#nms-corvette-discussion
1 messages · Page 143 of 1
I mean, there are SO MANY Millennium Falcon and Star Destroyer corvettes out there. I don't want to copy something 100%, and I want to make my ships using the normal parts, not just 1000 wall panels to form shapes.
But if I see a ship with a nice shape, or just a combination of a few parts to make a wing, or dome, that is better than wheat I have done before, I'll try to duplicate it, or at least use it as a basis for trying somehting new
I think that is how you develop as a builder, tbh
Anyway, to follow up on it, I think it's good for a first corvette
And yeah look for inspiration and what you like
What kind of spaceships do you like? And then try to emulate those while making it your own
Also, if I may suggest one of my biases lol
Try making a small corvette, too!
Small corvettes can be tough to get looking good without 1/2 stepping
@scarlet condor in order we have the milano, valkyrie, night wave, luna, and falcon
Wow, those look great!
I have a knack for building things
I think it comes from both autism and being exposed to legos at a young age
Yeah if you've ever been into LEGO it will help you with corvette's IMO especially if you can reverse engineer the LEGO designs on the back of the box / instructions that didn't have instructions
Since they patched the old base part glitch, I just added it on the base builder app
Feel like I unlocked a power I shouldn't have
That teleporter is the perfect size to pick up a soda from your base in another galaxy
LOL
Frrr
Is that inside a corvette
Yes
How
I used the base builder app to put it
I cant use that worth shit lol
I was gonna do the whole glitching the base parts thing but it got patched sooooo
I mean
All I used it for so far is add the teleporter
Nglnim thinking bout building the hall mary after I watch project hail mary
Oh and the planetary probe
How did you add the other stuff
Same thing
Shit
woah why does urs have so much detail?
Detail?
ahh ok thx!
Lemme see your Corvette
See you there and don’t forget to bring coffee for the ride!
Is this corvette good?
Hi, I need some help. I created a corvette, then went off in my regular ship to farm some resources, and when I returned to the space station, it wasn't there, and it told me there were no corvettes docked there lol
So I saved it and stuff, and now I'm on the mission, and it tells me to decorate the inside, but I can't because I don't have it lol
Summon it via the quick menu
like any other starship
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have you saved the blueprint? If you did, you can reopen it in the corvette garage
noahs arc atp
This one #nms-corvette-discussion message
Oh crap, I absolutely MUST make a Corvette with that. I absolutey HATE having to call in my freighter, swap to starship if I wanna land on any planets, jump, call it in again, land, etc.
Yeah planetary scanner is a must on a Corvette I'm on Xbox I had someone on PC mod mine
How well do the freighter rooms fit on a corvette? I assume it makes a big cube.
or does it just plunk down the scanner table
well, guess I'll find out
I don't have that the guy shrunk it down and hid it behind a base decoration
GAME CHANGER
I just did that, put it in a room way at the front that my Ceto Reactors were clipping into
It just looks liek a big storage box
Mine is as soon as get out my chair I can instantly click planetary scanner without moving or turning
That would be even better
mine could ony get so small. I am sure I could shrink it more with the basebuilding app tho
maybe I will
how do i get more starship storage on my corvette
upgrade it at the station like any other ship
hu ive never done that
same for tech slots and class upgrades
ive done tech slots
walk to the back of the station, bottom floor. the left-most terminal is for salvaging and upgrading starships
found it ty
Definitely a lifesaver for when I want to go on exploring without my freighter
I mostly just started warping in the freighter, doing the scan. But if there is a planet i want to visit, it's the same work.
Looks solid man!
tyy
That is pretty much the basic first corvette we all make. 😄 Funny how everyone thinks the same way
Also, you can always go back and completely rebuild it -- it stays upgraded to S class and storages, even if you tear it down to nothing and rebuild
You can have 60 tech slots instead of 30. 4 of them supercharged instead of one
oh ok
you need to buy them, but it raised the cap
That luk gud
Thank you. I worked really hard on it, went through a bunch of revisions, 4 rebuilds from scratch. It's 99% of where I want it to be now, but still room for improvement.
Hi, im new to the game, i see people using 3 reactors and more than 3 thrusters. is it only cosmetic, or is there a way to unlock more?
i can only use 3 thrusters and 2 reactors
3 is the max stats wise
adding more is just decorations
when i add a 3rd reactor, its telling me its cosmetic only. am i doing something wrong..?
(in any cases, ty for the response)
medusa?
the cockpit is the medusa
But you could just remove the cockpit, place the 3rd medusa and then place the cockpit back
So you get 3 medusas
you can have 3 medusas 3 zeniths 3 cetos etc etc
Each type is maxed at 3
so the cockpit counts as a reactor? and i can bypass it by placing the reactor first? awesome
but you can have multiple types of reactors
Only counts as the medusa one
thank you !
i will come back here to ask more questions as they come. thats the price of being so helpful 😛

You can use 3 of each reactor type for stats. Medusas share stats with at least one of the Cockpits (Titan for sure), so that's your three. Anything above that is aesthetic
BTW, the Cockpit has higher Maneuver stat than the Medusa, so it's probably the better option.
im glad i asked. theres a lot of things to figure out...
I just finished the tech on my new Corvette, and did a final visual tweak. Super proud of this one. I think I am gonna take it to the Corvettes and Coffee this week.
Has anyone got any spare aeron parts? Plz
You could try asking around in #nms-lfg-or-trades
You have been trying to look, but I cannot find it.I wanna coffee and paste one of my ships so I can edit it to make sure it'll work.How do I do that with like a save editor or something?Because i'm trying it and it's just not working.I'm getting half baked instructions off of reddit, and I genuinely don't wanna do that
Cockpit's are ok for maneuverability and boost as medusa reactors still have better stats; even if you put the cockpit in a super charged slot medusa reactors still beat it in supercharged slots
If people want maneuverability bonuses besides all the pulse engine mods, then they want to put down three Medusa Reactors before they place a cockpit as doing so will make three medusa reactors in your tech slots instead of two and a cockpit
A Cockpit being higher then a medusa reactor isn't possible from what i've seen when rolling for ship supercharged slots even with using supercharged slots and or putting it on different grid locations when building a corvette
the most beautiful corvette ever constructed
who here build a crustacean "living" (lol) corvette ship?
medusa over xenith reactors?
Zenith are for Warp efficiency and distance, Medusa help with maneuverability and boost, Ceto help with shield boosting, and Azimuth help with launch efficiency, recharging etc; the stats work with a max of 3
So you want to use the ones right for your build; I usually go for Medusa,zenith, and Azmiuth all together
ah gotcha
My big corvette currently has 3x Zenith, 2x Medusa, 1x Azimuth
You can use both. You can have 3 of each of the 4 reactor types, and they all give stats
My build uses 3 each Medusa, Zenith, and Ceto. Azimuth relatively useless so I'd rather not take the tech slot
Small corvette builds will often have less ofc
The smaller you get, the harder it is to incorporate multiple reactors in a satisfying way, without using Blender
Azimuth is better than the auto charge upgrade, but you can also just never land your corvette on planetary surfaces
Also, Ceto reactor is sorta redundant IMO if you use Phase Beams
that's the thing you have to balance the reactors VS upgrades you can install in tech slots to optimize you usage; so you what works for your build etc
You can fit 9 reactors in a 2x2x1 area with half-step offsets.
Yeah that I am aware of, I mean super small corvettes like single hab designs
Yeah, I don;t really liek to use a Corvette if I am planning Combat, so I should probably just remove them. And Azimuth works better than the auto-charger you say?
I just don;t see the point in those. They are ugly AF and useless. Fly a Starship at that point.
Yeah, it also reduces launch cost. So it is basically the auto charge plus efficient thrusters in one slot
I love corvettes for combat actually, but mostly because phase beam is omega strong
That is not bad looking, but I still stick with the "useless" comment. It won't have space for useful internals like storages, refiners, radar, etc. so I'd rather just fly a Sentinel Interceptor
azmiuth has auto-recharge along with 2 other bonuses
I should swap out my third Medusa for one then
it's not doing anything anyway
For combat I use a phase beam gunboat type of deal with 6 pairs of beams in the animation
2HKO any non capital ship
Easily over 20k per damage tick
Who needs to maneuver when you can just blow through shields in one hit, and hulls in another hit
Positron ejector apparently also works this way
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Tho I haven't tried myself
The usefulness is definitely debatable I agree lol
I made this one more for vibes than functionality
Still has a bit of storage, a mission radar, and a refiner
Or better yet you can cheese enemies as they spawn in, before their shields come up lol
Are reactors like engines, and there are different tiers?
There are 4 reactors, you can use each one 3 time for a total of 12 if you want, and they all do something different.
They're not really tiered since you can use all 4 types.
I typed something out earlier here #nms-corvette-discussion message
Thank you
They need to fix the phasing with the anomaly. Getting tired of not being able to go to my cockpit because of an invisible wall from someone else's corvette
ye
I cant get the propeller the snap in the middle of the 2 walkways like this on the other side of my ship, anyone know a way around this or how to get it to do it?
ive tried deleting it, reloading the game and only this side does it
try rotating the peice ur connecting to on the other side
its still wont, tried duplicating it as well...its not a huge issue i dont think im trying to follow a guide that is having me do that to muve the walkway back half a space so idk if its gonna screw up the whole build later or if i can get by without it..
bruh im stupid. had i watched the next 15 seconds of the video. i need to go to bed im too tired lol
got it to work...had to do somthing different to make it work on that side..
lol
they deleted a piece and attached it from a different side n yeah. i wanna get this ship done before bed lol
Y’all is my Corvette peak
Use the larger propeller? It looks better too:
the propeller is just to make the parts move half a space they arent stayin, ill post pics when done with the ship : )
Ah...if you're trying to glitch build parts in certain positions I have no idea. Never done or cared to do any of that.
Rockhoppers only do that on the right side of the hab but you might want to put one half walkway attach the rock hopper and then move the rock hopper or the walkway and then attach the other hab walkway to where you want it
I wana make another corvette bc I’m bored but idk what type it should be.
i might tweak the back too add more thrusters for looks
me rn lol
i made a super destroyer from hell divers and i made a pirate ship lookin thin now this hammer head ship
I’ll have to get a screenshot later but I made my first corvette today! I dropped 6 million on missing parts and Frankenstein’d bits I dug out of the ground.
That being said I’m still early ish game but I wanna dive hard into corvette making. How do you all do it without spending tons of credits?
For a brick, it flies pretty good.
Looks really cool
Pretty basic build, I was inspired by EC Henry's S-580 Medium Hauler and the haulers in this game. Wanted to give it a sort of boxy, trucklike appearance and a bunch of big cargo pods
lmk what y'all think and what I can improve, industrial haulers are uncharted territory for me
might help to see it from some more angles
funny coincidence, I was thinking earlier about how to make a hammerhead from those speedbird nacelles
great execution, I love the overall shape
if youed like i can DM you the build video i used! i made a couple tweaks from the build but overall its cool im really liking this ship a lot, now to farm nanites to lvl it up from c class
I'm good, thanks! I can more or less see how it went together from the angles in the pic
Lol, I just took a few things I liked from other corvettes I found in the space anomaly and mashed them all together
how did you pull off those wings
glitch building or mods probably
Half-steps only work on the right-facing sides of habs. What you need to do is place the hab/walkway where you want it. place a Rockhopper on the right. Shift the hab a half-step forward or back. Now you can place the left Rockhopper where you want. Then, shift it back. Learning how to do this, placing temporary habs/walkways as "scaffolding for placing parts, and shifting them 1/2 steps with the Rockhopper or Small Vent will help your bulds a lot.
Looks pretty nice.
I know (and use) 90 degree rotations and half-offsetting. Temporary blocks are used, most often with relay joint pieces.
Manually adding them manually creating them
dam keeping a magicians secret close
Does anyone here know Corvette builders that take on commissions?
js use No Mans Sky service bot
idk
OK, which looks better, this new design, or the old one here: #nms-corvette-discussion message
Changes to the back part of the front section, behind the front hump and before the cockpit
I personally prefer the second one, the middle look more harmonious with the front and the rear
Made another corvette. Idk what it kinda looks like but I fondly have a feeling it’s similar to a star wars hauler. Things about the one I made, it’s moderate at speed, not versatile for combat against sentinels and it’s good for sitting back and chilling w friends
One of the many lounges I made. Cant get more angles since I’m on autopilot rn
Is there any way to place more than 100 base parts, i saw a few people do it
Only on PC via a mod or save editing
after 100💯 k thousand 👷 🧑🏭 hours ⏰ 🔄 of work 🫃 my corvette ship🛳️ ⚓ is finally completed‼️ ❤️ !!!! thisa is the most beautiful👄 🌹 😎 and effective🤙 ✅ design yet👍 ! it combines
hab units with more hab units to create an elegant💃 🕺 bowl-of-spaghetti 🍝 look👀 . everyone please tell me how 👍 awesome👍 it looks (trollers 🙄 who hate 💅 🥱 on my design will be
reported
directly to
sean
murray
for execution via firing squad🔫 🤯 )

Looks like you made it in Minecraft 😂
This channel really has gone down in quality
My corvette 
now, I KNOW you aren't referring to my corvette, right?
Does anyone know how i can free move this? like make it face up
R flips it upside down
But you need to attach it to something. Build a walkway as a piece of "scaffolding" to attach it to
And yeah, the R key flips it. E flips it horizontally, R flips if vertically. It should say so at the bottom of the screen
Oh, you want to rotate it 90 degrees to make it vertical
yes
You need to make a vertical hab. to attach it to
a vertical hab?
How do i make that
A quick tutorial on how to add vertical Habs to your Corvette. #ps5 #corvette #nomanssky #nomanssky2025 #gaming #space #corvette #CORVETTEBUILD
I have plans to expand the interior to have display rooms, like a real ikea. Just not sure how to do that, but I'll figure something out
and I really need to work on those block letters lol
it would be nice if there was a way to remove the interior walls from all hab units, so the inside of the ship looks like one giant warehouse
I think my Corvette turned out pretty good
Did see a funny Corvette earlier on the anomaly.
aw hell yeah the gains BROTHERRRR
Not mine but wanted to discuss...ive seen a lot of creative corvettes but how in the heck did someone manage this? I've have so many questions but I dont even know where to start. Bravo...this is modern day art.
Looking closer it actually looks pretty simple habitation module stacks separated by windowed layers probably completely vanilla too as for as for how they made it probably just inspiration and time tbh
yeah, I'm seeing mostly habs stacked on top of each other
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this is beautiful
beautiful build, awful message, 4.7/10
> begins new corvette
Oops I hit the 100 part limit so the front looks half decent but the back sucks, time to redo everything I guess
there is a mod for pc that disables the part limit by increasing it to 99999
i think its called buildable99999
I was getting close on my last build. First two versions of it I was in the 90s. Took a brief break to look at other builds for inspiration, saw a creative use of a part that could replace like 10 parts I used, and my current version of the ship uses fewer than 80 now.
You will get there in the end, and your corvette will be even better for it
Question about finding parts quickly: good to get a speedy exosuit an rove around until I find a yellow cache? Or is there a better way?
I made a small Corvette with parts you can buy and flew around in that, periodically stopping to scan for the parts
You could make a very barebones corvette, then use that to shoot at Salvage Containers to get corvette modules. You can get out of the seat in mid-air via the quick menu, then use your analysis visor to mark Salvage Containers, then get back in the seat to go shoot them. The Cyclotron Ballista weapon is most ideal for this due to it's blast radius, but the default Photon Cannon can still get most containers by default through the terrain
or heck, maybe the Rocket Launcher is an option
i did exactly that, it went pretty fast. but i did face some issue when not touching ground. sometimes it would not update to the next target, even when it was destroyed.
I have seen a few on occasion that looked like they spawned under the terrain you can't mine.
Yes, that can rarely occur
do barrel rol
this why I want an animal race in no man's sky
Rate this
Nah, working within the limit is more interesting to me
Yeah, took a break and came back to it
Thought about it for a bit and figured out a solution
Working on a Crab Tank MEcha build now
Had to set up a lot of angled scaffolding parts, ignore most ot he habs
And unfortunately, I think I placed it backwards. I put the higher-angle legs in the front, but now I think I want them in the rear
Also debating 4 legs vs 6
Can u guys gimme an idee for a normal corvette withput bugs or mods?
Do you want long and narrow, fighter jet, chubby shuttle, scavenger theme, what?
Smth like an arrow but still a little wide
Here are some earlier posts in the chat that might help #nms-corvette-discussion message
#nms-corvette-discussion message
#nms-corvette-discussion message
#nms-corvette-discussion message
#nms-corvette-discussion message
#nms-corvette-discussion message
Ty <3
Also browse the showcase channel here: https://discord.com/channels/146101654981312513/1410859645433811055
Now, some of those links use some moderate or advance techniques, but you should learn 1/2 step building at the bare minimum
It's very easy to do, not really a glitch, just a way to position parts more precisely
It uses the small vent or radiator cover to move things a half step in any 2 directions, and the Rockhopper Module that lets you move it back and forth in one. With it you can overlap parts and pack them more densely for new synergistic effects
Is it posible to build moving wings?
Looks a LOT liek the next to last one I linked.
No
Ye its the space ship from helldivers
Do u think its posible to build the thunderhawk from space marines?
Looks good so far
I wich Cargo balls and stuff stayed put, instead of needing to have habs to attach to
Don't love the overall shaping, and the nose is still kind of inefficient so I'm still pushing against the part limit. I'll definitely come back and do a major overhaul, but it is presentable now I guess
Consider this to be still in alpha
Right? So annoying lol
Gonna take a little break. Gotta decide if I want to go with the low or high angle legs, and I gotta set up sideways scaffolding for the angles once I decide. Just don;t feel it atm
Would be a lot easier choice if landing gear did not need to be on the absolute floor
I saw those round “balloon” like shields and wanted to make a corvette that would look like a hot air balloon but it turns out they’re super small and now I’m sad
DCrab tank legs version 1 done. Ignore the yellow parts, they are there for scaffolding purposes
Looks better sitting on flat ground 😛
Crab.
Looks good so far
Alpha 2, now it's starting to come together
I may want to slim the rear a little. I think it'll help the overall shaping, and potentially free up some much needed parts as well
I wasn't sure about this design at first, but I'll keep working on it
I’ll gice that a try, thanks!
trying to build a helldivers super destroyer and.... pain
wowzers
OK, it turned out pretty good for version one. 😄 two of the robotic arms are animated. Still need to finish the turret and do the interios, after any revisions
Im scared
And also amazed
I am really pleased with how it turned out.
what should I add to my corvette's cargo bay?
Added the gun, side missile pods, recolored, and better lighting
crab is getting bigger and scarier
Cargo crates?
It’s been a while since I played have the added anything that makes corvette building any better? It’s great already just wondering if they have larger rooms etc
it's possible to glitch/save edit base habs onto corvettes if you want bigger rooms
Is there any way I can get one of each of the aeron corvette parts? I was unable to play the expedition
ask in #nms-lfg-or-trades
Think I'm going to continue fleshing out the wings, and some other detailing
but what do y'all think so far
yoo im new i have found a ship should i scrap it and sell it or take its parts to build a ship or build a corvette
depends on what the ship is and its stats and such
so what should i do
There's not really a right or wrong answer
Though, you can't use the parts from a fighter to build a corvette
My two cents are - if you like how the ship looks, you might as well keep it, but otherwise scrap it for units probably
Hey everyone! I missed the Breach Expedition and I'm looking for someone to gift me a set of Aeron Corvette parts so I can build my ship. I have free crafting turned on, so I just need to hold them in my inventory to unlock the menu! My NMS Friend Code is BCQR-RHZR-TK5M2. Let me know if you can join me at the Anomaly. Thanks!
Someone please
Okay I’ll ask in there thank you
Can u trade corvetts?
no
That things looking amazing will you be publishing it to the service bot once it’s done? I’d love to have a weaponized crab for a ship lol
no
But you can make large rooms
by just making hollow spaces
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Think I finally found a contender for my new main gun on the Spider Tank. Just need a better design for the emitter/barrel section. Cool bonus -- if I power it with a biofuel reactor, it animates. Need to build a turret around if afte I position it of course. I just did not want to tear apart the old one before I came up with something
Yo chat, did i cook? I call it "El Tren Dos", its a lot longer than the previous model "El Tren" (30 hearts and i will showcase El Tren)
this might be a lil late but on pc you can download the .json file for the expedition, then go offline on steam, put the file in the nms folder and play any past expeditions anytime you want
OK, almost final version. There is a REALLY TEDIOUS bit I still need to do, but posting these for now. The little arms in the front and the main turret gun are animated. 100% station built with only the Beyond Base Building mod, and normal (1/4, 1/2, rotation) glitch techniques. Looking at the back end I need to make it a little smoother / less busy. Plus, I forgot a part at the bottom that I took out earlier.
The tedious bit is placing missiles in the side missile pods. Each one needs about 20 or so, and to get them how I want them is like a multi-step process. End result will look killer tho.
That is mad cool
If only we could animate parts of corvettes so the legs could like fold up on takeoff
Perhaps, Hello Games will add it in the future.
Guys I am a new player and like i wanna start a build but like have no idea how to build like i have made a corvette for my survival but i wanna build a fighter type ship any tips?
that looks sick
How do people make these look so good I can't understand how to do the basics
follow a youtube guide for ur first build it will show u the basics of half and quarter steps and other techniques which u can incorporate into your next build
are all corvette modules you find on scrap planets random or is there a strategy for finding better modules without buying them?
The deadlier the planet, the better the modules. Stuff with storms and extreme environments is where you get the best parts. Even better if there’s leviathan worms or a brood infestation.
Practice. And watching YT tutorials on how to do the more advanced build techniques like 1/2 step shifts, setting up a 1/4 step grid, rotation, etc. And the very coolest ones mostly used Blender or an external editor to scale parts, move them precisely, etc.
Thank you
I started out by just building this ship, following the tutorial. https://www.youtube.com/watch?v=pv7eYgpXt48
Full No Man's Sky corvette build guide for the T-7 Arcline-Class Transport, a daily driver exploration ship. Step by step instructions and a full parts list are provided. Timestamps available for different sections of the build.
TIMESTAMPS
0:00 Trailer + Ship Stats
2:17 Parts + Details
4:10 Fuselage
6:50 Main Hull
10:34 Adjustments
13:08 Interi...
This guy has a bunch of different ship builds in the low/mid difficulty
So what's the recommended way to get parts
Also, once you learn 1/2 stepping, the world is your oyster!
Things really take off from there.
you can overlap parts, and position things slightly differently to get a better effect
extremely powerful building tech
Most people just farm parts on a calm scrap planet, often by flying a basic corvette and gettign up from the seat and scanning for parts. hen you can just shoot them to collect. I preferred dearching on the ground.
But now that I farmed a few hundred parts, but I want to try a bunch of different designs, I just enable free crafting in the difficulty settings and go to town.
The video I posted includes a HOWTO on half-stepping. Great video, nice build. I still love that cockpit design and keep using it in my builds
These for example
I need to find something new, but have not had much luck yet. I usually fly first person, so I need an external cockpit with a mostly unobstructed view. The ship there is not the greatest view angle unfortunately, but doable.
How does this one look I did it earlier with the parts I had
nice
Thanks I was just throwing stuff together
that's a good way to learn tbh
just experimenting and seeing what works and what doesn't
Follow up edits, I'm definitely getting happier with the shaping now. Will still probably continue fleshing it out some more
Think it's a bit too thin for how long it is now, maybe bulk up either the rear and/or the midsection a little
It's a good first ship. If you learn half-stepping you can make parts fit closer together in interesting ways and make something even better.
Its supposed to be a sort of train car
There are some good parts like the engines, but I think it's a bit "off" somewhere. Maybe moving the Arcadia foils in the middle down by 1/2 might help? Not sure
Ultimately though, corvettes are super subjective and this is just my own personal opinion/taste
Yeah it does feel a little off, but those foils are like shields for the reactors
Build what you like, that is the most important thing.
If you are going for a Train look, maybe try build it in 2-3 sections and leave a narrow gap in between? Then it looks more line an Engine and some cars.
Like [cockpit hab hab] gap [hab walkway] gap [hab walkway]
or w/e fits in the station
There's still some aspects I'm not entirely happy with, like how the nose blends into the cockpit (or rather, does not - I sorta half-assed it)
And the engine housing I think is still a bit too wide
but I think it progressed from an alpha to a beta at this point
Alright, ill figure something out, thanks for the advice 🙏🏻
Of course you can't leave a true gap, but you can put something to act like couplers to make all the parts connect
Then you could do 2-3 themes, like an Engine, Passenger Car, Dining Car, or Engine Freight, Tanker Car, etc.
For couplers you could perhaps use small vents and/or the scaffolding hull connector
some combination thereof with 1/2 stepping
YEah half step would let you make the gap narrow (could even do 1/4 if you're ambitious) and center it int he middle of the habs
Could even have another, symmetrical engine at the back. For a passenger train, maybe streamline both front and back engines
I think the length limit is too short to waste on a second "engine". I think multiple cars would be cooler.
ah yeah, length limit 🤔
Unless you do it outside a station and ignore that. 😛
I wish I saved this crab mech build in the builder app before I tore down all my scaffolding pieces so I could make a variant easier
I was thinking of adding some decoration pieces to make it more "army like" such as sandbags piled, or tires and supplies.
Then I thought I should make a Turtle variant -- 4 legs instead of 6, domed back, more cargo / APC build
But I need to rotate it 180° to make the tall legs in the front, or use 4 tall legs
I wonder if the 0,0,0 coordinate is the center of the build area...
then I could just change the sign on the X and Y coordinate and rotate them 180 degrees to flip them to the opposite direction...
Ok I have beef with whichever dev put a complexity limit 🤓🤓🤓🤓 like let me.build my corvette how I want
Cant upgrade my corvette without rebuilding it again stupid ass dev
Learned part reversal for the nose blending
the nose no longer feels half-assed so that's good
That's a nice ship I'm building a similar one
:>
The hardest part is putting my storage in a place Wich doesn't make my ship ugly
I'll post it here when I'm done
There's a mod for that, but personally I like working within the bounds of the complexity limit
Adds more of a challenge that I kinda like. Efficient use of parts and whatnot
To bad I'm on switch 2
I hate it I absolutely despise it
Basicly if I wanna add 1 gun Im probably gonna need to redo my ship
They could probably afford to up the limit a bit, but there are good reasons to have some kind of limit - namely, not lagging the game (or other peoples' game in multiplayer)
worst is when some jerk shows up in the Anomaly with like a 5000 part modded monster and crashes peoples' games
Well good for him
The anomaly has no one when I go on it
You can have 100 parts max I think
100 is the vanilla build limit yeah
I pushed close to that with my build repeatedly, had to get creative with some parts usage
It ruins Corvette building
I have 101 and I swear if I have 1 gun that incan mount Im fucked
My Corvette is beautiful I don't wanna have an ugly one
I think there are still a few inefficient parts of my build, I could probably shape the wings nicely while cutting out a couple parts. TBD ofc
there were definitely some low hanging fruit deep in the frame as I built it out
like putting two walkways instead of a single larger hab lol
whoops!
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the nose is also extremely dense
Rhe only parts I can remove is the shield parts
Oh I don't have any shield parts on my ship, who needs shield parts anyway
What
So you just don't take damage
Huh
You naturally have a good enough shield imo even without shield parts
and I run Phase Beam to recharge shields in dogfights
Ah ok
Phase Beam is omega broken on corvettes so I kill stuff quickly regardless
Well tbh I'll remove them anyways I failed to hide some of my shield parts so It will make my Corvette nicer
Phase Beam, and Positron Ejector
But Phase Beam is slightly more broken imo due to the shield recharge
lets you fight the infinite Sentinel waves that happen if you attack a space station
and just keep fighting until bored
The reason these weapons are broken is because the gun mounts all fire at once, unlike the other weapons
so the damage scales in weird ways
this is what happens lol
if you miss the kill on the Sentinels as they warp in, no big deal since you can still 2HKO them through shields
I also bought a gun so I can trade it with another part but apparently that's impossible so iwasted a few millions on that ugh
One day, I'll build a big corvette that isn't just a big pointy triangle
The hell is that
industrial hauler with forward carrying prongs to push cargo crates
or something like that
Why
why not
Like why do you need that setup
I feel like this is the wrong question to be asking, corvette designs are almost entirely for vibes to begin with
Yesh
first ever build (which i tried to make look good) front looks a bit weird but idk how to fix it
learning some 1/2 stepping would probably help
Whats that
i know that but idk where to apply it
where to make it to thats the point
building tech that lets you move things in half of the standard building grid increments, and also allows you to do clipping and overlapping and other fun stuff
I think the overall shaping is not bad, my two cents would be to try and make the overall curvature a bit smoother
I think the cockpit position can work, but the section immediately above the cockpit feels a bit bare
maybe make it transition more smoothly into the wider/taller back section maybe
also I said maybe twice
Like, haulers in this game can already look like a cockpit bolted to a bunch of crates. Basically I'm evoking a bit of that aesthetic while adding some of my own ideas
a big hauler if you will
I hate how my starship is better then my corvette in every way but I never use it cuz I prefer my big bulky corvette
Well, you can at least make DPS not-one-of-those-things, if you optimize for Phase Beam or Positron Ejector
Since they scale with the number of weapons participating in the firing animation, just put three of each and then watch enemy ships melt to pieces
My issue is that my corvette is very bulky it'd way harder to move then my starship and I spend like 3h rebuilding my corvette I'm not redoing that bro
And I also hate how I canr make a small starship otherwise i sacrifice basicly everything especially weapons
This is my corvette btw
i tried to curve it and ended up here
left and right side of the seat 1 block below
So like you have only 2 weapons?
yeah ig
Idk the game is filled with glitches it's normal that something glitches
i built this in another world which is ceative
idk how many weapons is good tbh
i thought 2 is enough
Idk man max ig
Nahhh
Unless you don't fight
I have like 10 weapons
well i just added 8 more weapons some are hidden other obvious
finished build
This is why I like to use different hab types. My first ship, I used all one type, and had stacks and stacks of crates everywhere. Then I started mixing Tbird and Titan habs so I have some tanks, some crates. Add in an Ambassador and put one or two in those, and the storage containers look less repetitive.
I like the idea of different colored "containers". I'd probably remove the discs on the tops and the balls on the side, and make some kind of thin arms/scaffolding "holding" the containers. Could go two tall maybe too?
hell yea that looks siick
thank you its only like my second build.
lol i cant even get the first piece to turn green more or less build a whole ship
every piece i try to start with is red no matter where i put it
Did you put landing gear first?
I need inspiration, show me ya crab ships
How did you attach those legs to the orbs???
The orbs are attached to walkways on the main body
they are just somewhat well hidden, and angled
I thought this one was cool #nms-corvette-discussion message
I kinda like that one actually
That led me down a brief rabbit hole where I made a salvager build in a similar vein. Mine is nowhere near as good tho. #nms-corvette-discussion message
I based mine heavily off the Vulture in Star Citizen
He must have used Blender or the Base Building App to pick a non-corvette color palette. I don;t know how you get that super rusted look otherwise.
Mine will attempt to look more like a lobster. Our LORB (leviathan lobster god) build
I already seemed to have been collecting exotics and interceptors thst are red so we'll be on theme
Windows glitching?
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Yes
See when I tried to use those wings only one of them worked on my build
the rockhoppers?
I wanted it to look like a reactor in the middle of my ship
they have a weird ass effect cap
how the hell do you even come up with something like this
seems to be shared with the other stuff in their category
I only used two and they overlapped
which has 0 effects
Yeah theyre weird
But shrug
i uh just placed random shit and it actually looked decent
This will be good inspiration for making a lobster ship so I can do angled parts
it looked like this at the start
it somewhat looks like a gundam chest
Either solar sail Corvette a la treasure planet or lobster
how did u make those cover for the rocket booster
bro, that particular ship is a fricken shape shifter or smth
i swear some say it looked like a bug, a whale, a dragon
now a gundam chest
😭
i kinda see a bug but no way in hell a whale or a dragon
this looks like a lady bug but way sharper in shape
The frog be starin
side angle at least
LMAO
lowkenunly the characther from the song "crazy frog"
its just those slim speedbird nacelles
but like how u connected them cuz the dont connect for me or i think so
Offsetting
how u do that?
OMFG I just literally spent the last hour going through a search of your posts looking for more shots of this ship and here you are posting them in the channel XD
this looks like if the Su-47 and the f-24 had a baby

was pretty proud of these thrusters
43 pages of user + has image filters...
So, quick question. I see you have parts extending way below the "floor" where the landing thrusters sit. Do you have to add those later in an external app? I assume you can;t add them in the station
theyre just barely under the space station
I prefer to use the station builder to snap parts together, unless there's an external app that manages to do that well too.
How do you do the aerofoils like that
legit downloaded this game 40 hours ago and have 21hours played
I see you using an app in some of the build screenshots, or is that just to save designs and free up slots?
that particular ship i made before i used blender
Is this Blender or some other app?
i did use mods tho, to bypass the build limit
yes blender
Oh, must be a special plug in I assume
The Bowie and this still look amazing
Thaanks man
but i do miss building ingame
i just hate the tediousness of setting up the angles
Blender builds are cleaner, but I do like the satisfaction of making a good looking glitch build without it.
i honestly love the part scaling
lets me build big ships while having way less part count
OMG yes, I had to so SO MUCH scaffolding setup for my latest build, a Crab Tank mecha build. 1/4 step start, habs in multiple 45 degree rotations (which I figured out I don't need more than one), and angled habs at different angles for all 6 legs
I am pleased how it turned out, though I am probably gonna do a complete rebuild and see if I can clean up the core a bit.
i havent tried the 1/4 glitch yet
moved on to blender before that was discovered
😭
I didn't know you could rotate habs in game tbh
You just set it up in the beginning and keep a 1/4 hab off to the side. it takes maybe a minute at the start of a build to set up\
was still doing 1/2 offsets
Do they still work and connect to normal ones tho?
nop
Damn
The 180º flipped ones do.
you can still enter em
But they wont connect to normal ones, the angled ones at least
So if I made like a T shape I could still walk through em
No
I am only using angled habs in this build because I am using the ball-shaped Cargo Pods and they only attach to them
yeah some stuff only attaching to habs in a certain way is so ass
I hate it
like some stuff can be placed in front of the habs
But cant on other blocks?
like the radar dome thingy
and the vents

It kinda bugs me how you can't put gun platforms on the sides of anything but habs
Without them like going back to the default position
yeah that too
I'm just hoping we get more stuff to do with corvette building in the future tbh
Having like a drone bay hab piece that deploys little fighters in combat would be fun
bigger parts pleeaasee

a 2x3
or 1x3
omagad
Only 1x1 and 1x2 is not it
I'd really like a 3x3 hab piece
Or ones that are taller too
Or even just being able to delete floors out of them optionally to connect habs without spamming ladders would be real nice
Yupyup
Wider landing ramps also
I'd take that
Prob the biggest issue I run into is kinda cramped interiors if I want to keep detail on the outside honestly
More space for less build cost would be nice
you could try the open space thing
I might mess with that at some point
i only do open space now tbh
The most I've done really is exterior spaces on top of the ship a couple times
i like the openness
I do like the look and feel of the regular corvette interiors tho honestly
yeah i do still keep em sometimes
Mainly just for lower floors
I haven't taken many pics of interiors but this is from my main ship
like a generator room or sumtin
ooooh thats nice
I already hit 100 build limit with this one so it's kinda tight on space tho
Damn that's really nice
mega clutter
the top floor has no habs 😂
thats technically the roof of the bottom hab
I kinda did an exterior cargo bay thing for my junk ship and tried to fill it with scrap stuff
gimme pics
My first time really building something asymmetrical
It originally wasn't gonna be but I thought the tower looked kinda dumb right in the center and then went from there with it lol
I have a lot of builds with lookout towers on em
I see
I love the vibe
This is sick
That’s pretty great actually
it got a big ahh hole
ah now i want to revisit that
since now i know i can place actual working side doors
Makes me wish we had exocraft bays and stuff for corvettes tbh
I might go back to this one at some point with a more asymmetrical look
This is really good
thaaanks man!
very bulky, i like it
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Thanks
It's an older one, I've been going back and revamping em
Love that style, awsome corvette
Thaanks man
randomly placed sum blocks
I really like this interior
I just found out the cargo balls attach themselves to the bottom parts of cowlings in addition to habs, so I just reworked the bottom part of my corvette, Looks way better and fewer parts, too
The back view looks good 👍 nothing worse than nice corvette with ugly rear that u will have to stare on for hours.
thx
I tried that but it feels akward to fly it, its like a giant stick flying through space and not an actual train as each car doesnt swing back and forth when i turn
It’s not really a practical build tho, I figured you were aiming for aesthetics. My crab tank does not exactly feel normal flying either but I built it to look cool sitting on the ground.
I wish there were moving parts
I think if HG ever adds that then ill go back and try the multiple section idea
But for now ill stick to just the engine with some cargo space
People would go nuts if we had hydraulics
Baking some minor upgrades to the Milano model. This one is called luna, it is purple 'n yellow in color, i added some more thrusters, some new wing parts.I'm taking her back to the space station right now.So I can do some more updates
ok, that's legit really good looking. Everyone always builds these sleek symmetrical corvettes, so it's nice to see something so different
Guys please show me your asymmetrical / unconventional corvettes!
I'm a big fan of corvettes with the scrap ship kinda look yea
Any ideas what to use to cover the sides of the zenith reactor?
Yeah maybe! There also is a thin scaffolding but I didn't really get a good angle
Stealing this since I need something for the back of my ship
Though with a simplified design since part limit
Tbh IDK if it even needs to be covered up. Try applying the inverted gloss paint to it maybe
Inverted finish works for me! Maybe it's a Switch issue
did you use the "freeplacing glitch at all?
Free placement? No, just 1/2 stepping
and a couple uses of reversed habs to get reversed parts
thats new for me
here in particular, that's a reversed Arcadia Wing Module
It's pretty easy to set up, so I recommend learning it
Want to Rotate Corvette parts a full 180° in No Man’s Sky Voyagers? In this guide, I’ll show you how to flip hab units, wings, and thrusters using a simple technique discovered by @actionpantsgaming3579.
Normally, rotation in the Corvette workshop is limited — decorations rotate freely, but habs, wings, and thrusters are locked. While ad...
How can I change the front to look less like I glued a cockpit on?
While keeping the same size
half-stepping can help with that, also maybe consider using Titan cockpit
I also usually put cockpits on an upper deck so that I can put a nose in front, but this is a stylistic choice
here's a similarly sized corvette I made that coincidentally has some similar qualities
I swapped the accessway from a Titan to an Ambassador one after I took the screenshots, but the overall look changes very little
I like the inside of the thunderbird stuff
Does the 180° flips work with the Medusa reactor? I’d like to put it under the cockpit but I can’t get it to flip
At this small scale of corvette, I consider 1/2 stepping really valuable for getting good shaping
I’ll have to look up half stepping too
180 flip so that the bottom of it is facing up? Unfortunately the flipping I used only flips front-to-back, not top-to-bottom
Yeah I’d want the reactor upside down
Cause I have an atlas part that would look really nice there
This is what's going on with mine
Once you learn the tech, all kinds of options open up for you
As a substitute, you could use two fuel pod covers with half-stepping
this piece.
Without half-stepping they can't be aligned exactly right
I just wanted to move the reactor somewhere else and under the cockpit was the only other available spot really
Half-stepping can also let you bury the reactor in some other pieces and hide it, though at this small size of corvette that becomes more challenging
I think I have some of these?
Yeah not many options for spots. I buried shield modules in the thrusters
You could also consider using a different reactor type that better fits aesthetically
not sure
small corvettes are tough
I decided to use a ducting vent to add some color
yeah that works
The Medusa one was the most aesthetically pleasing imo
Mine uses both a Zenith and a Medusa
but it also doesn't have as much interior space overall lol
it's a single-hab build
I got two habs offset one “square” from eachother
yeah, so one "full step"
If I shrink that any more I’d lose my viewing area to storage panels
Yeah full step, wasn’t sure what the term would be
I don't know the term either, I'm just basing it on "half step"
If half step and quarter step are a thing, then the normal step is a full/whole step
If I could move the reactor up half a step I think it’d integrate better
As you can see, the Rockhopper Propeller allow to move objects forward/backward by half-increment. The catch is that it only works from the right side of objects as shown at the beginning.
In the second half of the video, I demonstrate this technique combined with the Streamlined Trim technique shared by u/OSHsteady.
#nomanssky
But the habs being a full step staggered lets the back window mesh well with the landing bay. Makes a nice shape
Want to know how to make an epic S Class style corvette in No Man’s Sky?
Offset building is an essential corvette building technique in NMS and is super easy to learn. This video explains it from the beginning and has a few applications using simple ship designs. I include links to short, credit only builds where you can practice your offset t...
Learn to use the rockhopper technique and you’ll soon be building cool corvettes in No Man’s Sky. Rockhopping allows you to create smoother profiles and edges and this video explains how to do it in clear, easy steps. At the end of the video, two practice builds are linked to let you practice the technique. Combined with off set building, ro...
Rockhopping is the most basic half-stepping tech, but not very powerful by itself. It's only when combined with ducting/small vent/etc. offsets that the full power is realized :>
Hate watching YouTube video tutorials but I guess I’ll have to lol
it helps in this case for the visuals
imo
but I agree, normally I dislike video tutorials
I just end up repeating parts like 5 times cause I forget instantly what was said
But that’s my own issue
nah I gotcha
another option would be to use half-stepping to cover it with some overlapping pieces
Btw what do you guys think about the interior of my corvette?
comfy
I just found out the cargo balls attach themselves to the bottom parts of cowlings in addition to habs, so I just reworked the bottom part of my corvette, Looks way better and fewer parts, too. Redid the turret. Repainted and started working on the interior as well, going for a Military crewed APC vibe.
Like this?
I was thinking more like space mini-van lmao
smth like that yeah
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Bruh how yall be making these really good corvettes I tried making one and it was a giant box with guns everywhere🥹
Had to make one for the tutorial tho so
- Look at other peoples' ships for inspiration, maybe follow a tutorial or two to get a sense of the building techniques
- Learn half-stepping building tech (rockhopper and small vent offsets) and it opens up countless possibilities
- Lots and lots of practice and experimentation
Bettt Ty
- YOLO
gonna updating this baby
Finally broke down and finished the missile pods.
They were fiddly AF to do. If I attached the "missiles" (pipes) directly to those casings, they glitched inside half the time, so I had to place flat panels to fill the space on the front, free place 19 pipes per side, then remove half the casings and attach pipes straight behind the others, put the casings back and repeat for the other half of each pod, then put THOSE back, remove the front pipes that stuck out, then remove the flat panels.
Now all that's left to do is the rest of the interior. I will probably forgo most of my usual stuff (full tech and refiner setup plus mission radar) for a full on-theme interior. I already did the bottom level as a platoon carrier, gonna to a tactical room with the topographic table, some command screens and chairs, and a gunner station.
it looks great, props to you for having the patience to build that lol
That is an amazing combat crab
Thank You! It was built 100% in a station, though I do use the Beyond Base Building mod, that lets you rotate base items on any axis (needed for the legs).
Is there any way I could get access to that thing once it’s done?
I am considering uploading it to the delivery bot later, but I have not decided yet. I want to take it to the Corvettes and Coffee meet this week (is why I built it).
Ahh nice
I still have a lot of interior work to do on it. I need to make a gunner station for the turret, an ammo/reloader station for the main gun, a tactical station with the topographic map, etc.
Sounds awesome
I might download one or two of the additional parts mods that add other game elements to the basebuilding list, so I have more items to use. Running out of appropriate bits to decorate with.
Turns out lots of the new decorations are hollow allowing you to build in them
looks like something you'd encounter with an Anomaly Detector
Me: "Smaller corvettes have more maneuverability, and corvettes can also have the highest starship DPS by stacking multiple layers of Phase Beams. I wonder..."
and so I made an atrocity
it looks so bad lol
I used lots of 1/2 stepping to cram 6 gun mounts onto a 1x1x1 hab
I'll probably try to hide some of those gun mounts in the engines instead
Cool, the engines are big enough that I can hide all of the guns in there
that makes things easier
micro-corvettes are fun
Looks: Passable (to me at least)
Damage output (Phase Beam): 1 hit takes out shields, 1 hit takes out hull
Maneuverability: Great, feels almost like a small starship
Usefulness as a corvette: Highly dubious, but at least it fits a mission radar and a single storage container? lol
Basically I made a gunboat, not a corvette. This will probably be my combat vessel design from now on
and here's a fighter for scale
I ended up shoving the guns away and adding ducting vents in the front and it looks better imo
ducting vents make a lot of things better*
*this is the subjective opinion of 7GE4 and is not necessarily objectively true
My attempt at a pirate ship lol... "The Revenge" any tips are welcome it was my first go with this style
I like it. I think the sail rigging could stand to be a bit more complex
I struggled so hard with that haha. I know a few glitch building techniques but if anyone has any good ones for sails I would love the advice
I imagined more grand sails yknow?
I think decorating the inside is more fun
The decorating system for the outside is difficult
i love both but yes inside decor is better
X
if i wanna make edits to my corvette design do the interior items i bult get refunded or are they just lost?
refunded 50%
does deleting them all manually give 100%?
ok apparently it does
Nop
There isn't unfortunately
There is however a glitch you can do to angle a side wedge
There is a 2x1 version of that. Also 1xhalf and 2xhalf.
no something like this
we got black but i want red
We do not. But what you can do instead is place another of those argonauts where the winglet is, and do a half-step one 90º where the other one is
it would look liek this
works a little better with the albatross parts though
here's a smaller option if you can hide the half casing behind something else
So, you can mostly get the effect, but it's not perfect.
tried making the X wing opened was too hard so made the closed X wing but ran out of complexity so couldnt detail it further
any idea on how to increase complexity'
also any tips on how to make the end bits actually look round and like not weird?
There a mod that removes the complexity cap. As for opened wings, try the supercruise cowling facing left, then right then left then right, stepping up or down as needed. should be able to do it with 4-6 per wing
like how do i add the complexity mod
Here's what that looks like
then just do the opposite for the bottom
https://www.nexusmods.com/nomanssky/mods/3701 install in your mods folder
But IMHO you should try to work within it
it helps you build more efficiently
I mean, I built this in under 100 corvette parts. You can manage an X-wing. 😄
i legit started 3 days ago brah
btw how to make like the gun parts for the ends of the wings?
That;s fine. Try to work within the limits of 100 parts though -- it will help you down the road, trust me.
i have been trying to figure that out and this is the best i have figured out
btw for things like the windows and such do that from the build menu while physically inside the corvette so it doesnt add to complexity limit. idk if you have been doing that but things added from the menu while inside the corvette like windows and such wont use up comlexity limit
Did you see the thing I posted? Uses 5 parts per open wing, and you can use a few more to make them longer if you want
no like the end pointy bits not the actual wing but thx that pic helped
For the x-wing end guns, I usually see people use the pipe base parts. Does not look the greatest, but there is no long, thin part in the corvette parts. That would require the Beyond Base Building mod (which I also use)
pipe base parts..?
parts for a base, not a corvette. The part is called "Pipe".
Anyway, here are some X-wing corvettes. First one does wings like I mentioned. Third uses HArdframe Cowlings, which look even better
Point is, you can get there with creative use of the parts available.
I think the second one looks really good, tbh
i see.. Thx
Steal the bits you like, add some ideas of your own. This is how we learn and improve. No one starts out building AAA Corvettes, it takes practice, learning the more advanced techniques, etc.
damn i might be cooked tho cuz the bottom wings are too close to the ground...
does my first attempt at a corvette look ok?
Good first effort yeah
ty
If you want to get deep in the weeds with corvette building and flesh out your designs more thoroughly, I highly recommend learning 1/2 stepping building techniques
i only removed the front peices and added the x wing and why does it look exactly like the second X wing
i like that build ! well done.
we all seem to agree about which cockpit looks the best, but i play in FPS, so i like to use the rounded one instead... makes my corvette looks like a caterpillar : P
its kind of ugly, but the visibility is much better
wow..!
did you see my gunboat :>
i didnt
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this one looks amazing, i bet theres good fov too, but that cockpit has visual clutter
it is visually a bit cluttered in first person yeah
not too bad tho
I definitely don't have issues flying it
i thought it was fine, until i got into some dogfights
i mean.. it is fine. but the 'caterpillar one' is by far the less cluttered
visual clutter also isn't too bad for my gunboat since it maneuvers well and things die so fast
with 6 pairs of lasers in the Phase Beam animation, enemies just evaporate
I should make a challenge build with that
I made micro corvettes for the Thunderbird and Titan cockpits
im going to be late, gtg ! ttyl!
the ambassdor cockpit looks like a pustule to me i can't find a way to make it look good
Same
Thunderbird cockpit definitely looks the best
let me know what design you can come up with. whenever i look at my ship, the cockpit stands out.. in a bad way.
I thought about covering it up with plating, but then id lose the visibility im looking for... so that makes no sense.
yeah, I experimented with covering it up but remembered that it defeats the purpose
right now I'm kind of going for an animalistic vibe
like a perched bird or dragon
the ambassador cockpit makes me think of a caterpillar head... maybe i could try to make some kind of butterfly ship... idk. just an idea
yeah, a buglike ship could work
If only I remembered to take screenshots
I made a small corvette based on the ambassador cockpit and thrusters
That said, ambassador cockpit is my favorite one, and i try to make it fit whenever I can
Wow I have only one saved example on my phone
oh it's like a barge or something
party barge
I like it
but it might not have the FOV that Voodoo is looking for
You'd be surprised
The deck takes up less space in first-person than most cockpit interior views do
I see
Imma check my steam to see if I actually took a screenshot of my ambassador style small corvette
Nope. Im not even sure if ive taken any screenshots of it
Definitely would love to see more cockpit designs
Im sure we will get more eventually, but its also likely theyll come with their own interior themes as well
Well. I don't love it, but I also don't hate it @drowsy plover
it's definitely the ugly duckling of the three micros I've built so far
Replacing the landing gear with mag-field one would probably help in flight
but I like how the hydraulic legs look like, well... legs when it's landed
decisions, decisions.
i like that, the 2 rounded windows make it look a lot better
thanks, I went that route because I wanted to lean harder into the "ambassador" theme
"This is a shuttle for VIPs or something, and they'll want a wide view of space"
Anyway, still WIP
The interior layout is extremely bad lol
An issue that often plagues micro-corvettes
i unlocked the freigthers teleporter, so i guess i dont have to worry about placing all my storage anymore
Oh nice, yeah the freighter item teleporter is super impactful
a must-have for any person intending to stick with this game
thats what i was told here on the discord. great advice.
my other two micros are easy to manage because they're single-deckers
but I thought the Ambassador cockpit looked better higher up, like a head slightly angled down
so I made this a double-decker and well
accessway directly into ladder lmaooooo
i think ships look better with a cockpit on 2nd floor, but i get annoyed by those stairs
yeah I feel that
one thing I sometimes do is put aesthetic crates next to the stairs as "guides"
so I crash into the crate and that pushes me onto the stairs
oh neat idea
I'll be happy if you find that tidbit useful! I'm probably not the only one who's thought of it
Brainstorming this some more, will come back to it later
updaded version
@drowsy plover small adjustments and it's very slowly coming together...
Ignore the black door on the forward entrance, that's a lighting error. Should be the same color as the rest of the entrance
✅
I don't think I can deal with this tiny double-decker style though, the internal layout is seriously bothering me lmao
I'll see what I can do with a straight-through design
this is very nice..!
i dont want to post my corvette design, ill lose all my credibility : P
Hmm, the layout you have looks like the sort I tend to favor, but idk if im thinking of a different access hatch or not
Or maybe a different cockpit
it just feels extremely cramped to me when there's an access hatch leading into a 1x1x1 hab with a ladder to the second deck
kinda hate it lol
Oh when I stagger them its usually at least 2 habs rather than a hab over a walkway
yeah makes sense
Thats why I wasnt calling mine "mini" or "micro" lol
the smallest I have is built around a single walkway
which is tolerable because there's no ladder :P
I know I can build small, but if I wanna make one that I'd actually use, I dont like going under 2 habs
the single walkway corvette is a pure combat focused build with 6 gun mounts 1/2 step hidden inside the engines
Ooh, it definitely gets points from me for being cool looking without sacrificing interior usage
As in, you can still use the interior, lol
I think my preferred minimum space is actually 3 habs worth, lol
I've seen corvettes that are smaller, but I didn't want to have a "dead" hab
Yeah I dont like those
I tried to balance small+maneuverable with "I actually like how this looks"

