Notes:
-Molotovs can be melee'd by bat/axe/sword/sledghammer, not by brass knuckles
-Stun grenade does nothing to Sammy
-Weird Text on Cost
-Sometimes voiceline sounds like through ingame speaker, unsure whether because my upgrades or audio glitch
-Movement/action between levels carry over, similar to first game
-Enhanced Electrical Mod: Incrases reach of electrical weapons. Makes it sound like it works on all weapons equipped like there's synergy but only applies to weapon with mod
-Speed up the currency collection on Sammy
-Powerfist when not in use hangs below ground. Doesn't show up on Sawyer's sprite
-Shield makes Tess Steckle fight very easy, can just block all shots, wait for reload, attack, repeat
-No captions on replaying Brief
-Can't check stats during or cancel Install Mainframe Protocol
-Sniper rifle can stunlock Big Arms until Half Health
-Remote Bomb did no damage: 6:42:48, 6:46:370, all shotgunner immune to remote bomb, so are big hammer guys
-Skyhook doesn't show up on euqip6:50:40
-Unclear what hookshot can or can't harpoon. Worked it out so that it doesn't work on big targets, but not clearly communicated in game
#Broseidon's List of Comments/Noticed Things
1 messages · Page 1 of 1 (latest)
Weird text showing up on Implosion Grenade in shop
Depending on what you select for buttons, prompt goes off screen
Weird text with cost
Can't save midrun. Must start at beginning every time. Maybe could be offset by having option to skip to later gang but not as many upgrades as you would during a run from the start
Ability to reload would be good
The GOAT
Thanks a ton Broseidon, I’ll take a closer look at all of this tomorrow🙏
Melee + ledge above enemies = easy cheesin (Obi Wan having the high ground)
John Sawyer has betrayed the group he was hired by and decided he'd rather just heal his enemies
https://youtu.be/HapZTtsST-0
So yeah, with a remote charge, I can decide to promote lower level gang members to having mid-boss health bars
It is straight up overhealing
Also applies to armor too
will still damage Sawyer normally
Is that a monokatana in your 2nd slot
I might also just be glad to see someone
I just watched your video against shogun and i am trying to replicate on hard
Only way to switch weapon order is with mouse when playing with keyboard. kinda odd
Possible Bug: Is it intentional that if you kill an armored enemy with the flamethrower, upon removing all the armor, it kills them, essentially bypassing their orange health?
might just be when they are taking cover
Possible Bug: If you enter the crowd just as Sammy Sixfingers dies, crowd will just endlessly jump towards your character. When all the money calculation is done, character immediately knocked out onto the stage, possibly damaging them as well. Possible to get killed after killing boss?
I just figured it was.
For grenade launcher, having Dual Projectiles Mod uses up two ammo. For RPG, Dual Projecticles uses the only one ammo
Visual indicator for when you get critical damage with Spine Breaker Mod on melee needed?
It always uses two ammo a shot, unless you have no ammo left for the second shot, then it just spawns out of thin air.
Honestly, im ok with that, but id rather it was a 20% chance of doubling shots, cause at its current iteration it just renders the 30% rof upgrade obsolete
I like the idea of 20% chance, maybe they try it out sometime
Visual: RPG looks like its ready long before the reload bar is complete
Possible Bug: With Cyber Holster Augment and Boomerang, if you only have one boomerrang, you throw it and catch it while the seocnd boomerrang is reloeading/refreshing, resets proigress
Visual: For the Perk where you get money back for completing a section with a dropped weapon on the ground and you get 20% street cash for it (Recycler 9000), in addition to showing the green numbers, maybe flash the icon for the perk to make it more clear to the player that it triggered. that icon can be transparent.
Ikr
Its kinda triggering me
Easy triggering me
Gameplay: Slightly obvious when enemies are about to appear as cover and throwables will appear.
Gameplay: For the Torque Connector Augment, maybe a level 2 that allows you to carry the object for a bit, albeit you're slowed with bigger objects. Also get to throw cars (but can't carry those)
Gameplay: Threw Electrical Box at enemy behind barrel, should electric ground trigger explosion?
Gameplay (Lightning Justice): Shooting in air lets you dash sooner than if you shoot on ground
Gameplay (Lightening Justice): Is it supposed to go through and affect multiple enemies or just the first one?
Bug (no video): Game screen froze while cuffing, but cuffing progress continued
Gameplay (Conductive Compliance): If you hit Ronny Bull's Eye with the Compliance and the charges haven't gone off once he's entered the door, the damage does not occur when they do go off. Unsure if intentional or not
False. Im able to swap it with controller as well
Any and all status effects wipes once he runs inside
I was talking about it when using just a keyboard. That mean you have a controller, you can do it with either mouse or controller?
So he becomes invincible while running through the complex, got it
Yeah man. R2 for weapon order, L2 for secondary order
(...or was it the other way around?)
Good to know. Then I think the option to switch order using just the keyboard should be added.
Bug: https://www.twitch.tv/broseidonrex/clip/ObeseStupidMacaroniBatChest-K97GAg0byUyKuLuV Enemy spawned and stuck on car
Speed buff carrying over between levels
https://www.twitch.tv/broseidonrex/clip/LitigiousGeniusHamsterPRChase-juoQ0VmYhPoOcoVz
Watch BroseidonRex's clip titled "Speed from taking cover carries over to next level"
Sentry Gun damagin boss during cutscene https://www.twitch.tv/broseidonrex/clip/DoubtfulBombasticSeahorseNotLikeThis-SJ-U4gmyJ2V9ppbD
Frozen toilet midair during Seocnd Area Main Boss
https://www.twitch.tv/broseidonrex/clip/UglyEphemeralWoodcockTwitchRaid-_BurQB3Euu8R_lGj
Watch BroseidonRex's clip titled "Toilet Frozen in mid throw during Second Area Main Boss"
Getting damaged while at healing station
https://www.twitch.tv/broseidonrex/clip/AgileDeliciousPeppermintPhilosoraptor-rxpGKyQwqQ0SPPWX
not necessarily a bug, more like interesting interaction
Sniper boss freezing after multifiring phase https://www.twitch.tv/broseidonrex/clip/AdventurousUninterestedPigeonPunchTrees-hWZQmamYdtZKDkmD
Watch BroseidonRex's clip titled "Sniper Boss frozen in place after Rapid firing"
Man standing at midpoitn of box
https://www.twitch.tv/broseidonrex/clip/ObliviousSmellyMomPicoMause-86WjJwXV1rsO0Qni
Sammy takes Damage over Time offstage https://www.twitch.tv/broseidonrex/clip/ConfidentBigClamArsonNoSexy-sC4J69F4JgmG471W
Fire Axe air down attack will not reflect molotovs
Gameplay: throwing molotov at Van Mini-boss, fire on ground does not affect it
Gameplay Bug: Reaper enemies in Area 2 can't be kicked
Gameplay: with Dual Secondary Augment, you can throw a second landmine on top of a first one to prematurely detonate them both
Gameplay: Dashing after charging power fist allows you to release charged fist immediately after dash
Bug: CIRE upgrade machine says NEW! even after purchasing all available options
Gameplay Bug: When using Boomerang against Cherry Boom-Boom, even when hitting her back, does not get damaged
Visual: When you get the Implant Malfunction of Half Health, no indicator on the health bar itself that you are limited to Half Health. Player may try to heal up lost health uselessly not realizing limitation
Some sort of graying out would help
Gameplay Notice: Molotovs thrown at Boom Boom work fine
Gameplay: Got Footage of crowd damage after boss kill
GAmeplay Bug: With Lvl 3 Cross Grip, couldn't reflect shotgun or thrown knives
Visual Bug: "New!" text at CIRE still appears after purchasing all available upgrades
Gameplay Bug: Enemies' shots not going past a certain point and instead hitting background
Gameplay: Note that Tackle Dash II can go through and destroy car cover, but the implant that lets you throw cover does not let you throw car.
Gameplay: Crowbar standing attack causes bleed but description doesn't say that
Gameplay: Thrown barrels do less damage than barrels that are shot
Gameplay Bug: Molotov enemies will keep throwing molotov short when trying to target palyer if player is below a ledge
Visual: Mouser Lvl is shown as 1 in game, 3 in pause menu and shop
Visual: If Otis is frozen when he grabs a big rock, the rock disappears from his hands momentarily before it reappears when he throw it
Gameplay: Even when frozen, melee kick does no damage
With just one Stimpack and no CIRE upgrades, was able to make it to and beat Second Gang. Had lvl 3 Uzi with Explosive shots, Shotgun with Cryo and Mouser. Felt like I got really carried by explosive bullets, as it allowed me to stunlock much of the enemies in the second gang, even with armor. Mainframes I went for is 1 damage, 2 health.
Really had to play lame with the second gang as they hit harder and the less available healing overall. Should be more healing options in second gang, but say maybe only the full health before final boss and any other healing opportunities being stimpack selling stations
Bug: If you haven't bought any items in Dorothy's Shop besides 8 and there are 8 purchases available, upon beating the Second Gang's main boss, no other licenses unlock
One thing I want to think about more in depth later, and why I think i'm trying runs with minimal upgrades: what is the developer's intended goals for players?
Do they want to make it that even with the gear you start with, you can get through the game? That you can pick a favorite early on? Ir that, because of the ramp up in damage and enemy health the farther into a run, you need to swap to higher powered weapons to have a decent chance of surviving?
The last true roguelite platformer i played in a significant amount was rogue legacy several years ago, so dont know the genre indepth
IMO the best rougelikes for me are the one's that let me upgrade something further if i grab something that i like, if i don't have something i like i can always keep searching until i find something that i do at a relevant power level, but the agency to keep what you like and not get punished for it should always be there.
Im ok with paying extra for upgrades but they should be there
Visual Bug: Party Van Wreckage Disappears
https://www.twitch.tv/broseidonrex/clip/AnnoyingTangentialSquidKevinTurtle-ETk4cm6ogVZvFlQ_
Idea: In the Zone, for Elite version of machine gun enemy, have him with the old bullet pattern (no early ricochet)
With Shockwave Black Market Implant, if Secondary Weapon is disabled, can't use Shockwave
Possible Bug? Money that falls into pit not collected, even with autopickup upgrade
Audio Notice: Ringo's music, when Sound and Music are equal, much louder than him. Persists, even if Music set to 20, Sound to 50
Audio: when killing with tackl/electric dash, voiceline based on current weapon plays (ex, "Meet my protable apocalypse" while holding mini-gun)
Gameplay: Couldn't activate shockwave ability when seconday buttons are semicolon and quote
Gameplay: During second phase of Joe bob, Cluster Bomb not doing damage if hits high? https://www.twitch.tv/broseidonrex/clip/MiniatureSuspiciousCurryDancingBanana-q_OZ2DDo0h58Sd2O
Watch BroseidonRex's clip titled "Cluster Bomb doing no damage during Secondary Phase of Joe Bob"
Note, if thrown while crouching, cluster bomb does damage as normal
Bug: If unarmed, first of Melee Mastery implant doesn't grant further dash distance
Update: It takes 5-10 minutes to punch Ronny Bull's Eye to death
Game?: Unarmed, Power Fist IV available in New Detroit Shop for relatively cheap?
Was able to get 1/4 health on Sammy when I died with just fists
Game: On Billy Big Guns, Charged Powerfist doesn't go through, gets you grabbed
Game: Billy Big Guns doesn't die immediately if killed during summoning more enmies
https://www.twitch.tv/broseidonrex/clip/SuspiciousJoyousRabbitCmonBruh-z5sZOTc4LHeTt9LT
Watch BroseidonRex's clip titled "Billy Big Guns dies only after summoning animation"
Gameplay Suggestion: Charge Powerfist should hit molotovs farther than regular attack (think jumping sledgehammer)
Visual?: Healing Shockwave hits from relatively far?
https://www.twitch.tv/broseidonrex/clip/ClearKitschyClipzNotATK-lQc1Gjd73G-qcBjg
Bug?: Cryo Breacher does not explode barrels
https://www.twitch.tv/broseidonrex/clip/ScrumptiousAbrasiveToadArsonNoSexy-fTo56PfY24y-UUnc
Watch BroseidonRex's clip titled "Bug: Molotov Enemy Immune to Cryo Breacher during Electrocution"
Does Faster Swing incrase Boomerrang distance?
Audio: Remote charge (placed in an apartment and then exited) always sounds like far right https://www.twitch.tv/broseidonrex/clip/DullHelpfulSwanCopyThis-pfafS0kfSdSuChm8
Watch BroseidonRex's clip titled "Audio: Remote Charge always in right speaker when placed in apartment"
Bug: Melee Hammer Guys don't take fall damage when frozen midair, either when attacking or jumping
Bug: Getting hit into car made car explode https://www.twitch.tv/broseidonrex/clip/LivelyTubularClipsdadM4xHeh-B5gqp5zh1mYFukHx
Bug: Downard launching armor enemy using airbag on ledge https://www.twitch.tv/broseidonrex/clip/AmusedCrazyNeanderthalAMPEnergy-LMyKYsWrTAh7KD-G
Watch BroseidonRex's clip titled "Bug?: AirBag on ledge launched armor enemy downwards"
Intentional-ish. If you get knocked into an explosive, you blow it up. Although id argue cars should only blow up if actually near detonation.
Bug: Teleporting armor guy upon taking falling damage from being frozen https://www.twitch.tv/broseidonrex/clip/PlausibleCrackyCobraDansGame-J4Z03go_XyJ3xFqY
Watch BroseidonRex's clip titled "Bug: Cryo Frozen Armor guy loses armor and teleports after fall damage"
Bug: Rare instance of Sammy getting hit by own Pyrotechnics https://www.twitch.tv/broseidonrex/clip/AgreeableExcitedHarePrimeMe-sc8YVTddhxB5f5Kp
Watch BroseidonRex's clip titled "Bug: Rare instance of Sammy taking damage from Pyrotechnics"
Bug and Audio: Grenade Reload loads one at time, hear reload sound 5 times for 4 grenades https://www.twitch.tv/broseidonrex/clip/ChillyFrozenCheeseStrawBeary-ZTr6FaYqTWMzC8Mk
Watch BroseidonRex's clip titled "Bug and Audio: Grenade Reload loads one at time, hear reload sound 5 times for 4 grenades"
Suggestion: Manual reload shouldn't empty grenade launcher clip, given that we're loading shells one by one after reload bar
Suggestion: Frozen falling bodies taht take damage should explode barrels
That goes for all shell fed weapons.
Bug: Charged Sniper Rifle maintained during dash https://www.twitch.tv/broseidonrex/clip/ImpartialLovelyCroquetteNomNom-5O62ovpdVb6kXzLq
Watch BroseidonRex's clip titled "Bug: Charged Sniper Rifle maintained during dash"
Bug?: Shotgun not deflectable with Melee Mastery Lvl 3
Bug?: Ronny targeted by Sentinel Drone during Shootin gSpree https://www.twitch.tv/broseidonrex/clip/InquisitiveInnocentAlmondDoritosChip-MQIQtxUhoWeHH_Lx
Watch BroseidonRex's clip titled "Bug: Sentinel Drone target Ronny during Shooting Spree, no damage"
Visual: Enemy who dies inside apartment dies again outside https://www.twitch.tv/broseidonrex/clip/MushyHardBaconCoolStoryBro-mistQdceBwhJhSiQ
Watch BroseidonRex's clip titled "Visual: Hammer Guy died both in apartment and again outside"
Bug?: Melee Mastery Lvl 3, whip doesn't deflect bullets, will deflect thrown knives in Zone https://www.twitch.tv/broseidonrex/clip/LongBlindingYogurtDoritosChip-p0fEhegvXgdCR1Se
Charged Power Fist also doesn't deflect bullets
Watch BroseidonRex's clip titled "Sentinel Drone doing damage during Joe Bob transition to phase two"
Agreed, unless his jaw is making direct contact with gas tank, shouldn't be instant blow up
Feep like for those weapons, shouldn't reset
Agreed
i dont remember there being a hookshot or harpoon in the game, what have i missed?
it was actually two weapons they are still working on but accidentally had available in an earlier version. They are removed from the game for now
those weapons seem really cool, is there a way to downpatch the game?
Check Build ID through game settings, properties, updates
Also you might need SteamDB to find the version that had those
what am i supposed to do with the build id?
Build id = specific version of the game
Here try this, I used this guide for Supplice https://www.reddit.com/r/Steam/comments/611h5e/guide_how_to_download_older_versions_of_a_game_on/
ok thanks
You’re welcome 👍
i've messed around with the skyhook and its quite buggy
Bug: Leveling Up cleared a malfunctioning black market implant My bad, forgot about upgrades to Mainframe
https://www.twitch.tv/broseidonrex/clip/ImpossibleSecretiveOkapiSuperVinlin-zYWEmizynJ-UQWQ5
Watch BroseidonRex's clip titled "Bug: Leveling up cleared Malfunctioning Implant"
Visual Bug: Toaster damage numbers are blue instead of red, Conductive Compliance as White
https://www.twitch.tv/broseidonrex/clip/DreamySpicyWalletStinkyCheese-d2N1c2nwE0zlGifX
Watch BroseidonRex's clip titled "Visual Bug: Toaster damage numbers are blue instead of red, Conductive Compliance as White"
P{ossible Bug: Shotgun with Cryo Module does not freeze molotovs
https://www.twitch.tv/broseidonrex/clip/EntertainingRockyPeanutCoolStoryBro-meTjTWMpafaDMnql
Watch BroseidonRex's clip titled "P{ossible Bug: Shotgun with Cryo Module does not freeze molotovs"
Feels faster to let shotgun reload automatically than manually reload
~~Case of Malfunctioning Implant not being removed by level up https://www.twitch.tv/broseidonrex/clip/FrozenSmoothChimpanzeeDancingBaby-SFJ7nNPxZAWDF02U~~
as far as i am aware malfunctions have a chance to be cleared by a level up as an upgrade
yeah, someone else just pointed it out to me, just hasn't occured to me up until then
Bug: Softlock upon dying to explosion by Boom Boom. Theory: Holdover from first game, where dying from explosions during Badass Mode messed with the programming in some ways https://www.twitch.tv/broseidonrex/clip/DeterminedBrightIcecreamCoolStoryBob-_av2E1WjXBOh-lGr
Bug: Big Arms, didnt' get grabbed or damaged, fell prone
https://www.twitch.tv/broseidonrex/clip/ScrumptiousSplendidLyrebirdWOOP-Oo_B2kjufcjuyV9t
Watch BroseidonRex's clip titled "Bug: Big Arms, didnt' get grabbed or damaged, fell prone"
Bug?: Lean against one wall inside building in The Zone but not the other
https://www.twitch.tv/broseidonrex/clip/OilyToughLobsterDerp-YWVaW_C_en5KDYVn
Watch BroseidonRex's clip titled "Bug?: Lean against one wall inside building in The Zone but not the other"
Bug: Hit during throwing explosive barrel, could still shoot barrel (related to Toilet in Joe Bob) https://www.twitch.tv/broseidonrex/clip/WonderfulGoodSpindlePeanutButterJellyTime-cAXMHHj6IrgIC-Ke
Watch BroseidonRex's clip titled "Bug: Hit during throwing explosive barrel, could still shoot barrel (related to Toilet in Joe Bob)"
Possible Gameplay Tweak: Lightning Justice bypasses Cherry's Shield https://www.twitch.tv/broseidonrex/clip/SmilingSpinelessCasetteWholeWheat-Fr9t72jqodSG26tB
Watch BroseidonRex's clip titled "Gameplay Tweak: Lightning Justice Ignores Cherry's Shield"
Bug: Double Holograms: One Inside One Outside https://www.twitch.tv/broseidonrex/clip/ThankfulNiceRedpandaEagleEye-Wd8WYPA4plv-8C0Q
Seems like their duration timer pauses when you aren't at the same location
Watch BroseidonRex's clip titled "Bug: Double Holograms: One Inside, One Outside"
Bug?: Status Bar Remains After Arrest https://www.twitch.tv/broseidonrex/clip/WanderingPlainFriesVoteNay-bHTUTeWRFqPO5LjM
Bug: Too many enemies on top of sentry, confuses it
https://www.twitch.tv/broseidonrex/clip/HonestInspiringKathyPhilosoraptor-qp10EwyvMEeeDl8-
Watch BroseidonRex's clip titled "Bug: Too Many Targets On Top of Sentry, Confuses It"
Bug: Hammer Enemy Knocked Back Midair by nothing?
https://www.twitch.tv/broseidonrex/clip/BrainyVenomousPizzaTF2John-VLumhS3my4giZ8GD
Watch BroseidonRex's clip titled "Bug: Hammer Enemy Knocked Back Midair by nothing?"
Bug?: Regular Enemy approached during Van Fight
https://www.twitch.tv/broseidonrex/clip/SpoopyFurryPheasantLitFam-dVNY_3NEWJy6oeeu
Watch BroseidonRex's clip titled "Bug?: Regular Enemy approached during Van Fight"
Bug: Startup of Otis Charge does no damage
https://www.twitch.tv/broseidonrex/clip/DeafFriendlyCodCoolStoryBro-I-OctNL9Etjxilxf
Bug?: Benefit of taking cover carried over to next level
https://www.twitch.tv/broseidonrex/clip/GiftedBillowingElephantSMOrc-5ZmN8PRGPYzxgAXE
Watch BroseidonRex's clip titled "Bug?: Benefit of taking cover carried over to next level"
Visual: Enemy teleports to ground
https://www.twitch.tv/broseidonrex/clip/CulturedReliableMilkPMSTwin-lFdg7GQkl7aLmxXP