#nms-corvette-discussion
1 messages · Page 41 of 1
style I can do, its getting good at the corvette building syatem that I need to improve on. Thanks to ya
that's why i want longer corvettes. everything square proportions
true, this is most simplest mindset on how to decorate properly tbh
yet resulted in very detail
Meanwhile I felt that my 3-hab ship was way too big and ended up going down to 2. 🙂
make it look like a college frat house 
very cozy
If your corvette ain't at least 50 habs, it's too small. Big corvette life. (thanks limit remover mod)
Built myself a ‘corvette’ out of lego today hehe
so cool
Any tips on how to make a corvette that actually looks good? References, inspiration, anything? I know coloring is a big part of it, but I still feel like I could really make it work better
epic
everytime
literally just slap everything
Check out the legacy ships for reference on shape and flow
you can glitch objects into each other if you want a natural blend
That reactor is really annoying because the glow is always blue no matter the colour of your ships
Once I figure out how to glitch build better, I'm going to try my hand at another Star Destroyer design. With a few creative tweaks, of course.
There isn't a single solution, but one place to start could be to minimize how much of your habs are shown. Cover everything up with a themed layer of plating.
It's only blue if you can see it though. Cover it up!
Honestly i think your ship would already look way better without those bird-like wings around the side and center. It interrupts the flow that would give it a nice overall triangular shape
You don't necessarily need to hide your habs. They can make a ship look good, depending on where they are.
Like my bow, for example.
I don't think the goal should be to completely hide them, but too many flat surfaces will inevitably look bad
Oh hell yeah
so follow a general shape, stick to it and just put random stuff all over. Got it, gonna try something
how so long?
It might be perspective and/or a mod
Personally I think 90 degree angles look awkward on spaceships. Either sharpen them with wedges or soften them into curves
i hunt for mod that can move size limit
There's no correct way to do art though, we all like different styles 🙂
It's in the build menu when you're in the ship
Stairs
Glitch. You can keep going a bit if you're fast enough. Look for a valid location near where you want to put your part, move the part there, then quickly move the part back to the intended location and build it
this looks like a scene from elite dangerous
how can i go in build mode then in the ship
do i need to leave the space station?
Just stop using the station and walk
Just walk into your ship and open the menu
oh, so it is possible. thx, I will try
just get inside your ship
Press Z while in the ship
ship modules
"powerful" thrusters, medusa reactors, S-class pulse engine upgrades, slot into supercharged
which thrusters are the most powerfull?
if it's about the expedition milestone, you can just add thrusters past the functional limit and it will still count
Pretty sure all my corvettes handle like barges. Turning radius of maybe.
pirate modules are best if you are lucky on stats
A least 2 medusa reactors, at least 3 thrusters. Use the best regular tech modules for pulse engines you can find. You can also put some of those in supercharged slots. I think mine is likely to be on the higher end, but by no means maximized:
My corvette was inspired by my slightly ugly but loyally loved legacy ship, Mallet. So I called the corvette ‘sledge’.
Blocky, top-heavy with an extrusion out the front below the cockpit
those marked with a purple "powerful" performance boost in their description
they essentially count as A-class upgrade modules that stack with regular upgrade modules (up to S or pirate-tier)
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The difference between so called "powerful" thrusters and others is not very significant.
Thanks for the help fellas, already looks better (might tweak the back a little but the general shape is pleasant)
Powerful thrusters are better, but that's really not where you're going to get most of the stats from.
Thrusters looking nice
its always red...
That hauler literally uses my least favorite wings, hull, and engines 🤣
I love it
is there a way to get the offset trick on only one axis?
It's going to be red after a millisecond. You gotta go from a green spot to the desired location as fast as possible and hit build a split second after you move the part.
I'm not entirely sure what you're asking, but the answer is probably to use the rockhoppers to undo half of the effect from the trim
Hahaha it’s ugly but ive started to love it like my beautiful freak child
mid air refuel 2, made it so you can board my ship via the access way on the fuel line
do you happen to have a video demonstrating that, please?
I think you might have to clarify your question a little bit then, because I'm just guessing what you're asking about. Rockhoppers move it straight, trims move in diagonals. Diagonal-straight=sideways
It doesn't seem complicated enough to warrant a video, so I suspect I'm missing some nuance of the question
does it work with any rockhopper part or a specific one?
i don't think i have yet the role that allows me to post screenshots here :/
There's probably more pieces that work the same, but I use this one:
You can attach it at half-tile intervals for some reason
Proud of my little vette.
Looking sharp!
oh yeah i see, somehow the half tile thing seems to only work on one side... unfortunately it's not the axis i want, i want the half-tile on the "width" axis of the corvette
Hell yeah that looks nice
can i put the reactors inside the ship?
Sadly, I did not stick the landing . . . 🤣
Got a look I like, there's maybe a thing or two here and there I'd change but overall much better than what I had previously
Happens to the best of us
Ooh. Nice! Like those chunky engines. Baby got back.
how do yall get these designs? mine is blocky as minecraft
Cover the blocky bits with curvy bits.
https://www.youtube.com/watch?v=vh-cSZGZl4Q
Also this video helped me.
Find a shape you'd like your ship to be and just.. throw everything you have together until it looks fine enough! If you look a few messages above I had a pretty bad ship, but slapping all I had on it fixed a lot of the issues
how to have more slots here>
i barely have parts too so that might be a problem
disassemble functinal parts, fill this with regular tech upgrades then assembe again
you will have a lot more slots because they are forcefully created
ok
@placid drift upgrate to S class on any stantion
Use the trims to move it sideways and back, then a rockhopper prop to move it back forwards again and you've got the net sideways motion you need.
you can get a 60 slot corvette at c-class after just building
it only literally gives sc slots
Supercharging is important though, how else are you going to get 4k manoeuverability?
my corvette has 1000 and its by far enough for anything
I really like how fast and agile my ship is though
That did it! Thanks a lot!
Upgrade your corvette class and buy tech slots
👍🏻
well. somehow I did it. I managed to get all the cargo on this lil boat of mine! Comfortably, sheeesh
new ship finished :]
Y'all what's the best way to make corvettes less chunky 😭
Mine literally looks like I picked it from a scrap lot
Can you upgrade the class of corvettes
you don't wanna know how many days it took me to realize that I should put the FOOD storage near the kitchen.. the PREPARED dishes in the mess hall.. Ship components and Construction in main engineering.. dear god. What was I doing.
How to put floor tiles on corvette?
that looks like a really solid ship!
on pc? with a mod.
So you cant do it without a mod, so sad
Put all your habs in a single line,only have about 2 floors 3 max it'll still be thicccc but not a complete square
not yet at least.
...how do I do the floors?
I have them set up one by one in a straight line with dwindling numbers but bro I can't access them
That's a bug I think you just gotta reload
I honestly have
Cause I got stuck in space with my god damn corvette not loading in 😭
Freighters are buggy frfr not the corvettes
can i have an opinion on this? its not finished but idk what to do to it
ty 🙂
Do you play Gallente by any chance
no
Go to any space station and find this terminal in the back
Hi gorgeous lovely which stat is it / buff on say an upgrade or a reactor increases your speed??
Like how do I make my ship faster??
Redid my corvette, altered the front and changed the back wings. I think it slays in red.
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Hi so I'm currenlty doing the most recent expidtion and trying to barter my "Titan-Class Walkway" , "Ambassador-Class Walkkway", and/or Thunderbird-Class Walkway" to complete Phase 4: Advance Defend and Phase 4: Advance: Destroy. the items aren't showing up when I go to barter these parts only my corvette accessories for the outside of the ship. If I could get any help with that I'd appreciate it. Thanks in advancee!
getting the "all modules must be connected" message when modifying my corvette after installing a ton of decals. Now I cant modify my ship. I've stripped it down piece by piece entirely and not a single piece is the culprit. I've flown the ship into space anjd space walked to see if there was an object hidden under where the floor is in the builder, no luck. Anyone have a work around?
that doesnt involved rebuilding as 12+ hour 100part ship with extensive use of off center techniques?
does deleting parts on your corvette properly return them to you? or is this still bugged?
I was just about to ask teh same - Thanks
are the turned parts a mod?
Makes me think of the Su-47
i have a question
why are my ship parts ( for example ambassador bay ) at times part of the technology section , at other times it isnt
What build are you all playing
You are limited to 3 functional parts of a given category, and the game usually takes the first 3 you place as functional and the rest as cosmetic. If you somehow delete one of those first 3, the game select another that was cosmetic into one of the functional ones, and keep it as such until you delete that one as well.
what categories are there?
also why is it intermittent
No glitched
elaborate please
Didn’t intentionally do it but yeah it does. I just made a more sentinel looking version I guess
depends, habs and walkways count for the same category, while each type of reactor are separate categories
as for why, well i guess the feature is not finished yet and needs more debugging
hey, if you want an example: medusa reactors and the cockpit (somehow) belongs to the same category.
If you put a cockpit first then 3 medusas, you have the cockpit and 2 medusas in your tech screen
If you put the 3 medusas first then the cockpit, you have 3 medusas and no cockpit in tech screen
They also get adjacency bonuses, and the cockpit has the same stats as the medusa reactor if you put it in an overcharged slot
@abstract crow oh wow, it works
now it reminds me of a maple leaf lol you did good at those angles
can you explain how exaclty you rotated that
thats mighty
What do the short range teleporters do on corvettes
not shit
How much longer is the expedition i am on phase 4 of 7
Rate my ship, it's called The Galaxy Scrapper!
Is there a way to glitch non corvette modules into corvettes like you can do on freighters?
10/10
using mods and glitch trick should do the trick. My ship looks like that thanks to mods and glitches.
I'm on Xbox so I don't think I can mod
glitch trick then. There's a guy in youtube making a video about glitches trick
Well sortof? not really the modules so much as the decoration pieces, if you jump ontop of your corvette and open the normal building option then you can put decorative things and some functional stuff on it
An older one where I put a few wriggling horrors around ontop of it
I havent seen a way to do it without mods as of yet but i wouldnt be surprised if it was possible somehow
how do you get some of those parts at an angle?
Dont land on salvage containers unless you like bugging out and thown into space
Anyone know how I can improve my ship. I would appreciate any criticism ❤️
define improve, like what aesthetic are you going for?
A razer crest ( star wars) /hauler vibe
I'm not too sure about the silhouette of the ship
shrugs Not too sure, I think I accidentally made a combination of a naboo ship and the sith one that Maul uses in episode one
can someone give me an opinion too what i can improve or change to this ship?
my game crashed before i could take a back photo
ouch
Hits salvage containers non stop for hours
Goes to editor
Available to build: 1
lol
I know you can trade for parts but it's still annoying
I hope they add other ways to get parts; I'm trying really hard not to "cheat" and turn on free building
You can ask in #nms-lfg-or-trades
+1 for the ship. +2 for Project Pat
For some reason when I’m building my corvette the hubs won’t connect
Reloading my save seems to have fixed it
imho i think you could push the hump (argonaut feul cover) on the top of the ship further back to make it looks more streamlined since ur looking for advice :)
hey, is it a known glitch that your tech in a corvette moves around whenever you log in? i keep having to re position my tech whenever i log in
Thank you for the advice
Wanted to make an exploration/observation themed transport vessel. I call it the archelon 👀
Cool! I have a corvette with a similar color sketch
Yes it looks so coo
That's so cool but I think mine is more of a miniature compared with that beast lol
love how everyones got their own vibe. i like to try and keep mine small lol
Yes, variety is awesome
guys help so theres these pice of my corvet i want to get rid of but when i go to the editor to get rid of it it just despawn till i save my game again
is it the shield?
or the window?
ohhh the little swoosh thing idk thats weird. did you save edits, place something else, save edit, and then remove that piece and then save again?
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instead of deleting it, try to replace it with something and then save it and see what happens
wont let me put othere parts there
as if its used
i can send you a vid
even after its deleted?
ohhh wtf you went to another system station to try as well?
thats a trip man sorry to hear that
look what happens
so
when I
do the save
Cheeseburger
Master Beef
Beesechurger
Can I haz a Pleaseburger, cheese?
Bergcherser
lol deleted my post after reading this ty
whats the fastest way to get corvette parts?
Tyty again ! It might just become my daily ship
I could make the crabby patty mobile as a corvette- you are so right.
GASP, please do show how the interior looks !!
Exactly
True inspiration. But I must embark on my quest to make the ship from wall-e.
how do people get corvette parts at angles other than 90 degrees?
It’s a lot of weird glitches involving placing ladders to offset parts.
go to a planet that has salvagble scrapt then using your visor mark those salvagble scaprt with are like a golden thingy and shoot them with your corvet or ship
ladders?
I only see internal stairway
Yeah you can place ladders on the inside of your ship using your build menu when onboard.
Or stairways whatever they are called
Real
So I apparently hit the limit on how much tech slots I can install. Is there a way around this, or should I be scaling down my Corvette?
Anyone figured how to rotate things vertically?
You can always remove inside parts that you don’t see. As long as it’s connected it doesn’t matter how much structure it has.
I also think you can upgrade your corvettes grade which may give you more slots
I meant the tech modules, not the customization parts themselves.
Me being sad bc I have 3 guns for max upgrade but only 2 of them shoot 🙁
Some of the guns like the torpedos enhance built in weapons like the rocket launcher
Oh ik I'm talking about turrets like the phase cannon
Or I'll have the beams and the normal phase cannon and the beams and cannon only come out of the cannons instead of their respective turrets
My attempts at sleek corvettes always end up with very thin fronts and gigantic butts thanks to at least 3 engine types we can stack up to 3x and big-ass thrusters for maximum stats. We need smaller, sleeker counterparts with the same stats.
Tried 3 habs long. Wasn't enough. I need more habs or long connectors... but then the corvette will end up too big.
I did make a big Corvette earlier though, 3 crew rooms, 1 captains quarters, a mission room, full cargo storage fitting all 10 containers, a kitchen space, and a living area
It makes sense though, all the thrustees are huge
Like I was trying to make one sleek and it was just GIRF
There are those thrusters that look like lances. I think it's Arcadia, I forgot though
They aren't giant rectangular prisms
Those would probably be your best bet
Yeah. That's why we need smaller thrusters with similar stats. Smaller engines, too... or get rid of the 2-3-same-engine stat stacking.
I think sleeker designed with a wide wing span really look good
Ie the geck from eureka 7
The ship update for “storage” that costs MILLIONS like 40+
What storage is it? Like ship storage for loot ect, or for technology? Seems expensive for some extra space
It's your choice whether it's a cargo slot or a tech slot, but yeah it's expensive as hell
How many slots do you get?
Ok awesome
Much cheaper
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Im genuinely considering making a stasis device farm just to be able to afford more than a handful of slots lol
But it has to be really big or it only has a few engines. The stat stacking has me slapping in up to 3 of each engine type as long as they still give stats, so the corvette ends up having a big butt to fit all those engines.
Oh I absolutely agree
And even doing 2 is hard because it forces a 3 width design
And if you can do 2, might as well do 3. So a sleek smaller design is really only doing 1
And 1 stats aren't great
I'm so glad they changed the way the thunderbird landing thrusters work now, I never used them because it annoyed me they were angled down at like a 45° angle in flight.
I need more of those long connectors if we can actually put the engines in them with normal building. Using habs to contain engines just feels wrong.
But if you have a wide wing span in the back of your ship, you can fit 3 thrusters while keeping your front sleek. The chonkyness would blend in with the wing span. Think like a T design
Don't forget the stats from corvette parts are in addition to normal upgrades, you can have 3 S class upgrades in tandem with them
Yeah, but i don't have the parts to make the T shape. Game has only been giving me big-ahh parts. Well, i appreciate that i get more stats for my efforts, but i guess i have to pay with aesthetics.
Oh shi I gotchu
Do tech inventory upgrades stick even if i tear down the corvette to the most basic build (like 1 of each essential part)?
Yes, only the corvette parts would disappear from the tech grid
I redesigned my ship and I think it definitely has improved from the last one
Good. I should probably consider upgrading my corvette tech inventory then upgrade its class. Seems there's no reason to scrap corvettes, anyway, with how customizable they are.
working on my hidden cockpit interior
That is so gonna get you killed in VR mode
i aint got no dangol VR
Fun fact, if you fill the tech grid with any upgrade modules and then add more parts that give stat bonuses, it'll give you more tech slots for free. Probably a bug, but a very helpful one
Fair enough.
VR on this game does look mad fun though im jealous of any of you with it
I got to try it for about 30 minutes one time
I'm not gonna risk it. If HG notices and fixes it, it could be disastrous for those who abused it.
do outlaw stations not have a teleport from the corvette docking to the shops
I'd try this game in VR if my damn sensors both didn't have to get sent in to be replaced.
Apparently not. The inconvenience fits, anyway. A dilapidated ride in outlaw stations only as an alternative would be cool.
highly doubt HG is going to "punish" anyones creativity.
You mean the tech slot exploit? I don't consider that creativity. It's called an exploit for a reason.
you can also just turn on the creative option and get the tech slots.
Yeah, that's making use of a game mode as the devs intended. I'm not touching the creative mode, though, unless I'm just designing bases and corvettes.
my point is that if it can be done in creative, i doubt youll be "punished" for doing it a buggy way lol
Unless a future update somehow breaks everything.
yeah something breaking i get that.
I'm pretty sure HG won't intentionally punish those who abuse the corvette tech slot exploit. But a fix to that is very likely to erase tech in slots that get erased.
im not going crazy on mods for that very reason. And yeah Gray that makes a lot of sense. i guess when i read punish i figured intentional
but a bug fix that breaks your game save is also a punishing feeling lol
Does anybody know when the update for switch 2 for the voyagers update starts because it's taking so long and i want to do it before it's over
Only Nintendo knows
Crap
HG's quick patching doesn't fit big company approval process. Every update has to be approved by Nintendo before they go live in their platforms. HG releases patches too fast for slow corpo. Even Microsoft and Sony have trouble keeping up.
What is the difference between Structural Decorations and Hull Connectors? I dont really see the difference.
you cant walk through hull connectors right?
It's in the name. Decors vs connectors.
Right but if connectors serve no purpose are they not just also decoration?
unless they serve a purpose that i'm not aware of and if there is that's why im here asking lol
i dont think those are parts that show up in the tech slots if thats what youre asking?
Connectors seem to have hitboxes. But of course, anything can be decor for a creative builder.
aesthetic mostly, hull connectors and others in the category are thinner and dont take up a full "block". they can be used to create narrow structures on exterior builds. you can even use a couple of them, such as scaffolding for semi hollow bits
Excellent thank you!
Idk i like it as is. Looks sleek but still sturdy. reminds me of a military boat ive seen somewhere
How many engines did you put in and how'd you hide them? Seems you settled with the smaller thrusters.
the only parts you can walk into or "through" via interior are the walkways, habs, cockpits, and the thunderbird exit(it can be a through-way for other habs/walkways).
Idk. I put a square looking one in the top rear and 2 more of the square ones in the bottom
Oh. Just 3 of 1 engine type.
I'm only been playing around with building corvettes and it's been fun! One little thing I noticed was even the stuff under the Decorative Structures section can impact your ship's maneuverability. I'm sure there are players out there are min-maxing their corvettes down to the smallest piece to get the maximum numbers out of their designs.
you can walk on most pieces in the builder on the outside of the ship, as everything has a hitbox, but that can work against you as well for terrain colision
I could put one or two of the circle ones in it to replace the square ones. Which ones are the best?
the heavies are generally
if you look at them in the creator, they do have a maneuver value, and place-order is important
I just play in creative most of the time cause I just like chilling and building stuff, so I just use it to fly around
Each engine type gives different stats. The circular ones are for maneuverability while the square ones are for hyperspace range.
yeah. so if you experiment enough, you will start to notice that certain pieces fit better with others. i like 2 titan heavy and one kineostream, then everything after that is more or less aesthetic
Oh. So if I have two of each I will be good?
only the first 3 will be counted
3 of each is even better. That's the max for them. The starter engines max out at 2. Putting that many engines will make your corvette a chonker, though.
That's dump
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if you want more mobility, use 3 medusa reactors BEFORE you place your cockpit
So how many slots do you get for the freakin 40+ mil ship upgrade? Don’t tell me it’s just 1
because the medusa reactors take up the same mod slot that the cockpits do
grahh
i would not recommend buying those slots. there are plenty of ways to get ship augments
What if I want speed and maneuverability
Medusa reactor conflicts with the cockpit? Is that why they max out at 2?
scrapping ships being one
no, not "conflict", just "replace"
they fill the4 same mod slot
@tropic locust so anyway theres a glitch that allows diagonal parts
only the medusa though, the other reactors have different purposes
does a corvette usually have better stats than the other starships
generally, yes. but a good starship will be better than a basic corvette
but a corvette with a decent layout will trump even the best starships
the small ones, that is
you can freeplace interior modules at an angle and snap a hab to it
just do that in a circle
How good is this layout?
Does a corvette with very high maneuverability fly better than an explorer or fighter with similar stats?
Oh! I would have never thought of that! Thank you!
How so?
corvetts can get WAY higher mobility on the whole, but mostly when they are built as such
my old fingers cant control super fast ships, so i dont build high mobility
put those uh like wall things like corvette cargo things in freeplace (make sure u go back to snap placement after placing them) and then place corvette parts on said wall thing
rotated parts
its hard to tell from a camera shot, but it looks like a good basic layout
wow this looks like the rotations snapped
Takes a lot of effort and luck, then. Means way easier to get a regular starship with good mobility. So, unless the corvette is fully built for mobility, a regular starship will feel better to fly and will be better in dogfights, right?
Gonna put a weapon on the supercharged alot is only get 3k but that's by no means bad.
corvettes will always feel "heavier". but that can change with the way it's build as well. my early corvettes even "felt" way different in flight and control than the ones i build after i learned how to build them
For turn radius id say so.
Just speaking for myself, a corvette and a starship with the same maneuverability dont feel the same to me.
this. some still feel like boats even with a lot of maneuverability
Mine still feels slower than a hauler even with lots of maneuverability upgrades.
Man set maneuverability to "yes."
its just like the small rock/big rock scenario. they will drop at the same rate, hit the ground at the same time, but the big rock has a much bigger impact area
it FEELS bigger, and bulkier, because it is
but it will perform the same with same stats
I might be alone on that, but I like that kinda sluggish feel to the corvettes. Really feels like you're flying a big ol' clunker of salvaged parts.
It's too agile makes it harder to aim without hall effect sticks.
ugh. am I going to have to get a normal ship to be able to do any freighter-related stuff
'cause it's gone buggy on me twice now, once on a derelict and once on a rescue
have u ever had your tech slots scrambled
you can also buy the freighters that arent needing rescue
Try reloading that helps & turning off multiplayer
i like having smaller corvettes, because i dont like being a big moving target dummy. but i still gotta build big enough to hold all the fun modules
Dozens of times it's frustrating but I guess it's not disappearing lol
wouldn't those still have the same landing issues as the rescues though, or is there something specific to that scenario
oh sorry didnt see you mention a landing issue.
i havent bumped into any landing issues
is there a way to create a like blueprint of the ship you make? so that you can restore to it some other point? I'm doing expeditions and it requires me to do certain things to the ship but id like to revisit past designs in the future
Is there a way to make the cockpit face the sky? like build flat and normal, then swap the cockpit facing upwards so it will change orientation of ship?
i feel like the safest way to get onto a freighter while on a corvette is hovering over a frigate and then skydiving onto the platform with the tp that leads directly to the freighter hangar so that tou dont have to deal with the buggy landing on a freighter with a corvette lol
the only way is the "save it for later" function, and that only works on your current build. its not a "pack it up and save it for when you have the parts" bit. just what you are currently working on
@main latch this is what I'm flying now. I call it the Halibut, since it's flat
I'm having a pretty big one yeah. disabling multiplayer didn't sort it out either.
:/ ok thank you
halibuts are vertically flat though 😛
Ill just take screen shots and hope i can figure it out lol
i mean, as long as you dont build anything else, it should stay saved... untill you logout anyway
he has to call it sideways halibut then
hehe
Put decals & external lighting looks nice
I want to get the cockpit facing up, and change how the ship moves to vertical, Boba Fetts Slave One
any ideas?
youd have to build it vertically
its hard with the build restictions... likely stacking walkways on top of each other, but that would need stairs to get up and down
issue is alot of the cowlings and such dont operate vertical to form the round look
could work, would just be annoying to navigate
and that
Uh, is there something I missed cause I found this dude with a giant skull on his corvette
How do you get that
thats a decoration
oh fr?
an internal structure placed externally
And im gussing scaled up a ton? or is it that big by normal?
That is awesome.
im not one for decoration, so i dont actually know much about it, but you can do it by using the regular build menu inside your ship, and using the build camera to fly outside i believe
I see, it just caught me off guard so that is why I was so confused
yeah, its how you see people making "infested" ships and organic ships as well
I dont even think you need to fly the build camera outside, it just lets me place things outside
ah, there you go then
I'd make a pun I'm trying to break the haddock
i like building the ships, not decorating them 😛
Yeah I like the building a lot better, I wish we could have full freedom of rotation, like being able to flip the two long ramp looking parts upward
yeah, you gotta make tricks with the internal module pieces... im not so good with those
You say that now but one day you make "The One." And you'll find yourself spending hours deciding which flag to use.
i said i "like"... not that i never have 😛
I've been messing around with it, I made some cool looking side boosters for my corvette but meshing like, 7+ parts on each side
im still trying to get a corvette with decent supercharges
I probably should've gotten a good supercharge on mine but oh well. The one I have is alright
i got lucky enought with mine. 3 adjacent and one to the corner
Will more reactors fix this or is it just a hard cap
i mean, i "can" work with my current supers... but they are spread out and it could be better.
Each thruster gives stats so they capped it at 3 max for each core system, TLDR no
^
:(
Why thr hell my corvette is sanding with the front pointed to me? It happened to you guys before?
If only I could change this dang cockpit aha
The corvette designs I've seen posted here all seem symmetrical. Anyone experimenting with asymmetrical corvettes?
you can have a max of 3 of any category, after that the builder itself will tell you "you have the limit and the rest are aesthetic"
its a good thing lol you can add mods to give you the extra stat boost that adding extra thrusters wont give you
like you can keep adding thrusters, but you wont get any added stats with them basically
unless you use tech mods
I've been wanting to, still trying to find inspiration for a build
fortunately, each of the reactors have their own "category" as they fit different main systems
you can have 3 of each reactor
i want to see some more of those. this one dude made a real sick little buggy looking ship that was asymmetrical
Really? That's a good bit of info to know.
just know that the medusa reactor falls in the same category as the cockpit, "navigation systems" so place the cockpit after the third medusa
can i post a youtube link ??? i found this insane work around to merge ship parts and rotate them !! it looks so clean !!
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and you only "need" one azimuth reactor, but if you want more for fuel efficiency, they are good
yeh ive seen that one lol i so badly wanted to use that very part for it but it got too tedious
sadly the automatic fueling, as the landing module, only applies to the launch jets
It seems like the rockhopper wing and prop modules should act as landing gear 
hope enough people have mentioned the bug with constant skydiving when landing on those floating islands
you would think, right?
hopefully sometime
Is there a size glitch with corvette building ?
size glitch?
In terms of stats, is it worth using some parts? I haven't put any shield modules on the Halibut since I can find modules that are stronger.
you can use them ON TOP of normal shield modules
you can only have 3 shield modules, but you can also have 3 shield components
and they have adjacency bonus with each other 🙂
sadly the reactors that have shield value dont. they have adjacency with each other, but not shield modules for some reason
I'm trying to barter but for some reason its taking every item in the stack.. Is there any way to split the stack and then barter?
Has anyone brought up the conversation why we can't turn the landing bay doors when building our Corvette's can only point to the front or the back? Why can't we have them facing either of the sides?
this workaround to merge parts is blowing my mind
you can do anything im about to sit here for 24h
How?
@coarse fable dmed you a youtube link to the technique idk if i can post a link here
Can i get the link as well?
just look up "Corvette Part Rotation work around" on youtube
Awesome thx
Hi loves How do I do the little trick that lets you merge a reactor inside a joint to hide it??? Anyone explain?
Anyone know how to bypass the Cannot build bug when you shrink an object to a certain size? THe back of my ship I can shrink everything to be smaller but in the front I can't
Which one is in nms?
I think it's a bug related to radius from whatever the game considers center of build (can resize smallest, closest to center)
Dude I just saw the vid, oh my now I like your corvette even more, it sure took long to made those top curves
💀🤣but fr tho, it is pretty damn good man. Should be proud
yeah but is there something i could do to make it better besides decals
I think it is a bug too just want to know if anyone found a work around. I tried shrinking in the middle/ rear of my ship then bringing to the front but the green highlight would just turn red
I gave up trying to solve it, yeah nothing I've done worked just had to adapt my designs
Can you please send me that link too? That's awesome!
Good thing I didn't see the technique before the weekend, would have spend the whole 2 days indoors haha
the worst part really is that the gun ports look like this from the inside
that annoys me since I see amazing designs with many shrunken down items but I can never replicate it cause my interior is mostly at the edge of the corvette build size limit.
Psst,
show me y'alls favorite corvettes !
we should have a ship meet outside of nexus
ive never been to nexus
Here is probably my all time favorite. In fact it may or may not have caused me to look into all this corvette business and start playing again xD
… now I can’t quit rummaging around for more parts lol
Jita, you said?
My junker and my snail are currently my two favorites
I am not able to access my cockpit for some reason... I can see the entrance when in build mode, but it is blocked off when I finalize the design.
Oh those are sick
Guys need help, how to teleport from Corvette to freighter? I tried to place short teleporter but nothing happened
those teleporters dont work. just use the button on the left of your corvettes exit bay.
I show my new Corvette in the live public in game awhile ago.I still have alot of fixing up rooms the way I like it
snail
I wonder if we're going to get interior decorations beyond what's already available also I wonder if they will add an interior piece for a head and things like a vehicle summoner station and so on.
I finally figured out the stair case trick for putting parts at angles; I'm aware the wings may not be 100% symmetrical but I'm hoping I got it close enough to not be noticable
I had to align the initial ladders on each side entirely by eye, so I think I did good enough lol
I did use some pre fab parts via the beyond base building mod to help put stuff in that would help me align the stairs, but again the stairs still didn't snap so it was still luck
I wanna make a "modified mining ship" but I suck at the vision, oof
I didn't have to align every part, just the initial stairs; everything else snapped to it
the longer I look at it the more I feel like it's not symmertrical enough but I'm going to stop before I pull my hair out lol; I might just break down and use the Blender addon (assuming it's updated) just to straighten out the wings and nothing else
I'm just trying really hard not to "cheat" (other than the beyond base building thing, but I still had to pay for all the parts and I don't have free building/free crafting enabled)
Hear ye hear ye, yet another corvette bug
A very odd one
If you're spacewalking and manage to access your corvette mission board, it replaces the corvette missions with the current nexus missions
Can't quite explain this one
are standing planters bugged for anyone else?
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Relatedly, I think like plants in general are pretty bugged, when I harvest one it like flips out and I think harvests everything on this ship (visually) lol
including my recently rebuilt standing planters, which are now bare again and will never regrow until I rebuild
any suggestions for either practical or aethetic ways to upgrade my corvette? it's pretty basic still
hide the habs as much as possible
Can u still play base parts on ur ship like landing pads and stuff?
by spamming hull pieces everywhere lol
Oh that is cleaaan
Thanks i think im finally done messing with it aside from maybe a paint job
Thanks man, I will try it. After I dock just hit the button right?
yup!
So having 2 airlocks is fun but when using the switch on either one it opens both up or closes both lol
Something interesting I found lol
How do you upgrade or get better class corvette modules? I've been farming salvaged scrap like crazy, but it seems like all the same stuff?
The mirrored version of the same thruster has different stats
6 7
barter for better parts at the store
ohhhh right, I forgot about bartering, thank you
By the way no I can teleport from Corvette to freighter but I can't go back it said "no Corvette docked"
when bartering for corvette parts is there a way to see what class they are?
I like how the torpedo launcher said it linked to the rocket battery but help with cyclotron ballista instead of the rocket launcher
2 questions, if i make a corvette and level up the class does it also apply to any other i make?
Second question, can i get all pieces by just buying them or do i need to scavange to have copies of some of them
How do I make sure the weapons fire out of the right freaking ones?
Because once you add more than 2 one doesn’t fire…. Anyone know
One query I haven't been able to find answers for - are there better classes of corvette parts around, or are they all C class? I'm kinda annoyed that they take up module space that could be put to better use with traditional S or X class upgrades as you'd use on a 'normal' ship, and it's going to take a LOT of extra ship inventory expansion modules to allow those extra bits in...
Making a mobile space station, like using base parts, glitch building
I made a podracer
I thought about making the back just a tiny landing bay into cockpit design but I did want a usable Corvette, even though I did make this in creative
It even has the laser connecting the two pods using a bytebeat cable
It's not a specific pod racer I just wanted to make something that looks like one
why is only one of the thrusters on
where is the airlock?
Reworked my ship so it wouldn't consume all my tech slots (along with making it a B-Class ship) and now it's an absolute anti-ship unit
I think they meant the doors to get in/out of the ship?
ohhh
makes more sense now
How do i trade for corvette parts? Like what do i need to give?
idek where to get corvette parts lol
Hello! I scoured the internet for answers on this and I know it was reported before, but is there ANY way to remove greyed out items from the corvette cache inventory? I have a lot of stuff in there that I cannot remove in any way, I think some stuff moved there after I finished designing my ship
Anybody know why this part wont latch on, when its counter part on the other side can? both sides are built the same :/
did you horizontally flip the thing your trying to place?
I've tried flipping it everywhich way
maybe a window's in the way?
or a gun turret?
Like in starfield, the surefire way to solve these issues is to disassemble the whole thing and rebuild 
I'm trying to snap it onto the side of that square reactor. Nothing should be blocking it? No turrets/windows have been placed at all
Any ideas how this person got these parts to turn around like this? I can’t figure out how to make the narrow part face forward like this
Scroll wheel
Is there any way to increase the class of my corvette?
I figured that out just recently
theres an exploit on how to do it i forget the name of the video
Scroll wheel? I’m on console :(
It doesn't work like that sadly
its because that part wont connect properly, replace it with one of the small hallways, place the fins on, and then replace
Theres control tooltips towards the bottom of the screen
Upgrade it though the starship console, the one where you go to scrap regular starships
sweet thanks
still this part doesnt spin with scroll wheel
not like he needs to anyways
and i also need
so i need to figure it out
any help will be appreciated
YO. It turns out I somehow accidentally put a second high energy reactor down in that spot and it was covered by other stuff so I couldnt see it
problem solved
🫢
Can i get all types of pieces by trading or can i only get from scavaging?
Is it the offset building from beeblebum?
look up corvette rotation workaround
I wish there was this type of thing but for the corvette
So you could access your storages without walking up to them
how/where do I get decorations for my corvette?
something peaceful about those abandoned space stations... just wish i could change the lighting.
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Can i get all types of pieces by trading or can i only get from scavaging?
is that star wars themed?
abondoned space stations are my worst nightmare cuz the ambience makes them like really creepy or smth
the ship? no just a plain original sci fi fighter design i came up with
i like it for some reason lol
THANK YOU!!
where do I get the blueprints for corvette parts??
You get parts from salvageable scrap on planets
ok
Then you can trade them at the corvette workstation thing to get other parts
am I cooking or nah
thats a hot rod there
does anyone got a bunch of good advanced corvette parts i can have in survival? i wanna build a big one!
Whats the best 3-slot SC for high manuevrbilty?
does one have angood tips on getting the mag field landing thrusters to snap exactly where i want them to
Trying first corvette build but can't place parts? Definitely in snap mode but I can't place a single part
So my corvette just turned invisible?, like I can’t see it, there’s no hitbox, and if I try to modify it there’s nothing there
I wanted to ask you corvette builders. When do you think we will get a fix for the habs to be recolourable inside? (i know Thunderbird does this but it still makes side walkways gray)
Here is my little rework-in-progress.
Compared to before
I mean, thats not up to the builders, thats up to the developers...
Well I'm asking predictions
there are a lot more pressing issues than interior paint
Because a change like this makes sense but yeah there are other pressing issues
try flying into the corvette through the hatch and using the color feature and see if it changes, or have you done that already?
why does my corvette take shield damage when I get in the driver seat?
you can change color fairly well by using the colored lights, but that does take patience to get them setup, as internal placements are finnicky
oh hey, my noob clover is gone
Cant even build one at all anyway. Feel like that's a bug that would have been address first
My first attempt. Gonna rename it to the Testudo.
These need to be functional chairs.
The build mode also needs a move forward and backwards option.
i mean i will try but i like the murky green atmosphere
Thats wicked! I wish we wernt limited by 100 pieces
yeah, colored lights have a more neon bar feel, so probably not gonna like it. there is a green, but its like a bright spring green
Ffs you need SPECIFIC landing gear first. Wish that was clearer
not so much on the design, but make sure you pick up and replace the walkways after the full habs so you get the 3 slots instead of the one
specific? you can place any of the three types
Wait what? I dont understand
i see you have walkways and habs
Yeah
the walkways give you one inventory slot, and the habs give you 3
but if you pick up the walkways and put them back, they will be overwritten by the full habs
just in case you get the walkways in your tech slots instead of the habs
Oh thats cool i didnt know that thanks heaps ill look when im home
it works for other things too, notice that the order you place modules can affect their stats
Yeah i gotta play around with it. Im just annoyed at the 100 part limit. I wanted to make a big ship
you can make a big ship, you just gotta be smart with it
I never had a problem with walkways this way because what goblin puts the smaller framework before the bigger one
XD
you cant stack layers as much in big ships
ngl my corvette is mad of the basic pieces and whatever i decide to add on after that
Literally i named it The Improvise
heh, the USS improvise? 😛
Yeah thats fair i wanna try make a round ship next!
i WANTED to put the Unreliable but thats a different game, so I chose the Improvise because ive got no plan whatsoevver for my corvette
heh
oof, round ships are even crazier. hope you know where a good tutorial is, because truly round ships need a lot of clipping and fussing with parts
I can see how a round ship works
Ill try tonight and tag you in the final product
i was told you gotta use the free placement for the internal modules and snap onto those. havent tried it yet, so cant tell you
ngl tho its a bit harder to do space combat with the corvette, isnt it? even if its a pretty small design
shouldnt be. if you have a couple thrusters to where your maneuver is over 400, you should be on par with most fighters
corvettes just "feel" more stiff. but they perform much the same
idk it feels like my turns are slower than when im in a fighter
hang on, i can show you if you feel like it, but im not in game right now
nah im winding down for bed rn'
got it
its 2:30 am for me
tbh, mine isnt all that different from yours
might try to something from media and adapt it? not sure though
ive seen cargo ships that could be cool as corvettes
yeah
this is what mine looks like. ive been meaning to change it up, but i just havent had any proper ideas yet
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it looks pretty good
plus im also trying to roll better super slots, so im not even sure i want to keep this one
look up 'the unreliable outer worlds' thats kinda what i might go for
ohh right... yeah i remember now
i dont wanna post a picture and get yelled at by the bot
its kinda a shuttle where the thrusters are on the upper backside of the ship
with two windows on the front bottom and front top
i wanted to make a y-wing, but none of the parts fit properly to fit the aesthetic
i mean you could do a pixelated Y
no... i could make the shape... but the feelz felt off
one line of habs and two lines of cabes connected at the end
oooh i see
imagine a upsided pod racer
im sure you could, within the structure limit
now sure how big that actually is though
there are a few youtubers that have done it
check there
im just saving for a decent frieter
which is a different subject so ill save that for later
Theres a panelled window inside my seamless window.
imagine a U ship, right, and fill in the gab of the U with a cargo container, thats kinda what I was thinking
i also was looking at asymetrical shapes for ships, its a whole ordeal for me lol
Its cute as fuck I'm gonna have a heart attack.
Idk why it just reminds me of a beetle or something
and its rather shmol
i mean, i did have a golden beetle design for my expedition ship
my expedition ship was half that size, it was only a single hab crammed with containers 😛
one day I may re-create it
if i remember how, anyway
dam, i have to have reloaded 30 times today, no good super slots
nice
It wasnt that my corvette had bugged and changed into a fighter... it was that my corvette cockpit had bugged and changed into a different cockpit...
Also pro tip dont forget cockpit is one word.
Full imagery of the unpainted and unfurnished CMS Verdant Venture
i can only really see the last picture, the others are really dark
oof... i want to take it... but i also dont
thats the closest ive gotten to a 4
yeah, what the hell, i can reroll another later
How do yall get photo ones that can be posted on discord?
Mine are “too big” without nitro
Made a few edits. Got every single upgrade packed into it, but I am 3 complexity over, even with windows removed. 😭
i can just use the screenshot feature with alt+prt scn next to the scroll lock
how are you rerolling the slots?
Yeah
you make a new ship with basic(store bought) parts. if you can upgrade the ship to s before your autosave hits, you can just reroll into your autosave and not spend the parts
i see
but if you dont make it in time, you can always load to back when you finalized the ship, and trade it in for a small ship with the npc's and scrap those to get your money back
a single bare minimum set of corvette pieces cost like just under 8 mil, but trade in for 30 mil. if you can find a ship that is worth at least 12 mil, you get just over 9 mil in scrap, provided you dont want any of the small ship components
i dont know why haulers are worth so much, but they seem to be the most expensive ones
Sorry about the late reply, I went to bed! It's only two hab modules because I wanted to keep it cozy. Here's some pictures! I feel like I could still add a bit more clutter and maybe some more orange lights for further warmth.
cargo/tech slot count has the biggest impact on ship price, bigger than even the ship class, so haulers are always very expensive
i see
I love it!
well i got a trade in for a "big one" for 102 mil, my old corvette was worth 104, so it was a real nice match-up
I was able to get it to work. I just need to figure out what color I should make my ship.
Is is possible to have a mecha bay in or on your corvette or any other bays/ landing pads
Why do these keep disappearing everytime I confirm the build?
Make sure you aren’t over limit or that the version of the build isn’t violating any of the requirements is all I can think.
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gm testing some new stuff 👀
Yeah its all clear. But I had to do some glitch building to get them in the position they are, because they wouldnt attach normally. But literally nothing else involving glitch building just our-right disappears like this.
very pointy :o
i would like yall to meat
the one
the only
BIIIIIG STOOMPAAAAA
(pronounced big stompa)
Interesting. I do a glitch technique and sometimes the attachment point hides them.
check yt there is one not totally similar but kinda similar
But that its not the one i want
Really cool shape, your ship and mine may be cousins :d
I see on tiktok smn that makes the b2
Anyone have any good tips on how to align your 'beam down' spot?
then maybe ask them if they wanna share their build with u
would be nice to have a 'look down' camera or something
Its better than the yt one
looks kul
Titan cockpit has a grill you can look below in 1st person
Come to think of it, so does the ambassador I'm currently using, I can just stand up and look down 🙂
it doesent look that hard let me see if i can copy it
I attach it here, then confirm the build, and it just vanishes. I dont get it. This isnt even glitching.
These stay, the small ones wont.
do u have some more pics of this
No, is the only one
Do better class versions of the basic cockpit exist? Or do i really need to get ambassador or titan cockpits for it to be a better class?
These stay on. All the other like it stay on. Its just that one type that disappears.
Weird

I have the same as you 😭
Also with Vesper Diffuser 👍
The beam down spot will be below whatever you put over the cross on the building pad. There's no mystery mechanics, that's just how it is:
Thanks, good info - though I was more after an 'align when you're on the planet' kinda thing, so you can know where you're beaming down to... Though I've realised I can literally just stand up and look straight down in my cockpit to see it 🙂
If you don’t mind can you show me how to make this ship, I love the look
https://youtu.be/iVToneumKnE?si=V-dUNjmoaRNIi74d I made a tutorial vid, here’s the link!
This is a Corvette Build tutorial for a ship I created a couple days ago; "The Roach". The build's about 90 pieces complexity-wise, and involves no glitch-building. I didn't add any exterior nor interior decorations in this build tutorial, and this is just purely a guide to build its hull!
I enjoyed making this ship, and it was the result of ex...
In that case I'd say build your ship as far back as you can on the pad, well behind the cross, that way you might even be able to see the spot where the beam pad will end up while flying low.
Is this good stats idk I just kinda try to do my best
nah, id win
They're probably alright, but not good. Here's mine, optimized mainly for pulse drives:
How tho I can’t get any more room for modules
?
OK, so.... what's with the corvette part classes? Mine seem to have changed? (Or was I just not paying attention?)
Yeah, compromises have to be made for sure. I noticed you have a bunch of X-class modules, make sure they're actually good. Those can range all the way from C-class stats to beyond S-class but they're very random. It also looks like you''ve almost entirely ignored the synergy system. Modules get stronger with more adjacent modules of the same category. So you may want to ensure that your strongest modules are surrounded by weaker modules of that category. The exception are weapons where the best part to surround is the core weapon part. Use the corvette parts on the outside and high end S- or X-class modules in the center of each cluster.
does that synergy system work the same for standard ships, multi tools and exosuit upgrades as well or just the corvette ships?
Yes, the synergy system is for all tech inventories and works the same for all of them. Weapons are boosted greatly by being surrounded (presumably because they're the only core system that actually has a number) but otherwise you'll want whatever modules have the best stats being surrounded
can you build landing pads for corvettes
Not at the moment, hopefully they'll give us corvette pads for our bases eventually 🙂
tried to make similar color strips like yours and i accidentally made mine looked like it's some military-backed local police force lmao @random cliff
you can now say you're a pirate backed by the system police
you're now a warlord
seven warlord of space
not bad of a name
I am on ps 👀
Little small corvette I'm using as my main ship right now. Small enough to feel a little more agile but big enough to have room for some storage racks to keep me going.
...Ok, so apparently Corvettes don't like landing on flat ground on a planet because every time I've done do, I'm unable to get in the pilot's seat until I summon my ship on a more sloped section of the planet.
Weird! I never noticed because I just never land my corvette, jumping off and beaming back up is faster and more fun to me 🙂 I tried a few times now though and couldn't reproduce it. Maybe related to your specific ship shape?
No, I've noticed it with two different builds, one a basic build design, and just now with a Millennium Falcon design I built using a guide from GameRant.
May be a good idea to report the bug. I think few people actually land their corvettes so the devs might not be aware of the issue
how do u beam back up
Whenever you leave your ship hovering above ground the game drops a small device beneath the ship that you can interact with to get back up onto it
It will be located beneath whatever part of the ship you built above the cross on the station
If low enough only. Certain ranges it won't work.
I haven't quite tested the range before the teleport stops working though. Its still pretty generous I'd think.
The range is pretty big, any range that could reasonably called "hovering above ground" is going to create a teleporter
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My first basic corvette and already love it so much more than the pillar
Cant wait for advanced parts
This is the best I was able to do with my knowledge let me know tho what to improve
move the top hyper boost to the left and make the shields a square
and if you have a third medusa reactor, put it on, then pick up your cockpit and put it back down again
if you want more mod space, you dont "need" multiple landing/launch pads
I have a module I need to add there which is the teleport receiver
you can put those literally anywhere
I know but I don’t have room for the next Medusa
i'd recommend taking off all but one of your landing modules, in a corvette if you are landing, you are doing it wrong 😛
you can get away with one azimuth and one landing if you are frugal about it. azimuth does give you launch and pulse efficiency, but you dont really need multiple
what happens when you breach the complexity level?
you cant place any more pieces
well, correction, you cant LEAVE until you take off excess
Also your ship may not load for others.
Less its just NMS being NMS, but more of the time that tends to happen.
hey so odd question, is there a "max" stat build, or is it just picking your specification? I love minmaxing and am curious if thats a thing here
there are max builds, but you can really only reach a theoretical max. if you use s rank mods, those are usually consistent, but with pirate mods... "max" is a stretch
you can always try to maximize your build with the components only and then mess with standard mods
ooh I see
it depends on your super slots and your aim/prefference
very interesting, the pirate mods can be bought through outlaw stations and those suspicious packets, right?
yeah, you can also get them through landed smuggler pilots
which is about 80% of the planetary "green ship" icons that ive seen
what's the max super slots a corvette can end up with? how do you reroll smth like that?
max supers is 4
interesting interesting
4 supercharged for S class
but they can fall in slots you havent unlocked yet
I got more slots after your advice what should I improve on u recon
you want mobility? durability? what?
is there a way to reroll slot locations? or are you playing with the dice you're given from your first corvette?
put the base gun in the super slot
you can directly read the damage estimate on ship weapons
Hello Need a Help, friend stuck outside Corvette, can get in interior, but cant interact with the corvette to drive it or close the dock 😄
use that to adjust your fit
Lowering camera shake has improved immersion with my large corvette build
is it your corvette, or theirs?
Rides are smoother now
theirs
went back to the same point where they are on corvette but cant interact
You can just make another corvette and keep rerolling it until you get the slots you want. If you don't save between making it and upgrading it you can just reload to make it free to keep trying.
Yes
Rebuild your whole corvette over and over and over
yeah, thats strange, no idea
Create a new one each time
hmm okay
save scumming is the best way 😛
fair fair
so the ideal is to gamble for "good" slot locations, then build your ship up from there
Or just save edit it
I think this is a situation where it's totally reasonable to temporarily install a guaranteed S-class mod so you can just do it without savescumming and can just keep trying at the corvette terminal
If not yea that way is the way to go
fair I can get that
yeah, keep in mind, the bare minimum store bought modules cost just under 8 mil to buy, and trade in for 30 mil. you can use that to get your money back by trading for npc ships if you dont like what you get
Or just reload your past save
Im good on units for now, so I dont mind gambling it away for a bit lol
wait what?
On that topic, what's everyones favorite supercharge slot configuration for corvettes? I went with a line of 3 for my pulse drive modules and a single isolated slot for my main weapon
10x6😝
I realise the ambiguity of my statement now after the fact since we're talking about module slots. I meant a mod such as from the nexus.
it autosaves when you make the new ship, if you dont get to your autosave in time you still gotta trade in
yeah i was confused 😛
Totally my bad, didn't think it through 🙂
It’s enough time when you get the hang of it
dam... i almost hit 4200 mobility... ill probably regret this because i have enough trouble controlling my ship at 1500...
lets see what happens
Still handles like a blimp
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4200 is actually still good not amazing
I'm loving my 4k manoeuvrability, it's a delight to fly
Like 10k+ and your ship goes crazy can’t control it anymore
I'm struggling to come up with a way to get numbers that high. I had to try pretty hard to get 4k though I could imagine getting closer to 5k if I had spent all 4 supercharged slots on it
i mean... ive got x rated mobility mods and heavy thrusters... im at 4199.7 my only thing is i dont have "perfect" supers, not sure how much higher you can get
Make sure you have something like this
Connect 5 of them since 5 is max
I would put a other trial on right side
sorry 4199.3
Err... what are those? Tiny people installed in your ship? 😮
little friends!
You get them from multiplayer area that you can summon there is a guy with quicksilver items you buy them there
It will give you a pretty good boost to stats
Oh those! I've noticed them but didn't realise they added stats!
If you connect them in the correct way yea they do good boost if you don’t they won’t
neat! and they cluster with each other like other upgrades?
fun! gives me a good reason to go sift through quicksilver quests
Apollo Figurine - ship gun damage
Artemis Figurine - boost
Atlas Figurine - jump distance
Nada Figurine - launcher takeoff cost
-null- Figurine - ship shield
Polo Figurine - boost maneuverability
how do i report a bug
And you also have the squid that gives extra maneuverability
thanks
Thanks for the tip! Adding Polo and Artemist boosted my manoeuvrability by 150 points, I'll try to figure out a way to free up space to fit in Apollo and that squid you mentioned
Your welcome
I am tempted to downscale to just a single ship weapon so I can get a bunch more slots. I really only use the ballista for uncovering salvage anyway
what kind of witchcraft do i need to perform to have my ship either shoot from the inner or outer two turrets when i place 2 photons and 2 beams in a row? no matter what i do it always uses every second turret 🙁 they are mounted like this: 'beam, photon, cockpit, photon, beam' but it refuses to shoot from only one pair of guns
It won’t be possible it only shoots from 2 so only pick 2
thats sad, but thx for letting me know
my new lil savage 😛
I've been able to get my ship to fire all shots out of the same turret, but only by hiding all the other turrets inside the hull in a line behind the first one. Not sure if that's viable in your particular situation
Found another bug, it seems. My Corvette is apparently too big to dock on freighters, because whenever I beam back aboard it and try to go to the cockpit to fly off, the Corvette pretty much just vanishes from around me, leaving me stuck in space and having to build a temporary door back into my freighter base.
Yo guys , is it possible to freecam in corvette building mode ?
Also is there a size glitch that I can use for corvette building ?
Like this?
I wanna build a mast for my pirate ship corvette but my jetpack is bugged and I can't place a lamp onto the other in order to get a big ship
thats no option for me, my ship is very compact rn. (i don't even have a hub i can enter lol) i was hoping there is some magic about the order you place them or something like that :s. Its supposed to be an attack ship with 2 different kinds of guns on the front and would look a little under weaponized when i just remove a pair
it can shoot from 3 actually. but it's kinda funky. It splits the projectiles from one gun into 2 guns, and the other gun stays normal.
my valet made a little mistake
Hmm looks like maybe it identifies as a ship not a corvette?
changed the gun position just to make it more noticeable. then swapped the guns positions to make it symmetrical. Once you find out which gun shoots I guess you can move them around and they stay shooting
this is already a frigate
It identifies more of a frigate at this point
but wait why are you on a ship landing pad
corvette got their own right
They do have their own
Maybe mid life crisis
when all the landing pads for frigates are occupied and you change the ship from small to large, this happens
you can house all anomaly employee with that
Okay, what is the Deadeye Cannon? 'Unique Corvette module features a single rifled barrel, engineered for precision in deep-space combat.'
The actual weapon: A shotgun. What.
Its a shotgun..........
and there will still be room left
My point is that it's like, the exact opposite of what's described.
a rich ship, my pirate ship shall pay a visit for sure for sure
I was promised a space-sniper or something - y'know, single-barreled, for precision.
Instead it's linked to the 'Positron Ejector' weapon system - a shotgun.
Of course, the idea that installing a turret takes two tech slots is dumb too (one for the turret, one for the weapon system it's linked to) instead o just... being the weapon.
But that's another problem entirely.
I love the corvettes in concept, and I don't hate them in execution. But man there's some bone-headed decisions in the system's design.
Maybe a zendesk game feature/suggestion

