#nms-corvette-discussion
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Didn't know that could be a thing. I figured too many Corvettes in one area would just disappear
Or desync like freighter bases
There's probably some kind of limit to it. 24 or 32 maybe
Like, half the parts would be there while the others don't exist or something
Similar to how many people can be in an Anomaly instance at once
True but Corvettes don't typically load completely in the anomaly. At least for me
I see floating parts all the time, lol
Yeah. I think part of that is just the nature of the anomaly itself. There are often two corvettes parked on the same pad, but only one visible.
Apparently corvette adjacency and tech slot permanence is more bugged than I thought. Earlier I had a setup that was giving 2147 maneuverability. I just went to add a completely unrelated piece of tech and noticed it was suddenly 1590. I noticed a couple things out of place, so I checked my earlier screenshot and put everything back where it should be. Suddenly that was only giving 1573. I then put stuff back to where it was at least giving 1590 before and it's still maxing at 1573. I literally did nothing, but the game decided my stuff needed to be rearranged, then nerfed the adjacency. Lol
This is due to tech reshuffle when summoning a Corvette after using another ship for a while. When this happens your boosters will also shuffle their order of stat tier. Causing you to either gain or lose manueverability depending on how they fall
When you put a booster on you are no only capped at 3 that improve stats but they also have a scaling loss of stats. So if you have 3 boosters that give 10% only one will get that 10%. The others will give like 7% and 4%.
When you got multiple types of boosters those stats can swing wildly based on how they load in on the reshuffle
The weird thing is I haven't used anything but the corvette for some time. I saved and quit right after achieving that high maneuverability, then came back into game, did some stuff, found some weapon upgrades at a station, and this had happened.
The vette was never not my active ship in the interim
I did manage to push it back to 1591. Just missing that extra 550 maneuverability now. Maybe that was the bug...
Breach redux can't come fast enough
Me too
it was just here 😭
oh breach is here? Turn off Multiplayer! turn off Multiplayer!
I know. I had been away from the game for a couple years (just too busy with IRL) Came back literally days after it ended. Expeditions weren't even a thing when I stopped playing, so I didn't even know I was missing anything. Lol
ohhh rip
Man, I really wish we have the Shuttle cockpit for corvettes
I like the tiny cooling fan and square frame's vibes
Maybe the Hauler cockpits as well
Did anyone built the red dragon yet?
Mid overhaul >< is upgrading to S class enough to raise the potential? Or do I need to use different parts? <<
Going to S class does give a lot more potential, but the corvette engines do vary a lot in what they can do as well.
Hello again everyone so I just successfully built a star destroyer, did a little modding on PC and now for some reason my restore point and auto save is corrupted beyond repair, is there any way to choose an earlier save like I used to be able to before the last 3 or whatever updates
Thank you ❤️ will continue to tinker
Is there any way to restore my data by loading a previous save? I have about 4 and 1/2 years on this save if I lose it I'm going to lose four and a half years of progress
That's a tough one. You might want to put this in #nms-modding. The folks there are the sort of geeks that might be able to help. lol
Unfortunately I'm about as computer literate as my dog.
F*** this goddamn worthless piece of mother f****** b******* excuse for a f****** b******* game
If you did some modding, you can't exactly place all the blame on the game. That's the risk you take.
I don't even mod and I still do a backup just because. Games are wonky enough on their own.
Bro, you modded the game, considering what happened, most likely with outdated mods or not properly applied mods, the you get angry at the game?
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This reminds me of an A wing
An AAAAA wing maybe
Nope. My yacht is uglier.
I'll have to take another stab at that after I finish this monster of a cruiser. I'm putting more planning and thought into it than my other large designs. If everything goes according to plan, the interior should be pretty impressive.
HMS We Have A Squid Ship at Home
reverse squid ship
I think this is lowest fishing platform i can build without glitches, but maybe someone have idea how to build even lower? It feels much more smooth to fish near water. Platform as part of the corvette perfectly keeps fisherman safe in any weather and storms 😎
That looks super cute
Eh, it doesn't look that ugly even though the aero has seen better days
How is that ugly? That looks awesome man
It's so bulky and not as smooth as I wanted.
You know, I kinda wish we could put more than one cockpit on ships
Thievery
what would that do tho
also I think you can with glitches/mods but only one is usable
Big ships just look and behave like that irl
Starship troopers intensifies
"We are in this big giant bubble called outer space in which we have an entire three-dimensional environment that we can move and pivot in..... But let's line up elbow to ahole so we start banging into each other as soon as we hit the thrusters"
My goals are beyond your understanding
all a matter of perspective my friend
Perhaps they are not even goals
But seriously, sometimes I enter my corvette from the front and sometimes from the back, I would find another cockpit useful to avoid having to walk from one side to another (it's a big corvette)
And also... you know... for the look
true...
Anyway, totally unrelated, but I'm considering designing a Corvette with a big garden and ruins on top
Still not sure what kind of starting shape I should give it tho.
Feels like it should have something on the front to keep it at least somewhat aerodynamic
Althought... if it's bulky enough, maybe I won't have to think about this...
Could always go with some sort of drop ship design. With easy access to the exterior of your ship and teleporter control from your access Bay.
Huh... how is there a hole in your corvette like that?
The ones on the side
#nms-corvette-discussion message
Look at the video open habs/dropships. That will get you the open Corvette sides. 1 minute into the video. Super simple
If you combine that with the offset trick and pull your Corvette half a space closer to the access ramp it gives you teleport control directly when you stand up out of your seat
Oh, it's a glitch?
Yes and no. I don't consider many of these glitches because all we're doing is moving a snap point from one spot to another. Manipulating pre-existing snap points.
Glitch building is forcing a snap point where there isn't one. Or increasing the size or placement of it
some just use the entryway
Rotating the hab can be considered a glitch. We're using a ladder to spin the hab in a direction it's not meant to be. But offsetting it is just moving the snap point around.
theres a fishing pod / fishing dock you can build and deploy for the same reasons u trying to do that
I know, but with corvette just more fun.
would you consider offsetting and then overlapping a glitch build?
u have water jets to land on the water with
i just fish out my back door or off of a wing
still keeps me safe
and how about temporarily building a hab, attaching something above it, and then removing the hab and replacing it with a landing bay?
i started to fish from open hatch, then put couple floors and then made this low setup, and it's a bit punk
well you could do that. but uness u have the Vet landing pad mod it wont matter.. cant land on it with vette
but u could stand on it for sure
wait, how low corvette can hover over water without water jets?
pretty low
almost the same to be honest
they need to fix it
corvette weather landed or not still doesnt sit on water
thank you! that's an interesting idea to try 🙂
Does anyone have any cool corvette naming ideas?
lets see the vette
show it
mine is Supposive Reality XVIII
Nightsky Starwalker
can we see another angle.. thats not a very good angle to see what it looks like from
try front or over head looking down
That's the only picture I have of it, but I'll see if I can send another, or a video. So far, it's named The Colossus.
Starcoast Defender
lol i already have a ship named Collosis lol
What about The Venator?
Heavens Gate
Also cars has pretty good names for starships - like Voyager
I guess it's a popular name. 🤣
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dont post no more images , your gonna get in trouble
send them to corvette photo chanell
sorry
na its a bot.. just doing its job
I did manage to improve most of the stats, but it took more than just swapping around a few tech. Upgraded class twice, added a fair amount of storage and additional tech. Now I'd consider it respectable. Effective maneuverability is capped at 2700 is my understanding so I can live with this result. A few suspicious tech Upgrades and I'm there
easy way would be to send it in a DM to who's asking and share a montage in the Image Share chat channel as well
How'd you get your maneuverability that high? My highest is 1588.
dumping all those Pulse drive upgrades on it
Listened to someone wiser. Scroll up to conversation to see recommendations
and putting the Main engine in a super charged slot with all the others stacked around it
That's what I do, I might need some
upgrades.
well u need to play with the arrangments
That's also what I do.
i found how they are stacked makes 100% difference.
Really?
just cause they light up or glow doesnt mean crap really
Any recommendations?
With it's single unit footprint it's become really useful now.
yup. i recommend placing the main unit, gun, drive, engine, etc, in a super charged slot
then pace the highest stat upgrades on each side against it.. in the 4 slots around it.. then place 2nd tier stats upgrades in with those.. playing with the placement while you watch the stats increase/descrease for best results
all mods are not equal
not all S class are equal
I forgot which one but you can use the figurines that you get from quicksilver along with the starship trails
none of htem are.. so alwasy be on the look out for higher stat ones.. and swithch them out ..
3 sc in pulse arrangement
X class mods can be anything from a C class to a higher then S class stat mod.. so be careful with those..
Checking always Checking
in other words , do not remove a S class for a X class unless your positive it has better stats then the S you are replacing
Not really. Unless it's meant to delete when the part it's snap to disappears or is taken away and we're forcing that not to happen then I would consider it so.
doing it in this manner will alwasy give yo uthe highest potential for whatever you have at the time
and always be checking the vendors at space stations for S class upgrades, or Pirate station for suspicious Tech and Arms packets.. buy all u can
probably offsets
certain half block desfusers may allow u to snap one on it
what ones r half block
if turned in the right direction.. prolly backwards if i had my guess which will probaly not allow u to snap it to anything..the small 1/4 round ones
speedburd?
look like shoe molding if you know what that is
like the molding around the edge of your baseboads in your house
speedburd
there are a few others like the fuel cover i think
looks like a quater of a bullet
and a few others but that speed bird is what i was thinking of yes
fi you can get it to snap with the flat side faceing backwards, it should allow a engine to snap to it
i can’t place it backwards
Force a hab into the Blue square position. Attach your booster to where the red box is at the end of the hab.
When you delete the hab put some sort of domed casing or other short part in the green area. That will close off that space and connect your booster back to your ship
yeh idk man, maybe now something will fill that space and mesh into the ship if the jets are where u need them now
You can use a radiator casing. Or place a heavy linkage.
how do yall get your manuverabilty stat so high
By doing it. I use adjacency and pulse engine upgrades.
how do you get up to S-Class?
really hope they add planetary probe to the corvettes man id never leave mine
The place where you scrap legacy ships, you can use it to upgrade your corvette to S-Class.
Nice.
aka to get S-Rank I need fifty billion nanites
sourcing nanites is annoying
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Once you've unlocked outlaw stations and have access to pirates it's much easier.
Purchase the tech and weapon packets for units from the vendor in the back of the station. Open those up for x-class Tech and then sell what you don't need to the tech vendor in the same station for nanites
Easiest way to convert units to nanites
spend 85,000 nanites at the terminal at the back of the station
is that the "Under a rebel star" quest?
Yes
beauty, I've already got that quest on my panel
I've seen that 2700 claim before but it just isn't true. Maneouvrability keeps scaling at least beyond 6000. I should know since I've been testing my speed and turning rate as I keep improving my own ship. Here's a picture of my tech inventory with the agility techs circled
That's insane. You've got some nice stats on that ship.
Nice, helps that you have 3 sc in a line
Suspicious tech too i see. Gotta get a couple
Another easily missed part is the photonix core. Though you may not have easy access to it
By the way, you can press this button to show the whole tech inventory at once
What's with all the rumors lately about Corvette maneuverability and warp drive being so low?
I know. But I'm just specifically focusing on pulse drive Tech and warp drive Tech.
Everything in the bottom is weaponry, landing gear and scan Tech
Probably just something getting repeated on reddit. Someone says the highest they've gotten is 2700, the next person interprets that as the highest you can get and replies to another person that there's no use trying. 🙂
100%
2700 is a perfectly reasonable "highest" number to get if you don't know how adjacency works and don't know about polo, so that's probably how it started
this thing is legendary lmfao
Somebody gets upvote for wrong information and everybody starts repeating it just so that they can get those upvotes
i finally found a decent build i like and now im trying to work on the stats
might have to steal that photo 😛
Huh
Expedition reward
ohhh
Gives an extra 11% maneuverability. Not a big deal considering you can get over near or over 5K without it
You can just pull it out of your Starborn Runner if you have one
That's true, it's hardly the biggest buff you can get, but it does help if you can spare the space
And maneuverability should be gauged with the size of your craft. The game does take into account the size of your ship and your maneuverability is affected by it
A 1 hab minivette at 3500 maneuverability will turn quicker than a big long Corvette at 4500 maneuverability
So if you have a wide and short profile Corvette you really don't need to spike your maneuverability. It's only for the big ones where it's necessary.
My ship is quite compact and I enjoy my high agility!
my ship is a moderate size but id love for it to be a bit more agile
Another thing I seem to be missing are those figurines. What are they?
Bobbleheads from the Quicksilver vendor
They add maneuverability?
There's a bunch of them, but the Polo figurine is what helps maneouvrability. However it mostly does so through adjacency. https://nomanssky.fandom.com/wiki/Polo_Figurine
Apollo adds 8 damage to ship weapons
Artemis adds +5% boost speed
Atlas adds +50 lightyear hyperdrive range
Nada reduces launch fuel cost by 10%
Null adds +0.5% shield strength.
Polo provides a +5% maneuverability bonus and has an adjacency bonus with Artemis.
And ship trails work as adjacency boosters for Polo
Hmm, need more slots.
Artemis gets adjacency boost from trails too
I only have one weapon on my corvette so I can fit in all the other techs, so that's a downside.
The tech inventory is big enough that you can fit in everything you need, but not necessarily everything you want. 🙂
yeah, it's a compromise 🙂
that they don't actually show it, from what I recall, is kinda annoying
Get rid of my phase beam, try adding in another reactor. Without messing with the look.
Thanks for all the help
Bobbleheads, who knew 🧐
Wait. Those actually give you buffs? 😯
yeah you guys are wizards lol
How do you get it?
How did you not know that? 😭
Just saw the prices, got some work to do.😒
They don't show up in your actual stat numbers. But they do boost you
I put in the Atlas figurine into my sentinel ship, like, a year+ ago. I never looked at them after that. 🤣
I mean if you're feeling cheesy there is a way to manipulate your Quicksilver purchases to where they don't cost you anything
This space station very Joker-ish lol
WE LIVE IN A SPACE SOCIETY!
tell me more....
||If you purchase something from the Quicksilver vendor and then reload your restore point you will spawn back at your ship. With all of your Quicksilver back in your inventory. But when you go back to the Quicksilver vendor all the items you purchased will be available for claim||
Really? Interesting....
It happens like this because when you purchase something at the Quicksilver vendor you unlock it for your entire account. Across any save you create.
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I'd still need to accumulate some more QS... but that's an interesting piece of knowledge.
Yeah, that's really cool.
I like it because it takes the pressure out of expeditions. You're doing it for free items and new things for your main save. But you're not stressing over doing every last little thing to maximize Quicksilver
I wouldn't use the ||exploit|| if they just made the expeditions something you can just do on your own free time whenever you want to get the rewards, instead of locking them in a rotation that might take years to get the one you want
I imagine they will do that at some point in the future. One final thing before they end routine updates and just focus on events and support
Easy access to any previous expedition
Hopefully
Removed the Phase Beam and added two reactors. Now for some suspicious tech.
Adjacency isn't just about making sure everything is adjacent to something else. You'll want to ensure your best modules are adjacent to as many other modules as you can. Having S- and X-class modules on the edges is quite wasteful
It looks like their supercharged slots are on the edges. Much easier to do what you're suggesting if your SC slots are all clumped together in a square. So you can have your supporting Tech on the outside.
I only see one supercharged slot being used that way, but I might not be looking closely enough. Also, I see some core modules are in the middle of clusters. As far as I know, the only core modules that have stats boosted by adjacency are weapons. Other core modules don't really benefit from adjacency so they can be used on the edges to boost modules that matter.
Another thing of note is that while hyperspace and landing modules might have a weirdly similar adjacency color, they do not provide adjacency to eachother
Are there X and 2s class modules are supercharged. Two on the top and the corners and one in the middle on the bottom. So they wouldn't be able to wrap it so easily around those.
And core pulse modules and boosters do affect adjacency. Since it's based on a cumulative stat increase per how many modules are adjacent they add to that cumulative factor.
It feels like we might be looking at different pictures but setting that aside. The core modules affect adjacency but they do not benefit (much?) from it. So they should be put on the edges of clusters to buff modules that do benefit it
The three supercharged slots for pulse driver on the outside. Not the inside. That's what I was referencing
I understand what you're saying, I just don't see any sign that they're supercharged
The X and 2 S Tech are purple. That means they're supercharged
Oh! I learned something new. I thought supercharging was only visible on the border
Their other supercharged slot is in there Warp modules. You can see a purple one in there too
You know, the whole flashing slowly thing
But when it comes to adjacency it doesn't matter what the module is or what it does. Just it being adjacent to similar tech provides a multiplying bonus. And that bonus is cumulative based on the number of tech modules. Not the power of the tech module order it's own stats
These aren't the actual numbers but
2 Tech modules adjacent would give 10%. Three would give 15%. Four would give 20%. Like that. So just having adjacent Tech modules gives you the same bonus no matter what module it is
I really don't think that's how it works. I very much doubt there is any sort of accumulated adjacency. Each adjacency buffs only the specific modules involved
If your claim was true, it would be very easy to see by just swapping the location of two adjacent modules in a cluster and get the same stats. But you do not.
That's why the location of supercharged slots is so important and why there's hundreds of reddit posts about finding things with clustered supercharged slots in specific configurations
Well there's still the factor of what two pieces of tech are next to each other and how they boost off of each other based on their own stats. Multiplied by the adjacency bonus you are getting.
But that in and of itself is a much smaller difference
That just isn't true. Anyone can test it on their own to verify that claim to find it false
Here you can see the difference in maneuverability when the weakest booster is in its prime adjacency position, broken from adjacency completely and then replaced an adjacency but out of prime position
The loss from breaking out of adjacency is much greater than just keeping it connected to whatever Tech you can.
I really don't see the point in arguing about this given how easy it is to test for yourself. Even your own screenshots are proving you wrong with massive changes in maneouvrability
You said that there was not accumulated adjacency bonuses. But there are. Based on how many are in the chain regardless of their position. Prime position does matter but the effects are still cumulative whether it's in prime position or not.
You should look at your own screenshots
That's all I was pointing out. That even if it's not in prime position you are still getting a good adjacency bonus off the tech. Prime position is not absolutely required
I get what you're saying. But few people worry much about absolute min/maxing. Chasing The highest potential number.
I just assume that if someone shows up here and asks about how to improve their numbers, they actually want to improve their numbers
Afternoon, all. I am hoping someone here can describe the method of achieving a build with a pointed nose? How do I get the Aerofoil parts to centerline?
Have you figured out how to do half-tile offsets yet? If not, this video might help. There are also other useful videos in the pinned comments: https://www.youtube.com/watch?v=OviTjOwAfp8
Learn the Offset Building techniques for Corvettes in No Man’s Sky Voyagers!
These methods are a must-have in your builder’s toolbox, giving you the control to move corvette modules in ways the default snap points don’t allow.
This is a technique-only guide — no finished ships, just clear explanations of how offsets work, so you can ap...
I can’t always recreate it, but I found that the zenith reactors can stack on the half up and half forward axis
Check out the videos. Most probably use rockhopper propellers and trim pieces to do half-tile offsets, it's pretty quick and easy
You’re a real one for this. TY
WIP
I can't not build a Corvette without a quick drop out function anymore. It's too convenient not to use
More than 2 seconds to the exit is too damn far...
oh wow your character looks a lot like mine actually
fr tho
Hey guys just wanted to share my corvette design with everyone. I recently got back into NMS it’s been fun doing solo stuff, but would love to explore with others.
ooo i love it
nice, like retrofuturistic concept car
Nice curves on that. Good lines
Like a Fallout Universe space cruiser design
I don't like ambassador thrusters, but they've used fine here.
Yeah
Very neat design
anyone got corvette parts? im pretty new and i still have the basic ship
Holy jeez! That's awesome!
||Now this is podracing||
lol ig this works for some reason
Bro, how are you going to get in that way?
Thanks for the love guys, I built a bigger version for crew of 6
Just so you're aware all of us with a bunch of big Corvettes don't run around farming all the pieces. We just turn on free crafting and build what we want.
The real grind of Corvettes comes from the nanites and units for upgrading their levels and slots. So if you don't want to also grind for all the aesthetic pieces to build with just turn on free crafting .
I view it as grinding and looting for skins. Because that's pretty much what most Corvette parts are. I don't like to grind for skins if I don't have to.
Oh ok, thanks
I farm or trade for my parts, but I also don't have desire to make a mega-corvette
point being @hoary agate corvettes are no longer worth it 🙁 my beautiful f-22 is now gone...like i said it took 2 hours to build due to there being so many freaking glitches and bugs used to build it
For me they never was. To buggy and i dont need worse ver of freighter
But pls report the bug when u can
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Can your freighter or legacy ship do this?
That's a strong argument for corvettes for me. Landing ship animations may look cool but they often take too long. Or the terrain takes too long to load.
If we could rob banks I'd be in and out before an exotic ball could land proper 😂
I like traditional landing more
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ah....it wont do much much a good 🙁 its best if i just let this go as hard as it may be. sure i could report it but it wont bring back my ship, my current save has overrided the old one. im just going to sit back and take it and use regular ship for now on i guess if i decide to play the game more
Almost accidentally deleted one of my ships while trying to figure out how to import another ship design and overwrite it. Then in my panic, I almost deleted/lost 90% of my other ships. Guess this jew design will be number 6 in the list instead of number one.
Used what I learned today to reshape an old favorite. Offset can hardly be called a glitch when it’s easy as shit to do! Chat- did I cook?
Damn that's beautiful
Thank you, Z!
I'm finishing the latest Eclipse-Class cruiser design. Few more tweaks in the base builder and it'll be mostly completed.
Then comes the interior...
Damm
Gorgeous!
my first corvette! Just got into this game like a month ago and i'm addicted. corvette building is my favorite
Can we see the inside? 👀
its awesome looking...hopefully your game dosent glitch and delete it
That's a thing? 😅
You cooked a feast. That corvette is really cool!
clearly you missed what i posted earlier. 🙁
dear god you guys are good at this
Start messing around with zenith reactors. They unlocked a lot of what you see in my pics, especially thee centerline of the fuselage.
You can also go ham using habs to stack on halves.
Ha! It’s a microbuild- cockpit, walkway and ramp- the only things in the hab walkway are a mission computer and a refiner. No frills.
Only difference in the rebuild is a different cockpit.
That looks nice
Shoooo, u can build your own spaceship???
theyre great for creating curves like that, not so much as standalone thrusters though i agree
was able to make the roof on this out of 2 pieces and have more parts to work with
i will consider that, thanks for the tips g
yues
yea idk if its fair to call offset, 90 degree turns or even verticals actual "glitches" . my pet theory is these are all just easter eggs XD
btw i would design a corvette in creative then make it in standard mode so you don't waste gear for a mediocre design that you could improve (oh and its just easier to deal with)
im a big fan of the tasteful use of base parts like that to augment the functional look
I see
I'll put that a bit below my list. For now, probably getting a decent spacecraft will suffice
When are player mounted corvette turrets gonna be a thing
Or corvette repairs that crew members need to do
i wouldn't hold your breath on that 2nd one
oh my god i wish we had actual boats (the nautilition is ok ig) but y'know...
all it would take is an amphibious module for corvettes
oh my god yes
people could finally satiate their desire to build a warship. (thats prob just me but regardless...)
I've had this thought, though the more I kick it around, the more I realize that the technical + legitimate usability aspects of such things is probably more resource intensive than is worth the effort. Imagine trying to aim a turret while the corvette is constantly maneuvering to bring main weapons to bear on something. You'd get a couple seconds where you might actually even see a potential target in an entire battle. It'd probably end up being a "try not to puke" challenge. I could see a sort of automated or NPC crew-controlled "point defense" turret system being a thing. Something that just sprays mini-photon shots around to try to wear out the shields of enemies while you're focusing main weapons on a target, but putting players in such a thing would likely just not work.
Better to just introduce pilotable frigates (or something between a frigate and a freighter) that can barely maneuver and are covered in various sized weapons, which would itself entail a monumental effort spanning years to make work. At that point you're just copying the new capital ships in Star Citizen. NMS just doesn't have the budget for such a thing, and the player base (while many would happily pay 10 bucks for major updates if HG let us) would laugh at the concept of funding the required budget and staff expansion by paying 5 grand for a single mid-range ship.
well, that would give freighters a purpose, no?
True, but even that would be a massive overhaul
Making the things flyable instead of just a massive base in space would probably be a headache all its own, especially given the "only one player freighter can be visible at once" limitation
might land this on the water and dream of what could be 😭
Not that I don't think the concept is awesome. I just don't have 20 million dollars to donate to the idea
SC still is wonky as heck, and it's had nearly a BILLION dollars thrown at it. I'm sure HG could conceivably do it, but money is, in this case, an object bigger than a gas giant. Every single active player would have to throw thousands of dollars at expanding HGs team, facilities, and equipment.
Frankly the existence of corvettes as they stand is mind-boggling
Though do keep in mind that vettes are themselves just a testing platform for Light No Fire. There could be some insane stuff coming down the pipe, as HG and miracles seem to be getting more and more closely associated.
Hmmm...anybody have Elon's email? I have a proposal for him. lol
To be fair, idk If Space Battleship Yamato would handle water any better (I'm not well versed in the series)
look at this beast i found in the anomaly
Is this what they mean by a Corvette dock?
I'm pretty sure g
Mark Twain would be proud
Oooo! I love this one! A+!
Yo
Whoever Traveller-344 is
How much time is on your hands?!
Bro made a massive dragon with the expedition pieces
Posting this here again, if anyone likes a Star Wars style heavy transport ship
i cant get any good pics of Tatsu.
ships piling up at Jim Bob's scrap yard
Nice delta class Jedi interceptor
ty sir
We all need a Yamato in our fleet
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I may do a build that looks like a ship lol
Shame there aren’t any 3 barrel turrets
nice corvette
What piece are you using to connect the thrusters to the body? I love the metal bars on the roof, but can't seem to recreate that visual myself
Looks like scaffolding
There are a couple of those parts
Yeah maybe, but if it is it looks like he definetly did some layering to get that visual
You can offset parts using a couple
Small vents and a couple others will let you shift a hab a half space up down left or right
The big open rockhopper, when placed only on the opposite side of its initial placement on a habs will let you shift it forwards or backward a half move
looks like a Pelta class but without the folding wings i like it
I made a Pelta awhile ago :D ended up turning it into an Arquitens cuz it didn’t look the best to me lol
not totally scraped then lol
im impressed someone actually tried to make a pelta class lol this is such a forgotten ship
It’s actually a pretty easy build for that one
how about the wings tho?
It’s not very complex
Wasn’t too hard, they can’t move though so you have to pick back facing or sideways
I didn’t do them perfectly but I just thought of a way to do it better
Would require some glitch building though
I build the front part of a Nebulon B, but couldn’t finish the engine section due to space lol.
can you have more than 1 corvette, or you guys just scrap it everytime?
yeah honestly i aint farming that much pieces lmao
So if you don’t turn it into something else, you can only get rid of it by trading it to a NPC
You can change the settings if you want to free building which lets you build with infinite parts
when the corvette update droped i farmed a bit and i made all my ship with this pieces, even the upgrade i do rn i just trade the old pieces but ive gone months without actually farming them
Just troll a scrap planet for awhile and you can trade them for other parts if they’re not what you want at the corvettes terminal
Oh if you didn’t know you can also change the number of pieces you’re trading for
plus my ship is already good enought for me
Up to 30/go
Ill try to see if i can get a picture
here
for some reasons they dont save if i take them normally
or in a folder i cant bother to find
Very round lol
wasnt my intentions but i found myself actually enjoying it and i had no other ideas for the tip of the sideslol
tho the interior is where i placed the most efforts
im on one of the planet you can access with the atlas if you want
Potentially
Nice, looks like the ships from Falling Frontier. Aka modern frigates in space, perfect
I wish we had vertical versions of the Corvette Interiors, or at the very least the ability to rotate them
What do you mean? Like the habs pointing up or down?
You can do that with some glitching.
More or less put on its side
mostly to make a more elegant stairway to the second floor of a corvette
How would having it sideways do that though? lol
Oh right
Unrelated to the whole sideways hab modules, I'd love for more themed modules
More cockpit types would be good
Like a fighter jet style one that’s longer and thinner
Would love modules based on Sentinels or even something more or less based on Star Wars
There are some Atlas corvette modules
No Habitation or Cockpit modules though
Though they were an expedition reward
I wish the colors came in solid colors
Rather having to deal with 2 colors no matter what
Sometimes the color options suck and idk why they’re so limited or lack certain ones
I prefer the whole "Primary Secondary Tertiary Color" system that our own characters have
Like I wanted to make a solid black hauler but I can’t do that because the colors it comes with for the one color options don’t include black
Like why? lol
The video about Corvette colors will help. You can do jet black, hot pink and many other colors not normally part of the Corvette pallet
About to drop my latest progress on my monstrosity as soon as I can actually get to the cockpit. The hab glitch can really make habs... Glitchy.
Working on the interior now, and there's a few cosmetic changes I'll make to the exterior, but my latest iteration of the Eclipse is looking real good.
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the anomaly fps killer 💀
Your system hiding the frames and network connection in the cellar to protect them from the flying DDOS attack.
I suffer so others may not
neat Pelican
Thx
It's my daily flier
It brings me more joy to fly than my other ships for some reason
Smalelr Corvettes are the best. Simply because the more you add to them and the more you do to them the more dice rolls for bugs you're including.
Oh yeah
My bigger ones have their quirks and issues. But my small ones are super smooth and hardly ever suffer problems
It's not the fastest. Like 10 away from 2000 manueverability
the side thrusters have a rockhopper under the support. other than that i think its the arcadia modules flipped upside down
i havent lets see it 🙂
If I have a launch thruster auto charger installed in my corvette, will it recharge while the ship is 'hovering' or is it required to be actually on the ground?
It constantly recharges no matter if you're flying the ship or have it landed.
I think the azimuth reactor also does the same thing
Yeah
Are you talking about the one you can build, or the 'reactor' that recharges? Or both?
Both. It's the same buff. The reactor you can install in your Corvette does come with better boost though. That's really the only difference between the two
I seem to remember the non-corvette ships had to be landed for the auto-charger to work - unless the Devs changed that also
Could this happen just for corvettes?
I think that may be the case. I don't have the reactor for recharging. Just use the regular tech. And I've never seen it waiting to charge until I'm landed.
Welp I'm gonna be logging in soon anyway, I reckon I'll investigate this
That may be an oversight on their part actually. I would think it should be the same on both legacy ships and Corvettes
Have the Devs fixed the 'space rescue' mission failing with corvettes?
My freighter could really use the added storage
oh yeah i did. super clean!
no, youre not an outcast it looks amazing
have u tried offset building?
theres what now
yk the vent pieces
ducting outlet
specifically
you can put it on a hab
delete the hab
then snap another hab onto it somewhere else
and it gets off the normal building grid
.
if you on PC you can use camera mod to remove stuck pieces.
oh nice. which one though? there seems to be multiple
uhhhh let me check
Build cam radiues
You'll have to "fly" around for some time, but you eventually will find the place to glitch through the bounds
iirc, somewhere to the end of the station to the left, if watching from the entry
If you're start modding on PC make sure you start making regular backup saves of your files
ahh i see. yea ive goten actually stuck like that before 😅

I'm only installing mods that are not affecting the gameplay
yea i dont have any this would be my first
With this game's spaghetti code not even the devs know what is affecting what 😂
No Man's Spaghetti
idk if its the case but so far it seems like theyve focused on making the game able to handle glitch builds rather than blocking off the glitch methods which is promising
I use NomNom Save Editor for that, I can go back to most of the auto-saves NMS made or manual saves I made in-game
and of course, I can make backups and saves when I'm not playing
would be cool if they fix the glitches and add them as features
They keep the ones that are fine for us to use and do away with ones that either break our game or affect players around us. Like the method to build vertically with a Corvette in your base was taken away. Because of how unstable it is. But the other vertical method remains.
😊
how long did that take bro
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yea thats the best way. thats why i think they will eventually incorporate those
dude
Bruh
how did you even build smth like that
That’s a mod
what?
Precision said he didn’t use mods
NMS base builder app
That’s a mod
its technically a standalone app not a mod
no shit he used mods lol
but within the universe of modding still i would say, sure
Correct
Its not lol
Dont be dense
I can have ZERO mods installed and can still have this in game
i guess the game itself isnt being modified per se if it can already handle that ship size
so ya
Yea I def dont have any 3rd person view with it either its too giant lol
regardless of modded or not, the creations are still magnificent 
i mean its wild
I do have a mod to increase 3rd person view distance and photo mode boundaries and speed to capture thwse shots
really showcasing what the game engine can do imo
Helps a ton
Yea its not a crazy bad engine they can fix lots of things just have to get on top of it
Would be nice to have auto turrets and mountable turrets
Would make MP amazing
I play X4 foundations too idk if you guys are familiar its single player only but great game they have auto turrets and u can control your own 3rd person cameras as u wish
Could use an on foot overhaul tho
Thank uuuu
If u guys wanna tour in game just lmk
Hangar and bridge
its a good solid foundation to expand on now whereas other space games i played tried to do too much all at once. its not easy to incorporate sandbox into multiplayer with a good storyline and a massive universe where everything has to work everywhere. im impressed so far
Agreed
Im like 50+ hours in
Its 19km long in game so 1:1 canon
The pieces are oversized im at 2300 pieces but I have less than 100 corvette pieces
The bottom piece i did last night took like 2 hours or so lots of layering and using a variety of pieces
are you at least making like subframes to copy and paste for large flat areas and repeated features? or is everything one piece at a time?
i remember the app having such a feature when i played around with it. i cant imagine building something that big that precisely without it
Yea i prefab some pieces into one so it behaves as a singular piece
i remember building one in Robocraft years ago XD its a solid design for protecting core components with useless body pieces
I do have quite a few console players test these builds and they say it runs fine
We were able to take these pics
All 3 ISDs loaded in fine
The devs have shouted out some of these and they actually do have some of them in their corvette roster so best believe we are getting upgrades to be able to preload more pieces and better performance overall
makes sense if the engine is supposed to be able to handle infinitely generated worlds. my bet is all of this gets incorporated over time
i managed to nab an S-class Resurgent class yesterday and theyre already larger than the space stations
NOICE
I'm on Xbox One and just one of those would lag my game out. Usually crashes if I don't reload
i mean you can already build on the outside of the freighter so it would be easy to keep expanding that with more parts i imagine
Freighter is mostly visual assets with some collision points. And it's really not all that solid overall. Which is why it's so easy to fly into them and get stuck
Older consoles yes
yea that is quite annoying. definitely some issues to work out but theres light at the end of the tunnel😅
that seems way too small to be TPt's tho
i dont think his would even fit
Exactly
Lol thats my V2
If that one at a fraction of the size is doing that to other people's games how can one multiple times bigger not do the same?
If u ban it the game should block it from your MP until u get a better system
An individual's system may be able to handle it. But the devs won't expand the build limit until it stops impacting other players around them.
You mentioned u have am xbox one
yea its like the coding for ships in space can handle it but not for when youre on the ground yet
Thats an outdated console.
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And yet you still got a ton of people playing this on the Xbox One and ps4.....
PS4 is outdated too
maybe a special planetary base in every galactic center that you have to do a quest for and you unlock freighter building centered out of that base. a massive airfield type thing
But yet the devs keep improving and updating the game for them.
People with Series S or X have handled bigger builds just fine or a PS5. I have a builder on the team that has made the Death Star , Supremacy and Starkller Base and he builds on laptop then exports to his PS5 plays just fine
I wish this was a feature instead of a glitch tbh
Like Kuat shipyards yea
I'm not saying they don't run fine for the person themselves. Being able to utilize these big ships yourself on consoles is generally fine. But the impact of randomly dropping these on all players in multiplayer situations is not the same.
some persistent war mechanic between the factions with massive battles you can warp your custom fleets into would bring it all together 👀
Once it's loaded up for you it's loaded up. But as soon as you drop it on a bunch of people in multiplayer they then have to wait for it to load. And as we've seen it can take several minutes of low frame rates for them to load
We dont go into the Anomaly with 1:1 size builds over 200m
This is the reason they generally don't allow modded Corvettes in the Corvette showcases. Even though some people bring them.
At least with MP turned on
This one is only 300 pieces and a handful of corvette parts
Kinda wanna make a nice looking Corvette that isn't like, a super-RV like my previous ones (iconically corvettes like the GDS Goonderslatch)
I've tried but mine end up looking like turtles.
play around with an even number of rows
a corvette thats 2,4 or 6 rows wide
hide or blend the offset cockpit into the design
I have this. I've duped it three times now. And keep building new Corvettes off of that platform.
Why?
It's pretty much just a reactor and weapons core. Contains every essential part.
From there I can add whatever hull, wings or other parts to build a new Corvette off of
yea i only build with easy entry cockpits like that now to maximize room for other parts
definitely the way to go
I need to find out how to dupe my new ship so I can put it first in my ship list.
if i have to have at least 1 hab, its more useful to me as a structural part in the design somewhere
Expeditions. Copy your ship into expedition. At some point remove or add one part to it and change its name. It's now classified as a completely new ship
Just make sure your first ship is selected as your current one when you copy it from the expedition terminal in your main save. And overwrite that ship
the waterbug looking one is 🤌🏿
It's the only one that I set up a 360° build template for. And I don't feel like going through that again
It took longer to set up the framework than actually build a ship.
i said that after going through hell to figure out the podracer then i went for a vertical Slave 1 😅
Vertical is another one. That access ramp trick is so annoying to get properly centered. I did that once and I'm good
It doesn't help that the light and the triangle on the roof of the access ramp are slightly to the left of center. Throws you off if you don't compensate
yea the trick is to go a little off center from that lightbulb actually. perfectly center makes it wonky
exactly
I recently discovered that walkways count as habs, and they don't need to be connected to the cockpit/landing bay to be a lble to finalize the corvette.
#nms-corvette-discussion message
Check out the video titled openhab/dropship. I think you might find that one useful. If you haven't done it already.
yea its super convenient. ill actually go for one large hab sometimes instead of a walkway cause they can provide 1x2 structure to connect many things with one piece
Yeah, but I try minimum amount of prices when I swap ships through NMA.
If you're looking for quick entry and exit and fast teleport out of your cockpit that's definitely the way to go
like when i made the spine of the Slave 1 i left one big vertical hab in there to keep everything touching
Is there a way to place doors on the inside of your corvette?
side doors no, hole in the top or bottom of a hab yes
Thanks for the video, that'll be helpful.
hookah lounge door. nice 😅
When it comes to decorations a lot of them sink into the walls of the hab. And you can often fix this by placing a poster behind it first. It lifts out the physical point and forces the object out of the wall
Every one of my Corvettes turns into a crash pad and I can't help it
only one of mine has some interior decor. i do need to get on that.
my car one has side entry through the vents but not a true door
i could line the floor with base tiles and make it an actual room 🤔
Are you talking like planet side base tiles? You would have to use a mod for that. The glitch method no longer works
That's why I use posters or carpet
Maybe a floor made out of the decorative parts that do stick to them? Like a million little light bulbs XD
We had a guy in here yesterday too many lights on his Corvette he fried his electricals 😂
All the lights shut off
Lmao
Wow so he had more than I had to put to create the podracers electric arc I've got at least 200 on there
Zoom in on that first one 😂
thats wild lol. this made me think of a corvette idea where its a house adorned with Christmas lights and decor
might have to make that this month
or next month i mean
judging by that pic the limit seems to be around 1000 lights which is plenty
1000 💀
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so Adjacency matters by how many tiles are in contact, so if you put one down and the four directly connecting, they'd amp the center pretty big, and you'd get the sides amped by putting in the corners to make it a 3x3 grid, right?
and on another vein, do modules themselves take damage, or is it just the ship as a whole?
modules do take damage even in a corvette so carry repair kits kits in ship just to be able to repair stuff
ok, so I was right in sheltering the important techs like reactor and shield gen. groovy.
has anyone figured out how to prevent them from scrambling themselves every time you start the game?
I don't think that placement in tech slots will protect it just keep your shield up in fights will and be careful if you get stuck in ships / stations in space as that will rapidly lower your shields and damage modules
oh it's not in the slots, Physically, I enclosed them.
No there is nothing a player can do about that but the next experimental patch that will come into the next patch has a possible fix
i have to redo my modules every time its infuriating
praying for this
maybe they were going for ultra realism in that spaceship modules will be AI based in the future and thus have a mind of their own
Probably. That could happen.
we build them as a fighter and the AI decides "No, i want to be a slow cargo ship!"
Does anyone think NMS will come out with living corvettes and freighter?
That doesn't happen to me. IDK
"Living freighter update when?" has been a meme for years
Dang. When will it become a reality?
for me it seems like if i dont fill out every module they will even scramble mid game between landings, but if i max out the slots they will be stable for the duration of a game but will also scramble when i restart the game, then i have to uninstall some to move them around cause they cant be moved around when maxed out. super lame
i wonder if this setting is somehow affecting that
mine's more of a flying triangular pyramid
the hardest thing to do with any sort of CAD project is throwing the whole thing out and starting over but it does force you to get creative. i had a hard time getting rid of my first corvettes cause i grew attached 😅
What happens if you recruit a pilot into your squadron after trading them a corvette?
When will we get sentinel corvettes?
I doubt it, but I can mostly predict when it will happen to me, mostly when I summon a different ship on a space station or the anomaly
Some people consider that now, with the Aeron parts
I think that's an Atlas corvette, not sentinel. Moving corvette parts would be really cool.
I heard Aeron is what the sentinels used to be called
does this count?
I'd say no. I mean big sentinel interceptors.
But it looks cool.
oh like them ahving Corvettes
yea that would be good cause rn they stand no chance against corvettes we just melt them instantly 🤣
I know, right. I fought a few in my S-Class corvette, and only Infra-Knives and Photon Cannons.
might just do that rn for fun
my corvette is super ugly, i really need help with it
wat?! thats freaking EPIC
the back looks really weird
I think it looks awesome.
i might have to tweak the back, i don't like how uneven it is
perhaps sinking the engines into the body so theyre shrouded by the Aeron parts but other than that its perfect
ah thats a good idea
did it sort of jankily here before i knew how to offset but it came out ok
ah i see
Whenever I sell an NPC my Corvette it just vanishes with them. They don't go standing by it
another simple fix that would make a huge difference is an option to switch between the simple grid for new players and the full grid which includes the offset grid when you wanna get more complex. the way Poly Bridge does it
they tried. poor lil guys
insane carrier ship at Anomaly rn
What int he world is that stone textured stuff???
im sorry what in the mod is going on lol
lmao
were gonna need a bigger toilet
Mega Poop Cannon
dude made a whole squadron as one ship wow
🤣
yo got a goated sc layout (i think)?
ill send the corvette in a minute bec its pretty dang cool
should i use one thing for this or two? what system
the corvette has phase beams and infraknife as weapons btw
i want this corvette to be a very fast and nimble deadly fighter kind of corvette
id do two medusa and cockpit on two and all my thruster modules around the other two in 3x3
but thats not for everyone i like to max maneuveribility
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It's a good layout and you could roll 12 new Corvettes and not see a better one
I'd be duping that thing every expedition that came up. And then build off that platform from then on
It's not bad, but generally you want to avoid supercharged corner pieces. You won't be able to stack the supercharged module with much adjacency.
I've easily done a lot of corvette rolls and haven't found a solid 4SC square slot layout yet and i've taken screenshots of many a bad or interesting rolls.
Ideally you'd want to get a 4 SC square in columns 5 and 6 in row 2 and 3 or somewhere not in a corner since for Corvettes SC slots don't open up lower than row 3
I think I managed an ideal layout for my goals, I have 3 in a row for maneouvrability and 1 elsewhere for the core weapon system. Though I would have been just as happy with a nice cluster of 4 for even more maneouvrability 🙂
So much room for activities. The downside? The damn floor isn't centered...
im generally confused as to how this is done LOL or what im even looking at
Interior of my cruiser corvette. Made it mostly hollow so I can customize it better.
Take your week to decorate that 😂
It might take two or three if I try to fix the floor.
you used base building materials to create the room?....why am i asking such a stupid question LOL of course so i just wish i could do the same sorta. i refuse to build anything complex again...im too afraid what happened yesterday will happen again
Technically, I used base parts for the floors only. That massive space is just carefully building around the area. Open concept corvette designs are fun.
We got elite dangerous ship interiors in nms before ship interiors in elite dangerous (100 parts max)
Thoughts on this ED inspired anaconda?
f l a t t
Embrace the flat
Someone needs to build a stadium corvette. Play various sports while flying through space.
real
dude thats so cool!
this was that corvette btw. really happy with this one. Needs a name tho!
ill try to get better pictures tomorrow
I think I've managed to squeeze all the adjacency out of this thing I can....
and yes, the efficient thrusters are supercharged.
you even managed to squeeze the image too somehow 😭 🙏
my monitor runs an odd resolution because it's a TV
For The Colossus I used glitch building for the middle jets.
Alright so... you havent, actually. You could probably switch the places of the engines and shield pieces, then the engines would be giving adjacency to the pulse drive, and the habs and landing gear parts can be swapped places too
Most booster can be meshed together. They are like 90% visual assets
wow this looks awesome. is this using expedition 20 parts?
yeah, he used those, as did I.. they also give you a buildable positron ejector
Not the person who posted but yes it is
dang i missed that expedition. think i gotta wait til mid december for the redux
January.
But check #nms-lfg-or-trades plenty of people been getting atlas parts off other players that way.
Remember you only need one of each part in your inventory to turn on free crafting and build as many as you want. No shame in doing that. A lot of people build their Corvettes in free crafting
Or you can build a Corvette in creative, do the next expedition with that save and then transfer corvette to main save. Plenty of options
hmmmm... Free Crafting.. now that's not a bad idea.
check dm
im doing a ship design from star citizen atm as my Corvette still designing it not done yet
Name Hercules
thanks! and yeah, a lot of aeron parts
If anyone's wondering, I built The Colossus with glitch building for the middle thruster, and it's over 100 pieces.
Here's a sneak peak of Hercules ship it's 60% but still working on it no glitch and exploit none of that so ive designed this much of it so what u think of this ship from Star Citizen
No shame in it at all.
The real grind and power of Corvettes are slots, class and tech. So if you don't want to grind for parts on top of that.....don't bother
Even tho doing best of my ability to make it good
@real talon
Saw you Vette in photo chat. Looks awesome. Wanted to show you a quick trick for that decal to add a 3D effect and take the lines from the ship out of it
Atlas poster > circle rug > decal
Kinda wish you could apply decals to specific objects.
Decal placeholders on build assets would be perfect. Such as a spot where decals are preset to go and you can just choose which one goes in place
Thanks a lot! For one, i love these decals blending in the surface, but i've attached a moltitool rack on top of a small planer on the wall to get better depth, so i'm using that trick already when things need leveling. 🙂
But my new cockpit i like. Christmas feeling is on already 😄
once breach redux is avaliable im copying this
you must pay me royalties in geknip i mean uhh nanites
2 nanites (final offer)
1000 quicksilver and i give you the entire ship (with the base terminus in it)
(there is a base terminus sitting on a table inside)
2 bajillion quicksilver (final final offer)

Oh that's nice.
i have a lot of expedition rewards to buy
yo thats fire
All you need is 3,000 Quicksilver and you can buy everything in the shop 👀
cap
void egg costs like 3400
ok but i have the consumerism mod
so i can also buy all the expedition rewards and twitch drops (but idc about those)
so thats
True. That one is more.
a bit more
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That's why you only need 3K
the left arm is like 2400
booo!!!!!!
i wanna work for my rewards!!!
otheriwse i'd just add all of the rewards with my save editor and call it a day
Sometimes I grind. Sometimes I cheese. There's enough grind in this game to get your fill 😂
exactly
mannn
that is why i build my corvettes with crafying set to free
Like I grind out corvettes. But cheese duping them in expeditions when I have a good one
took 5 days to get an s-class freighter i wanted so ya
i dont wanna grind for corvetter parts
but because im buying rewards from expeditions i havent played i wanna make it feel like i earned them
set crafting to free problem solved
build away
I can feel that 100%
turn it back on after
im js gonna find a zenith reactor and dupe it
survival mode dude
na bro
its cool
welp
i find it more fun
Get 1 of each part... and dupe them ....
using creative takes away all the fun imo
Any name ideas?
I might try Scarlet Wrath
Fair enough :D
That side profile.....that's an obvious Raven
Yeah....Raven
oooo
That's metal af
It's as edgy as the ship. Fits 100% 😂
Gonna make the orange suits in the anamoly hot with that one
I love it
Let's keep memes like this in #memes🤡 . NMS channels are NMS-media only, @velvet ruin
"this is the ideal male form. you may not like it, but this is peak male performance"
is 4800 like a lot better than 2000
i heard it doesn't matter past a certain point
like the numbers change but effectively no difference the higher you go
4800 is more than enough for a small craft. That's this one's max but I broke adjacency on reactors to drop it to 3800. More controllable and less jerky
But larger craft do need higher manueverability
This is inspiring pathfinder, I'm wondering what else should be done with it before I upgrade it to S class
for mini corvette enjoyers, you can offset the arcadia sublight thrusters to join at the center 1 full level below a hab
clips into the interiors to create counters but still very useable
Front and Rear but have to fix the tail so what u all think of this Crusader C2 Hercules Starlifter me did my best to make it look good but few things ive have to adjust tho
Anyone built the hail mary from project hail mary? Either the book or movie version, I want to build one and was curious to see if people had already done it
guys im lowk having a crisis lmao what do i put in this back area
another angle
shit looks wierd lmao
looks good the way it is
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Corvette discussion? 
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maybe a 2x1 slope to replace the thing you have highlighted
but generally you want less habs to keep it sleek
ok i made some improvements
to whoever has the giant radiant pillar thats currently in the space anomaly you are so cool
Is there a way to paint the interior of the corvette?
inspired by TIE Interceptor 
The truth and reconciliation WIP without mods. I'm not very good at building Corvettes but for what I had to work with I'm pretty happy with this so far.
the atlas parts look so damn good
This is Stumpy, my brand new build and corvette. Traded away an A class because the sc slots were too separated. Question on how corvette sc slots are distributed. Randomly throughout the grid or randomly in newly added slots? Is it just roll dem bones when upgrading class?
Wish there were Cowlings with no deformations on the surface. Straight on wedge.
How do you determine class on a reactor .....? Is it class of corvette?
Reactors with class are for ships. Not corvettes
Reactor corvette parts dont have C-S class
What's with the 1 2,3 different stats for the parts?
Bc stat changes with adding more of same part.
Did you make that? Either way thanks for sharing it.
We need that in channel pins.
I didint make that
And I be saving for reference tyvm
Love how they include stats for scaling loss of multipels
That makes it a really good calculator.
Tried to make my own corvette based on references rather than a guide for once.
Based on the UNSC Lancer-class Corvette from Halo.
I think it's roughly 1:3 scale.
Any tips?
Who is the guy that was building those giant Star destroyers bigger than a freighter? He mentioned his friends successfully porting those big ships to their PS4s through cross saves and save edits.
is there a way to put that star destroyer to my ps5 somehow?
That's who you need to ask.
@hoary agate did u try it or you know it doesnt work?
The person in that message is the one of the ones building all of these giant star destroyers. Currently working on his v3.
alr ty i will try to talk to him
Consoles have 100 part limit. So i dont think big builds will work
The Star destroyers we are talking about are under the 100 part limit.
dont they use decorations like furnitures tho?
They're mostly decorative and scaled up parts. But they are under the limit
Oh ok.
Decors count toward base parts count
anyone having a problem trading parts?
i seem to trade - loose teh parts and not get what I was trading for ... Grrr
Do you mean with other players or npcs?
Oh the Corvette part shop. They can end up in your inventory, in the part cache, in the ship that you currently have summoned or the next ship in your summon pool
my favorite method tbh.
I suck at making things look right.
Sci-fi-spaceship 3D models ready to view and download for free.
eve_site_description
That's why I just build original stuff. Then I can argue my ships are ugly because that's what I was intending
I used those two sites. There are a ton of ships between them that you can look at in a 3D model. Perfect for getting build ideas for Corvettes
