#nms-corvette-discussion
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Bullking up would be nice, but I'm already at part limit.
you could make the top of the nose out of 4 consecutive 1x2 speedbird cowlings that are overlapping to give it a subtle central spine
This does not match the numbers I am seeing on my ship, is anyone getting these specific numbers? Also, the third medusa can have stats if you let them. The only reason to allow cockpit stats to overwrite them is laziness (Which to be fair, is totally a valid reason given the small difference)
Idk if order of instalation maters or if the space station maters. Needs more investigation.
These are just the base numbers that you get. But it doesn't take into consideration what order you are placing them in or the position you are putting them on your ship.
I know what booster that gives 9% maneuverability can swing wildly depending on where it's placed on the ship. And that factor is more into your own build
There's no rhyme or reason to it that I can see either. When I placed these boosters backwards on this Corvette one booster gained maneuverability and the other lost maneuverability
Top one gained. Bottom one lost
do you guys see where the map is placed inside a barrel thing. I cant find it in my blueprints whats it called any idea ?
think its an expedition reward
Navigation archive its called
godamn it
^^
i was hoping it was in the blueprints
yo lejettt i just did the roach !!!
also i shot you a DM not sure if you saw it
I saw! nice recreation! :
thanks but all thanks to you. But i have an issue with the interiors. Would it be possible for me to create a third level ?
I know theres a basement with the landing bay, and one more floor on top which is the cockpit area. Is it possible to create another floor at the top. Or is that it ?
Can’t seem to create another stairwell to the top
https://youtu.be/iVToneumKnE?si=bJFEV-qLxk6PcJjR At the 2:00 mark I put in a 3rd floor just above where the rear windows are
This is a Corvette Build tutorial for a ship I created a couple days ago; "The Roach". The build's about 90 pieces complexity-wise, and involves no glitch-building. I didn't add any exterior nor interior decorations in this build tutorial, and this is just purely a guide to build its hull!
I enjoyed making this ship, and it was the result of ex...
It only consists of two hab walkway units
Not that big of an issue tbh, you can definitely just add them on there
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It really looks like you have something above it. Like reactor or something placed on that hab
No no lol you can edit it
The Medusa reactor
My guess is the medusa
yeah
Yeah you have to remove the Medusa reactor. You can't pass through it. If there's nothing there you can climb out the top
What part do I put instead ? Like what is it specifically called ?
But @pliant sparrow put the Medusa reactor there lol
Nuh uh
Was it a bit forward or something ?
My reactors are on the more front top end
Ok let me watch the video again
In front of the wings
Yeah!
And replace the turret with an inverted long ramp facing the reactor
Uhh what’s it called again ?
Sorry I don’t see anything called firebird 😅
Speedbird.
oh the speedbird cowling ?
Yeah.
Is it something like this ? @pliant sparrow
"Firebird"
Phoenix: Am I a joke to you?🤷🏻♂️
I can imagine Sean standing in between two HG Devs about ready to go to blows over whether or not to name it firebird or Phoenix
Phoenixbird
Bulldogdog?
Dark Phoenix bird ?
Disney/Marvel sues
no not the three circle entity trvaller
Nice Corvette, no idea how did you end up here XD
@radiant juniper
#nms-corvette-discussion message
Look at the video titled openhabs/dropship. Super simple to do. One minute into that video. You're basically meshing the hab between your cockpit and access ramp over your access ramp. Opening up the space between them
hmm... interesting. I guess I won't be daring to do that, though...
I really appreciate the answer, though! I was mostly just curious...
im up on most of the vanilla rotation methods now but one i cant find anything on is how to downward or upward sweep wings. does anyone know or have a video? like rotation along the direction of flight axis
Like a 45° angle up or down?
You would need to use the vertical window placement method. But angle your ship downward when you do it. Rather than facing the planet. That will cause your window to build itself at an angle. Rather than straightforward or straight up and down. It may be tricky but after a bit of trial and error I'm sure you could do it
Here i am wanting to do it left and right down facing 45 degrees lol
ahhhh
It's not the act of doing that would be hard. It's getting it lined up at the right angle that would be a pain
ive been wanting to make a classic dropship but i keep getting caught in Star Wars designs so i decided "why not both?". i can build an angled wing out of the 1x2 ramp pieces but theyve got that feature at the top that looks exactly like the Vesper Diffuser piece just mounted at a downward angle
Shouldnt be too hard except for getting the angles in the right spot lol
though the wings are a bit tough too
the ability to toggle between free and snap placement and a simple mirror button would clear pretty much all of this up
free place one side, mirror, done
yeh free placement would be perfect
An exact replica, I can't help you with. But there's a tutorial out there that's pretty damn close. Corvette parts only and under 100 parts total
this one? see it would kill my OCD that we have the perfect piece for that part but cant place it XD
argh
if i can somehow mirror the angle after doing this window trick, perhaps with a modified 90 degree trick, i think it might work
i may borrow the idea for the cowlings up top there though
I know what you mean, am considering make a TIE Defender lol
The tutorial will explain how exactly, but you can glitch two wedge pieces into each other to get that result
ooh that seems like a perfect use for circle methods. might take a while but that will look incredible
not certain how circle i want to make it though lol
and there isnt really a way to make the circle window work that i can think of other than a certain have with the circle window, but its not very big.
radar dome
hmmm can i paint it black though lol
yup

and then build up the frame of the windows with gray scaled down flat panels if you wanna get fancy
1x2 offset curved cowlings for the north and south "pole" of the sphere, 1/2x2 cowlings for the "tropics" and the curved 1x2 nacelles at the equator
its a tricky curve to achieve for sure
the lines kinda give you an idea though they almost look like the pieces weve got
could work yes
The fact I thought this was an actual ingame corvette at first glance is mildly concerning
i wish we could get lines that clean
With enough flat panels and a dream you probably could
no way to curve them lmao
Not with that attitude
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im not gonna spend that long putting that many on to curve it lmao xd
lol
theres one mroe fish species on this planet so i can get the nanite bonus and it wont show itself >:C
Base Builder mod would probably work better
tbh i dont really wanna cheat it other than the angles lol
i hope were not seeing a bunch of quick fixes for stuff yet because theyre preparing another big update for corvettes
Hey remember when corvette building didn't involve gd trigonometry?
does adding more guns on the corvette do anything other than spread the projectiles around
They improve your damage and other stats for that gun up to 3. Past that any more of that weapon platform is cosmetic.
You can have 3 of each type. Not 3 in total
are lasers supposed to one tap everything
on a quest to figure out where the hell this interceptor tracking is sending me and i think it wants me to go t the galactic center lol
now i want these interceptors to be worth it xd
do you guys love it when you press x by accident and have no fucking idea what just got deleted
do note that you can add up to 6 phase beam platforms and they will add a damage boost i believe because they fire from all the turrets at once
At least it's better than going to place something and the motion of clicking the mouse button moves where the thing places so it's inside something else, and you can't figure out what that "something else" is.
little question, are you able to trade the atlas ship parts? cause i've been wanting them since i missed the expedition
Nope, you can't in terms of barter
But a player can give them to you (but you still can't craft them)
I have a couple of questions about engines and reactors. I have 3 Medusa and 3 Zenith reactors loaded in this build. However I can get the 3 Zenith to load in the tech slots, only 2 of the Medusa will load. I tried the following
A. Unload a Zenith and save, 3rd Medusa doesn't load.
B. Unload both Medusa and Zenith, save and replace Medusa and save. Doesn't load. Should I unload all but one Medusa then try again? Second item is how engines load, what is the method, load in order of preference?
Apologies, should have stated i would prefer 3 Medusa and 2 Zenith to the opposite.
Remove the cockpit and one medusa reactor. Put the medusa reactor back before the cockpit. The cockpit counts as a medusa reactor.
1 or 2 better?
I prefer 1
Going with 2 🤣
They both look good
Hey does anyone know what mods are the best for Corvette building?
I think vanilla is best for Corvette building so you have less chance of losing your work as they fix bugs
2 remembers me the style from Cylons ships in Battlestar Galactica
I have 5 on my republic cruiser and it absolutely melts things
without any other damage buffs

Fair enough
i built the worst corvette possible using a bug my friend found. anyone would like to see?
my curiosity is piqued...
it's name is "sad catastrophe"
awesome
thoughts on my vette?
I named her Mordred
😭
my friend found an off center bug
top right has the cockpit
currently designing a plane
what are the red spheres on urs?
i keep seeing them
i saw someone do a sick stealth bomber using the cross tech
theyre aeron shield generators from the breach expidition
i can give u some if u want
its alr
might be if ur on console tbh
im here for building
but otherwise i think its on titan rn
im on pc
breach should rerun in january
its pretty fire u should definitely snag it while u can
i will
relics is in like 6 days
uh oh
#nms-corvette-discussion message
Offsetting and all other tricks we currently have in vanilla. Worth taking a look at those videos
i have a planet that has low gravity
its possible to use jetpack to fly out the atmosphere
so i built a base at the brim of the atmosphere
it is ultra buggy
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but fun
Very nice
STUNNING 🤩🤩🤩
Thoughts on my vette?
im speechless
its insane
how
how does it look like this i didnt even know these parts existed
Lol thanks
no problem
Most of them are aeron parts from the breach expedition
But I also used offset and backwards habs to get them all in that position
iah
ah
my fav thing is offsetting things
my friend did smth similarto mine
it bugged and he cant edit is ship anymore
i grabbed an S class normal shuttle
but its stats are worse than c class
spherical ships are sm better
Peak aeron user
just noticed silksong
i need to get better at corvette designs
i use thunderbird habs
yea
i find with ambassador
between rooms
it is bugged
constantly i see thru the floor
Ambassadors are the best Habs for manual lighting. Which is why they're so white washed compared to the other ones that have more static lighting and colors schemes.
this interior design is amazing
By putting pill lights behind your units you're bathing the area in light. Forcing the consistent light that stops the strobing and brightness
great job
I didn't even think of that I got a do that cuz I used an ambassador hab on the above corvette
This is how aeron was meant to be used 🗣️🔥🔥
i adore ambassador refiners they look snazzy
Why this look unimaginably chill tho
All of my Corvettes turn into chill crash pads 😂
Can't help it
also looks great @terse kestrel
i got my first freighter
and found an s class frigate
as my first
it was supporter
😑
gonna go for now ill make more corvettes later
have a mini skydiving plane in mind
Guys how should I make a cool bigger corvette
A friend gave me some units to burn
And how do I make the interior look so GOOD??
i made a nice big one
just took a screenshot
its the first one i ever made
not the best pic
and it isnt great
it is powerful though
and S class
guys, have i done it?
#nms-corvette-discussion message
Check these out to get some tips on how to expand your Corvette builds. Last one on the list give some tips on how to decorate your interiors using first person view. It can be clunky
Two.
Have anyone did a Star Citizen corvette build on NMS yet.?
so i gave up on trying to make a proper downswept wing and made it out of wedges 🙁 i think the rest came out decent enough idk
you know how to use decor parts to design ur ship
Looks pretty good
This is example if you use certain decor pieces u might get what u needed to ur build there's a range limit so gotta see top right corner making sure it show ur ship name so decor pieces is attached to ur ship ive learn i build Star Citizen Hercules ship and u see what i have did now im going bk to fix the edge's
i could give it a shot but i know its gonna take hours to get the wings symmetrical 😭
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Tip is take a image u doing then i use hab to level the floor by using decor piece then remove hab the used landing bay where i did the floor on both ends so if u want i can take my other Corvette to show what i mean if u want.
I am still using the Thunderbird (aka, the one with the most messy-looking interior) hab parts because I am going for a pirate scavenger aesthetic, but the walls and floors are so detailed that it doesn't wanna not clip through carpets and any wall decorations...
I have to say, the Thunderbirds are nice if you're also going for, like, Millenium Falcon feel, doubly so for the cargo bay. Mine is primarily Titan Habs, but my upper deck is Ambassador Habs, where I have the crew berths and medical equipment.
That's one of the main reason why I use ambassador Habs. When it comes to interior decoration it's much easier to customize them.
You don't have the wires, knobs, pipes and other parts all over the walls
Titan Habs are a more clean industrial look
im actually trying to build an interior on this one. got a row of regular functional habs up top, a custom hallway in the middle, and the bottom is gonna be a lounge/club
The floor looks like it could use a good scrubbing 😂
it's an industrial hauler, stuff spilled, it didn't eat the floor plating, we're fiiiine
I keep meaning to ask how Hoopy you are, and if you know where your towel is.
Current WIP. You can get some pretty massive interiors if you just turn your Corvette into an egg
My characters name is MissingMyTowel
I'm cracked
So you're Not halfway as hoopy of a frood as Mr. Beeblebrox.
i had to make a few hollow for the part limit ive been meaning to fill out the interiors
its got mothership vibes 🛸
My buddy built an ice cream truck corvette just for kidnapping people at the anamoly.
Don't know wether to unfriend him or ask for a tutorial
Is there any way to make ”invisible” connections between parts, preferably at 1.5 walkways distance
delete the parts
Then they’re not connected…
delete the parts with another terminal
yes
When did that start working again?
Patched that out before Beeblebums vertical Base building Corvette trick
it always worked, you just have to click the buying menu before doing it
When was the last time you did it? Because it stopped working for everybody else. If it's working again that's really good
1 sec ill check
still works
What exactly is it I need to do?
go to the next terminal, click buy components, click buy a component, left click and click make a new corvette
Left click being confirm/shoot right?
i meant right click sorry
I LOVE YOU
i would love to hear that if your username was different
@remote crypt this needs to be pinned
If you go to the next landing pad, buy a module, then start a new corvette you can delete parts on other corvettes!
(Credit: @warm breach )
Yeah was about to say we need a quick tutorial vid. I'm sure it can be short from the sound of it
im pretty sure its because the buying menu is a different interaction to the terminal so it doesnt cause corvettes to dissapear when exiting
wow so the wonder projecter will change the size of the projction depending on its scale
wonder if i can make an entirely holographic hull?
Well yes, but the A, with the detached nacelles, the one from season 3 onwards
i havent watched discovery yet, but i will as soon as im done with picard season 3
Im done cooking
is that the new discovery b
Nah, that’s just something I made myself
This was the original, which is why I was wondering about a way to make pieces that aren’t connected think they are
i think its a bit uneven
It’s not, that’s just the camera angle being messy
Yes it is…
Why the fuck is that half a space shorter?????
you got me trippin for a moment
it yesnt
i dont think it is
Asymmetrical!
why are you trying to scare the Hippopotomonstrosesquippedaliophobic
bar and dancefloor coming together bit by bit 😅
i dont have the patience to make such interior lol
me neither but i saw one that was so amazing yesterday i had to do something lol
Now for my next idea
There wouldn’t happen to be a way to put multiple cockpits in a corvette build and still have it valid?
this is the best im doing
there is
its called "mods"
or glitch building
Well that won’t work, I’m a console player
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Same method as the disconnected parts thing?
Im gonna make a small little fleet of ships
i guess placing a cockpit while having one and pressing finish build at the same time
genius layout tbh i like it
but then youd only be able to have 2 at max
with that skylight
Im thinking since you can delete parts on a different corvette can you also add them?
i tried it, you sadly cant
Oh damn
this guy made it without cockpits
Yeah but I want fully matching ships
like in a v formation? that would be awesome
I guess I could probably just hide the cockpit inside one of the ships and have them all have some other part at the front
you know what, im gonna make this shrike into a floating engine shrike
i love that they made everything but the main ship big
so you basically build them all like a 3d printer would and then "melt away" the scaffolding at another terminal? that sounds easier than i thought it would be wow heck yea
With the added step of purchasing a part at that other terminal as well
you dont have to purchase one, you can just enter the buying menu
so here's a result putting the rest of different angles in showcase so i did my best hope u like plus see what i did
Note dont have pc nms was done on ps5
i may have to bite the bullet and use panels like that too. making it with the bay open is freaking cool
mine has some odd lines that could use smoothing out like that
only took me almost an hour and can go bk for adjustment
thats way that other ship there's alot i have to fix cause its the 1st ship from Star Citizen the Hercule's Starlifter
these two are really throwing the line off badly
if you mount the sphere pods on the front of some habs, you can mount an infraknife on a piece above the sphere that will actually drop it into the sphere. so they actually fire out of there
ya but i take an image on google and follow by image of angle to do it perfect plus to do adjustment
and by size
yea me too i was focusing on the silhouettes but the surface textures are important too for sure
yup now u getting it how im doing focus on that u get it to work be creative to do what u want u design to be.
even if on console thats my tip and hint plus method to get what u want ur corvette to be and how to get the shape u want
and by imagining as u do it
this how my mind work when building corvette
almost forgot while doing habs have certain area's space out then use decor like how i did with Troop carrier and Hercule's starlifter ship design thats the method i do keep that in mind so doing this u might do impossible ships design on any sytem u play on and u get good at making great shape of design u wanted. hope this knowledge helps anyone on console side of building corvette ship's.
@wide hare Please run this in #bot-spam.
Ah I hate when furniture turns into "all modules must be connected" upon edit...
Just give me "reset base" for corvettes.
might have to play around with the colors but its not bad so far
flat panels and a dream, my friend
looks pretty good so far
Reworking one of my Corvettes.
agree with ya
much better in gray
looks perfect
And is it clear that I have no idea what I'm doing? 🤣
Here's what I have now. Any suggestions on how to actually make it look good?
youve got the perfect set up to delete the two side habs and puts two or four staggered aeron blades where they were
making one big aeron wing
Looks a bit better
Do I need to glitch build?
no cause one blade will connect to another and be fine idk if thats considered a glitch method
Here's what I've got now
Is it 2 decks high? Do you need to expose the reactors?
Ah I see, 2 decks.
Yeah.
I made the second deck a living area with a bunk.
Mission control beside the cockpit. Storage racks, refiners, and a nutrition unit on the first deck.
no?
idk
or like that
With a little offset building you could probably do both of those at once
Make it two level and put the top one on the bottom one.
i have no space to keep it but it makes a neat little fighter
cant tell if 2 more in the center is cool or just ridiculous 😅
How do I get it to attach to the hab like that?
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step 1
step 2
delete last hab and all done
the builder lets you build onto red disconnected parts and itll snap reconnect them
if theyre compatible
but you dont need that for this trick
I prefer the version with two more in the middle
Is this right?
build outer blade on here first, then build the hab through it
move the hab one forward to build the wing, then move it back to do the flipped wing
Thanks! I think I'm getting somewhere.
Progress.
How do I get the front tips to touch?
Nope.
Learn the Offset Building techniques for Corvettes in No Man’s Sky Voyagers!
These methods are a must-have in your builder’s toolbox, giving you the control to move corvette modules in ways the default snap points don’t allow.
This is a technique-only guide — no finished ships, just clear explanations of how offsets work, so you can ap...
gotta watch a video for that one so you can see how it happens
Thanks!
np
#nms-corvette-discussion message
Whole list of videos including the one they shared.
I’m bad at interiors any tips?
In that link above the last video on the list is decorating tips for the Corvette. Worth the watch.
One thing you can do is posters as carpet/rugs. Placing one poster very small as a base and putting a bigger one over it. Keeping it from meshing with the floor
You can also use carpets and the tapestry to make "doors" between Habs that you can pass through
And you can put pill lights behind fixtures to create hidden area lighting. Works best in the white ambassador habs
Here's what I ended up with.
have you played around with the paints? you could make it almost pitch black
the white and black swatch but inverted
I just picked blue because that's always been a favourite.
I will play around before I leave the space station. Just installing tech now.
Inverted gloss, grey and blue.
Portal coords to a super bright Corvette building bay. Less squinting.
Going through the portal now.
I put a base computer down a portal and labeled it as a portal. 🤣
This is much better!
Hell yeah. Lots better
shes a beaut
If you put a rotated hab above the warp reactor you can turn the warp reactor backwards. That would allow you to slide that cowling back one space over the rector. Tightening it up and smoothing it out
is there a new way to delete the required parts off a corvette? seeems like it was patched
Aura Farming 101
Yeah they took that out in 3.12
I saw that earlier in the anomaly, super cool dude.
can someone please help me figure out how to add lights to my corvette without it not attaching to the corvette? 😭
i need to use the free cam of base building as my 'vette is huge but for some reason, its real finnicky on what stays on the corvette and what doesnt, i just wasted 3 hours of designing the lights only for it to not attach on the corvette
The glitch for using the base free camera to place items and base parts was patched out as well. Now when you place items on your Corvette on your base those items stayed registered as base items. And stay when you take off in your corvette.
It was an extreme unstable glitch that was causing all sorts of issues. Rare they take a glitch away but that one was trashing people's save files.
nooooo
damn, oh well, hope we get free cam for corvette decor 🥲
@terse kestrel is there any way to attach lights besides manual that works currently?
Nah. Gotta free place that stuff. Best in first person pov
just had a nice idea
corvette interceptor
interceptors use the basic weapon (forgive me i can't remember the name)
and one odd other one
or two
Pretty sure I saw you at the Anamoly 😂 Also, sorry about the pic, no idea why my Steam keeps taking low quality screenshots
How do I rotate the hab?

I kinda wish we could open up specific parts of habs or walkways
cuz it feels really cramped
You can turn your Corvette into a big egg shell. Allowing big open spaces inside your Corvette
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Super simple to make something like this. Just the outer coverings and using flat wall panels to cover the walls. With enough walkway placement to put your storage and machines where you need them
What?
Is that Space Station called, Bright Station?
I personally am not a fan
So I've did something interesting with my corvette. Who gonna guess what?
❓
They guessed what.
Obviously incorrect tho
Were they, though? Did you do chicken butt to your corvette?
Not really understand this joke, can you explain?
English is not my native language.

One of the oldest jokes around. Hell, I learned it in grade school. Basically, it goes like this:
Person 1: "Guess what?"
Person 2: "What?"
1: "Chicken Butt."
Ah.
We have something similar, but as not-that-polite-answer on "what" question when it is not ok to ask "what".
Hello, If I have a corvette and start to upgrade its storage capacity using these, and then modify the corvette, do I lose the slot expansions? Same question for tech upgrades like an s class hyperdrive range extender?
if you'll remove the part that adds extra cargo, it may reduce the cargo space, yes.
like 1 to 3 places
So should I not apply any of these upgrades until I am happy with the overall corvette design as I could lose them?
until you happy with position of these specific parts
You won’t actually lose them, it’s just that the habs add cargo space
OK thanks
there is a moment when you can lose them, but at 120 opened slots
Where cockpit?
omg how many rerolls and builds did you guys do to get some decent sc slots?
i cant figure out this stuff, it seems i get always the same slots
Slightly better visibility
Hey anyone know what the cargo link part is used for? Or is it just aesthetic?
cargo is added by habs by default, but also by disc, cylinder and bubble parts in the last tab.
The cylindrical black part not doing anything, and never slap it to the bottom of the hub - it is clipping inside.
How come the teleport cable wont attach to my short range teleporters in my corvette to link them? I placed the pads then relogged but still just get the X when teleport cable is selected
Sometime I login to just go afk in the anomaly
For my tie bomber
Short range teleports don’t work in corvettes iirc
Ty
Which is a shame, but also makes sense
What pieces are those?
Aeron?
So to make a saucer's outer edge, is the best I can do in basebuilder to shrink the floor panel pieces and just make the circle big enough that you cant see the edges/corners?
Dont know if this was known but you can change the direction and rotate a hab with putting 4 windows on a hab while you're working in the corvette station i didnt know i always went out of the corvette station and placed a stairs so fyi for any body that didnt know it made my life a whole lot easier 😄
Mine works fine, I got like 4 of them on my ship
@visual monolith No mods or tricks needed? Did you set them up recently?
this look cozy enough?
Are you able to turn the hab in all four directions or is it just a 180 spin?
Cause that's not only a better method than the 180° ladder spin but it's an easier way to do the 90° turn then we currently use. If you're able to make it go left and right and not just front and back
When did short range teleporters start working for you?
There's a mod to get them working. But nobody can use them without it.
I'll check in a few minutes.
Or more... Chain of inhabited systems.
The moment you move the hub - windows self-destroying.
Does it keep the hab at 180 when it does it
Hab kept at 180 only when it connected to something else that already 180
Ah. Thanks for testing out
Try it see what you think its not only the rotate but you also get the side of the hab ( not sure how to explain) i just dont have to leave the corvette station to do it 😃
Can you record a video?
If I move the hub with windows, windows simply dismantling back
@fair pilot i put 4 windows on each side and chose the hab and then rotate it gives you all the angles
The blue windows ( havent tried it with rhe other)
All types of windows simply disappearing when I'm moving the hab or walkway.
Can you specify which type of hab/walkway you're using?
Thats strange let me see if i can make a video about ut ill get back to you
From the start
That makes you the only person in the game that the devs bestowed functionality to the short-range teleporter 😂
I didnt even know there was a issue till I read the original message 😭
For me they're not working because I cannot place the TP cable between them. Probably.
Exactly. We can place the short range teleporter wherever. But it doesn't allow cable connection
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Odd
Mine works great😭😭
What system yall on?
Must be a witch.
I turn liquor in to poor life choices
Basically a spell right?
PC
What are you on?
I mean which system are you on
Oh playstation
Weird that it works for you
Idek it just clicks right to the connection point for me
You did that near the base?
This may be it.
I mean they took the wire glitch near the base away from us. But I don't remember ever seeing a video or anybody testing out the teleporter cable at the base
Yea, I park my corvette in my sky base
Rate the 'vette 😎
Its gone through five redesigns, and I'm settling on this one. It will be my primary corvette for exploration. Small, two wide, one tall, pill ship. :3
wait this might not be the right channel
I'll ask a question too then
I can make multiple corvettes, right? So long as the active pool of ships isn't full?
Pretty cute.
I don't like the off-center corvettes, but this one is fun
Yep, you can have up to 12.
But somewhere around 6 I'd start exporting them with save-editor (if you can) and build new over the old.
Because I, for example, had to get rid of few ships because I had no place...
I would love to have a corvette blueprint feature
So we can save our designs
lol
Gunter'd
For now we only have save editor and service bot
Q_Q
So either it's general base to hook it up or specially a low orbital base.
That's huge.
u cant
Right here it also works with 1 window its new for me inside the corvette station itself btw all the windows work
Ah, I see, there is also hub underneath.
Gonna try tomorrow.
Wow. That's huge
You can say you found something all the other testers haven't. If any have they haven't let everyone else know yet.
We have yet to confirm this on PC, but yeah
I am on pc
I can try it on Xbox here in a bit. We need someone to try on PlayStation
Tried with big hab also works
That's even better
The easy perfect 90° spin of the small Habs is the best part. That save a bunch of time and fine placement to get it lined up right
Yeah indeed
Yo I gotta try this
@copper ruin can you please pin this to the channel? Still requires testing on PS but this method replaces the previous 180° and 90° hab rotation method. Hell of alot simpler.
I can't duplicate that Window glitch rotation on PC steam as soon as i grab either a short hab or long hab to rotate it the windows delete and leaves just the hab.
Also what this in that video as i don't run modded and this piece isn't in the current game
Thats comes from the editor probably a piece that they will add later it doesnt do anything in the game now
I'll stuck with the old method since i can't do that method
Try it with a hab completely detached from other habs (when its red)
I just dont understand why the windows dissappear
Let's see if I end up with a ship. 🤣
Go for it! 😀
IF ANYONE HERE KNOWS WHO OWNS THIS CORVETTE & HAS THE CORVETTE'S SHIP FILE,
I'LL MAKE YOU 1ST IN COMMANDING OFFICER OF THE INFINITE EMPIRE
I feel bad for everyone in the anomaly that day
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Kind of a jerk move to bring a Corvette like that to the anomaly knowing full well it will lag everyone out
Yeah those rings are obvious Corvette parts. It's well over the limit. That's not soft on frames like if it was mostly decorative.
I also just found a way to make a circle Corvette without setting up any sort of template or framework for it.
Go to nomansapp service bot and have them deliver you a Corvette that's a perfect circle. When you get it break it down and use that as a template for your own circular build
Seriously?!
Pick your least favorite part
Delete any parts you're using for filler
Chat, I'm building a corvette with 45° habs and reversed habs.
I tried to make a Gloriana Class Battleship and I hit the cap…
Please Any1 I will build anybody a custom corvette on my editor if you give me the save file for this, I'll even pay someone
what was the max maneuverability for stability in flight?
From what the guy told me it was 12k each
Hmm... I heard it was somewhere between 3000 and 4000, so we might be thinking of something totally different
He had a modded version
Ok, well I heard that above some number between 3000 and 4000, corvettes can get janky
I am gonna say somthing VERY controversal
Corvettes are too big for my liking
I NEED CUSTOMIZEABLE INTERCEPTORS
The larger your Corvette the better you want your maneuverability. A small one hab Corvette with 4,000 maneuverability is going to handle much differently than a much larger one with the same. For your smaller Corvettes going over 4000 make some squirrely
This is not particularly controversial, but might get a better response on a different channel
Noted
How exactly does one measure small versus large? Number of habs?
Welcome to the art of making small corvettes
You don't have to make a large Corvette
Who said your Corvette had to be as large as possible?
It's a fun challenge to fit as much in a small frame as possible
Then go post in #nms-legacy-ships or submit a ticket to HG as a request
Minivettes and golf class corvettes are a thing
WAIT YOU CAN SUBMIT REQUESTS
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Golf class is insane
Golf Cart Corvette when
HMS Bare Bones
I will give anybody $100 usd if they can find the ship & get its save file
ATP just learn blender and make it yourself 😭🙏
(for free)
Be honest I wouldn't be surprised if it was already uploaded to the service bot
I've tried, but whenever I get close to finishing it, my pc deletes it
Probably just have to look over a few pages and you'll see it
I already checked
There are similar ones, but not this exact 1
Considering that it's mostly all Corvette parts and not decoration that are soft on frames my guess is they're not just going to release it for community use. Which is how most modders should be.
We'll if the modder sees this I'll pay 100 usd for them to send me the save file
Building a massive ship that you know is going to drop people's frames and then just putting it out there for General use is crazy to me. Complete lack of care for what your mod does to the greater community
Most modders take that kind of stuff into consideration.
You should never have to pay for any mod or player made item in a game where the developers ask for nothing but an initial purchase
I honestly wouldn't mind/care
Just the service bot site requiring patreon subscription for some items is bad enough.
Treading a line over profiting off of hg's intellectual property
I'd like to see them try that on a Nintendo game 😂
Right
Nintendo would hire an international team to hunt those people down, find out where they are and get them shut down in their local courts
No cost would be too great
@sacred fjord #nms-corvette-discussion message
Ty
Nintendo leaves the free ones alone.
Here's one of the rooms I did.
Got myself a good dumptruck
I think having the engine clipping into the room adds to it.
Could we do a meet ?
Looks maneuverable. I think, ha!
Been working on several new builds n-1 starfighter b-1 bomber and the slave 1 need help with millennium falcon
Would love to do like a corvette meet on someone’s system
has the same footprint as a large starship with 3k+ man. and 2 shot kill phase beams
just mocked something up thats even smaller with offsets. 4 aeron thrusters, 2 medusas, 2 aeron shields, 1 phase beam and 2 infra knifes packed in there. could probably fit way more guns if i work the offsets
so yea they dont have to be big at all 😄
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Give me blueprint and can it go into my dreadnaught
no the corvettes will park on the outside no matter how small they are unfortunately. they should make a size limit for corvettes that if you keep it under that it allows you to land on regular pads.
THIS is the main reason why I prefer normal ships, feels more imersive
i already deleted it but small corvettes are easy to make they dont require large panels, just use offsets to place things and you can really pack it in there
noted
Is it possible to build a corvette with multiple floors/ ladders etc?
Also, is there a smaller size Hab? Like a 2-wall panel hab that’s shorter? I see photos of people with the cockpit out in the open. How does that work?
yes theyre called walkways but theyre 1x1 habs
the ladders will build through as many habs as you want for multiple floors
you build them on foot walking around inside
@compact jackal
Oh hab walkaway. Huh. Ok. And is that space considered inside or outside the ship for atmosphere?
It is. Huh ok. Interesting. Is the hab walkway count as the hab entirely?
yup
Oh so I can have a smaller corvette than the 4-panel hab?
I’m very very new. Just built my first basic corvette
thats right
Can I stack 2 habs on top of each other and have stairs or ladder between?
yea
I did it but the ladder stairs I bought and installed just go to solid roof. Do I need a connector part?
Like I stacked two habs one over end, and then I put the stairs inside but no hole appeared
you gotta make sure the spot above the ladder is also a hab
did you install it on the bottom hab?
and above it is another hab?
oh it glitches sometimes like that idk why just start it over
Yes. And it was two habs lined up exactly
I’ll retry again later
hmm delete the stairs and try again lol
Now that I think of it, can we put the Utopia base computers on corvettes
Any idea on a good strategy to farm Corvette parts?
Make a corvette, go to planet with Salvageable Parts, get off the seat, use analysis visor to look for salvage areas and pin it, hop on the corvette, fire your photon cannon on the pin
That's just about it, really
No need to land, just leave the pilot seat while the corvette is hovering
The easier way is to just edit your difficulty to make parts free, but that often removes the sense of accomplishment on building your corvette
The real grind of Corvettes is upgrading their class and opening all their slots.
Just turn on free crafting and build something you want. Then improve it like any normal ship. All you're doing is removing the grind for aesthetic pieces
Funny thing is you can already S-class a Corvette in under 30 minutes by just going pirate controlled systems and buying all their Tech stocks
Then selling the techs on legal space stations for like 480+ a pop
Just make sure to disable the confirmation circle while doing this so it doesn't waste much time unpacking each
While waiting, can also search for abandoned buildings for the alien eggs, since those give out nanites in bulk as well
Photon cannon? The main normal gun?
Yeah
They can mine the salvage housing using splash damage
That way, you don't have to waste launch fuels, go down to the planet, or need to use a terrain manipulator
Oh awesome I’ll do that
Yep. 90% of the time, it works. IF it doesn't work, just move on to the next salvage. It's literally not worth the time to dig it out. If you find a cyclotron, it might be worth flying back to the station real quick to swap it out, just for the AoE of the explosions allowing you to get another 8-9% on the success rate.
I don’t want to do free form yet. First corvette I’m happy I wanna make with fond stuff
I can go ham later
Honestly, the bottleneck at that point is your inventory slot
I’ll have to try it
Since the game LOVES giving out non-corvette related salvage
But even with the photon cannon, you should be able to get enough parts to build a max part corvette inside an hour, if you're on a low salvage rate planet.
Yeah I’ve been farming the suit upgrades and I’m trying to get enough frigate parts for the matter transporter
I got a frigate before I got an exocraft which makes me laugh
No ATV, but yes massive space fleet
frigates are definitely worth getting though. I rarely touch exocraft unless they're needed for something, and that's not often.
Seems like it.
get a full fleet going and you can make 20-30mil creds per day for 3 minutes of effort, plus all kinds of neat bonus stuff.
Is there a non-glitch way to change the angle of wings in the corvette shop? Like, instead of horizontal, place wings like vertical fins?
nope
a lot of parts are extremely limited in how they can be adjusted without glitching
Bummer ok
Same as me
I had a settlement much earlier than the mission* of Laelaps (and making the Mech)
And before getting that settlement I was already rocking a Venator with a singular frigate
I still don't have a settlement. lol.
About to hit 500 hours. Just never got around to it.
#nms-showcase-corvettes message
I'd love some feedback on the build, if anyone would be so kind
I dig it. Right up my alley.
Could someone link me to a guide/video on how to even get started on a corvette? I was shown no information on how to build a good one in game, and now I have bought a bunch of random parts and have no idea what to do with them lol. Any tips are appreciated!
I'm used to the legacy stuff lol, I feel like someone who came back to minecraft after 5 years
I'll see what I can dig up. There's like 8 billion videos on youtube about it at this point, but 90% of is turbo-nerds building gundams and the like.
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Sent a DM
there are many good build guides on youtube, but none of them show, that you first have to transfer all your parts to the workshop cache via the workshop terminal to be able to choose a part
hey gus, i am rebuilding/rerolling for two hours and do not get a decent slot layout for the sc slots, any help or guidance?
This sc layout any good? Cant reroll anything better
3 very close to each other, yeah that’s a good layout
thanks alot
are there any news to when or if the tech scramble bug is gonna be fixed?
Had to stop building my corvette for now, in permadeath at least. Coming back to the game today, I spawned inside the corvette but also inside my base greenhouse. There was no way out. Without the previous save being different location, that would have been game over for me.
I hope a dedicated landing pad for corvettes is provided soon.
Current Steam experimental has that listed as a fix
No idea when it's getting pushed tho
thats amazing news, thank you
on a different note
istg theres a piece missing please tell me im not crazy
you're not crazy. you talkin about the Thermal Grille right?
oh shit yeah
Some parts on the bottom of
second page (like 5 or so) are only available in creative and free crafting. No clue why. But can't find them in the wild and you can't purchase them in game yet
to set creative corvettes apart?
is there a way to offset landing gear?
No. That's locked into floor squares. Only by offsetting the Habs around it are you able to offset the landing gear from the ship
yea i figured, i used the rockhopper to get around centering the thruster landing gear
is there a way to make a hole in the floor? im trying to not use an extra hab for the thunderclass landing bay
Yeah you can leave an open spot in the floor dropping out of the bottom or one to the sides allowing g easy access out of your cockpit.
Check out Open Hab/Dropship on that list of videos
Yeah, SC slot spread for corvettes isn't important because they aren't one stat ships so spreading out the use of SC slots is best. There are scenarios where specializing a corvette in warp range only or damage only so in those cases you might want a special SC slot layout but I think that would only really be important in abandoned mode. For maximizing a corvette as an all around excellent ship you don't want to spend more than two sc slots on any one tech. IMO the best focus is 2 in main damage weapon, 1 for main shield tech, and 1 for a hyperdrive module.
id keep going until atleast a 3+1 or all of them connected
shields are irrelevant
Not true at all. Shields mater quite a lot in combat and the more you have the longer they last. You can refill them but that costs resources an if you ignore shields they get shredded quite fast. Even if you have great damage shields matter when you fight swarms of enemy ships.
why would you have an s class corvette without a bit of sodium?
sodium is one of the easiest stuff to get
and theres no point in even recharging shield when phase beam does 600k dps
I have sodium and stacks of shield batteries but that's a distraction I don't want in combat. And the phase beam is broken...that will not last, HG are almost certainly going to fix it. Might as well replace it now because you'll have to do it later.
apparently, you cant add a stair to the thunderclass landing bay, there's metal airlock door thingy that blocks the stair leading down to it 😓
@terse kestrel ^
and you dont know how shield upgrade reduction works
its a curve not a line
The sides of my corvette are basically a two (long) habs stacked atop each other. What's a good decoration other than windows that I cat put on the side to make it look less blocky? I currently have an Arcadia Wing module offset into the center. Is there anything better?
I am not going to ignore shields. And the single best stat bonus corvettes have is shield bonus of up to +125%...that absolutely merits spending one SC slot to further reinforce. I have seen a million bad arguments for ignoring shields, it is nothing but a bad argument.
i think you might be right
thats a whole 2%
Oh that's what you were trying to do.
If you want that then your Thunderbird Bay has to be at a 90° angle.
I think it's a matter of taste. I spent my SC slots on maneuverability.
what
exactly, you cant get shot if your behind them
Ok in that list of videos there's the tutorial of how to build a circle.
Near the end they show you how to take a ladder into a Thunderbird Bay. But it can only happen if it's at 90°
That's why you don't supercharge garbage tech. For shields modules don't gain a lot, but X class have +38% without being supercharged and the main shield tech gains more by being supercharged...if you supercharge crap tech that's your fault and your total inability to understand how upgrading ships works.
The 90° trick is also on that list
i upgrades my 38% x class and it went to 45%
No shield tech except main shield on mine
Shields are not even a thought when using phase beams
That's 7% but the main shield tech gains more.
the 125% youre talking about is more like 20%, the curve for shields is more harsh than controller input
Can't remember the last time my ship Shields dropped in this game. It's been a long long time. I feel it's just wasting slots because the enemies you face are so weak.
I don't even put weapons on supercharged. Makes them too OP. I already one shot ships without any supercharged weapons.
Seems like a bad engine. You should look at others and those that have two rotations pay attention because they'll have different stats in both positions. You should not have a +2% maneuverability engine.
and hello games wont fix the phase beam issue, if they were to fix it the phase beams would just not shoot beams
I think it's 50/50
Look if you want to min/max and Chase the highest numbers possible feel free. But you don't have to dump on everybody else because they're not doing that.
Min/maxing is very niche but yet the people who do it are extremely passionate. And demand other people play the way they play
Let people play the way they want to play. Number chasing is not the game
Form > Function
This game is all about playing how you want. And at no point is it too difficult that you're required to follow some sort of meta somebody posted on Reddit
This game has no meta and chasing it is a waste of time
Exactly. I'd rather have something I build that looks how I wanted to look rather than following somebody else's guide based on how they think I should be playing my game
This is not true at all and again you failing to understand how the game works. Fighters cap at around 360 or so shields without SC slots...corvettes can easily pass 500 shields without SC slots. And fighters have a shield bonus of up to +38%...that difference is hell of a lot more than 20%.
And then to tell people they just "don't understand the game" because they're not playing it the way you want them to play it...... That's so toxic.
I'd argue people who take it so seriously are the ones who don't understand what the game is about. 😂
That's why I build massive cruisers. They're just so awe-inspiring despite being slow as hell and huge targets.
It's an arcade flyer. A chill builder. A shenanigan spaghetti code flavor text sandbox game.
Not that serious.
Dude came at me, not the other way around. He's the one that started talking about how shields are useless so yes...he does not understand the game.
Shields are useless depending on your kit
Like if you're rolling phase beams on your Corvette you don't need to worry about shield
@terse kestrel I sent you a dm regarding what I’m building
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Again, I will repeat this: he. came. at. me. to. tell. me. shields. are. useless. Did you get that?
They made ships so powerful they negated the need to worry about shields.
Shields.are useless
Show me.on this video where shields are important
Unless you're doing permadeath or something that scales the difficulty up
I mean I don't even think I got shot once in that whole video
So now you are doing what you were just literally telling me not to do? Who's toxic?
I'm not telling you you shouldn't be using shields. I'm not telling you that you don't understand the game. I not telling you you are wrong.
My opinion is that Shields are useless
But I'm not forcing my opinion on you
Blocked. This game is too chill for this level of toxicity
thats the most creative way ive seen someone use propeller
Chonky boy is chonky
Bro...you just said shields are useless. That's A) a flat out lie and B) you still fail to understand my point, just because I can afford to have a weakness...why would I? That's bad ship design.
id hit my head every time i fly the ship
Golf class and minivettes are the best vettes
what is golf class?
Someone said it looks like somebody stepped on an RC car 😭
Its still preety
Just the essentials
Golf is bare bones
That's the same one as above just without any hull plating or propellers
Minivettes are cool
Love that side shot. Guts exposed
im gonna try to make this ship (that i have already made) alot more angular and futurustic with floating wings
I will repeat: bad. ship. design. Just because you can afford to have a weakness you can overcome with weapons why would you not have BOTH great weapons and great shields? The game is constantly evolving...who knows what HG will add next? Larger swarms of enemies or stronger enemies, etc. could all flip the game on its head overnight and where before you could afford to ignore shields suddenly that could be a luxury you can lose. It is always always always best to be prepared for the worst.
Next update: Corvette doors.
the discussion has already ended broski
Just making sure I get my point across.
That's a really nice ship but I don't know where the hab modules would go...it's all thin parts. I don't think anything close to it would work with the current parts we have.
i can show you a recreation of the ship i made, it fits 3 habs
Looks good. I wouldn't say it looks close to the on in the picture but it's a nice looking corvette.
thats just the angle, from the top it looks more like in the picture
Nice. Must have been hard getting those angels
Isn't that the Shrike? 
I dont get what the fuss is all about the Aeron shield is one of the best cosmetic items for the Corvette there is
Those wings though......
The only problem is they just don't blend well with the normal Corvette parts. I wish they would have taken more care into making them more usable with the parts we already had
yea you gotta really work the offsets and they can be pretty in certain spots
loved how these tail lights came out with them
Only time I was able to blend them properly was this build
Mostly Atlas parts with just a little bit of regular parts
i really like that one aha
That looks like a car out of cyberpunk
looks like a spider that weaves a web of lasers
Aeron shield parts look amazing. Kinda wish I could use them on my corvette, but for my main save file their shield bonus is too low. But if they have a better seed on your save, absolutely use them...they look great.
i wanted to make a Vette Vette but the front ended up like a Ford Mustang 😅
Looks good
yessir
From that angle it looks like a turtle to me lol.
I have a couple of federation ships, one of them is made with iconic layout of federation ships in star trek, another one is heavily reference with Akira, Alita and Steamrunner class 
they seem commensurate with the other modules. i always max out the slots with storage augs if im prepping a vette for combat anyway so everything gets s/X modules including shields, but they are pretty much an afterthought with how fast i melt swarms
only there for cosmetic purposes really
my next project a ship with the shape of the shrike, hull of a galaxy class and floating wings of the discovery a
I have maxed X modules too but I don't treat anything as an afterthought. And I often re-evaluate things several times after completion looking at where I could squeeze more performance.
ideas on how to fill these 2 things?
my bet and hope is that HG is going to add much heavier enemies so the shields will come into play and the phase beam wont be so ungodly OP anymore
and ofc new rewards
for the top part a round engine cover and the back part maybe an ambassador engine
uhm
tzhe engine cover is a bit too big
the shorter one
good idea with like engines in the back tho
i mean it technically covers it
but the shape is messed up
I don't have NMS open but for the top part the cover that has the long jutting part and the caution tape painting on it
Phase beam is definitely getting fixed at some point. I would replace it now because you'll almost certainly have to replace it later so better to plan and line up all the modules and tech for a different weapon like the infra-knife now.
i guess thats the issue when having your habs at the part of the ship thats thin
this ship has no habs
im a glass is half full guy i think theyre prepping to add in some epic space battles
Built before they patched the tech removal glitch?
no i just clipped it in the back
the forced hab and entry way and reactor are all here somewhere
Tbh I think their focus is corvette and terrain generation. Specifically water, flowing rivers and water physics.
It's all to prep for Light No Fire
that still works, it wasnt patched
no, it unloads ur ship if u try to build from a seperate section
u can only get rid of those via save edit now
still works
They took that out with 3.12. If it came back that's great but there was a point where it was cut off
it still works
has always worked
I wish they'd bring back the base wiring glitch
its outdated, im gonnas how u what happens
it works right now
try it
with the exact steps mentioned
so
go to other landing area
no it unloads what?
tf am i doing wrong, show me a vid rq
go to the landing area, click buy parts, right click and make a new corvette
yea but the original method never involved u opening the sho pfirst
You're talking about the separation glitch. And yes that still works.
I was talking about the glitch we used to remove essential Tech to bypass the errors in building. Such as no habs and no landing gears. That was patched.
fun
no hes lowkey right rn
that still works
you can do anything
except add parts
There was a time where we could take the essential Tech out of our tech lots and off the ship. Like Moog has the cockpit and access ramp with nothing else
that still works
WE KNOW
@terse kestrel im sending a video
one sec
here is before method (doesnt work) and new method
it doesnt load
fuck
TLDR
it doesnt let me remove them from tech slots wdym
ima make a graphic one sec
If I had to guess that's an intended patch so people can no longer glitch corvettes by building on multiple pads simultaneously.
not those, the corvette parts required to apply are removable
well yea. i think Zarkan meant even the essential ones were removable
There was a point between 3.12 and now where that didn't work. Many of the creators took their videos down for it because of that.
I mean if it didn't go away for a little bit so many people wouldn't be surprised that still works
You can spawn them back by loading the store first, then making a new corvette
We went between 3.12 to 3.16 within like 3 weeks. It's not like it was a time span of several months
Then just delete the parts from the 2nd port
I already deleted parts from my corvettes this last few days, so I'm 100% sure it works
@terse kestrel
still works
u right click out of the shop
then build a new corvette
I know exactly how to do it. All I'm saying is there was a brief period where we were cut off from doing this.
oh
fair enough
still good tutorial ig
no use fixing this one as its SO FUCKING SPECIFIC
Yeah it broke on the release of Breach

