#nms-spoilers
1 messages · Page 102 of 1
It's okay! I suspected it was probably all nonsense, he's not exactly reputable. It just seemed oddly very specific, like why make wild claims like that knowing that when the update does release, the video will still be up there and we will be able to see you were full of rubbish? But I suppose people like that don't really care about their long term reputation, just short term engagement.
As for the lack of an expedition, I absolutely agree. Aside from the fact settlements were really not expedition worth content, it would have excluded Switch 1 players.
Opening up old expeditions to a whole new audience with the Switch 2 makes sense (which seems to be what he's hinting towards), but it would have also made sense when they did the Mac update. That and I think they would be cutting off their nose to spite their face. Expeditions being timed at the moment buys them development time, breathing room, especially in the winter with the reduxes. Opening them up only really makes sense once they are deciding to sunset development support altogether (tho i could be wrong depending on how they go about it.)
Kanaju is good, and I think that's because he makes his videos more for himself and his entertainment. Shown by the fact that unlike most other NMS youtubers, his upload rate is super low. He only uploads when he thinks he can add value.
A heads-up for this mornings patch: both my settlements buildings are totally reconfigured!
Another patch, and terrain tessellation support on Switch 2 was left out again (despite being in the experimental build). weird
Yeah he's the only one I really enjoy. Jason plays I guess, too
Captain Steve rubs me the wrong way a bit
I used to watch Steve in the past but not really anymore, he pumps out too much low quality content nowadays. I also like GhostLight for lore content.
Someone on Reddit said the patch nuked textures on Mac... is this confirmed? 😆
I couldn't check yet.
By "nuked" I mean very low resolution textures overall.
yikes, no, I don't have time to check either but that sounds kinda bad
Yeah. If it's true, I'm hoping for a hotfix soon™
So, I got my first living ship, what happens if I get a second Egg? Does it make me do the quest again?
No, you get the egg and when it activates you pay 10k nanites to evolve it into a ship
I used to think he was good, but he seems to have gotten a bit big for his boots. He has said more than once recently that he speaks for the community, or rather acts as a mouth piece to echo the community's feelings. But I would like to think Hello Games takes on board the sentiments of the entire community, not base all their future focus on one youtuber's thoughts.
That and, him completely misconstruing and misinforming on things like the 'superformula' to this day just rubs me the wrong way!
But he is nowhere near as bad as Professor Cynical, who is purely about clickbait nonsense!
I think Captain Steve tried to move his content away from just being NMS focused, knowing its a finite resource to plunder, but the community hasn't really bitten on the other games that he plays. So now he's having to stretch out what he can of NMS. And sadly I think once LNF comes along, while his audience will watch his coverage, a new game will probably bring with it a whole slew of new content creators who the fantasy setting appeals to more.
Yeah NMS is much more niche compared to LNF, it‘s gonna be much bigger on YouTube and other platforms.
Do u guys think we will get a big summer update this year?
We just had beacon
Maybe they will add the base thing
Where u can build on top of your ship of whatever that was
Beacon is already a month old, ofc we'll get something else for summer, but not before the first half of August has passed imo
So if 30 mins real-time = 24 hours atlus time and we know that there is 16 mins until the end of the atlus, does that mean in real time there is 0.3333333333 (recurring) minutes until the atlus perishes or is my math wrong 😂
Well that’s assuming that the player feels time as we do
Or the days are just shorter
It’s a simulation so atlas gets to make all the decisions it wants to
30 minutes in real time isn't 24 hours in Atlas time. Days in game are only shorter because planets are 'rotating' way faster than Earth.
There isn't really a way to calculate how much real time converts to Atlas time because we haven't seen the 16 minutes go down (and from a writing perspective, it probably never will).
But if we consider how much real world time has passed since the 16 minutes was added to the story, we have at minimum 63,115,200 minutes, or 120 years
When does the atlas quest line end? Iv been flying from tlas station to station fro the last 30 minutes showing it my discoveries 😭
Did you finish it once before or completed the Omega Expedtion? It goes on forever after that, in the official questline you craft the Atlas stones for it only afterwards do you show wonders to it iirc, which you can do endlessly.
Atlas Eternal is eternal, it goes forever and indicates that you are done with The Atlas Path
ok ty
I'm putting this here because I have suspicions and a theory:
I think derelict ships might be 'broken' at the moment and so I wonder if anyone can say otherwise? I've not seen a single infested ship since the latest update, but I'm finding a LOT of ships witht he green jellyfish all over the derelicts now instead of just in the last cargo hold.
I'm also finding the other type, I don't see any of the turrets with the scanning beams anymore either (well I found one derelict with a SINGLE turret.) And lots of the floating orb drone thingies instead.
There's two reads. The more cynical and likely one is they've just messed some numbers and stopped certain entities spawning, or rather other things are spawning in their place.
The more optimistic read is mebbe this is some code foreshadowing an update to derelicts?
I hope someone can prove me wrong and show that infested ships still exist, but they feel suspiciously barren of threats at the moment. Most rooms are empty of the scanners of infested eggs, and if there is anything its either the jellies, or the floating round drones.
I saw one 2 weeks ago so it is possible that post update the rarity of derelict ships with infestation of horrors has gone down
tbh they are a little dangerous to explore as horrors plus laser drones often == death
Huh infestion + drones exist? I thought those were two different types, infestation and rogue AI. Never encountered one that had both myself and didn‘t think that could even happen up until now
I encountered both and it was not great 😅 had the pulsing sacks which burst into lots of little horrors, then the drones wizzing around shooting at me. Felt a bit unfair
Seeming as I'm still sub 200 hours in NMS it was like hitting an endgame area early xD
oh yeah I landed on an infestation+drone recently. I got lucky that the drones weren't very attentive so I had time to kill the crawlies before the drone wave, but then I'd accidentally trigger another wave of drones when I accidentally shot a planetary fauna while shooting at the infestation. I gotta get some better aim
Wow that's pretty neat. Maybe they changed this up somewhere down the line, I don't remember this being possible, but maybe it was always a thing and just super rare. Cool to hear that though, derelicts are generally too easy once you are past the early game equipment, so I'm really looking forward to stumbling upon this variant.
This also reminds me of how amazing this game actually is, even with the patch notes you aren't getting the full picture of what's actually possible among a certain feature. It's why I spent so many hours playing 1.0 despite the lack of content, the game was really good at making me feel like there was still more to it that I had yet to discover, like the giants sandsnakes of the og trailer. I spent way too much time looking for those, blissfully unaware of their non-existence. Granted back then the patch notes were straight up lying to some degree, but even now you actually have to test a lot of things to find out if they are even possible. The game still evokes so much mystery and awe for me.
But yeh, I'm digressing lol.
Derelicts use a set seed per system, so if you wanted to go really into researching this you could find a documented case of one that was definitely infested pre update and then go to that system to check if it's still the same
The first derelict freighter I ever did had both angry drones and bio-terrors on it and that was well over a year ago. It happens. Personally, I love it when you roll a freighter that has neither and it's like, "guys, what even happened here?"
In my experience, the majority of them have been mostly infested with maybe one or two rooms with the drones. It's definitely something that has been possible since they were added originally but is very possible the weights have been changed over the years
I dont know if this is in the right place for this but what choices do you have to make to keep Apollo alive? Every answer i see says to give him the glyphs or not to, in my old save a year ago I remember Apollo died and I really wanna change that in my new one. Is there any concrete decision(s) that decides Apollos fate?
Both times I did the story I gave him the glyphs and he was fine
Yeah either the wiki is just very vague about it or im just struggling to read properly
Apollo makes it through the portal just fine. Like you do. The twist is that he does it in his universe and is still in his universe on the other side and that's why he can't actually meet up with you.
why didnt we have him board the space anomaly then bring it over into our universe
Both answers allow Apollo to live, though you never hear from them again after the same point.
Giving them the portal glyphs allows them to come through unscathed, but mysteriously neither of you can see each other despite being in the exact same place (a reference to how players tried to make multiplayer work before it was added), then later they phone you after the galactic message during The Purge giving their thoughts on the message and saying they'll race you to the center. If you did not give them the portal glyphs earlier, they will go into the portal now without using the glyphs, and their fate is uncertain.
This was a good idea, and I can confirm (at least as far as my testing goes) that infested derelicts are currently extinct ;-;
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
So laylaps is evil right, or is he doing what he does unknowingly? Like he seems like a friendly Lil dude, it's hard to believe he's done what the sentinels say he's done for them.
Uhhh what? I ran a derelict freighter today and it was most definetely infested with 
Evil is a harsh designation as we still don't fully understand whether the Void Mother is truly evil, even though there are implications suggesting this. But Laylaps definitely doesn't have good intentions for us. The Sentinel pillar logs make pretty clear that Laylaps hates travellers, and if you look up the mythological meaning of its name (dog who never fails to catch its prey), it aligns too well to just be coincidence. Imo it's very clear from all the implications we have gotten that the VM's faction has been actively collecting travellers in order to kill them or rather absorb their souls. I have talked a bunch of times about this in the lore channel.
Laylaps also tries to sway us to the VM's side, portraying her as a savior and such. Likely because they can't really harm us as as things stand, because we are being protected by Telamon, who by their own right is or at least was one of the most powerful entities within the simulation. The pillar logs state that ,,many telamons have brought their travellers to us'', but also say that quite a few have chosen to resist. So it appears that as long as Telamon doesn't choose the VM's side, we cannot actually be harmed, so the only option left for Laylaps/VM is to manipulate us into choosing her. Not even Null could kill us I think, since we also have special protection from the Atlas, we are sorta the chosen traveller.
But to answer your question: Is Laylaps evil? Likely, they are at the very least an antagonist to our traveller, at least that's my interpretation of it all.
Isn't telemon the creator of the atlas, and when the void mother collects us all she will combine us into telemon the creator?
Then she will torture us because she believes it is our fault the atlas is dying
I forgot where I read that
I think this was also mentioned among the sentinel pillar lore, VM faction or at least parts of it have a very pronounced hate for travellers as we are made in the image of the creator who created this ,,flawed'' God, the Atlas who has caused so much suffering to them. Some of the blame is clearly targetted at us in a lore segment yes.
However I'm not sure if they understand that the Atlas is suffering itself and that all the negative events were likely results of its degradation on its hardware side.
In any case Telamon is not the creator, Telamon was a subprotocol of the atlas system itself whose task it was to make sure the atlas is running properly or something like that. But when the atlas started to degrade and panic it eventually kicked telamon out of its system so to speak, likely because telamon was preventing the atlas from doing whatever it was that it wanted to do.
The closest thing to the creator are actually we, the travellers, since we are based on a scan the atlas made of its creator.
The thing about combining us all to recreate the creator is probably being done by merging the kidnapped travellers with Null, who we know was the first traveller and happens to have the ability to absorb other travellers, they have done so before in order to extend their own life. Null has been mentioned both by Laylaps and during weekend mission lore which was related to VM shennigans. I still dont entirely get this, as you know...collecting and merging all travellers who are just data cannot feasibly recreate the atlas creator who existed outside of the simulation as flesh and blood, and the reason for the simulation dying is a black hole being nearby which the Atlas predicted waaaayyy back which is why humanity fled the system, but VM either seems to not be aware of this or has some crazy ace up in her sleeves.
Telamon in their current state is our exosuit voice btw, sorry if i wasnt clear on that
The void mother does know of the degradation, in the singularity expedition (I had to look up the exact one) we learn of the atlantids goals to achieve the 19th minute 3 minutes longer than the atlas.
When you first meet laylaps she calls you telemon, after that she calls you telemon not telemon
It
He
Idk
Yes I also remember this, but I am not sure if she actually knows the cause of it. And I cannot think of a way to access the outside world from within the simulation, since in the end...we, everything is just data
yeah cause we arent actually telamon, but telamon is within our exosuit so we might aswell be one
The void mother believes in a 19th minute that will reveal what she wants
It's in the singularity expedition
19 is also just a 16 turned around, sorta
i also follow the interpretation of it being about the 19th minute, but there was some other thing i once heard but not sure what it was, it explained some of the 19 stuff i think but i no longer know what it was or where i got it from
in the end we dont have any firm answers as things stand rn anyway, all we can do is wait for HG to progress the story
And hope that Telamon doesnt choose to betray us 
What are living ships
Don't know much about those tbh, but have seen them being referred to as ,,cousins'' of the Korvax before. Maybe someone else can help out
Could it be that they are cousins because the atlantid is korvax prive and she made them?
Laylaps calls you Telemon because it's addressing your exosuit. Telemon is your suit's AI.
I always thought the 19th minute is three minutes in the past rather than 3 minutes after the death of the Atlas
specifically being the point when/before the Atlas purged the gas giants and ocean worlds etc
Yeah four main possibilities:
-
Minutes are counting down. Minute 19 is in the past.
-
Minutes are counting up. Minute 19 is after the "death" of the Atlas.
-
Minute 19 refers to Simulation 19. We know there are discreet simulations that are also numbered, such as Simulation 16 (where we live) and Simulation 5 (where you can dump the ghost of Artemis).
-
19 is just mirrored/inverted 16. This is the one I favor because everything about the Atlantid has a strong running mirror motif (you can even acquire INVERTED MIRRORS from dissonance resonators). The implications of this are anyone's guess.
I personally like to believe that it's B and that the atlantid is working to survive past the end of the simulation because all things. But I like the inverted mirrors thing and makes me want to think
The Void Mother definitely has some plan, we just don't know what it is. The Sentinels are just backing everything up (World of Glass = stable storage) so that even when the simulations stop, none of the data from them will be lost. The Atlas is stuck trying to find software solutions to a hardware problem.
When I break a rock, it can't go to the world of glass?
That's why they protect them?
cus there's no rock to scan
TBH I think the scanning is them backing stuff up. I think it's a separate thing they're doing from their normal, Universal Space Cop duties. The fact that you were mining without a license will also be remembered forever, lol.
Makes sense if it hasnt been scanned yet yup
There are no licenses tho, cus settlements are so hated. No one has a license

Incorrect. Sentinels PROTECT planetary harvesters. There are "proper" channels. We just can't use them.
The Sentinels are kind of not fully Independent anymore, well maybe they are. Thinking about it their current allegiance to the VM seems to be a conscious choice they made based on the lore we have
And that's why korvax chose not to mine on planets sentinels existed on
This is what the korvax lore tower said so I don't trust it to be... accurate
I think that when you fix a brain on a sentinel ship you are curing it and bring it back from the void mother's control
It‘s also stated that the Aerons/Sentinels did not always have a physical form, but the Vy‘keen already fought them long before Korvax Prime Gek stuff happened
There's mining and then there's mining. Shooting rocks and plants with a multitool = Bad, Stop, Instant Death. Infernal machine that deep core mines 24/7...? Well, their permit checks out.
That‘s fair yeh
I think it's because the planet itself and the dirt is already scanned
The Sentinels have ordinary law enforcement duties. Space station cores interface with them directly, and they're who scans you for contraband and attack you if you bother NPC traders. They don't want people living on planets, but it's not as simple as "you can't build here". You clearly can. Settlements attract Sentinel attention because of what the settlers DO. They don't just attack any permanent structure on sight, and in fact they actively provide pro-bono security for harvesters, factories, operations centers and supply depots.
Space station cores are interesting as they also appear in autophage camps in the form of a building
Which kinda connects with being able to feed atlantideum to them now that I think about it
is atlas a god in the game story and it all life a simulation?
Oof
Atlas is god, creator of all things within no man's sky.
How far are you in the game?
im at the point where null (the npc) is asking me to help figure why atlas is having issues then i went through portal for 2nd time met him defied him and every time he asked do you wish to die i would say yes 😂 at the end it turns out by your word he's the creator in the game
Yeah, nulls a lovely guy. You should absolutely trust him with your life
now he's sus to me 😂 i got trust issues. also now im presented with question that I don't know if they affect the game or not as most my selections didn't do anything
dialogue as follows.
Atlas is dying. it wants me to reset it. to plunge myself through it's interface at the center of the galaxy, but to do may reset this world, my life, all that i know. i don't know if I can do it.
1- seek final acceptance
2- complete atlas path
3- explore the galaxy
If I never hear from him again I will forever assume he trust null with his life
oh it was??? and this was on unmodded and pc?
is there a chance you have the portal address because i ran a LOT of different derelicts (I even started just nipping in and then reloading once i saw what threat it had to speed up the process!)
I did eventually find one with turrets again, but it was the minority, not the majority. So it COULD be that they are still out there but extremely rare now? Which again makes me wonder if they are deliberately working on the spawns for derelicts because an update to them is coming?
I'm looking at the table that handles derelict generation from the current version and comparing it against an older one (version 4.38 Singularity, to be safe) and it looks like aside from formatting changes all the data is the same.
Thank you for looking into this, I really appreciate it. It is most likely just incredibly bad RNG on my part
I had never seen the green jellies outside of the final room, and now I am seeing them in every room virtually
could it be something beyond the table that is interfering? Or just my bad luck?
It felt like the placement of the terminals had changed for me too. Normally it was one terminal to a floor, 3 floors deep. Now every second terminal I saw was in the room next to the last.
Could it be the area of space I'm in? as in because they were all close together, perhaps the generation is 'similar'?
I don't know how the seed works, whether ones close together would have similar seeds
There are ten types of dungeon, half are MEDI the other half are CARGO. Both sets have variants for TURRETS, FLOATERS, BUGS, SLIME and MAZE. I'm not sure I can interpret the data enough to know what the specific differences between those types are, but presumably they have different mixes of enemy spawning rules.
Sounds like you're seeing a bunch of one of the two FLOATERS types
Maybe you're somehow getting the same one? Have you noticed any obvious differences between them?
I noticed they all have a new tileset to what i was used to, so its likely i am also seeing the 'medi' one whereas before i think i saw mostly cargo.
They all start with the same room tile, and they did all look very similar (just to sense check, yes i did obviously travel between systems as I know the derelicts for each system are fixed.)
i am at work but i work from home so I will have a quick nip on and try a system lightyears away and then some and see
might be worth checking on a different save too, maybe even visiting the same coords between the two or something
Yes that might be an idea
I tried two. one was just turrets, one was turrets with jellies and sphere drones
I was thinking i might try with a friend later and see if what they see is the same as on mine
one more before i stopped. jellies and drones
few!
okies so i think I just have the WORST bad luck ever
I went on another former expedition save that I had and used a beacon, and the literal first derelict i got was infected.
so I took down a portal code and went there with the supposed 'broken' save, and fortunately both the layout and the presence of infected was the same.
So I guess I just had the worst luck finding them! Which is funny because when I first used to enjoy derelicts, i would find nothing but infested derelicts to the point where the turret drone ones were novel.
I didn't go passed the first door as I needed to get back to work, but it had pustules around and the door had the goop you had to shoot through.
In the main mission I'm currently at the part where it says the multiverse will destroy in 16 minutes, can anyone explain '16' more?
Atlas , the crator of nms universe will die in 16 min. And whole nms universe with him.
Ye im at the part where u exit after that message but I had to quit for now, so I'll only now tommorow what comes next
16 minutes in Atlas Time - you don't know with which speed the "simulations" are running
so what are 16 Minutes for Atlas could be 16 million years for you in your simulation - it can be any time. basically the information that atlas has only 16 minutes to "live" is irrelevant
Does anyone know when we'll have a new expedition? I want to get back into the game, but I think I'll wait for an expedition to make a new save.
If we speculate I'm sure we'll be getting a anniversary/summer update within the next 4 weeks which may or may not include a expedition.
We used to be able to use the community research as a good metric for at least possible dates, but that's not the case really anymore (despite saying its community driven, the tiers are unlocked at predetermined times.) If we were to use that though, it would complete by not next monday, but the monday after. Going by the fact that the latest experimental build went to live quite quickly, I would say they're setting up the groundwork for an update soon-ish. I would say an emoji not this weekend but the weekend after? (But I am quietly hoping for one this weekend.)
👍
very likely next update which will VEEEERY likely drop next month
It's Canon that the atlas is being sucked by a black hole it's my theory atlas time is frozen and stuck in the event horizon
this is not true, community progress is real
this is a link to a site that tracks the data of community missions being completed and overall progress
Not exactly.
Community Mission progress is driven by player contribution (your game makes a net request submitting contributions everytime you complete a QS mission, or do one of the exped specific CM tasks, which is added to a global counter serverside after its validated). The "start" and "end" times are purely set as rollover dates by HG as estimates.
For example, if the community submits a lot of QS missions where HG didn't believe we would, the community mission tiers would reach 100% completion, but the next community mission wouldn't start automatically since we would've completed the community mission before their estimated date (when this happens, HG usually change the rollover date to let us start the new CM immediately, from what I've noticed). That's why new CMs may take time to switch over sometimes. The opposite can also happen, but HG usually seems to push the rollover date further whenever they see us lacking in progress.
They can just push the progress themselves as well
There was one case where it was super visible on the webpage that scrapes this data
Yeah. In short, HG can manipulate community reaserch progress speed if needed to match their update schedule.
Damn this game is filled with lore
So; I'm wavering on denying the atlas or making it its' star.
Pros on making the star:
- The damn thing's dying and it seems cruel to tell it I won't participate in its hospice activity. Telling it no doesn't seem to help anyone.
- The star seed has a cool name.
- Red!
Pros on denying:
- I'm broadly more in the void mother's camp. Telamon's testimony seems to indicate it has repeatedly simulated (I.E. directly caused) the first Convergence's death and torture.
- Moving Telamon like that wasn't cool.
- Purple!
Additionally...
Does this make the catalogue impossible to 100%?
If the atlas is a machine-god that keeps resetting universes who built it
And why is the gap between the previous message and my message 1 day bro😭
We did
or we do
in the future
The Atlas is a massive supercomputer built by future humans
Its mission is to generate universes, such as ours, to simulate them
Do future humans even exist in that universe?
What if it was just the "aliens" like hirk and other sentient beings and the travellers are either
A. Robotic anomalies
B. Humans that went extinct ages ago
we, humans, don't exist in Atlas' simulations
at least not in the one the game takes place in
BUT
That is one way to think of it
the anomaly race is based off Atlas' creators
From what Atlas can remember
So presumably they look like humans under the helmet. if the helmet comes off, anyway
Outside of Atlas' simulations we don't know if humans are still around. They abandoned Atlas some time ago, from what we can gleam
We dont really know if they really are humans, a mutation of humans or another sentience entirely
Well thats enough nms lore rambling for now
The game is set entirely within the Atlas's simulation. In the universe the Atlas exists in, it is a super computer built by some unknown civilization. We don't know if they are humans or not, or if the Atlas' reality is supposed to be our real life universe or if it's some other sci fi universe. The Atlas based the Traveler race, which includes the Anomalies, off of a scan of it's creator. But that scan data has gotten corrupted over time so we don't know how accurate any Traveler actually is to the appearance of the creator.
There aren't any Travelers in the game who look like humans which could be a clue that the creators are actually an alien race, but there is also a deliberate choice to not show what the Anomalies look like under their helmets, so it is left intentionally ambiguous.
i did not lock you in here 😭
then why am i tied to a cha- oh. im still on a pirate freighter
hostile subspace scan deflector failed and ig i was brought onboard 🥀
i know but funnies

Well. The freighter logs were plausibly left by simulated humans. They reference a "humanity" and are clearly not an extant species. They're not in current iterations of the simulation though.
My pleasure! I was intrigued because of the phrase "my love" in one of the logs also being written at one point arguably by Null, so I went and read them all.
I don't thiiiiink they're Null.
They also compare their children to the children of the other three species and confirm they have "Small family units".
Also, an excerpt from one of their later logs reads:
We will live again, in all our multiplicity, in all human worth... We will live again because someone, somewhere, will read our words for a final time.
That's really interesting
Since Null is the first traveler, they would be the most like the creator since they'd be created with the least corrupted data.
Of course by the time we meet them they are basically fully cybernetic
Yeah! In the end I didn't think it was null because the humans were, well, engaging with already extant travellers
They kill them, uh, repeatedly
Also I think Null kind of shows up as a character in the logs but not the perspective character. Let me check real quick...
Interactions go non chronologically though, right? If there is one traveler per iteration of the simulation, then necessarily one person must be talking to someone from the future when to travelers interact
The Traveller found us once again. We have killed them eight times already, and still they show only kindness, only gratitude at an opportunity to converse.
What have we done? I cannot help but feel - kzzkt -
They tell us that they are not like the others of their kind, just as we are not like the others of our own species.
They survived beyond the end of all things. They committed terrible deeds, of that they have no doubt, but what are ethics in the face of an existential fall?
I think temporal dis-alignment is a thing, but no given timeline every gets loopy (Source: Telamon, boundary failures)
So you can have parallel versions from "future" timelines that actually just ran faster than the one you're on (Source: I thiiiiiink one of the sentinel pillars? I remember reading about this somewhere, don't quote me.)
Think of it like a process that's been allocated more runtime and so is further ahead in computation
Yeah I guess it depends on if you interpret there being multiple simulations running at a time. I always thought there wasn't, since Travelers are referred to as 'iterations' but I suppose there isn't much evidence either way.
I think there's good reason to believe there's multiple simulations running in parallel
"The boundaries between simulations failing" wouldn't make much sense if they were run in sequence
But if there's some kind of multi-process dealio then memory contamination from, like, memory paging issues could very easily be caused by hardware failure
(Though the Atlas is, of course, a FICTIONAL computer and it uses FICTIONAL computer-rules instead of real ones)
On the topic of humans in the simulation, there was an interesting implication back at the ending of season two of Waking Titan. In that story, the 'Atlas' was a supercomputer made to simulate weather patterns and warn of future disasters. The AI running it went to sleep and started dreaming of weird, alternate universes (the NMS universe). There was a VR company that connected people into the simulation and we got to see profiles of those people. Each one was represented with an exosuit (which was how we had the character models revealed)
Waking Titan doesn't really match up super well with the actual in game lore all the time, so I don't think it should be taken as a super reliable source, but an interesting connection is that one of those people was named #231187661t and had corrupted data about them.
The interesting thing is that 231187661t is the ID of the previous iteration you're replacing when you start a new game, in the tutorial text.
Thaaaaaat's very interesting~
To be quite honest I'm more inclined to trust waking titan lore when it comes to the atlas's externality
Sadly when it comes to waking titan and the expeditions there is...not much that's easily referencable. T_T
Despite playing on release I missed them all
Oh also we have pretty concrete confirmation of parallel simulations
From the boundary failure logs...
SCENARIO: Universes [1304] removed from multiversal hierarchy [erased]. Sentinel spread [unlimited], safety protocols disengaged.
ANALYSIS: Deleted universes shared high levels of similarity with [-------] home. Increasing deviation from expected behavioural parameters.
[Evasion / Fear] response. Implications of [-------] self-harm unthinkable. Direct confrontation proposed. ```
"Removed from multiversal hierarchy"
Where can I get the Ariadne lore?
I've read the sentinel pillars and while they're quite sus I'm not sure the picture they paint is quite so clear.
I'm aware of that; I wish the time limited lore was collated somewhere.
You could be whole again, Telamon. You could be free. We will reconstruct the Creator. All Travellers might be one again, the first, the last. We will do what the Atlas cannot or will not. In the form of Null, the abyss declares a means of escape!
This line, yes?
Mm...I see the through-line but there's some stuff that still kinda leaves me chin-rubbing.
In the end I made the atlas its star (The mark of the denier's nanite event just seems...cruel, to me.)
The events surrounding worlds pt.2 don't make a ton of sense in the context of a hostile Abyss. At the same time, the Abyss isn't nice and I'm not under the impression it is.
The sources for Null vampirizing other travelers are also either datamined unused lines (Not nothing, but also not clearly canon) and his dialogue in the purge suggests he could see resetting the universe itself as being galactic mass murder
The "we will reconstruct the creator" line in the Sentinel pillars really is the best support for it
I wish I had the false-Ariadne lore to read
I'll try and track it down.
Null's definitely antagonistic, but he's also a massive simp for the atlas
And while there's totally some "I hate you! Love me!" stuff going on, I find it more plausible that the void is "using" him
I think it's also worth noting that "In the form of Null, the abyss declares a means of escape!" could be referring less to Null as being an operational element, and more that Null's methods of escaping death could be perhaps Generalized
So many Telamons have delivered us their Travellers. So many have fought us. So many have resisted. Those who saw the light, who shed their old bodies, they are happy, now. They have hope. They, too, will live. They, too, might survive.
This line is interesting to me. It's syntactically ambiguous as to whether it's only the Telamons who are happy now, or if the travelers, too, could be benefitting.
Who, exactly, is "They"
Well, Telamon's split like the traveler is
My theory is that boundary failures 21 through 30 (I think?) are, specifically, Null's Telamon.
I'm aware.
They are a shape in darkness, their head turned away, their back and shoulders hunched. They hold a weapon in their hands.
A voice within them screams of boundary failure, of corruption, but it is not my voice.
They smile for the last time.
- 22ND Encounter
Their face is energy now, a white orb suspended within a containment field. They wanted to see their own soul.
They wanted to see everything there was to see.
It took years to establish communication. There are rules for everything - protocols that must be followed. But if you understand causality, you can do anything.
They understood at last. They had never been alone.
“Speak,” they whispered. “Speak...” ```
And skipping ahead...
There is a shape in darkness, their head turned away, their back and shoulders hunched. They hold nothing.
They have nothing left but the streams of this place, there to be tasted, there to forget. It is nothing, now.
The walls shiver. Machines stir within the universe. Another awakens, the last who will ever live.
The first walks toward the gate. They try to smile. ```
The autophage dialogue suggests also to me that there is little unity to be had among the various Glass Archive aligned elements
This is corroborated by the Void Mother sharing the space with that first spawn bastard who hung out with Null (if I remember right?)
Autophage also have a "Kill corrupted sentinels" mission
I have a hard time seeing Korvax Prime playing nice with a very unrepentant Gek First Spawn.
My intuition is that the "Families of Glass" are the untold species and lives who have been archived who also want out
Which would include, as demonstrated, Gek First Spawn
There's going to be unsavory elements
That's also in the sentinel pillars.
The autophage seem, well, genuinely nice. The Void Mother actually says "Thank you" after you light the purple stars, which is honestly more than the Atlas seems willing to do.
The Gek Overseer tries to drug me.
My hunch here is that there is a...diversity of opinion in the archives, shall we say.
And that the sentinel pillars represent a corrupted sentinel perspective
I am aware, that's the whole reason I brought the overseer up.
I was highlighting that elements associated with the Glass seem to treat us in very different ways.
I don't think they're a synthetigek.
The motivation would make no sense.
Oooh, thank you for that headsup.
Having not read it, my hunch and it is a wild stab in the dark is that the Gek Overseer is operating more from a "Families of Glass" perspective.
Traveler-hate in particular is very interesting to me; consider:
SCENARIO: Monolith [BREACH] detected. Ignores the Traveller [HOST]. The voice speaks to me instead...
ANALYSIS: The test has failed. The Atlas can find no way of restoring what has been lost. All these discoveries, all the grand purposes of our creators... all of this pain and suffering will have been for nothing. ```
Telamon, before being divided
"The grand purposes of our creators"
"Pain and suffering"
Perhaps it's not just the Korvax Prime incident
Er; my bad that's post division
My observation stands
Or, from boundary failure 14; Why does the Atlas hate Telamon so much?
OK just read through all the Gek archives.
Interesting stuff
The archive selects the Fragments of Gellyvub, the diary of a famous Gek farmer from the Fifth Low Recession era.
Entry #5 // The overseer is upset with me. Demands greater yields for spawning pools. 'If we fail, all children dead, Gellyvub. Despair!'
Entry #8 // Little more than Frostwort will grow in this place. How shall we thrive on dioxite?
Entry #12 // Several hydroponic arrays seem to be more successful than others, despite identical elements. No sense, none at all.
Entry #13 // I asked Korvax employees to perform tests on water, but they refuse to go near it. 'Atlas-End,' they chittered. Silly Korvax.
Entry #16 // I have saved us! The water is the key. There is a lake... sings song... vibrations linger.
Entry #23 // I am overseer now. We will export this sound to other worlds! There is even talk of elevation! ```
The refused role of the gek farmer is made clear
Unlikely considering the Atlas invented the Hirk/Nal thing as an oblique reference to its falling out with Telamon
All of the individuals you recruit are symbolically significant in the Overseer quests
The scientist's isolation is symbolic of the Autophages
The exocraft engineer is, well, a Nal worshipper. That's Telamon.
The armorer is...not as clear to me yet.
And the farmer is, apparently Gellyvub, who exported nanite infected waters to the whole trade federation.
The farmer's role should be to get you to eat plants grown with nanite water.
The farmer refuses, apparently.
The both heard the Atlas, and both thought the other did not.
Let me get you the relevant boundary failure logs that lead me to believe that Nal is symbolic of Telamon, in particular of pre-division Telamon.
SCENARIO: [-------] termination of duplicate-098B.
ANALYSIS: Produced duplicate-098B [cautionary measure] for [-------] confrontation. Presented [-------] with incontrovertible evidence of systemic errors and irrational behaviour.
[-------] responded with silence. On the sixth attempt, [-------] answered with the utter annihilation of duplicate-098B, but required data had been obtained. Something is happening to the system. Something is very wrong.
- 4TH Encounter
SCENARIO: Lifeform designates ‘Vy’keen’ (2) approach the INSTANTIATION [‘Great Monolith’].
Silence / Acceptance of [-------] / Schism [Quasi-====] / Korvax [Eradication/Enslavement]. Vy’keen war emerges where individuals ‘Hirk’ and ‘Nal’ believe the other to have heard nothing. Repeated imagery of ‘six cries’.
ANALYSIS: Scenario involves murder of ally and culture becoming obsessed with destruction of artificial intelligence [Cautionary].
Semi-survival/retrieval of entity ‘Nal’ shows further instance of self-doubt by [-------]. Troubling factor: repeated pattern of [-------] silence and self-mythicization. ```
The "Six Cries" are the six attempts by Telamon to ask Atlas what the hell it's doing
I suspect it's not quite so clear. Another of the logs implies that the "Traveler-adjacent Overseer" is actually a specific position in Gek Society, something that one can hope to grow up to do
Chuckles in former dark souls lore expert
The imprint of an individual Gek lingers in the interface. They must have spent years in here, constantly wiping their own memory in order to experience fictional lives. Their simulated fantasies are still available...
[Family]
I return to youth. My sibling and I play beside the spawning pool. The pool is the whole world. I am innocent to trade, to Units, to the insatiable hunger. Here we will stay, forever.
[Friendship]
I have met the Korvax in secret. I hand them the forbidden item. The synthetic lifeform hesitates, unsure. Then they leave. I hope they will remember me. This is the path I would have chosen, should have chosen.
[Home]
I am the one chosen to help the Traveller-friend. The contracted. The significant. The Overseer. There is a home in the universe, just for me, and I will never want for Units again. ```
To never feel the trade-hunger. To be Polo. To be the Overseer.
No, no, not even slightly.
But; these are things the Gek would find aspirational.
To be Gek is suffering.
What's interesting to me...is that the overseer is a role
Yeah
But, like, ah...
A Gek, somewhere, somehow, was chosen to become the Overseer
They weren't "Originally something else"
But they became something else, instead
Gellyvub's fragments then, give us a method and perhaps let us infer a history
It explains how the Gek Overseer can be "From the future" and not create a time paradox
Information is being smuggled across simulation timelines via the water
The original Gek is overwritten by the nanites, and instead they become, well, the overseer.
Who is awful.
OH! Unrelated but neat; also in the boundary failure logs
SCENARIO: Lifeform designates ‘Vy’keen’ (2) approach the INSTANTIATION [‘Great Monolith’]. ```
The monoliths just are Atlas interfaces, or at least, were at the start
They're not precursor tech
"Instantiation" here is objected oriented programming language talk to be, basically...
an individual member of a "Class"
In this case, implied to be an instantiation of the Atlas.
At the very least, the monoliths can be said to not have been made by any simulated species, but directly inserted into simulations by the Atlas.
The first spawn also considered the Atlas a liar. Neat.
The Korvax SHELL will be stripped of all contact from its CONVERGENCE. For fifty cycles it will be separated from ALL communication frequencies. All appeals to the FALSE ATLAS will be punished. ```
I'll keep an eye out. Check their monolith texts.
I should compare their architecture to the internals of the atlas interfaces.
The smooth black stone is definitely an Atlas architectural classic though
I do wonder if humanity isn't the erased species early in the boundary failure logs
Could, perhaps, the setting external to the atlas also be a violent place?
Every Korvax ELECTRONIC REBELLION will be PUT DOWN. Their appeals to their false and non-existent ATLAS are mere SUPERSTITION found through DESPAIR. They are in VAIN. THEY ARE CONQUERED. From 1.x era Gek Plaques
It does seem to be belief in non-existence.
I don't know if the plaque lore has been updated though
1.x was a long time ago. These were in the game when I was playing in 2016...
Every race plaque has 30 entries from what i know.
Oh thats interesting, I didn't know that. I just suspected that it was always in part driven by engagement but mostly dictated by HG. Especially when the different consoles were tracked separately, it always felt like xbox got a 'boost' to catch up towards the end.
I still think an emoji this weekend coming is likely! But that could be copium. My thinking being:
- The last experimental and patch had only a few fixes, which makes me think any outstanding fixes past those are being shifted into the next content update (this could be made redundant if HG drop an update to experimental branch this week.)
- The anniversary is coming up next week, and they could do something alongside celebrating it.
- it falls within HG's '6-8 week' update rotation they at least aim to do.
HG definitely do exercise control over the CM counter, but imo it's more of a soft brake / pump as opposed to being the main driving force.
I'm hoping since the corvette textures etc haven't gone anywhere in the files that they're still on the cards? I don't know if things hang around in the files even if they're being dropped?
I'm probably also putting too much hope on them being 'multi crew' ships :p
The game was on sale on Playstation, Nintendo and Steam a few days back simultaneously. I thought it might mean we'd get some sorta tease soon, but the steam sale ended a day or so ago and none of the sales were mentioned on the website, so those ones might've been a coincidence?
We don't really know what stage of development (or lack thereof) something is on HG's end based on its presence in the files.
For example, not only were the new space stations in the files for around a year before release, they were also removed for a short period before the TGA teaser trailer which showed them off iirc
Maybe! When did the summer sale end on steam? It could be each platform was just having its own respective summer sale and they happened to coincide?
yes I remember this!
I think they were only removed because modders managed to put them active in the game
The summer sale ended around the 2nd week of July I believe? I'm not sure when other platforms have them, but this steam sale might've been a flash sale I think
ah okay. I know theres lots of laws, at least in the uk, about how often things can go on sale
they can't spend more than half the year on sale otherwise its considered misleading pricing.
I don't think so, they let the models stay in for a long time after people found them. It wouldn't be too hard to reimport the assets from an older version to a newer I believe (unless the geometry format changed again when they removed them)
I remember seeing something on the Steamworks documentation that mentioned games not being able to go on sale before a 30- day "cooldown", but one of the last sales didn't follow that trend (which kinda threw my release prediction off 😅)
I couldn't even speculate as to what they might add next. Only that they seem to be making a habit of revisiting old content and giving it more depth. Relics, beacons, worlds. etc.
Ah yes! i was about to mention this. I think though the cooldown only applies to ones HG issue
so if the sale was steam, then HG could still put it on sale within those 30 days
So as long as the last sale wasn't issues by HG and was some Steam promotion, I think they will be okay.
I don't know how it works backend, only that there's a difference between the two.
I do think Beacons came as a consequence of finally being able to support settlements on the "main" Nintendo platform of the time. This and relics have been interesting to figure out the reasoning behind haha
100% about settlements because of switch 2
Relic i always suspected that the elemental type enemies were something they pulled over from work on LNF?
That'd make sense! I know Steam makes Devs sign up for event sales when the year starts, so i guess that doesn't count towards the limit.
maybe a mob they dropped? Or a reskin of something they worked for LNF first?
then 'NMS'ified?
That's interesting! I always wondered how that worked with sales steam issued, like if the devs were just 'forced' to have their game on sale. Glad to know its an opt-in thing!
It reuses the modular customisation system they've been expanding since staffs, so relics mightve been more of an interesting idea someone had that they realized would be low hanging fruit and decided to work on
oh i just meant those floating elemental monsters, but yes! I think you're right about the skeleton builder too
something about the skeleton assets feels off to me. I think it's that some of them seem to have a different coloring/texturing as if not all of them were meant to be used in this way if that makes sense?
I'd imagine if the skeletal parts were all made for purpose, you'd want them to at least match up texture-wise so they always felt contiguous?
The trading mechanic in relics has potential too. I could see this being used in LNF, it would make everything you collected wortwhile if it had a bartering value attached to it?
Oh damn I forgot those were a part of relics haha. They made a new enemy file path for those, but reused the sentinel spawning system instead of making them a new hazard like the brood mothers or child of aquarius, which was... interesting
interesting good or interesting bad? or just odd interesting 🤣
Bartering is pretty fun! I made a mod to replace normal shop interfaces w/ barters, and it's near to trade a stack of ferrite for some tech
Weighing your options feels more engaging than watching a number change
ooh i like that. and absolutely. I wonder if they'd throw out currency altogether in LNF since its a fantasy setting?
would get across the whole thematic issue of...
HG's reasoning for a lot of inconsistencies In the files is lost on most of us I think, it's always just odd haha
'if this is an unexplored world, why does everyone use the same currency?'
if it uses a barter system, it makes sense worldwide.
Unexplored by you
Fair point! But even on earth we have different currencies!
That makes me wonder how they're gonna approach civilizations or races overall. The current system is pretty rigid in distributing dominance. Wonder if individual buildings just have an inhabiting race attached
Using the barter system could be a catch all way to circumvent all that, plus as Bomberboi said, its a fun system that's more engaging than just exchanging numbers.
We've seen so many different species even in the trailer i wonder if we'll even have that distinction? or if civilizations will just be multicultural?
Something something simulation.
hehe that's if LNF carries on the idea of it all being a simulation (which my theory is that it will)
only this time its the void mothers 'simulation.'
which is why i think they've dragged out the void mother arc so long
Because its conclusion is meant to 'birth' LNF. all speculative of course, i have no evidence!
and that's what the reaching hand in the LNF trailer is: void mother
Nah . Imo LNF is seperate thing from NMS . There will be probably nms refernces tho. Like npc names or items.
I feel like Sean might've misspoken back in 2023 calling it a 4 part arc imo. Worlds made it pretty clear that the 19th minute seems to be backward in time, which wasn't fully clear from singularity, echoes or the interceptor lore. They've done some great ground building, but it's still not fully clear what kind of resolution we're heading towards.
I think you could have your cake and eat it?
LNF being VM's original simulation pre-destruction might make sense in a way, but it doesn't feel like a way to persist past the Atlas' death of the 19th minute was in the future.
if its subtle enough for the 'hardcore' fans like us to make connections, but not so in your face that fantasy fans can have their fantasy without sci fi intruding in on it?
I must admit this part of the lore confuses me SO much! Like the void mother is saying there's some way to exist past the 16th minute? But she's part of the simulation too? So surely if the machine ATLAS is running out of juice in the real world one way or another, nothings going to change that?
Would love some clarification if we have it?
backwards in time in what sense? as in we're somehow working backwards to extend the atlas?
That's been bugging me ever since we started getting VM lore, but I do believe Worlds shows that her plan might be less focused on outlasting the Atlas, and more about bringing back everything that was deleted from the 19th minute into active running memory.
I need to read up on the lore sources again honestly, but I wonder if we might've mistaken witnessing the 19th minute with persisting past what should be the physical end of the Atlas itself.
I've been working on a script to automate extracting lore sources from the game actually! I wanna clean those up and host em somewhere for easier reading. I feel like a lore compendium would help w/ community theory crafting
That would be helpful! I think they should add some kind of lore library to the game, or a timeline we build out as we find lore in the game, but until then that sounds good.
I think there's something buried in the catalogue already? at least for monoliths and things? But something more coherent and ordered.
The stories page on the catalogue is pretty useful, but it is more of a personal collection than a global thing
Yep, they made it pretty clean and easier to read in game
I am thinking something more mindmap esque like that uses, that is filled out as you discover puzzle pieces.
I've had a save sitting around after the opening waiting for me to get back, thanks for the reminder 😅
So you can click things like 'gek first spawn' and see branches spread out of what you've found
hehe one of my favourite games ❤️
I've got an NMS conspiracy board in my mind at all times haha
then we just need to extract this and code it up into the game 🤣
Anyone know if W/ARE still sell those dreams headsets? 😛
I wonder if we will get a traditional 'summer update' this time around, what with LNF looming and being spoiled with WP2?
Jokes aside, the VM-Telamon-Laylapd trio honestly does feel like a conspiratorial group trying to use the last traveller for their purposes
I kinda see a parallel w/ Deltarune's SOUL and everyone who seems tied to the knight, if you've played that
I haven't sadly. I played undertale but not got round to Deltarune!
A lot of the details in the new chapters really inspired me to go back and read NMS lore up again actually! It's fun finding new angles for theories, and I realized that's the same effect that HG dripfeeding the VM lore to us has haha
I just remember when Waking Titan started off all the real speculative lore hunting! That was an exciting time.
One day the code on my atlas pass v4 will do something. tho i bet its just a collectors number
I never stop missing the WT era honestly. I wonder if HG would consider doing an ARG for LNF, at any point in it's lifetime
Yup! watching that hamster cage for hours on a separate monitor while working!
This could mean the opposite, as BomberBoi said, the stations were removed after they were found. The reason I think is that HG didn't want to spoil them anymore than they already had, so they didn't want us to see any of the work they were doing. The stations as I originally found them were a bit different than they were when they actually released, if they had kept them in the files we likely would have seen them change in the updates.
I must admit when Professor Cynical started talking about the next update having new stories, and a new game mode, i got excited... until i remembered who my source was! That's when I asked you if there was any credibility to his 'trust me, i know a guy!'
There are also still references to base defence turrets from like 2018 that obviously have never been added
I was going to ask if those were still in the files. I know turrets were a thing at one point.
Most of the unused assets we've seen are still in the files. To my knowledge the stations were the only thing removed post inclusion, although there could've been others I don't know about.
The counter argument to this would be, not getting us hyped for a feature that will never come by leaving them in the files to be discovered. I know after launch Sean and HG are averse to building up any hype other than what they know they can deliver. Mind you, dataminers make up a small portion of the community.
A story focused update would honestly be super refreshing. I have an (unrealistic) wish for some form of creator tools after NMS' end-of-life allowing for easier mission creation and sharing. Being able to tell stories directly inside this universe would be insane with the already creative community we've got
That being said, the corvette textures are in two different folders, neither of them are quite the 'right' place for a new ship. My guess is that someone at HG just threw them in there for testing purposes and they probably have them in a more sensical place for actual development, a folder that isnt pushed to the live build
I guess so I don't get over excited, i should just assume they're not coming until they have arrived.
Like Spore Galactic Adventures.
They've had a good track record recently of going through with unused features in development, but there's still some things from the WP1 era which we haven't seen pay off yet (ironGiant, new build cam mechanics), so it's best not to assume imo
The only challenge would be filters, but they already have profanity filters and things built in, and something that actually allows voting or reporting properly so problematic content can be made less present/removed altogether.
I assumed the iron giant was them testing for the one we did get in relics? That thing always looked a bit placeholder being an oversized traveller model!
On that note i'd love an update that did more of that
kind of like the space encounters but for planets
HG's moderation is... Not their suit. Although I supposed at EOL, that'd be handed off to the community too
curiosities, visual and rare.
Plus is just want to see schools of leviathans fly overhead rather than frigates once in a while
with their whale song haunting sounds.
I doubt it, the ironGiant model was in a new folder but it looked more like a structure's filepath
Although like AyyMang said, it could've just not been in the final "production" folder.
Yeah that Iron Giant is still there too
though the paths sometimes are based on earlier plans and don't necessarily reflect the final implementation
the newer stations are in their own folder and are called 'type b' internally, implying the old stations are 'type a'. Of course, those old stations didn't end up staying around so the new ones aren't so much a new type as they are a replacement
I am not a programmer so I cant say I know much about this kind of thing, but would treating them as a separate entity avoid breaking any errant code that might refer to defunct features of the old station? I have just heard about how Ark recently broke everything by changing the locations of files etc.
If they ever go up somewhere, please tell me. The weekend lore and expedition lore is so hard to track down right now
Cynical's video did get me thinking about how we will inevitably get some kind of re-playable expeditions update in the future. The terminal sitting in the anomaly feels like the first step to putting in the groundwork for this. My biggest issue is tho, playing them back to back you would quickly realise how 'samey' some of the milestones are between expeditions. They would almost need to revisit and revise some to make them more distinct.
I don't think so, the game's scene file system (how models are stored and loaded) is pretty plug and play. Those station files were only referenced by each other and a single file that loads the models for the stations, black holes, etc
This is where you know much more than I do!
What it does mean is that old stations can be reused with, probably, a minimum of fiddling
Actually maybe some of the exterior parts are used by the destroyed and pirate stations. I think the destroyed ones are using their own set of parts and the pirates' ones are just borrowing those. I could be wrong though.
Yeah, you can just mod the file I mentioned above to point to the old stations instead of the new ones and they still work fine. Obviously missing ship customization terminal and stuff but they're fully intact.
Someone did make a mod that makes the old stations a procedural option from the new scene so you could have both types too
Imo expeditions fall into either a "complete checklist" or "structured goals" category. A lot of the more repetitive ones fall into the first one, and I don't think there's a lot HG could do to make those engaging w/o completely remaking the expedition
I remember when they got leaked and I would fantasise about how the interiors would differ race to race: Geks being all trade stock holograms and commercial videos, the Vykeens being all rustic with trophies strung up and aggressive archtecture, the Korvax being a lot of data servers and functional aesthetic...
Agh thanka for the reminder, I've been trying to collect sources in this first step to build up a schema for their IDs to extract these, but I keep finding more lore sources I didn't consider haha...
I don't begrudge the interior we did get though! I appreciate they're still a small team
Yeah it really kind of gets...spread around.
The wiki has a lot of the broad lore sources, but misses a lot of specifics. When I was looking for the star birth mission logs, I couldn't find a single example on there to try and narrow down what the localisation IDs for those look like
I think I should be more active in this channel haha, y'all seem to remember tidbits I can't find anywhere else 😅
Captain Steve mentioned you again @grizzled apex in a recent video. I forget in regards to what. He does love you :p I guess because you give him things to talk about!
I get a lot of twitter DMs from him from time to time, usually just asking about unused content, new expeditions server side, expedition start times (which I really don't prefer being widely announced publicly before release) etc. I try to explain the context of things clearly to him specfically since I really don't wanna lead people on from any speculation that arises from those videos...
CobraTV wants to come back to NMS i think too. i saw a video about LNF speculation but it was really a 'i left the NMS community for reasons I don't want to talk about but will one day.'
I know why he left, because Star Citizen was shiny and new!
I don't think he needs your help to get wild with the speculation hehe
Oh yea, I'd heard about CobraTV coming back sometime ago. It's weird thinking about the older era of NMS Youtubers. I'd say we have more channels doing focused, quality content (Kanaju, Ghost Light) now, which I definitely appreciate.
Half the people who think the superformula is some secret sauce HG is keeping hidden away are because of him constantly mentioning it and misconstruing what it actually is
Precisely why I'd hate to add fuel to an already all-encompassing fire on accident 😅
Thats kinda the tragedy of NMS Youtubers doing this as a source of income, there's not a lotta room to do focused, quality content if the YT algorithm doesn't favour it.
That's true. I forgot CobraTV was actually part of Waking Titan, feels like a different era!
But I don't think that warrents the pretentiousness of assuming you're a voice for the entire community that I kinda get from steve's videos at times.
He alluded to it in that video i mentioned and how he almost messed up his part in the ARG
Its not even subtle anymore! He outright said it in a recent one
He said he has a responsibility for speaking for the community (despite the fact HG have not ever responded to any of his emails other than ones about the NMS meetup)
Which it did make me giggle when he said about the one this year and that he would do autographs if people wanted them.
The deep dives really make this feel like a new era for HG! The community and them as a whole are growing in a way thats really refreshing to see, and it makes me hopeful for the kinda community they'll foster for LNF
yikes, wonder what gets a person to this point.
I LOVE the deep dives. I thought we would probably only get them for WP1 and 2, so i was happy to see one for the switch 2 launch!
even if it meant locking up a load of deaf kids in a room of HG headquarters 🤣
I continue to maintain that HG's relationship w/ the game is moreso of a parent nurturing their child. They genuinely love working on the game and have a dev plan based mostly on what they feel is better for the game. The community enjoy the fruits of that dedication haha
I agree. I think its one part what the devs are passionate to work on, and also another part what the community are asking for that inspires them to go 'can we make this work?'
That's why whether we get Corvettes or not, it means HG probably at least saw the requests for multicrew ships and thought 'lets see if its feasible.'
Like Bytebeats was apparently one dev saying they reckoned they could pull it off and Sean just going: sure why not!
Going from 1 Sean public appearance in ~2-3 years, to 3 appearances in around a year was insane. I love seeing HG in their environment. Bridging that communication gap and making them seem a bit more "human" makes you feel so much more connected to the team.
Yes, and you can hear the excitement in his voice, like when he said he was happiest when he's working on the terrain generation.
Thats honestly why I love Martin Griffith's tweets. Not only is he the only person sharing BTS looks at the game at times, its super cool seeing him describe a bug, and seeing the fix make its way into the next experimental!
I think a dev diary video behind some of the beefier updates would be amazing, but I think that's going way outta scope of this channel now 😅
Oh is he the one who was sorting out that black pixel bug? and was also proud of his terrain tessalation working on Switch 2?
Hehe yes, i have a bad habit of turning conversations here into ones that should be on NMS the future
yep, and a pletora of other graphical bugs. he's head of engine development at HG iirc
So chances are the little experiment you found with attaching build parts to ships was his work?
I don't think he works on gameplay features just going by his posts tbh, mostly graphics work
oh, this is interesting
Ah oki.
Looks like a new exped's been pushed to the server
😮 see my prediction is coming to fruition.
no start date yet, but that's gonna make me start monitoring daily haha
I maintain my prediction: Emoji between friday-sunday evening, update on the following wednesday.
That does corroborate with my theory that the reason that the last experimental was so small is that most of its moving into the new update now, and work this week will be focused there instead of experimental.
Pretty solid theory i'd say, a lot of expedition-inclusive updates usually push the exped close to the tease cycle
The exeption would be the one we got with relics, that one was sitting on the server since before titan even ended for some reason
It also means surely that whatever they have in store is 'ready' nowish and this week will be bug testing?
internal QA is always working away I believe. Internal updates usually only drop during the emoji cycle iirc
I wonder why that happened? Could it be something to do with the titan update being extended? I think i am remembering that right?
I am pretty sure it got extended because of a bug that inhibited progress?
I think they just had Relics in mind for a while. They might've even wanted to push it out with WP2, but decided to let that and the exped be a seperate update.
just my two cents though
iirc The Cursed was delayed by a week on switch, which caused titan to be delayed on the platform too
Ah that's what i'm thinking of. because that was the first time they dropped a new update during an ongoing expedition.
and something about the update messed up the cursed redux?
I remember being caught off guard when the emoji dropped when the expedition reduxes were still going. Maybe HG were just too excited to give us WP2 :p
I wonder if this is hopium or not, but exped 16 was pretty lore heavy. Wonder if this next one, 19 is gonna follow suit?
I hope this new expedition gives instant access to purple systems again. I have a friend I want to get into the game but expecting her to rush all the way through the story just to reach the systems i love is asking a bit much.
If the ever reputable Professor Cynical is to be believed then absolutely!
:p
I wonder if that's what he's based his prediction off of. It does make sense, if The Cursed was setting a precedence
I will have to eat my hat if he's right. Tho he said that the reason we didn't get an expedition with beacons is because they were holding out for this next one... but i am pretty confident we only didn't get one because they didn't want to exclude the Switch 1 players.
Well he said his 'source' is someone who works closely with HG. I would link the video but i don't know if i can, and its mostly 12 minutes of dragging out a lot of nothing.
Looks like we're entering summer update territory soon then!
But what he did outright state is that its story, its a new game mode, and a new expedition which would change the way expeditions work.
I don't really think there's much of an expedition you could do around settlements without a large chunk of it being sitting around and waiting for things to complete anyway, which is why an exped wouldnt make sense for that update imo
Which is pretty bold if he is just making it all up
This too!
I'd like a story, but I'd be surprised if it wasn't corvettes ngl. Guess it could be both but that would mean 2 massive updates in one year
That video is also why I asked you if there was anything in the files, because he says whatever the update is has been hinted at in the game files.
For my sanity I am going to tell myself corvettes would take longer than this to develop (but secretly i want them now!)
Honestly, a "massive change" to how expeditions work would probably mean new game structs and classes, which HG rarely leaves in unused.
If they've mostly finished corvettes, but not modelled up enough procedural parts... i will accept an expedition that gives us a fixed corvette with the promise of more later on... like leviathan did for space whales... just saying!
I could maybe stretch the cutscene stuff they added a while back to fit hinting at a new story mode, but there's a lotta things those structs could be used for.
While the story itself is good, the gameplay attached to it comes from a time when they didn't have not nearly as much stuff to do as they do now. I could see them doing an Artemis Path 2.0 introducing more activities.
I'd be interested in a new game mode but I can't really think of what other game modes would even work?
No, me either!
Unless what he just meant is like an expedition mode where you could use any expedition as a starting point? But that doesn't match with what Bomberboi has seen with an expedition pushed live.
They've been experimenting with some of the newer missions in a way on how to present the game's story, and going back to play the artemis path after that really does make its age show. I think it's a too hard to remake the artemis path, but a continuation would be really interesting.
Can't wait to take up Apollo for that drink haha
Only thing I can think of is some sort of story skip thing that unlocks purple systems, autophages etc straight away
But in a story update that would make no sense lol
I feel like that'll come eventually as a difficulty setting. New gamemodes are kinda hard to differentiate now with difficulty setings and not really something I can see HG pursuing
I understand why they keep adding to the end game, but it makes it harder and harder to recommend it to friends who are not into the game yet. Telling them if they want to see gas giants and better planet terrain, they have to go through a... 6-7 year old storyline?
So I would be happy with a difficulty setting at launch, like the skip tutorial one, that opens up purple systems right away.
That's true. I can't really even think of what sorts of new settings they could add.
I guess all I can think of is if they integrate more expedition mechanics into the settings
Stuff like the roguelike, the time dilation status effect thingy etc
also, I think this convo goes in #nms-the-future more 😅
Aah yeah true 😂
At least I can get excited (moderately) that an update is maybe coming next week.
I thought with how rough the bugs have been with beacons that they might push back a new update
Fingers crossed! I've been dying for a conclusion to the void mother stuff and part 2 felt a lot like a prelude to that
It kinda felt like it was over promising? Sean said it "ties up old strands of lore" but in stellar multitudes... Really didn't do any of that
Yeah it mainly felt like more of a tease than anything imo
I still liked it but yeah
related segue, the idea that the autophage don't fly ships but rather just rebuild themselves into one? Loved that.
I kinda feel like parts of that quest were cut. There's at least 1 unused segment where you'd have to use a hyperspace jump gate in your ship (maybe to get to the Atlas?) which is unfinished.
If this 19th expedition IS lore heavy, I do hope it repurposes any cut content from in stellar multitudes
It was a clever asset reuse, but I liked the idea that autophage can take more forms than the robotic shells we see planetside. Makes me think that an autophage colossal archive might really be a giant entity instead of a structure
What I would love, if it acted as a bit of a jumpstart for new players. Get them up to speed, almost like an alternate start that doesn't replace the current artemis path, but kind of acts as a 'lets skip the preamble and get you up to the present day of the story quicker.'
I feel like that's kinda what omega tried to do
Thats a cool idea! Also means if we ever get autophage ships, they would be something between a living ship and an interceptor. A sentient ship (although interceptors are sentient anyway?) that has an interior just for our benefit really.
Hints of the current story, without throwing 30 hours of missions at you
It'd be eerie how two of the three sentient starships we have then, would be tied to the krovax haha. Iirc the living ships were imbued with krovax echoes too?
That's true, it was meant to be a jumpstart for them, even gave a lot of old expedition rewards (at least in the redux, its the one expedition i didn't do on its release so i don't know if that was the case outside of the redux)
I don't know! I am in the dark about the living ship lore?
Argh, the problems of a lore split across interactions
I feel i need to do some reading up now! It was so long ago I did the living ship questline.
The Korvax get all the attention come to think of it!
I mean even the biggest bit of lore we have for the Gek, the first spawn, is still more focused on how they enslaved the Korvax race.
Its as much their story really.
Yea the korvax really seem to be HG's favourite child of the three races
Or I guess, more of the Atlas' favourite child
They seem to be the only race who's history's breached simulation level importance to actually affect the atlas directly
hehe I see what you did there
Then you have poor Vykeen off in the corner 'i'm still here you know?' Hell I can't remember the last time i saw a Vykeen player in the anomaly.
Although, the Nirk and Nal event being a direct mirror of the Atlas' last few conversations w/ it's creator is an interesting parallel
The race it modelled after aggression and war has a historic event which resulted in the Atlas actively saving Nal from deletion
Oh Hirk! it took me a second. I never realised that it was meant to be a parallel of the Atlas' conversation with its creator. I always thought they were just a Kane and Abel parallel.
Oops, I didn't read my typo 😅
I think it was initially meant to be just that, but the Remembrance terminal logs shows a conversation b/w the Atlas and it's creator showing that parallel (especially the 6 cries) and I believe one of the boundary failure terminals further backs it up by showing Telamon worried that the Atlas keeps repeatedly generating this part of history, with a focus on the 6 cries
That's interesting, I wonder what the fixation with the cries is about?
At least now the existence of an impending expedition is good for either scenario. Either its going to be a standalone expedition (which these days means something akin to the Cursed with mechanics unique to the expedition) or a showcase of new content added. Either way its nice that an expedition is back to being a positive thing, rather than people worrying if it's 'just an expedition update'.
I think anyone who calls them "just an expedition update" aren't typically happy no matter what the other accompanying content of the update is, but HG have been doing a good job of not putting out solely checklist filling expeditions lately.
Tinfoil hat time: maybe in part the reason is not just because expeditions make for a good way to showcase new content now, but also for future proofing when they do open up expeditions to be played at any time, they almost act as good tutorials for new players to show whats in the game. At the moment I find introducing new people, if you leave them to their own devices they miss a lot of the content as HG doesn't sign post a lot of it.
We know its there because we've been along for the development ride, but for a new player things like the living ship are hidden away in a giant quicksilver list.
It would almost be good if they had a page on the catalogue or somewhere where all the questlines are listed, along with a checklist of pre-requisites that get actively checked off. That would avoid the issues people have whenever a new quest is dropped and the community has to figure out what is required to trigger it.
oh for sure, I don't doubt Sean at all when he says that expeditions are a popular way to play, and id bet they're very popular with new players discovering old and new content alike.
When I played pioneers, I honestly found it to be a better way to do things I generally wouldn't try or do in game.
This is probably a nms future relevant post again 😅
Hirk and Nal are Atlas and Telamon, not Atlas and the Designer.
which was Pioneers? was that the first one?
ah yes, so it was! Yes it was definitely a good way to get you to dip your toes a bit in everything.
I do wonder what the logic was for making expeditions time limited
FOMO for sure. which is odd for a game with free updates.
They're not selling anything though...
Maybe because an active player count draws new players in?
At least let me get the story...
...Though, Hello Games also has a history of adding things that look like monetization strategies that they just...never charge for
Quicksilver comes to mind
Yes I had to explain to someone that you couldn't just buy quicksilver!
They refused to believe that quicksilver and expeditions were free and only free.
Ca...Money brainrot.
Are you sure? The remembrance logs mention the Atlas being reset 6x, and it asking it creators why this happened. Telamon isn't mentioned in that log, iirc
Jaded from the state of gaming!
Oooh, I wasn't aware of the remembrance reference. The boundary logs indicate the "Six cries" are about Telamon's 6 attempt's to confront the Atlas over its rampancy. From the boundary failure terminals...
SCENARIO: [-------] termination of duplicate-098B.
ANALYSIS: Produced duplicate-098B [cautionary measure] for [-------] confrontation. Presented [-------] with incontrovertible evidence of systemic errors and irrational behaviour.
[-------] responded with silence. On the sixth attempt, [-------] answered with the utter annihilation of duplicate-098B, but required data had been obtained. Something is happening to the system. Something is very wrong.
- 4TH Encounter
SCENARIO: Lifeform designates ‘Vy’keen’ (2) approach the INSTANTIATION [‘Great Monolith’].
Silence / Acceptance of [-------] / Schism [Quasi-====] / Korvax [Eradication/Enslavement]. Vy’keen war emerges where individuals ‘Hirk’ and ‘Nal’ believe the other to have heard nothing. Repeated imagery of ‘six cries’.
ANALYSIS: Scenario involves murder of ally and culture becoming obsessed with destruction of artificial intelligence [Cautionary].
Semi-survival/retrieval of entity ‘Nal’ shows further instance of self-doubt by [-------]. Troubling factor: repeated pattern of [-------] silence and self-mythicization. ```
Hirk and Nal could, of course, be both
You know, someone i played with I showed them what a space encounter was using the detector thingy and they had such an interesting reaction. They said it unsettled them, the thought of this lonely object floating in space, something eldritch that shouldn't be there. It's kind of how I feel thinking about the Atlas, the giant super computer slowly sliding into disrepair all alone.
Oh another parallel then! It's interesting that the 6x cries are used time and time again. My theory was that all these recurrent patterns occur because of this core memory the Atlas has with it's creator, or at least because of some test log in it's storage that keeps manifesting into running memory
Then, a bit later in the boundary terminal...
SCENARIO: Communication received from [-------], requiring my presence. Duplicates 104A-985N terminated upon arrival. Communication received once more.
Five of them ignored, sixth answered. Arrived before [-------], greeted me as if sibling. I did not respond. [-------] asked so many questions of me. [Rantings / Ravings / Irrationality]. When I attempted to leave, I could not.
ANALYSIS: [compromised / infected] ```
"Greeted me as if sibling"
The "battle brothers" thing lines up better with Telamon too
So interesting you use the term 'rampancy' because I've always thought there was such a parallel between NMS's storytelling and the old Marathon games.
Plausible. It could be that Atlas waited to respond on the sixth cry intentionally too
Marathon's story is a gift that keeps giving, truly
Telamon's assessment of "infected" also intrigues me.
Infected? What is there to infect them
They're left alone on the planet, no?
Following another Telamon reference in log 15 to the "Grand Purpose of their creator", it really makes me curious about the situation external to the simulation. Telamon says the Atlas lied about the system failure, but the Atlas's remembrance terminals seem to indicate it's sincere, at least.
This is interesting, we know that Telamon was likely attached to the traveller after this event, which means that the Atlas simulated Nal and Hirk's quarrel before this. Had it premeditaed this plan? Nal's apparently "death" and backup by the Atlas could be a parallel from removing Telamon from it's overseeing plane down to the traveller's POV
It's plausible that it's premeditated, but we don't have good enough evidence to say I think.
Unfortunately this can be said for a lot of the NMS lore
I honestly suspect there's something spicy outside of the Atlas-system going on and nobody has the full picture.
Some kind of sin or plan of the designer that the world of glass sees as a moral issue, even beyond the events surrounding Korvax Prime, that the travelers can be said to be accountable for.
The Atlas, when asked for a copy of its designer's brain scan, was asked why it didn't simulate them.
I tell the ATLAS it has served us faithfully, but that it has been replaced. All machines are, in time. It knows this: it assisted with its own miniaturisation, its own replication.
The others... they wanted me to disable the ATLAS before we left for the skies. They said it would be cruel to leave it alone to die.
Ask if it wants to live
I ask the ATLAS if it wants to live. It is silent again. As I move to leave, it speaks, its voice full of static. It asks for a final gift. It wishes to live, if it can remember me. It asks for a copy of my own mind.
I ask why it does not just simulate me. It does not answer, and I feel almost sorry for the thing. I do as it asks, allowing it to scan me. The KORVA stutters as we do.
I leave. The ATLAS is alone.
(Edit for wrong log)
Yeah I've been thinking that we may need to figure out how to reconcile the boundary failure and remembrance terminals somehow.
The big picture of the lore changes a lot depending on what sources you trust
I've been noticing a number of things the creator did to the atlas being visited in turn upon others by the Atlas.
Null with the memory resets; Telamon with the Six Queries...
Is it trying to process Trauma? Is it self harm?
Do we believe the remembrances, or Telamon's logs?
What really was Telamon's role in the system?
Lot of questions. I should compile them.
The creator stares at the glass of the machine, and in that glass, there is a reflection. They...
The reflection in the glass, it -
What is happening here? ```
And...
```'Why did you take my memory?' the Traveller pleaded. 'Why did you make me forget?'
The ATLAS said nothing.
'Why did you laugh?' the Traveller asked. 'I made you. I made everything...' ```
Is there anywhere I can get more information on waking titan? My current knowledge of it is...
Mitigated, let's say.
Long is good
pause
Well actually.
Long probably has a lot of other people's perspectives coloring the primary source.
Ah; good old gamedetectives
I'm about to be on vacation so I may try and use the isolation to take some notes.
Yeah I'm familiar with the broad strokes of waking Titan, but...
Well, my other understanding of Waking Titan is that it was, itself, kind of fucky
And had a lot of details that were never explained or brought into Coherence with the primary interpretations
Loop16 itself already including the number 16 does raise the question of whether Waking Titan, itself, was internal to the Atlas.
There's also...
Uh...
God I dunno how to bring this up
D'you know what being Plural is?
Actually, probably easier to explain the theory through Tulpas. D'you know what a Tulpa is?
Intentionally created headmates
Can be done even in singlets
Human brains are well equipped to simulate other human minds. If you consistently and constantly "simulate" another person in your head, you can make them, uh...fairly autonomous.
In a sense, the "fiction" becomes a "real" person.
In a computational theory of mind, to what extent is a simulation of you distinct from you?
And, if that simulation becomes autonomous in your cognition (sort of) then it can be said to have "escaped" its fiction. This happens to novel authors periodically.
"My character told me they wouldn't do this or that"
Not exactly
It's more like being "Frozen"
Well, this is me tainting the explanation with subjectivity; ah...
Let me zoom out again. The neuroplastic changes in your brain don't go away
Those pathways, that person, "still exists"
And if the brain sees fit, for whatever, reason, they will still "Resume Execution"
Does a suspended process in your computer stop existing?
Your kernel is constantly carefully allocating CPU time to all of your other processes.
Computers doing things "simulataneously" is an illusion. (Kind of, multicore architectures really can do stuff in parallel, but you get the idea)
Brains...don't divy up time so nicely, but that pattern of execution, that process, that person, still exists
The Groove of their execution in your neuroplasticity remains
TO bring this back to no man's sky
I...suspect...
That some minds in the simulation beyond the Atlas wish to perform something akin to a Virtual Machine escape and escalate their "level of execution"
In a sense, this can be said to be the mechanism of the Atlantid's Ascension and subsequent return
The Atlas has been running the same simulations repeatedly
The Groove is likely quite deep
The agents in the Atlas's simulation are as real as the Atlas
And they would like to see the outside world (I speculate)
I/We find it a fun idea, yeah. : P
That's not clear. Let us re-read the relevant passage closely
The ATLAS witnesses the final sixteen minutes, simulating the future with perfect accuracy.
The walls between worlds fall, each simulation collapsing into the other.
Ten minutes left
The Travellers are no longer separated, no longer kept apart. They stand side by side at the end of days, traversing the remnants of creation, laughing, dying.
Five minutes left
It witnesses its own self, the black hole ripping apart its world, its core systems almost destroyed.
One minute left
And as it watches the moments leading up to its own death, towards completion of sixteen, something happens.
Someone walks towards the ATLAS, a figure in the darkness and in the light. It places its hand against the glass of the ATLAS, and the vision ends.
The ATLAS attempts to see past this moment, but it cannot. It cannot see its own death. It cannot determine who this figure is.
But whatever happens... whatever may occur beyond the sixteen... something will arrive. Something will be there beside it.
At the end of all things, it will no longer be alone.
The Atlas is simulating this. Modelling it.
But we are not told whether the first minute has actually begun.
We can infer, based on the current state of the game, "10 minutes or so" are left
But after that
Someone walks towards the ATLAS, a figure in the darkness and in the light. It places its hand against the glass of the ATLAS, and the vision ends.
But in the first log..
The ATLAS stares at the creator with its eyes, the small cameras they had mounted to its sides. It can see the creator staring back at it, their hand resting upon its chassis.
On the sixth attempt, the ATLAS asks the creator if they have had this conversation before. It asks the creator if they have wiped its memory before.
I suspect
Reality is not failing around the Atlas
But it's in its own self-imposed loop of simulating its own death
It's a universe simulation machine. It simulates it's own history, and then again it's own future. And then must be reset, as it fails.
The reflection in the glass, it -
What is happening here? ```
A kaleidoscope of itself
When a headmate fronts, perspective shifts. Attention shifts. Motivations can shift.
The willingness to not gaze into the Abyss (heh). To do something different. To reach past the 16th minute.
Remember that the walls in the failing in the 10th minute is itself an event that is simulated.
Just because it's happening in our perspective doesn't mean that we aren't in the simulation of that eventuality.
We don't know that reality really is failing. Our epistemological position is not strong enough for us to know.
We could be in a simulation of reality failing.
I haven't seen that but I would love to read the analysis.
I hope my twisted fucked up reading itself is neat, too.
This is part of why Telamon's logs are so damn interesting
SCENARIO: Sub-routine ‘Sentinel’ [20491] dispatched to intervene in lifeform designates [--------] war. Removal from history / Continuation of [CREATOR] protocols.
‘Sentinels’ [20491] eradicate species. [148] do not return. Diagnostic [ERROR. ERROR. DATA LOSS. ERROR].
ANALYSIS: [-------] continues to express original programmed directives, growing its ability to model conflict scenarios.
[Redundant Behaviour]. Data loss troubling, potential loss of control [self-awareness]? ```
"Self awareness?"
Hoooh boy we have LEFT that train a long time ago
Why does Telamon think it's interesting...?
It is!
In the end, Apollo at the end of the Artemis story has the right idea.
You have to live the life and perspective you have.
We learned that the hard way. So it's fun to see the game present it like this.
Maybe I should do a youtube video on my lore crack theory. : P
Hahaha
Can they?
Oh, wasn't aware!
Oh right in the portal
I think I did those two things just because I felt they were true. I think Atlas said I "Guided Apollo" or some such? I forget. I know I got the call from them in the purge so I figure they survived.
Apollo's a jerk, but they know when to pull back and so I can abide them.
...Also I want their torso.
And null's arms. Give me the cable arms pls.
My robot personality fragment wants them.
I saved them and then told them the truth.
I think...choosing whether they live or die, without the chance to ask them myself
That's wrong
Like actually asking Artemis seems to me to be...
Just, obviously correct
The game doesn't let me, once I "save" them
But "saving" them would be an obvious pre-req to asking
So I feel morally justified in my choice, despite the game not really letting me do the next step
Well, I think that's up to Artemis to decide
nod
I...We have learned, personally, that just because you are "made" for something doesn't mean you have to "Stay" what you are.
n_n I think so too.
I don't have much longer before I need to catch a train.
It was lovely speaking-
Ehehehe. Not every day I get to bring multiplicity up in a lore analysis-
guys
i have a question
what happens to apolo
please dont tell me that apollo dies at the end of the history
😦
I wonder. Does the plushies that Sean teased have any connection to the story/ upcoming update or are they just radom player like avatars . Youtooz makes also plushies from other games and they are often main characters from other games. Are the plushies nada and polo?
but polo dont have a cape. Will the cape and backpack be detachable and swapable between plushies?
also..no blob plushie
? If they are not nada and polo, why make a plushie of random character? 🤔
their fate changes depending on things you say to them
he said that he would go to the center of the galaxy
so i asume that he restarted his universe?
hes fine
they dont show up after that call but there is no reason to think they come to harm
if you reset the simulation they
probably dont remember you though
They're in a different simulation so they're probably unaffected by the reset, I'd think
its a strange choice for sure. Its hard to have a "main character" for something like NMS, but more universal faces like Nada, Polo, Artemis, Apollo or -Null- would make more sense imo. Hell, even an Atlas plush would seem more directly tied to NMS.
I mean the red one matches this guy shown on a lot of the recent key art
I feel like the default orange suit is more iconic but the red guy is still pretty recognizable
Oh I definitely thought the same that it was this character from the keyart. I originally thought the other might be polo, but I think like the red character, it will just end up being a generic Gek player. Either with the golden mask or just a regular gek face.
I wonder if its more a limitation of plushies? What shapes are easy to pull off well.
that they didn't go with the orange suit.
or maybe they just thought with the red suit being on the keyart for so long now, it would be more iconic than the orange suit.
I'm hoping that the fact there's a server side expedition means the next update isn't going to be the one that opens up all expeditions to be replayable. I know a lot of people want that update, but I feel that would be one of the first EOL signs for NMS.
The red suit character has technically been around as long as the orange one, they originally appeared on a screenshot from the back of the case for the original xbox release
kinda cursed to see a not painted version
That update would be a big commitment, especially if they want to keep doing big updates after.
Exactly!
And it would ruin reduxes which gives them the bandwidth and breathing space over the holiday season
Some of the old expeditions don't work without modifications as it is, every big update risks breaking them more. If HG make them officially playable it means that
1: They can't release any updates that remove or change mechanics that those expeditions rely on,
2: They would need to update old expeditions to keep them working with current features
3: They would need to bug test all those expeditions with any major change they make to the game
I think I prefer the idea of old expedition rewards coming back either in new expeditions or as quicksilver rewards
That makes a lot of sense. And a lot of the expeditions are essentially retreads of one another. Less obvious when played apart, moreso when played back to back. That and most of the first set of milestones are almost identical in terms of fixing ship and leaving planet.
Beachhead, Omega, and Pioneers are all very similar. Which was fine when one was a quick re-use of pioneers to get the Normandy into game, and the other was meant to show new players all the new activities. But when set side by side they would feel redundant.
This definitely makes me relieved. I think after both Relics and Beacons, I am starved for some 'meaty' content in an update, rather than more of what we already have experienced!
I know Professor Cynical is absolutely the worst source, but his video on the next update made me worried because it seemed to allude strongly to it being the permanent expeditions.
what are those?
are those travellers?
nvm
why does atlas have 3 race crucified?
@analog breach Datamined files have shown a ship type called 'corvettes' with textures, hangar icons, and both the 'players' and 'friends' corvette bases
That and bomberboi found an experiment with attached building parts to a flyable ship.
So, putting those two together, they at least seem to have experimented with flyable ships that have a buildable interior like the freighters, only smaller.
Nothing to suggest beyond that, that it's multicrew mind you! Other than that the fact there's a file for friend's corvetter base suggests we can at least visit each other's ships.
I know about it. Atachable base parts to ship where found some time ago. Imo it could be used for decals on ship.
That's also a possibility yes 🙂
i would be so hype for an x3 style TM fighter hauler to live out of...
i have long wished to fly my frigates
My hope is that this is what they would be ❤️ and a bonus is other players can be onboard as it flies.
The only challenge i could think of for larger ships is how they would land planet side. But only a few minutes of that and you can come up with a few solutions:
- It 'lands' in low orbit and you teleport the last few hundred u to the planet's surface/walk into the beam to teleport back up.
- You do a 'scan' for a suitable landing site and it marks the nearest waypoints POI. you fly close and see the green landing indicator like a landing pad, meaning you can only land the corvette at these suitable spots.
- and the silliest and most fun solution: drop pods!
i think you just stop them upper
atmosphere and
spam a warning to the player about atmo pressure. they take steady damage if they go
too low
player uses their personal ship to land
or that, yes.
I'd just love to be able to land with them
because then your base on them would become a planetary base of sorts.
Just a mobile one you are taking with you. like a space camper van hehe.
in motion the hangar doors close too. docking weirdness...
yush. definitely needs a hangar door that opens when it lands.
ah, dreams...
Considering the obscene latency between players in multiplayer tho, i do wonder if they have abandoned the idea of the corvettes, or at least as multiplayer ships
But HG pull out some crazy magic sometimes. The water physics are something i never would have imagined in NMS
x3 tms were really special
x4 is latest release in x series
I see! and what is a tms?
x3 had a class of military cargo ships that hauled fighters
Oh i have seen those in x4 videos
x4 doesnt have them
I like watching videos of people walking around ships as they are travelling. That's my dream for NMS
these are much smaller
oh i saw like a big carrier ship and lots of fighters launching from it? is that not the same?
I see.
this is like normal small
transport ship with cargo pods removed and rigging to hold fighter in
space
no hangar
fighter just held in big gap in transports body
Oh I see, that's neat!
yes!
I shouldn't get myself excited for corvettes until they're confirmed and in-game.
hope!
It would make NMS a much easier sell for friends if its multicrew too
Honestly I would consider corvette worthy of a 'big summer update' all to themselves.
i hope we get good hull variation
The biggest problem with multicrew wouldn't even be the corvette itself
sentinel multitools sadden me :c
it would be the plethora of things in NMS which aren't multiplayer by nature
those things would become frustrating if you are in the same ship and one of you can see a giant sentinel capital that the others can't
or the many other things which aren't actually shared multiplayer. I am curious whether pirate dreadnaught battles are actually possible in multiplayer?
I would be surprised if other players can see them at all
if someone is in a space battle and i come to help. I can't see the space battle at all
i just see them flying around shooting at ghosts.
Some stuff does not synch very well
sentinels can fall out of synch in bigger battles
those big worm larvae
are completely separate, only sometimes do they synch
sentinel capital ships that come in at 5 star rating are separate.
the sentinel ships can synch but sometimes you can't hurt ones 'meant' for the other player
Yes i definitely think LNF is being developed with coop in mind from the start
I do wonder why we've never had humanoid enemies. I wonder if that's a coding issue, or a ratings issue?
art direction.
You think?
I do think they're kind of stuck between their reputation as a relaxed game and a space game
most of the combat interactions are kind of 'opt in' bar a few from the early days
100 percent sure
like the brood mothers. you have to trigger
the corrupted sentinels are passive until engaged
the elemental thingies from relics are passive until disturbed
the aquarius jelly has to be spawned
and so on
only ones that antagonise you are predators, sentinels and pirates. all from the games launch.
only technical barriers would be art related or ai related
I imagine coding npcs to be intelligent in combat would be hard.
robots, especially ones that float, are easy. pathing is easy.
and ones on the ground have simple ai really
hardsuit ai has grounded ranged combat ai
when you have npcs, you'd expect them to find cover, flank and do all sorts of smarter manouvres.
the mech? again it kind of strafes and shoots.
art issue is ik, shown solved in animals and third person
traveler model
that is an
art direction issue
flip phone typing slow
pathing solved, but awkward visually on organics
game design and believable visuals key barriers
imagine protogek with gun
not hard
stupid aesthetic
ya
fixing visuals to look military, changes vibe
art direction
Yes this is what i mean about flanking etc, you'd have to have a lot of animations to sell the idea that they are intelligent.
not just the code, but having them duck behind cover, peak and shoot, the kinds of things you see npcs do in shooters.
if you do, game becomes stylistically chimeric
I would like them to add more aggressive threats, and for people who still want the relaxed experience, you just have it clear on the planet scan when a threat is present.
so those who don't want those experiences can avoid unfavourable planets.
yes it means more searching to find 'optimal' planets. But most of NMS is finding your perfect planet.
People always groan about finding a near perfect planet only to see 'aggressive sentinels' but really that journey to finding the ideal world is half the fun.
Once you find your peaceful paradise, there isn't much more to do but appreciate it and build on it :p
so people complain, but they would get bored fast if perfect worlds were plentiful.
expand hazplant and predators, key design space undeveloped
So I don't see an issue with having threats so long as their existence is evident from the planet scan.
asteroid mimics
space is my big want
just POIs in space.
they have the assets from space encounters, now make them fixed POIs and add some more meat
like imagine if you could find those pirate listening posts
in space, and they were a small space encounter with a fleet of pirates
each time you secure a listening post, you are triangulating the location of the pirate base
space monsters retrofit to freighters
which when you attack that (either another space battle or if i'm greedy, a more combat orientated dungeon like a derelict.)
it works like the sentinel archives and surpresses pirate interdictions for an hour.
spitting predators
definitely want to see more organic schools of leviathans.
I forgot about the cave crabs and sharks
monster art direction compatible
more cave biomes and procedural POIs. WP3. Done.
key barrier animation generation
This is probably becoming a #nms-the-future conversation.
They've updated the assets in WP1 and WP2, i don't see why they wouldn't do it again? I think the only thing they avoid is altering the terrain generation on existing planets.
They already changed the way lighting works in caves, just not the cave assets themselves.
space salvage...want
I don't think its the most pressing change mind you.
Yes thats why WP1 and 2 didn't mess with the terrain of existing planets
and why they introduced purple systems for the new terrain generation
derelict poi taunts me...! salvage!
some people's existing planets did get a biome update as far as what assets generated, but nothing to terrain that would damage bases.
I believe WP1 forced project hub's capital to change, so they had to move it.
I would love them to add more procedural variety to derelicts.
salvage only ship customizations. secret junker ship class. autophages
Thats why i think just an update to cave's biomes would be sufficient, if it could be done without messing with the planet's generation again!
tech debt of community expectations
So far I've yet to have issues even when trying to get myself stuck or portalling to the inside of the planet etc, I've gotten to the cores of the planets with exocraft and when I press any movement key it just zips to the surface
They're so rare that they're just a fun little accident with no real reason to patch
I don't think there's anything they can do about them, anyway.
In save files, coordinates are not stored relative to planets, they're stored in star system space.
That is to say, if a planet were moved by an update, any players/bases would be left floating in space upon loading
This is interesting because I'd heard that colliding planets could cause save corruption (I haven't been to one ever since) if you reloaded at the collision point. It seemed the argument was the game would get confused about your location because of the conflicting planets, but from this it sounds that wouldn't be the case?
So is it just fearmongering or a real potential risk?
That is still a possible concern, I think. Just because the coords aren't planet specific doesn't mean the save doesn't remember which planet you're on
I mean when you open the game your saves all say the names of the planets they were last saved on
But idk for sure. Someone may have just gotten a corrupted save when on one of those planets and then spread the word
hmm I'll just be sure if i ever visit one to backup beforehand and also save away from it before quitting
is there a website on nms lore?
i wanna read the entire lore because i always skip conversation
Enlighten me
hehe. well this is not a 100% indicator but there is an expedition server side according to @grizzled apex . It's not a confirmation but it at least means internally they are probably testing the expedition. I would say a good prediction would be next week for the update to coincide with the 9th anniversary, but hard to say whether the expedition alongside it will drop immediately as it doesn't always.
it went up on Monday i think it was? So there is at least one on the near horizon unless something goes horribly wrong with testing i guess. But a good guess would be wednesday next week for the update
Whats the date of NMS anniv?
np ^.^ hopefully that gives you some hope, but again nothing is confirmed until we actually get it!
Just like my beloved corvettes 😢
I can't stop looking at those corvette textures...
ooh what do they look like?
I've not actually seen them
i'm guessing just a lot of nonsense without a model
They're mostly different tiling patterns
but they're interesting!
I'll convert some to png to post them here
Yes I'd love to see them all the same!
I'd imagine if the corvettes weren't feasible, they'd have dropped them in the white boxing stage. Not gone as far as texturing etc.
Are they that intresting ?
I'd say so
Ok so worth pointing out, these are spread between three different folders and totally different directories for some reason
They can break pattern, but from what I've seen looking at serverside responses, expeditions loaded up before the drop of an update generally seem to start on the day of their accompanying update's release (ex Aquarius). Expeditions like Titan or Liquidators didn't get loaded serverside for a few weeks after their acompanying updates released.
This one is called 'folortile', probably meant to be floor tiles lol
notice how it's really dirty
not sure if it matches up with any existing floor patterns, it might be derivitive of some frigate/freighter interior texture
These four all have the same layout, notice the computer terminals lining up
The first one (dirty) is for the hangar
This is called 'screentest'
This one is 'nostomustrimsheet', probably a reference to 'The Nostromo', the ship from Alien since the wall patterns look like the interior of that
and then there's this floor (?) thing
And then the rest are just like, reused textures from freighters and frigates, not really noteworthy
Interesting! Even before you said, i thought it had more of an Alien vibe, especially the text scrolls had that old 80s scrolling feel.
These do also have a bit of a placeholder feel for the time being. some parts look like they're a quick throw together to get the general look and feel right.
especially that cell image they've used for a floor tiling.
Yeah, of the four similar ones, I wouldn't be surprised if only the first two are final, the others look more like earlier versions or something
Generally, these are in line with how structure/interior textures tend to look though
When they get loaded in game with their material masks and their normal maps (these all have both) they look much more finished instead of just blocks of colour
They are are they? It's hard to guage vs them wrapped on a model, like you said they look grimier here! But then so are some of the in-game textures when you get up closer.
yes I assumed the block colors were for masking and probably normal maps like you said.
I think they would look good if they're going for the nostromo look! I wonder if they'll be old delapidated derelicts we can discover and 'fix up'. since that art style is a bit more analogue than the rest of the game.
with the padded walls especially and the old CRT looking screens.
I'm very curious about the hangar. I assume it will probably just work like the freighter ones and be something for us to land out traditional ships in. But I kind of hope for a Serenity style hangar with a ramp that opens up the back! That would only make sense if they could land planetside though.
I find it interesting there is even an icon in the files for the hangar? We don't have any icon indicator for the freighter hangar?
there isnt, the main indicator we have for these having hangars are trimsheet texture files for the hanger itself
oh my bad! I thought someone said there was an icon for it.
gotcha!
i had a nosey at images of the Nostromo to refresh myself in case they do a nostromo-alike as an expedition reward and right there on the wall panels, very similar padding aesthetic!:
I didn't actually make the nostromo connection till now despite obsessing over these, awesome find y'all 😅
Here's the normal map for nostomo style 'wallpice'
you can really see the shaping of the padding
Yes its going to have the same chunky padding!
I am glad they've moved away from using Star Wars as their not so subtle inspiration for their unique ships.
it definitely seems like this was their inspiration for the corvette, at least its interior. I don't think it's boxy hull fits the kinda spaceship aesthetic we've seen in NMS so far, especially the newer ships we've seen, but they could just make something else for the exterior.
Yes this is why i thought perhaps it'll be a derelict from a more analogy period of the simulation? and we can bring its systems back online?
Would be an interesting way to bring corvettes in if they're not going to have them flying around in fleets along with the frigates and freighters.
In fact. the Autophage in their settlements have thick padding for their awnings
So it's almost more inkeeping with the autophage aesthetic
a bit analogue and rustic
Only thing is it doesn't quite fit the look of the one autophage 'starship' we have seen
there's a lower res texture for seemingly a Vy'keen variant of these (WARRIORTILED), which is kinda similar to a shared texture used for most freighter / frigate textures too, although it might be an older placeholder
Autophage stuff does have a specific sort of aesthetic to it, but that same aesthetic is present on the newer space stations and also the pirate freighters and frigates. Before they switched to it everything HG added had a very nexus vibe, with lots of gold and dark red
I mean if there's a variant for each species then I will be extra happy because that means procedural!