#nms-corvette-discussion
1 messages · Page 83 of 1
Well, almost. You suggested to strip it barebone and then sell it. But he can't since it won't save the stripping edits.
I tend to refine such things, yknow, for the nanites 
We meant the same thing I just didn't convey it correctly!!
Not like the expedition was hard in a barebones corvette anyway 
I have more than enough nanites on my main save, so I stock up on tainted metal for my expeditions.
So there’s a thing where duplicating an atlas wing piece can turn it vertically
aeron wing?
Ye
you can just rotate it manually to make it vertical
I play with all costs enabled, so the 50k cost for popping a multitool to S, or the 85k cost for building up a corvette isn't not noticeable
It does that naturally
Huh. I wasn’t aware of that
yeah it's a unique trait it has that the other wings don't
Neither was I till I was building my full Aeron ship. The engines do the same thing
I just hope we get extended interiors or scalable parts for corvettes imagine the potential
Yeah I think the vertical-capability (with regards to rotation specifically) is what the patch notes were alluding to with "vertical parts"
Bit disappointing, imo, because it really isn't that much verticallity, but whatever
i think they're talking about the rim pieces there
Me too. I only switch to free when building a corvette. When done, I switch back to normal.
Regardless, not a ton of verticality in the new pieces--though technically, "any" is more than what was already there so I see why they mentioned it for hype 
yeah hopefully that option can be added to already existing parts
I was hoping it'd be something like a... 2x1 piece, or whatever, or unlocking rotation on other pieces (like Smyrk just said)
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having to not waste 2 1x1 walkways for extending upwards, for example, could be nice
and then they'd have a reason to make vertical movement within the corvette better. Not that the existing staircases are good, so that should be reason enough, but eh
I prefer the staircases compaired to a ladder like Starfield did.
Sure, but lets not pretend the staircases are great
I always slip atleast once trying to go up on them
why does it say these ain't connected to anything. their clearly connected to something
I slip too
When the usability discussion for staircases includes, 95% of the time, "hey just rotate these barricades onto them lol"

Want them to give the staircases railings with hitboxes because i know my clumsy self will always slip and slide trying to move up on them haha
Then people will comlain about them being too much in the way HAHA!
I hate stairs with a passion. Which the technology in this game, it should be possible to get teleport pads instead of clumsy stairs!
oh if only short ranged teleporters worked on corvettes 
theyre
theyre just a little buggy rn i had the same thing happen to me with a different atlas part
Best solution for staircases is to give us 2 options 1 is the current staircase and 2 a double/wider staircase
Me personally ill stick with 1 floor corvettes
I can’t imagine regularly using 5 floor corvettes with the current staircases
It's not bad
Just make them so they loop
Yea
Tried to make an Aeron-looking corvette with the aeron parts... definitely needs work, heh.
But that is kinda realistic
I mean. The freighters presumably have a crew section, etc with stairs that we can't see
i made a cool ship with atlas parts
The thing we really need is a planetary scanner module for corvettes
the problem is you cant use that many
Because I don’t wanna summon my freighter just to scan a system
all of the parts are trying to be the main character
An all in one
lowkey my ass, that shit is YELLOW
Orange
i mean the use of atlas parts
I did the same
Then why not just travel in the freighter?
I need to make an evil looking ship
i knew that
Perhaps. However, teleporters exist on the freighter between hangar and bridge... also, the game doesn't care about realism. It has a standard for verisimilitude which it (at least loosely) adheres to, but nothing about this game is realistic
Because you can’t drive a freighter towards a planet after scanning
True
Imagine, though
being able to pilot a freighter would be so tuff
You can't?
why cant i slam my dreadnought into some poor civilian
Ramming into the planets with my freighter will go crazy
It'd probably brick the game instantly, piloting one
the point is though, the atlas parts are too unique to use for a whole ship idea
I'm on Xbox and I can scan and move my corvette at the same time
There's been a few posts here which use them a lot
Like if you're scanning a system whole you're probably looking for something. Which means you're scanning many systems until you get there. Might as well use the excuse to travel in the freighter.
im not a fan of how most people use them tbh
I would love to figure out what to use the new atlas parts for
that
My entire ship is made of the Aeron parts
is the joy of customization
Might pimp some of my ships out
and me fucking up and hitting the enter key with my pinky
I've seen some things posted that I think are obnoxious and generally quite ugly
I just won't build them 
yeah u gotta chill out man
no offense but it looks not that good
bad even
I'll probably use some of those new atlas parts on this
thats why he made it
not saying u cant like it
just that i dont
You're saying "you gotta chill out"
I like them. That's why everyones choice of design makes everything unique apart from everyone else.
To be fair to my attempt at it, I was more focused on using ALL of the aeron parts, than getting just something that looks neat. :P
yeah
which implies that he's overusing them... except he likes them, so why would he not use them
Anyone ever make a millenium falcon?
havent seen one here but I swear one was in the ship contest on reddit
no it's never been done before. not once since the corvette update came out
i think youre looking for an argument man, i didnt mean anything by it
I made one
I think the pillar is the most weird and unwieldy part of the aeron set. Even moreso than the wings.
I did see one on the Anomaly the other day. Looked terrible even though I recognized it!
true
impossible to do

"has anyone ever..."
probably, yeah
just like how no one tries to make star wars ships
It's huge and it's got that nice little hole in the center, but doesn't have any snap points in it so you can't put anything in there. And it acts like a decorative, so no manual rotation either, like you can with the blade.
Sarcasm?
People love using offsets to place in the middle
I think the issue with so many "3rd party" designs from other media, and the reason your ship looks off, is basically down to scale
its really hard to do things when we're constrained to the same "block" scale that we have
The scale is actually correct in that case
i think the pictures dont show what it really looks like
Sure, but, so far as we know the game isn't designed for all the glitch-building people are doing. It's not intended to be used with the offset-build, so what is it supposed to be used for?
I mean we don't have the ability to literally scale parts
It's the one IGN made
Mate I have zero confidence that the devs don't know about all of the glitch building and say "well we don't need to do a better corvette editor then, do we?"
hi! I've build a corvette. how to enter?
door
ign??
well, ramp, more specifically
or elevator, if you've installed that one
The "accessway"
The horrible "game journalist," site
And if only the SRT's were just pads on the floor and not clip into the hab above it.
what button should I press?
1
Uh, the interact button
I dunno what you're interfacing with your electrified box of rocks minerals with
I mean, I've built a carvett, it is here. Fully constructed, but I see no interactive elements on the things. Only hutch
Hutch?
discord
reply fail
hutch?
If you've built it correctly, the doors are open when it's on the ground, and you can just walk up the ramp.
If it's not built correctly, make sure your cockpit, hab, and accessway/ramp are placed attached to each other, and try again.
Look for Starsky
That's where I keep my baby corvettes. freshly hatched
I'm not a corvett engineer, I don't have any idea how to "placed correctly", I've just used green areas to verify if possition is correct. For me, it seems correct.
Show us a picture of this hutch
it is here
It would appear you have a medusa reactor inside your accessway
The same place as Optimus Prime's trailer goes
If you can't walk up the ramp and into the interior, then it's not built correctly. This follows from the notion that you can do it if it is built correctly.
And someone wanted to tell me to chill out on the build LOL
From your screenshot, the problem is that you've placed the reactor inside the hab. While logic would dictate that a reactor goes inside the corvette, logic and this game do not always go hand in hand. The reactor is a module that goes on the corvette, not into its interior.
ok, what is the correct way? how to verify if I place the particular module in order? green color is not a marker or correctness, as I understand
For future reference: Green indicates solely that it can be placed there, not that it should
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Do not place ANY parts in the habs while you are building the exterior of the corvette!
I stole it....
There are degrees of correctness. As mentioned above, green only indicates that something can be placed there. Whether or not something should be placed there, is up to the builder. In your case, you should consider that you need a space you can walk through inside the corvette, to get to its controls. A reactor is not something you can walk through, hence it should be removed from the interior of the corvette and placed elsewhere.
No OSHA or DOT
Correctness is subjective
I think I'm done with building corvets 😄 this process became an unresolvable puzzle, thanks
Not really
1 or 2 landing gear, 2 engines, a cockpit, hab and a door
That's all you need IMO
is there anything in the interior of those habs that make up the trailer?
Probably a lot of fridges for his energy drink storage (prime joke)
just move this part somewhere else
Actually wait I know what's going on. It's not a reactor inside the hab, it's a reactor instead of the hab. The Medusa has an attach point on the back that a ramp will snap to.
Yes, it's fully decorated. Lower ones are filled with storage. 3 layers of living space and the front section is filled with reactors/guns/shield generators.
I easily fill my ships
nothing happening when I place this shit above or below
So move the reactor elsewhere, and attach the ramp directly to the hab.
Mass groweries for Nip-Nip
you should make a musai from gundam
my freighter is like that
Eh. I like gundam but eh
think about the curves
I'm more of a Klingon Bird of Prey kinda guy
or even a papua
i wonder if something like this would be possible
Little hard
then move it somewhere else because above and below there is already another part there
I wanted to try doing the Arcada from Captain Harlock
But....
The Skull is Beyond me
is that an arizona class?
it's the Super Andromeda
the hell is that?
real
That's a Bird of Prey haha
oh mb, i havent actually watched SBY ngl
Klingon Bird of Prey
i like the expedition decals. reminds me of those people that place stickers on their rear windows of the national parks they've visited
You've never seen Star Trek?
name 100 sane people that watch it
100?
yh
Alright
Or rally's they drove their cars with.
It's an age thing just let him be ignorant about it lol!
ngl
John Smith
new corvette i made with custom engine
That's common enough
i wanted to wtach it at one point, but didnt know where to start
The 60s one
The Orignal series as it's called
Then Next Gen
a
The rest are mid
Oh
The movies, only the Even numbered ones are decent
Wrath of Khan rocks
But that's beyond cool ships
Classic Bird of Prey is awesome.
ah ok
Same creator as Space Battleship Yamato
GOD ITS A SEXY SHIP!
i would die for captain harlock
It's from a classic anime
I'm a bit of a mediaphile. I love all sorts of media
Sound, cinema, television
oh, you like media? name every piece of media
I did
Movies, television, sound, analog,
books
Yeah that's about it
Oh
IG pixels on a screen and vidya games
Yeah
I've been trying to make a corvette look som' even remotely close to this and I can't. I am actively losing my mind
yeah, that's my main problem
I even got the front like, disk part but not the toruses
flat panels and free rotations might get you close
Don't people make ships in blender and just import it into game?
ik it is
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Any new corvette updates? Been a while since I checked
Because not everyone is on PC
New parts
Slightly less buggy in multiplayer
Yeah but the new Aeron Blade is having issues in one orientation for me where its faces are interred for some reason
new parts bring new features
Did you end up getting out?
yes
There's an update coming out for that soon. Should be out on PC already.
Yippee I can't wait for it to be out on console where I am
Are there any gameplay diffs on PC compared to Xbox?
Or is that more of a Main Chat kinda question?
Probably Monday on console.
That is more of a main chat kinda question but either way it's probably just performance and input method like it is for most games
idk
i got the new stuff on pc through the xbox app (i love gamepass)
mainly on the controller
But absolutely no difference
Game-wise
(Even pc can use controllers too)
Technically there's the difference re: update schedules, as gamepass will sync w/ xbox and not steam's schedule (so there's currently a version mismatch between the two, and xbox/gamepass got the expedition [and update as a whole] a day? or so later) but yeah otherwise they should be quite comparable
Basically the same? Cool
Aside from needing gamepass to use the basic multiplayer parts
Hey my freighter frigates won’t go on expeditions after the first one
I can’t figure it out
But when I go take to the captain all it does it says scan but it doesn’t
peak
anyone else built a mercury star runner? I'm curious to see someone elses design on it
Plays really good on PC when using controller, especially with dualsense because haptic triggers, even with that very small difference
I hate the soft aim assist it comes with :(
sad that i cant really play nms with a conttoller
Idk why my nms just doesnt want to read my controllers consistently
and im alr used to k&m 😭
switching after 900 hrs feels weird af
Do you use any third party software.. or disabled steaminput-
An update bricked it
A patch fixed it
But i kinda just...
never tried it again
I remember the first voyagers release broke all kind of controllers and it mapped all keybinds randomly
Yeah that was the update that bricked mine
gleam said that i should try controller for better flying
Yeah I play with a controller on PC and like 75% of the time the have just didn't think it existed
But i cant even move my analogue stick 😭
Yes controller is great for flying
Yeah i tried it for a bit and i liked it
Tried community presets?
But the rest of the menu...
Im too far to be changing how i play
If only i played with a controller from the start
Like monster hunter, i CANNOT play that with a m&k
Bcs i started with a controller
I did! After a patch it fixed the controller thing
But i just cant get used to it
how do i check this?
Im curious
On the left corner :p
only enough parts to build one, so wich one to chose?
Its so much easier
Kbm is ass for flight
The 1st one with the straight line SC slots has slightly better starting stats. Might go with that one.
PACIFIC FUCKIN DRIIIVEEEEEEEE
Yeap
Im used to it 😭
Lol, im getting to that point, nms with stick drift is actual ball torsion
ball torsion
😭
Never thought to consider that, forgot real stat can be seen if everything removed
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YESH, there's a new DLC but I'm broke rn so I can't buy it.. yet :P
Its out??
hello i got a question again, will i be able to keep my corvette once the expedition is over?
if you started the expedition from an existing save, you can copy your expedition corvette over once you complete it
Yesh, DLC is already out
2 corvette inspirational designs, which one seems more pursuable?
prob the first one but idk
both look hard to do know?
wanna see the blueprint?
yeah fr and yeah sure
@trail hornet
jesus okay
yes
goodness
i believe it will take well about 8 months
Because you're more than meets the eye?
Do you guys hide the shield modules inside your ship
As much as I can
Sadly, it sometimes doesn't connect, and it just gives out parts not being connected
the aeron ones look nice so i dont hide them
It sticks out like a sore thumb on mine unfortunately
It makes a nice prop for the interior tho
Glitching reactors inside habs are also a thing
Ohh
Im trynna make my corvette like mobile base tho so I use a lot of the hab space
I woud do that if habs behaved like Freighter tech rooms
I dont even use em😭
Colors in No Man’s Sky should be simple — just like customizing our character, freighter, or Exocraft. Sadly, that isn't the case.
In this guide I’ll show you how to unlock hidden Corvette colors by transferring palettes between your Corvette and your base. This trick works both ways, giving you access to unique color options you won’t ...
Want to push your Corvette builds further without the stress of glitchbuilding?
In this guide, I’ll show you how to use the Free Placement method to rotate parts and unlock new possibilities — from angled to circular designs and everything in between.
This is a glitch-free approach that works entirely within the game’s tools. It’s simpl...
Some vids that might help fellow travellers in building their corvettes 
Freedom is the right of all sentient beings
Till all are one.
So yea you think the Ark and Nemesis is possible to make in No mans sky?
ArK possibly Nemisis no idea
Nemesis is a deathwish not gonna lie
its so hard
look, this is somewhat similar to the ark
@glass surge
this can be nemesis
xD
ArK i imagine would be bigger; The Corvette Build area is max 8 normal habs length wise and i imagine the same width wise, though that is unmodded
No bad for a first try 😅
I don't understand the damage bit, the number is so low and yet my cyclotron PDP shielded is twice and my sentinel
I have no more space but managed to get everything, a bunch of reactor, a bunch of shield and manage to hide them all.
The techs position is giving me the highest number possible.
It had to be "small" and agile
Damage is 10/10 but the manoeuv is beautiful, it is better than my sentinel.
I am happy with this design, won't be changing it anytime soon
greetings, how do I get rid of a previously installed photon cannon? I tried Save Editor to delete it but it is coming back?!?!?
You cyclotron DPS is high, but my photon cannon with the damage boost reaches 17k DPS.
Though not as high as the shields DPS.
It's nearly 18k actually.
I am too bias to talk about cyclotron, I have so much fun with it.
I know it is not a popular opinion, folks prefer infra knife but it IMHO hits like butter, weak asf against shield, I am not talking about hacking and glitch.
I have phase beam as secondary weapon, it is already.
It is, both cyclotron and infra knife have their strong points and weak points, I just use photon as I focused too much on the module as I used the sentinel cannon on my interceptor. Sure I could go cyclotron and rockets and turn everyone into nope.
I also didn't want the one useless photon cannon like all other corvettes at the moment. It really needs to be removable.
Anyone got cool aeron part main corvette idea?
jesus christ, you got like tutorial for that?
Cyclotron is really only 10 against shield and Dreadnought, once pirates shield is down you need something else, phase beam has been awesome for that.
I was using sentinels cannon, even tho its damage is meh, it takes age to overheat which ends making it pretty strong.
I might try it on my corvette
That is heavily and i do mean heavily modded
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ah shit
I devoted too much to photon with the 3 X class having the best bonus.
I might give it a try since we cannot remove it anyway, it is taking one tech slot for nothing
is this a corvette as well? damn can they get this big
2 things I learned with corvette already, once the ship is built, some part cannot be removed lol
Like if I wanted to move the reactors or shield, I would need to delete a lot to be able to do that.
Also, repeat with me: I will never teleport to my bases with corvette!!! WTF is happening there, I had to reload the save lmao 🤣
i put chairs inside my corvette so if i get stuck like that i sit in the chairs to unstuck
I was stuck under my corvette without being able to get in or go to the ground, at least it didn't auto saved or I would be so screwed.
Before visiting my bases ( to collect the mining resources ), I will swap to my sentinel. I don't wanna get stuck for good
My google-fu is failing me, but is there a way to glitch force a part to be next to it's flipped part? Item in specific Wings of Aeron I want to flip it and using offset building place two next to each other but I can't. Any ideas?
there is
place habs in this sequence, delete all the others once #4 is down, and you can place the part down where #1 was
works with wings and engines
the engines that attach to the sides
my 3rd corvette after the update
thanks, trying it now - going to fail until I get it and not pester with further questions. 🙂
OMG I love you. THANK YOU!
no problem
i found that out by accident
you can't go from hab #1 to #4 directly
probably because the wing is taking up #1's snapping point on that side
so you just have to navigate around it
Yeah part placement is wonky - sometimes I think it's one or two rogue programmers on the dev team that add these features that would cause problems if they fully fixed the bugs / button complexity and don't include them in documentation so if they break in the future it's not a bug, it's a feature (especially the rockhopper and cargo link offsetting).
My corvette ended the way it look coz some part I couldn't rotate at all, I didn't wanna open the glitch pandora box, it would be cool if they prioritise improving the building process instead of adding new parts.
what's the pandora's box
there's no gameplay advantage to be gained
it's purely cosmetic
art department and development, there's some overlap but parts are just polygons - the psyics should be universal. "It just works!" - Todd Howard
I meant that I didn't wanna get into the glitch madness, I saw some videos and holy guacamole, nah
I built mine based on what the parts allow me to do with them without glitch.
It is my first corvette so I didn't wanna make the process boring, it was actually cool but improvements are required ASAP
the decorating may have low priority metrics and HG may just be honestly surprised that people are into the design so much - I know I've put days into this part of the game alone designing ships while the silent majority just like flying around in their regular spaceships and doing exploration. (sorry for wall of text response)
all you need is offsets it tremendously makes parts usage more versatile
the default grid is too limited i agree with you there
These parts here, you have no idea how insane was to rotate it
it would rotate to every direction known to man but the one I needed 🤦
it's kinda hard to see how since it's already fully built
On console, you have the usual LT, LB, RT, RB
LT is used to change left and right while LB and RB rotate the parts, for some reason they were doing the same action, changing it left, right.
oh I won't fully understand then unless I build with a controller
I'm on mouse and keyboard
I noticed this with base building also, sometimes you have to change the camera angle to "trigger" extra angle. It is weird, anyway
I noticed when I was building a ship with someone using a controller, the behavior with snap points was different from* when i was placing parts down
we were building the exact same ship too and we were screensharing
"but it works here" "well, it doesn't here" I can just picture the scene 🤣
yeah i was confused
where do I place this to get it somewhat boosted charged or can't you?
Nah,found one for this
That's still nice, through I started to assemble my very own corvette lmao
rushed build and not exactly like my red one everyone is asking for a tutorial of but it is pretty similar. I 2x speed the video as to shorten it from an hour. hope this helps ppl figure out the style ive been making. also I hope this kinda explains why It is hard to make tutorials, I go in with a general idea but a LOT of trial and error. the ...
it takes about 30 mins
but 4 hours for some
for resources
oh
nice
send a pic
I had to place mine exactly here, otherwise, the manoeuv was reduce by almost 50%
My cockpit has manoeuv so I had to place it close to that reactor which has manoeuv also.
Check what values yours have, I spent ages moving things around until I got the best values.
ahhh okay, thank you!
i dont know why i think that's a dreadnaught
corvette parts positioning is a whole another beast, it is insane how moving one tech a slot away can go up or down by 50%
I didn't expect a simple cockpit position to have such impact on the manoeuv
i remember a friend of mine saying smth like hovering the corvette and teleporting on the ground, so you can tp back to corvette later on. Am i delusional or is something like that exist?
If you place 3 medusas before your cockpit you'll have better maneuverability
Sometimes you only get 2 medusas sadly
Next to a Nebula reactor is about the only way besides an overcharge slot.
yeah I just added more parts and somehow that lowered my damage by a solid 50 but none of the original parts linked changed so now im confused 😂
what I'm currently working with but idk, bit of a noob at this corvette part shenanigan
Does anyone know how the new expedition corvet parts work? Can you get more in the normal game once you unlock them?
I got 2x Azimuth reactor for its launch cost, fuel efficiency and auto charge, I got 2x ceto reactor for its shield strength and 1x medusa.
I knew I could play around to increase my manouev and boost.
Awesome, that makes both of us 🤣
So why I was playing around until I couldn't get better values
Moar wings
well I got my maneuverability up from 300 to 500
Yes. You have to claim them at the quicksilver vendor at the anomaly, then you can build them at any point. You can bring some of the parts you got on the expedition with you, and those will work, but unless you claim the rewards you won't be able to use the aeron parts after those run out. You need pugneum and some other materials to build them.
By the way, did anyone else notice that some of the new non-Aeron parts are missing from the build screen unless you have them in inventory?
So they become available to build anytime multiple times and cost some particular resources, is that it?
The little pointy fuel cap cowlings were one I noticed.
so I added more reactors which increased my maneuverability but it added another supcharge slot, still confused on how I lost damage output, is it due to having another supercharge slot?
Once you claim them, yes. I was confused for a while because they started disappearing from my build screen, but it turned out I forgot to actually claim the rewards.
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What is the maximum number of thrusters that can be active on my Corvette, meaning how many can have a starship trail?”
What determines, in the raw JSON code, which thrusters are used? Is it the first thrusters in the code that get used, or the last placed thrusters?
has someone recreated any ships from FTL yet
the kestrel is an obvious one but what about the lanius ships
@hexed thicket Also some (very few) items may drop during the expedition or on the corvette trader that you simply can't place because they don't show up in the build menu (even with mods disabled). I bought a paddle icon external cargo piece I was going to see if I could place and it wasn't in the menu.
...wait, is that how the game spells "maneuverability"? Or is that british spelling?
I think that's british
or maybe Atlas is closer than 16 minutes from... ya know... on my computer
@hexed thicket @golden tundra thanks for the tip, moving stuff around my maneuverability is now up to 700 😂
The cargo box thing being bugged is an old issue. It drops from salvage too, but never shows up.
HG is a UK studio so probably 😂
figured out my damage issue absolute idiot moment, I uninstalled my rockets to move stuff around and never put them back 😂
So errr, I'm replacing phase beam with photon cannon since its there taking a space anyway, I installed only one Class-S tech and it seems to be already higher than phase beam with all upgrades installed.
Is photon cannon bugged or something?! 😅
I don't know, what is it's DPS?
8795 dps but I still need to install the 3rd upgrade 👀
Dang, it's not bad, I don't know if the photon cannon is bugged but depending on if the pre equipped one is modified to have better stats than a normal ship photon cannons or the amount of guns allow it to get a higher DPS could play a part.
WTF?
Photon Cannon 11.324 DPS
This cannot be right haha
Let me check this again
Uh.... stupid corvette question... were there supposed to be crewmembers you could bring on the corvette or am I conflating frighters with corvettes?
there's no npc crewmembers on corvette
Anyone here selling their corvette
Roger that - I thought maybe I had skipped over an RP component ever since Voyagers came out and I just didn't bother with crew (outside of trying to throw the base stations on from the campaign - the NPCs just stand at their booths on the ship and chatter)
I usually trade my corvette then salvage the regular ship to free up a slot to build more corvettes.
i think one of the voyagers update notes mentioned something about crewmembers (and that it probably just meant real human people)
I think that's it Bwuh, thank you!
Thank you for mentioning it, I mean, look the difference lmao
Let's gooooooo 😅
test it out in a fight for a real comparison
Pirate system here we come
To note, I remember the phase beam has the ability to recharge shields, but often the corvette will have lots of shields.
But more DPS means ships dead fast.
don't need shields if the enemy dies fast - learned that from EverQuest and WoW. 🙂
are damage potential numbers even reliable for comparing between different weapons
aren't corvette phase beams still bugged too?
i should think phase beam on corvette just instantly melts shit with all their 20%+ damage boosts
If phase beams deal full DPS per beam then it would deal insane DPS. But I use photon cannon as I'm used to it.
Coolest feature of the photon cannon is that it's auto-aims.
Plus I have watch the sentinel frigate health bar melt after removing it's shield.
Sometimes my infras/beam forgets that they're not auto-aiming tho, and starting to do that.
My god, what have I done 🤣
My Cycloton 47k dps is melting their shield, photon cannon 12k DPS is one shot one kill, I don't even know how to describe this Corvette lmao
@tame patio
You can have 3 of each type of reactors on your ship if you can fit them all on but generally it's advised to place medusas before the cockpit otherwise the cockpit will take up a tech slot and it's not very good but if your only using 1 medusas it will always show up in tech
The DPS is more than enough to wipe out unshielded ships. Mine even goes through shields, if I choose to get a third cannon I could get more DPS from the bonus.
My cockpit would work if I had Thunderbird habs/walkways but my dumbass has ambassador
Wish there was a way to swap habs like normal build menu so we don't lose interior aspects
I have a mix of thunderbird and ambassador, it's not too bad as the thunderbird works for the storage while ambassador works for living space.
I've 2x Azi, 2x ceto and 1x medusa, and I must place the cockpit attached to it or rip manoeuv
My tech slots is rip 😅
Hey ppl for corvette if I farm this one planet nonstop will I end up with all the parts or is there some parts lock behind other content
You will get almost all parts, if they are locked behind an expedition then you cannot use them unless you complete the expedition.
You will end up without storage to carry them all 🤣
That is your only problem
If you want to farm for parts I would go for a separate ship that is empty and uses photon and to to a planet with salvageable scrap and shoot them, it's better with a corvette as you can hop out without landing and scan.
Already feel that
Yeah I found a planet that has alot of them and I swap thru multiple ship to collect them
The best planets I think are the airless planets as there are no oceans and plants for you don't get unnecessary junk like carbon.
Once you fill up head back to the space station and put them in the cache and repeat.
Sadly this is a grassy planet but it mostly flat which I want
As long as it doesn't have oceans as you get quite a few scrap places.
Avoid the little ones or you will take forever, find a planet with these little bombs, it gives you at least 4 parts, 5 isn't uncommon.
I got all of this in one, avoid those little ones with 1, 2 or 3 legs holding the core. Not worth it
What sucks is storage, I had to empty my exosuit and my ship didn't have all 120 cargo so lots of trips to empty everything into my storage containers, I didn't know about the space station cache at the time
@golden tundra yeah this planet only has those yellow ones
my ship look like an obese A-wing
If they look that bomb thing, you are done, you will get so many parts fast asf
The only parts I didn't have were the landing pad and medusa reactor
wait really? the medusa reactor i got from shop
Some parts I had like dozen, others only a pair
I meant I didn't get the Medusa reactor from the bomb thing
ahhhh
The other 2 reactor azi something and zenith, won't be a problem, at least that was with my farming
Hey
What's the best way to find modules?
Hmmm I'm lost, I crossed Dreadnought for fun and photon cannon with 12k DPS is hitting it like butter, Cyclotron is vaporizing it as I'm used to 🤔
Does that mean the game thinks I'm hitting a shielded target and because I'm under the shield, Cyclotron is blasting 47k dps while photon cannon is ineffective against so its 12k is doing nothing??
Against the pirate mission was a completely different experience tho, photon cannon went brrrrr
Moons with Salvageable Scrap listed in the resource list since you don't have to fly over a big planet; if the moon doesn't have a lot of salvageable scrap try a different one.
This is only if you want to farm modules and my opinion
If you can get enough units you can just buy ship parts and trade extras for the more advanced ones.
You can also just switch crafting to free and use whatever
The Atlas Aeron parts are only obtainable from Expedition 20 and they're craft able after on your main save
Its a corvette and without mods it cannot get that big
ahh
Thats around 2 hangars long 😭
I think that's the best Aeron corvette I can do for now. Not sure about the longshore thruster on the underside, but it felt kinda lacking otherwise. The wings turned out to be great places to put a thruster into, but it requires an offset technique so I've once again no idea what the designers are thinking with these.
Is there a video someone could link showing how to build a tight spot for all the reactors and shields? I sure would appreciate any help there.
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Just enable free crafting and experiment. You're going to be the most proud of a janked up rickety abomination that you've figured out how to build all by yourself. :)
Which part can I use to fill this gap and not have it look weird
Radiator cowling?
I think it's the most triangular of the bunch.
U mean casing?
Possibly. I know it has radiator in it. :P
It's the triangular side piece with glowing red vertical slots.
You are presupposing I have not. I am looking for ideas that are better than what I have come up with. That said, thank you for your time.
Kinda works but nothing cleaner exists?
Like I don't want the hab corner to be sticking out like that
Well that just makes it more difficult to recommend things. :P
By which I mean, I don't know of any videos that show anything beyond the common offset techniques.
It's basically impossible to cleanly join a slant angle to a hab corner like that, I think. You could try adding a 90 degree turned section so you can overlap some side pieces on a corner, like I did with the angled engine covers (the bits above the titan thrusters) on this guy:
Ight
Some of the new side pieces might help as well, I haven't looked into them much yet.
@swift mist thanks for the major inspiration man!
feels good making smth thats normal sized
still wip but i like it
this could work probably
Mitey was SO CLOSE! Frustrated tho. Anyone have any suggestions about the front? I mean the revamp of the sides and back of the saucer are really good! Gives it depth withut blocking the cockpit. But that front.. sheesh
why not use the longer ones?
I tried. they don't come to a "point"
I will try it again tho. I mean only 10 crashes and got this far so I am WAY happy
ohhh
more voyager and less enterprise making me happy 🙂 maybe now people will stop sayin I am flying a lil enterprise heh
@raven rover Eek. a bit too long
anyone else notice how these new corvette parts are weirdly receptive to considering being connected, this wasnt glitch builded
now i got 2 little ships beside my main thing
That's epic haha
oh yeah
(the full thing)
i imagine some really funny stuff can be done with the aeron parts just considering so much area around them as connected
Oh dear god. can I get away with this? I mean that is way smoother than what I had before.. that onnnne little corner goin foo foo..
Here's what I came out of my first expedition with naturally I called First Expedition Prize.
@raven rover not perfectly round but heck. the front now looks solid at least. Imma live with it for a bit heh
yeahh that looks decent for now
thats the ship that I should just scrap and start all over with.. but I dun wanna hehe
Had a go at making the Arcadia from the expedition
ah so THAT is what the Arcadia looks like when assembeled! heh intrigujng captain
I tried making this corvette
Opinions / improvement areas ?
honestly the back end is too square
but everything else is really good man
Lemme try tapering it to a point
I made it square cuz if it would taper then the ship would look like it skipped leg day
Or in this case thrusters day
no need for a point tbh
just some bedazzle
?
Do you have any references?
Just break up the straight line of the aft end. A little bit, no need going overboard. Just see about sticking some details out the rear.
can't wrap my head arround "how to make the back less shitty"
someone has an idea ?
Oooo
So anything to make sure the end line ain't straight
on how to improve
Something like this
change the 2 side triangular blocks to the longer ones
like, their is 4 bloc stacks on each others, idk how to blend it with the rest of the ship
Nvm I changed the thruster to a shorter one
It doesn't look too bad as is. Maybe see about sticking some engines into the inner wing sections, like I did on mine?
good idea i've put earon diffuser
The corvette skipped leg day 💀
a lot better, thank's for the idea, i might replace earon's one with heavy arcadia thrusters
wromg position sry
I actually meant these wing roots, but that also works.
Most rectangular thrusters fit pretty well in there, but I found these to be great.
aah, can't fit anything in here
but here i am
and landed this thing is a beast, everything's perfect
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but with these one where u told me to place it could be great, just the game who don't let me place here lmao
tell us, what happenned ? xD
You can't normally, you need to offset a structural piece in there.
So when I was making the shield of clouds I originally use this particular engine piece because I really did like its design but anytime I would leave my Corvette because of this thing's Collision box I would get stuck inside of my Corvette for a little bit and then have the back track so they already walk no joke 10 ft away from the engine just to go around it
And that's not even talking to many times that I wanted to just go straight to my door just to go back into my Corvette and then I have to literally walk another 10 ft around the damn thing just to get back into my Corvette because of this thing stupid Collision box
the number of offset pieces i've made made my headache, don't wanna try more specialy here xD
if I miss click one time
i'm screwed
I feel you lmao, this thing is the same , i gotta go around the wings if i wanna go in
gotta find a way around mate
Just use the PC player's staunch ally, the save/load spell. :)
Finalize the corvette before making changes, and if you misclick just exit without saving and start anew.
not dumb at all actually
Hey all, long time player revisiting mainly to check out corvettes. built my starter one and was given the mission to find the first salvaged module. Said none in this system and to keep looking. A few jumps later, the mission just disappeared entirely. Googled and still not finding any info as to how I actually go about finding POIs where I can expect to find corvette modules
I hope they fix the tech slots scrambling from switching to a legacy ship back to a corvette soon. Very annoying putting things back and its been a bug since the start
In case of the wings it's a simple enough offset, however they will fully enclose any 1x1x1 module you place in there so if you do try it use a permanent structural piece that you'll keep in there, instead of a temporary girder.
Advice from a tired point of view: The existence of the trade system at the corvette workbench makes access to all parts a pointless grind. It's not a question of "if" you'll find a part you want, but "when" you gather enough junk to trade for it.
With that in mind, I find it more relaxing to use free crafting mode to just build what I need, and then sort out an appropriate payment with my conscience later, like destroying some valuables I could've been trading.
As for the mission itself, just look for planets with salvageable scrap. Point at a planet, wait for the popup with its name, and hit C to scan. You'll want a planet that has "salvageable scrap" in the list of resources on the popup stat sheet.
You also get the parts randomly from various "large" loot sources like cargo pods on freighter wrecks, various derelict salvage, and destroyed enemy starships.
Ah, okay, so this is where I think that mission disappearing on me left me lacking info. So "salvagable scrap" tagged planets are the ones where I can find corvette modules (because that tag has been around before corvetts)? Are there any specific POIs associated with that, or just look for scrap indicators in scans when I'm one the surface? And I did notice that it seemed like you could just trade whatever junk modules you find for the ones you want, but that still requires finding modules, yes? Assuming you can't trade the basic modules you can purchase for the advanced ones, yeah?
Yes, the basic modules tend not to be worth anything for trade, so they don't come up. The salvageable scrap is the yellow-tag salvage icon when planetside (similar to the buried tech module, but yellow rather than gray). You can use the analysis visor to see and tag the salvage without leaving the corvette (or landing), and if you're really lazy you can even use the corvette's blaster guns to destroy the salvage pods rather than go down to dig them up.
Each salvage pod gets you between one and three parts, plus some ferrite and the usual relic/boundary map/curiosity thing.
Yes, it's a new yellow scrap icon, the old white ones are still there but won't give you corvette parts.
If you can, equipping a cyclotron ballista will make looting the boxes even easier due to its large AoE, it can dig out stuff way beneath the surface. Most scrap is really close and can be gotten with any ship weapon except the beams though.
The default cannons are enough, they just require somewhat more accurate aim if your guns are spaced wide apart.
Not for every scrap box, some of them are further below the surface
gotcha. Been a while since I've played, but if I remember correctly, there is a tag you get when scanning a planet for salvageable scrap (think it was just rusted metal before?). So does that planetary tag now indicate that you can find corvette modules on that planet, or is there no way to tell without surface scanning? I mean I jumped to at least 3 or 4 systems before the mission disappeared on me, and it said that no planets in those systems had modules on them and to go to another system. Totally possible that there wasn't a planet with that tag in the systems I hit, but just making sure
Pretty sure the salvageable scrap tag is new. Rusted metal is still there one some worlds, these aren't the same tag
Probably just wasn't a planet with scrap on it. Rusted metal is different, that's a resource.
Salvageable scrap isn't new. It was there before, it used to just give you scrap and relics, plus the occasional useful thing like a boundary map.
I also remember that corrupted sentinels used to attack you for breaking them.
But it is a tag I can see when scanning the planet from a distance yeah? Don't have to land and find POIs in visor to know that I'm looking at a planet that has it, right?
Yes. It'll be a tag in white text above the normal resources.
Yeah, that's what I was thinking of
I got a lot of panel manipulating ahead of me
Not all planets are alike of course, some of them are way better for scrap than others. No way to know that without checking them up close
Yeah, there's different varieties of casings on the salvage, and some planets have better casings (and more casings) than others.
If you have access to a portal, this is a system I discovered that has 4 planets with Salvageable Scrap on them. You will have plenty of parts. Lol.
So on that front it's a gamble. But all salvageable scrap will give you parts in at least some amount.
Which reminds me that I still haven't gotten myself an active portal. Gotta complete that darn story sequence at some point.
Awesome, thanks. I do, but it's bee so long that I'll have to remember what you have to do to find the portal on a planet 😂 . Google and I can figure it out though
I don't think there's a difference in how much you get per box, but I found one planet where I could generally see 2-3 boxes at the same time while autopiloting across the surface. Made it really quick to get my corvette parts
On my current run I got put in a system with two planets that had salvage scrap. Walked out of my first system with 80 million in credits and an A class hauler
You can use it to make Bank very early on. Then start working on your Corvette after
I've definitely seen a marked difference in salvage from different pods. But it might just be chance-based, I never went on a salvage spree large enough to collect statistical data. :P
Oh, I meant that I don't think the difference is based on the planet. It's just random being random
There are some planets that have more than others. Just like salvage data and other buried resources.
When you land on a planet and it tells you it's weather, flora and fauna it's RESOURCE stat dictate how plentiful that stuff is
That's just more nodes though, not more per node?
Lootable items, minerals and metals and other things are based on that resource statistic
Just do what I did and stumble across a system with 4/6 planets having the scrap on them. Get bored with the same biome, switch planets for a change of scenery.
I think it affects how much per node to
Like getting buried modules. Some planets you're routinely getting one or two salvage data. Other planets your banking three or four per looting over and over
The BEST planets are glitched resources planets.
You know those places you go where it seems like two things get loaded up in the same spot accidentally?
You dig down to find a buried module and there's a buried mineral next to it. Or consistently having two learning Stones Side by side. With damaged machinery next to it.
That would have been neat, though I think I was averaging one part every 10-20 seconds on the world I found so it was probably good enough
My favourite is somehow getting a corvette part while blindly mining carbon and ferrite using Positron
I just fly around from node to node in the corvette and shoot the ground from the ship. Tons of parts in very little time.
A good planet type to farming salvage scrap for parts are airless planet types, I said earlier in how you don't get carbon and no water but also very few other nodes spawn which results on so many salvage scrap spawning.
my pirate freighter styled corvette
Pretty much 20-30 minutes of collecting results in a inventory full of this. Yes you get boundary maps too.
That looks good.
yo fyi: #nms-showcase-corvettes is where you can post your corvette photo dumps
lookin good!
just finished expedition 20, got greeted with a guy with a exocraft in the anomaly
looks like a Voidray
Do not question the exocraft's presence.
Compact fighter.
what should i call it
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my corvette loaded in the normal ship area, is this a glitch or intentional?
Happens when you swap ships at anomaly
I used as much useable space as possible!!
working on rebuilding the fireship arcadia in my main save and uh
those cheeky buggers used glitch techniques to make it
grid offsetting
damn that looks good
i haven't been bothered to play the expedition yet
It's pretty interesting. Still has some Black Hole bugs lol
Man...
I need to figure out what I wanna do with the new atlas parts
Where did you find the design I wanna give it a try haha
The new Engines fit perfect on that @mortal canyon
i just went to the wreck in the expedition and took a bunch of screenshots ;P
I just found a video for it!
aw darnit it was that simple? send link pls
thanks! i'll probably do it myself without the video but it's good to have as a backup
reconstructing the wreck is fun if a bit tedious
is the difference between these just the style of them?
i might wait a few days until there's a bunch of bases set up to make things easier lol
Just the style
thank youu
how do you have so many parts so quickly
at
ah*
that tracks
i feel like part of the motivation for me is having to search for them
and building bigger (better) corvettes means I need to work harder for them
i still haven't played around with the new parts yet and I don't know if/how I want to synthesize it with my current Corvette. i don't think I wanna make a brand new one
at least, I don't wanna replace the habs from scratch
I'm only adding the new engines to existing designs for now. A completely new design will get the new parts.
wise
My designs are just too hard to make serious edits to with these new part. So starting fresh is my best bet. Call it an excuse to build even more ships .
Only internal visually. Thunderbird is all rust and rugs, titan slightly better and military, ambassador should look hi-tech, looks like a asylum room inside instead. 😄
Also the visual of the internal modules changes too (small windows, refiner, bed, med room, storage etc etc.
asylum room is what i thought of as well lol
cant wait to finish the expedition so i can farm some corvette farms
xD
Good thing I watched that video. Taught me some things I never new for positioning pieces!
yeah just like mr 7builds said it's not exactly possible in vanilla, there's some positioning you can't get even with glitch building
i recreated it almost 1 to 1 though, will post pics later
its a glitch normally it spawns outside
Oh wow
Bed is cool. I only don't like the walls.
I just did the rotate one and it made the Aeron Blades contrast with each other so much better.!!
proof?
You wouldn't know them. The ship goes to a different school.
Best i could do with my limited skill and effort
im gonna have to do it better than you
X24 engine, approx 500 litres xD
Heeey so I built into the ground how do I get rid of those pieces? Or do I have to start all over
Because if I do then I WILL HAVE WASTED AN ENTIRE DAY
wdym built into the ground and which pieces?
I mean is that I want a vertical corvette but I built into the ground by accident and now I can’t access those parts
Oh lol
So am I just screwed?
If you got the base builder app (PC) then you're safe. I believe you might be able to do something about it otherwise, but I don't know for sure.
I’m on Xbox
Atlas/Sentinel Component Integration Test, Mark II ❤️
Has anyone else been having problems with the wall lights turning off when placed in Corvette ships? Mine keep turning off.
Yea I’ll just start over. Goodbye 2.5 hours I’ll never get back
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Seriously, that’s annoying. They shouldn’t allow you to build into the floor
Gotta work on your trigger discipline I guess.
Patience is a virtue when building ships. Go too fast and poof. Plus you might end up with parts inside your ship that you'll randomly find later on.
Or that you accidentally made things uneven.
Depends on if you like the design and keep it around.
I mean, I already have a micro corvette that is only made of 2 parts, and I’ve maxed out its stats.
I don’t think one can make those anymore considering the update to the corvette editors
looks fine from the top
but ugly from he front
any ideas on what to do with it
Just fly in 3rd person and cover the cockpit with some of the pieces.
So I'm not doing any further changes to this corvette. What do you think?
No offset/glitches, all standard build.
That looks damn good!
ty it took me a bit aha
Yeah mine took several hours and I'm still moving thing around lol
Looks cool! Rarely good usage of atlas parts imo
Here is my current rendition!
My corvette ignored again xD
I always fly in 3rd view so I tucked the cockpit under the diamonds!
Make it look more Sentinel"ish"
very blue
I think I need to put effort into making more longer hab sections but I feel this is pretty much the go to basic design type of this stuff.
It also looks very busy on the design.
it's very possible to make those parts smooth and blend in better so the whole ship doesn't look so pointy everywhere
Atlas means pointy and sharp.
Yeah it may take time to get that, it's easy to make a large ship with them parts, but getting something that's not a million cuts the ship may take some practice.
but it doesn't have to be jagged is what i mean
Possible they will release more atlas parts that will make it easier to do it in future.
Oh I'd expect quite a few parts to come out in time. And doors. We need doors.
Big facts on the doors. Especially for the Intergalactic Hotel I made lol
Weirdly coloured planet (chromatic fog)
These are expedition parts, if they release more parts it would either need another expedition or it will be odd to have a few obtainable without expedition and no way to get the breach expedition Aeron parts.
Them planets are strange in colour.
You can get anything, just have to find someone that has it as is willing to trade it!
sleek
they already added parts without needing to complete the expedition
i don't think it would be odd at all
Yeah I still haven't started the expedition yet and I got a fair amount of parts. But I'm busy trying to finish the monster of a cruiser first.
Beginning layer two/three since I'm hollowing out the interior. The lag is unbearable at times because of all the illegal things I'm doing to build this ship. Or maybe my PC is turning potato. Either or.
how can i make the aeron blades touch?
A whole bunch of nit picking where you want your items placed. I'll give a try and let you know.
Probably offset building, maybe with the hab glitch for good measure.
@teal barn It's not too complicated. Just have to do the Storage tank and Rock hopper walkway stuff.
just habs is enough
I tried that first and it wouldn't let the 4 one get placed
ah right, controllers behave differently with certain snapping points
I'm on PC too and these do not snap together to each other like most all the other parts do.
It would take a little extra to center it on the ship though.
you are correct
the parts aren't perfect but they are fun
I'd love to be able to change the lighting to purple or something
yes, it would be nice to have RGB LED strips
for now I use the colored lights
decided to take a different approach
Corevettes would benefit so much aesthetically if we had an "open/close hatch" quick menu option
gimme spray foam I can carve and color on, lol
looks cool overall
try and fill some gaps or make them a tad more intentional
@teal barn Here it is centerd on the nose of a ship!
reminds me of a hercules beetle, very cool
I top centered the big thing and tried tio cut it with the half piece
the gaps up top or at the side
looks cool
like the color
does the center piece obstruct anything
I like the contrast of the diamond at the back
the side, if you combine the new wing piece in it has a more intentional gap
I also tried to center a reactor under a half piece
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Huh
like this?
this looks better actually
the center piece doesnt allow you to place anything, but if you stack up small structural pieces you can put stuff there
up to you but it would help break up the geometry and still have the same flair
if you want after glows and you have all the blueprints for the colored lights you can hide them in some parts
oh, i know what you mean
yeah i was initially going for a triangle shape but couldn't get it right
yeah i do, will still work on it
i hide my weapons there lol
this is how i join the wings together
this works vertically too if you like the shape
looks like a small B2 bomber
ty that was my inspo :3
very nice
Just me or does it look like someone sat on top of it saying praise be atlas?
xD
the ovals the longshore?
I need to change my trails lol
I even matched my jetpack lol
I sorta feel mines it a bit Noisy
noise can be smoothed out, just remove stuff and put it back see what you see without it there and what you can add to help
Looks ok stationary.
3 triangles out the back could be changed to two or one, also have you tried lining up a booster with the wing? it looks nice lined up
some of the fuselage pieces can tie in nicely if you choose a nice paint scheme
I wanted the sorta flared up winglets but the only way i could find to do it vanilla is with the boosters. if there was a smaller version of the wings it would be great
what accessway did you use?
if you dont want to have a funny looking ramp hide the thunderbird inside
Thunderbird landing bay
nice
I like this
Front
Posted earlier, but this is the top
Theres 3 large Habs and 2 walkways buried in there 😄, and 3 reactors
top looks good honestly
the top looks too flat
needs some curves for sure
Aeron Diffuser and cowling are nice to fill in gaps
lol okay, who made this?
hey i saw that at a corvette meetup earlier
took me a min to find the ramp
the reactor on the right arm acting as a gun is a nice touch
a bit more?
i think it needs better wings
or bigger
I used the cowling
okay maybe not curves if you plan on keeping those aeron blades
slopes and angled pieces
I may have gone a little over board!!
Looks like Space Pirate ship. Pointy claws on the front for latching on and raiding others 😄
Atlas theme matches really well with the Pirate Dreadnaught
it does
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Corvette discussion? 
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NO image "dump and runs", bad!
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#nms-showcase-corvettes is where to show off your corvette »
too many aeron blades
Directly on top of one of my settlements LOL!
"Insert Kylo Ren Meme"
MOOORRREEEE!!!!
I tried orange but my specific design looked too phallic
Doing the white and black one puts a lot more contrast to the black that won't change to even it out.
sigh...
even the game is complaining
how did you change the orientation of these ??? can't do it at all :c
i think filling these spaces in to complete the wing would be a good idea
The Avengers Helicarrier
It's a Walkway rotation method. There are several videos out there on how do get a part to rotate the way the game won't naturally let you do @blazing nebula
the glass glitch ?
dunno u could rotate a piece at 180 degree
i mean i still have to learn the UFO methode so not surprising actually
wait what u can put landing pad ?
are they working ?
No you have to put a ladder inside the walkway you want to rotate and some other stuff. It's harder to explain that it is to visualize.
Yes they are functional
yeah so not the same glitch used
how ?
if u park one of ur ship does it stay ?
Mods i would imagine
okay, i have some ideas
what happen if u park one of ur small ship and then take off with ur corvette ?
don't tell me it stays cuz imma jump build a new corvette for carrying my living ship
Nah if you move they all get left but its useful for drop down and resource gathering I usually leave the ship in the sky and sky dive then return via small ship
i just use the teleport button to get down 🤓
sad it don't stay on tho, but still sick
I got a ladder built on the under carriage too I rarely use teleport always end up in odd spots meeting death lol
holy hell i love this





