#nms-spoilers
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if there's any discrepencies in my data, please do let me know π
Damn bro has a personal vendetta
I come back every summer for a update if I'm wrong about the specific month it drops In who cares π
id say its more of an unhealthy obsession haha
It's no different then chat swearing the update emoji is dropping tommorow for a month straight aha
agreed, in the end HG can switch up their "patterns" at a moments notice and we'd be none the wiser
God I can't believe the Frontiers cycle was that long between emoji and update and no wonder why I was so put off by it. Imagine waiting so long for a mid update lol. But hey its free so can't complain to much.
things got really weird now ngl, like everything is pointing out on a update, but here we are with no emoji, no nothing.
If the update don't come out soon I'll likely shelf the game and forget about it again lol
i just want em to fix the game, thats all i want. But like they stopped with the patch notes for no reason, that in the past usually meant theres an update soon but no emoji yet
what is going on
im going insane i know
Haha, I was kinda surprised that that was what they pulled a Beyond-esque teaser for. Echoes did it much better though, breaking the curse of name-tease updates imo
oh hey, HG reposting Sean tweets
i think thats a large chunk of the playerbase, no shade on y'all though!
omg update confirmed!?1?!/1/1
I'm sure HG are aware of the activity composition of their playerbase
I've been pinging their poor servers for the better part of a week to check for the start date, I hope for their sake that it gets set soon π
π
I kind of find it odd that HG Twitter hasn't updated their pinned tweet to LNF or one of the World's updates which is a lot more significant than Echos
I didn't really get hyped for worlds part 1
More pretty water and updated snow worlds very nice aha
But worlds part 2 ok ok I see you
"more pretty water" is probably the biggest understatement I've seen of a NMS feature. Also the redone weather effects, redone cloud system.... Worlds part 1 was amazing for exploration-minded folk who wanted planets to feel a bit more captivating
Ya it was more pretty and the clouds were more good looking but it wouldn't be until worlds part 2 where they actually did somthing with it and gave us water worlds and stuff like that and the gas giants were cool too
I do appreciate upgrading snow in worlds part 1 and deserts in worlds part 2 don't get me wrong
I'm of the opinion paradise worlds bad
And whichever update added toxic sunflowers

I mean, with the bug fixes halted and an expedition already loaded, something is obviously coming. Just a matter of when
An expedition got loaded in?
Oh yeah then a update is coming that's how we knew mass effect day was being celebrated
I would send the shit man that's all you had to say gif if gifs were allowed
Maybe we will get a surprise mini update with expedition redux and patch notes? Im seriously clueless
HG posted the plush announcement to Steam too:
https://store.steampowered.com/news/app/275850/view/520847189963964885
Slightly different title
Yup saw that
But i seriously dont know anymore what secrets they have
What's the likelihood of them finally bringing back fire barrels
0.0000000001% chance idk
That's what I'd get excited over, lol.
Think of the build related opportunities
Yeah, its not 0% π€ π€ π€
I just finished a new save for some new builds too too got purple systems unlocked like 2 days ago so I'm ready
(Fix fishing helms and missing fossils, plz. And add cool exped goodies. Other than that, I'm good with whatever)
I don't really think they care about the small bugs if you check reddit some have been around for years
They have fixed bugs around for years though. One I really wanted fixed was actually done recently.
When did a exp get loaded up anyway, yesterday ?
Yeah I know they eventually fix bugs but they let them sit lol
Wormskin folio drops actually work now. I'm a lore collecting fiend, so this was important to me
Fix the fauna for gods sake
π
One of my fish helm unlocks is bugged, so that's irritating as it's affecting me personally
issue gets ignored for the next 5 years
I mean, how long did it take for them to fix those two abandoned building lore titles lol
someone here mentioned the possibility they'll just stealth drop an update
i'm starting to believe that
well
"believe" is a stretchj
It's not on sale anywhere yet so not sure if they will update this week.
Yeah, the sales are always a strong hint.
Late August when the current community Nexus item cycle ends might be correct
And we're already hitting midnight in the UK. So very likely not today.
When Frontiers and Echoes were teased w/ the recap vids, when were the vids released? was it the weekend before like the emoji schedule or was it different?
For Frontiers the teaser was on the Anniversary but the update didn't drop until September 1st. For Echoes it was timed the same as a typical emoji post
mk so we're probs not seeing an update til the 27th
I wonder if HG just have vacation summer break atm. Thats why no emoji
Yes I think so. And I think there's two reads of that:
- They're really cooking/don't want to repeat Beacons and are more thoroughly bug testing this time around.
- Like Beacons, its to coincide with something. And the only thing that sits around there is Gamescom on the weekend before. If that's the case I don't think they'd be on stage promoting just NMS, so more likely LNF news with NMS tacked on at the end as before.
Both of those reads could be what they were alluding to with 'more surprises' altho i think that's just how they sign off most of their correspondence.
It has the same energy as 'our journey continues'
Martin just came back from a 4 week vacation, so it's not hard to imagine more of the team taking a break
Usually in office environments like that tho, we tend to coordinate holidays so that not too many peeps are off at the same time, or at least people who's jobs don't overlap.
If Martin was quite heavily involved with the switch 2 update as it seems so, it stands to reason he'd take time off after its release and major bug fixing. We know HG divides its team up into smaller ones that each handle a different update, so Martin's 'update cycle' has effectively just reset.
Its kind of cute what Sean said about the teams who are given the luxury of the largest runway, tend to get more ambitious and add in a lot of feature creep by the time their release date is looming, because they'd have so much time to develop.
all good insights
But then get carried away with wanting to add more and more.
I would have to find the interview, but it was very useful for understanding how their internal process works.
i'm probably gonna give up on hearing abt any updates until the 27th but I'll still watch HG and see what might be in store incase the surprises aren't Gamescom related
Yes I would still hold out hope, but i think for all our sanity, especially with so many signs pointing to imminent updates that didn't pan out, assuming 27th and being pleasantly surprised if we get it sooner, is for the best.
mk
well since i'll probably be hibernating and/or lurking here til something interesting happens, thank you (and mr bomberboi if/when he sees this) for all the information
I will say, if they were fully aware that they wouldn't be updating it until post Gamescom either way, then I am surprised they stopped experimental patches so long ago.
i'm holding out a fraction of a fraction of hope for a stealthdrop update
but that's unprecedented
so
Well my insight isn't all that useful, other than things i gleem from interviews. Rest of what i say is wild speculation! @grizzled apex is the actual useful insight.
you regulars here are more wise and sagely than you give yourselves credit lmao
i have only been following the game for a year, anything before that aside from the launch-site massacre was
I'm secretly hoping Sean just didn't want to deal with stuff at the weekend and we'll see activity today, but that doesn't seem likely as he could have still scheduled tweets to go out.
i'd wonder if the surprises will happen later today (monday) since now we're in a business day
and sat-sun were just the days off
One would hope, but that's a big dose of copium/hopium.
Would be cool if HG made anniversary trailer that teases next update. Like with the 7th anniversary vid.
I would be happy with that π
especially if it had a release date so we knew to expect it later rather than this week.
Y'all are way too kind for what basically amounts to an unhealthy obsession haha π
The 7th anniversary vid was 18.08.23 so there is still hope that they will drop it in simliar timeframe
We will find you some other cryptic lore well for you to fall down.
then you can saturate your obsession over multiple lores.
I will say I am shocked that the anniversary tweets themselves were so underwhelming, and not in the lack of emoji but of the usual recognition of the team etc.
I've been replaying the story to bring up a test save up to purple systems anyway, so it helps when trynna extract the story lang entries, and also trying to find bits to obsess over again haha
Makes me think there's a more substantial anniversary 'thing' coming, like a proper video that just isn't finished yet.
π€
And Sean didn't want to lead us down a rabbit hole that he was about to drop something by being too active.
Id want an anniversary video just to complete the 5th->7th->9th trifecta haha, even if there isn't a teaser
I definitely got a 'treading on egg shells' vibe from how one note his tweets seemed to be.
Like he was trying to avoid creating unnecessary hype.
Was there any anniversary announcement on the 9th for that one before the video? Or was that their main acknowledgement of the anniversary that year?
Yeah. Sean loves math. Would not be suprised if sean use some math sequence for that xd
This could be itchy trigger fingers for some reason to return to NMS, but I wouldn't mind them turning it on it's head and dropping the expedition first and the update midway through its runtime. Kind of like Singularity and Echoes, but rolled into one. And the expedition 'unlocking' something that turns out to be the bulk of the update.
That would make the 2 week wait more bearable.
Only numbered anniversary vids are 5, 7, 10
Could be similar to Beachhead in that sense. That'd palace the drop on the 27th though, since there isn't much of a timegate mechanic except the community missions, unless they change the end dates
That would be fine! You could always have the expedition continue after the release of the primary content. So it acts as a teaser beforehand, and a story explanation for anyone who plays it after the fact.
2 weeks before launch, 4 weeks after. Plenty of time for peeps who pick up the game because of the content drop to still see it through.
((now i'm really going into copium territory.))
I feel one day the stole golem mech parts are likely to drop in the quicksilver restore same as the WP1 mech did.
I think what stopped them doing it for relics is the lack of a shoulder mounted canon on the model, and having to model a 1st person cockpit too. Especially as relics felt like a quicker content turn around.
I'd almost wonder if it was a thrown together thing because they're incredibly busy working on whatever's next
But there's only a few things imo that could make people so busy that they can't spare writing a few words lol
and that's either LNF or a big update
either way, we won't know until we're told
and it's late so i'll check back in tmrw
Yes and since it was a weekend, i just think he had to bite his tongue because they have something planned to celebrate the anniversary but it's not quite there yet. The fact they have dropped an anniversary video on the 18th well after the anniversary, shows that its not unprecedented either.
i would send the "he's beginning to believe" GIF from the matrix but i dont think its allowed here
so it's here in spirit only
I haven't kept track of sales either, so it could be as simple as one of the platforms not letting them put on a sale yet so they're holding out. Have they ever done a content drop where one of the platforms didn't have a sale?
Tbf, idt they had any other anniversary acknowledgement that year before the video either.
More reason to think he could have just had to bite his tongue.
Switch is generally the last to go on sale I believe, sometimes going on sale after the updates launches
I could be over analysing, but they were all very muted posts. Like a 'i'm here, i'm aware its the anniversary, but for some reason i can't say more just yet.'
Like he hearted someone doing a long post about NMS' anniversary and the work of the team, but didn't post one himself? Especially for how complimentary Sean is of his team at any opportunity he gets to talk about them.
I doubt we will have to wait till 27th
Somewhere between 16-26.08 imo. Big "?"Is the gamescom window 20-24.08. HG could show something there. Lnf , anniversary trailer with new update, stage fright release date , new project???
I will say, if they have got multicrew ships working via corvettes, that would be an update worth promoting alongside LNF at gamescom, because I can see that bringing in a whole new audience of players.
I dont see a need for multicrew ships. Other players could just follow your ship like the sqadrom ships do via some button command. Simliar to rdr2 when u follow other npc on horse.
True, but it would depend what they add alongside corvettes. I feel for a big summer update, corvettes as a flag ship feature would be alongside other content to validate their existence.
Hopefully content that can still be solo'ed but which the experience is richer for playing alongside friends. Which I also think they'd need to do for the corvettes themselves, for Switch 1 users and solo players.
so like hiring a crew same as we hire squadron pilots, who would augment the stats of the ship or take on roles other players might (like manning turrets.)
This is why I would be okay with waiting on corvettes if first they release content updates that flesh out NMS' activities.
Especially for space, which is where a corvette would really shine.
Right now space is just an interstitial void between the content that is planets.
((dare i say a NMS: Space part 1 for the POIs and a NMS: Space part 2 for the corvettes?)
But i do get your point that as NMS stands they would mostly be a gimmick feature.
man, I'd love a Worlds sized space update...
I have to wonder how many players actually play coop. I imagine it's only a small percentage of the total base
Is there a reason why people really want corvettes? I play single player 99% of the time and based on the discussions, it seems to skew heavily towards multi-player experiences
The multiplayer is pure speculation! We know corvettes are in the files, which isn't even to say they're coming, that they are in any way multiplayer focused is pure conjecture!
NMS MP is more of a parallel experience than engaged multiplayer interactions. I guess the main draw of a Multicrew ships would either be having FTL style gameplay, or an MP experience which isnt just existing in the same space as your friends.
I think this is it, for anyone who has played sea of thieves, you would know! Being on board the same ship makes for most of the silly fun while travelling the empty sea.
Corvettes just seem to be a way they could implement multicrew ships (nothing concrete so far points towards this so far though)
Imagine flying a corvette down to a planet, while your friends are standing infront of your first person view trying to distract you with dances :p
This is also why I kind of hope they handle the hyperdrive load screen the same way Sea of Thieves handles their load screen between servers.
They have an underwater holding zone where you can still run around the ship. I would sacrifice longer 'loading' if we could stand in our ship and see the hyperdrive tunnel ourselves from a gangway or out of the window.
People have been asking for multicrew ships as far back as multiplayer being added. I mean, really they've been hoping for them since before the game came out but the demand definitely skyrocked after Next came out. (The Next trailer also infamously showed a group of players about a frigate together that appeared to be moving - something that wasn't possible in the actual update)
Now this is where (again I shouldn't be giving him views!) Professor Cynical has been going on again about his 'super credible source' and what they actually said
and they said its something the community has been asking for, for a long long long time.
I see, so it remains to be seen, I honestly wouldn't mind multi crew ships, I've always looked to play multi-player for some time now but the experiences really aren't engaging to me (just my own opinion π )
Who is this professor cynical guy you're all talking about? YouTuber?
I agree, you have to make a bit of your own fun. But that is also NMS in general. I think purely keeping players together and interacting is going to create those fun moments.
Yeah but you can say that about any update and it usually turns out right lol
Crashing into the planet while a crew of your friends are screaming and attempting to abandon ship.
This was where i went too hehe
its like he's changing the narrative to something more generic because he was too specific with his fib.
i think there's a long list of community wants thats been growing ever since HG slipped into the more frequent update timeline haha
There's 3 scenarios for his 'leak':
1 - He made it up, in which case he's a silly man for being way too specific in the start because there's no way anyone could predict it.
2- Someone is really feeding him something, in which case he's gullible for believing they really are working with HG.
3- He really does know someone who works with HG, in which case not only have they broken NDA, but they've done so with the worst person you could ever confide in!
hehe I mean I think we were doing that even before they got frequent! I remember all the speculation for what Waking Titan's content could mean for the game update.
I'm sure when the frigate models were shown, flyable larger ships were already on people's lips back then.
I finally looked this creator up, so you contributed to a view anyway π
He seems like some of those Genshin CCs who switch between hype and the game is dying narrative
Like I see one of the videos titled Hello Games panic, 2025 update disaster and then breaking news, new update puts player worries to rest
And he has only 32k subscribers π€ could that really be considered 'popular'?
Oh yes, he is definitely not a worthwhile youtuber, he's lived off stirring the pot! And he got a bit of come uppance recently, but not enough since he'd back to clickbaity titles again with nothing learned!
But at work I like to have background noise while i work, so I inadvertently tend to give a lot of youtubers like this views!
Kanaju is worth your time, to give a shout out to youtubers who make positive contributions to this lovely community β€οΈ
We've mentioned this before, but one update that could be great is a mission creator. I am not sure how this would work, but that's for HG to figure out! Something with nodes and logic, a profanity filter so we can make our own 'dialogue', a way to maybe use a more open version of the base building mechanic to create locations or set pieces, a suite of the badges from expeditions to create our own milestones, etc. And then this tool could also be used internally to allow HG to create more narrative heavy expeditions that are 'official' alongside our galaxy being seeded with player made expeditions.
Then rather than rewards being expedition specific, there could be a currency much like quicksilver, that is rewarded for running these and can be used to purchase past and present cosmetics.
that way HG can create content to incentivise players to play and rate each other's stories, so better rated ones are pushed more frequently, and bad ones are downvoted.
I've been watching Oskar1up's content for a bit through the YT auto-dubbing, and it's honestly really well composed. Videos that are straight to the point, guides for new players, concise discussions, and links to videos covering old topics instead of bloating out content past a certain threshold.
And a pretty large community from the spanish-speaking NMS community too!
This is what we should do! Push up good content creators so ones who make a positive impact on our community are lifted up and given the audience they deserve π wow looks like his numbers blow some of ours out of the water.
the incomprehensible, eldritch mess that are the mission files would deter anyone from trying to work with them, and I feel like that includes HG π
It's fine, we have Martin now! He can do it :p
They've definitely got something internal that doesn't expose the mess of the missions structs to designers, but missions are still massively bloated, and would be difficult to port to a new system afaik
Non-english NMS communities are honestly mind-blowing at times. The Japanese community have some of the most impressive art and base builds I've ever seen. Really makes me wish I could be in more circles of the NMS community honestly
Maybe something separate from the traditional missions then? A whole new system that's more akin to expeditions? Or is that a mess too π
Exped files are still big, but fairly well structured. They still rely on missions for all of the milestones though.
I wonder if a certain 4.13 build has it... π€
HG also seems to love adding one-off properties for each expedition
mission creator
Their technical debt must be part of the reason we can reasonably expect expedition freeplay to be a long way off!
You won't be able to achieve anything else the vanilla game already offers
man was I shocked when I saw the mission data browser. That and the UI editor are enough reasons to keep the build around even if you're just messing around haha
We're limited to the same building blocks vanilla quests use
I have done things with UI modding that would not have been possible otherwise lol
What is special about this build?
What we do is put them in order we want and write story we want
Someone at HG uploaded a debug build for 4.13 on GOG for a short period of time
oops!
This includes a debug editor with a lot of useful tools, as well a PDB file listing all of the functions, structures and enums
That's actually what let a lot of the reverse engineering scripting APIs become more feasible
Hell I still use that as a base and MM's scripts for porting as many function names to newer versions of the binary to go function hunting
Occasionally the Mac Build when it's something 4.13 didn't have though
So kind of a happy accident for the community
The occlusion culling they added last update, is that what was/is partially responsible for the flickering assets after a portal jump and still when looking at water assets from above it?
I'm kind of surprised to see that was a feature they added and not already in the game?
I'm fairly sure they did this earlier for assets and did the clever thing like horizon zero dawn does with its assets?
The game just had frustrum culling before, I'm pretty sure
Ah yes like HZD ^.^
The difference being the frustrum is whether an object is within the player's field of view, occlusion hides when things are behind other objects
I wonder if there's anything to read into that? Altho interesting it mentioned PC and Switch 2 but nothing about other consoles getting it?
Yes this is how HZD works! But they literally hide everything, even terrain is not generated unless its in view.
I just wonder if there's anything to read into that or if its just purely for optimisation (and by that I mean could they be trying to free up more scene budget for more elaborate interiors to planet POIs? Or perhaps for corvettes landed on planets? :p)
There was an optimisation to bounding boxes too.
I think they're always looking for new ways to optimize the engine. If anything, my money would be on those changes being made to squeeze as much out of the Switch 2 as possible
That's a good point about the Switch 2
And from past gens.
Any news π¦
I've definitely wanted something like this, even if it meant using the string of dialogue from the words we've learned only (to prevent pee pee poo poo messages and narratives). Cause you'll get the dark souls/elden ring "Finger but, hole" stuff.
But also I've been seriously wishing for a diplomacy and npc relations dlc. No new models or anything, just being able to contact NPCs in some way with the message system, checking in, getting messages, building a rep with a few (I'm not talking relationship, but a trade/diplo/experienced communication. Kind of like a friend or so, so that it establishes maybe an invite to your settlement, help in combat, trade, or even the negative. You make an enemy and perhaps they go pirate and you gotta take them out shrugs
Telamon is the suit voice
its explained in the boundary failure logs found on exotic worlds
Cynical does seem gullible tbh
a few months back he was all like "I have LNF leaked screenshots from a credible source!"
they were AI-made with the HUD photoshopped in
lol
Raw dump, until I can get back to working on the lore compendium site...
He is more like NMS troll. Here is what a farm suposed to look like in his opinion. He is def not a solid info source
That is hurting my eyes.
And why the solar panels for something of this scale? Survey electromagnetic hotspots like a normal player. Like, I barely build and I know this
Dont search for logic in this build
Far from it. Not even 2k extraction rate per h
Maybe he just prefers solar panels visually they fit alot more builds
Ping me exactly 16 times when any news
yeah ping me too if smth comes up
is station override code ever going to be added
We dont know.
probably whatever story beat or feature they were going to use it for got shelved (for now?)
I find it interesting how much the HG twitter is retweeting they just retweeted someone elses happy anniversary post. Usually Sean's Twitter that does that until a update is about to drop.
Is that for story missions like They Who Returned and the recent one with purple systems or just in general?
Cause, I've always hoped that eventually they'd overhual the space station missions to make them more dynamic/unpredictable instead of playing out the exact same way. π
Also I really do wonder what their technical debt looks like, cause on one hand they keep adding tons of new content and overhauling major systems like lighting, water, space stations etc...
But on the other hand, the whole game has the most hang-y UI I've ever experienced in a game.
Like the internals of the game's code take 10 seconds to register I did a thing before the script updates to the next step.
Every mission type uses the same structs to function, whether it be a story mission or procedural mission
They're both kinda lumped together
In theory we could have multiple "variants" of one mission be nested in one main body but I'm sure that's more effort than it's worth it
I will say that I had kind of written off the Corvettes for this year because they feel like quite a large feature to implement. But the silver lining of this prolonged delay is there's some small sliver of hope for them to come in this year.
And even if its not that, the longer delay could mean something special for our big summer update at least.
ofc with the expedition going on server side at the start of the month, the other read of it is that they were aiming for anniversary but something went wrong in testing and it went back into the oven.
Another requested feature i see sometimes, and i think its only requested because Sean mentioned it before launch, is landing on Asteroids. I'm not sure I see the value in that one tho. It'll just be an empty rock floating in space? and even then it shouldn't really have its own gravity.
I do see it working maybe but idk if they'd end up closer to dwarf planets. Stuff like having cool mineral formations, vacuum dwelling life inside them etc
Would also maybe make for a cool place to build a base
they can already kinda do this by reversing what they did for giant planets to make dwarf worlds.
hell, its possible in-engine already (with a very broken sky)
Definitely for building! that makes sense.
Iirc didn't Raryod have a mod in the past that allowed for tiny planets?
and if they upped the frequency of caves it would give it a pitted aesthetic.
yep, all it takes is a single function hook
I narrowed that func down a while back too, wonder if I can recreate it in a current build again
They could look neat if they all had a naturally occuring asteroid field around them. So they feel like an actual asteroid with maybe a bit more substance, than a tiny planet.
had a few issues with return types w/ nms.py when i tried to last but the new lib updates might help
The other challenge then is could you make it actually look like an asteroid
rather than a tiny planet/ball :p
and if you could, then navigating it becomes a challenge!
The gravity would be super odd as well π
Unless they implemented an EVA feature or something
omg even on moons around gas giants the gravity messes with me!
everything being lopsided!
EVA just in general would be great β€οΈ
imagine being able to just open the cockpit in space and jet out of your ship.
Would let you appreciate the scale of things! Tho i bet the huge hitboxes of asteroids is probably why we wouldn't be allowed to
rn they feel small because we are actually bumped back by the hitbox long before we get near them.
Yeah I didn't realise how huge they were until I saw a screenshot of a ship next to one
Same with freighters
Me too!
@safe quarry yoo so I checked out this Kanaju guy you recommended, he seems quite good, especially chilling on facts about the game and feature discussions... I like his content so far, thank you very much for your recommendation π
Wonder if there are any mods in public share that force some planets to be extra tiny. Like the size of a space station or smaller
Would be kinda silly
if I can find my old 4.13 fractals API mods I could probably recreate it rn if the function hasn't changed too drastically
np! He's the kind of content creator worth supporting with your views. I get the feeling he only does videos when they make sense to do. And his work is featured in the space stations!
Would the layers of detail on the asteroid not be an issue? You would want the terrain pretty jagged to give it an asteroid aesthetic, but all planets are just big spheres until you enter atmosphere? Not so obvious the terrain generating in when its a big planet, but the asteroid might be a bit more conspicuous transitioning from smooth to asteroid-y?
as @ebon spoke said, the engine is made for making big spheres, and if they managed to code in something other than... well my vote would be for ringworlds before asteroids! β€οΈ
Or dyson spheres.
But since the sun is just a skybox, we are definitely not getting those.
I'm not sure how possible it would be, but I love the idea of a ringworld or something similar
So, I have completed the full core storylines but I'm still in Euclid. If I go to the center and jump through, will I still be given the option of whether to go to a lush or harsh galaxy?
No, the option is at the end of the Atlas path. Jumping through the center of a galaxy just takes you to the next one
With a lot of tech broken iirc
Okay, so...next after Euclid is Eissentam which is Lush?
I want to go to a harsh galaxy and make a fresh start
Artemis path, not Atlas path. They're two different questlines.
No, Eissentam is 10. Hilbert is 2.
3 is Calypso and is a harsh galaxy. So you'll have to core jump twice. Once from Euclid to Hilbert, then from Hilbert core to Calypso.
Shit, I mixed up 01 and 10 again!
Ohhhh okay, do I just see so much Eissentam content because of the collectives set up there?
Eissentam is definitely the second most populated by far
Well I'm all packed and ready, time for some WARPIN'
I loooooove this freighter cockpit so much
It's offset with a thing to the side that looks like a gun turret
Expanding on the Matrix reference, if I understand correctly from collected lore the theory is that the Atlas - and its simulated universe - was originally created by humans, right?
And then abandoned, basically left to slowly die (however long 16 seconds is)
I guess there would be a degree of similarity to how the Assassin's Creed series is a game within a game, although in that case it isn't a simulation it's a method of time travel
The other Travelers (ghostly ones) you meet almost seem like they might be from outside of the simulation, and possibly from different time periods to me
"Here's a gift from your future self"
Yes I don't think it's feasible, but Sean says they also enjoy introducing things to the game that the community has given up hope of coming!
Day infinite of waiting for a patch
If you expect disappointment, you won't be disappointed - Michelle Jones, Spider Man : No Way Home
Sean is that you?!
Eissentam is one of the 4 choices of galaxy at the end of the Artemis path. It's also a lush galaxy with a higher percentage of paradise planets, which are popular with players looking for a Earth like place for a base. That combined makes it a popular galaxy, yes.
Lush and harsh galaxies tend to be the most sought.
I want harsh. Bring on the pain.
calypso my beloved
really wondering what those surprises HG was talking about are
i guess if we knew they wouldnt be surprises then, though, would they?
Maybe they have something for gamescom ..who knows
this is major cope but i would wonder if theres something tomorrow
it'd count as a surprise, after all
It's not really a huge cope, there's a exp loaded so really could release anytime
With no sign of a emoji I'd assume it's a redux of some kind
It wouldn't be a redux if it was the community would lose its fucking mind. Especially since its supposed to be the summer update.
A exp is loaded with no emoji the last time I seen this happen was the mass effect update
It's looking like a redux
Or they just delayed the update to fix last minute issues.
It's waaay too early for a redux. Beachhead remix dropped early November, not August. And the proper holiday rerun started normally immediately after it ended.
Also, redux of what? Two expeditions? The only way I can see a redux happening now is if they suddenly decided to remix multiple legacy expeditions, instead of just one.
imo theyd have to be big issues for them to not just wrap the fixes up into a day 1 patch
though i know day 1 patches are controversial in of themselves in the gaming community
Also, the remix of a 2021 expedition is a relatively new thing. They've only done two.
After 9 years of adventures we're finally gracefully closing the curtain on No Man's Sky. Thank you for the memories - Sean
(this is a joke pls don't ban XD )
Don't say that, the YouTubers are gonna go nuts. Remember all the Omega speculation? π
Actually I joined NMS during Relics... Is there a spicy story drama I missed out? π«£
i dont know either but i'd assume since Omega is common iconography for the end of something (I think it's the last letter in the greek alphabet?) people theorized it was the final update
Yup, exactly what happened
What πππππ bruhhh
Who was dumb enough to believe this?
It also just happened to be expedition #16. So that also fueled it
lol HG was def trolling then with the title
But doesn't HG always end their trailers with 'More to Follow'
also excuse the typos and messed up sentences my PC has been freezing up and lagging all day
You expect logic from YT sensationalists? π
^
Expedition 16 was Omega. First update of 2024. It was also the debut of the Anomaly expedition terminal. So Omega was actually dropped into the experimental branch to beta test the terminal feature before it was properly rolled out.
YTubers, Twitter, etc heared "Omega" and immediately started speculation of it being the final update. When it was... literally just the name of the expedition.
Want to bet nitro on it? Lol
Not a redux of this year's exp specifically any exp
It's the same stuff they did before mass effect day
(I came in with the Waypoint era/the Switch launch. 2022)
Thanks for taking the time to explain... I reckon we'd see more of this in the future anyway cause I expect nothing less from X
If they didn't pull raido silence shenanigans for the mass effect exp I'd assume loading up a exp means nothing
- they said surprises were coming last week
The fish user kept posting the screenshot lol
Also didn't we just get a summer update? Settlements which added like 100 new base building parts too
It's actually pretty reasonable to think a expedition is coming I'd say
We already missed one for the last update
The big one technically already happened back in jan with worlds part 2
It's really looking like we're getting another 3 expedition year like 2023. If the expedition does come out say, next week. That's still usually a 6-8 week run. Which does not leave much room for a fourth expedition between then and the holiday rerun.
I was boo'd when I called the November 7th update and told the loaded up exp means nothing too, check my message history
So I have to agree something could be coming or I'd be a hypocrite π
I mean, an expedition is coming. I'm not disputing that. But a redux?
I hope for Pioneer's.
But I believe they already used the pioneers update for beachhead round 2.
If they do a redux I mean
Pioneers or Emergence for me as those are the only expedition titles I don't have. π
Beacons is not considered the big summer update. I'd argue we had more significant updates in prior years that weren't that years summer updates. If anything outside of World's Part 2 this year has been light so far in updates.
How do you get good stuff I kinda just started
And there's just a handful of legacy expedition stuff I don't have. Pioneers flag, ghastly jetpack trail, cave creeper would be nice.
Switch players got assed out because everyone knew how buggy it was for a long time
Reasonable to miss quite a few exps
It took until the cursed to fix menu lag
Ghosting still comes back every so often
I haven't had ghosting lately. knocks on wood
My guess is that we're getting a lore heavy update like Singularity/Echoes. Also, that's part hopium. In Stellar Multitudes was really underwhelming lore wise.
I just want shuttle customization as always.
Abandoned mode fixes they didn't even give it any last two updates
Release the update π‘
release the snyder sean murray cut!!
Waiting for the update got me feeling like joker I have placed a bomb in 5 locations around Gotham city type shii
We should threaten HG with money
think that's called a bribe
release the iOS version and I'll buy another copy
smart fridge NMS when
@grizzled apex I've got a question for you, since you're the only one here who may know,
Can meaning be derived from when Sean starts tweeting screenshots again?
Like I know when he outright vanishes its usually because HG is grinding away at the next update
and the emojis are pretty well known by now, being indicators of imminent updates
does the pattern say anything for screenshots? or is that just a "mundane" thing
The only thing that makes me feel a update is still a week or two away is the fact that no sale has started on any platform.
Sure, but HG did say they have a few surprises planned
if a big summer update is amongst them, a sale would be an indicator of it and thus ruin the surprise
though I admit that's reaching
They usually never break the sale pattern that is like the one pattern that has remained 100% consistent outside of a day or two delay on Switch
yeah the lack of sales so far this week probably means it's not happening until at least next week
November 7th tho
They don't need a update to drop an exp
"the Beachhead expedition began on November 7th and ran for two weeks, providing players with a unique narrative and the opportunity to acquire the Normandy frigate. "
They do need an update to add the missions, rewards, icons, text and all other assets for an expedition.
None of these are in the files rn
Beachhead was "preloaded" since back in the day HG would ship the expedition files in advance.
That's what I'm thinking it's going to be something already preloaded in so a previous expedition.
There's usually a period of silence immediately after the patching cycle ends, followed up by a few days of Sean posting screenshots, followed by the emoji I believe. He usually screenshot-posts either within the patch cycle, or close to the next update
That would be a redux expedition, which usually only happens during the Holidays
The problem is no sale.
I was already right once amoungst boos well just have to wait and see in the next 24 hours 
I agree that we're likely not seeing anything this week. Next week would be nice, unless HG are targeting announcements at Gamescom, at which point we'll likely see another week go by before we get something
i'm hung up on what they meant by surprises
they implied several of them exist
and there's no real way to gauge their timeframe for them
You'd think they wouldn't give notice of a surprise three weeks in advance
in the case of gamescom
I feel like that part was worded quite generically, much like their normal post update articles. They often sign off with "we have so much in store for X year", which usually means 2-3 more updates than year in the usual timeframe.
sure but if we were to take that route
thatd mean we're getting more content than expected within a four month timeframe
if they're hinting we'd just get more stuff between now and the end of '25
Loading a exp, saying they have surprises the math is mathing
how long is the time between an exp being loaded and the update releasing
As far as I'm aware not long
Bomber probably knows something I don't though
I kind of wonder if they're gonna tease whats in store for next year.. Like think about it we get something substantial like Worlds Part 1 this year but than it leaks into a tease that leads into something even bigger like a Worlds Part 2 for the 10th anniversary. I think both of these annversaries will be special tbh.
I would, well
I'm cheap so idk if i really would
but if i wasnt cheap I'd be willing to bet that there might be something light no fire relevant
but there's no evidence for that
and it's not channel relevant
It varies depending on the expedition
I've got dates for this for a few, let me check
Well know within 12 hours if it's coming today I just said 24 earlier to be dramatic lol
What's today?
Wednesday
ah, you're counting on a surprise drop?
If I'm right again y'all will have to consider me a inside source, lol.
Wouldn't the sale have started prior to a surprise drop though?
feels like that assassins creed trailer
"odin is with us!"
first spawn lamb is with us!!
maybe
this'd be a really inconvenient time to be wrong lamb
The first spawn are always with you
no pressure or anything
then it wouldn't be a surprise
playing devil's advocate here
Nah I doubt they'd do that considering platforms need to approve the sale prior meaning I doubt they'd want the sale to possibly be delayed a week after the update.
you're probably right
Don't get your hopes up on my account I'm just saying I was right last time ππ§
i mean it's low stakes regardless
if i get up tomorrow and theres no update then oh well lol
the last few expeds, I wish I had the foresight to note more of these down when I found em π
no biggie
if I'm reading this right, it's not particularly a good omen for a hypothetical tomorrow update
oh wait, hold on
i guess its possible?
it would be 16 days from the upload date to update release 
the "pattern" is super hazy here, so it's not impossible to discount that, although thursday drops are super rare anyway (at least post Living Ship)
See look even August 12th lines up with the dates in that image
We're cooking chat!!!
oh its tuesday where I am at
when i say tmrw i mean wednesday
mb
ah woops, I was thinking in HG time haha. I believe its the early hours of Wednesday in the UK rn?
4:50 AM
BST and GMT start/end dates always trip me up a lil
see im CST so its only 10:51 pm here
usually my phone gets the update trailers at like 6am
It's wed in UK
Wed in est in 8 min
i have some friends who were coping for silksong and/or half life 3 at the last game awards
they kept going "I want to believe"
I want to believe, chat
Check out the dates from that image tho
29th Jan 12th Feb
28th July..... 12th August
The pattern is there though it's feasible
yeah
I keep pinging their poor servers every so often anyway, so if it gets uploaded we'll know in time
No sale = No update
There wasn't a sale for n7 day tho
Although I'm very certain that previous expeds, even though I don't have it jotted down, have always had a start date set at least 1-2 days in advance
I doubt they'd release a expedition only update for the anniversary it has not happened once. Every big summer update/anniversary update has been content with a expedition.
Do platforms have a specific day they update sales? Or does it just go through whenever they're done processing?
I'm not sure enough to make a pact and have to do something stupid admittedly tho LOL
Maybe I'll see if Craig posted anything on FB
They happen anytime they're requested however for example Steam will generally have a daily start time for a sale daily and that is 10:00AM PT
So in other words I'm in PT time so technically if a sale doesn't go live for 14 hours from now for Wednesday it wont happen on Wednesday.
We need to start a prayer circle
dunno if itll work
Oh interesting. I mean altho it's not exactly a huuuge data set, seems a couple of weeks between upload and start is the norm? Sooo this is will be unprecedented. (unless its shadow dropped today which i find very unlikely!)
I doubt Sean and HG would break the formula that's worked for them all this time, but it would be nice for them to experiment with a few different release techniques? I mean the emoji as a tease all came along because of the egg emoji for living ships, and worked so well that a few updates later he started making that the norm.
So a shadow drop of the update, catching us all off guard, could be a nice experiment to see how well it works?
I mean Sean is posting screenshots. Not frequent enough that it feels like an update is imminnent, but he usually starts ramping up his tweeting leading up to an update. So maybe this weekend rather than next?
Leaving a game in a such bad state for weeks is bad ngl
Also sean is posting screenshots very often like theres a update coming
I haven't really seen anyone else having bugs thay were so bad they'd say the games in a bad state tbh
Are your underwater plants still flickering ?
Mine still flicker. That's about the only major bug i have right now, but i know other people have more.
There's not many bugs being posted to here reddit or the fb groups but in any case I'm sorry to hear that
Well hey! Just as weird and glitchy as ever!
Dude is huffing copium so bad πππ
I do not think he plans all this so meticulously, he just posts whenever he feels like it
Glitchy yes, but that first one is a good start for an asteroid! Minus the floating flora.
How is it to walk around on?
Would be a great setting for a secret pirate outpost POI, or an ancient First Spawn temple.
As normal as any planet. The gravity control's still ~4.13 and updates to pull you "down" properly even if you're hurling yourself on an exit trajectory haha
Imagine a naturally spawning asteroid field around it that makes up the sky when you're landed. Would have the same awe as walking around your freighter when you've warped it into an asteroid field.
Like that, but only in the sky above you. I bet space assets despawn when you're planet side tho?
Since it would be a newly spawning 'planet' type, they could do an origins too and seed it all through the galaxy rather than just locking them behind purple systems.
I wonder how small the planet would have to be for you to be able to do an orbit or two by melee boosting lol
I wonder if they will ever implement true zero g? I assume you're always being pulled towards some gravity well? Even in space?
I feel EVA has way too many edge cases to consider for them to implement tho.
- What happens if you fly in person towards where your freighter base is meant to be, rather than going through the transition hidden before the bridge?
- What happens if you float into the tractor beam of a space station in person?
- How do you communicate the player that they're about to enter a gravity field? If you start floating towards your frigate and suddenly enter its 'bubble' only to start falling 'downwards' into the void of space, you would be pretty mad!
etc etc etc
In fact that makes me wonder, what happens now if i jump from one of my frigates to where my base is supposed to be?
You fall real slow while experiencing extreme cold
Oh i mean the fact that our freighter base isn't visible until we go through the hangar and teleporter up to the bridge? Like what if we skip that by going right to where it should be.
Does the game just panic and it pops into existence?
if you manage to somehow get stranded in space w/o falling (planet / wherever you were landed moves), it sets you into a swimming state and you can move around and even jetpack
oooh that's interesting!
I believe its the same state that happens during the Artemis Questline when you warp outside of the station
yes i was about to say it sounds like that part.
I think you'll die really quickly no? I jumped off my frigate like that and life support dropped like a fly
yep, it instantly shuts your life support down, unless you have your difficulty settings toned down
even then, the screen keeps flashing black and the game tries to force you back to whatever position you were in when you loaded in
If they did implement EVA, it would be neat if it used a similar mechanic to the depth pressure on Ocean planets.
So without the proper deep space tech, it would drain your life supports more severely in a vacuum.
They only stop rendering when you get to the 'on foot' state now. If you look up when in first person after landing but before you get out of your ship you can still see the asteroids in the sky
Oh i bet that looks majestic! I will have to try that.
It makes me wish they did stuff like that more often. I always thought it was a scene budget issue, but they've started a few expeditions now with something floating in the sky and it is always a bit of a thrill!
It reminds me of that bit in one of the launch trailers where the player is looking up and sees a space battle going on overhead.
(altho a quick nosey at the trailer i thought it was in, i'm wondering if i am remembering it wrong.)
Thank god, i'm not going crazy.
Holy moly that looks awesome
That's essentially a frigate flyby rather than a full on space battle
Something like that would be pretty cool to see added, combining the pirate raids on buildings and the frigate flyby event
It is, tho the ships are shooting at the frigate. Could be neat just as a set piece, have it warp in and out just with enough time that they player can't intervene.
Also just as a reminder of some outstanding features. Migrations and those other trade outpost types that some mods have added:
In that trailer there seems to be a lot of decorative POIs that are just there to flesh out the world. I wonder why they opted just to go the route of having functional POIs? I've used a mod that added some of these back in and it made the worlds feel a bit more lived in.
No Man's Sky is a science-fiction game about exploration and survival in an infinite procedurally generated universe. This is just a tiny sample of worlds you could visit.
Music: Pacify by 65daysofstatic: https://www.youtube.com/watch?v=FyZ0_M6v7JM
Developed by Hello Games, the indie studio behind PS3 hit Joe Dange...
The concept art for em is really cool too
These are amazing! Yes I'd love these even if they were set dressing.
Didn't do a full go around, but even short boosts in the pilgrim can send you up really high haha
https://www.youtube.com/watch?v=F0SZp9yl4fg
Here, I use NMS.py to hook to a certain function which deals with using the planetary radius to set the size of terrain regions for a planet. Using this hook, its possible to make planetary radii absurdly small, resulting in "Planetoids" as seen in this video.
Despite some graphical glitchiness, the generated planet is stable and explorable fo...
I get not wanting too much visual clutter on planets, but they're so big and as long as they're spread sparingly, could just make for some really lovely views.
All the concept art is really cool
And I don't think they need to all be interactive. Sometimes its nice to just look at something and wonder what its purpose might be, like some huge nuclear silo, or a huge radio tower.
Some of them could become autophages poi
and tragic in how few there are public lol
For sure. And NMS' biggest strength has been its sense of scale. We all remember flying out of atmosphere for the first time and looking back at the teeny spot in the giant planet we were just on.
big imposing structures like this just really sells that feeling of being a small person in a giant galaxy.
More poi with design diffrent depending on system race would be cool.
You said the game struggles with just the planetary archives tho @ebon spoke , so maybe that's why?
yeah, but I don't know why
omg this gives me spore vibes with how you could see the curvature of their planets because of how small they were, hehe.
I think those larger prerelease structures were removed because of render distance issues, personally. If you play the release version of the game the buildings don't render that far away which made the shorter, more stout buildings make a lot more sense
Soo what i'm hearing is the way the engine is now, they could come back? :p
also could have just been something that didn't work well in playtesting. We know that you couldn't summon your ship yet at that point in development, so it you landed on one of those landing pads and then fell off you'd probably be stuck lol
Never say never, most wrote off water ever getting touched up
How did I never notice the name of this planet lol
I think they could be part of my totally confirmed worlds-part-iii update nod nod
The planetary POI update. Trust me, i have a very credible souce at HG, thanks to professor cynical.
I'm hopeful for a fauna brush up - I love them as they spawn now, weirdness and all but would like to see them get the same treatment as other newer things - touch up their looks (fur too please)
And flying animals taming
When they added fur in prisms, it did make me lose a little hope for a refresh of the old models for fauna. Felt like a bandaid
Opposite for me, still working on them
but I thought the same about worlds after Origins, and I was wrong about that.
And as odd as the udders are - they are wonderfully detailed
I do think the reason that the Worlds update brought more 'earth-type' fauna is because of some cross gestation with LNF.
I mean that's not even a theory, we saw the early octopus in LNF trailer, now we have the active squid.
I find it hilarious that the patch notes said they'd added "whimsical" new creatures, and showed it off with a gif of the udder creature spraying everywhere πππ
((and i noticed they used the octopus model for one of the octopus jpg you could fish!))
They're great but probably the least whimsical thing they've added lol
Fishing is why I think there are more normal fish all over
I'd much prefer to catch the oddities though
On that note i hope they bring back the shark types. well aggressive ones. I didn't realise i'd not been chased by a shark in a while until someone said.
They toned down all player predators across the board, and since sharks aren't super common..
They are probably still out there, just mega rare
I don't remember the last time i got chased underwater... except for 'those' plants.
AR
Would love more of that. My favourite creepy moment from WP2 was swimming down into the darkness of an ocean planet and then seeing one giant tentacle and then a glowing eye.
The ocean planets still creep me out ngl
Something about not being able to see the bottom
Oh yes! I have a base on one and it has these huge crabs. Seeing them skulking just outside the dim light of my base, just their eerie silhouettes is so creepy. I love it.
NMS could do so much by layering more mechanics over the core exploration to create these emergent moments.
Okie dokie
At least that means they'll have to do something before the end of the month!
None yet, the current CM ends on the 27th, and for some reason HG have the next CM set to start on the 27th of August next year
Weird but probably a placeholder, even though its not their usual place holder of 2200
No update till 2026 lmao
All the items from last update to CM have been datamined, if the queue holds we got 5 more decals to research
For Switch
nuuuuh! ;-; I thought we'd run out of quicksilver items in the backlog ;-;
welp see you all in 2026!
Optimistic.
They don't always drop an update immediately when the CM list is about to end. Iirc the Peeping Fauna set was pushed back a few times to the end of the list when HG added more items in between via updates. All that really says though is that the QS log is not a very reliable indicator.
Gives me hope for a drop before the 27th, but still think that's unlikely. If they are at gamescom, defo not until then. If they're not, they will do it either side of gamescom as to not be lost in the sea of announcements.
I don't know gamescom well enough to know how soon they announce lineups and all that
I see the floor plan is mostly filled. But i don't know if that matters for the show portion.
I don't think they're targeting a large press release for an NMS update, and Gamescom is allegedly very public about their partners, which HG aren't listed under.
Oh I was wondering more whether they'd do LNF
I've heard that show lineups must also have something to demo on the floor, but I haven't really looked into it properly
and tag on a NMS update to piggy back off it. Kind of like how they did with the LNF announcement, only with some actual content drop this time :p
But I guess at this point they might stick with the game awards again for LNF if they're going to do anything.
Again I don't know gamescom too much but it looks to mostly just be a trailer farm. I don't think our next interaction with LNF will be another vague trailer. I think they'll want to give us a better picture of how the game plays next time we see it. So far we just know its fantasy NMS.
Im like 99% sure next week
Like theres no way if no update next week
I gonna explode
That's putting a lot of pressure on the update to be good. What if its just the peeping fauna update? new peeping fauna models?
I dont want new stuff i just want em to fix the game
Sad truth is bug fixes and QoL improvements alone don't generate new sales
It's the new content, new shinies dangled in front of the players' faces that grabs their attention
Not saying it doesn't happen, HG can still bundle a bunch of bugfixes, like they did with Omega update
But that's more of an afterthought
I think it's time HG finally succumbed to what the comunity has been clamoring for for years now: Waypoints 2. Now reducing all resource stacks to 1, this will be retroactively applied to everyone's inventory.
Im ok with any new content shinies as long as all that was showed in trailers / mentioned in patchnotes will be in the actual game.
yeah no
HG's wording in patch notes and trailers can be fairly hyperbolic at times tbh
we'd get playable UI sooner than that
Or sometimes literaly missleading. Like someone who writed the patchnotes does not have any idea about the game.
They outsource patchnotes to a separate company, so I'm sure some form of miscommunication slips into the final product too
Like ocean depth " several kilometers " vs " few miles " deep 
Agh I need to find it again, but they posted on LinkedIn about a company who works with them to put together the patch notes pages
Let me see if I can dig it up again
Oh hey neat, they list the Deep Dive video's team on Linkedin too
Yep, there we go. Etch Play
huh interesting
I would assume they outsource webdesign / putting together release pages
But not the actual patch notes info
I was looking for this when I was trying to remember the person they called out for having to put these pages together for them.
I always wondered if this Ben was responsible for the content, but the patch notes were still delivered by a HG dev?
I didn't notice the fact they are responsible for the whole site!
Hmm that's fair, a lot of media write ups about the game generally reuse patch note wording too. Might be someone from marketing like Tim Woodley working on the main write ups before passing them on for Etch Play touch ups?
Probably still doesn't explain omissions / exaggerated statements though
Agreed and a UI redesign could also be done, the dialogue boxes and main menu, settings while neat, imo belong in 2016
Also an overhaul of sound design like we should hear announcements echo through the space stations as expected of a major transit hub, more vocals etc... Simple stuff like this can go a long way in enhancing user experience
oh hehe I was being sarcastic because I know waypoints was a very unpopular update. And the first thing we had to do is go on and fix our inventories because of how much the changes messed with what we had set up.
Plus reducing resource stacks to 1? Most of mine are like at 9999, so that would really mess up my inventory!
they changed the traveller plush colourway from Fourth Race to Anomaly
Guess someone at HG does care about lore consistency

So, continuing with their recent changes to the NMS site, HG have recently redone the press page: https://www.nomanssky.com/press/
Press Kit Factsheet
Developer:
Hello Games
Based in Guildford, UK
Release date:
August 2016
Platforms: Steam (PC/Mac), Steam Deck, GOG (PC), Windows (PC), PCVR, PS4, PS5, PSVR, PSVR2, Xbox One, Xbox Series S/X, Game Pass, Nintendo Switch, Nintendo Switch 2
Website:
nomanssky.com
Regular Price:
$59.99 / β¬59.99 /...
once more?
Iirc this happened a few weeks back
or is there another change?
This is probably the same change
yep, sitemap for the link was last updated on the 1st
Does all names there are HG names? Idk what "the forge" means.
Could there be anything significant to them updating the site or is this just housekeeping? Did the last update to the site coincide with anything?
they worked with HG for something related to the mac build iirc
Oooh. And forerunners are pepole who dont work at hg anymore right?
Based on Innes Mckendrick being part of the list, I'd say yes
Sean being 'Strayan is news to me loll
Ok so it looks like HG is slowly getting bigger 60ish pepole.
The LNF team might have more people working solely on the project too, even if there is a big overlap b/w the NMS and LNF dev teams
and are apparently still working on iOS version
the infamous iPad build...
Well, 4+ years. I'm sure we'll get there someday 
Would they announce something like this? HG's usually tight-lipped about their plans
better not to announce anything at all to keep expecrtations in check. The apple keynote announcement was a mistake. Probably entirely apples decision to even slip the iOS thing out
Probably, since there's never been a single mention of it from Hello Games themselves
I don't recall HG mentioning it themselves unless I'm misremembering. HG's own patch notes can have inconsistencies with the game, so something incorrect slipping through to apple isn't too hard to imagine
I don't know if it's relevant because i've seen GoG games start a sale the second one ends, but right now NMS is 50% off there until the 21st.
looks like it just went on sale an hour ago too
GOG sales are pretty disconnected from updates / other platforms sales afaik
ah it's part of GoG's 'craft away promo' so probably not HG issued either.
oh really? GoG doesn't necessarily go on sale along with the other platforms for updates?
I think it does go on sale before an update, but it also has a lot of non-update related sales thrown into the mix
Any news π
"Be patient and calmβfor no one can catch fish in anger." βHerbert Hoover
Sean is that you?!!
Of course, Murray isn't eager to write out a road map β that's something he has steered well clear of throughout the post-launch support of the game β but he's committed to building out the game so long as the studio is still passionate about doing it.
-- GamesRadar+ article, by Josh West published 9 July 2019
Dw fisherman, I'm sure we'll get something good π
A ios version isn't really a surprise to be fair a macos version is already halfway there
My suspicion that HG had outsourced the Mac version to someone else is finally proved correct
I wonder if they did the same for Switch
Probably more like 80% there. They both use the same graphics API and game frameworks. The major differences are probably related to different performance characteristics, and of course touchscreen controls vs. mouse (although iOS can also use console controllers)
We know they didn't for Switch 2 because Sean said about the secret room at HG with the dev kit for it and a year of development.
*deaf kids
well
i was wrong
as-in no update for today
i shouldve clarified
didnt think there were great odds to begin w/
I had no idea people hated the menu though it's not that bad it's just noticibly old
Verily
id think we might get an emoji this weekend
idk
Huh
I meant what you said is true the menu is very outdated, especially the font
Verily is just an old British word for 'truly' that TIL so wanted to use it XD
Ah
I would argue just because it's noticibly old don't make it bad though.
hehe i almost made this joke myself, but i think peeps not in the know might take it seriously!
A moments silence for all the deaf kids that brought us the Switch 2 version of NMS.
True but juxtaposed with all the updates and changes it's very odd imo, they could use the whatever font they're using for their website, I think the menu just uses Arial
Honestly I feel like we're a few too many UI redos in tbh lol
The UI will never not suck, but it adds to NMS charm imo
It's space minecraft it's as deep as you make it
Figuratively and literally because you can dig a hole lol
if it turns out corvettes are everything we think they might be, I wonder if they'll be able to have aquatic jets like starships or not
assuming they can even land
If you played star citizen you'd realise NMS is a much better product
Minecraft has actually dangerous caves though. Wish NMS would do a bit more on that front (without adding more poisonous flora)
I could see an iOS version being released this year alongside the release of iOS 26. Metal now has a form of DLSS in the forthcoming release, which would probably make running NMS performantly at high detail on an iOS / iPad device a lot more possible
Blink twice if you're being held hostage by a subnatica dev mad that NMS has subnatica in it
lol
Just kidding
If they are indeed releasing an iOS version concurrent with the new iOS, then we're talking about a September release. So either we're not seeing a "summer" update until then, or there will be two updates back to back. Which seems unlikely.
I've stopped guessing about if or when NMS for iOS is coming out, but given they have an outside studio still working on it, and given the Metal advancements this year, I'd say this might be the year.
Guess who forgot to switch multi tool and take upgrades out while travelling to another galaxy 
IPad version didnt come out yet? Im on android
I mean I just put it in quotes because most of the time NMS's summer update is in August. plus I have PTSD of going back to school in September
I misread the sentence
DM me if you can give me materials
Nope. Only mobile device it's on right now is the Switch. Or I guess Steam Deck
i open up #nms-spoilers and the first thing i see is.. a color?
that's it? π
this just spoiled the ENTIRE story for me π
yk I've been thinking
I wondered if the surprises mentioned by Hello Games in the anniversary post were just referring to the plushies
because surprises was plural and there's two plushies
But looking back they said "including collaborating with youtooz"
including
so there's definitely more
πππ Sean please release something else this server is gonna go insane
i dont understand why they told us they have surprises coming
dont take half measures with surprises lol
dont go "yeah we have a surprise lol but we're not telling you or else itll spoil it" because then the person just keeps guessing and prodding
and i dont even mean just for NMS just as a rule
poor bomberboi probably has combed through half a dozen charts and tables by now
Can someone explain why only once my settlement got to s tier and I managed to get base parts inside it, I get attacked by sentinels and they just basically own it now
Somehow there are 3 mechs guarding the place. + sight lights for faces, looks like minotaur liquidators
I am so lucky im not on permadeath or id probs lose it
@prisma turret Ah I see, you've been sieged, I haven't had that happen as I usually wipe out the sentinels on my planets routinely. Would you like some assistance in eradicating them?
That's a thing that happens? It started off as 3, killed 1 then all of a sudden a shitton of corrupted sentinels and liquidators showed up. Im not on rn so im hoping they just dissappear when I load in
To answer your question, the reason it happens is due to the population growth and the structures you've built there, there's a stat that shows the sentinels awareness of the settlement, and various factors contribute to this
So they waited till it was s tier for the biggest impact ig
Its not s tier no more. So many died that its back down to b tier
Well at S tier I assume you've built some pretty important structures that have been upgraded, and population is a corresponding factor thag contributes greatly to the probability of a siege. Essentially, the Sentinels have taken notice of your citizens expanding across their territory and have opted to exterminate them. It's really terrible that you've lost so many of your people, and I know it may seem silly but that is going to have a permanent effect on the settlement, the survivors are actually aware of whats happened in a way and it directly affects their productivity and overall happiness. Naturally, having their friends, family, and neighbors euthanized like rabid animals is quite traumatizing. It'll show a permanent stat of their loss as well in the history of the settlement
Once i built the saloon, market, and the agriculture facility upgraded it boomed
Shit... so it'll never be as good as it was...
It was on a paradise planet too
Ill show ya, I hatched Mothra there. She's big and she's just a baby atm. When she grows full size she will be huge
So it may be in your best interest to locate a sentinel hive on the settlements planet, and shut them down, it won't be permanent but you can either do that regularly or fight them off when they come each time. Don't be discouraged! You can rebuild what was lost, you still have your structures, it will just take time for the population to grow again
Fair enough. Itll just look like 5 people in a mansion villa for a while lol
The siege is just a permanent part of the settlements' history now, which sounds like a really great addition to your characters' own narrative universe!
Lmfao
Ill show ya in a bit. How about you host, then I'll take you to my base by using my freighter?
Oh, actually, you host, ill join, then use the anomaly to travel to my galaxy
Im in Essientam galaxy
Yeah sounds good dude, my friend code is YSA3-WHSV-5KNX2
Im in Hilbert Dimension atm
Alright i added you to my list feel free to join when youre ready
Im already at the anomaly
Oh damn I'll be like 15 mins is that ok?
Yeah sure just let me know
U feel like using audio?
Eh not particularly its kinda late, DM?
We can use message in game np
Sounds good friend
Nms update just 4 showers away!
βAnyone can be a fisherman in May.β -- Ernest Hemingway
Sean is that- yeah idk anymore
Sean does hang around on the socials according to people on Reddit so who knows, any one of us could be him
Sean reveal is just 1283 showers away (never)
So gamescom actually starts with a live show on the 19th, and goes from the 20th-24th. So realistically even if they emoji this weekend, it would drop during gamescom. And if they intend to drop it on the 27th, then he will be emoji'ing during gamescom. (Tho echoes dropped during Gamescom of that year, so it's not stopped them in the past!)
I got one! I finally got a red and black dragonfly sentinel ship!
Meanwhile Sean peacefully eating his 10th meal at Tesco, completely oblivious π₯²
There is a Tesco in Guilford!
So i could 100% see this
Completely Oblivious
Completely content.
While we tear our hair out
Let them fight - Sean 'more to follow' Murray
Is the office still above the KFC? π
Ah wait I think it was TGI Firdays
Grah pathetic interloper buy something or get out
hehe good question I don't know! I didn't actually go to see their offices, I've just been to Guildford before.
I used to go through the train station on my commute, but I don't think I've ever properly been around the area
Even tho they won't say anything, i would not be surprised if in all of HG, at least one employee is on here to spy :p
It's probably the policy not to engage in socials just so they don't get swarmed if someone were to ever find out they were an employee and pester them.
Twitter aside where its more of a one way street.
Sooo Mrs/Mr HG employee who is snooping! When are we getting corvettes? :p
We dont know what function they will have or will they actualy reach main game
Oh yes dun worry i know. i am only teasing β€οΈ
There! The HG employee! he's outed himself, get him!!
Oops! Well either way, time to interrogate for information!
I know β€οΈ
What do we reckon tho? Delayed because they're being thorough with bug testing this time? Delayed because its a chonky update? Delayed because they're more hands on deck for LNF?
Probably few things at the same time
Summer vacations
Full focus in LNF.
New nms update.
Maybe helping with that game stage fright.
Gamescom maybe
If they are showing something at gamescom, they will push it up to the nth hour. I remember the LNF trailer had an earlier draft version of the crumbling cgi bit and a more fleshed out render out at the same time.
so clearly they'd pushed a 'good enough' version out while still polishing.
You could tell they had to give the game awards something sooner than they had finished the final output.
vs
Nms update just 1.42924 showers away guys!
Lmao what
Honestly rn we're still well within the window where we've had summer updates. Iirc origins came out well into September
That's true. I'm just going off their 6-8 week turn around schedule they aim for. But I imagine that's been longer on more than one occasion.
Looking at the numbers, I think (excluding redux periods so the time between christmas holidays and new year, as well as any updates before living ships which is where i'd say they moved onto a more regular update schedule) the longest delay without anything was prisms > frontiers at 91 days.
A lot of companies do that, especially in unofficial but practically official spaces like this
Good way to gauge community mood, expectations and sentiment
if it doesn't come next week then I'm going to assume the update will coincide with the release of the new iOS release sometime in September alongside an iOS port of NMS
Ahem lurking HG employee, here are a list of my demands:
- Corvettes.
- Space POIs.
- Corvettes.
- Update to Planet POIs to be relevant again.
- Corvettes.
- Multitool customisation.
- Corvettes.
- Revisit older fauna model parts.
- Corvettes.
we have a whole other channel for that..
@grizzled apex saw that they uploaded the expedition server side at the beginning of the month. I don't think they'd leave it up that long.
Yush but corvettes is technically a spoiler :p
true, though there could be an expedition-only update before a big one
I would happily take that rn.
Yepp dear HG employee else @native carbon will raise up a stink
We need to make them shower
wait I thought I was reacting to BomberBoi, I haven't had my coffee yet
Oh there's definitely HG employees here, if not Sean himself.
There's apparently a discord server of certain HG employees with a few civ leaders too but, I dunno if that's off limits to discuss too π
I can definitely see that happening, singularity 2.0 in a sense, where the exped leads into the main update as a teaser
Tbf, Relics was on the server while titan was underway, so they've left expeds serverside for a while before.
Suppose it probably just depends on when the expedition is ready
If they have it done they could just be bug fixing the main content
I wonder if that means the bone building stuff was mostly there once we got titan then?
or working on content that isn't used in the expedition
Did Relics release right when Titan ended? If so they probably had it done a little while in advance
and were waiting since they wont release an update while an expedition is still live
Until the WP2 and poor cursed redux!
didn't that break the expedition for some people?
So they definitely won't do that again!
that's true
tbf it was a pretty stacked redux period though
and WP2 had already been (likely) delayed at that point so I don't blame them
Well we know that they originally planned to release it later the same summer. So maybe they were just really itching to share with the community?
WP2 was such a great update tho, it makes me wonder if they can even top it with this next one.
2024 was nuts, expedition wise. Literal non stop for months.
Completely fine we got a break from it recently
Like i have wanted the old terrain back since we lost it with NEXT. and while it isn't the old terrain, its miles better than what we got before.
When I would introduce friends to it, i would caveat it with 'the terrain used to be a lot more interesting.' and some times even use mods to try and get a bit of that old NMS magic back when we could.
All we need now variety wise is more color variation and the old flora and fauna models to come back in then it'd be perfect for variation. The only thing that'd be on my wishlist after that is on foot combat with the NPCs and have factions and race matter and the combat could play into that with the reputation system.
We already got both a variety and a color update iirc
They definitely removed flora and mineral models but I don't think they've ever removed any fauna?
Ok that's not true, they did remove the procedural jellyfish for a few years but those are back
Ground POI updates, plz. Those shelters, towers, etc haven't been changed in years. At least give them some variety like colossal archives.
And give the transmission towers an actual function. Outside of the early Artemis missions, you do literally nothing with them. They're just there. Like, let us scan all the POIs in an area or something.
Let us send message to other player mail box ( can only send messages to friends )
At least archives and trade centers have stuff to do
Nah colors are still not as good as prenext in my opinion if you go look at old NMS screenshots terrain, sky, space, and flora color variety are very lacking compared to before.
The signal booster/waypoint already pings a building nearby. How easily can that be expanded?
Modders have proven that the color palete is still limited but its definitely significantly better prior to worlds but still not as good.
I would like a way to mark deposits/power spots from flying ships. Would make searching for good base spot much faster.
It can be a feature of some reward expedition unique ship
Sometimes the brown and grey rocky terrain can ruin beautiful terrain before the terrain can fully be one color or mixed matched in different colors. Like the actual white snow could've been any color. Frozen worlds are nice but the snow itself is still always white. I haven't seen some of those nice gradient skys like before I mostly see green and yellow, pink and yellow, etc... But there was some truly wild colors back then for the skys. Like you'd have a harsh blue on red sky or yellow and orange variations.
I think it's less of a limitation now and more of a stylistic choice. Martin's talked about how he personally likes their current art direction more than legacy, but that he understands people who miss the old palettes.
Sure they could introduce more colour variety, but unfortunately it seems like they prefer the uniformity of the modern palette
Well if its stylistic they need to throw that stupid choice out the window. This is a exploration game just let the engine choose the colors a bit more freely. Just restrict it to new systems like Worlds Part 2 so you can preserve that artistic choice on every other system while letting the colors go wild in another. Color is literally my biggest gripe for exploration right now and it has been ever since NEXT. Finally the terrain is better and I'd argue its even better than PRENEXT I've never seen this variety in terrain its not only better but it can replicate terrain from any other update aside from the extra wild snake formations but I have seen those slightly.
Sometimes the answer is "We could, but we're not interested that direction".
Hello Games do listen to their player base so saying its good enough and shooting down others for making the suggestion is not okay. So its better be vocal about it but not be rude. My response could've came off as rudeish yes however giving answers like that will never improve the game. Its facts but respectfully I want them to change it.
At the end of the day, any updates we get are a product of someone at HG actively wanting to work on those features. Sean's previously said that they just have teams working on what they're interested in and ship out things as they're ready.
How on Earth was that rude?
So I will die on this hill and if they drop support at least there'll be mod support that wont get scuffed every 3 months. Also I wasn't saying you were rude I'm saying if I come off as rude by being standoffish its because I don't like people blowing it off because of what devs may have said or vice versa or for whatever reason. Yes they make a choice but they also listen to the community so I don't think its a excuse to dismiss the variety claims people make.
We can be vocal to get them to make arguably better choices sure (waypoint as a big example), but at the end of the day, all HG's discretion
Oh, gotcha. I understand "never say, never" and always use the zendesk. My point was that players can't reasonably expect everything they request will be implemented.
@molten karma can I ask what's missing from the colors from your POV?, I thought the same but ive been satisfied colors wise since worlds.
I have the same issue with people who dismiss wanting combat. Like I get it the game isn't combat focused but a lot of people seem to forget combat was heavy marketing back then and HG obviously care about combat since they dedicated some heavy updates to combat alone with Sentinel, Outlaws, etc... I agree Bomber it is HG's choice and I ain't arguing with that. I just more so have a problem with people blowing off the suggestions or bringing up stuff like art direction like I get it and its technically true however they do listen and making the suggestions dont hurt you know?
Oh absolutely, zendesk + occasionally replying to Martin (such as when he asked people about their opinions on legacy colours) are tools HG gave us for a reason.
To be fair, I don't think entire updates stem from their own ideas either. I'm very certain they pick up things people would like to see from the community, and start building up a theme around that.
Iirc, Outlaws "grew" to become a bigger update out of just updating pirates a bit, which is definitely something the community have asked for countless times pre-outlaws
These are mostly focused on sky and atmosphere colors but you don't really get sky variants like these with the gradients anymore or the rocky terrain bits being different colors. These aren't the best screenshots either tried to google them and just copied some that stood out.
I wont spam any other screenshots since this isn't the channel for that.
Like its pretty close don't get me wrong and its better than preworlds however there is still something missing with the color and now looking back its the fog to. I know in recent NMS I have seen planets with really good fog.
Thanks, yeah I see what you mean
I am with you on terrain being fine now too. A lot of them just feel like pre next
Combat is just about the only thing you can say never to
There's been small improvements like the cursed update and adding a new mech but that's just adding toys
Definitely terrain is absolutely terrific now. But see that brown rocky texture though kind of hurts the planet. Like it'd be cool if it took that pink in the left corner or even a different variant of blue or orange or really exotic it'd go red or pink.
Also I wouldn't say never to combat if LNF has any form of NPC combat I guarentee that'd be something they test with NMS as a backport feature they know a big portion of the community want combat especially newer players. I feel they'd just add options and sliders for it in the custom settings menu though if they went deep with it so players who don't want it can opt out.
Emoji this saturday!!!!!!!!!!!
Confirmed
Source: i made it up
Not even minecraft kept all combat changes they reverted most
These games just aren't about combat really
That Minecraft comment is dishonest. They reverted the changes because the community hated it and it affected PVP badly that's why a lot of PVP servers stood on pre 1.9 its not because they didn't want combat its because the community hated it because it runined combat for majority of servers. In PVE it worked fine but the PVP community ended up being more vocal.
It's not dishonest NMS is inherently comparable to other sandbox games.
You can say you dislike that comparison being made but that again doesn't make it dishonest
NMS and Minecraft are both generative sandbox games both have a creative and survival I could go on endlessly
Its dishonest because of the context. You see Minecraft does have a focus on combat in someways other wise they wouldn't have spent all this time to update it and appease the fans. If anything bringing up Minecraft only supports that HG WOULD update combat because Minecraft actually listened to its players and are reverting to old systems while also updating and communicating with PVP players ins snapshots to balance it with new systems as well. I'm saying its dishonest because you're using it as a argument to go against combat when in reality the decisions made support combat.
It is a argument against combat you'll find the majority of the community does not use the combat update
Did you not read what I said? They went pre 1.9 combat update because it sucked now Mojang are actively working with that portion of the community via snapshots so a new combat update will appease old PVP players and add more features to combat.
Mojang is literally actively working on the combat through snapshots it just hasn't reached public builds yet.
I'd agree even though I'd love a overhaul first person mechanics and animations that wont happen but adding onground combat with NPCS is definitely possible.
I understand what you said but you left out context so I ignored it
They abandoned working on combat again when caves and cliffs needed more help , the eta on getting back to it is unclear unless you count adding copper weapons as combat related, which admittedly it could be considered that as it's weapons
Combat is not even in minecrafts top 10 prioritys
Even if its on hold they're still working on it. Its been on hold several times now and they're signs there still working on it we just wont see it for a bit probably but it doesn't mean they're not working on it just like with updates with HG with datamined content. Also here combat is top 10 priorities but they're still working on it and so can HG lol.
I'm sure you can see how it being put on hold, downgraded, ect for almost a decade is telling even if you really like the combat
It hasn't been a decade though? The last snapshot its been about roughly 5 years yes that's a long time however there have been signs of it coming though. Combat is a bit more tricky because there is a big community in Minecraft that like the PVP so its a lot of trial and error. Which leads me to the trails the new procedural dungeons added to minecraft which is combat and exploration focus. The warden being added a lone which literally is a hard combat encounter that gatekeeps a part of the world and exploration was added in 2021 so to say no combat focused things were added is a lie just the combat overhaul is on hold and silent but with signs of movement. Now with combat in NMS they can easily add onground combat to NPCS without overhauling the combat itself its just adding and extra element of combat its no different the Minecraft adding the warden or new hostile mobs. Sure the systems in NMS are a bit more complex but I could see HG doing it. Now if we're talking about complete weapon overhauls and new fps animations then yes I'd agree its a bit out of scope.
Your argument is venturing back into already discussed territory now
You also argued against yourself abit
I conceded some things could be considered combat related like copper weapons
Its still facts "combat" was touched up via either new enemies or enemy encounters. There is a combat rework being done and it hasn't been abandoned but just silent. Combat doesn't always mean new systems but could be encounters which HG can easily do and already have systems in place for I imagine its more of of a pathfinding issue then anything else.
I can tell you're really enthusiastic about combat you're arguing things I already agreed on or conceded could count , lol
I still think we can get a combat update in NMS and it isn't impossible or out of reach saying so is just ignorant. Nobody thought we would get another variety update on this scale almost 9 years later at the time.
Alot of the new variety is similar to things we've had before like launch PS4 oceans were sorta deep so that's not an exact same comparison
I'm just saying with the amount of new players coming in who want more combat and even old players I think it's inevitable that we'll get something related to combat again. Also it may seem that way but the tech build up to create new star systems and add this generation without it being a whole galatic reset was probably a huge undertaking under the hood. Just because it was there in older versions doesn't mean a lot of work didn't go into the engine side of things not only that and to get the Switch to handle it without it exploding I imagine that was tough since the switch is weaker than a PS4.
Difficulty to do so wasn't the original goalpost it was nobody thought. Which it was fair to think so because similar things existed before.
Similar but not at the same scale. The only thing I thing I think is lacking from older versions now is color tbh.
I also expected a switch port long before it was announced Nintendo prints money
Yeah I kind of thought so too but I think long term it'll hurt the game unless they drop support for the original Switch and potentially PS4 and Xbone at some point. I think we'll see some spirtual successor to NMS from HG before they do that though.
Nah they just won't include feature like settlements or online which already suck
I'm a big settlement hater
I think most of those gradient shots are just at sunset, which always look great (please give us longer day/night cycles Sean...). but I haven't done a comprehensive comparison. It's hard for me to say yet "this kind of planet color isn't in the game now" because I'm constantly surprised by purple worlds
The only one that was sunset is the mint/pistachio green that shows water and the first image the second to last is sunrise but stood that color during the day and the last is night. The others with the harsh green and orange are day as well as the snow with orange rocks.
Many of these still exist
And if not the exact shades, there's still a fair few gradient sky variants
In fact iirc the gradient skies were added back in worlds part 1 as a rare find
Haven't found that orange one yet. But this one was green
That tree is amazing
the only thing atlas generated accurately π
These are good but there still isn't enough variants of them. Like even though that green and purple one look amazing I've seen them several times already. Like in old versions you can see the same combos yeah but they were a lot more varied.
Overall there's still probably more sky colours now
Especially once you factor in biome specific colours
I also remember that blue and orange gradient in particular being super common and repetitive
Here's a cool one from reddit
Its more colors in terms of post NEXT but not more colors than launch to Pathfinder. Modders already prove the colors are still more limited compared to PRENEXT. I'd say we're on par if not have more colors than Atlas Rises as far as sky and space colors go but not terrain and flora colors.
That's fair. Personally I'd say the limit is probably intentional, especially since there's a lot more variety elsewhere than before now
One thing I think is genuinely more varied than it ever has been is the terrain, I see some of the same shapes now and again but the difference in the overall terrain between planets is crazy
Plus the sense of scale
I 100% agree terrain is better than any version of the game and I was never arguing that if you scroll up more I even say this. We literally have terrain that matches all versions and even has even more and surpasses any version prior . Old systems retain NEXT to Origins terrain and new systems is blend of all the updates in terms of potential and even new things that were never possible in those versions the terrain is crazy now. You can find flat worlds all the way to crazy spikes, mountains, mounds, etc... Now they just need to do the same but for colors across the board than I'll never complain again tbh and if they do more after that its just more icing on the cake. Like a big nit pick of colors is how all the rocky textures/elements are either Grey or brown so it could ruin an otherwise pretty planet. I remember finding a snake lush planet that looks fully red and when I got close that ugly brown rock settled in and disappointed me they need to allow that texture to be any color.
Yeah I can see why you'd want more colour
Personally I'm okay with what we have now
I spent a lot of time trying mods that unbound the colour system and ended up with mostly migraine inducing planets lol
It's crazy how you can have 1.0 style terrain next to a genuine mountain
One thing I did notice is that the jungle planet types can spawn with really light rock colours vs what's usually there
As the pathfinder was peak poster I'd agree old colour gen was awesome
But worlds gen was good
It's hit the point where it's too inconvenient to sit at my PC and play pathfinder unfortunately
Worlds on switch does the job
I'd argue that, all things considered, the amount of variety now is much higher than pathfinder
There's just a lot more that can actually differ between planets now, especially in more subtle areas like wind, cloud cover etc
Literally its just color generation that isn't aside from that I agree.
I really hope we see a Worlds Part 3 or some kind of successor but different in name.
What's mainly impressed me is the sub biomes. I never got too excited about them but worlds part 2 kinda pushed it over a threshold for me
There's just so many per climate and the newer ones have big spawn tables too
Since the update I genuinely don't really know what I'm about to see until I head to the surface
I still avoid exotic planets like the plague though lol
There's a coupe biomes I think could do with a few more plants added though, mainly the bioluminescent mushroom planets
It'd be cool if they could give all the lush flora a bioluminescent variant so any lush planet could be a bioluminescent planet. Even better expand and biome to potentially be bioluminescent. Like for radioactive and desert planets the cracks could glow and rocks have a bioluminescent variant with crack patterns that light up.
Yeah that would be neat. Even if it's just giving the grass a chance to be the bioluminescent type
Huh I forgot we have bioluminescent waves now too lol
It is cool but I haven't found much of them can the waves be different colors?
This is a nice pic of it from reddit, I've not found any myself
I think there's a few colours they can be
From what I can see there's blue, green, yellow, and purple but probably a few more
Oh they can have different patterns like that? I only seen the shore variant of it. That is gorgous.
I think it replaces the foam texture
So if you wait around until the wind picks up it'll start to glow more
There's two types, one is just the foam the other is the water surface.
And then there are three possible patterns: constant, night only, and pulse (which is a similar pattern to the grass)
I believe the colours are included in the selected water colour palette, so you might eventually be able to predict the glow colour based on the water colour once you've seen enough planets with it, but otherwise there's a lot of variety there
That's really cool I wonder if they could apply a always on glow to the grass on planets to.
there will be mod support
I wouldn't recommend taking that for granted, modders have dropped out before when game was in constant development, they can drop out when HG moves to LNF as well
Or for whatever other reason, providing and supporting mods is a hobby, not an obligation
Bethesda modders take it as a obligation but they kinda crazy
And I do NOT say that lightly the unofficial bug fix mod leader has been banned from the Reddit for years
its unlikely that NMS will lose support when LNF drops, though