#missing triangle on door
1 messages · Page 1 of 1 (latest)
deep
JDM is uninstalling CB cuz of this
I already uninstalled
fixing it in blender was lowk easy lol
our savior
this model is broken in a weird way
current vs new
most likely a problem with the uv map
but the missing faces are fixed
I can check it later if you want
Also if you're doing model fixes then one of the containment door has the same geo twice. I think it's the left on that has the same door model in the same position. Does nothing for the game but it would be nice for the Blender importer if the files has a fixed version. The overlapping geo fucks with the lightmapper
You can hide triangles on one of them in fragmotion or blender to see what I'm saying
This just seems to be how it lookss like?
original model in fragmotion. The two brace things at the bottom are set up incorrectly compared to the top one.
og
dimensions should be the same. I merged the 3 meshes into one (it was one big door mesh and then the black squares on the bottom braces were two seperate objects). Flipped the normal on the triangle of the top brace and fixed the stretched UVs there a bit.
If you want these too. Just changed the smoothing there.
Yesss
But what kinda bugs me a little tiny bit is that the door has the outward arrow logo printed onto it
It looks good, but it's just the little arrows
holy truesauce
added the updated models, thank you!
your .x exporter is slightly broken. the .x files work mostly fine on windows, but on linux Door01.x just loads as nothing. Reexporting them through fragmotion fixes the issue