#nms-corvette-discussion
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yes thats how I found those things at the top of the corvette
i was lucky to find a pradise planet with salvage scrap with no sentinal
I still have to look around that plaent
you get so many parts
yes yes I will
put your ship on a nice glide and autopilot
scan for the yellow icons
salvage scrap
done
so many to actually use or trade for the parts you want
yes man
i was always dreaming to this (its been 2 days since I dreamt of corvette)
now easy farming for me
Nice
and with salvage scraps
My personal paradise planet has sentinels sadly
that is sad
where I live rn is pradise moon
thinking to shift but I find moon more peacful than that planet
But. I may have found a new verdant world to make a corvette shipyard
that is great
i live that nomadic life on my ships
I have few bases beyond my ships
and my freighter
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I'm a space hobo
i keep a base on my first ever planet
tox shithole but it holds a place in my heart
Wow
It was by accident I found this glowing sea
I was taking daytime pics of the ship and it turned night without me realizing.
Lo and behold
Glowing ocean
Drink the water and see if you get super powers
Has anyone built 3I atlas yet???
... built what?
I NEED an ability to change colours of the lighted parts on the corvette
look at this glamour!
i hope they add more color options in the future
same with interior colors
especially for the ambassador parts
Is youtube the best places to find Corvette builds? Im not the creatively inclined lol
Youtube is good to learn the techniques
Keep them, you can trade them with other parts that you don't have.
Some parts are worthless but some have premium parts, the cache size is 160 slots, some parts IIRC can go up to 500/500 per slot (double check this tho)
Unless you need units ASAP, selling the parts while building corvette has no benefits
#nms-showcase-corvettes should provide you with an ASAP solution,.
My creativity for this sucks, looking at some give you ideas to do something similar but with a personal touch to it
Try the nms service bot if you don’t want to build a corvette yourself
The “alien spacecraft” that’s like headed towards earth or something
There's no alien spacecraft. There's so many eyes on that rock if it was some doomsday spacecraft you would definitely hear more proof about it than just on Facebook and Reddit 😂
I’m going to assume you didn’t see the quote marks 🤦♂️🤦♂️🤦♂️
I love this but I agree about the color thing
What is that?
It’s basically a delivery bot, you select what you want and it gives it to you. Uses are limited to 3 per month to keep it balanced so choose wisely
Free use is five times per month. And if you really need more than that you can subscribe to their patreon. Which I'm surprised HG allows. But it's their intellectual property so obviously they don't care
I know if people tried to produce mods or bots for say a Bethesda game and tried to monetize it they would get shut down pretty quick 😂
Thats wild
It’s essentially a mod so it’s not hg’s intellectual property
Im on PS. So if its a mod im not going to be able to use it
It's usable on consoles. So it's not a mod
Nope it’s a web based thing
Like eBay for no mans sky
It's a third party script and in game bot that delivers items generated off something similar to a save editor
That's why FOMo over expeditions is silly. None of these rare items are actually rare. People can save edit or get them delivered whenever they want
I’m confused
Not everyone wants to do it like that and not a lot of people can use save editors
This is no longer a corvettes discussion so let’s leave it 🙂🙂
tips on making modren vettes?
I use save editor all the time. And I have nothing against that.
I'm also not the one who brought up that website in the first place 😂
what is "moden"?
I'm not a creative person. I just plagiarized the last 50 years of sci-fi, TV and games
like sleek, clean, fancy and white ish
we building Modena Vette's?
I've caught 2 style details from other 'vettes and built my one around it, inventing few style details on the way
https://gamemodels3d.com/en/games/eveonline/
That website is from the game eve. There are countless 3D models of ships on that site that you can get ideas from. And a lot of them are able to be replicated in game fairly easily
eve_site_description
Rather than just seeing static or still images. You can actually rotate those images around and get a good idea of how to design your ship
OOOOOOOH HOLY DRAKE
bet
This website is crazy
😂
Make sure you follow the instructions of delivery precisely. And as soon as you ask for something to be delivered don't do anything until it gets to you. Bouncing around menus may result in you canceling the delivery and losing a chance
But yeah definitely check over their list of corvettes. And avoid any of the extremely large ones unless you want system issues
Noted. I can get past expedition stuff delivered too? Holy hell
Literally everything can be aquired except for unreleased stuff
Yea im avoiding those cause screw lag lol
They also screw everybody in the anomaly
I saw that thing last night. Looking out over the anomaly lobby you could see player after player disappearing as they crashed. I crashed shortly after taking this picture
F that my guy. Of course all the cool ones have a plethora of parts but I dont need that lol
The messed up thing is you know they're not using that as their normal everyday flyer. It's way too difficult and buggy to use crafts that big all the time. So they're only doing it for the aura and don't care how they impact everybody else's game
Are they using an editor to make it have over 100 parts?
A separate mod is used
There's mods that will strip away the limits. You can build a Corvette with a thousand parts if your system can handle it
Puts the part cap way up above 100
There was a way that you could use Windows on vanilla Corvette building to confuse the system and get yourself extra parts allotted. But it doesn't work anymore.
The developers obviously spent a lot of time testing the hundred part limit and determined it was the right thing to do. They don't like to stifle our creativity and if they could have given us a higher limit they would have.
@gentle turtle hatch = ramp, accessway
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It has indeed
One stupid tip for ya - it doesn't really matters what we're thinking here. It only matters if you like/don't your ship
i like it sooo
Omg....I didn't look at the pics properly, I can see the hatch/teleport buttons now.
That's cool, thanks!
That was not me tho, that was some other guy who built it xD
but it is in the pinned video iirc
or not
Yea I figured. But they also aren't phased at the fact ppl are modding to go past the 100 limit
changed it a tiny bit
can't seem to get the bottom right corner piece to stay connected tho..
Ok I’m getting annoyed with building a corvette
How does one make disconnected corvette parts?
There is a trick
Or even 2
Some parts (like angled slopes) has weird hitbox. They can be connected hitbox-wise, but not connected visually.
I’m talking for longer distance
They are. They're addressing it update by update.
For instance there was a way you could use your Corvette in a settlement base and attach parts to it that would allow you to build vertically. In vanilla. No mods
The last round of updates took that away. Because it was very unstable and it was crashing out people's game badly.
I wanna make an atlas ship separated in two pieces
Other option - build the parts connected with something you'll remove later, then assign some visual thing between them through interior building, then remove the part that connected them not touching the visual thing (rope?)
Well that makes sense. If its crashing ppl they should fix it somehow
Street lamps are another good one. They are long, you can resize them to be even longer and are easy to rotate to mesh in between parts
Hmm, lemme try that
If you zoom in on that pod racer you'll notice that the wires connecting the craft to the pods are just lamps 😂
"it just works"
awesome
Heh, did they name it "Lag Spike"?
@gentle turtle
Channel I sent you the YouTube link in is pretty much just for showing off Corvette build. If you need build advice or tips and tricks ask here.
HMS DDOS 😭
i'm cooking chat
any ideas for a top? i might just slap down a radar done and call it enough
why not lol
ykw it works


I made another Ship in No Man’s Sky, the initial inspiration was American Jets again but it turned into this. It reminds me of an X-Wing Variant but my wife says it’s a dragon. I need help coming up with a name for this ship and feedback, do I delete or do I remodel or do I name and leave alone? Any help is appreciated.
god how i wish we had a mirror mode in the vette builder 😔
I noticed they fixed the thing where you could go to the next, empty corvette docking station to edit parts off your corvette 😦
Trench run
damn those trenches are huge
added a fun lil fin thing with thrusters
Freighters are huge indeed. And corvettes aren't that big as we think sometimes (if built within vanilla limits)
well damn.
I like it. Looks like a baby version (and also a symmetrical version) of something I had wanted to do
Oh wow that video was all I needed!
Legend!
niice
Also got links to offsetting Habs, rotating and vertical building if you need those
vertical rotation requires unholy relations with windows free placement too?
Yeah. Easiest to do falling out of your ramp in space.
But it's something I did once and don't feel like bothering with again on another build
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#nms-corvette-discussion message
So only some parts works
Ok
But there is a workaround
Make the parts connected with some placeholder, and then place something insignificant in between.
If connection by pole/rope is ok for you.
Then remove placeholder*
how do you use the freighter colors on a vette? i remember seeing something about saloon signs but i forgot 😭
Unlock new creative possibilities in No Man's Sky with this essential building guide! Learn how to transfer colors between different building parts, bypassing the usual limitations. Perfect for vanilla builders—no glitches required!
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If y...
Full guide by Beeblebum and a quick how to I did showing how to texture freighter colors on corvettes
One of the saloon signs works great
With the base color textures on corvettes
Concrete=gloss
Rust=inverted
Stone=weathered
Wood=Metallic
what are those 😭
like qs stuff?
i think i'm finally done with this beauty, name suggestions welcome!!
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Yeah. Like the black hole sign but that doesn't have freighter parts
ah alright
You can also you the white flat panel or locker from freighters
went with the SF-StarSeeker
oh sick
How do you sell a Corvette?
Exchange it for another lifeform's starship
Ty!
Corvettes yes
You need the blueprint from the anomaly
Then you can just place em on the ship
god damnit
so many fucking things need that god damn ship
where is da place u buy them
idk if my ship even has room
Blueprint is for the building part that are lights, in this case . Let's you build various lights in your base or corvette.
What you use the salvaged data for, up the back of the anomaly where all the action is
very back of the aurora
not aurora, silly me
anomaly*
too much subnautica lately
We need giant landing pads for these giant corvettes...
With a bit of luck we'll get them with next update.
Right now is annoying to warp to base just to watch landing legs slowly clip upwards around you.
You can also scrap it, but I beliwv have to that eats hull parts.
You cannot scrap corvette
Ah
My main corvette is as big as my base and a Landing pad would be hilariously big.
They should just make the corvette teleporter a base buildable object that you can position anywhere on your base and when you teleport or land back to base it the corvette floats above it and you can still teleport back to it
or make the landing pad like the ones on freighters
- Those are massive
- Corvette hover point would definitely be way better and easier to integrate into base design
tru
I’m trying to build an atlas corvette but whenever I put the parts away (right click then left) they disappear and I can’t access them again??? It’s getting annoying to the point we’re I’m done reloading and about to say screw it on those parts
It doesn't Disappear it goes into you Exosuit inventory.
There’s a mod for that
Yes, that would be the best choice.
Landing/Hover spot marker.
From my experience, they can end in exosuit, starship, freighter (if you have matter beam) and lastly in corvette parts cache.
sir that's subnautica 🤣

So, the photon really doesn’t uninstall even without one needed I have two other weapon systems?
Yes,
do you think that's a bug or deliberate?
PC is the default weapon hardcoded into the ships
is there any way to glitch the windows on the back of the ship?
For decoration or building at various angles?
mhhhh idk honestly lol, both?
Because you can free place Windows anywhere at any angle and then attach a hab to it. That gives you a new direction to build in than just from to back.
But as far as attaching windows to a hab end facing the rear I didn't know you couldn't do that.
I thought you could place windows on all sides of habs?
oh that's good to know, thanks! i am using a different glitching technique i think but it shouuld be the same result
at first i thought was cause i ended up way too far back and reached the working area limit
but then i realized i could attach everything but the windows
so i guess the windows are the problem
hello miku, is the world yours? somebody is contesting in one of the recent anime trailer!
I optimised my tech layout for my corvette and it is a big difference. I found that photon cannon now is best in a +shape in modules and the weapons next to them.
My top speed not pulse drive now reaches with power on engines is 3,889 u/s which is at least 200 u/s faster than before.
Fun until it randomly decides to rearrange itself lol
My corvettes constantly rearrange their tech even if i don't edit them
It hasn't happened yet. Hopefully not soon.
how do you get all those slots? at S tier or doing something else?
It's made them borderline useless to me. I grinded for hours to get a 4 close sc layout only to have it dump random shit into the slots after warping
Every level gives you access to more slots.
ah noice thanks!
If I remember C gets 3 rows, B gets 4, A gets 5 and S gets 6
The following things almost always rearrange the tech for me that aren't even related to editing:
-Warping to another system in the corvette
-Switching to another ship, even if it's another corvette
-Sometimes when loading a save
Sometimes it only moves a little, like the sc slots will still be fine, other times it pulls a bejeweled and just fucks up the entire board
I've warped to a few systems and not had my tech rearranged. Same with swapping ships.
Maybe it's influenced by what parts you choose, idk
But I'm back to just using an interceptor because I got annoyed with having to constantly fix my tech
I still like to make corvettes just for fun because there's a lot of creative things you can do, but I don't end up actually using them
Just use them for pictures
Does corvette parts in a salvage containers is random? I think there are some regularities: one world give me ambasador cocpits - other don't even single one. Is there something to read about salvage container grind?
It's random. If you want the best planets type to farm them it's airless planets since they got no broken tech nodes and no oceans.
Interested in seeing what you all have done to build in front of your cockpits while being able to maintain first person visibility.
Completely random
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Don't really put anything in front of my cockpits. They usually go up a level and stay back a little from the front.
The best places to farm are small moons with an abundant resource metric in the analysis visor.
The system generates a ton of loot. But because of the small moon size it slams it all together closely.
Often times meshing resources points together. Two damaged machinery next to two knowledge stones Or a buried salvage module meshed into a buried cache. Multiple agriculture plants side by side.
You know you found a really good one when you see 7-8+ salvaged scrap icons in your scanner within 1000u. Put a base on it and you never need to hunt for that loot again.
But you can't see a planet/moon resource metric from space. You actually have to land and see it in the infographic of the analysis visor on the left.
Very nice
How big are the largest corvettes compared to frigates?
guys. what technology modules do I need to equip on the corvette before i add all other modules?
trying to set it up before i add all the extra stuff
to make sure i have enough space
If you had the right mods and your system can handle the build you can get a Corvette damn close to the same size if not bigger than a frigate
Not even close
1000+ parts to begin with 😆
corvettes are the third largest in vanilla
I believe in you
freighter>frigate>corvette>rest
My largest is probably like 1/20th the size of my pirate freighter and it's about three build spots long.
2+ build spot corvette next to a frigate
See it's not that hard. Just use a 3rd build spot 🙄
😭
that long
next to a living frigate
it seems bigger bcs im above it by a bit
by vanilla i mean vanilla max size, not the complexity
1 build spot long
guys. what other modules are considered to be a tech modules are considered a must have?
conflict scanner, economy scanner, teleport receiver, cargo scan deflector, water landing, emergency warp and what else? am I missing something?
launch thruster autocharger
if not a corvette
since corvette can be parked mid air
aye. i will get that from the reactor. i'm just trying to see what technology to instal first before i add the corvette parts
the phase beams are still op broken right?
Nevermind I’m dumb I thought they got weaker but I forgot I was using a different ship when they were doing more damage so I’d have to test later
water landing seems useless
dayum
so does emergency warp once you've progressed far enough
or use that one reactor
ye
we need, and by need i mean NEED corvette landing pads
they already exist so just let us build them
oh i throught you meant like an unused part
ohh nah
they could just use the same system and make it buildable with a platform
or like a modular piece we can connect to another for bigger corvettes
dude that'd be sick
and derelicts
forgot those existed
and ig frigates?
and also maybe stations but thats kinda different i feel
those are the same thing as the ones on freighters
stations are the only ones you can build them at
yeah stations are different so
nah those ones you hover at but the station one you actually land at
no what i meant was the ones on freighters, derelicts and frigates are the exact same
ohhhh right
is there any reason to have corvette landing pads other than immersion?
quality of life
hovering is more convenient though
no launch animation
just jump in the pilot seat and go
im not against landing pads to be clear
yeah but it'd be nice to have a set place you can put your corvette down at and have it stay there
thats fair
i'd love to have a place i can have my vette every time instead of it spawning inside my base or having to summon it to a random field next to it
so they don't spawn at you whenever you tp to your base
it always hovers for me when i tp
and landing at a base would be easier
i fortunately never had that problem
it hovers for me too but its always inside my base
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oh makes sense
ye
Build your portal on the edge of where your other base buildings are and point it away from all the other buildings.
Fixes it mostly
It's way more likely to recognize plenty of open space in front of your portal and less likely to just clip it on you
If you have a bunch of buildings in front of where your portal is pointing more than likely it's going to clip somewhere. If not right on top of you.
Actually I've re-checked. Ship seems to spawn over the portal, but on the line from the base computer to the portal
So also make sure that nothing is located between the base computer and the portal, measuring by corvette lenght from the portal
And my base computer is away from my base. The portal is pointed in its general direction.
I didn't realize that's what was affecting it. I thought it was just which way the portal was pointing
Good to know
I'm not saying that it is 100% true, but that's my observation
so are these like... do nothing?
i just got all the crops researched and i cant plant in them
they allow you to grow plants from "portal" secrion of the building menu
lemme try that thank u
i must cultivate my illegal nipnip trade >:)
nipnip should work
Promise is a promise.
hehe nice
Suggestons - long aerofoils instead of short
Upside-down reversed slope/aerofoil behind the second hopper
Thanks
not mandatory, just what I'd do.
Hey, I'm always after inspiration, this one was made after I saw one in showcase.
How long does it take you to get to the cockpit

why? it helps with big ships that have a hard time finfing a place to land on
because you can just hover on a corvette
you dont need to land at all is my point
immersion. sometimes i like to just land
also, you should be able to summon it more easily if you are next to the water right?
in general i make long corvets and i have a hard time finding a place to summon it on land
A lot of times when you try to hover and fish off your Corvette you can't reach the water.
But with aqua Jets you can stand right on the access ramp and reach the water easy
i can honestly say that I've never had that fishing problem
i can see it happening if its parked too high off the surface?
Does this yellow light come on - ever?
No
Seems like it would
If you want to light up your access ramp remove it in Corvette builder and just stick one somewhere else so you can back out of the builder. Then attach lights to the sides of the hab end that you are going to attach the access ramp to.
When you replace the ramp over the lights the light shines throughout it and illuminates it well
You can also do the same thing to your cockpit. Since there's nowhere to really hide lights inside your cockpit walls. Lights up your cockpit really well
Corvettes on 90% built from compromises
The cockpit too low? Looks bad. Too high? Hard to get to it. On the front? Hard to get to it again. On the back? The whole ass 'vette is in front of you.
I generally use the Ambassador cockpit - - it's pretty bright as is. I love the fpv view, despite the 3rdpv looking kind of like a sad bird.
for a game where every single asset is emissive, you’d think that the lamps would produce light 😂
any tips for getting flat walls inside the corvette that you can put decals on without weird shaping issues?
Really I will put something into the wall hidden that allows the poster to be placed on it and stick out properly.
Flat freighter panels shrink down usually work well. Giving a nice flat base just behind the wall to place posters and decals on.
You can also just place a shrunk down poster in the wall and then a bigger version of it over it. Lifting it out of the wall a little bit.
this is why we need the proverbial virtual canopy
Posters are really good for this. Because as you increase their size the space that you put something on it increases. So you can increase the size of your poster depending on how far you need what you put on top of it to stick out of the wall
does that need to be hacked in?
Nope. Hear the video where I'm showing how to do it on the floor. Without the small poster underneath the entire one meshes badly. But with that small one down first it lifts the second one up just enough to not mesh
ok, so backing the decal with a poster?
In that video I'm duplicating the poster after I make it small. And then making that duplicate larger.
However high you need what's on top to be you would need to make the bottom one a bit bigger. The top one will float a little bit higher off of it the bigger you increase it
In order to get the weapon rack into a hab I had to put the storage unit on the wall, a flat panel on the storage unit, and the weapon rack on the flat panel
Yeah pretty much the same thing for posters.
Decals are different. You need a hardpoint object for decals to effectively latch onto. And just float them
Uh like 2 secs 
Its on the very back
Internal cockpit
I have very cursed moment
I deleted some parts from corvette to assign other parts
And now parts count is different from what it was when I applied equal amount of other parts
WHAT I DELETED
Ah that was extra part in a wrong place
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anyone else have issues with the trees on their ships dying and staying that way?
It's not loading in your leaves
If you go to that tree in the build menu and pull it out like you are going to build one it will load the leaves
Grass on Corvette does this too
Aye, made my first Corvette last night, any tips to make it more spiffy?
And also, please tell me there’s a better way to write on the hull than clipping numbers lol
Damnit lol.
Looks like I need to keep the names short then lol.
And, I might reposition that later on as it’s kinda hard to read lol. It’s supposed to say “Exodus”
Someone here said they got stickers showing the letters that are printed on posters/view screens and that they think they got them from a mod. If this is true, perhaps that's an option.
fkn hardest 'vette shot I ever had
what were you fighting to get that shot?
my awful understanding of how to make a good screenshot
I didn't like making this as much as I thought I would from the game trailer
When you're on Xbox and don't have the redux expedition...
I spent longer making this than I'd care to admit
I've dubbed it the Sr1 Harmony
im on pc and i still gotta wait bc i play it through the xbox app ;-;
awesome corvette though i love the normandy
One of the better ones i've seen
It's my favorite sci fi ship
I have the ultimate edition and the old xbox 360 ones
My old man left me his 518 game collection when he passed
He never bought games when they weren't on sale
Anyways
Best time to buy them 😄
Fr
This normandy has a small interior
It's got a loading bay
And then a smol upstairs
Here's the inside looking at the helm
(The cockpit)
Putting the holo in the middle is a nice touch
whats that blue circle?
Decor item
which is
Pocket reality Generator
awesome, thanks a bunch
Had to go actually click on it. I have a poor memory lol
Looks sick tho
i love that interior
lmao same brainwaves
My only issue with the amby habs are how bright they are
Here's my exact thoughts summed up
I don't have a problem on Steam PC if you do on xbox report it as a bug
It's more of a visual thing
Not so much a bug as my own eyes
Unless Sean Murray has a way to bugfix my pupils lol
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Amby Habs with HDR enabled is like a flashbang 😄
Ahh HDR how i love not using it
It's a little surprising, but you can make ambassador habs feel significantly darker by adding colored light sources inside them
Amby habs rock as far as looks go tho
It's nice for some games. Horizon Zero Dawn looks amazing with it on.
They remind me of the Nostromo
NMS is a let down with it though
I would but my current monitor is not that great for it
I sorta made an impulse buy with mine to match my GPU
guys
idk why but before building corvette I use to explore all kind of dangerous planet
after building corvette I dont feel like landing at all
is it me or it happens?
There are options, but the most efficient - glitch them into a cramped space.
i found a way, but i cant figuire out plating at all
using offset & rotation.
No, but there is a way.
Landing is overrated when you can hover
connect a hub to this one where you want to have a door, remove this hub, place the titan ramp here (entrance), remove the hub you places second, place this hub back
Large metal panels
Idr what they're called
One sec
I wish you could free place parts. Anyway, mines finished.
i dont understand
oh yeah
but going to another planet with hover still kinda scares me
now
Why's that?
Worried your ship might get hijacked?
No need to worry.
Dw. It won't have those things happen
It won't fall, and you can call it like any other ship
Have the launch auto recharge upgrade on and it will never run out of launch fuel 🙂
Or Azimuth reactors
Or that
Those recharge pulse fuel and Launch fuel I'm fairly certain
when it hovers and if I summor will it land or will come flying with that beam
it will land
Reactors are an odd ball part, as you can have 3 of each type and get the full upgrade effects from them all
There is also save-editing option, but better to not xD
i see
That's not able to be done on Console
yeah i guess thats why I dont feel like calling him down
Lowkey I never liked the idea of editing my saves
Then again I hate coding with a passion....
(I've een corvette with vesper sail save-edited on it)
Ain't shit (again)
At least it not clipped into me
Is that because you are using a thunderbird loading bay?
No, it's just glitched ship positioning after teleport, corvette-only thing.
Because we have no specific place where they can be moored
Never had that happen. I suppose it happens more on the larger creations
You know, if hello games did add vesper sails into corvettes then it would make it even more overpowered as now you don't need tritium for pulse engine as it recharges.
I dont think theyre gonna do that tbh, precisely for that reason
Vesper sails recharging pulse drive makes the solar ships more unique than before
Yeah, at least I think it was pulse drive recharge. I might be wrong.
I think it does, but that was added a bit after the solar ships themselves were
I think I am wrong, it has insane efficiency and says launch system.
But that combined with all the bonus would just lead insanely efficient ships that could probably go to all planets 20 times before being at a point to recharge.
I'd still prefer solars to be the most efficient ships in terms of pulse
True, if they lose that to corvette then the only reason to get them would then be the looks.
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That's for teleporting while sleeping. 🤣
How does one get the atlas corvette parts i never really understood on how to obtain them?
You have to do expedition 20. If you missed it they are going to be redoing it here in a few weeks. Doing their annual expedition redux
You had to have done and completed the Breach Expedition 20the redux will be in late December to January so you can still get them then
Thanks you two, i did start that expedition but never finished it. Good to know that a rerun is around the corner
I'm gonna snatch the Normandy this time, missed it the last two times
I changed my lobster
Right is the one I knocked off
Credit where credit's due, the other dude knows where it's at man
I just realized
His claws are longer...
I like your blue lobster look better tbh
Thx
I think I'll keep the different claws
More diffs between mine and the original
If someone with a big corvette could help me run a test and place two or three byte beat machines on their ship somewhere. See if all three of them play or if they shut off after you place two of them.
All my Corvettes are smaller and I can replace two byte beats machines. All my lights shut off and the byte beats don't work anymore.
So this shows that a Corvette has a maximum power output. And I don't know if it's the same for each Corvette or based on how many habs or reactors you may have
Hmm
We need the ability to combine Corvettes
Heck...
Perhaps mechanical form shifting
(I just wanna make lobster Voltron)
How big?
Mine is 3.5 hubs long internally. Or 4...
has anyone else had the problem where they put something to refine in their large refiner on freighter and after warping it disappeared?
oh sorry this is the wrong place to ask this, moving to questions channel
This happens to any ship and refiner when warping and a long known issue either stop before warp or start it after you get to your destination.
IT's mostly due to how the game renders and derenders things when you're not near them
@elder iron @glass surge thanks guys
No problem
lobter
I changed the claws
The RSF Zoidberg can now go "weblebleblebleb," all it wants
Now, I think I've hit max potential
Beyond cosmetic changes ofc
nah you got more tech slots open you can probably optimize more
Probably
I'm happy with the damage
I don't need to do a krillion and six dps to whatever poor pirates meet me
"Krillion and six"
Words
Anyone know what components should I trade with for this cockpit?
try a spare reactor if you have one it's pretty much a guessing game of what extra's you're willing to let go and they'll accept
How to improve my corvettes maneuverability and speed?
Or just make it better for combat in general
upgrade its rank in a space station and add pulse engine modules to supercharged slots
phase beam is arguably the strongest weapon on corvettes because of a bug if you're fine with taking advantage of it
Adjacent slots
Trying to find a way to get a cockpit in the tower of my Corvette is proving difficult
Whale 
Anyone got the new corvette parts they can spare? I just like building corvettes and bases, I don’t really do the whole expedition stuff
Aeron ones?
Yes
I should be able to make some, if i got enough resources that is. Gimme like 5 or 10 mins
Alright just let me know
Good thing i kept some of my salvaged glass
will do? Or you need some more copies of specific parts?
That’ll do thanks
Aight. Now you'll just have to explain how the hell am i supposed to find you 
Alrighty
Here
When you get there look for the name (Canadabis#3191) on the planet Effigy IV
Can't find you for some reason
Are you looking at effigy IV?
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Because I’m on the planet sitting here by my ship waiting lol
I am
What’s your name then?
Yeah. You're not appearing in the nearby player list either
Mine's Episode. No idea where to find those code numbers
There's gotta be a way to add each other to friend list i assume?
Go to options-network-view no man’s sky friends list-show my no man’s sky friend code
TXXF-S5EQ-3WFWC
Mines 9SHC-FZ62-96ZTC
Okay, added you to my friend list. Still can't join your group or anything
Yo Isn’t there a way to glitch a corvette to not need all the default parts?
You’ll need to join through the main menu option
??
Are you playing on xbox?
Yes
That might be the issue. I've heard that PC versions have been updated to 4197, while console versions are still on 4196
Although that was 2 weeks ago...
Weird let me try joining you just give me a sec
Alrighty
i wonder if anyone made a railjack corvette or orbiter like from warframe
It says version mismatch for me too, weird
Mine is 4199
Yeah with PC being updated you probably won't be able to play with Xbox since there is a issue that cause the xbox version to bug out when paused once they have a patch out of experimental then it'll be pushed with the event to xbox i assume
We're on 6.16 on steam
Here are the patch notes on steam for the experimental branch
-Fixed an issue that could cause Xbox to hang on the pause menu.
https://steamcommunity.com/app/275850/discussions/0/660467026274575169/
Hello Everyone, First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced. To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the t...
That’s a bummer
it's why the redux expedition is not out yet on xbox as well
Ooooh
That's... A bit annoying
Agreed
Awesome Screenshot! I'm gonna borrow some inspiration from this for one of mine only with rainbows and planet rings in the background 😛
i have a question that might not have an answer. what is the theoretical limit for the total power of a corvette? like highest possible of every stat. if you had every x class upgrade module be the maximum value it can be with the most optimized ship parts. do we know the highest stats a corvette can have? and if so, how does one actually build that?
no clue about abslolute max but one of my vette builds has 3668 manuverability and 188k damage
what does your build and module setup look like?
it seems to me like it mostly depends on duping sus packets and pulling hundreds of x class until you get bored.
i also use figurines and trails
yea
lemme get a pic real fast
i cant seem to get my dmg potential past 400, but the dps displayed on my main weapon is around 20k
ive got around 2800 maneuver and 600 warp
dont worry about that number
thats a cumulative stat that doesnt rly apply
it would require you firing all weapons at once and isnt accurate anyway
yea that makes sense
only worry about the damage stat that your main weapon shows when you mouse ove it
i use exclusively infra knive
it erases everything at 188k lol
i dont even do pvp or anything like that, but im the type of person that optimizes the crap out of literally everything.
i need to rearange my mods cause they keep moving around. will have a pic soon
alr
hhope they fix that
its like placing an image in excel
somehow ended up with higher manuv this time lol
damage is 100k on the infra knife with no boosted slots on it
even 100k cuts pirates in half
nice nice
you could get wayyyyyyy bigger numbers if you arranged everything just right
like exponentially bigger numbers
ive never rly understood all the the way i would like
kk ill try it
read the whole instructions thing
you gotta fiddle around with it a lot. i spent around 3 hours today trying every combo i could to see which had the best results. its a lotta complicated math that you cant find anywhere on the internet, so its basically just trial and error. that app just makes it easier
the only website i found that kinda explained the math behind it was made before sc slots existed
ight i gotta go to bed. if you get better results after using that, dm me or smth.
im really curious how big them numbers can get
Still trying to find a way to meld the new parts into my designs
i wasnt far off. i got about 10% imporvement on all stats
but thats 10% more thanks! 😛
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Space crab!
I just started building a new corvette > for interiors and addon designs allowed to be built on the corvettes will they cause crashes or a lot of lag?
Like flags and decorations and such?
I made a new save to try glitch building base parts on the corvette but it just crashes the game now
Im planning to make a big corvette similar to this (its eternal storm and my favorite ship from infinite lagrange) will it have less maneuverability than smaller corvette?
💀
So the parts that i add doesnt affect the maneuver?
How about the shield, i see there is a lot of kind of shield generator
Idk if it just for look or they have their own speciality
@full umbra I'd offset some slopes/aerofoils there
Or rotate the arcadia wings, if it is ok for you
The core parts like shields, engine and such do contribute to those stats in the corvette. Up to 3 and then they are cosmetic
aye first 3 of each part is used for stats
every piece you add, you lose a miniscule amount of maneuverability
But its negligible
my 400+ part corvette has a 72 maneuver stat

in the build screen stats at least
In the tech screen stats bcs of the thrusters etc its at 300ish unupgraded
how u go above 100 part limit?
Yes, my comment was based on vanilla game - over 100 structural parts is using a mod
hello how can i obtain the ship part? i only can see the basic one
what ship part you looking for
waittttt do people trade corvette ship parts here?
Corrvette ship i wanna have lot option when making my ship but i only see basic can buy but i see a lot of option that are grey out when building
2 ways can do it u can go farm for them on planets with salvageable scrap or change mode in difficulty to creative so the parts are free
for the parts you farm you can also trade them in the corvette crafting terminal for parts u want if u have alot of stuff u dont want
How do i find that planet?
when you scan a planet by pressing c to scan on pc or using the scanner on the frieghter > it is a quite common modifier on the planets
When i scan is it will say salvageable scrap?
Yes
That's the first step. Then you gotta actually find the buried scrap locations and dig them up. Or blow them up from your ship. Works better with a corvette.
I see okay thanks i will try and is there any ppl post their ship for me for reference hehe
Okay i try find the planet first
Every corvette I make I hate the way it looks so I keep making more
I've designed my first Corvette ever and I like it from the outside - quite a lot actually. But: the idea was to essentially make it into mobile base with full storage access and a farm. The issue is for looks I stacked all of the habs to do it vertically and while everything fits and looks neat, the interior is a hell to walk through with 3-5 hab levels stacked vertically and all the staircases on both ends of the ship. Is it even possible to put storage and living walls on the sides of a hab which has another hab directly adjacent to its side, so I could essentially have rooms next to each other without the staircases?
You can even block off the doorway to an adjacent hab with those wall modules
So yes, the shared wall can have modules on both sides
Oh good, then time for a new corvette built, single-story this time. I assume connecting two habs with another hab is the only way to have a corridor though - or are there any modules which allow just to walk through but not installing anything on the sides?
I know ultimately I could have short range teleporters but I think of it as a last resort as it's annoying to set up.
you can make open areas on the corvette
But there is no door module, or is there?
Nope
So I can only leave a hab from the ceiling or the floor.
No expansion rooms like the freighter either
Yep
Maybe one day we'll get doors...
Lol so weird that we don't have them already
I see, and if i put them inside the ship, i mean like hide it somewhere inside the ship, will the stat reduced? (I think this is a ridiculous question, but i have to make sure)
Nope, connected is connected even if with tricks
Sean and his people pushed the corvette update out, sat back to watch the monstrosities we'd crank out, then sat up like in Home Alone and went "DOORS!"
So, the one that build nokia phone is using the mod? Cause it seems like you need lot of parts
Umm, maybe not - wasn't quite a bit of that decorations?
If it works it works ahhh situation
Alright
Structural parts are all that count against the 100 part cap, base decorations use your remaining base part count
help, im getting lazy to decorate the rooms in my corvette, 6 bedrooms
So thats how it is

And to get the supercharged slot, is it gacha? To get the sc that close each other
u can rotate the landing bay doors is what i do to make internal doors or the thunderbird lift thing lower u down into the room is niceor u can just have internal stairs out into it also
yeah its gacha
is my second 4 supercharged slot one
Thats pretty cool
doesnt work
i cant figuire out how to place these like this in the tutorial im following
glitch building?
i think she said no glitches
But, is there any trick for it? Or do i have to reset the entire corvette?
let me link the video and timestamp
⚓ Welcome aboard, travelers! I’m Dagmarok, and in this video I’ll be walking you through my Galleon-style Corvette build in No Man’s Sky. Multiple people have asked me to share how I put my ship together — so here it is, my first ever build tutorial! 🏴☠️
We’ll start with a quick tour of my current ship, The Stellar Plunder...
7:30
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you can save scum is what i do i max it to S class if good layout keep if bad reload Autosave rinse repeat averaged me half an hour to an hour
i watched the video the placement looks normal....
its the atuosave not the restore point so u have 1 minute or so to upgrade and reload before its overwritten so be fast
if ur slow u get stuck paying for a meh corvette layout supercharged slots
i cant figuire out how to get the glider array inside the reacotre
Ah i see, alright, i haven't build any corvette yet, but i think ill figure it out by myself about the timing
I figure it out
its a glitch u can use the vents
its plenty of time just dont afk gets boring rerolling
u are trying achieve this right?
yes
use a vent small one will allow
this thing give u extra snapping points then once in place u like can remove it
Place the vent like this then place the girder thing on it then remove the vent
maybe there is easier way but i dunno it
What parts are we talking about about exactly? Because even though they said no glitch building it still looks like they used offsets and rotations.
And a lot of us do not consider these glitch building methods. Like the act of flipping something around that's not supposed to be can be considered a glitch. But the method of us getting there is just manipulating pre-built snap points that work within the parameters of the building mechanics
How many corvetne parts are there? From salvage containers i found 117 of them.
the salvage ones + ones from breach and the corvette expedition
No no, no expedition, only salvage
Idk if i waste time to grinding them for new entrjes in list
I'm always torn on the hull.. Gun metal:
Really scrap farming is not a waste of time. Whatever you don't use you can sell and for single cost items they are extremely valuable.
Or Ship-Gray I call it:
we could do with a few more options painting these I think, but love where we are in terms of Parts-in-game to build these.
Expedition done. Time to get back to tweaking my corvette
@vernal vault I prefer the gunmetal, but they both look good
What's the distance from landing bay to cockpit?
all one level
There are dozens of color combinations when you learn how to use colors from freighters and Planet Side bases on your Corvette
Unlock new creative possibilities in No Man's Sky with this essential building guide! Learn how to transfer colors between different building parts, bypassing the usual limitations. Perfect for vanilla builders—no glitches required!
🤝 Support My Content:
If y...
There's a full tutorial with a quick video that shows how to pull it off easily
I don't really grok the images, but it looks like 1 walkway length from the thunderbird landing bay to the cockpit?
It's also the only way you can change the color of your Atlas parts. They will always stay black unless you apply colors from your freighter or base to it
for many reasons I have both. Leaving the ship Via the back or under parts are not the same in terms of the way your jetpack acts, and often have different uses.. like using the drop down bay for scanning without landing, also means you can set up a sniper nest anywhere etc.
My answer to the color options from bases and freighters is still "meh". They should allow arbitrary base and accent colors rather than predefined combinations.
Give us a color wheel
Yeah I lean towards it.. Ship-gray shows more of the hull smaller details. Gunmetal has that shine factor that makes it POP. All parts are perfect snap, no real tricks used. I love it 💯 it handles like a total dream.
even if not a color wheel and just a few (say 8 or 12) colors, allowing any combination of base and accent color would give us an enormous palette.
Where does the game put you when you reload from the game saved from leaving the seat at a station? Back or middle?
yo where do I buy more corvette parts? I have a few and dont know where they came from lmao
you can trade for them at the build console
I still haven't found most of those vertical pieces in the wild
though I've only spent about 10 hours salvaging after they were added
What is this salvaged scrap?
planets can have the salvageable scrap characteristic
on those planets you find salvage containers
shoot them and you get corvette parts among other things
oh wtf
I enjoy this particular activity, way more than fishing 🙂
if you have a corvette, you don't even need to leave it to hunt for salvageable scrap
yeah it's close.
your design is one of those that discourage me from corvette building. It's beatiful.
A fellow chonky ship
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the only thing I don't like is the aeron shield generator on the bottom, but I don't like any of those aeron parts
tbh it's super simple to build, no tricks needed
just need the parts
I have other designs but resting on this for now
how much wall space is there?
I need 13 or 14 wall spaces, so my ship is kinda off-looking
Gasp how dare you insult the new parts
yeah same, to big, awk snapping.. It's more "oh hey I have one atlas part on :P" type of thing. 😆
Or is that red orb not the part you're talking about
I didn't. just said I don't like them
Gasp again
it's not an insult, just a preference
I dont like corvettes overall 
under this ship, but the design means you can free walk under most parts no problem.
I should take a photo of the interior of my latest cruiser. Two of those things are floating ominously inside the interior and looks cool
I have gotten stuck walking in slow mode under my ship, so I've shied away from under-the-ship disembarkation points
12 walls if you look above, you will see the layout inside
all "rooms" plus 7x storage
it's all preference. I don't like it when anything clips into the interior, except for the little bitty thing from the landing thrusters that sits flush with the floor
Looks like a headcrab from Half-Life
They don't clip, per say. The interior is open, so they just hover in mid-air
10 storage, nutrition unit, and 2 refiners is my minimum.
same, I avoid clipping. Almost all parts are perfect snap, and next to no obvious meshing. So the ship looks and feels Real
let me rephrase. I don't like it when any exterior part encroaches upon the interior of the ship 🙂
I think you'd still enjoy this design. If I put short pillars under them, they'd look even better. But I have a massive list of interior design projects to do.
7 store, radar, nutrition unit, x1 refiner, med pod (if it ever works).. x1 grow bay for my nipnip buds XD min. However, I have been thinking about trying to add 4 more walls somewhere without scuffing the overall build shape.
You're a better traveller than I. I have resorted to offet building (to get symmetry and to center a part vertically with two habs), 180° rotation (to fit 2 reactors in the space of one), and snap point removal (to place reactors over the hatch).
the most annoying thing with glitch building is the stuff you need to do when you want to modify the corvette.
tbh, I hated the flat parts of the top of my corvette, but after putting stairs there I have realized a great viewing platform.
I even put one of those star silk chairs up there
Considering how badly some of these parts stick out and don't line up with each other it creates extremely non-aerodynamic messes that wouldn't exist IRL 😂
why do you need aerodynamics in space
To better bounce off micro asteroids and dust
Because we take our spaceships on planets and expect it to fly max speed through extremely violent windy storms
Having all those bulges and flat points sticking out would create drag. It's slow us down and is not natural
that's what thrusters are for 🙂
I done a bunch of max speed testing for the spin-glitch bug to find the best STABLE top speed/maneuverability to use (3200maneuverability) is the mark before you start to glitch out with wilding spinning when going to planets. So as a habit I build now with as little offset/tricks/off build etc.. as I can, such things can glitch you at high speeds or turns I've found.
Like very few of the legacy ships have all those flat parts sticking out, unnecessary bulges.
The majority of legacy ships are smooth and sleek. Rounded off parts without pieces sticking out all over the place
The ones that are supposed to be fast look like they're supposed to be fast. The ones that are typically slower look like they're supposed to be. Like the boxy haulers
Building these bricks with chunks sticking out all over the place and getting them to fly faster than any smooth exotic or explorer is silly.
freighters and frigates look pretty non-aerodynamic to me
Freighters and frigates stay in space in upper orbit. They don't go down to the planet and they don't fly through storms. They don't have to deal with environmental wind shear and Gusts
corvettes are supposedly half-way to frigate
In fact every freighter that we've seen on the planet has been crashed. So there's that 😂
Tbf, these ships aren't only for space. We do typically bring them to the surface of planets. Aerodynamics are necessary there
A Corvette is a naval vehicle that specializes in speed and maneuverability. That's why they named a car after the class
so is your corvette more freighter-like or more starship-like. Your choice
Which is why naval Corvettes and automotive Corvettes are sleek and aerodynamic...... Meanwhile we're flying around bricks with chunks sticking out all over the place
Frigates and freighters are classically big, bulky and non-aerodynamic. Whether you're talking about naval or space faring. They got the look of those just right
My large corvettes are definitely freighters, but they still have some aerodynamics to them. My smaller ones are more profound.
My point is using certain tactics to make your Corvette seem smoother, more aerodynamic and visually faster lines up with how a Corvette should be IRL
well I've only seen corvettes crashed in space
So saying a spaceship doesn't look real because you use certain methods to mesh parts together so that they are smoother is contradictory..... Corvette are supposed to be smoother than we can naturally build them in game
ok, sure but apparently they glitch out in flight when you do that
(something I didn't know before today)
Keep it below 3200 to stop all glitching
How did that happen? The only time I've ever had flight physics break was forcing base parts onto a Corvette that shouldn't have been there
It was like I was slamming into invisible walls and it was spinning out. Once I deleted what should not have been there it was fine
Commander Katman has apparently tested it
I have a Corvette at 4100 and I don't have any issues with flight controls or glitching during flight
hey to me it's second hand information
aerodynamics of it make me all warm inside when using it. It matters 🫠
I mean I think I only have one Corvette under 3,500. But a lot of times I'm building I take breaks and fly around the space station outside to test it. Before taking it back in to start building more
If something breaks I delete whatever I built since last test and try something else
and if you go around nuking whole fleets or get in to extended combat.. the aerodynamics 100% matter in how fast and clean you can clear waves
a brick is going to take way longer to clear?
I agree, but I still suck at it given my design constraints
ngl I've played most good space based games of our time. Dev man did a very good job here all in all.. Lot's to build on.
Come again?
I killed that dreadnought in less than 2 minutes using a flying restaurant 😂
haha love it
these constraints being
- no more than 4 seconds running from just outside landing bay to cockpit
- 13 wall spots
- no stairs between landing bay and cockpit
- unobstructed windows just behind the cockpit
- avoid things that get you stuck under the ship
- 3000 maneuverability
- unobstructed cockpit
I have like 20-30 pictures now of all the insane builds that have come to anom etc. I love the freedom We've been given for sure.
best pirate ship so far I've seen
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only after that do I go for aesthetics, but those constraints make some nice shapes impossible
(at least for my skills)
wait there is a place for me to spam my wicked ship pictures.. bot did good XD
I always and still wonder how you do those sails
yeah I like my ships to have that deeper level of immersion where they feel and act like a "space ship" I would fly, rather than something not.
I build big space boats.
I wish there was no upper glitch limit at all tbh, and wish they would just fix it. Both of my S-class Corvettes could go 4500-5000+ easy. But I'm forced to limit it.
However 3k'ish feels real nice in most cases, any more is excessive.
is there a way to exceed the complexity limit by a small amount without any mods?
That's rookie numbers lmao
I think the most I did was 32,000u/s
(This is a joke btw. Those numbers are attained by managing to glitch out two pulse engines, and in reality it just moves in like 2,800u/s)
I do recall having a glitched engine on a fighter being too fast, so it's probably just a corvette limitation
We are capped at a certain actual travel speed due to terrain loading and other restrictions. Past a certain speed your on board speeds you see are just numbers going
@burnt cosmos only way I found - do not place windows, place them in inventory building mode.
thanks a lot mate, it works just fine! do you have any idea about the limit of this method?
to the person who helped me put barriers on my staircase, thanks. I finally got it done.
oh wow that opens up few things in my current build then lol
For my builds it does nothing, because the only window I have is cockpit...
😄
just make a corvette with windows only lmao
I'd use them more, but their default shape is awful
And "small" windows are too small.
And visually cramped.
i dont mind the seamless ones but yeah, i understand what you mean
also the intersections bug me off quite a lot watching them from the inside
Hi, does anyone know if getting a 2 by 2 square supercharged layout is possible on the corvette?
gamble
is it fairly rare?
As rare as 2x2 on any other ship or multitool
I settled for this SC setup after building and selling 6 or 7 Corvettes
Not ideal but still fine for what I needed
whoa thats a nice SC layout
The 4 SC slots in a square are for weapons or tech that has very few options tech beside it.
But when talking about pulse drives and warping you have so many Tech modules to use you can spread them out to reach SC slots easily. While losing very small percentages in stats overall
I'm definitely going to be duping this thing in every expedition though. Not going to bother trying to reroll a new Corvette
gotcha, thanks for the info
did anyone somehow manage to get short range teleporters working on corvettes?
Only through mods
I've heard people talk about Corvette meetups where a bunch of people show up like a car show. Anyone know where these are and when?
I think I've seen quite a few on Sundays. Makes me sad that no one will ever experience getting lost in my cruisers besides me.
Some times i park at the anomoly and just watch the traffic. i pick up ideas and peeps get to explore my ship
One was yesterday and supposed to go through the weekends
Seems that I can only have three of these be cosmetically functional while the other three look dead and out of place.... 😔
This is a game limitation
install mod for that (I did that)
The only one I installed.
Idk who needs to hear this, but the titan class cockpit can be offset into a hab and used through the wall, and will disembark on the correct side of the wall as not to trap you
That mod almost broke my save two updates ago for some reason, so be careful. Might not be a problem now, but still.
Are any of those offset? Or are they in the normal place that they should be in?
Normal place
I was asking because I've noticed when they get offset they almost never fire. But they're more likely to do it if you have them in the normal spot
All four of these always fire all the time. And I don't know what I did to make them work properly 😂
Yea, I have moved them around to experiment. Three seems to be the common factor for me. I haven't been able to get more than that to work lol.
Is there any way or a mod to make the view and navigation in base building mode for corvettes not suck so incredibly much?
