#nms-corvette-discussion
1 messages · Page 100 of 1
I got the stock shield with a couple S-Class tech. Phase beam keeps it full
I'd marry the phase beams if we could give them red/yellow color and less awfuly sound 😄
I've never given shields on a corvette thought
Yep
What's the point if it's only habs that count for damage?
It's possible to get extra stuff if you don't go all out on some modules.
I think they would need to triple the number of pirates shooting at me during most battles to drop my shield.
Recieving it I mean
I could also go mine max on other stuff by dropping the B launch thrust mod and could even for shield mod but choose to keep them.
If you want to talk about wasting slots those three x-class landing gear Tech are completely unnecessary.
I haven't used starship launch fuel in weeks.
Between hovering and auto refill it never runs dry.
I keep it low so it doesn't burn much fuel, the B though can definitely go for better modules but I'm kinda not got anything to replace it yet.
They'd be better serve putting the cadmium, Emeril and indium drives on your warp core for a little bit more hyperdrive range.
You can never have enough of that
I tried them and they did nothing to hyperdrive range for me.
That's weird. They normally add like 20 to 30 a piece depending on where you placed them
I want vesper sail on my corvette, uh.
I want solar sails for my corvette
Now that I think of it I can't even remember the last time I landed my Corvette except on water 😂
If it was then every corvette would have them.
I land my corvette every now and again for maybe cool screenshots or press wrong button, I sometimes land because I want to or I walked too far from my ship.
The other reason is I want to go onto a floating islands and I am too lazy to land on the surface and swap ships.
I land corvette when it's too far to return normally (i've not got stack of orbital uplinks)
Oh look, bright station! Is it bright enough?..
Besides when I take off it only consumed 4% with what I got, if I drop the B it may be 5%, they charge in no time.
you're better off hovering over floating islands they're not exactly solid and if you dive off your corvette you can literally be stuck in dive mode and touching them 😂
the parts do not return to the cache when deleting parts or trading as it should, it always return to my exosuit. I've 120 slots on my main save so that was never an issue, new save tho is like 20 slots, I got sooooo many parts deleted yesterday that I'm not even angry, just disappointed!!
Damn textures corrupting sometimes. Have to reload the game.
Yeah, I learned that.
"press wrong button" , that is 100% me.
I added a lift behind the cockpit so can always jump precisely where I need.
With legacy ship that isn't possible, the scanner may say 400u, you fly a bit and it's 800u in another direction. Corvette makes exploration a walk in the park.
No
When you enter build mode it needs to turn on lights around the Corvette that counteract station lights.
My floating island is pretty solid. Doesn't quite fit my cruisers, though.
But it's less about the station and more about the station's position in relation to the sun
It makes so many things easier, even hunting for parts, or making a mobile refiner unit.
It's a different type of floating islands.
This!
I had to summon my interceptor, in and out so the game would stop thinking I was flying.
Hallelujah island are cool but they have endless collision and gets terrible worse with corvette, I deleted my base.
My expedition save corvette has 8 refiners and 2 nutrition station, nothing else 😌🤣
omg fkn ambassador hub. Still love you tho
Cannot imagine why the hell they're not recolourable inside
I corvette I used to hunt for corvette parts has 8 refiners and I only used them for when I was refining lots of mold.
Bug, this happens at space station all the freaking time and I've Titan hab only
I've not yet found my mold paradise
I had to make a lot of nanites, sentinels ship brain, so all of them were going bruuuuu so I could upgrade it so Class-S
My little slice of heaven is mostly blue. Kinda wanted more color variety, but those floating islands are great for corvette ports.
I have a fire planet that has like 13 deposits, it also has animals that give most of the stuff for the stellarator, after I did it the first time I ended up spending like 3-4 hours refining all of it, with the refiner corvette it was reduced to 40 minutes - 1 hour.
I wonder if we can still do orbital bases. I'd absolutely make a shipyard if I could.
runaway mould takes forever and returns nothing. 10x sentinel brain gives you 2300 nanites and only takes 2min30s minutes
Calculations are wrong.
Runaway mold from the respawning curious deposite gives you certain amount whenever it respawns. You just going outside, mining them and refining in the corvette, freighter or base refiner while doing other stuff.
And for brains you have to actively hunt them,
Calculations are wrong.
You have a base at Harmonic Camp with inverted mirror and crystal previously farmed, then you just spam the computer to reveal its location over and over, you don't "hunt" sentinels.
Yet more efforts.
True
Uh crap, my guns still slightly clipping through the hull.
Well, I just will accept it for now.
I had 9999 mould once, it felt forever to refine but I also didn't have a corvette with 8 refiners 🤣
If brains were better for nanites everyone would be farming brains instead of runaway mold 🤷🏻♂️
Buying hadal core and lavaral cores at pirate stations results in more nanites in less time.
Try using a food in the neutriant module that increased mining yield like stellarator (I use it so I only know this one), it gives you thousands from one.
Stellarator ftw
Or you can get lucky and a space santa will give you a bunch of tainted metal.
If you have a very good mining multi tool and lots of curious deposits then for me my lots gives over 50k, but I remember taking multiple hours with the 5 refiners on a base, but at least a corvette saves the day with it's refiners not having a limit cutting it down.
guys is my cargo vette tuff
Just finished my Corvette and now I’m gonna go work on a cool base
I gotta find a planet though 😔
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I can't get my ship back n all the parts r gone awesome. W GAME
happened to me too
it just happens out of the blue?
Yup
I was flying too a planet my screen went white n black restarted my game
No more ship
I was jus playing as I normally do and im on xbox I dont think too save before I do something everytime lol
hmm... I should maybe save mine to that delivery service
Guess I might want to prepare myself for that. I haven't had it yet but I want to be ready, I probably once switch 2 updates use the expeditions to copy my modules that I use so I don't lose them.
This problem needs too be made more well known before ppls things go missing
Is this bug just with the corvette transferred from the expeditions, any corvette, or what?
You can copy your most recent save onto a USB drive. I do this whenever I start playing. Allows you to pull up a backup if anything goes wrong during your session.
It's this last round of updates. Either parts are going missing when deleted or entire Corvettes are disappearing during the build menu.
But I've also noticed other aspects of the Corvette have been more stabilized with this update. And with Hello games it tracks.
Fix one thing... just to break another
HG LOOK, IT FITS
It sits
WE AIN'T ASKING A LOT, JUST GIVE US THE LANDING PADS FOR CORVETTES
After they fixed the corvette refiner bug, that is the way really coz Freighter refiners still broken.
My main corvette tho, it only has 2 refiners, I am a little past 300h into the game and I can no longer spend it all 🤣
I have 3.5B units and IIRC I am back to around 50k nanites after spending like ~75k nanites IIRC on my corvette and getting bankrupt 😅
I already fully unlocked Anomaly blueprints and all so I stopped spending/major upgrades
Or docks. Or mooring points. Or towers.
Granted, but now your base gets corrupted.
But it works now, teleporting to bases makes it hover without crashing into the teleport as it used to.
I used to swap to my interceptor to avoid crashes, now it just work
I'm on last Gen system and I really think there's some things that they can only make work on the next gen systems. But that they just don't want to implement yet. Because then last gen would be left out.
So it's less trying to make things work but more about trying to get them fully compatible with last gen.
50/50 still
But yeah
Damn last Gen. Ruining the fun for the rest of us. Except the first Switch. Rip them.
What is your system?
This!!
I am on XSX and I play at least 5h every night believe it or not, the longer I play, the more the menu UI freezes, sometimes fully crashing the game.
NMS is the only game that does that, it could be resolution as I play 4k 60fps (TV), I will try 1440p 120fps to see if that helps.
That menu UI needs some massive work, other than that the game runs smooth asf, I love it, on weekend I can play it easily +8h like 2AM lmao
Something to think about that some players might not have noticed: while the interaction points for the different storage containers and refiners are roughly the same, the nutrient processors and mission radars have varying interact points depending on what type of hab you’re in
Also, here’s what all the different hab variations look like stacked
I gotta figure out how to build/mod in the freighter system scanner into my corvettes.
Where cam I find the star destroyer corvette build yall?
Just realized Steam did me dirty with the screenshot quality. But how's my build looking so far?
That looks sick! Maybe if you want to try to work on the interior.
Yeah, right now the interior is fairly straightforward. As I expand the build I'll make it look more "lived-in"
Is there any way to invert the bigger wings (s foil) to make them turn downwards?
By pointing downwards do you mean the normal front or back facing down?
For vertical boosters that point up and fire down use this
Here's a quick lesson on building your corvette vertically. Shout out to u/Bjorkledorq, The first person i could find that posted a guide.
If you want the booster exhaust to face upwards you need to combine that with this after
Want to Rotate Corvette parts a full 180° in No Man’s Sky Voyagers? In this guide, I’ll show you how to flip hab units, wings, and thrusters using a simple technique discovered by @actionpantsgaming3579.
Normally, rotation in the Corvette workshop is limited — decorations rotate freely, but habs, wings, and thrusters are locked. While ad...
Not just steam, but DLSS/Fidelity too, prob
If corvette modules are not the option, what could you place here from decoration to make it look less awful?
rims/small parts, turn them upside down
they are flat on one side with angle on the other side
there are smallers of course but I don't know the name
Is there a way to merge your reactor into another part? Or merge a trim piece over your reactor? It’s a very jarring piece for small builds
Some folks have done it, but not all parts "support" that glitch
Yes, if you use rotation glitch you can stack up to 3 reactors in one place or other items over reactors.
Whats the corvette color?
what kind of space anomaly is this? xD
Default colour, this was my very first corvette, I didn't know about the colour option back then.
ohh alr thanks ig
Freighter wall panel make for some really smooth fillers. Can fill in gaps or smooth edges at any angle
I remember my 1st attempt at a Star Destroyer-based ship.
Now that I have the base builder app, maybe I should do one again. Bigger, longer, and put guns on the sides.
Guys, it seems that the engines location related to the center of the ship (closer/further, front/back) AFFECT FKN MANEUVERABILITY
Oh, you mean the corvette.
Derp
Just move the engine around the ship
I kept them
You'll see that it gives different numbers resulted
Have no fkn idea how to control that tho
I couldn't find anywhere else to put the last 2 phase beams. That thing is packed full of reactors and 2 other beam platforms
Would a Medusa look good meshed into the top of a rockhopper?
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Has anyone made a spaceship corvette?
Wdym?
Y'mean like a Chevy?
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CORVETTE
bro made the corvette corvette
Whats the base build3r app ?
lets you build stuff better
Really hmm where is it at ?
nexus
So its a mod
I see ill take a look into it thanks
yeah np
its pretty tricky to get used to but i like it
(i say as i've used it once)
@trail hornet So I guess its helped you build your corvette
it helped me center a build lmao
I see
I can confirm medusas do not look good meshed into rockoppers
After breach my corvette had a serious bug after copying it over to my main save. Every single thing was gone, but the ship entry. So I finally decided to load up the available slots with all the tech I could before rebuilding the physical model.
So if you encounter the same bug. May be worth rolling with it and making the best of the situation. Hello games never got back to me on my ticket.
Isn't it partnered with the fuel covers
How do you get maneuverability so high? I’m almost capped out at 700 and I have no clue how to make it much higher than that.
i love hime
Are there tutorials for the star destroyer corvette from Star Wars anyone can send me?
Found one nvm
Not a new build. It already has tech mods on it.
I must be missing some basic mechanic somewhere. I’m going to save this image and see if I can copy the arrangement and see if that does anything.
What’s the bobble head do?
5% pulse engine boost on the bobble
Here's the layout of the craftable tech so you don't have to guess which is which
Oh!!!! You’re so kind thank you!!!
I had no idea those bobble heads did anything! 🤯
Artemis also stacks with polo bobble. Dont have it for this one yet myself
Oh wow okay. I’m definitely going to add those to my shopping list
He overcame the force trials in that swamp
Thank you to whoever had the idea for that tapestry
Sean beaded corvette curtains when?
I want a proper gek lotion lounge damnit
Put that on the list of Sean's midlife crisis update
Need some inspiration and tips for decoring this hallway/any useful stuff I should have in here
The legend lives on..
For the observation deck... Place some sofas, maybe a potted plant or two... Like a classy waiting room for hitchhikers (bc that's what space travel is for passengers.)
Yup!
The Swamps of Klendathu
Where the filthy bugs live
genius!
Thx. Lowkey I stick sofas in empty spaces aboard my vessels
im just getting in to decoring, so its a tad bit overwhelming thinking about want to add. Im over here stressing about a 2 hub walkway and there is ppl out there with these giant ships
Just out of curiosity, how do you guys find inspiration when building a new corvette?
Dad took me to see that movie on theaters when I was 12.....the man had no idea what was proper for a kid 😂
Plagiarizing the last several decades of sci-fi movies, TV and video games.....
Fair enough
I design the hab connections and build off that and come up with ideas as I go
sometimes from the parts themselves and sometimes i reverse engineer reddit builds from pixlated small jpeg images
No one's figured out a shrink/enlarge hack on base parts in corvettes, right?
Nothing I know of being vanilla. Not being able to wire glitch on the Corvette removes a lot of those options
awesome
Can you rename me Pirate Overlord Zandovon?
Only need three shelves leaving room for other sundries
why
you can rename yourself that :v
I like Piracy

Curtains
that's how I make these cool guns
are they normally that small?
@edgy lichen
No gifs in this channel please
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Beyond Bases mod allows you to resize them
ah
You shrunk those, I’m on console I can’t do that
I'm so very sorry - though I imagine most of the building works better on console with all those buttons working a lot better than my keyboard skills (especially rotating posters)
I don’t do much with posters, but I have spent a lot of time making microvettes (search my posts in #nms-showcase-corvettes to find a few of what I consider my best ones)
Respect - 5 wides are the limit for me - anything bigger feels like I'm driving around a frigate so I always love seeing smaller full feature corvettes
5 is a bit much for me lol
3 is usually perfect since I don't like em too long - my latest work is pushed to 5 due to the ambassador engine parts that I needed for curves
thats dope arty
Oh I don’t really know how to make em pretty so I just make em small, though I realized some of my designs posed a slight risk of getting stuck so I started avoiding the whole landing gear inside a hab trick
after an UNDO button for corvette building 👼
knocks on wood the only problem I have thanks to you guys telling me about the ambassador refiner arms grabbing people and pulling them into the refiner is teleporting to bases inside building walls.
I did report that on the right side of the Mission Radar you could easily clip into it and get stuck; need to check if they fixed that
Right side of mission radar is problem? I make right side of mission radar inaccessible, no longer problem
I'm gonna miss my first corvette - I made some weird design choices as you can see
I will say the overlapping bubble windows did serve a purpose though
The evil trade terminal where you can buy 500 ferrite dust from the devil
or, less sinister, it's where you go to burn through your credits because you're too lazy to make wiring looms when you have 40 somewhere in the shipping storage below you
also somehow, some items, don't cause spinning when you place them in a cockpit
I usually prefer not having the storage, too much space to dedicate to them and the solutions I’ve found to smush them into smaller spaces are… not ideal
having this is super lazy and super convient... now if only that "today I'll organize my storage" that I've been planning to do for two months actually happened...
wait, that’s what causes the spinning!? My main save corvette does that all the time and I never knew why
I put a save point and a health station in the cockpit
some base items placed in corvettes clipping outside cause spinning, they fixed it then broke it again with BREACH then fixed it and... well.. decals and posters on Landing pads are the big culprits still for me.
Not every item causes collision issues. But many do if you place them at the front of your ship.
Glitching a mobile nutrient processor anywhere near the front will also do it.
Y’know I really should’ve figured this out earlier when I never experienced the issue with all the corvettes where I blocked off cockpit access for the sake of rotating the thunderbird landing bay…
In case anyone hasn’t realized: the reason I use this a lot is because the titan class cockpit has the seat in just the right position to be halfway in a hab and not have the cockpit view blocked by a wall, while also spitting you out on the correct side of the wall when you get up from the pilot seat
The titan-class nutrient processor specifically also fits perfectly into the accessible area of the cockpit
oddly things like the farm dome never caused me collision problems - it was always small tiny things
if I saw a ship with all those wires IRL I'd be like "nope, I don't want to fly in space that badly" - like being surrounded by those wire snakes shivers
Wires are probably what you get with a small rickety space shuttle like the ones I’ve been making lmao
Oh, and the titan cockpit offset into a thunderbird loading bay (backwards, of course, so that the teleport puts you facing the front of the ship) leaves just enough space for a player to enter through the loading bay. I found that this was not true of the Thunderbird cockpit (though I didn’t try very hard)
!hg Reporting a issue
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
I've basically confirmed hakuna's bug that when your Exosuit is FULL and you delete corvette parts off your build it doesn't go back to your your exosuit or corvette cache and just delete's into thin air; currently filing a bug report with HG with video
I will have to try it
yep, can go through rugs as well
Thank fu god, I was losing my shit until I realised what was happening in fact.
Thanks a lot for that.
I had just started working with free placing and resizing such wall modules - thanks for saving me some thinking time. 😄
So did tried to farm salvage i got alot of parts but not even one rare?
Maybe it was the system I was on?
My own theory is, the less hospitable a planet is, the more rare the corvette parts can be dug up upon it ... not a proven concept yet tho
Found another Corvette bug 🤦
On my new save, I arranged all the techs into their places, if I swap ship, all the techs get mixed all over the place so damage, light years travel and you name it are broken, I've to rearrange everything again 😭
It's a theory worth trying 😜 thanks alot
If you swap ships how?
I've switched several times and not run into this - I summon at the station
yes that is know but report it to HG anyway for me it's whne i exit game and reload or swicth saves
In the S2 version I've found modifying my corvette can cause the tech to be arranged differently, but just swapping ships hasn't caused this
Also just check my other corvette on my main save and my posters and mission radar and refiner are missing sigh
Yup, like I'm at the station buying techs, it's a lot faster to jump on my sentinels, save and reload to buy it again, but by summoning it and then switching back to corvette, all techs are all over the fucking place so I've to rearrange everything again
Over and over
All of this drama is happening with Beachhead update
Ouch, well thanks for the heads up - I think I won't be switching for a bit
I'm on my new save, my main save has no slot free, all 60 are filled, it's a massive pain to put everything in place. I'll not swap ships on my main save
Btw, how to log these bugs???
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Thank you
Hey, might I post a screenshot of my corvette's tech layout, as it's on-topic?
Yep, anything corvette can go here
My current layout - until I swap out a part or three, then those parts can end up anywhere, even replacing other parts - but just swapping to another ship and back hasn't caused it ... yet
The Donk
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Summoning a different ship on a station or the anomaly causes my tech layout to be scrambled, but changing ships (even summoning) on my freighter usually doesn't, so I always use the freighter.
Yeap - it kinda looks like I tried to build the enterprise with shoe boxes, lol
But really, altho the S2 has quite more power than the S1 ever did, I've found it can still have some lag if more parts are being rendered, so, I've tried to keep my ships [and bases] as simple as practical
Honestly, haven't ran into bug myself and I've switched corvettes and starship multiple times basically everywhere.
(Two corvettes, one sentinel)
@pseudo charm next project will be recreating 205-Class Air Battleship from Project Wingman
....you're going for that width?
Either that or I recreate the Roosevelt boss from the frontline 59 DLC
I'll need to scale down the width since I don't think it'll fit within the build zone
But yea it will be W I D E
Mitey was gonna say you aren't gonna fit. ah but 90 degree hab magic should help you there!
Won't use habs on the wings
I'll use normal structural parts
Habs and stuff will be on the main fuselage
yeah no just placing the habs so you can get wing parts out there should work just fine
From submarines to air battleships
Truly the life of me
...you realize we work in space, right?
I mean Space sheeep.
We do...?
we DO 🙂
How exactly did you got that boat under water?
It was a glitch when 6.0 first released
Aqua thrusters didn't work right and would half submerge corvettes
bet you were thrilled hehe
I wish planets made entirely out of water existed. With new structures and base pieces to go along with it.
You mean no land even underwater? Because pure water worlds exist
For base & corvette building insane qol improvement could be rotation steps and positioning grid
I'd take undo first, but yeah
Never found one then. Maybe I'll need to do more exploring once I finish my corvette addiction
more free placement of parts (rotation & offset) could nullify 90% needs in undo I think. 90% situation of my "FUCK UNDO" are when I accidentally placed part in a wrong place, and when I accidentally deleted or moved rotated and/or offsetted part.
Ah. Purple systems only. I see why I haven't found one.
Ya purples - water worlds have three types - no land, a bit of scattered land, and lots of land
Guess I'll add that to my list of things to do. Maybe I'll find an unexplored one near my area of 250's core. But first, corvettes. Need at least one more ship design that I love before I'm content.
I don't see how free placement would nullify accidental deletion, which is when I always wish for undo.
Less issues with placing the deleted part back.
Not liky nullify requirement in undo, but make it less bad
This is a Beachhead update bug, it always worked perfectly fine no matter the place I was. If I remember, I'll report this bug tomorrow morning
All this drama I'm encountering, could be a Xbox thing, after all, the reason why Beachhead Expedition update was a whole week delayed, is because it ALLEGEDLY had some major bugs.... allegedly.
Starboard marked, port marked, danger zone marked, entrance highlighted. I'm proud of myself.
Front entrance is not highlighted, because game doesn't allow me to build anything here
Here’s my latest project, this time I tried to build a luxury explorer/space yacht thing. Would appreciate any feedback before I get started on the interior
Nice back
thx
windows still ugly, but you did position them well too
My spaceship is rather Millenium Falcon type - no windows except cockpit, because it's hard to make a goodshape with windows.
If the windows used parts - you can place them afterwards in interior decoration mode.
I placed the windows after the rest was done
I’m at 100 parts and I’m on console so I don’t have access to mods…sigh
I'm placing shitton of red & green lights now, to make the port/starboard thing visible xD
Port/starboard visible now. Red&yellow pill lights placed together doing a good jobe at making orange.
Now I need to make'em blink
Our current Windows look horrendous.....
Ok there is a obvious place for 16 more pills.
Seriously need to send the artistic team back to work on those
btw is these amount of marking is too much? How do you think? Maybe should keep only the most sideways and on wingtips, and replace all other with blue, to make the colours suit the ship better
I think they look fine. I have a hard time decorating or putting decals up on the outside. Yours look good though
Or it will be too much like a christmas tree? 😄
I'm waiting till Thanksgiving to start working on my Christmas corvette. I never decorate before Thanksgiving and I'm not starting a ship till then either.
I wish we had proper headlight modules for corvette....
And I'm really shocked from how much the simple lights addition changes and improves the ship appearance.
I just wish you could cancel out an engine's starship trails
I'm thinking about combining long list of "what we think corvettes desire to be better" and make a public letter to the devs.
Set it up online and post it here so people can "sign" it. Make a way for us to punch in our player codes or something so they can actually tell it's all players who want it.
I think first I have to gather some corvette builder and discuss it with them, to make it actually valuable.
Pablo and Mitey would be good starts
Once you have it set up go to a Corvette Meetup and get people aware of its existence using communication stations
Those have been promoting YouTubers for a decade 😂
wait how to sell converte ship?
Exchange ships with npc
do i get mats back?
No
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Strip down coevette to minimum before exchange
Or just go to the second corvette editor, go to the trade part, exit, then create a new corvette
Then go to the side of where you orignally had the corvette and delete everything there with X
Then leave. You're basically left with no parts on the corvette, so you can sell it out
Once you sell it, create another one, rinse and repeat to get nearly infinite credits (by selling the exchanged ships)
Don't forget to remove all upgrade modules and inventory
Nice parking on my end
...Why is it so blurry, I already disabled FSR
Are you enabled high-quality shots in steam and saving a super-high-quality in a new folder?
struggling with how i can make the wings here i know I'd need to bulk out mid sec of the Fuselage but dont really know how to get the angling in
might need to compensate with no wing angle which would look semi cursed
might reduce fuselage to 1 wide at the front and tail
keep it 3 wide for midsection where wings will go
Yeah I just checked now (It doesn't)
Oh well
You can use the flat nacelle part
For the wings at least
Vesper or Speedbird?
Vesper
my only issue is daisy chaining them together
Just offset it by 0.5 as to not staircase it
Well, I'm tired of making MORE lights so it will be this way for now.
Now that I think of it, how come nobody made the Arkbird
no idea
I know that game is mid, but still
I’ve heard mention of rare parts. I didn’t know there was a difference. How do I know if a part is rare?
im out here tryna make like
We have the funny laser
genocide fem torres boat
(We love General Faust)
This?
Yeah
No rotating parts
Sadly
Best you can do is the Gleipnir with all the fat parts the game has
It's mostly because the geometry is doable, and the laser weapon it has is already available in game (as 6x phase beam)
actually i might be onto something here
I was infact not
motherfuckers and their surprise "ha cant place here!!!"
Place another hab below, place, then delete the hab?
im thinking like, i can structure this with heavy linkages
wont even place with the hab there
umazing play shawn
Have to get my own squid finally. I have like 8 royals atm...
ok so
moving my
wing back like 1 grid space
seemed to have fixed
the problem
LOL someone landed his corvette and instantly ran to mine to take a look xD
lmao????
"we have a squid ship at home"
I wonder if they’re gonna add new cockpit pieces
That's like the only angle it looks good from....
i dont understand do we need mats to craft the that grey out or what?
You just not looted it yet.
you just dont have that part
Mats needed for Aeron parts only (atlas)
and also like the deadeye cannon if you have those
im sure deadeye cannon is crafted too
ohh so aeron part need to mats to craft but other need to gather?
oh yea it is
Yeah the expedition rewards just give you the blueprint. You have to craft them like base parts
(dont mind text its uh a mod)
This is the part I was talking about
jesus how the fuck do you stagger them bad boys
Half offset
We need a simpler variant of this part, because grills sticking out of arcadia wing is awful.
Use a hab, place rockhopper propeller to offset it by 0.5 forwards, then place the nacelle
Yeah those, the smaller ones and the fuel pod cover parts usually mesh together pretty well
Yeah it's a bit janky, but much better
I unno i like this
For wings at least
and this is without putting like any specialised parts down
just slapped this on a heavy linkage
only problem here is recreating the angle without it like
going 1 whole grid tile back
In between the red lines is your actual hardpoint and snap point. Everything in the yellow is just a visual asset that you can mesh many things into
There are a lot of parts like this. Half visual assets and half physical hardpoint.
The Thunderbird and Titan boosters are just visual assets with snap points to the left and right. So you can half offset habs and attach the boosters to the insides. Meshing both boosters together visually. Simulating one solid booster
Try using the rockhopper module and hab
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which rockhopper module
theres like 3
place a hab, put a rockhopper propeller on the RIGHT side
you'll notice it moves weirdly, in like 0.5 increments
Put it on the 0.5 part, then move the hab forward or backwards
On the left side, it moves in 1x1, but on the right, it moves in 0.5x0.5
I hate how it’s a shotgun tbh
is this right side like viewing it from the back (I.e looking towards station entrance)
from the back, yeah
Holy shit
They brought an entire ecosystem with them
No sentinels, so not all
not getting any luck, its on the right side of the hab i've placed
Oh, for that, you need to move it around the back of the placed nacelle
The hab I mean
Then you can move it
right so i should rebuild the leftside wing from the outside in?
since then we'd be going left to right
Like this
What are the best methods for making open rooms in corvettes (without it being super bulky)?
I've heard to make the floor out of light floors. What about the walls and stuff?
Make the habs itself the walls
Walls - arcadia wings or any of the cowlings/covers that fits normally.
Alr
Does it treat you as outside when you're in the open room like when you do it on a freighter?
Nope. Until you're touching the corvette - you're inside.
If I made it 2 levels high and jetpacked up I'd start space walking?
So this space is "inside" for example.
Id have to assume so as id no longer be touching the corvette
Not sure about 2 hubs high, but why ya need so much space? 😄
Idk just theorizing
Eventually I wanna make a really big capital Corvette with a big command room that would be cool
Or that
Um how do I put windows on these open rooms
the Corvette windows anyway
Put a long hab between an access ramp and a cockpit.
Underneath it attach something upside down that can simulate the floor. The firebox cowling works well for this. It's much flatter than other pieces for this purpose. You can then create a "roof" with other pieces. Either one square or two squares high. However big you want your room. Tall or wide.
Delete the hab connecting cockpit and access ramp. You now have a hollowed out area in the middle of your Corvette
As far as the walls you can use freighter wall panels enlarged along the sides that are open. Closing off the edges of your open space.
You will need to place hab along the outside of that space to attach the wall panels too. But once you delete the halves the wall panels will remain.
And then any gaps or lines between wall panels can be covered with decorations or other items
she takes to space
unfortunately the twin tail is such a bitch to make because well
gonna run outa space
Freighter wall panels? How do I get those on my Corvette?
Any of the freighter decorations like flat panels, lockers and other items can be built on your corvette. Just not the actual freighter rooms or crafting units on your freighter.
This is the exact one I was talking about. You can purchase it from the anomaly decoration terminal.
Ah that one
Any tips to position it correctly so it's nice and mostly straight
I've found I'm not the best at eyeballing in this game
Break out the ruler and protractor.
😭
I eyeballed it and as long as it looks good I'm fine.
Fair enough
I even used it for a separate wall in one of my hab.
How do you get windows tho with this style? Can you have the Corvette windows in isolation and build around them?
You can build them in either the corvette builder or in the build mode for interior of corvette.
Anyone got a suggestion for grinding corvette pieces? Is it just the salvageable planets?
This is an example of a wall in the corvette using the panels. You can use the worktop part to get them like it.
They are the fastest, you can easily get full inventory of corvette parts. Other ways are derelict freighters either on planets or in space, derelict corvettes can spawn in space too.
awesome, ty
Replaced some red/green with blue. Remind about police a bit now
And about christmas tree 😄
Still looks better now tho, I think.
do lights placed on the outside of the cockpit illuminate what's in front of the cockit in first person view?
Hm, hard to check because I cannot place them close enough to cockpit. But police corvette illuminated INSIDES of the cockpit
I need building fixed so I'll be able to place lights on the front too...
I mean like have the Corvette windows on my wall of flat panels, no hab there
without the Corvette builder mod
I might look into that mod eventually tho
oh, so you can't put lights on the outside of corvettes?
I can
But on a certain distance from the corvette center I can't put decorations at all.
oh, your corvette is huge then 🙂
And this distance varies for the resizeable parts additionally (if you shrink part - distance is short, make part bigger - you can place something further.
I should try it on mine, which is wide but not long
Not really huge, just HG made something wrong imo.
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not too huge
yes, we are discussing corvettes
just 9 hubs total
Do you have all Portal glyphs? If so I can give you a portal address for a system I discovered that has 4 Salvageable Scrap planets.
anyone know what causes the game to open hatch during some warps?
Anyone know how to make a door going to the outside of a hab or linkway without sticking a whole new landing bay on it? My pirate ship looks weird with a random ramp
...I was also going to ask how do I post in the memes channel, but I see THATS how. Lol
stairs up through the roof?
What determines which ramp you beamed to? I have three but there is only one that I want to beam up to from the surface.
I can do stairs from the roof but it is a little wonky, I was after a little mini growing station that was s little hidden but still fit the vibe
I think stairs and attached landing bays are the only ways out of a hab. There might be a glitch that forces the end open, but I'm not aware of it.
known bug afaik
Ah- boo.
yes, but I was wondering what causes it to happen since it doesn't always happen
idk its just weird buggy game mechanic
thats all ik sorry
fair, I was just curious if anyone knew
i'm just hoping they fix it soon
Tech shuffle and disappearing ships first.
I wonder if it's related to the times the hatch won't close the first time you try
this
You beam up to whichever ramp is closest to the ground.
So if you have one access ramp on the front and another access ramp on the back one level up it will usually default to the ramp up front on the bottom. One that's lower and closer to the ground.
But if you're on bumpy terrain or hovering over a hill in which the front of your ship is higher than the back of your ship it will default to the rear. Even though it's one level higher it's still technically closer to the ground.
has anyone tried putting the hatch on the ground?
Even if all your access ramps are on the same level if the one you want to go to is over a dip in the terrain you're going to go up to whichever one is under the highest point of ground
oh really? i thought it had something to do with the order you placed them interesting
like on the very floor of the corvette builder? you can't get in, theres a weird hitbox
too bad corvettes can't be bigger on the inside
That's what happens when you have an access ramp directly under the cockpit at the same level as your landing gear. But you also need to have another hatch in the rear one level up. If not it will hover the ship and the access ramp on the bottom will go to the ground.
hmm, but trendsetter said it's not possible?
glitch?
You can get a hab on the bottom level of your corvette. You just can't splice it into the ground of the station
I hope we either get bigger habs, or a way to put doors on them to make empty interiors even more accessible.
No. Normal
what do you mean by splicing it?
Meshing it into the floor. Completely under your corvette. You can't do that. But you can make contact with the floor and put it at the very bottom of your Corvette
@random zinc @trail hornet
I was referring to that. Thought they were saying that you didn't think it was possible to do this....placing it directly on the ground
i meant its not possible to enter through the entryway bec theres a hitbox blocking you
at lest for the rounded ramp one
ok, mea culpa. I misunderstood
Yeah the ambassador ramp has a collision issue like that that sometimes pops up. Titan ramp doesn't have that problem
ohhh i was half wrong lmao
i only used the rounded ramp on that build so i wouldn't have known lmao
It's sad that we only have one fully functional ramp without much in the way of bugs and issues related to it
Thunderbird and ambassador both come with their quirks.
which are which 😭
well thunderbird is not a ramp 🙂
thunderbird is the elevator one, titan is the more angular one, ambassador is the more rounded one
saving this in my notes 😭
I've come to prefer titan, but it's for aesthetic reasons
i use titan for everything
I use ambassador habs off the main path
because I have more of them and because I like the kitchen better 🙂
i wish the thunderbird elevator was automatic when you stepped on it
i hate that you gotta reach up 6 feet to boop the button
Okay thank you! Super helpful. Maybe it’s the terrain getting me. I have one front ambassador ramp under the cockpit and two titans on the rear. All on the same level. Not sure why it keeps defaulting to the Titan ones. (Which don’t have access to the rest of the ship)
this might be subconsciously why I don't like it, but I admit it makes it a better fishing/scanning platform
but now I can just go topside 🙂
I kinda wish there were rounded barriers
Finally finished my first corvette!🛸
Looks good as for first 'vette!
Oh I wish damned titan engines light parts were a separate corvette part...
I do hate their nozzles and pozitioning, but I like these lights and lightning around.
yeah I wanted to use them but they took up way to much room
Vintage plates turned vertically will half sink into the floor. You can line them up partially meshed into each other and they make real good ornamental bordering. Like a round top solid fence
do they stop movement?
They're literally on ur ship "D
Yeah they're physical. Not visual. They have collision
I can't help but see the Zenith reactors as cooling fans in a computer
moment
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yes, we're discussing corvettes.

is it better to supercharge medusa reactors/cockpit or pulse engine modules for better maneuverability?
Whatever gives you more stats BEFORE being supercharged.
I wonder if the numerical maneuverability stat is lying then
There have got to be secret numbers involved or something
well it seems that even position of the engine on the ship is involved...
or maybe bugs in the stat display
yeah, maybe
maybe physical adjacency is important too
Yeah I don't get this either. I've been trying to wrap my head around how it factors in maneuverability depending on booster position and direction
Those Dynamo Jets pointed to the front on my one Corvette give me better maneuverability than when they are pointed to the rear. So I really believe it's just some sort of random placement Factor and it's not that deep.
question why only 1 of ma 3 magflied is working ? the one that has being placed right under the ship works wonderfully but the 2 i placed under the aeron wings that POSIBLY a texture has glitched inside them... do not work.. i mean do not work like i dont see anything flaming out of them while corvete lands
im very new into corvete building soo posibly i may have done a mistake...
They only do not emit the visual effect.
Because, well, it's a limitation of the game.
oh soo its not the placement
Somehow engines & landing gears & rockhoppers are accounted together in this
So it's just not working randomly.
how come some vids are showing all working even 4 at a time ? 0_o.. pc right ?
You can install mod that raises the limitation of the visuals, but it will work only for you.
thanks for answering the microsecond i asked XD
is that something that may be solved in the future ?
have no clue
since not even the hazard unit works.. it just eats ferite...
At least med unit works.
how ? i cant interact with it
Not medipod, but the small thing you hinge on the wall
We need a "live laugh love" wall decoration. But NMS themed.
OHH THAT ONE soo the big one is not suposed to be able to be interact with
No but you can hide a couple Health stations on the wall before placing it. So you have to activate the med pod to get health.
Same with the bed and a save point on the floor against the wall before you place it. Interacting with the bed to save.
Immersion baby 👏🏻
How do we tell which parts are rare? Or is there a method to tell which parts are in a system?
Where can I find augmentations to increase tech space on my ship?
Mission rewards, freighter expedition rewards, guild selling them sometimes, etc.
Or units. Shitton of units.
Expeditions too
derelict and crashed freighters too
HOW the hell do u stack so many pieces to make the room so tall ? XD
is there a glitch in this ?
I wonder if anyone has compiled a list of parts with inadequate rotation, manipulation axis, attachment points... Thought I'd try putting that long generator underneath my build this morning and found it couldn't be flipped for ventral positioning.
Can't turn it sideways to put on the sides of a hab or position on the end of a wing either
Can I put 3 of every reactor and it would work
yes
I mean eventually, you reach a point where the game will tell ya when you're selecting the part, "Hey, you're maxed out on the benefits this gives ya. You can put another one on, but it'll be purely cosmetic at this point."
So make a corvette with all reactors I hear
it'll work, but it'll eat 12 tech slots
Just make the entire ship out of reactors.
Pure power, no energy wasted corvette. Who need hab modules and cockpit when you have unlimited energy
slaps reactor
Best I can do is more reactors
You fly by sheer willpower alone. Your ship is nothing but pure energy manifested.
I got a fever... and the fever is for more reactors!
That would definitely get you a good reaction at the anomaly 😏
Just hook your ship up to your base with wires and you'll have infinite energy. But God help you if your ship gets shot. You'd turn into a supernova-level explosion.
Why travel to the center when you can just manifest a supermassive black hole and become the center?
Corvette made entirely from reactors could just warp to another galaxy, no center required
Some say that's how the NMS universe was started. A massive corvette made entirely out of reactors hit a rock.
Rock made of motors* gotta make things clear, we're people of science
Yes. But what kind of science?
Have started to make my first corvette, its very hard with limit.. Part one is finished, will make little changes and after then will start part two - decorations outside
I should build a yacht/luxury cruiser type of corvette. All my military designs are neat and all, but I need something luxurious.
Techs alone can do so much, the corvette shape/body does influence it a lot like a plane on Earth, parts will flat connection without anything attached to it to make it more aerodynamic, will reduce your maneuverability even tho it shouldn't.
If your design has terrible maneuvering out of the shop, you can improve it by rearranging the techs but won't be as high just by supercharging everything.
Does anyone else fall through the ground when walking to the corvette
How
I'm asking about a relative comparison
as in, all other things the same, is it better to supercharge medusa reactors pulse drive modules. Without changing the ship design‚ I'm getting a boost that does not appear to be explained by just the visible numbers
Going to your console memory settings and locate the game and your save file. Copy that and choose USB as its destination. While you have a USB plugged into it.
is it possible to do that one oversizing glitch that requires 2 base computers...on a corvette?
Probably not
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Doesn't work on a PS5, but works on PS4.
Now this looks good for this scene on frozen planet
Comparing to any of mine, it's absolutely beautiful. 🙂
love that top view lol
I built it accidentally!
Make it chonky-er
I got my Edmund Fitzgerald wish
Same🥲
Anyone else have issues with exterior parts clipping inside their corvette? Like this
Most Corvette pieces are a mix of physical hardpoints visual assets. The hard points are usually focused around the snap point. While the rest is able to mesh into other pieces. Creatively it's really helpful and keep your parts from colliding badly.
I know how that works but it still has collision
And it kinda sucks cause I can’t use all of the interior space
Yes. Because even though they mesh with themselves YOU still collide with all parts of the Corvette
So whatever part that is you need to move it a bit and pull whatever's in your hab out of it.
Yay, opened my first corvette bug ticket, I hope this won't become my second job 🤣
Don't get hit with rough waters...
This is usually what I mean when referring to what gets sacrificed for a really cool corvette. I try my very hardest to avoid external parts taking up internal space
@solid gazelle
Saw your question about Corvette stats. This is what you can expect to realistically achieve in vanilla
Each one is tuned for max maneuverability or hyperdrive. So those numbers +/- are what you would be looking at.
If you mix stats you'll end up with about 3k maneuverability and 2K Warp. Give or take some
4k manoeuv? Holy guacamole 😅
Yeah I need to tune it back to like 3.6-3.8. Too damn squirrelly
The strength of X class pulse mods is too damn high....
Ok thanks. I’m looking for a baseline in normal mode. Also wondering how SC layouts work. Do you get a random layout and if you don’t like it scrap the ship? I have a strong preference for 3+1 layouts.
The SC slots in those pictures took me about a dozen rolls of making Corvettes, ranking them and scrapping them. So unless you get lucky it can be pricey and take a while.
Well the Hopper was natural.
Skipper was duped off it in expedition
Ok. Guessing there’s also a range in base damage. I’ve spent probably over 1,000 hours hunting sentinels. A few hundred hours rolling mods. Don’t mind the grind 😂
Once you get a good SC setup no shame duping it 😆
Base damage is the same. Just a photon cannon until you put something else on it
Ok. That simplifies it significantly. There’s a huge range on base damage for sentinels.
Same layout and mods can be 30k difference on infra-knife depending on core damage.
Can I add multiple access ramps to a Corvette?
Phase beams are the way to go for corvettes and the haters just hating 😂
You can even flip them forward and put them under your cockpit.
Yup, had just put one forward, was wondering about the rear too. TY
If you place a front one on the very bottom and a rear one next level up the bottom one will rest on the ground when landing.
Do you mean the typical bottom level or the same level as landing gear?
Wish the interface would let you purchase the modules while building
I’m like 1 part over the build limit from what I want and I can’t find anything to get rid of
Rahhhhhh
Do you have windows?
No
Frick
Doesn’t matter now, I got rid of one of my shield generators to make room
For the functional corvette modules, only 3 per type will actually affect stats, if you care about that
I used to have 3 so now I’m down to 2
Don't need shields if they're dead
ok, feeling a bit dumb here... But do I have a limit on the stuff I can use for the Corvette?
As far as parts, weapons, reactors or decor?
Theres a 100 part build limit. You can bypass it with mods on PC if your system can handle it
I've never ran into a decor or lighting cap. I'm sure there is one but no clue what it may be
Yeah, I got the "you're hitting 100 parts" warning
It sucks but it's not just an arbitrary number. It really impacts your game and players around you when you start crossing further over that threshold.
You can build stuff like this with mods if you want. Just don't take it into multiplayer
Figured so, was just expecting it to be much bigger, given what I saw on screenshots and stuff
Thunderbird or ambassador cockpit? Ambassador doesn’t actually look horrible on this ship
Someone ran into the lighting cap a days ago i think; they posted it in here but i don't use that much light if any at all but i don't do crazy corvette builds. The lighting was so much that it made space stations dark.
check it out
#nms-corvette-discussion message
😭
I think anomaly specifically sucks. If you bring hundreds, thousand parts build outside. You need a really significant amount before it actually lowers other player fps. There is like a built in bottleneck that slows the loading of such big/many part ships so it doesnt lagg players
my proof is I was in a corvette meet with 2.8k + 7k builds + multiple smaller ships
nobody was lagging badly, or rather
they didnt even see the two giant builds until much later
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everyone was just chilling jetpacking and visiting others ship
Wanna say that again?
As you can see.....frames drop to sht
read
literal first sentence
If you're talking like the Corvette showcase then there's really no difference. I mean it's nice being part of the minority that has a system that can run those things. But most people can't
Hence why the majority of players are asking HG to do something significant about it fast
Building a big Corvette is one thing. Building a flying DDOS attack is another
Way are you crying?
probably because it's so amazing
would it be bad to use ceto reactors as landing gear?
i dont see why it would be
the 2nd image didn't load for them
the damage potential counter on the ships annoys me so much
68k damage for it to only be 261
i get theres probably a reason behind it but it feels like it should be so much higher
That is the most important thing I ignored, I've 7 reactors but they are just taking slot space, the game does warn you if you continue, that part will be added as aesthetic only, zero function.
I won't touch my current corvette tho, the next one.
You can have up to 12 reactors in your slots (3 per type of reactor)
Oh wait, so 3 parts means 4 engines where the 4th one will be cosmetics only?!
Reactors however, you can have the benefits of all of them as long as you add up to 3x each reactor style.
Correct
Though for the medusa youll likely have the 3rd slot taken by the cockpit as its the same type of tech
I'd recommend 3 actual medusa reactor as it gives you a slightly better maneuverability edge; you can do this by going into edit your corvette and delete your cockpit and then put in three medusa reactors and then place the cockpit last.
You'll see 3 medusa reactors in your tech slots but no cockpit
With the loss of stats per reactor the cockpit comes in at almost the same manueverability as a 3rd medusa
Like 2% vs 3%
Tbh I havent seen it go that low
You used to be able to do a similar thing to get rid of the cargo modules, unless someone knows a way that still works?
First medusa is 11%, second is 7% and 3rd is 3%
Chances are youll have 3 cargo type modules taking up tech slots no matter what
Cockpit is 2%
Not always, mine are 15%, 7%, and 6%
Yeah it's also depending on where you place it. Somehow
Like how boosters change manueverability based on position on your Corvette
No clue how that factors in though
I was able to get rid of them once, if I want to build another stats-focused corvette I'll have to base it off a copy of this one since the glitch I used doesn't work anymore.
This is kinda dumb. I want to drop manueverability cause it's too squirrely. But I can tdo it without reducing it to much....
I'm taking off my weakest X class
The stats seems like they're locked-in for a given corvette, and based on a seed that changes when you do certain things like core warp or sometimes upon finishing an expedition
3300 is too low and I can't get it at like 37-3800
I might have to change out X for S.....
Do you play with a controller? 3800 might not feel too squirrely if you can tighten your deadzones. I get the impression that no value is too high for mouse/keyboard players
Honestly I wouldn't push more manueverability than that. You are at a sweet spot. 3800 is perfect.
oh I misread
Yeah on controller.
Once I hit 4350 I started spinning out like I was hitting invisible walls. Just dead stop and bounce around
is it possible to buy the aeron components from someone? saw someone trading them earlier in the anomaly it would be awesome to get some
Ask in #nms-lfg-or-trades
ah ok
The breach Expedition Runs again 31st Dec - 13th Jan if you want to do that then to get the actual blueprints unlocked to your NMS game saves but until then asking in trades is your best bet
thank you 🙂 good to know theyre tradeable
What is the no man sky app?
And what is this thing
People
Use to make Corvettes
base building app
its on nexus that you can use to do basically anything
Item delivery service you can use for free up to 3 times per month.
Ask them about any 3rd party tools you may need or want to use.
i think they're talking about the base building app
All of it.
when corvettes first came out I made foe hammer, now I've gone and made the bigger Condor 😂😝 enjoy the WIP
how do i fix this reactor sticking out inside the ship
i need it for hyperdrive range and fuel efficiency but it looks ugly inside
Place it elsewhere or get used to it and incorporate it into the interior design
elsewhere meaning not below a hab
i only have space under the corvette to put the reactors, it looks weird when i put it above the ship
it doesnt match the design
they should fix this i think
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!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
😭
You best plan how to get them in a place that's not a hab, my corvette I put it on the top and use a shield peice to connect them. My other corvette has it at the back of the ship.
You can see the Zenith location in the middle.
I have been using the Azimuth reactor, cuz I dislike refueling launch thrusters
Same, even though there is a module that does the same Azimuth has launch cost and pulse drive reduction bonus.
You probably know already, but you don't have to land corvettes. You can just leave them hovering and jump/beam out and beam back up when you're ready to leave. It's quicker and doesn't use up launch fuel at all.
Is this just a ps4 bug, idk, but only right side placed rockhopper works, the left side is off. I also have two hover landing gears.
Nope it happens on PC as well where it doesn't fully illuminate; I even tried deleting the rockhoppers and putting them back in and no luck
This is very annoying. I hope they fix this soon. I mean they fixed the weapons recently
Make sure you report
They did and they didn't fix weapons; if i have weapons above the cockpit and go to a system and have to save a freighter my weapons work fine but after saving it my weapons aim is extremely off
i made an airship/blimp
What kind of design should I do for my corvette
Rubix Cube!
No a real design
A cat!
Does this app build corvettes?
Yeah
LMAO heck yah
Whatever u like? Do u have anything in mind?
Like something from a movie or jets like sukhoi or whatever
No thats why im asking for suggestions
I just took a look here in the media section, and made this after getting inspo
I saw one that looked like a type of fishing / scrapping barge. Like almost like a ferry but it had robotic arms on the side to pick up crates and the top deck had a bunch of boxes and stuff. I thought it was super neat. If you like fishing barges lol
Big or small?
Medium cause I want to use it for almost everything
Hmm 🤔
If you want to watch me build a corvette go to nms stream 1
Im hitting the bed 😅
Check the media section here. You could use them as template and build as u go
Thank you
using base editor to slightly fix angles/positioning of the decorations (not fully apply the whole setup) is account as unfair ship building (blender/mod build)?
First real corvette build
Pretty solid design and finished build for your first one.
Spent the slot expansions items, added some tech to the corvette and maxed it to rank S. I can still edit the design right? will still keep the techs/extra slots/ranks?
I feel the pain of the top comment.
"Is there an easier way to build vertically than falling out the back?"
Thanks man! I am honestly really happy with how it turned out. I was struggling to come up with a design, but it finally clicked. this thing shits out damage too
Is that how you do it?
Yep
I thought that was a joke
in the "purchase/exchange modules" section, does it cover all of the current available corvette parts?
Here's a quick lesson on building your corvette vertically. Shout out to u/Bjorkledorq, The first person i could find that posted a guide.
excluding expedition-related ones
lmao
That's how you can get vertical boosters and thrusters like here
Not too sure about the aesthetic, but seems working
also, do the stat bonuses stack for the same part?
Yes. The ones that are available in normal mode. A few hull linkage are locked behind creative or free crafting for now though. For whatever reason
great, thanks
Yes and no.
You can have up to three of the same part before the rest are cosmetic. You no longer get stat boost off of it.
But they don't just multiply. As you place your second and your third their stats will reduce. Like your Medusa reactor will drop four or five percent for each extra one you put on up to a maximum of three
And that limit of three is for each individual unit. So you can have three Medusa reactors, three zenith reactors and three azimuth reactors. All adding to your stats
i see
Or three of any weapon platform. Just remember the more you pack on there the more Tech slots it will take up. Reducing your ability to empower all necessary Tech
and lastly, this "cargo slot" thing is equivalent to adding starship inventory expansion slots?
Yeah
Yeah, it’s a balancing act depending on what your priority is
But it's basically trading a tech slot for an extra cargo slot. Which is why people try to use as few habs as possible
Nice voltron broski
i see
That's a megazord tyvm
Power Rangers would kick voltron's crew asses before they manage to get into their kitty cats
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Actually...
Eh
Still cool
I see it now
Voltron is the Autobots of the Mechnwarrior sci-fi universe
Which ranger combi robo is it?
I'm thinkin' 80s voltron
But
That Daizyujin rocks
Seriously though the Voltron remake show went hard. It had no right being that good
Here's the rearview of my corvette. I really like how it turned out
which remake? Because I think they got a few...
The netflix one I reckon
How should I improve my Star Duster?
I might've done that thing Denzel Washington did in a movie...
Drinking and flying
Can you help me with a doubt about corvettes? If I have a Corvette with technology slots upgrades and I make it from zero does the technology upgrades slots disappear?
for me when i did a rebuild everything stayed the same just some parts moved around the slots when added. I would check around about this though.
No. Once your technology slots are unlocked they stay unlocked. And if you strip parts out of your Corvette it will not take away tech slots or remove modules from their spots
It's also how you can cheese free Tech slots open while still lower class.
If all of your Tech slots are full of modules and you add weapons, reactors or other essentials up to a limit of three it will add those tech slots to your ship. To make room for the new parts
You then pull those pieces off to empty the slots, put more Tech modules in place and then put more parts back on to add more tech slots. Repeat until they are all unlocked
wish I'd known this 🙂 I would've done it for sure
Okay thank you
Hi 👋. It's all about the rear for me. Unless you fly 1st person it's what you spend most of your time looking at, right?
Has anyone built a rocketship yet?
Like a real world vertical build?
I've been wanting to. It's just setting up the vertical template is a major pain.
And it would fly standing up like a skyscraper 😂
is there any way, through glitches, mods, or whatever trickery to make a cockpit face upwards when the ship is landed?
so like a real rocket
the only spaceship I have nostalgia for is the good ol' Gunstar from The Last Starfighter, and that was very rocket like design that landed with the cockpit facing up
that would be sick to build but i don't think current camera system in game would allow that
speaking of camera, what does the game do when you have a backward facing cockpit?
There's been no way discovered yet to transform or manipulate a Corvette build during flight or landing. It always points forwards relative to the position it was built in.
If you put the cockpit facing the back and the rockets facing the front it will just fly backwards. It won't turn around in the direction of the cockpit.
The only way I can think of making it happen is if somebody figured out how to build the landing feet vertically. Then it might change position from horizontal to vertical while landing.
But so far they stay glued to the build area floor.
sure so what do you see in first person when you get in? flying backwards?
Gravity glitch
In first person you're looking towards the rear out the cockpit. Flying backwards. When you swap third person it snaps to the back of the ship looking forward
sounds fun 🙂
Should I put barricades on the round part so I don't fall off accidentally?
It's your corvette, do what you want
I'm afraid of overdecorating and glitching
I have a damaged corvette. I can’t seem to figure out how to fix it or delete it from my active ships. It will not spawn in stations or freighter
Any advice is appreciated
guys
guys I neeed help building a corvette
I have this base layout set up, but I cant finish the outer design
Idk
Does top hubs always clipped their damn rails into bottom hubs?!
Mine is in a random free fall
(you can see black part of top hub on the ceiling of a bottom hub)
happened to me aswell earlier
Bug?
it appears so
How did u fix
had to leave my corvette and summon it again
Thanks
I swear it was not that way before.
Use some longer panels on the top front above the habs
do you plan on keeping those habs outside the central ones? hiding those will be a pain in the ass depending on what your end goal is
Yup that happens on mine too
I restarted game, summoned every other corvette - same shit everywhere. I built a new one, and it has the same issue.
Yea I want to keep access to the front habs
it doesnt line up with the top of the nose
Doesn't have to. Especially since u have quite a few of the habs at front