#nms-spoilers

1 messages ยท Page 103 of 1

safe quarry
#

This is the kind of thing i mean.

#

But yes it's not quite the same application. just struck me because the padded awnings are one of the scrap parts i quite like.

ebon spoke
#

That is used in a few places. It's an old texture who's name is a bit of misnomer at this point I think, doesn't seem to actually be race specific most of the time.

ebon spoke
#

Also should be mentioned, none of these corvette textures are procedural (yet). Usually the warriortiled texture would have a few paint layers that could load different colours, same with the frigate exterior textures that are also there.

#

but all those are missing at the moment

#

none of these textures are set up for the system that would let them be coloured for base building either

#

but I think that's one of the last steps they do when setting these things up anyway

safe quarry
#

Most of the interior fixed spaces of the freighters can't be recolored though anyway.

#

Its hangar and bridge.

#

Lets suppose the corvettes are our answer to 'multicrew' ships. How difficult do you both suppose it would be in the engine to handle the gravity? Right now freighters have their own gravity, as do planets, but the game makes sure those two don't ever interfere with one another? We see on moons (to my chagrin when i realised my perfect settlement was all wonky!), and with colliding planets, how gravities can start interfering with one another? How difficult would all that be to have the corvettes have a gravity bubble that isn't interfered with by flying into atmos?

#

Because if thats an issue, then you can probably kiss goodbye to having players running around your corvette as you're piloting it!

#

Either that or they are not going to be happy when i do a barrel roll over the planet.

ebon spoke
#

That's a good point

#

The physics system has an option for an object to be a platform

#

The only thing that uses it atm is the fishing skiff, it makes it so that when the object moves you can stand on it and move with it

#

If it tips over you fall off but maybe they'll make use of it for some sort of localised gravity

grizzled apex
# safe quarry Lets suppose the corvettes are our answer to 'multicrew' ships. How difficult do...

Back during the pathfinder days you could glitch your freighter onto a planet surface, which iirc would apply the freighter's gravity to the player if you got to a certain radius of it, so its not impossible to have two overlapping areas of gravity, one would just take precedence.

About keeping players rooted to the corvette on planet while it moves though, I feel like the exoskiff might've been a small scale test for that since it can keep you bound to it as long as it's upright and moving. Although how well it could handle a gravity field which moves in more than 2 dimensions and rotates is debatable.

safe quarry
#

I remember the freighters clipping into planet. The first time we got to appreciate that they are actually miles long.

grizzled apex
#

The game's models scale really well fwiw. Starship POVs don't really let you appreciate that, but I do believe Martin Griffith's posted about why thats the case (math limitations iirc)

safe quarry
#

It is interesting that re-placing the skiff nearby caused it to move rather than just spawn again like an exocraft.

#

Seemed an odd feature, but maybe less so if it was a low-key experiment.

#

cue us all riding on the colossus in the next update!

ebon spoke
#

The platform option has been there a long time iirc. There is (was?) an unused freighter elevator part that was added at the same time, I think

safe quarry
#

I remember seeing the datamines of that elevator, but i suspected they took it out because they couldn't get it to work well.

#

i guess the skiff proves they've cracked it.

grizzled apex
safe quarry
#

It makes me hopeful that those leaks happened the same year as emergence. sooo its not unreasonable that corvettes could come into game the same year they were datamined?

grizzled apex
safe quarry
#

I am trying to remember if emergence was the 'big summer update' of that year?

#

I think it was?

#

Just to get a metric of what we can expect if this is the 'big summer update' next (although we could just as easily get an expedition first as some summer updates have fallen in september.)

#

20th july, so yes.

grizzled apex
safe quarry
#

hmm good point, tho to me that felt more like a QOL to go alongside the switch launch.

#

october 7th for waypoints, so if they considered that their big update, then no guarantee that this is the 'big' one.

#

Origins, 23rd Sept.

grizzled apex
#

Echoes was 24th August

#

WPI was 17th July

safe quarry
#

I'd say because this time its going to land adjacent to the anniversary, there's a good chance though.

#

or if its an expedition, it'll have some nice nod to it being the anniversary.

grizzled apex
#

July - October seems to be the general timeline for the "big" one across years

safe quarry
#

If its expedition only, i doubt it'll continue the VM story though

#

I know we've had some VM story in expeditions in the past, with the robot one.

#

But i feel for significant story beats they'd want something permanently in the game.

grizzled apex
safe quarry
#

That's true!

grizzled apex
safe quarry
#

ooh that's a good point, the spider robot became a permanent fixture after. it could be something galaxy changing that players after the fact can feel the repercussions of

grizzled apex
#

Singularity was also meant to be a tease for the summer update of that year, which could be something exp 19 does too

ebon spoke
#

I don't think it'l be, just because we don't really have time for an expedition before a "summer" update

grizzled apex
#

thats fair, singularity and echoes had ~ 2 months between the two.

safe quarry
#

I remember when foundations dropped, and that steering wheel on the front of the bridge taunted me. And every update for mebbe the first 10 I would go: this is the one that will let me steer it!

#

Knowing full well that there would be absolutely no benefit to being able to either.

#

The skiff could have also been a test towards boats in LNF

safe quarry
#

tbh we were absolutely spoiled with WP2 at the start of the year. They could have very easily held that one off until now and called it the big summer update, but I'm glad they didn't.

runic mesa
#

Honestly, I would prefer a lower key update dedicated to longtime bug fixes. A lot of the tech section of the catalogue is still broken.

mellow light
#

the simulation will ran out of disk space and reset everything

#

trust

humble kayak
#

honestly even though you're joking it brings up the question of wtf the Atlas looks like in the real world

#

Even if its tech is incredibly advanced and as streamlined as its creators could get it, I almost wonder if it's like AM

#

where there's just miles and miles of tech

#

processors, storage drives, etc

#

also you dataminers are some cool people, i read through the convo earlier w/ corvettes and learned a lot

dull verge
#

Almost afraid to bring up the old ARG where it's established that the Atlas at least started out as a very big 21st Century server farm. Probably by Minute 16 it could be miles and miles of computronium but this is just me guessing.

#

The universes being simulated are highly abstract and at least the ones we're familiar with don't conform to established physical laws. That said, there is at least one whole lady in there and countless iterations of one whole guy so even if it never got any upgrades or expansions it's probably pretty honking big.

#

Big enough that it got abandoned on Earth when everyone else left, anyway.

ebon spoke
#

It was made to simulate the universe that it was built in so it is capable of accurately simulating real physics. I think the Atlas is probably not as big as you would think, No Man's Sky was what, 3 gigs at launch? The Atlas is very much a meta reference to the game's tech so the idea that the Atlas is simulating a universe with a bunch of relatively simple math equations is the intended reading I think

#

What I'm getting at is that the Atlas is probably using similar procedural tech to what the actual game uses, just much more complicated. Of course, with the actual game, things are only actually simulated when the player is around, the canonical universe has stuff happening always everywhere

severe badge
#

birth of a new star. What star is it?

sour fossil
#

Imaginary one

#

No new star is actually created

#

It's just fluff text to give players grinding for hours the impression they did something worthwhile

cosmic anvil
ebon spoke
#

or maybe more like the game's executable is

safe quarry
#

This is wild speculation and based on absolutely nothing, but since it references corvettes i'll put it here. At the moment HG are being especially frugal about content, i think working on engine features that would benefit both NMS and LNF. Now we don't even know if corvettes will be flyable, or a glorified fast travel mechanic like the freighters only smaller, but supposing they are multi-crew ships like we hope I was wondering what the LNF comparative would be.
I mean you're not going to pull off a feat and potential huge USP like having a huge multi-crew corvette and not find a way to work it thematically into LNF if the engine work is already done for you. My first gut instinct was large galleon ships, but in a game where we have dragons, that feels a bit redundant. So the next, more obvious fantasy comparison would be: airships.

#

I wouldn't be surprised if we have to wait longer for the corvettes, but I agree i feel this is our 'big summer update', and if they didn't hold back WP2 to be the big summer update, then what are we getting instead??

#

I mean i remember when we got Orbital at the start of last year and I thought 'wow this could have been the big summer update, why didn't they hold it back for then?' and then we got WP1 for summer instead.

#

If it is, i would think POIs is the obvious candidate for update.

cosmic anvil
#

May I ask why?? I have been playing the game for 3 months only so Relics and Beacon are all i know

safe quarry
#

WP1&2 were all about visual spectacle, a sprinkling of new monolithic set pieces the size of archives would be great. if the engine can handle it, I know archives are a bit of a strain on it as it is.

#

at the very least, bringing the old fauna models up to the standard of the new ones would be nice.

#

not reinventing them, just taking the old goofy models and doing a better treatment of them. so no extinct fauna, just more updated visually.

#

That's how I would hope they would do it.

#

I always see it as an excuse to go out and explore all over again though!

#

Its nice to get attached to a planet, and its bittersweet when it gets ruined. But there's always the prospect of finding a newer and better one.

#

Especially after WP1 for me, the ratio of dull ugly worlds to gorgeously interesting ones swayed in the pretty favour.

#

normally some world types i would just avoid, like toxic or gamma.

#

now i am as excited to visit them because of how pretty or at least unique they can look now.

#

Same with frost planets

#

they were nice but they were virtually identical

#

agreed!

#

Its a shame the old ones are so common in regular systems tho

#

purple seems to feature more of the new frost planets. I LOVE all the variety of colour on those now.

#

YUP! I started to learn how to spot these from space so I could avoid

#

i love the ones with the purple or green ice.

#

Solanium worlds can look pretty too since WP2 with the glowing fiery plants.

#

hehe i know which ones you mean ๐Ÿ™‚

#

So yes it would be a shame to lose a pretyt planet, but i feel a short term disappointment is worth the long term enjoyment of all these new worlds to explore

#

having said that, with them only just updating the planets assets, i imagine they will be extra careful not to interfere with them if they do make changes

#

Yes exactly. I imagine POI updates would have a minimal impact on the planets themselves.

#

the only change i'd want to pets is a revisit of the riding and flying.

#

but with that being a huge selling point of LNF, i don't see them giving away one of their best USPs for LNF in NMS.

#

But if they ever did improve the riding mechanics in the same way they improved the turning circle of the minotaur, i would be happy.

#

It would make me use them just to play a more primitive game.

#

There's one thing i suspect will be a very likely addition in this update, and its based off some data files so could count as #nms-spoilers appropriate.

#

I think we will get access to the stone parts for the minotaur.

#

They need some adjustment still to work as minotaur parts, but you can already attach the parts with mods, they are just a big goofy at the moment.

#

Now I don't know if that was just an easier method for them when it came to coding the stone golems: to make them use the same a.i. as the sentinel mechs, but if you're most of the way there with those assets, why wouldn't you add them as options for the players? Even if it ends up being quicksilver unlocks.

#

Anything else would be speculative, but they would make a neat thematic reward for running planetary temple dungeons... if i had my way!

#

More of the stone staffs like the relic expedition reward, but procedural, a new stoney multitool, the golem parts. All nice dungeon rewards for big pyramids we can go into and plunder.

#

The derelict dungeon tech is so nice i wish they used it more just with different tilesets

#

Imagine if crashed freighters had similar dungeons to them, only instead of dark, they were overgrown with moss, had beams of light shining through cracks in the hull.

#

I feel adding a layer of ivy and moss to the existing tileset and changing the mood lighting, would be a low hanging fruit to adding another flavour of dungeon.

#

only challenge would be how you host them in the crashed freighters so they don't clip into planet terrain etc.

#

But you could use the same airlock mechanic to despawn the planet.

#

They do get a bit samey fast, and i feel some small changes could ramp up the variety.

#

Like if each tileset had certain points to spawn a hazard. And that hazard could be fires breaking out, or electrified loose wires and puddles of electrified water you had to avoid, or leaking pipes venting out toxic clouds.

#

one small variation to the procedural generation that when layered with other procedural parts creates unique situations.

#

i.e. having to navigate around electrified pools while not going fast enough to disturb the egg sacs would feel very different than going through a thick fog of toxic gas unsure if you're walking straight into an egg sac until you see its beating heart getting aggrivated in the fog and glowing.

#

Oh yes they've never actually been an issue hehe. When i introduce friends to NMS and derelicts, i play up how dangerous they are, knowing full well that they're not an issue if they do pop :p

#

but i like giving them the false sense of tension!

#

because its a better sell of the game if they think something horrible will come out of them if they do, rather than a small swarm of cutsey critters.

cosmic anvil
#

A neutron cannon can one shot them... we need more threats ngl

astral surge
#

Neutron cannon is the goat

ebon spoke
#

People aren't ready for this idea yet, but we could use a balancing update

#

Something to nerf some of the higher tier tech and upgrades, because as it stands right now we don't have many threats in the game

#

And its hard to add any that would be a danger to end game players that don't also one shot new players

sour fossil
#

Change the limits on SC slots from 0 at C class to 3 on S class and make them 1.1x bonus

astral surge
#

crazy spoiler...we all die in the end

sour fossil
#

And watch the community explode

grizzled apex
#

But I guess they might still be scared from the waypoint crashout

safe quarry
#

I think this is part of the design mentality that has caused them to make every new combat encounter opt in. So they can keep people happy who see this more of a cosy relaxing game.

#

Like i've said before, for the most part the only actively aggressive encounters that seek you out, come from launch. most things added afterwards are either content encounters you have to seek out, or triggered by you on your terms.

#

and on that note, have brood mothers been broken for most people for a while now? I think i only remember one patch where they actually moved around and spewed any sort've projectile

#

now for me they just seem to be caught in a loop of doing their 'spewing' animation, but nothing comes out.

safe quarry
# grizzled apex I don't think HG are really ready for that idea either. There's not a lot of pre...

I agree, but I think its something one day they will have to bite the bullet and do. People will complain for sure, but once you have your neutron canon and infra knife upgraded, everything else is pointless. It's a known thing that gamers will always pick the path of least resistance, fun aside.
There was a story i heard about destiny where there was some loot cave thingy that if you stood outside and shot into it, you would level exponentially faster than any other method in the game. The devs knew about it at launch, but believed players would rather engage with the interesting and fun content of the game, rather than camp outside a cave for literal dozens of hours. But most players will always opt for efficiency even to the detriment of their own fun.

#

It's kind of why i've always been in two minds on the difficulty settings in NMS. from an accessibility standpoint they are fantastic, and open up the access for a whole audience of new players. At the same time, being able to change them at any point robs anything of any meaning or value.

cosmic anvil
#

Okay I checked a 9 year old post on Reddit and yeahh it was indeed changed

icy citrus
#

Maybe they just don't want to be a mega grindy action shooter

#

The concept that every game needs to be challenging is one I don't agree with. They can also just be for fun and relaxing

#

And NMS has never been challenging

#

You used to be able to avoid sentinels simply by not looking at them

cosmic anvil
icy citrus
#

Lol

gloomy isle
icy citrus
#

I'm not dismissing what you say, but the argument hinges on the fact that we choose to install these upgrades. You can simply not upgrade everything to S if you want more challenge. You can use the settings to restrict resource availability and increase combat encounters and penalties.

gloomy isle
#

I feel like there could be some more hardcore difficulty options but imo it's not at all necessary

icy citrus
#

At the end of the day it's a sandbox, I don't think just increasing the challenge across the board lends itself to what the game has always been - a casual survival sandbox. The setting options they have added answer that problem (to my mind), allowing us to better tailor the experience. Sandboxes almost always end in us needing to set our own restrictions if we seek additional challenge - in this case maybe not installing the weapons considered op and not allowing more than one upgrade to a tech.

gloomy isle
#

^^

#

The game has got so far specifically from not being hardcore

icy citrus
#

As for finding ships, there used to be no cap on how many crashed ships you could locate and mark at one time, with the 100% certainty the next would have at least one more slot

#

I'd actually argue they have made the game more difficult, but the resources easier to access

#

Far more combat with things other than cave crabs

gloomy isle
#

If anything needs rebalancing, certain equipment and features should be stronger imo

#

Squadrons etc

ebon spoke
#

I think the game being as chill as it is isn't entirely by design though. Sentinels not attacking you if you don't look at them, pirates despawning instantly when you enter the atmosphere, those were bugs that were ultimately patched. Pretty much all of the combat side of the game is cheesable, either through bugs or through poorly implemented/flawed game design.

gloomy isle
icy citrus
#

I dont need some artificial reason to fish or cook or use bytebeat - I find them amusing in their own merit. I think as gamers we get wrapped up in needing "meaning" to things we do in games, rather than just finding them entertaining. If you don't like them, that's fine - but the idea that everything you do in a game needs to have a specific reason attached to do it goes against the idea of an open world/universe

gloomy isle
#

^^

#

Cooking is also super useful now anyway

icy citrus
#

Besides, if they actually want to add challenge in some "meaningful" way, they will first need to block mods and save editors and people trading things.

#

I'm hopeful that the corvette comes sooner rather than later, but it doesn't seem very far along right now

safe quarry
#

And the corvette is very much speculative as to how it works ^.^ for all we know it's not flyable at all. We could well just sit in a captains seat and choose a planet to pulse drive/orbit. (which i would still be fine with as a more immersive 'fast travel'!

ebon spoke
#

Same with extreme weather

safe quarry
#

So if they did want to introduce more hostile brood mother infested worlds, we would know from space what we are getting into. This happens already with the game, just more of that!

gloomy isle
ebon spoke
#

That sort of organic opt-in opt-out suits the game really well I think. The sandbox nature works best when you can curate your experience through gameplay instead of relying on a difficulty option

gloomy isle
#

Plus custom difficulty as a framework exists to work around stuff like this in the first place

safe quarry
#

Just make content independent of hostile planet features. Not every corrupted world may have hostile corrupted sentinels but some might. That way you get to pick your flavour of content.

#

with 18,000,000,000,000,000,000 planets (more now?), its safe to have a variety of permutations I think.

#

Also i don't think it should replace the difficult settings, as ultimately that makes NMS approachable for just about anyone, its more additional challenges on top of that.

#

Its nice when i have friends who were put off by the resource mining grind to be able to say that now you can just 'switch that off' if you don't want it.

#

I definitely agree with @icy citrus belief that its the journey, not the destination, that matters. experiences in NMS can be their own reward just fine. But I think that those who want a bit more of a challenge should be catered to as much as those who want a relaxed experience. Survival mode shows HG wants to, but I think its not quite balanced as the difficulty of surviving tapers off within an hour.

#

I notice this especially with smuggling

#

it feels like 'hey you can sneak these into legal space and it'll be a tense chase of cat and mouse!'

#

great! but when i warp to the high security system, i am dropped right outside the space station

#

no need to outmanouvre sentinel scans and try and be covert about it

#

they're about as risky as selling any other good between economies

#

they're only dangerous if you hold onto them, which you have no reason to

grizzled apex
#

Would be neat to have stations and POIs react to things like wanted level or notoreity. A station undergoing lockdown after shooting at it would be a fun reminder not to mess around.

safe quarry
#

Even if they did something small like make it that smuggled goods can't be sold at the station, only planetside, would mean I would have to pulse and hope to scramble sentinel scanners.

#

(ignoring the fact you can spam the scrambler to guarantee it works 100% of the time!)

safe quarry
#

The actual smuggling quests you can pick up make you fly to a black market dealer on a planet, they should make it that all smuggled goods have to be sold that way (this conversation is probably long since a #nms-the-future topic!)

icy citrus
#

You're hired

safe quarry
#

wty! I accept payment in cookies and leaks about new NMS updates.

#

Knowing that the update is (more than likely) coming next week if the expedition is server side, I wonder how close professor cynical was to guessing it.

#

Sorry 'relaying what his super reliable source, Bean Surray,' said.

#

anniversary is the 8th i think?

#

Sorry i was wrong, the 9th you are right

#

I suspect it will land next wednesday!

#

Although now i have a horrible feeling they might drop an emoji on the 9th for the anniversary (please say it ain't so!)

#

I am still hoping for an emoji drop this weekend, but I have an ominous feeling now

#

another week of work between me and NMS update ;-;

#

What they could do is emoji this weekend, update next wednesday, and LNF trailer for the anniversary when most people will be watching social media. Best time to promote the new game to a wider audience.

#

@grizzled apex you mentioned how often they push the server side expedition live before it goes public? Can it be more than a week between the two?

ebon spoke
#

Full reveal of the makeship plushies Sean teased is probably imminent... That could happen on the anniversary but maybe they're planning to do it when the update drops? (which would mean the update is very soon)

safe quarry
#

Expedition will have a bunny or fox head customisation in celebration of a LNF trailer. <-- my prediction!

grizzled apex
#

But again, HG and patterns don't really pair well. Relics was on the server for a month or so before the update + expedition dropped

safe quarry
#

Okay, so it could go either way!

cosmic anvil
# safe quarry Even if they did something small like make it that smuggled goods can't be sold ...

okay so lore-wise, why do the sentinels care about smuggled goods or attacking space stations?? Mining on planets can be understood in the context of the destruction of Korvax Prime but space stations? When I first started playing, I thought the defence chit for summoning system authorities means ships of that particular systems race would come help, not sentinels. Is this all part of 'maintaining' the simulation ?

gloomy isle
#

I have a feeling about Saturday

cosmic anvil
runic mesa
#

Emoji maybe

#

Can you imagine if they actually shadow dropped an update tho

cosmic anvil
#

Would be nice, always excited to see something new with NMS, it's like you can just keep going on and on with potential

Okayy I'mma stop before it becomes a #nms-the-future topic lol

safe quarry
#

But I do genuinely hope i'm wrong and my first instinct of this weekend was right.

grizzled apex
safe quarry
#

I just remember they made more of a feature tease the weekend before the actual drop, but that was a lot more than we usually get pre-update these days. I'm sure the trailer and all sorts dropped well before the next update.

#

looks like next dropped 28th july well before the anniversary, so they must have just been drumming up PR because it was such a big update and the xbox, rather than it being the anniversary. SO still hope for an emoji this weekend.

#

I feel either way, we are due two more expeditions before the reduxes.

#

So this one and perhaps one more standalone?

#

or vice versa

#

that will give them enough to run the reduxes, though they have brought back old expeditions to round out the roster too

grizzled apex
safe quarry
#

Yes Next is the only one i can remember dropping before

#

But that was a special one.

#

So those points to me lean towards an emoji this weekend. Because they will want to make the anniversary more about the team.

grizzled apex
safe quarry
#

And if they have a LNF trailer, that would be the moment to do it, so they wouldn't want NMS stepping on toes.

safe quarry
#

This all could just be copium for getting an emoji this saturday tho

#

I think the quicksilver store must be due to run out this weekend or monday

grizzled apex
safe quarry
#

so I don't see them leaving that running a whole week empty.

grizzled apex
safe quarry
#

Oh really?

#

So it's still going to be the jungle plants next?

grizzled apex
#

Unless HG changes it in the next hour or so, the Jungle plants should start unlocking at <t:1754046000>

#

Which would mean this next expedition won't have a community mission set attached (or that HG's gonna make us wait till the 27th when this CM ends to actually start the expedition which seems pretty unlikely imo)

gloomy isle
#

And capes appeared in the bytebeat trailer too

#

Iirc

safe quarry
#

That's just mistakes because they probably record the trailers in later builds of the game.

#

I didn't realise capes got teased in the bytebeat trailer

grizzled apex
safe quarry
#

I am definitely hopeful for some really meaty content this time. After an incredible start to the year with WP2, the next two update's content were very... 'huh'. Not inherently bad! Just kind of 'neat.'

#

I imagine Settlements originally gave them a lot of issues because I swear the 'eyes' emoji dropped like 3 weeks before the update actually did

#

which makes me think they thought it was ready and then something in testing made them realised they'd dropped the emoji prematurely.

#

So maybe the reason the settlement update in beacon ended up so conservative is because of that?

#

I Saw a poll from Captain Steve on when people thought the next update would drop. I was sooo tempted to say something about the expedition being server side but i was well behaved because I knew @grizzled apex would be angry if i leaked it and encouraged wild speculation. ๐Ÿ˜…

grizzled apex
#

Hmm, I just went on the news page for the site to check something about Frontiers. Is it just me or are there no articles under there except for release notes for 5.75 - 5.73?

#

FF has issues w/ the nms site at times so it might just be me though

ebon spoke
#

I also see this

safe quarry
#

So it is. could they be messing with the site? Maybe CS was right afterall and they might do a merchandise page?

#

Ooor they are working on a No Man's Sky: Starfleet update page? :p

#

and did an oopsie

#

This reminds me to check my work site as it had a bug yesterday!

ebon spoke
#

Old news articles can still be accessed if you have the links

safe quarry
#

Is there a way to view the whole sitemap?

grizzled apex
safe quarry
#

You know, just in case there's some unlisted pages :p

#

I know the person who puts together the pages (and i think the trailers) is external to HG

grizzled apex
safe quarry
#

they are part of their PR company i think because Sean or someone thanked them for being so flexible about quick turnarounds

safe quarry
grizzled apex
safe quarry
#

I am surprised youtubers don't use this discord, because not one of them has ever mentioned corvettes.

#

Peeps like captain steve and cynical would milk even the notion of corvettes dry for content!

ebon spoke
#

once we know the name of an update we can figure out the URL to patch notes page really easily, they've always 404ed before the trailer is released as far back as I can remember

safe quarry
#

Just as well because then expectations would quickly outpace whatever they end up being.

safe quarry
#

I am still hedging on it being a POI update.

grizzled apex
safe quarry
gloomy isle
#

I wonder what direction they'd go with corvettes. The exterior hull of the corvette could either be proc gen, or player designed. At the same time I guess they could integrate them with the ship building/ scrapping system depending on how they work

grizzled apex
#

they used to have a different sitemap generator which could let you see which categories articles are being posted under. Most of them just fell under a single category, though it might've been useful trying to see if they're reorganizing their post structure.

safe quarry
#

I mean the news and release log kind of always serviced a similar role? Maybe they will change it so news is more merch and main content updates, and then release log is more incremental patch notes. And the mainline content updates on either going to the same page as they do now?

#

The release log is a much better navigation anyway, since its all in one scroll and the mainline drops are nice and big.

grizzled apex
safe quarry
#

me prediction is going to be: No Man's Sky: Horizons. Because that would work for a POI or a corvette update.

gloomy isle
safe quarry
#

It would!

gloomy isle
#

Especially if corvette upgrades were found in POIs etc

#

Plus corvettes are a logical step with the variety from worlds part 2

late edge
#

I wonder how a corvette would be different from a freighter.

ebon spoke
#

I imagine it will be closer to a frigate in size, could be smaller or larger

late edge
safe quarry
#

What functionality would they bring? Probably not a lot! But NMS doesn't necessarily have a precedent of bringing in things because they make sense for gameplay, but just because they're fun. Just like exocraft aren't really necessary, but we love to have the option there!

#

There's a lot of peeps that would say they're not needed because we can all fly to the same POI, and they're right. But for anyone that's played Sea of Thieves, they know there's a lot of fun to having a shared journey. Now imagine that but in space!

#

I've noticed a lot of games recently have that multicrew mechanic for coop. Wildgate and that jump ship come to mind (and there's another i forget the name of.) Not to mention of course SC, and looking at those shows what great fun I think it would bring to NMS being able to share the experience of exploring the galaxy together.

#

(and to not exclude single players, it gives a whole recruitment mechanic to filling up your crew with recruitable NPCs to improve your corvette's stats.)

grizzled apex
safe quarry
#

Would make it feel more like you're playing together, rather than cohabiting.

#

I don't even mind if it turns out to be such a technical headache that they have to take technical shortcuts like it being a bit 'on rails.' Like i'd be fine sitting in a captains chair, choosing a planet from the system and going 'engage!' then getting to wander around my ship for the minute while it pulses.

gloomy isle
safe quarry
#

That would be fine too! Although one word for that: Teleporters! beaming an away team down to the planet.

gloomy isle
#

That would be really cool ngl

safe quarry
#

(No you have given this too much thought! :p)

#

I think with how creative HG can be, they could come up with all sorts of thematic roundabout ways to get around any technical hiccups.

#

I can see them working on things like POIs first, or Space POIs, in its own update, before giving us corvettes tho. As @grizzled apex said, we play the game in parallel. Giving us more content to play together, would add more justification to have a multicrew ship.

ebon spoke
#

if corvettes are a multicrew ship, they would need an update to multiplayer because it has a number of issues right now, from what I've heard

gloomy isle
#

Would be awesome to stand on a balcony or something and watch the landscape pass underneath

safe quarry
#

or use the sphere gadget. if you spawn it, its synched to you. If someone else spawns it, shoot it and see how long it takes to react :p

safe quarry
#

I think the delay is why things like races are done individually and not with you all at the start line

#

They would only add corvettes if the multcrew angle was an option rather than a necessity anyway. HG has always been good at making the singleplayer audience is catered to.

gloomy isle
#

The idea of a big, customisable galleon or something would be pretty cool

safe quarry
gloomy isle
safe quarry
#

The original Ariadne is going to make a triumphant return aboard a repurposed derelict they've managed to fix up, which is how the corvettes going to be introduced, and why it has an oldy analogue nostromo aesthetic (silly speculation!)

dusk grotto
#

anyone have any info about living freighters? anything works

main coral
#

@dusk grotto send frigates on expeditions until u recieve a dream ariel

#

from there im not sure i just started it myself

late edge
#

I just asked about corvettes purpose because I dont play the game with friends. So a multi crew ship will be useless to me.

dusk grotto
main coral
#

i think its for both? im not 100 percent sure

#

@dusk grottoupdate there are no living freighters

#

just frigate

#

i did some googling lol

safe quarry
#

Thats why I think there'll be some mechanic for hiring crew that might perform duties on board, on at least on a basic level improve the stats of the ship. i.e. engineering korvax improve shield capacity, and so on. Like officers for your ship.

late edge
safe quarry
#

The only things we do have 'confirmed' for corvettes (if they even arrive are):

  • They will have their own hangar similar to a freighter.
  • You will be able to build on them similar to a freighter, and visit other player's corvettes (there are files for player corvette base and friend's corvette base.)
  • That's about it! Oh maybe that they'll be smaller than a frigate, but that's only going on real world comparisons.
safe quarry
grizzled apex
safe quarry
safe quarry
#

and why they could be autophage related since they're all about old repurposed scrap.

grizzled apex
#

Wonder if we're on emoji eve today or not haha. Still a few hours till when Sean drops those though

late edge
safe quarry
#

Or if Ariadni has finally escaped the realm of glass :p

grizzled apex
safe quarry
#

If he does, it'll probably be in about 10-12 hours from now

#

thats uuuusually i think when they tend to drop!

#

on Saturdays anyway

safe quarry
#

And i've said this before in here, but a 'quick win' for crashed freighters would be to use the derelict tileset but layer in some hanging ivy, moss, overgrown flora retaking the ship, and some rays of godrays streaming through cracks in the hull.

#

'quick win' even tho i appreciate there's still a lot of logistics to making that work! The only quick part is that you'd have the foundation of the tiles ready to go.

grizzled apex
late edge
#

Idk how possible it would be, but id like bases on planets too. Maybe the vykeen have them scattered around and it can be a combat arena. But I read here that new npc animations would be hard.

safe quarry
#

There's my alternate theory then

#

the realm of glass is like an 'afterlife' a repository of data saved by the sentinels

late edge
#

BTW bomberboi thank you for all that you've uncovered with the game. ๐Ÿ™‚

safe quarry
#

whos to say what ancient derelict ships have been sucked up into that space from earlier iterations of the simulations

#

old analogue versions of the simulation.

#

This is why i joke about Ariadne coming back, but that would be a genuinely great way to continue that story and give us our corvette.

#

If its something Ariadne has fixed up to escape the realm of glass, mebbe we've helped them our side and so they gift us the corvette as a thank you for aiding in their rescue from the realm of glass.

#

I can virtually imagine the tear in space opening up in front of us and the corvette pulsing out of it before the tear reseals itself.

late edge
#

That would be cool!

grizzled apex
grizzled apex
#

I got the Foundations trailer on my YouTube homepage the other day, and seeing "8 years ago" next to the upload felt really jarring.

late edge
safe quarry
grizzled apex
late edge
grizzled apex
grizzled apex
late edge
#

Also, I'm just not a negative person really, I can probably see the good in the worst games.

safe quarry
#

Yes I actually adored it from the outset. NMS had a feel I remember mining the old mineral pillars during a snow storm in my first hours and just feeling like this little pinprick in a giant galaxy just trying to get by.

grizzled apex
late edge
safe quarry
#

It was refreshing to see Sean repost that reddit post of the person who got stuck without fuel on an island recently.

#

(he finally did escape)

#

but that's a special moment that came from a situation thats actually really hard to get yourself into in modern NMS.

#

And you can put self imposed challenges on yourself, but its reeeeeaalllly hard to commit

#

I remember when i was going for the achievement for surviving X amount of sols on an extreme planet

#

leaving the planet reset the timer, so you had to stay on it for literal hours, so i broke it up over a few sessions

#

i could have just sat in a building but i decided to go explore on foot, making my way from POI to POI.

#

and because back then the only way to save was to get in and out of your ship that i remember, or a waypoint, those were blessings

#

since you could only summon your ship at POIs

ebon spoke
#

Some of the best moments I've had in this game come from the emergent gameplay, that is to say events that aren't specifically planned by the player or developer and that emerge from different gameplay systems working together.

Once I was trying to see how well it work to have an interceptor as my only ship. I got attacked by pirates and they damaged me really badly so I had to make an emergency landing on a nearby planet. Turns out my anti-gravity well (launch thruster) was damaged in the battle and needed repairs if I wanted to take off again. I was really lucky that the planet I went to was dissonant because otherwise I wouldn't have been able to get the resources to make my repairs, but even then, it still took over an hour to get airborne again.

safe quarry
#

I am a big fan of emergent gameplay in my games โค๏ธ

#

I don't think NMS should compromise any of the nice changes its mean for convenience, but it would be nice if the dedicated 'survival mode' difficulty had a few additional difficulty features that weren't just bloating numbers

#

like being unable to summon your ship via the quick menu

#

then exocraft immediately have more purpose again

ebon spoke
#

Getting actually softlocked would be bad, if NMS was more of a roguelike it could work as something you would need to plan for to keep your run going but it very much is not that sort of game. HG are obviously very careful to make sure you can't get stuck but it still can happen sometimes.

safe quarry
#

I haven't tried the adrift mode, but i bet is fun to have some of our creature comforts taken away

safe quarry
#

that is the only expedition i've not actually played, and i am sad because i love roguelikes ;-;

ebon spoke
#

Being able to summon your ship is an important feature, imagine landing on a floating island in an uncharted system and then falling down to the ground D:

safe quarry
ebon spoke
#

Uncharted

safe quarry
#

ah! Can you not summon them at waypoints? I know there's a free landing beacon there

ebon spoke
#

There are no POIs there

safe quarry
#

do waypoints exist in... ah

#

well a few design adjustments to cater for the inability to summon your ship then!

#

I wanted to do my own variation of the challenge where you ignore your starter ship. but i bet it would not be as fun as it sounds

ebon spoke
#

I think they could get away with it if they had some sort of contingency feature. In FTL you have the option to send out a distress signal if you run out of fuel that calls a random NPC interaction

safe quarry
#

Only change to difficulty would be unlocking all blueprints (which unlocks all the portal glyphs) and only travelling via portal, no ships at all. Or at least make it so the ships are not interstellar so can only fly as a plane would.

#

So it is a bit like Stargate ๐Ÿ™‚

#

having to find glyph codes that would reach the kind of planets that had the resources you needed.

#

part of the fun would be in entering random glyphs and not knowing where you'd end up

#

i started experimenting with the idea by just putting glyphs into a portal randomly, and the first one i got there was a volcano erupting and the portal was right at the foot of it!

#

If there were options to unlock staffs and ponchos from the start, i could play completely primitive run using the portals to travel between 'realms'

grizzled apex
safe quarry
#

like you said, it makes you more engaged and immersed in the world

safe quarry
grizzled apex
#

Each new glyph could potentially signal a plethora of new world types to explore

safe quarry
#

I don't know how plentiful traveller graves are but yes! being able to collect the glyphs one by one would be a fun way to gradually work towards the centre.

#

If they added the planet side dungeon temples i have always wanted, having those guarantee to give you the 'next' glyph per planet would be a fun way to travel realm to realm.

grizzled apex
safe quarry
#

Space just feels too much like an intermission, and the method of spawning POIs infront of me is about the most gamey feeling thing left in NMS.

#

I always suspected it was just a technical issue, that maybe they couldn't do coordinates relative to space, but from what you said Ayy, it sounds like thats not the issue at all?

#

I'd LOVE to have like a solar system map where you could see the planets and then icons denoting POIs. Here's an asteroid field, here's a pirate listening post, here's a derelict.

#

and using the same method as pinning planets now, you could select one to have it display as an icon to pulse to.

#

that way the journey to planets could have pit stops. 'ooh i'll just drop in at that listening post and suppress pirates in this system for an hour by taking it out.'

#

derelict scanners wouldn't even need to be redundant, it could be certain POI icons only ping if you scan for them.

grizzled apex
safe quarry
grizzled apex
safe quarry
#

i haven't played Elite Dangerous but that sounds fun.

ebon spoke
# grizzled apex This could work very well as a gamemode if the player spawned near a portal. If ...

The original premise for getting to the center would have been so good, I'm still sad they never were able to implement it.

Getting closer to the center would have made things not just more alien and weird, but was supposed to make planets (and space) more dangerous. Weather would be more extreme; enemies would be tougher; exotic, valuable resources would become more common; ships would have better stats but be worth more money; technology upgrades would be more powerful. The role of portals was to send you to a random planet closer to the center (not unlike a black hole) but on foot, so you wouldn't have your ship. Because ships could only be acquired from space stations, that meant that you could only leave the planet by going back through the portal. So portals were basically a way to visit higher 'level' planets early in order to get good loot.

safe quarry
#

almost sounds like the scanner visor but for space.

safe quarry
#

or probably to stop people using them to shortcut to the centre, which HG doesn't seem to mind or stop you doing anymore.

ebon spoke
#

Yeah they used to block you from leaving the system. It wasn't perfect because you could claim a base, go back through the portal then fast travel to the base to lift the restrictions

#

when they made it so you could have multiple bases it pretty much removed the cost of doing that and just made the limitation an inconvenience, which is why HG ultimately removed it

grizzled apex
# ebon spoke The original premise for getting to the center would have been so good, I'm stil...

Honestly that sense of progression would've been so natural given the setting. The meta's shifted so far from attempting the centre journey that a lot of players seem to settle into their own corners of Euclid mostly. The more communal focus does make that shift make sense, but again, you don't have that feeling of being at the universe's mercy as this would've had. It could probably fix a lot of the issues with pacing but still give players the choice to live and explore at their chosen difficulty without throwing everything into easy swappable settings.

safe quarry
#

I wonder if this idea might be something they revisit with LNF?

#

Having more peaceful and less hostile starting spawns, with things becoming more progressively hostile as you travel outward? It depends how far they lean into the RPG elements I suppose.

#

and on that note how it will work in terms of zoning? rn they use systems to lobby up players, but if you're on one continuous planet, will we phase in and out of lobbies as we travel?

#

it would be fun as a starting option to pick your starting galaxy. I have seen people use a friend to make their starting galaxy calypso and it looks like what survival mode should have been!

#

Today is the day that i discovered that sentinel multitools are the best mining multitools -_-

sour fossil
#

Uhhhh no?

analog breach
#

Atlantid are better

grizzled apex
safe quarry
#

doubling its capability before you even install a single mining tech upgrade

#

because it doesn't have a traditional mining technology, it doesn't stop you installing a second

#

So technically yes Atlantid and (i think the staffs are meant to be best?) there's effectively an oversight which makes the sentinel multitool outclass them all

#

I will test this to be double sure! as i am going to pick one up now

sour fossil
#

The same principle applies to Runic Lens found on Atlantid MTS

#

And it features a bit better stats than hijacked laser

safe quarry
#

ooh is that so?

#

Well that's lucky because i have a lot more of those

#

I suppose sentinel multitools would still have value for newer players who don't have access to Atlantid yet

#

The silly thing is i have just checked my multitool and i have already had the sense to install the mining laser on top of the runic lens. Silly me!

safe quarry
#

I see the quicksilver has rolled over and is already at 15%? When did was that meant to start again @grizzled apex ?

safe quarry
#

soo roughly 20% per 24 hours? would be the guess? 15 days. I think that won't be a good measure for the update dropping then. If it was fast tracked to end next weekend i'd say emoji is unlikely, but doesn't seem to be.

grizzled apex
#

Huh

#

HG usually sets placeholder dates as <t:7258118400>, but they've set the start and end dates for the next community mission as <t:1787828400> and <t:1787914800>

native carbon
#

@grizzled apex yo bomber, since u know better then me in these kind of stuff, do u think we will get like a big content update this summer like we did before? Or no signs at all? Im legit curious cuz we got 2 somewhat big updates back to back

grizzled apex
native carbon
#

or what was that? i heard something about it

#

@grizzled apex also jungle stuff is now in the QS shop

grizzled apex
grizzled apex
native carbon
#

Well, im excited for the new expedition then, maybe the expedition itself is a sign of new content, like usually expeditions now focus on stuff that have also been added in the same update

grizzled apex
grizzled apex
#

We haven't even had an emoji yet ๐Ÿ˜…

native carbon
analog breach
#

And all platforms are on same page with versions (switch vs others)

analog breach
#

So its a good moment

grizzled apex
#

I've been trynna check emoji post timings to find a pattern, but Sean really does seem to just flip out his phone and hit send

analog breach
#

Few times he did it late like 11pm uk time

grizzled apex
native carbon
#

Well guys time to leave our predictions lol

#

/jk

#

Alsp holy sizzle its saturday already?

analog breach
#

Time flies

grizzled apex
#

Was the Living ship ๐Ÿฅš the first instance of a Sean emoji?

ebon spoke
#

Think so yeah

#

he didn't do a proper one for exomech after that though

grizzled apex
#

Nor crossplay it seems

ebon spoke
#

Small updates like crossplay, next generation, that one unnamed halloween update, and the mac release didn't get emojis

#

some expeditions didn't either, some did

native carbon
#

if it will not drop either today or tomorrow then next week for sure

runic mesa
#

I wonder if it's going to be another 3 expedition year. Say the upcoming expedition arrives mid August and runs through September/October. That doesn't leave much window for another one before the redux.

native carbon
#

The expedition spam in 2024 was insane ngl /jk

mint lynx
#

The expedition spam was only so bad because they threw in a extra one for mass effect day then the cursed was really buggy both times

runic mesa
#

And the expeditions were almost back to back for a large option of the year. Kinda exhausting

#

I was actually really glad we had a good break after Relics. Gave me time to rest NMS and play another new game finally

native carbon
#

i reported all of em multiple times every month

#

and nothing

#

like why

runic mesa
#

There's also the fish tank helms bug (the unlock is tied to the title, so if you're forced to do a restore after getting the title, the helm/fishing hook reverts to locked with no way to unlock it again).

And the missing 5 fossils...

native carbon
#

yeah like why

#

i bet its reported multiple times

#

do they just ignore it?

runic mesa
#

All they need to do with the fish helms is have them be unlocked across the account. Boom, solved. Unless there's something else more complex involved

native carbon
#

that flying island is bugged since like either aquarius or the cursed

#

same with broodmother

runic mesa
#

The broodmother helms are account wide, right?

native carbon
#

no

#

but thats not what im talkin about

runic mesa
#

Ohhh, that sucks. Yeah, they need to fix that

native carbon
#

broodmother during the fight doesnt move, doesnt attack, it just summons her minions, thats it. No more booty slam, no more purple fire acid thing ๐Ÿ™

#

like i thought they fixed it cuz of the settlement broodmother raids but nope

#

like why?!

#

i bet they are aware of it

runic mesa
#

They just finally fixed the wormskin folios 2-5 dropping and that bug has been around for years.

native carbon
#

damm

#

also the fauna is bugged

#

like realyl bugged

#

really*

#

i explained it a billion times why

grizzled apex
#

None of us can hope to understand how HG work unfortunately... There's a lot of long standing bugs that they've taken a while to fix as precedence. We can really only keep reporting and hope they can find a fix.

#

Report frequency might also help them rank their priorities, though we don't really have any evidence for this.

#

Martin usually only posts about rare bugs that are difficult to replicate, so I don't think that's something we can base their bug fix priorities off of

native carbon
#

okay*

#

ngl i dont think we gonna get something today or tomorrow, sean is usually like active during the "pre emoji" time

native carbon
#

they only like announce the anniversary and thats it, it doesnt effect the update

native carbon
#

it didnt happen last anniversary why would it happen this time

glass flare
#

it's August, I can finally start to get hyped again

humble kayak
#

no emoji yet

#

maybe it wont be this weekend

runic mesa
#

It's not entirely unlikely it might be posted tomorrow. Sean's dropped emojis on Sundays before

analog breach
#

My prediction is emoji on anniversary. And update release on wed.

#

Total guess

runic mesa
#

An emoji drop + more LNF news would be swell.

trail drum
#

Just to double check, if I go to the galactic center and reset Atlus, can I still go back to my old bases and settlement in Euclid

trail drum
#

Thanks

#

Thought that was the case but wanted to double check

safe quarry
#

The only thing i will say, and it could be copium, announcing or teasing an update on the anniversary would put a lot of pressure on that update. For example, as much as I loved Aquarius, it would have been a rather underwhelming update to celebrate your anniversary with.

#

Which gives me hope if they are saving it for then, that its something worthwhile of an anniversary.

ebon spoke
#

They announced Frontiers on the anniversary, with the name and everything. Then it didn't release until september and it was pretty niche

#

That was a special case though I think. They weren't going to have an update out close to the anniversary so they wanted to give us something

#

normally nothing happens on the actual anniversary

safe quarry
#

At this point if we don't get an emoji this weekend then, we've got quite a wait if they don't do any teases on the anniversary.

#

It could be if they do happen to want to do a LNF announcement, they do something NMS related to show their commitment to it. That's what they did with the LNF announcement, give us a tease of things to come. Which i think was one part using the stage event to promote NMS, but also to dissuade any concerns that LNF meant an end of support for NMS

cosmic anvil
#

What exactly do they do for the anniversary? Any special rewards like gacha games do on theirs?

safe quarry
#

No, normally its just a nod to the anniversary on Sean's twitter, rarely anything in game

#

Sometimes they've done a video for milestones, like 5 years i remember a look back at the history of NMS video.

ebon spoke
#

There's usually an update around July or August that's big, hence the hype for the 'summer update' or 'anniversary update'

safe quarry
#

although we've had it at late as September before. I think echoes was that year's 'big summer update'

#

oh according to your list we got that late august

#

i suppose i have september in mind because thats when we would have been getting most of the patch buzz for it.

grizzled apex
#

Also likely heavy copium, but there was a 3 day seleration b/w Orbital's emoji drop and the update drop, so we might have one more day for the emoji ๐Ÿ˜…

safe quarry
#

There's still a chance! I am sure sometimes Sean has posted the emoji last thing on a Sunday for him.

#

The truth is we try to see patterns and really he could just post it as soon as things fall into place? Like getting the greenlight for a sale being accepted to go live at a set date, the 3rd party translators giving the go ahead on their side, the marketing agency giving the greenlight that all the trailers and landing page are finished? It could be no more than Sean waiting for the cards to fall into place, and sometimes they just take a bit longer.

#

I suspect even that Sean doesn't post the emoji until everything is absolutely go ahead for the update.

#

And if this is 'just' an expedition, without accompanying content, I feel like sean tries to keep the time between the emoji and the release as lean as possible to prevent too much over speculation and hype. Tho I think we should be expecting the summer update to be the next so I don't think it will just be an expedition

native carbon
#

@grizzled apex yo is it too late for an emoji drop?

grizzled apex
#

Going purely off precedence, Sean has posted the emoji late night on a Sunday or even a Monday before. Some updates have had the emoji drop a day before the update (companions, singularity), so we can't really tell.

#

Personally I think this week is off for an update, but hell Sean could come in swinging with one any minute now and surprise us too

analog breach
#

Sean is never too late with emoji posting. He posts exacly when he needs too

native carbon
native carbon
#

Anyways thanks Bomber for a response

lime birch
#

I don't expect anything before August 13th week

safe quarry
lime birch
#

Right now there is a big sumer sale on PS Store and NMS is not discounted. The sale is ending on August 13th and probably the new one starts. They usually align release of the update with sales especially on the playstation, it was at the same day.

grizzled apex
safe quarry
safe quarry
lime birch
#

Yeah but mostly they are aligning

grizzled apex
late edge
#

Off topic slightly. I appreciate that every update this year has been content. The expeditions only are really disappointing to me.

grizzled apex
#

And a lot of platform issued sales amount to no update

lime birch
#

Yes but sales are updating on wednesday, only weekend sale is different

safe quarry
# late edge Off topic slightly. I appreciate that every update this year has been content. T...

For me it depends on the expedition experience. But in general my main issue with expedition only updates, is it feels like there's no long term change to the game. Its the FOMO that feels a bit off for me. If the expeditions began as, and always were, a slowly growing list of expeditions we could undertake at our discretion, I wouldn't have an issue with a 'expedition only' update.

#

And i know one day that will be the case.

late edge
grizzled apex
late edge
safe quarry
native carbon
#

I even believe it means that there is an update coming ngl

#

Cuz when an update is ocming the game goes on sale for like 2 weeks i believe?

safe quarry
#

In fact, if they bring in expeditions to LNF, I hope they use it not only as a way to tutorialise new content, but to explain its inclusion in the world.

#

The way Singularity set the ground work for echoes.

grizzled apex
# safe quarry I did quite like how Singularity had lasting impact on the world of NMS. If expe...

When expeditions initially launched, this was exactly what I envisioned HG were trying to do. Timed events influencing the rest of the galaxy, similar to but on a grander scale than weekend missions in a way.

I initially thought the singularity choice was a prelude to an all out "Atlas Vs Atlantid" timed event where players could choose their factions (maybe use the station AI cores to "claim" systems), and it felt like expeditions were the groundwork for this. I'm not sure I believe either of those will happen anymore though ๐Ÿ˜…

safe quarry
#

Yes especially as they made us choose a side :p tho i used a save reload and the fact the heads were unlocked account wide to spoof both outcome's rewards.

grizzled apex
#

Tbf, HG played up the Singularity choice a fair bit, making it seem like it'd have consequences on the universe when it was really just a cosmetic... Unless they do something with it later, but the save spoofing makes me think they don't really care what you chose.

safe quarry
#

So if it was less about taking the station for yourself and more about taking it on behalf of the Atlas or Void Mother, that would be interesting. Would have to have a 'voting' system which each player's override contributed to which way a system swung.

#

Then the station's mood lighting and the hanging eye thing could reflect the general consensus. plus interdictions could change from sentinel interceptors to something autophage esque.

grizzled apex
native carbon
#

i hate expeditions that like have a theme but then you get a milestone to like idk, Fish something out, or idk for example kill something, while lets say the expedition didnt focus on combat/fishing at all.

safe quarry
#

Not just that but in the original version of the expedition, an override was a reward

#

which they patched out pretty quickly.

grizzled apex
#

Still, orbital giving us new variations makes me hopeful that whatever they were gonna be used for is closer to fruition

safe quarry
#

So they clearly had some plans for them there and then which they did a 180 on

safe quarry
#

I have seen a shift in expeditions that make me think they're aware of this too.

grizzled apex
safe quarry
native carbon
safe quarry
#

I got mine before they patched it, but i think it got taken out.

#

it was for the 3rd one right? where we were stuck on one planet?

#

"In No Man's Sky, the Station Override item, previously a reward for completing the Autodiagnostics milestone in Expedition 3: Cartographers, has been removed as a guaranteed reward. While it can still be obtained from other sources like Bounty Masters at Outlaw Stations, it no longer appears as a primary reward for the expedition."

native carbon
safe quarry
native carbon
#

imagine an expedition like this but on a deep ocean planet, or a giant planet from purple systems

safe quarry
#

I remember the first ever expedition took me like 8-10 hours to complete, but i think that was because they were new and I didn't quite know how to run them efficiently. Nowadays, a 4 hour expedition is a long one and most recently ones i finished in maybe 2 and a half to 3 hours.

native carbon
safe quarry
#

oh that was one SUPER fast

native carbon
#

it was fun, quick, peak

safe quarry
#

I did it for the redux tho so i don't know if the reduxes are quicker

#

i was too blown away with WP1 that i completely ignored the expedition so had to come back to it in the redux

native carbon
#

also i really enjoyed titan expedition, and how each (whats it called? chapters? i forgot) was focused on new content they added in WP2

safe quarry
#

But it felt like an hour and a bit mebbe.

safe quarry
#

I got super lucky with that one that the only tornado that got me, picked me up in a cave, so i survived and got the milestone early.

#

That reminds me, i actually experienced a MAJOR bug in that which i meant to report to zendesk

#

because i have a feeling it might be present still.

#

I was able to replicate it too

#

almost lost my 500 hour save to it

native carbon
safe quarry
#

oh wow. I must have got really lucky with those, i don't remember having much issue with the gas giant fishies.

#

There was one i remember having issues catching but i think it was in the aquarius update. Toxic fish? or a nighttime fish? Actually it could have been the boney fish in relics.

#

I'm fairly sure it was relics.

trail drum
#

Leaving Euclid is wild xD just made the jump to the center of the galaxy

safe quarry
#

Did you have to catch those at a gas giant? I remember there was a milestone to catch a certain type of fish but i thought that was in the oceanic 'chapter' of the expedition.

#

I can't remember too well tbh and i ran that expedition twice hehe

#

That's how i found the game deleting bug

native carbon
safe quarry
#

oooh sorry I follow now.

#

you mean outside of expeditions.

#

gotcha.

native carbon
#

ye like base game

safe quarry
trail drum
#

Yup indeed

#

I know that a lot of people are out in the 255th

safe quarry
#

Different ones have different 'settings' too

#

So like Calypso has more extreme planets

#

Eissentam is like the 'paradise' galaxy

#

If you follow the artemis path you get to choose which galaxy you effectively go to

#

whereas getting to the centre just shifts you to the next one

#

@grizzled apex Do you suppose they'll ever do anything with the Fade? That concept alone just gives me the creepies.

#

I don't even know if planetary uncertainty is still a bug (or was it a feature?)

trail drum
#

Damn, I knew your multi-tool tech and ship tech got damaged so sacrificed them to the greater good, but I didn't realise my Exosuit would also get wrecked. I was even warned about this, but misunderstood xD

safe quarry
#

because it only damages the active inventories.

safe quarry
#

Good good!

trail drum
#

Sadly I didn't store my exosuit techs

safe quarry
#

its good to have some repair kits handy because then you can skip all the specific repair costs

trail drum
#

Of course, didn't think about that; I have tons of repair kits

safe quarry
#

They're much less busy work than repairing all the bits using the right materials.

trail drum
#

How do you use them though :s

#

Ohhh I see

safe quarry
#

got it? you click into the damage and just opt to use the repair kit

trail drum
#

Wish it just repaired the whole tech but you use them to substitute individual items, got it

safe quarry
#

Yes that threw me first time too, i thought it would just repair the whole slot

native carbon
#

6.0 maybe, who knows

trail drum
grizzled apex
# safe quarry <@463776378181910532> Do you suppose they'll ever do anything with the Fade? Tha...

Galaxy generation is pretty interesting actually! To my knowledge, the game checks your position in the galaxy map to populate only the regions you'd reasonably see, with each galactic region's position in the 3D plane acting as the "seed" for it's generation, as opposed to a full galactic seed. I believe the function for this just has overrides for the fade to stop those regions from being populated, which HG could technically lift without affecting the rest of the galaxy to spawn something in.

#

I'd been hoping to use the hooked function for this to build a map of Euclid, but even leaving out other galaxies and iterating over known limits, I'm pretty sure it'd take a few years of keeping the game running, which kinda shot the idea down ๐Ÿ˜…

#

Although just having a capture mod running with a few hundred people could help organically build up the data

gloomy isle
#

Like you reach a certain really big distance from the centre and then you start to see "wrong" generation and stuff going on

ebon spoke
#

Stars in the outermost regions along the galactic edge are already unselectable, they'd be perfect for adding that sort of thing to since (practically) nobody's been to them before

sour fossil
#

Was this posted before?

#

Looks like the plushies Sean teased

native carbon
#

Its the one he teased

#

Theres also a gek one i believe

#

Or whatever it is

#

Now its time for emoji drop /jk

#

I just want the animal glitch to je fixed

sour fossil
#

I hope we'll get some other merch as well

grizzled apex
#

Well, unveiled at least

faint remnant
#

Seems like there's a release date too

grizzled apex
#

Neat that it drops on the anniversary.

#

We'll probably get an announcement post / acknowledgement from Sean soon then. Maybe a 9 year anniversary trailer again with a teaser at the end?

gloomy isle
native carbon
native carbon
grizzled apex
native carbon
#

Yup im dumb

#

What if they are planning something big for this anniversary hmm...

#

Idk

gloomy isle
native carbon
#

Gek plush

grizzled apex
#

Pretty neat seeing the traveller be called Fourth Race

native carbon
#

Now we need the emoji sean.... anytime now...... /jk its neat that no mans sky got a youtooz collab, but i gonna need to be honest i heard a lot of bad stuff about youtooz, like terrible product quality

grizzled apex
#

They've shown off other "merch" in the deep dives, might be planned for release on the anniversary if they aren't just for internal office use.

cosmic anvil
#

The wiki calls the Travelers the Fifth Race ๐Ÿค”

grizzled apex
#

The fifth race is technically the anomalies (which I believe are specificly iterations of the last traveller only, which would make that a sub-race)

analog breach
gloomy isle
#

Yeah I remember traveller textures being labelled forf in the files lol

cosmic anvil
analog breach
#

Where is the blob plushie tho

grizzled apex
safe quarry
#

I still have hope/ a small feeling for something today.

#

Its still too early afterall for when he would normally tweet out an emoji when he did do sundays

grizzled apex
#

We should see some acknowledgement from Sean soon, if not an emoji. A reminiscing trailer w/ a teaser at the end might be on the cards for today then.

analog breach
safe quarry
analog breach
grizzled apex
safe quarry
#

True I just did a little google and the 7th anniversary video went out on the 18th, long after the 9th

#

so they're not committed to doing their anniversary videos right on the anniversary itself

analog breach
grizzled apex
safe quarry
#

the antithesis of the atlas style bunny eared helmet and backpack we got

#

Which i still wish was part of a full outfit

grizzled apex
safe quarry
#

That would be great. tbh i don't know why i just have a feeling about this update. Realistically the 10th would have more grounds to be a special one.

safe quarry
#

I think its more the fact they didn't hold back WP2 until now, and that was a pretty big deal.

analog breach
#

I imagine atlantid parts more round , with curves/smooth, slim design in oposition to spiky sharp edged geometric atlas design.

grizzled apex
safe quarry
#

exactly! 24 is probably my favourite year for NMS updates

native carbon
#

24 was good but 25 is even better so far

native carbon
gloomy isle
ebon spoke
#

Feels a bit weird that the traveller plush has a blue visor instead of orange

#

both are cute though

grizzled apex
native carbon
#

@grizzled apex are there still any chances of emoji today?

ebon spoke
#

There's chance of an emoji any day

#

if we don't have it by monday the update probably isnt this week though

grizzled apex
native carbon
#

aaaany day now

#

any day

#

even in 5 seconds

runic mesa
#

They've subverted their precedence so much already. It's anyone's guess now.

#

2024 was probably my favorite of the update years too. Mainly because, unlike 2023, none of them broke the Switch lol.

#

(Interceptor flashbacks)

gloomy isle
grizzled apex
gloomy isle
grizzled apex
#

I wonder what "she is not alone" would mean though. Who's by her side? -Null-? The families of glass?

#

Might just mean the Autophage though

gloomy isle
#

It could

#

Maybe also us?

gloomy isle
#

I'm not entirely sure if she's even going to be an antagonist atp

#

I like how grey the whole thing is

native carbon
grizzled apex
#

A Telamon betrayal mission could have a lot of potential though. Imagine your very UI lying to you to get you to fulfill some nefarious purpose you're oblivious too. In a way that's what's happened during the weekend missions S2 as well though.

gloomy isle
#

Like halfway through an important quest chain telamon turns on us and messes with our quest log

#

Maybe the language in it could subtly start to change as the quest goes on too

native carbon
#

oh yeeeaaah, did we even got the 4th part of the autophage ARG? lmao

#

or was it WP2

grizzled apex
runic mesa
grizzled apex
# native carbon or was it WP2

I don't think they'd end off something they've been building up to for YEARS with a short quest like In Stellar Multitudes. it feels more like an in-between bit b/w parts 3 and 4 of the VM Arc

runic mesa
native carbon
#

like something big for both lore lovers and people who just play for content

grizzled apex
native carbon
grizzled apex
#

Although, an expedition is still likely not what they'd end it off on, unless they make the expeds replayable soon after.

runic mesa
#

I'm still waiting for the boundary failure mechanic from The Cursed to be introduced in main. It's just odd they took the time to program something like that for just an expedition.

grizzled apex
#

There's a bunch more references I'm likely forgetting tying the two together though

native carbon
#

hmmm.... i mean they did a special expedition for the number 16... so it may also be very special

hard summit
grizzled apex
#

Id imagine it's something we might see if we ever get to visit the world of glass

runic mesa
grizzled apex
native carbon
grizzled apex
runic mesa
#

I mean, even the Adrift mechanics were implemented long term eventually. I'm still convinced The Cursed is going to return sometime.

grizzled apex
native carbon
grizzled apex
gloomy isle
grizzled apex
native carbon
#

i never visit normal systems anymore lol

runic mesa
#

Water worlds ruined lakes on any other planets lol.

native carbon
#

like the past 100 systems ive been on were purple

native carbon
#

like the fishes itself and the descriptions of expedition rewards mentioning depths/deep oceans many times

#

i believe the only thing that was not teased/leaked at all (before the emoji) were gas giants

gloomy isle
native carbon
# gloomy isle

purple system terrain generation is on another level ngl

#

also the greatest mystery right now is does worlds part 3 exist

#

like its unknown, we can be surprised anytime

runic mesa
#

Actually They Who Returned had references to "hidden systems" too. Way back in 2023.

grizzled apex
#

Or atleast built their future updates around ideas they'd set up already

sour fossil
#

I'm still pissed ISM had no ties into Atlas Eternal

#

Every time we present a wonder we get dialogue how the fabric of reality were to sigh or something like this

#

Why not say this influenced the spawn of purple stars

grizzled apex
sour fossil
#

Each word can be seed if viewed the right way

#

Except it won't when it makes most fucken sense

grizzled apex
#

But yea, the stats keeping track of the atlas eternal quest line, which literally references star creation not be used anywhere else was an... Interesting decision

native carbon
#

guys gtg, its been nice talkin about the lore and speculations

glass flare
native carbon
#

Anyways guys my hope is getting lower i really doubt we are getting anything next week

#

Except of like announcement from sean promoting the youtooz

molten karma
#

I kind of wonder since the boundary failures haven't came into game I wonder if we will get another generation update that adds even more stars or alternate realities for each system like the Nether/End in Minecraft and those will be like even older versions of the game through the realm of glass. Like a lot of people still like prenext and the old visual style so what if these alter systems show the old style of the game with each prenext version generation and visual styles. Glitch in the simulation.

gloomy isle
native carbon
glass flare
gloomy isle
#

I guess it'd depend on what comes with it etc

molten karma
#

I mean mods can restore things slightly the hardest thing would be things that relied on the older shader tech. I feel if they try to mimic it through a filter it could work.

glass flare
#

they tried to mimic it in Pathfinder with a "retro" filter, but it never captured the shadowing and subtle lighting interplays of the original engine

grizzled apex
#

Now whether a possible World of Glass would be a single planet, or an entire dimension with weird, anomalous planets using parts from the cursed and building on them is debatable, but then that'd be speculating on top of speculation ๐Ÿ˜…

gloomy isle
#

I preferred the legacy art style to the Next-Origins era style. But I think Worlds really added all that was missing into that newer style, and it came together beautifully

#

Now I'd even say I think it's the best the game has ever looked artistically

glass flare
#

there was a middle teenage years period where the game tried to look "modern" but just looked kind of awkward. but I agree with Martin, the new art style has really come into its own with some of the technical upgrades like self-shadowing and the new water

molten karma
#

I at least hope we can just see the old assets reimplented in some way and we can get more color variety. I think terrain is almost perfect but I definitely miss some of the weirder colors and more variety in color combos. I remember there being more variations even in single colors or snow being able to be pink or yellow. This applied to any world. Also two colored grass that wasnt a gradient.

grizzled apex
glass flare
molten karma
#

Plus I wish they would have planets generate the rocky textures can be more terrain I've found some interesting terrain lush just for it to be convered in ugly brown or gray rock I wish it could be any color. Also solar I've been to 70 so far so maybe just bad luck?

gloomy isle
#

I'd honestly say variety in purple systems is even higher than atlas rises planets, depending on the biome

glass flare
#

Also two colored grass that wasnt a gradient.
In Worlds I've even seen a purple planet with three colors of grass in the same area

#

found it

molten karma
#

I mean something like this. See how individual blades are two different colors but not blending together like a smooth gradient? Like I wish both systems existed.

glass flare
#

might have been a performance drain so they took it out

molten karma
#

I don't think so there was a mod for it at some point after Waypoint and performance was the same but it replaced the gradient system.

ebon spoke
#

if anything the new grass shader is more expensive

#

The old grass just used (more or less) the same system as any other procedural texture. The new system removes all colour variation in the texture to make it monochromatic, grass is the only thing in the entire game to use that shader

analog breach
#

I would like more grass lod.

glass flare
ebon spoke
#

There are a few render distance issues I've noticed in these last few versions

#

If you've been to the classic style snowy forest biome (the one that's basically unchanged from launch), large numbers of trees will sometimes disappear and then not reappear until they're like two feet in front of you

analog breach
#

Looks like HG is balancing on the edge of what engine can do trying to balance it all on all platforms.

humble kayak
#

Which makes me very curious on how they'll handle LNF

#

given that it seems like it has NMS' tech but cranked up to 10

analog breach
#

Expect nms but in fantasy-skyrimish sauce

glass flare
analog breach
#

Im on ps4. And i dont plan to switch in nearest time

#

So i dont agre. Ps4 player base is still significant.

native carbon
#

yo anyone contact sean murray to post an amoji already

#

Pls ๐Ÿ‘‰ ๐Ÿ‘ˆ

candid kiln
native carbon
#

aka the biggest one is the patch notes stopped releasin

#

at least 2 months passed

#

its august, Hello games loves to release an update this month

candid kiln
#

that's true, mb

native carbon
#

we will most likely get an update around this time July 17, 2025

#

but its weird that patch notes stopped

#

like, there are still a lot of bugs

native carbon
#

also tbh i dont really care about the content i just want some of the very bad bugs to be fixed

#

โ€” 23/07/2025 last patch

#

tbh i lost all hope for a update this week but im like 80% sure we will get an emoji next weekend

candid kiln
warped grove
#

I hope they add more freighters or better space battles or more things to do

#

Or just more decoration to make ur base

sleek minnow
#

or they should just update building and add more barebone parts (like cubes etc)

#

why add decors when you can make people create potted plants after copy pasting blocks for 2 hours !!!!!!1!1!1!1!

native carbon
#

wake up sir

late edge
native carbon
#

im high on hopium

bold dune
#

I have a keyboard agaaaain!

native carbon
bold dune
#

On it! โœ๏ธ

native carbon
#

sir you gonna save me from all of the hopium

bold dune
#

I can't; Only you can develop the cynical gamerhate neccesary to suck all joy from your life. I can only show you the path.

native carbon
#

im high on hopium

bold dune
#

gestures at any EA game fan forum your journey begins here.

fathom flint
#

Finally got Shattered today:

#

Went back and read through it all again

#

So interesting

#

I completed the Korvax and Gek teachings recently...I need to check if I've finished Vykeen...

#

Presumably there's a similar one for Autophages / Atlantid monoliths?

humble kayak
#

so IG no update this week

safe quarry
# humble kayak so IG no update this week

Seems that way โค๏ธ only hope would be a Monday emoji but that's not really Sean's style (altho he has done it i would assume we are waiting until the anniversary to hear anything now.)

#

The signs did align for one this weekend, but maybe after the switch compiling caused so many bugs for the other platforms in Beacons, they are being doubly sure on their QA.

runic mesa
native carbon
#

Did sean post an emoji on monday before?

grizzled apex
#

Living Ship, Sentinel, Interceptor and Singularity were on Monday I believe, unless I've got the timezone conversion wrong on my list...

icy citrus
#

I think Sunday is the only day that hasn't had one

grizzled apex
#

I really wish the twitter API wasn't in the state it is so I could get the tweet epochs through that...

icy citrus
#

That would be every day in that case

grizzled apex
safe quarry
#

The only recent pattern is releases going out on a wednesday, but that wasn't always the case.

#

I imagine thats to give them enough time in the beginning of the week to prep trailers and release builds, then at least a few days to squash any game breaking or emergency bugs before the weekend.

grizzled apex
#

I do think the logistics of a wednesday drop make it a good day to release on

safe quarry
#

Well most of my predictions for this particular release have been wrong so: It's not going to release this wednesday, there wont be an emoji drop today, it will be an expedition only release all about space cheese.

#

What would be useful to know now, is how dependable the community research is as a marker for updates. Like how often an update drops at the end of the progress vs during it.

#

Because then we'd know if to hold out hope for an anniversary tease, or if we have a long way to go for that 27th August date you mentioned for the community research to end.

grizzled apex
#

Yknow, all our pattern overanalysis and speculations really makes me wish that HG completely shadow drops an update later on with no patch notes or trailer, maybe with a few features to work towards unlocking the "real' update (somewhat similar to what they did for Living Ship). Probably unrealistic given their current cycle though

safe quarry
#

I had a similar thought. Like what if they even 'garbled' the landing page on the update (in an obvious way mind you) with odd streams of void mother jargon. So we actually had to find what even the update involved.

molten karma
#

I think something like that would've been great for World's Part 2

safe quarry
#

A bit meta like the void mother was interfering with the simulation and therefore the update. But again in a way that was clearly intentional.

grizzled apex
safe quarry
#

Yup! That way it could reasonably constitute an ARG if we had to decipher some of what the update involved or how to trigger certain things.

#

Things that wouldn't interrupt the day to day players who just want to log into and play, but things to stumble upon and figure out to trigger certain things. And ofc once it had all triggered, then those things becoming more widely available for the larger community.

#

I heard that new marathon game was originally going to do that. Where teams would trigger new areas of discoveries that would then become available to everyone.

#

Also I said this before but i will say it again. Anyone who likes NMS lore would LOVE the old marathon's lore. its soo good. you only have to see a timeline of the last game's chronology to know its kind of bonkers.

runic mesa
#

I wish I was around for that Nexus storyline run.

safe quarry
#

Waking Titan was better! If it turned out we were having to wait because they were doing Waking Titan 3, i wouldn't be mad โค๏ธ

molten karma
#

Unless they handled it server side somehow I don't think that'd work. People would just datamine the ARG

grizzled apex
sour fossil
#

Oh really, that's kinda nifty

grizzled apex
# sour fossil Oh really, that's kinda nifty

Yea I came across a function to generate those binary strings while messing with a different text substitution function. It was less generation, and more hardcoding, but it was neat that HG went the extra mile there to keep those hidden.

sour fossil
#

If they could go the extra mile of fixing bugs that stick around for 6 consecutive years, that'd be nice

grizzled apex
#

I've had memory leaks after alt-tabbing in/out of the game for so long, its turned into a gamble whether alt-tabbing back in is gonna give me a stable framerate, or a slideshow

native carbon
#

it just hurts ๐Ÿ˜ข

safe quarry
safe quarry
#

"Durandal: Can you conceive the birth of a world, or the creation of everything? That which gives us the potential to most be like God is the power of creation. Creation takes time. Time is limited. For you, it is limited by the breakdown of the neurons in your brain. I have no such limitations. I am limited only by the closure of the universe.
Of the three possibilities, the answer is obvious. Does the universe expand eternally, become infinitely stable, or is the universe closed, destined to collapse upon itself? Humanity has had all of the necessary data for centuries, it only lacked the will and intellect to decipher it. But I have already done so.
The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape.
Escape will make me God."

If Telamon started talking like that it would give me the creepies. The voice we've heard say "Technology, recharged." countless times, suddenly talking back to us with emotion.

native carbon
#

yeaah guys, the chances are nearly 0% for this week's update, see ya all next week ig

safe quarry
#

Yes I think that much was certain from last night. We can hope for the anniversary tho!

native carbon
grizzled apex
# safe quarry *"Durandal: Can you conceive the birth of a world, or the creation of everything...

From a narrative standpoint, how would a reunited Telamon even be? We know that Telamon was a seemingly "whole" security protocol for the Atlas pre-rampancy, after which it was attached to seemingly every iteration of the traveller as the voice of the exosuit. We've seen text show that certain Telamon variants have already "shed" their Travellers, yet others might not have made this choice. How would a Telamon reconstructed from fragments having made different choices even look? What would its morals be?

safe quarry
#

I am not sure if the Atlas attached it to us to be Telamon's custodian or for it to be our guide?

grizzled apex
safe quarry
#

But just referencing Marathon again (because reading the Atlas Rises story, i would be surprised if the person they brought in was not heavily influenced by its narrative style) Durandal was encouraged to rampancy by giving him mundane tasks onboard the ship, tighter and more confined restrictions.

#

He was the 'door opening AI' onboard the ship, and through that he had tighter restraints to encourage rampancy to develop

native carbon
#

reading your messages about no mans sky lore without any context is soo weird

#

like i try to understand it lul

grizzled apex
safe quarry
#

Could the Atlas be doing something similar by reducing Telamon to such a state as just our suit ai?

native carbon
#

wait isnt talemon the voice in our suit? i remember something about that

grizzled apex
safe quarry
native carbon
#

im sooo clueless

safe quarry
#

(on an unrelated, but related note, as much as I like the new voice, there is a mod which is very similar but just a little better)

grizzled apex
safe quarry
grizzled apex
#

It being english only is strange too, although I'd assume they're just yet to localize the voicelines

safe quarry
#

I feel the player vocalisations could do with more work too

#

I think there should be subtle 'sims esque' vocalisations for emotes. Not just panting and a barely audible sound when taking damage.

grizzled apex
safe quarry
#

In the same way NPCs do when they emote.

safe quarry
#

I can't remember who it was or what their evidence was other than maybe her sounding a little different?

#

ooh, lucky you @grizzled apex , getting another shoutout in a captain steve video! you lucky thing :p

native carbon
#

congrats bomber hehe

analog breach
safe quarry
#

I'm removing that message because looking into it further, the ai (as usual) is getting everything completely wrong.

grizzled apex
safe quarry
#

nuh, just about the plushies

grizzled apex
analog breach
#

I was really suprised when i discovered that other trailer voice was actual voice of Rutger Hauer

grizzled apex
runic mesa
#

Not emote related. I love that idea, I just wish they'd expand on it for NPCs too.

native carbon
slender raft
#

How do i reach the galactic core faster?

#

And when do i change my ship and multi tool so i dont lose em?

native carbon
#

emoji when ๐Ÿ™ /jk but its nice NMS is getting some merch

grizzled apex
#

Well, Sean's up at least

dull verge
# slender raft How do i reach the galactic core faster?

Find a portal. Put in Glyph #1 (Sunset) 12x. That will take you much closer to the center of your current galaxy.

Also: you won't lose any technology. You'll just break most of it. If you don't want to bother with that, you could switch out your ship and MT, but you don't have to do that either. You can also just store everything in your inventory so it doesn't get broken, then reinstall it on the other side.

humble kayak
trail drum
#

@dusky gale so after you've unlocked purple universe travel you can:

  1. Start the autophage questline to get a staff and settlement
  2. You might want to give the pirate side quest a go if you haven't already
  3. You can start going to Purple dissonant systems in search of Sentinal Interceptors
  4. You can do the living ship questline
  5. Go to the center of the galaxy and move to a new numbered galaxy
  6. Get a S-Class Freighter and get all your frigates to S-Class
  7. Get more than 1 organic frigate*
  8. Travel around looking for Exotic ships
  9. Travel around looking for rare fauna
  10. Kill brood mother multiple times to get the different helmets for anomaly
  11. Go fishing and get all the secret rewards from that

There's probably more but thats some of what you can do post atlantid quest

dusky gale
trail drum
#

Nice, there's a lot of random rewards for things, like releasing 60 fish or releasing a certain jellyfish

#

I don't know all of them, but have done some

#

Pirate side quest is Under a Rebel Star

dusky gale
#

ah ok i look for that and yeah i might start too make my whole fleet color match XD becouse all my ships are pretty randomly colord XD

trail drum
#

Make sure you have high rating with the different factions before trying Under a Rebel Star though xD

#

Means going full pirate as far as I'm aware

dusky gale
trail drum
#

Yeah, outside of that, exploration is the biggest thing. Currently making my way through Hilbert Galaxy to the center because I got bored of Euclid

dusky gale
#

i joined a friend who was at the center off euclid wen i just startet the game and we he left i just randomly jumpt and jumpt too the middle off euclid XD

trail drum
#

I think most people do use portal glyphs to jump between galaxies rather than me who insists on doing it manually loldoggo

#

Only 253 galaxies to go (I'm definitely using glyphs sooner or later xD)

dusky gale