#nms-corvette-discussion
1 messages Β· Page 124 of 1
oh how do u get s class parts for them btw
the thrusters that are labeled "powerful" are a bit better than others
But its like 3% diff or smth
how do you make interconnecting hallways or rooms? does it automatically make doorways when you build two habitat modules next to each other?
Yes
They all have fixed classes
oh
how do you turn corvette from C-class to up
same as normal ships
very back of the space station
Left terminal
It costs 85000 nanites for a full upgrade to S-class
HOW JUST HOW
do people just go into creative tob uild there ship
Has farming modules been nerfed? I built a minimal corvette, went to two planets weith Salvageable Scrap, scanned, and found the scrap. The corvette's weapons destroy surface features (i.e., I get things like carbon and ferrite), but they never produce the salvage/corvette parts. If I disembark and use the terrain manipulator, it works as expected.
no, try rockets or photon blaster
you have to aim slightly below the marker
I have two "Photon Cannon Array". Is that sufficient?
Blender or the base builder app, most likely
I rebuilt my corvette and my guns are now higher so I have to shoot from further back. make sure your gun fire is landing on the marker
guys i got a freighter and a ship i just need a corvette now how do i get a corvette
I can't find a rocket launcher in the corvette terminal Would torpedoes work?
anything that has AOE works tbh I found photon phase beam or whatever don't really work when I used them
How come changing my Habs on my corvette doesnt change what the interior design looks like? Im trying to change my upper level from Thunderbird hab to Ambassaador Habs, which I CAN edit, but the interior still looks like Thunderbird??
Edit: Im dumb, problem solved
I wish to have more new parts for corvettes
hello lads, firt corvette howd i do? tips appreciated. I put most of the effort into that back half and tbh the front is a little lazy but im running out of steam lol. i still need to do interior and decal
Day 103: We need doors to the exterior (X and Y), internal teleport working like bases and a connect corvette to base parts converter (like a glass hallway).
and more corvette parts - always need more parts
It's sick actually. My ship wasn't looking so spicy at first
thanks, ive been unable to play so ive jusst been absorbing peoples corvettes lmao
That looks nice! Im always a fan of observation decks. My only concern would be if the dome piece blocks the cockpit view
looks great! soon you'll be making stuff like this
and well, technically its not the first as i made an attempt yesterday but gave up cause the placement spots werent listening to me
i scrapped it entirely today though so still counts right
how do you do decals again? i forgot lol
it does - eventually you'll be doing the rotation offset and flip tricks in the π
and then everntually forbidden basebuilding ships like this.
I'm always absorbing ppl's work coz everyone trying to be so creative icl
wha
how
why
does it work?
why have you done this
wheres omni man
where is he
why because domes are cool, how is you enter base building in the station and with the mod that unlocks base building parts go ham
plus with glass tubes you can get a better view of space
I still couldn't figure out how to do glitching building parts in corvette... I think i'm too dumb for tha or idk. it never works for me
it took hours to manually line things up since I suck with wire clipping in basebuilding on PC
where is he where is omni man
this is my main peeve, i couldnt fill these spots for the life of me
it's too big so I don't fly it any more, but I keep it around to remind me of what you can make - side loading ramps, 45 degree tunnels, fun stuff like that
looks good so far Jack - worst case scenario can use the hologram empitter to put creature/plant/minerals outside the ship
Once i wanted make blinking lights on the ship, then i realised, entire ship parts are fully electrified...
me, since I spend most of my time flying 1st person I'm stuck using the ambassador cockpit even though the other two look far better to me from the outside
Ambasador cocpit is actually nice inside
Thats when youd learn offsetting, but it might squeeze too tightly in that space
also unlocking all the base building parts gives me wooden floors for that next level (though there is still spinning collision if you have it sticking outside the cockpit)
Like 1 month ago i create my own version of Corbelan IV from Alien Romulus, i was proud of my work, but then someone literally made such accurate version, i had to scrape my ship and build his set.
Im mixed on using actual base parts on corvettes
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
It can look very nice, but uneven connections tend to bother me, lol
Hahaha yes, perfectionism issues
you can always use other materials - I'm going to throw some rugs on there to cover up the repeating "holes" in the floor
I just would use rugs on the corvette floor, lol
indeed, tho even those rugs et.c can stick out your ships on the sides lol
just resize em π
For external decks, id love to use base part floors
should i keep this ring light?
Tried but then boom, it says sometimes "All modules must be connected"
that and the dreaded "too far away from base" when it's shrunk super small and you are a ways away from the "center" of the ship
THis is what made me angry when you use decoration parts inside or outside your corvette. Then you have to guess somehow what is not connected
most decals seem ok except on moving parts like ramps - that still gives me problems with spinning physics attacks
other than floors things seem ok, but test often
Ive heard thats been somewhat fixed
I just changed my build stye to keep things as close to the + when building my ship after getting burned by it
a couple of patches ago I couldn't even place these bad boys in my ship because of that error
SOmetimes what helps to find those "Not connected decorations" is to land issued corvette in different slot in space station while docked one that has no issues. Go in modify and leave without touching it. It will leave like hollogram of the ship with red marked items that are not connected
uhm,,, maybe somehow, still appearing sometimes.
I'm feeling thick and trying to figure out how I could do that Stepsterdogg - I thought if you land it's random and if you summon a corvette it take it's spot. Are you saying land buggy corvette then start a new corvet at another landing pad?
at least that's how i'm scanning and removing parts that are not connected, thos some decorations have already red colours in base, so it can be tricky. Or they're downsized way too much.
For example: Take buggy one in slot 1, then swap for one that has no issues, leave it there and teleport to slot 2 and load the buggy one again. After quick access for modifying and leaving the modification it will always make like ghost ship with white scans all over the ship every second.
The scan even shows you decorations (not decals)
hrm, I have to try that out
I do that only when i have ship that says the issue "all modules must be connected" BE aware that long hours setting up your decorations inside or outside the ship will make you long hours to find out what is not connected. Therefore i've learnt my lesson and ecery now and then, during decorating my ship i do saves and double checks quickly if it says the same prompt of not connected parts. Makes it easier to know what is doung the issue.
Yeah, I tend to avoid large amounts of decorating until im very sure of my corvette design being final
SOmetimes i do the same thing tho, once the system will find that one of your corvette has this "Not connected" issue. It can stop you on creating new corvette, that's the thing
Unless they fixed this prompt with new update idk
annoying, but you can still reupload autosave in such scenario
i did not see that coming
...... damn
Rate my Ship π i just finished it. it got 4 Supercharged Slots next 2 each other 2
Wawawewa
Was there an update pushed through recently? The corvette build menu no longer functions correctly for me on PC using an XBox controller, though it was working fine two days ago. It seems like it may have rolled back to an older layout. The only way for me to select corvette parts now is to use the mouse. The controller trigger doesn't have a command to select or move parts anymore.
can i get some help with this please? for whatever reason my stairs all got blocked off and placing new ones always does this too, i checked and i dont have any glitched in hubs
hi! not sure if this is the right channel for this, may i ask how can i place the colossus plataform on my corvette? ive seen ppl doing this but not sure how
I believe it's via mods, or glitches. It's not an intended feature
is there an hab up there?. up above it if not thats why its blocked XD. if yes then idk why
Hello, I got a Corvette and wanted to do missions with my gf together now but for some reason she can't interact with the Corvette at all. We are in a group but it doesn't change anything
When I'm initializing a mission, she gets the view detail screen buy then sees other missions and can't accept it
Also she can't even leave the Corvette by herself, both the teleport and opening door doesn't work for her
there is
wtf did i just find...(it barely fits in a picture)
second picture is from second floor
oh alr! tysm
ur ship is Cursed i think its glitching out
WHAT IS THAT
sure thing! 
Glitch
its made by a Lets game it out Fan
What are those pieces?
I have to clip the ship into a mountain, create terrain and out the colosus platform
stairs
No, I mean the ones on top
turns out, i dont need infra knife cannons to use infra knife so i will be replacing them with those big photon ball ones
and placing warning lights on the landing jets was pointless cause they fold upwards π
They buff infraknife
yeah but does infra knife really need a buff
the bottom one in front is phase
im surprised that they all switch, i was hoping each would be dedicated to something
They do provide buffs to the things they are dedicated for
And automatically install them
Also those stairs looked like they were being blocked by a decoration of some sort
theres none inside
when selecting edit it just says its the hub above or below depending on which side im on
for all intents and purposes it should work but doesnt
The teleport thingy being there confuses me too
oh yeah i was trying to set up a short range teleport instead of stairs since they didnt work
but that seems to not want to happen either
this would be such an easy problem to fix irl π
30 mins and an angle grinder
thats almost a full rebuild then, damn
Could also try rotating the stairs 180 degrees
did
But yeah, stairs are a connection between two habs
If one is offset, it doesnt see itself as connected to the one underneath
thanks for the help ill try to figure it out
before i tried this i just assumed you use the hubs to rough out the internal shape and then either automatically or with a delete function they get merged into an interior regardless of position
but tall order it seems
@tawny helm how did you import you corvettes
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
well that's dandy - something flagged my ship for the physic collision so I ended up deleting EVERY decoration / station and it still has the spinning problem when shifting and turning. :/
not happy with today's patch
RIP you were a great ship till I started decorating you. o7
and yet this monstrosity flies fine. πΏ
I really think something gets flagged on the ship's save that doesn't get undone, but I'd have to narrow it down because I've had the floor sticking out of the cockpit when using wood flooring to cause the bug and it removed spinning as soon as I removed the floor.
yoo i love that
that's my turtle - one of my first corvettes that I did questing in, back when I thought it was useful to have a greenhouse that I could harvest by clicking through the ceiling and tunderbird landing elevators had a hole on the top of them you could drop down to
- amazing what three months will do to change your design style π
i have a choice to make, either move the cabin forward, or backwards. this is forward
this is backwards
i think this looks better then backwards
cheers
i could do forwards and then extend the canopy by half. that glass room cant be entered anyway so it wouldnt matter if its cut off
Behold Aegis of the Bagawa
nice
named it that cus fun
i have already posted it a tad up above but i forgot 2 post its Awesome name my opinion the name is awesome
oh also
im pretty sure you can paint the disk in Front
should i move the thrust landers to the front
the back has hover turbines so it doesnt need them i guess, and the front has no thrusters
i think they Fine where they Are
thanks
Hover turbines are mostly Decor parts they dont rly do anything but look cool
tho it would make more sense if u move the landers to the front in that case
i did
yeah im just talking aesthetic
the main weight of it is the back half, but its not enough to make it balance like that i dont think
i see well, its ur home base so if u prefer it in the front you go nuts π
its still rly nice looking :3
cheers
this is the Ship i made just for Fun π
the Aegis tho is Far stronger. got 1000 maneuverability and hyberdrive Range is 2410
still Fun ships i love the corvettes XD i just em all the time
1 Question tho Phase beams or Infra the Aegis is rocking the infra atm
Stunning
How does this look, and what can be done to improve upon it
U should make it a bit longer give it more of a body
Think of like an hourglass shape
It's meant to be a smaller shuttle
But hmm, lemme think of a way to give it a better shape
give it more of a nose and a tail
Idk how to do either of those more then I already did
just gotta keep experimenting
try moving some panels back
adjust where the focal points are
habs, props, whatever u wanna call them yeah
sorry im like not very well versed in nms building
but i play a loooot of sandboxes
I played a lot of rollercoaster tycoon as a kid and tried to get really good at making almost photorealistic parks lol
i love games like this
I like em to, just not good at building. I'm uncreative and I don't have good skills at making ideas even if I have them
it takes practice dude i cant tell u how many times i would submit something for like a review and someone would just shit on it and i would legit just cry over a video game
still not even that good but man i put in practice thats for sure
must've been like 14 building almost competitively with people twice my age but was never good enough
good times tho, i got angry on a lot of forums xD
At least ur good enough to submit the stuff in the first place
really just have fun and dont listen to what people say like
thats what i learned
help ppl along the way n shit
lol
but the ship is dope
I try helping people, but being the fact I'm not much better then them. I can't that well and there are better people for the job of helping
oh bro i guess im more just talking about myself
like i swear people can be pretty viscious sometimes
hello guys, I am quite new and I am trying to build a corvette, coul anyone trade me expedition 20 ship components?
Hey guys any way to make the pilot seat in my corvette to Quit Flashing me
its constantly Flashing a white light like a beacon its driving me nuts
This better?
thats a lot of view you have there mate
Yo zreme
yo req
May I show you the two models of the Corvette I'm working on rn?
K
No. You can use weapons. (other than the phase beam.)The c. ballista is best because it's a great AoE weapon.
And then the second mark, did I improve it?
yo that is fire and a hude improvements
It is an improvement?
Is it the shape?
yeah huge improvement
And would u still count it as a shuttle?
Don't be discouraged. Be inspired!
shuttle? i called that a battle ship
What Abt a battle shuttle then?
U got it mitey
I love how you can make an eight pointed star with zenith reactors with this technique.
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
Man, that is a great ship for a traveller/scavenger.
you can call it what ever you want, i called that a battle ship
π«‘
K
and dont ask about 3rd person, i cant even see the station near infront of me
pirate ship owners be like π«‘ π
jokes a side, its really great mate, and i will really call it a battleship or a battlecruiser
K, thanks
Any1 knows how to replay the previous expeditions? Specifically Exp 20
finally got around to building a corvette
so, it seems like the "deadeye cannon" is just the positron ejector and not a unique weapon as the description "engineered for precision in deep-space combat" would have you believe?
also, how do I make my weapons shoot out of the correct guns, rather than seemingly random ones?
if you're on pc you can go to this site and use this tool https://cwmonkey.github.io/nms-expeditions/
Generates SEASON_DATA_CACHE.JSON files so you can customize and play No Man's Sky expeditions and earn their rewards offline anytime.
i just finished creating a small combat corvette. this thing is built to destroy capital ships quickly and its my best work yet
Never stopped using this ship
I've altered it here or there, but never used another, although I've built many.
Anyone ever re-created the anaconda or federal corvette from elite dangerous?
Imagine a Corvette version of a freighter.
hmm, neat
which expedition would you say was most fun?
i already got the rewards the first time through, so if i did play through again it'd be for the experience
its been a few years and ive slept since then so i dont remember much of them...
i AM curious though
if some of the older expeditions are compatable with corvettes
assuming they're not ones that tie you to a specific starship
Do corvette turrets act as turrets and whatβs the best weapon
i tried the krait mk2 once
sort of. it seems that weapon fire shoots out of whichever one the game feels like tho, even when it makes no sense
The turrets act as regular ship weapons. They do not track and fire autonomously against nearby hostiles.
However, the placement of where on your ship they are matters, as that changes the place the projectiles come from and converge toward, which can affect its accuracy
Putting youe guns behind armor pieces can very much lead to blocking your own shots if its particularly obtuse
As for me, I cant seem to marry the concepts of "maximizing my stat bonuses through capping out the functional parts" and "a ship that actually looks like something other then a flying brick"
Maybe if they let you place a part over itself to increase the stats but not take up any more space...
Ill throw in the suggestion
Tbh, I have no idea what they were thinking when they implemented how the engine and booster stats work
Its a mechanic that exists purely to make any attempt at a coherent design philosophy for your stat boosts resulting in extremely schizophrenic aesthetics.
its All potato and randomness i dont get jack shet but the corvettes are fun
Oh, its not random
it was sarcasm
Is it just me or does auto pilot point the nose up for corvettes?
stating something that's almost correct is sarcasm?
Its been like this for months and it hasnt been fixed
anyway, for those of you who aren't particularly familiar with it
6 Am tired and just typing bollocks cus why not
when you place an engine, any of them, the stats for every other engine you place change.
they're not random changes, so if you're aiming for a specific stat you'll always end up with the same combination of engines placed in the same order
but absolutely none of the set combinations for maximizing any specific stat look in any way coherent.
well aware that the stats aint random
im saying random bollocks for no reason cus boredom
fair.
i think ima go cus brain is thinking of more bollocks to say or do
like dive bombing my Friend in no man's Sky with my Corvette to see if he will get sent flying
BYE!
How do you see whats inside a freighter storage module in a corvette
The storage containers 0-9 are all linked between base, Corvette, and freighter.
No like, im in a corvette
Shooting at a freighter
Ah, sometimes it just bugs from what Ive noticed. And doesn't show u
... they made custom meshes for the corvette storage containers and the boxes of the one for the titan habs just clip into the walls lol
same with the crew berths... hoses that come out of the wall and awkwardly connect to a ceiling fan
I mean I get it's supposed to be ugly but it should still make sense lol
Ah thanks
oh neat my corvette is spinning wildly out of control lol
Is there a way I can delete my corvettes or get all my parts back from two of them
wait so more engines isn't better?
Like all parts but for the cockpit, you can stack up to 3 of each functional component.
For most types of part, like hyperdrive boosters and shields and turrets, stacking them just compounds their stat bonuses (which is the sane option)
engines, meanwhile, have stats that change with every engine type already placed, for
reasons
so you have to check the stats of every single engine you have/ might want based on what you already put down, if you care about stats at all.
Sent a photo of the same ship... switched my character to a gek and now my corvette appears 5x larger than it was
it doesnt change the stats of engines already on it, but it does change the stats of any new engines in addition to the first / second
caps at 3.
I think I have 7 engines
Him I'm playing on/off for years and I'm currently trying to catch up on expeditions I slept on. can someone explain to me what was Corvette about since as I understand corvettes were introduced back in voyagers
fully customizable ships, you build each part manually and you can exit the pilot seat during flight to walk around the interior, you can even jump out the back or beam down to planets. oh and you can set autopilot to a planet in the system or maintain current flight.
I've found that it only point towards an angle if you're aiming at a POI
every other time it points straight
or while entering atmosphere
Yes but this happened in voyagers update if I'm not mistaken?
yes
how do you make the wings and the top of the ships rounded out, like connecting them with a round surface
All yall creating this n I tried making a razor crest, all I made was a giant box with jets
It works tho
Added like 3 guns at the bottom
N 2 on the side
I was in a custom save tryna make something js like that
any after the first three are cosmetic.
but people do love being cosmetic with these ships.
corvettes can upgraded to being the best ship type by far, if you don't mind them looking ugly
for one, they don't have to land. You can park midair, and teleport up and down to and from the surface.
So, if you do that reliably, you spend a lot less launch fuel.
though you can also give them an innate -15*3 launch cost, for 45% fuel savings
or 300% hyperdrive efficiency and like +600 LR range
or another 20%*3 launch cost savings, for 60+45, which- i dunno how the math works out but that feels damn close to free
(which, given you can avoid needing to launch at all most of the time is a bit moot, but still)
but yeah, for every single task a ship can do, a corvette can specialize in doing best, at the cost of bulk
the main downside is that they're fat birds, and their manuverability and turning radius is poor, so expect to get strafed a lot in dogfights
(does this mean you shouldn't fight in one? no, you can give them lots of shields and firepower, too, it just means that you'll more rarely have enemies in your sights, but when they are, they evaporate)
maybe your total TTK is faster in a classic ship if you're an ace pilot? unsure
oh, and of course
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
the main draw
you can install storage modules in them linked to your usual storage containers, so you have absurdly more inventory space to work with in comparison
and i s'pose the corvette specific mission board is neat, too.
You are not alone - I recked a ship removing all of the interior trying to find the cause of it but it still kept spinning. I'll try @slender basalt 's suggestion about switching from first to third and back.
no promises, but i think part of it is that the camera's not used to having a ship this big
you could also try enabling and disabling the autopilot if that doesnt work
some players report they get a lot more quicksilver now that they can take missions to do in-system and dont have to pause their exploration to warp out to random places to do missions
my ship flew fine before the patch and is only 7 habs total, though the front is long it's in the yellow circle. And I think it flew fine after the patch but I decorated using base parts and forgot to save after every room - deleting the parts didn't unbreak the ship (spinning).
No luck dev_null() - switching views, turning autopilot on off then going back to manually flying is still giving me spinning in first and third person views. It was worth a shot though!
well, three cheers for NoMansApp.com - I was able to upload my broken corvette then download it without the boost spinning bug!
can you give more shield without the ugly shield defender module thing
Unfortunayely theres no way to get the corvette specific upgrade models without using the physical parts somewhere.
yeah there's an atlas shield ball item, as well as two other shield items that will give you shield
This means yo max out your upgrades, you need to build them in triplicate. This gets ugly and bulky fast.
I think you can still use regular ship upgrades and procedurals as normal, but thats leaving upgrades on the table.
and clipping items can be tricky (there's a video guide)
To clipping parts over themselves?
That might actually make it possible to have upgrades and visuals. Course, right now that sounds like a beneficial bug, not a feature...
Oh yeah, worth mentioning:
yeah, the red gas tankers work great for it, but reaching areas to edit them can be a nightmare of deleting habs just to reach them then place weapons / reactors on top then deleteing tanks then adding habs back in
100% a bug
like offsetting and flipping parts is a bug too (not starting a war)
Functional modules that have statistical benefits count as upgrades in the ships technology inventory, like usual upgrades. So the more corvette specific upgrades you get, the less space for general ship tech you have.
I'd prefer being able to build the parts inside the hab bays themselves so you can hide them
Ive already thrown a few suggestions for plausible future fixes in the right channel.
so can I have S tier deflector shield upgrade without the shield physical module?
I had to, i simply had to. Next corvette will probably just be a flying hab...
The regular ship upgrade for shields yes.
The corvette specific one, that needs to be a physical part.
but does it upgrade my shield regardless?
You may or may not be able to hide it through bugs.
Yes, having the part on your ship upgrades your shield stats.
Between this and the crazy engine stat swings
the physical part? I'm talking about having the S tier upgrade module without the physical parts
Its almost like they were actively fighting against making corvettes functional and aestheric at the same time
Ill try to rephrase:
You do not need any of the corvette parts to use all the upgrades youre accustomed to on regular ships.
The new corvette parts are extra upgrades on top of those.
There's no way to get those extra on top corvette specific upgrades without the physical part bolted somewhere, however.
a C class normal ship will eat the lunch of a C corvette with one gun one engine and one reactor.
speaking of lunch I need to make some breakfast π
Create galactus
I tried creating a star destroyer
Didnβt get past the first layer
Yes, and a corvette with three guns and three engines and three shields will eat the lunch of everything else.
I wish the interior modules didn't look so busted up
Like the thunderbird habs?
like the storage containers, the berth
I SOLVED IT!
save editing supercharged grouping yadda yadda but if Manoeuvrability goes above 9000 you get the booster spinning bug
thanks @slender basalt you led me there in a roundabout way after I copied the ship design to the nomansapp and noticed that funking around with the corvette technology supercharging slots turned the ship into a spinning mess with NO decorations / alterations to the ship.
just by adding the polo figure it bumps me past 9k and I get spinning. remove polo and I don't spin when boosting any more.
thunderbird and ambassador
how do you even get that high
save editor super charged everything and all the upgrade items
placement in the technology to optimize
wait so you used save editor on your ship previously?
yep, always do normal / corvette
editing tech slots hasn't caused me problems before, but I guess pushing the manoever too high will cause problems with item placement in the grid.
I could also unsupercharge some of the slots to keep things tidy I suppose Yip
man i begin churning butter at 5k manouv
TBH I don't notice anything above 5k either, but the editor has a supercharge all slots button my lazy butt uses instead of selecting all 60 tech slots one by one.
got a question
how do you make a corvette look good
i cant get a handle on coloring too
check the pin @twin notch there's a video on using different colors on your corvette
any tips on design and decoration
https://discord.com/channels/146101654981312513/1410859645433811055 lots of ideas to borrow there
is there a quest on Corvettes or is it just "find and do"?
interact with the corvette workshop
Thunderbird probably looks a lot less clean than ambassador
Yeah the storage containers, refiners, mission boards, etc change styles depending on the hab
Sometimes people use thunderbird just for the storage containers because they look like very full racks and it's stylistic
i cant reverse engineer most of those
you wanted ideas for colors and shapes - that's going to be your best bet unless you ask someone else to design your ship for you. π
π
Oh, is that it?
I guess with the addition of corvette specific engines that boost maneuverability, high end ships cam break through an interger overflow or something
Because the game was never built in expectation of stacking upgrades this far
And its a known thing because the maneuverability of corvettes are their known weak point
So of course people want to fix it
that's what my testing has shown me, but the behinds the scenes reason in the game engine I have no clue about. the supercharged 2 - 3 engine % are pretty high (I only have two engines for astetics) - probably not reachable with normal ships but I never tested
Hey, I am going to try to build my first corvette soon. Any tips or design ideas?
just go for it
it won't be pretty but the beauty of corvette is that you can edit them as much as you want
trying to replicate familiar designs might be difficult, just familiarize yourself with the systems first and then the "exploits"
wdym systems and exploits
how things attach, morph, and affect stats etc
exploits are mostly ways to trick the build systems into accommodating offsets and angles that aren't accessible through regular snapping points and such
oh okay, ive heard of that
also how do you get good parts. ive been collecting them, but they are so random
for your first I'd say go creative mode and settle on what you want to build for your regular save and then go shopping
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
you can trade the parts through the corvette build console to get the ones you want
what is the conversion rate or whatever its called
how do you do creative? like in a different save
yes
you have infinite of everything so you can just go ham and decide on what to specifically get for your regular save
oh okay, cool. I didn't know that. thanks
Step one: collect parts in general. Don't care about what kind.
Step two: visit the space station, where the corvette section will let you trade parts for parts.
Usually you need two or three common parts to trade for rare ones
I dont remember if you can trade the kind you can just buy with credits or not
Honestly, I'd just start in creative to see what all parts are available and what they look like. Fiddle around with some designs, then you'll know what you need in your normal game.
Thanks
If I start a creative save do I have to redo all of the starter stuff
That I don't know. You'd probably have to get your starship, but after that, probably free to do whatever.
You can also set purchases and crafting to free on your current save and it's identical
Will disable like 2 achievements tho
@raven rover this is a good corvette build yes? the thing on the side is a thunderbird cockpit and im thinking too big? but i cant really make it smaller either without it messing up the character hitboxes
No such thing as too big.
What the design process on this? Ive seen people create their own ships and import them to the game - what is this software? Would it work if i imported it to my steam save which is cloud save linked to my xbox?
its just.. blender?
Yeah, u have to re do. Only stuff you keep Is quick silver bought stuff (also expedition stuff), the autophage (clothing not planets or staffs) and titles
No, you can ignore all that on a creative save and just go right up to the space station to start experimenting with your build.
I have finally joined the corvette club. Nothing but the basic build with an added shield generator part I found somewhere.
have fun
If I put Habs next to each other, are doors automatically placed between them?
yes
whats your opinions on the ethics of building a corvette in creative mode and then switching back
You do you.
It's not hurting anybody, if getting the parts bugs you that much why not
Whatever is most fun for you
its your own game, no one can stop you anywats
Nothing unethical about it, but I would personally feel a lot less attached to my corvette if I had done that.
anyone know how to make this shape?
problem, my wing module is so big that it clips through the walkway and blocking me from entering it
then remove the walkway
but if I move it forward, it looks ugly af
Just finished another Corvette. Wanted to use the ambassador engines for the main structure of the build.
I used the reverse wing technique on the Arcadia wing module, connected to the Thunderbird-class cockpit, and it lines up really well.
Dammit. My large corvette is chonky again. I've gone too far to make it skinnier.
I guess I'll have to settle for now. I don't think I can make it any skinnier without a massive amount of tweaking. But it doesn't look too horrible. Few more modifications, then into the base builder to add flat panels for all the hull gaps.
yeah, building corvettes is a process
Ah, but you're using Blender so you aren't as restricted. I'm not competent in Blender to use it on its own. Only for edits.
its pretty easy actually, it gives so much more freedom, and the possibility of angling makes every impossible thing possible
is that supposed to be a stealth bomber
u got the wrong guy
im making the stealth bomber
Mine is more of a light cruiser/large corvette design.
he's not even using it well but we'll ignore that
What in a space battleship yamato is that
is anyone else getting weird camera rotations after standing in a corvette?
its a gamillian aircraft carrier
me!!
oof..
i cant be building cortvetes rn
thank god! im not alone . this sucks dude
im too fuckn blated
like its not even controller drift either
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
hopey they fix in remntants 6.23
Hope is good, reporting is better
there's an addon for that?
Yep
my shower / bathroom combo using the hidden corvette toilet wall piece
Heh.
I'll probably wedge in some plants and flowers at the base, eventually.
wait how
Beyond bases mod makes it available from the build menu (on PC) - it has bathroom/showers for all hab type, though the thunderbird one doesn't have a proper texture and is jet black
ok
it's in the game files - I don't think the mod author made it themselves
I think i found a way to do it on console
whats the name of the part?
ok
looks nicer in ambassador hab, but I wanted something realistically larger for a sit down toilet / shower area that the titan hab gives ya
it's non functional, but with all the exploring I can't imagine not being able to wash the dirt off every planet we go to
Yeah, this is a little too chonky. Might have to make some complex modifications or flat-out rebuild 85% of it. But it could be worse, I guess.
"pod racer" Corvette. All parts are fully walkable.
Wait u can do it on blender? Then import it?
yes sir/ma'am/attack helicopter
Huh?
How? Are u telling me that I can make something up on blender and play with it?
yes
it's what led me to finding out that manuv > 9000 causes the spinning out of control when boosting in a corvette, but in a roundabout way. It copies the ship plans but not any special installed modules nor is anything supercharged.
you can do blender as well, but I've never gone that route (yet)
Explain pls?
Is this how people have those insane corvettes?
explain what specifically?
depens on ship, mine spins out at 5k
What do I mean by spins
like uncontrollable yaw spinning everything is swirling around you and makes the game unplayable if you are boosting (say in a firefight)
I didn't know it could be as low as 5k for some loadouts, thanks apix.
That's so weird why does it happen? Never saw thah
Oh yeah, entering a specific type of atmosphere sometimes makes that happen
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
I test in open space or asteroid fields in case there is collision with any decorations peeking outside the skin of the ship (like floor panels) from using base building parts.
the hours spent decorating by hand interiors wiped out trying to find the cause of that bug. πΏ
it happens
and then i put on some laufey and restart the process
Guys For some reason if I walk to the end of two of my habitation modules it tps me into space
is it a bug or something
does storage upgrades for corvette also allow more modules?
or is that class upgrade
try shutting down and relaunching NMS if on pc - sometimes it gets buggy with things like that if playing too long
Using nanites to upgrade Corvette class allows for more tech slots and cargo slots then using the blue storage augmentation to upgrade either slots type.
You can force tech slot upgrades still by filling the tech slots with low tech upgrade modules and star trails / figurines and then adding tech like reactors weapons etc from the first corvette build page to it in the corvette editor.
Doing this will expand tech slots to the 60 max even with a C class corvette but you'll still need blue storage augmentations for cargo slots.
The internal corvette storage modules connect to the base modules and just let you access those anywhere from your corvette
K thx
Also how many habitation modules do you guys have and whatβs the point of having more reactors
I have three plus two corridors, up to three of each reactor will increase your ships performance in that area that reactor specializes in
Only got two reactors on my ship though
Are there good videos out there that explain how to build certain things on ships like upstairs and seats or ladders
also is there a way to see your ship in third person
quick menu > utilities > switch ship view
works for all ships and even exocraft
but I wouldn't recommend it since it tends to unmark the things I've marked when the ship default view is third person but that could just be a coincidence
Tons of them, this dude shows you how to build corvette at a certain angle where normal pick and plug doesn't allow you to do so
https://youtu.be/9VRnu9eFJQI?si=VzAEkjxF0AY_eQFP
this dude shows you how to build large rooms 'on' your corvette
https://youtu.be/RLJdSdnHpNU?si=88vpGgvbeegAhi_1
ok thanks
upstairs you just build two habs on top of each other and then slap stairs module when you're inside
Also you gotta be patience, it takes long hours if you're a perfectionist
k thx
rate it from 1-10 pls?
Common question
There is an FX limit of three
So you will need to edit a file yourself or you can download a mod that fixes it
π are there any mods that bypass it or something
what is this file editing thing
Thank you so much
No problem happy travels! (:
β€οΈ
alright its working!
yk when i didnt noticed it, it was going great
then when i saw that only the alternate propellers are working
i just couldnt unsee it whenever the ship was landing or floating in the ear
you know like somethings that just makes you mildly infuriating
Ooh
How is it?
Anything I should improve?
But I am biased towards windows
I tried my best to incorporate them and make em look good
But I haven't been able to often make them blend into the Corvette
The landing thrusters
I suggest landing legs, possibly even the normal ones
Yeah lemme see how this looks while landing
Yeah I think I'll try and add a landing leg in the front
Aight
This is gonna suck to build
Way more expensive then I was hoping
Lol
you don't have time to figure out how to make it smaller but have time to collect all the pieces?
Start with just asking yourself "do you need all that"
then figure it out from there π
still say @elder iron was right about the landing legs
I think the industrial side should have the regular landing legs, and under the observation pod you have hydraulic legs
The observatory side i put a mag field landing leg
That works too
Lemme get a picture though
To see if it does
And alright mitey for your question
I made an inside for it
And each part of it has a use
So that should mean it's the right size I assume
are those just thrusters angled in a weird way
yeah, but that isnt the issue
you can use some tricks to offset the parts a bit
sometimes when I delete a part, it just disappears forever, why is that?
it disappears from your inventory?
maybe cuz you dont have space on your inventory? idk this issue
I did
hmm, i really dont know this one. someone else might help
Check your primary ship your working on and if it's not in that ships inventory check every other ship
Sorry they took so long to get, my phone died.
Put the landing gear on
Yeeah
And I see what u mean by the big part is the main ship
What time should I begin to think about building my own corvette?
That looks really good bro
Its not too big i suppose
Also what did you use for those back wings?
mates what corvettes yall rockin at this moment? i just made a X wing on permadeath since its a new save and i just have limited parts
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
How do you get the Atlas ball thing?
That looks reeeally good man
as for me
im rocking this guy
Still a massive wip but im happy with the overall shape
that looks cool
Do corvettes lose maneuverability when jumping from one galaxy to another? My primary just lost 600 on both max and actual for no apparent reason.
After readjusting pieces.
Or was it related to yesterday's patch
they kinda just shuffle your tech around for no reason
Not that part, I put back to see my boosters showing lower than previously. Tried swapping around in workshop, seems they all have different values than previously too, no improvement.
Went from 5440 to 4822
Max, 4912 to 4320 actual
it got too complicated so i switched design
Ah thats pretty weird then
Ooh
Have any of you guys tried to build something like this?
why does it look small
dunno, anyway, i've seen people make this in another game and I googled and couldn't find one in NMS
where do i get corvette main parts? all ive found is reactors
@raven rover It seems that all my corvettes are impacted. Just did a rebuild, totally different layout, using the boosters listed with best maneuverability on my highest max. Was 5600 previously best i can get now is 5100.
thats wild
Just keep at it, it's all rng. It will take a bit of farming to get enough parts
do they all come from same place ie starship module sellers?
I think it was the last patch that did it.
Planets with salvageable scrap
Find a paradise planet with salvage and lay a bsse
idont understand. i dont think ive seen any vendors on planets with moduals for sale at all
Where can you get more of these Aeron parts (the black and red ones)
That were part of Exp. 20?
They kinda look like Sentinel pieces
Not vendors, scan the planet with salvage containers and then mine them
They're normally partially buried you excavate then use mining laser.
yeah iknow the things. just didnt know they had that kind of parts. thanks
you craft em
Once you unlock & claim those from the expedition rewards
You just craft em while building your corvette
Instead of the "actual" piece being consumed, you use pugneum & plat instead to craft it
Ohhh ok, thank you
It said I had 1/1, but that's becuase I owned a literal part.
After that yeah it prompted to craft moer
Yeppers
Is it the same for the other styles?
I see there's a whole trading system for them at teh computer/vendor.
Or jsut for Aeron
buried tech modules right?
Salvageable containers not buried tech
oh ok thanks
Advice if you don't want to run around for them: shooting them with cyclotron breaks them and puts parts in ship inventory if it isn't buried too deep.
Make basic corvette, get it to planet with scrap, and leave pilot seat when you need to scan for new salvage.
Just aeron. Rest must be bartered on station.
Infraknife also works well
That too, but I started to prefer Cyclotron's AOE, especially after some scrap spawning under undiggable terrain
salvagable container is what the location marker on scan actually says? would you be so kind as to screen shot one to make sure im looking for the right thing?
I've just landed in 3 different places on a planet and can't see any of these in the visor.
Is it only certain planets?
My best base is a paradise planet with salvage, as well as 2 other planets in the system, in a pirate system for quick suspicious tech.
Listed as part of the available when scanning from space
Ohhh, damnit, ok
Same marker look like buried tech module, but yellow instead of white.
Also, I'm at work so I can't screenshot.
oh ok . yeah im on right thing thanks though still
Like this?
Or would it need to say Containers from space too?
That means scrap is on planet, then you need to walk/fly around and scan for them.
Oh, one thing, Cyclops Lens got fixed (partially, IMO) and now can see salvageable scrap.
So you can use corvette or Exocraft for finding them.
Shame only exo with digging tool is Nautilus.
Why don't I have the option to install a Cyclops Lens into my Roamer thing?
No idea, I was able to put them into every exo after expedition.
Actually, nevermind, I haven't tried Roamer.
What's the quickest Exo to move round in?
Best method of farming is corvette, shoot, exit seat, and scan
That
Does the bug / glitch that lets you install a teleporter in a Corvette still work?
I put my Corvette inside my base's zone, but I can't get it to overlap.
Or do you have to do it from a colony?
You can do that!?
Though I've noticed that when I try to basebuild under corvette, it shows only corvette build parts.
Not sure about working teleporters, I have a corvette with 2 installed for visual only. Shows in base parts when inside.
the same way you get any other corvette parts, trade for them in the workshop or find salvage containers, it's random
The Aeron parts are from the expedition only, you won't find them in salvage containers or the workshop. Once you have them unlocked, you craft them
You'd have to wait for next Breach redux or find someone willing to trade them.
or save edit but that's not really fair π
I've been grinding looking for core corvette parts and am a wee bit frustrated by how many different part come in those boxes. Have filled a storage 3/5 of the way full. How many these are there?
you can check all the parts that exist (except the aeron ones) in the workshop builder
but the problem is you only get like 1 or 2 of the same parts
over a hundred I think - plus you can put them all in the storage at the corvette building station and they persist.
Have you checked corvette builder on station yet?
Because yeah, they're listed there.
I didn't realize they had their own storage spot
Plus, there's at least one part that can drop but can't be used, AFAIK.
Some rectangle looking cargo part.
Thank everything Holy for HG adding that.
Have been in the station but haven't accomplished anything.and didn't notice the storage. But not surprised at all. I miss lots of stuff
Thanks
gladly - you drop them in storage and they are automatically available when using the build menu mkaing your corvette - no need to take them out of storage
Ugh. Yeah it's lots to transfer especially since these guys haven't learned about the invention of hot depositing yet. Moving every item is a bit tedious even with regular stuffs
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
I'd just appreciate if storage was prioritized when disassembling corvette
Can you get anything other than upgrade modules from salvaging ships? Learned that's quite lucrative. Always profit
what's the reinforced hull and hull parts for?
anything not in the first tab is just decoration
I think wings give boost to manouvering?
wings are under decoration
π
But yes, cockpit, engines, ramps, reactors, shields, weapons and landing gears, plus Habs are only important parts.
yes but where are you supposed to put them?
yeah i never wouldve found this corvette part storage naturally. no in a million years
is it for connecting habs, connecting wings?
where you want
Where it looks good
it's right next to the workshop
t
Oh, cargo parts from third tab add 1 cargo slot each if you don't have over 3 Habs
In my corvette, after fiddling around with the rear of it, after applying the edits I notice that a storage container is now missing. The game claims it can't be built because there is a limit of 1 per base, but it's nowhere to be found, is my ship doomed?
it could be hiding / clipped through another part maybe?
Only thing they influence is how ship looks, so anywhere you want.
i had only seen the thing at the back of the spacstation. didnt think there was anything in the out direction
It's probably glitched in the structure somewhere.
you can only build each numbered container once, and I think I had this issue before, you just try to build the next number and see if that's the number
No, the container is claimed to be on the ship, but I can't find it. It is missing visually and functionally, but according to the build menu, it's in there somewhere
are you near your base?
also might t y a restart ive had other shits in game disappear before untill i restarted
no, currently in dock at a space station, I'll try restarting the game
i bet that fixes it
ok, restarting the game and it is still missing visually and functionally, but now I can build it, good to know
can you make the corvette as high up from the ground as you want or does the landing bay have to reach the ground?
I haven't tested that, but only landing legs needs to be onlowest level.
only landing gear are attached to the ground - you can place landing bays/ramps as high up as you want though how are you gonna reach them if they are 6 habs up? the fun part of corvette building is seeing what the engine will let you get away with
beam up
or stack jetpack upgrades
you don't have to get into the corvette itself to leave the space station, you can just use the teleporter. and then from then on just use the beam to get in
no beaming in space stations and jetpack will only take you so high - I dont want you to be discouraged and say "corvette building sucks I tried to make a mechazzar and the game wouldn't let me" when you are learning the basics and should probably make something smaller, but you do you!
getting into your ship isn't the only way to leave space stations so it's fine
Unironically goes hard
If I clip my weapons on my corvette inside other decorative structures, will this block them from firing?
Tyyy
Is it possible to make some sort of area where my Corvette will always land on a planetary base?
No, they work just fine when blocked. Though they will still visibly shoot out of your hull
apparently not
ive found that if you teleport to a base, they hover in the air about 30 units in front of the teleporter?
Hahaha did you try to make it to look like the Peugeot ?
but theres no larger version of the landing platform they can land on, sadly
Thatβs funny as hell and looks great too
In terms of upgrading the Corvette's Class, at whatpoint woudl it then downgrade?
Like if I swap any parts out?
How much of it can I rebuild and keep it's class
The only way you would lose that investment is if you sell the corvette.
Can anyone help me with making a corvette ship as they lowk look fire and well i want one
You can't really build corvettes for others. Just make one yourself though, it doesn't take long.
Can I buy the parts for it?
Yes, you can buy all the parts you need for a decent corvette at any space station. There's terminals out by the huge landing pads closer to the entrance. But you're going to have find a world marked with salvage to more than the basics. Or you can go for salvage right away to make the ship for free, but that can take a bit of time. Salvage is much faster if you already have a corvette.
Oki thank u
Check the pinned comments if you haven't already. The one furthest down on the list helps you get started.
any one has crovette can help me to get out of space station in expedtion
Id probably ask around in #nms-expedition
Will probably get a faster response there
if I used the blender addon to make corvette then import it with save editor, does it create a new ship or overwrite my current one?
Idek what I was going for tbh but thanks
overwrite
You have to use an existing ship anyways
eh I'll make a shitty ship to overwrite with
Damn look at that.. the Crismon Typhoon (I know cringe name but i like it) Docked at another Archive. It just looks so cool parking the corvettes at a Archive tower
Hello I found this corvette in the anomaly, I love the wings and I want to know how is it possible to turn parts like this, if someone can explain or got a tutorial.
I don't know who made it but it's beautiful
damn yeeah thats amazing
How??
Thats crazy
anyone got tips for corvette decoration?
ive had my corvette since the update released but shes looking a little empty, an entire floor goes pretty much unused
im a bit stuck on what to do
There is tips on youtube to use decoration in the exterior of your corvette and glitch to rotate parts
To complicate for me to explain
im just tryna decorate the inside
im very happy with the outside
ive never been good at decorating bases either
Oh ok
I can take screen from my corvette if you want
anything helps
thats sick actually
my ship is a cargo ship so i was looking to make a messier build
Use this storage in the titan parts
I don't speak english basically, so I don't know if I understand what do you want
Base Builder, a Blender plug-in. I haven't exported any into NMS yet, but I've got some.
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
Ohhh
Handy
Very, but for some reason it's hard asf to export them into NMS.
I'm working on it, but it won't save as the right file type.
Anyone know about this one?
Millennium Falcon, from Star Wars.
I wish we saw more of these "Trailer Corvettes"
?
the corvettes from the Voyagers update trailer
i was about to say these may have inspired the hydraulic legs
Ahh, people have built them.
Pretty simple.
I would build some, but it's harder because we haven't seen a lot of angles of them
It's made for corvette?
Is it possible to find cockpits in scrap? Iβve never seen one.
Yes it's possible but you can trade it
Yeah, and basebuilding in general.
yes it's possible as i've found a ambassador one a few days ago you can always go to a different planet and try there
Ooh really good to know
What's the name?
i think it's this one https://www.nexusmods.com/nomanssky/mods/2598
How can you place parts upside down?
OOh thank you
on Xbox, use the x button
some decorations you can but for hab modules etc it's a lot harder and requires a few tricks to setup
Are the parts available on one planet limited? Like multitools or spaceships in a system?
No
no but there might not be as many; you want to find a salvageable scrap planet or moon, beam down to it, enable your visor and look on the left and see what it says for planet resources.
you want a planet or moon with resources normal, numerous or abundant so that you have more salvageable container to salvage.
What about external corvette plating?
What's this part?
Nevermind i found it
no idea do you have a bigger pic or if it's a video link it
It's from this trailer corvette
is there a way to get alot of parts(i bought the game 3 days ago)
Yes
You have to find them in planet or trade them with the parts you want
yeah not sure what that part is it can be something unreleased or a different connector of a part all together
Or creative mod π
depending upon which mode you're on you can switch crafting to free in the options and just make the corvette you want and then switch that back off when you're done
Oh and if you started the game 3days ago, there is an expedition with special content(only cosmetic) if you want to get it, but don't worry,there are 5 weeks to do it so take your time to discover the game
And enjoy!
Got a question, is it know or is there a guide on the best best/most optimal way to make the most out of corvette tech slots? I wanna start fleshing out my corvette into a more proper mobile workstation dohickey but wanna make sure I can use all the tech slots I can. My current idea was to lower it back to a minimalistic design to have as little slots taken and then upgrade it to S-class and/or add on how ever many tech slots I need before finishing it off
i dont really understand the expedition,im just trying to build corvettes and progress my living ship quest
living ship takes time so im just trying to get corvette parts
Yes, It was just to sait it to you
If you want tips there are a lot on youtube
Aah yeah... it's take time
I understand
I hope you will enjoy to make corvette
thx
You can use this for tech layout optimization
https://nms-optimizer.app/?platform=standard
here's a video that might explain how to get free tech slots https://www.youtube.com/watch?v=ch-HuzLEEQw
Find the best No Man's Sky technology layouts for your Starship, Corvette, Multitool, Exosuit, and Exocraft. Optimize adjacency bonuses and supercharged slots for peak performance.
Fill all available starship technology slots, but leave out one torpedo, then attach it and if the ship class would allow for another slot, it will make one and add it for free. Remove the torpedo in the builder, exit the builder, and fill the new slot with another mod! Then rinse and repeat until it runs out! Good Luck, fellow Rangers!
tech slot max for corvettes is 60
Oh? Thanks, I'll go thru them
going to salvageable scrap planets
loads of parts there
yes mush β€οΈ
is there a tutorial on how to import them
spider legs isn't just cosmetic
I wonder if anybody has built a chevrolet corvette here
can i get an aeron power shield or a deadeye cannon?
Trying to recreate the VF-1j from robotech
just starting to get into the complex corvette designing and while I know how to move a hab vertically half a gridspace, is it possible to move it to one side half a gridspace?
How did they do this?
any 1 else with stick drift?
Thought it was just me I think itβs something within the game itself because I have no stick on other games besides nms
what are you reffering at?
the Vesper airfoils
i dont really know, but when im just standing the camera is moving aroung my character, but in other games my controller is not doing that
yeah
yeah i mean what ship are you reffering at?
maybe its just the game makes that to make cinematic like
the owner of that ship uses an offset to place the foils on top of one hab
this is a great build
npΓ© i dont think os
cuz it happens when am bulding
oh yeah! that trick i heard about today
Tysm 
yeah me too in rare occations when im building, but i know my stick doesnt drift, and my sticks are hall effects
i dont even have a controller i just ddint know how ot call it
you can do that trick too to make a pointy nose on a jet style corvette, or atleast somewhat pointy
that's hardware dependant
looking good.
how much internal space did you fit in that?
I literally just managed to get the cockpit design and I can imagine its the same process. You basically have to get parts offset by half a gridspace
I used the videos pinned in this channel to accomplish this, it took basically rotating a hab 90 degrees, offsetting it longways by half, then re-rotating it back 90 degrees. It ends up in the same position but half a gridspace over which would allow you to get the sharp parts really close together and thus into a fine tip.
Sorry if this makes no sense, I just figured it out and am super happy I managed it
yes
It happens when you stand on a corvette and leave
I was trying to figure how to do this so thank you
can someone please check if this works with corvettes
I thought it was only me
and yes i have tested
only in nms
a d for some reason only when im in my corvette
i hate that the photon Cannon is stuck on ur corvette no matter what u do
Happens when you stand on your corvette and leave
After the garbage truck update it does that
Yup
big sad
Another day of posting my awesome corvette π
Corvette discussion? Carry on... 
-#
Recurring Channel Reminder 
No screenshot "dump-n-runs"
-# Pics not part of a discussion get
deleted. See
pinned rules & #contact-us for moderation or server questions.
-# β
-#
#nms-showcase-corvettes is where to show off your corvette without discussion Β»
Gunter speaking the truth i might have to post on that 1 instead XD
has anyone managed to clip a part over itself fully, to fit more parts into a smaller form factor?
thats really easy to build as a corvette but the Ai on nms are more different they will not shoot only in the middle
yeah im waiting for the update to remove it, guess they will not
so it doesnt work thenπ
I thought about testing it myself but I'd first have to lose all shielding
do corvette parts resizable? i saw a tiny π€ car style corvette, is that posible on vanila nms?
nope you cant glitch sizes in vanilla
anything disproportionate is likely done in blender
Yo zreme
yo req
How are you with interior
not good, am not skilled enough, just basics π
Yeah that's pretty good
Do you think you could help me with figuring out what to do with the interior of my ship?
lets give it a shot, but am really know some basics π
Lemme show u the basic area, minus one room, and the storage rooms. As I'm not at my device atm
It's not very spacious sadly
only 1st floor? i mean no 2nd floor?
The 2nd floors are both storage container rooms
And the cockpit
This is the overall shape
the 3rd picture i dont really understand it
Yeah they uh, were originally pictures of the staircase locations
oh ok so it has a glass with stair case
you can put some chairs in that area, looking like accomodation area for guest