visual upgrades and rework from WP1
HG could easily just update planets and water visuals and it would be enough
But they went balls to the wall with waves, reworked wind and plants to react to wind
I still totally get the feeling that the stone elemental things from relics are something either ported from LNF or some kind of 'stone elemental' idea they decided didn't work and ported to NMS instead
but I wouldn't be surprised to see a reskinned version of it in LNF, it definitely feels more fantasy than sci fi
And prolly other things I've missed that were not necessary yet we still got them
I also to this day just get a feeling about the skeletal parts in relics
the fact some of them don't mesh visually well together, some are bleached white while the rest share the same texturing
i feel if they were made for intent, you'd make them all homogenous so they'd look cohesive no matter what permutation someone makes
Living stone guardians could easily be ported from LNF but then again, in a space game with ancient spirits inhabiting monoliths, living ships and plant-based animals walking around
I think they are not so far off so they don't "ruin the vibe" for me
makes me wonder if they were assets made for LNF that someone realised with a bit of development made for a feature for NMS
Yes I agree ❤️ only thing that did for me was the 'bone cows'.
They just feel a bit too out of place. there's not much sci-fi precedence for bones reanimating without a nervous system or cyborg parts, so it feels like 'space magic'.
And the fact that the only procedural part about them is their scale and proportions, i think they could have been left out.
I wonder if originally they were going to procedurally use some of the bone parts we got, but then they ran out of time to rig all the parts, or realised a lot of them don't mesh with the rigging well?
but the stone elementals and stone guardians are great. In fact I almost think they're underused being just relegated to bone clusters?
I'd kind of like to see them used at ruins and monoliths, maybe getting disturbed if you start using too many of the language stones, or get the 'wrong' answer at a monolith?
HG seems to avoid unpredicated combat nowadays, maybe to maintain the 'cosy vibes' so if it had a warning like: 'warning, your actions are awakening the ancients.' before you go too far.
Well I assume it would be quite devastating for new players to pick wrong option at the monoliths only to get their asses beat by stone monsters spawning out of thin air
same way i'd like it if brood mothers emerged if you stole too many eggs at an abandoned building.
With the vigilant eyes it's up to player to initiate the combat, similar to gravitino balls
I think as long as they're given enough time to flee, makes for a funny moment. and also a chance for you to see your progress when you go from running away in a panic, to turning the tables on them.
and right now choosing wrong doesn't have much consequence. But i'd rather something i can be reactionary to than a little bit of health or shield damage.
I also don't know how hard the stone elementals actually are for a new player?
Talking about this does make me think, i'll be happy whatever we get next, but between corvette and more content planet side, i'd rather take the latter. The beautiful work on WP1/2 is great set dressing, now I want a reason to stay and smell the flowers.
And while I always say: update to POIs, i also think taking the idea of the giant stone golem further is another way. Like treat them like space anomalies but for planets.
in fact, imagine coming across the skull of the ocean king... but on a planet and covered in ivy.
cresting a hill to see that. 
Plus HG loves to make screenshot fodder.
Idk if they'll change POIs I was looking at the updates earlier and it took like 6 updates of work just to get them how they are now
About 4.0
Granted we're about to be in 6.0 once the summer update drops but we're still only in 5 rn
I thought other than a bit of a facelift, the POIs haven't been changed since launch? At leas the OG ones?
By POIs i mean like factories, observatories, etc.
and stuff since has made them all redundant. I've not done an observatory maths problem in years!
Ah the very og ones true but POIs have been added throughout multiple updates and are likely just grouped in with the originals now by most
Like the POIs on abandoned worlds got added in 3.0
We're not that far away from poi improvments right at this moment on 5.50
and factories you can now just buy all the plans from the nexus.
oh yes, excluding all the new POIs we've gotten 🙂
I wonder if the emoji will drop today though should be Friday for the US and UK by now
I feel factories could make for a great mini dungeon if they were just a few more rooms deep to get to the core, for example.
It's 10 am here in Denmark
if it does you won't get it until UK evening probably
so another 8 hours minimum I would say.
Sean seems to like to drop them after the work day is over.
And he's probably going to make me look silly now by dropping an anniversary video during the work day with a name drop :p
I'm Tasmania it's already 6pm so I'll be in Saturday by then yeah lol
I'm waiting on the emoji to start playing again Sean has a habit of changing what planets look like when upgrading version numbers to the next .00
I have been playing other things ^.^ but those things now risk overruling NMS even when an update drops!
I'd like to play NMS I just can't trust it rn lol
I don't want to discover stuff just for it to change
I don't think planets will change this time around, at least not biomes and things ^.^
It feels like WP2 and 1 were too soon for them to risk doing anything that would mess them up
then again they might add some variety to swamps and volcano planets.
Or exotic planets. All those got passed over by the worlds updates i think.
Altho i could still go for some more paradise variety! Maybe some redwood style paradise planets.
I'd say swamps would be next up but idk
At the very least put the tops back on the treetops!
I wonder if they took those off for performance?
I know they're squirreled away in the files.
Exotics could use a bit of a touch up. I can see the creepy, weird aesthetic HG were going for with those but didn't have the resources to realize, that they could probably flesh out a lot more now
Swamps are so ugly just because of the stumpy trees
Definitely. Do you remember... i think it was a few years ago... some beautiful fan art of like NMS bosses?
Imagine some special encounter themed after each.
Those robo week posts?
I remember Sean retweeted some from reddit, they were absolutely gorgeous.
that sounds right. they were all robo bois.
But yes, the main draw of exotics right now is to get the 'trophy' decoration and then leave
Loved those honestly, that Sentinel worm as a bossfight could be really cool to see, even if it doesn't take place underground
They did add the unique fauna for each in.. visions? but they've been left behind since
which actually ironically makes blue systems the least interesting to visit now.
They're the least varied biome type in the game, which is kinda unfortunate
Yes especially those ones with the kind of metallic mushrooms. I can see the potential but they're so sparse.
And those are mostly the same on each planet type I believe
Yes I think they're identical.
At least they kinda work as performance refuges for older platforms 😅
I do think they added some procedural colouring at one point? I remember the hexagon trees can now be more than just yellow, but seems a light touch.
Hehe true, but if they update exotics, they always have vacuum planets :p
I actually think that even tho it probably won't be the main feature, we could see an update to at least the swamps at some point. Probably nestled into a bigger update the same way the updates to the ships we kind of got piecemeal.
For the sake of marketing, labelling a POI and exotics/swamp update as worlds part 3 would make sense.
I think realistically there were only meant to be two parts... well i actually think they took a measure of how long it would take to do all the changes they wanted, and decided that it was better to give us some right away and some later. So I don't think there's anything outstanding from the worlds updates.
But since from what @ebon spoke said, the worlds part 1 update saw some of the biggest player counts they've had in a long time, it would almost make sense to ride that bandwagon.
My only evidence against a Part 3 is probably just the fact that Sean's run out of new "world" emojis to post now 😛
Worlds Part I shipped with a ton of the Worlds Part II features unfinished and/or disabled. Since Worlds Part II didn't add anything else like that and also delivered all the unused stuff from Part I, I doubt they have any leftover stuff for a third part
were they different? I can't remember what he did for part 2, i just thought it was too world emojis 😅
Yes I think thats it.
🪐
Its also why I think they originally had WP2 slated for later that summer
and then probably realised it was going to take quite a bit longer than that :p
So they were right to ship what was done as WP1.
Oh yeah and I guess the Waterworlds were technically an unfinished feature from Origins lol
And probably why they were so eager to drop WP2 in the middle of the reduxes!
really? 😮
((they also could go for a bit of procedural variety to water world's sea bed.))
Since we were talking about biomes that are missing variety earlier.
They've got quite a lot of sea bed flora, just need to make some bioluminscent variants for use on water worlds. Right now i think all waterworlds are identical.
Yeah, the waterworld biome, complete with all it's special adjectives and weather descriptions, and also the special terrain type with the heightened sea level was added all the way back then. It was unfinished because it had nothing on the surface and couldn't generate fauna but it was mostly there.
wow! they sat on that a while.
Of course they added the deep sea mechanics and biomes with Worlds Part II so they turned out better than whatever they would have been back in Origins
I saw an LOC export on ETARC back when Worlds 1 dropped that showed the original WP1 version # as 4.8, but I couldn't find that text later when MBINCompiler was finally up again. Couldve given more insight about World's development if it could be verified.
🗺️ <--- worlds part 3 emoji. done. ((in case someone sees this out of context, no sean has not dropped an emoji, this is speculation!))
Guess we'll just have to wait until there are more planet emojis before we can get another worlds part...
maybe... right now... Sean is sat in the HG offices infront of a camera going "No Man's Sky: Faecium... is our most ambitious update yet..."
Sidenote but, is there any good API / service that tracks platform store prices? Might expand my server tracker to measure other signs if it isn't too much of a pain
Lots of sites pull price history data etc. I am sure there must be some kind of hooks they are using, but I couldn't say.
apparently no direct steam api for prices. I guess they just scrape the store themselves?
Huh, could've sworn steamworks let you check that... Though it's been years since I touched it
Why not.
🌎 : world part 1
🌍 : world part 2
🌏 : world part 3
could be! it's not my remit, i am just going off what i saw, but the info does look dated.
"No, Steam does not provide a public, official price history API, but you can get current game pricing through the official Steam Web API."
there you go, can get live data.
now to check for the consoles
🌍 : Worlds Part I
🪐 : Worlds Part II
🌑 : Worlds Part III (the one where they only expand dead planets)
I'm sure there's probably third party ones for scraping the live data on consoles 🙂
Now with even more volumetric debris. Every particle procedural, gpu fires guaranteed.
Probably the best fit for a WPIII, though it's definitely gonna attract certain types to go around shouting "orbiting moons Confirmed!!1!"
I think the moment photo mode was added, you could kiss goodbye to any sort've orbiting mechanic. But also I call poo poo on it ever being a thing
'playtesters got confused when the space station moved' my bum.
You can see planets rotating at the very least in pre release trailers
So not a total lie
Rotation was definitely a thing (there are a couple clips, no signs as to whether or not the mechanic was finished enough to be playable). But there is no evidence of any sort of orbits. The suns have always been just a glowing spot on the skybox
I bet standing on a moon with rotation and seeing the planet above moving across the sky might actually make me feel dizzy!
Not really, the underlying systems HG used for those trailers are the same as the game uses rn. The main "handcrafting" comes from the planets themselves being pre-selected, but it's moreso using the existing generation system to save a generated planet and then throwing them all together in the same system for demoing
It's the same system they used for their VR showcase pre-beyond iirc
A lot of the biomes were not procedural, or at least barely where. Some of the earliest trailers have scripted events or fake UI pop-ups but generally all the mechanics they showed were legit
Minus the very first one which i reckon was more vertical slice than the rest.
I know things like the static broncho model are still in the files.
But that was definitely a heavily scripted elevator pitch of the game.
Moreso a tech demo of what they wanted to do using what they already had, rather than a complete pre rendered scene
oh i'm sure, i mean wasn't the underlying tech for the planets started over the course of a night by sean while waiting on an xbox call?
I think Sean's mentioned this in one of the later interviews were he admits they showed off ideas that were confident would work out rather than the game as it was at the time
So the terrain tech or at least a rudimentary version of it, was the starting point for the whole idea.
I'll need to dredge that up though
That bit they then probably hung some set dressing on for the first trailer.
The E3 2014 demo was the most scripted thing (actually not much more scripted than the modern trailers lol) and lots of the models in it were placeholders that were later chopped up and turned into procedural rigs
It's funny NMS existed because Sean had to be on American time.
and sit in an office all night.
The diplos from it are infamous for not being procedural at all, but they did have a procedural version of them later, shown in the Colbert footage. Those versions are missing from the files but all their parts were converted to work on a different rig which created the diplos we have now
You cold tell because even in the trailer they looped the same static anim over and over.
I think maybe the only working ai was the deer fauna, they seemed most in line with what we ended up with at launch.
If you compare what they described against the literal leftover files from what they were actually showing, it is pretty clear that they were talking about extremely early development stuff as if it was done already.
A lot of people who look into this stuff get confused as to why HG seemingly cut a ton of functional content just before launch, the answer is that it wasn't actually functional
This is why I don't think Sean inherently lied, he was just optimistic about what was feasible in the timeframe Sony gave him.
They also started a total rework of the procedural system less than a year before release, it was never finished, so what we got was a halfway point between what the prerelease stuff was like and what they wanted the game to be like
I mean we are here almost 10 years later with a few of those features outstanding (granted HG has taken many many detours into content they never implied was coming!)
is this because of the flood? Or just them starting over?
Not the flood.
Practically everything they showed and talked about was after the flood. It happened just after the reveal trailer.
Ah I wasn't sure where the flood took place in the timeline.
Most people think it's later than it was
Probably because it's an easy narrative to explain why stuff was missing at launch
No Man's Sky: Eclipse ((I am now seeding potential name drops so eventually one day I'll get it right and can pretend i knew all along! :p))
No Man's Sky: Horizons
No Man's Sky: Conquest
No Man's Sky: Zoology
No Man's Sky: Galaxies
No Man's Sky: Universe
No Man's Sky: Tau
I haven't been keeping on top of the community research but it looks like it hasn't gotten very far, are we still on track for the 27th?
Altho i guess from what you explained, that point is moot as it'll just speed it up to meet the target if we don't.
We are at 25% of tier 3 of community reaserch.
I'm sure this has been mentioned here already but apparently something's happening on the 27th.
HG reached out to NMS youtube content creators and told them to make any video they wanted while promoting a special link to the NMS website.
is this reliable?
I guess so? Captain Steve already made and posted his video, the link doesn't do anything but apparently it's supposed to activate on the 27th.
Though he said he has no idea what will happen lol.
interesting
if you don't want to bitly, the link just redirects to https://www.nomanssky.com/#CaptainSteve
Yeah the link doesn't do anything yet. But I guess on the 27th more youtubers will made videos talking about it and the link will do something. 
Yeah maybe
I mean I can make my own link and it does the same thing lol
Okay, it looks like they did the same thing around Frontiers actually. I'm finding some videos from then with the exact same links in them, sponsored by HG
Probably just an affiliate link type deal. Doubt it will lead to a special page but does seem like it could be a good sign that something is happening relatively soon
oh Yes @grizzled apex can give more on this, there's nothing in the correspondence from HG's marketing agency that implicitly suggests the 27th tho
that's just CS making the leap of logic to the agency reaching out alongside the community research set to end on the 27th
Which, tbf, is the logic I've been going off too.
but I don't think i remember reading anything in the email CS got that even mentioned the 27th.
as for the affiliate link. I think they've run this a few times so thats probably just the marketing agency collecting data on which 'leads' are best reaching out to the next time this sponsored period comes around again.
Not trying to defend CS but it's possible they didn't put the whole mail as it would spoil the release date of the update
It's just making sure the people they are reaching out to are driving the most traffic
he did do a follow up video with his speculation for the 27th. I would have to listen to it again to hear his exact wording around the 27th
People could start throwing a fit "why no emoji on 25th if the update is scheduled on 27th"
maybe from that you could glean if he's just putting two and two together or if there was something he's deliberately left out
They did this for the 6th anniversary too btw. I think they were just doing data collection back then too
had a quick listen and he throws out the start of september possibly for an update
which to me definitely says nothing alluding to the 27th in the email
timestamped to skip all the portal nonesense :p
Here is the link to the PDF: https://zenodo.org/records/16891665
No Man's Sky is an action-adventure survival game played from a first or third person perspective that allows players to engage in five principal activities: exploration, survival, combat, trading and base building. The player takes the role of a specimen of alien humanoid planetar...
If it helps with the copium, almost always when CS predicts we've got a wait, the update almost drops shortly after like HG is deliberately messing with him :p
or, simplier explanation
YTbers talk outta their asses
And make clickbait videos to farm internet points
hehe nah, Sean has a personal beef. "I think the update will be delayed" and Sean takes this personally.
Altho on a serious note, I do think CS tries to make educated guesses, I just don't think they're very educated.
If it was up to Captain Steve, we'd all still be talking about the 'superformula.'
I found myself skipping some of Steve's videos like that. Like obvious stuff that just isn't true yet he's looking into it to try any find something that just isn't there.
I dunno if he's serious or just doing it for a bit, but it's just not interesting stuff to watch.
mhm far too conspiratorial.
Oh yeah he can't let go of the superformula and the realm of glass for some reason.
(Though I agree that terrain generation in NMS is 'okay' at best. LNF seems to have the same rolling hills pattern going on.)
He completely misunderstands what the superformula even is. the best it can do is make elipses, and the way the generation works is its actually multiple formulas interlaced to make the terrain we know.
When HG offhandedly mentioned the superformula in a talk, they meant it to be one of the many formulas as an example, that they'd layer to make interesting shapes and terrain.
No wait, I shall stand corrected
But CS talks about it like it would procedurally generate every leaf on a tree uniquely
To earn money on YouTube, your videos must follow the monetization rules. There's no minimum length required for monetization; even short videos can and do earn. Longer videos, especially over 8 minutes, allow for more ad placements, boosting earnings.
rare case of me talking outta my ass and being wrong
Well there we go. wants more money.
The crazy thing is. I once saw CS bring up the wikipedia page on the 'superformula' and if he'd have actually read even a paragraph of it, he'd have gone 'oh.'
I mean that's fine, but he tends to make content that's not too interesting to watch. I dunno if I'm alone in this.
But of course you can't say anything in his comments without people jumping at you "Don't you dare give constructive criticism! Shut up, leave and never come back!" 
I think its a bit uninspired yes. You only have to look at other NMS content creators to see how to make interesting series. Do a challenge run maybe, or something a little more interesting than just videoing your daily settlement upkeep :p
Not as bad as Professor Cynical tho, at least he doesn't clickbait.
Yeah..
At least Steve is honest with him opinions. Though he admited he tried to put more clickbaity titles in his videos for views while still matching with the topic. Like the titles leaned towards being more negative.
Is it just me or did most nms youtubers sorta slowed down compared to how things used to be a few years ago?
Like Beeblebum lost interest, Legacy Zero doesn't cover NMS stuff as much etc.
I think the issue is, on the face of it, NMS looks like a great proposition for someone wanting to do YT 'full time' or at least daily, because of the regular updates. But in practise the updates themselves aren't conducive to 2-3 months worth of daily videos, so they get burnout and fatigue milking the latest update, get frustrated, and so actually create a rather negative atmosphere for a few months. Then a new update drops, the content picks up, they get optimistic, and then we start the downward spiral again.
Yeah I guess so. When Omega added the expeditions terminal, I kinda expected it to cycle between available expeditions or something when there was a lull in the community, kinda like weekend missions, but it'd be an expedition of our choosing on a monthly basis or something.
I do think that Kanaju makes the best NMS content tho. Like his ideas for future content and the subjects he tackles are all interesting to me.
That's because Kanaju makes videos when there's something to say I feel!
For some reason, the nms insta page just posted the beacon trailer 40 mins ago?
Oop, nvm thats the wrong one
I swear this used to be the older insta page though
Guess whoever's running this one finally got back into the game
don't give me false hope like that :p I don't think Sean is active enough on twitter for an emoji post.
Oh it's definitely too early in the day, even if it is coming today. Maybe the screenshot posting will start today?
mebbe. Also this ad campaign they do, when did they start appearing compared to the frontiers tease?
I wonder whether they would give the content creators time to get their videos out before dropping the emoji, else the ones who benefit would be the ones who held out making their videos and could then make it about the emoji?
The last one I could find was for the 6th anniversary, and took place b/w 18-26th Aug afaik, so during endurance's bugfix cycle
Feels like it would be unfairly rewarding the slower ones :p
Email mentions HG verification, so they'd likely have had to have submitted their content in advance for HG to start vetting, probably with some sorta deadline
more reason for a delay to the emoji, unless they want the videos appearing around the activity about the emoji?
He's probably crying over the £. 25 increase in meal prices at Tesco
Are we getting Light No Fire anytime soon ?
only HG knows
We are not getting LNF before the fire is lit, LNF will then remind us about not lighting the fire 🔥.
And regarding NMS, if Sean doesn‘t drop an Emoji today, I‘ll likely combust! No matter the distractions I have, only an emoji could bring relief at this point!
The echoes trailer is one of their better performing trailers, so mebbe content drops during gamescom is actually the best time?
if you live in the Greater London, UK area you can ambush him and ask him
Imo expect drop around tier 3 reaserch completion.
Its at 25% now
that's set to end on the 27th august, so next weds.
Do sales begin the Monday of a release week? Or was it earlier?
Some platforms have gone on sale the same day as the update before too iirc
That's a good question actually, i was about to say it's the monday because we don't have indicators ahead of the emoji, but i do recall times that sales were the first hints we've had of an upcoming update? So perhaps not always the monday?
Plus I am sure the different platforms have different windows and turn around on these things. So they probably have to get the wheels in motion sooner on some.
This is why i bet there's inconsistency on when emojis drop, it's probably not even Sean being tactical, but rather waiting on a whole suite of factors to line up before he's confident to put out an emoji.
getting the greenlight on sales, greenlight on the trailer/update page, all the vetting each platform has to do of the update. etc.
In fact that's an interesting point. I've always assumed emoji timescales were Sean mitigating hype. Small update or expedition: less time between emoji and release so expectations don't get out of hand, bigger update: more time between the two so hype can grow.
What might actually be the case is for updates with more significant changes, maybe they submit it sooner in case the turn around for review ends up longer because of more impacted files and distinction from the current patch on their server?
I've never been on the end of xbox and playstation submission reviews tho. Apple ones are usually quite fast, but they can bounce one for all sorts of weird reasons!
What happens if I let Artemis die
I've never had the heart to do it, but I think you mainly miss out on some dialogue later where they start to become self aware that they're in a simulation.
and you can either tell them the truth or keep up the lie.
Yea there's no real consequences to it yet
Ohh ty I still dk abt the choice since I'm on my second save
I think a lot of the choices are flavour rather than having any real consequence. I think there's some titles tied to certain choices, and later on you'll get to pick a certain type of something, but even that choice is kind of the illusion of choice since you can effectively see the results or the other choices. (trying to be vague.)
I wonder if professor cynical will do his silly war on Euclid v2 after his little void trolling stunt backfired on him miserably? I know a lot of people criticised it the first time around because they didn't like the idea of someone bringing wargames to their cosy little Euclid.
If the emoji drops before the UK meetup, would HG send a Relics cake, or emoji cake?
We'd never hear the end of it if the cake is how we get a title or emoji drop!
Oh they'd never do that, but Im wondering if they'd put the emoji on the cake to represent the new release, or have key art of the last update printed on there
The more I hear about Cynical the more I dislike him. I watched one video of him just to get an impression for myself, and safe to say I‘m not gonna touch his content ever again
oh i know i was joking ❤️ probably the last update i would imagine! or maybe just the generic keyart?
Probably won't happen but, I think it'd be really fun if HG name the last update something that contrasts with foundations
This is also why i want the end to the void mother story to be No Man's Sky: Atlas Falls
Still kinda ironic that Atlas Rises introduced the storyline where the Atlas is explicitly starting to die
Where's it rising to? Digital Heaven?
this is a good point!
Iirc they continue to talk to you, unaware that they died. You get the option to break it to them that they're dead
Wait no nvm
Had a brain fart, that's keeping them alive 😂
hehe don't worry, not nearly as bad as the random segue my brain went on. It started with @grizzled apex comment about Atlas rising to digital heaven and ended up on: "Do you think... when Gandalf said 'fly you fools' he meant literally: "Take the eagles the rest of the way, idiots."
Atlas rising.. an eyebrow on writers storywrighting
So we're thinking later today or tomorrow?
More like next week
The emoji is cancelled
I meant the emoji
Sean Murray is clearly a lie made up by Big Mercury to sell more twitter refreshes!!1!
Thats what i meant. No emoji till reaserch tier3 at 100%
Where is it now? It was around 33 when I looked yesterday
Gunter says 27%
Ah, it might have been 23 and I misremenbered
I thought it was already known community research means nothing they can boost the percentage anytime
I was creeping during the omega update and people went wild over getting them pet eggs
Not exactly though, we've had instances where the CM was stuck at 100% because the community completed it before HG's internal rollover date, so the next one wouldn't begin even though we'd completed the current one.
Sure, HG's got the dials and knobs to help us along, but they don't run the show all the time
I'd hoped we might get an emoji now to lead into an update once the community research completes, but you might be right 🙁
Romance update
There's been so many indicators that haven't panned out: Small final patch and patch delay, expedition server side, the anniversary, Gamescom, etc, that rn i think there's no point trying to look for patterns or signs and its anyone's guess. the community research ending might just be the next in a long list of 'oh this makes sense' empty hopes!
I mean lets pretend the community research is an indicator, then neither weekend makes sense for an emoji drop: This weekend the community research is still going, and next weekend we will be 10%+ into unlocking the decals.
All I know is the update is technically late going by all other summer updates besides one
Well we all brought it on ourselves by complaining what a buggy mess Beacons was! We scared HG away.
Relics was technically more buggy I'd say
I joke but with the expedition on the server going live all the way back at the start of the month, maybe they really are being extra thorough to avoid a backlash.
At least this isn't the wait we had for beyond 😂
true but we also knew a lot of what beyond was going to bring so we could get excited for it
We knew VR and anomaly well ahead of time 🙂
Dude come on i hope you're joking but if HG gonna sulk for every legitimate criticism then that's not cool
It was a joke lol
hehe my guess is as good as yours. Its not exactly like its the first buggy launch.
Always has been
Maybe i've just lived in ignorant bliss until now. not knowing all these things were happening in the background ^.^
NMS update prediction feels like forecasting the weather
There's signs but it doesn't always pan out like that ig
All in good fun ofc, as long as no one gets genuinely burnt out that is
Exactly, as long as its approached with a healthy dose of moderation its just fun speculation ❤️
I feel like Beacons really could have gone further... Like they keep playing into that deep as a puddle stuff... Sorry felt a bit mad cause just got off an argument with a friend who said NMS still sucks loll 😮💨
Beacons was definitely that. I think they had to make up for the name of the update being so easy to guess, with the content being equally hard to tie to the name 😛
I've been there. I will admit i have a friend i want to get into it and she has been reeeally cynical since we tried it when NEXT first dropped
and she bounced off it HARD. so i feel i am kind of waiting to see what else this update brings hoping it'll be even more stuff to try and coerce her into accepting its good now :p
I was convinced beacons was going to be some community portal style thing for sharing discoveries and pretty planets. Like a search and filter style thing.
So when it was settlements v1.1 i was like: whats that got to do with beacons?!
Sameeee 😩😩 and my friend is a Genshin Impact player where regular updates are expected... Not saying HG should be like that as well but for someone coming off that game, they probably have a shorter time frame of updates
I'm joking but, wonder if Sean really does just scroll around on the emoji picker till he finds one which could make a good pun, then names the update
Endurance was another case where I can't really tie the update name to the content
I have a plan of action for how i'm going to indoctrinate her back in >:D she likes 'doing' more than just pretty things, so skipping tutorial and right to get an interceptor. But i'm not going to use one of my 99 beacons, we're going to fight corrupted sentinels to find a dissonant spike.
That is surprisingly close to how I introduced one of my friends to the game 😅
Oh that's only step one on my multi pronged attack :p
absolute nonsense
Sounds interesting.. Might work on RPG players lol
It's basically just an editing choice that happens to work well for showing off LNF/NMS, so they kind of follow similar patterns.
She did also try and pick it up again on switch 1, (crazy that she probably owns more copies than me) and didn't finish the tutorial
Pretty sure they reused the same camera paths for the NEXT trailer too, so not sure what his point is
so I am counting on her having never seen the anomaly OR the fact it can have a bustling player hub of people.
Unless that one parallels a different pre release trailer
he compared it to a different one
Encourage your friend to buy the game on switch
which is mad because as you said, there's more parallels to NEXT
Pray the parking doesn't bug out... I once sat 15 mins waiting 😂
*in the Anomaly
she owns it on switch. and ps4 (and so on ps5 too)
When we last played it was literally a week after NEXT landed, so there is SOOO much she hasn't seen.
I am counting on her ignorance of it all to surprise her too.
(i am also only going to show her a single derelict, before she coins onto how similar they all are :p)
Only thing I can really think is that it might be a reference to the big ship in Interstellar
The first time I entered a derelict I was squinting in fear
The atmosphere >>
Then it becomes an average stop at Walmart
Once you get used to it lol
or its just supposed to be a big and imposing sounding to echo the freighters.
Yes especially the egg sacks.
which i am absolutely going to play up as being way more of a threat if they pop than they actually are.
I've never tried next but I heard nothing but bad things
That origins and beyond had to fix lol
I think they had to make a lot of compromises to get multiplayer to work.
They say about the art style change of planets, and the update to terrain generation, but i wonder if they had to neuter it to give the multiplayer bandwidth to work.
and then bit by bit found ways to introduce it in an optimised way that works with multiplayer.
Like I said I never tried but most people outside of this discord anyway just say next worst update
But bomberboi probably could speak to that more than me. That's just my feeling.
it was absolutely a huge milestone in making it what it is today, we wouldn't have the NMS we do today without it, but pre NEXT definitely has a vibe that its never recaptured.
which is why i guess we have the legacy screenshots channel
Next basically defined the current gameplay loop, but the generation has taken a long time to improve since
WP1 was the first time i stopped looking back wishfully at old screenshots, and WP2's purple systems put the nail in the coffin.
mhm
i am SO glad one of the first updates got rid of the pee filter, side note.
worst decision ever, so glad they dropped that so fast.
I want to say pathfinder?
omg night and day:
https://www.nomanssky.com/pathfinder-update/
Introducing Path Finder (Update 1.2) The Path Finder update introduces planetary vehicles, base sharing, PS4 Pro support, ship/weapon specialisation, permadeath mode, and much more. It shows the path for the future. Visual Updates We’ve introduced a host of visual improvements, allowing you to explore the universe in even greater detail. Hi...
you can see it as the first thing. looks like ambient occlusion was added too and a few other things at a glance.
Desolation was probably one of the coolest updates and mechanics they've come up with. The atmospherics are seriously unmatched in other parts of the game too
I really wish they let the same team work on touching up the abandoned space station interiors if possible. Not so much in layout as in atmospherics
Yep, I have zero issue with planet variety anymore. Sure they can tweak some things but I'm fulfilled now.
yeah but you can also see in those shots how their shadows lost a lot of subtlety. they redid the whole lighting engine in Pathfinder, it wasn't just getting rid of a filter. it took a long time for the shadows to start looking good again
Desolation freighters make land ones painfully mid lol
Yeah, playing "where's the underground blast door to the storage unit" gets old.
Would love crashed ground and underwater freighters to get revamped Desolation style.
eh, I still think the 2015 art direction easily clears the current game, even after Worlds
They took a really beautiful abstract, painterly style and replaced it with an extremely generic semi realistic sci fi one.
Any planet from the current game looks like it could easily be from Starfield or whatever other space game
Idk about that I played Starfield first and NMS planets are way better
Starfield being so meh is why I play NMS at all lol
Let's not rehash that old argument... certainly not in the spoilers channel
I'm not surprised to hear there's beef between the two games
When Sean said it was the start of a new direction, i hoped it meant more procedural dungeons and gameplay stuff like it
Yeah current NMS does not beat the pre-release things we saw, just the one lush planet we saw in the og E3 trailer with it‘s majestic diplo as well as the cool creature behavior shown alongside it, is still out of the scope of what current NMS can do.
Is it the best version we have ever had? Yes, but pre-release is something that‘s still not there and might never be since lots of it was handcrafted stuff anyways.
Yeah but I'm talking more about the colours, the lighting, the way objects are placed in the biomes, the level of detail in the textures... Those aren't fake, they're just what the game looked like
Duddeeee
I saw this in my notification and thought my gosh it's here 😭😭😭😭😭😭
Dude no hate come on, we can criticize but don't attack
True, my mistake.
I just wish sean would have sold the company to Sony when they offered. Launch would have turned out much better
If they sold the company to Sony do you think we would of got 10 years of updates?
There are a lot of things they could/should have done different, but at least in this timeline we have almost ten years of regular content updates with no signs of slowing, and a game that plays (reasonably) well
I feel like the game wouldn't be what it is today if it didn't have the same journey. If it came out decent, chances are it might be largely forgotten by now
I don't want them to do anything different their efforts created the best space sim on the market aha
The only big difference i can see is them putting out full road maps.
I think the features that were/weren't present at launch had a pretty big impact on which kinds of players decided to stick with the game. That playerbase's interests then shaped what sort of updates HG have done in the years since. A different launch would probably lead to a very different direction for the game to have gone in, IMO.
Yeahhh true I can think of 2 worse outcomes right off my head
-
HG takes the money and bolts like Fntastic did with the Day Before. Players are scammed and everyone is left with a bitter taste, even going as far as to never trust any game coming from the UK.
-
HG goes bankrupt trying to redeem the game. Sean's selling of his house ends in a loss and doesn't make enough to continue to pay salaries. HG dies a hated death with people cursing and hating Sean and his small team till the end.
None of this happening is something I, as a June 2025 player am grateful for
We can demand road maps, communication etc those are all legitimate concerns, but I wouldn't dare want HG to ever lose control of NMS or LNF or any of their games
Its really hard to believe now how hated Sean was back then. Even Geoff kieley was distancing himself and regretted putting nms out at the game awards in 2013
That's why I'll question ever demanding any kind of communication besides what they're doing these days.
I don't care about road maps or other technical stuff, but I wouldn't mind assurance that known problems with the game would be fixed or addressed, at least.
(Like maybe why there's almost no such thing as flat-ish terrain, that everywhere is a hill, a rock or an ocean, unless there's a save point stationed around it.)
You can get flat terrain look for a old foundations settlement computer
Islands in the ocean can be quite flat, and they can be pretty big too
Overall HG have shown that they are pretty committed to not changing terrain so as to not interfere with player's bases. The only time we see new terrain is when they add new planets, like in Origins or Worlds Part II
Since there's limited space for those, I wouldn't count on seeing improvements to the terrain gen for quite some time
Siiiiigh Alright, not that it's a serious problem anyways, it's just an immersion problem.
Realistically, I couldn't land my ship on half of these planets without those computers or other structures being there to preemptively straighten it out. Unless the landing gear is somehow magnetized to the surfaces, it would lose balance or slip and fall.
I like Sean, but he was just too akward for marketing. Sucked that he had to take it upon himself, I am sure he never had any malicious intents.
And I enjoyed 1.0 plenty, binged like 200 hours of it immediately and sometimes even feel like it‘s my fav. version, which is also because of nostalgia bias though.
I didnt like origins terrain. They just took the old rolling hills and stretched them out lol
That's why I thought a PR agency would help but @safe quarry said they worked in that industry and felt it wouldn't have helped
He thought we all had the same understanding as devs. "Oh when I mention this feature they'll know it could be cut."
The purple worlds absolutely have more diverse terrain like you're wanting. wide flat plains with tall mountains next to them. purple worlds terrain is basically a 3.0 of the terrain engine. makes it hard to go back to non-purple worlds though
Yeah, the only time I use non purple systems now is if I want to make something for people to find one day
Just because it makes it easier
sorry! :p i wondered when i pasted that if someone would glance and think it was the update 💔
It really depends on the agency. I think i was just saying how often i find someone in house handling the PR outreach tends to have a better finger on the pulse of the devs and understands the community better. PR agencies are normally spread across a number of different clients, so unless you're one of their A class clients, you tend to get a lazy effort.
Just look what happened recently with Blizzard, they fired their in-house team and outsourced to a PR agency and it shows, typos, inaccuracies in the posts, very 'media by numbers' style of posts where its the usual cliche 'here's a terrible attempt at a meme'.
I don't even play WoW and i saw the sudden drop in quality.
I just wish they would add non dissonant purple systems. I come across a perfect looking tropical world and its DISSONANT
Completely true 💯
But then how else could HG solve their communication problems??
Get over their trauma from launch
If I think of Euro Truck Simulator, they often post, "hey where are you trucking today" or "hey here's a beautiful location on the map that you should go check out" during downtime ie when no update news is being delivered.
Or "what's your favorite truck brand" or "what's your favorite route, ours is something something" etc
Y'know, itd be fun to see people on the team just stream NMS one day like the launch day stream, and maybe give insights about the game's workings as they play
This is also something SCS Software does
Just chill streams where devs themselves play the game and are candid about stuff
The Instagram page of NMS is a derelict freighter in and of itself....
Can't even get my non NMS friends to follow because it's just a nothing burger
You'd almost think they'd abandoned the game after seeing that page... And who wouldn't I mean the page JUST now posted the Beacon trailer... Y'know, the update that has been out for months by now
thats not the official account, at least not anymore
But it literally says nomansskyofficial
the one linked on the site and Sean's twitter is: instagram.com/nomansskygame/
that one's much more active
If it isn't then it should be taken down
i think the one on the website is more official
but i do remember that one being used by Sean a long time ago
Hell the assistantapps server still has pings for it, so im inclined to believe they're both still run by HG, but that they're trying to move people to the new one
Huh yea, Tim Woodley's insta account follows both
It doesn't even show up in the search results... An average person is just going to follow the 'official channel'... Heck even I didn't know until you told me 😳😳
I dunno what HG's doing on insta atp... They've got an unannounced page for Hello Games themselves there too, only accessible via the NMS website's press page:
https://www.instagram.com/hellogamesofficial/
See this is what I meant by their communication strategy being a hot mess
A derelict freighter on its own
oh thats weird, i see it but thats probably bcz im already following it
this one's relatively new though, made in may 25. might see some LNF news on it?
Twitter is the most active 'Hello Games' account, but they still have Origins as their banner and Echoes as their pinned tweet, lol
All I know is abandoned mode needs a freighter
Anyone have a link for the HG release day stream actually? I can't remember where they held it
Yeahh no, I'm not stepping into that cesspool lolll
Instagram has its problems but at least it's manageable
The about page for that account is a lil sad, if they were indeed planning to hold more streams later down the line
Welcome to the official Twitch channel for Hello Games and No Man's Sky. We'll be broadcasting a range of streams on this channel as we explore the 18 Quintilian planets that exist across the No Man's Sky universe.
They steamed at launch abit was pretty sweet
Damn I've talked enough waiting for the emoji to level up twice that's crazy
i think i've levelled up two or three times
You need to touch some grass.
Noticed you got a timeout from one of our automated filters for mentioning a platform that's attracts scammers.
Should be good now. Abbreviate said platform's name if you attempt to mention it again
here i thought we'd get the community research done in time for an update
lol 3% increase in...six hours
cooked
Would not be suprised if in new update HG had " we frickin rewrited whole damn engine again from scratch to make this happen "
Oh god
IGN has the usual deep dive vid, Sean shows up with frazzled hair and a gandalf beard, looking like he was in a ship's engine bay for 30 years
"We don't want to hear ANY talks about a No Mans Sky 2 because this might as fucking well have been it"
I think you're Sean
if i was sean would i be spending this much time on discord and not in the office programming
Yes

i feel like sean does a lot of on-the-ground work for a guy of his position in the company, so i would have to disagree with you
yeah, there's very few game studio CEOs of the size of HG or bigger who still do hands-on feature coding. Sean wrote the new terrain engine for the purple worlds
He did?
He did good.
I love the terrain in purple systems.
Yeah, I think he's done every iteration of the terrain system since launch. But yeah the purple worlds are what I feel he always wanted it to be. Timestamped him talking about working on it: https://youtu.be/2lG2DTjP-_M?si=PxbreYbNFl3ZXSoG&t=114
Sean takes a deep dive into Worlds Part II, the latest (free) update for No Man's Sky, which offers billions of new stars and planet to explore plus a massive overhaul of lighting, terrain and water technology, and much much more!
Full patch notes here: https://www.nomanssky.com/worlds-part-ii-update
Pre next it was a bit too crazy.
Next - worlds was a bit boring.
Worlds part 2 feels just right
So all he needed was to do the terrain and let his team do everything else in 2016
?
?
Im confused now lol
i wonder how big the corvettes would actually be
Actual corvettes hold a crew from iirc 50 to 200
But I think if you gave them crew mechanics (NPCs ofc) they'd just be smaller freighters that move around
hence not really, "distinct" enough
If they make those ships smaller, like milennium falcon sized, then they're not really fiting the real description of a corvette
we'll find out soon enough I'm sure
Probably pretty small, corvettes irl are a smaller class than frigates
I'd guess somewhere between an elite dangerous/ starfield ship and a frigate
really? I thought they were the class just larger than a frigate
well, good
I want to have my own ship that wouldnt need more than 1 or 2 people to run, smuggler-style
I wonder what sort of content they'll add for the corvettes. Just a portable base does not interest me.
I have no basis for this but I'm sure there'd be a new furniture set
idk if the exped would count but there'd probably be a good chunk of content about corvettes in the expedition
who knows how the ships would be upgradeable
I'm picturing more space POI possibly.
Probably some sort of gameplay loop around upgrading them yeah
I'd also imagine combat with them will be different
Maybe slower turning but with turrets and a hard hitting forward gun or something
I would like a proper ship bridge.
Imo it would be the perfect time for them to overhaul the derelicts
Yeah this too
Especially if we could pick between different layouts and stuff
IDK how id feel about a bridge
maybe the cockpit/bridge would be dependent on what "part" the front area of the ship is
so one corvette might have a cockpit that seats 4 while one might have a bridge that seats 6 or 8
Id really like it, if you can land the ship and the bridge door goes down and you walk out. I love that in star wars outlaws, starfield etc
yeah the seamless ship stuff is one of starfields few redeeming mechanics
I'm starting to wonder how the corvettes would interact with space stations
Like, yeah, there's a bridge on the freighter, but you can't sit there.
I don't expect it, but it'd be cool to have a drydock you could park the corvette at to be able to modify it or what-have-you
or do much of anything there, outside of use the map table
itd be neat if freighter bridge design could change too
They seem to have a hanger so I'm wondering if they can actually land/ dock
see i've been thinking on that too
and irdk what to think
Because what would be the point of a corvette you can drive around if you cannot land it
Drop ships
The mech maybe
but, on the flip side, that hangar could be multipurpose. Maybe you could keep exocrafts in there, and you'd use your ship(s) in the hangar to go to space stations
In terms of the bridge, I'd guess they work a bit like starfield. Like, a small bridge with a seat at the front which provides similar visibility to a cockpit
That's what makes me think they might be doing some sort of space update with the corvettes. Otherwise how would they not just be really inconvenient compared to normal ships
@humble kayak if corvettes are even the next update. A lot of features sit around for months and months
1st person in the corvettes would be fucking sick
True
Though, to play devil's advocate, it has been months and months
Space and planet poi are probably the only things left really untouched
IIRC bomberboi found those files and textures in january
Good point
They were found alongside the fossils yeah
now there've definitely been longer waits for content that was datamined, but IIRC (this is hearsay since I wasn't there) the files for the new space stations were found the same year that the stations got revamped
So it is still up in the air (Up in space?
) on whether we'll even see the features this year
My dream space update would be some sort of space legs segment to the game ngl. I don't think they'd ever do it, but stuff like various dungeon types, EVA stuff etc in space would be so cool
But, in my unprofessional opinion we wouldn't be seeing such a delay if it wasnt substantial content
i'll actually cry if they go
"NOW ANNOUNCING"
(que krabby patty drumroll)
"BEACONS"
"PART TWO"
Space walks would be fun for sure
Just for me, base building i dont care for, so if these ships are just portable bases theyre will be nothing for me
What do we actually have in terms of space POIs? We've got the random stuff you can't interact with mostly. I think the only thing as interactive as surface stuff is probably the derelicts?
Derelicts, space battles, the random encounters and that's about it
I'm curious to see how they'll work w/ multiplayer
bomberboi did say he found both "Shipbase" and "Friendshipbase" files
now it isnt concretely stated that those are referring to corvettes
Makes me wonder if it's going to be a general space exploration/ adventure update
to be clear
Stuff like EVA would make way more sense in the context of having a corvette
yeah
Its probably the only thing left thats truly been untouched mostly.
It would probably be a good way to consolidate a lot of old stuff too
Derelicts, anomalies, squadrons etc
Idk how possible this would be but maybe you can do freighter missions yourself in a corvette. They could add deep space missions or something like that
There's atleast a 47% chance it's worlds part 3
They never said it was only two parts & summer and winter was worlds part 1&2 lol
I still cant believe how excited I still get for updates. Its like a new game launch every couple months
half the fun with these updates is the guessing game
to be completely honest
It's worlds part 3 you heard it here first
Maybe it's worlds part -1
Then we would get
Worlds 4294967295
It's already almost Sunday for me lol
Almost 8am in the UK rn, long time to go for a possible sat emoji
Ahh thank you! Could that be added to the pinned rules so that we'd know please?
I would be okay if settlements are actually improved
Like this is another issue with NMS : leaving off stuff halfway
oh ofc
usually in my timezone its around like
3:30 am to 4
sometimes later
so whats, what, 10:30 or 11am
for them
The beacons one dropped at ~ 10 am UK time though, so again it's just up to whatever Sean feels like
yeah
The beacons one was early yeah almost right when a exp would start
Still no emoji huh
You'll get your emoji when you fix this dang door
The first spawn don't do the fixing we 9rder it to be done
The first spawn are a defeated relic from another age, they don't order anything at all
Another few sponsorships, looks like the campaign's still going on:
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Can I just say that getting to witness my best friends both experiencing No Man's Sky for the first time with me has been an absolute blast this week? Bless Hello Games for sponsoring our chaos.
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-# No Man's Sky - No Man's Sky
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Emojis are usually late Saturday afternoon/ at night right?
Or at least they have been quite often
Usually
Thought I was going to be cute and take a black hole to possibly get closer to my destination. Sent me 10x farther away. 🤌🏻
Also I am beginning to suspect that freighter bulkheads increase item slots on the tab screen instead of the storage rooms on board. 🧐
Because they do
This update must be something special considering the amount of time its been cooking.
My bet is that it's a space exploration/ adventure update
Corvettes and stuff, but consolidating and adding to squadrons, derelicts etc
I'm probably wrong
But I can dream
I would love a central storage depot as part of the Anomaly or something (because obviously people wouldn't use it if it wasn't accessible even in rough situations).
A space update would be even better than a POI Update tbh. The usecases of the old POI‘s are long since outdated, but the structures themselves are still kinda charming. Honestly just giving them more utility would be enough, the models don‘t necessarily have to change.
Though I wouldn‘t say no to something like procedural dungeons. But I like the clear differences in the architecture of the factions.
Yeah, I was thinking it would be cool if they got reworked into having mechanics and stuff
Some being boardable like derelicts, some you can shoot bits off of as part of a puzzle etc
I noticed the more I go on the main quest the more disconnected I am with the world
It being in a simulation and all
But honestly it’s kinda relieving, I don’t bother with scanning at all and documenting things
I just explore cus planet pretty
Money is useless at this point for me so why bother and just enjoy the scenery and explore out of joy
@grizzled apex more sponsored content https://youtu.be/d1KkbY0rQvM?feature=shared
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These are the three features I think are awesome in No Man's Sky, and maybe overlooked by players. If you are new to No Man's Sky or maybe coming back after taking a break then these are the awesome things I think you should ...
I fully expect a sale on monday now
Hmm usually I‘d agree but HG has made the whole simulation so compelling with the Void Mother, Sentinel and World of Glass lore that it‘s actually the opposite for me and I want to soak in as much lore as possible, while figuring out whom we can trust and whom not 
Are they truly gone or hiding in a purple system
Still no emoji huh
The first spawn was almost entirely wiped out, but a small splinter group called „the last spawn“ exists.
And recently I had an interesting interaction with a Gek. On some planets you can find NPC‘s randomly spread around the planet.
In this case a Gek was next to a damaged machinery, talking to the Gek caused a lil quest to pop up about fixing the damaged machinery which resulted in me receiving a korvax shell which I could then either give to or deny the Gek. Giving it to the Gek resulted in losing Korvax standing, while keeping it caused the Gek to be very mad.
The dialogue described the Gek as shaking excitingly and such while watching the shell, so I wonder if there are still remnants of first spawn dna in their genes or if this was perhaps a last spawn Gek.
In any case there are so many „secret“ little interactions to be found with NPCs when you speak to everyone you encounter at POI‘s, it‘s kinda cool but also a shame cause I feel like most people miss out on this. Random NPC‘s giving small quests is kinda neat.
Most of the freighter missions in space are just the korvax are doing somthing fucked up again lol
Someone's gotta get the convergence under control 🧐
I will say usually I hate the simulation idea but here it actually works perfectly, I like the idea because it’s more of a meta lore than anything, in the end of the day all of games are technically a Simulation and NMS uses that in its favour
The more I think about it the better it gets
honestly like for example the world and NPCs are only as valuable as the player wants them to be, so far in my journey I enjoyed the planets searching and finding beautiful stuff as my main goal thus for me something like the world and NPCs are less relevant, with it being a simulation I don’t feel guilt at all and do as I desire in this world
Not to say anything about the world quality it’s just not a priority and due to simulation it makes sense
theory: This coming update is absolutely fucking massive, and HG is trying to get all hands on deck by getting the word out about NMS to as many people as they can, hence the sponsorships, so by the time people start seeing these videos praising the game and go to buy it, they'll see the game on sale and an update having just released
Tbf, the last time they did this was just before waypoint
It's a big X.0 update, but HG called endurance their anniversary update for the year too
fair
Whatever it is, it's shaping up to be significant
So wait null was the first traveler and the one that reset everything and now we are the traveler entity for atlas and thus replaced null and can reset everything including null to death?
Hmm, wondering if this is going to be 6.0...