#(Maybe a bug?) 173 will be instantly teleported into room2testroom2

1 messages · Page 1 of 1 (latest)

long forge
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I'm not sure if this would be called a bug or not. Everything about it works fine but I found 173 in the hallway that room2testroom2 is connected to and when I opened the door to the chamber it was instantly teleported into the chamber itself for the event. I'm unsure if there should be an exception for the event related to that chamber to not occur if 173 is already near it.

waxen walrus
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This actually happens with a lot of events where 173 teleports. It’s funny when he teleports when going to the red air lock room and your neck suddenly gets snapped.

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It could probably be fixed since I think it’s a harmless change to do

mortal smelt
waxen walrus
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173 can teleport behind the player when nearby when going to these events

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Or just teleport to these locations. I think the game has some dist checks for the player but that might be UE checks

mortal smelt
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is this an issue outside of room2doors (red room with button) and room2testroom2?

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i feel like we probably have something similar in room2closets but that sounds awful to try and work around

waxen walrus
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Probably not?

long forge
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doesn't room2closets have a blackout in the event? i feel like that one u could kinda get away with already, unless the event when entering that room already teleports 173 elsewhere before the blackout

mortal smelt
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pretty sure he only gets teleported when the blackout happens as you can otherwise see the two guys standing normally down there with no 173 in sight

waxen walrus
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Black out events you can get away with

mortal smelt
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actually snoe.. could you maybe go into detail how he can teleport behind you in the room2doors event?

If PlayerRoom = e\room Then
    If e\EventState = 0 And Curr173\Idle = 0 Then
        If (Not EntityInView(Curr173\obj, Camera)) Then
            PositionEntity(Curr173\Collider, EntityX(e\room\Objects[0], True), 0.5, EntityZ(e\room\Objects[0], True))
            ResetEntity(Curr173\Collider)
            RemoveEvent(e)
        EndIf
    EndIf
EndIf

this is the event and it seems like he can only teleport into the room if he's not currently in the view frustum

waxen walrus
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If you look down just a tiny bit, he’ll instantly go behind you and snap your neck despite being in front of you.