#nms-corvette-discussion
1 messages · Page 67 of 1
i would have expected a viking longship looking at your name
It's in the works, needed to get the basics of making old-looking ships first, and I'm a perfectionist, so it's taking a bit
which hatch you teleport to on the corvette is based on which was first correct?
Kinda! It's the hab that saves the info, so you need to delete the hab if you are trying to change the primary landing bay.
oof okay thats gonna be annoying but thank you
is there a method people use to try bypass the complexity limit?
currently i just go with adding windows and ladders last when in interior mode cuz the corvette is finalised and going over the limit doesnt break it but is there a way we can get more parts to work with
i mean i think theres modding but idk how well that exactly works
Mods if you are on pc
does that break multiplayer at all?
Mods in general? No. But too many corvette parts can cause issues for other players on the anomaly.
A little bit, but not much. Personally I'm hoping for a setting to not see oversized corvettes though. Some of them do look cool but it sure seems to cause more issues than it is worth
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I think they could make it so corvettes with more than X parts don't show up for you.
Yeah, that's what I'm hoping for
But they surely have enough to do right now, I doubt it's a big priority. It's a pretty small (heh) issue after all
I have trouble even staying in the part limit. I keep wanting to add more detail >.<
I haven't counted my parts, but I think I'm at around 30 for mine
Aren't we all? 😄
i wanna see
Game can lag or crash if multiple players spawn with big corvette builds. Specialy on consoles.
That looks waaaaaay better than I was expecting when I heard 30 pieces, sick vette
i wanted to use those big launch thrusters on my new corvette but they clipped into my habs and i couldnt rework them in 🙁
thats sick
I want my ship to have a large cargo area, a med bay, a mess hall, a personal quarters, a reactor room, a workshop, a mission control room, and an observation deck. So the interior is big by itself lol
I only have two habs, the rest of the hull is crammed full of offset parts for stats
That's partially what I have going on with my jellyfish-inspired corvette, wanted a moving base that looked cool
Well, I kinda phoned it in near the end when I realized there was no way I was going to try and clean up the interior, and that the whole thing was too large for online. But here's my attempt at a Republic Attack Cruiser.
Impressive that you were able to do that with 2 Habs, the smallest ship I made so far had like 7
That looks awesome, but if you loaded into the anomaly with me, my computer would spontaneously combust
What do you fill all those habs with? I was able to fit in a full home for my character as well as a workshop in my two habs
Pink backdrop kinda slaps 😅
Storage units
Mine was stuttering hard each time I loaded it in, lol
Did you know that if you install a matter beam in your freighter, putting all the storage units there gives you access to all of them directly in your inventory?
One day I'll learn how to make a pointy ship. One day...
I want my storage everywhere lol
It's not too hard you'll get there
That's what the freighter module does! You literally have access to it everywhere, no matter if you are on a station or on a planet away from all your ships!
I like to use them to sort things, would be harder if I accessed all of them at once
They get their own tab in your inventory screen
Oh
Well now I feel silly
Duly noted though, thanks for telling me
Just saves me time. If I warp to a space station I'd need to fly out of it, summon my freighter, then fly back in.
It’s a bird! It’s a plane! It’s- oh wait. It’s a bird. It’s really a bird
Turned out a lot better than I thought it would. Might make some adjustments idk
That does look quite bird-like, that's sick
Like a swallow
I tried to get this one to look like a jellyfish
It has tentacles from a couple wonder projectors, but they're hard to see in a picture
Which, by the way, if anyone knows how to make wonder projectors less infuriating to deal with, please tell me how
I wanted to avoid the ship being flat, cuz 99% of the vettes i see on the anomaly have the same basic shape
I’d say it’s much less than 99%
I’ve been seeing some really unique builds lately, I think more people are starting to get the hang of the building + techniques
This is what the freighter inventory can look like. I only properly labelled 0, 1, 2. The rest are just numbered.
That's dope as hell, thanks for the clarification, this is genuinely going to affect my future builds a decent bit
I look forward to it, more ideas for me to steal XD
The 100 parts cap gets me every build lol
It's kicking my butt on my pirate ship rn
My stuff would be so more polished, but at 100 I just get them made
Yall I need some help landing on a name cast your votes!!!
Winter ghost
Lucky13
Lady Winter
SSR OMƐGA
My smallest ship and my latest ship
I like lucky 13 personally
Same
ssr omega sounds coollll but maybe for a bigger ship?
gotta slap a 13 decal somewhere if you're going with that
Kinda looks like the Aurora from Subnautica
Funny bug(?)
You can place modules where you originally wouldn't be able to if you click to place before the module turns red
Also lag
I need to see this thing fly
Oh yeah. We're getting ambitious with this one.
Module stuck in the ground
New to no mans sky but here’s my corvette
The Queen Ann’s Revenge
Lucky13
Love death and robots ?
Opening the corvette workshop now crashes my game 

Yep one of my favourite episodes 😂
Solid episode
Go with the name yo killer design
So if I deconstruct a ship and rebuild it does it retain its class?
pretty much. just don't go to the shib salvage terminal and scrap it and you should be good.
just break down everything in the habs before you delete em or it will destroy them without refunign you
does somebody know where i can get this corvette parts?
i farm for hours but i didnt get them.
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i dont think you can
why? i saw it on other ships
maybe creative mode
I think I saw somewhere else that it was one of the parts only in creative mode
Kinda ugly anyways
it has its uses im sure
Maybe for something super industrial or a junker style ship
lol exactly
Not every ship needs to be streamlined and clean.
mines a shitbox
I mean, look at Firefly/Serenity... one of the most iconic ships in sci-fi, and literally everyone in the show comments on how the ship is a POS. It's not clean, elegant, but, is instantly recognizable.
i miss the show
Streamlined, clean, and huge is the way to go for me. Gives off that military vibes.
ya gotta razzle dazzle em
That's what the paint is for
hope they give corvettes more interior purpose so that i would have a reason to make a big ship
Just the fact that they're fun to build is enough for me.
And now that I have extended build limits, I'm going to see just how crazy these things can get. In my own system, of course.
oh hell yeah with no limit id make awy larger ships just for the fun i feel that.
Lady or 13 for sure
I might have had a similar issue jumping to a new system fixed it for me
There's definitely a limit. Camera can only go so far away from the player. But I'm extending into the landing spots for other starships and into the second corvette build zone as well.
be cool to have crew modules that spawned an NPC
Holding out hope for a bigger building zone preferably something outside the space station if they ever give us control of um, would help with vertical builds
That would be sick for us friendless saps lol
he will have to do.
Right always watching always judging, probably reports to hello games
That is a great idea, please tell me you’ve suggested that to HG
i have not
i love this little dude
had to make sure little homie didnt clip into anything
Personally i just kinda hope we'll get lucky they'll read some of the good community stuff lol i know they check it out now and again
i have a feeling thyere understanding that this is a really big part of the game now and will expand on it
If i could ever finish the exterior id add this little dude as well lol
Yeah, corvettes open up many possibilities
Oh for sure ive heard talk of this being the start of something big along the lines of rebuilding the game
We can already see the signs of a framework going up
Think it was Captain Steve on yt
is there any way to have two walkways next to eachother without connecting? to make little crew rooms?
Someone in a group I'm in shared this. Any idea how to make it so the fuel pod covers line up into the Kino thrusters? It's a hell of a good effect, but I'm not really competent with glitches.
You need to "offset" build. Certain pieces like vents and air purifiers can be used to move habitations half a space on the snap grid.
It's hard to explain in typed word
I've done that with some of the fins, but I can't quite figure out how to make everything line up.
https://youtu.be/OviTjOwAfp8?si=-0-II3foKMbjjEpk
This video might help.
Appreciate it.
Introducing… the thingamabob
I wanted to make something vertical… this was the result
Goofy ass ship
yo whos fucking ship is this
I kinda wish Corvettes had a better damage bonus. 21k is about the best I can get from the Inferna-Knife.
watch your language
☝️🤓
nothing in the rules says im not allowed to curse
Made some improvements to the thingamabob
Thingamabob has evolved into railgun doohickey
and considering i wasnt cussing someone out, id say its more than fine
I didn't say you broke any rules I was just saying could you watch your language
nope
im following rules
fair enough
may I ask what you're using all the space for🤔
“Be there or be square”
Me fr:
pizza box
yes
please tell me the ship's name is pizza box
It is now
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Nice improvements, what's going on with the rails around the windows do they just come with um?
The rounded windows have those rails around them by default
I don’t mind em though
Oh okay i dig it actually looks good, wonder if they were added recently i didn't know they were a thing
They don’t obstruct the view too much so I’m fine with them there
Daaaang that loooks siiiickk
4 Phase, 3 Photon. Just for the Symmetry
Ya they look good i wonder if they updated the texture recently, i noticed they've been sneaking in little updates to the textures with the patches. I kinda didn't like the way the windows looked before but the bars make me wanna use them now
Thanks!! I finally decided to go vertical
(Yes yes I know the snail is vertical. I meant in a non-snail manner)

USS Griddlecake?
QUALITY OF LIFE: have the name of the highlighted part appear like in base building mode
That or im just blind lol
Hello Guys. I'm new in NMS and I have a quick question. I am on expedition mode with the game. I just finished a mission where I have to fix a crashed ship but I dont see an option to claim it.
How do you guys afford such things
I’m broke 😭
I haven’t done it but when I wake up tomorrow I will try to find what is wrong
Just ping me tomorrow in a couple of hours
-# 8 hours
Hard work and dedication..
Or creative mode 
the expedition will only allow you to fly your corvette. you can't claim any other starship when you're doing it
once you complete it, it'll turn into a normal save file and you'll be able to claim a starship like normal
I call this one “Conquest of the Cosmos”
Kinda reminds me of the 90's Bat Mobile. It looks really good.
So uh whats the class system about
are certain classes better and which ones
titan class, thunderbird class and what not
Nah they’re merely aesthetic
Thanks! 😀
You gotta upgrade it with nanites at space stations
They’re not like other starships where you can just put an s-class reactor in.. you have to upgrade it from c-class every time
ty
that's the main technique vanilla glitch-building is based on.
cutting it close but made it
-# although i think the third cannon on top just looks extra
now time to play juggling with tech
You could move it back a block
Or clip it into the cowling
did that looks better but still is a sore thumb
also, forgot to put the shields in so the part count is 97
this good layout? or should i change smth?
-# (dont wanna upgrade it to s-class rn)
Yeah thats ok
everytime i exit the pilot seat, do something, and reenter it and try to open the galaxy map my screen just zooms out permanentley and i have to reload
remember, supercharging weapons rule of thumb, first SC core tech, then if you're using more than 1 SC slot for the same weapon, SC the upgrade module(s)
unable to reproduce this on steam experimental branch, using a barebones ship like this
is it just me or are corvettes absoluteley OP in space combat
im committing war crimes and nobody can stop me!!11
Hard pressed to see how I can get some more manuverabilty out of this. Any suggestions?
not even your own moral conscious is stopping you captain?
Put engines in sc slots?
I have 2 engines in sc slot, phase beqms and photons on 2 more
I am assuming you mean the pulse drive when you say engines?
And also reduce some parts?
Not thr drive, the pusle engine upgrades the s or x ones
what do you mean reduce parts?
im blowing everything up cuz i feel like it
muhhehaehahehaehahaeh
Making it smaller gives you more maneuverability
Let me get on my pc ill show you a pic
That looks like all my designs combined into a single corvette
Nice
the tech slots will just move again which annoys the crap outta me.
One of these days I'll take a corvette into Gek space and terrorize them. But I'm too busy building more ships and waiting for the tech slots to stop moving around.
look at the tech placements
Yours should be like this
why do you have hubs close to pulse engines?
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they keep moving around. they weren't originally there. and i see that you used two SC slots for pulse engines 🙂
yes
2 SC for pulse engine, 1 sc for phase beams, 1 sc for photon canons
i can make it 3 but there is not huge different that i noticed in manuverability
atm is 2.5k with 3 its around 3.1k
hmm will have to see because my SC slots layut isn't identical to yours. Will see what's close by and try for touching
as long as you have 2 sc slots close together you should be fine
I think i might even get rid of the launch thruster upgrades
semms usless for me its not like you gona land take off from a planet so fast
to make more slots
also the more engine trails you have the more manuverability you have
I think this part creates collision in hub it is attached to
yes that is true however trying to control which trail shows up remains an issue
ye i dont know which one takes priority
same with thrusters
thruster you can have 4 max showing
at all times
weapons 6
they all different but whch ones get to e ech is unknown
yes if you have more its tricky
chromatic is the no 1 priority
Then the red n green
And followed up by the special trails
Sputtering should be last
The trails only give a bonus when there next to polo bobble head and it caps at 3 trails
Havent tested temporal/ the new one
Only polo?
But they should be at the back
But i mean like
The bonus is negligible
I'd rather just not bother with the trails stuff
really? its not like 5% or smt?
i know figurines is 5%
I'd just use the slots for smth else
trails not sure
The bobble heads are needed if you wanna min max/get as much out of your stats as you can
Yes
If slots are limited then the figurines is really low on my priority list
Then again, i dont do much minmaxing
thanks again for your assistance captain! After moving stuff around and getting more bonus the ship now is at 1225.2 a considerable boost.
you are correct that the trails will add a bonus. just eew. you never know which one is going to show up
It's hard to have limited slots unless your trying to upgrade everything
I wish i didnt too but my brain goes " ok we have set everything up, wondeeeeer if it can be better..."
Yeah, valid
Believe it or not, i did not use trails 
the only screenshot i have sadly
the tech is all shuffled rn
This is what good sc slots and upgrades can get you
its at 2k maneuver
whaaat?
extend the tech screen that doesnt seem right
its an old screenshot
dont have it anymore
you have 5 SC slots
I think this is a big but a pretty useful one
6 actually
4 sc slots and alot of adjacency
Should be just 4
No that's the adjacent bonus lol
The borders is often inaccurate
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well you are using those X class illicit bad boy upgrades hehe. I should consider those I suppose.
@rocky ginkgo 4
rn its shuffled to kingdom come
Shhhh you see nothing i definitely didn't spend hours hunting good xclass upgrades
My bad, i do love the skull though
but
do you see any difference in manuverability?
it feels after 2.5k difference to be small?
i had it at 3.2k
now i reduced it
to put phase beams in sc
and not a huge difference if i am honest
still turns slower then my sentinel which has even lell manuverability
this thing is super fast in comparison
There's definitely a difference in get to planets faster and turn alot faster even 2k feels slow now
for normal traveling hm? not much for turning btw?
I do turn alot faster too
thats real cool actually
Not permanent sadly
works through first person though right?
you could use it to hide the cockpit but still be able to use it first person
Has anyone figured out how to work prefab/cuboid/basic structures to corvettes without mods?
Anything i need to swap around to get better stats?
Recently I encounter this big living thing, can anyone explain what's that ?
I heard putting base parts on your ship has a chance of corrupting your save
@rocky ginkgo It really depends what stats you want to prioritise and 3k is good
i mean as in the slots if something needs moving around
cuz i think i have min maxed to the limit
given what i have
i can get more the 3k but 1 sc is phase beams and 1 sc is photons
I'd get rid of the phontons and just have phasebeams as you don't really need alot of damage then you can move the phase beams to were the phontons are and use the phase beam sc slots for your polo and put trails around it for more maneuverability
but photons looks so nice, plus i assume they are gona fix the insane phase beams dmg so we need smt else then
trail colors help?
Adjacency buffs only the adjacent modules. You're not just chasing general adjacency but should strive to make the best modules as adjacent as possible. This is wasted potential. You could have a better module here and the thruster below it to give it full adjacency bonuses
yes this is what i am talking about
ok let see
The landing gear situation is also a bit lacking, but admittedly landing gear boosting really isn't that important in the first place. But if you want to maximize it you can move your medusas and the cockpit somewhere else so you can put more landing gear stuff together
Yea if you put 3 trails around polo bobble head it also buffs maneuverability abit
no fuck landing gear i just removed 2 of them to make more space
so i moved some stuff around and nop, as i posted is the best in terms of stats
belive it or not
there is nothing i can do it seems
this is max as it is, sure i can remove some stuff and put other stuff in sc slots but i think this is most balanced
Something like this?
sure lets move the engine bellow
give me a sec
nop
it makes it worse
i droped to 2.3k
fuck it
its fine
Odd, I did something similar and it worked pretty well for me. Note that I did put mine over 3 supercharged slots so that spot was more valuable for me than it is for you
thanks for the help!
You could also add a second trail module to buff Polo a bit more, but I recognize that it can be hard to find the space given that you have two weapon systems 🙂
I had slots to spare, but only because I had already given up on trying to have two weapons
i dont like the infra knife because projectiles come weird from behind the turrets
Oh! One big thing you can do is that you can replace your cockpit tech with another medusa. That'll give a pretty significant buff without taking up another slot
i love the phase beams because they do insane dmg since last update due to lack of testing from hellow games, they do 6x dmg then they should\
photons are best for me cuz they look best
wtffff how do you NOT have cockpit in your screenshot
I just placed it after placing three medusas. The game only lets you keep the first 3 techs of a type. If you already have 3 medusas there won't be any tech generated by the cockpit
OHHHHHHH
definetly doing that
if i can find a place 😄
i overlaped 2 reactors on top of eachother
now to find another place where i can hide it
I know, right? My ship is tiny so I had to do so much offset trickery to fit all my stuff inside the hull
Oh nooo , no wonder i could fit it there 😄
fuck me
ahh
Oops! 🙂
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just duck and... oh, wait
all mine are tucked in the tail lol i love the piping and lighting
small ship but has like 5 or 6 reactors total lol
I made sure all my medusas are visible because I like those glowing pipes, though only just barely. I hid my zenith's completely though
😿
The power of offsetting let me have 9 11 reactors all together lmao
me with my chonker and only 2 reactor

I like the less fiddling of using all corvette parts, but the lack of 2x2 habs keeps driving me back to mixing in base parts
use the hab empty space so you dont have to risk all that lol
because decorating and looking out the windows while flying

unless you want windows
thats dope lol
I should put more but ehh
how do i do this
Do hwat?
pit in the middle of that other part
That's a good spot for a Zenith though. My ship simply doesn't have a single flat surface, it's all curves or angles so having a visible zenith would look odd
i only used the zenith to get the X glow tbh 
esp when close to the thrusters
❤️
i really like the electric stuff on the ceto
And spinny thing
@wraith quiver I managed to put 2 cargo cylinders behind my big engine lol there was a big gap which i didn't like
I learned my lessons the hard way with the hab glitch and realized that the best way to ensure the habs aren't backwards is to go through each layer after I finish it. Unfortunately, most of my habs are still backwards...
jesus people have made 10 corvettes by by now and i am still tweking this for the 20th time
yeah offset helped me hide a ton i have one hidden like that
oh more than 10x ... never able to get that perfect corvette as soon as I see something interesting in the station / chat
oh that works perfectly lol wonder what the gap looked like
Just hid some azimuth reactors in my engines kinda liking the blue wires looks like there conecting my engines
You could seemy rear window and it just looked weird having a gap behind the engine lol
the wires and coils look so good
@mild stratusIve put the reactor
seeeee idk how much im liking the window on my main ship
its in the back but its just odd hang on
how do i make the medusa reactor take priority?
i think you have to remove everything thenplace the reactors first
but i gota place the cockput in order to save the build
yeah you dont have to save it
You have to delete the cockpit place reactors then put the cockpit back
nooo looks bad
Cant place it on the mirror side too
No snap points
Weird
We could really use some rectangular flat pieces to cover gaps
bit wonky to use but this helps
Hmm
You're never done. Always chances and reasons to tweak.
anyone elses camera seem to be choppy only in ship builder?
Not really. Not even with my big builds. Though the whole game gets frame-y on occasion. A restart fixes it.
For me it’s photo mode
Wait....
see photo mode is fine for me
Recently???
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yeah recently
Legit getting 120 fps IN and ON my corvette but photo mode is sometimes under 10
I just got it too
Made me worry for a sec
Thought my laptop is overheating
like its ALMOST like fps lag but more so like the camera movement is just having an issue.
cos like the smoke and stuff is still good fps but just the camera movement seems slowed
Stuttering for me
yeah same but whena ship takes off or something and i stand still theres no stutter
its literally just moving the build cam
damn so you too eh?
Weird
Its so weird
I have 90 ish fps
The second i get into the build cam
Drops down to 60
And stutters sometimes
Odd
Tried building a smaller corvette for the first time but I really don't like the back
Any suggestions?
Made my first corvette
Im stuck inside it though, anyone know how to fix the walkway door not opening? It makes the noise but stays shut
maybe a steeper slope in the back idk looks gine to me
fine*
I'd something on that slope on back to make it less flat
Like some small wing or something that will look like backward tractor beam or turret
Just visually
Ah thanks i will try that
Is corvette aiming broken?
Im not building a corvette for a long time.....
thats what we all say
yeah im not kidding anyone this is like the 3rd iteration of my artemis class
its always interesting to see how people name their classes
try the split cowling
speedbird?
i forgot the name
speedbird
actually its cause i took major inspiration from Matt Lowne's SSTO series from his KSP YT channel
or the one that has the circular thingy
i was thinking of using bladed weapons for classes
Do the external parts influence the stats on the ships?
that
only the core parts
damn the stuttering doesnt happen when im holding a part thats wierd.
Did I go crazy when brainstorming the corvette design
They said I went insane
Why cant i remove the weapons after i put them on the corvette?
early signs of schizophrenia
Darn
The ramblings of a mad man
Something you'd see in a survival horror game as the writer slowly turns into a zombie or something
nice brainstorm
Should I brainstorm like this for my next major corvette build
Just go with the flow. Plan as you build.
Finally got 4 rockhoppers working at once
hey bud
Every hull piece you add reduces your maneuverability by an extremely small amount
Explains why all my designs handle like barges.
I'm at complexity limit and still have 1500 maneuverability tho
I think with some ships that's as high as they get
Is there any way to make it not handle like a wet brick?
Hey guys! once i get All the corvette parts I have an idea for my ship
The Nemesis
Formerly known as Trypticon
Mine's at complexity limit and sits around 2400 manoeuvrability rn
I don't supercharge any of my engines, I devote it all to weaponry
Had to SC 3 pulse drive mods tho
I'm not near complexity limit and I've got 1600
Think I had one with 240. But all the tech slots were habs because mods.
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No weapons either, lol.
some people have hit 5k mobility
im at around 3.4 and its well enough for me. gets twitchy after a while
Yeaaaaa... I've seen those screenshots and it's... whack
Yeah, I know it's possible but I try to go for a mix somewhat
maneuverability
I need to get the figurines but getting the quicksilver is a bit of a pain
Yeah it can be, kind of a longer term goal to collect them all for me. I have Polo/Artemis ones tho
I bought one of the thruster trails but... no idea how to install it
Just in any empty tech slot
Should come up to install, they're super cheap to put on once you got the blueprints
5 ferrite dust
oh. It is just right in there

Do any of them not do anything? I bought stealth
WHAT WAS A SHIELD DOING IN A -
I had this deflector shield in a supercharged slot for apparently this entire time and didn't notice.
... so anyway, I now have 2.2k man
My new atmospheric max is 320u/s
Up by ~30
*Depending on elevation
just for looks, but they do improve your maneuver by a lil bit
Yea it brought my land-level speed max by 1u/s
I came up with the lore for this Corvette design, the Interloper stumbled across old, advanced schematics for a fast-action offensive Corvette designed to spearhead assaults on other fleets and suppress enemy fighter coverage, while still possessing enough firepower to be a problem for larger vessels. One of the complications involved in the Longinus XS-6's development was how to maintain the armor of a Corvette and retain its token agility. Test models were built with scant armor but extremely powerful shielding, as well as a generous complement of Siphon-enabled Phase Beam arrays to ensure shielding never depleted. Before the blueprints were lost to time, the issue of temporary, testbed flight control systems on the underside of the craft in combination with exposed reactor components were never resolved. The Last Traveler, valuing agility, opted to retain these imperfections and capitalize on its advanced aerospace maneuvering profile and further augment its already-impressive shielding systems with modern lattice modules.
... text wall, my bad

Spaceflight speed aaaattt 2659u/s
you can put chairs on the exterior of your corvette if you're into that
I call her the Unreliable :D
My current atmospheric speed is 716 u 😭
Low atmospheric or high atmospheric?
Actually that's when I'm at a planets surface when I hit the atmosphere it goes to 1k
You mf
In space I hit 3k u
HOW
The power of grinding for good xclass upgrades good sc slots.....and obviously 3 medusas lmao
watch out, the ship spirit might act its namesake for such an insult
how much is it with power diverted to engines?
wdym power diverted to engines
....you can divert power to the engines?? 😂
i think he got the wrong game
Red makes the corvette go faster
are you talking about starfield
Damn roight da red makes da korvette go fasta, datz da propa orky way to do it
shields, weapons, engine
Ok imma test how fast my ship is now ill get back to you
So in order to get a corvette that has better stats than my sentinel, do I just have to keep creating new ones until the boosted slots are right?
ok i'll grant you that i thought you were tweaking
never used that mechanic in my life lol
With power diverted to engines in space it's close to 4k upper atmosphere is around 2k and ground level is 800u
Pretty much
Save load
Is there any way to get rid of a corvette core?
Maybe? What do you mean by corvette core?
I started a corvette to experiment
It's now basically just a slot I can't seem to get rid of
Only way I know of is to buy some random ship and use your basic corvette as trade-in to lower the price, then salvage that ship to get your funds back
up by 63 u/s to 373u/s
nice. I'm not sure if it's just a numbers thing because I found it hard to feel the difference on my ship
Got to go faster! I'm surprised by how close our space speeds are yet mine is so much faster skimming the ocean.
Any max build for corvette stats? Im testing this one, i know the beam have the best dps, but i like the auto shotgun
i wouldn't count on the beam having the best DPS for long
What's your maneuverability at?
i think they'll patch it out at some point, since its not supposed to be like that
Max build is somewhat subjective since we have different focuses. What you use use supercharged slots for has a huge impact. I use 3 for manoeuvrability and 1 for my gun for these stats
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Just over 5k
Your speed scales linearly with manoeuvrability, there are no hard or soft caps on it. But whether you need this level of speed is another matter
saw in reddit thou
People on the internet make things up
Our stats are really close to each other honestly 😂
You think anyone will just do that? Go on the internet and lie?
i will flip my oc slots to test. Trash eng sorry
In this case I suspect it isn't a lie but a failure in testing or just taking statements out of context
It isn't wrong to say that going over 2.3k is excessive. You certainly don't need to go this fast, there's nothing in the game that demands such speeds
Gotta go fast
Oh, I agree! Which is why I go fast. But I do understand the argument that what we're doing might be unnecessary
kerchoo
I don't think speed is dictated by maneuverability, but the things that increase speed usually also increase maneuverability. At least that's what I've heard.
But like... what else are you going to optimize your corvette for? There's no hard combat, everything is easily beatable already. So the only thing left to optimize is speed.
Jump distance
Right? That's what I feel.
Freighter
Sure, you can say that. But this is what corvettes get naturally without any supercharged slots:
having a 45.8k DPS positron shotgun, basically unkillable shields or any other super-busted stat on the 'vette isn't necessary either. It's about the fun of figuring out how to go the fastest, the furthest, or simply getting the biggest gun.
Or waiting for if we ever get some sort of combat rework. That'd be cool
Is there a planned fix for the corvette weapons yet? Really hard to use them when they fire from weird random places.. kinda making the corvette useless in combat
Probably? None of us really have any deep insight into what the devs are doing. We're just a bunch of players trying our best 🙂
Ahh, just annoyed lol, they worked fine last week
we can hope it's an issue that is big enough that it'll be fixed very quickly
but then again - the constant tech shuffling of the corvettes remains unfixed
There isn't a fix on experimental, but given that the issue is new it probably isn't all that hard to revert whatever it was that caused it.
Hopefully soon.. love the vetts when they are working right
All of them lol
My photon cannon bolts are coming out from an odd spot too. And I haven't moved my turrets for quite some time. Used to be that it worked just fine until the recent patch. It doesn't feel like a particularly big issue to me though, enemies still die easily enough. I just have to adjust my aim slightly
Works in 3rd person, but corvette is so big I can see anything
my positrons worked fine when i checked, so did the beams i think
Beams seem to work
Every so often they work right, but 9/10 times they are shooting somewhere I can't even see
After spending a lot of time messing around with the builder I think I’ve come to the conclusion that I just don’t like big ships, and if we could manually fly out freighters I probably wouldn’t. That big said it can be complicated to craft small corvettes if you don’t utilize any glitch building, but it’s still fun to see what you can come up with.
It's entirely possible to fit a full set of stat-boosting modules inside less than a 2 by 2 by 2 cube if you're willing to do just the basic offset tricks.
Just some pics of my current Corvette ship. I watched the video lejet made, but made a few changes to personalize.
smaller corvettes do seem like the best compromise - you don't need that much internal space to have everything you need, they don't occupy as much screen space in third person, and they still get all the benefits a corvette can get
You know, I'd have a two-layer with the cockpit in the second floor, but I tried once and I couldn't stand going up that staircase.
Definitely seems like corvettes are currently scaled for "flyable capitol ship" more than "shuttle replacement"
That's just a common choice, corvettes really don't have to be big at all
Convenient for freighterish things in multiplayer space
Seeing as a lot of starships are the same size, I think a landing bay for starships wouldn't necessarily be that bad
My corvette is just 2 tiles wide and 5 tiles long and has all the tech one could possibly want crammed into its hull. Anything bigger than that is just for looks (Which is totally okay! But it IS for looks and not necessity)
I am absolutely not saying that it's wrong to build bigger. All I'm saying is that it's an aesthetic choice, not something the game pushes
Storage? Just build storage on a freighter and add a matter beam module to it. You can access all your storage directly from the inventory screen. There's not much reason to put them on corvettes other than, again, aesthetics
Oh, for sure. This has been my favorite corvette I’ve built and it’s only 4 habs. It’s not fancy mind you, but I certainly don’t feel I’m missing anything internally but there are a few more touches I would add to the outside if space permitted.
Hey, that's really cool! I have a similar shape but with very different hull pieces!
Maybe someone has figured it out already but I do wish we could turn reactors sideways.
Going left or right I mean with the back of the reactor facing the side of the ship.
It is possible, yep. Free placement of window pieces while in corvette decor mode will create snap points that are in any rotation you could want
Getting exactly the rotation you want is ... a little more tricky
That’s a good idea, I’ll give that a shot see what I come up with. I did have an idea of trying to make a hot air balloon.😅
Ah, horizontal rotations only.
I’d really like to make a zeppelin, but I don’t have the patience for all that.
There may be other tricks to do vertical rotations but I haven't seen them personally
If HG continues adding to the parts I’d definitely like to see more rounded pieces.
Does anyone else's Corvette weapons become wildly inaccurate when using 1st person view?
I assume more pieces are coming at some point, but I'm guessing it won't be for quite some time.
bug, will hopefully be fixed
@arctic bough well yeah, as far as I've seen, it's not a game where you need or want such big ships, especially not as your "daily driver." But larger ships might come into more demand if the multiplayer keeps improving.
Im personally only building large ships now because my designs kind of need more pieces for the level of detail i want - and large custom ships is fairly rare among the already rare genres of space game that NMS fits into lol
Big ship designs are just too much fun to make for me.
Oh I enjoy building them, and am happy it’s possible for those who like using them. I just don’t like flying them.😅
If anything I wish I could take some of my larger designs and just shrink them down to about 3-4 hab size, it’s just not realistic.
Is there specific reason that is known to cause the hopper modules to not work?
using too many pieces in that same category causes them not to work
including wings with no glow effect.
Looks so good having all 4 light up I could not get anymore to do so tho
But a night is sick
I didn't add or remove anything and they worked
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eh well who knows
Don't like flying them? It's simple. Just stay in 1st person, like for this ship. 😄
Or this one. Well, hm, maybe this one is better in 3rd person. 😅
K, maybe I can't give good advice on flying big ships. 🤷♂️ 🤣
Seems like 1st person view now shows weapons fire from where the weapons actually are mounted....except when that doesnt happen, so i guess it introduced a bug lol.
any word on whether we are going to get more ship slots for corvettes?
okish build? hyperdrive is useless for me, since i only travel with freighter, shud remove those techs and reactors for starship trails?
Could you please tell me how exactly to do this?
I'm positioning the window vertically, but the module preview is red and I can't create it
Has anyone else had an issue of their corvette becoming difficult to control when fighting a pirate freighter? I constantly had to fight the controls to go in the direction I wanted.
I feel corvettes become sluggish quite frequently.
it's just more bugs need ironed out
If I want to upgrade a thunderbolt walkway to Ambassador, how do I remove refiner, 3 living walls and mission thingie?
And then just delete old one and plug in upgraded one?
My take on the A-10 Warthog
👍
this was mine before my saved files got corrupted
Delete the interior parts through the menu you built them with, then just delete the walkway and replace it with the one you want
anyone knows why the game changes technologies? i placed first 3 Kineostream thrusters and linked them together but after making some more edits to my ship and adding the rest of the thrusters, 2 of the Kineostream thruster techonoliges got removed and replace with titan heavy boosters technologies
No, but it seems to be a common issue. It gets mentioned here fairly frequently. Never happened to me personally though.
jesus. i just remove all my 1x1 habs to force the technologies onto the 2x1 habs
i really hope they won't change again 'cuz i don't want to have remove habs again
Given that I don't understand what you just said, there is a distinct possibility that I misunderstood your earlier question too. But just to clarify, tech modules are not stored inside habs. Though the habs add storage space, it isn't the kind of storage space that is used by tech modules.
i'm talking about these. earlier i had 1 2x1 hab and 2 1x1 habs. basically 5 extra storage. i removed all my 1x1 habs to force the 2x1 habs into the techonology slots so i can have 9 storage instead of 5
i'm saying that i hope this bug won't happen to my habs too, because i don't want to have to remove the small habs again
It might. I never had that many habs myself though. Maybe that's why I don't have the bug happen to me? Could be caused by having too many of the same type of module so the game gets confused. Though if that were the case someone would probably have figured it out by now
I want to start Corvette expedition tomorrow and have some questions:
- corvette size defines anything? Is bigger = better in any way?
- as I understood, I'll build the 'vette in expedition - will I keep it?
No, bigger doesn't mean better. But there are many corvette parts that add stats (max 3 per such part. As an example the first 3 thrusters you add makes your ship faster and more manoeuvrable. You don't exactly "keep" the corvette, but you can import it into your main savegame from the terminal at the Anomaly. More or less the same thing as keeping it, but you do have to actively fetch it
3rd question redirected to #nms-expedition
The name 13 might because I forgotten where the 3rd gun is.I know 2 is in the front the other on the side somewhere
Getting closer to my perfect design. Might tweak the bridge to be a little different and maybe end the bow sooner so it's not so fat and the bow isn't as prominent. But in any case, this massive beast is completed.

anyone knows why only one of my mag-field landing thrusters are showing the correct value?
One message removed from a suspended account.
Yes.
I love corvette building, but it's very time consuming to grab all of the many scrap parts. I just spent almost 3k nanites to move over my expedition corvette full of all the parts I could fit on it, it felt like a lot of nanites for not much difference to building after stripping it all down for parts.
I'm tempted to set it to free crafting for building my ideal corvette.
For those who did this, did you feel any disappointment later on as you took a shortcut?
Also are there any issues with achievements doing this?
Thanks
damn you guys have some awesome designs looking up
nope
If the building is what you like, fuck the grind and just build!
I am tempted for sure lol
Ngl it was more fun to play free build for me
I love the free build
I just reported this bug. Anyone using a PC and controller to build corvettes?
I've run into this about 10 times now. I've boiled it down to being about changing part colors. I use a controller (Dual Sense) wired on PC and when I go to change color of a selected part, make the change, then hit the TRIANGLE (Xbox controller = Y) button to get back to the ship and select the next part – eventually it seems to lock me out in a manner where the controller and mouse+keyboard still work to move the camera in build mode BUT none of the controller buttons or kbd ESC or TAB or whichever will get me to a menu – I am locked eternally able to move the camera but cannot get out of build mode or do anything in build mode – so I have to ALT-F4 out of the game.
I cannot reproduce this when I use keyboard and mouse to build (I've never done that before these 9 years, far preferring the controller).
I've attached a video where this happens on the first try of coloring an item, but usually it's after 2-3 items have been colored, then it locks me out. This is very frustrating and seems dangerous, having to kill the app risking a save being underway at the time.
What’s this?
-# sorry I dropped all quests to build corvettes
I have been playing this game for over 9 years. I'm grinding for a number of things regularly, but I don't need the added challenge of finding corvette parts and trading to get what I need etc. esp given that I am not so great at designing corvettes. I turn Free Crafting on in my save when I am building corvettes and have not looked back. Right now there aren't that many parts, as well -- I don't need to limit it further.
That is not a gameplay driver that adds enjoyment for me. Making the best Corvette I can, is.
how many tech slots can a corvette have?
Deadeye cannon, expedition reward
Comes with a mandatory space shotgun tech
Tech slots for corvettes are similar to other ships, meaning 6 rows with 10 slots in each row, for a total of 60 slots.
Which one better
Aren’t they the same ship?
reactors behind the wings
I recently craft this.
i wish corvette stats weren't so bugged. i lost damage potential when i upgraded from C to B (from 157 to 133), and now when i logged back into the game, somehow, without making any changes or removing any weapons, i went down from 133 to 83 dmg. wtf is going on
and yes. i didn't remove any weapons
that has a nice silhouette
chasing numbers in corvettes right now feels so pointless to me because that can just happen
thats why i dont bother at all with the tech
Yeah same
But do yall feel the same thing as me? A 200 maneuverability corvette actually moves fine
I CANNOT use a normal starship with that low of a maneuverability
But with corvettes idk, un upgraded and only with that 200 maneuver
Feels fine
Ok y’all I need help… which of these do I bring to the corvette meetup tomorrow
Gun-thing, bird, fighter or octagon… I’m stumped
what time is it tomorrow anyway
10 AM eastern I believe
Wait no. Sorry. 11 eastern. It’s 10 central
i might bring my newest one
oh ok cool
But itd be too laggy
Same ship idea but I made 2 different models
where can I read about this meetup
man i rly need to make a normal 100 cap corvette
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Ace & Maverick on YouTube, he’s gonna post the location of it sometime soon. It’ll start at 11 AM eastern
I went last week. Great thing to attend if you’re looking for inspiration
I only have 3 Vettes that reached the 100 cap. The others are well under it.
Yeah I’m starting to lean towards that one. It’s also my newest. Either that or the bird tbh
I’ll probably start with one and then switch to the other at some point during the event
if youre resummoning ships
It might not show up
that sounds awesome. Wouldn't there be a cap on how many people can show up though?
32
I didn’t have problems with it last time.. idk if it’s because I swapped them at the space station or not 
wait is ace&mav on pc or consolem
?
If console then itll be only 16
Oohh thats good to know
I think he’s on console.. YouTube description says playstation
Oh damn
Should get someone on pc then to host it
But 16 alr looks laggy enough for him

lol I was wondering if he put like any restrictions on what people can bring
Oh geez.. is that bigger than the Bowie you brought last week?
No, bowie is much more complex
Its the orange one you saw
As far as I’m aware he just doesn’t want any bases around the meet site. They’ll add more lag on top of the corvettes
When we did that small meetup with goat
Ohhh that one!
That thing is menacing at night holy
I still need to try angling things vertically.. I have a few ships it could help out visually
Lemme see the front
Sentinel 
LEMME SEE THE FRONTT
GIMME A SEC IM LOGGING IN
GAH
oh my god
I was curious when I saw the top down photo
and was like “wait a second..”
I love how you designed the rear wings
This is like the chad of all roach designs
thaaankss
Interesting how the ship trails go diagonal too if you glitch-angle em
Yup
big foil
Holy guacamole now thats some excellent improvements. Slaps hood State of the art right there
Eyyy I’m on Aurelis prime with the largest corvette I think is even possible 😂 dude is on about putting a race track on it actually insane
One of the many reasons it would be great if we could save blueprints, with such complex builds the further you progress it the easier it is to wreak it trying to change something up. Frankly kind of limits are creativity
The gun-thing, you do know thats its name now though right?
This is this dudes ship ….
Better than its previous name at least… the thingamabob
Dang it i just had to open my mouth, the thingamabob is an epic name haha
Someone gotta recreate the thingamajigger
I only called it the thingamabob when it looked like this though
It grew out of that phase once I edited it
Thats menacing, fine looking sentinel ship I could see warping in as some sort of mini boss
Well thats fair it has indeed evolved so to should its name
Do eet
I originally wanted to have a similar name for its second iteration, but “doohickey” didn’t fit the more serious look…
We can bring the racetrack to you (not liable for any pc melting)
Gun-thing gives off a serious aura for sure lol
Any argument can be ended by asking if you need to bring out your Gun-thing haha
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Crap its Gunter quick Technowisp hide your Gun-thing!
I just hope Gun-things are allowed at the meet up
I’m sure it’ll be fine..
Everyone’s gonna be chilling and then all of a sudden PHASE BEAM GO 🟩 🟩 🟩
Real time american reenactment
True..
Speaking of, I could totally recolor this to resemble a bald eagle
If I reallly wanted to
It was worth all the watch lists im now on
Sentenced to a week in New Jersey
You did not haha
They keep making it longer …..
I think that could look pretty good. But I don't think there's a dark brown color.
Bro are they trying to make Noah’s ark or something??
That’s a giant corvette
There is. But it has the orange secondary color with it. I’d need to replace some parts that show the orange secondary
I have no idea at this point 😂 about an hours worth of building ago they said they where gunna stick a racetrack on there but now I think it’s a tower a babel situation
this other picture is helpful to understanding the ship
could the wings be longer or are they good as is
@fervent mist
Like the shape and the thrusters though it would be a pain always having to jump getting inside
on a planet you cant even jump through the hole
and i have stick drift so i constantly fall off the platform
at first glance, I thought it was a big bulky engine that just happens to have a hab attached to its underside
Maybe you could build the entry into the wings? Would make for an interesting challenge
i have no idea how i could do that
I believe in you
Well i dont think you really need to do anything with it i dig it as is
i like to start with a shape in mind and then add ship aspects to it
if you start with the idea of making a ship rather than a shape it has to be a purpose built ship
This one started as an idea putting the cargo containers underneath then just organically grew from there
This is how it started
making a sorta food truck-like ship. Im calling it “The Galactic Caravan Café”
Ignore how dark it is the camera mode hates me
looks like that one halo ship
that's a cool concept! Does it have a dining room?
soon but not yet, im trying to figure out the whole layout right now
you can kinda tell where its going to be by the windows though
There are a lot of halo ships but its funny you say that because the pic of the ship returning to Reach after the end credits is the kinda style i had in mind, a sort of fusion of unsc and covenant design
that's real neat. like a space Baratie
Thanks, its from having no life lol

creative mode maybe
The current version is the Mk4 so its been through a few iterations, ive learned a few tricks along the way like placing the deco pieces on the outside for awesome greeble effects
Its normal mode hit the parts limit then switched to deco
i only really play creative or custom i like being able to build and explore without any limits
feels like im cheating the game tho :(
ooh
yeah there's no way I'm RNG farming for corvette parts
i hadnt even thought about using deco on the outside
Placing windows in the deco mode will save you on parts as well
i dont like that you cant just straight up buy certain parts
Nothing wrong with that
I just farmed for a few hours and that gave me all the parts i needed because you can just trade for anything you dont have
the trading is frustrating with stick drift
You can get real crazy with the deco parts, doesn't even really lag my game or anything even though im probably close to 200 parts if deco counted
I think decorating is worse with it
Bummer, could always hit up the Hello game's suggestions box
gotta get a hall effect controller. My last official xbox controller was more expensive and lasted a year before developing stick drift
Even on keyboard ive always thought the ui was a little clunky
My attempt at the Millenium Falcon. All in all, I think it came out well. 100 parts are not enough lol
Nice looks good, i like how you used the cargo links on the sides. Would be nice maybe later down the line when they get the corvettes in line though i doubt it
We don't talk about the port side of the ship. That's a lot offset bs i had to deal with XD
Offsets are great though lol
True, but they cost a lot of parts in the overall build to keep, especially if you want the vents to point the right way
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More situational but its worth it
my stick drift is worse than yours is, i promise you that at the extremes, decorating is not that bad
looks cool
@vocal plinth Please use this command in #bot-spam.
Figure this is enough engine for a corvette this size?
I started it as a testbed for some thruster placement ideas, but then it sort of evolved into my primary ship.
Yeah that's awesome!
Some of the parts, I've noticed, really seem like they've been designed around half-grid placement. Like the engine cowlings and other "half-width" bits. So maybe the things we're achieving with the offset glitch aren't really meant to be glitched at all.
Like these are my primary nacelle things
It's great that you found a way to make it look good - I haven't had any luck with something larger than this
Should i remove the top beam?
also, is there any way to move an entire corvette upwards? i needed extra space, so I built underneath the space station, but now it looks completely ruined in the space anomaly
How did you even make those parts vertical? Or are they joints...?
i used the internal stairways + habs
i think taking that thing into the anomaly would bug out most players in your session too, no? it looks like it has a lot of parts
Its part count is only slightly over the limit, so it doesn't bug out public lobbies
ah cool
thats nice to know
i wonder if they are planning an optimisation pass for the anomaly soon?
You having issues with yours? I built mine pretty much exactly same. Just compared the 2 and they’re almost identical but I have major issues with mine trying to enter space station/land on planets etc
Mine gets Thanos'd whenever I land or summon it on my Freighter
Haha sweet so it’s not just me then 🤣
Must be all the offsetting we had to do, that was madness trying to figure it all out
The vent offsets look great, but the game doesn't like it XD
Ooohh dammnn that looks siiickk
Tactical falcon
Yeah first time going into space station was hilarious, just as I was about to land it kept going and flew straight through the back end of station hahaha 🤣
I had a lego version to work off on. So it did help XD
Mine only problems is on the Freighter XD
One time i saw a falcon with a lot exterior base parts
Damn it looked clean asf but i imagine the effort that mustve took
All day ;-;.
I did mine over 3-4 hours XD
Niceee
so just finished building this following a youtube vid( with some of small modification of my own) but now for some reason i cant access the rest of my ship, even when i put a stairwell, it doesn't connect properly. Does certain hab modules matter when building? I understand that you cant walk through hull connectors, but i figured you should be able to walk through and connect habs.
If I have to guess, it's because you're on the cockpit level or the deck just above it. The crosswalk deck with the windows need a ladder inside to reach on the deck above the cockpit deck
Actually there's 4 levels. Not enough ladders used, ig
You need to manually add it in the basebuilding mode while on foot inside it
Just make a sure a hab overlaps flush with another below/above it with no offsets
From what I can tell you need to add your ladder directly in the space next to your cockpit
i figured it out, i just had to desummon the ship and resummon it, still a few bugs but i am now able to connect stairwells, thanks for the tips tho
Also I'm about to make something similar now. You inspired me with that XD
all i did was look on youtube lol, but glad i could help
i did change the windows so there could be more of a view
Looks like the sister ship of my ship
Do i need aqua jets on the corvette?
Will u try to land on water?
You only need aquajets if your landing on water otherwise no you don't need them
Some people like to land there corvettes at there bases and when corvette landing pads come more people will probably land them like who really wants to hunt for the teleporter all the time
It'd be better if the teleport put you in the cockpit tbh
exactly\
BUT
you cannot call it over the water without aqua jets
so there is that
simply just fly into space with the jetpack and call it there
That doesn't sound simple!
but i said it so simply
@hardy oracle hey can I get your opinion on something
Sure!
What do you think about these shield generators slightly buried inside the ceto reactors? I wanted to add something more but I'm not sure if they look stupid there or not@hardy oracle
It's pretty good. But I think the animations would bother me there. I think you did a pretty good job avoiding clipping but the animation will still make those things clip repeatedly into solid metal. Did you flip one of them using the ladder/hab trick or are they both rotating in the same direction?
The reactor casing spins, so I prefer not to embed anything into it, or embed it into anything that doesn't look like it would theoretically let it spin. So the vertical shield gen spires do kind of conflict with that. They do look pretty neat statically.
Same direction
Me with two more guns embedded in the front of the ceto reactor 😅

