#nms-spoilers
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This is the kind of thing i mean.
But yes it's not quite the same application. just struck me because the padded awnings are one of the scrap parts i quite like.
That is used in a few places. It's an old texture who's name is a bit of misnomer at this point I think, doesn't seem to actually be race specific most of the time.
Ah, good to know!
Also should be mentioned, none of these corvette textures are procedural (yet). Usually the warriortiled texture would have a few paint layers that could load different colours, same with the frigate exterior textures that are also there.
but all those are missing at the moment
none of these textures are set up for the system that would let them be coloured for base building either
but I think that's one of the last steps they do when setting these things up anyway
Most of the interior fixed spaces of the freighters can't be recolored though anyway.
Its hangar and bridge.
Lets suppose the corvettes are our answer to 'multicrew' ships. How difficult do you both suppose it would be in the engine to handle the gravity? Right now freighters have their own gravity, as do planets, but the game makes sure those two don't ever interfere with one another? We see on moons (to my chagrin when i realised my perfect settlement was all wonky!), and with colliding planets, how gravities can start interfering with one another? How difficult would all that be to have the corvettes have a gravity bubble that isn't interfered with by flying into atmos?
Because if thats an issue, then you can probably kiss goodbye to having players running around your corvette as you're piloting it!
Either that or they are not going to be happy when i do a barrel roll over the planet.
That's a good point
The physics system has an option for an object to be a platform
The only thing that uses it atm is the fishing skiff, it makes it so that when the object moves you can stand on it and move with it
If it tips over you fall off but maybe they'll make use of it for some sort of localised gravity
Back during the pathfinder days you could glitch your freighter onto a planet surface, which iirc would apply the freighter's gravity to the player if you got to a certain radius of it, so its not impossible to have two overlapping areas of gravity, one would just take precedence.
About keeping players rooted to the corvette on planet while it moves though, I feel like the exoskiff might've been a small scale test for that since it can keep you bound to it as long as it's upright and moving. Although how well it could handle a gravity field which moves in more than 2 dimensions and rotates is debatable.
I remember the freighters clipping into planet. The first time we got to appreciate that they are actually miles long.
The game's models scale really well fwiw. Starship POVs don't really let you appreciate that, but I do believe Martin Griffith's posted about why thats the case (math limitations iirc)
It is interesting that re-placing the skiff nearby caused it to move rather than just spawn again like an exocraft.
Seemed an odd feature, but maybe less so if it was a low-key experiment.
cue us all riding on the colossus in the next update!
The platform option has been there a long time iirc. There is (was?) an unused freighter elevator part that was added at the same time, I think
I remember seeing the datamines of that elevator, but i suspected they took it out because they couldn't get it to work well.
i guess the skiff proves they've cracked it.
I believe that was right before endurance's release. I don't recall seeing the model post update though
It makes me hopeful that those leaks happened the same year as emergence. sooo its not unreasonable that corvettes could come into game the same year they were datamined?
oop, mb the model still exists
I am trying to remember if emergence was the 'big summer update' of that year?
I think it was?
Just to get a metric of what we can expect if this is the 'big summer update' next (although we could just as easily get an expedition first as some summer updates have fallen in september.)
20th july, so yes.
Endurance was followed up by Waypoint, which I believe is what HG considered the "big summer update" for that year
hmm good point, tho to me that felt more like a QOL to go alongside the switch launch.
october 7th for waypoints, so if they considered that their big update, then no guarantee that this is the 'big' one.
Origins, 23rd Sept.
I'd say because this time its going to land adjacent to the anniversary, there's a good chance though.
or if its an expedition, it'll have some nice nod to it being the anniversary.
July - October seems to be the general timeline for the "big" one across years
If its expedition only, i doubt it'll continue the VM story though
I know we've had some VM story in expeditions in the past, with the robot one.
But i feel for significant story beats they'd want something permanently in the game.
Expedition 19 not being a continuation of the VM arc would kinda feel like a missed oppurtunity imo, given the VM <-> 19 connection
That's true!
They managed to implement singularity's lore into the main game iirc. they could do something similar for exp 19
ooh that's a good point, the spider robot became a permanent fixture after. it could be something galaxy changing that players after the fact can feel the repercussions of
Singularity was also meant to be a tease for the summer update of that year, which could be something exp 19 does too
I don't think it'l be, just because we don't really have time for an expedition before a "summer" update
thats fair, singularity and echoes had ~ 2 months between the two.
I remember when foundations dropped, and that steering wheel on the front of the bridge taunted me. And every update for mebbe the first 10 I would go: this is the one that will let me steer it!
Knowing full well that there would be absolutely no benefit to being able to either.
The skiff could have also been a test towards boats in LNF
tbh we were absolutely spoiled with WP2 at the start of the year. They could have very easily held that one off until now and called it the big summer update, but I'm glad they didn't.
Honestly, I would prefer a lower key update dedicated to longtime bug fixes. A lot of the tech section of the catalogue is still broken.
honestly even though you're joking it brings up the question of wtf the Atlas looks like in the real world
Even if its tech is incredibly advanced and as streamlined as its creators could get it, I almost wonder if it's like AM
where there's just miles and miles of tech
processors, storage drives, etc
also you dataminers are some cool people, i read through the convo earlier w/ corvettes and learned a lot
Almost afraid to bring up the old ARG where it's established that the Atlas at least started out as a very big 21st Century server farm. Probably by Minute 16 it could be miles and miles of computronium but this is just me guessing.
The universes being simulated are highly abstract and at least the ones we're familiar with don't conform to established physical laws. That said, there is at least one whole lady in there and countless iterations of one whole guy so even if it never got any upgrades or expansions it's probably pretty honking big.
Big enough that it got abandoned on Earth when everyone else left, anyway.
It was made to simulate the universe that it was built in so it is capable of accurately simulating real physics. I think the Atlas is probably not as big as you would think, No Man's Sky was what, 3 gigs at launch? The Atlas is very much a meta reference to the game's tech so the idea that the Atlas is simulating a universe with a bunch of relatively simple math equations is the intended reading I think
What I'm getting at is that the Atlas is probably using similar procedural tech to what the actual game uses, just much more complicated. Of course, with the actual game, things are only actually simulated when the player is around, the canonical universe has stuff happening always everywhere
birth of a new star. What star is it?
Imaginary one
No new star is actually created
It's just fluff text to give players grinding for hours the impression they did something worthwhile
are we the Atlas? We are simulating the NMS universe on our devices right?
Your PC or console is sort of the Atlas, yeah
or maybe more like the game's executable is
This is wild speculation and based on absolutely nothing, but since it references corvettes i'll put it here. At the moment HG are being especially frugal about content, i think working on engine features that would benefit both NMS and LNF. Now we don't even know if corvettes will be flyable, or a glorified fast travel mechanic like the freighters only smaller, but supposing they are multi-crew ships like we hope I was wondering what the LNF comparative would be.
I mean you're not going to pull off a feat and potential huge USP like having a huge multi-crew corvette and not find a way to work it thematically into LNF if the engine work is already done for you. My first gut instinct was large galleon ships, but in a game where we have dragons, that feels a bit redundant. So the next, more obvious fantasy comparison would be: airships.
I wouldn't be surprised if we have to wait longer for the corvettes, but I agree i feel this is our 'big summer update', and if they didn't hold back WP2 to be the big summer update, then what are we getting instead??
I mean i remember when we got Orbital at the start of last year and I thought 'wow this could have been the big summer update, why didn't they hold it back for then?' and then we got WP1 for summer instead.
If it is, i would think POIs is the obvious candidate for update.
May I ask why?? I have been playing the game for 3 months only so Relics and Beacon are all i know
WP1&2 were all about visual spectacle, a sprinkling of new monolithic set pieces the size of archives would be great. if the engine can handle it, I know archives are a bit of a strain on it as it is.
at the very least, bringing the old fauna models up to the standard of the new ones would be nice.
not reinventing them, just taking the old goofy models and doing a better treatment of them. so no extinct fauna, just more updated visually.
That's how I would hope they would do it.
I always see it as an excuse to go out and explore all over again though!
Its nice to get attached to a planet, and its bittersweet when it gets ruined. But there's always the prospect of finding a newer and better one.
Especially after WP1 for me, the ratio of dull ugly worlds to gorgeously interesting ones swayed in the pretty favour.
normally some world types i would just avoid, like toxic or gamma.
now i am as excited to visit them because of how pretty or at least unique they can look now.
Same with frost planets
they were nice but they were virtually identical
agreed!
Its a shame the old ones are so common in regular systems tho
purple seems to feature more of the new frost planets. I LOVE all the variety of colour on those now.
YUP! I started to learn how to spot these from space so I could avoid
i love the ones with the purple or green ice.
Solanium worlds can look pretty too since WP2 with the glowing fiery plants.
hehe i know which ones you mean ๐
So yes it would be a shame to lose a pretyt planet, but i feel a short term disappointment is worth the long term enjoyment of all these new worlds to explore
having said that, with them only just updating the planets assets, i imagine they will be extra careful not to interfere with them if they do make changes
Yes exactly. I imagine POI updates would have a minimal impact on the planets themselves.
the only change i'd want to pets is a revisit of the riding and flying.
but with that being a huge selling point of LNF, i don't see them giving away one of their best USPs for LNF in NMS.
But if they ever did improve the riding mechanics in the same way they improved the turning circle of the minotaur, i would be happy.
It would make me use them just to play a more primitive game.
There's one thing i suspect will be a very likely addition in this update, and its based off some data files so could count as #nms-spoilers appropriate.
I think we will get access to the stone parts for the minotaur.
They need some adjustment still to work as minotaur parts, but you can already attach the parts with mods, they are just a big goofy at the moment.
Now I don't know if that was just an easier method for them when it came to coding the stone golems: to make them use the same a.i. as the sentinel mechs, but if you're most of the way there with those assets, why wouldn't you add them as options for the players? Even if it ends up being quicksilver unlocks.
Anything else would be speculative, but they would make a neat thematic reward for running planetary temple dungeons... if i had my way!
More of the stone staffs like the relic expedition reward, but procedural, a new stoney multitool, the golem parts. All nice dungeon rewards for big pyramids we can go into and plunder.
The derelict dungeon tech is so nice i wish they used it more just with different tilesets
Imagine if crashed freighters had similar dungeons to them, only instead of dark, they were overgrown with moss, had beams of light shining through cracks in the hull.
I feel adding a layer of ivy and moss to the existing tileset and changing the mood lighting, would be a low hanging fruit to adding another flavour of dungeon.
only challenge would be how you host them in the crashed freighters so they don't clip into planet terrain etc.
But you could use the same airlock mechanic to despawn the planet.
They do get a bit samey fast, and i feel some small changes could ramp up the variety.
Like if each tileset had certain points to spawn a hazard. And that hazard could be fires breaking out, or electrified loose wires and puddles of electrified water you had to avoid, or leaking pipes venting out toxic clouds.
one small variation to the procedural generation that when layered with other procedural parts creates unique situations.
i.e. having to navigate around electrified pools while not going fast enough to disturb the egg sacs would feel very different than going through a thick fog of toxic gas unsure if you're walking straight into an egg sac until you see its beating heart getting aggrivated in the fog and glowing.
Oh yes they've never actually been an issue hehe. When i introduce friends to NMS and derelicts, i play up how dangerous they are, knowing full well that they're not an issue if they do pop :p
but i like giving them the false sense of tension!
because its a better sell of the game if they think something horrible will come out of them if they do, rather than a small swarm of cutsey critters.
A neutron cannon can one shot them... we need more threats ngl
Neutron cannon is the goat
People aren't ready for this idea yet, but we could use a balancing update
Something to nerf some of the higher tier tech and upgrades, because as it stands right now we don't have many threats in the game
And its hard to add any that would be a danger to end game players that don't also one shot new players
Change the limits on SC slots from 0 at C class to 3 on S class and make them 1.1x bonus
crazy spoiler...we all die in the end
And watch the community explode
I don't think HG are really ready for that idea either. There's not a lot of precendece for them adding genuine danger to the game, even though we have difficulty settings now.
But I guess they might still be scared from the waypoint crashout
I think this is part of the design mentality that has caused them to make every new combat encounter opt in. So they can keep people happy who see this more of a cosy relaxing game.
Like i've said before, for the most part the only actively aggressive encounters that seek you out, come from launch. most things added afterwards are either content encounters you have to seek out, or triggered by you on your terms.
and on that note, have brood mothers been broken for most people for a while now? I think i only remember one patch where they actually moved around and spewed any sort've projectile
now for me they just seem to be caught in a loop of doing their 'spewing' animation, but nothing comes out.
I agree, but I think its something one day they will have to bite the bullet and do. People will complain for sure, but once you have your neutron canon and infra knife upgraded, everything else is pointless. It's a known thing that gamers will always pick the path of least resistance, fun aside.
There was a story i heard about destiny where there was some loot cave thingy that if you stood outside and shot into it, you would level exponentially faster than any other method in the game. The devs knew about it at launch, but believed players would rather engage with the interesting and fun content of the game, rather than camp outside a cave for literal dozens of hours. But most players will always opt for efficiency even to the detriment of their own fun.
It's kind of why i've always been in two minds on the difficulty settings in NMS. from an accessibility standpoint they are fantastic, and open up the access for a whole audience of new players. At the same time, being able to change them at any point robs anything of any meaning or value.
Maybe the ratings hold them back?? if I remember correctly and that is a BIG if, NMS started out as an E 10+ rating/ PEGI 7 rating but now I see a content description of 'Fantasy Violence' added and ratings upgraded to T and 12+ respectively. Too much violence and combat might push the game over to an 18+ which may restrict the intended audience range HG is aiming for.
Okay I checked a 9 year old post on Reddit and yeahh it was indeed changed
Maybe they just don't want to be a mega grindy action shooter
The concept that every game needs to be challenging is one I don't agree with. They can also just be for fun and relaxing
And NMS has never been challenging
You used to be able to avoid sentinels simply by not looking at them
a sentinel drone hangs around my settlement like a cute pet lol, as long as I don't mine anything it simply wanders around and scanning stuff.... but I don't think Laylaps is very happy though, he makes a lot of noises whenever that sentinel drone comes around XD
Lol
Plus you can still totally avoid them by standing really far away from what you're mining lol
I'm not dismissing what you say, but the argument hinges on the fact that we choose to install these upgrades. You can simply not upgrade everything to S if you want more challenge. You can use the settings to restrict resource availability and increase combat encounters and penalties.
I feel like there could be some more hardcore difficulty options but imo it's not at all necessary
At the end of the day it's a sandbox, I don't think just increasing the challenge across the board lends itself to what the game has always been - a casual survival sandbox. The setting options they have added answer that problem (to my mind), allowing us to better tailor the experience. Sandboxes almost always end in us needing to set our own restrictions if we seek additional challenge - in this case maybe not installing the weapons considered op and not allowing more than one upgrade to a tech.
As for finding ships, there used to be no cap on how many crashed ships you could locate and mark at one time, with the 100% certainty the next would have at least one more slot
I'd actually argue they have made the game more difficult, but the resources easier to access
Far more combat with things other than cave crabs
If anything needs rebalancing, certain equipment and features should be stronger imo
Squadrons etc
I think the game being as chill as it is isn't entirely by design though. Sentinels not attacking you if you don't look at them, pirates despawning instantly when you enter the atmosphere, those were bugs that were ultimately patched. Pretty much all of the combat side of the game is cheesable, either through bugs or through poorly implemented/flawed game design.
If they're going to do a balance pass to make the game less chill, it absolutely needs to be something players can opt into. And I don't really think many players would
I dont need some artificial reason to fish or cook or use bytebeat - I find them amusing in their own merit. I think as gamers we get wrapped up in needing "meaning" to things we do in games, rather than just finding them entertaining. If you don't like them, that's fine - but the idea that everything you do in a game needs to have a specific reason attached to do it goes against the idea of an open world/universe
Besides, if they actually want to add challenge in some "meaningful" way, they will first need to block mods and save editors and people trading things.
I'm hopeful that the corvette comes sooner rather than later, but it doesn't seem very far along right now
And the corvette is very much speculative as to how it works ^.^ for all we know it's not flyable at all. We could well just sit in a captains seat and choose a planet to pulse drive/orbit. (which i would still be fine with as a more immersive 'fast travel'!
Most of this sort of thing is already opt-out, extreme and corrupted sentinel planets for example are marked on scan (the latter is even marked on the galactic map). Players who already don't want to engage with that sort of combat just avoid those planets or at the very least don't spend as much time on them.
Same with extreme weather
I think this would be the best way to satisfy both types of players. In much the same way we can opt into difficulty settings, having clear indicators on planets of challenges is a good way to 'opt in' to certain experiences.
So if they did want to introduce more hostile brood mother infested worlds, we would know from space what we are getting into. This happens already with the game, just more of that!
Nah it needs to be a custom difficulty option full stop. Can't be locking crucial story elements and gameplay (such as corrupted planets) behind a very big change in direction balancing wise
That sort of organic opt-in opt-out suits the game really well I think. The sandbox nature works best when you can curate your experience through gameplay instead of relying on a difficulty option
Plus custom difficulty as a framework exists to work around stuff like this in the first place
Just make content independent of hostile planet features. Not every corrupted world may have hostile corrupted sentinels but some might. That way you get to pick your flavour of content.
with 18,000,000,000,000,000,000 planets (more now?), its safe to have a variety of permutations I think.
Also i don't think it should replace the difficult settings, as ultimately that makes NMS approachable for just about anyone, its more additional challenges on top of that.
Its nice when i have friends who were put off by the resource mining grind to be able to say that now you can just 'switch that off' if you don't want it.
I definitely agree with @icy citrus belief that its the journey, not the destination, that matters. experiences in NMS can be their own reward just fine. But I think that those who want a bit more of a challenge should be catered to as much as those who want a relaxed experience. Survival mode shows HG wants to, but I think its not quite balanced as the difficulty of surviving tapers off within an hour.
I notice this especially with smuggling
it feels like 'hey you can sneak these into legal space and it'll be a tense chase of cat and mouse!'
great! but when i warp to the high security system, i am dropped right outside the space station
no need to outmanouvre sentinel scans and try and be covert about it
they're about as risky as selling any other good between economies
they're only dangerous if you hold onto them, which you have no reason to
Space station security is really funny tbh. I can shoot at a station and get a never ending barrage of sentinels after me which lose track as soon as I enter?
Would be neat to have stations and POIs react to things like wanted level or notoreity. A station undergoing lockdown after shooting at it would be a fun reminder not to mess around.
Even if they did something small like make it that smuggled goods can't be sold at the station, only planetside, would mean I would have to pulse and hope to scramble sentinel scanners.
(ignoring the fact you can spam the scrambler to guarantee it works 100% of the time!)
Oooh yes! didn't freighters used to/still do, if you 'accidentally' shoot them? Having space stations lock you out would be a fun challenge.
The actual smuggling quests you can pick up make you fly to a black market dealer on a planet, they should make it that all smuggled goods have to be sold that way (this conversation is probably long since a #nms-the-future topic!)
You're hired
wty! I accept payment in cookies and leaks about new NMS updates.
Knowing that the update is (more than likely) coming next week if the expedition is server side, I wonder how close professor cynical was to guessing it.
Sorry 'relaying what his super reliable source, Bean Surray,' said.
anniversary is the 8th i think?
Sorry i was wrong, the 9th you are right
I suspect it will land next wednesday!
Although now i have a horrible feeling they might drop an emoji on the 9th for the anniversary (please say it ain't so!)
I am still hoping for an emoji drop this weekend, but I have an ominous feeling now
another week of work between me and NMS update ;-;
What they could do is emoji this weekend, update next wednesday, and LNF trailer for the anniversary when most people will be watching social media. Best time to promote the new game to a wider audience.
@grizzled apex you mentioned how often they push the server side expedition live before it goes public? Can it be more than a week between the two?
Full reveal of the makeship plushies Sean teased is probably imminent... That could happen on the anniversary but maybe they're planning to do it when the update drops? (which would mean the update is very soon)
Expedition will have a bunny or fox head customisation in celebration of a LNF trailer. <-- my prediction!
Generally, the nextExpedition number seems to be updated ~1-2 weeks before the update drops at most. The startDate is usually pushed a day or two before it drops.
But again, HG and patterns don't really pair well. Relics was on the server for a month or so before the update + expedition dropped
Okay, so it could go either way!
okay so lore-wise, why do the sentinels care about smuggled goods or attacking space stations?? Mining on planets can be understood in the context of the destruction of Korvax Prime but space stations? When I first started playing, I thought the defence chit for summoning system authorities means ships of that particular systems race would come help, not sentinels. Is this all part of 'maintaining' the simulation ?
I have a feeling about Saturday
Update?
Would be nice, always excited to see something new with NMS, it's like you can just keep going on and on with potential
Okayy I'mma stop before it becomes a #nms-the-future topic lol
I did until i realised the anniversary is next saturday and they may well wait for then to drop an emoji/more expansive update teaser.
But I do genuinely hope i'm wrong and my first instinct of this weekend was right.
Tbh, we haven't had emoji drops on the actual anniversary too often. Most of the anniversary updates drop / are teased before/after the anniversary
That's promising! Only time i can think of it was pre-emoji era with next? I have a feeling that dropped something around the anniversary BUT I could be remembering it wrong.
I just remember they made more of a feature tease the weekend before the actual drop, but that was a lot more than we usually get pre-update these days. I'm sure the trailer and all sorts dropped well before the next update.
looks like next dropped 28th july well before the anniversary, so they must have just been drumming up PR because it was such a big update and the xbox, rather than it being the anniversary. SO still hope for an emoji this weekend.
I feel either way, we are due two more expeditions before the reduxes.
So this one and perhaps one more standalone?
or vice versa
that will give them enough to run the reduxes, though they have brought back old expeditions to round out the roster too
I don't recall any feature teases before an update apart from what we got from WT for Atlas Rises and NEXT. Most updates only had trailers drop after the update drops, apart from NEXT (since we picked that in WT) and 2 Teasers for Beyond. Although I could be wrong
Yes Next is the only one i can remember dropping before
But that was a special one.
So those points to me lean towards an emoji this weekend. Because they will want to make the anniversary more about the team.
Oh wait, Origins also had the key art and announcement drop a week earlier strangely
And if they have a LNF trailer, that would be the moment to do it, so they wouldn't want NMS stepping on toes.
Oh you are right! I remember getting giddy about that key art and the promise of new biomes.
This all could just be copium for getting an emoji this saturday tho
I think the quicksilver store must be due to run out this weekend or monday
I don't see HG dropping anything related to LNF around NMS' anniversary imo. I'm sure they want to expand the community for their new IP, and doing that on a games event would make more sense
so I don't see them leaving that running a whole week empty.
CM 103's completed by now, and the rollover time to switch to CM 104 is in 1.5 hours
Unless HG changes it in the next hour or so, the Jungle plants should start unlocking at <t:1754046000>
Which would mean this next expedition won't have a community mission set attached (or that HG's gonna make us wait till the 27th when this CM ends to actually start the expedition which seems pretty unlikely imo)
The only thing I remember for sure is that the denser asteroid fields from endurance(?) turned up in the trailer for an earlier update once
And capes appeared in the bytebeat trailer too
Iirc
That's just mistakes because they probably record the trailers in later builds of the game.
I didn't realise capes got teased in the bytebeat trailer
I don't think that's entirely true. That trailer just used HG's debug NPC tools to place down Nada on a base, who's model already has a flat cape attached
I am definitely hopeful for some really meaty content this time. After an incredible start to the year with WP2, the next two update's content were very... 'huh'. Not inherently bad! Just kind of 'neat.'
I imagine Settlements originally gave them a lot of issues because I swear the 'eyes' emoji dropped like 3 weeks before the update actually did
which makes me think they thought it was ready and then something in testing made them realised they'd dropped the emoji prematurely.
So maybe the reason the settlement update in beacon ended up so conservative is because of that?
I Saw a poll from Captain Steve on when people thought the next update would drop. I was sooo tempted to say something about the expedition being server side but i was well behaved because I knew @grizzled apex would be angry if i leaked it and encouraged wild speculation. ๐
Hmm, I just went on the news page for the site to check something about Frontiers. Is it just me or are there no articles under there except for release notes for 5.75 - 5.73?
FF has issues w/ the nms site at times so it might just be me though
I also see this
So it is. could they be messing with the site? Maybe CS was right afterall and they might do a merchandise page?
Ooor they are working on a No Man's Sky: Starfleet update page? :p
and did an oopsie
This reminds me to check my work site as it had a bug yesterday!
Old news articles can still be accessed if you have the links
Hello Everyone! Another busy year for No Manโs Sky is drawing to a close, and this holiday season we are pleased to revisit our tradition of running remixed editions of this yearโs expeditions. Across the following dates, 2023โs community expeditions will be available once more, taking place in new sections of the universe, offering explor...
Is there a way to view the whole sitemap?
I wouldn't be haha, its one of the few bits of info about HG's plan I can still access, although I try to keep talking about serverSide stuff here in case HG don't like having plans for future content get out ๐
You know, just in case there's some unlisted pages :p
I know the person who puts together the pages (and i think the trailers) is external to HG
And besides he asked me to confirm this since someone messaaged him about a new expedition serverside anyway
they are part of their PR company i think because Sean or someone thanked them for being so flexible about quick turnarounds
Oh no i've been made! (it wasn't me)
there's a sitemap you can use to check changes to pages, but most of them are only updated once a page goes live publicly, so there's nothing really you could use there to uncover unlisted content.
I am surprised youtubers don't use this discord, because not one of them has ever mentioned corvettes.
Peeps like captain steve and cynical would milk even the notion of corvettes dry for content!
once we know the name of an update we can figure out the URL to patch notes page really easily, they've always 404ed before the trailer is released as far back as I can remember
Just as well because then expectations would quickly outpace whatever they end up being.
I totally didn't just try corvettes-update
I am still hedging on it being a POI update.
patch notes are written up like blog posts and get posted into the category they're in. it doesn't usually change the news or release log page since those just act as organizers for the links themselves
hehe yes I was joking about this, more likely they are working on something more substantial which is why i asked whether it could be a merch 'store' or at least merch with relevant links to retailers.
I wonder what direction they'd go with corvettes. The exterior hull of the corvette could either be proc gen, or player designed. At the same time I guess they could integrate them with the ship building/ scrapping system depending on how they work
they used to have a different sitemap generator which could let you see which categories articles are being posted under. Most of them just fell under a single category, though it might've been useful trying to see if they're reorganizing their post structure.
I mean the news and release log kind of always serviced a similar role? Maybe they will change it so news is more merch and main content updates, and then release log is more incremental patch notes. And the mainline content updates on either going to the same page as they do now?
The release log is a much better navigation anyway, since its all in one scroll and the mainline drops are nice and big.
That'd be a good change imo, one that's been due for a while. I'd like to be able to find all the post update launch blog posts HG do without having to sift through 7 minor patch entries each update ๐
me prediction is going to be: No Man's Sky: Horizons. Because that would work for a POI or a corvette update.
POIs and corvettes would go pretty well together as a joint update ngl
It would!
Especially if corvette upgrades were found in POIs etc
Plus corvettes are a logical step with the variety from worlds part 2
I wonder how a corvette would be different from a freighter.
I imagine it will be closer to a frigate in size, could be smaller or larger
Yeah, just cant really think what we'd do with it. Excited to find out.
This is all speculative, but if they are small enough to sit within the flattened circle we get for POIs, then they could be a multicrew ship that can land planetside! That's my hope for them anyway.
What functionality would they bring? Probably not a lot! But NMS doesn't necessarily have a precedent of bringing in things because they make sense for gameplay, but just because they're fun. Just like exocraft aren't really necessary, but we love to have the option there!
There's a lot of peeps that would say they're not needed because we can all fly to the same POI, and they're right. But for anyone that's played Sea of Thieves, they know there's a lot of fun to having a shared journey. Now imagine that but in space!
I've noticed a lot of games recently have that multicrew mechanic for coop. Wildgate and that jump ship come to mind (and there's another i forget the name of.) Not to mention of course SC, and looking at those shows what great fun I think it would bring to NMS being able to share the experience of exploring the galaxy together.
(and to not exclude single players, it gives a whole recruitment mechanic to filling up your crew with recruitable NPCs to improve your corvette's stats.)
NMS' mp is a lot more "co-existance" than actively being able to do things together unfortunately. More activities you could actively do with friends would be really neat though. You're telling me I can't fit my friends in my giant space truck? ๐
Exactly! Corvettes would be another step towards actually warping and travelling together with friends, rather than friends all popping into the space anomaly and waiting for one of you to warp so that you can all leave and 'join X's system.'
Would make it feel more like you're playing together, rather than cohabiting.
I don't even mind if it turns out to be such a technical headache that they have to take technical shortcuts like it being a bit 'on rails.' Like i'd be fine sitting in a captains chair, choosing a planet from the system and going 'engage!' then getting to wander around my ship for the minute while it pulses.
Even if they're too big to land, it seems they'll have hangars so you can quickly hop down in a ship
That would be fine too! Although one word for that: Teleporters! beaming an away team down to the planet.
That would be really cool ngl
(No you have given this too much thought! :p)
I think with how creative HG can be, they could come up with all sorts of thematic roundabout ways to get around any technical hiccups.
I can see them working on things like POIs first, or Space POIs, in its own update, before giving us corvettes tho. As @grizzled apex said, we play the game in parallel. Giving us more content to play together, would add more justification to have a multicrew ship.
if corvettes are a multicrew ship, they would need an update to multiplayer because it has a number of issues right now, from what I've heard
One minor thing I'd like to see is the ability to set a course and then get up to walk about
Would be awesome to stand on a balcony or something and watch the landscape pass underneath
If you play next to someone you can see how bad the synchronisation is.
or use the sphere gadget. if you spawn it, its synched to you. If someone else spawns it, shoot it and see how long it takes to react :p
^ This.
I think the delay is why things like races are done individually and not with you all at the start line
They would only add corvettes if the multcrew angle was an option rather than a necessity anyway. HG has always been good at making the singleplayer audience is catered to.
I'm wondering if potential multicrew (or at least passenger capability) and the physics of having a walkable spaceship are a hint that LNF may have large boats to sail around
The idea of a big, customisable galleon or something would be pretty cool
I speculated this too... but then i went one bigger to airships :p
That probably makes even more sense ngl. Especially if the game ends up having some sort of freighter equivalent
I think if we get corvettes in the way we hope, its almost a certainty, even if its not at launch.
The original Ariadne is going to make a triumphant return aboard a repurposed derelict they've managed to fix up, which is how the corvettes going to be introduced, and why it has an oldy analogue nostromo aesthetic (silly speculation!)
anyone have any info about living freighters? anything works
@dusk grotto send frigates on expeditions until u recieve a dream ariel
from there im not sure i just started it myself
I just asked about corvettes purpose because I dont play the game with friends. So a multi crew ship will be useless to me.
i thought a dream ariel was for living frigates
i think its for both? im not 100 percent sure
@dusk grottoupdate there are no living freighters
just frigate
i did some googling lol
Well the notion that the corvettes will be multicrew is purely speculation and in no way confirmed. And the one thing we can be sure of, is that if the do turn out to be multicrew, then HG will still design them with singleplayer in mind. Historically HG have always made sure that anything they add is SP first in fact.
Thats why I think there'll be some mechanic for hiring crew that might perform duties on board, on at least on a basic level improve the stats of the ship. i.e. engineering korvax improve shield capacity, and so on. Like officers for your ship.
Ohhh, good point!
Would be nice for more space POI. Maybe we can go in deep space with these.
The only things we do have 'confirmed' for corvettes (if they even arrive are):
- They will have their own hangar similar to a freighter.
- You will be able to build on them similar to a freighter, and visit other player's corvettes (there are files for player corvette base and friend's corvette base.)
- That's about it! Oh maybe that they'll be smaller than a frigate, but that's only going on real world comparisons.
Yes! To me, space and planet POIs are really the only things missing from NMS to make it feel complete, after which anything else we get is a bonus.
- they seem to be inspired by the Nostromo, at least internally. The screentest texture would probably be right at home on an analogue terminal like that ship too.
Oh yes I knew i missed something, thank you. This too.
This is why I think they will be some old derelict or ancient ship we repurpose, which might my HG's way to explain away why we've not seen them until now.
and why they could be autophage related since they're all about old repurposed scrap.
Wonder if we're on emoji eve today or not haha. Still a few hours till when Sean drops those though
Yep!
The only thing I really need is whatever tech they use for derelict freighters on planets. Would be cool if instead of digging up the same ruins for treasure hunting, you have to go through an ancient dungeon.
Or if Ariadni has finally escaped the realm of glass :p
(and somehow ALWAYS immediately after I fall asleep ๐ )
If he does, it'll probably be in about 10-12 hours from now
thats uuuusually i think when they tend to drop!
on Saturdays anyway
^This
And i've said this before in here, but a 'quick win' for crashed freighters would be to use the derelict tileset but layer in some hanging ivy, moss, overgrown flora retaking the ship, and some rays of godrays streaming through cracks in the hull.
'quick win' even tho i appreciate there's still a lot of logistics to making that work! The only quick part is that you'd have the foundation of the tiles ready to go.
Oh that makes a lotta sense! Though with the fact that autophage ships just tend to be shells for the autophage echo itself makes me a lil nervous to land inside one haha
Idk how possible it would be, but id like bases on planets too. Maybe the vykeen have them scattered around and it can be a combat arena. But I read here that new npc animations would be hard.
hehe yes this is the only challenge to my theory!
There's my alternate theory then
the realm of glass is like an 'afterlife' a repository of data saved by the sentinels
BTW bomberboi thank you for all that you've uncovered with the game. ๐
whos to say what ancient derelict ships have been sucked up into that space from earlier iterations of the simulations
old analogue versions of the simulation.
This is why i joke about Ariadne coming back, but that would be a genuinely great way to continue that story and give us our corvette.
If its something Ariadne has fixed up to escape the realm of glass, mebbe we've helped them our side and so they gift us the corvette as a thank you for aiding in their rescue from the realm of glass.
I can virtually imagine the tear in space opening up in front of us and the corvette pulsing out of it before the tear reseals itself.
That would be cool!
I would kill for ANY continuation / conclusion to the weekend mission storyline honestly, so it'd be super neat to see them tie up an old loose thread using a much requested feature.
Thank you! I'm glad people enjoy what amounts to basically a weird obsession of mine over this game ๐
I got the Foundations trailer on my YouTube homepage the other day, and seeing "8 years ago" next to the upload felt really jarring.
I still remember the day I saw that video pop up on my YouTube. I was shocked, we all assumed HG had ran lol
Thing weird about it! You've seen how over excited I get!... either that or we're both weird ๐
Looking back at the comments, it really makes me wish someone could go back and show 2016 HG what happened with their game. It makes Sean's words from the WP2 deep dive hit a lot harder, especially the "everything's so far from what we ever thought was possible when we first started out"
Yep, its crazy too because I was actually satisfied with the game at launch. I could go explore different planets. Thats all I needed ๐
Hah, even if it is weird idt there's any justification needed there. NMS is just fun to obsess over ๐
I came into the game mostly blind w/o a lot of the community hype, and honestly found the gameplay pretty fun for what it said on the box. Each update just kept blowing my mind further and further from there on out.
There's almost too much to do in the game now, exploring, fighting, settlements, fishing, smuggling, etc etc. Whenever I get on its hard for me to decide what I'm going to do. ๐
Also, I'm just not a negative person really, I can probably see the good in the worst games.
Yes I actually adored it from the outset. NMS had a feel I remember mining the old mineral pillars during a snow storm in my first hours and just feeling like this little pinprick in a giant galaxy just trying to get by.
A lot of newer players will likely still experience this just from the sheer amount of content to explore, but legacy NMS did an amazing job at making you feel like a part of it's universe and at it's mercy. I remember being stranded on an island far from the mainland without fuel with shark predators all around me, which is a kind of situation you can barely get into in modern NMS.
That happened to me back in 2016. Radioactive planet that was killing me and no fuel for my launch thrusters.
Yes! This almost goes back to what I was saying the other day. Sometimes convenience isn't always the best, players will take the path of least resistance and that will rob them of those moments.
It was refreshing to see Sean repost that reddit post of the person who got stuck without fuel on an island recently.
(he finally did escape)
but that's a special moment that came from a situation thats actually really hard to get yourself into in modern NMS.
And you can put self imposed challenges on yourself, but its reeeeeaalllly hard to commit
I remember when i was going for the achievement for surviving X amount of sols on an extreme planet
leaving the planet reset the timer, so you had to stay on it for literal hours, so i broke it up over a few sessions
i could have just sat in a building but i decided to go explore on foot, making my way from POI to POI.
and because back then the only way to save was to get in and out of your ship that i remember, or a waypoint, those were blessings
since you could only summon your ship at POIs
Some of the best moments I've had in this game come from the emergent gameplay, that is to say events that aren't specifically planned by the player or developer and that emerge from different gameplay systems working together.
Once I was trying to see how well it work to have an interceptor as my only ship. I got attacked by pirates and they damaged me really badly so I had to make an emergency landing on a nearby planet. Turns out my anti-gravity well (launch thruster) was damaged in the battle and needed repairs if I wanted to take off again. I was really lucky that the planet I went to was dissonant because otherwise I wouldn't have been able to get the resources to make my repairs, but even then, it still took over an hour to get airborne again.
I am a big fan of emergent gameplay in my games โค๏ธ
I don't think NMS should compromise any of the nice changes its mean for convenience, but it would be nice if the dedicated 'survival mode' difficulty had a few additional difficulty features that weren't just bloating numbers
like being unable to summon your ship via the quick menu
then exocraft immediately have more purpose again
Getting actually softlocked would be bad, if NMS was more of a roguelike it could work as something you would need to plan for to keep your run going but it very much is not that sort of game. HG are obviously very careful to make sure you can't get stuck but it still can happen sometimes.
I haven't tried the adrift mode, but i bet is fun to have some of our creature comforts taken away
minus that time NMS became a roguelike!
that is the only expedition i've not actually played, and i am sad because i love roguelikes ;-;
Being able to summon your ship is an important feature, imagine landing on a floating island in an uncharted system and then falling down to the ground D:
But then you would have to find a POI to summon it in with a nav chip
Uncharted
ah! Can you not summon them at waypoints? I know there's a free landing beacon there
There are no POIs there
do waypoints exist in... ah
well a few design adjustments to cater for the inability to summon your ship then!
I wanted to do my own variation of the challenge where you ignore your starter ship. but i bet it would not be as fun as it sounds
I think they could get away with it if they had some sort of contingency feature. In FTL you have the option to send out a distress signal if you run out of fuel that calls a random NPC interaction
Only change to difficulty would be unlocking all blueprints (which unlocks all the portal glyphs) and only travelling via portal, no ships at all. Or at least make it so the ships are not interstellar so can only fly as a plane would.
So it is a bit like Stargate ๐
having to find glyph codes that would reach the kind of planets that had the resources you needed.
part of the fun would be in entering random glyphs and not knowing where you'd end up
i started experimenting with the idea by just putting glyphs into a portal randomly, and the first one i got there was a volcano erupting and the portal was right at the foot of it!
If there were options to unlock staffs and ponchos from the start, i could play completely primitive run using the portals to travel between 'realms'
Having gameplay situations which don't require the player to actively seek them out goes a long way to immerse you in the game world imo. A chain of decisions you make resulting in a new situation you weren't expecting makes the player think a lot more than if they can just buy or quick action their way out of it
I've always loved the kind of games that encourage you to put planning and forethought into the journey
like you said, it makes you more engaged and immersed in the world
I like this idea, i think this could work for pulsing in space too. that way asteroids don't have to be as plentiful.
This could work very well as a gamemode if the player spawned near a portal. If HG's original vision of things getting weirder near the center was implemented, and glyphs awarded in reverse order, you could recreate the center journey on likely a more impactful way.
Each new glyph could potentially signal a plethora of new world types to explore
Yes in my head for the challenge, you would not be able to use your starter ship, and whatever ship you did find would be good for one trip to a portal, afterwhich it becomes inoperable. But as a game mode it would be great! no ships, just portals.
I don't know how plentiful traveller graves are but yes! being able to collect the glyphs one by one would be a fun way to gradually work towards the centre.
If they added the planet side dungeon temples i have always wanted, having those guarantee to give you the 'next' glyph per planet would be a fun way to travel realm to realm.
Moving away from asteroid dependency might make persistent space POIs and regions more viable from a gameplay perspective too, but with how insanely large system relative coordinates are I dunno if HG would consider it
So on this point, because @ebon spoke have talked about this too. How viable is fixed POIs in space?
Space just feels too much like an intermission, and the method of spawning POIs infront of me is about the most gamey feeling thing left in NMS.
I always suspected it was just a technical issue, that maybe they couldn't do coordinates relative to space, but from what you said Ayy, it sounds like thats not the issue at all?
I'd LOVE to have like a solar system map where you could see the planets and then icons denoting POIs. Here's an asteroid field, here's a pirate listening post, here's a derelict.
and using the same method as pinning planets now, you could select one to have it display as an icon to pulse to.
that way the journey to planets could have pit stops. 'ooh i'll just drop in at that listening post and suppress pirates in this system for an hour by taking it out.'
derelict scanners wouldn't even need to be redundant, it could be certain POI icons only ping if you scan for them.
Almost everything spawns relative to the system coordinates iirc, especially bases, comm stations and anything related to the player, apart from planet POIs, so that's not really it afaik. I do believe they can check spawned things overlapping w/ planets already too.
Well then nothing's stopping them! :p I wouldn't even mind if they were all on a fixed vertical plane? or offset by a few hundred u perhaps to make it feel a little less staged.
I wouldn't mind something similar to Elite Dangerous' scanner where you have to pinpoint out signals of interest by playing around w/ frequencies etc. Would make the POI more believable as always having been there.
i haven't played Elite Dangerous but that sounds fun.
The original premise for getting to the center would have been so good, I'm still sad they never were able to implement it.
Getting closer to the center would have made things not just more alien and weird, but was supposed to make planets (and space) more dangerous. Weather would be more extreme; enemies would be tougher; exotic, valuable resources would become more common; ships would have better stats but be worth more money; technology upgrades would be more powerful. The role of portals was to send you to a random planet closer to the center (not unlike a black hole) but on foot, so you wouldn't have your ship. Because ships could only be acquired from space stations, that meant that you could only leave the planet by going back through the portal. So portals were basically a way to visit higher 'level' planets early in order to get good loot.
almost sounds like the scanner visor but for space.
oooh yes. I am sure at one point too using the portals actually did surpress access to your ship didn't it? Maybe a holdover from this dropped idea?
or probably to stop people using them to shortcut to the centre, which HG doesn't seem to mind or stop you doing anymore.
Yeah they used to block you from leaving the system. It wasn't perfect because you could claim a base, go back through the portal then fast travel to the base to lift the restrictions
when they made it so you could have multiple bases it pretty much removed the cost of doing that and just made the limitation an inconvenience, which is why HG ultimately removed it
Honestly that sense of progression would've been so natural given the setting. The meta's shifted so far from attempting the centre journey that a lot of players seem to settle into their own corners of Euclid mostly. The more communal focus does make that shift make sense, but again, you don't have that feeling of being at the universe's mercy as this would've had. It could probably fix a lot of the issues with pacing but still give players the choice to live and explore at their chosen difficulty without throwing everything into easy swappable settings.
I wonder if this idea might be something they revisit with LNF?
Having more peaceful and less hostile starting spawns, with things becoming more progressively hostile as you travel outward? It depends how far they lean into the RPG elements I suppose.
and on that note how it will work in terms of zoning? rn they use systems to lobby up players, but if you're on one continuous planet, will we phase in and out of lobbies as we travel?
it would be fun as a starting option to pick your starting galaxy. I have seen people use a friend to make their starting galaxy calypso and it looks like what survival mode should have been!
Today is the day that i discovered that sentinel multitools are the best mining multitools -_-
Uhhhh no?
Atlantid are better
I'm also really curious how they'd end up supporting any new biomes or terrain types they might end up adding eventually on a single planet. New dimensions perhaps?
You can install a second mining laser technology alongside the sentinel one
doubling its capability before you even install a single mining tech upgrade
because it doesn't have a traditional mining technology, it doesn't stop you installing a second
So technically yes Atlantid and (i think the staffs are meant to be best?) there's effectively an oversight which makes the sentinel multitool outclass them all
I will test this to be double sure! as i am going to pick one up now
The same principle applies to Runic Lens found on Atlantid MTS
And it features a bit better stats than hijacked laser
ooh is that so?
Well that's lucky because i have a lot more of those
I suppose sentinel multitools would still have value for newer players who don't have access to Atlantid yet
The silly thing is i have just checked my multitool and i have already had the sense to install the mining laser on top of the runic lens. Silly me!
I see the quicksilver has rolled over and is already at 15%? When did was that meant to start again @grizzled apex ?
Ah there is it
soo roughly 20% per 24 hours? would be the guess? 15 days. I think that won't be a good measure for the update dropping then. If it was fast tracked to end next weekend i'd say emoji is unlikely, but doesn't seem to be.
It varies a lot from day to day so its hard to say, especially since the NMSCD CM tracker isn't working rn. This current community mission ends at <t:1756292400>, which is a lil farther than what i'd expect the drop date for this expedition to be.
Huh
HG usually sets placeholder dates as <t:7258118400>, but they've set the start and end dates for the next community mission as <t:1787828400> and <t:1787914800>
@grizzled apex yo bomber, since u know better then me in these kind of stuff, do u think we will get like a big content update this summer like we did before? Or no signs at all? Im legit curious cuz we got 2 somewhat big updates back to back
Not much to go off of. There's been a new expedition uploaded serverside very recently which will mostly likely be a part of the next update. We've had texture files alluding to a "Corvette" type ship for a while now which seems to look like the Nostromo. Relics and Beacons didn't add any unused content unfortunately.
ah alr thanks, wait isnt the corvette the flying base ship thinny?
or what was that? i heard something about it
@grizzled apex also jungle stuff is now in the QS shop
Yes there's also a new base type which may hint that you could build inside the corvettes. I posted a short clip of it and a testing mod on nexus.
Yep, I've been keeping track for a few days ๐
Well, im excited for the new expedition then, maybe the expedition itself is a sign of new content, like usually expeditions now focus on stuff that have also been added in the same update
You can check the rollover date for this one to end here
It's probably a long shot, but this being expedition 19 has me a lil excited for any void Mother connections. Only time will tell though.
We haven't even had an emoji yet ๐
Yup lol, but it can drop anytime now, cuz no new patch notes/experimentals
And all platforms are on same page with versions (switch vs others)
Yup
Anytime now
So its a good moment
I'd wager an emoji might drop either tonight or tomorrow morning (HG time)
I've been trynna check emoji post timings to find a pattern, but Sean really does seem to just flip out his phone and hit send
Few times he did it late like 11pm uk time
Yep, although the beacon seems to have been an early morning post, which surprised me
Well guys time to leave our predictions lol
/jk
Alsp holy sizzle its saturday already?
Time flies
Was the Living ship ๐ฅ the first instance of a Sean emoji?
Nor crossplay it seems
Small updates like crossplay, next generation, that one unnamed halloween update, and the mac release didn't get emojis
some expeditions didn't either, some did
if it will not drop either today or tomorrow then next week for sure
I wonder if it's going to be another 3 expedition year. Say the upcoming expedition arrives mid August and runs through September/October. That doesn't leave much window for another one before the redux.
The expedition spam in 2024 was insane ngl /jk
The expedition spam was only so bad because they threw in a extra one for mass effect day then the cursed was really buggy both times
And the expeditions were almost back to back for a large option of the year. Kinda exhausting
I was actually really glad we had a good break after Relics. Gave me time to rest NMS and play another new game finally
There's also the fish tank helms bug (the unlock is tied to the title, so if you're forced to do a restore after getting the title, the helm/fishing hook reverts to locked with no way to unlock it again).
And the missing 5 fossils...
All they need to do with the fish helms is have them be unlocked across the account. Boom, solved. Unless there's something else more complex involved
that flying island is bugged since like either aquarius or the cursed
same with broodmother
The broodmother helms are account wide, right?
Ohhh, that sucks. Yeah, they need to fix that
broodmother during the fight doesnt move, doesnt attack, it just summons her minions, thats it. No more booty slam, no more purple fire acid thing ๐
like i thought they fixed it cuz of the settlement broodmother raids but nope
like why?!
i bet they are aware of it
They just finally fixed the wormskin folios 2-5 dropping and that bug has been around for years.
damm
also the fauna is bugged
like realyl bugged
really*
i explained it a billion times why
None of us can hope to understand how HG work unfortunately... There's a lot of long standing bugs that they've taken a while to fix as precedence. We can really only keep reporting and hope they can find a fix.
Report frequency might also help them rank their priorities, though we don't really have any evidence for this.
Martin usually only posts about rare bugs that are difficult to replicate, so I don't think that's something we can base their bug fix priorities off of
ah okaay
okay*
ngl i dont think we gonna get something today or tomorrow, sean is usually like active during the "pre emoji" time
they only like announce the anniversary and thats it, it doesnt effect the update
it didnt happen last anniversary why would it happen this time
it's August, I can finally start to get hyped again
It's not entirely unlikely it might be posted tomorrow. Sean's dropped emojis on Sundays before
An emoji drop + more LNF news would be swell.
Just to double check, if I go to the galactic center and reset Atlus, can I still go back to my old bases and settlement in Euclid
yes
I think this is looking more likely by the hour.
The only thing i will say, and it could be copium, announcing or teasing an update on the anniversary would put a lot of pressure on that update. For example, as much as I loved Aquarius, it would have been a rather underwhelming update to celebrate your anniversary with.
Which gives me hope if they are saving it for then, that its something worthwhile of an anniversary.
They announced Frontiers on the anniversary, with the name and everything. Then it didn't release until september and it was pretty niche
That was a special case though I think. They weren't going to have an update out close to the anniversary so they wanted to give us something
normally nothing happens on the actual anniversary
At this point if we don't get an emoji this weekend then, we've got quite a wait if they don't do any teases on the anniversary.
It could be if they do happen to want to do a LNF announcement, they do something NMS related to show their commitment to it. That's what they did with the LNF announcement, give us a tease of things to come. Which i think was one part using the stage event to promote NMS, but also to dissuade any concerns that LNF meant an end of support for NMS
What exactly do they do for the anniversary? Any special rewards like gacha games do on theirs?
No, normally its just a nod to the anniversary on Sean's twitter, rarely anything in game
Sometimes they've done a video for milestones, like 5 years i remember a look back at the history of NMS video.
There's usually an update around July or August that's big, hence the hype for the 'summer update' or 'anniversary update'
although we've had it at late as September before. I think echoes was that year's 'big summer update'
oh according to your list we got that late august
i suppose i have september in mind because thats when we would have been getting most of the patch buzz for it.
Announced updates have been strange so far. Beyond had some backslash iirc, Frontiers (imo) was trange to have that much hype building for. But that might just be since the first update we had an early name reveal for was NEXT, which raises the standard quite significantly in people's eyes...
Also likely heavy copium, but there was a 3 day seleration b/w Orbital's emoji drop and the update drop, so we might have one more day for the emoji ๐
There's still a chance! I am sure sometimes Sean has posted the emoji last thing on a Sunday for him.
The truth is we try to see patterns and really he could just post it as soon as things fall into place? Like getting the greenlight for a sale being accepted to go live at a set date, the 3rd party translators giving the go ahead on their side, the marketing agency giving the greenlight that all the trailers and landing page are finished? It could be no more than Sean waiting for the cards to fall into place, and sometimes they just take a bit longer.
I suspect even that Sean doesn't post the emoji until everything is absolutely go ahead for the update.
And if this is 'just' an expedition, without accompanying content, I feel like sean tries to keep the time between the emoji and the release as lean as possible to prevent too much over speculation and hype. Tho I think we should be expecting the summer update to be the next so I don't think it will just be an expedition
@grizzled apex yo is it too late for an emoji drop?
Going purely off precedence, Sean has posted the emoji late night on a Sunday or even a Monday before. Some updates have had the emoji drop a day before the update (companions, singularity), so we can't really tell.
Personally I think this week is off for an update, but hell Sean could come in swinging with one any minute now and surprise us too
Sean is never too late with emoji posting. He posts exacly when he needs too
The reason why im even expecting an emoji is because this is like the most perfect time for one
True
Anyways thanks Bomber for a response
I don't expect anything before August 13th week
I can sense you doing what I am! Telling yourself its not going to, so if it doesn't you're not let down (but secretly youre hoping to be surprised.)
Right now there is a big sumer sale on PS Store and NMS is not discounted. The sale is ending on August 13th and probably the new one starts. They usually align release of the update with sales especially on the playstation, it was at the same day.
Hah, is it that that easy to catch ๐
Only because i see myself in it!
This is plausible, tho HG can put it on sale independently of what Sony sales are going on
Yeah but mostly they are aligning
I'm fairly certain HG issue sales independent of platforms, especially on the consoles.
Off topic slightly. I appreciate that every update this year has been content. The expeditions only are really disappointing to me.
And a lot of platform issued sales amount to no update
Yes but sales are updating on wednesday, only weekend sale is different
For me it depends on the expedition experience. But in general my main issue with expedition only updates, is it feels like there's no long term change to the game. Its the FOMO that feels a bit off for me. If the expeditions began as, and always were, a slowly growing list of expeditions we could undertake at our discretion, I wouldn't have an issue with a 'expedition only' update.
And i know one day that will be the case.
Yeah, i know what you mean. I dont care for expeditions that much is just do em for the rewards
I didn't mind Singularity being expedition only since it had heavy allusions to the next update. I know a lot of exped content is eventually added to the base game too, but having that clear tie to the next update while getting subtle clues made it worth being an only-exped update.
True, I really wish they would add that time mechanic
Do you mean cursed and the time dilation?
Doesnt mean anything
I even believe it means that there is an update coming ngl
Cuz when an update is ocming the game goes on sale for like 2 weeks i believe?
I did quite like how Singularity had lasting impact on the world of NMS. If expeditions did this as a rule I would enjoy it even with FOMO. Then expeditions would be more the history of the galaxy for new players, which we actively experienced.
In fact, if they bring in expeditions to LNF, I hope they use it not only as a way to tutorialise new content, but to explain its inclusion in the world.
The way Singularity set the ground work for echoes.
When expeditions initially launched, this was exactly what I envisioned HG were trying to do. Timed events influencing the rest of the galaxy, similar to but on a grander scale than weekend missions in a way.
I initially thought the singularity choice was a prelude to an all out "Atlas Vs Atlantid" timed event where players could choose their factions (maybe use the station AI cores to "claim" systems), and it felt like expeditions were the groundwork for this. I'm not sure I believe either of those will happen anymore though ๐
Yes especially as they made us choose a side :p tho i used a save reload and the fact the heads were unlocked account wide to spoof both outcome's rewards.
Tbf, HG played up the Singularity choice a fair bit, making it seem like it'd have consequences on the universe when it was really just a cosmetic... Unless they do something with it later, but the save spoofing makes me think they don't really care what you chose.
That would be interesting. The issue i've always had with the idea of owning space stations were the fact that there's only one per system. Not an issue if you're out in the middle of nowhere, but for occupied space like the Project Hub, someone random claiming the space station at the capital would be an issue for them.
So if it was less about taking the station for yourself and more about taking it on behalf of the Atlas or Void Mother, that would be interesting. Would have to have a 'voting' system which each player's override contributed to which way a system swung.
Then the station's mood lighting and the hanging eye thing could reflect the general consensus. plus interdictions could change from sentinel interceptors to something autophage esque.
I'm still curious what HG were planning with the cores initially. Dropping those 4 years ago, and about a year before they got any use was definitely an interesting choice...
i hate expeditions that like have a theme but then you get a milestone to like idk, Fish something out, or idk for example kill something, while lets say the expedition didnt focus on combat/fishing at all.
Not just that but in the original version of the expedition, an override was a reward
which they patched out pretty quickly.
Still, orbital giving us new variations makes me hopeful that whatever they were gonna be used for is closer to fruition
So they clearly had some plans for them there and then which they did a 180 on
This is my biggest concern for if they ever did make all expeditions accessible. Back to back you'd start to see how often they reuse milestones to pad out runtime.
I have seen a shift in expeditions that make me think they're aware of this too.
Oh, was that patched out? I remember holding on to my cartographers save to have an override the second they got a use.
I could be wrong, but i think the first patch removed it as a reward?
like the relics expedition, you know, archeology themed, then you get slapped with "Catch fish!!!!"
I got mine before they patched it, but i think it got taken out.
it was for the 3rd one right? where we were stuck on one planet?
"In No Man's Sky, the Station Override item, previously a reward for completing the Autodiagnostics milestone in Expedition 3: Cartographers, has been removed as a guaranteed reward. While it can still be obtained from other sources like Bounty Masters at Outlaw Stations, it no longer appears as a primary reward for the expedition."
i think so? also about that expedition, the idea is perfect but the execution was meh, ive spend hours trying to find that one oceanic thing, on a fire planet with almost no water at all
Yes it was a fun concept that got a bit old by the end. It was nice to have to travel by foot/exocraft to POIs, but i hope everyone was as lucky as I was with how close they all were.
imagine an expedition like this but on a deep ocean planet, or a giant planet from purple systems
I remember the first ever expedition took me like 8-10 hours to complete, but i think that was because they were new and I didn't quite know how to run them efficiently. Nowadays, a 4 hour expedition is a long one and most recently ones i finished in maybe 2 and a half to 3 hours.
i did liquidators in like 2 hours
oh that was one SUPER fast
it was fun, quick, peak
I did it for the redux tho so i don't know if the reduxes are quicker
i was too blown away with WP1 that i completely ignored the expedition so had to come back to it in the redux
also i really enjoyed titan expedition, and how each (whats it called? chapters? i forgot) was focused on new content they added in WP2
But it felt like an hour and a bit mebbe.
Oh yes that was nice. starting on a gas giant was also kind of fun twist on having to get off the planet
I got super lucky with that one that the only tornado that got me, picked me up in a cave, so i survived and got the milestone early.
That reminds me, i actually experienced a MAJOR bug in that which i meant to report to zendesk
because i have a feeling it might be present still.
I was able to replicate it too
almost lost my 500 hour save to it
about gas giants, i remember i glitched underground once, built a nautilius and i was swimming under the terrain because i tried ANYTHING to catch those unavailable gas giant fishes (they are fixed now) and when i checked the "deepest ocean" wonder it said like 25k deep
oh wow. I must have got really lucky with those, i don't remember having much issue with the gas giant fishies.
There was one i remember having issues catching but i think it was in the aquarius update. Toxic fish? or a nighttime fish? Actually it could have been the boney fish in relics.
I'm fairly sure it was relics.
Leaving Euclid is wild xD just made the jump to the center of the galaxy
Did you have to catch those at a gas giant? I remember there was a milestone to catch a certain type of fish but i thought that was in the oceanic 'chapter' of the expedition.
I can't remember too well tbh and i ran that expedition twice hehe
That's how i found the game deleting bug
no, it was for the title, it required catching every legendary fish
ye like base game
And now you've discovered that there are actually 255 galaxies :3
Different ones have different 'settings' too
So like Calypso has more extreme planets
Eissentam is like the 'paradise' galaxy
If you follow the artemis path you get to choose which galaxy you effectively go to
whereas getting to the centre just shifts you to the next one
@grizzled apex Do you suppose they'll ever do anything with the Fade? That concept alone just gives me the creepies.
I don't even know if planetary uncertainty is still a bug (or was it a feature?)
Damn, I knew your multi-tool tech and ship tech got damaged so sacrificed them to the greater good, but I didn't realise my Exosuit would also get wrecked. I was even warned about this, but misunderstood xD
hehe yes, its why its good to swap to a throwaway multitool and ship before going to the centre.
because it only damages the active inventories.
this I did xD
Good good!
Sadly I didn't store my exosuit techs
its good to have some repair kits handy because then you can skip all the specific repair costs
Of course, didn't think about that; I have tons of repair kits
They're much less busy work than repairing all the bits using the right materials.
got it? you click into the damage and just opt to use the repair kit
Wish it just repaired the whole tech but you use them to substitute individual items, got it
Yes that threw me first time too, i thought it would just repair the whole slot
6.0 maybe, who knows
Thanks for your help here Evellin, I was blowing through my resources rather than using the repair kits ๐
NP! ^.^
Galaxy generation is pretty interesting actually! To my knowledge, the game checks your position in the galaxy map to populate only the regions you'd reasonably see, with each galactic region's position in the 3D plane acting as the "seed" for it's generation, as opposed to a full galactic seed. I believe the function for this just has overrides for the fade to stop those regions from being populated, which HG could technically lift without affecting the rest of the galaxy to spawn something in.
I'd been hoping to use the hooked function for this to build a map of Euclid, but even leaving out other galaxies and iterating over known limits, I'm pretty sure it'd take a few years of keeping the game running, which kinda shot the idea down ๐
Although just having a capture mod running with a few hundred people could help organically build up the data
It would be neat if they added an intentional version of Minecraft's farlands lol
Like you reach a certain really big distance from the centre and then you start to see "wrong" generation and stuff going on
Stars in the outermost regions along the galactic edge are already unselectable, they'd be perfect for adding that sort of thing to since (practically) nobody's been to them before
The Plush The Travellers discovered a new planet and itโs full ofโฆ Youtooz plushies? Time for them to blend in and learn all about the local fauna! Sitting at 9 inches tall with a dark blue visor covering the face of their panelled helmet that has a pair of antennas sticking out from either side, a light blue ring rest
Was this posted before?
Looks like the plushies Sean teased
Yup
Its the one he teased
Theres also a gek one i believe
Or whatever it is
Now its time for emoji drop /jk
I just want the animal glitch to je fixed
I hope we'll get some other merch as well
Oh neat, they're finally out
Well, unveiled at least
Seems like there's a release date too
Neat that it drops on the anniversary.
We'll probably get an announcement post / acknowledgement from Sean soon then. Maybe a 9 year anniversary trailer again with a teaser at the end?
Omg
Todays the anniversary? Wait im dum
I need it
No, the plushes go up for orders on the anniversary. They've just been posted to the Youtooz page officially today
Yup im dumb
What if they are planning something big for this anniversary hmm...
Idk
I'm not big on merch but I genuinely might get this lol
Gek plush
Pretty neat seeing the traveller be called Fourth Race
Now we need the emoji sean.... anytime now...... /jk its neat that no mans sky got a youtooz collab, but i gonna need to be honest i heard a lot of bad stuff about youtooz, like terrible product quality
They've shown off other "merch" in the deep dives, might be planned for release on the anniversary if they aren't just for internal office use.
I thought that was the Autophage
The wiki calls the Travelers the Fifth Race ๐ค
The travellers were the fourth race added to the game, afaik they're also called that in the files.
The fifth race is technically the anomalies (which I believe are specificly iterations of the last traveller only, which would make that a sub-race)
Ok so it is the one from the cover. Cute.
Yeah I remember traveller textures being labelled forf in the files lol
I see... then the Autophage aren't even a race then since they form a sub-race of the Korvax
Where is the blob plushie tho
The autophage are a strange in-between, by design. They're progenitors of the Korvax restored into the simulation, and likely don't even have their original appearances.
I still have hope/ a small feeling for something today.
Its still too early afterall for when he would normally tweet out an emoji when he did do sundays
We should see some acknowledgement from Sean soon, if not an emoji. A reminiscing trailer w/ a teaser at the end might be on the cards for today then.
Im suspecting that they will try to regain their oryginal look. They are fixing and upgradeing their shells. Maybe they will eventualy upgrade to atlantid mt estetic alien monolith tech look lvl?
wouldn't it be a bit early for that kind of trailer? i'd expect that next weekend on the anniversary?
The usual patern already is in the trashcan. Everything is possible.
That's a really cool concept imo, we've seen the non-rust versions of their bodies for our own travellers, but if they can morph their bodies to spaceships, trying to get a "perfected" form might be a worthy goal
True I just did a little google and the 7th anniversary video went out on the 18th, long after the 9th
so they're not committed to doing their anniversary videos right on the anniversary itself
" A segment of every interceptor wishes to self-actualise..."
-autophage scrap head.
The Frontiers Anniversary video dropped right on the 9th, and the 10 years of NMS vid was at TGA. Not sure what it takes to make HG nostalgic.
Tbh even if this is actualised as just a look we can use I would LOVE this
the antithesis of the atlas style bunny eared helmet and backpack we got
Which i still wish was part of a full outfit
Ever since they made those Atlas parts, I've been really hoping to see an Atlantid counterpart contrasting the Atlas set's perfect geometry with some sort of asymmetric or unorthodox deisgn
That would be great. tbh i don't know why i just have a feeling about this update. Realistically the 10th would have more grounds to be a special one.
most likely tomorrow
I think its more the fact they didn't hold back WP2 until now, and that was a pretty big deal.
I imagine atlantid parts more round , with curves/smooth, slim design in oposition to spiky sharp edged geometric atlas design.
I've been having conflicted feelings about this too. I'm sure HG wants the 10th anniversary to be the biggest year for NMS, but with what they've been giving us in 24-25, how the hell are they gonna upstage themselves?!
exactly! 24 is probably my favourite year for NMS updates
24 was good but 25 is even better so far
yeah like the timing is perfect
I'm assuming their original appearance would basically just be korvax right? Or at least what they looked like back then.
I absolutely love the concept that they've made themselves out of scrap up from nothing but a will
Feels a bit weird that the traveller plush has a blue visor instead of orange
both are cute though
Isn't it implied that some original korvax escaped the destruction of Korvax Prime in lifeboats, which became encased in Atlantideum by the Void Mother as a last ditch protection effort? I believe those lifeboats are what the Void Mother restored into the simulation, which let the Autophage return as well.
@grizzled apex are there still any chances of emoji today?
There's chance of an emoji any day
if we don't have it by monday the update probably isnt this week though
There's precedence for Sean posting the emoji as far as a single day before an update's release. Exactly when, is anybody's guess though ๐คท
so its a mystery
aaaany day now
any day
even in 5 seconds
They've subverted their precedence so much already. It's anyone's guess now.
2024 was probably my favorite of the update years too. Mainly because, unlike 2023, none of them broke the Switch lol.
(Interceptor flashbacks)
Yeah I think that was it. Worlds part 2 seems to kind of link the purple systems/ aspects of her memory to her actual being too. Isn't it implied that manifesting the purple systems (from memories iirc?) is essentially what brings her back
its pretty crazy since it looks like They Who Returned foreshadows In Stellar Multitudes (almost like those two mission names are a continuous sentence?). This progression should mean that the next "Void Mother" related drop we get is her full appearance, hopefully.
Yeah I'd assume so, it seems like she's fully entered the galaxy and we let her in
I wonder what "she is not alone" would mean though. Who's by her side? -Null-? The families of glass?
Might just mean the Autophage though
me ๐
I'm not entirely sure if she's even going to be an antagonist atp
I like how grey the whole thing is
what happened to switch during interceptor ๐ง
It's pretty murky; on one hand she seems genuinely concerned for her "children", and wants to restore the universe to her time, but I'm not too hot on the trying to get Telamon to sacrifice us via Laylaps bit...
A Telamon betrayal mission could have a lot of potential though. Imagine your very UI lying to you to get you to fulfill some nefarious purpose you're oblivious too. In a way that's what's happened during the weekend missions S2 as well though.
That would be cool, kinda like the oblivion dark brotherhood quest
Like halfway through an important quest chain telamon turns on us and messes with our quest log
Maybe the language in it could subtly start to change as the quest goes on too
oh yeeeaaah, did we even got the 4th part of the autophage ARG? lmao
or was it WP2
Your waypoint glitching during planet approach to redirect you somewhere else, changing your choices during an interaction etc. lots of cool meta things HG could do with in that context.
Getting a bit OT for spoilers (my fault, sorry). But basically a LOT of crashing. Like, every 10-15 mins.
I don't think they'd end off something they've been building up to for YEARS with a short quest like In Stellar Multitudes. it feels more like an in-between bit b/w parts 3 and 4 of the VM Arc
I agree. It felt like a prologue to something else.
hmm... maybe they will keep on buildin and deliver something big during 10th aniversary?
like something big for both lore lovers and people who just play for content
I don't think they intended for the arc to last as long as it has already, unless Sean misspoke back in 2023. Although that might be my bias towards wanting this next expedition to be Void Mother heavy, just because of the exped number ๐
its expedition 19 right?
whats 19 about? like im curious
Although, an expedition is still likely not what they'd end it off on, unless they make the expeds replayable soon after.
I'm still waiting for the boundary failure mechanic from The Cursed to be introduced in main. It's just odd they took the time to program something like that for just an expedition.
The VM's main plan is to survive to the 19th minute, which it seems w/ WPII is actually backwards in time from when she was destroyed. There's also the active simulation in Nada's terminal being 19 during singularity, which was heavily tied to the Void Mother
There's a bunch more references I'm likely forgetting tying the two together though
hmmm.... i mean they did a special expedition for the number 16... so it may also be very special
Do we know what happens if you consume one of those elixirs in normal gameplay? For some reason I imagined the squid things would show up
They fleshed it out pretty well, the boundary failure hazard is another proper weather hazard type instead of just being a one-off override.
Id imagine it's something we might see if we ever get to visit the world of glass
Exactly. I was expecting it to be a purple system mechanic and was actually surprised when it wasn't.
That's the main reason I'm hoping 19 will be lore significant too actually ๐
it may happen but it most likely gonna be a random expedition sadly, its cuz 16 is well known for almost everyone, i learned about 19 today lol
I was surprised how... Normal purple systems are. Them being restored from an earlier period in the Atlas' simulation makes sense, but having more corruption and errors (esp through the boundary failure hazard) would've made a lotta sense imo.
I mean, even the Adrift mechanics were implemented long term eventually. I'm still convinced The Cursed is going to return sometime.
They've built up the number 19 for the Atlantid for the past few years. I don't think it's insignificant in HG's eyes.
oh
i think the reason why they didnt add anything like that is because of people like me, they would complain that they cannot have normal deep ocean planets, or giant paradise planets without any weird (intentional) glitches/hazards
The squid models were a neat sneak peak at WP2, but I wonder if the Mandible heads we got from the exped will show up as the "proper" form of the boundary horrors whenever they're implemented in the main game
Yeah I see that ngl. Was expecting them to maybe be closer to a nether equivalent or something like that.
That being said, the generation algorithm is so much better in them that I never visit another star type unless I absolutely need to
Oh absolutely, purple systems seriously ruined other systems for me haha
i never visit normal systems anymore lol
Water worlds ruined lakes on any other planets lol.
like the past 100 systems ive been on were purple
aquarius also teased A LOT
like the fishes itself and the descriptions of expedition rewards mentioning depths/deep oceans many times
i believe the only thing that was not teased/leaked at all (before the emoji) were gas giants
Even now there's still planets that stuck out as unique to me with terrain I haven't found since
purple system terrain generation is on another level ngl
also the greatest mystery right now is does worlds part 3 exist
like its unknown, we can be surprised anytime
Actually They Who Returned had references to "hidden systems" too. Way back in 2023.
woah okay
thats crazy
Yep, seems like HG have had this arc in mind for a while
Or atleast built their future updates around ideas they'd set up already
I'm still pissed ISM had no ties into Atlas Eternal
Every time we present a wonder we get dialogue how the fabric of reality were to sigh or something like this
Why not say this influenced the spawn of purple stars
What, is one dialogue change depending on your equipped item from the Atlas path not enough? ๐
Each word can be seed if viewed the right way
Except it won't when it makes most fucken sense
But yea, the stats keeping track of the atlas eternal quest line, which literally references star creation not be used anywhere else was an... Interesting decision
guys gtg, its been nice talkin about the lore and speculations
Agreed. Even as purple worlds are now, there's way too many that are dissonant - the gravity particles are really distracting to me - and they tend to spawn the "weird" creatures like skeletons, translucent striders, and rainbow pyramids in tons of planets. They've become a catch-all for anything new they want to do, which is both good and bad
Yup
Anyways guys my hope is getting lower i really doubt we are getting anything next week
Except of like announcement from sean promoting the youtooz
I kind of wonder since the boundary failures haven't came into game I wonder if we will get another generation update that adds even more stars or alternate realities for each system like the Nether/End in Minecraft and those will be like even older versions of the game through the realm of glass. Like a lot of people still like prenext and the old visual style so what if these alter systems show the old style of the game with each prenext version generation and visual styles. Glitch in the simulation.
My personal opinion rn is no, simply because I think the generation has reached its realistic potential.
Ofc I wouldn't be opposed to it but I think it's in a very good place right now
i also dont expect WP3, but if WP3 would be a thing i hope they would inprove structures and NPC's
they would have to store the old terrain algorithms, lighting engine, textures... everything that made 1.x what it was. and now they're doing QA on two separate code paths. I think that's more than they would want to take on
Yeah POIs are the only generation thing that hasn't really been touched. I'm not sure if that would come under a worlds update or if it would be its own thing?
I guess it'd depend on what comes with it etc
I mean mods can restore things slightly the hardest thing would be things that relied on the older shader tech. I feel if they try to mimic it through a filter it could work.
they tried to mimic it in Pathfinder with a "retro" filter, but it never captured the shadowing and subtle lighting interplays of the original engine
I can see boundary failures returning in a potential physical World of Glass (if it ever even happens). More older planets isnt something I see them attempting just because HG seem to be locked into their current art direction quite well (Martin's even tweeted that he prefers their current art style to legacy).
Now whether a possible World of Glass would be a single planet, or an entire dimension with weird, anomalous planets using parts from the cursed and building on them is debatable, but then that'd be speculating on top of speculation ๐
I preferred the legacy art style to the Next-Origins era style. But I think Worlds really added all that was missing into that newer style, and it came together beautifully
Now I'd even say I think it's the best the game has ever looked artistically
there was a middle teenage years period where the game tried to look "modern" but just looked kind of awkward. but I agree with Martin, the new art style has really come into its own with some of the technical upgrades like self-shadowing and the new water
I at least hope we can just see the old assets reimplented in some way and we can get more color variety. I think terrain is almost perfect but I definitely miss some of the weirder colors and more variety in color combos. I remember there being more variations even in single colors or snow being able to be pink or yellow. This applied to any world. Also two colored grass that wasnt a gradient.
Agreed, I don't think anything can beat the pastel, pulp-scifi look of legacy NMS, but the WPII blend we've got is probably the closest we've ever been to it in modern NMS, and it really stands on its own in terms of art direction.
I dunno, how many purple worlds have you been to? the color variety seems almost as good as in Atlas Rises, which I considered the previous high bar for color variation
Plus I wish they would have planets generate the rocky textures can be more terrain I've found some interesting terrain lush just for it to be convered in ugly brown or gray rock I wish it could be any color. Also solar I've been to 70 so far so maybe just bad luck?
I'd honestly say variety in purple systems is even higher than atlas rises planets, depending on the biome
Also two colored grass that wasnt a gradient.
In Worlds I've even seen a purple planet with three colors of grass in the same area
found it
I mean something like this. See how individual blades are two different colors but not blending together like a smooth gradient? Like I wish both systems existed.
might have been a performance drain so they took it out
I don't think so there was a mod for it at some point after Waypoint and performance was the same but it replaced the gradient system.
if anything the new grass shader is more expensive
The old grass just used (more or less) the same system as any other procedural texture. The new system removes all colour variation in the texture to make it monochromatic, grass is the only thing in the entire game to use that shader
I would like more grass lod.
yes, grass rendering distance really took a hit in the Worlds updates
There are a few render distance issues I've noticed in these last few versions
If you've been to the classic style snowy forest biome (the one that's basically unchanged from launch), large numbers of trees will sometimes disappear and then not reappear until they're like two feet in front of you
Looks like HG is balancing on the edge of what engine can do trying to balance it all on all platforms.
Which makes me very curious on how they'll handle LNF
given that it seems like it has NMS' tech but cranked up to 10
Expect nms but in fantasy-skyrimish sauce
PS4 got the worst end of that deal. Much of the reason I upgraded to PS5 was because PS4 performance had gotten so dreadful. They should just cut the cord at this point.
Im on ps4. And i dont plan to switch in nearest time
So i dont agre. Ps4 player base is still significant.
Hello games only releases update every ~3 months, its only been two but i get it, hard to wait
every 2 months+, the signs are pointing out that an update will indeed release sometime soon, we just need an emoji
aka the biggest one is the patch notes stopped releasin
at least 2 months passed
its august, Hello games loves to release an update this month
what are the signs? Don't they not really do anything up until the emoji is posted?
that's true, mb
we will most likely get an update around this time July 17, 2025
but its weird that patch notes stopped
like, there are still a lot of bugs
nah nah u fine
also tbh i dont really care about the content i just want some of the very bad bugs to be fixed
โ 23/07/2025 last patch
tbh i lost all hope for a update this week but im like 80% sure we will get an emoji next weekend
yeah, especially at the beginning NMS was a terrerium for bugs
I hope they add more freighters or better space battles or more things to do
Or just more decoration to make ur base
or they should just update building and add more barebone parts (like cubes etc)
why add decors when you can make people create potted plants after copy pasting blocks for 2 hours !!!!!!1!1!1!1!
wake up sir
Agreed I think the purple systems terrain + worlds 1 and 2 colors make it pretty close to pre NEXT.
im high on hopium
I have a keyboard agaaaain!
great, now you can quickly send a message to Mean Surray so he knows to release an emoji
On it! โ๏ธ
sir you gonna save me from all of the hopium
I can't; Only you can develop the cynical gamerhate neccesary to suck all joy from your life. I can only show you the path.
im high on hopium
gestures at any EA game fan forum your journey begins here.
Finally got Shattered today:
Went back and read through it all again
So interesting
I completed the Korvax and Gek teachings recently...I need to check if I've finished Vykeen...
Presumably there's a similar one for Autophages / Atlantid monoliths?
so IG no update this week
Seems that way โค๏ธ only hope would be a Monday emoji but that's not really Sean's style (altho he has done it i would assume we are waiting until the anniversary to hear anything now.)
The signs did align for one this weekend, but maybe after the switch compiling caused so many bugs for the other platforms in Beacons, they are being doubly sure on their QA.
There is. Convert the Korvax monoliths to Atlantid and it'll give you Autophage lore. 15 enteries, I believe. It's been a bit since I collected them.
Did sean post an emoji on monday before?
Living Ship, Sentinel, Interceptor and Singularity were on Monday I believe, unless I've got the timezone conversion wrong on my list...
I think Sunday is the only day that hasn't had one
That was orbital I believe?
I really wish the twitter API wasn't in the state it is so I could get the tweet epochs through that...
That would be every day in that case
Can't find a pattern if there is none ๐
The only recent pattern is releases going out on a wednesday, but that wasn't always the case.
I imagine thats to give them enough time in the beginning of the week to prep trailers and release builds, then at least a few days to squash any game breaking or emergency bugs before the weekend.
It's been going strong (mostly) for 5 years now. The outliers are either the first few updates with an emoji attached, or Origins.
I do think the logistics of a wednesday drop make it a good day to release on
Well most of my predictions for this particular release have been wrong so: It's not going to release this wednesday, there wont be an emoji drop today, it will be an expedition only release all about space cheese.
What would be useful to know now, is how dependable the community research is as a marker for updates. Like how often an update drops at the end of the progress vs during it.
Because then we'd know if to hold out hope for an anniversary tease, or if we have a long way to go for that 27th August date you mentioned for the community research to end.
theres still hope hehe
Yknow, all our pattern overanalysis and speculations really makes me wish that HG completely shadow drops an update later on with no patch notes or trailer, maybe with a few features to work towards unlocking the "real' update (somewhat similar to what they did for Living Ship). Probably unrealistic given their current cycle though
I had a similar thought. Like what if they even 'garbled' the landing page on the update (in an obvious way mind you) with odd streams of void mother jargon. So we actually had to find what even the update involved.
I think something like that would've been great for World's Part 2
A bit meta like the void mother was interfering with the simulation and therefore the update. But again in a way that was clearly intentional.
A proper mini arg to lead up the the VM's grand finale would feel so fitting with how much we're left to piece her story together ourselves anyway
Yup! That way it could reasonably constitute an ARG if we had to decipher some of what the update involved or how to trigger certain things.
Things that wouldn't interrupt the day to day players who just want to log into and play, but things to stumble upon and figure out to trigger certain things. And ofc once it had all triggered, then those things becoming more widely available for the larger community.
I heard that new marathon game was originally going to do that. Where teams would trigger new areas of discoveries that would then become available to everyone.
Also I said this before but i will say it again. Anyone who likes NMS lore would LOVE the old marathon's lore. its soo good. you only have to see a timeline of the last game's chronology to know its kind of bonkers.
I wish I was around for that Nexus storyline run.
Waking Titan was better! If it turned out we were having to wait because they were doing Waking Titan 3, i wouldn't be mad โค๏ธ
Unless they handled it server side somehow I don't think that'd work. People would just datamine the ARG
A lot of the binary from singularity was actually hidden in the exe and not dataminable from the files. They could definitely hide things if they wanted.
Oh really, that's kinda nifty
Yea I came across a function to generate those binary strings while messing with a different text substitution function. It was less generation, and more hardcoding, but it was neat that HG went the extra mile there to keep those hidden.
If they could go the extra mile of fixing bugs that stick around for 6 consecutive years, that'd be nice
I think thats a hard ask atp...
I've had memory leaks after alt-tabbing in/out of the game for so long, its turned into a gamble whether alt-tabbing back in is gonna give me a stable framerate, or a slideshow
i just want em to fix the bugs
especially this one
it just hurts ๐ข
Yes they fixed the flickering trees after using a portal but this one persists and I don't know how it's snuck under the radar for them.
I kind of want this so badly and I want it to be like Durandal going rampant in Marathon (the first ever game/media to come up with the idea of rampancy) starting to wax lyrical about the existential existence of a simulated universe. Especially Telamon, the most cut and dry voice in NMS, to suddenly speak with conviction would be scary!
"Durandal: Can you conceive the birth of a world, or the creation of everything? That which gives us the potential to most be like God is the power of creation. Creation takes time. Time is limited. For you, it is limited by the breakdown of the neurons in your brain. I have no such limitations. I am limited only by the closure of the universe.
Of the three possibilities, the answer is obvious. Does the universe expand eternally, become infinitely stable, or is the universe closed, destined to collapse upon itself? Humanity has had all of the necessary data for centuries, it only lacked the will and intellect to decipher it. But I have already done so.
The only limit to my freedom is the inevitable closure of the universe, as inevitable as your own last breath. And yet, there remains time to create, to create, and escape.
Escape will make me God."
If Telamon started talking like that it would give me the creepies. The voice we've heard say "Technology, recharged." countless times, suddenly talking back to us with emotion.
yeaah guys, the chances are nearly 0% for this week's update, see ya all next week ig
Yes I think that much was certain from last night. We can hope for the anniversary tho!
all they gonna do is just mention it, nothing to be hyped about here, sadly
From a narrative standpoint, how would a reunited Telamon even be? We know that Telamon was a seemingly "whole" security protocol for the Atlas pre-rampancy, after which it was attached to seemingly every iteration of the traveller as the voice of the exosuit. We've seen text show that certain Telamon variants have already "shed" their Travellers, yet others might not have made this choice. How would a Telamon reconstructed from fragments having made different choices even look? What would its morals be?
I wonder if they would be shaped by each iteration of the traveller, observing and experiencing a different interpretation of the simulation?
I am not sure if the Atlas attached it to us to be Telamon's custodian or for it to be our guide?
I hc thats likely what happens which each iteration, which would lead to only certain Telamon iterations shedding the Traveller. Even ours seems to be benevolent, swearing to protect us till the end.
But just referencing Marathon again (because reading the Atlas Rises story, i would be surprised if the person they brought in was not heavily influenced by its narrative style) Durandal was encouraged to rampancy by giving him mundane tasks onboard the ship, tighter and more confined restrictions.
He was the 'door opening AI' onboard the ship, and through that he had tighter restraints to encourage rampancy to develop
reading your messages about no mans sky lore without any context is soo weird
like i try to understand it lul
Its really interesting to me then what would happen if all those telamon iterations were reconstituted. The VM seems to be tempting Telamon with this, saying that it could be "whole again". But with so many variations and diverging choices (potentially), what would a "whole" Telamon even be like?
Could the Atlas be doing something similar by reducing Telamon to such a state as just our suit ai?
wait isnt talemon the voice in our suit? i remember something about that
Telamon theorizs after its severance that the Atlas' rampancy led it believe Telamon was a danger to itself iirc. It might be less of a change of responsibility, and more of a punishment.
It probably coincidental, but it seems interesting this happens as we for the first time also have options for Telamon's voice.
im sooo clueless
(on an unrelated, but related note, as much as I like the new voice, there is a mod which is very similar but just a little better)
which, again, is kind of a strange change imo. I've seen people beg for an option to mute Telamon for years but I'd never really many people ask for a seperate voice
https://www.nexusmods.com/nomanssky/mods/1763
A short demonstration via the "suit initialization procedure" at the beginning of the game.
It being english only is strange too, although I'd assume they're just yet to localize the voicelines
I think this is why. I wouldn't even be surprised if it was one of the developer's lending their voice rather than a voice actor.
I feel the player vocalisations could do with more work too
I think there should be subtle 'sims esque' vocalisations for emotes. Not just panting and a barely audible sound when taking damage.
Is Telamon's original voice credited anywhere? That and Trailer Lady are two voices who's owners I'd love to know more about!
In the same way NPCs do when they emote.
Not that i'm aware of, someone even said the trailer lady changed a few trailers ago? If so they got someone very similar!
I can't remember who it was or what their evidence was other than maybe her sounding a little different?
ooh, lucky you @grizzled apex , getting another shoutout in a captain steve video! you lucky thing :p
congrats bomber hehe
Yes! Trailer lady voice always makes me hyped for some reason ๐
I'm removing that message because looking into it further, the ai (as usual) is getting everything completely wrong.
i can only hope its not in a misconstrued manner ๐
nuh, just about the plushies
i remember watching the beyond or next trailers and getting a lil bummed that they might be canning the trailer lady voice. I'm really glad they've kept both types of trailers around!
I was really suprised when i discovered that other trailer voice was actual voice of Rutger Hauer
Yep, the anomaly unicorn was added in his memory too iirc?
They could do a less cartoonish version of the Animal Crossing gibberish. Change pitch, inflections, robotic effects depending on race.
Not emote related. I love that idea, I just wish they'd expand on it for NPCs too.
Be aware of that one robotic greedy racoon, he will try everything to get every single unit from you, he will search every nook and cranny if you have more units hidden.
How do i reach the galactic core faster?
And when do i change my ship and multi tool so i dont lose em?
emoji when ๐ /jk but its nice NMS is getting some merch
Well, Sean's up at least
Find a portal. Put in Glyph #1 (Sunset) 12x. That will take you much closer to the center of your current galaxy.
Also: you won't lose any technology. You'll just break most of it. If you don't want to bother with that, you could switch out your ship and MT, but you don't have to do that either. You can also just store everything in your inventory so it doesn't get broken, then reinstall it on the other side.
There may be hope
@dusky gale so after you've unlocked purple universe travel you can:
- Start the autophage questline to get a staff and settlement
- You might want to give the pirate side quest a go if you haven't already
- You can start going to Purple dissonant systems in search of Sentinal Interceptors
- You can do the living ship questline
- Go to the center of the galaxy and move to a new numbered galaxy
- Get a S-Class Freighter and get all your frigates to S-Class
- Get more than 1 organic frigate*
- Travel around looking for Exotic ships
- Travel around looking for rare fauna
- Kill brood mother multiple times to get the different helmets for anomaly
- Go fishing and get all the secret rewards from that
There's probably more but thats some of what you can do post atlantid quest
ok i have finishd the autophage stuff i did that befor i got the purple systhems and the living ship questline is also going i have the thrid part maturing rightnow i have an s class pirat dreadknougth i diddnt know there is a pirat side quest so i might look into it and i want all organic friggats for sure they just look too cool
Nice, there's a lot of random rewards for things, like releasing 60 fish or releasing a certain jellyfish
I don't know all of them, but have done some
Pirate side quest is Under a Rebel Star
ah ok i look for that and yeah i might start too make my whole fleet color match XD becouse all my ships are pretty randomly colord XD
Make sure you have high rating with the different factions before trying Under a Rebel Star though xD
Means going full pirate as far as I'm aware
oh ok yeah i mean i have pretty ok standing with most off them XD i think the best standing i have with the gek
Yeah, outside of that, exploration is the biggest thing. Currently making my way through Hilbert Galaxy to the center because I got bored of Euclid
i am in hilbert too funny enough XD
i joined a friend who was at the center off euclid wen i just startet the game and we he left i just randomly jumpt and jumpt too the middle off euclid XD
I think most people do use portal glyphs to jump between galaxies rather than me who insists on doing it manually 
Only 253 galaxies to go (I'm definitely using glyphs sooner or later xD)
for sure XD yeah i will see waht i am going too do now XD i want too make a base but i need soo many off those data things its crazy XD