#missing triangle on door

1 messages · Page 1 of 1 (latest)

hearty drift
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I think this has been here since 2012.

midnight widget
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deep

empty nymph
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JDM is uninstalling CB cuz of this

midnight widget
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I already uninstalled

queen rune
exotic junco
unique snow
queen rune
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most likely a problem with the uv map

queen rune
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but the missing faces are fixed

thin anchor
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I can check it later if you want

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Also if you're doing model fixes then one of the containment door has the same geo twice. I think it's the left on that has the same door model in the same position. Does nothing for the game but it would be nice for the Blender importer if the files has a fixed version. The overlapping geo fucks with the lightmapper

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You can hide triangles on one of them in fragmotion or blender to see what I'm saying

thin anchor
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original model in fragmotion. The two brace things at the bottom are set up incorrectly compared to the top one.

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dimensions should be the same. I merged the 3 meshes into one (it was one big door mesh and then the black squares on the bottom braces were two seperate objects). Flipped the normal on the triangle of the top brace and fixed the stretched UVs there a bit.

thin anchor
unique violet
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0.1 is clearly the best version

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L 1.3.12

exotic junco
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But what kinda bugs me a little tiny bit is that the door has the outward arrow logo printed onto it

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It looks good, but it's just the little arrows

unique violet
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holy truesauce

exotic junco
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I have an idea

unique snow
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added the updated models, thank you!

unique snow
# thin anchor

your .x exporter is slightly broken. the .x files work mostly fine on windows, but on linux Door01.x just loads as nothing. Reexporting them through fragmotion fixes the issue