#nms-multitools
1 messages · Page 6 of 1
what pistol ?
sentinel pistol i think its still classed as a rifle
I believe Alien pistols have the next highest potential damage possible besides sentinel multi tools
please correct me if I'm wrong
I believe you are correct
royal blue+gold C-class
Svet Igoľščik S-32 "needler of light" 🤔
Thank you Scott! o/ Just got mine per your instructions and your post.
I did have to reload the game when I got there to get the rifle. The pistol was there first but I reloaded my autosave and there it was!
When I got it, I loaded it with slots and leveled it up to S class from B class. Again, thanks
that's a nutty supercharge slot layout
UPDATE! lol
BANG! XD
So far so good...It's alot of S class buffs I know but it's a start.
If you get some decent X class mods you can hit 45-50k, I have both this rifle and the other one this is at 46.5k and the other is 49.7k
I'll get it up there. Patience and time XD
This is my old best gun so, it's an improvement anyway ya slice it.
I dm you
Anyone seen any sentinel MT with T shaped SC layout?
What's the better scanning tool, royal, experimental or sentinel? Nms wiki says royal or experimental but I also hear sentinel is great
im new to the game so like 😃 how did you get so many slots
and I waved 🙂
@young reef 53k is possible with X Class, 2x2 layout, max dmg roll, and Scatter Blaster. Boltcaster with SM and split L layout can hit 56k.
Max dmg possible with most weapons. Mining Beam set up for max yield over max dmg
How's there 15 supercharged slots in those multi tools?
@cedar rover Save edited, I do this on research saves with max dmg bonus and X mods to test out various layouts and check damage potentials
I wish ps had a mod ability lol
It's 1 MT, just with tech shuffled around, and I'm on PS4, but have SaveWizard
What is that?
Software that costs ~$50, cannot be pirated, and is the only way to decrypt PS4 saves without a jailbroken console
wow
can anyone help me understand how the multi-tool stats work?
I understand in theory the min and max per class but what about the actual numbers that show up, like those in the middle?
@cunning dew The game always uses values that precise, it just lops off decimal places for ingame display. not rounded, just cut off.
so if damage is 20-25... why is the actual stat 10?
I'm not understanding what the middle stat is?
my post above is this one:
it's actually "Alien" I believe
@cunning dew Oh, those minmax values are erroneous
they were from here:
https://nomanssky.fandom.com/wiki/Multi-Tool
for the different classes
this is how it shows up default in game
What type is the MT? And that doesnt help, stripped to unupgraded mining beam is the standard for comparison
i claimed a MT from a certain cabinet and now its empty. is it possible for me to claim another MT from that cabinet?
meaning another model via planet reloading
It's just so confusing to know what stats to compare
I have the tools like nomnom, NMSCompanion, et.c..
how should I be comparing base stats?
I just picked up the same MT with two different saves under the same conditions, upgraded them both, and one is like 38k potential, one is like 12k. Basically the same modules, though not exact. Makes 0 sense. 😂
yeah I can not figure out how the stats are generated or even how to compare them
Even the "type" says different things in different places
I think there's some sort of bug happening. I either cap out around 11-13k or hit like 38k with the same stuff.
So what is this chart all about?
that info is not really making any sense compared to this of an actual MT...
@cunning dew For some reason its showing that Alien tool as having C Class bonuses
yeah they are all not matching, every weapon
and even as documented by others like here...
https://steamcommunity.com/sharedfiles/filedetails/?id=2609669312
check these stats, mostly twitch items...
none of them match what the WIKI says
and that is for not just me
they all have those low stats
these are not modded at all
or is it that the twitch items are super scaled back?
@cunning dew Actually yeah, but I still wanna see how they look after S upgrade
so people are using twitch MT and they say class A but really they are class C? That is very odd, is the in-game performance of these MT super bad then?
how would anyone know this?
@cunning dew They start as A Class with Cbonuses, am guessing theyll get proper bonus rolls on upgrade to S Class, but I dont have any Twitch rewards to check myself
ohh thats interesting theory
let me upgrade one to S
brb
yep!
so no one realizes that the Twitch rewards are super gimped?!
or is that just a bug forever?
Theyre not really that gimp3d unless any start as S
I mean aren't the stats super low when you get them?
being C class numbers?
but being listed as "A"... without using some kind of "editor" you'd never know they were reduced?
seems long ago someone else noticed:
https://www.reddit.com/r/NoMansSkyTheGame/comments/mlc035/psa_twitchexpedition_reward_shipsmultitools_have/
The ships are actually interesting, regardless of type, they seem to get Fighter type Class bonus rolls.
Ohhh, the MTs all function as Rifles? Thats news to me, cool
Anyways, upgrading Class works to fix them, as you showed.
Quick question. Which MTs do not benefit from a 2x2 supercharged layout?
Or weapon tech rather
@edgy pasture Blaze Javelin, that best uses a T-Shape.
And Boltcaster uses an L-Shape, or a split L if one has the Boltcaster SM blueprint from day 1 or save edit.
Okay that's what I thought I just couldn't find anything definitive online
Think I screwed myself out of the squared supercharge sentinel rifle. Accidentally grabbed the wrong version of the rifle at the location with MP off. Traded it out for a new one at a different different location but no matter what I do I can't get the right one to spawn.
B-class alien gun - on space station
Eordnin, Euclid |

@white furnace Best Damage, sure
K thank u, so pistol is still best for mining?
Yep
Thx
I found S clas multitool new, but for some reason, the Interface at the second encampment isn't offering the option to solve the glyph puzzle. It only has the access memory and scan for dissonance spike options. Is there something I'm not doing?
Do you have FREE turned on? If so, just interact with the cabinet, it's already open for you....FREE
agh, so there is not another method, how to unlock it?
on youtube saw ppl having glyph puzzles, but i dont have
If you have Free purchases turned on then the cabinet is already unlocked for you
oh... so royal MTs are all class C
is it though? yeild wise i was getting slightly more with the sentinel tool with the old laser installed for adjacency bonus.
and i didnt do any real testing for mining speed but i would say that the new lazer rips through any resource node?
i it worth to get them to S or will something like an experimental MT outperform it at S?
like it doesn't have as good mining bonus on the tool yeah but the hijacked laser definetly adds power. that coupled with the fact you can install the old laser too...
@pale vapor Yeah, I think the Pistol still wins out for speed, though its too close to be sure sans testing, but the Sentinel MT has the added edge of being a more viable PvE weapon, because it sure as hell bites enemies harder.
Up to 9 damage tiers above Pistol lmao
5% = 1 tier
No, I found an A class one a few weeks back
From glyphs someone posted
I have it at S now but yeah
Royals can be any class but S.
Also, if you reload at another planet in a system with a royal MT, you can swap colours.
Thank you! I did not know that!
Oh I see, good stuff
i found an A class recently actualy
one sec will see if i have the screenshots
Euclid. reload on SS for the brown one and on planet for the blue one.
was on a new save so i couldnt check where the other slots were
I learn something new here almost everyday 
Found it at the space station
Bit of a shame it doesn't have any super slots tho : (
They just aren't uncovered yet.
It's like the 2nd alien multi-tool I've ever found, granted I don't really hunt for multi-tools. I find 1 s-class one and stick with that one for the rest of the game XD
the new updated weapons are dope asf
You can get that with just the scatter blaster and upgrades installed on some of them, lol
S-class pistol - on space station (pirate system)
Dafenn, Euclid |

Can anyone confirm if the abandoned encampment sentinel multitools respawn if you collected one from the camp? I've tried waiting 24 hours warping numerous times and nothing
@timid sparrow Its not time based, its # of stored interactions in savedata - you need to collect enough new interactions of the same type to knock the camp you already hit off of the list.
What do you mean by stored interactions?
@timid sparrow Whenever you interact with something, an entry is recorded in your savedata. Aside from your bases, thats pretty much how everything "persistent" is handled client side. So you need to cycle through all the entries in the category cabinets reside in, til the cabinet you want is overwritten due to being the oldest remaining entry
Think I got it. So you make it sound like I need to go shopping for a bunch of other multitools to cycle that one out and that should cause it to respawn?
Cool thanks! Time to go through the others I'm hunting for then. Thanks for giving me an answer! hate to miss out on such a cool find.
Are the sentinel guns just static models instead of being procedurally generated?
pretty sure there's just the two appearances, yeah
Can’t collect the 4 square sentinel rifle because somebody spam built base components all over it to lag the game and make it crash 🙃
Report base? Or crash before you can?
Sometimes crashes before I can and also doesn’t show up for me as a base so I can’t report it. Doesn’t show in portal as a base, can’t find base computer
Hmm not sure if someone else reports it, if it disappears for you too
Probably instanced
You got portal address and galaxy?
You can report a base from the Quick Menu once you are in its radius
That should temporarily remove the base for you
Otherwise, disconnect from the internet, restart the game and try again
I thought so, but as I dont really get other peoples finds anymore its been a while
Report the base from your quick menu from anywhere on the planet. The base name is NOPE. It will disappear from your game.
Is there a way to not see others' bases at all, short of going offline?
Yes, report it from your Quick Menu as soon as you land on the planet
No, I mean,
no bases. at all. have to see the base to report it.
Maybe I'm talking nonsense lol, always possible, its ok to call it that if so lmao
Step 1 -Land on the planet
Step 2 -Open your Quick Menu and Report the base called NOPE
Step 3 -Go get your rifle
Please make sure Multiplayer is turned off
right, nevermind, i must not be making sense
I'm sorry, it's probably me not understanding
The Camp where the MT is won't disappear, just the offending base
You can DM me if you need help
Appreciated, but no thank you
I'm not having problems yet
The only way to do this is when you literally go offline, disconnect from the ODS completely by turning off internet. ODS (Online Discovery Services) is HG's server where all upload information and nexus information is stored and shared with the rest of the players at client side.
Bless, thank you
is good to have a contingency for the worst possible case <3
Indeed 🙂
The only issue is you won't be able to upload your discoveries and bases either.
because you're playing the game off-grid
@dense mulch Sure you can, have you never noticed the PendingDiscoveries section of Discovery savedata? Specifically for things that failed to upload because of no ODS connection, the game will retry uploading every time you connect to ODS til Pending is cleared.
Oh yes, I know that. What I meant was we cannot upload things during the time we are disconnected from the internet. Discoveries will be uploaded if the connection to ODS is established.
should I swap ? Class is lower but its worth more and has a few more slots
idk which is better
I just found a C class alien multi-tool at the space station. It can only move up one class (at most) if I find it at a planet minor outpost?
Cant get the built structures to go away. Even tried going offline
How do I get a "slot upgrade" it's a item I know thatI know what it is called
I can give you some if you want
I don't know anything about playing offline. I am very sorry.
Playing online, land on the planet and open your Quick Menu and report the base called NOPE. The base will disappear
If you go offline, you will need to be completely disconnected and to clear your base cache. To clear the base cache, go to a system with no bases, save and exit the game. Then start again and go back to the system you wanted to not see bases in.
I'd try reporting first though
I need 1-5 if you can
Who can find me big black rifle 🥺
@river acorn No one, black isnt part of the palettes used for Pistols and Rifles
Has anyone yet had the luck of finding an S class sentinel multi with all sc slots adjacent to one another?
And I don't mean finding like a C and leveling up to S, though I might end up doing that one day, I mean has anyone found one with legendary placement, such as a T shape or even a square?
I imagine not since its such a rare find, but still wanted to ask
Well the darkest color you can get
For anyone who considers using this video for their multitools, keep in mind that the tools are located in one of the other galaxies, not Euclid (starter galaxy) https://www.youtube.com/watch?v=AyaiR1i5Q7w
@dusky arch Sentinel and Royal MTs are exempt from the rule that natural S has higher damage than upgraded. This one upgrades to max dmg 2x2 SC
Has anyone found out if the Sentinel Multi-Tools actually respawn in cabinets and under what conditions?
I heard that if you save and reload on diffrent planet on same saystem and go back to cabinet the sentinel tool will change from pistol to rifle with same slots. Is that true?
It's worth a shot at this rate, I just want a 4-block sentinel rifle.
i think, yes
I messed up or got screwed out of the one Scott found and I could kick myself for all my screw-ups, might try that multi-tool featured above ^^^^ and see if it does the same thing as a rifle, can't hurt.
Initial SC slots won't change but upgrade SC slots will be different if you reload on a different planet.
Initial slots come from the cabinet but any slots gained by upgrading class come from the tool seed.
Got it 👍
So if anyone goes for that multi-tool above, you will NOT get the same layout in Rifle form as you would in the Scanner form (Pistol style)
It will but only initial slots. Next slots you will add will change. So you have to be sure the slots you want are already fixed.
If you upgrade the class of a tool, does a random slot get turned into SC?
@lean heart Not random, SC slots are predetermined by MT seed
What I meant was, is one of the normal slots going to turn into SC slot?
@lean heart Yes
dear lord that's a lot of slots!
lol, it shreds
I’m definitely tryna cop
where do I acsese my other multitools?
Outlaw system euclid in space station. Just base teleported into it so not sure on reload. 3 slots on left are base, lone one on right unlocked.
x, cogwheel, swap multitool
if you on pc
im on switch
D-pad (left hand side) down > scroll left > select multi-tool option.
ok
Dude, sick find
this is actualy real nice as it only needs two glyphs to access
I think the game just uses the first MT seed from each pool to double as Sentinel weapon, gonna check later
Does anyone know if it's possible to checked the level up supercharge slots on console without saving and having to commit to buying the tool?
You can only see curent class SC slots withouy buying and leveling up
I know, but I know the unlocked SC slot change based on the reload so I was wondering if there was a way to tell where those slots would be without resulting in buying the tool or not getting it to spawn when I reload on a different planet
SC slots do not change upon reload
The layout is based on the seed of given equipment (starship, multitool, etc) which is constant
In case of MTs the layout is also dictated by the cabinet it was found in
@gleaming stream true but don't the upgrade SC slots change based on where you load from?
I don't know why would they
I upgraded my Sentinel MT all the way up from C to S class, so gaining 3 SC slots
They are at the same position each time I load the game
No I mean the base SC slot stay the same for the cabinet but the unlocked SC slots vary based on where you reload from in the system prior to buying it.
this is correct. upgrade sc slots are determined by the tool seed not the cabinet. and by changing the pool by reloading you are changing the tool seed.
this one above for example is A class with 3 sc slots clustered. there is a possibilty by checking other tools in the systems pool that this could upgrade to a 2x2 or L shape sc slots. probably worth checking rly.
Thanks for the example, definitely makes it harder to hunt for the ideal upgrade slot arrangement though
yeah especialy in a pirate system as there is no way to upgrade to S without leaving the system and creating a new save. so you only get one shot at it.
unless you have acces to the upgrade memory fragments
Wait how do you do it normally without save locking yourself into buying it?
class upgrade memory fragments from one of the expeditions. they are usualy duped or save edited in.
thats the only way to do it in pirate systems afaik
in normal systems there is a way to do it with teleporters but i forget how it works. DHarhanwulf posted a guide to do it a while ago.
So the initial SC slots are based on the cabinet?
yes
Hmm might have to dive into that guide then. Otherwise it's kinda just guessing then it sounds like if you dont have those fragments then
And getting a higher class from cabinet means more SC slots are "locked"?
Lol I didn't know that, thanks
Means I got super duper lucky with my Sentinel rifle
yeah natural S tools are always fixed to the cabinet no matter what pool its pulling from.
natural A has 3 from the cabinet
B has 2 ectect
The SC slot in top left corner was the one it spawned with
The 3 in diagonal come from ugprading to S class
yeah so with that tool you could manipulate the first slot by getting it from a different cabinet but the 2nd 3rd and 4th would always be in the same place as you upgrade
Nah I like it that way
Thanks for the explanation though
I thought all slots are determined by the tool seed
well there is an exception to that rule actualy. if the slot chosen by the cabinet is an a position that would normaly be an upgrade slot then it will pick another diferent slot fo an upgrade
fun fact this also works the same way for sentinel interceptor ships. the initial slots are from the crash site and the upgrade sc slots come from the ship seed.
the other thing about the way super slots upgrade is that they go in sequence
so a natural A spawn upgraded to S will get the same slot position as a natural C upgraded to B
and a natural B upgraded to S will get the same 2 slot positions as a natural C upgraded to A
if that makes sense
is this somewhat rare?
royal multitools are quite rare yeah i think its like 5 or 10% chance to get a royal from a sentinel pillar
Oh really? Then this must be quite the oddity I saw on NMS coordinate exchange today lurking through older pictures
i think its based on the planet. so all pillars on a planet spawn the same tool.
Yep, same class too
Except in rare cases
Split class allows for loading different pools to pull 2 different classes from 1 cabinet
is there anything special about sentinel MTs aside from the mining laser (aka the hijacked laser) being different from normal?
It has high bonuses across the board
Previously Alien were popular because of high damage bonus
Now Sentinel MTs have it as well
Plus they spawn with lots of slots
ok then, so i assume sentinel MTs are the closest there is to a "best" MT?
Is there any way to get around the rejected harmonic seal?
Or has anyone got coords for a good sentinel S class multi tool?
@gleaming stream Sent MTs have crappy mining bonus and mediocre scan
But being able to install Mining Beam to buff Hijacked Laser makes it better than Pistol
Oh my mistake then, I was referring the table from the wiki
About that mining beam, do you think it's intented behaviour? I thought Hijacked Laser would substitute it
Like let's say expedition 3 starship tech replaces the conventional systems
@gleaming stream possibly a willing sacrifice to avoid having to code in flags to prevent it
An extra 4 lines may not sound like much, but HG needs to conserve as much space as possible for 16k base objects @ 20 lines apiece
I noticed the crappy mining efficiency on them but I was thinking it's just me mining more stuff, notably the crystals
Yeah but the twin base techs do >2x the mining damage, so that 15% ends up better than a Pistol's +35%
Do you know what would be the optimal layout for mining beam tech with hijacked laser?
I mean adjacency wise, not SC slot wise
Depends if you want yield, damage, or speed
Let's consider speed
-- OD --
HL X MB
AL X X
Plasma Resonator in upper left if you have it, then swap HL with lower right X
For yield OptiDrill gets centered, for dmg Hijacked Laser centered with Mining Beam below - that setup doubles as a usable weapon.
Especially with Paralysis Mortar + Voltaic Amp, but thats true of any weapon lol
Sorry for responding late, many thanks for this info
Does anyone here know of a good Sentinel Multitool with absurdly enhanced damage levels?
Portal Coordines, if so, please.
Nothing special Quality wise but thought I would share cause of the cool design and name 👀
Some of the easiest money I find, get 250k for scanning a rare creature by putting those on super charged slots
just wait til you find the good ones
The best upgrade seed for X Scanner has +44% Radius,+10910% Fauna,+10980% Flora,+10955% Mineral
Don't suppose anyone's got glyphs and coords for a nice s class sentinel rifle they'd share with me? Please n thank you if you do.
What are those stats, seems modded to me
okay reta-
On the suspect nanite power shown above? That's an x class up grade. I've got an experimental with x upgrades giving me 500k+ units on animals, 80k something for rocks.
Well, i know that X class are strong, but this is too much imo
I've got one of those mods in a super charge slot. It's insane.
Ima try it asap so ^^
I'd have to look again, but iirc, the actual scanner range is over 2k for distance. X class mods are great. You can buy them at pirate stations. Also, buy the (Suspicious Package/Tech) from the local vendor. These will give up x class mods too and only cost units.
Anything you don't want from those can be sold back as nanites to the mods dealer.
i know, don't worry, i have a 3.1k maneuvrability ship XD
and a 100k DPS ship
and a 35k damage potential MT
i knew scanner had some X class upgrades, but i didn't knew they where that good
100k dps ship? Nice. I'm still not sure how those numbers work but I've got a flying Cylon infra knife that states 419 I think?
My experimental MT is at about 18k with the bolt caster and scattered gun. It's a positively melting experience
3.1k MAN? Is that even flyable?
No
yes, extremely fast (640 u/s on surface) and you can do whatever you want with it, but i could go higher by doing a maneuvrability build instead of boost build
it's the number shown in the description of the IK, but it's not really usefull since i think ennemy scale with you damage potential, but i got a 500+ damage potential exotic with all the weapons
35k is even better, it's like : Death
the first S class multitool I ever found! (Budullangr, inside the outlaw station)
GG
@pulsar charm got this a few weeks ago
so, do you actually get weaker base stats if you upgrade an S class than if i get a "native" s class?
how does that work?
also is it cumulative? if i go from C to S will it be even worse than A to S?
you can't get S class royals, for what i've seen, but i want to know if its even worth it to farm or try to get an A class if its still going to be paid to be upgraded to S class
First of all, Sentinel and Royal MTs are exempt from this mechanic. No, it is not cumulative; in fact, the types it does affect only have 2 damage tiers, natural S from Regulated systems being guaranteed high tier Dmg, and if upgraded, guaranteed low tier.
Royal and Sentinel MTs do not have this weighting, whether or not these models get max Dmg is entirely seed-dependent, so scouting for a good model will require purchase + upgrade to S class, no other way to be sure.
@halcyon coyote
thanks for the info, i'll just upgrade my royal from C to S then, can't be bothered to keep farming them + i'm not a fan of using coordinate exchange for easy high quality, i'd use it for appearances only after i've gotten the S class myself
Are sentinels or royals better
Euclid. space station. A class experimental in "suzuki gsxr rizla" color scheme
@obsidian forum Sentinels, hands down, since Royal/Experimental's 100% Scan stat is about as useful as nipples on a lizard
What abt damage level
Royal or sentinel
@obsidian forum Sentinel is the new max dmg MT
Dang, the royals look way cooler
I'm at a S class sentinal multitool location but it isn't on the rack where you'd buy it from
Reloaded save multiple times, turned multiplayer off. any help?
I love the random names for multi tools. "Destroyer of the Stars" on a sentinel tool. Looks like a Gauss rifle. Too perfectly matched up
How are y’all finding sentinel multitools? Like idk where to even start when it comes to those
You find them only at Harmonic Camps, the abandoned camps that spawn on planets with corrupted Sentinels
You can locate such camp using an Echo Locator item
That drops mostly from the Dissonance Resonators (the drill thingies) found on corrupted planets
Appreciate it, never gotten one of those, only the inverted mirrors
Yeah IIRC they have 80% chance to drop the mirror, 20% to drop the Echo Locator
You can also get locators from killing the corrupted spider Sentinels (the bigger ones)
But the chance is even lower, like 5% or something
Thank you
Yet somehow when I'm repairing a ship it only gives me the locators 🤣
Experimental and royal are similar in term of bonuses right
Read the pins
If u go Close to them and aim on them itll actually Show u If its dropping a mirror or a locator
How so?
If u aim on them when U stand in Front of them it Shows what they drop under the Name but u have to be real close
With Multitool Not ship
alright thanks
how do i make this better
The sentinel parts are for the bolt caster. Group that stuff together around a super charge slot if you can.
I think the bolt cast itself is supposed to be on the charged slot.
And keep going(rolling) for upgrades. X class and more salvaged glass.
Wait the sentinel parts only buff the boltcaster, not all weapons?
iirc. I haven't moved them since I got them and sorted initially though.
I'll be on in a few hours and I'll double check.
Correct, they are for Boltcaster only
Dont worry, the verbiage in game makes it seem like it affects the total damage output of the MT
But testing has shown it's affecting only the Boltcaster
So if you want to have higher damage output, you prolly need to prioritize Boltcaster
But I don't know if that's your weapon of choice
Apart from that, you have Boltcaster and Mining Beam modules kinda all over the place
Ideally you want to put them in blocks dedicated to the same tech
Yeah I've been doing that, but had the sentinel ones spread out randomly thinking they buff all weapons
Having modules in grids makes more sides to be adjacent to each other, so you get better adjacency bonus
I love my bolt caster. It's like a burst laser with a bit of muzzle rise.
The final key is an s class sentinel rifle.
If you have nanites, you can take even C class rifle and upgrade it to S class
Knowing the sentinel thing now tho I got some adjusting to do
The one I had spawned as C class and got these extra SC slots in diagonal once I ugpraded it
Very good layout for all the Boltcaster stuff, cranking up the damage
I see your in-game name and good to know that isn't just a visual bug on my end lmao
I'm gonna have to be less picky about it I know.
I was like so confused when I saw that
If you mean by player title, then yes, it's a bug in the game
Yeah that
If you're on PC, I made a mod that fixes that and some other issues with text elements in the game
Oh?
You can submit bug reports, suggestions or feedback to Hello Games here: https://hellogames.zendesk.com/hc/en-us/requests/new
Ok enough of off topic
@umbral kestrel My current experimental. I loooove my bolt caster.
Very nice
kinda low + experimental are the best for scan, not damage, try a sentinel MT XD
@rotund pumice I'm working on it. Just need to find one with decent slots, even for an A class.
you have one on youtube with the perfect layout for boltcaster
S class
but i don't remember the vid
I've seen a couple of those. They either weren't available anymore or they were so built over with shit that weren't accessible.
you can report a base, if you do so it will diseaper, just make sure to be offline mode
Euclid, C class.
question when people say eg "s class multitool cabinet" are those instantly identifiable and always have an s class multitool ?
yes but the model and type may vary
They are not instantly identifiable, not from the outside, without interaction. An S class cabinet will always stay an S class cabinet though, but you will have to interact with it to look into the weapon class. To prevent model change, as mentioned above, it is best if you land and reload the save to guarantee the same model, and have multiplayer disabled.
that's what i mean by identifiable, i read some things that said different class multitools can spawn in a given class of cabinet, inferring you can't identify just by checking once
tbh i'm more confused about multitools after reading guides
why i was hoping we had an faq here that was better written lol
There are no multitool class when we're hunting multitools. The seed, and thus the class of a multitool is the class of the cabinet. Cabinet matters when hunting.
Multi-tool spawning is not an easy thing to grasp or express in a FAQ. We cannot create a FAQ for that because the entire explanation process will take at least 4 different FAQs.
There is a lot to multi-tools than what meets the eyes.
so if i find a cabinet with an A class tool, then do the save+reload, it will always still be an A class tool ?
it will never be an S, or a B ?
(without going to different planets etc)
Yes. This is how we share the glyphs and coordinates for those multi-tools, either here or at other sources.
that's good to know
Although it is not required to save and reload when a PC user is sharing their finds and you are on PC too, but it should be considered as a safe measure.
that saves me doing a save+reload trying to change this A cabinet to an S
It won't change. You can potentially find an S class cabinet in the system somewhere if the space station has an A class cabinet, but this is an entirely different thing.
is that one of the leading indicators ?
Same goes for Experimental and Alien tools. If a cabinet in a system has an Experimental there's high chance you'll be able to find a cabinet with an Alien in that system.
Not 100% reliable, but yes.
My method of multi-tool hunting is to purchase at least 36 settlement maps. Travel to a 3 star eco system, preferable yellow because charted, save and reload in the space station to find the cabinet class and the type of multi-tool it has. In case I see something interesting I then travel down to the planets and start pinging for minor settlements. 5 - 6 settlements each planet, if all of them are habitable.
5-6 is the most a planet can have ?
Economy tier plays a role, total number of planets play a role, class of cabinet plays a role, type of tool itself plays a role.
No, but that's the average I go for.
also is there any significant difference on average between an S class that is found in the wild and an A class that has been upgraded to S ?
No, except the bonus stat it can roll into when upgrading.
ooo i might just do that then and upgrade the A i just found. 110 hours in and i've been on no better than a B most of the time
Upgraded multitool are usually slightly better than nat S when it comes down to the nitty-gritties, but a same seed of the multitool will always roll the same stats at S regardless of how they have reached that class.
yeah so there will be difference but not ones relating to the method of obtaining
Yeah, and it's not a huge difference either.
great! makes sense thankyou
Anytime 🙂
@dense mulch Not the way it works. A nat S Class from a regulated system always has higher damage than its upgraded counterpart. Nat S from Outlaw systems 90% of the time, nat S is as low as upgraded. The only MTs where seed influences upgrade bonus rolls are Sentinel and Royal.
Oof! Here I thought I had memorized everything that was taught in the private classes 😦
@warm storm you should take note. Friend-entity DHW is my teacher 🙂
gotcha, i'll continue keeping an eye out for ones in the wild then
Looking for multi tool incinerator mod
@distant minnow Save edit only
Dhw, when I see a multitool, how do I find out what damage bonus it has?
Ie sentinel have up to 50% but how do I find where on the scale it is
Please add galaxy name when sharing coordinates
best way to find an s class multitool? me and a friend have been having issues
i've been doing the reload autosave thing but the space station cabinet's weapon changes but not the class
Class is fixed for each cabinet
If it shows C class, it will always stay at C class (unless HG changes that in game update)
oh okay, so essentially i need to find an s class cabinet in some minor settlement which then i can reload that?
Yup, or at a space station. Then you can go to another planet, make a save there, reload that save and go back to cabinet
To force the game into generating a new model / design of multitool
alright
Here's an example infographic of how this process works, courtesy of @golden cypress
If you search their posts in #explorers-archive you will find others like that with coordinates to systems and planets with S class cabinets
The only difference being point 4
Should be Reload Restore Point instead of Reload Autosave
This mechanic got changed in 4.0 update and those guides were prepared before that
and if i find an s class in a planet, i just mark the cabinet land on a new planet, restore point, and then go back?
Correct
Just make sure to reload that Restore Point
On the planet you made it on
also wait i should've disabled multiplayer when trying it? the weapons changed and i was playing with a friend
just making sure so i don't mess anything up
Yeah you should, that's the step 1
oh ok
one last question, is the s class in a system reliant on if there is an a class in the space station cabinet? or is there always an s class multitool in every system, just odds bettered by economy level
because if there's a c class in the space station cabinet, will there be an s class somewhere? or is that only dependent on the fact that there is an a class in the space station
@slender lake No, any T2/T3/Outlaw system will have S Class cabinets, T1/Abandoned wont. Multitools have a natural Class they spawn in, for the most part, only a nat A Class model will spawn in an S Class cabinet
so basically just go around settlements and stuff and look, it doesn't matter about class in the space station?
@slender lake Pretty much, others were trying to explain to you how to know which model from a given pool will spawn S Class, not whether S Class is possible for a system.
but does every t2/t3 economy system have an s class somewhere?
alright
S Class
S Class
S Class
S Class
S Class
Native C Class but easy to spawn as B Class
@scarlet steeple You do realize that planetary coords are needed to find the same S Class cabinet, yea?
I have a marker and base on each
Uploaded?
yes
Fair enough, thanks 🙂
anytime. enjoy
@scarlet steeple you need to add galaxy name to your posts
ok
I just followed Austintacious' tutorial video and am new to NMS. Sincere apologies for missing anything
Earlier we could see the class bonuses of a multitool at the space station, but they removed that. How can i still calclulate them manually to know if i found a good multitool?
So what's best to hunt S class? T3 economy or outlaw?
Outlaw has better chance but I believe if still same have a lesser damage bonus than those in t3
dmg bonus? aren't those static per multitool type? i thought sentinel always had 50% and alien 35%
If you look at the table, there is a scale, its up to those values, but in outlaw those top values or some im to understand are lower
how do u even check the dmg roll then? or all the rolls
Dunno, I asked dhw earlier today that same question but he not replied yet
i see.. kinda wanna hunt for A or S alien tools with nice SC slots but not sure what to do for that
cuz for ships/freighters it's outlaw
Dhw is probably best to explain, cause in reality I just know very little and he the goat of this kind of thing
You are probably best looking in regular t3 overall though
Is damage bonus chart
yeah i seen that
I just like the look of alien tools and they are quite balanced so
but ye would be nice to know how to check for the rolls cuz seems impossible
Yer my main is a alien and personally I dont give an ass about stats as long as it kills sentinels when upgraded. But I know some people are
yeh i mean the alien gun rolls can't change as much
like sentinel can be 25-50 which is quite the difference
25-35 is whatever.. I care more about the SC slots/looks
Tbh my multi tool hunting since I been back has been limited to checking station boxes while I hunt for ships
ehm yeah that was kinda what i was doing but even then i didn't know what to look for.. now i know how the space station cabinet affects all the system tools
Rifles are fun
I tried my best to invest into making my multi tool a sniper
So primarily use the blaze javelin
Checking exact rolls equires save editor, but damage can be split into tiers of 5%. So an Alien MT stripped to unupgraded mining beam with a dmg bonus anywhere from 30.00% to 34.99% will show dmg potential 433.3
Anywhere from 25.00-25.99, dmg shows 416.7
so does it even matter if it's 30.01% or 34.99? if the dmg is the exact same? or does the dmg difference do something to upgrades weapons
And s class in outlaw is still worse than s class in 3*?
@karmic hull No, which was my point. @tawdry siren 90% of the time, yes
i see.. so 1/2 chance to get a max roll one then.. guess i'll search for T3 economy
@karmic hull In t3 systems, natural S is always high tier dmg, upgraded always low
oh good to know
so basically new system > check station for A/S class > check planets for minor settlements?
So this Sentinel Pistol is 48%?
@tawdry siren Yep
ok
thats the 1 you linked before with the 2x2 sc
so good in damage and sc slots
So it has 11 mining bonus, how does that compare to regular mts with the mining beam and hijacked laser fitted?
So you get like 22% cause 2 beams?
wait my space station had S class but i find C class on planet xD thought it could only differ 1 class up and down on a system?
and it reloaded into an A class in the same cabinet? I'm confused now lol.. this goes against everything i heard on videos
I've seen every part change in the same cabinet.. class/slots/model
S CLASS Sentinel Multitool Cabinet!
With All Superchargers Showing!
With Coordinates!
There is a Save Beacon and Base to Help Guide You
This starts as a S CLASS, No Need To Upgrade!
Reload at Space Station To Change Pistol Into Rifle
EUCLID
Enjoy!
S class upgraded manually sentinel, so probably min damage
Dunno, the 1 i upgraded from DHW post is 48%
k I'm actually clueless on how to look for s class alien tools
Sentinel and Royal MTs dont follow the same rules as other MTs, damage when upgraded to S is entirely seed dependent
@tawdry siren The Hijacked Laser + Mining Beam combo puts Sentinel MTs ahead of Pistols for mining.
it seems like it's 3-4x better than any other tool lol.. seems broken as fk
S Rifle with all 30 slots in space station (Elucid)
Has someone a sentinel Mt with this layout and a base damage from 490-900?
Why you gotta do me like that? Lolol
why can i only get 1 model from a planet :s
can a planet only have 1 multitool model
If you find a good looking tool at space station but C class. Can u also make that tool spawn in an S class cabinet on a planet? i only tried making planet tools spawn in space station
I guess u can only make it B class right
Each System has one model sentinel ship and multitool
that's just not true xd as far as multitools go
The sentinel multitool
well that's also not true you can get the pistol and rifle on the same planet. but i'm not looking for a sentinel tool
Wait wut. I read the ships were the same but found 4 of the same multis so I assumed they were the same too
you can even get it at the same cabinet if u reload
Ooo my first weird tool
Wtf is bro playing on
like one of those airplane tvs ?
The car ipads on the back of the chairs ??
Steam deck :U
Cant do screenshots to discord so I gotta make do with phone lol
Oh i c
Well I probably could but that's way more effort than this (admittedly I was extra lazy on the quality for that one)
does the trick
Am curious if I should keep it and upgrade or not but I'm probably gonna just look for something better looking
you can have multiple MTs so it's really upto you
is this considered pistol or experimental?
I presume experimental
The problem is how do I get rid of one's I don't want lol
exchange them for another multitool, presuming you know how to switch multitools
is it possible to get dmg potential even higher for boltcaster?
Is the damage bonus from alien and sentinel multitools really worth it? Like, fully upgraded scatter blaster on a rifle vs a sentinel MT, is it gonna be that much worse?
It's an experimental pistol
Experimental. And it will have experimental type bonus , not exp and pistol sadly.
@worthy kraken A maxed Sentinel MT will deal roughly double the damage a Rifle is capable of
No, MTs cannot be rerolled, one can only scout different cabinets
you have experimental riffles too
but maybe there is no difference between then
@rotund pumice MTs only get bonuses of a single type, so Experimental pistol/rifle both get Experimental bonuses. The problem is the community decided to use Pistol/Rifle as both a type of MT, and to describe the size of all MTs. 😒
stupid
XD
i was talking about the size, but i see what's the deal
we should call the MT type pistol/riffle as standard/advanced
since riffle size MT have a bit more inventory
so when i'm looking for a standard, it's the basic MT who look like a pistol , see what i mean?
We need to push smol and beeeeg descriptors to the masses
I wouldnt call rifles advanced, aside from slots theyre pretty trashy
@gleaming stream This I could get behind, or t1-3 like ships
Cant forget "smg" size
Small experimentals, medium experimentals, big experimentals. This is better than experimental pistol and experimental rifle when we already have pistols and rifles.
we only have 2 experimental MT
An example
B Class (native C) but if you like the skin it's here
Yeah, midsize is confined to Alien and Rifle types
but both sentinel tools can have the same amount of slots anyway no? it's just cosmetic
Yes size makes no difference on Sentinel mts
you can take a screen shot with the deck and upload it, then send the link from the phone. an extra step or 2 but better results 😉
Hmmm I guess that could work. Steam screen shot, then get it from mobile steam?
yeah
Oh that doesn't sound like a lot of work at all, thanks!
or fire up discord in desktop mode
how do u even get 30k? what stats do u want on upgrades
i think its because all my x upgrades have fire rate bonus included
yeh only 1 of mine does.. probably massive difference lol
u want these then?
well reload time seems horrible
perfect stats possible: 2 damage
20 fire rate
20 burst cooldown
2 shots per burst
25 reload time
10 clip size
hmm but which 4/6 out of those xD i'd prob skip reload
ideally you want fire rate, damage, burst cooldown, shots per burst
yeah thought so
Dmg fire rate and shots per burst, then cooldown or clip size - either results in same DP
Reload results in lower DP
But thats just numbers, doesnt truly reflect combat effectiveness well
it would be crazy to be able to one burst a sentinel bur with mine rn they go down like 80% of their hp in one burst
yeh ofcourse DP isn't everything but things like reload don't seem that impactful to me either way.. reloads in a blink anyway
My boltcaster can 1 -burst Sentinels
oh really
mine already does
also the reinforced normal ones
Day 1 player lol
the fk
Day 1 players have Boltcaster SM blueprint
wait what's the C class upgrade
yeah also dont have it lol
how do yall get the question mark mods
Salvaged glass from sentinels
wtf how?
@pulsar charm Boltcaster with SM blueprint, perfect SC layout, and max Alien Dmg - a Sentinel MT could hit 56k.
Same difference, anything from 45.00-49.99% yields identical damage potential.
MT damage is split into tiers of 5%, with 16.6667 DP the difference between tiers stripped to unupgraded Mining Beam
So a Pistol at any Class has 333.3, Rifles with 15-19.99% have 383.3, Expers with 20-24.99% have 400.0, Aliens at 30.00-34.99% have 433.3, and Sentinel at 45.00-49.99% have 483.3
Theoretically each of these types can roll a perfect dmg and actually go 1 dmg tier higher, but no example of this has ever been discovered ingame, or at least not been recognized for what it was.
S Class (reload at location)
Damn, that's exactly what I'm looking for xD
is there any way of getting the sm module now?
Using save editor or mods
SM module?
Thoughts on blaze javelin?
does anyone know a location for sentinel multitool with the perfect shape for boltcaster with sm blueprint
This one is in Eissentam. Doing the video for Lavalamp64, he found this.
weirdly didnt have to unlock the cabinet when i arrived. maybe cause i found this without using a locator ? not sure, all very new still.
#nomanssky #multitool #sclass
thanks
its in Eissentam. i did actually pick this up at one point but i don't think i have it anymore so i cant check if the core stat is good.
@pale vapor Slightly better than an Alien MT, 2 tiers below max for Sentinels
and this one top left is boltcaster layout if you dont have the SM blueprint
#nms-multitools message
X class for the boltcaster is pain
so many "good" ones, and so little actualy good ones
yeah I thought fork it, might as well dupe some modules, took me over 100 for one that is "somewhat good" that I duped also
well, same, and the result was meh, surpercharging the sentinels module was way better, so i stopped trying to get a somewhat nice X class
the last solution would be to mod but at that point you might as well cheat everything
but its more fun one tapping them sentinels like flies
no, we need the bug sprayer
AKA the Hot Sensation
AKA the Melter
AKA the FRICKING FLAME THROWER
am i clear enough?
XD
btw does the damage potential still apply to all the MT weapons?
like a 30k bolt caster increase the damage of all other weapons?
every weapon has their own damage potential I think, so it should be showing the one with the highest potential on the top right
might be wrong tho, i'm not so much into the subject
Anyone want the location of an s class sentinel multitool? I will however need you to unlock the cabinet for me because it's bugged
And I would like to grab it as well
@compact verge @rotund pumice This is correct, DP is distinct and separate for different weapons on same MT.
You can package the various base techs to check DP for most individual techs. The exceptions are Blaze Javelin and Launchers, these have no DP calculation to display.
BoltSM>Scatter>Pulse>Bolt>Neutron>MiningBeam for DP
So to see the DP of a tech, pack up every base tech left of it in that list
So will the MT be S class straight out of the cabinet or do I need to continue to reload to roll for S? I've just been to this one and its only C class?
S Class (reload at location)
well, thx ^^, but that mean i will never have the opportunity to use the neutron cannon again :/
So someone showed a similar multitool yesterday and was thinking if it was actually alien, despite the game saying it's sentinel. This said it's also sentinel; is it right?
Looks like every alien multitool to me
Curious
Does anyone have coordinates to a S class red and gold royal multitool in the Euclid galaxy pls help
Doesn't exist, they come in A-Class at best.
Just FYI, you can go to any A-Class and there's a good chance that reloading on one of the planets in the system may make it red and gold, even if it's not now (reloading on other planets changes the colours for these).
I know this
I have watched tutorials
On how to get them
In all the colors
I just want one that spawns as it's higher class
I found a system that has a royal but the thing is I have reloaded on every planet and it's always a different combo but never red and gold
;-;
And Its kinda hard to tell what color they are because of a visual glitch that keeps happening
Its very annoying
Hey guys, I'm full of multitools, when I find a new one it only gives me the option to exchange it, does this mean I will exchange the one I'm currently using (my main) or does it give me the option to pick which one I want to exchange? cause I have a few C class that I just picked thinking I could sell them and I don't want to lose my best one and "start from zero" again
You can exchange only the MT you have currently equipped
oh that sucks, I guess I should change it before I talk with NPC's or interact with the damaged pods etc
thanks anyway 
If u just switch it to a different one and you’ll be good
is there a guide or visual for the new and different sentinel multitools?
There are only 2 models
Both of them featured in patch notes for Interceptor update
You have to go to other galaxies than euclid? or you mean you have to get them from sentinel towers?
The highest class Royal you can find in any sentinel tower anywhere in the game is A-Class at best.
Doesn't matter what galaxy.
@gleaming raptor Now you have me wondering how that was applied, because I know of places where other "universal" mechanics don't actually get applied.
Oh, so you can never find S class period? Have to upgrade?
Yep, according to everything I've ever heard.
Honestly, this game is basically just a bundle of algorithms fighting each other, lol. Surprises me that anything works sometimes.
@gleaming raptor To me, that's a feature - the clashing code injects more unpredictability to the universe. Sometimes subtle, other times screaming loud; players cry about the immersion-breaking illogic and wacky physics, but the flaws are what truly accentuates the genius and beauty of the game.
Im sure this has been asked before, but im at an S-Tool with a friend, if i grab it, does that mean he cant grab it while we are playing together?
Yup, you should go in separate game instances
And with multiplayer turned off prior to arriving at the system
Good to know.. its just he cant get here without me lol.
Maybe they can build a base in that system, then teleport to it later with multiplayer off
Does everyone here switch between weapons depending on what they are doing EX: Mining, fighting... or do you just use one good weapon all the time?
If you ask about whether we swap between different multitools, then I'd say no
I have one for all mining, scanning and combat purposes
I do switch between different weapon systems
Boltcaster for Sentinels, Neutron Cannon for biological threads
When when collecting Larval Cores
Yes, i mean the tool itself, not the systems within.
We can have up to 60 tech slots in one multitool
So plenty of space to install everything and not bother with swapping
The best you can find, because there are a ton of variations for a lot of things in nms
In terms of damage, prolly the new Sentinel multitools
But they suck for mining
Alien and experimental MTs are popular as well
You'll probably never find "the best" but you can find "pretty darn good" quite often
How come? I genuinely dont know cuz I'm only like 100 hours in. Is it because they can't use normal mining tool upgrades or something?
Sentinel MTs can use regular mining beam upgrades
They just have a very low mining bonus
To the point it's better to install both Mining Laser and Hijacked Laser on them
Hah I was about to say "because they're designed that way?" and I guess the answer is yes
Oh the hijacked laser just sucks by default? That kinda makes sense by its description
@gleaming stream @minor condor Actually for now theyre the best at Mining, because you can add Mining Beam to Hijacked Laser
Plot twist! Accidentally better
As in: you gotta install 2x the standard tech, then it's 2x better
Yeah, i was about to say if you add both.. I accidently added the normal lazer and it became ridiculous
By default they suck
Set one up now in case HG disables it - they wont edit mts already built, but they may stop further creation of exploited MTs
Yeah I put both MT and HJ like you instructed me to do one time
WIth layout optimized for mining speed
All you players who say "I wish Incinerator, or SM", take heed - this may be a moment new players in 6 months look back at and say "I wish...."
Lol, I have no problems with realizing "whelp, there is this tech that I wont be able to get because..." and going on with my life
I have a fancy Sentinel MT, it beats the crap outta my previous one, what more do I need
I don't even know what incinerator or sm is :3
Incinerator is the flamethrower weapon system
That was present in the game for short time with the Desolation update
But was op so it was disabled lol?
Boltcaster SM is a blueprint for Boltcaster weapon that is available to day 1 players
Dunno, never owned it. Not OP, prolly not finished
Umm, WTH, i followed the S-Class Sentinel tool guide thing and when i get to it, i cant get it...
Did you do the little camp "puzzle" to unlock it?
Its already done, i can find the ship, but i cant unlock the gun. There is no option for the puzzle
You should be able to search memories on the computer then put in 3 glyphs, which are numbered the same as the 3 math problems from the memories
I know that, ive done it a bunch of times, there is no option to enter the numbers in.
I looked at the memory to get the numbers, but theres no where to put them in.
Have you visited that spot before?
Try reloading the game once or twice?
Might be an unfortunately broken location, I've come across 1 or 2 of them too.
Yeah, looked at other posts for this location, others have the same issue
I've had that issue before. The camp works like normal, but then I exit the game and reload and can no longer unlock the multi-tool.
Now that you mention it I bet that's what happened to at least one of my harmonic camps cuz sometimes late at night I'll almost fall asleep while playing and be like "I'm gonna save before doing this camp and start tomorrow night with it"
is there a way to see your coords while flying in ur ship??
Yeah from the inside
In first person, look down and left a little. It's on the dash.
OOOOH I'm dumb lmao I always fly third person thanks yall
Whats the best weapon mod, i keep using bolt caster for the most part
I personally like the semi auto shotgun one. The scatter blaster.
The geology cannon is also kinda neat for large targets but generally I prefer the shotgun. It just works well
@amber bramble I have a long-held belief in the Plasma Launcher. Nothing is as effective across the board.
The boltcaster on the sentinel multitool. You can make it very strong since you can add three additional mods for it.
Ive cleared wave 5 Sentinels on max difficulty in <20s with my precious lol
Is plasma launcher the same weapon that the mech EXOcraft has?
No
is the sentinel multitool the best one to use? i have a rifle i can upgrade to s
currently using an s class normal rifle
Sentinels seem to be the best
best for damages
they are best in terms of dmg
look at the pins for more details
Alien tools are still more than adequate damage while adding diversity (they are not the same bland thing). I shred normal sentinels with the alien multi tool and farm corrupted sentinels with my ship in pirate systems. The sentinel tools have better mining because they can have two mining lasers which is unclear "intended" or "might be patched". However, I really don't mine anymore (on survival) except for radiant shards and the difference is maybe a second or two. I use my ship to mine or purchase all the other materials in bulk. Therefore, what is best may depend on more than splitting hairs on maximizing damage.
sentinels MT can have 2 mining beams? WTF
@rotund pumice They come with Hijacked Laser, a Mining Beam analogue; but since it's not actually the same tech, the game doesnt prevent you from installing a Mining Beam on MT that has Hijacked Laser, net effect 2x Mining Beam
You can mine with a positron ejector or infra-knife on your ship and get exponentially more stuff than any mining tool in the game. It's not a big deal
@scarlet steeple While accurate, tis an incomplete reply. After all, you cant really farm things like Curious Deposits in a ship.
true, but shoot corrupt sentinels pirate systems with your ship and refine the mirrors. then compare the output to curious deposits. also buy tech and arms from pirate dealer, open and sell for 4,000 nanites... you can also do this with minor settlements on the planet you are farming mirrors
anyway, just trying to add an alternative voice of reason regarding the sentinel tools. If you like them and they match your play style then great
well, i grabed a riffle like sentinel MT because i love the look of it, but i'm mostly using my royal MT
@scarlet steeple Oh, I wasnt arguing with you, au contraire, had the same intent as you, not correcting, pooling together info into a more complete answer. 🙂
this is legit using dissonant pirate systems and no multi tool of any kind
au contraire?
Xd
@rotund pumice on the contrary
I did not take it as an argument... just the patch changed a bunch of what we know
Lol, Ontarian, I mostly use mangled French sarcastically or ironically, but still happy to know ya. XD
sad arkane noise :/
There's 2 kinds of Ontarians: ones who like poking fun at Quebecois, and ones who actually harbour irrational dislike of them, so you did as well with me as you couldve. 😄
The former, as I thought I implied - I dont care to waste my energy on harbouring useless negative emotion.
Well, nice to meet ya ^^
you folks take it easy... and cheers to multi tools and all their diversity. I like hunting them
well, i was wondering something
And you as well, though we've informally met in at least a couple convos - youve been around a while now.
can you play the game without any MT?
No
sure?
The game will force one with a joke weapon on you before allowing that lol
because you can still walk if you need ressources
yea, but you can never use it
like discharge everything
and let him rest forever
you need one... but alien, experimental or sentinel... they are all more than viable
you walk to get the materials for the first quest (getting your ship working)
take the one you like the most
Ohhh, yes you can choose to play without MT use, though you may wanna allow melee
one upgraded they are all potent
I thought you literally meant playing empty handed
why? you can also sneak around, play smart and if you need to deal damage, just take the big gun on your ship
not possible without mods
btw i have a silly question, but not for MTs
Yeah thats what I was saying. And allowing melee isnt for combat, its to prevent you getting trapped for lack of resources.
Yeah but most "challenge playthroughs" end up needing to compromise in at least 1 spot if the goal is either story completion or core jumping.
yep :/
bruh i'm from quebec
@pulsar charm Are ya gonna try and tell me you never poke fun at Ontarians? Lol
Cmon now, we've had a mostly amicable rivalry going back over a century
I never said I hated Quebecers, nor even that the average Ontarian does.
same for us, we dont dislike nor make bad jokes on ontarians
Youre the first Quebecer Ive ever met who wouldnt engage in friendly mutual mockery. Shall remember that tis not something you enjoy so I dont try to rib you in the future.
one thing to say : French Speaking Peoples, ASSEMBLE!
Yes, mon ami!
allons créer un hub FR de NMS
It’s a very basic type just try to jump into other galaxies I bet you’ll find it eventually
Also check nmsce.com, someone might have posted what u are looking for
A good bet is to reverse Google search it for instant results
If I find an S class multi-tool
Will it be S class across all platforms and all game modes
So if I play survival can a normal mode player see it.
Yup, MT cabinets have fixed class
The model inside can change depending on where player has loaded the game
What's a good S class
Resulting in different MT pool being loaded in
@rare jackal Clustered SC slots, Sentinel, Alien, or Pistol
Any MT can be viable once upgraded
Comes with 2 super charge
Hard to judge based on limited inventory, because we don't see all SC slots
Comes with 4, 2 unrevealed
WE don't know what kinda upgrades you will install on it
So don't fret over it, anything will work well
I don't either as I am new and maybe regretting play survival as first play through haha
what your learn from the experience is more important than the actual save. do not regret the learning process
It just seems getting resources is a bit harder and storms murder you. I do believe it'll get easier as I upgrade more
I've got a sentinel MT I've taken it to S class but when digging terrain the silicate that it gather is really so few... to achieve 1k it takes a lot of time, it's about mining upgrades?
The terrain manipulator is separate from the mining beam and receives no special bonus based on the type of multitool.
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@dry lichen Untrue, Mining bonus/speed affects how quickly the terrain manipulator ticks.
Thanks!
Thank you 🍻
can someone explain how the left gun has a much higher damage potential when its empty and a B class?
Maybe the Mining Beam also provides some damage?
Normally Sentinel MTs spawn with Hijacked Laser only
Putting regular Mining Beam next to it gives it adjacency bonus
That is just my theory
Yeah, i accidently put it on, but man what a difference it made lol
yeah, thats what it was, i put a mining beam on the new one and now its over 1200
you need to make the sc layout visible
Anyone have coordinates for S tier raffle
The what?
Raffle?
Whats the Prize?? 😆
anyone know where any royal multi tools are? or best place to find them
The only place to find them is a sentinel pillar
If you search Royal in this channel, I'm sure there are a few
do any cartographer charts lead you to one? or only salvaged glass
Glass, or defeating a level 5 on planet
supercharged slots
Just landed at pirate station and found this.
Hey all. I don't know much about multitools, so any advice would be most helpful. For the longest time I've used a B tier one with tons of tech slots. It served it's purpose well, so I never bothered much trying to find better.
However, I came across this recently and couldn't resist trading it. Terrible tier, but that can be improved so it's not an issue.
I'm mainly just wondering if it's rare or worth keeping?
Read pins
Oh sweet. My apologies for not noticing it sooner.
Np.
Okay so based on the chart they’re not the best but they’re not bad either.
Royal is good for scaning
Is it true that all Royals found in the wild are C Class?
Like - it's literally impossible to find a Royal above C Class ever, you need to upgrade them
Also - is this multi tool you shared actually white when you use it? The icons when you buy them show up as gray but I think that this is the white variant so Idk
Light is wierd in nms sometimes
Yeah, that's why I wanna be sure because I wanna know for sure if I'll get a white and gold when I see this xddd
Yes, it’s white and gold.
@river crystal White, grey, whatever you call it, there is only the singular monochromatic royal colour.
They can go up to A class
I found mine in the wild as an A class from someone's coordinates they shared here a while ago
Is there any special place to look for Royals? Or is it just RNG at stations and outposts?
Royals can be found at sentinel pillars. You need to either have a boundary map, defeat them at level 5, or stumble across one randomly.
And if you do go to a pillar, it's not guaranteed. But don't forget to shut them down. You'll get combat supplies from the locals guarding it. And then the 3 gensets are destructible and give stuff too.
Well, at least I'll have a use for all the nav data I've been collecting.
Yeah, they are more likely to appear at pillars than anywhere else
Lol, Royal MTs cannot be obtained anywhere else
That makes sense, I asked because I could swear I saw some Reddit posts of brand new A Class Royals, so I didn't know if they secretely upgraded them or if that can happen
I posted some a while back at Native A class, but Ive only seen them in a pirate system, so I dont know if that effects stats
Oh
Yeah thanks for posting them, I used them a bit back
is there any way to get free multitools like you can with ships? cause all im finding is like c class that i have to buy
Sentinel multitools are free at the camps. But they require repairing to have room for mods.
Also there are some inhabited buildings where you might get a free multitool from the alien in it. But you have to answer a riddle correctly first.
You can get a Free one from your Weapons Tech mission. Do his bidding and he will reward you with a free Multitool
I'm probably using the wrong mission name. It one of the base missions where you hire a Weapons Tech
After finishing the missions he gives you, he will reward you with a free MT usually a C Class, but it is Free
Very common as it is a mission reward, everyone can get it
ah fair
It is free like the OP asked for
what are good s class multitool?
sentinel 1
Any S class multitool will be more than viable once upgraded
Some just have better positions of SC slots, which allow player to crank the stats to 21
after you have finished his missions he will offer you a new tool each day selected from the current planets pool that you have loaded. if you are in a T3 system its possible you can get an A or S class from him
so yeah once you get that far you can check in on him each day until he offers a higher class tool. when he finaly offers an A or S class to you if you dont accept it then keep warping to different systems he will offer you a different one each time.
I did not know that! Thank you very much!!
@pale vapor There's a little strangeness with the Armourer, the Class they offer isnt always consistent, ie I had a day where they offered S Class in all T3 systems, but A Class everywhere else, including T2 and Outlaw
Euclid, found this when i flew into the space station
Anyone know the location of a royal multi tool?
Nothing specific. Just check as many sentinel pillars as you can.
You might find something on the exchange but you're gonna have to scroll for it.
@night berry Scroll back in this channel or search it for royal
Hello I'm looking for a gun sentinel multi-tool in S class. I found the rifle variant, but I struggle to find anyone giving cords for the gun variant. Does anyone have any?
I got it in A, but I would rather find an S one than spend my life savings in nanites on upgrading it xd
Depends on SC layout and dmg bonus
What is this SC layout?
Supercharged slot positions
4
I set the X weapon upgrade on all of them
that is - on one weapon module and on the other 3 upgrades
Not #, where they are
You can use X's and O's if you ever need to describe without a screenshot, ie
OOOOXOOOOO
OOOXOXOOOO
OOOXOOOOOO
ok, ok wait