#nms-corvette-discussion
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I call it the Crimson Zeypher
I just canโt figure out what to put on the rear sides..
But itโs easily my favorite corvette.
Iโd say my main inspiration for it is the whole nautical theme, as well as the lived in corvettes with the sails on em.
so, with 6.18, is the tech scrambling bug really fixed?
Kinda close, not a corvette, just plain old regular fighter
Nice, thanks... how can I get one of these?
If you search nmsce.com you can input the parts you want (experiment to get what you think looks the closest)
Then use the glyphs to go there
ty!
dunno, but some corvettes were hardly nerfed agility-wise.
I can't decide how to transition between the different sections
I don't know what part to use that look good
There are some quite close ships! ๐
Getting the TIE style for the Corvette is proving to be a trick... lol
I don't like any option for this
Anyone tested if corvette footprint (aka the distance between furthest landing gears and/or size of the surface to which the landing gear is attached) matters for landing?
how so?
Made my own squadron. Guarantee you it's more efficient than the patsies we recruit ๐
im gonna make a big capital ship corvette in the base builder mod its my first creation in this mod ive got no clue what im doing but i made this outline with habs what do yall think? i think im gonna go for something like the cumulus-class corsair from star wars with the hook at the front, but a two-pronged design. Also mixed with an aircraft carrier
and also the harrower class dreadnought from star wars as well
Latest Atlas theme build. Check out multiple pics in showcase. Named it 3I ATLAS for now... not sure what to call it. 100% vanilla build.
Damage dealt based on number of projectile multiplying DPS
So more guns do work. It's why phase beams do so much damage. With 3 platforms you have 6 beams hitting all at once. So it's damaged it's instantly multiplied by 6
Mmm.. so only a pair of Photon Cannons won't get me very far
@spare sedge if you end up playing OGame let me know xD
Might have to do this xD
Took 3 days on controller ๐
The scaffolding and wire hanging to keep it all connected was what takes the longest.
Need moar guns
Guns everywhere. You don't need to see if you can just shoot a way through everything.
WOW! Your small sailboat corvette is the best mini corvette I've ever seen. ๐ฎ
So, for damage buffs, the only thing that'll work is Phase Beam mods, yeah?
I AM THE LIGHTSABER!
You should be! You did a fine job! As for the issue with your lack of surface area to place weapons, may I suggest adding a drone ship or two?
Could make a squad of 8 fighters easy
What's the link to the tutorial? I seem to have saved it to the wrong folder.
I'm not sure. I'm interested in finding out myself.
It's loading now
That damage has to be higher than it's showing, I've got two S-Class mods stuck to the three Phase Beams lol
YES!
Thankies! I swear I have this or a similar tutorial saved.
@stark scarab could we get this pinned please? It's how to delete parts after finalizing Corvette through second terminal
Let me take a look
So, for the future. We have no problem with pinning guides or lists of tips submitted by members but they have to be clear on what they are and relatively easy to understand, for example, to a new player. Which the video alone is not and wouldn't do for a pin. If you can prepare a post with explanation of what the process is trying to accomplish and what are the steps with video as an example then I'll have no problems with pinning it.
I would also recommend to first use #contact-us to talk with us about it so we have some understanding of what's going on before someone gets pinged out of nowhere and asked to pin something.
Tbh I should have done this before requesting it. Like the previous pin of videos.
I'll make it more clear and write up proper steps. Then submit it if you would like.
I would appreciate that 
As I also appreciate the initiative to create something for the community
....Why did no one tell me these Phase Beams were so cracked? lol
I can legit sweep down the spine of a freighter, clear all the cargo and have it dead by the time I reach the engines.
I'm tempted to replace a couple of decorative thrusters with windows
large Corvette tried to resemble Russian SU-27 fighter
yeah they're super broken
At C-class, my TIE is doing more damage than my A Sentinel ship could ever dream of lol
how do you do the wings?
you make hull modules underneath what will be wing, then place dozens interior white-board panels into shape of wings, on top of hull units, then remove those hull-module underneath, then those panels hold like wing, so as vertical tail fin
then color them
impressive
sadly, there is no pure-black color for boards like the hull, only dark gray
I campaign for phase beams regularly
heck yeah
They're bound to nerf them or replace them with a Corvette only replacement.
So stock up on good infraknife modules for later. That would be the new top DPS weapon if they do something to phase beams
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why stock up? are they going away?
my hope is they go the other way and add new, stronger enemies
a competition for players to design the best Sentinel and Pirate corvettes that actually get put into the game would be cool
Just make sure you have three really good S or X class on standby. So you don't have to go looking for them later if you need them
I still use photon cannons over infraknife
I seem to hit better with them
a maxed infra knife and maxed phase beam seem to have a similar TTK but its more dramatic with the way the phase beam fires. my combat vettes all have both maxed out, cause i like to switch it up for fun in battle
its odd though because the infraknife says around 60k dps and the beam only 6k but when youre melting a capital ship they will drain the HP at a similar rate
because it's buggily overpowered
its like the DPS number that shows is exactly one order of magnitude off. its really 10x of what the number says
it depends on how many hardpoints you have
You could get more I think
That's not even supercharged โ๐ป
What's your tech set up for the beams look like?
It's a bit messy, so cut me a bit of slack lol
https://nms-optimizer.app/?platform=corvette
You need this
Put in all your tech and where your supercharged slots are. It will give you layouts.
Lazy min/maxing
It's C-Class, I've only got the one supercharged lol
Or you can just focus on one tech at a time. And arrange them as you need to in your tech slots.
i wish we could place stuff on this table
...So, I see what you mean, but I've legit no idea how it works lol
Why can't you?
Select Corvette from the list of items with tech
Double tap to supercharge a slot where yours is. Tap once to remove that slot of its no open.
Scroll down to find your tech
No no, I get that
I mean I don't get why in-game which order you have the mods organized matters
Place a resizable box or crate under the table. Resize it so that it lifts right into the top of the table.
Place decorations on that box.
Delete box. Items will remain and look like they are on the table
Because adjacency bonuses not only increase your stats based by how many are in the chain but also which modules are next to each other.
I get the feeling there's a lot of math involved lol
That's why I use that tool ๐
It really does all the work for you. And you can fine-tune it to squeak out a few better stats. But that tool basically just gives you what you need to maximize what you got
I mean
It took my TIE from 240 manuever... to 710 xD
So it must know what it's doing
I feel kinda bad though. I spent all that time finding myself a nice Sentinel ship, when I could've just BUILT myself something... lol
You can see the difference in placement and the massive stat boost you can get off of just placing one thing in the right spot in that video
Over 1,000 maneuverability difference just by shifting that one piece of tech
Whistles
#nms-corvette-discussion message
Also check that list of videos. Especially the last one about decir. It shows a lot of little tips for decorating that table and other things on your corvette.
Correction, 798. Wow. xD
I assume the brighter the border around the mod, the better the bonus?
A regular colored border is just adjacency bonus.
A purple background on the tech means supercharged
Purple with a shiny square around it means it's adjacent and supercharged
Ahhh
So do Corvette's handle a bit clunkier than other ships?
if you make them big
can i see the cockpit view
work atm, not ig
Yup
Hmmmmm...
As much as I like my TIE, it handling like a drunk bus on a July afternoon is kinda getting to me
no photo of in-cockpit, but has this rear view for now
TIE-Interceptor? 
They are a little ridiculous right now, aren't they? It's really tempting for players to just throw six laser turrets on their corvette and ignore the rest of the weapons. I'm hoping the devs notice this and do something to make the other weapons attractive.
Yep lol
very cool, and look very agile 
And yeah, buffing the other weapons up to compete is the preferrable path, rather than just nerf-batting the Phase Beams.
I'd love to see a Sentinel variation of the Phases, bright crimson beams โค๏ธ
I was deeply disappointed by the performance of my "missile corvette" design. It had 9 torpedo turrets and thought for sure it would fire one group of three missiles, followed by another as the first three turrets recovered from heat overload, followed by another as the second three turrets recovered from heat overload, and so on... But, no. The missile turrets don't fire in sequence like the photon cannon nor six turrets at once like phase beam. They fire three torpedos and all the turrets are overheated simultaneously. It's a horrible limitation in contrast to the versatility or deadliness of the other weapons. Needless to say, I redid my corvette to six phase beams, three infra-knife accelerators like most other players have. Missiles just aren't worth using in their current state.
Yeah the torpedos have always been terrible
it is for raw-damage with long cool down, those torps may one-shot a de-shielded starship
or deal up to 40k dmg to an enemy freighter
Very funny picture since that layout is not optimized right...the Crimson Core is a hyperdrive with base 600ly range...that needs to make a square with the modules and then attach the rest around. Whoever did that layout had no idea what he was doing.
Which why I said it was lazy mi/maxing. In other words not absolute perfection but good enough to do the work for you.
It looks a holographic game board table from the Star Wars franchise
Better pics
Pretty good 
6 ambassador heavy booster, 4 Thunderbird landing thrusters, Thunderbird class landing bay, 3 ambassador class habitation units, 2 wide body thrusters, 2 zenith and Medusa class reactors 1 aeronautical blade, speeding cowling, 2 Arcadia stabisers. Thats all the parts I used besides weapons
Oh and cockpit I used the Thunderbird cockpit
I also added a walkway in the front of the second ambassador hab unit on the bottom when I did the front and then deleted it and moved the speeding bowling back
Nice recreation
I posted the parts I used so people can make their own
I didn't use any glitch building everything is snap placed im on xbox
Thank you
I wonder what HG devs thought when players started to break corvette designer over their collective knee.
They expected it. It's what we do.
Hah!
After seeing what players do with the base building they would be stupid if they didnโt expect the same to happen with corvettes
I mean a big part of the game is go and do in the way you think best. Which just means a lot of things become its not a bug its a feature.
People wonder why HG throws us updates that are sometimes half cooked or not polished. But they do that because they know we are going to stretch them, tear them apart and break them however we can.
It's also why we have expeditions. Forcing us to play around with the new mechanics shortly after they release. Providing them all the feedback they need for bug fixing of that content.
Yeah but it's a bit of FOMO. But it guarantees we are going to engage in that new content as soon as it drops. In that expedition
I would take smaller bug free update over big bug infested half finished update that can ruin your progress or brick the save. Pc will tear it apart anyways
Moar bugs. All the bugs
But that would mean more updates as they slowly injected things over time. Which means more chances for things to break spread out over time.
It would be nice if we could just get clean updates.
Or on the flip side they could be star citizen. Swearing one day they will release new stuff as soon as it is polished and playable. Someday. Down the road. Yours and years later ๐
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Will star citizen ever get out of beta stage
When gta6 releases
Should be some time after Half-Life 3
And I just reminded myself that's distinct possibility, Jesus, what is this timeline...
Valve already has out to half life 8 they're just saving them
it's a genius business strategy, they release the next half life right before another highly anticipated game >:)
Question: Now that I have switched to my corvette as primary I have noticed that after saving a freighter I only get offer to buy, no reward option. Is this a bug or a feature of using corvette?
Are you talking about getting the freighter for free? Because that only happens once. Or are you talking the reward that just gives units and sometimes cargo?
The second
Hmmm not sure then
3 times now
The first freighter you get in game is a reward, everything after is priced/trade.
Not talking freighter talking units and gold etc
if i increase the size of corvette parts in blender, do they also increase ingame?
Are you talking the pirate freighter battle for the one where you save a freighter from pirates flying around it?
Yes. It's how people build big Corvettes while being soft on frames for themselves and other people. Upscaled decorations
oh..
Flat wall panels go a long ways
ah
wished someone told me that earlier
@terse kestrel what type of wall is best?
I mean the decorative flat white wall panel you can select in the build section where there's a chair at the top in the tab.
Building base walls on it would be counterproductive if you're trying to keep down frames
this one?
Keep as is, or remove the bottom layer and move it 1 block lower?
i think it looks pretty good as it is
I've seen some people just stick them on the top of their Corvette shrunk down super small so it's hardly noticeable ๐
It also places you at the top of your Corvette so you have a better chance of seeing while you fly
how does one enter the ship?
You can still select the cockpit and get into the seat that way. It's just the smaller you make it the smaller the point to activate the seat gets. So the smaller you make it the more difficult it gets
how do i make actual habs that i can use?
@terse kestrel my corvette is done. what do i do
@terse kestrel the ship didnt get into the game
For that I would be asking #nms-modding
I know the general of how people are doing it but the specifics of transferring it from blender to your save..... I don't know that one
i found out why the ship wasnt appearing, i was inside the parts
The second, I land on freighter and only option is to buy, no reward option.
Okay then if it's the second one you need to do that battle and save the freighter in a regular ship. The Corvette exists outside the normal World space we are in. It's its own world space.
So when you save a freighter in a Corvette you are no longer technically in the space around the corvette. You've abandoned that area. So you no longer receive the reward.
If you defeat a pirate dreadnought in a Corvette it works as is. But at this time saving a freighter against pirate fighters doesn't.
Or just pass them by, no reward no effort ๐
Basically. I don't even waste my time with those battles. I just kill the dreadnoughts for the freighter upgrades
Thanks, question answered
Anyone got a well detailed tutorial on a aeron corvette or mech(preferably 40 minutes+ video)
I tried guys
Ok buckling down to work on JJ Abrams enterprise
@tawny helm did you ever figure out the import of your ship?
i did it
nice, great ship
Question about corvette building: Do you NEED to have both a main engine and a sublight engine? I know sublight engines are for pulse but if you don't add a main engine will you still be able to warp? Just pure aesthetics but I don't like how the main engines I've seen are all really long and need to be attached to the side, it kind of hinders designs for me.
Can someone here help me build a round ship? Iโm trying to make it look like a toilet, but I donโt know where to start.
If you are trying to make what I think you are trying to make then so help me I will send 10 dozen nuclear warheads to that thing
you can have any thruster(s) you want, you just need at least 1 thruster on your ship for it to work.
pulse drive and hyperdrive come installed whatever you have on your ship
Please do.๐คฃ But before you do that, could you help me out? Cause this is my first time trying to build a ship and Iโm having a hard time.
I genuinely have no idea how I would go about that either
But I reluctantly wish you good luck
๐คฃ๐
Thanks!
Yeah I'm not going to help you build this meme Corvette either ๐
Solid plan. I can contribute at least five or six myself
We're going to war with the toilet-maker lmao
The boosters are required and make a big difference when it comes to your maneuverability and take off speed.
There are many ways you can hide them or reduce their profile on your ship. Either by meshing them into other parts or covering them with some of the hull pieces. Like this
Inside those arms are two Titan boosters. But you only see the very end of them coming out the back.
i think they more meant which type f thruster (the big or the small ones if you needed both) but also yeah
I would say go with the little ones if you can't hide them well. But if you're able to hide them there's no reason not to use the big ones that get better stats
you can incorporate the big ones very well into designs too
i like the big ambassador thrusters because they let you get some very nice curves
i think i incorporated them well in my main corvette, for instance
Thanks I'll try to mess around with the design more. I have this corvette based on the Republic Consular ship from Star Wars and the big long thrusters seem out of place on it.
Also with the Titan and Thunderbird boosters you're able to mesh them together. Into one.
You do this by putting habs on either side of where you want the boosters to be and place them on those habs to where they meet in the middle. They will overlap perfectly and look like one booster.
oh cool
If you know how to offset your Habs those square ends of the wings would be the perfect place to hide boosters. Plenty of room put them in there with them poking out the back a little
If you don't know about offsets check the channels pins. There's a list of tutorial videos in there that will really help expand your build
Offsetting basically allows you to move a piece half a square. Creating a new snap point and allowing you to mesh parts into those areas
Good to know, thanks
I've got to learn offsetting at some point lol
It's so simple. Compared to many Base building glitch methods they are a lot easier to do. And it's less about fancy controller work and button clicking and more about just sliding your Habs into a new position
Like turning your Hab 180ยฐ just involves dropping a ladder in one and spinning it around. That's it
Nice, I'll be sure to check out the video in the pins next time I'm on
Sean! Corvette part rotation when?!
Real, wish they'd make this stuff vanilla
We built without the ability to rotate base parts for 6 years before they gave us that mechanic. Now we can spin them on three axis.
Here's hoping Corvettes don't take that long ๐
Stuff like a slight diagonal offset could easily be implemented in vanilla by just reducing the grid size by 2 or something lol
And yeah rotation is something that's already in the base building system so shouldn't be too hard to port over (in theory at least, I'm not a developer, not familiar with how NMS works on a coding level)
Speaking of stuff that's already in one building system, I hope the "apply to all parts" button gets ported over to the planetary base build menu
Words can't describe how much I'd love to recolour all parts of my base lol. The fact that I can't, and the occasional piece not remembering its colour, is the main thing stopping me from giving all of my bases unique looks
Allright a slightly stupid question. My corvette is currently C tier I believe, how do I upgrade it to S tier. (I am new, donโt bully me to hard ๐ )
Same as a normal ship, with the ship salvage/upgrade station at the back of space stations, by the ship fabricator
Thank you!
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Ofc!
It also costs the same as a normal ship (a lot of nanites)
Yeah getting a corvette up to S class is 85k nanites
Does anyone have any good tutorials for a good looking Corvette? Because I just built my very first one and it looks like a toaster gone wrong but somehow and surprisingly it flies.
Pretty good first build I think
Same for any C class ships
Ah least you can change the looks of a corvette
what even is the point of normal starships anymore i have been using my corvette for everything
Well, I suck at building so I still use them
find a planet with the "salvageable scrap" then find the golden markers w/ ur scanner they lead you to corvette parts and sometimes some pretty valuable trade stuff
There is a 0% chance of the game crapping out and wiping your normal starship
it's happened to me with a Corvette twice
Not much of an argument against corvettes tho
but w/ a normal ship you cant jump out and plumet to the ground from atmosphere while taking 0 damage
They are amazing
normal starships also aren't permanently stuck with the photon cannon...
corvettes arent
you can't remove the photon cannon without a mod on corvettes
you just have to find the parts i got phase beams on mine
yeah but there will always be a photon cannon
But no matter what you put on your Corvette the photon Cannon is always there
Which is very annoying if you don't want to use the photon beam cuz you have to scroll past it
cant you just take off the photon cannon part in the editor
I mean it's not all bad. Because of it's splash damage still works good for farming from the air
Yeah but the tech will remain
Phase beams don't have splash damage. Much harder to farm
Infraknife works too and is a better weapon
Phase beam is great for asteroids tho
Yeah but then I would have to put it on too
as long as its not cluttering up the inventory i dont mind clicking g a few times b4 entering combat
I mean it's one less slot to use
Fortunately there's a mod that removes it
or fixes it if you don't have it on I should say
Infraknife?
the purple gatling gun thing
not an issue if you like infraknife I guess (maybe it's just me)
I like being A10 warthog
Not on corvettes
Yeah I know phase beam is ridiculous on corvettes
๐ฏ
Main phase beams and keep 3 X class infraknife modules on standby for when they get nerfed ๐
yup
this has gotta be the most underrated feature of the corvette
It's one of the main features I think
i mean jumping out from space
Leaving the ship midair
Half of their whole gimmick is being able to get out while it's flying ๐ญ๐ (very cool nonetheless)
But yeah
i use mine as a portable base mostly
Just make sure to put 6 phase beam platforms on the Corvette to maximize performance
made mine huge
Indubitably
Jump out while in pulse drive and it leaves your ass behind ๐
Really puts into perspective how fast pulse drive is cuz it legit vanishes in less than 1 frame
Pure vibes
I also like smaller fighter style corvettes that are just like more powerful fighters than normal ships
i wish jumping out of the ship while its on auto pilot in atmosphere didnt stop it from moving seeing your ship fly away as you land on your objective would be pretty cool
Peak
i got a couch on the side of mine too
oh that would be cool
I got a live band ๐
Got a couch in mine but mine has no windows ๐ข (too small and props in the way)
Pardon
i got the game 4 days ago so i dont have any vids of my corvette ima make one rn
It's this one
I hired a new bassist but the mf got trashed on Grah before the concert and passed out
Fkn bassists man
๐ญ
Wonder projectors are so fun ๐
When I somehow piece together my giant battle cruiser without knowing what the heck I'm doing in the base builder mod I will be putting a live band in it
where'd you get a photo of me

done
A something sth ahh
w i put all of my components into making the inside as large as possible couldnt have made it look as nice as yours
anyone know how many parts a ship can have before it starts seriously lagging in-game? (in offline mode, not affecting others). Assuming I am not restricted to 100
Completely dependent on your system. Specifically it's processing and memory capabilities.
When it comes down to it a lot of these massive Corvettes you see are often right around or just above the build limit. But they're using blender on the side to scale up base parts and other things to build with.
Softer on your system and easier to load. Than just using hundreds of Corvette parts.
If you see a big ship load in pretty quickly it's mostly decorative. If it takes 5 minutes to load a Corvette at the anomaly they went way over the limit and used mostly Corvette parts
@terse kestrelok, seems like the just the saucer on this enterprise will be 4k parts, im wondering if ill be able to fly it when its done at roughly 7k
@terse kestrelalthough im using a bunch of floor panels at different sizes to minimize their use
Can we make an L corridor for habs, where the corner is a walkway, and its passable? Or does that require glitches?
#nms-modding not sure if you've been to this chat but they would definitely be able to help you out with blender and what can be done with it more than most here. The most mods I ever used was gameplay and biome mods
I wish we had this
Better bring it up to hg
@cursive larkSo even with techniques like this video, it doesnt allow you to walk around the corner? https://www.youtube.com/watch?v=7CI8vSSACRQ
Its just for looks?
Hi all, im new been came back to the game and I've been working on my corvette.
Here's what I have so far.
Anyone wanting to group up and do a Corvette ship show on a planet
Can't atm cuz watching Christmas movie.
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Not bad, not bad indeed. Where are the supercharged slots?
Thank you, thats great I can see others also.
Probably under a weapon system
Lol, i dont remember, but I know I would have used most of them if not all for main system weapons so that its dps goes up. If you look at my inventory you can see a few.
Hey, if I see a corvette which has a green chest on it like we see planetside, how did that player place it?
Those storage units you place on your base?
If that's what you mean then they used a mod to build that Corvette. Blender to be exact.
The green rectangular ones you find on planets with random treasure
Yeah. I was hoping more for a firing sequence where each individual turret had its own long cooldown. Something like we see with the photon cannon.
The long delay doesn't make sense since the torpedoes do so little damage. 40K damage is a drop in the bucket compared to the damage infra-knives and phase beams do.
It's a decoration you can unlock at the anamoly at the kiosk between ship and exosuit vendors
my first corvette was also armed to the brim with guns and rockets, only to learn "the limit" later too
my torpedo is used mainly to one-shot a de-shieled starship, instead of another few seconds of trying to gun it down by
so can move to another target
Nope. You can choose to use whatever you want. If you want to equip a bunch of sublight engines, have at! It won't effect your ability to warp at all.
Great thanks!
have one reactor of anykind (except shield) and an engine, your corvette can start flying 
be it tiny little thing or humongous with designs 
prioritize range over maneuver
i'd just use a freighter for long distance warping
especially handy when u pay-nanites-to-import your corvette into Expeditions
Yea ,it's tube with 4 storage in second lower conected with stairs , so basicly everything I need is in there
I've also tried to make the Aegis Nautilus
Reference picture
did some more slight engineering
What will it be ?
still need refinement , especially the vertical tailfins, (and a cockpit view) hope to be done by weekend , with real life-fighter jet reference.
Oh nice
that's fire dude , maybe another pic with more lighting ?
only the hovering , showing it's cladded belly over settlement for now,
Very nice
will adjust its canard and refine it's tailfin mainly
What did you use for the flaps ?
the wing?
Yea
the interior whiteboards
Ooh nice
in corvette-construction mode, this panels can be colored dark gray, sadly no black like the hull
Aw
and as u can see on underbelly, can only color on top-facing, the otherside is default white
But looks very nice nevertheless
Oh right
u can see the fked-up mismatching on vertical tailfins
but benefit of that whiteboard is
it's side is illuminated
Honestly ,when I try it doesn't look better , I only make things worse ngl
the whiteboard at night give a nice illuminated lines
Also you not gon see it when you're sonic booming
So good
i learned this panel-clads technique from a yt, a guy building B2 Spiritbomber corvette
that's massive
i once found a very large Star Trek Enterprise corvette, like, too big for a 100 components-limit at Anomaly station
mine doesnt even fit in the anomaly anymore
ye i use sh-t load of this whiteboard "flat panel" for wings and tailfins
need pain-staking alignment and scaling, may take hours
i used supersized 1x2 parts
that is definitely bigger than a Frigate
may be classified as a destroyer
i still havent added the 3 4 barrel phase beam cannon arrays yet
Frigate is about 100-170m long in nms, so that looks 300m?
that one fits 24 frigates btw
its well over 2km long
by volume, may be
so it's as big as the longest regular Freighter?
or shortest Venator
i can make it 20km long if i want to
sure seems like you definitely can
Here's the first delta styled corvette I've built along with her two fighter squadron. Getting the Akkain to completion took planning, offset glitching, building, cursing at build order (I did a lot of that), tearing whole sections back down, and rebuilding them again. LOL
But, you always learn more from the difficult builds than the easy ones, right everyone?
I owe the fighters to @terse kestrel and his "alpha" deletion tutorial. Thank you for the help!
Holy crow! Is that ever HUGE! How does she handle and does her presence affect the game?
that's like as big as a Venator
Oh! So that's what I've been seeing. I thought it was some string of lights I hadn't learn to build yet.
to place those boards to form wing, have to place hull-modules underneath them , large enough to cover wing shape, on corvette-building mode. then exit that mode and clip those boards on yourself
after u think u finish the wing, remove those hull-modules back in corvette-building mode
Dear goddess... that's like building a car with post it notes.
need clean flat hull roof, anything diagonal lke reactors won't do
I'm impressed with the effort.
then u can recolor those boards on the mode
on typical ship-pov mode during pirate-dreadnought brawl
u can see the mismatched patches of vertical tailfins, that is the hardest part
for vertical tail, use this corvette-component on top of hull, stacking them up, it occupy half of unit, so i could place boards vertically on it, exactly centerlined.
Thankies!
There is any way to make the heal station/shield station stay straight on the corvette internal walls?
Oh dude what the hell thats fire , you gon build it as corvette ot just a model ?
Now add a handle coming out the back and it's a swordvette
has the blocks of 6 vanilla corvettes so if you can handle 6 corvettes you can handle the big boy
its a corvette..
and its already ingame
did it yesterday
So, how does she handle?
how does a corvette with 3k manouv do?
ima go and make a huge ship again in blender
pretty darn good. I was just wondering if her large size made her fly and land differently.
exactly the same as any ship but requires manhattan to land
hmmmm
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i might name it a manhattan class
IM STUCK ON THE ROOF AGAIN
hmmmm
how would that look like
like two diamonds cojoined side by side
I want to see you make mega maid from Spaceballs
sadly no mechanics yet
awww
when you say double keel, you mean like this right?
the shapes were a bit too advanced for me but i can try
well, I'm not being that specific. I'm talking about a ship with two hulls joined in the middle
looking at twin hull ships rn
BUT... it's your ship. Build whatever you want. I'm just impressed you got a 2.4km ship into the game
most are just a widebody which has 2 hulls conjoined
Yes
the shapes of the 2 hulls arent even visible
they conform into a single humm
but good idea
i might do that
I look forward to seeing what pops out of your brain.
@terse kestrel Did you see my thank you?
Yes I did. But even though I made that quick video it was iDerpy who found out we could do it again ๐
That build looks awesome though. I'm sure it was annoying to get just right
got a design already for a trench class hyper corvette :D
Oh! I didn't realize it was iDerpy who rediscovered the technique. I wonder how he found the workaround?
Thanks! Yeah, it was frustrating at times. The offset building went smoothly except for a little bit of NMS quirkiness where parts wouldn't attach on both sides of the ship. The bigger issue I ran into was build order problems.
why arent my projectiles coming out of the weapons anymore? its not like that other bug where their spawn point dosent move with the ship
is this just me?
do you have more then 3?
not of the same weapon but yes
3 is the max and any more is just decor
only 3 weapons will shoot and i think its the 3 first onea
thats not the problem
my projectiles are spawning in a random place, not where the guns are
they are just above the thruster and a phase beam in the vertical wing
thats weird
@terse kestrel how do i make the white wall not be insanely thick?
It's always like that because of it's backing. It's designed to have the back of it mesh into the wall while the front of it sticks out for item placement.
Unless you can redesign the piece you can't really thin it up
how do other people have it so thin?
any final improvements i should make?
Looks fine to me
wtf I didn't even knew this kind of building is avaible for corvette
re-assembling-construction for canards and vertical-tailfins for Su-30NMS-Corvette ๐ (pics not in order)
Decorative item that you get from abandoned planet with relics on them. You collect from the knowledge stones and it either gives you nanites or blueprint. 12 in total
final refinement
thats good to know, thanks !
As long as you have patience with POV placement you can build some really interesting Corvettes using those ruin blocks
making big gun :D
EEP
i will scale it to 500% later
Three pics of my wildly impractical hot rod corvette. Cant's see worth a damn but I love her anyway. Lots of little details on this one.
mnice
Thank you. I was heavily inspired by the hot rod and dragster builds of other posters here.
gotta go! Taking cat to the vet. See you later!
My latest ship has an elevated bridge. It makes a huge difference in terms of visibility compared to my previous ship that had a rear bridge
elevated bridges are so hot
Indeed. I love looking out at my ship as it stretches into the distance.
OI, PUT THAT BACK
thats.... not even a corvette at this point... its a full on battlecruiser
Heavy cruiser is what I classified it. Though considering "freighters" are still way bigger, ship classifications are kinda weird.
freighters beeg cause more product movced at once means more monejy
Hereโs a picture of my latest vette. I like how the raised bridge kinda makes the ship feel bigger than it actually is
It also makes it look more intimidating
what base part should I use to emulate a cannon with a long skinny barrel, like the ones on the wing tips of an X wing? I dont think any corvette part can do it
Thatโs a whole ass space station at this point
"how can I make this sharp piece of metal specialized for piercing attacks?"
the humble straight edged tapered blade:
The ship itself is the weapon. Everything else is just for looks.
Is that a remake of that one Shuttle from The Clone Wars?
Honestly one ship I'd love to make is a modified version of The Twilight from The Clone Wars
i have two ships with elevated bridges ones offset from the centre line and another is meant to evoke the ship bridge on a large fishing boat.
the off set one.
the fishing ship bridge one.
Keep guns on front as they are located now, or move them back?
I would build out the sides a bit more as those scaffolding hurt maneuverability and to possibly put the guns there; I would keep the guns there and lower them to be in line with the cockpit if possible
There are 2 pairs of guns, one pair lower and 1 pair higher.
If there were only 2, the question would be much easier xD
I'd worry about the top mount ones most; I had some remaining aim issues with guns up that high on build but was able to correct it by lowering them
Now ther're that "front" because there there is no item that is on the line of fire.
If I move them back, then there are such parts.
Yeah that's what i would worry if corvette parts block the aim or firing about but my guns on one build are literally hidden by Vesper Diffusers at the front of the ship but still work LOL.
The issue i had with my build with guns up above the cockpit was that the aim was really off and then the guns with animate off axis.
I still need to put that back and see if it still causes a issue to report to HG
รญ just put them all in a 1x1 area
They indeed work, but I DON'T LIKE IT xD
If u guys have seen Star Wars what do u think Abt these two
Is there a best place to put your weapons on the Corvette? (Like infraknife)
They look good
Misread that
Mostly about this like does placement affect how well they can aim and hit things
I donโt think there is
The can shoot through the Corvette soโฆ
I mean, sc slots if you want to maximize them, the different normal slots donโt have any difference between them
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Sorry physical placement on the corvette's body
tech is a different story
Wherever they fit the most, thereโs no โone size fits allโ for that
I usually hide mine because I donโt like things sticking up out of the main body
That's a great idea! I'm already three stories high in the cockpit, one more floor wouldn't hurt.
Yeah, I love that effect. My spouse once asked why I make such big corvettes? In reality they weren't so big as much as they had more floors. I almost never get the warning I'm near the complexity limit.
I love your ship! I love how the cowlings and the vesper pieces give it a paneled look and that engine design... wow. 5 stars, dude. ๐ ๐ ๐ ๐ ๐
Due to a bug, that use to matter. The bug has been fixed and it really doesn't matter where you place your weapons. They'll fire where ever you point your crosshairs. As a cool little tidbit, this is true of weapons not connected to your corvette too. So, if you know how to make drones or squadrons, you'll see weapon fire from their positions even though only three total turrets count toward damage. It's a cool aesthetic effect and makes quite the show. ๐
i saw some really great boat like corvettes ( larger ones ) in #nms-showcase-corvettes that gave me ideas for a larger upgraded fishing boat / fishing trawler ship build in particular i like the builds by Blocky1616 and the one by awisecheese.
does anyone have more boat inspired ones i can get build inspiration from?
Hi everyone ! I had my corvette reseted back to a very basic design with a glitch, anyone know if this bug still exist ? I want to rebuild my corvette but scared to have it glitch again
Here's a build video for my latest build. Its a Dragonfly Spelljammer from D&D. I'm mildly obsessed.
https://youtu.be/dUYFPOJVZj4
Heres the Snapshot
I hate/love that I love/hate it.
It's metal af though. Like a Phoenix dragonfly
I haven't heard of it happening in quite a while. And it was such a rare glitch I doubt you would get hit by it a second time
This has happened to me before, twice for the same Corvette actually ( @terse kestrel ) . That one I had rebuilt several times prior so I made a new one and it hasn't happened since
If you're on PC I'd recommend getting a save editor so you can copy the base data of the Corvette and store it elsewhere so even if it happens again you can just paste it back and carry on like nothing happened
I want to make a thin 2 person corvette for my friend and I that has everything you need. What's the best way to do it?
You can fit the mission terminal, a refiner, a nutrient processor, and a plant grower thing in one hab, so just make the Corvette one hab long for maximum compactness.
For 2 person, you could do 2 habs
If you want thin it's gonna be cozy
I kinda also want some sort of viewing window
I'm wanting cozy
An extra walkway or hab in front of the main one before the cockpit could be put it with some windows
So it would be entrance, hab, walkway with windows on either side, cockpit
Im not good at building corvettes
You could also realistically ditch the garden thing to put in a window as well
Yet! Practice makes perfect
Could I try making it in creative till I get it right then save it for later till I have the credits then I destroy the items worth the right amount of credits so its fair?
You can just build it in creative yeah
I'm gonna be honest
I build all my Corvettes in creative because I just have fun building but not grinding the parts
Then I switch back to normal
The real grind is upgrading the Corvette to S class and getting all the slots and tech, anyway
Do it however you want to, and feels best to you
How do the hydraulic legs look when landing?
the extend out an extra level than the other ones, let me see if i can find an image
like this (taken from a video about the new corvette parts)
Would this be the best landing gear for what im wanting?
its mostly an aesthetic choice which landing gear you pick (though they do have slightly different stats). The hydraulic legs will put your corvette a level higher than normal so it might be harder to get in the corvette if you dont build around them
(when landing on planets, not stations or the anomaly)
landing gear
ok
This is too cunfusing for me so im just going to use a tutorial :P
There's no reason to build a massive corvette right off. You can start with a smaller one that works. And either keep building small ones or work your way up to the bigger Corvette designs.
Small corvettes are the best Corvettes after all ๐
I want one that both my friend and I can live in but I cant find the right size or shape
or build the smallest, most compact corvette possible, while has all capacity you need
I mean if you're going on a galactic road trip with your friend an RV is the best choice
Not mine btw ๐
Lone Star!
How do people get diffrent floors inside their corvette?
before my current fighter-jet-design , it was enlarged TIE-Interceptor, called TIE Voyager 
What do you mean? Multiple levels or base floor panels?
Like this
That's just normal hab flooring. I think that's thuderbird
place a stair somewhere, if multistory
you can even stack stair vertically, if it's just one towering-modules up
a very small footprint, easy to land, while has amentities up there
They're asking about the floor textures I think
I hate Corvette stairs so much this would make me angry as hell ๐
This is what my floor looks like
hmm the mats, or place white-board "flat-panels" on the floor?
you make another door-hatch at the top floor, so u can jump-jet in up there instead of stairs all the time
There's three different hab types
Keeps you from falling off and stabilizes them
This is thunderbird, the silver and yellow industrial one is titan, and the white one is ambassador
The handrails on the stars are just visual assets. The barricades create hardpoints
:0
i usually prefer Ambassador sleek and white, but cockpit use thunderbird
Yeah thunderbird is my favorite cockpit and titan is my favorite entrance hatch
right, titan hatch is solid and strength-vibe
I am a fan of thunderbird habs' cluttered appearance tho
You can really lean into the lived in vibe with those
Or smuggler/pirate ship, or storage area
I hate the fact you can't cover a lot on Titan and Thunderbird habs. The assets on the wall often cover posters and decals. Or case flat items to stick out from the wall
Like that big wheel crank on the back of Titan Habs. Sticks out so far and meshes over decor bad
unless it's tiny little sh-t, then i used the drop-down hatch room
How do I get the Aeron corvette parts?
Breach expedition redux is how you can get the blueprints to make your own. Till then ask around in #nms-lfg-or-trades and you could find someone to meet you up and get you some.
Really all you need is 1 of each. Then you can turn on free crafting and build as many of those parts as you want
Thanks
They somehow take up too much space AND are too narrow at the same time.
And yet, they donโt have a slow ladder climbing animation so theyโre better than ladders.
Hi everyone ! Are Crew Berth and Medi-Pod just for decoration ?
yes
Ok thanks
my first finalized corvette! i call her the boat
Nice!
i cant figure out how to get more parts but another model should soon be on the streets ๐ซก
If you want to โsleepโ, you can place a save point next to the bed
And you can place a med kit before placing a medical pod for the same effect for that one
Neat idea thanks, will try that next time
Avoidโฆ a white screen flash bang at 1 am?
Reloading a save should fix it at least temporarily, itโs a known bug that ambassador habs turn into flashbang
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Ok thanks will try that :)
Thanks it worked, so it's becaue of the ambasador habs ? That's strange I didn't have any near that source light
Screenshot removed, didn't know the rules :)
Yes, something with the ambassador hab texture causes it to become really fucking bright
Nah dw, you can post pictures, you just canโt post a picture just to show your corvette without also engaging in a discussion about kt
And since you posted a pic of a corvette, and asked a question, itโs fine
Ok I see make sense :)
yeah Ambassader interior can sometimes blindingly bright
Does any of the interiors have 'flat' walls?
trench class hypercorvette :D
Cute fauna too
What channel do you guys use most?
My latest totally-glitch/offset-free ship, "Annihilation Squad Gamma"
How did you do the ship separation without glitches?
The Aeron wings have much much larger โboxesโ then their model indicates. They can โconnectโ over empty space
Oh yeah, makes sense
I could probably go one space wider if I had them all side by side but I like the diagonal look
That is very cool. I need to get the aeron parts. Can't wait for the redux
My new fishing boat inspired corvette is a lot larger then the old one, taller too. The bridge is very high up vs my other builds.
There is a better option now - standing signs.
There providing better support and also obstructing the hatch, making harder to accidentally fall inside.
And much easier to position
I tried those. They do work a bit better but they look so bulky in comparison to the small Habs. Would look better in like a 2 or 3 wide hab. If we had that one that is....
One day
Has anyone remade the Corellian G9 Rigger Class Light Freighter, also known as The Twilight, from Star Wars?
First time somebody's asked about a Star Wars ship and I'm not actually seeing anybody having built it when I look around.
I mean it's so random I wasn't even sure what ship you were talking about.
But.....wow. that would make a badass minivette and would be doable in game. Even the gun sticking out of the wing like that
Splendid
Thats now on my to-do list along with the T6 Shuttle
Wishing "Corvette Schematics" were a UGC type thing in this game
https://sketchfab.com/3d-models/twilight-796a76a4c30b49fbba94ae7be7cc1cb8
There's a digital 3D model of it.
That site is awesome for looking up ship designs. From branded media to just random art people create
The Twilight was a Corellian G9 Rigger-class light freighter owned and operated by the Jedi Knight Anakin Skywalker during the Clone Wars. Skywalker and his Padawan, Ahsoka Tano, used the ship to escape from a battle on Teth. When Obi-Wan Kenobi traveled to the planet Mandalore during the Mandalorian civil war, the ship was destroyed by the for...
I found an Open3DLab model of the twilight that looks better
Thats brilliant thank you! Gonna make my life so much easier haha
Star wars TCWRH Twilight, with Interior bridge and hangar โข Download from open3dlab.com.
Comes with the interior and everything
Oh that's nice. Definitely going to add that site to the list
gonna plan on doing this type of design first as it feels simpler and then the twilight because thats a dope shape
OOO I SAW THAT BUILD ON REDDIT TODAY
Not really glitch free but still cool
i need to make an actual functional corvette that i will daily instead of huge dreadnoughts
you know any good starships i can base off?
Opinion: Which should Mitey try and prepare for troop transport. a one floor ship that has 4 habs.. or a two floor ship that ias 90 degree habs and a LOT of space?
Yesterday in the hub there was a team of four and Mitey realized quickly,. federation ship was tooo small. So working on a larger transport.. but have two. Not sure which one to focus on
You could build a detached federation shuttle that flies next to your ship for extra troop support
One floor presents a large area for quick mass deployment but it also makes for a larger target. Two floor presents the option of having the upper floor providing cover fire. Dependent on the exact shape of the ninety degree habs you could deploy from different directions while the shape of the ship provides cover
Of course most of that is irrelevant due to corvettes not actually landing
hmm. true. As you have mastered the creation of a fleet of ships, can advise Mitey! Mitey also considered putting two habs on the feddie ship by the nacelles so that there's more room. Haven't done it yet because don't wanna lose the shape.. but am considering it highly so command deck not be as congested
intriguing perspective
darn it. tryin to edge a teleporter into the ship has gotten harder. anyone else noticing that?
To not duplicate the whole ass bunch of screenshots, just pasting the link here.
#nms-showcase-corvettes message
Any other suggestions for headlights?..
when will the corvette updtae be relesed on nintendo?
Up to Nintendo
Up to Nintendo and hg for when they think it can handle it, if ever, the switch 1 really isnโt that strong of a console (trust me, I played on the same switch 1 for 7 years)
how I activate the computer ?
at the captain...
Is this switch 1 or 2?
The corvettes have been out on switch 2 for a while.
Presumedly 1
Is there a part that's about as thick as a hab module but curved?
Curved in what way?
I think the speedbird nacelle rim might fit what youre looking for
I kinda found what I was looking for with the hardframe diffuser rim
But I meant curved for a corner or something, there's a particular shape I was trying to get my ship to fit
A slant or actual curve?
Because for a corner curve, the speedbird dome rim would work best
Preferably an actual curve but speedbird looked kinda thin to me
All the rims have the height thickness of a hab
Huh then I definitely need to check the speedbird rim rq
Theres two other curved rims that are thinner, which are the engine cover ones
I finally did it ๐ฅฒ even tho itโs ugly asf
great job!
Thanks! It was honestly so easy as soon as I figured out the invisible hit box for the Arron wings. You can stretch that to about 2 boxes away or 3 vertical. The helicopter wings also have similar invisible hit boxes.
No offset or glitch needed.
It looks awesome but that invisible hit box meshing is a glitch. They obviously sized it too much compared to every other similar wing part.
If they fixed them or made it the same hitbox as every other wing it wouldn't work.
You might be used to Reddit posting where they will rip you apart and report you if you don't detail every mod and glitch you use. But here most people don't care ๐
True, but I donโt really consider a glitch the same way that offset or window glitches are. Itโs an innate property of the piece that does not require any special manipulation to do.
the update scrambled me just like it just did with my corvette tech :(
No one really considers offsetting a glitch cause your just swinging a natural snap point sideways. Rotating too because it's spinning the natural snap point around.
Most glitch builds are based in manipulation of mesh points or forcing new snap points where there are none
My tech scrambled a couple times since last update. But doesn't seem as bad as it was
its.. actually on my todo list lol
Now not only tech scrambles, but also the agility stats randomises back and forth
I was wondering how much does it typically cost to make a Corvette ship
It depends on how big you wanna make it
Just basic modules standard size
I think you can totally make a small one even with just 5m
iirc it was around 7m
I've probably dumped about 5m into already got the cockpit reactor landing gear hab and thrusters
Do I need to get weapons for it or can I skip it for now
you need atleast 1 weapon
It tells you in the top right corner, in red, what you need to get it started
If I have 3 free tech slots, what trails and/or bobbleheads (not upgrade modules or bits from corvette parts) should I put in them to improve maneuverability? Can I do better if I have 4?
Artemis for maneuverability. Polo for boost and 2 trails. All 4 give adjacency bonus
1 trail. Thought you had 4
Very true! The last thing we need is people starting drama because someone didn't state every step they used to build their corvette. I think the only time something like that would matter is if there was an official contest and providing the steps the builder used for their entry was a requirement.
Off topic... I hope smaller single weapon turrets will be offered in the future. The current two weapon turrets can be a PITA when you're attempting to make a clean build.
There's other types of modules for the Corvette ship right
Like styles and stuff like that
Like wall modules?
I can get to 4 if I get rid of the shield generator
Ambassador, Titan and Thunderbird are the general 3 themes. But you also got individual types of wing and hull piece groups too
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Then there also the Aeron/Atlas parts
What's the most visually appealing out of those three
Personal preference tbh. Ambassador is a clean/science look. Titan is more raider/junker. Thunderbird is industrial/military looking
Ambassador has the most comfortable cockpit which looks goofy on almost everything.
Meanwhile Thunderbird cockpit looks the best but feels claustrophobic
iโve been collecting tons of corvette modules for salvaged scrap, about 50, but havenโt bought any individual parts yet. do I need them?
Even if you don't for a corvette you're building you can store them in the corvette cache at any station in case you need them for a future design
can anyone help me figure out the fastest possible corvette i can build?
Also: WE ARE THE BORG
This thing is more ridiculous in person.
And it's amazing.
is this thanos' or ronan's ship?
im thinking of taking out all my pulse engine upgrades just so i have more time to walk around in my corvette inbetween travels
Tbh im not sure the name. A nms fb group the guy is called chefziggy i think. That's who has creator credit as well.
Itโs Ronans, The Dark Aster iirc
Always thought that was too edge lordy. Like no one looked at Ronan when he declared the ship's name and was like "eeehhhhhh....are you 14?"
I meaaan letโs be honest he is kinda edgy lol
yall think it would be possible for me to build this ingame?
Probably not in 1:1 but yeah
1:1 with mods
Not 1:1 without mods
Maybe not as long but definitely!
i am starting :D
Ah the blender route, neat! I like making my ideas in vanilla, thatโs where my joy/challenge aspect lies!
i enjoy doing stuff in the ingame builder too but sometimes it cant reach the size and aura that i wish to achieve
How do you guys import the blender build into NMS?
And thatโs okay! You did ask if it was possible in game, maybe not as long but definitely possible but youโre building it outside the game ๐
here is a full size cockpit next to it
To each their own
i use a save editor to just wipe the data of another sacrifice ship and then copy the data from my blender to it
ahh ok
I am blown away by some of the ones I see, and was wondering how on earth they make them, like this
https://www.reddit.com/r/NoMansSkyTheGame/comments/1pedyqs/how_to_train_your_corvette/
but blender and import seems to make lots of sense ๐
i just saw that one like a few hours ago!
I was like..holy crap mr steady hands, how on earth did you build that with the ingame editor...
Possible to make an AT-AT?
whoever made that is crazy good
with blender or ingame glitches, hell yeah
Might have to learn blender, would be sick to fly around with one lol
its actually quite easy
I spent hours building a round one a couple weeks ago with the dish, and my game crashed and it poofed...felt like someone kicked me in the stomach...
its mostly just spawn in a corvette part and then move it to where you want
here is my obscenely large trench class corvette with a normal size bridge
and here is my carrier class corvette
blender is a great tool for making corvettes and you can import them ingame
they usually just glitch the fuck out
but they act like any normal corvette
just dont leave the bridge while is space, they have their own gravity
You say this but unless you play offline mode I really hope you arenโt flying this near other players or into the nexus
i only use corvettes under 200 parts around players, anything more then 400 gets sketchy
Okay good yeah , some of the blender uploads are in the thousands and itโs just not cool what it does to the playerbaseโ performance
I build massive ships but they only use the games parts and so far they load and donโt crush peoples performance
only my trench clash corvette is over 1k parts and im not even sure
I've also heard decorations are a lot softer on frames than Corvette parts, so if your Corvette is mostly deco parts like flat panels it's even better
all my ships use vanilla parts, im scared to use modded parts
Iโm not using modded parts
I don't wanna use modded parts cuz nobody will see them ๐ข
i think its the interiors on habs are what makes the game lag thje most
That makes sense
but less voxels = better performance
There's an excessive amount of detail in those habs
So ig if your Corvette is just a massive shell of deco parts with only a few habs it's probably fine
this one here has barely any voxels
My dreadnaught is my crown jewel and yeah habs murder performance so Iโm really touchy about using them to fill space
while this thing is just... uhh
Tbh there's just not enough stuff to fill massive Corvettes if they're full of habs so having limited habs is probably better abyway
dont use corvette parts for detailing lets just say that
This is awesome
god damn
Thanks man. These are actually older photos I rebuilt the bridge and added landing pads to its rear and its front hangar
That's a beast
that looks like a freaking ancient gek weapon
Hold on lemme get to my pc Iโll show good pics
Should I build mine further forward so the back doesn't like cover the Corvette teleport pads at stations and stuff
if I build a big one
oh my gosh
takes up 2 and a half pads in the anomaly\
Rip everyone there
gyah damn
no see its not even 200 parts and reasonably low hab count
atleast urs fit
takes a bit to load but doesnt mess with anybodies preformance
Imagine the terror of the person driving the 1:1 scale Executor that's 2x bigger than a pirate freighter when they accidentally start landing on the anomaly with multiplayer on
i drive ships around that size, it moves like a normal car but with a 20 unit long log sticking out the trunk
HOW
how......what , specifics pls :p
how is it so big
pc mods
ah so i wont be able to make it cos i use ps5
: (
it looks very cool though
unfortunately yes , however
Corvette discussion? Carry on... 
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#nms-showcase-corvettes is where to show off your corvette without discussion ยป
if you use the nmservices bot
you can download big ships like that to your game
mine arent uploaded but plenty of big epic ones to pick from
1 large wing horizontal or 2 small angled?
where
angled looks nice
but will obstruct one of the weapon barrels when I'll finish placing weapons
you have a really nice taper here
i almost would say f the wings
give it that ED anaconda kinda vibe
With no wings.
At this moment there are more glitches in this ship than the ship itself xD
More Arcadia's foils or no? ๐
Without, too repetitive.
Look - slightly worse shape, but much better colouring. And sneaked in aeron parts.
Ok the last question - exposed engine, or not exposed?
Issue with exposed is the brick from the engines, but I'll figure out something.
tbh i would love to be able to make huge corvettes in nms or with a new name in a furture update
unfortunately the corvettes were limited due to preformance , switch 2 can BARELY handle them , i cant see them increasing the limits anytime soon
took me so bloody long to make this ass looking engine nozzle
THE DARK ASTER?!?
Yea. Anomaly lagging as all hell but outside of that, no issue. And it's massive inside too.
Heck yeah, I was wondering if someone would ever build it.
@valid coral, what's your NMS friend code, I need to see your ship in person, with my Milano.
barrels is 75% of complexity ๐ญ
@tawny helm my ship has more maneuverability than yours, finally.
god i need to find a way to reduce this
you know i can just... increase it to 20k right?
gl flying with that
I got it to 17k.
Whenever I turn, it acts like I hit something with the Pulse Engine. I go fly.
yeah that happens
I learned the hard way...
thats why i never go above 8k
@chilly valve i fucked up
this shit will NOT load ingame
Thanks.
How would I use the aerofoil to make a triangle
Trying to do an arcadia from destiny
which one
so each one goes back to back right?
Yes
nah really?
dude...
check the goddamn pins
rate my other big ass corvette
Looks like a deep sea tunicate
Yo momma so big that The Anomaly rejected it
yo momma is actually so big she has her own gravitational field
You have to offset your Habs half a space left and right and connect those aerofoil pieces on them.
So you need to put a Hab in the middle, swing it to one side and attach the aerofoil. Then swing The Hub back to the middle and then back to the other side and place the other aerofoil on the other side of it
Erm, technically ๐ค
Everyone has their own gravitational field, itโs just that most things have a low enough density and mass that it doesnโt actually matter
The tricky part is trying to get the hab over that first aerofoil. It's snap point May prevent you from doing that. It may not want to mesh right
Thanks, somone that actually said oh dont use a guide let me be based and actually explain how to do it
You may have to rotate the hab for that second one and place the arrow foil backwards on it. That will still give you your triangle
Nobody here knows every trick. I myself still learn things new from what people find out. And on top of that nobody here is getting paid for this. We're all just players helping other players figure out the mechanics.
Try and be chill about it or people may not be inclined to help you at all in the future.
Itโs way easier to link a guide than it is to explain in words every time someone asks how to do it, itโs also usually easier for people to understand what to do when they can look at it
@terse kestrel rate my new corvette
i need to try playing around with the building in blender. looks kinda fun
is extremely fun
is it pretty simple to export the files over to nms? do you just use a save editor?
Yamato out of Yamato
I wish we had a outside of NMS Corvette builder that could import it to NMS that for non modded builds
keeper class corvette next to big boy
Awww! I want one!
@terse kestrel can i post it on nomanskyapp and will it be the same size?
Not sure about that. I don't even know how to go through the process to post on the service bot.
What are those stats..
Mods
normal stast
Normal about 17K maneuverability ๐
So I posted the finished (or current state, at least) ship.
ty for help ๐
nah thats hyperdrive range ๐
is there a way to delete a corvette
like mine has 80 parts and im too lazy go thorugh and delete the hundreds of other stuff
Trade it to an NPC pilot and scrap the NPC's ship
Corvette discussion? Carry on... 
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Recurring Channel Reminder 
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#nms-showcase-corvettes is where to show off your corvette without discussion ยป
been trying to make a vette based off the paragon from starsector, but no matter what i do, i cantr get the shape right
i think i might be dumb.
You'd have to make a circle as a template and build off that.
It's doable. Would have to be smaller to stay within the part cap
yeah. its got a raised helm too.
tried to make a spatial from freelancer discovery, but angles said no.
I almost accidentally grabbed someone from the Anomaly in my Corvette
"accidentally"
I hide my player marker and stowaway ๐
Maybe they were trying to
It's more fun than playing portal roulette
Not Corvette related but where is the best place to find people to play with?

