#nms-corvette-discussion
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Uh okay. I first thought that it could be a punishment from atlas for editing corvette through the base builder (wanted to align the small parts better), but it would affect only one corvette, not all of them.
Yea theres alot of habs. Do u actually need that many
yea I want to keep those otherwise I wont be able to fit all the decorations I have planned
I shortened the cockpit/deck one
Use something like what ive used here for the front part of the cockpit and back
im mainly having troubly making the habs at the front of the ship look good
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Is there a way to add decors on corvette in third person?
I wanted a more aerodynamic ship
U can but it just spins around like crazy
then you're gonna have to remove some habs lol
cause the nose is already made to be pointy and the sides are also perfectly put
Just look at the front of the cockpit
There are 2x1 parts u can use there
I tried on planet and on station and game wont let me go in 3rd person
Instead of the 1x1 u used
Move away from ur ship ig?
it wont end in a single point then no?
the nose would end in a sort of a line
No but it would be better than 1x1
Unless u shorten the front area or move ur cockpit forward
hmmm
I wanted to build a ship that had 2 distinguished angles
like the back would be thicker and point inwards sharper than the front which would be longer
not really
a half triangle with a triangle
hang on lemme see if I can make the shape in paint
Sort of like this
thats what I made with the diagonal pointy things in my image
Right
but im having trouble bridging the 1x1's with the habs
triangle
I dont, but I dont mind using a save manager to temporarily get access to the partts
I can also wait until the breach expedition rerun later on this year
Yea you could
Isn't that next week?
Dont remember that
no I think thats like late december
Breach is the last exped iirc
theres another exped before breach and after this current beachead or something
Beachhead should end tomorrow then its 2 weeks each iirc.
yes and iirc there are 2 more expeds before no20
Expedition Redux Calendar Nov 2025 - Jan 2026
Beachhead: November 7th - November 18th
Titan: November 19th - December 2nd
Relics: December 3rd - December 16th
Corvette: December 17th - December 30th
Breach: December 31st - January 13th
were you able to fix this somehow?
nope
Ok, ty
U have a month and half to wait lol
Or save edits XD
I dont mind
You could get by without atlas parts tbh
Just do something with the cockpit position
like?
Move it forward
That way u can make it aerodynamic as u wanted
And wouldn't look weird
I'm afraid save editors will mess up my save. The files got significantly smaller when I messed around with them the other day
how much forward?
I think the Aeron parts are overrated
Like uhh
I dont want it all the way at the front
Just behind the 1st hab at front
cause then I feel like every time I try to turn im gonna throw up
At top of the 2nd hab from front
2 units
yea I can try that but the front of the cowling doesnt really line up with the pointy nose
Ill have to change it to the line then
hmmm
Thats where u use 2x1 part as i showed
Ofc u can use different 2x1 part. Mine was just so u could understand what i was saying
they haven't fucked anything up for me and i use them hella often
I accidentally sold something I wanted to keep (one of the fetch quest items from the null quest). I ended up using the delivery service
@flat current How do I fill in the part between the 1x2's
like right beside the cockpit
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I made a few things and it looks good enough for me I think
that's all that really matters
Very nice
Question how do corvette classes work like? Like I level once to level S and then every corvette I'll build will be level S?
nope afaik
So it's only for the current one
yea i think
This how Corvette Classes Work, It cost 85,000 total nanites to level a corvette to S Class and you would have to do that for every corvette you build currently
Btw each level allows for more spaces inside?
Some have like 8 I got like max 4
I'm talking about hubs
You could enable cost free crafting and probably work around that and upgrade it if you want
Upgrading classes will allow for more tech slots and cargo slots
Cost free does not exist in ps5 only a more cheaper one sadly
Oh that explains stuff xD
So many thanks
Anyone else trying to buid star wars ships with this update? lol
I've never heard that. Ps5 doesn't have those in difficulty settings?
PS4 and every other platform does
Maybe it's me,last time I tried changing difficulties for free upgrading I did not manage to find any that has it for free, only discounted
Yes it does all platforms have that
Hmm maybe there's a trick to enable it then? 🤔
I did all that in a station
I did not relogged
Ok will try it next time
Btw something off topic and on topic
Have they said anything about making your own freighter?
If this where to happen I wonder which stations would House those beasts 🤣
wdym
Or maybe they could be in using a micro image of them inside a space station etc ..
Corvette freighter etc
Yes
that'd be cool but incredibly laggy i feel
I would like to be able to refurbish an abandoned station
Imagine having Ur own personal death star
That's about it, everything I want from a space game is in nms already
Hey gang how do I make a hab vertical? Do I need to go out into space and click at the right time as I walk off the back or is there a better way?
Good idea actually 😜
Glitches
IDK what glitch
beeblebum?
Here's a quick lesson on building your corvette vertically. Shout out to u/Bjorkledorq, The first person i could find that posted a guide.
If they introduce freighter customisation, I can see it being like the starship builder. I don't imagine we'd be building a freighter tile-by-tile like with corvettes
The one and only Glitch king
@glass surgeThat one seems imprecise but Bee's method of wire glitch seems better
Well yes...it will long long to build one...
Will take days for parts
Beeblebums wire glitch method don't work anymore
It was extremely unstable. Breaking saves of users and players around it. He even warned of that in his video.
Patched out in 6.12
That video isn't even up anymore i think
The titan access ramp method is fine. Just takes some finesse.
And the light and triangle decal on the ceiling of the ramp are slightly to the left. So you have to build it a hair off that visual center to the right.
@terse kestrel oh man good to know. It seems his vertical method begins with wire glitch
So if bee is wrong not sure how to learn how to do a vertical hab nowadays
chat how do i bypass the "the corvette needs this and that", it unloads with the old "just remove it from another corvette plot" :(
mods are fine asw
need to bypass ship validation
That video they shared above will work. Once you do it two or three times and figure out where the center point is you'll be able to do it over and over easily
lol peak
This was built half vertical. With vertical boosters. I used the access ramp trick in that video
So it might tip left or right but if i click at the right time it will always be straight down?
Or if im 88 degree angle from p,anet when i do it it wont be right?
Line it up on the cockpit seat up to the roof. Straight line. Slightly to the right of the center of the light and the triangle.
Most times when you do it it puts it in a point that won't let you get back into your access ramp. You collide with the window. Just summon your ship and you'll pop back into it
Ok this is doable thank you@terse kestrel
You really don't have to line yourself perfectly up with the plan. More line yourself up with the top and make sure the sides are even out on the sides of the screen. I didn't put that much effort into that part.
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Im working on a tie bomber. The tubes will be habs, with the connecting joint an elevator access entry.im trying to figure what to add around the hab tubes to makes them tubular
It could be a ring of upsized quarter curve couches
But im sure theres better
But if i build at my base i can just add 4 curved walls to make the housing tube?
Incase u have any thoughts @terse kestrel
There are certain parts that I want to angle downward 90° but they won't, so do I need to use the trick to have a vertical hab in order to angle them off of that to get them 90° downward?
I have no idea where I'm going with this design. But I'm definitely going somewhere.
Unless they've developed another method there's no way to put base parts like that on your Corvettes anymore.
Decorations yes. But not like walls and flooring. Now when you place that stuff on your Corvette at your base it's registered as a part of your base. And stays put when your Corvette lifts off
So i would need to export the code, import to nms base builder, add them, export, import, that still works?
As far as that you can ask #nms-modding
Im on console vanilla so that's above my pay grade 😂
Plenty of Corvette building tools they use
I love this moment
"Am I cooking? Or am I cooked?"
More angle of this design i did in #nms-showcase-corvettes here's what it look like in the rear
It always begins great. And the you gotta put the necessary parts in and make it so you can actually see in first-person and it slowly devolves.
Mine are often sleek and tapered at the rear then i add engines and its elle fanning
So gonna try something new sleek look so gonna rebuild one of my Corvette to new ship design
I find its better to start with the necessary parts and work around them
I want new parts. I'm already bored with the ones we have
New parts arent really gonna solve that problem
Moar parts now
Moar
All the parts
adam driver corvette that says more when?
I want pirate parts, parts for each race, living Corvette parts....
I would say "take my money" but hello games don't want it
We basically have parts for each race now, its more of an arrangement for that
That would be cool
Great Corvette Scott
Better idea, try to build it now
Which shape you would pick? If side shape is approx the same.
Make it fatter
I like the bow tie look in the 2nd shot
Ah bottom guns clipped, crap.
You mean, how arcadia wing goes into aerofoil almost smoothly?
Sorry I just uninstalled and now reinstalled the game. Are we still able to make corvettes and if so for how long. Not sure what this redux" is all about. Please and thank you.
Corvettes are a feature added in the voyagers update, we can make them for the foreseeable future
Im pretty sure it will stay ingame so put it like this way if take away player count dwindle or everyone would get upset so figure its permanent so u can still build Corvettes.
Coming along. Still not 100% certain what I'm making. Maybe it's more of a large interceptor-type corvette. Too sleek for a dropship.
MOAR HABS
too bad you can't paint the wall units with metallic colors
Oh and I found my new favorite space station interior for building corvettes.
guys, hear me out, what we need is: solar corvette parts, so we can finally made the Captain Flint's ship from Treasure Planet in it's fully form!
the Ikinoham VI Station?
No idea what the station is called. But it's gold, orange, and purple, brightly lit and regal as all hell
why does this resemble a viper mk3/mk4 from elite dangerous
Dunno. I just kept building with no real goals in mind. I do know I need to mess with the engines a bit before I finalize them.
PEAK
That looks nice. It kinda looks like a DeLacy Python from Elite Dangerous.
1 byte beat machine and the light boxes that go with them. Partially hidden in the hull.
Can set the byte beat to just play one note every sec. Flashing the lights on and off
Turn it's volume all the way down on the machine so you don't here that beep
Hmm... clever.
I wonder just how close can we get to an actual aircraft 😆
No man's sky is going to become the next World of tanks as Lockheed Martin Bros start leaking military aircraft secrets on discord....
As any one here tried that bot app to build a corvette? I'll farm pieces all day but it turns out i am not a creative person....like....at all
Wow
Check it @remote crypt
You might be able to build it in a builder mod but not vanilla. Couldn't get it smooth like that otherwise
Could be sick though. Line phase beams down the middle like a death ray
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looks like the normandy
I found a station i feel is fairly close to white to build corvettes in but i still feel the lack of lights leading to darkness between the lights in ANY station still sucks
do hull connectors not have "walkways"?
i.e. do hab units have to be a contiguous section for everything to be accessible?
hm i see
so hub spam i guess
yep
are there any potential "problems" from really long or wide corvettes?
i notice that if you put your weapons too far on the sides, sometimes it gets blocked by the terrain (e.g. if you're farming salvage scrap)
also, in terms of "priorities", do the attached parts take higher priority over installed upgrades? i'm assuming that the regular S-rank upgrades you put on starships don't stack with the bonuses from the installed parts
This assumption isn't correct. They do stack, and you absolutely should have 3 regular tech modules, all the crafted modules and the corvette parts for any system you care about.
oh interesting!
is there some way to not "add" the part bonus though? i don't have enough tech slots if the regular S-rank ones also count
i.e. i want to physically have 2 phase beam lasers on the ship but i don't need the bonus
Not sure what you mean, like you want two weapon skins on the hull?
my techslots looks like this at the moment
since S-rank upgrades also stack together with these, i want to remove some of these, but i want to also preserve the appearance overall
hence i would like the weapon to be physically there, but not have it occupy a tech slot
Have you tried 'packing' the upgrade from techslots?
That will work on upgrades, just not the ship parts ... ?
Random: can I set building/crafting to free, build the corvette, then set back to normal? Or it'll ruin my save/mess with something?
you can't, those parts can't be stored
that grid above is without any packable upgrades except for the default ones like conflict scanner and etc
Why so many reactors?
Mo powah
Got it
well i suppose i could cut down on the azimuths
i built it under the assumption regular upgrades wouldn't work
Isn't the cap for affecting stats 3 of each?
ye
as long as you're not using a mods that affect the game that's perfectly fine
reactor modules stack to 3
regular upgrades also stack to 3
but medusa/azimuth/zenith count separately
but i do want the weapons to still be there physically because the torpedoes look nice
Yeah, I just want to bypass the frustrating lego system for appearance
actually let me just try filling all the slots with upgrades first, then adding the parts after that
yeah i suppose that's how you do it
add the parts you want upgrades, then fill with your S-ranks, then add the cosmetic ones
TIL
Need a name for this tall ship
@brisk sequoia do you mind showing us more angles from your OP corvette? love it 🤩
Thank you! Here she is:)
chachat
my corvette consistently doesnt land right
any ideas why that could happen and what parts could be responsible?
The Maw
This required a lot of unholy weird actions, but I sneaked the ceiling ring lights on the back of the kineostream thrusters. Love the results so far.
I doubt I'll ever manage to repeat them, cause happened almost accidentally.
are there any tutorials on making composite parts for your corvette?
like for example the wings with the aerofoils next to the thruster in the previous picture
digging the simplicity of it, and it reminds me of some alien-ish limousine:D thank you for sharing
Thanks! It's the smallest one I've built so far:) working on interior and then I'll probably post some more of that
very curious on your final design, really. I honestly haven't even done my first one yet, and I missed the corvette expeditions:b But works like yours and others are truly inspiring
So far we have "shuttle" (probably), "fighter", "explorer", "hauler" and "aeron" corvette parts. So we need 2 types of exotics, solar, sentinel and unique parts now... And living.
I believe they're running those expeditions again as redux this year and in January:) so you'll still have a chance
yeah, will definitely check them out
did you use standard corvette parts or from the expeditions as well?
This one was all standard, just with the new ambassador heavy boosters
alright, I will check that out. Now I'm curious:D
Can you drop a video of it doing it?
Like does it land at angle? Or leaving your ramp floating?
If it is landing at an angle or the nose is pointing up it's likely a decoration you placed in your cockpit. Or something meshed into your cockpit.
it lands about 2000 units away from the actual landing spot
consistently
like forwards
its actually crazy how detailed corvettes are from the bottom
i love how bigger corvettes are tiny on the inside
and i love how big tiny corvettes are on the inside
How would I go about combining 2 Arcadia blade pieces into only 1 corvette hub instead of placing them on 2 corvette parts in order to make 1 single big Arcadia piece?
for example this is my corvette and it is only around 5 habs
5 is alot
it is?
thats more than enough for all of your stuff
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1 hab for stuff like refining and mission radar, 1 hab for sleeping and decoration, 1 hab for your cockpit
idk if it increased or decreased in size first image is current the second is the old design
downgrade
in what way
looks
i feel like the old one was way too blocky and less colorful compared to the atlas parts
What the hell? Are you using any mods?
I've never had a ship spawn so far away when I summoned it
the atlas version looks to naked imo, the old one nailed the hauler look
Can you have multiple entrances?
why is my door typing
yes
Knock knock
whos there
Uhhhh... a chicken?
Uhhhh... a chicken? who?
Chicken john
Phase beam on corvette is boring. Will my corvette turn into ferrite/carbon harvester if i instal positron ejector and dradeye cannons?
yes but theres quicker ways to farm stuff
Anyone know who made this ship? I wanna build it...
its a deliverable ship on nomansapp
.com
It's a what
a devilerable ship
I find this pretty
ok
What's that
you see ship, you like ship, you click button, ship yours now
Hm. Still, is it known who the original creator is? Or is there a guide on how to build it?
Any improvements i can do to this build?
first person compatible
1s i can check
Thank you :D
doesnt have a video but it has the name
Thank!!
And it's even more crazy how awful are those hub bottoms xD
how can i improve this design
Had to remove like 50% of lamps because they broke the game lightning system. 112 left if I counted correct xD
it depends on what you don't like about it
a rounder cockpit area
is this bette
Cockpit overrided my medusa reactor. How to fix?
remove cockit and medusa reactor, put reactor back, put cockpit back. finalise
recoloured the black part too
but check if you need to. mine is better with the cockpit
I did that, uh.
I think that once your cockpit goes into your Tech slots it imprints itself in there. And no matter how you shift around your reactor and cockpit it will always be there.
Like from the very beginning you have to make sure that you only have three medusas. So the cockpit never even shows up
As soon as you take away a Medusa that cockpit will go in there and you're never getting it out
But I not took away medusa. It's ust overrided itself over medusa at some point
That worked!
Sounds like they've made the cockpit take precedence over the medusa. Always
I'm trying to find a way to remove maneuverability without taking away too much.
The ship is too squirrely. But pulling away Tech drops it too far down
Over 1k drop. I'm just trying to get it down to 3800
tbh for some reason my manoeuvrability just fluctuates randonly back and forth, from time to time.
Ah, also the corvette lenght noticeable affects it.
does anybody else get crashes when setting up offests? i can't get any progress done without the game giving up
No, not happened for me. Which platform?
in the vid above that cockpit does it matter not having the best one cuz isnt it like a small upgrade? does it matter picking that over the better one?
Steam, on latest patch, no experimental
my first good frestyle my opionion
I've done this several times to prove that my numbers are better with the cockpit 🙂
Use a different cockpit. That doesn't suit the sharp look of ur corv imo
what are the ways of connecting half-offset habs (in the port/starboard direction) to a centered cockpit?
Mine were noticeably worse (like 10% less speed) with cockpit...
yes. this is beyond my understanding
i didnt know that your cockpit counts towards medusa reactor
i thought it was just capped at 2
Use something thats half
Put it in front or at top where u can access another joint point
Then just place the hab
The triangle pieces could be used to do this
and that drills an entryway to the centered cockpit from the offset hab?
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it's like this:
CC
1122
1122
where C is the cockpt and 1 and 2 are habs
the ends of the habs are closed off so I can't get into the cockpit
Idk about that
Probably not
I have a particular ship design I'm trying to imitate where this layout matches except for the inaccessible cockpit
the what now?
how can i improve this more?
More guns
more american
I don't understand your question
decals?
how do i get more decals? i only have a couple expedition ones
you can buy them for quicksilver or salvaged data
alr thx
I think there might be some that you can buy with tainted metal, too
are there any tricks to force the ends of habs open?
I like it the way it is.
Maybe on the upper side behind the cockpit add an air purifier or decals
Try a door?
does it matter picking the thunderbird cockpit over then round one that has slightly higher stats?
also how do you start a corvette i cant place anything down
Read the instructions
Upto you
but does it make a big difference
that's what I mean by creating a void. like a titan bay opening into a void
Use whatever cockpit u want....
but some have better stats does it make a big difference
Doesn't make a huge difference
it makes a difference but not a huge difference
Idk much about glitch building. If zycrom was here he would have told u the solution 😞
also what landing gear is best?
the ship I'm trying to imitate may not be possible
What u tryna make
Whichever u like
The mag lev ones are auto recharging so they are better if you intend to land
Just go with whatever aesthetically pleasing it is for you
Gud point
like they recharge with resources auto or like the solar?
you don't need to ever land though, so keep that in mind
it doesnt say they auto recharge
how do you know
you can teleport down
and leave it hovering?
yes
Ye
doesnt that waste fuel
i wish you could like park a mini ship on it
you can
U can
with glitch building
no i mean in like a hanger
U need to place the ship landing pad on it
U could
is there anyway to get other corvette parts
cuz the stock just seems the same
oh i have to trade right?
Trade or farm em
You're right. I conflated it with Azimuth Reactors. So @south garnet it's not the mag lev thusters that autorecharge but rather the Azimuth Reactors
farm?
probably doing salvage runs on a salvageable scrap planet
Salvage scrap on planets
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once you have a simple corvette this is remarkably easy. You don't even need to leave the ship
@lament abyss thanks for interrupting the flow of the conversation
so thats what those planets are how do you?
Yeah
Many players use an airless planet or a moon.
Easy traveling on foot
No atmosphere no problem
Also low gravity so traveling is fun
Build a junky corvette, you can just fly around in it and shoot the salvage containers
Or just use a mini corvette to farm the parts without landing
i have a shuttle with like 4 percent launch cost
Ok
wait so when i land on a planet with salavage scrap what do i do?
scan for salvageable scrap using the visor. Focus on one by pressing the button it tells you to press
move to the salvage container
shoot salvage container
scan for next salvage container
rinse and repeat
Might wana put some storage containers on ur corvette to keep the parts
The inventory fills up quite quickly if u do it fast enough
lol, I read this as "salvage containers" and thought... wait, you can put salvage containers on the corvette?
😅
I wish you could color those wall-mountable screens. Blue, Green, and Orange just don't cut it 🙂
Aerial combat just feels too good in the corvettes
I've yet to try combat with my cruiser designs, but I feel like it would be an ordeal.
Especially with that cockpit
It is, combat feels weird In my giant corvette. That video is from a smaller one.
Titan parts are too clean frl
I love the titan cockpit because all the screen are visible and in your face
I agree, the ambassador one is cool aswell. Feels like something the covenant would have in halo
Titan cockpit requires more positioning efforts, but it is great indeed.
I dislike how the ambassador looks on the outside, though
I don't like how the outer screens are not fully visible on thunderbird
Titan is better if you can manage how build the ship around it.
All visible for me
Or wait...
How many screens there are? 5?
There are five yes, Titan doubles them up
well it doubles four of them
the middle screen (the one behind the holo-radar) is not doubled up
Like double-double? So they displaying the same shit?
yes
Uh
Tho it will not fit that shape I afraid.
Unless I will add the "hump" over it, but I have no parts xD
100/100.
Or I have to improvise something from the decorations
Here's what the outside looks like
I think the secondary ones dont change displays while the primary ones do, but i forgot
Making a not for myself to repaint those atlas wings on my cruiser to red because they're still the same shade of gray but the decals turn red.
they mirror the primary displays exactly in my experience
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What do you call the bubble around the corvette that protects you from atmospheric effects when you're standing on top of the ship?
Tha sack of democratic protection
Fishing attachment for corvette.
When you land, do all hatches open?
must be annoying to close them all when taking off 🙂
Single button operates them all
Also is nice to have open space to scan forward in low flight close to red button.
I just run up to the roof
no buttons
but there are holes in my roof protected by the sack of democratic protection
Teleportation to the ground is faster and safer.
Big sad for me because I have some on ships I'd like to open independently
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I want other people ideas how to make corvette usefull, that's why i posted image with my idea.
fluffy i found a salvage planet
Hell yeah
I'm mildly curious what happens to you if somebody presses a button while you're standing on a hatch, fishing
man it takes ages to get from salvage to salvage
Use the corvette
like make a bad one?
U can walk inside ur corvettes when its flying
i was making a roamer
So...just get off ur seat and mark a scrap spot- fly to it- blast it with corv - repeat step 1
A small one with just necessary parts
man i just made a roamer
Sneak peek at the flight deck of my luxury corvette
Im about halfway done with the interior now
how do ppl make corvettes look so good
Are those seats sittable or do they just spin around?
The middle one can be sat in
What is "useful" corvette in your opinion?
Like, I DO think that my is useful - all 10 cargo boxes, 3 refiners, mission radar, visual internal stuff, 2 entrances, open deck on top etc etc.
To use it for job and it should make it more efficient
Like fishing in bad weather under corvette protection
Or scan for salvage crates while on low flight
Every corvette allows that.
To me, a useful corvette has all 9 storage units, a nutritional station, at least 2 refiners, a few health stations, and some sort of outdoor observation area.
That's true, but stairs to the roof made scan efficient
mission computer is nice but not necessary (for me)
The weapon rack is nice too, but not necessary
10 units, nutritional 3 refiners, 2 health stations (near the each entrance), outdoor observation area, a lot of space left for decoration so I added few living walls, a lot of tables-couches, 4 berths, and other stuff that visualises "living space" inside. Weapon rack, yeah
I love outdoor observation area
and all that keeping the badass look. 😄
I have the HPU in mine, but I don't know what it does besides eating ferrite dust
1191 surface speed with balanced energy distribution, pretty protected, almost 4k hyperdrive range, decently armed (photon cannon upgraded over the top)
Oh that restores your hazard thing
Mostly good for emergencies
The center one is, the other ones aren’t
Imo it should fill all your hazard upgrades at once
I see
To clarify, it doesnt do this
All twelve of them?
I just think it should
oic, so what does it do
Then it would be way more useful
besides eating ferrite dust
Refills your normal hazard protection
the one you put oxygen in or sodium
Yes
Purely immersion shit,
It definitely works
Its just that hazard protection recharge has probably been buffed since that thing was introduced
Question yall, is there anyway I can get the Cool Corvette parts even though I missed the Event?
Modded or not I dont mind
Nor that aeron parts where required for a cool ship...
Landing in the anomaly on my corvette is too often looks like "brought 890i to the party of Aurora's, Cutlasses and othe similar level crafts"...
Unpopular opinion - ambassador thrusters that appeared with the Breach are awful and it is hard to find a good use for them...
anyone knows how to add cockpits into my inventory with the save editor?
i'm curious how the unfinished cockpits look
They might not have actual models yet
what the hell are those unknown ones???
holy shit 2 wide cockpits 🔥🔥🔥
I like them, and have found at least a use for them in my wip attempt at a microvette
Unused assets in the game files
Their models are not present I believe, or if they are then they aren't tied to base building objects
fire
the pictures seem to be pictures of the actual models
Yes, but that doesnt mean theyre implemented as corvette parts
They could just be thumbnails
They look like somebody's 3D framework rough draft place holder....
And judging from their side, it looks like we'll need much larger corvette for them...
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Tbh if they are like 3 slots wide the middle can be for hab connection and outer 2 for hull, connectors and rectors. Would actually be a great place to put reactors before starting the outer hull.
That's quite impressive!
Hi does anyone here know how to fix this problem? I have built many corvettes before this happened, for some context before I went to go build another ship, I was building a base so I do not know if that was the problem or not, any suggestions on how to fix it are welcomed, but do note I have restarted, reloaded saves, deleted and reinstalled the game and all that to fix it and it has not worked (p.s I am also in creative/custom)
It's not letting you build Corvettes at all? You can't lay any pieces?
Nope
Have you tried it in free crafting or creative mode?
I play like that already, I love building so I prefer that way
Have you tried to build on a fresh save?
No but only because I don’t want to have to redo everything again, the story and all that considering I have 100 hours on this save
Try that. Launch a new creative and see if you can. That will at least allow us to figure out if it's your game or your individual save file
Just start it up, go to the space station and see if it lets you start building one. If it does then we can at least pinpoint it to your other save being an issue
You say you like to build.....
Would you say you've potentially hit the per save file part building limit? It's about 30,000 parts.
You can test that by seeing if you're allowed to build anything on a base or freighter as well. If you can't you are likely capped out on parts for that save
Which platform btw?
Xbox
Me too. If we were on PC we could just look at our part count in a save editor.
But you do have parts in the inventory?
**Just a head's up everyone. **
This stacking parts video, https://www.youtube.com/watch?v=rRQaA1uCXDg, is problematic.
I ran into a situation where I could not pass through my habitats nor climb up ladders after using it.
In each attempt, I was met with an unpassable wall. This continued even when I deleted all the parts and rebuilt the corvette from the launchers on up. I ended up scrapping the corvette and starting over on a new ship to fix the issue.
So... builders beware. This stacking trick may introduce more problems than solutions to your creative building.
Perfect* results may vary :D
Glitch Buiding 101: https://youtube.com/playlist?list=PLtEkv9goKa6DpIrN4k9hR08uHimeiMELJ
THANK YOU FOR YOUR ATTENTION TO THIS MATTER
Twitter: @criscrosaplesos
#nomansskybasebuilding #Glitch...
@terse kestrel I just made a new save and it seems I can build a new corvette on it and I can build in my base so it’s not the cap it seems, but to answer your question @fair pilot I’m on creative so I don’t need the parts
I thought that the game may require you to have some parts looted before building the corvette, because the quest pop-ups.
But not sure how it interacts with creative.
I’m creative you don’t need them, Altho I did buy the parts either way and it didn’t help
So all building in a new creative is fine
Building in your base on your regular save is fine. But you can't build a Corvette.
Correct
Do you potentially have a Corvette template stored and trying to create a new one on top of it?
Last thing I would test is see if you could build at a different space station. Unless you have already tried that
There's an issue similar to what your experiencing where a Corvette basically gets locked into a building area permanently. You can't summon it and you can't get it out of the build menu. That may be what your experiencing on that particular Corvette build station
So I would try a different space station
I already went to a different space station didn’t work, but no I don’t have a template or anything, but idek anymore, it’s annoying because I love building ships
Unless somebody else here has ran into this particular issue you should file a bug report. And considering HG is focusing on fixing up Corvettes right now it's something they need to know about and they wouldn't ignore
pardon unfinished cockpits??
also any tips for building very large corvettes that are detailed without hitting the part limit (ig part economy tips)
how do people make such good corvettes this is mine D:
practice and special techniques. one thing you could do is make a creative save file (or go into creative mode/set crafting to free) in your current save and just mess around building corvettes
practice and glitches
glitches?
Im not even sure that offset is considered a glitch
is it not?
yeah i dont think offset is a glitch
Its just a weird thing with how its programmed
i just call it a glitch because it kinda fits under that umbrella 😭
yea
There are also these relatively new pieces called rims that are meant to act as better parts for smoothing the sides of a corvette
where do i get them?
Same places you get any other corvette parts
shop?
Trading is an option, yeah
Though salvageable scrap is a quick way to get a bunch of parts for both building and trade fodder
Usually I try to collect pieces from salvageable scrap worlds and build with what I have, only trading for parts I really want or need for a build
i want a small thin and long corvette how many hulls should i make it thick?
depends on how thin and how long you want it to be i suppose
1 or 3 wide is thin, though
Well, are you going to want to have windows on the sides or other sorts of decorations?
depending on how long it is
idk
should i?
yeah i want windows
should i make it 1 thick?
Ok, then you can probably go 3 habs wide and still be fine
THATS MASSIVE
Or maybe have walkways extending out where you want the windows to be
i think ill do 1 then the extend windows i jsut dont know how to smooth it
This is true, and I will admit that I have difficulty building small or thin corvettes
also its really slow getting scrap because i have to land and run
Lots of people give the tip to just get a basic corvette, let it autopilot on a scrap world, and tag scrap, then fly the ship over and shoot
"3 habs wide is massive"
Damn. Guess my ships are fat af
wdym?
I dont do this, not because it isnt a good method, but because I like to dig
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get much?
Its faster than walking
is it auto?
And it's pilot
Not automatic, it just flies in the direction you were going last
It wont fly right to a place you tag
Ok it sorta can, but for specific locations it wants to pulse, and if it cant it wont listen
also how do i find the rims?
Random chance
no in the trade menu
Oh, theyd be with the other hull pieces
Nacelles and cowlings and whatnot
The top and bottom of them are flat
The side is angled
Use large corvette core parts, like arcadia wings.
Make details using the decorum
Techniques, imagination and a lot of work. Like, I'm improving mine for over a month now
how should i smooth this?
Fuel pod covers and long Argonaut or Arcadia blades.
One thing you'll learn is although a big ship seems the best idea and is fun to make a Mini-vette in easier to build and extremely effective for early-mid game
Big ships ftw
I gotta start over on my galactic cruise ship design. Ended up more like a war ship. Again.
Atlas Battlecruiser.....vanilla build, no glitches of any kind.
No I just gotta grind out them nanites to upgrade to s tier
I'm ready for more vette parts.
Man I have no idea how to make a rocketship
Can't figure out how to make it sleek enough
The short answer is practice. You just keep trying things until something clicks inside you and you get on a roll. 🙂
I highly recommend learning basic techniques as offset glitching and the 180º glitch. They can be found in the pinned messages up the top. (It's the push-pin icon.)
Damn I just took it on a test flight and I don't think it's possible to make one
Turning looks SO weird
Might have to add wings somewhere
Flying isn't really tuned for "rockets", every single ship in the game has wings
Except for a flea interceptor but it also looks pretty weird
How do people make those insanely cool ships? Ones that have an absurd amount of offsetting and clipping and even use base parts
I think there's a mod out there that's an app which uses blender to make bases/corvettes?
I think it's Beyond Base Building that expands what you can put in a corvette. Blender is mostly for really complex shapes that you wouldn't be able to do otherwise.
That being said, you can do nice stuff within the normal boundaries of the game
Oh I agree, it's just that for what I want to make right now specifically might not be possible without lots of offsetting and whatnot
This is the app mod I meant
Oh, I see. Yep, could go for that if you are familiar with Blender. I've seen some wild stuff made that way.
But that's too advanced for me 😅
This type of spaceship is what I'm aiming to build- at least ONE of the ships I want >:3
I did see someone make a reddit post showing off a really similar ship
lemme find it
Pretty similar
But then... the classic... the one that makes my heart tingle every time I see it...
How do I build this in NMS :((((((
Yep, fully cylindrical may be tricky, but if you are willing to make some compromises (like the one in the subreddit), I guess the speedbird-styled parts can get you there -- but it will be laborious. 😅
I have no idea how to use blender either but I think I'm gonna give the base building app a try
Because the one I'm making ingame sucks lmao
that looks like its on its way to being a jetliner!
chat how many cyclotron and how many phase beam turrets to put on corvette to get their max fire rate/turret?
can I build more than one corvette without trashing my current one?
They go off your ship limit i think
You can go to the corvette terminal and select "create new corvette"
Might need one at an empty landing plot
But if you have the maximum number of ships you'll need to scrap a normal ship to make another corvette
yes, you can make up to 12 corvettes before having to replace one
I think
Followed a guide to build with only a few minor changes, but quite happy with my "first" corvette (at least the first I'm willing to actually fly around).
I really like it!
yeah, it was from Blu Spixii's "12 Reactor Mini Corvette Build Guide (No Man’s Sky Tutorial)" on youtube, Mostly I just added a few parts, and changed the engines. Tried making a few other changes, but ended up reverting them each time and mostly going with the video. Shocks me by how much damage it deals, 10k photon cannon dps is killing pirate ships/frigates faster than my 35k dps infra-knife sentinel.
Okay saw a notification like someone pinged/replied to me but can't find the message in here. Oh well.
look in the inbox, top right in discord, mentions have a tab
Yeah no I have no idea how to make this even with the base building app
I have no idea how to use it
This is the best I could do
I don't know what pieces would work well to smooth out the front
i think making ships like this should have its own channel because its basically modding
Sneak Peek of My Scarlet-Witch Corvette.!!
You should be asking them about how to use blender to it's fullest. Most people here won't have much experience in that.
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anyone know how to make the most clean lightbar like this? without using light floor and blue pill lights, im wondering if theres other options I never saw before
there is an app that lets you build corvettes outside of the game?
never used it, but nexusmods has a utility named "No Man's Sky - Base Building App" that supposedly lets you build corvettes in it.
because of it no mans sky building freedom just skyrocketed to the moon
the best building system is the one outside of the game's own system

yup
And if you do it wrong it's glitchy, can jack up your save and easily create ships that hit you and other players in the frame rate.
That's why you still have to work within certain parameters of what's possible within the game. And why the developers don't give us some of the tools that are in that app. Because of the complications that can result in game.
No reason not to use it if you want to. But go in to it cautiously and make it a habit to constantly save and back up.
agreed
I noticed something, but I never tested it. If you have modded builds its best to avoid collision or ramming with other corvettes. Im not sure but one of you might crash the game
Well when you have those Corvette showcases they specifically tell people not to bring in modded corvettes.
They are really a single player thing. And if you want to take modded Corvettes into multiplayer you should test it with friends first. Making sure it's stable for everybody around you
on another topic, I have a question
I want to use photon, infrared, and phase beam. How do I make it so that they actually shoot off of their own gun? instead of like phase beam suddenly firing from photon gun
I'm not sure about that one. I don't multi-role weapons. I just use the phase beam
If they gave us more slots I would
Any major diff between phase beam and infared?
More damage when you stack phase beams
Jw been messing around with phase beam seems pretty strong i usually go photon and infared.
They multiply damage up to 6 guns. Past the 3 that caps your stat increases.
Oh guns not mods?
Once you got the tech for them there's no chance of overheat. Or losing your shield. Since when you do damage it recharges
Yeah guns. I run 6x Phase Lance turrets on my current gunship corvette. Melts anything in seconds.
And that's without me putting on any mods.
How many guns can u have on a corvette? Thats crazy i have 3 all my slots are filled in tech im maxed
Oh dang
This is with only 4 phase beams equipped on my ship. The small one up top with 6 does even more damage.
Can kill dreadnought in less than 45 secs
Can i see ur tech slots?
Nice ride lol love the aeron/atlas parts
Only vid of my ride rn.
This is my current corvette
I didn't experiment with glitch building yet s
Ahem, so, it's pretty basic
It's 6 guns, 7 thrusters, 4 habs, 2 shields
Nvm forgot the extra row we cant see
Yup
Normal ship upgrades
Idk how to glitch build im still sorta a freshie
There's youtube guides but I decided I didn't care enough to try
It so damn simple
It's not even glitching cause you're just manipulating existing snap points. Not making your own
are corvettes better the starships?
y u not pair ur warp drive?
I'm working on grinding up enough slots to actually do that in a box formation
They can be. But each regular ship has a particular role they fill that still works
Do i get more tech slots if i upgrade corvette class?
190 is good to aim for?
Yeah C is 30, B is 40, A is 50 and S is 60 unlockable slots
And thats my issue im only B class thats why
That's per phase beam so the higher the better
Also....some of those tricks like offsetting and rotating Habs allow you to do VERY useful stuff like this
It's not just about manipulating the build to make it look better. It's about making it more compact, more functional and easier to use
And, most importantly, enjoying the appearance!
This is my current corvette as it appears flying
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this
here is the front view
wait nvm? i think i found something that looks pretty good?
Not really a fan of any of them. I like the last one best but I prefer not letting any of the flat fronts of habs be visible at all.
This is a personal preference, but I like it when rockhoppers seem like they are balanced. Either a single pair that is centered, or two pairs that are about equidistant from the center of the ship. To avoid making it look like the ship would flip over if they activated
yeah they are on both sides but should i add a wing?
like the little wing infront of the first rockhopper
Agree with you there. Rockhoppers are like drone propellers. And those require even balance and equal placement from the center point to maintain level flight.
It doesn't matter in the game ofc. Loose grasp of IRL physics in NMS.
what side looks better
I personally like the left side of the craft more
aight so no wing?
🤣
Oops
I was agreeing with u about the wing
OHHH
Yeah you got the directions mixed up in your head
boom
Nice 👍
Livin that Gek life. i get like 25 types of cable in this bad boy.
You pay nanites at the back of space stations
I think it's something like 85k for a full upgrade to S-class
so bad/good news regarding upgrading the corvette.
Good news: If you want a specific supercharged slot placement it's possible, and not too bad.
Bad news: you have to start with a brand new corvette to get it
Basically build the most basic corvette you can (1 lander, 1 hab, 1 exit, 1 cockpit, 1 thruster, 1 reactor, and 1 weapon), and as soon as it's built claim it, run to the back of the station, upgrade it to S-Class, then check the slots. If you don't get what you want, you can immediately reload your autosave, and it should load you in before you created the corvette, so then you can try again (gets randomized each time).
this my first corvette is it decent?
I believe it looks quite nice
ty
i still need some nicer habs
aight got the highest tier
anyone got tips for improving it?
My battleship corvette has a pretty bad supercharge layout so I’m considering making a replica of it to get better stats
Kinda sucks cause I put a lot of time into it but at least I can put a Death Star laser on it if I’m going all out
hey is it worth having a starship and a corvette or just a corvette?
i need to know before i scrap my old ship?
should i keep my starship and have both corvette and starship or sell it and keep main ship(corvette) 🙂
aura farmin rn
So not really the best to answer given I've only built my corvette in the last 3 days, but I haven't felt the need for my "normal" ship since I built it. More damage, more maneuverability, and more hyperdrive range all together (granted this is after upgrading it to S-Class, unlocking all tech slots, and moving my best techs over).
I have had to re-enter the space station a few times when it broke, but overall just feels like an upgrade if you have the nanites and ship slots to be opened.
wait so should i keep it?
wait so upgrading corvettes is it worth it?
depends
i think ill just get mine to A or B
do you want your corvette to have a very high manovor stat?
your just high stats
Or*
if you can go for it
I think its also alot personal ...sometimes I like hopping in one of my Sentinel ships and flying around ...I've collected them almost like trophies 🏆
Versus taking corvette everywhere
But for upgrading yeah go corvette
And maybe one of your fav starships
the longest part in my experience is getting all the storage augments. still havent got a good way for that without spending a lot of units
Yeah I felt like same with the exosuit... with the teleport scanner and a good S class freighter I compromise a bit on storage
for exosuit storage it's just get drop pod maps and grind those out or use that with a combo of goign to a new system pay for a storage slot at a station then summon the Anomaly
When i go on expeditions now I just save the storage augmentations from those to use on my main save for ships etc
Better method for storage augmenations is get to the highest level with the explorers and merchanst guild or just all of them so then you can go system to system and pick up stuff at stations.
you could just turn crafting to free in the settings and just open up those slots
My ship named Crimson Arrow >:3
I mean, if you like the challenge and grind of finding enough storage augments, then sure.
The other option is to just dupe the augmentations until you have enough
It's a single player game for the most part, at least it is how I play it.
Someone exploiting has no bearing on the wider communities enjoyment or experience
Ask a space santa
Trying to avoid all glitches for permadeath playthrough so no duping
third person I feel like im flying a predator dreadnought
third person with engines running, pretty stoked with this
looks tough
I wanna make a sky force reloaded ship design
which design do i pick? (ll do decals later)
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I like #1 the most
alr, ill keep that design
I like second one
Ya know, I've been flying a corvette starship since I got my S2 and I have to say, I really think I won't be using any other ship type from now on - they're amazing
These Atlas parts really add flair to my designs. The red and kinda black color combo, the red lighting the wings have, and all the sharp edges really appeal to me.
I'm so glad that people likes these parts, and I'm so sad that Id don't like these part 😄
Gasp
They look cool asf standalone, but they not really good in combination with other parts.
I don't like those parts either
I hope with future addition of parts they take into consideration the parts we have available and combine the oldest with the newest in style.
As it is now the atlas parts are so different from the normal parts it's hard to combine them together. You either have to go one way or the other.
This is counterproductive to adding new parts.
hey speaking of these parts does anyone know how i can get some
im new to no mans sky and wanted to do some ship building with them but i cant get any because i missed the breach expedition in october
if anyone would be down to give me some or trade that would be amazing
you can play the breach redux in early January
Having players gift them to you. You would have to have enough to build with them since you don't have the blueprints and couldn't craft anymore. Just because you get the parts traded to you doesn't mean you can craft them after that. You still need the blueprints from the expedition to do that.
You can post there asking if anybody is able to get you some.
thanks
Aeron parts
do you know if when i have one aeron part in creative will it let me place infinite or just the one
Anyone willing to drop some Aeron parts
In creative you build without blueprints. So you can build as many of those parts as you want.
Then shift that Corvette from your creative save to your main save in the next expedition
Yeah you have to wait for next Expedition. But worth it if you missed out on the blue prints
what if i switched a normal save to creative and then back to normal
No. Still need those blueprints when doing Normal mode and free crafting. Only creative lets you bypass blueprint acquisition
ok thanks for letting me know
they shouldve added more round parts 😔
I hope they'll.
How can I acquire the sentinal corvette parts currently if the expidition is past?
Ask around there and see if somebody's able to give to you some. Without the expedition blueprints you won't be able to craft your own though.
The breach expedition will be coming back again in january. It's a bit of a wait but you will still be able to get the atlas parts if you missed out the first one
geez lookin for that thermal grille cap is a pain in the tush in the wild
you will have to wait until the rerun. It is coming up soon!
Pretty sure he could change his difficulty setting to creative, build his ship then change back to normal. And if he wanted to modify it later with parts he doesn’t have, just switch back and forth again.
Hey
Trying to get a corvette that isn't just a big brick is hard when working from a 3x3 to a larger size
Chonky ships are beautiful. Embrace the chonk
really wish I could move some of these parts just a half-step out or in
This is my LAAT from Star Wars the clone wars
I mean, yes, but, I'm not talking the charactered, interesting chonk that has an interesting design, I'm talking C U B E chonk
I used no mods btw
I don't want C U B E chonk, that makes me wanna cry
wedge chonk is good too, as long as it flows into each other
I can't connect this piece at the end of my ship because it has a big gap
I mean, like, I want my corvette to be at least somewhat aerodynamic, doesn't have to be a needle speedster, I just want something that doesn't look like it'll generate enough heat to flash cook a whole feast into carbon.
I mean, not the vibe I'm going for tbh, I wanna make a nice looking corvette, not something that looks like a giant rubik's cube of doom and despair
My larger designs aren't exactly ideal for that. The hull itself is thin and aerodynamic, but the bridge section kinda juts out.
This is prabably my best example of that problem.
I could do another layer of wings on the hull, but it's such a pain on the ass with those atlas wings. Gotta squash them down half a layer to eliminate gaps.
that's fair, that's why I was complaining about the transition from 3x3 to larger stuff, cause I tend to build my bridge/helm in a 3x3 -> 5x5 fashion
The struggle is real for us big ship builders. The smol ship builders have their own separate but equally valid struggles.
And then there's the replica builders. Poor souls...
fair, it just sucks trying to take a somewhat aerodynamic design and incremently sizing it up to be able to fit some of the cool engine designs I wanna use.
Yup. I've fallen into a pattern with most of my designs that I'm sure has become apparent to anyone who has seen them. Really hard to break from it, even if I'm trying something new. It just works too well for me.
also, for some reason the game just doesn't want me to build it, cause when I try to squeeze every square of workspace I have to make sure I'm not out of tolerance on the ship's aft, it just won't let me place stuff on the bow end.
I thank God for mods. Even if I don't build a massive ship, the removal of the build barriers makes it so much easier to design the front and rear.
Fair, wish I could use parts like the cowlings in place of the nacelle rims
Cowlings would be too tall if we could, though I definitely wish the rims were a bit more flush
also, ngl, I think they named the vesper aerofoil wrong, should've named it the speedbird aerofoil, fits way better with the speedbird hull parts than the vespers
fair, and yeah, I like the rims, but they are just absolutely massive, way way too much chonk on them, and they just abruptly stop too, no taper off
((also wish we could get dedicated weapon mounting spots on hull plating, what I wouldn't do for proper hardpoints to mount point defense arrays, or fire support cannons))
For some of these corvettes that look like sailing ships, how do they make the sails so big? When I scale them up they only go so big.
They may be using mods
Or a glitch
Or both
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Most of the rims fit to the wider nacelle pieces, which often have a straight edge at the front
Also this is almost certainly the case, and a theme mixup happened with the titan and thunderbird landing bays as well
I mean, yeah, I just wish there was just an intermediate that fit a set and allowed for a much more natural progression rather than the sharp stops with the rims
