#nms-corvette-discussion
1 messages · Page 71 of 1
Probably not for this sort of thing, no. Not if you're on xbox
Get the game on PC instead if it's important to you, I guess?
I’ll just use another object
PC is the way to go
Can the synthesis core be rotated?
OODA Looper on youtube built the Voyagers Trailer corvette; you can find instructions on this video at about 14:38 https://www.youtube.com/watch?v=a7u7N5vy_J0
ah yea i don’t think you can do that
It'd be cool to be able to store smaller exocraft inside corvettes, but yeah.
sweet, managed to get entire engine at 1.5 habs wide
Nothing wrong with adding some class
new corvette update guys!
Think they missed the landing area
that's quite a basic one
i am new to no mans sky and made this what would you guys rate it
What would be the part list?
that's a sweet ass corvette 👌 nicely done
meanwhile I'm on my 4th corvette that I spend 2h looking at how much glitching I'd need to do to place the things the way I wanted then give up
Well from the parts that are visible it's one vesper cowling in the middle front, with a thunderbird cockput above it. The sides of hte front are 4 turbine aerofoils. Idk man, lots of stuff.
Hello everyone, I’m new, here’s my corvette
you can also try to make it in creative mode first so you can freely mess around with all the parts
that is really cool
beautiful
looks similar-ish to mine 🙂
very sleek im in love
I do too, it mostly for the interior. But the Thunderbird one does look better on the ship. I guess I'll have to make do with a dull cockpit interior... 😔
how can i get better corvette parts without buying them
find a planet or moon with salvageable scrap and start digging
i can’t find any
og batmobile 🔥
you're not looking hard enough then because they're not rare
can i go to any planet
scan a planet from space and look for one that has Salvageable Scrap
use your analysis visor to look for these yellow icons - salvage containers
these have corvette parts
okay thanks
you wanna play together and you show me stuff iswell
I started playing recently again so I don't know as much as most other people here but sure I can show you what I know
Hey if I give design specs, could someone build me a corvette I'm imagining? (@me when u respond pls)(also @me to negotiate reward.)
Can't trade a Corvette.
Yeah, can't trade them with players. NPC's do indeed vanish with them and can't be recruited to the squad, sadly....
Ok...who here has run into the Corvette building bug where you are unable to flip your cockpit, engines, weapons or landing gear? Anyone know how to workaround this?
Cockpit can't be flipped without glitching.
The output of the engines are facing forward, my guns are facing backward and my cockpit on facing backward
I found a bunch of people also experiencing this issue
Without glitching, engines, cockpits and weapons always face forwards.
So, then it appears that the corvette has to be with the rear of the ship nearest to you
built
I did not think it mattered but it obviosly does
SMH
When you build your ship, it always faces towards the entrance/exit of the space station.
i have updates 
decoration :D
i gotta do the inside next (pray for me
)
Out of all the wacky things people have made, I have yet to see the Breaking Bad RV LMAO
Not exactly an RV but someone did make something that looked like a car. I saw it last night in #nms-showcase-corvettes
i tried boss
Normandy spotted in anomaly
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as an innately not creative person I had spent many many hours looking for inspiration online
oh, this looks like a table
oh this looks like a bar
oh this looks like a weapons room
but at least the first floor looks hella pretty now. Will post screenshots (next year) when I finish the other floors lmao
I cannot wait to see them :D’
is there anyway to make a corvette, but like make some parts invisable??
nah I didn't upgrade it
wish there was an easy way of sharing blueprints or something because I don't even know if I can make a guide for it lol
😭
apparently someone on reddit found a way to export/import corvettes using a save editor but it only works on PC obviously and I havent tested it out myself
Ooo
Ngl I think I could copy most of the design from seeing it, I just gotta get a ton of corvette parts
Whats the fastest way to get them
cough service bot cough
I don’t know if this has been addressed yet, but why do my Corvette technology upgrades keep switching to different slots every time I load a new game? It really messes up my maneuverability and hyperdrive range.
yeah it's a pretty common bug
I need a door for hub. Dont like stairs going up
update. my ship is so big that my game not only freezes on lift off, spawning the ship or going into the building menu, but now it also crashes whenever i try to land with my ship on a planet

it's unusable
!hg
Submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
guys. is it me, or using 2x1 habs to cover dead areas actually worse then using two 1x1 normal connection pieces (not habs)
i thought that by using the 2x1, it wouldn't put such a strain on the game because it would have to load only half as much items
but I'm starting to think that a lot of the lag comes from the habs themselves and that it would have been much better if i had used normal 1x1 blocks instead. even if they would be twice as many
technically those 2x1 habs still have insides, no? if the game still renders those insides even though you're only using them as filler, that'll definitely affect performance
i will try to replace them tonight. maybe i can save my shop and will no longer freeze my game for 8 seconds every time i spawn it, go into building mode or take off. and most importantly, maybe it won't crash my game when i land on plannets xD
You can delete corvette parts from an adjacent workshop terminal, effectively making them invisible but still functional
wait. is this how people make those corvettes with flying parts? they just delete the connecting parts from the other workshop?
Not sure if that’s how they do that, because I heard some use two antennae facing each other
But I think you can use this method for that too
My attempt at making the RSI Polaris from star citizen 1:1 scale.
is there any way to like destroy my current corvette/take all the parts of and since i wanna trade som of the parts on that ships to build a new ship
Here's a pictures of the two side by side color matched.
spam X

no isnce i cant get the cockpit and such out of that
@frigid wave how did you get access to the toilet module?
i'm confused. don't you want to destroy the whole thing? why can't you destroy the cockpit?
sicne it wont let me save the corvette meining i cant exchange my curent parts for a new cockpit and landing gear
you don't need to save. just be in the editor menu and start spamming X to delete parts quickly
tldr. you have to manually delete them
wait. you want to exchange the cockpit?
with nomnom and goatfungus it's pretty easy to pull a JSON file that can be shared to others, if you're open to trying that option
yeah
No, this is currently not possible. You have to make a bare minimum viable corvette in order to save it. You can however trade that with a regular ship and actually get more units than you need to buy those parts in the first place. Just barely, but you can turn an actual profit on the trade.
I was able to unlock it with the save editor as for the type of toilet it depends on the HAB
huh. infinite money glitch xD?
can you shoot me a message on how to do that?
Sure
Technically, yeah? But there are far faster ways to get units.
anyone has a link to the guide for rotating parts using the base items? or to a guide that lets us rotate items on the Y axis?
Few vids pinned here, not one of those?
Hmm.. I ponder Kaspian beast
nope
can someone tell me the full length of the build area? i'm at work and i can't check. i'm trying to plan my new ship xD
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Time to spend another three hours on a design that probably won't last very long before it's replaced by a new design.
3 hours wow, impressive speed 😄
Woah slow down, 3 hours is way too fast
i have no idea how to take a good screenshot but im very happy with my latest firefly inspired corvette
the side-placed landing legs are my new favorite, love how they animate when landing/taking off
Is it supposed to be that dark?
(Because it looks like that bug that's caused by GTAO being set to off/none/whateveritscalled)
no matter what filter or sun direction its always dark when i take screenshots, even though before i go into photo mode its fine
must be that
thanks that fixed it 😄
theres not a lot of vertical pieces for making corvettes ive noticed, so its been useful to find ways to use the aerofoil pieces like i did for body/reactor
theres a way better serenity on reddit but i wanted a smaller ship that met my needs for every day use (roof access, front and back access, reasonably feasible to get into cockpit, good stats, small)
I feel bad for the guy who suddenly appeared in my system and is trying to build his corvette with mine intruding into his build space.
Damn. My design for a large transport is looking better than my design for a large warship. Now imma have to redo that design too.
SexyGandalph?
whats the difference, the appearance?
ive always just had corvettes that can do it all
by which i mean to say i never skimped on weapons or usable areas, never saw a reason to
the guns are kind of ugly tho
moving them half a unit down helps in a lot of cases
The transport has a larger bottom section with multiple ramps for design purposes and more "storage" space.
While the warship design was more sleek.
You could just hide them inside the shell if you want their function but not their appearance. It's what I did for my ship. I put them all in a line with only the front one visible. That way it looks like all the bolts come out of that one cannon but I still get all the stats
I don't mind the weapon designs. I just wish we could glitch them sideways.
oh like rotate on the side? yeah that would be nice
putting them on either side of a cockpit or pylon etc
I meant turning 90° to the left or right. Would make them useless for hitting anything, but they'd look cool
look at the pins, i found them helpful personally
also im feeling in a helping mood since i "finished" a build 😛
Well not technically a build guide
But more of an inspiration guidance
Im trying to build the noise of my corvette and i ran out of ideas
thats the hardest part for me, unless you are starting with a specific piece in mind 😛
@weary totem @abstract crow You two commented when I asked about my corvette pieces stuck underground and I appreciated the attention 😄 so FYI, save editing CAN be done to remove corvette pieces - a corvette is a type of base and is in there. It can be hard to identify the ship and what to remove, but it's possible, and I've fixed my ship. 🥳
This might be difficult then
Cause the no dump and run rule
The nose is arguably my least favorite section on smaller ships. Larger ones are easy with backwards wings to make the tip.
the cockpits are kind of ugly for most use cases. your best bet in general is to overhang them with some decorative pieces
Yeah im having great difficulty
Cause of the small cockpit while my ships is quite large
The ratio makes it difficult to cover it up
a 90 degree rotated hab can mount a weapon sideways - but unless I didn't try hard enough, they always pointed in the same direction. -.- In my case, only to the left.
might sound silly but if you arent just in creative and dont have hundreds of pieces yet, let your pieces you do have dictate the design. I found that to be a fun way to do it
have to rotate one 90 degrees the other way as well?
pretty sure I tried 🤷♂️
Theres not enough nose pieces to fix it:((
i use the argonaut cowling to make it more downslope but still too much
If i use speedbird it would be too far and too slim
Probably could combine hab glitch and the rotate glitch
pic?
Hold on let me boot up discord on pc
yup. you can. just played with it a bit last night
turn a hab to 90 degrees and then use the ladder technique to turn a copy of it the other way and boom
now you can have actual cannons facing left and right
i want to do this for my new pirate ship
a window can handle both directions. I use windows for both 90 and 180 degree rotations.
i... i forgot about it xD
stairs only for the advanced, sub 90-degree glitches.
current trajectory
i want it to slope down a bit but not too much
or atleast make the noise not too weird
do you really need so many habs? if it were me i would take off the top layer of habs, looks like you can fit plenty on the lower layer
put cockpit on lower layer and use deco pieces on top layer. offsetting will help too if you look at video guides
Sure i can buys some reinforced link to replace it
lol i mean i would just use deco pieces. you have a cool outside of ship, then just boxes in the middle. but thats just my opinion
my general design philosophy is habs are ugly, cover them
Moar habs. Embrace the cube design.
i dont exist in a vaccuum. Ive seen great hab spam designs 😄
I think smaller ships look more interesting. Too many ships end up with either repetition or huge areas without anything visually interesting going on because they're so big
I like my massive ships too much.
There aren't any serious gameplay reasons for why you'd need more than one hab so the only reason to do more is for aesthetics
Man i wish i can rotate more without using tricks
The medusa only point one way grinds my gear
Now its too late to perform the trick
agreed
massive ships look great in the anom but spamming habs is just the worst way to do it, makes it ugly. Having an open area and using base building parts instead frees up parts for more decorations anyway
What's a good format for showing off a ship? I tried making a quick video but the file size quickly gets out of hand. More than a MB per second. This one is five seconds and barely beneath what discord allows me to paste in a message.
Dam it i keep forgetting the game doesnt warn full inventory when trading module
Now i just lost 2 module for no reason
What do you mean? Isn't it just in your freighter or ship inventory instead? Are all your inventories full?
My exo suit inventory was full
Sure, but that just means it ends up in another non-full inventory
And no it dissapeard even though my ships inventory have 10 more slot
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Yeah, parts will only go into the exosuit inventory after trading. Full inventory and poof.
Never had that happen but I think there's no doubt that it's a bug. Have you reported it? Don't want to end up in a situation where all of us think someone else reported it and just accept it without ever letting the devs know
It's been there since day 1, so it's safe to assume at least one person reported it.
What if everyone assumed that?
I reported it just now
So yeah the dev will know
This happened 3 times now
6 module lost
Yes it is my fault but still grinds me really
I don't think you should think it is your fault
With probably thousands upon thousands of players and who knows how many encountering the problem, the likelihood is high that the devs are aware.
Like the tech shuffle bug that's still there.
But not everyone is hit by these bugs, you say thousands of thousands of players but it could just be a tiny subset that are impacted. The tech shuffle seems quite rare and the inventory bug relies on people not having enough space which probably is pretty rare too given that we have 100 slot inventories
I guess maybe only new player might get impact from this
Cause the small inventory and all
Which arguably makes it a more serious bug. Wouldn't want to turn new players away after all
I was impacted by it with max inventory, lol. Anyone who had a full inventory and tried trading for parts has run into it whether or not they knew it was because of their full inventory.
I'm not saying I doubt it is real. I'm saying it's unlikely to happen to a lot of people. I mean, this is how my inventory looks like on a normal day
Wow
Guess im just super dissorganise
Cause i required to carry alot of basic mat for alot of situations
200 warp cores in your exosuit inventory is far from normal, that's for sure.
I keep all that on my freighter. You can craft with anything in your freighter inventory as long as you have a matter beam tech
The glitch or whatever you want to call it only happens with a full exosuit inventory as that's where the parts go.
Yeah, I get it. I'm just saying there is a possibility that most players just never encounter it, so it might not be as widely reported as you might think
Dam
How expensive to trade for the azimuth reactor?
Just horde cockpits. That's my usual trade part
Part trade rules are weird. Sometimes they accept the trade with only a single digit percent chance. Just keep trying until it's accepted
I wish i can trade bulk basic mod for advance
Then again it would be just buying with cash now but more expensive
They really should just have it so you can buy parts outright. Expensive, sure. But less grindy.
Good point though, I play with stack size times 10 so I surely have a bit less inventory issues because of that
Anyone have a corvette I can steal the design of?
Sure, we all have corvettes here 🙂
Good luck stealing my designs. Even I don't know how I built them.
Affectionately called "the Pelican,"
dude same
Some of these I don't know why I made them
Man u guys are so good at building
And mine just look like a very big crab
her finished design, i hate the ceto reactor though
Mine is pretty simple to make, if you consider half-tile offsets simple. I fit all the tech inside the shell. Took me a lot of effort to figure out how to avoid glitchy-looking block merges but in the end it really isn't nearly as advanced as most ships seem to be around here.
The ducting joint method i assume?
I don't know what that means, so I'm going to guess no? I used trims and rockhopper propellers to do my offsets. But it's probably similar
Yeah the ducting joint method also does the half tile offset
Ah, I think I get it. Using ducting joints as the solid block instead of a hab, I guess? You'd still use trims and rockhoppers to shift it around though
yeah we use the ducting joint as the trim
I think we're probably talking about different things somehow, but I'm sure it's the same glitch anyway
Ducting joint?
oh oop sno i was thinking of the ducting outlet lol
Uh woops wrong one
Its the ducting outlet lol
If you're talking about the ducting outlet then yes, it has the exact same function as either of the trims. Same type of offsets
Jake and i are just dumb
These three all work the same. I'm sure there are other items that work similarly too
Lets you do diagonal offsets. And then we use rockhopper propellers to undo half of the diagonal shift to get to the exact position we want
merging makes it so easy... to hit the parts limit lol
Is there a way to see how many parts I've used?
i wish lol
Theres part limit??
How the frick the guy with the giant star destroyer did it?
some people have mods that bypass the limit i think
What? No. Never. Who uses mods?
mtfk
I lost module again
Why the hell they keep putting module back in my exosuit instead of the cache
can u guys rate the side? for my pov i think i nailed it
rockhopper fitment is clean
Nice! Happy to know you fixe the problem, and thanks for the information😁
Wow and here i thought my ship is large
Then i turn around and see a guy literally building a robot right now
I like your ship and I see you used the flip bug, with this bug you can combine reactor and block to can hide them.
here this is the completed design
i cook her stern so good but her front is a little dissapointed
and before u ask yes i need those hab
Ooh it's really nice I like the top of your ship
Yes the front is a problem for some players
huh. just relized i can actually take items out of the corvette's cache. i had strange items in my cache for a reason (like milk) and i just now realize that i can press X while hovering over an inventory slot to transfer the items out xD
X)
What kind of ship were you trying to make that needs milk?
Dairy truck
A ship powered by Alf
cow that abducts ufos
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never a dull day in the anomaly
It's... special but cool
trying to upgrade my corvette and...
I guess this is why HG still havent add free placement yet
They fear what the player can do with it
Guess we know why its illegal
Wtf XD
was trying to think of what my ships back end reminded me of lol
yeah youve gotta assume any game that lets you build anything is going to have its limits tested.
I need inspiration 🙏
honestly real
what's the point of the cache if it doesn't cache the parts while we're editing lmao
they need to add flat window pannels that can be placed by themselves to the corvettes
Anyone manage to make the corvette off the cover of the game rn?
No vtol engines yet so imo no
I wonder what's the most amount of stuff you can cram into a 1x1 or 1x2 area...
BASILISK

@raven rover
I kinda wanna try and make something that looks like the top half of this mech but I'm afraid it might require a complexity limit mod
It's a scam
Ive seen someone build like an up right circle and i was wondering how does one flip the pieces like that?
Doesn't the thunderbird landing gear count as engines?
They're the leg ones
They'd fit the bill for Vtol
Anyone else's landing gear not going down when they land? Seems like it started for me after I used a normal starship and switched back to my Corvette, my technology modules also get swapped at random on my Corvette
Recurring bug
Report it on their zendesk
Decided to try my hand at building my first space fighter type ship
Gotcha and will do. Thanks man
It' a good start I like it.
The nose is pretty chunky compared to the wings, and if it were me I'd try hiding most of the shields and stuff on the outside but other than that it looks sick for a first try
But it's very blocky and I think it could be better if you tried to vary the part
But it's a good corvette👍
Yep been trying to farm some of the other covers but keep getting the wrong ones for it 😂
Do you know you can trade your corvette part for the piece you want?
Yep thats how I've been doing just farm lots of parts to trade
No worries I'm not to good at explaining things in Text form
Ok
any way to transfer your corvette from one save to another?
I combined the cover ship and the Serenity and made this
Guys how to I even make a good corvette, ive made 10 and they all look like garbage
Really nice
1.For me it's to go see bug on youtube it's can really help you and you can do really good things.
2.Try to combine the part(you can't combine everything) it's can help you to do more good detail2.
3.And try to do something who got sense who is logic
Trial and error
offset building makes such a huge difference
I think it helps to put function first and let the shape grow out of that. Consider what you need and build only that. Then try to cover up every flat area and 90 degree corners you can find with slopes, curves or techy bits.
been seeing people who put exocraft spawners on their corvettes. is this through a mod?
I think it's not a mod, I saw players who create corvette with base element with a glitch
i mean i like the idea of having a dedicated vehicle spawner room. especially regarding the minataur
It certainly isn't allowed by default. There's probably mods that let you do it easily, but I think people also glitch things onto their corvette by building in a planetary base and quickly moving the cursor onto the corvette and placing before it goes red
You can also just add the tech module in your own inventory, lets you summon your exocrafts everywhere using the X menu
That’s awesome from the back angle upper view. It looks like the hill carrier from shield that’s awesome. Good job
I'd kill to be able to stick an exo craft in my pelican
Apparently 113 is a bad word?
Put habs in the general shape you want, slap a reactor on, and mess with decor for an hour until you find something you like. That's what I do
I found an a good prop to use for small thrusters (especially if you don’t have flaming barrel from expedition 8). The octa cabinet works excellent!
dude yeah that part is so perfect for it. if my ships werent so rusty id use it lol
i love this
Soooo cool
Nice job👍
Dont make fabs other than whats needed, and streamline player movement inside the craft. then cover the fabs they are ugly
Fabs are FABulous
lol well now i cant edit it. *habs\
why the hell did i say fabs, no idea what i was thinking of. fabulous i guess
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also did anyone else get the opportunity to copy their expedition 19 corvette twice?
mine had a decent layout so i was surprised to see that when i randomly checked the terminal
Ok, how did this happen? A corvette parked on top of a normal ship in the Anomaly? (Ok, it was a small corvette - neither ship was mine, I was just walking past and saw this.)
Good to know
This happens sometimes, I had it happen with my huge Vette that's built for multiplayer
Probably a glitch 1 time I park in a spatial station(literraly, I no clip)
There's a mod for sharing corvette designs, so maybe that way, otherwise, probably by save editor.
It happens in my settlement as well
People will come down and park into my corvette and I have to wait to launch off
I just made the interior of my mining ship. Obviously I had to make a little mineral collection because I am a rock collector.
I am contemplating adding little storage areas on the side for rocks. What do you all think?
Storage areas would be cool but I also like the idea of leaving them on the floor like Lego
what 'class' of corvette would you guys say this is?
I think I've improved the design by quite a bit. Larger, better keel, better bridge, better engine setup, longer, and not as fat.
Don't say anything about the number of habs
I don't think there's any sort of agreed upon classification of corvettes. It's just a corvette class corvette 🙂
yeah, but does it look fighter-ish, explorer-ish, ETC?
I think it looks far too big for a "fighter" but it does look like it's designed for warfare. Maybe a gunboat?
imma make a massive one
Patrol craft
anyone guess what this is
A corvette.
yes but what is it based on
Long shaft with a bulbous tip? Are we trying to tempt some sort of word filter here?
lmfaoo
Shaft and bawls
argh
what guy?
The unfortunate reality of rocket design is, they trend towards certain shapes
Hello everyone, I've searched quite ab it and didn't find any Bilskirnir (or any stargate ship really), is there a hidden website or something that has references ?
This is what I'm looking for : https://puu.sh/KC6HB/aad0b2fdff.png
holly shit
Once I clean up the interior (and finish my transport that I'm procrastinating on), I'm going to see what I can do for decor.
Do we have corvette landing pads yet for bases 🤡
landing a corvette on a planet is for landlubbers
we don't
Real
Why land when you can hover ominously nearby?
I want to have a place where my corvette kinda blends in/merges with the base
How do I swap between corvettes
Same way you swap between ships
But I don’t see my other corvette build in the swap docked ship menu
Did you finalize it?
Yeah
The menu tends to have corvettes looking all squished
I renamed my first corvette brick and I’m not seeing “the brick” in the menu at all
you have to go through multiple menus
Still can’t swap to my older one, can’t see it
what happens if you have stuff in your ship's storage and you edit the hab it's in?
It is not ship storage so nothing, the storage in habs is the same as regular house one I think
sorry im new to the game so nothing happens to it? or like what happens to the stuff in side the habs when you edit / delete them
Sorry I'm not really old in the game either so I'm gonna let someone else reply 😄
If you're talking about storage containers that you put in habitations they might disappear but their content does not, you need to put it back to access it tho
i see does this extend to ship storage as well?
also what about the furnishings like if I have that live wall and I have plants in it and i delete that hab do we get refunded teh cost or are they just deleted?
In my past experience, they just get deleted, but maybe one of the patches since I last did that changed/fixed it
i see ty
i just tested it on normal mode (PC), you're refunded the ingredients cost of the items in that hab if you delete it
ah bless you ty for checking!
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Rock storage!
Is it practical? Heck no! Is it an OSHA violation? Heck yeah! Does it make my ship look cool? Heck yeah!
what's up with torpedo launcher, it says it benefits rocket launcher, but it seems to upgrade synergise(?) with ballista
whoever came up with using barricades as stair banisters in corvette staircases is a genius
anyone have any suggestions for how to control the top part of staircases that make you spacewalk when you try to walk down (cos your feet leave the ground)?
What determines if your corvette has a supercharged slot? I made one pretty early and it was pretty bad, but just made a little shuttle to use as an explorer and it has a slot and full tech slots as well
pretty sure its just rng mate
i havent used a corvette in a while, is landing gear animations bugged now? i remember it retracting and extending, now its just in landing mode all the time during flight and landing.
Praying to RNGzus then...
Where can I find this?
you can reload a past save when you upgrade your class and see if you can reroll the supercharged slot that way
yeah it's been bugged for me too. ive been using the small landing thrusters instead ever since i found out
Experiencing an issue where a small hab that's adjacent to two small habs only has an entryway to one of them. Is that a bug?
@swift mist ah that feels bad, i love the landing gear
Never noticed that problem until now... I only use the hover jets lol
I love the Thunderbird hatch but it's a nightmare to get back inside the vette with it's messed up hitbox sometimes
Chat rate the corvette
solid
Thx!
are there any glitchbuilding techniques that allow me to jam multiple reactors into a small space
Help ....
I play on Nintendo switch 1 so seeing all these sick corvettes makes me so jealous.
But I have drawn up some designs that I will use when I get a PC
I think im gonna take that advice now just it wont be an entire level prob and bro is getting fatter
Tried to create a simulacrum of the transport ship from "Pitch Black". The problem I'm facing is that the habs in the back somehow, for some reason, don't all connect.
offset and rotation building will allow you to hide them within other parts. check the videos on the pinned messages on this channel
i have 2 reactors here:
OSHA?
They LOOOOVE my ship
has anyone here come across any scary / creepy looking corvette? intentionally (or accidentally
) themed after a horror film type dealio? if yes, can you share a pic or link?
Alrighty and here's the OSHA non compliant interior
Don't mind the pink
The red lights are being tinted by this planet's silly filter
It kinda looks like a guitar
In a good way
Like this? Yeah, check the pins or YouTube for glitch building tips. 4 reactors crammed in a small hab.
cool, ty
now THIS is what I call an explorer corvette
One of these things is not like the other; think i found a new corvette bug
different hab and different interior module
yup that's what i get for building storage when auto pilot is on 😂
does this design have potential or are we sending it to the scrapper
i dont hate it but it just seems eh
If the word u're looking for is generic then I don't blame u cuz i made something similar looking xD
But i don't think its our fault tho. The only way to be able to explore our ideas and designs rn seem to be by glitching or using off-set mechanics
Better than I could do. I'm not a very creative person. My Corvette is just a flying box pretty much
yeah this build was kinda an experiment using glitchbuilding
its not super obvious by the looks but the circular plate on the top is shifted down with glitchbuilding
and i crammed some reactors inside the geometry
Yup! I did the same thing with the exception of those wing modules
looks about 500x better than mine
my best work might be this one but its still a little weird looking
im not sure what it is about it
it feels too tall in the back
ty
mine's just two long rooms stacked on top of eachother 😭
I wonder if we'll ever be allowed to free-place parts instead of snapping to edges like rn
just mess around in the builder for a bit and you'll get better
im still learning myself
i'm just struggling finding all the pieces 😭
i farmed for the pieces for like hours so id have a giant collection
i would honestly reccommend just using creative mode
i only dont because of the gear next to my name but i still might switch if i get tired of farming for modules
i never really liked creative modes in games because it felt like cheating in a way lol. i'm probably gonna find a day next week to grind out a bunch of corvette modules
i went to free crafting and buying tbh
they got 400+ hours of grinding lol i just build ships now
U can use creative mode to make a design u like and then "buy" only those parts in main save. You can save up a lot of time this way if u feel uncomfortable about creative mode
thats actually a really good idea thank you
plus people are grinding for parts and then losing the ship. like thats part grinding time + building time lost. I do plan on making a 5th playthrough and go normal mode again whenever they add more corvette parts
more corvette parts would be sick
theyre in the works!
oh nice!!
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Yall like my new ship?
thats nice!!
where do you get inspiration for stuff like this
and where do you hide the cockpit
I think it does. Really unfortunate if it didnt
it started me fresh 😭
Ah damn
its okay i know what i was going for lol
I just play around with different designs, I watch a lot of sci fi lol. The cockpit is under the supercruise aerofoil on the top. It’s just a cockpit and Titan landing bay.
I made it without mods, on Xbox
guys i might have actually cooked
This thing is a beast
how do you avoid overclocking (or whatever it's called) slots?
You can only have three of some types, it has an alert when you put too many
sick corvette! heads up that there's a bug where the game will just randomly rearrange your tech though
Thanks! Glad you like it. Ya I’m well aware of that bug lol, that’s why I take pics of my tech
what do yall think about my second corvette ever made? (sorry for the bad cam quality, i can't screenshot it 😭)
That’s badass! Looks sleek and clean
thank you sm!! now i just need to figure out how to copy it to my survival save lol
Looks like a turtle
I also just built a new corvette
you did a good job of making the parts blend and work together
ty all !!
I'll talk to you about the save editor thing tomorrow
Imma sleep, it's late and I gotta be up super early for pt
yeah no prob
has anyone managed to make the slave 1 from star wars yet (boba fets ship if you dont know that, lokey a loser)
How do you zoom out in third person camera mode
anyone got an idea on how to do this easily?
I know you can look around using left alt idk how to zoom out tho
Probably save editor
oh alright i'll look into those
?????????????????????
Idk check reddit and #nms-showcase-corvettes
if its a star wars ship, someone has built it
theres not 🙁
not the slave 1 🙁
i googled nms corvette slave 1 and see a couple
yeah there are, but they nott in the right orientation
i aint thaat creative ngl
well i am
iim just too lazy
and figuring out the cocpick is a pain
cause it has to be strait tho i do have an idea
I use photo mode
anyone have any suggestions for how to control the top part of corvette stairways that make you spacewalk when you try to walk down (cos your feet leave the ground)?
This is someone's corvette I saw in the anomaly, it literally has a blimp attached to it
hayyy
wait. how did you get 3 reactors of that type? and where is your cockpit
i need this path to work lol.
If Medusa reactors are placed before the cockpit, then they will be counted for before the cockpit
The cockpit then won't appear as technology, as that would go above the limit of 3 Medusa reactors/cockpit
doesn't the cockpit have better stats than those?
use decorations to block the other corridor
if you rotate hub it block by defualt, what i want is path
true but you lose that space completely. you could just block these 2 sides and leave one opening so you can easily access it. think of it like a side room
owh from another operning. yea i get that. I guess connecting front and back exit is not possible currently
i mean if you put landing bay in the back and the front it wont be connected buy the hub
unless there is a way?
it it get block since when the hub roate it dont connect. pain
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it does
eh why mine block,
wait. are you by chance rotating the whole hab to rotate the landing bay?
yep
xD
sorry. it's funny ngl
just place a normal facing hab. place a landing bay behind it and then go to the front and with the landing bay selected, just press E to ratate it
o wait it can mirror
yeah xD
to wide?
nice now passanger can enjoy the view
It's like a tourist tour bus
New corvette
I don't think it's too wide as such, but it feels like you added width without purpose? Wings on spaceships serve no inherent function so if you want them for aesthetics it helps to give them some sort of purpose, even if it is a flimsy purpose. They could be mounting points for guns or thrusters, for example.
kowalski, analyze
can you resize corvete parts too?
yep
I tried resizing thunderbird landing thruster for my prometheus, it didnt look good
oh this gonna be fun
The wall placed items will also be resized according to the hab, won't they?
No idea. I'll poke around (and fail miserably) later on.
But if we can make huge habs, that'll change so much. Especially if we can precisely resize them to be individually longer or taller.
how many corvettes can you own?
As many as you have slots
As many as you want that fits in your hangar
oh interesting thanks 🙂
Umm is there room for improvement ?
Also jokes aside how do i get more modules. i dont seem to get good modules from salvaged scrap
I think derelict freighters can have modules 😮
Ok imma look for those
Does adding more phase beams boost dps ?
Salvaging scrap is random, all modules can be obtained that way. You can also loot it without ever landing or getting out of your corvette
Ok
if you mean the corvette parts, unintentionally so by a lot
How many is the max ?
I have 2 rn
Scrap is by far the fastest way to obtaine corvette components at about 1 item per 10 seconds of time spent searching. There are no methods that come even remotely close to that speed that I know of.
it's the number of barrels total among all of your gun modules, i think it caps at 8 (so like 4 phase beams)
Each corvette component can be stacked 3 times for stats. More than that and they won't give any stats.
Umm so how do i fix more Main thrusters
Define "fix" ?
Attach
Just place them the same way you place any other component?
They dont seem to have a place to attach
Try flipping them
Make more places for them to attach then. You're in control of spaceship design here. Imagination is the main limit
Or try to connect to a different part
Also do corvettes essentially work the same way as normal ships ? In terms of tech, upgrade modules and recharging technology?
Ok
Imma get more modules first
For the most part, yes. What makes corvettes special is that not only can you add in 3 S- or X-class modules like a normal ship, you also get to stack on 3 more by building them physically onto your ship. So each system generally ends up with 8 or more tech modules which gives you a whole lot of stats and adjacency bonuses to play with.
Man, I'd love to be able to call in two corvettes at once to compare an old design with my latest one. Or for a large group photo.
So a total of 6 is possible ?
3 internally and 3 extremely
I think i need to widen my ship for that
That's oversimplifying to the point of being wrong. You get the core system part, 3 S- or X-class modules, 3 corvette specific modules and then there's always at least one special crafted module that you unlock through research at the anomaly., So you're looking at at least 8 tech modules. There's often more. I have 11 modules boosting my pulse drive and manoeuvrability.
And then there's reactors too. You can have 3 of each type of reactor. These don't share adjacency with the system they boost, but they still add in more stats.
I circled everything that contributes to manoeuvrability on my ship
which cockpit placement do we like better?
The 2nd
i will always be a fan of 2
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unless you have overhead stuff the goes directly above the cockpit, it will feel weird to me
same
My 2nd corvette of the day
Do you not get to keep your expedition corvette? I understand why but that’s heartbreaking
This is so awesome. Love the compact modesty of it
Anyone knows why I can't scrap this ship?
Turn off mp, relaod and try again. Imo u should be able to scrap it if its not your only one.
How did you get the corvette to hide any reactors and shield generators?
what do you mean with mp?
Multiplayer
oh ok ty
You can't turn off visibility for them, but you can use various offset tricks to put them inside other seemingly solid pieces.
I just did that but still doesn't work
Are u sure its not your only ship?
wdym with that?
It's always fun losing a piece of ship somewhere inside your ship because it decided to build near where your cursor was.
You cannot salvage your last ship. You have to have at least one at any given point in time
I got 2 other ships
U sure u claimed it , not exchanged it when picking up ?
I got it from the Artemis quest so I think I claimed it
are you at the wrong terminal by any chance
For example, I hid almost all my tech inside the hull of my ship. Picture with and without the cover in place.
if you offset parts you can hide them pretty well
Doesn’t that block your being able to walk in the ship, though?
not if you dont put them inside of habs
Yes.
Hmmm. Going to have to look at this when I log on later.
i love how youre hella loyal to that one vette. i can see why lol
I'm still not done with it! 🙂
Im going to love seeing it evolve!
In hindsight it would have been fun to save images at each stage of the ship
This is one of the first images I took though. It really hasn't changed dramatically. 🙂
i love that capsule look for some reason.
what id REALLY love to make idk if any of you are familiar with a game called space deadbeef
but "flowered" thrusters look so cool to me
if only you could pick your corvette colors like you can on freighters
When you build out a corvette on the pad in the Station, is the center X point the axis of rotation of the flying ship, or if most of your ship is, say, in front of the X point, does the game choose the actual center of the built ship as the axis of steering rotation? (Say you built the whole ship in one quadrant of the X area for building.)
did anyone manage to recreate the ghost ship from star wars rebels?
The answer to most of the questions of that nature is probably yes. Try searching reddit?
Wait the time for me to take photo who can explain
doesnt seem to effect anything but its position in the hangar. but that bugs the hell out of me lol
space mech turtle 🔥
i wish corvettes would "center themselves" in the hangar each time you finalized a build
You can place a half hab section inside your build once the Corvette is already built.
Then attach certain things like shield generators and lasers to it. When you delete delete the hab after they will often shift position. Causing them to hide inside of your build
I have four lasers hidden inside that Corvette I just shared. It's small but they're buried in its side foils
The cross determines where the beam up point appears below the ship. Unsure about rotation though. Seems pretty easy to test? I'd assume the cockpit ends up the center of rotation if anything though.
No! then we'd lose control over where the beam up point is
The gun is here
yeah i just read what you said i had no idea that dictated the beam point
And the reactor is hide here
Also @hardy oracle how many habs do you have in your ship?
looks compact like mine. id love to see them next to each other
Just two
ok yeah ours may be around the same size as mine is only a hab and walkway
If you do it right you can make it look like the lasers are coming out of certain features. Like my lasers shoot directly out of the center points of the ends of the foils this way
I didn't use the shield, I create this in creative mod
Mine is just a half hab and a cockpit with a landing Bay in the back
Is there a list of how generators, shield units, engines etc. affect performance of a corvette - the different types, etc? A chart or something that has been put together?
Fairly new to the game guys how do u rate my ship??
love small builds
Able to fit hazard protection refill, Health station, two storage units on the wall and a medium refiner wedged into the ceiling
It's like an all-in-one for everything you might need outside of your freighter.
Def one of the cleanest "Ships" ive seen
Large Corvettes are fun. But overrated and difficult to constantly play with
how does the inside look?
im interested
No Man's Seas
Thanks^^
sheesh thats clean af
Thxx ngl the sails part is so exhausting on ps5
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Hey, don't be talking bad about large corvettes. They're my favorites
Dudes getting a jump start on Light No Fire ship builds 😂
I've done but one small build.
Built it with no creative mode on too 
Inside the single walkway unit.
I like how it's small
Here's the inside, as requested.
thats hella neat
Man the intérior is so cool
oh wow
i think thats the first time ive seen an isopod design
Thanks. I like super densely packed cozy interiors.
Yes it's really good
i never thought of adding decors on the nutrition unit
Hab/Walkway
def working on the interior in mine
Ooh relly nice
Final edit, did I cook?
what do yall think? second corvette i've ever made in this game and i think i cooked
I always add one of these dudes into my ship. if you put their "leash" under the floor, it wont effect your walking lol
A few things here and there do make it look a little more "lived in" 🙂
Placing pill lights on the walls before attaching certain machines or storage units to them really UPS the ambience of Corvette interiors
It generates area lighting without actually seeing any light source.
you're flooding me with inspirations just from these clips lol
im gonna tweak my interior tomorrow
That's a great idea!
Ooh so cool
you cooked, pal.
Blue pill lights on the floor and pink pill lights on the walls. Under and behind the storage units
That's a sweet shot. Like the design
i hate that cockpit so much on the outside but its so dope on the inside lol
Best interior and worst exterior
Love it! 
The ambassador cockpit goes hard in VR
100%
The sea, she was angry that day, my friends.
Soo cool
Ooh nice
Oof! I can only imagine 
It feels like the cockpits from subnautica VR ships
You guys better get super creative with your corvette builds in our October Sky contest coming up btw 
I do get the dislike for the ambassador exterior, but allow me to offer a different perspective. It is nice that we have access to a cockpit with a radically different style, because it allows different builds. Titan and Thunderbird are largely interchangable in terms of style. What we need isn't less ambassador, what we need is just more in between. 🙂
I concur 
Question
Do any of you happen to have or remember examples you can link me to of super wild or super creative looking corvette designs shared here or in #nms-showcase-corvettes or in #nms-photomode-gallery? 
looks like the milano almost
i wish all the pieces had the same snapping points when flipped. i literally can't mirror the design because on one side it doesn't want to stick. on both sides i have 2 Supercruise Aerofoil on top of each other (one normal and one flipped vertically), and one on side i can place the Argonaut Cowling and on the other I can't. and yes. the piece behind the cowling is literly piece
it's driving me crazy
It can never be easy
Place a half hab where the top one is supposed to go
Then place your bottom one flipped vertically.
You should be able to delete your half hab and place your foil on the top side then
With my large designs, if something doesn't want to play nice, I get serious and hab glitch until it works.
I've noticed hab snap points usually take precedence over all others. So forcing a hab snap point in a certain area usually causes something to line up how you want it
there is already a hab in between them. i'm trying to snap them to the hab xD
Also snap points disappear badly when shifting the camera around building corvettes. They conflict with each other like old school Base building used to
Double the hab up or rotate it?
If that's what you're trying to do then rotate the second hab backwards
The one you're going to delete after
That will make it think you're trying to attach it to the other side of your ship.
god bless. the hab rotation worked
they should make a 2x1 ramp into a cockpit. and then like make a 1x1 ramp into a hab. id looove that
fucking hell. so... when it comes to Rockhopper Propeller Module, the right side of the hab has more snapping points, but when it comes to Cowlings, the left side has more snapping points
i'm seriously confused and impressed by how HG managed to make such a buggy building system with so many fked snapping points xD
thank you guys
Let's just be happy that we can use these "features" 🙂
use the right side rock hopper to nudge over a halg unit, and then snap a hab to it, then use the left side of that new hab as a new snapping point at half a unit forward
if that makes sense. i suck with words
Thank God for the bugs or we'd be having less crazy designs.
Yes
And yes it's confusing 😂
HG said that the Corvette building system took their engine past its breaking point. But they still managed to make it work
oh wow i read that too fast. didnt know about cowlings on the left
So I really don't expect too much in the ways of improvements in the mechanics of building them. It sounds like they were just happy enough to get it working and in the game as is
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no. scratch that
i'm just stupid. i forgot to place the vertically flipped Aerofoil
that's why it worked
now it's back to not working even with the rotate hab inside
sometimes its funky and when you already have the hab rotated and its on top of another hab thats got the normal orientation, youll have to manually flip it
When it works, it best not to question why it worked. Just don't touch it again.
this is the way.
how are people getting tires on their vette builds?
Accessories in build mode
Has anyone figured out how to place a ship landing pad on a Corvette yet?
I'm spending way too much time of my life trying to make this work
i thought you just had to park in range of your base or something
ive never used base build parts on a corvette. i scared.
Well you can place it. But it's non-functional once you take off
yeah i think someone said thats just how it is. like if someones landed on the pad and you move your corvette the ship just stays there.
Building on corvette when inside base limits dont work?
like floating
There's a mod that let's you build base pieces on corvettes as well. Landing pad still doesn't work well
Pretty much. So you get the visual of a landing pad. And a flat spot to land on. But you can't actually Auto Land or save fuel taking off
Xbox. No mods
Sad
The mod allows the landing pad to work. Kinda. But the landed ship will remain where it landed even if the corvette takes off.
in vette build mode or something else?
When you're on-foot and in/near your corvette.
Some of those old school nms glitch builders that disappeared should come back and play with these Corvettes
They always had too much time on their hands and always figured out all the tricks
I guess I don't have it unlocked or something, I dont see tires anywhere
Doesn't the tire look like it's laying on its side a bit on the graphic?
It's laid flat like it's for ground placement decor. So if you're looking for a wheel standing up you're not going to see that
I think it's in the last tab. In the same area where you have the wheelbarrow and spark plugs
"tire"
And the 3rd corvette of the day
Love that
i think im gonna chill on building for a while now that ive got one i want to stick with lmfao
Who put these planets in my Ship Designer/Builder game?
Atlas
Thanks
does the rocket launcher on a corvettes works the same as on normal ships? 1 hit and then wait for reload?
oh? you can fire multiple rockets before reloading?
It's don't shoot rocket...
?
I don' know how to explain install the rocket and you will see
it's a rocket...
i'm talking about the actual rocket launcher. not the weapons you place on the corvette
Torpedo = cyclotron ballista. Rockets are a different weapon
but yeah. my question still stands. even with upgrades, will it still be the same as on normal ships? fires once and then wait for the reload?
There is no corvette upgrades for the rockets
If by reload you mean not being able to fire continuously, then yes
Laughs in Phase beam
When I install the rocket I got the cyclotron
because you installed the TORPEDO launcher. i was talking about the ROCKET launcher. the technology. to the weapon you physically place on the ship
that's right, they linked the torpedo launcher part to the cyclotron despite the 3d model and tooltip.
How you got the deadeye?
finish the expedition
and the collect the rewards
on your main save
Ooh ok soory I misunderstand
Thanks
It's because I don't speak english
How can I project the plants i have scanned on the outside of my corvette?
I don't know sorry
Wonder Projector decoration (blueprint learnable at the anomaly iirc)
When Trading spare corvette parts at the Station for the ones you actually want, is there a way to "buy" several of an item at once? I seem to only be able to request them one at a time.
It's one at a time as far as I know
Sucks but likely prevents duping or other exploits
Alright, thanks. I'll manage
dude imagine working on decorating your corvette and youre on top of it, and then while youre in the space station a starship flies in and just smacks you to the back of the station.
if my ship wasnt pizza crust thin, im sure i would have just had that happen
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The rear of my last design was positioned right above the center landing spot. I got hit out of the ship builder quite a few times.
Woah it's amazing
how do you get the parts not attached
The landing bay Opening counts as a connection point to the outer section and there is an antenna in there that counts as a connection point between top and bottom
That's slick
Love it
Ik this is a pain in the butt to get into
Yea, I have to be careful or it flings me a million miles away lol
OOh t's original I like it
guys halp. I need to find a way to keep the vent on the bottom when i remove the hab from the top. has anyone found a workaround for this?
thermal grill works somewhat
if you dont like how it works you gotta place it on an upsidedown hab
yeah trying the grll now
Throw random parts at the problem until it works.
lmfao exactly
you guys ever finish building a corv and you like it to be fully smooth, but theres one spot where a hab just sticks out and there are no pieces in the catalogue that can fully cover it, and now your just mildly annoyed every time you use that ship?
yes.
whenever those cargo boxes are useable im hoping that helps with blank spaces
grille worked out great. just had to extend my nose out a bit
GUYS
this actually works. i can place 2 chairs, consoles and screens and make it look like it's all 1 room
holy shit
oh thats super neat
Dang
It's more like you're piloting with a view screen in Star Trek rather than in a cockpit
🔥🔥🔥
Round cargo links ☝️
When you have shifted your hab a half space those cargo links make perfect connection points between them
They're only a quarter of a chunk wide. And really good for filling in gaps in your Corvette
if only they were actual connectors 😛
🤫
aye. that's the idea. you have the captain's/pilot's chair and 2 more seats in front for people to monitor the other things of the ship or control the guns
Make believe connectors work just as well
My podracers engines are connected to the vehicle with two lamp posts.....
🤫
How come one titan booster gives +11% manoeuvrability, and second only +1% ?
Did you cap out?
hmm?
Do you have other engines beside the Titan boosters?
arkadia heavy booster
After you attach so many of a system part the rest are purely cosmetic and won't increase your stats
No, I mean two modules within cap list different stats.
And from what I've seen I think it's percentage based. So once you hit that wall you can't go over it.
Oh..... That one I don't know
I have one of my Titan sub thrusters at 3% 11% 14% And the other at 4%, 12% 13%
any tips or strats to take on the sentinal shut down mission? sucks as a solo
cockpit got blown off mid takeoff, proppelling it into space leaving the body behind lol
For Corvette engines it's use stats from the first three engines and anything else after that is pretty much decoration.
That's how it is with most functional Corvette modules that i've used in my builds.
You want to place your best three engines first and then anything to make your corvette look how you want or delete all the engines and redo it if your design allows you to redo the engines
Do u guys who use offset mechanics to build not worry about future updates where the ship might just come apart?
nah they probably wont do that
anyway what do you guys think i can change about the rudder to make it look smoother
this my first time building a corvette an i was kinda jus adding stuff with no plan😭
How do you clip stuff together?
Still better than I could do. I have a lopsided box of a Corvette
You should look it up on Yt, that would provide u with better explanation
YouTube channel Bebblebum
He has put out a handful of videos recently that explain many tricks in Corvette building
Specifically look at his two most recent videos called FLIP 180° and OFFSET BUILDING.
Offset building is how you mesh parts together.
Flip 180 allows you to do things like build parts that refuse to rotate opposite directions
It's not much different other than being able to increase build limits easily. But you end up risking breaking your game or lagging everyone else's
maybe youre just not that good at making ships
i cant imagine theres any actual differences
Glitch building and trick building has classically been easier with controllers THAN keyboard and mouse. Even on PC mini glitch builders still use controller for that
We just don't have the mods they have.
Son of a bitch…you might be right. 🤣
I feel like the pieces don’t line up like they should? Just me?
It takes skill, me personally I either spend like an hour ship part farming so that I can freestyle on survival or just go to another save to practice
I feel like that too
Certain pieces are kinda like "sets" where they mesh better with each other, but not as well with ones from a different set
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Corvette discussion? 
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I really hope they eventually let us go wild with a corvette's rotation. It'd be really cool if we could build a VERTICAL corvette, with the landing pad being normal, ofc, but since habs have their own gravity it'd be cool if we could just build vertically and walk normally inside :3
Yes I really wanna make a rocket I wanna Cosplay as NASA
Thoughts?
Like you should be able to free play like base building…?
Not exactly what i meant but i wouldn't be opposed to it
I would like if certain attachment parts could be placed sideways
I hope they let us dock smaller ships to vettes in the future
I want to have my corvette be like an orbital base that my smaller ship is also the cockpit of
For a QOL change we need to be able to place entry and exit ramps on the front and back of the ship without the flip trick.
Like another class of ship but its smaller, has a fighter or hauler like cockpit, and the wings fold in to configurate to a corvette cockpit
It's really nice having your exit ramp underneath your cockpit. When you get out of your seat you can look at the floor and the button to beam down can be activated through the floor
Then halfway up the ramp you can look up to the roof and climb into your cockpit. Bypassing those janky ass stairs completely
a nice helpful tip
heh so you're not the only one that believes we need better stairs eh?
Gosh I hope you put that in as a suggestion to HG.

