#Kali's Content Expansion [a3.3.2]
1 messages · Page 2 of 1
it really disappointing to just run into 205s room
isnt there a level 3 keycard in there?
dunno
i mean its pretty interesting that the shadow cycle has suddenly sped up and became hostile
That’s a Scp cb ue addition
yea yall right
205 is genuinely useless
And I can’t find any use for it
it purely is just a showcase Scp
funny that cuz its spotlights too
i think uer has placed a level 3 keycard inside the chamber though
which i really like
if kali ever does anything to 205
I recon it’s probably just a re do of the room
or.
The room is really bland
wait, itd probably be too easy
?
🤔
totally not inspired off anything
i infiltrated the idea of easy peasy progression


Btw scp 2107 can be vended from scp 261
what room is thiz?
kce_lcz_cageddoor2
its like a place to exchange documents and materials
there is a penumatic tube that would send and recieve materials from across the facility
might make pneumatic tubes a thing in some of my rooms
Btw are you planning to make custom ambience for the new chambers ?
yes
Holy peak
Yo this mod will definitely be the best
On the workshop
In my opinion
I guess you can say there's some.. potential, man
I'd hope so
lol
I'm working quite hard on it
quite the multimedia project
It’s amazing
it just fits cb
it’s like a part of cb that didn’t make it in the end
thank you
Nws
btw I recently just realised an unrealistic thing in normal Scp cb
Like the documents
Mainly 079s
Every single one you find in any storage room
Always has a coffee stain
It just doesn’t make sense
All the documents are stained, bloodied, and highlight in impossible ways 
The foundation personnel who copied them all in a printer despite this
Should get a raise
yes
gimme a bit more time and then I'll go fix up and optimize 018s chamber
today
its happening
I cannot wait
btw are you planning in the future for 018 to be an item that can be used ?
wait 018 is in directors cut ?
maybe
that was the plan
for an event
just wiating for robust enough scripting I guess
for being on the second page of the most subscribed mods
thats pretty low
hope it goes up with the next update
KCE will definitely be ahead of the curve given the private scripting access
on the mods page you said you were "at the mercy of the devs." What does that mean
does it have to so with the scripting
Scripting isnt out yet
next update is reliant on scripting
I was asked not to update if not everyone can play so I mean that seems pretty reasonable
yea that makes sense
Yeah once you can fully script the mod it’ll definitely be somewhere on 1st or 2nd page
The scos your adding are really cool
scps
131 still gonna exist right?
Wish the main area was big enough to sneak around 939
Even with the standing still detection range, no hallway except the LCZ hallway with floor lights is wide enough to allow sneaking.
Or for them to walk by that is I mean
I mean I guess a new area itself wouldn’t be too bad in the middle of hcz
Kali is obviously also making rooms
new ones
I feel like moving the 939 instances as a whole
And putting them in hcz with a custom chamber
Would be good
Because for some reason in the base game they have no containment area
Nono
I like the storage room with 939
but it would be nicer if there were more varied places to explore
and go back to
we'll see
No i don't think I'll change the core layout
im was thinking about
just rooms
alt paths
which will challenge the player in order to reach
maybe
You should make them slightly more reactive to sound
like the elevators closing
it’d be a nice addition if they would run towards the elevator as it closes or something
and same the 079 announcements
That'd require me rewriting 939 which might be more than I bargained for
I forgot to mention it completely but have you considered adding 207
Maybe I should
would be nice as it’s the only speed enhancing thing in game
207 seems like something that could be created and done in time for Alpha 4
Technically multiple items exist that enhance it.. sadly it’s very useless without major buffs 😭 It’s a cool SCP nonetheless and Kali likes it
I think an old proposal was to just remove the harmful effects
Or make it akin to Unity
207 also enhances intelligence so maybe I could add some extra special feature
Big brain
But its limited use so theres balance
D-9341 knows all codes when it drinks 207
Thats what I was thinking lmaoo
well
another idea is to be able to not blink around 173 maybe
because it could be that
d-9341 learns to blink with one eye
LOL
I'm grasping at straws
I think a speed boost is fine enough
probably
considering that something like the super gas mask doesnt actually speed you up it only takes stamina out of the equation
Speed boost is generally useless tbh. In a game where enemies move half your walk speed without any enhancements is already god tier
207 could be useful in niche situations where you are being squished between multiple SCPs
so you can dodge them
I tried so hard to make this SCP useful without just making it Sanic lmao
What in UER?
Yeah. I kept trying to buff it but I couldn’t really find a use for it
Perhaps in DC where enemies actually run, it’s useful
true
They aren’t dreadfully slow
but I dont plan on rewriting SCPs anytime soon
And a speed boost would be great
Maybe 106 to make it more aggressive
maybe 173 too
but idk
we'll see
173 could use a speed boost
Remove 1499 
106 could use better AI
Dont give me ideas
because that would be a great idea
1499 honestly makes any new item against 106 useless to add. A full hard counter early game just…

next survey I'll ask people if they want 1499 to go, probably
just to inform backlash
Make it require a code you can only get from the Gate B surface 
Thats insane 😭
Remove 1499 from BoC
Balanced you mean 🤣
I plan to add only SCPs in EZ that are just assuming you're about to beat the game
like 249
Which could be used theoretically for fast travel
you just dont know where you'll go
I still don't get why 249 is in the fucking cafeteria
its specifically open to employees of sufficient clearance
You evil bastards.....
I didn't realize this channel isn't general
lmao
I think EZ should be filled with helpful day to day SCPs that the foundation casually interacts with
Like 529 
Add it now
discussing KCE balance changes has turned into discussing CB balance in general
Im not good at animation or modeling complex characters
Makes sense
so dont expect it unless you wanna convince that one amazing animator in the server I forget his name
What absurd levels besides 079 being a low level and 714 being a high level in canon do you find surprising?
Can include mods too
Like Security stories and whatnot
Trith?
yes
Lol
Trith's talent would feel like stealing if he gave it for free
but I dont have any money
To this day, he has never started making BoC 049
I also want lambduh to make a cameo room or two for KCE cuz their rooms are really cool
Probably 249's room
I was working with Lambduh on a room4 that I had a specific design in mind for, and halfway they said that they probably aren't the person for that
So I just gave the room file to JDM and now just waiting
CBRE is scary
Well when it comes to other people working on KCE I would like them to at least follow my style
which I admit
is pretty plain
but thats because I am bad at indoor environments
urban
stuff
whatnot
Lambduh just carries so much
detail
and depth into her rooms
I think she could do it even with those constraints
her
she
sorry
I'm just
I havent payed attention
Kat
random 249 sign i made out of the label templates bob so graciously sent in modding
could not find a good pic of 249 for the life of me
Oh wow
nice
Well whenever I make 249's model and chamber then
well
that will be that
Why is it euclid
Btw
is it
listed as euclid
thats interesting
I am not familiar at all with it
I'm an oldhead and dont follow on mods from the past 10 years
except for like
UER
directors cut
terror hunt
and
a few others probably
The chamber has the same structure as 860's except it's in lcz
Image from unused fan breach 249 ( it's the same room as Ivan's)
now that you said this
I realized ur talking about 860 and not
895
that would not fly in my mod, too similar
just seems lazy
I was just thinking it would be
well
be similar to 860 except its one-sided
with an observation room
and a room with the door itself
Put 1499 in hcz
And increase chances of 106 spawning in 914 by a really small amount
Behind a level 5 door with both hands required
and a key code
I think the super 1499 should actually be worth putting through 914
Like 500
Late game item that can be useful if put through 914
It’s already the most powerful item in the game behind the super gas mask
Unless maybe
Upgraded 1499 is what despawns 106

All it does is give stamina
Yeah which isn’t the best but item already mega cracked
I recon jut make it a 30% chance of respawning 106 and putting it back on takes 10 seconds cooldown
Why not just put it back on
Super gas mask makes it 6 seconds and 50% chance
Unless 106 spawn anim is skipped instantly
10 second cooldown between putting it back on
106 will just stand still and wait untill you return
also doesn’t give a reason for 1499 to be moved rooms
the text could say “I need to take a breath”
Odd text since gas mask are for breathing lol
Maybe 9341 just says his face is sore from taking it off

yeah gas masks make it harder to breath
Wimpy 9341
and the super 1499 removes that
like the super gas mask
I also recon the super gas mask gets a cool lavender alien type colour
makes it feel nicer to use too
I was thinking about how 205 is useless in game
And I thought of an scp that could replace it
Scp 316
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
It's a way more interesting lamp scp that could affect the player if not careful
Nah
There could be something with this
If you stay in the light too long you permanently lose site of color and stamina is cut in half
Maybe the light could face right towards the entrance of the chamber and the player needs to move around it to get a code or maybe a keycard
SCP-316 I could see being used to counter 096
Unaggro 096 
not sure I'd like it personally
How so?
I think the difficult progression is not uniform as you progress throughotu the facility
I think LCZ should become harder after getting to HCZ
and HCZ and LCZ get even harder after entering EZ
like terraria hard mode type shit
It appears in 2 locations and can be hard countered by the y axis of the player camera.
Oh
It’s not even a threat on Keter since unlike 173, he takes a minute to actually kill you if you messed up
So just load a save before you die and it gets deleted
I mean yeah
096 can be hard countered by the fucking save system?
In terms of difficulty, 096 is as difficult as the 205 lamps
I think so
Lmao
Man I'm looking back at my messages and they're all so fucking minimalistic
We need 096 to break the save file in half once it’s triggered undertale style
Yk that STOP HIDING feature?
What if we had something like that
Intriguing 🤔
Where if you try to load a save, it'll give you a smug, cunning message
Tbh, I think that would fit better in my own mods, but it's an idea
probably in your mod it'd be better
I don't wanna be intrusive in my mod
to the player
Maybe have it be disguised as an error message
Yk that red text that pops up when Blitz3d messes up something
It might be interesting to add a single room in the LCZ that can spawn 096 and only once
until you reach the HCZ then he can spawn anywhere including the LCZ and EZ
Would said room be his containment chamber
Definitely wouldnt be in LCZ
Huh
096's chamber would be in HCZ
Then what would the room be in lcz
No idea
I'm thinkinga bout it
possibly a room2 or a corner room
not a lockroom
Hold on
SCP-096 is a scary little guy, ain't he?
I DO NOT OWN SCP:CB, MARKIPLIER, YAMIMASH, CHEWBACOTACO,JELLEGENDZ, OR VIDISTHETOPIC.
Search these guys up and sub to them! Search up SCB:CB and download it for free. Post your reactions and they may be on part 2 if it is made!
Also, I got lazy so I didn't provide the links. :P
Yeah
thats a room2c
@rustic osprey the ez spawn room moved to lc
No i mean, move it to lcz
I suppose thats true
No reason for it to be in ez
Maybe touch it up a little bit aswell
Also Kali
you ever considered kinda adding to the game lore ?
With stuff like moniters
definitely in the future
by beta 1 there will be new monitors
ooo I’m excited
new stantion textures (no weird anistropic artifacts now)
I like to mess around with those
Like spin them around or nudge them
this new texture is not lightmap packed like the rope is
so there is some texture definition loss
but it looks good anyway
For every individual prop???
No
Its not accurate
its just good enough
for good looking shadows
I basically just put an area light above it in blender
5mx5m
or something
I'm adding some more detail to lockroom2 (really not a lot)
also added a new room to lockroom2 which serves as a bypass
I will be relearning FL Studio for the mods soundtrack
I could help with making music if you want 
perhaps
@warm grail do you want to make two themes for SCP-015's CC and inside of SCP-015
hey they volunteered
ask what tho
isn't that the same thing in the end ?
I don't know
lockroom2 will probably be the room I use in the banner for alpha 4 lowk
its cool looking
Do you have any pictures of these rooms?
clone KCE and run it locally
I guess I can send photos if you dont wanna do that
i forgot i could do that
kce_015cc
is the room name
@warm grail make sure
to clone the dev branch
thats the latest changes
I will see what i can do
Huh?
we both have scripting access
like he downloads the mod from github and plays it by putting it in his mod folder
well you wouldnt be able to run it because you need scripting access for it to work
You can download it as a zipped folder
How???
Whenever I go to the page, I don't see a download button
WHAT
click the Code button
GitHub is so fucking incomprehensible
It's so fucking insane
So how do you import a mod file?
into the mods folder
I don't know for anything that isnt git bash but you dont have that
git on the command line
There are so many things going over my head
Will you be using custom music for both rooms (assuming 015 itself a room)?
The rap of kce
What
What
What
they're both technically the same room but I want different music for each (in a sort of progression)
Coming in Alpha 4.
Coming in Alpha 4.
custom music ❤️🩹
thats not really a good idea
who wants to see SCP-131 test footage
definetly works
i know the d class are place holders
but are you gonna make your own 131 models
yes
it would be nice if I could use his but I feel weird asking
I might also need some sound design done
i can just imagine the person watching the security camera being all confused
I hope you enjoy the notification of me opening SCPCB over and over again
I thought it was me being annoying but ok 
Oh no
I dont think I've actually noticed
so I guess maybe you havent either so
thats good
I havent really worked much on my mod today but when i do i open the game up alot
yeah you need to cuz
well
buggy
starting tomorrow I'll work on SCP-131's model
and then probably some sounds
you can trust me that SCP-131 will come for Alpha 4
it'll be peak
i would love to lend you my 131 models for the mod
I can send them in the morning if you want
this is cursed
sure
we love UVs
looks like an ocarina
now im baking the texture for 131b
Epic
096 when you look at his face:
Nice track that first time I heard it in a vsauce video!
Also known as "I'll Send You a Post Card".
Artist: Jake Chudnow
Original album, year and production code are unknown.
All songs by Jake: https://www.youtube.com/playlist?list=PLmtdxKJqFq2rY2DCeUk8gmTtBD-i1BzZe
Released for the Jake Chudnow x Vsauce Complete Collection vinyls.
This track has been uploaded for archival purposes and digital prese...
good ass songs to listen to
anyhow thats offtopic
back to 131 development
131 takes so long to bake
turquoise IS peak
and I got it on vinyl so its even better
jake chudnow truly has been my KCE development soundtrack
blender is slowing my computer down so much that
the screensaver I have
is freezing
when I come bac kto my pc
Maybe be from subsurface scattering
the 131lings
army
did they cause that
picture of a cute little puppy in front of a mutilated, unrecognizable corpse
These things
literally kill people
And want YOU to join them
dead body positioning has been fixed
just noticed a room is spawning without
doors


fixed the issue
they are murders
I never understood why there was no dead body’s in the main game
Are these bodies randomly placed via angelscript now?
yeah
Nice
I wanted them to spawn at waypoints but I legiitmately couldn't figure it out
I could try again but I'd probably fail
besides
most rooms dont have manually placed waypoints
and some are in doorways so it wouldnt be very good
to do so
despite it seeming clever at first
Them spawning at waypoints is a function call
Or well…
Idk about original…
I feel it is tho
Is 131 going to have a chamber in the mod or stay document accurate with no actual containment cell
if I dont add a chamber then I will probably add a specific room where you're supposed to encounter them for the first time before they can be seen across the facility
its going to be in EZ probably
Maybe it could be them coming out of a vent
junk.....
will prolly make the room SCP-131 appears in tomorrow
then I'll be done for all intents and purposes with SCP-131
and then I will get to work on
subroomsig
I did it tonight
its an EZ corner room so
It will probably spawn rather rarely
What does the junk entity do
i feel like 131s textures are out of place
like the skin
subrooms technically exist now
there are just none to go around and subrooms arent in any rooms yet
and there probably wont be as long as custom entities are weird and broken
but I'll have to test it
What are the subrooms again
like prop placement?
like non-euclidian stuff?
no
the hell is a subroom
you'll see soon enough
I already explained the concept at length and I don't really feel like doing it again
where?
oooooooh
so basically theres multipule versions of one room
like one chamber could look different in each playthrough
Sickk
yes exactly
but its a bit more simple than that
Its just that there will be rooms I create
that will connect to others like legos
so basically there will be an empty vacant space in a room
and a random subroom will fill its place which allows for different things in those rooms every time
in a deeper way than simply
yknow
What're you trying to do again?
I just explained it
Oh sorry
btw I don’t know if I’ve already asked but are you planning to make chambers for the scps that don’t in the base game (939, 066 and maybe 1048)
1048 in canon isnt contained
thats why its keter
Not 939, maybe 066, probably not 1048
939 to my knowledge
they were being transported
or at least I subscribe to that headcanon if its not confirmed
as for 066 I think I could make a chamber eventually
Not what makes something keter tho but it doesn’t have a chamber canonically yeah
It’s Keter because it escaped once
Then they like
Gave up

wasnt under the impression that
they ever gave up
just that 1048 is exceedingly difficult to track down
It should be Euclid with esoteric class Uncontained
They kinda don’t seem to be even trying
Not that they actually gave up
I guess that could be seen as a writing flaw then
though it has a disproportionality high amount of votes because of CB I bet
Yeah
Yup
Should be Euclid max. It was considered so easy to contain they let it roam and didn’t even build a chamber like with 529
I feel like briefly showing a glimpse in game of 939’s transport carrier being smashed open would be cool though
are yall talking about base 1048?
Yeah. Not variants.
Most of the variants would also be Euclid.
I feel only the metal one would be Potentially Keter
But like can still classify as Euclid tbh
Just put 1048-a in the same room as 066 and it’s fucked
maybe euclid/potential keter
It can’t make noise loud enough
So researchers would be safe in the nearby observation room
I feel like Thaumiel
if I add it as a difficulty
will be like a practice difficulty
cuz Thaumiel is supposed to be a helpful class rather than more difficult
I've seen thaumiel as a dfificulty above keter too many times
I'd probably have it despawn all the dangerous SCPs like 939, 106, 173, 096, 049, 008, etc etc
when scripting comes out
Are you also adding more danger levels to forgotten about scps
make them more of a threat
Then add Aegis difficulty which will make aggressive NPCs not disappear but guide the player and open doors for them.
probably 096
😭
cb has a habit of making some scps dangerous to one specific very small area
yeah like 096
make it so 106 has a 1 minute timer
Fuh no
perma 106 and he cant die by teslas 
I will be releasing the Revised Entry mod when scripting comes out for everyone
I already made it
lol
It makes your CB unplayable after like 3 minutes
895 is honestly an incredible concept for an SCP where monitors are your save points. Regalis: disables it on 90% of monitors and doesn’t add many in the first place 
895 in security cam room
replace the ceilings with monitors
I'll add a module with a 895-able monitor
so that you can exposed every other room
I feel that would add too many save points lol
make 895 monitors unsavable

Stealing from uh… 0.1 banned 
Or, you can save at it but it will be ‘unstable’
Kali can make any idea they’d like for that
more like items getting removed / swapped
omni keycard deleted 
thats just mean
Your game is corrupted would be a bit more balanced. Need to reinstall to play again
I would think a skinned dog on a moniter would ward people away
If you save at a 895 moniter the files copy themselves on and on and delete eachother faster and faster each time
Yes
Every save replaces a texture with the skinned dog
every save increase ww3 chances by 0.1%
revised entry could work if it was properly balanced
maybe like 3 instances active at a time
@rustic osprey so youve been banned from roblox, rite?
no
how’s the progress going @rustic osprey
I havent worked on it in a few days
