#Input resolution matching bug (On Borderless windowed mode)

1 messages · Page 1 of 1 (latest)

winged pond
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I'm not sure if it's supposed to be like that, but when I ran the game in 4:3 the screen was stretched: It might not be a bug or problem but come on if you're supposed to play in 4:3 or whatever aspect ratio that's not your monitor's aspect ratio then you'd not expect it to be a version of that aspect ratio stretched to the display's one.
I might suggest to add an option in the loader to chose if you want the aspect ratio to be stretched or not

But the actual bug relies on the mouse/cursor: when I'm moving my mouse to go somewhere in the menu using the stretched 4:3 aspect ratio, the game thinks the cursor position is in the original non-stretched 4:3 space (this of course applies to any other aspect ratio that stretches) when it should be at the stretched 4:3 coordinates. I don't think this is clearly said, I quite suck at explaining some things but, basically when you want to go and click a button you don't hover it in the same place as where it is located on the screen, basically the mouse coordinates and the screen coordinates don't align correctly when using those aspect-ratios.

I've seen this in other games if I can remember. I work solo on a game with a custom engine that SUPPORTS scaled resolutions and have encountered the same issue. Maybe I could send a video for more details in the problem I feel like I've explained this very horribly...

regal sun
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is this proper fullscreen or borderless fullscreen?

winged pond
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Oh yeah, I've come to load the game with fullscreen mode instead of borderless mode and the screen ACTUALLY doesn't stretch, with the mouse alignment bug not present. So I have to be clear that this issue only happens in Borderless windowed mode. So I will be able to talk about another issue in borderless fullscreen mode that I've encountered!

regal sun
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oh i see it's borderless

winged pond
# regal sun is this proper fullscreen or borderless fullscreen?

Yeah it's borderless fullscreen, the stretched display part is irrelevant since you don't change change the resolution of the screen with that mode and if the game were to not stretch the entire screen then you would see your whole desktop on the sides or whatever stuff you got opened.

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Input resolution matching bug (On Borderless windowed mode)

regal sun
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not necessarily, where the game is being rendered doesn't have to fill the entire window

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but I am curious, why would you want to play on a mismatched aspect ratio?

winged pond
winged pond
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So there's just the mouse coordinates being misaligned with the screen's stretched resolution, one thing would be to not stretch the game with the screen, or to perform some "calculations" on the mouse coordinates for it to be correctly aligned with the stretched screen coordinates

regal sun
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i think not stretching is better here

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or would you rather play stretched or with black bars? :D

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since you're the only person i know that plays with a mismatched aspect ratio

winged pond
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With black bars!!! :)

winged pond
# regal sun since you're the only person i know that plays with a mismatched aspect ratio

Who was two monitors for sure. About the two monitors, is it normal that the game hides when I go and click at the other monitor's screen? It's surely not a problem since there's no delays for switching to "desktop" mode in borderless fullscreen mode but it's kind of weird since I haven't played a single game on borderless fullscreen that hides whenever I click on the other display if I remember every game I've played with that mode...

regal sun
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there we go

regal sun
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i will look into this at some point although it's not the highest priority

winged pond
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oo right it's okay